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shot org adjuster: alpha is good for the current model
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 void WaypointSprite_Load();\r
46 void CSQC_Init(void)\r
47 {\r
48 #ifdef USE_FTE\r
49 #pragma target ID\r
50         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
51         if(!__engine_check)\r
52         {\r
53                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
54                 localcmd("\ndisconnect\n");\r
55                 return;\r
56         }\r
57 #pragma target FTE\r
58 #endif\r
59         \r
60         float i;\r
61         CSQC_CheckEngine();\r
62         dprint_load();\r
63 \r
64         binddb = db_create();\r
65         tempdb = db_create();\r
66         compressShortVector_init();\r
67 \r
68         drawfont = 0;\r
69         menu_visible = FALSE;\r
70         menu_show = menu_show_error;\r
71         menu_action = menu_sub_null;\r
72         maxclients = 255; // we later get the real maxclients to speed up stuff\r
73         //ctf_temp_1 = "";\r
74         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
75         //registercmd("ctf_menu");\r
76         registercmd("ons_map");\r
77         //registercmd("menu_action");\r
78         registercmd("sbar_columns_set");\r
79         registercmd("sbar_columns_help");\r
80 \r
81         registercmd("+button3");\r
82         registercmd("-button3");\r
83         registercmd("+button4");\r
84         registercmd("-button4");\r
85 \r
86 #ifndef CAMERATEST\r
87         if(isdemo())\r
88         {\r
89 #endif\r
90                 registercmd("+forward");registercmd("-forward");\r
91                 registercmd("+back");registercmd("-back");\r
92                 registercmd("+moveup");registercmd("-moveup");\r
93                 registercmd("+movedown");registercmd("-movedown");\r
94                 registercmd("+moveright");registercmd("-moveright");\r
95                 registercmd("+moveleft");registercmd("-moveleft");\r
96                 registercmd("+roll_right");registercmd("-roll_right");\r
97                 registercmd("+roll_left");registercmd("-roll_left");\r
98 #ifndef CAMERATEST\r
99         }\r
100 #endif\r
101         registercvar("sbar_usecsqc", "1");\r
102         registercvar("sbar_columns", "default", CVAR_SAVE);\r
103 \r
104         gametype = 0;\r
105 \r
106         // sbar_fields uses strunzone on the titles!\r
107         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
108                 sbar_title[i] = strzone("(null)");\r
109 \r
110         postinit = false;\r
111 \r
112         teams = Sort_Spawn();\r
113         players = Sort_Spawn();\r
114         \r
115         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
116 \r
117         cvar_clientsettemp("_supports_weaponpriority", "1");\r
118 \r
119 \r
120 \r
121 \r
122         cs_project_is_b0rked = TRUE;\r
123         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
124         R_SetView(VF_FOV, '90 90 0');\r
125         R_SetView(VF_ORIGIN, '0 0 0');\r
126         R_SetView(VF_ANGLES, '0 0 0');\r
127         R_SetView(VF_PERSPECTIVE, 1);\r
128         makevectors('0 0 0');\r
129         vector v;\r
130         v = cs_project(v_forward);\r
131         if(v_x - 320 < +1)\r
132         if(v_x - 320 > -1)\r
133         if(v_y - 240 < +1)\r
134         if(v_y - 240 > -1)\r
135                 cs_project_is_b0rked = FALSE;\r
136 \r
137         RegisterWeapons();\r
138 \r
139         WaypointSprite_Load();\r
140 \r
141         Projectile_Precache();\r
142         GibSplash_Precache();\r
143         Casings_Precache();\r
144         DamageInfo_Precache();\r
145 \r
146         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
147         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
148         shortmapname = mi_shortname;\r
149 \r
150         if(precache_pic(minimapname) == "")\r
151         {\r
152                 // but maybe we have a non-clever minimap\r
153                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
154                 if(precache_pic(minimapname) == "")\r
155                         minimapname = ""; // FAIL\r
156                 else\r
157                         get_mi_min_max_texcoords(0); // load new texcoords\r
158         }\r
159 \r
160         mi_center = (mi_min + mi_max) * 0.5;\r
161         mi_scale = mi_max - mi_min;\r
162         minimapname = strzone(minimapname);\r
163 }\r
164 \r
165 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
166 void CSQC_Shutdown(void)\r
167 {\r
168 #ifdef USE_FTE\r
169 #pragma TARGET id\r
170         if(!__engine_check)\r
171                 return 0;\r
172 #pragma TARGET fte\r
173 #endif\r
174 \r
175         remove(teams);\r
176         remove(players);\r
177         db_close(binddb);\r
178         db_close(tempdb);\r
179 \r
180         cvar_clientsettemp_restore();\r
181 \r
182         if(camera_active)\r
183                 cvar_set("chase_active",ftos(chase_active_backup));\r
184 }\r
185 \r
186 .float has_team;\r
187 float SetTeam(entity o, float Team)\r
188 {\r
189         entity tm;\r
190         if(Team == -1) // leave\r
191         {\r
192                 if(o.has_team)\r
193                 {\r
194                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
195                         tm = GetTeam(o.team, false);\r
196                         tm.team_size -= 1;\r
197                         o.has_team = 0;\r
198                         return TRUE;\r
199                 }\r
200         }\r
201         else\r
202         {\r
203                 if not(o.has_team)\r
204                 {\r
205                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
206                         o.team = Team;\r
207                         tm = GetTeam(Team, true);\r
208                         tm.team_size += 1;\r
209                         o.has_team = 1;\r
210                         return TRUE;\r
211                 }\r
212                 else if(Team != o.team)\r
213                 {\r
214                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
215                         tm = GetTeam(o.team, false);\r
216                         tm.team_size -= 1;\r
217                         o.team = Team;\r
218                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
219                         tm = GetTeam(Team, true);\r
220                         tm.team_size += 1;\r
221                         return TRUE;\r
222                 }\r
223         }\r
224         return FALSE;\r
225 }\r
226 \r
227 void Playerchecker_Think()\r
228 {\r
229         float i;\r
230         entity e;\r
231         for(i = 0; i < maxclients; ++i)\r
232         {\r
233                 e = playerslots[i];\r
234                 if(GetPlayerName(i) == "")\r
235                 {\r
236                         if(e.sort_prev)\r
237                         {\r
238                                 //print("playerchecker: KILL KILL KILL\n");\r
239                                 // player disconnected\r
240                                 SetTeam(e, -1);\r
241                                 RemovePlayer(e);\r
242                                 e.sort_prev = world;\r
243                                 //e.gotscores = 0;\r
244                         }\r
245                 }\r
246                 else\r
247                 {\r
248                         if not(e.sort_prev)\r
249                         {\r
250                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
251                                 // player connected\r
252                                 if not(e)\r
253                                         playerslots[i] = e = spawn();\r
254                                 e.sv_entnum = i;\r
255                                 //e.gotscores = 0; // we might already have the scores...\r
256                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
257                                 RegisterPlayer(e);\r
258                                 Sbar_UpdatePlayerPos(e);\r
259                         }\r
260                 }\r
261         }\r
262         self.nextthink = time + 0.2;\r
263 }\r
264 \r
265 void Porto_Init();\r
266 void PostInit(void)\r
267 {\r
268         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
269         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
270 \r
271         entity playerchecker;\r
272         playerchecker = spawn();\r
273         playerchecker.think = Playerchecker_Think;\r
274         playerchecker.nextthink = time + 0.2;\r
275 \r
276         Porto_Init();\r
277 \r
278         postinit = true;\r
279 }\r
280 \r
281 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
282 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
283 float button_zoom;\r
284 void Cmd_Sbar_SetFields(float);\r
285 void Cmd_Sbar_Help(float);\r
286 float CSQC_ConsoleCommand(string strMessage)\r
287 {\r
288         float argc;\r
289         // Tokenize String\r
290         //argc = tokenize(strMessage);\r
291         argc = tokenize_sane(strMessage);\r
292         \r
293         // Acquire Command\r
294         local string strCmd;\r
295         strCmd = argv(0);\r
296 \r
297         if(strCmd == "+button4") { // zoom\r
298                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
299                 if(ignore_plus_zoom)\r
300                 {\r
301                         --ignore_plus_zoom;\r
302                         return false;\r
303                 }\r
304                 button_zoom = 1;\r
305                 return true;\r
306         } else if(strCmd == "-button4") { // zoom\r
307                 if(ignore_minus_zoom)\r
308                 {\r
309                         --ignore_minus_zoom;\r
310                         return false;\r
311                 }\r
312                 button_zoom = 0;\r
313                 return true;\r
314         } else if(strCmd == "+button3") { // secondary\r
315                 button_attack2 = 1;\r
316                 return false;\r
317         } else if(strCmd == "-button3") { // secondary\r
318                 button_attack2 = 0;\r
319                 return false;\r
320         } else if(strCmd == "+showscores") {\r
321                 sb_showscores = true;\r
322                 return true;\r
323         } else if(strCmd == "-showscores") {\r
324                 sb_showscores = false;\r
325                 return true;\r
326         }\r
327 \r
328         if(camera_active)\r
329         if(strCmd == "+forward" || strCmd == "-back") {\r
330                 ++camera_direction_x;\r
331                 return true;\r
332         } else if(strCmd == "-forward" || strCmd == "+back") {\r
333                 --camera_direction_x;\r
334                 return true;\r
335         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
336                 --camera_direction_y;\r
337                 return true;\r
338         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
339                 ++camera_direction_y;\r
340                 return true;\r
341         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
342                 ++camera_direction_z;\r
343                 return true;\r
344         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
345                 --camera_direction_z;\r
346                 return true;\r
347         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
348                 ++camera_roll;\r
349                 return true;\r
350         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
351                 --camera_roll;\r
352                 return true;\r
353         }\r
354 \r
355         return false;\r
356 }\r
357 \r
358 .vector view_ofs;\r
359 entity debug_shotorg;\r
360 void ShotOrg_Draw()\r
361 {\r
362         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
363         self.angles = view_angles;\r
364         self.angles_x = -self.angles_x;\r
365         R_AddEntity(self);\r
366 }\r
367 \r
368 void ShotOrg_Spawn()\r
369 {\r
370         debug_shotorg = spawn();\r
371         debug_shotorg.draw = ShotOrg_Draw;\r
372         debug_shotorg.renderflags = RF_VIEWMODEL;\r
373         debug_shotorg.effects = EF_FULLBRIGHT;\r
374         precache_model("models/shotorg_adjuster.md3");\r
375         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
376         debug_shotorg.scale = 3;\r
377         debug_shotorg.alpha = 0.8;\r
378         debug_shotorg.view_ofs = '25 8 -8';\r
379 }\r
380 \r
381 void GameCommand(string msg)\r
382 {\r
383         float argc;\r
384         argc = tokenize_sane(msg);\r
385 \r
386         if(argv(0) == "help" || argc == 0)\r
387         {\r
388                 print("Usage: sv_cmd COMMAND..., where possible commands are:\n");\r
389                 print("  settemp cvar value\n");\r
390                 print("  radar\n");\r
391                 print("  sbar_columns_set ...\n");\r
392                 print("  sbar_columns_help\n");\r
393                 GameCommand_Generic("help");\r
394         }\r
395 \r
396         if(GameCommand_Generic(msg))\r
397                 return;\r
398 \r
399         string cmd;\r
400         cmd = argv(0);\r
401         if(cmd == "mv_download") {\r
402                 Cmd_MapVote_MapDownload(argc);\r
403         }\r
404         else if(cmd == "settemp") {\r
405                 cvar_clientsettemp(argv(1), argv(2));\r
406         }\r
407         else if(cmd == "radar") {\r
408                 ons_showmap = !ons_showmap;\r
409         }\r
410         else if(cmd == "sbar_columns_set") {\r
411                 Cmd_Sbar_SetFields(argc);\r
412         }\r
413         else if(cmd == "sbar_columns_help") {\r
414                 Cmd_Sbar_Help(argc);\r
415         }\r
416 #ifdef BLURTEST\r
417         else if(cmd == "blurtest") {\r
418                 blurtest_time0 = time;\r
419                 blurtest_time1 = time + stof(argv(1));\r
420                 blurtest_radius = stof(argv(2));\r
421                 blurtest_power = stof(argv(3));\r
422         }\r
423 #endif\r
424         else if(cmd == "shotorg_move") {\r
425                 if(!debug_shotorg)\r
426                         ShotOrg_Spawn();\r
427                 else\r
428                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
429                 print(vtos(debug_shotorg.view_ofs), "\n");\r
430         }\r
431         else if(cmd == "shotorg_movez") {\r
432                 if(!debug_shotorg)\r
433                         ShotOrg_Spawn();\r
434                 else\r
435                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
436                 print(vtos(debug_shotorg.view_ofs), "\n");\r
437         }\r
438         else if(cmd == "shotorg_set") {\r
439                 if(!debug_shotorg)\r
440                         ShotOrg_Spawn();\r
441                 else\r
442                         debug_shotorg.view_ofs = stov(argv(1));\r
443                 print(vtos(debug_shotorg.view_ofs), "\n");\r
444         }\r
445         else if(cmd == "shotorg_setz") {\r
446                 if(!debug_shotorg)\r
447                         ShotOrg_Spawn();\r
448                 else\r
449                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
450                 print(vtos(debug_shotorg.view_ofs), "\n");\r
451         }\r
452         else if(cmd == "shotorg_end") {\r
453                 if(debug_shotorg)\r
454                 {\r
455                         print(vtos(debug_shotorg.view_ofs), "\n");\r
456                         remove(debug_shotorg);\r
457                         debug_shotorg = world;\r
458                 }\r
459         }\r
460         else\r
461         {\r
462                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
463         }\r
464         \r
465         return;\r
466 }\r
467 \r
468 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
469 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
470 // All keys are in ascii.\r
471 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
472 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
473 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
474 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
475 {\r
476         local float bSkipKey;\r
477         bSkipKey = false;\r
478         \r
479         if(menu_visible)\r
480                 if(menu_action(bInputType, nPrimary, nSecondary))\r
481                         return TRUE;\r
482         return bSkipKey;\r
483 }\r
484 \r
485 // END REQUIRED CSQC FUNCTIONS\r
486 // --------------------------------------------------------------------------\r
487 \r
488 // --------------------------------------------------------------------------\r
489 // BEGIN OPTIONAL CSQC FUNCTIONS\r
490 void Ent_ReadEntCS()\r
491 {\r
492         InterpolateOrigin_Undo();\r
493 \r
494         self.classname = "entcs_receiver";\r
495         self.sv_entnum = ReadByte() - 1;\r
496         self.origin_x = ReadShort();\r
497         self.origin_y = ReadShort();\r
498         self.origin_z = ReadShort();\r
499         self.angles_y = ReadByte() * 360.0 / 256;\r
500         self.origin_z = self.angles_x = self.angles_z = 0;\r
501 \r
502         InterpolateOrigin_Note();\r
503 }\r
504 \r
505 void Ent_Remove();\r
506 \r
507 void Ent_RemovePlayerScore()\r
508 {\r
509         float i;\r
510 \r
511         if(self.owner)\r
512         {\r
513                 SetTeam(self.owner, -1);\r
514                 self.owner.gotscores = 0;\r
515                 for(i = 0; i < MAX_SCORE; ++i)\r
516                         self.owner.(scores[i]) = 0; // clear all scores\r
517         }\r
518 }\r
519 \r
520 void Ent_ReadPlayerScore()\r
521 {\r
522         float i, n;\r
523         float isNew;\r
524         entity o;\r
525 \r
526         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
527         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
528         isNew = !self.owner; // workaround for DP bug\r
529         n = ReadByte()-1;\r
530 \r
531 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
532         if(!isNew && n != self.sv_entnum)\r
533         {\r
534                 print("A CSQC entity changed its owner!\n");\r
535                 isNew = true;\r
536                 Ent_Remove();\r
537                 self.enttype = ENT_CLIENT_SCORES;\r
538         }\r
539 #endif\r
540 \r
541         self.sv_entnum = n;\r
542 \r
543         if not(playerslots[self.sv_entnum])\r
544                 playerslots[self.sv_entnum] = spawn();\r
545         o = self.owner = playerslots[self.sv_entnum];\r
546         o.sv_entnum = self.sv_entnum;\r
547         o.gotscores = 1;\r
548 \r
549         //if not(o.sort_prev)\r
550         //      RegisterPlayer(o);\r
551         //playerchecker will do this for us later, if it has not already done so\r
552 \r
553 #if MAX_SCORE <= 3\r
554         for(i = 0; i < MAX_SCORE; ++i)\r
555                 o.(scores[i]) = ReadShort();\r
556 #else\r
557         float sf;\r
558 #if MAX_SCORE <= 8\r
559         sf = ReadByte();\r
560 #else\r
561         sf = ReadShort();\r
562 #endif\r
563         float p;\r
564         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
565                 if(sf & p)\r
566                         o.(scores[i]) = ReadShort();\r
567 #endif\r
568 \r
569         if(o.sort_prev)\r
570                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
571         \r
572         self.entremove = Ent_RemovePlayerScore;\r
573 }\r
574 \r
575 void Ent_ReadTeamScore()\r
576 {\r
577         float i;\r
578         entity o;\r
579         \r
580         self.team = ReadByte();\r
581         o = self.owner = GetTeam(self.team, true);\r
582 \r
583 #if MAX_TEAMSCORE <= 3\r
584         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
585                 o.(teamscores[i]) = ReadShort();\r
586 #else\r
587         float sf;\r
588 #if MAX_TEAMSCORE <= 8\r
589         sf = ReadByte();\r
590 #else\r
591         sf = ReadShort();\r
592 #endif\r
593         float p;\r
594         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
595                 if(sf & p)\r
596                         o.(teamscores[i]) = ReadShort();\r
597 #endif\r
598 \r
599         Sbar_UpdateTeamPos(o);\r
600 }\r
601 \r
602 void Net_Reset()\r
603 {\r
604 }\r
605 \r
606 void Ent_ClientData()\r
607 {\r
608         float f;\r
609         float newspectatee_status;\r
610 \r
611         f = ReadByte();\r
612 \r
613         sb_showscores_force = (f & 1);\r
614 \r
615         if(f & 2)\r
616         {\r
617                 newspectatee_status = ReadByte();\r
618                 if(newspectatee_status == player_localentnum)\r
619                         newspectatee_status = -1; // observing\r
620         }\r
621         else\r
622                 newspectatee_status = 0;\r
623 \r
624         spectatorbutton_zoom = (f & 4);\r
625 \r
626         if(f & 8)\r
627         {\r
628                 angles_held_status = 1;\r
629                 angles_held_x = ReadAngle();\r
630                 angles_held_y = ReadAngle();\r
631                 angles_held_z = 0;\r
632         }\r
633         \r
634         if(newspectatee_status != spectatee_status)\r
635         {\r
636                 // clear race stuff\r
637                 race_laptime = 0;\r
638                 race_checkpointtime = 0;\r
639         }\r
640         spectatee_status = newspectatee_status;\r
641 }\r
642 \r
643 void Ent_Nagger()\r
644 {\r
645         float nags;\r
646 \r
647         nags = ReadByte();\r
648 \r
649         if(nags & 128)\r
650         {\r
651                 if(vote_called_vote)\r
652                         strunzone(vote_called_vote);\r
653                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
654         }\r
655 \r
656         ready_waiting = (nags & 1);\r
657         ready_waiting_for_me = (nags & 2);\r
658         vote_waiting = (nags & 4);\r
659         vote_waiting_for_me = (nags & 8);\r
660         warmup_stage = (nags & 16);\r
661 }\r
662 \r
663 void Ent_RandomSeed()\r
664 {\r
665         float s;\r
666         prandom_debug();\r
667         s = ReadShort();\r
668         psrandom(s);\r
669 }\r
670 \r
671 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
672 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
673 void Ent_RadarLink();\r
674 void Ent_Init();\r
675 void Ent_ScoresInfo();\r
676 void(float bIsNewEntity) CSQC_Ent_Update =\r
677 {\r
678         float t;\r
679         float savetime;\r
680         t = ReadByte();\r
681 \r
682         // set up the "time" global for received entities to be correct for interpolation purposes\r
683         savetime = time;\r
684         if(servertime)\r
685                 time = servertime;\r
686 \r
687 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
688         if(self.enttype)\r
689                 if(t != self.enttype)\r
690                 {\r
691                         print("A CSQC entity changed its type!\n");\r
692                         Ent_Remove();\r
693                 }\r
694 #endif\r
695         self.enttype = t;\r
696         switch(t)\r
697         {\r
698                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
699                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
700                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
701                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
702                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
703                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
704                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
705                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
706                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
707                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
708                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(); break;\r
709                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(); break;\r
710                 case ENT_CLIENT_CASING: Ent_Casing(); break;\r
711                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
712                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
713                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
714                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
715                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
716                 default:\r
717                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
718                         break;\r
719         }\r
720         \r
721         time = savetime;\r
722 };\r
723 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
724 // used when an entity changes its type. For an entity that someone interacts\r
725 // with others, make sure it can no longer do so.\r
726 void Ent_Remove()\r
727 {\r
728         if(self.entremove)\r
729                 self.entremove();\r
730 \r
731         self.enttype = 0;\r
732         self.classname = "";\r
733         self.draw = menu_sub_null;\r
734         self.entremove = menu_sub_null;\r
735         // TODO possibly set more stuff to defaults\r
736 }\r
737 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
738 void CSQC_Ent_Remove()\r
739 {\r
740         if(self.enttype)\r
741                 Ent_Remove();\r
742         remove(self);\r
743 }\r
744 \r
745 void Gamemode_Init()\r
746 {\r
747         if(gametype == GAME_ONSLAUGHT) {\r
748                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
749                 precache_pic("gfx/ons-cp-neutral.tga");\r
750                 precache_pic("gfx/ons-cp-red.tga");\r
751                 precache_pic("gfx/ons-cp-blue.tga");\r
752                 precache_pic("gfx/ons-frame.tga");\r
753                 precache_pic("gfx/ons-frame-team.tga");\r
754         } else if(gametype == GAME_KEYHUNT) {\r
755                 precache_pic("gfx/sb_key_carrying");\r
756                 precache_pic("gfx/sb_key_carrying_outline");\r
757         }\r
758 }\r
759 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
760 void CSQC_Parse_StuffCmd(string strMessage)\r
761 {\r
762         localcmd(strMessage);\r
763 }\r
764 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
765 void CSQC_Parse_Print(string strMessage)\r
766 {\r
767         print(ColorTranslateRGB(strMessage));\r
768 }\r
769 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
770 void CSQC_Parse_CenterPrint(string strMessage)\r
771 {\r
772         cprint(ColorTranslateRGB(strMessage));\r
773 }\r
774 \r
775 void CSQC_CheckRevision();\r
776 \r
777 void Fog_Force()\r
778 {\r
779         // TODO somehow thwart prvm_globalset client ...\r
780 \r
781         if(forcefog != "")\r
782                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
783 }\r
784 \r
785 void Gamemode_Init();\r
786 void Ent_ScoresInfo()\r
787 {\r
788         float i;\r
789         self.classname = "ent_client_scores_info";\r
790         gametype = ReadByte();\r
791         for(i = 0; i < MAX_SCORE; ++i)\r
792         {\r
793                 scores_label[i] = strzone(ReadString());\r
794                 scores_flags[i] = ReadByte();\r
795         }\r
796         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
797         {\r
798                 teamscores_label[i] = strzone(ReadString());\r
799                 teamscores_flags[i] = ReadByte();\r
800         }\r
801         Sbar_InitScores();\r
802         Gamemode_Init();\r
803 }\r
804 \r
805 void Ent_Init()\r
806 {\r
807         float i;\r
808         self.classname = "ent_client_init";\r
809 \r
810         csqc_revision = ReadShort();\r
811 \r
812         maxclients = ReadByte();\r
813         for(i = 0; i < 24; ++i)\r
814                 weaponimpulse[i] = ReadByte() - 1;\r
815         hook_shotorigin_x = ReadCoord();\r
816         hook_shotorigin_y = ReadCoord();\r
817         hook_shotorigin_z = ReadCoord();\r
818 \r
819         if(forcefog)\r
820                 strunzone(forcefog);\r
821         forcefog = strzone(ReadString());\r
822 \r
823         CSQC_CheckRevision();\r
824         if(!postinit)\r
825                 PostInit();\r
826 }\r
827 \r
828 string Net_ReadPicture()\r
829 {\r
830         string img;\r
831         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
832         {\r
833                 img = ReadPicture();\r
834                 print(strcat("Got Picture: ", img, "\n"));\r
835         } else {\r
836                 img = ReadString();\r
837                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
838                 float psize, i;\r
839                 psize = ReadShort();\r
840                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
841                 // Because then this could be optimized to first get all 4-byte-groups,\r
842                 // then the remaining 2, then the remaining 1\r
843                 for(i = 0; i < psize; ++i)\r
844                         ReadByte();\r
845         }\r
846         return img;\r
847 }\r
848 \r
849 void Net_ReadRace()\r
850 {\r
851         float b;\r
852 \r
853         b = ReadByte();\r
854 \r
855         switch(b)\r
856         {\r
857                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
858                         race_checkpoint = ReadByte();\r
859                         race_time = ReadShort();\r
860                         race_previousbesttime = ReadShort();\r
861                         if(race_previousbestname)\r
862                                 strunzone(race_previousbestname);\r
863                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
864 \r
865                         race_checkpointtime = time;\r
866 \r
867                         if(race_checkpoint == 0)\r
868                                 race_laptime = time; // valid\r
869 \r
870                         break;\r
871 \r
872                 case RACE_NET_CHECKPOINT_CLEAR:\r
873                         race_laptime = 0;\r
874                         race_checkpointtime = 0;\r
875                         break;\r
876 \r
877                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
878                         race_laptime = ReadCoord();\r
879                         race_checkpointtime = -99999;\r
880                         // fall through\r
881                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
882                         race_nextcheckpoint = ReadByte();\r
883 \r
884                         race_nextbesttime = ReadShort();\r
885                         if(race_nextbestname)\r
886                                 strunzone(race_nextbestname);\r
887                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
888                         break;\r
889 \r
890                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
891                         race_mycheckpoint = ReadByte();\r
892                         race_mycheckpointtime = time;\r
893                         race_mycheckpointdelta = ReadShort();\r
894                         race_mycheckpointlapsdelta = ReadByte();\r
895                         if(race_mycheckpointlapsdelta >= 128)\r
896                                 race_mycheckpointlapsdelta -= 256;\r
897                         if(race_mycheckpointenemy)\r
898                                 strunzone(race_mycheckpointenemy);\r
899                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
900                         break;\r
901 \r
902                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
903                         race_othercheckpoint = ReadByte();\r
904                         race_othercheckpointtime = time;\r
905                         race_othercheckpointdelta = ReadShort();\r
906                         race_othercheckpointlapsdelta = ReadByte();\r
907                         if(race_othercheckpointlapsdelta >= 128)\r
908                                 race_othercheckpointlapsdelta -= 256;\r
909                         if(race_othercheckpointenemy)\r
910                                 strunzone(race_othercheckpointenemy);\r
911                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
912                         break;\r
913         }\r
914 }\r
915 \r
916 void Net_ReadSpawn()\r
917 {\r
918         zoomin_effect = 1;\r
919         current_viewzoom = 0.6;\r
920 }\r
921 \r
922 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
923 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
924 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
925 float CSQC_Parse_TempEntity()\r
926 {\r
927         local float bHandled;\r
928                 bHandled  = true;\r
929         // Acquire TE ID\r
930         local float nTEID;\r
931                 nTEID = ReadByte();\r
932 \r
933                 // NOTE: Could just do return instead of break...\r
934         switch(nTEID)\r
935         {\r
936                 case TE_CSQC_PICTURE:\r
937                         Net_MapVote_Picture();\r
938                         bHandled = true;\r
939                         break;\r
940                 case TE_CSQC_RACE:\r
941                         Net_ReadRace();\r
942                         bHandled = true;\r
943                         break;\r
944                 case 13: // TE_BEAM\r
945                         Net_GrapplingHook();\r
946                         bHandled = true;\r
947                         break;\r
948                 case TE_CSQC_SPAWN:\r
949                         Net_ReadSpawn();\r
950                         bHandled = true;\r
951                         break;\r
952                 default:\r
953                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
954                         bHandled = false;\r
955                         break;\r
956         }\r
957                 \r
958         return bHandled;\r
959 }\r
960 \r
961 // COMMIT-TODO: Update if necessare, before committing\r
962 void CSQC_CheckRevision()\r
963 {\r
964         if(csqc_revision == CSQC_REVISION)\r
965         {\r
966                 print("^2SVQC and CSQC revisions are compatible.\n");\r
967         } else if(csqc_revision < CSQC_REVISION) {\r
968                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
969         } else if(csqc_revision > CSQC_REVISION) {\r
970                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
971                 print("^1Please update to a newer version.\n");\r
972         }\r
973 }\r
974 \r
975 string getcommandkey(string text, string command)\r
976 {\r
977         string keys;\r
978         float n, j, k, l;\r
979 \r
980         if (!sbar_showbinds)\r
981                 return text;\r
982 \r
983         keys = db_get(binddb, command);\r
984         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
985         {\r
986                 if (!keys) \r
987                 {\r
988                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
989                         for(j = 0; j < n; ++j)\r
990                         {\r
991                                 k = stof(argv(j));\r
992                                 if(k != -1) \r
993                                 {\r
994                                         if ("" == keys)\r
995                                                 keys = keynumtostring(k);\r
996                                         else\r
997                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
998 \r
999                                         ++l;\r
1000                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1001                                 }\r
1002                         \r
1003                         }\r
1004                         db_put(binddb, command, keys);\r
1005                 }\r
1006         }\r
1007         \r
1008         if ("" == keys) {\r
1009                 if (sbar_showbinds > 1)\r
1010                         return strcat(text, " (not bound)");\r
1011                 else\r
1012                         return text;\r
1013         }\r
1014         else if (sbar_showbinds > 1)\r
1015                 return strcat(text, " (", keys, ")");\r
1016         else\r
1017                 return keys;\r
1018 }\r