1 var float(string text, float handleColors) stringwidth;
6 void restartAnnouncer_Think() {
7 float countdown_rounded, countdown;
8 countdown = getstatf(STAT_GAMESTARTTIME) - time;
9 countdown_rounded = floor(0.5 + countdown);
11 if (!spectatee_status) //do cprint only for players
12 centerprint("^1Begin!");
14 sound(self, CHAN_VOICE, "announcer/robotic/begin.wav", VOL_BASEVOICE, ATTN_NONE);
15 //reset maptime announcers now as well
16 announcer_5min = announcer_1min = FALSE;
22 if (!spectatee_status) //do cprint only for players
23 centerprint(strcat("^1Game starts in ", ftos(countdown_rounded), " seconds"));
25 if(countdown_rounded <= 3 && countdown_rounded >= 1) {
26 sound(self, CHAN_VOICE, strcat("announcer/robotic/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
29 self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
34 * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
36 void maptimeAnnouncer() {
38 timelimit = getstatf(STAT_TIMELIMIT);
40 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
45 warmuplimit = cvar("g_warmup_limit");
47 warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time);
52 if (cvar("cl_sound_maptime_warning") >= 2) {
53 //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
56 if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
57 announcer_5min = FALSE;
59 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
60 //if we're in warmup mode, check whether there's a warmup timelimit
61 if not (warmuplimit == -1 && warmup_stage) {
62 announcer_5min = TRUE;
63 //dprint("i will play the sound, I promise!\n");
64 sound(self, CHAN_VOICE, "announcer/robotic/5minutesremain.wav", VOL_BASEVOICE, ATTN_NONE);
69 if (cvar("cl_sound_maptime_warning") == 1 || cvar("cl_sound_maptime_warning") == 3) {
72 if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
73 announcer_1min = FALSE;
75 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
76 //if we're in warmup mode, check whether there's a warmup timelimit
77 if not (warmuplimit == -1 && warmup_stage) {
78 announcer_1min = TRUE;
79 sound(self, CHAN_VOICE, "announcer/robotic/1minuteremains.wav", VOL_BASEVOICE, ATTN_NONE);
85 * Add all future announcer sounds precaches here.
86 * TODO: make all announcer sound() calls client-side in the end, to allow queues etc.
88 void Announcer_Precache () {
89 precache_sound ("announcer/robotic/1minuteremains.wav");
90 precache_sound ("announcer/robotic/5minutesremain.wav");
99 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
101 if(prev != e.sort_prev)
102 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
106 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
108 if(prev != e.sort_prev)
109 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
114 float RegisterPlayer(entity player)
118 for(pl = players.sort_next; pl; pl = pl.sort_next)
120 error("Player already registered!");
121 player.sort_next = players.sort_next;
122 player.sort_prev = players;
123 if(players.sort_next)
124 players.sort_next.sort_prev = player;
125 players.sort_next = player;
130 void RemovePlayer(entity player)
135 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
140 error("Trying to remove a player which is not in the playerlist!");
143 parent.sort_next = player.sort_next;
145 player.sort_next.sort_prev = parent;
149 void MoveToLast(entity e)
161 float RegisterTeam(entity Team)
165 for(tm = teams.sort_next; tm; tm = tm.sort_next)
167 error("Team already registered!");
168 Team.sort_next = teams.sort_next;
169 Team.sort_prev = teams;
171 teams.sort_next.sort_prev = Team;
172 teams.sort_next = Team;
177 void RemoveTeam(entity Team)
182 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
187 print("Trying to remove a team which is not in the teamlist!");
190 parent.sort_next = Team.sort_next;
192 Team.sort_next.sort_prev = parent;
196 entity GetTeam(float Team, float add)
200 num = (Team == COLOR_SPECTATOR) ? 16 : Team;
202 return teamslots[num];
212 void CSQC_CheckEngine()
214 sbar_font = FONT_USER+1;
215 sbar_bigfont = FONT_USER+2;
218 vector Sbar_GetFontsize(string cvarname)
221 v = stov(cvar_string(cvarname));
230 float Sbar_GetWidth(float teamcolumnwidth)
233 f = cvar("sbar_width");
238 if(f > vid_conwidth - 2 * teamcolumnwidth)
239 f = vid_conwidth - 2 * teamcolumnwidth;
243 float PreviewExists(string name)
248 if(cvar("cl_readpicture_force"))
251 file = strcat(name, ".tga");
252 f = fopen(file, FILE_READ);
258 file = strcat(name, ".png");
259 f = fopen(file, FILE_READ);
265 file = strcat(name, ".jpg");
266 f = fopen(file, FILE_READ);
272 file = strcat(name, ".pcx");
273 f = fopen(file, FILE_READ);
282 vector rotate(vector v, float a)
285 // FTEQCC SUCKS AGAIN
286 w_x = v_x * cos(a) + v_y * sin(a);
287 w_y = -1 * v_x * sin(a) + v_y * cos(a);
291 float ColorTranslateMode;
293 string ColorTranslateRGB(string s)
295 if(ColorTranslateMode & 1)
296 return strdecolorize(s);
301 float cvar_or(string cv, float v)
311 vector project_3d_to_2d(vector vec)
313 vec = cs_project(vec);
314 if(cs_project_is_b0rked > 0)
316 vec_x *= vid_conwidth / vid_width;
317 vec_y *= vid_conheight / vid_height;
322 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
326 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
328 return 1.2 / (1.2 - fadelerp);
331 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
333 boxsize_x *= boxxsizefactor; // easier interface for text
334 return boxsize * (0.5 * (1 - sz));
337 void drawborderlines(float thickness, vector pos, vector dim, vector color, float alpha, float drawflag)
341 // left and right lines
343 line_dim_x = thickness;
345 drawfill(pos, line_dim, color, alpha, drawflag);
346 drawfill(pos + (dim_x + thickness) * '1 0 0', line_dim, color, alpha, drawflag);
348 // upper and lower lines
350 line_dim_x = dim_x + thickness * 2; // make upper and lower lines longer
351 line_dim_y = thickness;
352 drawfill(pos, line_dim, color, alpha, drawflag);
353 drawfill(pos + (dim_y + thickness) * '0 1 0', line_dim, color, alpha, drawflag);
356 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float alpha, float drawflag)
358 vector current_pos, end_pos, new_size, ratio;
359 end_pos = pos + area;
361 current_pos_y = pos_y;
362 while (current_pos_y < end_pos_y)
364 current_pos_x = pos_x;
365 while (current_pos_x < end_pos_x)
367 new_size_x = min(sz_x, end_pos_x - current_pos_x);
368 new_size_y = min(sz_y, end_pos_y - current_pos_y);
369 ratio_x = new_size_x / sz_x;
370 ratio_y = new_size_y / sz_y;
371 drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, alpha, drawflag);
372 current_pos_x += sz_x;
374 current_pos_y += sz_y;
378 void drawpic_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
381 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
383 drawpic(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);
386 void drawpic_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
388 drawpic_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
389 drawpic(position, pic, scale, rgb, alpha * fadelerp, flag);
392 void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)
395 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
397 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
398 drawstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, FALSE)), text, scale * sz, rgb, alpha * (1 - fadelerp), flag);
401 void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
404 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
406 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
407 drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, TRUE)), text, scale * sz, alpha * (1 - fadelerp), flag);