1 // --------------------------------------------------------------------------
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2 // BEGIN REQUIRED CSQC FUNCTIONS
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5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
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7 void() menu_show_error =
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9 drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);
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12 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
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13 // Useful for precaching things
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15 void() menu_sub_null =
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19 // let's make this a general data buffer...
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23 float __engine_check;
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26 string config_get(string key, string defaultvalue)
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29 s = db_get(configdb, strcat("/s/", key));
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31 return defaultvalue;
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33 return db_get(configdb, strcat("/v/", key));
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36 void CSQC_Init(void)
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40 __engine_check = checkextension("DP_SV_WRITEPICTURE");
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43 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");
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44 localcmd("\ndisconnect\n");
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53 configdb = db_create();
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56 menu_visible = FALSE;
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57 menu_show = menu_show_error;
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58 menu_action = menu_sub_null;
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60 maxclients = 255; // we later get the real maxclients to speed up stuff
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62 // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used
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63 //registercmd("ctf_menu");
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64 registercmd("ons_map");
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65 //registercmd("menu_action");
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66 registercmd("sbar_columns_set");
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67 registercmd("sbar_columns_help");
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69 registercvar("sbar_usecsqc", "1");
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70 registercvar("sbar_columns", "default", CVAR_SAVE);
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76 // sbar_fields uses strunzone on the titles!
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77 for(i = 0; i < MAX_SBAR_FIELDS; ++i)
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78 sbar_title[i] = strzone("(null)");
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82 teams = Sort_Spawn();
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83 players = Sort_Spawn();
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85 GetTeam(COLOR_SPECTATOR, true); // add specs first
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88 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
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89 void CSQC_Shutdown(void)
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100 db_close(configdb);
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104 float SetTeam(entity o, float Team)
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107 if(Team == -1) // leave
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111 //print("(DISCONNECT) leave team ", ftos(o.team), "\n");
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112 tm = GetTeam(o.team, false);
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122 //print("(CONNECT) enter team ", ftos(o.team), "\n");
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124 tm = GetTeam(Team, true);
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129 else if(Team != o.team)
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131 //print("(CHANGE) leave team ", ftos(o.team), "\n");
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132 tm = GetTeam(o.team, false);
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135 //print("(CHANGE) enter team ", ftos(o.team), "\n");
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136 tm = GetTeam(Team, true);
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144 void Playerchecker_Think()
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147 for(i = 0; i < maxclients; ++i)
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149 if(getplayerkey(i, "name") == "")
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151 if(playerslots[i].sort_prev)
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153 //print("playerchecker: KILL KILL KILL\n");
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154 // player disconnected
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155 SetTeam(playerslots[i], -1);
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156 RemovePlayer(playerslots[i]);
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157 playerslots[i].sort_prev = world;
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158 playerslots[i].gotscores = 0;
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163 if not(playerslots[i].sort_prev)
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165 //print("playerchecker: SPAWN SPAWN SPAWN\n");
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166 // player connected
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167 if not(playerslots[i])
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168 playerslots[i] = spawn();
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169 playerslots[i].sv_entnum = i;
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170 playerslots[i].gotscores = 0;
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171 SetTeam(playerslots[i], COLOR_SPECTATOR);
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172 RegisterPlayer(playerslots[i]);
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173 Sbar_UpdatePlayerPos(playerslots[i]);
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177 self.nextthink = time + 0.2;
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180 void PostInit(void)
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182 print(strcat("PostInit\n maxclients = ", ftos(maxclients), "\n"));
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183 localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));
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185 entity playerchecker;
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186 playerchecker = spawn();
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187 playerchecker.think = Playerchecker_Think;
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188 playerchecker.nextthink = time + 0.2;
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193 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function
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194 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
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195 void Cmd_Sbar_SetFields(float);
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196 void Cmd_Sbar_Help(float);
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197 float CSQC_ConsoleCommand(string strMessage)
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201 //argc = tokenize(strMessage);
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202 argc = tokenizebyseparator(strMessage, " ");
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205 local string strCmd;
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208 /*if(strCmd == "ctf_menu") {
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212 if(strCmd == "ons_map") {
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215 } else if(strCmd == "sbar_columns_set") {
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216 Cmd_Sbar_SetFields(argc);
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218 } else if(strCmd == "sbar_columns_help") {
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219 Cmd_Sbar_Help(argc);
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221 } else if(strCmd == "+showscores") {
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222 sb_showscores = true;
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224 } else if(strCmd == "-showscores") {
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225 sb_showscores = false;
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232 float GameCommand(string msg)
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235 argc = tokenize(msg);
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238 if(cmd == "mv_download") {
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239 Cmd_MapVote_MapDownload(argc);
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246 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
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247 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
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248 // All keys are in ascii.
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249 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.
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250 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
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251 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
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252 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
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254 local float bSkipKey;
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258 if(menu_action(bInputType, nPrimary, nSecondary))
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263 // END REQUIRED CSQC FUNCTIONS
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264 // --------------------------------------------------------------------------
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266 // --------------------------------------------------------------------------
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267 // BEGIN OPTIONAL CSQC FUNCTIONS
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273 self.origin_x = ReadCoord();
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274 self.origin_y = ReadCoord();
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275 self.angles_y = ReadCoord();
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276 self.origin_z = self.angles_x = self.angles_z = 0;
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278 for(gps = gps_start; gps; gps = gps.chain)
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285 self.chain = gps_start;
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290 void Ent_RemoveONS()
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292 if(gps_start == self)
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293 gps_start = self.chain;
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299 while(ent.chain != self && ent.chain != world)
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301 if(ent.chain == self)
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302 ent.chain = self.chain;
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307 void Ent_ReadPlayerScore()
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313 // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN
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314 // (no I've never heard of M-x replace-string, sed, or anything like that)
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315 isNew = !self.owner; // workaround for DP bug
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318 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
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319 if(!isNew && n != self.sv_entnum)
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321 print("A CSQC entity changed its owner!\n");
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324 self.enttype = ENT_CLIENT_SCORES;
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328 self.sv_entnum = n;
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329 Team = GetPlayerColor(self.sv_entnum);
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331 if not(playerslots[self.sv_entnum])
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332 playerslots[self.sv_entnum] = spawn();
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333 o = self.owner = playerslots[self.sv_entnum];
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334 o.sv_entnum = self.sv_entnum;
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336 if not(o.sort_prev)
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341 for(i = 0; i < MAX_SCORE; ++i)
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342 o.(scores[i]) = ReadShort();
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344 Sbar_UpdatePlayerPos(o);
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347 void Ent_ReadTeamScore()
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352 self.team = ReadByte();
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353 o = self.owner = GetTeam(self.team, true);
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355 for(i = 0; i < MAX_TEAMSCORE; ++i)
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356 o.(teamscores[i]) = ReadShort();
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358 Sbar_UpdateTeamPos(o);
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361 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
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362 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
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363 void(float bIsNewEntity) CSQC_Ent_Update =
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367 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
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369 if(t != self.enttype)
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371 print("A CSQC entity changed its type!\n");
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376 if(self.enttype == ENT_CLIENT_ENTCS)
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378 self.sv_entnum = ReadByte()-1;
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380 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())
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384 case ENTCS_MSG_ONS_GPS: Ent_ReadONS(); break;
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385 case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;
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387 error("unknown ENTCS_MSG type\n");
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391 else if(self.enttype == ENT_CLIENT_SCORES)
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392 Ent_ReadPlayerScore();
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393 else if(self.enttype == ENT_CLIENT_TEAMSCORES)
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394 Ent_ReadTeamScore();
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396 error("unknown entity type in CSQC_Ent_Update\n");
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399 // Destructor, but does NOT deallocate the entity by calling remove(). Also
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400 // used when an entity changes its type. For an entity that someone interacts
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401 // with others, make sure it can no longer do so.
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404 if(self.enttype == ENT_CLIENT_ENTCS)
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406 if(using_gps) //gametype == GAME_ONSLAUGHT)
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408 if(gps_start == self)
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409 gps_start = self.chain;
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415 while(ent.chain != self && ent.chain != world)
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417 if(ent.chain == self)
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418 ent.chain = self.chain;
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421 } else if(self.enttype == ENT_CLIENT_SCORES)
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425 SetTeam(self.owner, -1);
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426 if(self.owner.sort_prev)
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427 RemovePlayer(self.owner);
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428 self.owner.sort_prev = NULL;
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430 } else if(self.enttype == ENT_CLIENT_TEAMSCORES)
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434 RemoveTeam(self.owner);
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436 // we don't NEED to remove them... they won't display anyway
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437 // plus, svqc never does this anyway
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441 self.classname = "";
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442 // TODO possibly set more stuff to defaults
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444 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
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445 void CSQC_Ent_Remove()
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452 void Gamemode_Init()
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454 local string mapinfo, infoline;
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457 local vector mi_min, mi_max;
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459 if(!strcasecmp(substring(mapname, 0, 5), "maps/"))
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460 shortmapname = substring(mapname, 5, 999);
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462 shortmapname = mapname;
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463 len = strlen(shortmapname);
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464 if(!strcasecmp(substring(shortmapname, len-4, 4), ".bsp"))
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465 shortmapname = substring(shortmapname, 0, len-4);
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466 shortmapname = strzone(shortmapname);
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468 if(gametype == GAME_ONSLAUGHT) {
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469 mapinfo = strcat("maps/", minimapname, ".info");
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470 minimapname = strzone(strcat("gfx/", shortmapname, "_mini.tga"));
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472 mi_min = world.mins;
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473 mi_max = world.maxs;
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475 file = fopen(mapinfo, FILE_READ);
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477 while((infoline = fgets(file))) {
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478 if(!strncasecmp(infoline, "mins", 4)) {
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479 mi_min = stov(substring(infoline, 5, 999));
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480 } else if(!strncasecmp(infoline, "maxs", 4)) {
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481 mi_max = stov(substring(infoline, 5, 999));
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482 } else if(strncasecmp(infoline, "//", 2)) { // don't print comment-style lines
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483 print(strcat("mapinfo: ", infoline, "\n"));
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487 print(strcat("Map has no .info file (", mapinfo, ").\n"));
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491 print(strcat("Mins: ", vtos(mi_min), " Maxs: ", vtos(mi_max), "\n"));
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493 mi_center = (mi_min + mi_max) * 0.5;
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494 mi_scale = mi_max - mi_min;
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497 print(strcat("Using ", minimapname, " as minimap.\n"));
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498 precache_pic(minimapname);
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499 precache_pic("gfx/ons-cp-neutral.tga");
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500 precache_pic("gfx/ons-cp-red.tga");
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501 precache_pic("gfx/ons-cp-blue.tga");
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502 precache_pic("gfx/ons-frame.tga");
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503 precache_pic("gfx/ons-frame-team.tga");
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504 } else if(gametype == GAME_KEYHUNT) {
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505 precache_pic("gfx/sb_key_carrying");
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506 precache_pic("gfx/sb_key_carrying_outline");
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509 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
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510 void CSQC_Parse_StuffCmd(string strMessage)
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512 localcmd(strMessage);
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514 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
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515 void CSQC_Parse_Print(string strMessage)
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519 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided. To execute standard behavior, simply execute cprint with the string.
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520 void CSQC_Parse_CenterPrint(string strMessage)
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522 cprint(strMessage);
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525 void CSQC_CheckRevision();
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527 void Gamemode_Init();
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528 void Net_ReadScoresInfo()
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531 gametype = ReadByte();
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532 for(i = 0; i < MAX_SCORE; ++i)
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534 scores_label[i] = strzone(ReadString());
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535 scores_flags[i] = ReadByte();
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537 for(i = 0; i < MAX_TEAMSCORE; ++i)
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539 teamscores_label[i] = strzone(ReadString());
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540 teamscores_flags[i] = ReadByte();
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546 void Net_ReadInit()
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548 csqc_revision = ReadShort();
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549 maxclients = ReadByte();
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551 CSQC_CheckRevision();
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554 string Net_ReadPicture()
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557 if(csqc_flags & CSQC_FLAG_READPICTURE)
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559 img = ReadPicture();
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560 print(strcat("Got Picture: ", img, "\n"));
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562 img = ReadString();
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563 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));
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565 psize = ReadShort();
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566 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?
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567 // Because then this could be optimized to first get all 4-byte-groups,
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568 // then the remaining 2, then the remaining 1
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569 for(i = 0; i < psize; ++i)
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578 key = ReadString();
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579 value = ReadString();
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580 db_put(configdb, strcat("/v/", key), value);
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581 db_put(configdb, strcat("/s/", key), "1");
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584 void Net_ReadRace()
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592 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
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593 race_checkpoint = ReadByte();
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594 race_time = ReadShort();
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595 race_previousbesttime = ReadShort();
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596 if(race_previousbestname)
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597 strunzone(race_previousbestname);
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598 race_previousbestname = strzone(ReadString());
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600 race_checkpointtime = time;
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602 if(race_checkpoint == 0)
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603 race_laptime = time; // valid
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607 case RACE_NET_CHECKPOINT_CLEAR:
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609 race_checkpointtime = 0;
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612 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
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613 race_nextcheckpoint = ReadByte();
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615 race_nextbesttime = ReadShort();
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616 if(race_nextbestname)
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617 strunzone(race_nextbestname);
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618 race_nextbestname = strzone(ReadString());
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621 case RACE_NET_CHECKPOINT_HIT_RACE:
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622 race_mycheckpoint = ReadByte();
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623 race_mycheckpointtime = time;
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624 race_mycheckpointdelta = ReadShort();
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625 race_mycheckpointlapsdelta = ReadByte();
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626 if(race_mycheckpointlapsdelta >= 128)
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627 race_mycheckpointlapsdelta -= 256;
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628 if(race_mycheckpointenemy)
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629 strunzone(race_mycheckpointenemy);
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630 race_mycheckpointenemy = strzone(ReadString());
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633 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
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634 race_othercheckpoint = ReadByte();
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635 race_othercheckpointtime = time;
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636 race_othercheckpointdelta = ReadShort();
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637 race_othercheckpointlapsdelta = ReadByte();
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638 if(race_othercheckpointlapsdelta >= 128)
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639 race_othercheckpointlapsdelta -= 256;
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640 if(race_othercheckpointenemy)
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641 strunzone(race_othercheckpointenemy);
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642 race_othercheckpointenemy = strzone(ReadString());
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647 void Net_ReadForceScoreboard()
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649 sb_showscores_force = ReadByte();
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655 race_checkpointtime = 0;
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658 void Net_ReadSpectating()
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660 float newspectatee_status;
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661 newspectatee_status = ReadByte();
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662 if(newspectatee_status == player_localentnum)
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663 newspectatee_status = -1; // observing
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664 if(newspectatee_status != spectatee_status)
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666 spectatee_status = newspectatee_status;
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669 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
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670 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
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671 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
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672 float CSQC_Parse_TempEntity()
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674 local float bHandled;
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678 nTEID = ReadByte();
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680 // NOTE: Could just do return instead of break...
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687 case TE_CSQC_MAPVOTE:
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691 case TE_CSQC_CONFIG:
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695 case TE_CSQC_SCORESINFO:
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696 Net_ReadScoresInfo();
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703 case TE_CSQC_FORCESCOREBOARD:
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704 Net_ReadForceScoreboard();
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707 case TE_CSQC_SPECTATING:
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708 Net_ReadSpectating();
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712 // No special logic for this temporary entity; return 0 so the engine can handle it
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723 // COMMIT-TODO: Update if necessare, before committing
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724 void CSQC_CheckRevision()
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726 if(csqc_revision == CSQC_REVISION)
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728 print("^2SVQC and CSQC revisions are compatible.\n");
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729 } else if(csqc_revision < CSQC_REVISION) {
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730 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");
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731 } else if(csqc_revision > CSQC_REVISION) {
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732 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");
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733 print("^1Please update to a newer version.\n");
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