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1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_settemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_settemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 // let's make this a general data buffer...\r
41 float using_gps;\r
42 \r
43 #ifdef USE_FTE\r
44 float __engine_check;\r
45 #endif\r
46 \r
47 string config_get(string key, string defaultvalue)\r
48 {\r
49         string s;\r
50         s = db_get(configdb, strcat("/s/", key));\r
51         if(s == "")\r
52                 return defaultvalue;\r
53         else\r
54                 return db_get(configdb, strcat("/v/", key));\r
55 }\r
56 \r
57 string forcefog;\r
58 void CSQC_Init(void)\r
59 {\r
60 #ifdef USE_FTE\r
61 #pragma target ID\r
62         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
63         if(!__engine_check)\r
64         {\r
65                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
66                 localcmd("\ndisconnect\n");\r
67                 return;\r
68         }\r
69 #pragma target FTE\r
70 #endif\r
71         \r
72         float i;\r
73         CSQC_CheckEngine();\r
74 \r
75         configdb = db_create();\r
76         binddb = db_create();\r
77         compressShortVector_init();\r
78 \r
79         drawfont = 0;\r
80         menu_visible = FALSE;\r
81         menu_show = menu_show_error;\r
82         menu_action = menu_sub_null;\r
83         using_gps = false;\r
84         maxclients = 255; // we later get the real maxclients to speed up stuff\r
85         //ctf_temp_1 = "";\r
86         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
87         //registercmd("ctf_menu");\r
88         registercmd("ons_map");\r
89         //registercmd("menu_action");\r
90         registercmd("sbar_columns_set");\r
91         registercmd("sbar_columns_help");\r
92 \r
93         registercmd("+button3");\r
94         registercmd("-button3");\r
95         registercmd("+button4");\r
96         registercmd("-button4");\r
97 \r
98         registercvar("sbar_usecsqc", "1");\r
99         registercvar("sbar_columns", "default", CVAR_SAVE);\r
100 \r
101         gametype = 0;\r
102 \r
103         gps_start = world;\r
104 \r
105         // sbar_fields uses strunzone on the titles!\r
106         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
107                 sbar_title[i] = strzone("(null)");\r
108 \r
109         postinit = false;\r
110 \r
111         teams = Sort_Spawn();\r
112         players = Sort_Spawn();\r
113         \r
114         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
115 \r
116         cvar_settemp("_supports_weaponpriority", "1");\r
117 }\r
118 \r
119 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
120 void CSQC_Shutdown(void)\r
121 {\r
122 #ifdef USE_FTE\r
123 #pragma TARGET id\r
124         if(!__engine_check)\r
125                 return 0;\r
126 #pragma TARGET fte\r
127 #endif\r
128 \r
129         remove(teams);\r
130         remove(players);\r
131         db_close(configdb);\r
132         db_close(binddb);\r
133 \r
134         cvar_settemp_restore();\r
135 }\r
136 \r
137 .float has_team;\r
138 float SetTeam(entity o, float Team)\r
139 {\r
140         entity tm;\r
141         if(Team == -1) // leave\r
142         {\r
143                 if(o.has_team)\r
144                 {\r
145                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
146                         tm = GetTeam(o.team, false);\r
147                         tm.team_size -= 1;\r
148                         o.has_team = 0;\r
149                         return TRUE;\r
150                 }\r
151         }\r
152         else\r
153         {\r
154                 if not(o.has_team)\r
155                 {\r
156                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
157                         o.team = Team;\r
158                         tm = GetTeam(Team, true);\r
159                         tm.team_size += 1;\r
160                         o.has_team = 1;\r
161                         return TRUE;\r
162                 }\r
163                 else if(Team != o.team)\r
164                 {\r
165                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
166                         tm = GetTeam(o.team, false);\r
167                         tm.team_size -= 1;\r
168                         o.team = Team;\r
169                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
170                         tm = GetTeam(Team, true);\r
171                         tm.team_size += 1;\r
172                         return TRUE;\r
173                 }\r
174         }\r
175         return FALSE;\r
176 }\r
177 \r
178 void Playerchecker_Think()\r
179 {\r
180         float i;\r
181         for(i = 0; i < maxclients; ++i)\r
182         {\r
183                 if(getplayerkey(i, "name") == "")\r
184                 {\r
185                         if(playerslots[i].sort_prev)\r
186                         {\r
187                                 //print("playerchecker: KILL KILL KILL\n");\r
188                                 // player disconnected\r
189                                 SetTeam(playerslots[i], -1);\r
190                                 RemovePlayer(playerslots[i]);\r
191                                 playerslots[i].sort_prev = world;\r
192                                 playerslots[i].gotscores = 0;\r
193                         }\r
194                 }\r
195                 else\r
196                 {\r
197                         if not(playerslots[i].sort_prev)\r
198                         {\r
199                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
200                                 // player connected\r
201                                 if not(playerslots[i])\r
202                                         playerslots[i] = spawn();\r
203                                 playerslots[i].sv_entnum = i;\r
204                                 playerslots[i].gotscores = 0;\r
205                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
206                                 RegisterPlayer(playerslots[i]);\r
207                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
208                         }\r
209                 }\r
210         }\r
211         self.nextthink = time + 0.2;\r
212 }\r
213 \r
214 void Porto_Init();\r
215 void PostInit(void)\r
216 {\r
217         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
218         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
219 \r
220         entity playerchecker;\r
221         playerchecker = spawn();\r
222         playerchecker.think = Playerchecker_Think;\r
223         playerchecker.nextthink = time + 0.2;\r
224 \r
225         Porto_Init();\r
226 \r
227         postinit = true;\r
228 }\r
229 \r
230 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
231 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
232 float button_zoom;\r
233 void Cmd_Sbar_SetFields(float);\r
234 void Cmd_Sbar_Help(float);\r
235 float CSQC_ConsoleCommand(string strMessage)\r
236 {\r
237         float argc;\r
238         // Tokenize String\r
239         //argc = tokenize(strMessage);\r
240         argc = tokenizebyseparator(strMessage, " ");\r
241         \r
242         // Acquire Command\r
243         local string strCmd;\r
244         strCmd = argv(0);\r
245 \r
246         if(strCmd == "+button4") { // zoom\r
247                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
248                 if(ignore_plus_zoom)\r
249                 {\r
250                         --ignore_plus_zoom;\r
251                         return false;\r
252                 }\r
253                 button_zoom = 1;\r
254                 return true;\r
255         } else if(strCmd == "-button4") { // zoom\r
256                 if(ignore_minus_zoom)\r
257                 {\r
258                         --ignore_minus_zoom;\r
259                         return false;\r
260                 }\r
261                 button_zoom = 0;\r
262                 return true;\r
263         } else if(strCmd == "+button3") { // secondary\r
264                 button_attack2 = 1;\r
265                 return false;\r
266         } else if(strCmd == "-button3") { // secondary\r
267                 button_attack2 = 0;\r
268                 return false;\r
269         } else if(strCmd == "ons_map") {\r
270                 Cmd_ons_map();\r
271                 return true;\r
272         } else if(strCmd == "sbar_columns_set") {\r
273                 Cmd_Sbar_SetFields(argc);\r
274                 return true;\r
275         } else if(strCmd == "sbar_columns_help") {\r
276                 Cmd_Sbar_Help(argc);\r
277                 return true;\r
278         } else if(strCmd == "+showscores") {\r
279                 sb_showscores = true;\r
280                 return true;\r
281         } else if(strCmd == "-showscores") {\r
282                 sb_showscores = false;\r
283                 return true;\r
284         }\r
285         \r
286         return false;\r
287 }\r
288 \r
289 float GameCommand(string msg)\r
290 {\r
291         float argc;\r
292         argc = tokenize(msg);\r
293         string cmd;\r
294         cmd = argv(0);\r
295         if(cmd == "mv_download") {\r
296                 Cmd_MapVote_MapDownload(argc);\r
297                 return true;\r
298         }\r
299         else if(cmd == "settemp") {\r
300                 cvar_settemp(argv(1), argv(2));\r
301         }\r
302         \r
303         return false;\r
304 }\r
305 \r
306 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
307 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
308 // All keys are in ascii.\r
309 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
310 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
311 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
312 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
313 {\r
314         local float bSkipKey;\r
315         bSkipKey = false;\r
316         \r
317         if(menu_visible)\r
318                 if(menu_action(bInputType, nPrimary, nSecondary))\r
319                         return TRUE;\r
320         return bSkipKey;\r
321 }\r
322 \r
323 // END REQUIRED CSQC FUNCTIONS\r
324 // --------------------------------------------------------------------------\r
325 \r
326 // --------------------------------------------------------------------------\r
327 // BEGIN OPTIONAL CSQC FUNCTIONS\r
328 void Ent_ReadONS()\r
329 {\r
330         entity gps;\r
331         using_gps = true;\r
332 \r
333         self.origin_x = ReadCoord();\r
334         self.origin_y = ReadCoord();\r
335         self.angles_y = ReadCoord();\r
336         self.origin_z = self.angles_x = self.angles_z = 0;\r
337 \r
338         for(gps = gps_start; gps; gps = gps.chain)\r
339         {\r
340                 if(gps == self)\r
341                         break;\r
342         }\r
343         if(!gps)\r
344         {\r
345                 self.chain = gps_start;\r
346                 gps_start = self;\r
347         }\r
348 }\r
349 \r
350 void Ent_RemoveONS()\r
351 {\r
352         if(gps_start == self)\r
353                 gps_start = self.chain;\r
354         else\r
355         {\r
356                 local entity ent;\r
357                 ent = gps_start;\r
358                         \r
359                 while(ent.chain != self && ent.chain != world)\r
360                         ent = ent.chain;\r
361                 if(ent.chain == self)\r
362                         ent.chain = self.chain;\r
363         }\r
364 }\r
365 \r
366 void Ent_Remove();\r
367 void Ent_ReadPlayerScore()\r
368 {\r
369         float i, Team, n;\r
370         float isNew;\r
371         entity o;\r
372 \r
373         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
374         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
375         isNew = !self.owner; // workaround for DP bug\r
376         n = ReadByte()-1;\r
377 \r
378 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
379         if(!isNew && n != self.sv_entnum)\r
380         {\r
381                 print("A CSQC entity changed its owner!\n");\r
382                 isNew = true;\r
383                 Ent_Remove();\r
384                 self.enttype = ENT_CLIENT_SCORES;\r
385         }\r
386 #endif\r
387 \r
388         self.sv_entnum = n;\r
389         Team = GetPlayerColor(self.sv_entnum);\r
390 \r
391         if not(playerslots[self.sv_entnum])\r
392                 playerslots[self.sv_entnum] = spawn();\r
393         o = self.owner = playerslots[self.sv_entnum];\r
394         o.sv_entnum = self.sv_entnum;\r
395         o.gotscores = 1;\r
396         if not(o.sort_prev)\r
397                 RegisterPlayer(o);\r
398 \r
399         SetTeam(o, Team);\r
400 \r
401 #if MAX_SCORE <= 3\r
402         for(i = 0; i < MAX_SCORE; ++i)\r
403                 o.(scores[i]) = ReadShort();\r
404 #else\r
405         float sf;\r
406 #if MAX_SCORE <= 8\r
407         sf = ReadByte();\r
408 #else\r
409         sf = ReadShort();\r
410 #endif\r
411         float p;\r
412         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
413                 if(sf & p)\r
414                         o.(scores[i]) = ReadShort();\r
415 #endif\r
416 \r
417         Sbar_UpdatePlayerPos(o);\r
418 }\r
419 \r
420 void Ent_ReadTeamScore()\r
421 {\r
422         float i;\r
423         entity o;\r
424         \r
425         self.team = ReadByte();\r
426         o = self.owner = GetTeam(self.team, true);\r
427 \r
428 #if MAX_TEAMSCORE <= 3\r
429         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
430                 o.(teamscores[i]) = ReadShort();\r
431 #else\r
432         float sf;\r
433 #if MAX_TEAMSCORE <= 8\r
434         sf = ReadByte();\r
435 #else\r
436         sf = ReadShort();\r
437 #endif\r
438         float p;\r
439         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
440                 if(sf & p)\r
441                         o.(teamscores[i]) = ReadShort();\r
442 #endif\r
443 \r
444         Sbar_UpdateTeamPos(o);\r
445 }\r
446 \r
447 void Ent_Nagger()\r
448 {\r
449         float nags;\r
450         string s;\r
451 \r
452         nags = ReadByte();\r
453 \r
454         if(nags & 128)\r
455         {\r
456                 if(vote_called_vote)\r
457                         strunzone(vote_called_vote);\r
458                 vote_called_vote = strzone(ReadString());\r
459         }\r
460 \r
461         ready_waiting = (nags & 1);\r
462         ready_waiting_for_me = (nags & 2);\r
463         vote_waiting = (nags & 4);\r
464         vote_waiting_for_me = (nags & 8);\r
465 }\r
466 \r
467 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
468 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
469 void(float bIsNewEntity) CSQC_Ent_Update =\r
470 {\r
471         float msg, t;\r
472         t = ReadByte();\r
473 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
474         if(self.enttype)\r
475                 if(t != self.enttype)\r
476                 {\r
477                         print("A CSQC entity changed its type!\n");\r
478                         Ent_Remove();\r
479                 }\r
480 #endif\r
481         self.enttype = t;\r
482         if(self.enttype == ENT_CLIENT_ENTCS)\r
483         {\r
484                 self.sv_entnum = ReadByte()-1;\r
485 \r
486                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
487                 {\r
488                         switch(msg)\r
489                         {\r
490                         case ENTCS_MSG_ONS_GPS: Ent_ReadONS(); break;\r
491                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
492                         default:\r
493                                 error("unknown ENTCS_MSG type\n");\r
494                         }\r
495                 }\r
496         }\r
497         else if(self.enttype == ENT_CLIENT_SCORES)\r
498                 Ent_ReadPlayerScore();\r
499         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
500                 Ent_ReadTeamScore();\r
501         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
502                 Ent_PointParticles();\r
503         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
504                 Ent_RainOrSnow();\r
505         else if(self.enttype == ENT_CLIENT_LASER)\r
506                 Ent_Laser();\r
507         else if(self.enttype == ENT_CLIENT_NAGGER)\r
508                 Ent_Nagger();\r
509         else\r
510                 error("unknown entity type in CSQC_Ent_Update\n");\r
511         \r
512 };\r
513 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
514 // used when an entity changes its type. For an entity that someone interacts\r
515 // with others, make sure it can no longer do so.\r
516 void Ent_Remove()\r
517 {\r
518         if(self.enttype == ENT_CLIENT_ENTCS)\r
519         {\r
520                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
521                 {\r
522                         if(gps_start == self)\r
523                                 gps_start = self.chain;\r
524                         else\r
525                         {\r
526                                 local entity ent;\r
527                                 ent = gps_start;\r
528                         \r
529                                 while(ent.chain != self && ent.chain != world)\r
530                                         ent = ent.chain;\r
531                                 if(ent.chain == self)\r
532                                         ent.chain = self.chain;\r
533                         }\r
534                 }\r
535         } else if(self.enttype == ENT_CLIENT_SCORES)\r
536         {\r
537                 if(self.owner)\r
538                 {\r
539                         SetTeam(self.owner, -1);\r
540                         if(self.owner.sort_prev)\r
541                                 RemovePlayer(self.owner);\r
542                         self.owner.sort_prev = NULL;\r
543                 }\r
544         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
545         {\r
546                 /*\r
547                 if(self.owner)\r
548                         RemoveTeam(self.owner);\r
549                 */\r
550                 // we don't NEED to remove them... they won't display anyway\r
551                 // plus, svqc never does this anyway\r
552         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
553         {\r
554                 Ent_PointParticles_Remove();\r
555         }\r
556 \r
557         self.enttype = 0;\r
558         self.classname = "";\r
559         self.draw = menu_sub_null;\r
560         // TODO possibly set more stuff to defaults\r
561 }\r
562 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
563 void CSQC_Ent_Remove()\r
564 {\r
565         if(self.enttype)\r
566                 Ent_Remove();\r
567         remove(self);\r
568 }\r
569 \r
570 void Gamemode_Init()\r
571 {\r
572         local string mapinfo, infoline;\r
573         local float len;\r
574         local float file;\r
575         local vector mi_min, mi_max;\r
576 \r
577         if(!strcasecmp(substring(mapname, 0, 5), "maps/"))\r
578                 shortmapname = substring(mapname, 5, 999);\r
579         else\r
580                 shortmapname = mapname;\r
581         len = strlen(shortmapname);\r
582         if(!strcasecmp(substring(shortmapname, len-4, 4), ".bsp"))\r
583                 shortmapname = substring(shortmapname, 0, len-4);\r
584         shortmapname = strzone(shortmapname);\r
585 \r
586         if(gametype == GAME_ONSLAUGHT) {\r
587                 mapinfo = strcat("maps/", minimapname, ".info");\r
588                 minimapname = strzone(strcat("gfx/", shortmapname, "_mini.tga"));\r
589 \r
590                 mi_min = world.mins;\r
591                 mi_max = world.maxs;\r
592                 \r
593                 file = fopen(mapinfo, FILE_READ);\r
594                 if(file >= 0) {\r
595                         while((infoline = fgets(file))) {\r
596                                 if(!strncasecmp(infoline, "mins", 4)) {\r
597                                         mi_min = stov(substring(infoline, 5, 999));\r
598                                 } else if(!strncasecmp(infoline, "maxs", 4)) {\r
599                                         mi_max = stov(substring(infoline, 5, 999));\r
600                                 } else if(strncasecmp(infoline, "//", 2)) { // don't print comment-style lines\r
601                                         print(strcat("mapinfo: ", infoline, "\n"));\r
602                                 }\r
603                         }\r
604                 } else {\r
605                         print(strcat("Map has no .info file (", mapinfo, ").\n"));\r
606                 }\r
607                 fclose(file);\r
608 \r
609                 print(strcat("Mins: ", vtos(mi_min), "    Maxs: ", vtos(mi_max), "\n"));\r
610                 \r
611                 mi_center = (mi_min + mi_max) * 0.5;\r
612                 mi_scale = mi_max - mi_min;\r
613                 \r
614                 \r
615                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
616                 precache_pic(minimapname);\r
617                 precache_pic("gfx/ons-cp-neutral.tga");\r
618                 precache_pic("gfx/ons-cp-red.tga");\r
619                 precache_pic("gfx/ons-cp-blue.tga");\r
620                 precache_pic("gfx/ons-frame.tga");\r
621                 precache_pic("gfx/ons-frame-team.tga");\r
622         } else if(gametype == GAME_KEYHUNT) {\r
623                 precache_pic("gfx/sb_key_carrying");\r
624                 precache_pic("gfx/sb_key_carrying_outline");\r
625         }\r
626 }\r
627 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
628 void CSQC_Parse_StuffCmd(string strMessage)\r
629 {\r
630         localcmd(strMessage);\r
631 }\r
632 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
633 void CSQC_Parse_Print(string strMessage)\r
634 {\r
635         print(strMessage);\r
636 }\r
637 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
638 void CSQC_Parse_CenterPrint(string strMessage)\r
639 {\r
640         cprint(strMessage);\r
641 }\r
642 \r
643 void CSQC_CheckRevision();\r
644 \r
645 void Fog_Force()\r
646 {\r
647         string s;\r
648 \r
649         // TODO somehow thwart prvm_globalset client ...\r
650 \r
651         if(forcefog != "")\r
652                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
653 }\r
654 \r
655 void Net_ReadFog()\r
656 {\r
657         if(forcefog)\r
658                 strunzone(forcefog);\r
659         ReadCoord(); // ignore fog interval\r
660         forcefog = strzone(ReadString());\r
661 }\r
662 \r
663 void Gamemode_Init();\r
664 void Net_ReadScoresInfo()\r
665 {\r
666         float i;\r
667         gametype = ReadByte();\r
668         for(i = 0; i < MAX_SCORE; ++i)\r
669         {\r
670                 scores_label[i] = strzone(ReadString());\r
671                 scores_flags[i] = ReadByte();\r
672         }\r
673         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
674         {\r
675                 teamscores_label[i] = strzone(ReadString());\r
676                 teamscores_flags[i] = ReadByte();\r
677         }\r
678         Sbar_InitScores();\r
679         Gamemode_Init();\r
680 }\r
681 \r
682 void Net_ReadInit()\r
683 {\r
684         float i;\r
685         csqc_revision = ReadShort();\r
686         maxclients = ReadByte();\r
687         for(i = 0; i < 24; ++i)\r
688                 weaponimpulse[i] = ReadByte() - 1;\r
689         CSQC_CheckRevision();\r
690 }\r
691 \r
692 string Net_ReadPicture()\r
693 {\r
694         string img;\r
695         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
696         {\r
697                 img = ReadPicture();\r
698                 print(strcat("Got Picture: ", img, "\n"));\r
699         } else {\r
700                 img = ReadString();\r
701                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
702                 float psize, i;\r
703                 psize = ReadShort();\r
704                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
705                 // Because then this could be optimized to first get all 4-byte-groups,\r
706                 // then the remaining 2, then the remaining 1\r
707                 for(i = 0; i < psize; ++i)\r
708                         ReadByte();\r
709         }\r
710         return img;\r
711 }\r
712 \r
713 void Net_Config()\r
714 {\r
715         string key, value;\r
716         key = ReadString();\r
717         value = ReadString();\r
718         db_put(configdb, strcat("/v/", key), value);\r
719         db_put(configdb, strcat("/s/", key), "1");\r
720 }\r
721 \r
722 void Net_ReadRace()\r
723 {\r
724         float b;\r
725 \r
726         b = ReadByte();\r
727 \r
728         switch(b)\r
729         {\r
730                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
731                         race_checkpoint = ReadByte();\r
732                         race_time = ReadShort();\r
733                         race_previousbesttime = ReadShort();\r
734                         if(race_previousbestname)\r
735                                 strunzone(race_previousbestname);\r
736                         race_previousbestname = strzone(ReadString());\r
737 \r
738                         race_checkpointtime = time;\r
739 \r
740                         if(race_checkpoint == 0)\r
741                                 race_laptime = time; // valid\r
742 \r
743                         break;\r
744 \r
745                 case RACE_NET_CHECKPOINT_CLEAR:\r
746                         race_laptime = 0;\r
747                         race_checkpointtime = 0;\r
748                         break;\r
749 \r
750                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
751                         race_laptime = ReadCoord();\r
752                         race_checkpointtime = -99999;\r
753                         // fall through\r
754                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
755                         race_nextcheckpoint = ReadByte();\r
756 \r
757                         race_nextbesttime = ReadShort();\r
758                         if(race_nextbestname)\r
759                                 strunzone(race_nextbestname);\r
760                         race_nextbestname = strzone(ReadString());\r
761                         break;\r
762 \r
763                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
764                         race_mycheckpoint = ReadByte();\r
765                         race_mycheckpointtime = time;\r
766                         race_mycheckpointdelta = ReadShort();\r
767                         race_mycheckpointlapsdelta = ReadByte();\r
768                         if(race_mycheckpointlapsdelta >= 128)\r
769                                 race_mycheckpointlapsdelta -= 256;\r
770                         if(race_mycheckpointenemy)\r
771                                 strunzone(race_mycheckpointenemy);\r
772                         race_mycheckpointenemy = strzone(ReadString());\r
773                         break;\r
774 \r
775                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
776                         race_othercheckpoint = ReadByte();\r
777                         race_othercheckpointtime = time;\r
778                         race_othercheckpointdelta = ReadShort();\r
779                         race_othercheckpointlapsdelta = ReadByte();\r
780                         if(race_othercheckpointlapsdelta >= 128)\r
781                                 race_othercheckpointlapsdelta -= 256;\r
782                         if(race_othercheckpointenemy)\r
783                                 strunzone(race_othercheckpointenemy);\r
784                         race_othercheckpointenemy = strzone(ReadString());\r
785                         break;\r
786         }\r
787 }\r
788 \r
789 void Net_ReadForceScoreboard()\r
790 {\r
791         sb_showscores_force = ReadByte();\r
792 }\r
793 \r
794 void Net_Reset()\r
795 {\r
796         float i;\r
797         race_laptime = 0;\r
798         race_checkpointtime = 0;\r
799         for(i = 0; i < 24; ++i)\r
800                 angles_held_status[i] = 0;\r
801 }\r
802 \r
803 void Net_ReadSpectating()\r
804 {\r
805         float newspectatee_status;\r
806         newspectatee_status = ReadByte();\r
807         if(newspectatee_status == player_localentnum)\r
808                 newspectatee_status = -1; // observing\r
809         if(newspectatee_status != spectatee_status)\r
810                 Net_Reset();\r
811         spectatee_status = newspectatee_status;\r
812 }\r
813 \r
814 void Net_ReadZoomNotify()\r
815 {\r
816         spectatorbutton_zoom = ReadByte();\r
817 }\r
818 \r
819 void Net_ReadSpawn()\r
820 {\r
821         zoomin_effect = 1;\r
822         current_viewzoom = 0.6;\r
823 }\r
824 \r
825 void Net_ReadWarmupStage()\r
826 {\r
827         warmup_stage = ReadByte();\r
828 }\r
829 \r
830 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
831 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
832 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
833 void Net_ReadHoldAngles();\r
834 float CSQC_Parse_TempEntity()\r
835 {\r
836         local float bHandled;\r
837                 bHandled  = true;\r
838         // Acquire TE ID\r
839         local float nTEID;\r
840                 nTEID = ReadByte();\r
841 \r
842                 // NOTE: Could just do return instead of break...\r
843         switch(nTEID)\r
844         {\r
845                 case TE_CSQC_INIT:\r
846                         Net_ReadInit();\r
847                         bHandled = true;\r
848                         break;\r
849                 case TE_CSQC_MAPVOTE:\r
850                         Net_Mapvote();\r
851                         bHandled = true;\r
852                         break;\r
853                 case TE_CSQC_CONFIG:\r
854                         Net_Config();\r
855                         bHandled = true;\r
856                         break;\r
857                 case TE_CSQC_SCORESINFO:\r
858                         Net_ReadScoresInfo();\r
859                         bHandled = true;\r
860                         break;\r
861                 case TE_CSQC_RACE:\r
862                         Net_ReadRace();\r
863                         bHandled = true;\r
864                         break;\r
865                 case TE_CSQC_FORCESCOREBOARD:\r
866                         Net_ReadForceScoreboard();\r
867                         bHandled = true;\r
868                         break;\r
869                 case TE_CSQC_SPECTATING:\r
870                         Net_ReadSpectating();\r
871                         bHandled = true;\r
872                         break;\r
873                 case 13: // TE_BEAM\r
874                         Net_GrapplingHook();\r
875                         bHandled = true;\r
876                         break;\r
877                 case TE_CSQC_SPAWN:\r
878                         Net_ReadSpawn();\r
879                         bHandled = true;\r
880                         break;\r
881                 case TE_CSQC_ZOOMNOTIFY:\r
882                         Net_ReadZoomNotify();\r
883                         bHandled = true;\r
884                         break;\r
885                 case TE_CSQC_HOLDANGLES:\r
886                         Net_ReadHoldAngles();\r
887                         bHandled = true;\r
888                         break;\r
889                 case TE_CSQC_WARMUP:\r
890                         Net_ReadWarmupStage();\r
891                         bHandled = true;\r
892                         break;\r
893                 case TE_CSQC_FOG:\r
894                         Net_ReadFog();\r
895                         bHandled = true;\r
896                         break;\r
897                 default:\r
898                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
899                         bHandled = false;\r
900                         break;\r
901         }\r
902         \r
903         if(!postinit)\r
904                 PostInit();\r
905                 \r
906         return bHandled;\r
907 }\r
908 \r
909 // COMMIT-TODO: Update if necessare, before committing\r
910 void CSQC_CheckRevision()\r
911 {\r
912         if(csqc_revision == CSQC_REVISION)\r
913         {\r
914                 print("^2SVQC and CSQC revisions are compatible.\n");\r
915         } else if(csqc_revision < CSQC_REVISION) {\r
916                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
917         } else if(csqc_revision > CSQC_REVISION) {\r
918                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
919                 print("^1Please update to a newer version.\n");\r
920         }\r
921 }\r
922 \r
923 string getcommandkey(string text, string command)\r
924 {\r
925         string keys;\r
926         float n, j, k, l;\r
927 \r
928         if (!sbar_showbinds)\r
929                 return text;\r
930 \r
931         keys = db_get(binddb, command);\r
932         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
933         {\r
934                 if (!keys) \r
935                 {\r
936                         n = tokenize(findkeysforcommand(command));\r
937                         for(j = 0; j < n; ++j)\r
938                         {\r
939                                 k = stof(argv(j));\r
940                                 if(k != -1) \r
941                                 {\r
942                                         if ("" == keys)\r
943                                                 keys = keynumtostring(k);\r
944                                         else\r
945                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
946 \r
947                                         ++l;\r
948                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
949                                 }\r
950                         \r
951                         }\r
952                         db_put(binddb, command, keys);\r
953                 }\r
954         }\r
955         \r
956         if ("" == keys) {\r
957                 if (sbar_showbinds > 1)\r
958                         return strcat(text, " (not bound)");\r
959                 else\r
960                         return text;\r
961         }\r
962         else if (sbar_showbinds > 1)\r
963                 return strcat(text, " (", keys, ")");\r
964         else\r
965                 return keys;\r
966 }\r