1 const entity NULL = world;
3 const float MASK_ENGINE = 1;
4 const float MASK_ENGINEVIEWMODELS = 2;
5 const float MASK_NORMAL = 4;
7 const float RF_VIEWMODEL = 1;
8 const float RF_EXTERNALMODEL = 2;
9 const float RF_DEPTHHACK = 4;
10 const float RF_ADDATIVE = 8;
11 const float RF_USEAXIS = 16;
13 const float VF_MIN = 1; //(vector)
14 const float VF_MIN_X = 2; //(float)
15 const float VF_MIN_Y = 3; //(float)
16 const float VF_SIZE = 4; //(vector) (viewport size)
17 const float VF_SIZE_Y = 5; //(float)
18 const float VF_SIZE_X = 6; //(float)
19 const float VF_VIEWPORT = 7; //(vector, vector)
20 const float VF_FOV = 8; //(vector)
21 const float VF_FOVX = 9; //(float)
22 const float VF_FOVY = 10; //(float)
23 const float VF_ORIGIN = 11; //(vector)
24 const float VF_ORIGIN_X = 12; //(float)
25 const float VF_ORIGIN_Y = 13; //(float)
26 const float VF_ORIGIN_Z = 14; //(float)
27 const float VF_ANGLES = 15; //(vector)
28 const float VF_ANGLES_X = 16; //(float)
29 const float VF_ANGLES_Y = 17; //(float)
30 const float VF_ANGLES_Z = 18; //(float)
31 const float VF_DRAWWORLD = 19; //(float)
32 const float VF_DRAWENGINESBAR = 20; //(float)
33 const float VF_DRAWCROSSHAIR = 21; //(float)
35 const float VF_CL_VIEWANGLES = 33; //(vector)
36 const float VF_CL_VIEWANGLES_X = 34; //(float)
37 const float VF_CL_VIEWANGLES_Y = 35; //(float)
38 const float VF_CL_VIEWANGLES_Z = 36; //(float)
40 const float STAT_HEALTH = 0;
41 const float STAT_WEAPONMODEL = 2;
42 const float STAT_AMMO = 3;
43 const float STAT_ARMOR = 4;
44 const float STAT_WEAPONFRAME = 5;
45 const float STAT_SHELLS = 6;
46 const float STAT_NAILS = 7;
47 const float STAT_ROCKETS = 8;
48 const float STAT_CELLS = 9;
49 const float STAT_ACTIVEWEAPON = 10;
50 const float STAT_ITEMS = 15;
53 const float false = 0;
55 const float EXTRA_LOW = -99999999;
56 const float EXTRA_HIGH = 99999999;
58 const vector VEC_1 = '1 1 1';
59 const vector VEC_0 = '0 0 0';
60 const vector VEC_M1 = '-1 -1 -1';
62 const float M_PI = 3.14159265358979323846;
64 vector VEC_HULL_MIN = '-16 -16 -24';
65 vector VEC_HULL_MAX = '16 16 32';
67 const float EF_ADDITIVE = 32;
68 const float EF_BLUE = 64;
69 const float EF_FLAME = 1024;
70 const float EF_FULLBRIGHT = 512;
71 const float EF_NODEPTHTEST = 8192;
72 const float EF_NODRAW = 16;
73 const float EF_NOSHADOW = 4096;
74 const float EF_RED = 128;
75 const float EF_STARDUST = 2048;
77 const float PFL_ONGROUND = 1;
78 const float PFL_CROUCH = 2;
79 const float PFL_DEAD = 4;
80 const float PFL_GIBBED = 8;