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use the old Nex model and old Nex shot origin; make csqc aware of the weapon impulses...
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void() menu_show_error =\r
8 {\r
9         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
10 };\r
11 \r
12 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
13 // Useful for precaching things\r
14 \r
15 void() menu_sub_null =\r
16 {\r
17 };\r
18 \r
19 // let's make this a general data buffer...\r
20 float using_gps;\r
21 \r
22 #ifdef USE_FTE\r
23 float __engine_check;\r
24 #endif\r
25 \r
26 string config_get(string key, string defaultvalue)\r
27 {\r
28         string s;\r
29         s = db_get(configdb, strcat("/s/", key));\r
30         if(s == "")\r
31                 return defaultvalue;\r
32         else\r
33                 return db_get(configdb, strcat("/v/", key));\r
34 }\r
35 \r
36 void CSQC_Init(void)\r
37 {\r
38 #ifdef USE_FTE\r
39 #pragma target ID\r
40         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
41         if(!__engine_check)\r
42         {\r
43                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
44                 localcmd("\ndisconnect\n");\r
45                 return;\r
46         }\r
47 #pragma target FTE\r
48 #endif\r
49         \r
50         float i;\r
51         CSQC_CheckEngine();\r
52 \r
53         configdb = db_create();\r
54         compressShortVector_init();\r
55 \r
56         drawfont = 0;\r
57         menu_visible = FALSE;\r
58         menu_show = menu_show_error;\r
59         menu_action = menu_sub_null;\r
60         using_gps = false;\r
61         maxclients = 255; // we later get the real maxclients to speed up stuff\r
62         //ctf_temp_1 = "";\r
63         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
64         //registercmd("ctf_menu");\r
65         registercmd("ons_map");\r
66         //registercmd("menu_action");\r
67         registercmd("sbar_columns_set");\r
68         registercmd("sbar_columns_help");\r
69 \r
70         registercmd("+button3");\r
71         registercmd("-button3");\r
72         registercmd("+button4");\r
73         registercmd("-button4");\r
74 \r
75         registercvar("sbar_usecsqc", "1");\r
76         registercvar("sbar_columns", "default", CVAR_SAVE);\r
77 \r
78         gametype = 0;\r
79 \r
80         gps_start = world;\r
81 \r
82         // sbar_fields uses strunzone on the titles!\r
83         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
84                 sbar_title[i] = strzone("(null)");\r
85 \r
86         postinit = false;\r
87 \r
88         teams = Sort_Spawn();\r
89         players = Sort_Spawn();\r
90         \r
91         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
92 }\r
93 \r
94 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
95 void CSQC_Shutdown(void)\r
96 {\r
97 #ifdef USE_FTE\r
98 #pragma TARGET id\r
99         if(!__engine_check)\r
100                 return 0;\r
101 #pragma TARGET fte\r
102 #endif\r
103 \r
104         remove(teams);\r
105         remove(players);\r
106         db_close(configdb);\r
107 \r
108         entity e;\r
109         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
110                         cvar_set(e.netname, e.message);\r
111 }\r
112 \r
113 .float has_team;\r
114 float SetTeam(entity o, float Team)\r
115 {\r
116         entity tm;\r
117         if(Team == -1) // leave\r
118         {\r
119                 if(o.has_team)\r
120                 {\r
121                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
122                         tm = GetTeam(o.team, false);\r
123                         tm.team_size -= 1;\r
124                         o.has_team = 0;\r
125                         return TRUE;\r
126                 }\r
127         }\r
128         else\r
129         {\r
130                 if not(o.has_team)\r
131                 {\r
132                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
133                         o.team = Team;\r
134                         tm = GetTeam(Team, true);\r
135                         tm.team_size += 1;\r
136                         o.has_team = 1;\r
137                         return TRUE;\r
138                 }\r
139                 else if(Team != o.team)\r
140                 {\r
141                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
142                         tm = GetTeam(o.team, false);\r
143                         tm.team_size -= 1;\r
144                         o.team = Team;\r
145                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
146                         tm = GetTeam(Team, true);\r
147                         tm.team_size += 1;\r
148                         return TRUE;\r
149                 }\r
150         }\r
151         return FALSE;\r
152 }\r
153 \r
154 void Playerchecker_Think()\r
155 {\r
156         float i;\r
157         for(i = 0; i < maxclients; ++i)\r
158         {\r
159                 if(getplayerkey(i, "name") == "")\r
160                 {\r
161                         if(playerslots[i].sort_prev)\r
162                         {\r
163                                 //print("playerchecker: KILL KILL KILL\n");\r
164                                 // player disconnected\r
165                                 SetTeam(playerslots[i], -1);\r
166                                 RemovePlayer(playerslots[i]);\r
167                                 playerslots[i].sort_prev = world;\r
168                                 playerslots[i].gotscores = 0;\r
169                         }\r
170                 }\r
171                 else\r
172                 {\r
173                         if not(playerslots[i].sort_prev)\r
174                         {\r
175                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
176                                 // player connected\r
177                                 if not(playerslots[i])\r
178                                         playerslots[i] = spawn();\r
179                                 playerslots[i].sv_entnum = i;\r
180                                 playerslots[i].gotscores = 0;\r
181                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
182                                 RegisterPlayer(playerslots[i]);\r
183                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
184                         }\r
185                 }\r
186         }\r
187         self.nextthink = time + 0.2;\r
188 }\r
189 \r
190 void Porto_Init();\r
191 void PostInit(void)\r
192 {\r
193         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
194         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
195 \r
196         entity playerchecker;\r
197         playerchecker = spawn();\r
198         playerchecker.think = Playerchecker_Think;\r
199         playerchecker.nextthink = time + 0.2;\r
200 \r
201         Porto_Init();\r
202 \r
203         postinit = true;\r
204 }\r
205 \r
206 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
207 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
208 float button_zoom;\r
209 void Cmd_Sbar_SetFields(float);\r
210 void Cmd_Sbar_Help(float);\r
211 float CSQC_ConsoleCommand(string strMessage)\r
212 {\r
213         float argc;\r
214         // Tokenize String\r
215         //argc = tokenize(strMessage);\r
216         argc = tokenizebyseparator(strMessage, " ");\r
217         \r
218         // Acquire Command\r
219         local string strCmd;\r
220         strCmd = argv(0);\r
221 \r
222         if(strCmd == "+button4") { // zoom\r
223                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
224                 if(ignore_plus_zoom)\r
225                 {\r
226                         --ignore_plus_zoom;\r
227                         return false;\r
228                 }\r
229                 button_zoom = 1;\r
230                 return true;\r
231         } else if(strCmd == "-button4") { // zoom\r
232                 if(ignore_minus_zoom)\r
233                 {\r
234                         --ignore_minus_zoom;\r
235                         return false;\r
236                 }\r
237                 button_zoom = 0;\r
238                 return true;\r
239         } else if(strCmd == "+button3") { // secondary\r
240                 button_attack2 = 1;\r
241                 return false;\r
242         } else if(strCmd == "-button3") { // secondary\r
243                 button_attack2 = 0;\r
244                 return false;\r
245         } else if(strCmd == "ons_map") {\r
246                 Cmd_ons_map();\r
247                 return true;\r
248         } else if(strCmd == "sbar_columns_set") {\r
249                 Cmd_Sbar_SetFields(argc);\r
250                 return true;\r
251         } else if(strCmd == "sbar_columns_help") {\r
252                 Cmd_Sbar_Help(argc);\r
253                 return true;\r
254         } else if(strCmd == "+showscores") {\r
255                 sb_showscores = true;\r
256                 return true;\r
257         } else if(strCmd == "-showscores") {\r
258                 sb_showscores = false;\r
259                 return true;\r
260         }\r
261         \r
262         return false;\r
263 }\r
264 \r
265 float GameCommand(string msg)\r
266 {\r
267         float argc;\r
268         argc = tokenize(msg);\r
269         string cmd;\r
270         cmd = argv(0);\r
271         if(cmd == "mv_download") {\r
272                 Cmd_MapVote_MapDownload(argc);\r
273                 return true;\r
274         }\r
275         else if(cmd == "settemp") {\r
276                 entity e;\r
277                 for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
278                         if(e.netname == argv(1))\r
279                                 goto saved;\r
280                 e = spawn();\r
281                 e.classname = "saved_cvar_value";\r
282                 e.netname = strzone(argv(1));\r
283                 e.message = strzone(cvar_string(argv(1)));\r
284 :saved\r
285                 cvar_set(argv(1), argv(2));\r
286         }\r
287         \r
288         return false;\r
289 }\r
290 \r
291 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
292 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
293 // All keys are in ascii.\r
294 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
295 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
296 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
297 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
298 {\r
299         local float bSkipKey;\r
300         bSkipKey = false;\r
301         \r
302         if(menu_visible)\r
303                 if(menu_action(bInputType, nPrimary, nSecondary))\r
304                         return TRUE;\r
305         return bSkipKey;\r
306 }\r
307 \r
308 // END REQUIRED CSQC FUNCTIONS\r
309 // --------------------------------------------------------------------------\r
310 \r
311 // --------------------------------------------------------------------------\r
312 // BEGIN OPTIONAL CSQC FUNCTIONS\r
313 void Ent_ReadONS()\r
314 {\r
315         entity gps;\r
316         using_gps = true;\r
317 \r
318         self.origin_x = ReadCoord();\r
319         self.origin_y = ReadCoord();\r
320         self.angles_y = ReadCoord();\r
321         self.origin_z = self.angles_x = self.angles_z = 0;\r
322 \r
323         for(gps = gps_start; gps; gps = gps.chain)\r
324         {\r
325                 if(gps == self)\r
326                         break;\r
327         }\r
328         if(!gps)\r
329         {\r
330                 self.chain = gps_start;\r
331                 gps_start = self;\r
332         }\r
333 }\r
334 \r
335 void Ent_RemoveONS()\r
336 {\r
337         if(gps_start == self)\r
338                 gps_start = self.chain;\r
339         else\r
340         {\r
341                 local entity ent;\r
342                 ent = gps_start;\r
343                         \r
344                 while(ent.chain != self && ent.chain != world)\r
345                         ent = ent.chain;\r
346                 if(ent.chain == self)\r
347                         ent.chain = self.chain;\r
348         }\r
349 }\r
350 \r
351 void Ent_Remove();\r
352 void Ent_ReadPlayerScore()\r
353 {\r
354         float i, Team, n;\r
355         float isNew;\r
356         entity o;\r
357 \r
358         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
359         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
360         isNew = !self.owner; // workaround for DP bug\r
361         n = ReadByte()-1;\r
362 \r
363 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
364         if(!isNew && n != self.sv_entnum)\r
365         {\r
366                 print("A CSQC entity changed its owner!\n");\r
367                 isNew = true;\r
368                 Ent_Remove();\r
369                 self.enttype = ENT_CLIENT_SCORES;\r
370         }\r
371 #endif\r
372 \r
373         self.sv_entnum = n;\r
374         Team = GetPlayerColor(self.sv_entnum);\r
375 \r
376         if not(playerslots[self.sv_entnum])\r
377                 playerslots[self.sv_entnum] = spawn();\r
378         o = self.owner = playerslots[self.sv_entnum];\r
379         o.sv_entnum = self.sv_entnum;\r
380         o.gotscores = 1;\r
381         if not(o.sort_prev)\r
382                 RegisterPlayer(o);\r
383 \r
384         SetTeam(o, Team);\r
385 \r
386 #if MAX_SCORE <= 3\r
387         for(i = 0; i < MAX_SCORE; ++i)\r
388                 o.(scores[i]) = ReadShort();\r
389 #else\r
390         float sf;\r
391 #if MAX_SCORE <= 8\r
392         sf = ReadByte();\r
393 #else\r
394         sf = ReadShort();\r
395 #endif\r
396         float p;\r
397         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
398                 if(sf & p)\r
399                         o.(scores[i]) = ReadShort();\r
400 #endif\r
401 \r
402         Sbar_UpdatePlayerPos(o);\r
403 }\r
404 \r
405 void Ent_ReadTeamScore()\r
406 {\r
407         float i;\r
408         entity o;\r
409         \r
410         self.team = ReadByte();\r
411         o = self.owner = GetTeam(self.team, true);\r
412 \r
413 #if MAX_TEAMSCORE <= 3\r
414         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
415                 o.(teamscores[i]) = ReadShort();\r
416 #else\r
417         float sf;\r
418 #if MAX_TEAMSCORE <= 8\r
419         sf = ReadByte();\r
420 #else\r
421         sf = ReadShort();\r
422 #endif\r
423         float p;\r
424         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
425                 if(sf & p)\r
426                         o.(teamscores[i]) = ReadShort();\r
427 #endif\r
428 \r
429         Sbar_UpdateTeamPos(o);\r
430 }\r
431 \r
432 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
433 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
434 void(float bIsNewEntity) CSQC_Ent_Update =\r
435 {\r
436         float msg, t;\r
437         t = ReadByte();\r
438 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
439         if(self.enttype)\r
440                 if(t != self.enttype)\r
441                 {\r
442                         print("A CSQC entity changed its type!\n");\r
443                         Ent_Remove();\r
444                 }\r
445 #endif\r
446         self.enttype = t;\r
447         if(self.enttype == ENT_CLIENT_ENTCS)\r
448         {\r
449                 self.sv_entnum = ReadByte()-1;\r
450 \r
451                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
452                 {\r
453                         switch(msg)\r
454                         {\r
455                         case ENTCS_MSG_ONS_GPS: Ent_ReadONS(); break;\r
456                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
457                         default:\r
458                                 error("unknown ENTCS_MSG type\n");\r
459                         }\r
460                 }\r
461         }\r
462         else if(self.enttype == ENT_CLIENT_SCORES)\r
463                 Ent_ReadPlayerScore();\r
464         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
465                 Ent_ReadTeamScore();\r
466         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
467                 Ent_PointParticles();\r
468         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
469                 Ent_RainOrSnow();\r
470         else if(self.enttype == ENT_CLIENT_LASER)\r
471                 Ent_Laser();\r
472         else\r
473                 error("unknown entity type in CSQC_Ent_Update\n");\r
474         \r
475 };\r
476 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
477 // used when an entity changes its type. For an entity that someone interacts\r
478 // with others, make sure it can no longer do so.\r
479 void Ent_Remove()\r
480 {\r
481         if(self.enttype == ENT_CLIENT_ENTCS)\r
482         {\r
483                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
484                 {\r
485                         if(gps_start == self)\r
486                                 gps_start = self.chain;\r
487                         else\r
488                         {\r
489                                 local entity ent;\r
490                                 ent = gps_start;\r
491                         \r
492                                 while(ent.chain != self && ent.chain != world)\r
493                                         ent = ent.chain;\r
494                                 if(ent.chain == self)\r
495                                         ent.chain = self.chain;\r
496                         }\r
497                 }\r
498         } else if(self.enttype == ENT_CLIENT_SCORES)\r
499         {\r
500                 if(self.owner)\r
501                 {\r
502                         SetTeam(self.owner, -1);\r
503                         if(self.owner.sort_prev)\r
504                                 RemovePlayer(self.owner);\r
505                         self.owner.sort_prev = NULL;\r
506                 }\r
507         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
508         {\r
509                 /*\r
510                 if(self.owner)\r
511                         RemoveTeam(self.owner);\r
512                 */\r
513                 // we don't NEED to remove them... they won't display anyway\r
514                 // plus, svqc never does this anyway\r
515         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
516         {\r
517                 Ent_PointParticles_Remove();\r
518         }\r
519 \r
520         self.enttype = 0;\r
521         self.classname = "";\r
522         self.draw = menu_sub_null;\r
523         // TODO possibly set more stuff to defaults\r
524 }\r
525 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
526 void CSQC_Ent_Remove()\r
527 {\r
528         if(self.enttype)\r
529                 Ent_Remove();\r
530         remove(self);\r
531 }\r
532 \r
533 void Gamemode_Init()\r
534 {\r
535         local string mapinfo, infoline;\r
536         local float len;\r
537         local float file;\r
538         local vector mi_min, mi_max;\r
539 \r
540         if(!strcasecmp(substring(mapname, 0, 5), "maps/"))\r
541                 shortmapname = substring(mapname, 5, 999);\r
542         else\r
543                 shortmapname = mapname;\r
544         len = strlen(shortmapname);\r
545         if(!strcasecmp(substring(shortmapname, len-4, 4), ".bsp"))\r
546                 shortmapname = substring(shortmapname, 0, len-4);\r
547         shortmapname = strzone(shortmapname);\r
548 \r
549         if(gametype == GAME_ONSLAUGHT) {\r
550                 mapinfo = strcat("maps/", minimapname, ".info");\r
551                 minimapname = strzone(strcat("gfx/", shortmapname, "_mini.tga"));\r
552 \r
553                 mi_min = world.mins;\r
554                 mi_max = world.maxs;\r
555                 \r
556                 file = fopen(mapinfo, FILE_READ);\r
557                 if(file >= 0) {\r
558                         while((infoline = fgets(file))) {\r
559                                 if(!strncasecmp(infoline, "mins", 4)) {\r
560                                         mi_min = stov(substring(infoline, 5, 999));\r
561                                 } else if(!strncasecmp(infoline, "maxs", 4)) {\r
562                                         mi_max = stov(substring(infoline, 5, 999));\r
563                                 } else if(strncasecmp(infoline, "//", 2)) { // don't print comment-style lines\r
564                                         print(strcat("mapinfo: ", infoline, "\n"));\r
565                                 }\r
566                         }\r
567                 } else {\r
568                         print(strcat("Map has no .info file (", mapinfo, ").\n"));\r
569                 }\r
570                 fclose(file);\r
571 \r
572                 print(strcat("Mins: ", vtos(mi_min), "    Maxs: ", vtos(mi_max), "\n"));\r
573                 \r
574                 mi_center = (mi_min + mi_max) * 0.5;\r
575                 mi_scale = mi_max - mi_min;\r
576                 \r
577                 \r
578                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
579                 precache_pic(minimapname);\r
580                 precache_pic("gfx/ons-cp-neutral.tga");\r
581                 precache_pic("gfx/ons-cp-red.tga");\r
582                 precache_pic("gfx/ons-cp-blue.tga");\r
583                 precache_pic("gfx/ons-frame.tga");\r
584                 precache_pic("gfx/ons-frame-team.tga");\r
585         } else if(gametype == GAME_KEYHUNT) {\r
586                 precache_pic("gfx/sb_key_carrying");\r
587                 precache_pic("gfx/sb_key_carrying_outline");\r
588         }\r
589 }\r
590 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
591 void CSQC_Parse_StuffCmd(string strMessage)\r
592 {\r
593         localcmd(strMessage);\r
594 }\r
595 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
596 void CSQC_Parse_Print(string strMessage)\r
597 {\r
598         print(strMessage);\r
599 }\r
600 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
601 void CSQC_Parse_CenterPrint(string strMessage)\r
602 {\r
603         cprint(strMessage);\r
604 }\r
605 \r
606 void CSQC_CheckRevision();\r
607 \r
608 void Gamemode_Init();\r
609 void Net_ReadScoresInfo()\r
610 {\r
611         float i;\r
612         gametype = ReadByte();\r
613         for(i = 0; i < MAX_SCORE; ++i)\r
614         {\r
615                 scores_label[i] = strzone(ReadString());\r
616                 scores_flags[i] = ReadByte();\r
617         }\r
618         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
619         {\r
620                 teamscores_label[i] = strzone(ReadString());\r
621                 teamscores_flags[i] = ReadByte();\r
622         }\r
623         Sbar_InitScores();\r
624         Gamemode_Init();\r
625 }\r
626 \r
627 void Net_ReadInit()\r
628 {\r
629         float i;\r
630         csqc_revision = ReadShort();\r
631         maxclients = ReadByte();\r
632         for(i = 0; i < 24; ++i)\r
633                 weaponimpulse[i] = ReadByte() - 1;\r
634         CSQC_CheckRevision();\r
635 }\r
636 \r
637 string Net_ReadPicture()\r
638 {\r
639         string img;\r
640         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
641         {\r
642                 img = ReadPicture();\r
643                 print(strcat("Got Picture: ", img, "\n"));\r
644         } else {\r
645                 img = ReadString();\r
646                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
647                 float psize, i;\r
648                 psize = ReadShort();\r
649                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
650                 // Because then this could be optimized to first get all 4-byte-groups,\r
651                 // then the remaining 2, then the remaining 1\r
652                 for(i = 0; i < psize; ++i)\r
653                         ReadByte();\r
654         }\r
655         return img;\r
656 }\r
657 \r
658 void Net_Config()\r
659 {\r
660         string key, value;\r
661         key = ReadString();\r
662         value = ReadString();\r
663         db_put(configdb, strcat("/v/", key), value);\r
664         db_put(configdb, strcat("/s/", key), "1");\r
665 }\r
666 \r
667 void Net_ReadRace()\r
668 {\r
669         float b;\r
670 \r
671         b = ReadByte();\r
672 \r
673         switch(b)\r
674         {\r
675                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
676                         race_checkpoint = ReadByte();\r
677                         race_time = ReadShort();\r
678                         race_previousbesttime = ReadShort();\r
679                         if(race_previousbestname)\r
680                                 strunzone(race_previousbestname);\r
681                         race_previousbestname = strzone(ReadString());\r
682 \r
683                         race_checkpointtime = time;\r
684 \r
685                         if(race_checkpoint == 0)\r
686                                 race_laptime = time; // valid\r
687 \r
688                         break;\r
689 \r
690                 case RACE_NET_CHECKPOINT_CLEAR:\r
691                         race_laptime = 0;\r
692                         race_checkpointtime = 0;\r
693                         break;\r
694 \r
695                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
696                         race_laptime = ReadCoord();\r
697                         race_checkpointtime = -99999;\r
698                         // fall through\r
699                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
700                         race_nextcheckpoint = ReadByte();\r
701 \r
702                         race_nextbesttime = ReadShort();\r
703                         if(race_nextbestname)\r
704                                 strunzone(race_nextbestname);\r
705                         race_nextbestname = strzone(ReadString());\r
706                         break;\r
707 \r
708                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
709                         race_mycheckpoint = ReadByte();\r
710                         race_mycheckpointtime = time;\r
711                         race_mycheckpointdelta = ReadShort();\r
712                         race_mycheckpointlapsdelta = ReadByte();\r
713                         if(race_mycheckpointlapsdelta >= 128)\r
714                                 race_mycheckpointlapsdelta -= 256;\r
715                         if(race_mycheckpointenemy)\r
716                                 strunzone(race_mycheckpointenemy);\r
717                         race_mycheckpointenemy = strzone(ReadString());\r
718                         break;\r
719 \r
720                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
721                         race_othercheckpoint = ReadByte();\r
722                         race_othercheckpointtime = time;\r
723                         race_othercheckpointdelta = ReadShort();\r
724                         race_othercheckpointlapsdelta = ReadByte();\r
725                         if(race_othercheckpointlapsdelta >= 128)\r
726                                 race_othercheckpointlapsdelta -= 256;\r
727                         if(race_othercheckpointenemy)\r
728                                 strunzone(race_othercheckpointenemy);\r
729                         race_othercheckpointenemy = strzone(ReadString());\r
730                         break;\r
731         }\r
732 }\r
733 \r
734 void Net_ReadForceScoreboard()\r
735 {\r
736         sb_showscores_force = ReadByte();\r
737 }\r
738 \r
739 void Net_Reset()\r
740 {\r
741         race_laptime = 0;\r
742         race_checkpointtime = 0;\r
743 }\r
744 \r
745 void Net_ReadSpectating()\r
746 {\r
747         float newspectatee_status;\r
748         newspectatee_status = ReadByte();\r
749         if(newspectatee_status == player_localentnum)\r
750                 newspectatee_status = -1; // observing\r
751         if(newspectatee_status != spectatee_status)\r
752                 Net_Reset();\r
753         spectatee_status = newspectatee_status;\r
754 }\r
755 \r
756 void Net_ReadZoomNotify()\r
757 {\r
758         spectatorbutton_zoom = ReadByte();\r
759 }\r
760 \r
761 void Net_ReadSpawn()\r
762 {\r
763         zoomin_effect = 1;\r
764         current_viewzoom = 0.6;\r
765 }\r
766 \r
767 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
768 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
769 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
770 void Net_ReadHoldAngles();\r
771 float CSQC_Parse_TempEntity()\r
772 {\r
773         local float bHandled;\r
774                 bHandled  = true;\r
775         // Acquire TE ID\r
776         local float nTEID;\r
777                 nTEID = ReadByte();\r
778 \r
779                 // NOTE: Could just do return instead of break...\r
780         switch(nTEID)\r
781         {\r
782                 case TE_CSQC_INIT:\r
783                         Net_ReadInit();\r
784                         bHandled = true;\r
785                         break;\r
786                 case TE_CSQC_MAPVOTE:\r
787                         Net_Mapvote();\r
788                         bHandled = true;\r
789                         break;\r
790                 case TE_CSQC_CONFIG:\r
791                         Net_Config();\r
792                         bHandled = true;\r
793                         break;\r
794                 case TE_CSQC_SCORESINFO:\r
795                         Net_ReadScoresInfo();\r
796                         bHandled = true;\r
797                         break;\r
798                 case TE_CSQC_RACE:\r
799                         Net_ReadRace();\r
800                         bHandled = true;\r
801                         break;\r
802                 case TE_CSQC_FORCESCOREBOARD:\r
803                         Net_ReadForceScoreboard();\r
804                         bHandled = true;\r
805                         break;\r
806                 case TE_CSQC_SPECTATING:\r
807                         Net_ReadSpectating();\r
808                         bHandled = true;\r
809                         break;\r
810                 case 13: // TE_BEAM\r
811                         Net_GrapplingHook();\r
812                         bHandled = true;\r
813                         break;\r
814                 case TE_CSQC_SPAWN:\r
815                         Net_ReadSpawn();\r
816                         bHandled = true;\r
817                         break;\r
818                 case TE_CSQC_ZOOMNOTIFY:\r
819                         Net_ReadZoomNotify();\r
820                         bHandled = true;\r
821                         break;\r
822                 case TE_CSQC_HOLDANGLES:\r
823                         Net_ReadHoldAngles();\r
824                         bHandled = true;\r
825                         break;\r
826                 default:\r
827                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
828                         bHandled = false;\r
829                         break;\r
830         }\r
831         \r
832         if(!postinit)\r
833                 PostInit();\r
834                 \r
835         return bHandled;\r
836 }\r
837 \r
838 // COMMIT-TODO: Update if necessare, before committing\r
839 void CSQC_CheckRevision()\r
840 {\r
841         if(csqc_revision == CSQC_REVISION)\r
842         {\r
843                 print("^2SVQC and CSQC revisions are compatible.\n");\r
844         } else if(csqc_revision < CSQC_REVISION) {\r
845                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
846         } else if(csqc_revision > CSQC_REVISION) {\r
847                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
848                 print("^1Please update to a newer version.\n");\r
849         }\r
850 }\r