]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/Main.qc
remove all TEs that contain a permanent state.
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 void WaypointSprite_Load();\r
46 void CSQC_Init(void)\r
47 {\r
48 #ifdef USE_FTE\r
49 #pragma target ID\r
50         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
51         if(!__engine_check)\r
52         {\r
53                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
54                 localcmd("\ndisconnect\n");\r
55                 return;\r
56         }\r
57 #pragma target FTE\r
58 #endif\r
59         \r
60         float i;\r
61         CSQC_CheckEngine();\r
62         dprint_load();\r
63 \r
64         binddb = db_create();\r
65         tempdb = db_create();\r
66         compressShortVector_init();\r
67 \r
68         drawfont = 0;\r
69         menu_visible = FALSE;\r
70         menu_show = menu_show_error;\r
71         menu_action = menu_sub_null;\r
72         maxclients = 255; // we later get the real maxclients to speed up stuff\r
73         //ctf_temp_1 = "";\r
74         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
75         //registercmd("ctf_menu");\r
76         registercmd("ons_map");\r
77         //registercmd("menu_action");\r
78         registercmd("sbar_columns_set");\r
79         registercmd("sbar_columns_help");\r
80 \r
81         registercmd("+button3");\r
82         registercmd("-button3");\r
83         registercmd("+button4");\r
84         registercmd("-button4");\r
85 \r
86         registercvar("sbar_usecsqc", "1");\r
87         registercvar("sbar_columns", "default", CVAR_SAVE);\r
88 \r
89         gametype = 0;\r
90 \r
91         // sbar_fields uses strunzone on the titles!\r
92         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
93                 sbar_title[i] = strzone("(null)");\r
94 \r
95         postinit = false;\r
96 \r
97         teams = Sort_Spawn();\r
98         players = Sort_Spawn();\r
99         \r
100         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
101 \r
102         cvar_clientsettemp("_supports_weaponpriority", "1");\r
103 \r
104 \r
105 \r
106 \r
107         cs_project_is_b0rked = TRUE;\r
108         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
109         R_SetView(VF_FOV, '90 90 0');\r
110         R_SetView(VF_ORIGIN, '0 0 0');\r
111         R_SetView(VF_ANGLES, '0 0 0');\r
112         R_SetView(VF_PERSPECTIVE, 1);\r
113         makevectors('0 0 0');\r
114         vector v;\r
115         v = cs_project(v_forward);\r
116         if(v_x - 320 < +1)\r
117         if(v_x - 320 > -1)\r
118         if(v_y - 240 < +1)\r
119         if(v_y - 240 > -1)\r
120                 cs_project_is_b0rked = FALSE;\r
121 \r
122         RegisterWeapons();\r
123 \r
124         WaypointSprite_Load();\r
125 \r
126         Projectile_Precache();\r
127         GibSplash_Precache();\r
128         Casings_Precache();\r
129         DamageInfo_Precache();\r
130 \r
131         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
132         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
133         shortmapname = mi_shortname;\r
134 \r
135         if(precache_pic(minimapname) == "")\r
136         {\r
137                 // but maybe we have a non-clever minimap\r
138                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
139                 if(precache_pic(minimapname) == "")\r
140                         minimapname = ""; // FAIL\r
141                 else\r
142                         get_mi_min_max_texcoords(0); // load new texcoords\r
143         }\r
144 \r
145         mi_center = (mi_min + mi_max) * 0.5;\r
146         mi_scale = mi_max - mi_min;\r
147         minimapname = strzone(minimapname);\r
148 }\r
149 \r
150 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
151 void CSQC_Shutdown(void)\r
152 {\r
153 #ifdef USE_FTE\r
154 #pragma TARGET id\r
155         if(!__engine_check)\r
156                 return 0;\r
157 #pragma TARGET fte\r
158 #endif\r
159 \r
160         remove(teams);\r
161         remove(players);\r
162         db_close(binddb);\r
163         db_close(tempdb);\r
164 \r
165         cvar_clientsettemp_restore();\r
166 }\r
167 \r
168 .float has_team;\r
169 float SetTeam(entity o, float Team)\r
170 {\r
171         entity tm;\r
172         if(Team == -1) // leave\r
173         {\r
174                 if(o.has_team)\r
175                 {\r
176                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
177                         tm = GetTeam(o.team, false);\r
178                         tm.team_size -= 1;\r
179                         o.has_team = 0;\r
180                         return TRUE;\r
181                 }\r
182         }\r
183         else\r
184         {\r
185                 if not(o.has_team)\r
186                 {\r
187                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
188                         o.team = Team;\r
189                         tm = GetTeam(Team, true);\r
190                         tm.team_size += 1;\r
191                         o.has_team = 1;\r
192                         return TRUE;\r
193                 }\r
194                 else if(Team != o.team)\r
195                 {\r
196                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
197                         tm = GetTeam(o.team, false);\r
198                         tm.team_size -= 1;\r
199                         o.team = Team;\r
200                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
201                         tm = GetTeam(Team, true);\r
202                         tm.team_size += 1;\r
203                         return TRUE;\r
204                 }\r
205         }\r
206         return FALSE;\r
207 }\r
208 \r
209 void Playerchecker_Think()\r
210 {\r
211         float i;\r
212         entity e;\r
213         for(i = 0; i < maxclients; ++i)\r
214         {\r
215                 e = playerslots[i];\r
216                 if(GetPlayerName(i) == "")\r
217                 {\r
218                         if(e.sort_prev)\r
219                         {\r
220                                 //print("playerchecker: KILL KILL KILL\n");\r
221                                 // player disconnected\r
222                                 SetTeam(e, -1);\r
223                                 RemovePlayer(e);\r
224                                 e.sort_prev = world;\r
225                                 //e.gotscores = 0;\r
226                         }\r
227                 }\r
228                 else\r
229                 {\r
230                         if not(e.sort_prev)\r
231                         {\r
232                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
233                                 // player connected\r
234                                 if not(e)\r
235                                         playerslots[i] = e = spawn();\r
236                                 e.sv_entnum = i;\r
237                                 //e.gotscores = 0; // we might already have the scores...\r
238                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
239                                 RegisterPlayer(e);\r
240                                 Sbar_UpdatePlayerPos(e);\r
241                         }\r
242                 }\r
243         }\r
244         self.nextthink = time + 0.2;\r
245 }\r
246 \r
247 void Porto_Init();\r
248 void PostInit(void)\r
249 {\r
250         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
251         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
252 \r
253         entity playerchecker;\r
254         playerchecker = spawn();\r
255         playerchecker.think = Playerchecker_Think;\r
256         playerchecker.nextthink = time + 0.2;\r
257 \r
258         Porto_Init();\r
259 \r
260         postinit = true;\r
261 }\r
262 \r
263 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
264 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
265 float button_zoom;\r
266 void Cmd_Sbar_SetFields(float);\r
267 void Cmd_Sbar_Help(float);\r
268 float CSQC_ConsoleCommand(string strMessage)\r
269 {\r
270         float argc;\r
271         // Tokenize String\r
272         //argc = tokenize(strMessage);\r
273         argc = tokenize_sane(strMessage);\r
274         \r
275         // Acquire Command\r
276         local string strCmd;\r
277         strCmd = argv(0);\r
278 \r
279         if(strCmd == "+button4") { // zoom\r
280                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
281                 if(ignore_plus_zoom)\r
282                 {\r
283                         --ignore_plus_zoom;\r
284                         return false;\r
285                 }\r
286                 button_zoom = 1;\r
287                 return true;\r
288         } else if(strCmd == "-button4") { // zoom\r
289                 if(ignore_minus_zoom)\r
290                 {\r
291                         --ignore_minus_zoom;\r
292                         return false;\r
293                 }\r
294                 button_zoom = 0;\r
295                 return true;\r
296         } else if(strCmd == "+button3") { // secondary\r
297                 button_attack2 = 1;\r
298                 return false;\r
299         } else if(strCmd == "-button3") { // secondary\r
300                 button_attack2 = 0;\r
301                 return false;\r
302         } else if(strCmd == "+showscores") {\r
303                 sb_showscores = true;\r
304                 return true;\r
305         } else if(strCmd == "-showscores") {\r
306                 sb_showscores = false;\r
307                 return true;\r
308         }\r
309         \r
310         return false;\r
311 }\r
312 \r
313 float GameCommand(string msg)\r
314 {\r
315         float argc;\r
316         argc = tokenize_sane(msg);\r
317         string cmd;\r
318         cmd = argv(0);\r
319         if(cmd == "mv_download") {\r
320                 Cmd_MapVote_MapDownload(argc);\r
321                 return true;\r
322         }\r
323         else if(cmd == "settemp") {\r
324                 cvar_clientsettemp(argv(1), argv(2));\r
325         }\r
326         else if(cmd == "radar") {\r
327                 ons_showmap = !ons_showmap;\r
328         }\r
329         else if(cmd == "sbar_columns_set") {\r
330                 Cmd_Sbar_SetFields(argc);\r
331         }\r
332         else if(cmd == "sbar_columns_help") {\r
333                 Cmd_Sbar_Help(argc);\r
334         }\r
335 #ifdef BLURTEST\r
336         else if(cmd == "blurtest") {\r
337                 blurtest_time0 = time;\r
338                 blurtest_time1 = time + stof(argv(1));\r
339                 blurtest_radius = stof(argv(2));\r
340                 blurtest_power = stof(argv(3));\r
341         }\r
342 #endif\r
343         \r
344         return false;\r
345 }\r
346 \r
347 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
348 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
349 // All keys are in ascii.\r
350 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
351 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
352 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
353 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
354 {\r
355         local float bSkipKey;\r
356         bSkipKey = false;\r
357         \r
358         if(menu_visible)\r
359                 if(menu_action(bInputType, nPrimary, nSecondary))\r
360                         return TRUE;\r
361         return bSkipKey;\r
362 }\r
363 \r
364 // END REQUIRED CSQC FUNCTIONS\r
365 // --------------------------------------------------------------------------\r
366 \r
367 // --------------------------------------------------------------------------\r
368 // BEGIN OPTIONAL CSQC FUNCTIONS\r
369 void Ent_ReadEntCS()\r
370 {\r
371         InterpolateOrigin_Undo();\r
372 \r
373         self.classname = "entcs_receiver";\r
374         self.sv_entnum = ReadByte() - 1;\r
375         self.origin_x = ReadShort();\r
376         self.origin_y = ReadShort();\r
377         self.origin_z = ReadShort();\r
378         self.angles_y = ReadByte() * 360.0 / 256;\r
379         self.origin_z = self.angles_x = self.angles_z = 0;\r
380 \r
381         InterpolateOrigin_Note();\r
382 }\r
383 \r
384 void Ent_RemoveEntCS()\r
385 {\r
386 }\r
387 \r
388 void Ent_Remove();\r
389 void Ent_ReadPlayerScore()\r
390 {\r
391         float i, n;\r
392         float isNew;\r
393         entity o;\r
394 \r
395         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
396         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
397         isNew = !self.owner; // workaround for DP bug\r
398         n = ReadByte()-1;\r
399 \r
400 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
401         if(!isNew && n != self.sv_entnum)\r
402         {\r
403                 print("A CSQC entity changed its owner!\n");\r
404                 isNew = true;\r
405                 Ent_Remove();\r
406                 self.enttype = ENT_CLIENT_SCORES;\r
407         }\r
408 #endif\r
409 \r
410         self.sv_entnum = n;\r
411 \r
412         if not(playerslots[self.sv_entnum])\r
413                 playerslots[self.sv_entnum] = spawn();\r
414         o = self.owner = playerslots[self.sv_entnum];\r
415         o.sv_entnum = self.sv_entnum;\r
416         o.gotscores = 1;\r
417 \r
418         //if not(o.sort_prev)\r
419         //      RegisterPlayer(o);\r
420         //playerchecker will do this for us later, if it has not already done so\r
421 \r
422 #if MAX_SCORE <= 3\r
423         for(i = 0; i < MAX_SCORE; ++i)\r
424                 o.(scores[i]) = ReadShort();\r
425 #else\r
426         float sf;\r
427 #if MAX_SCORE <= 8\r
428         sf = ReadByte();\r
429 #else\r
430         sf = ReadShort();\r
431 #endif\r
432         float p;\r
433         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
434                 if(sf & p)\r
435                         o.(scores[i]) = ReadShort();\r
436 #endif\r
437 \r
438         if(o.sort_prev)\r
439                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
440 }\r
441 \r
442 void Ent_ReadTeamScore()\r
443 {\r
444         float i;\r
445         entity o;\r
446         \r
447         self.team = ReadByte();\r
448         o = self.owner = GetTeam(self.team, true);\r
449 \r
450 #if MAX_TEAMSCORE <= 3\r
451         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
452                 o.(teamscores[i]) = ReadShort();\r
453 #else\r
454         float sf;\r
455 #if MAX_TEAMSCORE <= 8\r
456         sf = ReadByte();\r
457 #else\r
458         sf = ReadShort();\r
459 #endif\r
460         float p;\r
461         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
462                 if(sf & p)\r
463                         o.(teamscores[i]) = ReadShort();\r
464 #endif\r
465 \r
466         Sbar_UpdateTeamPos(o);\r
467 }\r
468 \r
469 void Net_Reset()\r
470 {\r
471 }\r
472 \r
473 void Ent_ClientData()\r
474 {\r
475         float f;\r
476         float newspectatee_status;\r
477 \r
478         f = ReadByte();\r
479 \r
480         sb_showscores_force = (f & 1);\r
481 \r
482         if(f & 2)\r
483         {\r
484                 newspectatee_status = ReadByte();\r
485                 if(newspectatee_status == player_localentnum)\r
486                         newspectatee_status = -1; // observing\r
487         }\r
488         else\r
489                 newspectatee_status = 0;\r
490 \r
491         spectatorbutton_zoom = (f & 4);\r
492 \r
493         if(f & 8)\r
494         {\r
495                 angles_held_status = 1;\r
496                 angles_held_x = ReadAngle();\r
497                 angles_held_y = ReadAngle();\r
498                 angles_held_z = 0;\r
499         }\r
500         \r
501         if(newspectatee_status != spectatee_status)\r
502         {\r
503                 // clear race stuff\r
504                 race_laptime = 0;\r
505                 race_checkpointtime = 0;\r
506         }\r
507         spectatee_status = newspectatee_status;\r
508 }\r
509 \r
510 void Ent_Nagger()\r
511 {\r
512         float nags;\r
513 \r
514         nags = ReadByte();\r
515 \r
516         if(nags & 128)\r
517         {\r
518                 if(vote_called_vote)\r
519                         strunzone(vote_called_vote);\r
520                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
521         }\r
522 \r
523         ready_waiting = (nags & 1);\r
524         ready_waiting_for_me = (nags & 2);\r
525         vote_waiting = (nags & 4);\r
526         vote_waiting_for_me = (nags & 8);\r
527         warmup_stage = (nags & 16);\r
528 }\r
529 \r
530 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
531 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
532 void Ent_RadarLink();\r
533 void Ent_Init();\r
534 void Ent_ScoresInfo();\r
535 void(float bIsNewEntity) CSQC_Ent_Update =\r
536 {\r
537         float t;\r
538         float savetime;\r
539         t = ReadByte();\r
540 \r
541         // set up the "time" global for received entities to be correct for interpolation purposes\r
542         savetime = time;\r
543         if(servertime)\r
544                 time = servertime;\r
545 \r
546 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
547         if(self.enttype)\r
548                 if(t != self.enttype)\r
549                 {\r
550                         print("A CSQC entity changed its type!\n");\r
551                         Ent_Remove();\r
552                 }\r
553 #endif\r
554         self.enttype = t;\r
555         if(self.enttype == ENT_CLIENT_ENTCS)\r
556                 Ent_ReadEntCS();\r
557         else if(self.enttype == ENT_CLIENT_SCORES)\r
558                 Ent_ReadPlayerScore();\r
559         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
560                 Ent_ReadTeamScore();\r
561         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
562                 Ent_PointParticles();\r
563         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
564                 Ent_RainOrSnow();\r
565         else if(self.enttype == ENT_CLIENT_LASER)\r
566                 Ent_Laser();\r
567         else if(self.enttype == ENT_CLIENT_NAGGER)\r
568                 Ent_Nagger();\r
569         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
570                 Ent_WaypointSprite();\r
571         else if(self.enttype == ENT_CLIENT_RADARLINK)\r
572                 Ent_RadarLink();\r
573         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
574                 Ent_Projectile();\r
575         else if(self.enttype == ENT_CLIENT_GIBSPLASH)\r
576                 Ent_GibSplash();\r
577         else if(self.enttype == ENT_CLIENT_DAMAGEINFO)\r
578                 Ent_DamageInfo();\r
579         else if(self.enttype == ENT_CLIENT_CASING)\r
580                 Ent_Casing();\r
581         else if(self.enttype == ENT_CLIENT_INIT)\r
582                 Ent_Init();\r
583         else if(self.enttype == ENT_CLIENT_SCORES_INFO)\r
584                 Ent_ScoresInfo();\r
585         else if(self.enttype == ENT_CLIENT_MAPVOTE)\r
586                 Ent_MapVote();\r
587         else if(self.enttype == ENT_CLIENT_CLIENTDATA)\r
588                 Ent_ClientData();\r
589         else\r
590                 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
591         \r
592         time = savetime;\r
593 };\r
594 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
595 // used when an entity changes its type. For an entity that someone interacts\r
596 // with others, make sure it can no longer do so.\r
597 void Ent_Remove()\r
598 {\r
599         float i;\r
600         if(self.enttype == ENT_CLIENT_ENTCS)\r
601         {\r
602                 Ent_RemoveEntCS();\r
603         } else if(self.enttype == ENT_CLIENT_SCORES)\r
604         {\r
605                 if(self.owner)\r
606                 {\r
607                         SetTeam(self.owner, -1);\r
608                         self.owner.gotscores = 0;\r
609                         for(i = 0; i < MAX_SCORE; ++i)\r
610                                 self.owner.(scores[i]) = 0; // clear all scores\r
611                 }\r
612         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
613         {\r
614                 /*\r
615                 if(self.owner)\r
616                         RemoveTeam(self.owner);\r
617                 */\r
618                 // we don't NEED to remove them... they won't display anyway\r
619                 // plus, svqc never does this anyway\r
620         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
621         {\r
622                 Ent_PointParticles_Remove();\r
623         }\r
624         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
625                 Ent_RemoveWaypointSprite();\r
626         else if(self.enttype == ENT_CLIENT_PROJECTILE)\r
627                 Ent_RemoveProjectile();\r
628 \r
629         self.enttype = 0;\r
630         self.classname = "";\r
631         self.draw = menu_sub_null;\r
632         // TODO possibly set more stuff to defaults\r
633 }\r
634 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
635 void CSQC_Ent_Remove()\r
636 {\r
637         if(self.enttype)\r
638                 Ent_Remove();\r
639         remove(self);\r
640 }\r
641 \r
642 void Gamemode_Init()\r
643 {\r
644         if(gametype == GAME_ONSLAUGHT) {\r
645                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
646                 precache_pic("gfx/ons-cp-neutral.tga");\r
647                 precache_pic("gfx/ons-cp-red.tga");\r
648                 precache_pic("gfx/ons-cp-blue.tga");\r
649                 precache_pic("gfx/ons-frame.tga");\r
650                 precache_pic("gfx/ons-frame-team.tga");\r
651         } else if(gametype == GAME_KEYHUNT) {\r
652                 precache_pic("gfx/sb_key_carrying");\r
653                 precache_pic("gfx/sb_key_carrying_outline");\r
654         }\r
655 }\r
656 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
657 void CSQC_Parse_StuffCmd(string strMessage)\r
658 {\r
659         localcmd(strMessage);\r
660 }\r
661 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
662 void CSQC_Parse_Print(string strMessage)\r
663 {\r
664         print(ColorTranslateRGB(strMessage));\r
665 }\r
666 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
667 void CSQC_Parse_CenterPrint(string strMessage)\r
668 {\r
669         cprint(ColorTranslateRGB(strMessage));\r
670 }\r
671 \r
672 void CSQC_CheckRevision();\r
673 \r
674 void Fog_Force()\r
675 {\r
676         // TODO somehow thwart prvm_globalset client ...\r
677 \r
678         if(forcefog != "")\r
679                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
680 }\r
681 \r
682 void Gamemode_Init();\r
683 void Ent_ScoresInfo()\r
684 {\r
685         float i;\r
686         self.classname = "ent_client_scores_info";\r
687         gametype = ReadByte();\r
688         for(i = 0; i < MAX_SCORE; ++i)\r
689         {\r
690                 scores_label[i] = strzone(ReadString());\r
691                 scores_flags[i] = ReadByte();\r
692         }\r
693         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
694         {\r
695                 teamscores_label[i] = strzone(ReadString());\r
696                 teamscores_flags[i] = ReadByte();\r
697         }\r
698         Sbar_InitScores();\r
699         Gamemode_Init();\r
700 }\r
701 \r
702 void Ent_Init()\r
703 {\r
704         float i;\r
705         self.classname = "ent_client_init";\r
706 \r
707         csqc_revision = ReadShort();\r
708 \r
709         maxclients = ReadByte();\r
710         for(i = 0; i < 24; ++i)\r
711                 weaponimpulse[i] = ReadByte() - 1;\r
712         hook_shotorigin_x = ReadCoord();\r
713         hook_shotorigin_y = ReadCoord();\r
714         hook_shotorigin_z = ReadCoord();\r
715 \r
716         if(forcefog)\r
717                 strunzone(forcefog);\r
718         forcefog = strzone(ReadString());\r
719 \r
720         CSQC_CheckRevision();\r
721         if(!postinit)\r
722                 PostInit();\r
723 }\r
724 \r
725 string Net_ReadPicture()\r
726 {\r
727         string img;\r
728         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
729         {\r
730                 img = ReadPicture();\r
731                 print(strcat("Got Picture: ", img, "\n"));\r
732         } else {\r
733                 img = ReadString();\r
734                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
735                 float psize, i;\r
736                 psize = ReadShort();\r
737                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
738                 // Because then this could be optimized to first get all 4-byte-groups,\r
739                 // then the remaining 2, then the remaining 1\r
740                 for(i = 0; i < psize; ++i)\r
741                         ReadByte();\r
742         }\r
743         return img;\r
744 }\r
745 \r
746 void Net_ReadRace()\r
747 {\r
748         float b;\r
749 \r
750         b = ReadByte();\r
751 \r
752         switch(b)\r
753         {\r
754                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
755                         race_checkpoint = ReadByte();\r
756                         race_time = ReadShort();\r
757                         race_previousbesttime = ReadShort();\r
758                         if(race_previousbestname)\r
759                                 strunzone(race_previousbestname);\r
760                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
761 \r
762                         race_checkpointtime = time;\r
763 \r
764                         if(race_checkpoint == 0)\r
765                                 race_laptime = time; // valid\r
766 \r
767                         break;\r
768 \r
769                 case RACE_NET_CHECKPOINT_CLEAR:\r
770                         race_laptime = 0;\r
771                         race_checkpointtime = 0;\r
772                         break;\r
773 \r
774                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
775                         race_laptime = ReadCoord();\r
776                         race_checkpointtime = -99999;\r
777                         // fall through\r
778                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
779                         race_nextcheckpoint = ReadByte();\r
780 \r
781                         race_nextbesttime = ReadShort();\r
782                         if(race_nextbestname)\r
783                                 strunzone(race_nextbestname);\r
784                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
785                         break;\r
786 \r
787                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
788                         race_mycheckpoint = ReadByte();\r
789                         race_mycheckpointtime = time;\r
790                         race_mycheckpointdelta = ReadShort();\r
791                         race_mycheckpointlapsdelta = ReadByte();\r
792                         if(race_mycheckpointlapsdelta >= 128)\r
793                                 race_mycheckpointlapsdelta -= 256;\r
794                         if(race_mycheckpointenemy)\r
795                                 strunzone(race_mycheckpointenemy);\r
796                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
797                         break;\r
798 \r
799                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
800                         race_othercheckpoint = ReadByte();\r
801                         race_othercheckpointtime = time;\r
802                         race_othercheckpointdelta = ReadShort();\r
803                         race_othercheckpointlapsdelta = ReadByte();\r
804                         if(race_othercheckpointlapsdelta >= 128)\r
805                                 race_othercheckpointlapsdelta -= 256;\r
806                         if(race_othercheckpointenemy)\r
807                                 strunzone(race_othercheckpointenemy);\r
808                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
809                         break;\r
810         }\r
811 }\r
812 \r
813 void Net_ReadSpawn()\r
814 {\r
815         zoomin_effect = 1;\r
816         current_viewzoom = 0.6;\r
817 }\r
818 \r
819 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
820 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
821 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
822 float CSQC_Parse_TempEntity()\r
823 {\r
824         local float bHandled;\r
825                 bHandled  = true;\r
826         // Acquire TE ID\r
827         local float nTEID;\r
828                 nTEID = ReadByte();\r
829 \r
830                 // NOTE: Could just do return instead of break...\r
831         switch(nTEID)\r
832         {\r
833                 case TE_CSQC_PICTURE:\r
834                         Net_MapVote_Picture();\r
835                         bHandled = true;\r
836                         break;\r
837                 case TE_CSQC_RACE:\r
838                         Net_ReadRace();\r
839                         bHandled = true;\r
840                         break;\r
841                 case 13: // TE_BEAM\r
842                         Net_GrapplingHook();\r
843                         bHandled = true;\r
844                         break;\r
845                 case TE_CSQC_SPAWN:\r
846                         Net_ReadSpawn();\r
847                         bHandled = true;\r
848                         break;\r
849                 default:\r
850                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
851                         bHandled = false;\r
852                         break;\r
853         }\r
854                 \r
855         return bHandled;\r
856 }\r
857 \r
858 // COMMIT-TODO: Update if necessare, before committing\r
859 void CSQC_CheckRevision()\r
860 {\r
861         if(csqc_revision == CSQC_REVISION)\r
862         {\r
863                 print("^2SVQC and CSQC revisions are compatible.\n");\r
864         } else if(csqc_revision < CSQC_REVISION) {\r
865                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
866         } else if(csqc_revision > CSQC_REVISION) {\r
867                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
868                 print("^1Please update to a newer version.\n");\r
869         }\r
870 }\r
871 \r
872 string getcommandkey(string text, string command)\r
873 {\r
874         string keys;\r
875         float n, j, k, l;\r
876 \r
877         if (!sbar_showbinds)\r
878                 return text;\r
879 \r
880         keys = db_get(binddb, command);\r
881         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
882         {\r
883                 if (!keys) \r
884                 {\r
885                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
886                         for(j = 0; j < n; ++j)\r
887                         {\r
888                                 k = stof(argv(j));\r
889                                 if(k != -1) \r
890                                 {\r
891                                         if ("" == keys)\r
892                                                 keys = keynumtostring(k);\r
893                                         else\r
894                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
895 \r
896                                         ++l;\r
897                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
898                                 }\r
899                         \r
900                         }\r
901                         db_put(binddb, command, keys);\r
902                 }\r
903         }\r
904         \r
905         if ("" == keys) {\r
906                 if (sbar_showbinds > 1)\r
907                         return strcat(text, " (not bound)");\r
908                 else\r
909                         return text;\r
910         }\r
911         else if (sbar_showbinds > 1)\r
912                 return strcat(text, " (", keys, ")");\r
913         else\r
914                 return keys;\r
915 }\r