]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/Main.qc
record zoom in demos (TODO: also send zoom state when fov is below a threshold?)
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void() menu_show_error =\r
8 {\r
9         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
10 };\r
11 \r
12 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
13 // Useful for precaching things\r
14 \r
15 void() menu_sub_null =\r
16 {\r
17 };\r
18 \r
19 // let's make this a general data buffer...\r
20 float using_gps;\r
21 \r
22 #ifdef USE_FTE\r
23 float __engine_check;\r
24 #endif\r
25 \r
26 string config_get(string key, string defaultvalue)\r
27 {\r
28         string s;\r
29         s = db_get(configdb, strcat("/s/", key));\r
30         if(s == "")\r
31                 return defaultvalue;\r
32         else\r
33                 return db_get(configdb, strcat("/v/", key));\r
34 }\r
35 \r
36 void CSQC_Init(void)\r
37 {\r
38 #ifdef USE_FTE\r
39 #pragma target ID\r
40         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
41         if(!__engine_check)\r
42         {\r
43                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
44                 localcmd("\ndisconnect\n");\r
45                 return;\r
46         }\r
47 #pragma target FTE\r
48 #endif\r
49         \r
50         float i;\r
51         CSQC_CheckEngine();\r
52 \r
53         configdb = db_create();\r
54         compressShortVector_init();\r
55 \r
56         drawfont = 0;\r
57         menu_visible = FALSE;\r
58         menu_show = menu_show_error;\r
59         menu_action = menu_sub_null;\r
60         using_gps = false;\r
61         maxclients = 255; // we later get the real maxclients to speed up stuff\r
62         //ctf_temp_1 = "";\r
63         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
64         //registercmd("ctf_menu");\r
65         registercmd("ons_map");\r
66         //registercmd("menu_action");\r
67         registercmd("sbar_columns_set");\r
68         registercmd("sbar_columns_help");\r
69 \r
70         registercmd("+button3");\r
71         registercmd("-button3");\r
72         registercmd("+button4");\r
73         registercmd("-button4");\r
74 \r
75         registercvar("sbar_usecsqc", "1");\r
76         registercvar("sbar_columns", "default", CVAR_SAVE);\r
77 \r
78         gametype = 0;\r
79 \r
80         gps_start = world;\r
81 \r
82         // sbar_fields uses strunzone on the titles!\r
83         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
84                 sbar_title[i] = strzone("(null)");\r
85 \r
86         postinit = false;\r
87 \r
88         teams = Sort_Spawn();\r
89         players = Sort_Spawn();\r
90         \r
91         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
92 }\r
93 \r
94 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
95 void CSQC_Shutdown(void)\r
96 {\r
97 #ifdef USE_FTE\r
98 #pragma TARGET id\r
99         if(!__engine_check)\r
100                 return 0;\r
101 #pragma TARGET fte\r
102 #endif\r
103 \r
104         remove(teams);\r
105         remove(players);\r
106         db_close(configdb);\r
107 \r
108         entity e;\r
109         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
110                         cvar_set(e.netname, e.message);\r
111 }\r
112 \r
113 .float has_team;\r
114 float SetTeam(entity o, float Team)\r
115 {\r
116         entity tm;\r
117         if(Team == -1) // leave\r
118         {\r
119                 if(o.has_team)\r
120                 {\r
121                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
122                         tm = GetTeam(o.team, false);\r
123                         tm.team_size -= 1;\r
124                         o.has_team = 0;\r
125                         return TRUE;\r
126                 }\r
127         }\r
128         else\r
129         {\r
130                 if not(o.has_team)\r
131                 {\r
132                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
133                         o.team = Team;\r
134                         tm = GetTeam(Team, true);\r
135                         tm.team_size += 1;\r
136                         o.has_team = 1;\r
137                         return TRUE;\r
138                 }\r
139                 else if(Team != o.team)\r
140                 {\r
141                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
142                         tm = GetTeam(o.team, false);\r
143                         tm.team_size -= 1;\r
144                         o.team = Team;\r
145                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
146                         tm = GetTeam(Team, true);\r
147                         tm.team_size += 1;\r
148                         return TRUE;\r
149                 }\r
150         }\r
151         return FALSE;\r
152 }\r
153 \r
154 void Playerchecker_Think()\r
155 {\r
156         float i;\r
157         for(i = 0; i < maxclients; ++i)\r
158         {\r
159                 if(getplayerkey(i, "name") == "")\r
160                 {\r
161                         if(playerslots[i].sort_prev)\r
162                         {\r
163                                 //print("playerchecker: KILL KILL KILL\n");\r
164                                 // player disconnected\r
165                                 SetTeam(playerslots[i], -1);\r
166                                 RemovePlayer(playerslots[i]);\r
167                                 playerslots[i].sort_prev = world;\r
168                                 playerslots[i].gotscores = 0;\r
169                         }\r
170                 }\r
171                 else\r
172                 {\r
173                         if not(playerslots[i].sort_prev)\r
174                         {\r
175                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
176                                 // player connected\r
177                                 if not(playerslots[i])\r
178                                         playerslots[i] = spawn();\r
179                                 playerslots[i].sv_entnum = i;\r
180                                 playerslots[i].gotscores = 0;\r
181                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
182                                 RegisterPlayer(playerslots[i]);\r
183                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
184                         }\r
185                 }\r
186         }\r
187         self.nextthink = time + 0.2;\r
188 }\r
189 \r
190 void PostInit(void)\r
191 {\r
192         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
193         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
194 \r
195         entity playerchecker;\r
196         playerchecker = spawn();\r
197         playerchecker.think = Playerchecker_Think;\r
198         playerchecker.nextthink = time + 0.2;\r
199 \r
200         postinit = true;\r
201 }\r
202 \r
203 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
204 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
205 float button_zoom;\r
206 void Cmd_Sbar_SetFields(float);\r
207 void Cmd_Sbar_Help(float);\r
208 float CSQC_ConsoleCommand(string strMessage)\r
209 {\r
210         float argc;\r
211         // Tokenize String\r
212         //argc = tokenize(strMessage);\r
213         argc = tokenizebyseparator(strMessage, " ");\r
214         \r
215         // Acquire Command\r
216         local string strCmd;\r
217         strCmd = argv(0);\r
218 \r
219         if(strCmd == "+button4") { // zoom\r
220                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
221                 button_zoom = 1;\r
222                 return false;\r
223         } else if(strCmd == "-button4") { // zoom\r
224                 button_zoom = 0;\r
225                 return false;\r
226         } else if(strCmd == "+button3") { // secondary\r
227                 button_attack2 = 1;\r
228                 return false;\r
229         } else if(strCmd == "-button3") { // secondary\r
230                 button_attack2 = 0;\r
231                 return false;\r
232         } else if(strCmd == "ons_map") {\r
233                 Cmd_ons_map();\r
234                 return true;\r
235         } else if(strCmd == "sbar_columns_set") {\r
236                 Cmd_Sbar_SetFields(argc);\r
237                 return true;\r
238         } else if(strCmd == "sbar_columns_help") {\r
239                 Cmd_Sbar_Help(argc);\r
240                 return true;\r
241         } else if(strCmd == "+showscores") {\r
242                 sb_showscores = true;\r
243                 return true;\r
244         } else if(strCmd == "-showscores") {\r
245                 sb_showscores = false;\r
246                 return true;\r
247         }\r
248         \r
249         return false;\r
250 }\r
251 \r
252 float GameCommand(string msg)\r
253 {\r
254         float argc;\r
255         argc = tokenize(msg);\r
256         string cmd;\r
257         cmd = argv(0);\r
258         if(cmd == "mv_download") {\r
259                 Cmd_MapVote_MapDownload(argc);\r
260                 return true;\r
261         }\r
262         else if(cmd == "settemp") {\r
263                 entity e;\r
264                 for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
265                         if(e.netname == argv(1))\r
266                                 goto saved;\r
267                 e = spawn();\r
268                 e.classname = "saved_cvar_value";\r
269                 e.netname = strzone(argv(1));\r
270                 e.message = strzone(cvar_string(argv(1)));\r
271 :saved\r
272                 cvar_set(argv(1), argv(2));\r
273         }\r
274         \r
275         return false;\r
276 }\r
277 \r
278 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
279 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
280 // All keys are in ascii.\r
281 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
282 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
283 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
284 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
285 {\r
286         local float bSkipKey;\r
287         bSkipKey = false;\r
288         \r
289         if(menu_visible)\r
290                 if(menu_action(bInputType, nPrimary, nSecondary))\r
291                         return TRUE;\r
292         return bSkipKey;\r
293 }\r
294 \r
295 // END REQUIRED CSQC FUNCTIONS\r
296 // --------------------------------------------------------------------------\r
297 \r
298 // --------------------------------------------------------------------------\r
299 // BEGIN OPTIONAL CSQC FUNCTIONS\r
300 void Ent_ReadONS()\r
301 {\r
302         entity gps;\r
303         using_gps = true;\r
304 \r
305         self.origin_x = ReadCoord();\r
306         self.origin_y = ReadCoord();\r
307         self.angles_y = ReadCoord();\r
308         self.origin_z = self.angles_x = self.angles_z = 0;\r
309 \r
310         for(gps = gps_start; gps; gps = gps.chain)\r
311         {\r
312                 if(gps == self)\r
313                         break;\r
314         }\r
315         if(!gps)\r
316         {\r
317                 self.chain = gps_start;\r
318                 gps_start = self;\r
319         }\r
320 }\r
321 \r
322 void Ent_RemoveONS()\r
323 {\r
324         if(gps_start == self)\r
325                 gps_start = self.chain;\r
326         else\r
327         {\r
328                 local entity ent;\r
329                 ent = gps_start;\r
330                         \r
331                 while(ent.chain != self && ent.chain != world)\r
332                         ent = ent.chain;\r
333                 if(ent.chain == self)\r
334                         ent.chain = self.chain;\r
335         }\r
336 }\r
337 \r
338 void Ent_Remove();\r
339 void Ent_ReadPlayerScore()\r
340 {\r
341         float i, Team, n;\r
342         float isNew;\r
343         entity o;\r
344 \r
345         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
346         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
347         isNew = !self.owner; // workaround for DP bug\r
348         n = ReadByte()-1;\r
349 \r
350 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
351         if(!isNew && n != self.sv_entnum)\r
352         {\r
353                 print("A CSQC entity changed its owner!\n");\r
354                 isNew = true;\r
355                 Ent_Remove();\r
356                 self.enttype = ENT_CLIENT_SCORES;\r
357         }\r
358 #endif\r
359 \r
360         self.sv_entnum = n;\r
361         Team = GetPlayerColor(self.sv_entnum);\r
362 \r
363         if not(playerslots[self.sv_entnum])\r
364                 playerslots[self.sv_entnum] = spawn();\r
365         o = self.owner = playerslots[self.sv_entnum];\r
366         o.sv_entnum = self.sv_entnum;\r
367         o.gotscores = 1;\r
368         if not(o.sort_prev)\r
369                 RegisterPlayer(o);\r
370 \r
371         SetTeam(o, Team);\r
372 \r
373 #if MAX_SCORE <= 3\r
374         for(i = 0; i < MAX_SCORE; ++i)\r
375                 o.(scores[i]) = ReadShort();\r
376 #else\r
377         float sf;\r
378 #if MAX_SCORE <= 8\r
379         sf = ReadByte();\r
380 #else\r
381         sf = ReadShort();\r
382 #endif\r
383         float p;\r
384         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
385                 if(sf & p)\r
386                         o.(scores[i]) = ReadShort();\r
387 #endif\r
388 \r
389         Sbar_UpdatePlayerPos(o);\r
390 }\r
391 \r
392 void Ent_ReadTeamScore()\r
393 {\r
394         float i;\r
395         entity o;\r
396         \r
397         self.team = ReadByte();\r
398         o = self.owner = GetTeam(self.team, true);\r
399 \r
400 #if MAX_TEAMSCORE <= 3\r
401         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
402                 o.(teamscores[i]) = ReadShort();\r
403 #else\r
404         float sf;\r
405 #if MAX_TEAMSCORE <= 8\r
406         sf = ReadByte();\r
407 #else\r
408         sf = ReadShort();\r
409 #endif\r
410         float p;\r
411         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
412                 if(sf & p)\r
413                         o.(teamscores[i]) = ReadShort();\r
414 #endif\r
415 \r
416         Sbar_UpdateTeamPos(o);\r
417 }\r
418 \r
419 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
420 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
421 void(float bIsNewEntity) CSQC_Ent_Update =\r
422 {\r
423         float msg, t;\r
424         t = ReadByte();\r
425 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
426         if(self.enttype)\r
427                 if(t != self.enttype)\r
428                 {\r
429                         print("A CSQC entity changed its type!\n");\r
430                         Ent_Remove();\r
431                 }\r
432 #endif\r
433         self.enttype = t;\r
434         if(self.enttype == ENT_CLIENT_ENTCS)\r
435         {\r
436                 self.sv_entnum = ReadByte()-1;\r
437 \r
438                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
439                 {\r
440                         switch(msg)\r
441                         {\r
442                         case ENTCS_MSG_ONS_GPS: Ent_ReadONS(); break;\r
443                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
444                         default:\r
445                                 error("unknown ENTCS_MSG type\n");\r
446                         }\r
447                 }\r
448         }\r
449         else if(self.enttype == ENT_CLIENT_SCORES)\r
450                 Ent_ReadPlayerScore();\r
451         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
452                 Ent_ReadTeamScore();\r
453         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
454                 Ent_PointParticles();\r
455         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
456                 Ent_RainOrSnow();\r
457         else if(self.enttype == ENT_CLIENT_LASER)\r
458                 Ent_Laser();\r
459         else\r
460                 error("unknown entity type in CSQC_Ent_Update\n");\r
461         \r
462 };\r
463 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
464 // used when an entity changes its type. For an entity that someone interacts\r
465 // with others, make sure it can no longer do so.\r
466 void Ent_Remove()\r
467 {\r
468         if(self.enttype == ENT_CLIENT_ENTCS)\r
469         {\r
470                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
471                 {\r
472                         if(gps_start == self)\r
473                                 gps_start = self.chain;\r
474                         else\r
475                         {\r
476                                 local entity ent;\r
477                                 ent = gps_start;\r
478                         \r
479                                 while(ent.chain != self && ent.chain != world)\r
480                                         ent = ent.chain;\r
481                                 if(ent.chain == self)\r
482                                         ent.chain = self.chain;\r
483                         }\r
484                 }\r
485         } else if(self.enttype == ENT_CLIENT_SCORES)\r
486         {\r
487                 if(self.owner)\r
488                 {\r
489                         SetTeam(self.owner, -1);\r
490                         if(self.owner.sort_prev)\r
491                                 RemovePlayer(self.owner);\r
492                         self.owner.sort_prev = NULL;\r
493                 }\r
494         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
495         {\r
496                 /*\r
497                 if(self.owner)\r
498                         RemoveTeam(self.owner);\r
499                 */\r
500                 // we don't NEED to remove them... they won't display anyway\r
501                 // plus, svqc never does this anyway\r
502         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
503         {\r
504                 Ent_PointParticles_Remove();\r
505         }\r
506 \r
507         self.enttype = 0;\r
508         self.classname = "";\r
509         self.draw = menu_sub_null;\r
510         // TODO possibly set more stuff to defaults\r
511 }\r
512 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
513 void CSQC_Ent_Remove()\r
514 {\r
515         if(self.enttype)\r
516                 Ent_Remove();\r
517         remove(self);\r
518 }\r
519 \r
520 void Gamemode_Init()\r
521 {\r
522         local string mapinfo, infoline;\r
523         local float len;\r
524         local float file;\r
525         local vector mi_min, mi_max;\r
526 \r
527         if(!strcasecmp(substring(mapname, 0, 5), "maps/"))\r
528                 shortmapname = substring(mapname, 5, 999);\r
529         else\r
530                 shortmapname = mapname;\r
531         len = strlen(shortmapname);\r
532         if(!strcasecmp(substring(shortmapname, len-4, 4), ".bsp"))\r
533                 shortmapname = substring(shortmapname, 0, len-4);\r
534         shortmapname = strzone(shortmapname);\r
535 \r
536         if(gametype == GAME_ONSLAUGHT) {\r
537                 mapinfo = strcat("maps/", minimapname, ".info");\r
538                 minimapname = strzone(strcat("gfx/", shortmapname, "_mini.tga"));\r
539 \r
540                 mi_min = world.mins;\r
541                 mi_max = world.maxs;\r
542                 \r
543                 file = fopen(mapinfo, FILE_READ);\r
544                 if(file >= 0) {\r
545                         while((infoline = fgets(file))) {\r
546                                 if(!strncasecmp(infoline, "mins", 4)) {\r
547                                         mi_min = stov(substring(infoline, 5, 999));\r
548                                 } else if(!strncasecmp(infoline, "maxs", 4)) {\r
549                                         mi_max = stov(substring(infoline, 5, 999));\r
550                                 } else if(strncasecmp(infoline, "//", 2)) { // don't print comment-style lines\r
551                                         print(strcat("mapinfo: ", infoline, "\n"));\r
552                                 }\r
553                         }\r
554                 } else {\r
555                         print(strcat("Map has no .info file (", mapinfo, ").\n"));\r
556                 }\r
557                 fclose(file);\r
558 \r
559                 print(strcat("Mins: ", vtos(mi_min), "    Maxs: ", vtos(mi_max), "\n"));\r
560                 \r
561                 mi_center = (mi_min + mi_max) * 0.5;\r
562                 mi_scale = mi_max - mi_min;\r
563                 \r
564                 \r
565                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
566                 precache_pic(minimapname);\r
567                 precache_pic("gfx/ons-cp-neutral.tga");\r
568                 precache_pic("gfx/ons-cp-red.tga");\r
569                 precache_pic("gfx/ons-cp-blue.tga");\r
570                 precache_pic("gfx/ons-frame.tga");\r
571                 precache_pic("gfx/ons-frame-team.tga");\r
572         } else if(gametype == GAME_KEYHUNT) {\r
573                 precache_pic("gfx/sb_key_carrying");\r
574                 precache_pic("gfx/sb_key_carrying_outline");\r
575         }\r
576 }\r
577 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
578 void CSQC_Parse_StuffCmd(string strMessage)\r
579 {\r
580         localcmd(strMessage);\r
581 }\r
582 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
583 void CSQC_Parse_Print(string strMessage)\r
584 {\r
585         print(strMessage);\r
586 }\r
587 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
588 void CSQC_Parse_CenterPrint(string strMessage)\r
589 {\r
590         cprint(strMessage);\r
591 }\r
592 \r
593 void CSQC_CheckRevision();\r
594 \r
595 void Gamemode_Init();\r
596 void Net_ReadScoresInfo()\r
597 {\r
598         float i;\r
599         gametype = ReadByte();\r
600         for(i = 0; i < MAX_SCORE; ++i)\r
601         {\r
602                 scores_label[i] = strzone(ReadString());\r
603                 scores_flags[i] = ReadByte();\r
604         }\r
605         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
606         {\r
607                 teamscores_label[i] = strzone(ReadString());\r
608                 teamscores_flags[i] = ReadByte();\r
609         }\r
610         Sbar_InitScores();\r
611         Gamemode_Init();\r
612 }\r
613 \r
614 void Net_ReadInit()\r
615 {\r
616         csqc_revision = ReadShort();\r
617         maxclients = ReadByte();\r
618         minstagib = ReadByte();\r
619 \r
620         CSQC_CheckRevision();\r
621 }\r
622 \r
623 string Net_ReadPicture()\r
624 {\r
625         string img;\r
626         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
627         {\r
628                 img = ReadPicture();\r
629                 print(strcat("Got Picture: ", img, "\n"));\r
630         } else {\r
631                 img = ReadString();\r
632                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
633                 float psize, i;\r
634                 psize = ReadShort();\r
635                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
636                 // Because then this could be optimized to first get all 4-byte-groups,\r
637                 // then the remaining 2, then the remaining 1\r
638                 for(i = 0; i < psize; ++i)\r
639                         ReadByte();\r
640         }\r
641         return img;\r
642 }\r
643 \r
644 void Net_Config()\r
645 {\r
646         string key, value;\r
647         key = ReadString();\r
648         value = ReadString();\r
649         db_put(configdb, strcat("/v/", key), value);\r
650         db_put(configdb, strcat("/s/", key), "1");\r
651 }\r
652 \r
653 void Net_ReadRace()\r
654 {\r
655         float b;\r
656 \r
657         b = ReadByte();\r
658 \r
659         switch(b)\r
660         {\r
661                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
662                         race_checkpoint = ReadByte();\r
663                         race_time = ReadShort();\r
664                         race_previousbesttime = ReadShort();\r
665                         if(race_previousbestname)\r
666                                 strunzone(race_previousbestname);\r
667                         race_previousbestname = strzone(ReadString());\r
668 \r
669                         race_checkpointtime = time;\r
670 \r
671                         if(race_checkpoint == 0)\r
672                                 race_laptime = time; // valid\r
673 \r
674                         break;\r
675 \r
676                 case RACE_NET_CHECKPOINT_CLEAR:\r
677                         race_laptime = 0;\r
678                         race_checkpointtime = 0;\r
679                         break;\r
680 \r
681                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
682                         race_laptime = ReadCoord();\r
683                         race_checkpointtime = -99999;\r
684                         // fall through\r
685                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
686                         race_nextcheckpoint = ReadByte();\r
687 \r
688                         race_nextbesttime = ReadShort();\r
689                         if(race_nextbestname)\r
690                                 strunzone(race_nextbestname);\r
691                         race_nextbestname = strzone(ReadString());\r
692                         break;\r
693 \r
694                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
695                         race_mycheckpoint = ReadByte();\r
696                         race_mycheckpointtime = time;\r
697                         race_mycheckpointdelta = ReadShort();\r
698                         race_mycheckpointlapsdelta = ReadByte();\r
699                         if(race_mycheckpointlapsdelta >= 128)\r
700                                 race_mycheckpointlapsdelta -= 256;\r
701                         if(race_mycheckpointenemy)\r
702                                 strunzone(race_mycheckpointenemy);\r
703                         race_mycheckpointenemy = strzone(ReadString());\r
704                         break;\r
705 \r
706                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
707                         race_othercheckpoint = ReadByte();\r
708                         race_othercheckpointtime = time;\r
709                         race_othercheckpointdelta = ReadShort();\r
710                         race_othercheckpointlapsdelta = ReadByte();\r
711                         if(race_othercheckpointlapsdelta >= 128)\r
712                                 race_othercheckpointlapsdelta -= 256;\r
713                         if(race_othercheckpointenemy)\r
714                                 strunzone(race_othercheckpointenemy);\r
715                         race_othercheckpointenemy = strzone(ReadString());\r
716                         break;\r
717         }\r
718 }\r
719 \r
720 void Net_ReadForceScoreboard()\r
721 {\r
722         sb_showscores_force = ReadByte();\r
723 }\r
724 \r
725 void Net_Reset()\r
726 {\r
727         race_laptime = 0;\r
728         race_checkpointtime = 0;\r
729 }\r
730 \r
731 void Net_ReadSpectating()\r
732 {\r
733         float newspectatee_status;\r
734         newspectatee_status = ReadByte();\r
735         if(newspectatee_status == player_localentnum)\r
736                 newspectatee_status = -1; // observing\r
737         if(newspectatee_status != spectatee_status)\r
738                 Net_Reset();\r
739         spectatee_status = newspectatee_status;\r
740 }\r
741 \r
742 void Net_ReadZoomNotify()\r
743 {\r
744         spectatorbutton_zoom = ReadByte();\r
745 }\r
746 \r
747 void Net_ReadSpawn()\r
748 {\r
749         zoomin_effect = 1;\r
750         current_viewzoom = 0.6;\r
751 }\r
752 \r
753 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
754 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
755 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
756 float CSQC_Parse_TempEntity()\r
757 {\r
758         local float bHandled;\r
759                 bHandled  = true;\r
760         // Acquire TE ID\r
761         local float nTEID;\r
762                 nTEID = ReadByte();\r
763 \r
764                 // NOTE: Could just do return instead of break...\r
765         switch(nTEID)\r
766         {\r
767                 case TE_CSQC_INIT:\r
768                         Net_ReadInit();\r
769                         bHandled = true;\r
770                         break;\r
771                 case TE_CSQC_MAPVOTE:\r
772                         Net_Mapvote();\r
773                         bHandled = true;\r
774                         break;\r
775                 case TE_CSQC_CONFIG:\r
776                         Net_Config();\r
777                         bHandled = true;\r
778                         break;\r
779                 case TE_CSQC_SCORESINFO:\r
780                         Net_ReadScoresInfo();\r
781                         bHandled = true;\r
782                         break;\r
783                 case TE_CSQC_RACE:\r
784                         Net_ReadRace();\r
785                         bHandled = true;\r
786                         break;\r
787                 case TE_CSQC_FORCESCOREBOARD:\r
788                         Net_ReadForceScoreboard();\r
789                         bHandled = true;\r
790                         break;\r
791                 case TE_CSQC_SPECTATING:\r
792                         Net_ReadSpectating();\r
793                         bHandled = true;\r
794                         break;\r
795                 case 13: // TE_BEAM\r
796                         Net_GrapplingHook();\r
797                         bHandled = true;\r
798                         break;\r
799                 case TE_CSQC_SPAWN:\r
800                         Net_ReadSpawn();\r
801                         bHandled = true;\r
802                         break;\r
803                 case TE_CSQC_ZOOMNOTIFY:\r
804                         Net_ReadZoomNotify();\r
805                         bHandled = true;\r
806                         break;\r
807                 default:\r
808                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
809                         bHandled = false;\r
810                         break;\r
811         }\r
812         \r
813         if(!postinit)\r
814                 PostInit();\r
815                 \r
816         return bHandled;\r
817 }\r
818 \r
819 // COMMIT-TODO: Update if necessare, before committing\r
820 void CSQC_CheckRevision()\r
821 {\r
822         if(csqc_revision == CSQC_REVISION)\r
823         {\r
824                 print("^2SVQC and CSQC revisions are compatible.\n");\r
825         } else if(csqc_revision < CSQC_REVISION) {\r
826                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
827         } else if(csqc_revision > CSQC_REVISION) {\r
828                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
829                 print("^1Please update to a newer version.\n");\r
830         }\r
831 }\r