3 float hittype, dmg, rad, edge, thisdmg;
4 vector force, org, thisforce;
17 force = decompressShortVector(ReadShort());
19 for(self = findradius(org, rad); self; self = self.chain)
23 thisdmg = vlen(self.origin - org) / rad;
26 thisdmg = dmg + (edge - dmg) * thisdmg;
27 thisforce = vlen(force) * normalize(self.origin - org);
35 if(self.damageforcescale)
38 self.move_velocity = self.move_velocity + self.damageforcescale * thisforce;
39 self.move_flags &~= FL_ONGROUND;
43 self.event_damage(thisdmg, hittype, org, thisforce);
48 setorigin(self, org); // for sound() calls
50 // TODO spawn particle effects and sounds based on hittype
52 if(!DEATH_ISSPECIAL(hittype))
54 float hitwep, secondary, bounce, headshot;
58 hitwep = DEATH_WEAPONOFWEAPONDEATH(hittype);
59 secondary = hittype & HITTYPE_SECONDARY;
60 bounce = hittype & HITTYPE_BOUNCE;
61 headshot = hittype & HITTYPE_HEADSHOT;
64 traceline(org - normalize(force) * 16, org + normalize(force) * 16, MOVE_NOMONSTERS, world);
65 if(trace_fraction < 1)
66 backoff = trace_plane_normal;
68 backoff = -1 * normalize(force);
73 org2 = org + backoff * 8;
74 pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
75 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
78 pointparticles(particleeffectnum("shotgun_impact"), org, backoff * 1000, 1);
81 pointparticles(particleeffectnum("machinegun_impact"), org, backoff * 1000, 1);
83 case WEP_GRENADE_LAUNCHER:
84 org2 = org + backoff * 12;
85 pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1);
86 sound (self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
89 org2 = org + backoff * 8;
92 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
93 pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1);
99 // this is sent as "primary bounce" to distinguish it from secondary bounced balls
100 sound (self, CHAN_PROJECTILE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
101 pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1);
105 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
106 pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1);
112 sound (self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
113 pointparticles(particleeffectnum("crylink_impact"), org, '0 0 0', 1);
117 sound (self, CHAN_PROJECTILE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
118 pointparticles(particleeffectnum("crylink_impactbig"), org, '0 0 0', 1);
122 sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
123 pointparticles(particleeffectnum("nex_impact"), org - normalize(force) * 6, '0 0 0', 1);
126 org2 = org + backoff * 12;
128 sound (self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
130 sound (self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
132 sound (self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
133 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
135 case WEP_ROCKET_LAUNCHER:
136 org2 = org + backoff * 16;
137 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
138 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
141 print("Since when does Porto send DamageInfo?\n");
144 sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
145 pointparticles(particleeffectnum("nex_impact"), org - normalize(force) * 6, '0 0 0', 1);
148 org2 = org + backoff * 12;
149 sound (self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
150 pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
153 org2 = org + backoff * 12;
157 sound (self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
159 sound (self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
161 sound (self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
162 pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
169 sound (self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
171 sound (self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
173 sound (self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
174 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
178 sound (self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
183 sound (self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
185 sound (self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
187 sound (self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
188 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
193 org2 = org + backoff * 12;
194 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
195 pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
197 case WEP_CAMPINGRIFLE:
198 pointparticles(particleeffectnum("machinegun_impact"), org, backoff * 1000, 1);
201 dprint("Unhandled damage of weapon ", ftos(hitwep), "\n");