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[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_settemp(string cvar, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == argv(1))\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(argv(1));\r
16         e.message = strzone(cvar_string(argv(1)));\r
17 :saved\r
18         cvar_set(argv(1), argv(2));\r
19 }\r
20 \r
21 void cvar_settemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 // let's make this a general data buffer...\r
41 float using_gps;\r
42 \r
43 #ifdef USE_FTE\r
44 float __engine_check;\r
45 #endif\r
46 \r
47 string config_get(string key, string defaultvalue)\r
48 {\r
49         string s;\r
50         s = db_get(configdb, strcat("/s/", key));\r
51         if(s == "")\r
52                 return defaultvalue;\r
53         else\r
54                 return db_get(configdb, strcat("/v/", key));\r
55 }\r
56 \r
57 void CSQC_Init(void)\r
58 {\r
59 #ifdef USE_FTE\r
60 #pragma target ID\r
61         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
62         if(!__engine_check)\r
63         {\r
64                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
65                 localcmd("\ndisconnect\n");\r
66                 return;\r
67         }\r
68 #pragma target FTE\r
69 #endif\r
70         \r
71         float i;\r
72         CSQC_CheckEngine();\r
73 \r
74         configdb = db_create();\r
75         compressShortVector_init();\r
76 \r
77         drawfont = 0;\r
78         menu_visible = FALSE;\r
79         menu_show = menu_show_error;\r
80         menu_action = menu_sub_null;\r
81         using_gps = false;\r
82         maxclients = 255; // we later get the real maxclients to speed up stuff\r
83         //ctf_temp_1 = "";\r
84         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
85         //registercmd("ctf_menu");\r
86         registercmd("ons_map");\r
87         //registercmd("menu_action");\r
88         registercmd("sbar_columns_set");\r
89         registercmd("sbar_columns_help");\r
90 \r
91         registercmd("+button3");\r
92         registercmd("-button3");\r
93         registercmd("+button4");\r
94         registercmd("-button4");\r
95 \r
96         registercvar("sbar_usecsqc", "1");\r
97         registercvar("sbar_columns", "default", CVAR_SAVE);\r
98 \r
99         gametype = 0;\r
100 \r
101         gps_start = world;\r
102 \r
103         // sbar_fields uses strunzone on the titles!\r
104         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
105                 sbar_title[i] = strzone("(null)");\r
106 \r
107         postinit = false;\r
108 \r
109         teams = Sort_Spawn();\r
110         players = Sort_Spawn();\r
111         \r
112         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
113 \r
114         cvar_settemp("_supports_weaponpriority", "1");\r
115 }\r
116 \r
117 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
118 void CSQC_Shutdown(void)\r
119 {\r
120 #ifdef USE_FTE\r
121 #pragma TARGET id\r
122         if(!__engine_check)\r
123                 return 0;\r
124 #pragma TARGET fte\r
125 #endif\r
126 \r
127         remove(teams);\r
128         remove(players);\r
129         db_close(configdb);\r
130 \r
131         cvar_settemp_restore();\r
132 }\r
133 \r
134 .float has_team;\r
135 float SetTeam(entity o, float Team)\r
136 {\r
137         entity tm;\r
138         if(Team == -1) // leave\r
139         {\r
140                 if(o.has_team)\r
141                 {\r
142                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
143                         tm = GetTeam(o.team, false);\r
144                         tm.team_size -= 1;\r
145                         o.has_team = 0;\r
146                         return TRUE;\r
147                 }\r
148         }\r
149         else\r
150         {\r
151                 if not(o.has_team)\r
152                 {\r
153                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
154                         o.team = Team;\r
155                         tm = GetTeam(Team, true);\r
156                         tm.team_size += 1;\r
157                         o.has_team = 1;\r
158                         return TRUE;\r
159                 }\r
160                 else if(Team != o.team)\r
161                 {\r
162                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
163                         tm = GetTeam(o.team, false);\r
164                         tm.team_size -= 1;\r
165                         o.team = Team;\r
166                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
167                         tm = GetTeam(Team, true);\r
168                         tm.team_size += 1;\r
169                         return TRUE;\r
170                 }\r
171         }\r
172         return FALSE;\r
173 }\r
174 \r
175 void Playerchecker_Think()\r
176 {\r
177         float i;\r
178         for(i = 0; i < maxclients; ++i)\r
179         {\r
180                 if(getplayerkey(i, "name") == "")\r
181                 {\r
182                         if(playerslots[i].sort_prev)\r
183                         {\r
184                                 //print("playerchecker: KILL KILL KILL\n");\r
185                                 // player disconnected\r
186                                 SetTeam(playerslots[i], -1);\r
187                                 RemovePlayer(playerslots[i]);\r
188                                 playerslots[i].sort_prev = world;\r
189                                 playerslots[i].gotscores = 0;\r
190                         }\r
191                 }\r
192                 else\r
193                 {\r
194                         if not(playerslots[i].sort_prev)\r
195                         {\r
196                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
197                                 // player connected\r
198                                 if not(playerslots[i])\r
199                                         playerslots[i] = spawn();\r
200                                 playerslots[i].sv_entnum = i;\r
201                                 playerslots[i].gotscores = 0;\r
202                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
203                                 RegisterPlayer(playerslots[i]);\r
204                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
205                         }\r
206                 }\r
207         }\r
208         self.nextthink = time + 0.2;\r
209 }\r
210 \r
211 void Porto_Init();\r
212 void PostInit(void)\r
213 {\r
214         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
215         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
216 \r
217         entity playerchecker;\r
218         playerchecker = spawn();\r
219         playerchecker.think = Playerchecker_Think;\r
220         playerchecker.nextthink = time + 0.2;\r
221 \r
222         Porto_Init();\r
223 \r
224         postinit = true;\r
225 }\r
226 \r
227 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
228 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
229 float button_zoom;\r
230 void Cmd_Sbar_SetFields(float);\r
231 void Cmd_Sbar_Help(float);\r
232 float CSQC_ConsoleCommand(string strMessage)\r
233 {\r
234         float argc;\r
235         // Tokenize String\r
236         //argc = tokenize(strMessage);\r
237         argc = tokenizebyseparator(strMessage, " ");\r
238         \r
239         // Acquire Command\r
240         local string strCmd;\r
241         strCmd = argv(0);\r
242 \r
243         if(strCmd == "+button4") { // zoom\r
244                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
245                 if(ignore_plus_zoom)\r
246                 {\r
247                         --ignore_plus_zoom;\r
248                         return false;\r
249                 }\r
250                 button_zoom = 1;\r
251                 return true;\r
252         } else if(strCmd == "-button4") { // zoom\r
253                 if(ignore_minus_zoom)\r
254                 {\r
255                         --ignore_minus_zoom;\r
256                         return false;\r
257                 }\r
258                 button_zoom = 0;\r
259                 return true;\r
260         } else if(strCmd == "+button3") { // secondary\r
261                 button_attack2 = 1;\r
262                 return false;\r
263         } else if(strCmd == "-button3") { // secondary\r
264                 button_attack2 = 0;\r
265                 return false;\r
266         } else if(strCmd == "ons_map") {\r
267                 Cmd_ons_map();\r
268                 return true;\r
269         } else if(strCmd == "sbar_columns_set") {\r
270                 Cmd_Sbar_SetFields(argc);\r
271                 return true;\r
272         } else if(strCmd == "sbar_columns_help") {\r
273                 Cmd_Sbar_Help(argc);\r
274                 return true;\r
275         } else if(strCmd == "+showscores") {\r
276                 sb_showscores = true;\r
277                 return true;\r
278         } else if(strCmd == "-showscores") {\r
279                 sb_showscores = false;\r
280                 return true;\r
281         }\r
282         \r
283         return false;\r
284 }\r
285 \r
286 float GameCommand(string msg)\r
287 {\r
288         float argc;\r
289         argc = tokenize(msg);\r
290         string cmd;\r
291         cmd = argv(0);\r
292         if(cmd == "mv_download") {\r
293                 Cmd_MapVote_MapDownload(argc);\r
294                 return true;\r
295         }\r
296         else if(cmd == "settemp") {\r
297                 cvar_settemp(argv(1), argv(2));\r
298         }\r
299         \r
300         return false;\r
301 }\r
302 \r
303 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
304 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
305 // All keys are in ascii.\r
306 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
307 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
308 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
309 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
310 {\r
311         local float bSkipKey;\r
312         bSkipKey = false;\r
313         \r
314         if(menu_visible)\r
315                 if(menu_action(bInputType, nPrimary, nSecondary))\r
316                         return TRUE;\r
317         return bSkipKey;\r
318 }\r
319 \r
320 // END REQUIRED CSQC FUNCTIONS\r
321 // --------------------------------------------------------------------------\r
322 \r
323 // --------------------------------------------------------------------------\r
324 // BEGIN OPTIONAL CSQC FUNCTIONS\r
325 void Ent_ReadONS()\r
326 {\r
327         entity gps;\r
328         using_gps = true;\r
329 \r
330         self.origin_x = ReadCoord();\r
331         self.origin_y = ReadCoord();\r
332         self.angles_y = ReadCoord();\r
333         self.origin_z = self.angles_x = self.angles_z = 0;\r
334 \r
335         for(gps = gps_start; gps; gps = gps.chain)\r
336         {\r
337                 if(gps == self)\r
338                         break;\r
339         }\r
340         if(!gps)\r
341         {\r
342                 self.chain = gps_start;\r
343                 gps_start = self;\r
344         }\r
345 }\r
346 \r
347 void Ent_RemoveONS()\r
348 {\r
349         if(gps_start == self)\r
350                 gps_start = self.chain;\r
351         else\r
352         {\r
353                 local entity ent;\r
354                 ent = gps_start;\r
355                         \r
356                 while(ent.chain != self && ent.chain != world)\r
357                         ent = ent.chain;\r
358                 if(ent.chain == self)\r
359                         ent.chain = self.chain;\r
360         }\r
361 }\r
362 \r
363 void Ent_Remove();\r
364 void Ent_ReadPlayerScore()\r
365 {\r
366         float i, Team, n;\r
367         float isNew;\r
368         entity o;\r
369 \r
370         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
371         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
372         isNew = !self.owner; // workaround for DP bug\r
373         n = ReadByte()-1;\r
374 \r
375 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
376         if(!isNew && n != self.sv_entnum)\r
377         {\r
378                 print("A CSQC entity changed its owner!\n");\r
379                 isNew = true;\r
380                 Ent_Remove();\r
381                 self.enttype = ENT_CLIENT_SCORES;\r
382         }\r
383 #endif\r
384 \r
385         self.sv_entnum = n;\r
386         Team = GetPlayerColor(self.sv_entnum);\r
387 \r
388         if not(playerslots[self.sv_entnum])\r
389                 playerslots[self.sv_entnum] = spawn();\r
390         o = self.owner = playerslots[self.sv_entnum];\r
391         o.sv_entnum = self.sv_entnum;\r
392         o.gotscores = 1;\r
393         if not(o.sort_prev)\r
394                 RegisterPlayer(o);\r
395 \r
396         SetTeam(o, Team);\r
397 \r
398 #if MAX_SCORE <= 3\r
399         for(i = 0; i < MAX_SCORE; ++i)\r
400                 o.(scores[i]) = ReadShort();\r
401 #else\r
402         float sf;\r
403 #if MAX_SCORE <= 8\r
404         sf = ReadByte();\r
405 #else\r
406         sf = ReadShort();\r
407 #endif\r
408         float p;\r
409         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
410                 if(sf & p)\r
411                         o.(scores[i]) = ReadShort();\r
412 #endif\r
413 \r
414         Sbar_UpdatePlayerPos(o);\r
415 }\r
416 \r
417 void Ent_ReadTeamScore()\r
418 {\r
419         float i;\r
420         entity o;\r
421         \r
422         self.team = ReadByte();\r
423         o = self.owner = GetTeam(self.team, true);\r
424 \r
425 #if MAX_TEAMSCORE <= 3\r
426         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
427                 o.(teamscores[i]) = ReadShort();\r
428 #else\r
429         float sf;\r
430 #if MAX_TEAMSCORE <= 8\r
431         sf = ReadByte();\r
432 #else\r
433         sf = ReadShort();\r
434 #endif\r
435         float p;\r
436         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
437                 if(sf & p)\r
438                         o.(teamscores[i]) = ReadShort();\r
439 #endif\r
440 \r
441         Sbar_UpdateTeamPos(o);\r
442 }\r
443 \r
444 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
445 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
446 void(float bIsNewEntity) CSQC_Ent_Update =\r
447 {\r
448         float msg, t;\r
449         t = ReadByte();\r
450 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
451         if(self.enttype)\r
452                 if(t != self.enttype)\r
453                 {\r
454                         print("A CSQC entity changed its type!\n");\r
455                         Ent_Remove();\r
456                 }\r
457 #endif\r
458         self.enttype = t;\r
459         if(self.enttype == ENT_CLIENT_ENTCS)\r
460         {\r
461                 self.sv_entnum = ReadByte()-1;\r
462 \r
463                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
464                 {\r
465                         switch(msg)\r
466                         {\r
467                         case ENTCS_MSG_ONS_GPS: Ent_ReadONS(); break;\r
468                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
469                         default:\r
470                                 error("unknown ENTCS_MSG type\n");\r
471                         }\r
472                 }\r
473         }\r
474         else if(self.enttype == ENT_CLIENT_SCORES)\r
475                 Ent_ReadPlayerScore();\r
476         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
477                 Ent_ReadTeamScore();\r
478         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
479                 Ent_PointParticles();\r
480         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
481                 Ent_RainOrSnow();\r
482         else if(self.enttype == ENT_CLIENT_LASER)\r
483                 Ent_Laser();\r
484         else\r
485                 error("unknown entity type in CSQC_Ent_Update\n");\r
486         \r
487 };\r
488 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
489 // used when an entity changes its type. For an entity that someone interacts\r
490 // with others, make sure it can no longer do so.\r
491 void Ent_Remove()\r
492 {\r
493         if(self.enttype == ENT_CLIENT_ENTCS)\r
494         {\r
495                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
496                 {\r
497                         if(gps_start == self)\r
498                                 gps_start = self.chain;\r
499                         else\r
500                         {\r
501                                 local entity ent;\r
502                                 ent = gps_start;\r
503                         \r
504                                 while(ent.chain != self && ent.chain != world)\r
505                                         ent = ent.chain;\r
506                                 if(ent.chain == self)\r
507                                         ent.chain = self.chain;\r
508                         }\r
509                 }\r
510         } else if(self.enttype == ENT_CLIENT_SCORES)\r
511         {\r
512                 if(self.owner)\r
513                 {\r
514                         SetTeam(self.owner, -1);\r
515                         if(self.owner.sort_prev)\r
516                                 RemovePlayer(self.owner);\r
517                         self.owner.sort_prev = NULL;\r
518                 }\r
519         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
520         {\r
521                 /*\r
522                 if(self.owner)\r
523                         RemoveTeam(self.owner);\r
524                 */\r
525                 // we don't NEED to remove them... they won't display anyway\r
526                 // plus, svqc never does this anyway\r
527         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
528         {\r
529                 Ent_PointParticles_Remove();\r
530         }\r
531 \r
532         self.enttype = 0;\r
533         self.classname = "";\r
534         self.draw = menu_sub_null;\r
535         // TODO possibly set more stuff to defaults\r
536 }\r
537 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
538 void CSQC_Ent_Remove()\r
539 {\r
540         if(self.enttype)\r
541                 Ent_Remove();\r
542         remove(self);\r
543 }\r
544 \r
545 void Gamemode_Init()\r
546 {\r
547         local string mapinfo, infoline;\r
548         local float len;\r
549         local float file;\r
550         local vector mi_min, mi_max;\r
551 \r
552         if(!strcasecmp(substring(mapname, 0, 5), "maps/"))\r
553                 shortmapname = substring(mapname, 5, 999);\r
554         else\r
555                 shortmapname = mapname;\r
556         len = strlen(shortmapname);\r
557         if(!strcasecmp(substring(shortmapname, len-4, 4), ".bsp"))\r
558                 shortmapname = substring(shortmapname, 0, len-4);\r
559         shortmapname = strzone(shortmapname);\r
560 \r
561         if(gametype == GAME_ONSLAUGHT) {\r
562                 mapinfo = strcat("maps/", minimapname, ".info");\r
563                 minimapname = strzone(strcat("gfx/", shortmapname, "_mini.tga"));\r
564 \r
565                 mi_min = world.mins;\r
566                 mi_max = world.maxs;\r
567                 \r
568                 file = fopen(mapinfo, FILE_READ);\r
569                 if(file >= 0) {\r
570                         while((infoline = fgets(file))) {\r
571                                 if(!strncasecmp(infoline, "mins", 4)) {\r
572                                         mi_min = stov(substring(infoline, 5, 999));\r
573                                 } else if(!strncasecmp(infoline, "maxs", 4)) {\r
574                                         mi_max = stov(substring(infoline, 5, 999));\r
575                                 } else if(strncasecmp(infoline, "//", 2)) { // don't print comment-style lines\r
576                                         print(strcat("mapinfo: ", infoline, "\n"));\r
577                                 }\r
578                         }\r
579                 } else {\r
580                         print(strcat("Map has no .info file (", mapinfo, ").\n"));\r
581                 }\r
582                 fclose(file);\r
583 \r
584                 print(strcat("Mins: ", vtos(mi_min), "    Maxs: ", vtos(mi_max), "\n"));\r
585                 \r
586                 mi_center = (mi_min + mi_max) * 0.5;\r
587                 mi_scale = mi_max - mi_min;\r
588                 \r
589                 \r
590                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
591                 precache_pic(minimapname);\r
592                 precache_pic("gfx/ons-cp-neutral.tga");\r
593                 precache_pic("gfx/ons-cp-red.tga");\r
594                 precache_pic("gfx/ons-cp-blue.tga");\r
595                 precache_pic("gfx/ons-frame.tga");\r
596                 precache_pic("gfx/ons-frame-team.tga");\r
597         } else if(gametype == GAME_KEYHUNT) {\r
598                 precache_pic("gfx/sb_key_carrying");\r
599                 precache_pic("gfx/sb_key_carrying_outline");\r
600         }\r
601 }\r
602 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
603 void CSQC_Parse_StuffCmd(string strMessage)\r
604 {\r
605         localcmd(strMessage);\r
606 }\r
607 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
608 void CSQC_Parse_Print(string strMessage)\r
609 {\r
610         print(strMessage);\r
611 }\r
612 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
613 void CSQC_Parse_CenterPrint(string strMessage)\r
614 {\r
615         cprint(strMessage);\r
616 }\r
617 \r
618 void CSQC_CheckRevision();\r
619 \r
620 void Gamemode_Init();\r
621 void Net_ReadScoresInfo()\r
622 {\r
623         float i;\r
624         gametype = ReadByte();\r
625         for(i = 0; i < MAX_SCORE; ++i)\r
626         {\r
627                 scores_label[i] = strzone(ReadString());\r
628                 scores_flags[i] = ReadByte();\r
629         }\r
630         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
631         {\r
632                 teamscores_label[i] = strzone(ReadString());\r
633                 teamscores_flags[i] = ReadByte();\r
634         }\r
635         Sbar_InitScores();\r
636         Gamemode_Init();\r
637 }\r
638 \r
639 void Net_ReadInit()\r
640 {\r
641         float i;\r
642         csqc_revision = ReadShort();\r
643         maxclients = ReadByte();\r
644         for(i = 0; i < 24; ++i)\r
645                 weaponimpulse[i] = ReadByte() - 1;\r
646         CSQC_CheckRevision();\r
647 }\r
648 \r
649 string Net_ReadPicture()\r
650 {\r
651         string img;\r
652         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
653         {\r
654                 img = ReadPicture();\r
655                 print(strcat("Got Picture: ", img, "\n"));\r
656         } else {\r
657                 img = ReadString();\r
658                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
659                 float psize, i;\r
660                 psize = ReadShort();\r
661                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
662                 // Because then this could be optimized to first get all 4-byte-groups,\r
663                 // then the remaining 2, then the remaining 1\r
664                 for(i = 0; i < psize; ++i)\r
665                         ReadByte();\r
666         }\r
667         return img;\r
668 }\r
669 \r
670 void Net_Config()\r
671 {\r
672         string key, value;\r
673         key = ReadString();\r
674         value = ReadString();\r
675         db_put(configdb, strcat("/v/", key), value);\r
676         db_put(configdb, strcat("/s/", key), "1");\r
677 }\r
678 \r
679 void Net_ReadRace()\r
680 {\r
681         float b;\r
682 \r
683         b = ReadByte();\r
684 \r
685         switch(b)\r
686         {\r
687                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
688                         race_checkpoint = ReadByte();\r
689                         race_time = ReadShort();\r
690                         race_previousbesttime = ReadShort();\r
691                         if(race_previousbestname)\r
692                                 strunzone(race_previousbestname);\r
693                         race_previousbestname = strzone(ReadString());\r
694 \r
695                         race_checkpointtime = time;\r
696 \r
697                         if(race_checkpoint == 0)\r
698                                 race_laptime = time; // valid\r
699 \r
700                         break;\r
701 \r
702                 case RACE_NET_CHECKPOINT_CLEAR:\r
703                         race_laptime = 0;\r
704                         race_checkpointtime = 0;\r
705                         break;\r
706 \r
707                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
708                         race_laptime = ReadCoord();\r
709                         race_checkpointtime = -99999;\r
710                         // fall through\r
711                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
712                         race_nextcheckpoint = ReadByte();\r
713 \r
714                         race_nextbesttime = ReadShort();\r
715                         if(race_nextbestname)\r
716                                 strunzone(race_nextbestname);\r
717                         race_nextbestname = strzone(ReadString());\r
718                         break;\r
719 \r
720                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
721                         race_mycheckpoint = ReadByte();\r
722                         race_mycheckpointtime = time;\r
723                         race_mycheckpointdelta = ReadShort();\r
724                         race_mycheckpointlapsdelta = ReadByte();\r
725                         if(race_mycheckpointlapsdelta >= 128)\r
726                                 race_mycheckpointlapsdelta -= 256;\r
727                         if(race_mycheckpointenemy)\r
728                                 strunzone(race_mycheckpointenemy);\r
729                         race_mycheckpointenemy = strzone(ReadString());\r
730                         break;\r
731 \r
732                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
733                         race_othercheckpoint = ReadByte();\r
734                         race_othercheckpointtime = time;\r
735                         race_othercheckpointdelta = ReadShort();\r
736                         race_othercheckpointlapsdelta = ReadByte();\r
737                         if(race_othercheckpointlapsdelta >= 128)\r
738                                 race_othercheckpointlapsdelta -= 256;\r
739                         if(race_othercheckpointenemy)\r
740                                 strunzone(race_othercheckpointenemy);\r
741                         race_othercheckpointenemy = strzone(ReadString());\r
742                         break;\r
743         }\r
744 }\r
745 \r
746 void Net_ReadForceScoreboard()\r
747 {\r
748         sb_showscores_force = ReadByte();\r
749 }\r
750 \r
751 void Net_Reset()\r
752 {\r
753         float i;\r
754         race_laptime = 0;\r
755         race_checkpointtime = 0;\r
756         for(i = 0; i < 24; ++i)\r
757                 angles_held_status[i] = 0;\r
758 }\r
759 \r
760 void Net_ReadSpectating()\r
761 {\r
762         float newspectatee_status;\r
763         newspectatee_status = ReadByte();\r
764         if(newspectatee_status == player_localentnum)\r
765                 newspectatee_status = -1; // observing\r
766         if(newspectatee_status != spectatee_status)\r
767                 Net_Reset();\r
768         spectatee_status = newspectatee_status;\r
769 }\r
770 \r
771 void Net_ReadZoomNotify()\r
772 {\r
773         spectatorbutton_zoom = ReadByte();\r
774 }\r
775 \r
776 void Net_ReadSpawn()\r
777 {\r
778         zoomin_effect = 1;\r
779         current_viewzoom = 0.6;\r
780 }\r
781 \r
782 void Net_ReadWarmupStage()\r
783 {\r
784         warmup_stage = ReadByte();\r
785 }\r
786 \r
787 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
788 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
789 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
790 void Net_ReadHoldAngles();\r
791 float CSQC_Parse_TempEntity()\r
792 {\r
793         local float bHandled;\r
794                 bHandled  = true;\r
795         // Acquire TE ID\r
796         local float nTEID;\r
797                 nTEID = ReadByte();\r
798 \r
799                 // NOTE: Could just do return instead of break...\r
800         switch(nTEID)\r
801         {\r
802                 case TE_CSQC_INIT:\r
803                         Net_ReadInit();\r
804                         bHandled = true;\r
805                         break;\r
806                 case TE_CSQC_MAPVOTE:\r
807                         Net_Mapvote();\r
808                         bHandled = true;\r
809                         break;\r
810                 case TE_CSQC_CONFIG:\r
811                         Net_Config();\r
812                         bHandled = true;\r
813                         break;\r
814                 case TE_CSQC_SCORESINFO:\r
815                         Net_ReadScoresInfo();\r
816                         bHandled = true;\r
817                         break;\r
818                 case TE_CSQC_RACE:\r
819                         Net_ReadRace();\r
820                         bHandled = true;\r
821                         break;\r
822                 case TE_CSQC_FORCESCOREBOARD:\r
823                         Net_ReadForceScoreboard();\r
824                         bHandled = true;\r
825                         break;\r
826                 case TE_CSQC_SPECTATING:\r
827                         Net_ReadSpectating();\r
828                         bHandled = true;\r
829                         break;\r
830                 case 13: // TE_BEAM\r
831                         Net_GrapplingHook();\r
832                         bHandled = true;\r
833                         break;\r
834                 case TE_CSQC_SPAWN:\r
835                         Net_ReadSpawn();\r
836                         bHandled = true;\r
837                         break;\r
838                 case TE_CSQC_ZOOMNOTIFY:\r
839                         Net_ReadZoomNotify();\r
840                         bHandled = true;\r
841                         break;\r
842                 case TE_CSQC_HOLDANGLES:\r
843                         Net_ReadHoldAngles();\r
844                         bHandled = true;\r
845                         break;\r
846                 case TE_CSQC_WARMUP:\r
847                         Net_ReadWarmupStage();\r
848                         bHandled = true;\r
849                         break;\r
850                 default:\r
851                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
852                         bHandled = false;\r
853                         break;\r
854         }\r
855         \r
856         if(!postinit)\r
857                 PostInit();\r
858                 \r
859         return bHandled;\r
860 }\r
861 \r
862 // COMMIT-TODO: Update if necessare, before committing\r
863 void CSQC_CheckRevision()\r
864 {\r
865         if(csqc_revision == CSQC_REVISION)\r
866         {\r
867                 print("^2SVQC and CSQC revisions are compatible.\n");\r
868         } else if(csqc_revision < CSQC_REVISION) {\r
869                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
870         } else if(csqc_revision > CSQC_REVISION) {\r
871                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
872                 print("^1Please update to a newer version.\n");\r
873         }\r
874 }\r