5 float hittype, dmg, rad, edge, thisdmg, forcemul;
7 vector force, org, thisforce;
12 hittype = ReadShort();
14 issilent = (hittype & 0x8000);
15 hittype = (hittype & 0x7FFF);
24 force = decompressShortVector(ReadShort());
34 for(self = findradius(org, rad); self; self = self.chain)
38 thisdmg = vlen(self.origin - org) / rad;
43 thisdmg = dmg + (edge - dmg) * thisdmg;
44 thisforce = forcemul * vlen(force) * (thisdmg / dmg) * normalize(self.origin - org);
49 thisforce = forcemul * vlen(force) * normalize(self.origin - org);
55 thisforce = forcemul * force;
58 //print("check ", ftos(num_for_edict(self)), " ", self.classname, "\n");
59 //print(ftos(self.damageforcescale), "\n");
60 //print(vtos(thisforce), "\n");
61 if(self.damageforcescale)
64 self.move_velocity = self.move_velocity + self.damageforcescale * thisforce;
65 self.move_flags &~= FL_ONGROUND;
66 //print("pushed ", ftos(num_for_edict(self)), " loose\n");
73 self.event_damage(thisdmg, hittype, org, thisforce);
78 setorigin(self, org); // for sound() calls
80 // TODO spawn particle effects and sounds based on hittype
82 if(!DEATH_ISSPECIAL(hittype))
84 float hitwep, secondary, bounce, headshot;
88 hitwep = DEATH_WEAPONOFWEAPONDEATH(hittype);
89 secondary = hittype & HITTYPE_SECONDARY;
90 bounce = hittype & HITTYPE_BOUNCE;
91 headshot = hittype & HITTYPE_HEADSHOT;
94 traceline(org - normalize(force) * 16, org + normalize(force) * 16, MOVE_NOMONSTERS, world);
95 if(trace_fraction < 1 && hitwep != WEP_NEX && hitwep != WEP_MINSTANEX)
96 backoff = trace_plane_normal;
98 backoff = -1 * normalize(force);
103 org2 = org + backoff * 6;
104 pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
106 sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
109 org2 = org + backoff * 2;
110 pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1);
114 sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
116 sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
118 sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
122 org2 = org + backoff * 2;
123 pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1);
126 sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
128 sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
130 sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
132 case WEP_GRENADE_LAUNCHER:
133 org2 = org + backoff * 12;
134 pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1);
136 sound(self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
139 org2 = org + backoff * 6;
142 pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1);
144 sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
150 // this is sent as "primary bounce" to distinguish it from secondary bounced balls
151 pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1);
153 sound(self, CHAN_PROJECTILE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
157 pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1);
159 sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
164 org2 = org + backoff * 2;
167 pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1);
169 sound(self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
173 pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1);
175 sound(self, CHAN_PROJECTILE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
179 org2 = org + backoff * 6;
180 pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
182 sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
185 org2 = org + backoff * 6;
186 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
190 sound(self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
192 sound(self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
194 sound(self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
197 case WEP_ROCKET_LAUNCHER:
198 org2 = org + backoff * 12;
199 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
201 sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
204 print("Since when does Porto send DamageInfo?\n");
207 org2 = org + backoff * 6;
208 pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
210 sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
213 org2 = org + backoff * 2;
214 pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
216 sound(self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
219 org2 = org + backoff * 6;
222 pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
226 sound(self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
228 sound(self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
230 sound(self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
237 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
241 sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
243 sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
245 sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
251 sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
255 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
259 sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
261 sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
263 sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
269 org2 = org + backoff * 6;
270 pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
272 sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
274 case WEP_CAMPINGRIFLE:
275 org2 = org + backoff * 2;
276 pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1);
280 sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
282 sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
284 sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
290 dprint("Unhandled damage of weapon ", ftos(hitwep), "\n");
296 void DamageInfo_Precache()
298 precache_sound("weapons/crylink_impact2.wav");
299 precache_sound("weapons/crylink_impact.wav");
300 precache_sound("weapons/electro_impact.wav");
301 precache_sound("weapons/electro_impact_combo.wav");
302 precache_sound("weapons/flacexp1.wav");
303 precache_sound("weapons/flacexp2.wav");
304 precache_sound("weapons/flacexp3.wav");
305 precache_sound("weapons/grenade_impact.wav");
306 precache_sound("weapons/hagexp1.wav");
307 precache_sound("weapons/hagexp2.wav");
308 precache_sound("weapons/hagexp3.wav");
309 precache_sound("weapons/hookbomb_impact.wav");
310 precache_sound("weapons/laserimpact.wav");
311 precache_sound("weapons/neximpact.wav");
312 precache_sound("weapons/ric1.wav");
313 precache_sound("weapons/ric2.wav");
314 precache_sound("weapons/ric3.wav");
315 precache_sound("weapons/rocket_impact.wav");
316 precache_sound("weapons/seekerexp1.wav");
317 precache_sound("weapons/seekerexp2.wav");
318 precache_sound("weapons/seekerexp3.wav");
319 precache_sound("weapons/tagexp1.wav");
320 precache_sound("weapons/tagexp2.wav");
321 precache_sound("weapons/tagexp3.wav");
322 precache_sound("weapons/tag_impact.wav");