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crosshair_hittest feature: blur out the crosshair if the shot can't hit the crosshair...
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 void WaypointSprite_Load();\r
46 void CSQC_Init(void)\r
47 {\r
48 #ifdef USE_FTE\r
49 #pragma target ID\r
50         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
51         if(!__engine_check)\r
52         {\r
53                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
54                 localcmd("\ndisconnect\n");\r
55                 return;\r
56         }\r
57 #pragma target FTE\r
58 #endif\r
59         \r
60         check_unacceptable_compiler_bugs();\r
61 \r
62         float i;\r
63         CSQC_CheckEngine();\r
64         dprint_load();\r
65 \r
66         binddb = db_create();\r
67         tempdb = db_create();\r
68         compressShortVector_init();\r
69 \r
70         drawfont = 0;\r
71         menu_visible = FALSE;\r
72         menu_show = menu_show_error;\r
73         menu_action = menu_sub_null;\r
74 \r
75         for(i = 0; i < 255; ++i)\r
76                 if(getplayerkey(i, "viewentity") == "")\r
77                         break;\r
78         maxclients = i;\r
79 \r
80         //ctf_temp_1 = "";\r
81         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
82         //registercmd("ctf_menu");\r
83         registercmd("ons_map");\r
84         //registercmd("menu_action");\r
85 \r
86         registercmd("+button3");\r
87         registercmd("-button3");\r
88         registercmd("+button4");\r
89         registercmd("-button4");\r
90 \r
91 #ifndef CAMERATEST\r
92         if(isdemo())\r
93         {\r
94 #endif\r
95                 registercmd("+forward");registercmd("-forward");\r
96                 registercmd("+back");registercmd("-back");\r
97                 registercmd("+moveup");registercmd("-moveup");\r
98                 registercmd("+movedown");registercmd("-movedown");\r
99                 registercmd("+moveright");registercmd("-moveright");\r
100                 registercmd("+moveleft");registercmd("-moveleft");\r
101                 registercmd("+roll_right");registercmd("-roll_right");\r
102                 registercmd("+roll_left");registercmd("-roll_left");\r
103 #ifndef CAMERATEST\r
104         }\r
105 #endif\r
106         registercvar("sbar_usecsqc", "1");\r
107         registercvar("sbar_columns", "default", CVAR_SAVE);\r
108 \r
109         gametype = 0;\r
110 \r
111         // sbar_fields uses strunzone on the titles!\r
112         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
113                 sbar_title[i] = strzone("(null)");\r
114 \r
115         postinit = false;\r
116 \r
117         teams = Sort_Spawn();\r
118         players = Sort_Spawn();\r
119 \r
120         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
121 \r
122         cvar_clientsettemp("_supports_weaponpriority", "1");\r
123 \r
124 \r
125 \r
126 \r
127         cs_project_is_b0rked = TRUE;\r
128         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
129         R_SetView(VF_FOV, '90 90 0');\r
130         R_SetView(VF_ORIGIN, '0 0 0');\r
131         R_SetView(VF_ANGLES, '0 0 0');\r
132         R_SetView(VF_PERSPECTIVE, 1);\r
133         makevectors('0 0 0');\r
134         vector v;\r
135         v = cs_project(v_forward);\r
136         if(v_x - 320 < +1)\r
137         if(v_x - 320 > -1)\r
138         if(v_y - 240 < +1)\r
139         if(v_y - 240 > -1)\r
140                 cs_project_is_b0rked = FALSE;\r
141 \r
142         RegisterWeapons();\r
143 \r
144         WaypointSprite_Load();\r
145 \r
146         Projectile_Precache();\r
147         GibSplash_Precache();\r
148         Casings_Precache();\r
149         DamageInfo_Precache();\r
150 \r
151         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
152         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
153         shortmapname = mi_shortname;\r
154 \r
155         if(precache_pic(minimapname) == "")\r
156         {\r
157                 // but maybe we have a non-clever minimap\r
158                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
159                 if(precache_pic(minimapname) == "")\r
160                         minimapname = ""; // FAIL\r
161                 else\r
162                         get_mi_min_max_texcoords(0); // load new texcoords\r
163         }\r
164 \r
165         mi_center = (mi_min + mi_max) * 0.5;\r
166         mi_scale = mi_max - mi_min;\r
167         minimapname = strzone(minimapname);\r
168 }\r
169 \r
170 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
171 void CSQC_Shutdown(void)\r
172 {\r
173 #ifdef USE_FTE\r
174 #pragma TARGET id\r
175         if(!__engine_check)\r
176                 return 0;\r
177 #pragma TARGET fte\r
178 #endif\r
179 \r
180         remove(teams);\r
181         remove(players);\r
182         db_close(binddb);\r
183         db_close(tempdb);\r
184 \r
185         cvar_clientsettemp_restore();\r
186 \r
187         if(camera_active)\r
188                 cvar_set("chase_active",ftos(chase_active_backup));\r
189 }\r
190 \r
191 .float has_team;\r
192 float SetTeam(entity o, float Team)\r
193 {\r
194         entity tm;\r
195         if(Team == -1) // leave\r
196         {\r
197                 if(o.has_team)\r
198                 {\r
199                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
200                         tm = GetTeam(o.team, false);\r
201                         tm.team_size -= 1;\r
202                         o.has_team = 0;\r
203                         return TRUE;\r
204                 }\r
205         }\r
206         else\r
207         {\r
208                 if not(o.has_team)\r
209                 {\r
210                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
211                         o.team = Team;\r
212                         tm = GetTeam(Team, true);\r
213                         tm.team_size += 1;\r
214                         o.has_team = 1;\r
215                         return TRUE;\r
216                 }\r
217                 else if(Team != o.team)\r
218                 {\r
219                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
220                         tm = GetTeam(o.team, false);\r
221                         tm.team_size -= 1;\r
222                         o.team = Team;\r
223                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
224                         tm = GetTeam(Team, true);\r
225                         tm.team_size += 1;\r
226                         return TRUE;\r
227                 }\r
228         }\r
229         return FALSE;\r
230 }\r
231 \r
232 void Playerchecker_Think()\r
233 {\r
234         float i;\r
235         entity e;\r
236         for(i = 0; i < maxclients; ++i)\r
237         {\r
238                 e = playerslots[i];\r
239                 if(GetPlayerName(i) == "")\r
240                 {\r
241                         if(e.sort_prev)\r
242                         {\r
243                                 //print("playerchecker: KILL KILL KILL\n");\r
244                                 // player disconnected\r
245                                 SetTeam(e, -1);\r
246                                 RemovePlayer(e);\r
247                                 e.sort_prev = world;\r
248                                 //e.gotscores = 0;\r
249                         }\r
250                 }\r
251                 else\r
252                 {\r
253                         if not(e.sort_prev)\r
254                         {\r
255                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
256                                 // player connected\r
257                                 if not(e)\r
258                                         playerslots[i] = e = spawn();\r
259                                 e.sv_entnum = i;\r
260                                 //e.gotscores = 0; // we might already have the scores...\r
261                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
262                                 RegisterPlayer(e);\r
263                                 Sbar_UpdatePlayerPos(e);\r
264                         }\r
265                 }\r
266         }\r
267         self.nextthink = time + 0.2;\r
268 }\r
269 \r
270 void Porto_Init();\r
271 void TrueAim_Init();\r
272 void PostInit(void)\r
273 {\r
274         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
275         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
276 \r
277         entity playerchecker;\r
278         playerchecker = spawn();\r
279         playerchecker.think = Playerchecker_Think;\r
280         playerchecker.nextthink = time + 0.2;\r
281 \r
282         Porto_Init();\r
283         TrueAim_Init();\r
284 \r
285         postinit = true;\r
286 }\r
287 \r
288 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
289 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
290 float button_zoom;\r
291 void Cmd_Sbar_SetFields(float);\r
292 void Cmd_Sbar_Help(float);\r
293 float CSQC_ConsoleCommand(string strMessage)\r
294 {\r
295         float argc;\r
296         // Tokenize String\r
297         //argc = tokenize(strMessage);\r
298         argc = tokenize_console(strMessage);\r
299 \r
300         // Acquire Command\r
301         local string strCmd;\r
302         strCmd = argv(0);\r
303 \r
304         if(strCmd == "+button4") { // zoom\r
305                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
306                 if(ignore_plus_zoom)\r
307                 {\r
308                         --ignore_plus_zoom;\r
309                         return false;\r
310                 }\r
311                 button_zoom = 1;\r
312                 return true;\r
313         } else if(strCmd == "-button4") { // zoom\r
314                 if(ignore_minus_zoom)\r
315                 {\r
316                         --ignore_minus_zoom;\r
317                         return false;\r
318                 }\r
319                 button_zoom = 0;\r
320                 return true;\r
321         } else if(strCmd == "+button3") { // secondary\r
322                 button_attack2 = 1;\r
323                 return false;\r
324         } else if(strCmd == "-button3") { // secondary\r
325                 button_attack2 = 0;\r
326                 return false;\r
327         } else if(strCmd == "+showscores") {\r
328                 sb_showscores = true;\r
329                 return true;\r
330         } else if(strCmd == "-showscores") {\r
331                 sb_showscores = false;\r
332                 return true;\r
333         }\r
334 \r
335         if(camera_active)\r
336         if(strCmd == "+forward" || strCmd == "-back") {\r
337                 ++camera_direction_x;\r
338                 return true;\r
339         } else if(strCmd == "-forward" || strCmd == "+back") {\r
340                 --camera_direction_x;\r
341                 return true;\r
342         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
343                 --camera_direction_y;\r
344                 return true;\r
345         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
346                 ++camera_direction_y;\r
347                 return true;\r
348         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
349                 ++camera_direction_z;\r
350                 return true;\r
351         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
352                 --camera_direction_z;\r
353                 return true;\r
354         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
355                 ++camera_roll;\r
356                 return true;\r
357         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
358                 --camera_roll;\r
359                 return true;\r
360         }\r
361 \r
362         return false;\r
363 }\r
364 \r
365 .vector view_ofs;\r
366 entity debug_shotorg;\r
367 void ShotOrg_Draw()\r
368 {\r
369         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
370         self.angles = view_angles;\r
371         self.angles_x = -self.angles_x;\r
372         if not(self.cnt)\r
373                 R_AddEntity(self);\r
374 }\r
375 void ShotOrg_Draw2D()\r
376 {\r
377         vector coord2d_topleft, coord2d_topright, coord2d;\r
378         string s;\r
379         vector fs;\r
380 \r
381         s = vtos(self.view_ofs);\r
382         s = substring(s, 1, strlen(s) - 2);\r
383         if(tokenize_console(s) == 3)\r
384                 s = strcat(argv(0), " ", argv(1), " ", argv(2));\r
385 \r
386         coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);\r
387         coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);\r
388 \r
389         fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE));\r
390 \r
391         coord2d = coord2d_topleft;\r
392         if(fs_x < 8)\r
393         {\r
394                 coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;\r
395                 fs = '8 8 0';\r
396         }\r
397         coord2d_y -= fs_y;\r
398         coord2d_z = 0;\r
399         drawstring(coord2d, s, fs, '1 1 1', 1, 0);\r
400 }\r
401 \r
402 void ShotOrg_Spawn()\r
403 {\r
404         debug_shotorg = spawn();\r
405         debug_shotorg.draw = ShotOrg_Draw;\r
406         debug_shotorg.draw2d = ShotOrg_Draw2D;\r
407         debug_shotorg.renderflags = RF_VIEWMODEL;\r
408         debug_shotorg.effects = EF_FULLBRIGHT;\r
409         precache_model("models/shotorg_adjuster.md3");\r
410         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
411         debug_shotorg.scale = 2;\r
412         debug_shotorg.view_ofs = '25 8 -8';\r
413 }\r
414 \r
415 void GameCommand(string msg)\r
416 {\r
417         float argc;\r
418         argc = tokenize_console(msg);\r
419 \r
420         if(argv(0) == "help" || argc == 0)\r
421         {\r
422                 print("Usage: sv_cmd COMMAND..., where possible commands are:\n");\r
423                 print("  settemp cvar value\n");\r
424                 print("  radar\n");\r
425                 print("  sbar_columns_set ...\n");\r
426                 print("  sbar_columns_help\n");\r
427                 GameCommand_Generic("help");\r
428         }\r
429 \r
430         if(GameCommand_Generic(msg))\r
431                 return;\r
432 \r
433         string cmd;\r
434         cmd = argv(0);\r
435         if(cmd == "mv_download") {\r
436                 Cmd_MapVote_MapDownload(argc);\r
437         }\r
438         else if(cmd == "settemp") {\r
439                 cvar_clientsettemp(argv(1), argv(2));\r
440         }\r
441         else if(cmd == "radar") {\r
442                 ons_showmap = !ons_showmap;\r
443         }\r
444         else if(cmd == "sbar_columns_set") {\r
445                 Cmd_Sbar_SetFields(argc);\r
446         }\r
447         else if(cmd == "sbar_columns_help") {\r
448                 Cmd_Sbar_Help(argc);\r
449         }\r
450 #ifdef BLURTEST\r
451         else if(cmd == "blurtest") {\r
452                 blurtest_time0 = time;\r
453                 blurtest_time1 = time + stof(argv(1));\r
454                 blurtest_radius = stof(argv(2));\r
455                 blurtest_power = stof(argv(3));\r
456         }\r
457 #endif\r
458         else if(cmd == "shotorg_move") {\r
459                 if(!debug_shotorg)\r
460                         ShotOrg_Spawn();\r
461                 else\r
462                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
463                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
464         }\r
465         else if(cmd == "shotorg_movez") {\r
466                 if(!debug_shotorg)\r
467                         ShotOrg_Spawn();\r
468                 else\r
469                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
470                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
471         }\r
472         else if(cmd == "shotorg_set") {\r
473                 if(!debug_shotorg)\r
474                         ShotOrg_Spawn();\r
475                 else\r
476                         debug_shotorg.view_ofs = stov(argv(1));\r
477                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
478         }\r
479         else if(cmd == "shotorg_setz") {\r
480                 if(!debug_shotorg)\r
481                         ShotOrg_Spawn();\r
482                 else\r
483                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
484                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
485         }\r
486         else if(cmd == "shotorg_toggle_hide") {\r
487                 if(debug_shotorg)\r
488                 {\r
489                         debug_shotorg.cnt = !debug_shotorg.cnt;\r
490                 }\r
491         }\r
492         else if(cmd == "shotorg_end") {\r
493                 if(debug_shotorg)\r
494                 {\r
495                         print(vtos(debug_shotorg.view_ofs), "\n");\r
496                         remove(debug_shotorg);\r
497                         debug_shotorg = world;\r
498                 }\r
499                 localcmd("sv_cmd debug_shotorg\n");\r
500         }\r
501         else\r
502         {\r
503                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
504         }\r
505 \r
506         return;\r
507 }\r
508 \r
509 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
510 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
511 // All keys are in ascii.\r
512 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
513 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
514 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
515 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
516 {\r
517         local float bSkipKey;\r
518         bSkipKey = false;\r
519 \r
520         if(menu_visible)\r
521                 if(menu_action(bInputType, nPrimary, nSecondary))\r
522                         return TRUE;\r
523         return bSkipKey;\r
524 }\r
525 \r
526 // END REQUIRED CSQC FUNCTIONS\r
527 // --------------------------------------------------------------------------\r
528 \r
529 // --------------------------------------------------------------------------\r
530 // BEGIN OPTIONAL CSQC FUNCTIONS\r
531 void Ent_ReadEntCS()\r
532 {\r
533         InterpolateOrigin_Undo();\r
534 \r
535         self.classname = "entcs_receiver";\r
536         self.sv_entnum = ReadByte() - 1;\r
537         self.origin_x = ReadShort();\r
538         self.origin_y = ReadShort();\r
539         self.origin_z = ReadShort();\r
540         self.angles_y = ReadByte() * 360.0 / 256;\r
541         self.origin_z = self.angles_x = self.angles_z = 0;\r
542 \r
543         InterpolateOrigin_Note();\r
544 }\r
545 \r
546 void Ent_Remove();\r
547 \r
548 void Ent_RemovePlayerScore()\r
549 {\r
550         float i;\r
551 \r
552         if(self.owner)\r
553         {\r
554                 SetTeam(self.owner, -1);\r
555                 self.owner.gotscores = 0;\r
556                 for(i = 0; i < MAX_SCORE; ++i)\r
557                         self.owner.(scores[i]) = 0; // clear all scores\r
558         }\r
559 }\r
560 \r
561 void Ent_ReadPlayerScore()\r
562 {\r
563         float i, n;\r
564         float isNew;\r
565         entity o;\r
566 \r
567         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
568         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
569         isNew = !self.owner; // workaround for DP bug\r
570         n = ReadByte()-1;\r
571 \r
572 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
573         if(!isNew && n != self.sv_entnum)\r
574         {\r
575                 print("A CSQC entity changed its owner!\n");\r
576                 isNew = true;\r
577                 Ent_Remove();\r
578                 self.enttype = ENT_CLIENT_SCORES;\r
579         }\r
580 #endif\r
581 \r
582         self.sv_entnum = n;\r
583 \r
584         if not(playerslots[self.sv_entnum])\r
585                 playerslots[self.sv_entnum] = spawn();\r
586         o = self.owner = playerslots[self.sv_entnum];\r
587         o.sv_entnum = self.sv_entnum;\r
588         o.gotscores = 1;\r
589 \r
590         //if not(o.sort_prev)\r
591         //      RegisterPlayer(o);\r
592         //playerchecker will do this for us later, if it has not already done so\r
593 \r
594 #if MAX_SCORE <= 3\r
595         for(i = 0; i < MAX_SCORE; ++i)\r
596                 o.(scores[i]) = ReadShort();\r
597 #else\r
598         float sf;\r
599 #if MAX_SCORE <= 8\r
600         sf = ReadByte();\r
601 #else\r
602         sf = ReadShort();\r
603 #endif\r
604         float p;\r
605         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
606                 if(sf & p)\r
607                         o.(scores[i]) = ReadShort();\r
608 #endif\r
609 \r
610         if(o.sort_prev)\r
611                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
612 \r
613         self.entremove = Ent_RemovePlayerScore;\r
614 }\r
615 \r
616 void Ent_ReadTeamScore()\r
617 {\r
618         float i;\r
619         entity o;\r
620 \r
621         self.team = ReadByte();\r
622         o = self.owner = GetTeam(self.team, true);\r
623 \r
624 #if MAX_TEAMSCORE <= 3\r
625         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
626                 o.(teamscores[i]) = ReadShort();\r
627 #else\r
628         float sf;\r
629 #if MAX_TEAMSCORE <= 8\r
630         sf = ReadByte();\r
631 #else\r
632         sf = ReadShort();\r
633 #endif\r
634         float p;\r
635         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
636                 if(sf & p)\r
637                         o.(teamscores[i]) = ReadShort();\r
638 #endif\r
639 \r
640         Sbar_UpdateTeamPos(o);\r
641 }\r
642 \r
643 void Net_Reset()\r
644 {\r
645 }\r
646 \r
647 void Ent_ClientData()\r
648 {\r
649         float f;\r
650         float newspectatee_status;\r
651 \r
652         f = ReadByte();\r
653 \r
654         sb_showscores_force = (f & 1);\r
655 \r
656         if(f & 2)\r
657         {\r
658                 newspectatee_status = ReadByte();\r
659                 if(newspectatee_status == player_localentnum)\r
660                         newspectatee_status = -1; // observing\r
661         }\r
662         else\r
663                 newspectatee_status = 0;\r
664 \r
665         spectatorbutton_zoom = (f & 4);\r
666 \r
667         if(f & 8)\r
668         {\r
669                 angles_held_status = 1;\r
670                 angles_held_x = ReadAngle();\r
671                 angles_held_y = ReadAngle();\r
672                 angles_held_z = 0;\r
673         }\r
674         else\r
675                 angles_held_status = 0;\r
676 \r
677         if(newspectatee_status != spectatee_status)\r
678         {\r
679                 // clear race stuff\r
680                 race_laptime = 0;\r
681                 race_checkpointtime = 0;\r
682         }\r
683         spectatee_status = newspectatee_status;\r
684 }\r
685 \r
686 void Ent_Nagger()\r
687 {\r
688         float nags, i, j, b, f;\r
689 \r
690         nags = ReadByte();\r
691 \r
692         if(nags & 128)\r
693         {\r
694                 if(vote_called_vote)\r
695                         strunzone(vote_called_vote);\r
696                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
697         }\r
698 \r
699         if(nags & 1)\r
700         {\r
701                 for(j = 0; j < maxclients; ++j)\r
702                         if(playerslots[j])\r
703                                 playerslots[j].ready = 1;\r
704                 for(i = 1; i <= maxclients; i += 8)\r
705                 {\r
706                         f = ReadByte();\r
707                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)\r
708                                 if not(f & b)\r
709                                         if(playerslots[j])\r
710                                                 playerslots[j].ready = 0;\r
711                 }\r
712         }\r
713 \r
714         ready_waiting = (nags & 1);\r
715         ready_waiting_for_me = (nags & 2);\r
716         vote_waiting = (nags & 4);\r
717         vote_waiting_for_me = (nags & 8);\r
718         warmup_stage = (nags & 16);\r
719 }\r
720 \r
721 void Ent_RandomSeed()\r
722 {\r
723         float s;\r
724         prandom_debug();\r
725         s = ReadShort();\r
726         psrandom(s);\r
727 }\r
728 \r
729 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
730 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
731 void Ent_RadarLink();\r
732 void Ent_Init();\r
733 void Ent_ScoresInfo();\r
734 void(float bIsNewEntity) CSQC_Ent_Update =\r
735 {\r
736         float t;\r
737         float savetime;\r
738         t = ReadByte();\r
739 \r
740         // set up the "time" global for received entities to be correct for interpolation purposes\r
741         savetime = time;\r
742         if(servertime)\r
743         {\r
744                 time = servertime;\r
745         }\r
746         else\r
747         {\r
748                 serverprevtime = time;\r
749                 serverdeltatime = getstatf(STAT_SYS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);\r
750                 time = serverprevtime + serverdeltatime;\r
751         }\r
752 \r
753 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
754         if(self.enttype)\r
755                 if(t != self.enttype)\r
756                 {\r
757                         print("A CSQC entity changed its type!\n");\r
758                         Ent_Remove();\r
759                 }\r
760 #endif\r
761         self.enttype = t;\r
762         switch(t)\r
763         {\r
764                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
765                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
766                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
767                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
768                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
769                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
770                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
771                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
772                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
773                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
774                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(); break;\r
775                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(); break;\r
776                 case ENT_CLIENT_CASING: Ent_Casing(); break;\r
777                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
778                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
779                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
780                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
781                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
782                 case ENT_CLIENT_WALL: Ent_Wall(); break;\r
783                 default:\r
784                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
785                         break;\r
786         }\r
787 \r
788         time = savetime;\r
789 };\r
790 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
791 // used when an entity changes its type. For an entity that someone interacts\r
792 // with others, make sure it can no longer do so.\r
793 void Ent_Remove()\r
794 {\r
795         if(self.entremove)\r
796                 self.entremove();\r
797 \r
798         self.enttype = 0;\r
799         self.classname = "";\r
800         self.draw = menu_sub_null;\r
801         self.entremove = menu_sub_null;\r
802         // TODO possibly set more stuff to defaults\r
803 }\r
804 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
805 void CSQC_Ent_Remove()\r
806 {\r
807         if(self.enttype)\r
808                 Ent_Remove();\r
809         remove(self);\r
810 }\r
811 \r
812 void Gamemode_Init()\r
813 {\r
814         if(gametype == GAME_ONSLAUGHT) {\r
815                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
816                 precache_pic("gfx/ons-cp-neutral.tga");\r
817                 precache_pic("gfx/ons-cp-red.tga");\r
818                 precache_pic("gfx/ons-cp-blue.tga");\r
819                 precache_pic("gfx/ons-frame.tga");\r
820                 precache_pic("gfx/ons-frame-team.tga");\r
821         } else if(gametype == GAME_KEYHUNT) {\r
822                 precache_pic("gfx/sb_key_carrying");\r
823                 precache_pic("gfx/sb_key_carrying_outline");\r
824         }\r
825 }\r
826 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
827 void CSQC_Parse_StuffCmd(string strMessage)\r
828 {\r
829         localcmd(strMessage);\r
830 }\r
831 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
832 void CSQC_Parse_Print(string strMessage)\r
833 {\r
834         print(ColorTranslateRGB(strMessage));\r
835 }\r
836 \r
837 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.\r
838 void CSQC_Parse_CenterPrint(string strMessage)\r
839 {\r
840         centerprint(strMessage);\r
841 }\r
842 \r
843 void Fog_Force()\r
844 {\r
845         // TODO somehow thwart prvm_globalset client ...\r
846 \r
847         if(forcefog != "")\r
848                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
849 }\r
850 \r
851 void Gamemode_Init();\r
852 void Ent_ScoresInfo()\r
853 {\r
854         float i;\r
855         self.classname = "ent_client_scores_info";\r
856         gametype = ReadByte();\r
857         for(i = 0; i < MAX_SCORE; ++i)\r
858         {\r
859                 scores_label[i] = strzone(ReadString());\r
860                 scores_flags[i] = ReadByte();\r
861         }\r
862         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
863         {\r
864                 teamscores_label[i] = strzone(ReadString());\r
865                 teamscores_flags[i] = ReadByte();\r
866         }\r
867         Sbar_InitScores();\r
868         Gamemode_Init();\r
869 }\r
870 \r
871 void Ent_Init()\r
872 {\r
873         float i;\r
874         self.classname = "ent_client_init";\r
875 \r
876         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th\r
877 \r
878         for(i = 0; i < 24; ++i)\r
879                 weaponimpulse[i] = ReadByte() - 1;\r
880         hook_shotorigin_x = ReadCoord();\r
881         hook_shotorigin_y = ReadCoord();\r
882         hook_shotorigin_z = ReadCoord();\r
883 \r
884         if(forcefog)\r
885                 strunzone(forcefog);\r
886         forcefog = strzone(ReadString());\r
887 \r
888         if(!postinit)\r
889                 PostInit();\r
890 }\r
891 \r
892 void Net_ReadRace()\r
893 {\r
894         float b;\r
895 \r
896         b = ReadByte();\r
897 \r
898         switch(b)\r
899         {\r
900                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
901                         race_checkpoint = ReadByte();\r
902                         race_time = ReadShort();\r
903                         race_previousbesttime = ReadShort();\r
904                         if(race_previousbestname)\r
905                                 strunzone(race_previousbestname);\r
906                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
907 \r
908                         race_checkpointtime = time;\r
909 \r
910                         if(race_checkpoint == 0)\r
911                                 race_laptime = time; // valid\r
912 \r
913                         break;\r
914 \r
915                 case RACE_NET_CHECKPOINT_CLEAR:\r
916                         race_laptime = 0;\r
917                         race_checkpointtime = 0;\r
918                         break;\r
919 \r
920                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
921                         race_laptime = ReadCoord();\r
922                         race_checkpointtime = -99999;\r
923                         // fall through\r
924                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
925                         race_nextcheckpoint = ReadByte();\r
926 \r
927                         race_nextbesttime = ReadShort();\r
928                         if(race_nextbestname)\r
929                                 strunzone(race_nextbestname);\r
930                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
931                         break;\r
932 \r
933                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
934                         race_mycheckpoint = ReadByte();\r
935                         race_mycheckpointtime = time;\r
936                         race_mycheckpointdelta = ReadShort();\r
937                         race_mycheckpointlapsdelta = ReadByte();\r
938                         if(race_mycheckpointlapsdelta >= 128)\r
939                                 race_mycheckpointlapsdelta -= 256;\r
940                         if(race_mycheckpointenemy)\r
941                                 strunzone(race_mycheckpointenemy);\r
942                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
943                         break;\r
944 \r
945                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
946                         race_othercheckpoint = ReadByte();\r
947                         race_othercheckpointtime = time;\r
948                         race_othercheckpointdelta = ReadShort();\r
949                         race_othercheckpointlapsdelta = ReadByte();\r
950                         if(race_othercheckpointlapsdelta >= 128)\r
951                                 race_othercheckpointlapsdelta -= 256;\r
952                         if(race_othercheckpointenemy)\r
953                                 strunzone(race_othercheckpointenemy);\r
954                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
955                         break;\r
956         }\r
957 }\r
958 \r
959 void Net_ReadSpawn()\r
960 {\r
961         zoomin_effect = 1;\r
962         current_viewzoom = 0.6;\r
963 }\r
964 \r
965 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
966 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
967 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
968 float CSQC_Parse_TempEntity()\r
969 {\r
970         local float bHandled;\r
971                 bHandled  = true;\r
972         // Acquire TE ID\r
973         local float nTEID;\r
974                 nTEID = ReadByte();\r
975 \r
976                 // NOTE: Could just do return instead of break...\r
977         switch(nTEID)\r
978         {\r
979                 case TE_CSQC_PICTURE:\r
980                         Net_MapVote_Picture();\r
981                         bHandled = true;\r
982                         break;\r
983                 case TE_CSQC_RACE:\r
984                         Net_ReadRace();\r
985                         bHandled = true;\r
986                         break;\r
987                 case 13: // TE_BEAM\r
988                         Net_GrapplingHook();\r
989                         bHandled = true;\r
990                         break;\r
991                 case TE_CSQC_SPAWN:\r
992                         Net_ReadSpawn();\r
993                         bHandled = true;\r
994                         break;\r
995                 case TE_CSQC_ZCURVEPARTICLES:\r
996                         Net_ReadZCurveParticles();\r
997                         bHandled = true;\r
998                         break;\r
999                 case TE_CSQC_NEXGUNBEAMPARTICLE:\r
1000                         Net_ReadNexgunBeamParticle();\r
1001                         bHandled = true;\r
1002                         break;\r
1003         case TE_CSQC_LIGHTNINGARC:\r
1004             Net_ReadLightningarc();\r
1005             bHandled = true;\r
1006             break;\r
1007                 default:\r
1008                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
1009                         bHandled = false;\r
1010                         break;\r
1011         }\r
1012 \r
1013         return bHandled;\r
1014 }\r
1015 \r
1016 string getcommandkey(string text, string command)\r
1017 {\r
1018         string keys;\r
1019         float n, j, k, l;\r
1020 \r
1021         if (!sbar_showbinds)\r
1022                 return text;\r
1023 \r
1024         keys = db_get(binddb, command);\r
1025         if (!keys)\r
1026         {\r
1027                 n = tokenize(findkeysforcommand(command)); // uses '...' strings\r
1028                 for(j = 0; j < n; ++j)\r
1029                 {\r
1030                         k = stof(argv(j));\r
1031                         if(k != -1)\r
1032                         {\r
1033                                 if ("" == keys)\r
1034                                         keys = keynumtostring(k);\r
1035                                 else\r
1036                                         keys = strcat(keys, ", ", keynumtostring(k));\r
1037 \r
1038                                 ++l;\r
1039                                 if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1040                         }\r
1041 \r
1042                 }\r
1043                 db_put(binddb, command, keys);\r
1044         }\r
1045 \r
1046         if ("" == keys) {\r
1047                 if (sbar_showbinds > 1)\r
1048                         return strcat(text, " (not bound)");\r
1049                 else\r
1050                         return text;\r
1051         }\r
1052         else if (sbar_showbinds > 1)\r
1053                 return strcat(text, " (", keys, ")");\r
1054         else\r
1055                 return keys;\r
1056 }\r