1 // --------------------------------------------------------------------------
\r
2 // BEGIN REQUIRED CSQC FUNCTIONS
\r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
\r
7 void cvar_clientsettemp(string cv, string val)
\r
10 for(e = world; (e = find(e, classname, "saved_cvar_value")); )
\r
14 e.classname = "saved_cvar_value";
\r
15 e.netname = strzone(cv);
\r
16 e.message = strzone(cvar_string(cv));
\r
21 void cvar_clientsettemp_restore()
\r
24 for(e = world; (e = find(e, classname, "saved_cvar_value")); )
\r
25 cvar_set(e.netname, e.message);
\r
28 void() menu_show_error =
\r
30 drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);
\r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
\r
34 // Useful for precaching things
\r
36 void() menu_sub_null =
\r
41 float __engine_check;
\r
45 void WaypointSprite_Load();
\r
46 void CSQC_Init(void)
\r
50 __engine_check = checkextension("DP_SV_WRITEPICTURE");
\r
53 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");
\r
54 localcmd("\ndisconnect\n");
\r
60 check_unacceptable_compiler_bugs();
\r
66 binddb = db_create();
\r
67 tempdb = db_create();
\r
68 compressShortVector_init();
\r
71 menu_visible = FALSE;
\r
72 menu_show = menu_show_error;
\r
73 menu_action = menu_sub_null;
\r
75 for(i = 0; i < 255; ++i)
\r
76 if(getplayerkey(i, "viewentity") == "")
\r
81 // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used
\r
82 //registercmd("ctf_menu");
\r
83 registercmd("ons_map");
\r
84 //registercmd("menu_action");
\r
86 registercmd("+button3");
\r
87 registercmd("-button3");
\r
88 registercmd("+button4");
\r
89 registercmd("-button4");
\r
90 registercmd("+showaccuracy");registercmd("-showaccuracy");
\r
96 registercmd("+forward");registercmd("-forward");
\r
97 registercmd("+back");registercmd("-back");
\r
98 registercmd("+moveup");registercmd("-moveup");
\r
99 registercmd("+movedown");registercmd("-movedown");
\r
100 registercmd("+moveright");registercmd("-moveright");
\r
101 registercmd("+moveleft");registercmd("-moveleft");
\r
102 registercmd("+roll_right");registercmd("-roll_right");
\r
103 registercmd("+roll_left");registercmd("-roll_left");
\r
107 registercvar("sbar_usecsqc", "1");
\r
108 registercvar("sbar_columns", "default", CVAR_SAVE);
\r
112 // sbar_fields uses strunzone on the titles!
\r
113 for(i = 0; i < MAX_SBAR_FIELDS; ++i)
\r
114 sbar_title[i] = strzone("(null)");
\r
118 teams = Sort_Spawn();
\r
119 players = Sort_Spawn();
\r
121 GetTeam(COLOR_SPECTATOR, true); // add specs first
\r
123 cvar_clientsettemp("_supports_weaponpriority", "1");
\r
128 cs_project_is_b0rked = TRUE;
\r
129 R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
\r
130 R_SetView(VF_FOV, '90 90 0');
\r
131 R_SetView(VF_ORIGIN, '0 0 0');
\r
132 R_SetView(VF_ANGLES, '0 0 0');
\r
133 R_SetView(VF_PERSPECTIVE, 1);
\r
134 makevectors('0 0 0');
\r
136 v = cs_project(v_forward);
\r
141 cs_project_is_b0rked = FALSE;
\r
145 WaypointSprite_Load();
\r
147 Projectile_Precache();
\r
148 GibSplash_Precache();
\r
149 Casings_Precache();
\r
150 DamageInfo_Precache();
\r
151 Announcer_Precache();
\r
153 get_mi_min_max_texcoords(1); // try the CLEVER way first
\r
154 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
\r
155 shortmapname = mi_shortname;
\r
157 if(precache_pic(minimapname) == "")
\r
159 // but maybe we have a non-clever minimap
\r
160 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
\r
161 if(precache_pic(minimapname) == "")
\r
162 minimapname = ""; // FAIL
\r
164 get_mi_min_max_texcoords(0); // load new texcoords
\r
167 mi_center = (mi_min + mi_max) * 0.5;
\r
168 mi_scale = mi_max - mi_min;
\r
169 minimapname = strzone(minimapname);
\r
172 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
\r
173 void CSQC_Shutdown(void)
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177 if(!__engine_check)
\r
187 cvar_clientsettemp_restore();
\r
190 cvar_set("chase_active",ftos(chase_active_backup));
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194 float SetTeam(entity o, float Team)
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197 if(Team == -1) // leave
\r
201 //print("(DISCONNECT) leave team ", ftos(o.team), "\n");
\r
202 tm = GetTeam(o.team, false);
\r
212 //print("(CONNECT) enter team ", ftos(o.team), "\n");
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214 tm = GetTeam(Team, true);
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219 else if(Team != o.team)
\r
221 //print("(CHANGE) leave team ", ftos(o.team), "\n");
\r
222 tm = GetTeam(o.team, false);
\r
225 //print("(CHANGE) enter team ", ftos(o.team), "\n");
\r
226 tm = GetTeam(Team, true);
\r
234 void Playerchecker_Think()
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238 for(i = 0; i < maxclients; ++i)
\r
240 e = playerslots[i];
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241 if(GetPlayerName(i) == "")
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245 //print("playerchecker: KILL KILL KILL\n");
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246 // player disconnected
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249 e.sort_prev = world;
\r
255 if not(e.sort_prev)
\r
257 //print("playerchecker: SPAWN SPAWN SPAWN\n");
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258 // player connected
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260 playerslots[i] = e = spawn();
\r
262 //e.gotscores = 0; // we might already have the scores...
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263 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams
\r
265 Sbar_UpdatePlayerPos(e);
\r
269 self.nextthink = time + 0.2;
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273 void TrueAim_Init();
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274 void PostInit(void)
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276 print(strcat("PostInit\n maxclients = ", ftos(maxclients), "\n"));
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277 localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));
\r
279 entity playerchecker;
\r
280 playerchecker = spawn();
\r
281 playerchecker.think = Playerchecker_Think;
\r
282 playerchecker.nextthink = time + 0.2;
\r
290 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function
\r
291 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
\r
293 void Cmd_Sbar_SetFields(float);
\r
294 void Cmd_Sbar_Help(float);
\r
295 float CSQC_ConsoleCommand(string strMessage)
\r
299 //argc = tokenize(strMessage);
\r
300 argc = tokenize_console(strMessage);
\r
303 local string strCmd;
\r
306 if(strCmd == "+button4") { // zoom
\r
307 // return false, because the message shall be sent to the server anyway (for demos/speccing)
\r
308 if(ignore_plus_zoom)
\r
310 --ignore_plus_zoom;
\r
315 } else if(strCmd == "-button4") { // zoom
\r
316 if(ignore_minus_zoom)
\r
318 --ignore_minus_zoom;
\r
323 } else if(strCmd == "+button3") { // secondary
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324 button_attack2 = 1;
\r
326 } else if(strCmd == "-button3") { // secondary
\r
327 button_attack2 = 0;
\r
329 } else if(strCmd == "+showscores") {
\r
330 sb_showscores = true;
\r
332 } else if(strCmd == "-showscores") {
\r
333 sb_showscores = false;
\r
335 } else if(strCmd == "+showaccuracy") {
\r
336 sb_showaccuracy = true;
\r
338 } else if(strCmd == "-showaccuracy") {
\r
339 sb_showaccuracy = false;
\r
344 if(strCmd == "+forward" || strCmd == "-back") {
\r
345 ++camera_direction_x;
\r
347 } else if(strCmd == "-forward" || strCmd == "+back") {
\r
348 --camera_direction_x;
\r
350 } else if(strCmd == "+moveright" || strCmd == "-moveleft") {
\r
351 --camera_direction_y;
\r
353 } else if(strCmd == "-moveright" || strCmd == "+moveleft") {
\r
354 ++camera_direction_y;
\r
356 } else if(strCmd == "+moveup" || strCmd == "-movedown") {
\r
357 ++camera_direction_z;
\r
359 } else if(strCmd == "-moveup" || strCmd == "+movedown") {
\r
360 --camera_direction_z;
\r
362 } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {
\r
365 } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {
\r
374 entity debug_shotorg;
\r
375 void ShotOrg_Draw()
\r
377 self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;
\r
378 self.angles = view_angles;
\r
379 self.angles_x = -self.angles_x;
\r
383 void ShotOrg_Draw2D()
\r
385 vector coord2d_topleft, coord2d_topright, coord2d;
\r
389 s = vtos(self.view_ofs);
\r
390 s = substring(s, 1, strlen(s) - 2);
\r
391 if(tokenize_console(s) == 3)
\r
392 s = strcat(argv(0), " ", argv(1), " ", argv(2));
\r
394 coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);
\r
395 coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);
\r
397 fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE));
\r
399 coord2d = coord2d_topleft;
\r
402 coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;
\r
407 drawstring(coord2d, s, fs, '1 1 1', 1, 0);
\r
410 void ShotOrg_Spawn()
\r
412 debug_shotorg = spawn();
\r
413 debug_shotorg.draw = ShotOrg_Draw;
\r
414 debug_shotorg.draw2d = ShotOrg_Draw2D;
\r
415 debug_shotorg.renderflags = RF_VIEWMODEL;
\r
416 debug_shotorg.effects = EF_FULLBRIGHT;
\r
417 precache_model("models/shotorg_adjuster.md3");
\r
418 setmodel(debug_shotorg, "models/shotorg_adjuster.md3");
\r
419 debug_shotorg.scale = 2;
\r
420 debug_shotorg.view_ofs = '25 8 -8';
\r
423 void GameCommand(string msg)
\r
426 argc = tokenize_console(msg);
\r
428 if(argv(0) == "help" || argc == 0)
\r
430 print("Usage: cl_cmd COMMAND..., where possible commands are:\n");
\r
431 print(" settemp cvar value\n");
\r
433 print(" sbar_columns_set ...\n");
\r
434 print(" sbar_columns_help\n");
\r
435 GameCommand_Generic("help");
\r
439 if(GameCommand_Generic(msg))
\r
444 if(cmd == "mv_download") {
\r
445 Cmd_MapVote_MapDownload(argc);
\r
447 else if(cmd == "settemp") {
\r
448 cvar_clientsettemp(argv(1), argv(2));
\r
450 else if(cmd == "radar") {
\r
451 ons_showmap = !ons_showmap;
\r
453 else if(cmd == "sbar_columns_set") {
\r
454 Cmd_Sbar_SetFields(argc);
\r
456 else if(cmd == "sbar_columns_help") {
\r
457 Cmd_Sbar_Help(argc);
\r
460 else if(cmd == "blurtest") {
\r
461 blurtest_time0 = time;
\r
462 blurtest_time1 = time + stof(argv(1));
\r
463 blurtest_radius = stof(argv(2));
\r
464 blurtest_power = stof(argv(3));
\r
467 else if(cmd == "shotorg_move") {
\r
471 debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));
\r
472 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
\r
474 else if(cmd == "shotorg_movez") {
\r
478 debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos
\r
479 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
\r
481 else if(cmd == "shotorg_set") {
\r
485 debug_shotorg.view_ofs = stov(argv(1));
\r
486 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
\r
488 else if(cmd == "shotorg_setz") {
\r
492 debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos
\r
493 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");
\r
495 else if(cmd == "shotorg_toggle_hide") {
\r
498 debug_shotorg.cnt = !debug_shotorg.cnt;
\r
501 else if(cmd == "shotorg_end") {
\r
504 print(vtos(debug_shotorg.view_ofs), "\n");
\r
505 remove(debug_shotorg);
\r
506 debug_shotorg = world;
\r
508 localcmd("sv_cmd debug_shotorg\n");
\r
512 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");
\r
518 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
\r
519 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
\r
520 // All keys are in ascii.
\r
521 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.
\r
522 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
\r
523 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
\r
524 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
\r
526 local float bSkipKey;
\r
530 if(menu_action(bInputType, nPrimary, nSecondary))
\r
535 // END REQUIRED CSQC FUNCTIONS
\r
536 // --------------------------------------------------------------------------
\r
538 // --------------------------------------------------------------------------
\r
539 // BEGIN OPTIONAL CSQC FUNCTIONS
\r
540 void Ent_ReadEntCS()
\r
542 InterpolateOrigin_Undo();
\r
544 self.classname = "entcs_receiver";
\r
545 self.sv_entnum = ReadByte() - 1;
\r
546 self.origin_x = ReadShort();
\r
547 self.origin_y = ReadShort();
\r
548 self.origin_z = ReadShort();
\r
549 self.angles_y = ReadByte() * 360.0 / 256;
\r
550 self.origin_z = self.angles_x = self.angles_z = 0;
\r
552 InterpolateOrigin_Note();
\r
557 void Ent_RemovePlayerScore()
\r
563 SetTeam(self.owner, -1);
\r
564 self.owner.gotscores = 0;
\r
565 for(i = 0; i < MAX_SCORE; ++i)
\r
566 self.owner.(scores[i]) = 0; // clear all scores
\r
570 void Ent_ReadPlayerScore()
\r
576 // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN
\r
577 // (no I've never heard of M-x replace-string, sed, or anything like that)
\r
578 isNew = !self.owner; // workaround for DP bug
\r
581 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
\r
582 if(!isNew && n != self.sv_entnum)
\r
584 print("A CSQC entity changed its owner!\n");
\r
587 self.enttype = ENT_CLIENT_SCORES;
\r
591 self.sv_entnum = n;
\r
593 if not(playerslots[self.sv_entnum])
\r
594 playerslots[self.sv_entnum] = spawn();
\r
595 o = self.owner = playerslots[self.sv_entnum];
\r
596 o.sv_entnum = self.sv_entnum;
\r
599 //if not(o.sort_prev)
\r
600 // RegisterPlayer(o);
\r
601 //playerchecker will do this for us later, if it has not already done so
\r
604 for(i = 0; i < MAX_SCORE; ++i)
\r
605 o.(scores[i]) = ReadShort();
\r
614 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
\r
616 o.(scores[i]) = ReadShort();
\r
620 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
\r
622 self.entremove = Ent_RemovePlayerScore;
\r
625 void Ent_ReadTeamScore()
\r
630 self.team = ReadByte();
\r
631 o = self.owner = GetTeam(self.team, true);
\r
633 #if MAX_TEAMSCORE <= 3
\r
634 for(i = 0; i < MAX_TEAMSCORE; ++i)
\r
635 o.(teamscores[i]) = ReadShort();
\r
638 #if MAX_TEAMSCORE <= 8
\r
644 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
\r
646 o.(teamscores[i]) = ReadShort();
\r
649 Sbar_UpdateTeamPos(o);
\r
656 void Ent_ClientData()
\r
659 float newspectatee_status;
\r
663 sb_showscores_force = (f & 1);
\r
667 newspectatee_status = ReadByte();
\r
668 if(newspectatee_status == player_localentnum)
\r
669 newspectatee_status = -1; // observing
\r
672 newspectatee_status = 0;
\r
674 spectatorbutton_zoom = (f & 4);
\r
678 angles_held_status = 1;
\r
679 angles_held_x = ReadAngle();
\r
680 angles_held_y = ReadAngle();
\r
684 angles_held_status = 0;
\r
686 if(newspectatee_status != spectatee_status)
\r
688 // clear race stuff
\r
690 race_checkpointtime = 0;
\r
692 spectatee_status = newspectatee_status;
\r
697 float nags, i, j, b, f;
\r
703 if(vote_called_vote)
\r
704 strunzone(vote_called_vote);
\r
705 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
\r
710 for(j = 0; j < maxclients; ++j)
\r
712 playerslots[j].ready = 1;
\r
713 for(i = 1; i <= maxclients; i += 8)
\r
716 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
\r
719 playerslots[j].ready = 0;
\r
723 ready_waiting = (nags & 1);
\r
724 ready_waiting_for_me = (nags & 2);
\r
725 vote_waiting = (nags & 4);
\r
726 vote_waiting_for_me = (nags & 8);
\r
727 warmup_stage = (nags & 16);
\r
730 void Ent_RandomSeed()
\r
738 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
\r
739 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
\r
740 void Ent_RadarLink();
\r
742 void Ent_ScoresInfo();
\r
743 void(float bIsNewEntity) CSQC_Ent_Update =
\r
749 // set up the "time" global for received entities to be correct for interpolation purposes
\r
757 serverprevtime = time;
\r
758 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
\r
759 time = serverprevtime + serverdeltatime;
\r
762 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
\r
764 if(t != self.enttype)
\r
766 print("A CSQC entity changed its type!\n");
\r
773 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
\r
774 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
\r
775 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
\r
776 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
\r
777 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
\r
778 case ENT_CLIENT_LASER: Ent_Laser(); break;
\r
779 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
\r
780 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
\r
781 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
\r
782 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
\r
783 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(); break;
\r
784 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(); break;
\r
785 case ENT_CLIENT_CASING: Ent_Casing(); break;
\r
786 case ENT_CLIENT_INIT: Ent_Init(); break;
\r
787 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
\r
788 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
\r
789 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
\r
790 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
\r
791 case ENT_CLIENT_WALL: Ent_Wall(); break;
\r
793 error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));
\r
799 // Destructor, but does NOT deallocate the entity by calling remove(). Also
\r
800 // used when an entity changes its type. For an entity that someone interacts
\r
801 // with others, make sure it can no longer do so.
\r
808 self.classname = "";
\r
809 self.draw = menu_sub_null;
\r
810 self.entremove = menu_sub_null;
\r
811 // TODO possibly set more stuff to defaults
\r
813 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
\r
814 void CSQC_Ent_Remove()
\r
821 void Gamemode_Init()
\r
823 if(gametype == GAME_ONSLAUGHT) {
\r
824 print(strcat("Using ", minimapname, " as minimap.\n"));
\r
825 precache_pic("gfx/ons-cp-neutral.tga");
\r
826 precache_pic("gfx/ons-cp-red.tga");
\r
827 precache_pic("gfx/ons-cp-blue.tga");
\r
828 precache_pic("gfx/ons-frame.tga");
\r
829 precache_pic("gfx/ons-frame-team.tga");
\r
830 } else if(gametype == GAME_KEYHUNT) {
\r
831 precache_pic("gfx/sb_key_carrying");
\r
832 precache_pic("gfx/sb_key_carrying_outline");
\r
835 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
\r
836 void CSQC_Parse_StuffCmd(string strMessage)
\r
838 localcmd(strMessage);
\r
840 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
\r
841 void CSQC_Parse_Print(string strMessage)
\r
843 print(ColorTranslateRGB(strMessage));
\r
846 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.
\r
847 void CSQC_Parse_CenterPrint(string strMessage)
\r
849 centerprint(strMessage);
\r
854 // TODO somehow thwart prvm_globalset client ...
\r
857 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
\r
860 void Gamemode_Init();
\r
861 void Ent_ScoresInfo()
\r
864 self.classname = "ent_client_scores_info";
\r
865 gametype = ReadByte();
\r
866 for(i = 0; i < MAX_SCORE; ++i)
\r
868 scores_label[i] = strzone(ReadString());
\r
869 scores_flags[i] = ReadByte();
\r
871 for(i = 0; i < MAX_TEAMSCORE; ++i)
\r
873 teamscores_label[i] = strzone(ReadString());
\r
874 teamscores_flags[i] = ReadByte();
\r
883 self.classname = "ent_client_init";
\r
885 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
\r
887 for(i = 0; i < 24; ++i)
\r
888 weaponimpulse[i] = ReadByte() - 1;
\r
889 hook_shotorigin_x = ReadCoord();
\r
890 hook_shotorigin_y = ReadCoord();
\r
891 hook_shotorigin_z = ReadCoord();
\r
894 strunzone(forcefog);
\r
895 forcefog = strzone(ReadString());
\r
897 armorblockpercent = ReadByte() / 255.0;
\r
903 void Net_ReadRace()
\r
911 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
\r
912 race_checkpoint = ReadByte();
\r
913 race_time = ReadShort();
\r
914 race_previousbesttime = ReadShort();
\r
915 if(race_previousbestname)
\r
916 strunzone(race_previousbestname);
\r
917 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
\r
919 race_checkpointtime = time;
\r
921 if(race_checkpoint == 0)
\r
922 race_laptime = time; // valid
\r
926 case RACE_NET_CHECKPOINT_CLEAR:
\r
928 race_checkpointtime = 0;
\r
931 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
\r
932 race_laptime = ReadCoord();
\r
933 race_checkpointtime = -99999;
\r
935 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
\r
936 race_nextcheckpoint = ReadByte();
\r
938 race_nextbesttime = ReadShort();
\r
939 if(race_nextbestname)
\r
940 strunzone(race_nextbestname);
\r
941 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
\r
944 case RACE_NET_CHECKPOINT_HIT_RACE:
\r
945 race_mycheckpoint = ReadByte();
\r
946 race_mycheckpointtime = time;
\r
947 race_mycheckpointdelta = ReadShort();
\r
948 race_mycheckpointlapsdelta = ReadByte();
\r
949 if(race_mycheckpointlapsdelta >= 128)
\r
950 race_mycheckpointlapsdelta -= 256;
\r
951 if(race_mycheckpointenemy)
\r
952 strunzone(race_mycheckpointenemy);
\r
953 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
\r
956 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
\r
957 race_othercheckpoint = ReadByte();
\r
958 race_othercheckpointtime = time;
\r
959 race_othercheckpointdelta = ReadShort();
\r
960 race_othercheckpointlapsdelta = ReadByte();
\r
961 if(race_othercheckpointlapsdelta >= 128)
\r
962 race_othercheckpointlapsdelta -= 256;
\r
963 if(race_othercheckpointenemy)
\r
964 strunzone(race_othercheckpointenemy);
\r
965 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
\r
970 void Net_ReadSpawn()
\r
973 current_viewzoom = 0.6;
\r
976 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
\r
977 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
\r
978 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
\r
979 float CSQC_Parse_TempEntity()
\r
981 local float bHandled;
\r
985 nTEID = ReadByte();
\r
987 // NOTE: Could just do return instead of break...
\r
990 case TE_CSQC_PICTURE:
\r
991 Net_MapVote_Picture();
\r
998 case 13: // TE_BEAM
\r
999 Net_GrapplingHook();
\r
1002 case TE_CSQC_SPAWN:
\r
1006 case TE_CSQC_ZCURVEPARTICLES:
\r
1007 Net_ReadZCurveParticles();
\r
1010 case TE_CSQC_NEXGUNBEAMPARTICLE:
\r
1011 Net_ReadNexgunBeamParticle();
\r
1014 case TE_CSQC_LIGHTNINGARC:
\r
1015 Net_ReadLightningarc();
\r
1019 // No special logic for this temporary entity; return 0 so the engine can handle it
\r
1027 string getcommandkey(string text, string command)
\r
1032 if (!sbar_showbinds)
\r
1035 keys = db_get(binddb, command);
\r
1038 n = tokenize(findkeysforcommand(command)); // uses '...' strings
\r
1039 for(j = 0; j < n; ++j)
\r
1041 k = stof(argv(j));
\r
1045 keys = keynumtostring(k);
\r
1047 keys = strcat(keys, ", ", keynumtostring(k));
\r
1050 if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;
\r
1054 db_put(binddb, command, keys);
\r
1058 if (sbar_showbinds > 1)
\r
1059 return strcat(text, " (not bound)");
\r
1063 else if (sbar_showbinds > 1)
\r
1064 return strcat(text, " (", keys, ")");
\r