4 vector pl_view_forward;
\r
5 vector pl_view_right;
\r
12 float vid_width, vid_height;
\r
14 vector PL_VIEW_OFS = '0 0 35';
\r
15 vector PL_MIN = '-16 -16 -24';
\r
16 vector PL_MAX = '16 16 45';
\r
17 vector PL_CROUCH_VIEW_OFS = '0 0 15';
\r
18 vector PL_CROUCH_MIN = '-16 -16 -24';
\r
19 vector PL_CROUCH_MAX = '16 16 25';
\r