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add a test csse for the blur: "blurtest" (only when compiled with -DBLURTEST)
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string config_get(string key, string defaultvalue)\r
45 {\r
46         string s;\r
47         s = db_get(configdb, strcat("/s/", key));\r
48         if(s == "")\r
49                 return defaultvalue;\r
50         else\r
51                 return db_get(configdb, strcat("/v/", key));\r
52 }\r
53 \r
54 string forcefog;\r
55 void WaypointSprite_Load();\r
56 void CSQC_Init(void)\r
57 {\r
58 #ifdef USE_FTE\r
59 #pragma target ID\r
60         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
61         if(!__engine_check)\r
62         {\r
63                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
64                 localcmd("\ndisconnect\n");\r
65                 return;\r
66         }\r
67 #pragma target FTE\r
68 #endif\r
69         \r
70         float i;\r
71         CSQC_CheckEngine();\r
72         dprint_load();\r
73 \r
74         configdb = db_create();\r
75         binddb = db_create();\r
76         tempdb = db_create();\r
77         compressShortVector_init();\r
78 \r
79         drawfont = 0;\r
80         menu_visible = FALSE;\r
81         menu_show = menu_show_error;\r
82         menu_action = menu_sub_null;\r
83         maxclients = 255; // we later get the real maxclients to speed up stuff\r
84         //ctf_temp_1 = "";\r
85         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
86         //registercmd("ctf_menu");\r
87         registercmd("ons_map");\r
88         //registercmd("menu_action");\r
89         registercmd("sbar_columns_set");\r
90         registercmd("sbar_columns_help");\r
91 \r
92         registercmd("+button3");\r
93         registercmd("-button3");\r
94         registercmd("+button4");\r
95         registercmd("-button4");\r
96 \r
97         registercvar("sbar_usecsqc", "1");\r
98         registercvar("sbar_columns", "default", CVAR_SAVE);\r
99 \r
100         gametype = 0;\r
101 \r
102         // sbar_fields uses strunzone on the titles!\r
103         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
104                 sbar_title[i] = strzone("(null)");\r
105 \r
106         postinit = false;\r
107 \r
108         teams = Sort_Spawn();\r
109         players = Sort_Spawn();\r
110         \r
111         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
112 \r
113         cvar_clientsettemp("_supports_weaponpriority", "1");\r
114 \r
115 \r
116 \r
117 \r
118         cs_project_is_b0rked = TRUE;\r
119         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
120         R_SetView(VF_FOV, '90 90 0');\r
121         R_SetView(VF_ORIGIN, '0 0 0');\r
122         R_SetView(VF_ANGLES, '0 0 0');\r
123         R_SetView(VF_PERSPECTIVE, 1);\r
124         makevectors('0 0 0');\r
125         vector v;\r
126         v = cs_project(v_forward);\r
127         if(v_x - 320 < +1)\r
128         if(v_x - 320 > -1)\r
129         if(v_y - 240 < +1)\r
130         if(v_y - 240 > -1)\r
131                 cs_project_is_b0rked = FALSE;\r
132 \r
133         WaypointSprite_Load();\r
134 }\r
135 \r
136 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
137 void CSQC_Shutdown(void)\r
138 {\r
139 #ifdef USE_FTE\r
140 #pragma TARGET id\r
141         if(!__engine_check)\r
142                 return 0;\r
143 #pragma TARGET fte\r
144 #endif\r
145 \r
146         remove(teams);\r
147         remove(players);\r
148         db_close(configdb);\r
149         db_close(binddb);\r
150         db_close(tempdb);\r
151 \r
152         cvar_clientsettemp_restore();\r
153 }\r
154 \r
155 .float has_team;\r
156 float SetTeam(entity o, float Team)\r
157 {\r
158         entity tm;\r
159         if(Team == -1) // leave\r
160         {\r
161                 if(o.has_team)\r
162                 {\r
163                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
164                         tm = GetTeam(o.team, false);\r
165                         tm.team_size -= 1;\r
166                         o.has_team = 0;\r
167                         return TRUE;\r
168                 }\r
169         }\r
170         else\r
171         {\r
172                 if not(o.has_team)\r
173                 {\r
174                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
175                         o.team = Team;\r
176                         tm = GetTeam(Team, true);\r
177                         tm.team_size += 1;\r
178                         o.has_team = 1;\r
179                         return TRUE;\r
180                 }\r
181                 else if(Team != o.team)\r
182                 {\r
183                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
184                         tm = GetTeam(o.team, false);\r
185                         tm.team_size -= 1;\r
186                         o.team = Team;\r
187                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
188                         tm = GetTeam(Team, true);\r
189                         tm.team_size += 1;\r
190                         return TRUE;\r
191                 }\r
192         }\r
193         return FALSE;\r
194 }\r
195 \r
196 void Playerchecker_Think()\r
197 {\r
198         float i;\r
199         entity e;\r
200         for(i = 0; i < maxclients; ++i)\r
201         {\r
202                 e = playerslots[i];\r
203                 if(GetPlayerName(i) == "")\r
204                 {\r
205                         if(e.sort_prev)\r
206                         {\r
207                                 //print("playerchecker: KILL KILL KILL\n");\r
208                                 // player disconnected\r
209                                 SetTeam(e, -1);\r
210                                 RemovePlayer(e);\r
211                                 e.sort_prev = world;\r
212                                 //e.gotscores = 0;\r
213                         }\r
214                 }\r
215                 else\r
216                 {\r
217                         if not(e.sort_prev)\r
218                         {\r
219                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
220                                 // player connected\r
221                                 if not(e)\r
222                                         playerslots[i] = e = spawn();\r
223                                 e.sv_entnum = i;\r
224                                 //e.gotscores = 0; // we might already have the scores...\r
225                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
226                                 RegisterPlayer(e);\r
227                                 Sbar_UpdatePlayerPos(e);\r
228                         }\r
229                 }\r
230         }\r
231         self.nextthink = time + 0.2;\r
232 }\r
233 \r
234 void Porto_Init();\r
235 void PostInit(void)\r
236 {\r
237         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
238         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
239 \r
240         entity playerchecker;\r
241         playerchecker = spawn();\r
242         playerchecker.think = Playerchecker_Think;\r
243         playerchecker.nextthink = time + 0.2;\r
244 \r
245         Porto_Init();\r
246 \r
247         postinit = true;\r
248 }\r
249 \r
250 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
251 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
252 float button_zoom;\r
253 void Cmd_Sbar_SetFields(float);\r
254 void Cmd_Sbar_Help(float);\r
255 float CSQC_ConsoleCommand(string strMessage)\r
256 {\r
257         float argc;\r
258         // Tokenize String\r
259         //argc = tokenize(strMessage);\r
260         argc = tokenize_sane(strMessage);\r
261         \r
262         // Acquire Command\r
263         local string strCmd;\r
264         strCmd = argv(0);\r
265 \r
266         if(strCmd == "+button4") { // zoom\r
267                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
268                 if(ignore_plus_zoom)\r
269                 {\r
270                         --ignore_plus_zoom;\r
271                         return false;\r
272                 }\r
273                 button_zoom = 1;\r
274                 return true;\r
275         } else if(strCmd == "-button4") { // zoom\r
276                 if(ignore_minus_zoom)\r
277                 {\r
278                         --ignore_minus_zoom;\r
279                         return false;\r
280                 }\r
281                 button_zoom = 0;\r
282                 return true;\r
283         } else if(strCmd == "+button3") { // secondary\r
284                 button_attack2 = 1;\r
285                 return false;\r
286         } else if(strCmd == "-button3") { // secondary\r
287                 button_attack2 = 0;\r
288                 return false;\r
289         } else if(strCmd == "+showscores") {\r
290                 sb_showscores = true;\r
291                 return true;\r
292         } else if(strCmd == "-showscores") {\r
293                 sb_showscores = false;\r
294                 return true;\r
295         }\r
296         \r
297         return false;\r
298 }\r
299 \r
300 float GameCommand(string msg)\r
301 {\r
302         float argc;\r
303         argc = tokenize_sane(msg);\r
304         string cmd;\r
305         cmd = argv(0);\r
306         if(cmd == "mv_download") {\r
307                 Cmd_MapVote_MapDownload(argc);\r
308                 return true;\r
309         }\r
310         else if(cmd == "settemp") {\r
311                 cvar_clientsettemp(argv(1), argv(2));\r
312         }\r
313         else if(cmd == "radar") {\r
314                 ons_showmap = !ons_showmap;\r
315         }\r
316         else if(cmd == "sbar_columns_set") {\r
317                 Cmd_Sbar_SetFields(argc);\r
318         }\r
319         else if(cmd == "sbar_columns_help") {\r
320                 Cmd_Sbar_Help(argc);\r
321         }\r
322 #ifdef BLURTEST\r
323         else if(cmd == "blurtest") {\r
324                 blurtest_time0 = time;\r
325                 blurtest_time1 = time + stof(argv(1));\r
326                 blurtest_radius = stof(argv(2));\r
327                 blurtest_power = stof(argv(3));\r
328         }\r
329 #endif\r
330         \r
331         return false;\r
332 }\r
333 \r
334 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
335 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
336 // All keys are in ascii.\r
337 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
338 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
339 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
340 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
341 {\r
342         local float bSkipKey;\r
343         bSkipKey = false;\r
344         \r
345         if(menu_visible)\r
346                 if(menu_action(bInputType, nPrimary, nSecondary))\r
347                         return TRUE;\r
348         return bSkipKey;\r
349 }\r
350 \r
351 // END REQUIRED CSQC FUNCTIONS\r
352 // --------------------------------------------------------------------------\r
353 \r
354 // --------------------------------------------------------------------------\r
355 // BEGIN OPTIONAL CSQC FUNCTIONS\r
356 void Ent_ReadEntCS()\r
357 {\r
358         InterpolateOrigin_Undo();\r
359 \r
360         self.classname = "entcs_receiver";\r
361         self.sv_entnum = ReadByte() - 1;\r
362         self.origin_x = ReadShort();\r
363         self.origin_y = ReadShort();\r
364         self.origin_z = ReadShort();\r
365         self.angles_y = ReadByte() * 360.0 / 256;\r
366         self.origin_z = self.angles_x = self.angles_z = 0;\r
367 \r
368         InterpolateOrigin_Note();\r
369 }\r
370 \r
371 void Ent_RemoveEntCS()\r
372 {\r
373 }\r
374 \r
375 void Ent_Remove();\r
376 void Ent_ReadPlayerScore()\r
377 {\r
378         float i, n;\r
379         float isNew;\r
380         entity o;\r
381 \r
382         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
383         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
384         isNew = !self.owner; // workaround for DP bug\r
385         n = ReadByte()-1;\r
386 \r
387 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
388         if(!isNew && n != self.sv_entnum)\r
389         {\r
390                 print("A CSQC entity changed its owner!\n");\r
391                 isNew = true;\r
392                 Ent_Remove();\r
393                 self.enttype = ENT_CLIENT_SCORES;\r
394         }\r
395 #endif\r
396 \r
397         self.sv_entnum = n;\r
398 \r
399         if not(playerslots[self.sv_entnum])\r
400                 playerslots[self.sv_entnum] = spawn();\r
401         o = self.owner = playerslots[self.sv_entnum];\r
402         o.sv_entnum = self.sv_entnum;\r
403         o.gotscores = 1;\r
404 \r
405         //if not(o.sort_prev)\r
406         //      RegisterPlayer(o);\r
407         //playerchecker will do this for us later, if it has not already done so\r
408 \r
409 #if MAX_SCORE <= 3\r
410         for(i = 0; i < MAX_SCORE; ++i)\r
411                 o.(scores[i]) = ReadShort();\r
412 #else\r
413         float sf;\r
414 #if MAX_SCORE <= 8\r
415         sf = ReadByte();\r
416 #else\r
417         sf = ReadShort();\r
418 #endif\r
419         float p;\r
420         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
421                 if(sf & p)\r
422                         o.(scores[i]) = ReadShort();\r
423 #endif\r
424 \r
425         if(o.sort_prev)\r
426                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
427 }\r
428 \r
429 void Ent_ReadTeamScore()\r
430 {\r
431         float i;\r
432         entity o;\r
433         \r
434         self.team = ReadByte();\r
435         o = self.owner = GetTeam(self.team, true);\r
436 \r
437 #if MAX_TEAMSCORE <= 3\r
438         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
439                 o.(teamscores[i]) = ReadShort();\r
440 #else\r
441         float sf;\r
442 #if MAX_TEAMSCORE <= 8\r
443         sf = ReadByte();\r
444 #else\r
445         sf = ReadShort();\r
446 #endif\r
447         float p;\r
448         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
449                 if(sf & p)\r
450                         o.(teamscores[i]) = ReadShort();\r
451 #endif\r
452 \r
453         Sbar_UpdateTeamPos(o);\r
454 }\r
455 \r
456 void Ent_Nagger()\r
457 {\r
458         float nags;\r
459 \r
460         nags = ReadByte();\r
461 \r
462         if(nags & 128)\r
463         {\r
464                 if(vote_called_vote)\r
465                         strunzone(vote_called_vote);\r
466                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
467         }\r
468 \r
469         ready_waiting = (nags & 1);\r
470         ready_waiting_for_me = (nags & 2);\r
471         vote_waiting = (nags & 4);\r
472         vote_waiting_for_me = (nags & 8);\r
473 }\r
474 \r
475 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
476 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
477 void Ent_RadarLink();\r
478 void(float bIsNewEntity) CSQC_Ent_Update =\r
479 {\r
480         float t;\r
481         t = ReadByte();\r
482 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
483         if(self.enttype)\r
484                 if(t != self.enttype)\r
485                 {\r
486                         print("A CSQC entity changed its type!\n");\r
487                         Ent_Remove();\r
488                 }\r
489 #endif\r
490         self.enttype = t;\r
491         if(self.enttype == ENT_CLIENT_ENTCS)\r
492                 Ent_ReadEntCS();\r
493         else if(self.enttype == ENT_CLIENT_SCORES)\r
494                 Ent_ReadPlayerScore();\r
495         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
496                 Ent_ReadTeamScore();\r
497         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
498                 Ent_PointParticles();\r
499         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
500                 Ent_RainOrSnow();\r
501         else if(self.enttype == ENT_CLIENT_LASER)\r
502                 Ent_Laser();\r
503         else if(self.enttype == ENT_CLIENT_NAGGER)\r
504                 Ent_Nagger();\r
505         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
506                 Ent_WaypointSprite();\r
507         else if(self.enttype == ENT_CLIENT_RADARLINK)\r
508                 Ent_RadarLink();\r
509         else\r
510                 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
511         \r
512 };\r
513 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
514 // used when an entity changes its type. For an entity that someone interacts\r
515 // with others, make sure it can no longer do so.\r
516 void Ent_Remove()\r
517 {\r
518         float i;\r
519         if(self.enttype == ENT_CLIENT_ENTCS)\r
520         {\r
521                 Ent_RemoveEntCS();\r
522         } else if(self.enttype == ENT_CLIENT_SCORES)\r
523         {\r
524                 if(self.owner)\r
525                 {\r
526                         SetTeam(self.owner, -1);\r
527                         self.owner.gotscores = 0;\r
528                         for(i = 0; i < MAX_SCORE; ++i)\r
529                                 self.owner.(scores[i]) = 0; // clear all scores\r
530                 }\r
531         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
532         {\r
533                 /*\r
534                 if(self.owner)\r
535                         RemoveTeam(self.owner);\r
536                 */\r
537                 // we don't NEED to remove them... they won't display anyway\r
538                 // plus, svqc never does this anyway\r
539         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
540         {\r
541                 Ent_PointParticles_Remove();\r
542         }\r
543         else if(self.enttype == ENT_CLIENT_WAYPOINT)\r
544                 Ent_RemoveWaypointSprite();\r
545 \r
546         self.enttype = 0;\r
547         self.classname = "";\r
548         self.draw = menu_sub_null;\r
549         // TODO possibly set more stuff to defaults\r
550 }\r
551 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
552 void CSQC_Ent_Remove()\r
553 {\r
554         if(self.enttype)\r
555                 Ent_Remove();\r
556         remove(self);\r
557 }\r
558 \r
559 void Gamemode_Init()\r
560 {\r
561         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
562         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
563         shortmapname = mi_shortname;\r
564 \r
565         if(precache_pic(minimapname) == "")\r
566         {\r
567                 // but maybe we have a non-clever minimap\r
568                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
569                 if(precache_pic(minimapname) == "")\r
570                         minimapname = ""; // FAIL\r
571                 else\r
572                         get_mi_min_max_texcoords(0); // load new texcoords\r
573         }\r
574 \r
575         mi_center = (mi_min + mi_max) * 0.5;\r
576         mi_scale = mi_max - mi_min;\r
577         minimapname = strzone(minimapname);\r
578 \r
579         if(gametype == GAME_ONSLAUGHT) {\r
580                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
581                 precache_pic("gfx/ons-cp-neutral.tga");\r
582                 precache_pic("gfx/ons-cp-red.tga");\r
583                 precache_pic("gfx/ons-cp-blue.tga");\r
584                 precache_pic("gfx/ons-frame.tga");\r
585                 precache_pic("gfx/ons-frame-team.tga");\r
586         } else if(gametype == GAME_KEYHUNT) {\r
587                 precache_pic("gfx/sb_key_carrying");\r
588                 precache_pic("gfx/sb_key_carrying_outline");\r
589         }\r
590 }\r
591 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
592 void CSQC_Parse_StuffCmd(string strMessage)\r
593 {\r
594         localcmd(strMessage);\r
595 }\r
596 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
597 void CSQC_Parse_Print(string strMessage)\r
598 {\r
599         print(ColorTranslateRGB(strMessage));\r
600 }\r
601 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
602 void CSQC_Parse_CenterPrint(string strMessage)\r
603 {\r
604         cprint(ColorTranslateRGB(strMessage));\r
605 }\r
606 \r
607 void CSQC_CheckRevision();\r
608 \r
609 void Fog_Force()\r
610 {\r
611         // TODO somehow thwart prvm_globalset client ...\r
612 \r
613         if(forcefog != "")\r
614                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
615 }\r
616 \r
617 void Net_ReadFog()\r
618 {\r
619         if(forcefog)\r
620                 strunzone(forcefog);\r
621         ReadCoord(); // ignore fog interval\r
622         forcefog = strzone(ReadString());\r
623 }\r
624 \r
625 void Gamemode_Init();\r
626 void Net_ReadScoresInfo()\r
627 {\r
628         float i;\r
629         gametype = ReadByte();\r
630         for(i = 0; i < MAX_SCORE; ++i)\r
631         {\r
632                 scores_label[i] = strzone(ReadString());\r
633                 scores_flags[i] = ReadByte();\r
634         }\r
635         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
636         {\r
637                 teamscores_label[i] = strzone(ReadString());\r
638                 teamscores_flags[i] = ReadByte();\r
639         }\r
640         Sbar_InitScores();\r
641         Gamemode_Init();\r
642 }\r
643 \r
644 void Net_ReadInit()\r
645 {\r
646         float i;\r
647         csqc_revision = ReadShort();\r
648         maxclients = ReadByte();\r
649         for(i = 0; i < 24; ++i)\r
650                 weaponimpulse[i] = ReadByte() - 1;\r
651         hook_shotorigin_x = ReadCoord();\r
652         hook_shotorigin_y = ReadCoord();\r
653         hook_shotorigin_z = ReadCoord();\r
654         CSQC_CheckRevision();\r
655 }\r
656 \r
657 string Net_ReadPicture()\r
658 {\r
659         string img;\r
660         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
661         {\r
662                 img = ReadPicture();\r
663                 print(strcat("Got Picture: ", img, "\n"));\r
664         } else {\r
665                 img = ReadString();\r
666                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
667                 float psize, i;\r
668                 psize = ReadShort();\r
669                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
670                 // Because then this could be optimized to first get all 4-byte-groups,\r
671                 // then the remaining 2, then the remaining 1\r
672                 for(i = 0; i < psize; ++i)\r
673                         ReadByte();\r
674         }\r
675         return img;\r
676 }\r
677 \r
678 void Net_Config()\r
679 {\r
680         string key, value;\r
681         key = ReadString();\r
682         value = ReadString();\r
683         db_put(configdb, strcat("/v/", key), value);\r
684         db_put(configdb, strcat("/s/", key), "1");\r
685 }\r
686 \r
687 void Net_ReadRace()\r
688 {\r
689         float b;\r
690 \r
691         b = ReadByte();\r
692 \r
693         switch(b)\r
694         {\r
695                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
696                         race_checkpoint = ReadByte();\r
697                         race_time = ReadShort();\r
698                         race_previousbesttime = ReadShort();\r
699                         if(race_previousbestname)\r
700                                 strunzone(race_previousbestname);\r
701                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
702 \r
703                         race_checkpointtime = time;\r
704 \r
705                         if(race_checkpoint == 0)\r
706                                 race_laptime = time; // valid\r
707 \r
708                         break;\r
709 \r
710                 case RACE_NET_CHECKPOINT_CLEAR:\r
711                         race_laptime = 0;\r
712                         race_checkpointtime = 0;\r
713                         break;\r
714 \r
715                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
716                         race_laptime = ReadCoord();\r
717                         race_checkpointtime = -99999;\r
718                         // fall through\r
719                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
720                         race_nextcheckpoint = ReadByte();\r
721 \r
722                         race_nextbesttime = ReadShort();\r
723                         if(race_nextbestname)\r
724                                 strunzone(race_nextbestname);\r
725                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
726                         break;\r
727 \r
728                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
729                         race_mycheckpoint = ReadByte();\r
730                         race_mycheckpointtime = time;\r
731                         race_mycheckpointdelta = ReadShort();\r
732                         race_mycheckpointlapsdelta = ReadByte();\r
733                         if(race_mycheckpointlapsdelta >= 128)\r
734                                 race_mycheckpointlapsdelta -= 256;\r
735                         if(race_mycheckpointenemy)\r
736                                 strunzone(race_mycheckpointenemy);\r
737                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
738                         break;\r
739 \r
740                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
741                         race_othercheckpoint = ReadByte();\r
742                         race_othercheckpointtime = time;\r
743                         race_othercheckpointdelta = ReadShort();\r
744                         race_othercheckpointlapsdelta = ReadByte();\r
745                         if(race_othercheckpointlapsdelta >= 128)\r
746                                 race_othercheckpointlapsdelta -= 256;\r
747                         if(race_othercheckpointenemy)\r
748                                 strunzone(race_othercheckpointenemy);\r
749                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
750                         break;\r
751         }\r
752 }\r
753 \r
754 void Net_ReadForceScoreboard()\r
755 {\r
756         sb_showscores_force = ReadByte();\r
757 }\r
758 \r
759 void Net_Reset()\r
760 {\r
761         float i;\r
762         race_laptime = 0;\r
763         race_checkpointtime = 0;\r
764         for(i = 0; i < 24; ++i)\r
765                 angles_held_status[i] = 0;\r
766 }\r
767 \r
768 void Net_ReadSpectating()\r
769 {\r
770         float newspectatee_status;\r
771         newspectatee_status = ReadByte();\r
772         if(newspectatee_status == player_localentnum)\r
773                 newspectatee_status = -1; // observing\r
774         if(newspectatee_status != spectatee_status)\r
775                 Net_Reset();\r
776         spectatee_status = newspectatee_status;\r
777 }\r
778 \r
779 void Net_ReadZoomNotify()\r
780 {\r
781         spectatorbutton_zoom = ReadByte();\r
782 }\r
783 \r
784 void Net_ReadSpawn()\r
785 {\r
786         zoomin_effect = 1;\r
787         current_viewzoom = 0.6;\r
788 }\r
789 \r
790 void Net_ReadWarmupStage()\r
791 {\r
792         warmup_stage = ReadByte();\r
793 }\r
794 \r
795 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
796 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
797 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
798 void Net_ReadHoldAngles();\r
799 float CSQC_Parse_TempEntity()\r
800 {\r
801         local float bHandled;\r
802                 bHandled  = true;\r
803         // Acquire TE ID\r
804         local float nTEID;\r
805                 nTEID = ReadByte();\r
806 \r
807                 // NOTE: Could just do return instead of break...\r
808         switch(nTEID)\r
809         {\r
810                 case TE_CSQC_INIT:\r
811                         Net_ReadInit();\r
812                         bHandled = true;\r
813                         break;\r
814                 case TE_CSQC_MAPVOTE:\r
815                         Net_Mapvote();\r
816                         bHandled = true;\r
817                         break;\r
818                 case TE_CSQC_CONFIG:\r
819                         Net_Config();\r
820                         bHandled = true;\r
821                         break;\r
822                 case TE_CSQC_SCORESINFO:\r
823                         Net_ReadScoresInfo();\r
824                         bHandled = true;\r
825                         break;\r
826                 case TE_CSQC_RACE:\r
827                         Net_ReadRace();\r
828                         bHandled = true;\r
829                         break;\r
830                 case TE_CSQC_FORCESCOREBOARD:\r
831                         Net_ReadForceScoreboard();\r
832                         bHandled = true;\r
833                         break;\r
834                 case TE_CSQC_SPECTATING:\r
835                         Net_ReadSpectating();\r
836                         bHandled = true;\r
837                         break;\r
838                 case 13: // TE_BEAM\r
839                         Net_GrapplingHook();\r
840                         bHandled = true;\r
841                         break;\r
842                 case TE_CSQC_SPAWN:\r
843                         Net_ReadSpawn();\r
844                         bHandled = true;\r
845                         break;\r
846                 case TE_CSQC_ZOOMNOTIFY:\r
847                         Net_ReadZoomNotify();\r
848                         bHandled = true;\r
849                         break;\r
850                 case TE_CSQC_HOLDANGLES:\r
851                         Net_ReadHoldAngles();\r
852                         bHandled = true;\r
853                         break;\r
854                 case TE_CSQC_WARMUP:\r
855                         Net_ReadWarmupStage();\r
856                         bHandled = true;\r
857                         break;\r
858                 case TE_CSQC_FOG:\r
859                         Net_ReadFog();\r
860                         bHandled = true;\r
861                         break;\r
862                 default:\r
863                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
864                         bHandled = false;\r
865                         break;\r
866         }\r
867         \r
868         if(!postinit)\r
869                 PostInit();\r
870                 \r
871         return bHandled;\r
872 }\r
873 \r
874 // COMMIT-TODO: Update if necessare, before committing\r
875 void CSQC_CheckRevision()\r
876 {\r
877         if(csqc_revision == CSQC_REVISION)\r
878         {\r
879                 print("^2SVQC and CSQC revisions are compatible.\n");\r
880         } else if(csqc_revision < CSQC_REVISION) {\r
881                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
882         } else if(csqc_revision > CSQC_REVISION) {\r
883                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
884                 print("^1Please update to a newer version.\n");\r
885         }\r
886 }\r
887 \r
888 string getcommandkey(string text, string command)\r
889 {\r
890         string keys;\r
891         float n, j, k, l;\r
892 \r
893         if (!sbar_showbinds)\r
894                 return text;\r
895 \r
896         keys = db_get(binddb, command);\r
897         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
898         {\r
899                 if (!keys) \r
900                 {\r
901                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
902                         for(j = 0; j < n; ++j)\r
903                         {\r
904                                 k = stof(argv(j));\r
905                                 if(k != -1) \r
906                                 {\r
907                                         if ("" == keys)\r
908                                                 keys = keynumtostring(k);\r
909                                         else\r
910                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
911 \r
912                                         ++l;\r
913                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
914                                 }\r
915                         \r
916                         }\r
917                         db_put(binddb, command, keys);\r
918                 }\r
919         }\r
920         \r
921         if ("" == keys) {\r
922                 if (sbar_showbinds > 1)\r
923                         return strcat(text, " (not bound)");\r
924                 else\r
925                         return text;\r
926         }\r
927         else if (sbar_showbinds > 1)\r
928                 return strcat(text, " (", keys, ")");\r
929         else\r
930                 return keys;\r
931 }\r