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1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 // let's make this a general data buffer...\r
41 float using_gps;\r
42 \r
43 #ifdef USE_FTE\r
44 float __engine_check;\r
45 #endif\r
46 \r
47 string config_get(string key, string defaultvalue)\r
48 {\r
49         string s;\r
50         s = db_get(configdb, strcat("/s/", key));\r
51         if(s == "")\r
52                 return defaultvalue;\r
53         else\r
54                 return db_get(configdb, strcat("/v/", key));\r
55 }\r
56 \r
57 string forcefog;\r
58 void CSQC_Init(void)\r
59 {\r
60 #ifdef USE_FTE\r
61 #pragma target ID\r
62         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
63         if(!__engine_check)\r
64         {\r
65                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
66                 localcmd("\ndisconnect\n");\r
67                 return;\r
68         }\r
69 #pragma target FTE\r
70 #endif\r
71         \r
72         float i;\r
73         CSQC_CheckEngine();\r
74 \r
75         configdb = db_create();\r
76         binddb = db_create();\r
77         compressShortVector_init();\r
78 \r
79         drawfont = 0;\r
80         menu_visible = FALSE;\r
81         menu_show = menu_show_error;\r
82         menu_action = menu_sub_null;\r
83         using_gps = false;\r
84         maxclients = 255; // we later get the real maxclients to speed up stuff\r
85         //ctf_temp_1 = "";\r
86         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
87         //registercmd("ctf_menu");\r
88         registercmd("ons_map");\r
89         //registercmd("menu_action");\r
90         registercmd("sbar_columns_set");\r
91         registercmd("sbar_columns_help");\r
92 \r
93         registercmd("+button3");\r
94         registercmd("-button3");\r
95         registercmd("+button4");\r
96         registercmd("-button4");\r
97 \r
98         registercvar("sbar_usecsqc", "1");\r
99         registercvar("sbar_columns", "default", CVAR_SAVE);\r
100 \r
101         gametype = 0;\r
102 \r
103         gps_start = world;\r
104 \r
105         // sbar_fields uses strunzone on the titles!\r
106         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
107                 sbar_title[i] = strzone("(null)");\r
108 \r
109         postinit = false;\r
110 \r
111         teams = Sort_Spawn();\r
112         players = Sort_Spawn();\r
113         \r
114         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
115 \r
116         cvar_clientsettemp("_supports_weaponpriority", "1");\r
117 }\r
118 \r
119 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
120 void CSQC_Shutdown(void)\r
121 {\r
122 #ifdef USE_FTE\r
123 #pragma TARGET id\r
124         if(!__engine_check)\r
125                 return 0;\r
126 #pragma TARGET fte\r
127 #endif\r
128 \r
129         remove(teams);\r
130         remove(players);\r
131         db_close(configdb);\r
132         db_close(binddb);\r
133 \r
134         cvar_clientsettemp_restore();\r
135 }\r
136 \r
137 .float has_team;\r
138 float SetTeam(entity o, float Team)\r
139 {\r
140         entity tm;\r
141         if(Team == -1) // leave\r
142         {\r
143                 if(o.has_team)\r
144                 {\r
145                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
146                         tm = GetTeam(o.team, false);\r
147                         tm.team_size -= 1;\r
148                         o.has_team = 0;\r
149                         return TRUE;\r
150                 }\r
151         }\r
152         else\r
153         {\r
154                 if not(o.has_team)\r
155                 {\r
156                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
157                         o.team = Team;\r
158                         tm = GetTeam(Team, true);\r
159                         tm.team_size += 1;\r
160                         o.has_team = 1;\r
161                         return TRUE;\r
162                 }\r
163                 else if(Team != o.team)\r
164                 {\r
165                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
166                         tm = GetTeam(o.team, false);\r
167                         tm.team_size -= 1;\r
168                         o.team = Team;\r
169                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
170                         tm = GetTeam(Team, true);\r
171                         tm.team_size += 1;\r
172                         return TRUE;\r
173                 }\r
174         }\r
175         return FALSE;\r
176 }\r
177 \r
178 void Playerchecker_Think()\r
179 {\r
180         float i;\r
181         for(i = 0; i < maxclients; ++i)\r
182         {\r
183                 if(getplayerkey(i, "name") == "")\r
184                 {\r
185                         if(playerslots[i].sort_prev)\r
186                         {\r
187                                 //print("playerchecker: KILL KILL KILL\n");\r
188                                 // player disconnected\r
189                                 SetTeam(playerslots[i], -1);\r
190                                 RemovePlayer(playerslots[i]);\r
191                                 playerslots[i].sort_prev = world;\r
192                                 playerslots[i].gotscores = 0;\r
193                         }\r
194                 }\r
195                 else\r
196                 {\r
197                         if not(playerslots[i].sort_prev)\r
198                         {\r
199                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
200                                 // player connected\r
201                                 if not(playerslots[i])\r
202                                         playerslots[i] = spawn();\r
203                                 playerslots[i].sv_entnum = i;\r
204                                 playerslots[i].gotscores = 0;\r
205                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
206                                 RegisterPlayer(playerslots[i]);\r
207                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
208                         }\r
209                 }\r
210         }\r
211         self.nextthink = time + 0.2;\r
212 }\r
213 \r
214 void Porto_Init();\r
215 void PostInit(void)\r
216 {\r
217         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
218         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
219 \r
220         entity playerchecker;\r
221         playerchecker = spawn();\r
222         playerchecker.think = Playerchecker_Think;\r
223         playerchecker.nextthink = time + 0.2;\r
224 \r
225         Porto_Init();\r
226 \r
227         postinit = true;\r
228 }\r
229 \r
230 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
231 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
232 float button_zoom;\r
233 void Cmd_Sbar_SetFields(float);\r
234 void Cmd_Sbar_Help(float);\r
235 float CSQC_ConsoleCommand(string strMessage)\r
236 {\r
237         float argc;\r
238         // Tokenize String\r
239         //argc = tokenize(strMessage);\r
240         argc = tokenizebyseparator(strMessage, " ");\r
241         \r
242         // Acquire Command\r
243         local string strCmd;\r
244         strCmd = argv(0);\r
245 \r
246         if(strCmd == "+button4") { // zoom\r
247                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
248                 if(ignore_plus_zoom)\r
249                 {\r
250                         --ignore_plus_zoom;\r
251                         return false;\r
252                 }\r
253                 button_zoom = 1;\r
254                 return true;\r
255         } else if(strCmd == "-button4") { // zoom\r
256                 if(ignore_minus_zoom)\r
257                 {\r
258                         --ignore_minus_zoom;\r
259                         return false;\r
260                 }\r
261                 button_zoom = 0;\r
262                 return true;\r
263         } else if(strCmd == "+button3") { // secondary\r
264                 button_attack2 = 1;\r
265                 return false;\r
266         } else if(strCmd == "-button3") { // secondary\r
267                 button_attack2 = 0;\r
268                 return false;\r
269         } else if(strCmd == "ons_map") {\r
270                 Cmd_ons_map();\r
271                 return true;\r
272         } else if(strCmd == "sbar_columns_set") {\r
273                 Cmd_Sbar_SetFields(argc);\r
274                 return true;\r
275         } else if(strCmd == "sbar_columns_help") {\r
276                 Cmd_Sbar_Help(argc);\r
277                 return true;\r
278         } else if(strCmd == "+showscores") {\r
279                 sb_showscores = true;\r
280                 return true;\r
281         } else if(strCmd == "-showscores") {\r
282                 sb_showscores = false;\r
283                 return true;\r
284         }\r
285         \r
286         return false;\r
287 }\r
288 \r
289 float GameCommand(string msg)\r
290 {\r
291         float argc;\r
292         argc = tokenize(msg);\r
293         string cmd;\r
294         cmd = argv(0);\r
295         if(cmd == "mv_download") {\r
296                 Cmd_MapVote_MapDownload(argc);\r
297                 return true;\r
298         }\r
299         else if(cmd == "settemp") {\r
300                 cvar_clientsettemp(argv(1), argv(2));\r
301         }\r
302         \r
303         return false;\r
304 }\r
305 \r
306 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
307 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
308 // All keys are in ascii.\r
309 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
310 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
311 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
312 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
313 {\r
314         local float bSkipKey;\r
315         bSkipKey = false;\r
316         \r
317         if(menu_visible)\r
318                 if(menu_action(bInputType, nPrimary, nSecondary))\r
319                         return TRUE;\r
320         return bSkipKey;\r
321 }\r
322 \r
323 // END REQUIRED CSQC FUNCTIONS\r
324 // --------------------------------------------------------------------------\r
325 \r
326 // --------------------------------------------------------------------------\r
327 // BEGIN OPTIONAL CSQC FUNCTIONS\r
328 void Ent_ReadEntCS()\r
329 {\r
330         entity gps;\r
331         using_gps = true;\r
332 \r
333         InterpolateOrigin_Undo();\r
334 \r
335         self.origin_x = ReadShort();\r
336         self.origin_y = ReadShort();\r
337         self.origin_z = ReadShort();\r
338         self.angles_y = ReadByte() * 360.0 / 256;\r
339         self.origin_z = self.angles_x = self.angles_z = 0;\r
340 \r
341         InterpolateOrigin_Note();\r
342 \r
343         for(gps = gps_start; gps; gps = gps.chain)\r
344         {\r
345                 if(gps == self)\r
346                         break;\r
347         }\r
348         if(!gps)\r
349         {\r
350                 self.chain = gps_start;\r
351                 gps_start = self;\r
352         }\r
353 }\r
354 \r
355 void Ent_RemoveONS()\r
356 {\r
357         if(gps_start == self)\r
358                 gps_start = self.chain;\r
359         else\r
360         {\r
361                 local entity ent;\r
362                 ent = gps_start;\r
363                         \r
364                 while(ent.chain != self && ent.chain != world)\r
365                         ent = ent.chain;\r
366                 if(ent.chain == self)\r
367                         ent.chain = self.chain;\r
368         }\r
369 }\r
370 \r
371 void Ent_Remove();\r
372 void Ent_ReadPlayerScore()\r
373 {\r
374         float i, Team, n;\r
375         float isNew;\r
376         entity o;\r
377 \r
378         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
379         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
380         isNew = !self.owner; // workaround for DP bug\r
381         n = ReadByte()-1;\r
382 \r
383 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
384         if(!isNew && n != self.sv_entnum)\r
385         {\r
386                 print("A CSQC entity changed its owner!\n");\r
387                 isNew = true;\r
388                 Ent_Remove();\r
389                 self.enttype = ENT_CLIENT_SCORES;\r
390         }\r
391 #endif\r
392 \r
393         self.sv_entnum = n;\r
394         Team = GetPlayerColor(self.sv_entnum);\r
395 \r
396         if not(playerslots[self.sv_entnum])\r
397                 playerslots[self.sv_entnum] = spawn();\r
398         o = self.owner = playerslots[self.sv_entnum];\r
399         o.sv_entnum = self.sv_entnum;\r
400         o.gotscores = 1;\r
401         if not(o.sort_prev)\r
402                 RegisterPlayer(o);\r
403 \r
404         SetTeam(o, Team);\r
405 \r
406 #if MAX_SCORE <= 3\r
407         for(i = 0; i < MAX_SCORE; ++i)\r
408                 o.(scores[i]) = ReadShort();\r
409 #else\r
410         float sf;\r
411 #if MAX_SCORE <= 8\r
412         sf = ReadByte();\r
413 #else\r
414         sf = ReadShort();\r
415 #endif\r
416         float p;\r
417         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
418                 if(sf & p)\r
419                         o.(scores[i]) = ReadShort();\r
420 #endif\r
421 \r
422         Sbar_UpdatePlayerPos(o);\r
423 }\r
424 \r
425 void Ent_ReadTeamScore()\r
426 {\r
427         float i;\r
428         entity o;\r
429         \r
430         self.team = ReadByte();\r
431         o = self.owner = GetTeam(self.team, true);\r
432 \r
433 #if MAX_TEAMSCORE <= 3\r
434         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
435                 o.(teamscores[i]) = ReadShort();\r
436 #else\r
437         float sf;\r
438 #if MAX_TEAMSCORE <= 8\r
439         sf = ReadByte();\r
440 #else\r
441         sf = ReadShort();\r
442 #endif\r
443         float p;\r
444         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
445                 if(sf & p)\r
446                         o.(teamscores[i]) = ReadShort();\r
447 #endif\r
448 \r
449         Sbar_UpdateTeamPos(o);\r
450 }\r
451 \r
452 void Ent_Nagger()\r
453 {\r
454         float nags;\r
455         string s;\r
456 \r
457         nags = ReadByte();\r
458 \r
459         if(nags & 128)\r
460         {\r
461                 if(vote_called_vote)\r
462                         strunzone(vote_called_vote);\r
463                 vote_called_vote = strzone(ReadString());\r
464         }\r
465 \r
466         ready_waiting = (nags & 1);\r
467         ready_waiting_for_me = (nags & 2);\r
468         vote_waiting = (nags & 4);\r
469         vote_waiting_for_me = (nags & 8);\r
470 }\r
471 \r
472 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
473 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
474 void(float bIsNewEntity) CSQC_Ent_Update =\r
475 {\r
476         float msg, t;\r
477         t = ReadByte();\r
478 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
479         if(self.enttype)\r
480                 if(t != self.enttype)\r
481                 {\r
482                         print("A CSQC entity changed its type!\n");\r
483                         Ent_Remove();\r
484                 }\r
485 #endif\r
486         self.enttype = t;\r
487         if(self.enttype == ENT_CLIENT_ENTCS)\r
488         {\r
489                 self.sv_entnum = ReadByte()-1;\r
490 \r
491                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
492                 {\r
493                         switch(msg)\r
494                         {\r
495                         case ENTCS_MSG_ONS_GPS: Ent_ReadEntCS(); break;\r
496                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
497                         default:\r
498                                 error("unknown ENTCS_MSG type\n");\r
499                         }\r
500                 }\r
501         }\r
502         else if(self.enttype == ENT_CLIENT_SCORES)\r
503                 Ent_ReadPlayerScore();\r
504         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
505                 Ent_ReadTeamScore();\r
506         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
507                 Ent_PointParticles();\r
508         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
509                 Ent_RainOrSnow();\r
510         else if(self.enttype == ENT_CLIENT_LASER)\r
511                 Ent_Laser();\r
512         else if(self.enttype == ENT_CLIENT_NAGGER)\r
513                 Ent_Nagger();\r
514         else\r
515                 error("unknown entity type in CSQC_Ent_Update\n");\r
516         \r
517 };\r
518 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
519 // used when an entity changes its type. For an entity that someone interacts\r
520 // with others, make sure it can no longer do so.\r
521 void Ent_Remove()\r
522 {\r
523         if(self.enttype == ENT_CLIENT_ENTCS)\r
524         {\r
525                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
526                 {\r
527                         if(gps_start == self)\r
528                                 gps_start = self.chain;\r
529                         else\r
530                         {\r
531                                 local entity ent;\r
532                                 ent = gps_start;\r
533                         \r
534                                 while(ent.chain != self && ent.chain != world)\r
535                                         ent = ent.chain;\r
536                                 if(ent.chain == self)\r
537                                         ent.chain = self.chain;\r
538                         }\r
539                 }\r
540         } else if(self.enttype == ENT_CLIENT_SCORES)\r
541         {\r
542                 if(self.owner)\r
543                 {\r
544                         SetTeam(self.owner, -1);\r
545                         if(self.owner.sort_prev)\r
546                                 RemovePlayer(self.owner);\r
547                         self.owner.sort_prev = NULL;\r
548                 }\r
549         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
550         {\r
551                 /*\r
552                 if(self.owner)\r
553                         RemoveTeam(self.owner);\r
554                 */\r
555                 // we don't NEED to remove them... they won't display anyway\r
556                 // plus, svqc never does this anyway\r
557         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
558         {\r
559                 Ent_PointParticles_Remove();\r
560         }\r
561 \r
562         self.enttype = 0;\r
563         self.classname = "";\r
564         self.draw = menu_sub_null;\r
565         // TODO possibly set more stuff to defaults\r
566 }\r
567 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
568 void CSQC_Ent_Remove()\r
569 {\r
570         if(self.enttype)\r
571                 Ent_Remove();\r
572         remove(self);\r
573 }\r
574 \r
575 void Gamemode_Init()\r
576 {\r
577         local string mapinfo, infoline;\r
578         local float len;\r
579         local float file;\r
580 \r
581         get_mi_min_max();\r
582         mi_center = (mi_min + mi_max) * 0.5;\r
583         mi_scale = mi_max - mi_min;\r
584         minimapname = strzone(strcat("maps/", mi_shortname, "_mini.tga"));\r
585         shortmapname = mi_shortname;\r
586 \r
587         if(gametype == GAME_ONSLAUGHT) {\r
588                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
589                 precache_pic(minimapname);\r
590                 precache_pic("gfx/ons-cp-neutral.tga");\r
591                 precache_pic("gfx/ons-cp-red.tga");\r
592                 precache_pic("gfx/ons-cp-blue.tga");\r
593                 precache_pic("gfx/ons-frame.tga");\r
594                 precache_pic("gfx/ons-frame-team.tga");\r
595         } else if(gametype == GAME_KEYHUNT) {\r
596                 precache_pic("gfx/sb_key_carrying");\r
597                 precache_pic("gfx/sb_key_carrying_outline");\r
598         }\r
599 }\r
600 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
601 void CSQC_Parse_StuffCmd(string strMessage)\r
602 {\r
603         localcmd(strMessage);\r
604 }\r
605 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
606 void CSQC_Parse_Print(string strMessage)\r
607 {\r
608         print(strMessage);\r
609 }\r
610 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
611 void CSQC_Parse_CenterPrint(string strMessage)\r
612 {\r
613         cprint(strMessage);\r
614 }\r
615 \r
616 void CSQC_CheckRevision();\r
617 \r
618 void Fog_Force()\r
619 {\r
620         string s;\r
621 \r
622         // TODO somehow thwart prvm_globalset client ...\r
623 \r
624         if(forcefog != "")\r
625                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
626 }\r
627 \r
628 void Net_ReadFog()\r
629 {\r
630         if(forcefog)\r
631                 strunzone(forcefog);\r
632         ReadCoord(); // ignore fog interval\r
633         forcefog = strzone(ReadString());\r
634 }\r
635 \r
636 void Gamemode_Init();\r
637 void Net_ReadScoresInfo()\r
638 {\r
639         float i;\r
640         gametype = ReadByte();\r
641         for(i = 0; i < MAX_SCORE; ++i)\r
642         {\r
643                 scores_label[i] = strzone(ReadString());\r
644                 scores_flags[i] = ReadByte();\r
645         }\r
646         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
647         {\r
648                 teamscores_label[i] = strzone(ReadString());\r
649                 teamscores_flags[i] = ReadByte();\r
650         }\r
651         Sbar_InitScores();\r
652         Gamemode_Init();\r
653 }\r
654 \r
655 void Net_ReadInit()\r
656 {\r
657         float i;\r
658         csqc_revision = ReadShort();\r
659         maxclients = ReadByte();\r
660         for(i = 0; i < 24; ++i)\r
661                 weaponimpulse[i] = ReadByte() - 1;\r
662         CSQC_CheckRevision();\r
663 }\r
664 \r
665 string Net_ReadPicture()\r
666 {\r
667         string img;\r
668         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
669         {\r
670                 img = ReadPicture();\r
671                 print(strcat("Got Picture: ", img, "\n"));\r
672         } else {\r
673                 img = ReadString();\r
674                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
675                 float psize, i;\r
676                 psize = ReadShort();\r
677                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
678                 // Because then this could be optimized to first get all 4-byte-groups,\r
679                 // then the remaining 2, then the remaining 1\r
680                 for(i = 0; i < psize; ++i)\r
681                         ReadByte();\r
682         }\r
683         return img;\r
684 }\r
685 \r
686 void Net_Config()\r
687 {\r
688         string key, value;\r
689         key = ReadString();\r
690         value = ReadString();\r
691         db_put(configdb, strcat("/v/", key), value);\r
692         db_put(configdb, strcat("/s/", key), "1");\r
693 }\r
694 \r
695 void Net_ReadRace()\r
696 {\r
697         float b;\r
698 \r
699         b = ReadByte();\r
700 \r
701         switch(b)\r
702         {\r
703                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
704                         race_checkpoint = ReadByte();\r
705                         race_time = ReadShort();\r
706                         race_previousbesttime = ReadShort();\r
707                         if(race_previousbestname)\r
708                                 strunzone(race_previousbestname);\r
709                         race_previousbestname = strzone(ReadString());\r
710 \r
711                         race_checkpointtime = time;\r
712 \r
713                         if(race_checkpoint == 0)\r
714                                 race_laptime = time; // valid\r
715 \r
716                         break;\r
717 \r
718                 case RACE_NET_CHECKPOINT_CLEAR:\r
719                         race_laptime = 0;\r
720                         race_checkpointtime = 0;\r
721                         break;\r
722 \r
723                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
724                         race_laptime = ReadCoord();\r
725                         race_checkpointtime = -99999;\r
726                         // fall through\r
727                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
728                         race_nextcheckpoint = ReadByte();\r
729 \r
730                         race_nextbesttime = ReadShort();\r
731                         if(race_nextbestname)\r
732                                 strunzone(race_nextbestname);\r
733                         race_nextbestname = strzone(ReadString());\r
734                         break;\r
735 \r
736                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
737                         race_mycheckpoint = ReadByte();\r
738                         race_mycheckpointtime = time;\r
739                         race_mycheckpointdelta = ReadShort();\r
740                         race_mycheckpointlapsdelta = ReadByte();\r
741                         if(race_mycheckpointlapsdelta >= 128)\r
742                                 race_mycheckpointlapsdelta -= 256;\r
743                         if(race_mycheckpointenemy)\r
744                                 strunzone(race_mycheckpointenemy);\r
745                         race_mycheckpointenemy = strzone(ReadString());\r
746                         break;\r
747 \r
748                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
749                         race_othercheckpoint = ReadByte();\r
750                         race_othercheckpointtime = time;\r
751                         race_othercheckpointdelta = ReadShort();\r
752                         race_othercheckpointlapsdelta = ReadByte();\r
753                         if(race_othercheckpointlapsdelta >= 128)\r
754                                 race_othercheckpointlapsdelta -= 256;\r
755                         if(race_othercheckpointenemy)\r
756                                 strunzone(race_othercheckpointenemy);\r
757                         race_othercheckpointenemy = strzone(ReadString());\r
758                         break;\r
759         }\r
760 }\r
761 \r
762 void Net_ReadForceScoreboard()\r
763 {\r
764         sb_showscores_force = ReadByte();\r
765 }\r
766 \r
767 void Net_Reset()\r
768 {\r
769         float i;\r
770         race_laptime = 0;\r
771         race_checkpointtime = 0;\r
772         for(i = 0; i < 24; ++i)\r
773                 angles_held_status[i] = 0;\r
774 }\r
775 \r
776 void Net_ReadSpectating()\r
777 {\r
778         float newspectatee_status;\r
779         newspectatee_status = ReadByte();\r
780         if(newspectatee_status == player_localentnum)\r
781                 newspectatee_status = -1; // observing\r
782         if(newspectatee_status != spectatee_status)\r
783                 Net_Reset();\r
784         spectatee_status = newspectatee_status;\r
785 }\r
786 \r
787 void Net_ReadZoomNotify()\r
788 {\r
789         spectatorbutton_zoom = ReadByte();\r
790 }\r
791 \r
792 void Net_ReadSpawn()\r
793 {\r
794         zoomin_effect = 1;\r
795         current_viewzoom = 0.6;\r
796 }\r
797 \r
798 void Net_ReadWarmupStage()\r
799 {\r
800         warmup_stage = ReadByte();\r
801 }\r
802 \r
803 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
804 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
805 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
806 void Net_ReadHoldAngles();\r
807 float CSQC_Parse_TempEntity()\r
808 {\r
809         local float bHandled;\r
810                 bHandled  = true;\r
811         // Acquire TE ID\r
812         local float nTEID;\r
813                 nTEID = ReadByte();\r
814 \r
815                 // NOTE: Could just do return instead of break...\r
816         switch(nTEID)\r
817         {\r
818                 case TE_CSQC_INIT:\r
819                         Net_ReadInit();\r
820                         bHandled = true;\r
821                         break;\r
822                 case TE_CSQC_MAPVOTE:\r
823                         Net_Mapvote();\r
824                         bHandled = true;\r
825                         break;\r
826                 case TE_CSQC_CONFIG:\r
827                         Net_Config();\r
828                         bHandled = true;\r
829                         break;\r
830                 case TE_CSQC_SCORESINFO:\r
831                         Net_ReadScoresInfo();\r
832                         bHandled = true;\r
833                         break;\r
834                 case TE_CSQC_RACE:\r
835                         Net_ReadRace();\r
836                         bHandled = true;\r
837                         break;\r
838                 case TE_CSQC_FORCESCOREBOARD:\r
839                         Net_ReadForceScoreboard();\r
840                         bHandled = true;\r
841                         break;\r
842                 case TE_CSQC_SPECTATING:\r
843                         Net_ReadSpectating();\r
844                         bHandled = true;\r
845                         break;\r
846                 case 13: // TE_BEAM\r
847                         Net_GrapplingHook();\r
848                         bHandled = true;\r
849                         break;\r
850                 case TE_CSQC_SPAWN:\r
851                         Net_ReadSpawn();\r
852                         bHandled = true;\r
853                         break;\r
854                 case TE_CSQC_ZOOMNOTIFY:\r
855                         Net_ReadZoomNotify();\r
856                         bHandled = true;\r
857                         break;\r
858                 case TE_CSQC_HOLDANGLES:\r
859                         Net_ReadHoldAngles();\r
860                         bHandled = true;\r
861                         break;\r
862                 case TE_CSQC_WARMUP:\r
863                         Net_ReadWarmupStage();\r
864                         bHandled = true;\r
865                         break;\r
866                 case TE_CSQC_FOG:\r
867                         Net_ReadFog();\r
868                         bHandled = true;\r
869                         break;\r
870                 default:\r
871                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
872                         bHandled = false;\r
873                         break;\r
874         }\r
875         \r
876         if(!postinit)\r
877                 PostInit();\r
878                 \r
879         return bHandled;\r
880 }\r
881 \r
882 // COMMIT-TODO: Update if necessare, before committing\r
883 void CSQC_CheckRevision()\r
884 {\r
885         if(csqc_revision == CSQC_REVISION)\r
886         {\r
887                 print("^2SVQC and CSQC revisions are compatible.\n");\r
888         } else if(csqc_revision < CSQC_REVISION) {\r
889                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
890         } else if(csqc_revision > CSQC_REVISION) {\r
891                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
892                 print("^1Please update to a newer version.\n");\r
893         }\r
894 }\r
895 \r
896 string getcommandkey(string text, string command)\r
897 {\r
898         string keys;\r
899         float n, j, k, l;\r
900 \r
901         if (!sbar_showbinds)\r
902                 return text;\r
903 \r
904         keys = db_get(binddb, command);\r
905         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
906         {\r
907                 if (!keys) \r
908                 {\r
909                         n = tokenize(findkeysforcommand(command));\r
910                         for(j = 0; j < n; ++j)\r
911                         {\r
912                                 k = stof(argv(j));\r
913                                 if(k != -1) \r
914                                 {\r
915                                         if ("" == keys)\r
916                                                 keys = keynumtostring(k);\r
917                                         else\r
918                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
919 \r
920                                         ++l;\r
921                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
922                                 }\r
923                         \r
924                         }\r
925                         db_put(binddb, command, keys);\r
926                 }\r
927         }\r
928         \r
929         if ("" == keys) {\r
930                 if (sbar_showbinds > 1)\r
931                         return strcat(text, " (not bound)");\r
932                 else\r
933                         return text;\r
934         }\r
935         else if (sbar_showbinds > 1)\r
936                 return strcat(text, " (", keys, ")");\r
937         else\r
938                 return keys;\r
939 }\r