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onslaught sprite code is back, now using csqc. no radar support yet, but that will...
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string config_get(string key, string defaultvalue)\r
45 {\r
46         string s;\r
47         s = db_get(configdb, strcat("/s/", key));\r
48         if(s == "")\r
49                 return defaultvalue;\r
50         else\r
51                 return db_get(configdb, strcat("/v/", key));\r
52 }\r
53 \r
54 string forcefog;\r
55 void WaypointSprite_Load();\r
56 void CSQC_Init(void)\r
57 {\r
58 #ifdef USE_FTE\r
59 #pragma target ID\r
60         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
61         if(!__engine_check)\r
62         {\r
63                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
64                 localcmd("\ndisconnect\n");\r
65                 return;\r
66         }\r
67 #pragma target FTE\r
68 #endif\r
69         \r
70         float i;\r
71         CSQC_CheckEngine();\r
72         dprint_load();\r
73 \r
74         configdb = db_create();\r
75         binddb = db_create();\r
76         tempdb = db_create();\r
77         compressShortVector_init();\r
78 \r
79         drawfont = 0;\r
80         menu_visible = FALSE;\r
81         menu_show = menu_show_error;\r
82         menu_action = menu_sub_null;\r
83         maxclients = 255; // we later get the real maxclients to speed up stuff\r
84         //ctf_temp_1 = "";\r
85         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
86         //registercmd("ctf_menu");\r
87         registercmd("ons_map");\r
88         //registercmd("menu_action");\r
89         registercmd("sbar_columns_set");\r
90         registercmd("sbar_columns_help");\r
91 \r
92         registercmd("+button3");\r
93         registercmd("-button3");\r
94         registercmd("+button4");\r
95         registercmd("-button4");\r
96 \r
97         registercvar("sbar_usecsqc", "1");\r
98         registercvar("sbar_columns", "default", CVAR_SAVE);\r
99 \r
100         gametype = 0;\r
101 \r
102         // sbar_fields uses strunzone on the titles!\r
103         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
104                 sbar_title[i] = strzone("(null)");\r
105 \r
106         postinit = false;\r
107 \r
108         teams = Sort_Spawn();\r
109         players = Sort_Spawn();\r
110         \r
111         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
112 \r
113         cvar_clientsettemp("_supports_weaponpriority", "1");\r
114 \r
115 \r
116 \r
117 \r
118         cs_project_is_b0rked = TRUE;\r
119         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
120         R_SetView(VF_FOV, '90 90 0');\r
121         R_SetView(VF_ORIGIN, '0 0 0');\r
122         R_SetView(VF_ANGLES, '0 0 0');\r
123         R_SetView(VF_PERSPECTIVE, 1);\r
124         makevectors('0 0 0');\r
125         vector v;\r
126         v = cs_project(v_forward);\r
127         if(v_x - 320 < +1)\r
128         if(v_x - 320 > -1)\r
129         if(v_y - 240 < +1)\r
130         if(v_y - 240 > -1)\r
131                 cs_project_is_b0rked = FALSE;\r
132 \r
133         WaypointSprite_Load();\r
134 }\r
135 \r
136 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
137 void CSQC_Shutdown(void)\r
138 {\r
139 #ifdef USE_FTE\r
140 #pragma TARGET id\r
141         if(!__engine_check)\r
142                 return 0;\r
143 #pragma TARGET fte\r
144 #endif\r
145 \r
146         remove(teams);\r
147         remove(players);\r
148         db_close(configdb);\r
149         db_close(binddb);\r
150         db_close(tempdb);\r
151 \r
152         cvar_clientsettemp_restore();\r
153 }\r
154 \r
155 .float has_team;\r
156 float SetTeam(entity o, float Team)\r
157 {\r
158         entity tm;\r
159         if(Team == -1) // leave\r
160         {\r
161                 if(o.has_team)\r
162                 {\r
163                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
164                         tm = GetTeam(o.team, false);\r
165                         tm.team_size -= 1;\r
166                         o.has_team = 0;\r
167                         return TRUE;\r
168                 }\r
169         }\r
170         else\r
171         {\r
172                 if not(o.has_team)\r
173                 {\r
174                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
175                         o.team = Team;\r
176                         tm = GetTeam(Team, true);\r
177                         tm.team_size += 1;\r
178                         o.has_team = 1;\r
179                         return TRUE;\r
180                 }\r
181                 else if(Team != o.team)\r
182                 {\r
183                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
184                         tm = GetTeam(o.team, false);\r
185                         tm.team_size -= 1;\r
186                         o.team = Team;\r
187                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
188                         tm = GetTeam(Team, true);\r
189                         tm.team_size += 1;\r
190                         return TRUE;\r
191                 }\r
192         }\r
193         return FALSE;\r
194 }\r
195 \r
196 void Playerchecker_Think()\r
197 {\r
198         float i;\r
199         entity e;\r
200         for(i = 0; i < maxclients; ++i)\r
201         {\r
202                 e = playerslots[i];\r
203                 if(getplayerkey(i, "name") == "")\r
204                 {\r
205                         if(e.sort_prev)\r
206                         {\r
207                                 //print("playerchecker: KILL KILL KILL\n");\r
208                                 // player disconnected\r
209                                 SetTeam(e, -1);\r
210                                 RemovePlayer(e);\r
211                                 e.sort_prev = world;\r
212                                 //e.gotscores = 0;\r
213                         }\r
214                 }\r
215                 else\r
216                 {\r
217                         if not(e.sort_prev)\r
218                         {\r
219                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
220                                 // player connected\r
221                                 if not(e)\r
222                                         playerslots[i] = e = spawn();\r
223                                 e.sv_entnum = i;\r
224                                 //e.gotscores = 0; // we might already have the scores...\r
225                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
226                                 RegisterPlayer(e);\r
227                                 Sbar_UpdatePlayerPos(e);\r
228                         }\r
229                 }\r
230         }\r
231         self.nextthink = time + 0.2;\r
232 }\r
233 \r
234 void Porto_Init();\r
235 void PostInit(void)\r
236 {\r
237         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
238         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
239 \r
240         entity playerchecker;\r
241         playerchecker = spawn();\r
242         playerchecker.think = Playerchecker_Think;\r
243         playerchecker.nextthink = time + 0.2;\r
244 \r
245         Porto_Init();\r
246 \r
247         postinit = true;\r
248 }\r
249 \r
250 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
251 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
252 float button_zoom;\r
253 void Cmd_Sbar_SetFields(float);\r
254 void Cmd_Sbar_Help(float);\r
255 float CSQC_ConsoleCommand(string strMessage)\r
256 {\r
257         float argc;\r
258         // Tokenize String\r
259         //argc = tokenize(strMessage);\r
260         argc = tokenize_sane(strMessage);\r
261         \r
262         // Acquire Command\r
263         local string strCmd;\r
264         strCmd = argv(0);\r
265 \r
266         if(strCmd == "+button4") { // zoom\r
267                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
268                 if(ignore_plus_zoom)\r
269                 {\r
270                         --ignore_plus_zoom;\r
271                         return false;\r
272                 }\r
273                 button_zoom = 1;\r
274                 return true;\r
275         } else if(strCmd == "-button4") { // zoom\r
276                 if(ignore_minus_zoom)\r
277                 {\r
278                         --ignore_minus_zoom;\r
279                         return false;\r
280                 }\r
281                 button_zoom = 0;\r
282                 return true;\r
283         } else if(strCmd == "+button3") { // secondary\r
284                 button_attack2 = 1;\r
285                 return false;\r
286         } else if(strCmd == "-button3") { // secondary\r
287                 button_attack2 = 0;\r
288                 return false;\r
289         } else if(strCmd == "ons_map") {\r
290                 Cmd_ons_map();\r
291                 return true;\r
292         } else if(strCmd == "sbar_columns_set") {\r
293                 Cmd_Sbar_SetFields(argc);\r
294                 return true;\r
295         } else if(strCmd == "sbar_columns_help") {\r
296                 Cmd_Sbar_Help(argc);\r
297                 return true;\r
298         } else if(strCmd == "+showscores") {\r
299                 sb_showscores = true;\r
300                 return true;\r
301         } else if(strCmd == "-showscores") {\r
302                 sb_showscores = false;\r
303                 return true;\r
304         }\r
305         \r
306         return false;\r
307 }\r
308 \r
309 float GameCommand(string msg)\r
310 {\r
311         float argc;\r
312         argc = tokenize_sane(msg);\r
313         string cmd;\r
314         cmd = argv(0);\r
315         if(cmd == "mv_download") {\r
316                 Cmd_MapVote_MapDownload(argc);\r
317                 return true;\r
318         }\r
319         else if(cmd == "settemp") {\r
320                 cvar_clientsettemp(argv(1), argv(2));\r
321         }\r
322         \r
323         return false;\r
324 }\r
325 \r
326 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
327 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
328 // All keys are in ascii.\r
329 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
330 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
331 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
332 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
333 {\r
334         local float bSkipKey;\r
335         bSkipKey = false;\r
336         \r
337         if(menu_visible)\r
338                 if(menu_action(bInputType, nPrimary, nSecondary))\r
339                         return TRUE;\r
340         return bSkipKey;\r
341 }\r
342 \r
343 // END REQUIRED CSQC FUNCTIONS\r
344 // --------------------------------------------------------------------------\r
345 \r
346 // --------------------------------------------------------------------------\r
347 // BEGIN OPTIONAL CSQC FUNCTIONS\r
348 void Ent_ReadEntCS()\r
349 {\r
350         InterpolateOrigin_Undo();\r
351 \r
352         self.classname = "entcs_receiver";\r
353         self.sv_entnum = ReadByte() - 1;\r
354         self.origin_x = ReadShort();\r
355         self.origin_y = ReadShort();\r
356         self.origin_z = ReadShort();\r
357         self.angles_y = ReadByte() * 360.0 / 256;\r
358         self.origin_z = self.angles_x = self.angles_z = 0;\r
359 \r
360         InterpolateOrigin_Note();\r
361 }\r
362 \r
363 void Ent_RemoveEntCS()\r
364 {\r
365 }\r
366 \r
367 void Ent_Remove();\r
368 void Ent_ReadPlayerScore()\r
369 {\r
370         float i, n;\r
371         float isNew;\r
372         entity o;\r
373 \r
374         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
375         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
376         isNew = !self.owner; // workaround for DP bug\r
377         n = ReadByte()-1;\r
378 \r
379 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
380         if(!isNew && n != self.sv_entnum)\r
381         {\r
382                 print("A CSQC entity changed its owner!\n");\r
383                 isNew = true;\r
384                 Ent_Remove();\r
385                 self.enttype = ENT_CLIENT_SCORES;\r
386         }\r
387 #endif\r
388 \r
389         self.sv_entnum = n;\r
390 \r
391         if not(playerslots[self.sv_entnum])\r
392                 playerslots[self.sv_entnum] = spawn();\r
393         o = self.owner = playerslots[self.sv_entnum];\r
394         o.sv_entnum = self.sv_entnum;\r
395         o.gotscores = 1;\r
396 \r
397         //if not(o.sort_prev)\r
398         //      RegisterPlayer(o);\r
399         //playerchecker will do this for us later, if it has not already done so\r
400 \r
401 #if MAX_SCORE <= 3\r
402         for(i = 0; i < MAX_SCORE; ++i)\r
403                 o.(scores[i]) = ReadShort();\r
404 #else\r
405         float sf;\r
406 #if MAX_SCORE <= 8\r
407         sf = ReadByte();\r
408 #else\r
409         sf = ReadShort();\r
410 #endif\r
411         float p;\r
412         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
413                 if(sf & p)\r
414                         o.(scores[i]) = ReadShort();\r
415 #endif\r
416 \r
417         if(o.sort_prev)\r
418                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
419 }\r
420 \r
421 void Ent_ReadTeamScore()\r
422 {\r
423         float i;\r
424         entity o;\r
425         \r
426         self.team = ReadByte();\r
427         o = self.owner = GetTeam(self.team, true);\r
428 \r
429 #if MAX_TEAMSCORE <= 3\r
430         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
431                 o.(teamscores[i]) = ReadShort();\r
432 #else\r
433         float sf;\r
434 #if MAX_TEAMSCORE <= 8\r
435         sf = ReadByte();\r
436 #else\r
437         sf = ReadShort();\r
438 #endif\r
439         float p;\r
440         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
441                 if(sf & p)\r
442                         o.(teamscores[i]) = ReadShort();\r
443 #endif\r
444 \r
445         Sbar_UpdateTeamPos(o);\r
446 }\r
447 \r
448 void Ent_Nagger()\r
449 {\r
450         float nags;\r
451 \r
452         nags = ReadByte();\r
453 \r
454         if(nags & 128)\r
455         {\r
456                 if(vote_called_vote)\r
457                         strunzone(vote_called_vote);\r
458                 vote_called_vote = strzone(ReadString());\r
459         }\r
460 \r
461         ready_waiting = (nags & 1);\r
462         ready_waiting_for_me = (nags & 2);\r
463         vote_waiting = (nags & 4);\r
464         vote_waiting_for_me = (nags & 8);\r
465 }\r
466 \r
467 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
468 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
469 void(float bIsNewEntity) CSQC_Ent_Update =\r
470 {\r
471         float t;\r
472         t = ReadByte();\r
473 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
474         if(self.enttype)\r
475                 if(t != self.enttype)\r
476                 {\r
477                         print("A CSQC entity changed its type!\n");\r
478                         Ent_Remove();\r
479                 }\r
480 #endif\r
481         self.enttype = t;\r
482         if(self.enttype == ENT_CLIENT_ENTCS)\r
483                 Ent_ReadEntCS();\r
484         else if(self.enttype == ENT_CLIENT_SCORES)\r
485                 Ent_ReadPlayerScore();\r
486         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
487                 Ent_ReadTeamScore();\r
488         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
489                 Ent_PointParticles();\r
490         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
491                 Ent_RainOrSnow();\r
492         else if(self.enttype == ENT_CLIENT_LASER)\r
493                 Ent_Laser();\r
494         else if(self.enttype == ENT_CLIENT_NAGGER)\r
495                 Ent_Nagger();\r
496         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
497                 Ent_WaypointSprite();\r
498         else\r
499                 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
500         \r
501 };\r
502 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
503 // used when an entity changes its type. For an entity that someone interacts\r
504 // with others, make sure it can no longer do so.\r
505 void Ent_Remove()\r
506 {\r
507         float i;\r
508         if(self.enttype == ENT_CLIENT_ENTCS)\r
509         {\r
510                 Ent_RemoveEntCS();\r
511         } else if(self.enttype == ENT_CLIENT_SCORES)\r
512         {\r
513                 if(self.owner)\r
514                 {\r
515                         SetTeam(self.owner, -1);\r
516                         self.owner.gotscores = 0;\r
517                         for(i = 0; i < MAX_SCORE; ++i)\r
518                                 self.owner.(scores[i]) = 0; // clear all scores\r
519                 }\r
520         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
521         {\r
522                 /*\r
523                 if(self.owner)\r
524                         RemoveTeam(self.owner);\r
525                 */\r
526                 // we don't NEED to remove them... they won't display anyway\r
527                 // plus, svqc never does this anyway\r
528         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
529         {\r
530                 Ent_PointParticles_Remove();\r
531         }\r
532         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
533                 Ent_RemoveWaypointSprite();\r
534 \r
535         self.enttype = 0;\r
536         self.classname = "";\r
537         self.draw = menu_sub_null;\r
538         // TODO possibly set more stuff to defaults\r
539 }\r
540 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
541 void CSQC_Ent_Remove()\r
542 {\r
543         if(self.enttype)\r
544                 Ent_Remove();\r
545         remove(self);\r
546 }\r
547 \r
548 void Gamemode_Init()\r
549 {\r
550         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
551         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
552         shortmapname = mi_shortname;\r
553 \r
554         if(precache_pic(minimapname) == "")\r
555         {\r
556                 // but maybe we have a non-clever minimap\r
557                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
558                 if(precache_pic(minimapname) == "")\r
559                         minimapname = ""; // FAIL\r
560                 else\r
561                         get_mi_min_max_texcoords(0); // load new texcoords\r
562         }\r
563 \r
564         mi_center = (mi_min + mi_max) * 0.5;\r
565         mi_scale = mi_max - mi_min;\r
566         minimapname = strzone(minimapname);\r
567 \r
568         if(gametype == GAME_ONSLAUGHT) {\r
569                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
570                 precache_pic("gfx/ons-cp-neutral.tga");\r
571                 precache_pic("gfx/ons-cp-red.tga");\r
572                 precache_pic("gfx/ons-cp-blue.tga");\r
573                 precache_pic("gfx/ons-frame.tga");\r
574                 precache_pic("gfx/ons-frame-team.tga");\r
575         } else if(gametype == GAME_KEYHUNT) {\r
576                 precache_pic("gfx/sb_key_carrying");\r
577                 precache_pic("gfx/sb_key_carrying_outline");\r
578         }\r
579 }\r
580 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
581 void CSQC_Parse_StuffCmd(string strMessage)\r
582 {\r
583         localcmd(strMessage);\r
584 }\r
585 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
586 void CSQC_Parse_Print(string strMessage)\r
587 {\r
588         print(strMessage);\r
589 }\r
590 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
591 void CSQC_Parse_CenterPrint(string strMessage)\r
592 {\r
593         cprint(strMessage);\r
594 }\r
595 \r
596 void CSQC_CheckRevision();\r
597 \r
598 void Fog_Force()\r
599 {\r
600         // TODO somehow thwart prvm_globalset client ...\r
601 \r
602         if(forcefog != "")\r
603                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
604 }\r
605 \r
606 void Net_ReadFog()\r
607 {\r
608         if(forcefog)\r
609                 strunzone(forcefog);\r
610         ReadCoord(); // ignore fog interval\r
611         forcefog = strzone(ReadString());\r
612 }\r
613 \r
614 void Gamemode_Init();\r
615 void Net_ReadScoresInfo()\r
616 {\r
617         float i;\r
618         gametype = ReadByte();\r
619         for(i = 0; i < MAX_SCORE; ++i)\r
620         {\r
621                 scores_label[i] = strzone(ReadString());\r
622                 scores_flags[i] = ReadByte();\r
623         }\r
624         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
625         {\r
626                 teamscores_label[i] = strzone(ReadString());\r
627                 teamscores_flags[i] = ReadByte();\r
628         }\r
629         Sbar_InitScores();\r
630         Gamemode_Init();\r
631 }\r
632 \r
633 void Net_ReadInit()\r
634 {\r
635         float i;\r
636         csqc_revision = ReadShort();\r
637         maxclients = ReadByte();\r
638         for(i = 0; i < 24; ++i)\r
639                 weaponimpulse[i] = ReadByte() - 1;\r
640         CSQC_CheckRevision();\r
641 }\r
642 \r
643 string Net_ReadPicture()\r
644 {\r
645         string img;\r
646         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
647         {\r
648                 img = ReadPicture();\r
649                 print(strcat("Got Picture: ", img, "\n"));\r
650         } else {\r
651                 img = ReadString();\r
652                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
653                 float psize, i;\r
654                 psize = ReadShort();\r
655                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
656                 // Because then this could be optimized to first get all 4-byte-groups,\r
657                 // then the remaining 2, then the remaining 1\r
658                 for(i = 0; i < psize; ++i)\r
659                         ReadByte();\r
660         }\r
661         return img;\r
662 }\r
663 \r
664 void Net_Config()\r
665 {\r
666         string key, value;\r
667         key = ReadString();\r
668         value = ReadString();\r
669         db_put(configdb, strcat("/v/", key), value);\r
670         db_put(configdb, strcat("/s/", key), "1");\r
671 }\r
672 \r
673 void Net_ReadRace()\r
674 {\r
675         float b;\r
676 \r
677         b = ReadByte();\r
678 \r
679         switch(b)\r
680         {\r
681                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
682                         race_checkpoint = ReadByte();\r
683                         race_time = ReadShort();\r
684                         race_previousbesttime = ReadShort();\r
685                         if(race_previousbestname)\r
686                                 strunzone(race_previousbestname);\r
687                         race_previousbestname = strzone(ReadString());\r
688 \r
689                         race_checkpointtime = time;\r
690 \r
691                         if(race_checkpoint == 0)\r
692                                 race_laptime = time; // valid\r
693 \r
694                         break;\r
695 \r
696                 case RACE_NET_CHECKPOINT_CLEAR:\r
697                         race_laptime = 0;\r
698                         race_checkpointtime = 0;\r
699                         break;\r
700 \r
701                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
702                         race_laptime = ReadCoord();\r
703                         race_checkpointtime = -99999;\r
704                         // fall through\r
705                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
706                         race_nextcheckpoint = ReadByte();\r
707 \r
708                         race_nextbesttime = ReadShort();\r
709                         if(race_nextbestname)\r
710                                 strunzone(race_nextbestname);\r
711                         race_nextbestname = strzone(ReadString());\r
712                         break;\r
713 \r
714                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
715                         race_mycheckpoint = ReadByte();\r
716                         race_mycheckpointtime = time;\r
717                         race_mycheckpointdelta = ReadShort();\r
718                         race_mycheckpointlapsdelta = ReadByte();\r
719                         if(race_mycheckpointlapsdelta >= 128)\r
720                                 race_mycheckpointlapsdelta -= 256;\r
721                         if(race_mycheckpointenemy)\r
722                                 strunzone(race_mycheckpointenemy);\r
723                         race_mycheckpointenemy = strzone(ReadString());\r
724                         break;\r
725 \r
726                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
727                         race_othercheckpoint = ReadByte();\r
728                         race_othercheckpointtime = time;\r
729                         race_othercheckpointdelta = ReadShort();\r
730                         race_othercheckpointlapsdelta = ReadByte();\r
731                         if(race_othercheckpointlapsdelta >= 128)\r
732                                 race_othercheckpointlapsdelta -= 256;\r
733                         if(race_othercheckpointenemy)\r
734                                 strunzone(race_othercheckpointenemy);\r
735                         race_othercheckpointenemy = strzone(ReadString());\r
736                         break;\r
737         }\r
738 }\r
739 \r
740 void Net_ReadForceScoreboard()\r
741 {\r
742         sb_showscores_force = ReadByte();\r
743 }\r
744 \r
745 void Net_Reset()\r
746 {\r
747         float i;\r
748         race_laptime = 0;\r
749         race_checkpointtime = 0;\r
750         for(i = 0; i < 24; ++i)\r
751                 angles_held_status[i] = 0;\r
752 }\r
753 \r
754 void Net_ReadSpectating()\r
755 {\r
756         float newspectatee_status;\r
757         newspectatee_status = ReadByte();\r
758         if(newspectatee_status == player_localentnum)\r
759                 newspectatee_status = -1; // observing\r
760         if(newspectatee_status != spectatee_status)\r
761                 Net_Reset();\r
762         spectatee_status = newspectatee_status;\r
763 }\r
764 \r
765 void Net_ReadZoomNotify()\r
766 {\r
767         spectatorbutton_zoom = ReadByte();\r
768 }\r
769 \r
770 void Net_ReadSpawn()\r
771 {\r
772         zoomin_effect = 1;\r
773         current_viewzoom = 0.6;\r
774 }\r
775 \r
776 void Net_ReadWarmupStage()\r
777 {\r
778         warmup_stage = ReadByte();\r
779 }\r
780 \r
781 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
782 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
783 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
784 void Net_ReadHoldAngles();\r
785 float CSQC_Parse_TempEntity()\r
786 {\r
787         local float bHandled;\r
788                 bHandled  = true;\r
789         // Acquire TE ID\r
790         local float nTEID;\r
791                 nTEID = ReadByte();\r
792 \r
793                 // NOTE: Could just do return instead of break...\r
794         switch(nTEID)\r
795         {\r
796                 case TE_CSQC_INIT:\r
797                         Net_ReadInit();\r
798                         bHandled = true;\r
799                         break;\r
800                 case TE_CSQC_MAPVOTE:\r
801                         Net_Mapvote();\r
802                         bHandled = true;\r
803                         break;\r
804                 case TE_CSQC_CONFIG:\r
805                         Net_Config();\r
806                         bHandled = true;\r
807                         break;\r
808                 case TE_CSQC_SCORESINFO:\r
809                         Net_ReadScoresInfo();\r
810                         bHandled = true;\r
811                         break;\r
812                 case TE_CSQC_RACE:\r
813                         Net_ReadRace();\r
814                         bHandled = true;\r
815                         break;\r
816                 case TE_CSQC_FORCESCOREBOARD:\r
817                         Net_ReadForceScoreboard();\r
818                         bHandled = true;\r
819                         break;\r
820                 case TE_CSQC_SPECTATING:\r
821                         Net_ReadSpectating();\r
822                         bHandled = true;\r
823                         break;\r
824                 case 13: // TE_BEAM\r
825                         Net_GrapplingHook();\r
826                         bHandled = true;\r
827                         break;\r
828                 case TE_CSQC_SPAWN:\r
829                         Net_ReadSpawn();\r
830                         bHandled = true;\r
831                         break;\r
832                 case TE_CSQC_ZOOMNOTIFY:\r
833                         Net_ReadZoomNotify();\r
834                         bHandled = true;\r
835                         break;\r
836                 case TE_CSQC_HOLDANGLES:\r
837                         Net_ReadHoldAngles();\r
838                         bHandled = true;\r
839                         break;\r
840                 case TE_CSQC_WARMUP:\r
841                         Net_ReadWarmupStage();\r
842                         bHandled = true;\r
843                         break;\r
844                 case TE_CSQC_FOG:\r
845                         Net_ReadFog();\r
846                         bHandled = true;\r
847                         break;\r
848                 default:\r
849                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
850                         bHandled = false;\r
851                         break;\r
852         }\r
853         \r
854         if(!postinit)\r
855                 PostInit();\r
856                 \r
857         return bHandled;\r
858 }\r
859 \r
860 // COMMIT-TODO: Update if necessare, before committing\r
861 void CSQC_CheckRevision()\r
862 {\r
863         if(csqc_revision == CSQC_REVISION)\r
864         {\r
865                 print("^2SVQC and CSQC revisions are compatible.\n");\r
866         } else if(csqc_revision < CSQC_REVISION) {\r
867                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
868         } else if(csqc_revision > CSQC_REVISION) {\r
869                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
870                 print("^1Please update to a newer version.\n");\r
871         }\r
872 }\r
873 \r
874 string getcommandkey(string text, string command)\r
875 {\r
876         string keys;\r
877         float n, j, k, l;\r
878 \r
879         if (!sbar_showbinds)\r
880                 return text;\r
881 \r
882         keys = db_get(binddb, command);\r
883         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
884         {\r
885                 if (!keys) \r
886                 {\r
887                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
888                         for(j = 0; j < n; ++j)\r
889                         {\r
890                                 k = stof(argv(j));\r
891                                 if(k != -1) \r
892                                 {\r
893                                         if ("" == keys)\r
894                                                 keys = keynumtostring(k);\r
895                                         else\r
896                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
897 \r
898                                         ++l;\r
899                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
900                                 }\r
901                         \r
902                         }\r
903                         db_put(binddb, command, keys);\r
904                 }\r
905         }\r
906         \r
907         if ("" == keys) {\r
908                 if (sbar_showbinds > 1)\r
909                         return strcat(text, " (not bound)");\r
910                 else\r
911                         return text;\r
912         }\r
913         else if (sbar_showbinds > 1)\r
914                 return strcat(text, " (", keys, ")");\r
915         else\r
916                 return keys;\r
917 }\r