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shot origin adjuster: use alpha 0.8
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 void WaypointSprite_Load();\r
46 void CSQC_Init(void)\r
47 {\r
48 #ifdef USE_FTE\r
49 #pragma target ID\r
50         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
51         if(!__engine_check)\r
52         {\r
53                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
54                 localcmd("\ndisconnect\n");\r
55                 return;\r
56         }\r
57 #pragma target FTE\r
58 #endif\r
59         \r
60         float i;\r
61         CSQC_CheckEngine();\r
62         dprint_load();\r
63 \r
64         binddb = db_create();\r
65         tempdb = db_create();\r
66         compressShortVector_init();\r
67 \r
68         drawfont = 0;\r
69         menu_visible = FALSE;\r
70         menu_show = menu_show_error;\r
71         menu_action = menu_sub_null;\r
72         maxclients = 255; // we later get the real maxclients to speed up stuff\r
73         //ctf_temp_1 = "";\r
74         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
75         //registercmd("ctf_menu");\r
76         registercmd("ons_map");\r
77         //registercmd("menu_action");\r
78         registercmd("sbar_columns_set");\r
79         registercmd("sbar_columns_help");\r
80 \r
81         registercmd("+button3");\r
82         registercmd("-button3");\r
83         registercmd("+button4");\r
84         registercmd("-button4");\r
85 \r
86 #ifndef CAMERATEST\r
87         if(isdemo())\r
88         {\r
89 #endif\r
90                 registercmd("+forward");registercmd("-forward");\r
91                 registercmd("+back");registercmd("-back");\r
92                 registercmd("+moveup");registercmd("-moveup");\r
93                 registercmd("+movedown");registercmd("-movedown");\r
94                 registercmd("+moveright");registercmd("-moveright");\r
95                 registercmd("+moveleft");registercmd("-moveleft");\r
96                 registercmd("+roll_right");registercmd("-roll_right");\r
97                 registercmd("+roll_left");registercmd("-roll_left");\r
98 #ifndef CAMERATEST\r
99         }\r
100 #endif\r
101         registercvar("sbar_usecsqc", "1");\r
102         registercvar("sbar_columns", "default", CVAR_SAVE);\r
103 \r
104         gametype = 0;\r
105 \r
106         // sbar_fields uses strunzone on the titles!\r
107         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
108                 sbar_title[i] = strzone("(null)");\r
109 \r
110         postinit = false;\r
111 \r
112         teams = Sort_Spawn();\r
113         players = Sort_Spawn();\r
114         \r
115         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
116 \r
117         cvar_clientsettemp("_supports_weaponpriority", "1");\r
118 \r
119 \r
120 \r
121 \r
122         cs_project_is_b0rked = TRUE;\r
123         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
124         R_SetView(VF_FOV, '90 90 0');\r
125         R_SetView(VF_ORIGIN, '0 0 0');\r
126         R_SetView(VF_ANGLES, '0 0 0');\r
127         R_SetView(VF_PERSPECTIVE, 1);\r
128         makevectors('0 0 0');\r
129         vector v;\r
130         v = cs_project(v_forward);\r
131         if(v_x - 320 < +1)\r
132         if(v_x - 320 > -1)\r
133         if(v_y - 240 < +1)\r
134         if(v_y - 240 > -1)\r
135                 cs_project_is_b0rked = FALSE;\r
136 \r
137         RegisterWeapons();\r
138 \r
139         WaypointSprite_Load();\r
140 \r
141         Projectile_Precache();\r
142         GibSplash_Precache();\r
143         Casings_Precache();\r
144         DamageInfo_Precache();\r
145 \r
146         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
147         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
148         shortmapname = mi_shortname;\r
149 \r
150         if(precache_pic(minimapname) == "")\r
151         {\r
152                 // but maybe we have a non-clever minimap\r
153                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
154                 if(precache_pic(minimapname) == "")\r
155                         minimapname = ""; // FAIL\r
156                 else\r
157                         get_mi_min_max_texcoords(0); // load new texcoords\r
158         }\r
159 \r
160         mi_center = (mi_min + mi_max) * 0.5;\r
161         mi_scale = mi_max - mi_min;\r
162         minimapname = strzone(minimapname);\r
163 }\r
164 \r
165 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
166 void CSQC_Shutdown(void)\r
167 {\r
168 #ifdef USE_FTE\r
169 #pragma TARGET id\r
170         if(!__engine_check)\r
171                 return 0;\r
172 #pragma TARGET fte\r
173 #endif\r
174 \r
175         remove(teams);\r
176         remove(players);\r
177         db_close(binddb);\r
178         db_close(tempdb);\r
179 \r
180         cvar_clientsettemp_restore();\r
181 \r
182         if(camera_active)\r
183                 cvar_set("chase_active",ftos(chase_active_backup));\r
184 }\r
185 \r
186 .float has_team;\r
187 float SetTeam(entity o, float Team)\r
188 {\r
189         entity tm;\r
190         if(Team == -1) // leave\r
191         {\r
192                 if(o.has_team)\r
193                 {\r
194                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
195                         tm = GetTeam(o.team, false);\r
196                         tm.team_size -= 1;\r
197                         o.has_team = 0;\r
198                         return TRUE;\r
199                 }\r
200         }\r
201         else\r
202         {\r
203                 if not(o.has_team)\r
204                 {\r
205                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
206                         o.team = Team;\r
207                         tm = GetTeam(Team, true);\r
208                         tm.team_size += 1;\r
209                         o.has_team = 1;\r
210                         return TRUE;\r
211                 }\r
212                 else if(Team != o.team)\r
213                 {\r
214                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
215                         tm = GetTeam(o.team, false);\r
216                         tm.team_size -= 1;\r
217                         o.team = Team;\r
218                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
219                         tm = GetTeam(Team, true);\r
220                         tm.team_size += 1;\r
221                         return TRUE;\r
222                 }\r
223         }\r
224         return FALSE;\r
225 }\r
226 \r
227 void Playerchecker_Think()\r
228 {\r
229         float i;\r
230         entity e;\r
231         for(i = 0; i < maxclients; ++i)\r
232         {\r
233                 e = playerslots[i];\r
234                 if(GetPlayerName(i) == "")\r
235                 {\r
236                         if(e.sort_prev)\r
237                         {\r
238                                 //print("playerchecker: KILL KILL KILL\n");\r
239                                 // player disconnected\r
240                                 SetTeam(e, -1);\r
241                                 RemovePlayer(e);\r
242                                 e.sort_prev = world;\r
243                                 //e.gotscores = 0;\r
244                         }\r
245                 }\r
246                 else\r
247                 {\r
248                         if not(e.sort_prev)\r
249                         {\r
250                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
251                                 // player connected\r
252                                 if not(e)\r
253                                         playerslots[i] = e = spawn();\r
254                                 e.sv_entnum = i;\r
255                                 //e.gotscores = 0; // we might already have the scores...\r
256                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
257                                 RegisterPlayer(e);\r
258                                 Sbar_UpdatePlayerPos(e);\r
259                         }\r
260                 }\r
261         }\r
262         self.nextthink = time + 0.2;\r
263 }\r
264 \r
265 void Porto_Init();\r
266 void PostInit(void)\r
267 {\r
268         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
269         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
270 \r
271         entity playerchecker;\r
272         playerchecker = spawn();\r
273         playerchecker.think = Playerchecker_Think;\r
274         playerchecker.nextthink = time + 0.2;\r
275 \r
276         Porto_Init();\r
277 \r
278         postinit = true;\r
279 }\r
280 \r
281 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
282 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
283 float button_zoom;\r
284 void Cmd_Sbar_SetFields(float);\r
285 void Cmd_Sbar_Help(float);\r
286 float CSQC_ConsoleCommand(string strMessage)\r
287 {\r
288         float argc;\r
289         // Tokenize String\r
290         //argc = tokenize(strMessage);\r
291         argc = tokenize_sane(strMessage);\r
292         \r
293         // Acquire Command\r
294         local string strCmd;\r
295         strCmd = argv(0);\r
296 \r
297         if(strCmd == "+button4") { // zoom\r
298                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
299                 if(ignore_plus_zoom)\r
300                 {\r
301                         --ignore_plus_zoom;\r
302                         return false;\r
303                 }\r
304                 button_zoom = 1;\r
305                 return true;\r
306         } else if(strCmd == "-button4") { // zoom\r
307                 if(ignore_minus_zoom)\r
308                 {\r
309                         --ignore_minus_zoom;\r
310                         return false;\r
311                 }\r
312                 button_zoom = 0;\r
313                 return true;\r
314         } else if(strCmd == "+button3") { // secondary\r
315                 button_attack2 = 1;\r
316                 return false;\r
317         } else if(strCmd == "-button3") { // secondary\r
318                 button_attack2 = 0;\r
319                 return false;\r
320         } else if(strCmd == "+showscores") {\r
321                 sb_showscores = true;\r
322                 return true;\r
323         } else if(strCmd == "-showscores") {\r
324                 sb_showscores = false;\r
325                 return true;\r
326         }\r
327 \r
328         if(camera_active)\r
329         if(strCmd == "+forward" || strCmd == "-back") {\r
330                 ++camera_direction_x;\r
331                 return true;\r
332         } else if(strCmd == "-forward" || strCmd == "+back") {\r
333                 --camera_direction_x;\r
334                 return true;\r
335         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
336                 --camera_direction_y;\r
337                 return true;\r
338         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
339                 ++camera_direction_y;\r
340                 return true;\r
341         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
342                 ++camera_direction_z;\r
343                 return true;\r
344         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
345                 --camera_direction_z;\r
346                 return true;\r
347         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
348                 ++camera_roll;\r
349                 return true;\r
350         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
351                 --camera_roll;\r
352                 return true;\r
353         }\r
354 \r
355         return false;\r
356 }\r
357 \r
358 .vector view_ofs;\r
359 entity debug_shotorg;\r
360 void ShotOrg_Draw()\r
361 {\r
362         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
363         self.angles = view_angles;\r
364         self.angles_x = -self.angles_x;\r
365         R_AddEntity(self);\r
366 }\r
367 \r
368 void ShotOrg_Spawn()\r
369 {\r
370         debug_shotorg = spawn();\r
371         debug_shotorg.draw = ShotOrg_Draw;\r
372         debug_shotorg.renderflags = RF_VIEWMODEL;\r
373         debug_shotorg.effects = EF_FULLBRIGHT;\r
374         precache_model("models/shotorg_adjuster.md3");\r
375         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
376         debug_shotorg.scale = 4;\r
377         debug_shotorg.view_ofs = '25 8 -8';\r
378 }\r
379 \r
380 void GameCommand(string msg)\r
381 {\r
382         float argc;\r
383         argc = tokenize_sane(msg);\r
384 \r
385         if(argv(0) == "help" || argc == 0)\r
386         {\r
387                 print("Usage: sv_cmd COMMAND..., where possible commands are:\n");\r
388                 print("  settemp cvar value\n");\r
389                 print("  radar\n");\r
390                 print("  sbar_columns_set ...\n");\r
391                 print("  sbar_columns_help\n");\r
392                 GameCommand_Generic("help");\r
393         }\r
394 \r
395         if(GameCommand_Generic(msg))\r
396                 return;\r
397 \r
398         string cmd;\r
399         cmd = argv(0);\r
400         if(cmd == "mv_download") {\r
401                 Cmd_MapVote_MapDownload(argc);\r
402         }\r
403         else if(cmd == "settemp") {\r
404                 cvar_clientsettemp(argv(1), argv(2));\r
405         }\r
406         else if(cmd == "radar") {\r
407                 ons_showmap = !ons_showmap;\r
408         }\r
409         else if(cmd == "sbar_columns_set") {\r
410                 Cmd_Sbar_SetFields(argc);\r
411         }\r
412         else if(cmd == "sbar_columns_help") {\r
413                 Cmd_Sbar_Help(argc);\r
414         }\r
415 #ifdef BLURTEST\r
416         else if(cmd == "blurtest") {\r
417                 blurtest_time0 = time;\r
418                 blurtest_time1 = time + stof(argv(1));\r
419                 blurtest_radius = stof(argv(2));\r
420                 blurtest_power = stof(argv(3));\r
421         }\r
422 #endif\r
423         else if(cmd == "shotorg_move") {\r
424                 if(!debug_shotorg)\r
425                         ShotOrg_Spawn();\r
426                 else\r
427                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
428                 print(vtos(debug_shotorg.view_ofs), "\n");\r
429         }\r
430         else if(cmd == "shotorg_movez") {\r
431                 if(!debug_shotorg)\r
432                         ShotOrg_Spawn();\r
433                 else\r
434                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
435                 print(vtos(debug_shotorg.view_ofs), "\n");\r
436         }\r
437         else if(cmd == "shotorg_set") {\r
438                 if(!debug_shotorg)\r
439                         ShotOrg_Spawn();\r
440                 else\r
441                         debug_shotorg.view_ofs = stov(argv(1));\r
442                 print(vtos(debug_shotorg.view_ofs), "\n");\r
443         }\r
444         else if(cmd == "shotorg_setz") {\r
445                 if(!debug_shotorg)\r
446                         ShotOrg_Spawn();\r
447                 else\r
448                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
449                 print(vtos(debug_shotorg.view_ofs), "\n");\r
450         }\r
451         else if(cmd == "shotorg_end") {\r
452                 if(debug_shotorg)\r
453                 {\r
454                         print(vtos(debug_shotorg.view_ofs), "\n");\r
455                         remove(debug_shotorg);\r
456                         debug_shotorg = world;\r
457                 }\r
458         }\r
459         else\r
460         {\r
461                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
462         }\r
463         \r
464         return;\r
465 }\r
466 \r
467 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
468 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
469 // All keys are in ascii.\r
470 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
471 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
472 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
473 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
474 {\r
475         local float bSkipKey;\r
476         bSkipKey = false;\r
477         \r
478         if(menu_visible)\r
479                 if(menu_action(bInputType, nPrimary, nSecondary))\r
480                         return TRUE;\r
481         return bSkipKey;\r
482 }\r
483 \r
484 // END REQUIRED CSQC FUNCTIONS\r
485 // --------------------------------------------------------------------------\r
486 \r
487 // --------------------------------------------------------------------------\r
488 // BEGIN OPTIONAL CSQC FUNCTIONS\r
489 void Ent_ReadEntCS()\r
490 {\r
491         InterpolateOrigin_Undo();\r
492 \r
493         self.classname = "entcs_receiver";\r
494         self.sv_entnum = ReadByte() - 1;\r
495         self.origin_x = ReadShort();\r
496         self.origin_y = ReadShort();\r
497         self.origin_z = ReadShort();\r
498         self.angles_y = ReadByte() * 360.0 / 256;\r
499         self.origin_z = self.angles_x = self.angles_z = 0;\r
500 \r
501         InterpolateOrigin_Note();\r
502 }\r
503 \r
504 void Ent_Remove();\r
505 \r
506 void Ent_RemovePlayerScore()\r
507 {\r
508         float i;\r
509 \r
510         if(self.owner)\r
511         {\r
512                 SetTeam(self.owner, -1);\r
513                 self.owner.gotscores = 0;\r
514                 for(i = 0; i < MAX_SCORE; ++i)\r
515                         self.owner.(scores[i]) = 0; // clear all scores\r
516         }\r
517 }\r
518 \r
519 void Ent_ReadPlayerScore()\r
520 {\r
521         float i, n;\r
522         float isNew;\r
523         entity o;\r
524 \r
525         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
526         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
527         isNew = !self.owner; // workaround for DP bug\r
528         n = ReadByte()-1;\r
529 \r
530 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
531         if(!isNew && n != self.sv_entnum)\r
532         {\r
533                 print("A CSQC entity changed its owner!\n");\r
534                 isNew = true;\r
535                 Ent_Remove();\r
536                 self.enttype = ENT_CLIENT_SCORES;\r
537         }\r
538 #endif\r
539 \r
540         self.sv_entnum = n;\r
541 \r
542         if not(playerslots[self.sv_entnum])\r
543                 playerslots[self.sv_entnum] = spawn();\r
544         o = self.owner = playerslots[self.sv_entnum];\r
545         o.sv_entnum = self.sv_entnum;\r
546         o.gotscores = 1;\r
547 \r
548         //if not(o.sort_prev)\r
549         //      RegisterPlayer(o);\r
550         //playerchecker will do this for us later, if it has not already done so\r
551 \r
552 #if MAX_SCORE <= 3\r
553         for(i = 0; i < MAX_SCORE; ++i)\r
554                 o.(scores[i]) = ReadShort();\r
555 #else\r
556         float sf;\r
557 #if MAX_SCORE <= 8\r
558         sf = ReadByte();\r
559 #else\r
560         sf = ReadShort();\r
561 #endif\r
562         float p;\r
563         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
564                 if(sf & p)\r
565                         o.(scores[i]) = ReadShort();\r
566 #endif\r
567 \r
568         if(o.sort_prev)\r
569                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
570         \r
571         self.entremove = Ent_RemovePlayerScore;\r
572 }\r
573 \r
574 void Ent_ReadTeamScore()\r
575 {\r
576         float i;\r
577         entity o;\r
578         \r
579         self.team = ReadByte();\r
580         o = self.owner = GetTeam(self.team, true);\r
581 \r
582 #if MAX_TEAMSCORE <= 3\r
583         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
584                 o.(teamscores[i]) = ReadShort();\r
585 #else\r
586         float sf;\r
587 #if MAX_TEAMSCORE <= 8\r
588         sf = ReadByte();\r
589 #else\r
590         sf = ReadShort();\r
591 #endif\r
592         float p;\r
593         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
594                 if(sf & p)\r
595                         o.(teamscores[i]) = ReadShort();\r
596 #endif\r
597 \r
598         Sbar_UpdateTeamPos(o);\r
599 }\r
600 \r
601 void Net_Reset()\r
602 {\r
603 }\r
604 \r
605 void Ent_ClientData()\r
606 {\r
607         float f;\r
608         float newspectatee_status;\r
609 \r
610         f = ReadByte();\r
611 \r
612         sb_showscores_force = (f & 1);\r
613 \r
614         if(f & 2)\r
615         {\r
616                 newspectatee_status = ReadByte();\r
617                 if(newspectatee_status == player_localentnum)\r
618                         newspectatee_status = -1; // observing\r
619         }\r
620         else\r
621                 newspectatee_status = 0;\r
622 \r
623         spectatorbutton_zoom = (f & 4);\r
624 \r
625         if(f & 8)\r
626         {\r
627                 angles_held_status = 1;\r
628                 angles_held_x = ReadAngle();\r
629                 angles_held_y = ReadAngle();\r
630                 angles_held_z = 0;\r
631         }\r
632         \r
633         if(newspectatee_status != spectatee_status)\r
634         {\r
635                 // clear race stuff\r
636                 race_laptime = 0;\r
637                 race_checkpointtime = 0;\r
638         }\r
639         spectatee_status = newspectatee_status;\r
640 }\r
641 \r
642 void Ent_Nagger()\r
643 {\r
644         float nags;\r
645 \r
646         nags = ReadByte();\r
647 \r
648         if(nags & 128)\r
649         {\r
650                 if(vote_called_vote)\r
651                         strunzone(vote_called_vote);\r
652                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
653         }\r
654 \r
655         ready_waiting = (nags & 1);\r
656         ready_waiting_for_me = (nags & 2);\r
657         vote_waiting = (nags & 4);\r
658         vote_waiting_for_me = (nags & 8);\r
659         warmup_stage = (nags & 16);\r
660 }\r
661 \r
662 void Ent_RandomSeed()\r
663 {\r
664         float s;\r
665         prandom_debug();\r
666         s = ReadShort();\r
667         psrandom(s);\r
668 }\r
669 \r
670 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
671 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
672 void Ent_RadarLink();\r
673 void Ent_Init();\r
674 void Ent_ScoresInfo();\r
675 void(float bIsNewEntity) CSQC_Ent_Update =\r
676 {\r
677         float t;\r
678         float savetime;\r
679         t = ReadByte();\r
680 \r
681         // set up the "time" global for received entities to be correct for interpolation purposes\r
682         savetime = time;\r
683         if(servertime)\r
684                 time = servertime;\r
685 \r
686 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
687         if(self.enttype)\r
688                 if(t != self.enttype)\r
689                 {\r
690                         print("A CSQC entity changed its type!\n");\r
691                         Ent_Remove();\r
692                 }\r
693 #endif\r
694         self.enttype = t;\r
695         switch(t)\r
696         {\r
697                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
698                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
699                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
700                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
701                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
702                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
703                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
704                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
705                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
706                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
707                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(); break;\r
708                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(); break;\r
709                 case ENT_CLIENT_CASING: Ent_Casing(); break;\r
710                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
711                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
712                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
713                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
714                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
715                 default:\r
716                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
717                         break;\r
718         }\r
719         \r
720         time = savetime;\r
721 };\r
722 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
723 // used when an entity changes its type. For an entity that someone interacts\r
724 // with others, make sure it can no longer do so.\r
725 void Ent_Remove()\r
726 {\r
727         if(self.entremove)\r
728                 self.entremove();\r
729 \r
730         self.enttype = 0;\r
731         self.classname = "";\r
732         self.draw = menu_sub_null;\r
733         self.entremove = menu_sub_null;\r
734         // TODO possibly set more stuff to defaults\r
735 }\r
736 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
737 void CSQC_Ent_Remove()\r
738 {\r
739         if(self.enttype)\r
740                 Ent_Remove();\r
741         remove(self);\r
742 }\r
743 \r
744 void Gamemode_Init()\r
745 {\r
746         if(gametype == GAME_ONSLAUGHT) {\r
747                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
748                 precache_pic("gfx/ons-cp-neutral.tga");\r
749                 precache_pic("gfx/ons-cp-red.tga");\r
750                 precache_pic("gfx/ons-cp-blue.tga");\r
751                 precache_pic("gfx/ons-frame.tga");\r
752                 precache_pic("gfx/ons-frame-team.tga");\r
753         } else if(gametype == GAME_KEYHUNT) {\r
754                 precache_pic("gfx/sb_key_carrying");\r
755                 precache_pic("gfx/sb_key_carrying_outline");\r
756         }\r
757 }\r
758 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
759 void CSQC_Parse_StuffCmd(string strMessage)\r
760 {\r
761         localcmd(strMessage);\r
762 }\r
763 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
764 void CSQC_Parse_Print(string strMessage)\r
765 {\r
766         print(ColorTranslateRGB(strMessage));\r
767 }\r
768 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
769 void CSQC_Parse_CenterPrint(string strMessage)\r
770 {\r
771         cprint(ColorTranslateRGB(strMessage));\r
772 }\r
773 \r
774 void CSQC_CheckRevision();\r
775 \r
776 void Fog_Force()\r
777 {\r
778         // TODO somehow thwart prvm_globalset client ...\r
779 \r
780         if(forcefog != "")\r
781                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
782 }\r
783 \r
784 void Gamemode_Init();\r
785 void Ent_ScoresInfo()\r
786 {\r
787         float i;\r
788         self.classname = "ent_client_scores_info";\r
789         gametype = ReadByte();\r
790         for(i = 0; i < MAX_SCORE; ++i)\r
791         {\r
792                 scores_label[i] = strzone(ReadString());\r
793                 scores_flags[i] = ReadByte();\r
794         }\r
795         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
796         {\r
797                 teamscores_label[i] = strzone(ReadString());\r
798                 teamscores_flags[i] = ReadByte();\r
799         }\r
800         Sbar_InitScores();\r
801         Gamemode_Init();\r
802 }\r
803 \r
804 void Ent_Init()\r
805 {\r
806         float i;\r
807         self.classname = "ent_client_init";\r
808 \r
809         csqc_revision = ReadShort();\r
810 \r
811         maxclients = ReadByte();\r
812         for(i = 0; i < 24; ++i)\r
813                 weaponimpulse[i] = ReadByte() - 1;\r
814         hook_shotorigin_x = ReadCoord();\r
815         hook_shotorigin_y = ReadCoord();\r
816         hook_shotorigin_z = ReadCoord();\r
817 \r
818         if(forcefog)\r
819                 strunzone(forcefog);\r
820         forcefog = strzone(ReadString());\r
821 \r
822         CSQC_CheckRevision();\r
823         if(!postinit)\r
824                 PostInit();\r
825 }\r
826 \r
827 string Net_ReadPicture()\r
828 {\r
829         string img;\r
830         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
831         {\r
832                 img = ReadPicture();\r
833                 print(strcat("Got Picture: ", img, "\n"));\r
834         } else {\r
835                 img = ReadString();\r
836                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
837                 float psize, i;\r
838                 psize = ReadShort();\r
839                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
840                 // Because then this could be optimized to first get all 4-byte-groups,\r
841                 // then the remaining 2, then the remaining 1\r
842                 for(i = 0; i < psize; ++i)\r
843                         ReadByte();\r
844         }\r
845         return img;\r
846 }\r
847 \r
848 void Net_ReadRace()\r
849 {\r
850         float b;\r
851 \r
852         b = ReadByte();\r
853 \r
854         switch(b)\r
855         {\r
856                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
857                         race_checkpoint = ReadByte();\r
858                         race_time = ReadShort();\r
859                         race_previousbesttime = ReadShort();\r
860                         if(race_previousbestname)\r
861                                 strunzone(race_previousbestname);\r
862                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
863 \r
864                         race_checkpointtime = time;\r
865 \r
866                         if(race_checkpoint == 0)\r
867                                 race_laptime = time; // valid\r
868 \r
869                         break;\r
870 \r
871                 case RACE_NET_CHECKPOINT_CLEAR:\r
872                         race_laptime = 0;\r
873                         race_checkpointtime = 0;\r
874                         break;\r
875 \r
876                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
877                         race_laptime = ReadCoord();\r
878                         race_checkpointtime = -99999;\r
879                         // fall through\r
880                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
881                         race_nextcheckpoint = ReadByte();\r
882 \r
883                         race_nextbesttime = ReadShort();\r
884                         if(race_nextbestname)\r
885                                 strunzone(race_nextbestname);\r
886                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
887                         break;\r
888 \r
889                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
890                         race_mycheckpoint = ReadByte();\r
891                         race_mycheckpointtime = time;\r
892                         race_mycheckpointdelta = ReadShort();\r
893                         race_mycheckpointlapsdelta = ReadByte();\r
894                         if(race_mycheckpointlapsdelta >= 128)\r
895                                 race_mycheckpointlapsdelta -= 256;\r
896                         if(race_mycheckpointenemy)\r
897                                 strunzone(race_mycheckpointenemy);\r
898                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
899                         break;\r
900 \r
901                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
902                         race_othercheckpoint = ReadByte();\r
903                         race_othercheckpointtime = time;\r
904                         race_othercheckpointdelta = ReadShort();\r
905                         race_othercheckpointlapsdelta = ReadByte();\r
906                         if(race_othercheckpointlapsdelta >= 128)\r
907                                 race_othercheckpointlapsdelta -= 256;\r
908                         if(race_othercheckpointenemy)\r
909                                 strunzone(race_othercheckpointenemy);\r
910                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
911                         break;\r
912         }\r
913 }\r
914 \r
915 void Net_ReadSpawn()\r
916 {\r
917         zoomin_effect = 1;\r
918         current_viewzoom = 0.6;\r
919 }\r
920 \r
921 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
922 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
923 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
924 float CSQC_Parse_TempEntity()\r
925 {\r
926         local float bHandled;\r
927                 bHandled  = true;\r
928         // Acquire TE ID\r
929         local float nTEID;\r
930                 nTEID = ReadByte();\r
931 \r
932                 // NOTE: Could just do return instead of break...\r
933         switch(nTEID)\r
934         {\r
935                 case TE_CSQC_PICTURE:\r
936                         Net_MapVote_Picture();\r
937                         bHandled = true;\r
938                         break;\r
939                 case TE_CSQC_RACE:\r
940                         Net_ReadRace();\r
941                         bHandled = true;\r
942                         break;\r
943                 case 13: // TE_BEAM\r
944                         Net_GrapplingHook();\r
945                         bHandled = true;\r
946                         break;\r
947                 case TE_CSQC_SPAWN:\r
948                         Net_ReadSpawn();\r
949                         bHandled = true;\r
950                         break;\r
951                 default:\r
952                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
953                         bHandled = false;\r
954                         break;\r
955         }\r
956                 \r
957         return bHandled;\r
958 }\r
959 \r
960 // COMMIT-TODO: Update if necessare, before committing\r
961 void CSQC_CheckRevision()\r
962 {\r
963         if(csqc_revision == CSQC_REVISION)\r
964         {\r
965                 print("^2SVQC and CSQC revisions are compatible.\n");\r
966         } else if(csqc_revision < CSQC_REVISION) {\r
967                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
968         } else if(csqc_revision > CSQC_REVISION) {\r
969                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
970                 print("^1Please update to a newer version.\n");\r
971         }\r
972 }\r
973 \r
974 string getcommandkey(string text, string command)\r
975 {\r
976         string keys;\r
977         float n, j, k, l;\r
978 \r
979         if (!sbar_showbinds)\r
980                 return text;\r
981 \r
982         keys = db_get(binddb, command);\r
983         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
984         {\r
985                 if (!keys) \r
986                 {\r
987                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
988                         for(j = 0; j < n; ++j)\r
989                         {\r
990                                 k = stof(argv(j));\r
991                                 if(k != -1) \r
992                                 {\r
993                                         if ("" == keys)\r
994                                                 keys = keynumtostring(k);\r
995                                         else\r
996                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
997 \r
998                                         ++l;\r
999                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1000                                 }\r
1001                         \r
1002                         }\r
1003                         db_put(binddb, command, keys);\r
1004                 }\r
1005         }\r
1006         \r
1007         if ("" == keys) {\r
1008                 if (sbar_showbinds > 1)\r
1009                         return strcat(text, " (not bound)");\r
1010                 else\r
1011                         return text;\r
1012         }\r
1013         else if (sbar_showbinds > 1)\r
1014                 return strcat(text, " (", keys, ")");\r
1015         else\r
1016                 return keys;\r
1017 }\r