]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/Main.qc
shotorg adjuster: make the client send the shot origin to the server, so the weapons...
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 void WaypointSprite_Load();\r
46 void CSQC_Init(void)\r
47 {\r
48 #ifdef USE_FTE\r
49 #pragma target ID\r
50         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
51         if(!__engine_check)\r
52         {\r
53                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
54                 localcmd("\ndisconnect\n");\r
55                 return;\r
56         }\r
57 #pragma target FTE\r
58 #endif\r
59         \r
60         float i;\r
61         CSQC_CheckEngine();\r
62         dprint_load();\r
63 \r
64         binddb = db_create();\r
65         tempdb = db_create();\r
66         compressShortVector_init();\r
67 \r
68         drawfont = 0;\r
69         menu_visible = FALSE;\r
70         menu_show = menu_show_error;\r
71         menu_action = menu_sub_null;\r
72         maxclients = 255; // we later get the real maxclients to speed up stuff\r
73         //ctf_temp_1 = "";\r
74         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
75         //registercmd("ctf_menu");\r
76         registercmd("ons_map");\r
77         //registercmd("menu_action");\r
78         registercmd("sbar_columns_set");\r
79         registercmd("sbar_columns_help");\r
80 \r
81         registercmd("+button3");\r
82         registercmd("-button3");\r
83         registercmd("+button4");\r
84         registercmd("-button4");\r
85 \r
86 #ifndef CAMERATEST\r
87         if(isdemo())\r
88         {\r
89 #endif\r
90                 registercmd("+forward");registercmd("-forward");\r
91                 registercmd("+back");registercmd("-back");\r
92                 registercmd("+moveup");registercmd("-moveup");\r
93                 registercmd("+movedown");registercmd("-movedown");\r
94                 registercmd("+moveright");registercmd("-moveright");\r
95                 registercmd("+moveleft");registercmd("-moveleft");\r
96                 registercmd("+roll_right");registercmd("-roll_right");\r
97                 registercmd("+roll_left");registercmd("-roll_left");\r
98 #ifndef CAMERATEST\r
99         }\r
100 #endif\r
101         registercvar("sbar_usecsqc", "1");\r
102         registercvar("sbar_columns", "default", CVAR_SAVE);\r
103 \r
104         gametype = 0;\r
105 \r
106         // sbar_fields uses strunzone on the titles!\r
107         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
108                 sbar_title[i] = strzone("(null)");\r
109 \r
110         postinit = false;\r
111 \r
112         teams = Sort_Spawn();\r
113         players = Sort_Spawn();\r
114         \r
115         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
116 \r
117         cvar_clientsettemp("_supports_weaponpriority", "1");\r
118 \r
119 \r
120 \r
121 \r
122         cs_project_is_b0rked = TRUE;\r
123         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
124         R_SetView(VF_FOV, '90 90 0');\r
125         R_SetView(VF_ORIGIN, '0 0 0');\r
126         R_SetView(VF_ANGLES, '0 0 0');\r
127         R_SetView(VF_PERSPECTIVE, 1);\r
128         makevectors('0 0 0');\r
129         vector v;\r
130         v = cs_project(v_forward);\r
131         if(v_x - 320 < +1)\r
132         if(v_x - 320 > -1)\r
133         if(v_y - 240 < +1)\r
134         if(v_y - 240 > -1)\r
135                 cs_project_is_b0rked = FALSE;\r
136 \r
137         RegisterWeapons();\r
138 \r
139         WaypointSprite_Load();\r
140 \r
141         Projectile_Precache();\r
142         GibSplash_Precache();\r
143         Casings_Precache();\r
144         DamageInfo_Precache();\r
145 \r
146         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
147         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
148         shortmapname = mi_shortname;\r
149 \r
150         if(precache_pic(minimapname) == "")\r
151         {\r
152                 // but maybe we have a non-clever minimap\r
153                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
154                 if(precache_pic(minimapname) == "")\r
155                         minimapname = ""; // FAIL\r
156                 else\r
157                         get_mi_min_max_texcoords(0); // load new texcoords\r
158         }\r
159 \r
160         mi_center = (mi_min + mi_max) * 0.5;\r
161         mi_scale = mi_max - mi_min;\r
162         minimapname = strzone(minimapname);\r
163 }\r
164 \r
165 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
166 void CSQC_Shutdown(void)\r
167 {\r
168 #ifdef USE_FTE\r
169 #pragma TARGET id\r
170         if(!__engine_check)\r
171                 return 0;\r
172 #pragma TARGET fte\r
173 #endif\r
174 \r
175         remove(teams);\r
176         remove(players);\r
177         db_close(binddb);\r
178         db_close(tempdb);\r
179 \r
180         cvar_clientsettemp_restore();\r
181 \r
182         if(camera_active)\r
183                 cvar_set("chase_active",ftos(chase_active_backup));\r
184 }\r
185 \r
186 .float has_team;\r
187 float SetTeam(entity o, float Team)\r
188 {\r
189         entity tm;\r
190         if(Team == -1) // leave\r
191         {\r
192                 if(o.has_team)\r
193                 {\r
194                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
195                         tm = GetTeam(o.team, false);\r
196                         tm.team_size -= 1;\r
197                         o.has_team = 0;\r
198                         return TRUE;\r
199                 }\r
200         }\r
201         else\r
202         {\r
203                 if not(o.has_team)\r
204                 {\r
205                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
206                         o.team = Team;\r
207                         tm = GetTeam(Team, true);\r
208                         tm.team_size += 1;\r
209                         o.has_team = 1;\r
210                         return TRUE;\r
211                 }\r
212                 else if(Team != o.team)\r
213                 {\r
214                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
215                         tm = GetTeam(o.team, false);\r
216                         tm.team_size -= 1;\r
217                         o.team = Team;\r
218                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
219                         tm = GetTeam(Team, true);\r
220                         tm.team_size += 1;\r
221                         return TRUE;\r
222                 }\r
223         }\r
224         return FALSE;\r
225 }\r
226 \r
227 void Playerchecker_Think()\r
228 {\r
229         float i;\r
230         entity e;\r
231         for(i = 0; i < maxclients; ++i)\r
232         {\r
233                 e = playerslots[i];\r
234                 if(GetPlayerName(i) == "")\r
235                 {\r
236                         if(e.sort_prev)\r
237                         {\r
238                                 //print("playerchecker: KILL KILL KILL\n");\r
239                                 // player disconnected\r
240                                 SetTeam(e, -1);\r
241                                 RemovePlayer(e);\r
242                                 e.sort_prev = world;\r
243                                 //e.gotscores = 0;\r
244                         }\r
245                 }\r
246                 else\r
247                 {\r
248                         if not(e.sort_prev)\r
249                         {\r
250                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
251                                 // player connected\r
252                                 if not(e)\r
253                                         playerslots[i] = e = spawn();\r
254                                 e.sv_entnum = i;\r
255                                 //e.gotscores = 0; // we might already have the scores...\r
256                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
257                                 RegisterPlayer(e);\r
258                                 Sbar_UpdatePlayerPos(e);\r
259                         }\r
260                 }\r
261         }\r
262         self.nextthink = time + 0.2;\r
263 }\r
264 \r
265 void Porto_Init();\r
266 void PostInit(void)\r
267 {\r
268         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
269         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
270 \r
271         entity playerchecker;\r
272         playerchecker = spawn();\r
273         playerchecker.think = Playerchecker_Think;\r
274         playerchecker.nextthink = time + 0.2;\r
275 \r
276         Porto_Init();\r
277 \r
278         postinit = true;\r
279 }\r
280 \r
281 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
282 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
283 float button_zoom;\r
284 void Cmd_Sbar_SetFields(float);\r
285 void Cmd_Sbar_Help(float);\r
286 float CSQC_ConsoleCommand(string strMessage)\r
287 {\r
288         float argc;\r
289         // Tokenize String\r
290         //argc = tokenize(strMessage);\r
291         argc = tokenize_sane(strMessage);\r
292         \r
293         // Acquire Command\r
294         local string strCmd;\r
295         strCmd = argv(0);\r
296 \r
297         if(strCmd == "+button4") { // zoom\r
298                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
299                 if(ignore_plus_zoom)\r
300                 {\r
301                         --ignore_plus_zoom;\r
302                         return false;\r
303                 }\r
304                 button_zoom = 1;\r
305                 return true;\r
306         } else if(strCmd == "-button4") { // zoom\r
307                 if(ignore_minus_zoom)\r
308                 {\r
309                         --ignore_minus_zoom;\r
310                         return false;\r
311                 }\r
312                 button_zoom = 0;\r
313                 return true;\r
314         } else if(strCmd == "+button3") { // secondary\r
315                 button_attack2 = 1;\r
316                 return false;\r
317         } else if(strCmd == "-button3") { // secondary\r
318                 button_attack2 = 0;\r
319                 return false;\r
320         } else if(strCmd == "+showscores") {\r
321                 sb_showscores = true;\r
322                 return true;\r
323         } else if(strCmd == "-showscores") {\r
324                 sb_showscores = false;\r
325                 return true;\r
326         }\r
327 \r
328         if(camera_active)\r
329         if(strCmd == "+forward" || strCmd == "-back") {\r
330                 ++camera_direction_x;\r
331                 return true;\r
332         } else if(strCmd == "-forward" || strCmd == "+back") {\r
333                 --camera_direction_x;\r
334                 return true;\r
335         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
336                 --camera_direction_y;\r
337                 return true;\r
338         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
339                 ++camera_direction_y;\r
340                 return true;\r
341         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
342                 ++camera_direction_z;\r
343                 return true;\r
344         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
345                 --camera_direction_z;\r
346                 return true;\r
347         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
348                 ++camera_roll;\r
349                 return true;\r
350         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
351                 --camera_roll;\r
352                 return true;\r
353         }\r
354 \r
355         return false;\r
356 }\r
357 \r
358 .vector view_ofs;\r
359 entity debug_shotorg;\r
360 void ShotOrg_Draw()\r
361 {\r
362         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
363         self.angles = view_angles;\r
364         self.angles_x = -self.angles_x;\r
365         R_AddEntity(self);\r
366 }\r
367 \r
368 void ShotOrg_Spawn()\r
369 {\r
370         debug_shotorg = spawn();\r
371         debug_shotorg.draw = ShotOrg_Draw;\r
372         debug_shotorg.renderflags = RF_VIEWMODEL;\r
373         debug_shotorg.effects = EF_FULLBRIGHT;\r
374         precache_model("models/shotorg_adjuster.md3");\r
375         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
376         debug_shotorg.scale = 3;\r
377         debug_shotorg.alpha = 0.7;\r
378         debug_shotorg.view_ofs = '25 8 -8';\r
379 }\r
380 \r
381 void GameCommand(string msg)\r
382 {\r
383         float argc;\r
384         argc = tokenize_sane(msg);\r
385 \r
386         if(argv(0) == "help" || argc == 0)\r
387         {\r
388                 print("Usage: sv_cmd COMMAND..., where possible commands are:\n");\r
389                 print("  settemp cvar value\n");\r
390                 print("  radar\n");\r
391                 print("  sbar_columns_set ...\n");\r
392                 print("  sbar_columns_help\n");\r
393                 GameCommand_Generic("help");\r
394         }\r
395 \r
396         if(GameCommand_Generic(msg))\r
397                 return;\r
398 \r
399         string cmd;\r
400         cmd = argv(0);\r
401         if(cmd == "mv_download") {\r
402                 Cmd_MapVote_MapDownload(argc);\r
403         }\r
404         else if(cmd == "settemp") {\r
405                 cvar_clientsettemp(argv(1), argv(2));\r
406         }\r
407         else if(cmd == "radar") {\r
408                 ons_showmap = !ons_showmap;\r
409         }\r
410         else if(cmd == "sbar_columns_set") {\r
411                 Cmd_Sbar_SetFields(argc);\r
412         }\r
413         else if(cmd == "sbar_columns_help") {\r
414                 Cmd_Sbar_Help(argc);\r
415         }\r
416 #ifdef BLURTEST\r
417         else if(cmd == "blurtest") {\r
418                 blurtest_time0 = time;\r
419                 blurtest_time1 = time + stof(argv(1));\r
420                 blurtest_radius = stof(argv(2));\r
421                 blurtest_power = stof(argv(3));\r
422         }\r
423 #endif\r
424         else if(cmd == "shotorg_move") {\r
425                 if(!debug_shotorg)\r
426                         ShotOrg_Spawn();\r
427                 else\r
428                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
429                 print(vtos(debug_shotorg.view_ofs), "\n");\r
430                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
431         }\r
432         else if(cmd == "shotorg_movez") {\r
433                 if(!debug_shotorg)\r
434                         ShotOrg_Spawn();\r
435                 else\r
436                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
437                 print(vtos(debug_shotorg.view_ofs), "\n");\r
438                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
439         }\r
440         else if(cmd == "shotorg_set") {\r
441                 if(!debug_shotorg)\r
442                         ShotOrg_Spawn();\r
443                 else\r
444                         debug_shotorg.view_ofs = stov(argv(1));\r
445                 print(vtos(debug_shotorg.view_ofs), "\n");\r
446                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
447         }\r
448         else if(cmd == "shotorg_setz") {\r
449                 if(!debug_shotorg)\r
450                         ShotOrg_Spawn();\r
451                 else\r
452                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
453                 print(vtos(debug_shotorg.view_ofs), "\n");\r
454                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
455         }\r
456         else if(cmd == "shotorg_end") {\r
457                 if(debug_shotorg)\r
458                 {\r
459                         print(vtos(debug_shotorg.view_ofs), "\n");\r
460                         remove(debug_shotorg);\r
461                         debug_shotorg = world;\r
462                 }\r
463                 localcmd("sv_cmd debug_shotorg\n");\r
464         }\r
465         else\r
466         {\r
467                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
468         }\r
469         \r
470         return;\r
471 }\r
472 \r
473 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
474 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
475 // All keys are in ascii.\r
476 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
477 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
478 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
479 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
480 {\r
481         local float bSkipKey;\r
482         bSkipKey = false;\r
483         \r
484         if(menu_visible)\r
485                 if(menu_action(bInputType, nPrimary, nSecondary))\r
486                         return TRUE;\r
487         return bSkipKey;\r
488 }\r
489 \r
490 // END REQUIRED CSQC FUNCTIONS\r
491 // --------------------------------------------------------------------------\r
492 \r
493 // --------------------------------------------------------------------------\r
494 // BEGIN OPTIONAL CSQC FUNCTIONS\r
495 void Ent_ReadEntCS()\r
496 {\r
497         InterpolateOrigin_Undo();\r
498 \r
499         self.classname = "entcs_receiver";\r
500         self.sv_entnum = ReadByte() - 1;\r
501         self.origin_x = ReadShort();\r
502         self.origin_y = ReadShort();\r
503         self.origin_z = ReadShort();\r
504         self.angles_y = ReadByte() * 360.0 / 256;\r
505         self.origin_z = self.angles_x = self.angles_z = 0;\r
506 \r
507         InterpolateOrigin_Note();\r
508 }\r
509 \r
510 void Ent_Remove();\r
511 \r
512 void Ent_RemovePlayerScore()\r
513 {\r
514         float i;\r
515 \r
516         if(self.owner)\r
517         {\r
518                 SetTeam(self.owner, -1);\r
519                 self.owner.gotscores = 0;\r
520                 for(i = 0; i < MAX_SCORE; ++i)\r
521                         self.owner.(scores[i]) = 0; // clear all scores\r
522         }\r
523 }\r
524 \r
525 void Ent_ReadPlayerScore()\r
526 {\r
527         float i, n;\r
528         float isNew;\r
529         entity o;\r
530 \r
531         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
532         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
533         isNew = !self.owner; // workaround for DP bug\r
534         n = ReadByte()-1;\r
535 \r
536 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
537         if(!isNew && n != self.sv_entnum)\r
538         {\r
539                 print("A CSQC entity changed its owner!\n");\r
540                 isNew = true;\r
541                 Ent_Remove();\r
542                 self.enttype = ENT_CLIENT_SCORES;\r
543         }\r
544 #endif\r
545 \r
546         self.sv_entnum = n;\r
547 \r
548         if not(playerslots[self.sv_entnum])\r
549                 playerslots[self.sv_entnum] = spawn();\r
550         o = self.owner = playerslots[self.sv_entnum];\r
551         o.sv_entnum = self.sv_entnum;\r
552         o.gotscores = 1;\r
553 \r
554         //if not(o.sort_prev)\r
555         //      RegisterPlayer(o);\r
556         //playerchecker will do this for us later, if it has not already done so\r
557 \r
558 #if MAX_SCORE <= 3\r
559         for(i = 0; i < MAX_SCORE; ++i)\r
560                 o.(scores[i]) = ReadShort();\r
561 #else\r
562         float sf;\r
563 #if MAX_SCORE <= 8\r
564         sf = ReadByte();\r
565 #else\r
566         sf = ReadShort();\r
567 #endif\r
568         float p;\r
569         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
570                 if(sf & p)\r
571                         o.(scores[i]) = ReadShort();\r
572 #endif\r
573 \r
574         if(o.sort_prev)\r
575                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
576         \r
577         self.entremove = Ent_RemovePlayerScore;\r
578 }\r
579 \r
580 void Ent_ReadTeamScore()\r
581 {\r
582         float i;\r
583         entity o;\r
584         \r
585         self.team = ReadByte();\r
586         o = self.owner = GetTeam(self.team, true);\r
587 \r
588 #if MAX_TEAMSCORE <= 3\r
589         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
590                 o.(teamscores[i]) = ReadShort();\r
591 #else\r
592         float sf;\r
593 #if MAX_TEAMSCORE <= 8\r
594         sf = ReadByte();\r
595 #else\r
596         sf = ReadShort();\r
597 #endif\r
598         float p;\r
599         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
600                 if(sf & p)\r
601                         o.(teamscores[i]) = ReadShort();\r
602 #endif\r
603 \r
604         Sbar_UpdateTeamPos(o);\r
605 }\r
606 \r
607 void Net_Reset()\r
608 {\r
609 }\r
610 \r
611 void Ent_ClientData()\r
612 {\r
613         float f;\r
614         float newspectatee_status;\r
615 \r
616         f = ReadByte();\r
617 \r
618         sb_showscores_force = (f & 1);\r
619 \r
620         if(f & 2)\r
621         {\r
622                 newspectatee_status = ReadByte();\r
623                 if(newspectatee_status == player_localentnum)\r
624                         newspectatee_status = -1; // observing\r
625         }\r
626         else\r
627                 newspectatee_status = 0;\r
628 \r
629         spectatorbutton_zoom = (f & 4);\r
630 \r
631         if(f & 8)\r
632         {\r
633                 angles_held_status = 1;\r
634                 angles_held_x = ReadAngle();\r
635                 angles_held_y = ReadAngle();\r
636                 angles_held_z = 0;\r
637         }\r
638         \r
639         if(newspectatee_status != spectatee_status)\r
640         {\r
641                 // clear race stuff\r
642                 race_laptime = 0;\r
643                 race_checkpointtime = 0;\r
644         }\r
645         spectatee_status = newspectatee_status;\r
646 }\r
647 \r
648 void Ent_Nagger()\r
649 {\r
650         float nags;\r
651 \r
652         nags = ReadByte();\r
653 \r
654         if(nags & 128)\r
655         {\r
656                 if(vote_called_vote)\r
657                         strunzone(vote_called_vote);\r
658                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
659         }\r
660 \r
661         ready_waiting = (nags & 1);\r
662         ready_waiting_for_me = (nags & 2);\r
663         vote_waiting = (nags & 4);\r
664         vote_waiting_for_me = (nags & 8);\r
665         warmup_stage = (nags & 16);\r
666 }\r
667 \r
668 void Ent_RandomSeed()\r
669 {\r
670         float s;\r
671         prandom_debug();\r
672         s = ReadShort();\r
673         psrandom(s);\r
674 }\r
675 \r
676 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
677 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
678 void Ent_RadarLink();\r
679 void Ent_Init();\r
680 void Ent_ScoresInfo();\r
681 void(float bIsNewEntity) CSQC_Ent_Update =\r
682 {\r
683         float t;\r
684         float savetime;\r
685         t = ReadByte();\r
686 \r
687         // set up the "time" global for received entities to be correct for interpolation purposes\r
688         savetime = time;\r
689         if(servertime)\r
690                 time = servertime;\r
691 \r
692 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
693         if(self.enttype)\r
694                 if(t != self.enttype)\r
695                 {\r
696                         print("A CSQC entity changed its type!\n");\r
697                         Ent_Remove();\r
698                 }\r
699 #endif\r
700         self.enttype = t;\r
701         switch(t)\r
702         {\r
703                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
704                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
705                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
706                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
707                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
708                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
709                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
710                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
711                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
712                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
713                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(); break;\r
714                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(); break;\r
715                 case ENT_CLIENT_CASING: Ent_Casing(); break;\r
716                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
717                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
718                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
719                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
720                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
721                 default:\r
722                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
723                         break;\r
724         }\r
725         \r
726         time = savetime;\r
727 };\r
728 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
729 // used when an entity changes its type. For an entity that someone interacts\r
730 // with others, make sure it can no longer do so.\r
731 void Ent_Remove()\r
732 {\r
733         if(self.entremove)\r
734                 self.entremove();\r
735 \r
736         self.enttype = 0;\r
737         self.classname = "";\r
738         self.draw = menu_sub_null;\r
739         self.entremove = menu_sub_null;\r
740         // TODO possibly set more stuff to defaults\r
741 }\r
742 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
743 void CSQC_Ent_Remove()\r
744 {\r
745         if(self.enttype)\r
746                 Ent_Remove();\r
747         remove(self);\r
748 }\r
749 \r
750 void Gamemode_Init()\r
751 {\r
752         if(gametype == GAME_ONSLAUGHT) {\r
753                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
754                 precache_pic("gfx/ons-cp-neutral.tga");\r
755                 precache_pic("gfx/ons-cp-red.tga");\r
756                 precache_pic("gfx/ons-cp-blue.tga");\r
757                 precache_pic("gfx/ons-frame.tga");\r
758                 precache_pic("gfx/ons-frame-team.tga");\r
759         } else if(gametype == GAME_KEYHUNT) {\r
760                 precache_pic("gfx/sb_key_carrying");\r
761                 precache_pic("gfx/sb_key_carrying_outline");\r
762         }\r
763 }\r
764 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
765 void CSQC_Parse_StuffCmd(string strMessage)\r
766 {\r
767         localcmd(strMessage);\r
768 }\r
769 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
770 void CSQC_Parse_Print(string strMessage)\r
771 {\r
772         print(ColorTranslateRGB(strMessage));\r
773 }\r
774 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
775 void CSQC_Parse_CenterPrint(string strMessage)\r
776 {\r
777         cprint(ColorTranslateRGB(strMessage));\r
778 }\r
779 \r
780 void CSQC_CheckRevision();\r
781 \r
782 void Fog_Force()\r
783 {\r
784         // TODO somehow thwart prvm_globalset client ...\r
785 \r
786         if(forcefog != "")\r
787                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
788 }\r
789 \r
790 void Gamemode_Init();\r
791 void Ent_ScoresInfo()\r
792 {\r
793         float i;\r
794         self.classname = "ent_client_scores_info";\r
795         gametype = ReadByte();\r
796         for(i = 0; i < MAX_SCORE; ++i)\r
797         {\r
798                 scores_label[i] = strzone(ReadString());\r
799                 scores_flags[i] = ReadByte();\r
800         }\r
801         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
802         {\r
803                 teamscores_label[i] = strzone(ReadString());\r
804                 teamscores_flags[i] = ReadByte();\r
805         }\r
806         Sbar_InitScores();\r
807         Gamemode_Init();\r
808 }\r
809 \r
810 void Ent_Init()\r
811 {\r
812         float i;\r
813         self.classname = "ent_client_init";\r
814 \r
815         csqc_revision = ReadShort();\r
816 \r
817         maxclients = ReadByte();\r
818         for(i = 0; i < 24; ++i)\r
819                 weaponimpulse[i] = ReadByte() - 1;\r
820         hook_shotorigin_x = ReadCoord();\r
821         hook_shotorigin_y = ReadCoord();\r
822         hook_shotorigin_z = ReadCoord();\r
823 \r
824         if(forcefog)\r
825                 strunzone(forcefog);\r
826         forcefog = strzone(ReadString());\r
827 \r
828         CSQC_CheckRevision();\r
829         if(!postinit)\r
830                 PostInit();\r
831 }\r
832 \r
833 string Net_ReadPicture()\r
834 {\r
835         string img;\r
836         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
837         {\r
838                 img = ReadPicture();\r
839                 print(strcat("Got Picture: ", img, "\n"));\r
840         } else {\r
841                 img = ReadString();\r
842                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
843                 float psize, i;\r
844                 psize = ReadShort();\r
845                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
846                 // Because then this could be optimized to first get all 4-byte-groups,\r
847                 // then the remaining 2, then the remaining 1\r
848                 for(i = 0; i < psize; ++i)\r
849                         ReadByte();\r
850         }\r
851         return img;\r
852 }\r
853 \r
854 void Net_ReadRace()\r
855 {\r
856         float b;\r
857 \r
858         b = ReadByte();\r
859 \r
860         switch(b)\r
861         {\r
862                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
863                         race_checkpoint = ReadByte();\r
864                         race_time = ReadShort();\r
865                         race_previousbesttime = ReadShort();\r
866                         if(race_previousbestname)\r
867                                 strunzone(race_previousbestname);\r
868                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
869 \r
870                         race_checkpointtime = time;\r
871 \r
872                         if(race_checkpoint == 0)\r
873                                 race_laptime = time; // valid\r
874 \r
875                         break;\r
876 \r
877                 case RACE_NET_CHECKPOINT_CLEAR:\r
878                         race_laptime = 0;\r
879                         race_checkpointtime = 0;\r
880                         break;\r
881 \r
882                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
883                         race_laptime = ReadCoord();\r
884                         race_checkpointtime = -99999;\r
885                         // fall through\r
886                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
887                         race_nextcheckpoint = ReadByte();\r
888 \r
889                         race_nextbesttime = ReadShort();\r
890                         if(race_nextbestname)\r
891                                 strunzone(race_nextbestname);\r
892                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
893                         break;\r
894 \r
895                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
896                         race_mycheckpoint = ReadByte();\r
897                         race_mycheckpointtime = time;\r
898                         race_mycheckpointdelta = ReadShort();\r
899                         race_mycheckpointlapsdelta = ReadByte();\r
900                         if(race_mycheckpointlapsdelta >= 128)\r
901                                 race_mycheckpointlapsdelta -= 256;\r
902                         if(race_mycheckpointenemy)\r
903                                 strunzone(race_mycheckpointenemy);\r
904                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
905                         break;\r
906 \r
907                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
908                         race_othercheckpoint = ReadByte();\r
909                         race_othercheckpointtime = time;\r
910                         race_othercheckpointdelta = ReadShort();\r
911                         race_othercheckpointlapsdelta = ReadByte();\r
912                         if(race_othercheckpointlapsdelta >= 128)\r
913                                 race_othercheckpointlapsdelta -= 256;\r
914                         if(race_othercheckpointenemy)\r
915                                 strunzone(race_othercheckpointenemy);\r
916                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
917                         break;\r
918         }\r
919 }\r
920 \r
921 void Net_ReadSpawn()\r
922 {\r
923         zoomin_effect = 1;\r
924         current_viewzoom = 0.6;\r
925 }\r
926 \r
927 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
928 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
929 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
930 float CSQC_Parse_TempEntity()\r
931 {\r
932         local float bHandled;\r
933                 bHandled  = true;\r
934         // Acquire TE ID\r
935         local float nTEID;\r
936                 nTEID = ReadByte();\r
937 \r
938                 // NOTE: Could just do return instead of break...\r
939         switch(nTEID)\r
940         {\r
941                 case TE_CSQC_PICTURE:\r
942                         Net_MapVote_Picture();\r
943                         bHandled = true;\r
944                         break;\r
945                 case TE_CSQC_RACE:\r
946                         Net_ReadRace();\r
947                         bHandled = true;\r
948                         break;\r
949                 case 13: // TE_BEAM\r
950                         Net_GrapplingHook();\r
951                         bHandled = true;\r
952                         break;\r
953                 case TE_CSQC_SPAWN:\r
954                         Net_ReadSpawn();\r
955                         bHandled = true;\r
956                         break;\r
957                 default:\r
958                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
959                         bHandled = false;\r
960                         break;\r
961         }\r
962                 \r
963         return bHandled;\r
964 }\r
965 \r
966 // COMMIT-TODO: Update if necessare, before committing\r
967 void CSQC_CheckRevision()\r
968 {\r
969         if(csqc_revision == CSQC_REVISION)\r
970         {\r
971                 print("^2SVQC and CSQC revisions are compatible.\n");\r
972         } else if(csqc_revision < CSQC_REVISION) {\r
973                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
974         } else if(csqc_revision > CSQC_REVISION) {\r
975                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
976                 print("^1Please update to a newer version.\n");\r
977         }\r
978 }\r
979 \r
980 string getcommandkey(string text, string command)\r
981 {\r
982         string keys;\r
983         float n, j, k, l;\r
984 \r
985         if (!sbar_showbinds)\r
986                 return text;\r
987 \r
988         keys = db_get(binddb, command);\r
989         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
990         {\r
991                 if (!keys) \r
992                 {\r
993                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
994                         for(j = 0; j < n; ++j)\r
995                         {\r
996                                 k = stof(argv(j));\r
997                                 if(k != -1) \r
998                                 {\r
999                                         if ("" == keys)\r
1000                                                 keys = keynumtostring(k);\r
1001                                         else\r
1002                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
1003 \r
1004                                         ++l;\r
1005                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1006                                 }\r
1007                         \r
1008                         }\r
1009                         db_put(binddb, command, keys);\r
1010                 }\r
1011         }\r
1012         \r
1013         if ("" == keys) {\r
1014                 if (sbar_showbinds > 1)\r
1015                         return strcat(text, " (not bound)");\r
1016                 else\r
1017                         return text;\r
1018         }\r
1019         else if (sbar_showbinds > 1)\r
1020                 return strcat(text, " (", keys, ")");\r
1021         else\r
1022                 return keys;\r
1023 }\r