]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_wood/hut01.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / structure_wood / hut01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "hut01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_wood/wood02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_wood/wood02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_wood\wood02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_wood/roof02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_wood/roof02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_wood\roof02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_wood/roof01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_wood/roof01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_wood\roof01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_wood/roof02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_wood/roof02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_wood\roof02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/desertfactory_wood/roof01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/desertfactory_wood/roof01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_wood\roof01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/desertfactory_wood/wood02"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/desertfactory_wood/wood02"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_wood\wood02.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat0model0surf66"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat0model0surf66"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 4\r
136                 *MESH_NUMFACES  2\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
140                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
141                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
142                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
143                 }\r
144                 *MESH_NORMALS   {\r
145                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
146                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
147                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
148                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
149                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
155                 }\r
156                 *MESH_NUMTVERTEX        4\r
157                 *MESH_TVERTLIST {\r
158                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
159                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
160                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
161                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
162                 }\r
163                 *MESH_NUMTVFACES        2\r
164                 *MESH_TFACELIST {\r
165                         *MESH_TFACE     0       0       2       1\r
166                         *MESH_TFACE     1       2       3       1\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   0\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat0model0surf67"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat0model0surf67"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 4\r
190                 *MESH_NUMFACES  2\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
194                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
195                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
196                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
197                 }\r
198                 *MESH_NORMALS   {\r
199                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
200                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
201                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
202                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
203                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
204                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
205                 }\r
206                 *MESH_FACE_LIST {\r
207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                 }\r
210                 *MESH_NUMTVERTEX        4\r
211                 *MESH_TVERTLIST {\r
212                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
213                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
214                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
215                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
216                 }\r
217                 *MESH_NUMTVFACES        2\r
218                 *MESH_TFACELIST {\r
219                         *MESH_TFACE     0       0       2       1\r
220                         *MESH_TFACE     1       2       3       1\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   0\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat0model0surf68"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat0model0surf68"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 4\r
244                 *MESH_NUMFACES  2\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
248                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
249                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
250                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
251                 }\r
252                 *MESH_NORMALS   {\r
253                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
254                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
255                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
256                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
257                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
258                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
259                 }\r
260                 *MESH_FACE_LIST {\r
261                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                 }\r
264                 *MESH_NUMTVERTEX        4\r
265                 *MESH_TVERTLIST {\r
266                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
267                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
268                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
269                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
270                 }\r
271                 *MESH_NUMTVFACES        2\r
272                 *MESH_TFACELIST {\r
273                         *MESH_TFACE     0       0       2       1\r
274                         *MESH_TFACE     1       2       3       1\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   0\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat0model0surf69"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat0model0surf69"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 4\r
298                 *MESH_NUMFACES  2\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
302                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
303                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
304                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
305                 }\r
306                 *MESH_NORMALS   {\r
307                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
308                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
309                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
310                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
311                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
312                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                 }\r
318                 *MESH_NUMTVERTEX        4\r
319                 *MESH_TVERTLIST {\r
320                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
321                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
322                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
323                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
324                 }\r
325                 *MESH_NUMTVFACES        2\r
326                 *MESH_TFACELIST {\r
327                         *MESH_TFACE     0       0       2       1\r
328                         *MESH_TFACE     1       2       3       1\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   0\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat0model0surf70"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat0model0surf70"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 4\r
352                 *MESH_NUMFACES  2\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
356                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
357                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
358                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
359                 }\r
360                 *MESH_NORMALS   {\r
361                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
362                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
363                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
364                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
365                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
366                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
367                 }\r
368                 *MESH_FACE_LIST {\r
369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
370                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
371                 }\r
372                 *MESH_NUMTVERTEX        4\r
373                 *MESH_TVERTLIST {\r
374                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
375                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
376                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
377                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
378                 }\r
379                 *MESH_NUMTVFACES        2\r
380                 *MESH_TFACELIST {\r
381                         *MESH_TFACE     0       0       2       1\r
382                         *MESH_TFACE     1       2       3       1\r
383                 }\r
384         }\r
385         *PROP_MOTIONBLUR        0\r
386         *PROP_CASTSHADOW        1\r
387         *PROP_RECVSHADOW        1\r
388         *MATERIAL_REF   0\r
389 }\r
390 *GEOMOBJECT     {\r
391         *NODE_NAME      "mat0model0surf71"\r
392         *NODE_TM        {\r
393                 *NODE_NAME      "mat0model0surf71"\r
394                 *INHERIT_POS    0       0       0\r
395                 *INHERIT_ROT    0       0       0\r
396                 *INHERIT_SCL    0       0       0\r
397                 *TM_ROW0        1.0     0       0\r
398                 *TM_ROW1        0       1.0     0\r
399                 *TM_ROW2        0       0       1.0\r
400                 *TM_ROW3        0       0       0\r
401                 *TM_POS 0.000000        0.000000        0.000000\r
402         }\r
403         *MESH   {\r
404                 *TIMEVALUE      0\r
405                 *MESH_NUMVERTEX 4\r
406                 *MESH_NUMFACES  2\r
407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
408                 *MESH_VERTEX_LIST       {\r
409                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
410                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
411                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
412                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
413                 }\r
414                 *MESH_NORMALS   {\r
415                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
416                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
417                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
418                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
419                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
420                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                 }\r
426                 *MESH_NUMTVERTEX        4\r
427                 *MESH_TVERTLIST {\r
428                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
429                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
430                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
431                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
432                 }\r
433                 *MESH_NUMTVFACES        2\r
434                 *MESH_TFACELIST {\r
435                         *MESH_TFACE     0       0       2       1\r
436                         *MESH_TFACE     1       2       3       1\r
437                 }\r
438         }\r
439         *PROP_MOTIONBLUR        0\r
440         *PROP_CASTSHADOW        1\r
441         *PROP_RECVSHADOW        1\r
442         *MATERIAL_REF   0\r
443 }\r
444 *GEOMOBJECT     {\r
445         *NODE_NAME      "mat4model0surf72"\r
446         *NODE_TM        {\r
447                 *NODE_NAME      "mat4model0surf72"\r
448                 *INHERIT_POS    0       0       0\r
449                 *INHERIT_ROT    0       0       0\r
450                 *INHERIT_SCL    0       0       0\r
451                 *TM_ROW0        1.0     0       0\r
452                 *TM_ROW1        0       1.0     0\r
453                 *TM_ROW2        0       0       1.0\r
454                 *TM_ROW3        0       0       0\r
455                 *TM_POS 0.000000        0.000000        0.000000\r
456         }\r
457         *MESH   {\r
458                 *TIMEVALUE      0\r
459                 *MESH_NUMVERTEX 4\r
460                 *MESH_NUMFACES  2\r
461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
462                 *MESH_VERTEX_LIST       {\r
463                         *MESH_VERTEX    0       384.000000      -528.000000     174.000000\r
464                         *MESH_VERTEX    1       384.000000      -528.000000     178.000000\r
465                         *MESH_VERTEX    2       384.000000      528.000000      178.000000\r
466                         *MESH_VERTEX    3       384.000000      528.000000      174.000000\r
467                 }\r
468                 *MESH_NORMALS   {\r
469                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
470                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
471                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
472                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
473                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
474                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
475                 }\r
476                 *MESH_FACE_LIST {\r
477                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
479                 }\r
480                 *MESH_NUMTVERTEX        4\r
481                 *MESH_TVERTLIST {\r
482                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
483                         *MESH_TVERT     1       -4.000000       0.125000        1.000000\r
484                         *MESH_TVERT     2       4.000000        0.125000        1.000000\r
485                         *MESH_TVERT     3       4.000000        0.000000        1.000000\r
486                 }\r
487                 *MESH_NUMTVFACES        2\r
488                 *MESH_TFACELIST {\r
489                         *MESH_TFACE     0       0       2       1\r
490                         *MESH_TFACE     1       0       3       2\r
491                 }\r
492         }\r
493         *PROP_MOTIONBLUR        0\r
494         *PROP_CASTSHADOW        1\r
495         *PROP_RECVSHADOW        1\r
496         *MATERIAL_REF   4\r
497 }\r
498 *GEOMOBJECT     {\r
499         *NODE_NAME      "mat4model0surf73"\r
500         *NODE_TM        {\r
501                 *NODE_NAME      "mat4model0surf73"\r
502                 *INHERIT_POS    0       0       0\r
503                 *INHERIT_ROT    0       0       0\r
504                 *INHERIT_SCL    0       0       0\r
505                 *TM_ROW0        1.0     0       0\r
506                 *TM_ROW1        0       1.0     0\r
507                 *TM_ROW2        0       0       1.0\r
508                 *TM_ROW3        0       0       0\r
509                 *TM_POS 0.000000        0.000000        0.000000\r
510         }\r
511         *MESH   {\r
512                 *TIMEVALUE      0\r
513                 *MESH_NUMVERTEX 4\r
514                 *MESH_NUMFACES  2\r
515                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
516                 *MESH_VERTEX_LIST       {\r
517                         *MESH_VERTEX    0       384.000000      -528.000000     178.000000\r
518                         *MESH_VERTEX    1       -272.000000     -528.000000     342.000000\r
519                         *MESH_VERTEX    2       -272.000000     528.000000      342.000000\r
520                         *MESH_VERTEX    3       384.000000      528.000000      178.000000\r
521                 }\r
522                 *MESH_NORMALS   {\r
523                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
524                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
525                         *MESH_VERTEXNORMAL      0       0.242536        0.000000        0.970142\r
526                         *MESH_VERTEXNORMAL      1       0.242536        0.000000        0.970142\r
527                         *MESH_VERTEXNORMAL      2       0.242536        0.000000        0.970142\r
528                         *MESH_VERTEXNORMAL      3       0.242536        0.000000        0.970142\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                 }\r
534                 *MESH_NUMTVERTEX        4\r
535                 *MESH_TVERTLIST {\r
536                         *MESH_TVERT     0       -4.000000       -1.000000       1.000000\r
537                         *MESH_TVERT     1       -4.000000       3.000000        1.000000\r
538                         *MESH_TVERT     2       4.000000        3.000000        1.000000\r
539                         *MESH_TVERT     3       4.000000        -1.000000       1.000000\r
540                 }\r
541                 *MESH_NUMTVFACES        2\r
542                 *MESH_TFACELIST {\r
543                         *MESH_TFACE     0       0       2       1\r
544                         *MESH_TFACE     1       0       3       2\r
545                 }\r
546         }\r
547         *PROP_MOTIONBLUR        0\r
548         *PROP_CASTSHADOW        1\r
549         *PROP_RECVSHADOW        1\r
550         *MATERIAL_REF   4\r
551 }\r
552 *GEOMOBJECT     {\r
553         *NODE_NAME      "mat5model0surf74"\r
554         *NODE_TM        {\r
555                 *NODE_NAME      "mat5model0surf74"\r
556                 *INHERIT_POS    0       0       0\r
557                 *INHERIT_ROT    0       0       0\r
558                 *INHERIT_SCL    0       0       0\r
559                 *TM_ROW0        1.0     0       0\r
560                 *TM_ROW1        0       1.0     0\r
561                 *TM_ROW2        0       0       1.0\r
562                 *TM_ROW3        0       0       0\r
563                 *TM_POS 0.000000        0.000000        0.000000\r
564         }\r
565         *MESH   {\r
566                 *TIMEVALUE      0\r
567                 *MESH_NUMVERTEX 4\r
568                 *MESH_NUMFACES  2\r
569                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
570                 *MESH_VERTEX_LIST       {\r
571                         *MESH_VERTEX    0       -272.000000     -528.000000     338.000000\r
572                         *MESH_VERTEX    1       384.000000      -528.000000     174.000000\r
573                         *MESH_VERTEX    2       384.000000      528.000000      174.000000\r
574                         *MESH_VERTEX    3       -272.000000     528.000000      338.000000\r
575                 }\r
576                 *MESH_NORMALS   {\r
577                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
578                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
579                         *MESH_VERTEXNORMAL      0       -0.242536       0.000000        -0.970142\r
580                         *MESH_VERTEXNORMAL      1       -0.242536       0.000000        -0.970142\r
581                         *MESH_VERTEXNORMAL      2       -0.242536       0.000000        -0.970142\r
582                         *MESH_VERTEXNORMAL      3       -0.242536       0.000000        -0.970142\r
583                 }\r
584                 *MESH_FACE_LIST {\r
585                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
586                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
587                 }\r
588                 *MESH_NUMTVERTEX        4\r
589                 *MESH_TVERTLIST {\r
590                         *MESH_TVERT     0       -4.000000       -1.000000       1.000000\r
591                         *MESH_TVERT     1       -4.000000       3.000000        1.000000\r
592                         *MESH_TVERT     2       4.000000        3.000000        1.000000\r
593                         *MESH_TVERT     3       4.000000        -1.000000       1.000000\r
594                 }\r
595                 *MESH_NUMTVFACES        2\r
596                 *MESH_TFACELIST {\r
597                         *MESH_TFACE     0       0       2       1\r
598                         *MESH_TFACE     1       0       3       2\r
599                 }\r
600         }\r
601         *PROP_MOTIONBLUR        0\r
602         *PROP_CASTSHADOW        1\r
603         *PROP_RECVSHADOW        1\r
604         *MATERIAL_REF   5\r
605 }\r
606 *GEOMOBJECT     {\r
607         *NODE_NAME      "mat6model0surf75"\r
608         *NODE_TM        {\r
609                 *NODE_NAME      "mat6model0surf75"\r
610                 *INHERIT_POS    0       0       0\r
611                 *INHERIT_ROT    0       0       0\r
612                 *INHERIT_SCL    0       0       0\r
613                 *TM_ROW0        1.0     0       0\r
614                 *TM_ROW1        0       1.0     0\r
615                 *TM_ROW2        0       0       1.0\r
616                 *TM_ROW3        0       0       0\r
617                 *TM_POS 0.000000        0.000000        0.000000\r
618         }\r
619         *MESH   {\r
620                 *TIMEVALUE      0\r
621                 *MESH_NUMVERTEX 4\r
622                 *MESH_NUMFACES  2\r
623                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
624                 *MESH_VERTEX_LIST       {\r
625                         *MESH_VERTEX    0       264.000000      504.000000      192.000000\r
626                         *MESH_VERTEX    1       264.000000      528.000000      192.000000\r
627                         *MESH_VERTEX    2       264.000000      528.000000      0.000000\r
628                         *MESH_VERTEX    3       264.000000      504.000000      0.000000\r
629                 }\r
630                 *MESH_NORMALS   {\r
631                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
632                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
633                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
634                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
635                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
636                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                 }\r
642                 *MESH_NUMTVERTEX        4\r
643                 *MESH_TVERTLIST {\r
644                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
645                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
646                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
647                         *MESH_TVERT     3       1.500000        0.375000        1.000000\r
648                 }\r
649                 *MESH_NUMTVFACES        2\r
650                 *MESH_TFACELIST {\r
651                         *MESH_TFACE     0       0       2       1\r
652                         *MESH_TFACE     1       0       3       2\r
653                 }\r
654         }\r
655         *PROP_MOTIONBLUR        0\r
656         *PROP_CASTSHADOW        1\r
657         *PROP_RECVSHADOW        1\r
658         *MATERIAL_REF   6\r
659 }\r
660 *GEOMOBJECT     {\r
661         *NODE_NAME      "mat6model0surf76"\r
662         *NODE_TM        {\r
663                 *NODE_NAME      "mat6model0surf76"\r
664                 *INHERIT_POS    0       0       0\r
665                 *INHERIT_ROT    0       0       0\r
666                 *INHERIT_SCL    0       0       0\r
667                 *TM_ROW0        1.0     0       0\r
668                 *TM_ROW1        0       1.0     0\r
669                 *TM_ROW2        0       0       1.0\r
670                 *TM_ROW3        0       0       0\r
671                 *TM_POS 0.000000        0.000000        0.000000\r
672         }\r
673         *MESH   {\r
674                 *TIMEVALUE      0\r
675                 *MESH_NUMVERTEX 4\r
676                 *MESH_NUMFACES  2\r
677                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
678                 *MESH_VERTEX_LIST       {\r
679                         *MESH_VERTEX    0       264.000000      192.000000      192.000000\r
680                         *MESH_VERTEX    1       264.000000      208.000000      192.000000\r
681                         *MESH_VERTEX    2       264.000000      208.000000      0.000000\r
682                         *MESH_VERTEX    3       264.000000      192.000000      0.000000\r
683                 }\r
684                 *MESH_NORMALS   {\r
685                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
686                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
687                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
688                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
689                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
690                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                 }\r
696                 *MESH_NUMTVERTEX        4\r
697                 *MESH_TVERTLIST {\r
698                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
699                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
700                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
701                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
702                 }\r
703                 *MESH_NUMTVFACES        2\r
704                 *MESH_TFACELIST {\r
705                         *MESH_TFACE     0       0       2       1\r
706                         *MESH_TFACE     1       0       3       2\r
707                 }\r
708         }\r
709         *PROP_MOTIONBLUR        0\r
710         *PROP_CASTSHADOW        1\r
711         *PROP_RECVSHADOW        1\r
712         *MATERIAL_REF   6\r
713 }\r
714 *GEOMOBJECT     {\r
715         *NODE_NAME      "mat6model0surf77"\r
716         *NODE_TM        {\r
717                 *NODE_NAME      "mat6model0surf77"\r
718                 *INHERIT_POS    0       0       0\r
719                 *INHERIT_ROT    0       0       0\r
720                 *INHERIT_SCL    0       0       0\r
721                 *TM_ROW0        1.0     0       0\r
722                 *TM_ROW1        0       1.0     0\r
723                 *TM_ROW2        0       0       1.0\r
724                 *TM_ROW3        0       0       0\r
725                 *TM_POS 0.000000        0.000000        0.000000\r
726         }\r
727         *MESH   {\r
728                 *TIMEVALUE      0\r
729                 *MESH_NUMVERTEX 4\r
730                 *MESH_NUMFACES  2\r
731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
732                 *MESH_VERTEX_LIST       {\r
733                         *MESH_VERTEX    0       264.000000      192.000000      144.000000\r
734                         *MESH_VERTEX    1       264.000000      192.000000      128.000000\r
735                         *MESH_VERTEX    2       264.000000      96.000000       128.000000\r
736                         *MESH_VERTEX    3       264.000000      96.000000       144.000000\r
737                 }\r
738                 *MESH_NORMALS   {\r
739                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
740                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
741                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
742                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
743                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
744                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
745                 }\r
746                 *MESH_FACE_LIST {\r
747                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                 }\r
750                 *MESH_NUMTVERTEX        4\r
751                 *MESH_TVERTLIST {\r
752                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
753                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
754                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
755                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
756                 }\r
757                 *MESH_NUMTVFACES        2\r
758                 *MESH_TFACELIST {\r
759                         *MESH_TFACE     0       0       2       1\r
760                         *MESH_TFACE     1       0       3       2\r
761                 }\r
762         }\r
763         *PROP_MOTIONBLUR        0\r
764         *PROP_CASTSHADOW        1\r
765         *PROP_RECVSHADOW        1\r
766         *MATERIAL_REF   6\r
767 }\r
768 *GEOMOBJECT     {\r
769         *NODE_NAME      "mat6model0surf78"\r
770         *NODE_TM        {\r
771                 *NODE_NAME      "mat6model0surf78"\r
772                 *INHERIT_POS    0       0       0\r
773                 *INHERIT_ROT    0       0       0\r
774                 *INHERIT_SCL    0       0       0\r
775                 *TM_ROW0        1.0     0       0\r
776                 *TM_ROW1        0       1.0     0\r
777                 *TM_ROW2        0       0       1.0\r
778                 *TM_ROW3        0       0       0\r
779                 *TM_POS 0.000000        0.000000        0.000000\r
780         }\r
781         *MESH   {\r
782                 *TIMEVALUE      0\r
783                 *MESH_NUMVERTEX 4\r
784                 *MESH_NUMFACES  2\r
785                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
786                 *MESH_VERTEX_LIST       {\r
787                         *MESH_VERTEX    0       264.000000      80.000000       192.000000\r
788                         *MESH_VERTEX    1       264.000000      96.000000       192.000000\r
789                         *MESH_VERTEX    2       264.000000      96.000000       0.000000\r
790                         *MESH_VERTEX    3       264.000000      80.000000       0.000000\r
791                 }\r
792                 *MESH_NORMALS   {\r
793                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
794                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
795                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
796                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
797                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
798                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
799                 }\r
800                 *MESH_FACE_LIST {\r
801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
802                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
803                 }\r
804                 *MESH_NUMTVERTEX        4\r
805                 *MESH_TVERTLIST {\r
806                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
807                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
808                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
809                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
810                 }\r
811                 *MESH_NUMTVFACES        2\r
812                 *MESH_TFACELIST {\r
813                         *MESH_TFACE     0       0       2       1\r
814                         *MESH_TFACE     1       0       3       2\r
815                 }\r
816         }\r
817         *PROP_MOTIONBLUR        0\r
818         *PROP_CASTSHADOW        1\r
819         *PROP_RECVSHADOW        1\r
820         *MATERIAL_REF   6\r
821 }\r
822 *GEOMOBJECT     {\r
823         *NODE_NAME      "mat6model0surf79"\r
824         *NODE_TM        {\r
825                 *NODE_NAME      "mat6model0surf79"\r
826                 *INHERIT_POS    0       0       0\r
827                 *INHERIT_ROT    0       0       0\r
828                 *INHERIT_SCL    0       0       0\r
829                 *TM_ROW0        1.0     0       0\r
830                 *TM_ROW1        0       1.0     0\r
831                 *TM_ROW2        0       0       1.0\r
832                 *TM_ROW3        0       0       0\r
833                 *TM_POS 0.000000        0.000000        0.000000\r
834         }\r
835         *MESH   {\r
836                 *TIMEVALUE      0\r
837                 *MESH_NUMVERTEX 4\r
838                 *MESH_NUMFACES  2\r
839                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
840                 *MESH_VERTEX_LIST       {\r
841                         *MESH_VERTEX    0       264.000000      8.000000        192.000000\r
842                         *MESH_VERTEX    1       264.000000      8.000000        0.000000\r
843                         *MESH_VERTEX    2       264.000000      -8.000000       0.000000\r
844                         *MESH_VERTEX    3       264.000000      -8.000000       192.000000\r
845                 }\r
846                 *MESH_NORMALS   {\r
847                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
848                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
849                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
850                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
851                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
852                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
853                 }\r
854                 *MESH_FACE_LIST {\r
855                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
856                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
857                 }\r
858                 *MESH_NUMTVERTEX        4\r
859                 *MESH_TVERTLIST {\r
860                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
861                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
862                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
863                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
864                 }\r
865                 *MESH_NUMTVFACES        2\r
866                 *MESH_TFACELIST {\r
867                         *MESH_TFACE     0       0       2       1\r
868                         *MESH_TFACE     1       0       3       2\r
869                 }\r
870         }\r
871         *PROP_MOTIONBLUR        0\r
872         *PROP_CASTSHADOW        1\r
873         *PROP_RECVSHADOW        1\r
874         *MATERIAL_REF   6\r
875 }\r
876 *GEOMOBJECT     {\r
877         *NODE_NAME      "mat6model0surf80"\r
878         *NODE_TM        {\r
879                 *NODE_NAME      "mat6model0surf80"\r
880                 *INHERIT_POS    0       0       0\r
881                 *INHERIT_ROT    0       0       0\r
882                 *INHERIT_SCL    0       0       0\r
883                 *TM_ROW0        1.0     0       0\r
884                 *TM_ROW1        0       1.0     0\r
885                 *TM_ROW2        0       0       1.0\r
886                 *TM_ROW3        0       0       0\r
887                 *TM_POS 0.000000        0.000000        0.000000\r
888         }\r
889         *MESH   {\r
890                 *TIMEVALUE      0\r
891                 *MESH_NUMVERTEX 4\r
892                 *MESH_NUMFACES  2\r
893                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
894                 *MESH_VERTEX_LIST       {\r
895                         *MESH_VERTEX    0       264.000000      -320.000000     192.000000\r
896                         *MESH_VERTEX    1       264.000000      -304.000000     192.000000\r
897                         *MESH_VERTEX    2       264.000000      -304.000000     0.000000\r
898                         *MESH_VERTEX    3       264.000000      -320.000000     0.000000\r
899                 }\r
900                 *MESH_NORMALS   {\r
901                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
902                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
903                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
904                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
905                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
906                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
907                 }\r
908                 *MESH_FACE_LIST {\r
909                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
910                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
911                 }\r
912                 *MESH_NUMTVERTEX        4\r
913                 *MESH_TVERTLIST {\r
914                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
915                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
916                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
917                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
918                 }\r
919                 *MESH_NUMTVFACES        2\r
920                 *MESH_TFACELIST {\r
921                         *MESH_TFACE     0       0       2       1\r
922                         *MESH_TFACE     1       0       3       2\r
923                 }\r
924         }\r
925         *PROP_MOTIONBLUR        0\r
926         *PROP_CASTSHADOW        1\r
927         *PROP_RECVSHADOW        1\r
928         *MATERIAL_REF   6\r
929 }\r
930 *GEOMOBJECT     {\r
931         *NODE_NAME      "mat6model0surf81"\r
932         *NODE_TM        {\r
933                 *NODE_NAME      "mat6model0surf81"\r
934                 *INHERIT_POS    0       0       0\r
935                 *INHERIT_ROT    0       0       0\r
936                 *INHERIT_SCL    0       0       0\r
937                 *TM_ROW0        1.0     0       0\r
938                 *TM_ROW1        0       1.0     0\r
939                 *TM_ROW2        0       0       1.0\r
940                 *TM_ROW3        0       0       0\r
941                 *TM_POS 0.000000        0.000000        0.000000\r
942         }\r
943         *MESH   {\r
944                 *TIMEVALUE      0\r
945                 *MESH_NUMVERTEX 4\r
946                 *MESH_NUMFACES  2\r
947                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
948                 *MESH_VERTEX_LIST       {\r
949                         *MESH_VERTEX    0       264.000000      -320.000000     144.000000\r
950                         *MESH_VERTEX    1       264.000000      -320.000000     128.000000\r
951                         *MESH_VERTEX    2       264.000000      -416.000000     128.000000\r
952                         *MESH_VERTEX    3       264.000000      -416.000000     144.000000\r
953                 }\r
954                 *MESH_NORMALS   {\r
955                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
956                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
957                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
958                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
959                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
960                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
961                 }\r
962                 *MESH_FACE_LIST {\r
963                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
964                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
965                 }\r
966                 *MESH_NUMTVERTEX        4\r
967                 *MESH_TVERTLIST {\r
968                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
969                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
970                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
971                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
972                 }\r
973                 *MESH_NUMTVFACES        2\r
974                 *MESH_TFACELIST {\r
975                         *MESH_TFACE     0       0       2       1\r
976                         *MESH_TFACE     1       0       3       2\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   6\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat6model0surf82"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat6model0surf82"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 4\r
1000                 *MESH_NUMFACES  2\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       264.000000      -432.000000     192.000000\r
1004                         *MESH_VERTEX    1       264.000000      -416.000000     192.000000\r
1005                         *MESH_VERTEX    2       264.000000      -416.000000     0.000000\r
1006                         *MESH_VERTEX    3       264.000000      -432.000000     0.000000\r
1007                 }\r
1008                 *MESH_NORMALS   {\r
1009                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1010                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1011                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1012                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1013                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1014                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1015                 }\r
1016                 *MESH_FACE_LIST {\r
1017                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                 }\r
1020                 *MESH_NUMTVERTEX        4\r
1021                 *MESH_TVERTLIST {\r
1022                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1023                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1024                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
1025                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
1026                 }\r
1027                 *MESH_NUMTVFACES        2\r
1028                 *MESH_TFACELIST {\r
1029                         *MESH_TFACE     0       0       2       1\r
1030                         *MESH_TFACE     1       0       3       2\r
1031                 }\r
1032         }\r
1033         *PROP_MOTIONBLUR        0\r
1034         *PROP_CASTSHADOW        1\r
1035         *PROP_RECVSHADOW        1\r
1036         *MATERIAL_REF   6\r
1037 }\r
1038 *GEOMOBJECT     {\r
1039         *NODE_NAME      "mat6model0surf83"\r
1040         *NODE_TM        {\r
1041                 *NODE_NAME      "mat6model0surf83"\r
1042                 *INHERIT_POS    0       0       0\r
1043                 *INHERIT_ROT    0       0       0\r
1044                 *INHERIT_SCL    0       0       0\r
1045                 *TM_ROW0        1.0     0       0\r
1046                 *TM_ROW1        0       1.0     0\r
1047                 *TM_ROW2        0       0       1.0\r
1048                 *TM_ROW3        0       0       0\r
1049                 *TM_POS 0.000000        0.000000        0.000000\r
1050         }\r
1051         *MESH   {\r
1052                 *TIMEVALUE      0\r
1053                 *MESH_NUMVERTEX 4\r
1054                 *MESH_NUMFACES  2\r
1055                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1056                 *MESH_VERTEX_LIST       {\r
1057                         *MESH_VERTEX    0       264.000000      -528.000000     192.000000\r
1058                         *MESH_VERTEX    1       264.000000      -528.000000     204.000000\r
1059                         *MESH_VERTEX    2       264.000000      528.000000      204.000000\r
1060                         *MESH_VERTEX    3       264.000000      528.000000      192.000000\r
1061                 }\r
1062                 *MESH_NORMALS   {\r
1063                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1064                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1065                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1066                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1067                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1068                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1069                 }\r
1070                 *MESH_FACE_LIST {\r
1071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                 }\r
1074                 *MESH_NUMTVERTEX        4\r
1075                 *MESH_TVERTLIST {\r
1076                         *MESH_TVERT     0       -4.000000       0.500000        1.000000\r
1077                         *MESH_TVERT     1       -4.000000       0.687500        1.000000\r
1078                         *MESH_TVERT     2       4.250000        0.687500        1.000000\r
1079                         *MESH_TVERT     3       4.250000        0.500000        1.000000\r
1080                 }\r
1081                 *MESH_NUMTVFACES        2\r
1082                 *MESH_TFACELIST {\r
1083                         *MESH_TFACE     0       0       2       1\r
1084                         *MESH_TFACE     1       0       3       2\r
1085                 }\r
1086         }\r
1087         *PROP_MOTIONBLUR        0\r
1088         *PROP_CASTSHADOW        1\r
1089         *PROP_RECVSHADOW        1\r
1090         *MATERIAL_REF   6\r
1091 }\r
1092 *GEOMOBJECT     {\r
1093         *NODE_NAME      "mat6model0surf84"\r
1094         *NODE_TM        {\r
1095                 *NODE_NAME      "mat6model0surf84"\r
1096                 *INHERIT_POS    0       0       0\r
1097                 *INHERIT_ROT    0       0       0\r
1098                 *INHERIT_SCL    0       0       0\r
1099                 *TM_ROW0        1.0     0       0\r
1100                 *TM_ROW1        0       1.0     0\r
1101                 *TM_ROW2        0       0       1.0\r
1102                 *TM_ROW3        0       0       0\r
1103                 *TM_POS 0.000000        0.000000        0.000000\r
1104         }\r
1105         *MESH   {\r
1106                 *TIMEVALUE      0\r
1107                 *MESH_NUMVERTEX 4\r
1108                 *MESH_NUMFACES  2\r
1109                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1110                 *MESH_VERTEX_LIST       {\r
1111                         *MESH_VERTEX    0       264.000000      -528.000000     192.000000\r
1112                         *MESH_VERTEX    1       264.000000      -504.000000     192.000000\r
1113                         *MESH_VERTEX    2       264.000000      -504.000000     0.000000\r
1114                         *MESH_VERTEX    3       264.000000      -528.000000     0.000000\r
1115                 }\r
1116                 *MESH_NORMALS   {\r
1117                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1118                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1119                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1120                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1121                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1122                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1123                 }\r
1124                 *MESH_FACE_LIST {\r
1125                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1126                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1127                 }\r
1128                 *MESH_NUMTVERTEX        4\r
1129                 *MESH_TVERTLIST {\r
1130                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1131                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
1132                         *MESH_TVERT     2       1.500000        0.375000        1.000000\r
1133                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
1134                 }\r
1135                 *MESH_NUMTVFACES        2\r
1136                 *MESH_TFACELIST {\r
1137                         *MESH_TFACE     0       0       2       1\r
1138                         *MESH_TFACE     1       0       3       2\r
1139                 }\r
1140         }\r
1141         *PROP_MOTIONBLUR        0\r
1142         *PROP_CASTSHADOW        1\r
1143         *PROP_RECVSHADOW        1\r
1144         *MATERIAL_REF   6\r
1145 }\r
1146 *GEOMOBJECT     {\r
1147         *NODE_NAME      "mat6model0surf85"\r
1148         *NODE_TM        {\r
1149                 *NODE_NAME      "mat6model0surf85"\r
1150                 *INHERIT_POS    0       0       0\r
1151                 *INHERIT_ROT    0       0       0\r
1152                 *INHERIT_SCL    0       0       0\r
1153                 *TM_ROW0        1.0     0       0\r
1154                 *TM_ROW1        0       1.0     0\r
1155                 *TM_ROW2        0       0       1.0\r
1156                 *TM_ROW3        0       0       0\r
1157                 *TM_POS 0.000000        0.000000        0.000000\r
1158         }\r
1159         *MESH   {\r
1160                 *TIMEVALUE      0\r
1161                 *MESH_NUMVERTEX 4\r
1162                 *MESH_NUMFACES  2\r
1163                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1164                 *MESH_VERTEX_LIST       {\r
1165                         *MESH_VERTEX    0       252.000000      504.000000      132.000000\r
1166                         *MESH_VERTEX    1       256.000000      504.000000      132.000000\r
1167                         *MESH_VERTEX    2       256.000000      208.000000      132.000000\r
1168                         *MESH_VERTEX    3       252.000000      208.000000      132.000000\r
1169                 }\r
1170                 *MESH_NORMALS   {\r
1171                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1172                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1173                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1174                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1175                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1176                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1177                 }\r
1178                 *MESH_FACE_LIST {\r
1179                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1180                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1181                 }\r
1182                 *MESH_NUMTVERTEX        4\r
1183                 *MESH_TVERTLIST {\r
1184                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
1185                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
1186                         *MESH_TVERT     2       1.312500        0.250000        1.000000\r
1187                         *MESH_TVERT     3       1.312500        0.187500        1.000000\r
1188                 }\r
1189                 *MESH_NUMTVFACES        2\r
1190                 *MESH_TFACELIST {\r
1191                         *MESH_TFACE     0       0       2       1\r
1192                         *MESH_TFACE     1       0       3       2\r
1193                 }\r
1194         }\r
1195         *PROP_MOTIONBLUR        0\r
1196         *PROP_CASTSHADOW        1\r
1197         *PROP_RECVSHADOW        1\r
1198         *MATERIAL_REF   6\r
1199 }\r
1200 *GEOMOBJECT     {\r
1201         *NODE_NAME      "mat6model0surf86"\r
1202         *NODE_TM        {\r
1203                 *NODE_NAME      "mat6model0surf86"\r
1204                 *INHERIT_POS    0       0       0\r
1205                 *INHERIT_ROT    0       0       0\r
1206                 *INHERIT_SCL    0       0       0\r
1207                 *TM_ROW0        1.0     0       0\r
1208                 *TM_ROW1        0       1.0     0\r
1209                 *TM_ROW2        0       0       1.0\r
1210                 *TM_ROW3        0       0       0\r
1211                 *TM_POS 0.000000        0.000000        0.000000\r
1212         }\r
1213         *MESH   {\r
1214                 *TIMEVALUE      0\r
1215                 *MESH_NUMVERTEX 4\r
1216                 *MESH_NUMFACES  2\r
1217                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1218                 *MESH_VERTEX_LIST       {\r
1219                         *MESH_VERTEX    0       256.000000      504.000000      124.000000\r
1220                         *MESH_VERTEX    1       252.000000      504.000000      124.000000\r
1221                         *MESH_VERTEX    2       252.000000      208.000000      124.000000\r
1222                         *MESH_VERTEX    3       256.000000      208.000000      124.000000\r
1223                 }\r
1224                 *MESH_NORMALS   {\r
1225                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1226                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1227                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1228                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1229                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1230                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1231                 }\r
1232                 *MESH_FACE_LIST {\r
1233                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1235                 }\r
1236                 *MESH_NUMTVERTEX        4\r
1237                 *MESH_TVERTLIST {\r
1238                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
1239                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
1240                         *MESH_TVERT     2       1.312500        0.062500        1.000000\r
1241                         *MESH_TVERT     3       1.312500        0.000000        1.000000\r
1242                 }\r
1243                 *MESH_NUMTVFACES        2\r
1244                 *MESH_TFACELIST {\r
1245                         *MESH_TFACE     0       0       2       1\r
1246                         *MESH_TFACE     1       0       3       2\r
1247                 }\r
1248         }\r
1249         *PROP_MOTIONBLUR        0\r
1250         *PROP_CASTSHADOW        1\r
1251         *PROP_RECVSHADOW        1\r
1252         *MATERIAL_REF   6\r
1253 }\r
1254 *GEOMOBJECT     {\r
1255         *NODE_NAME      "mat6model0surf87"\r
1256         *NODE_TM        {\r
1257                 *NODE_NAME      "mat6model0surf87"\r
1258                 *INHERIT_POS    0       0       0\r
1259                 *INHERIT_ROT    0       0       0\r
1260                 *INHERIT_SCL    0       0       0\r
1261                 *TM_ROW0        1.0     0       0\r
1262                 *TM_ROW1        0       1.0     0\r
1263                 *TM_ROW2        0       0       1.0\r
1264                 *TM_ROW3        0       0       0\r
1265                 *TM_POS 0.000000        0.000000        0.000000\r
1266         }\r
1267         *MESH   {\r
1268                 *TIMEVALUE      0\r
1269                 *MESH_NUMVERTEX 4\r
1270                 *MESH_NUMFACES  2\r
1271                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1272                 *MESH_VERTEX_LIST       {\r
1273                         *MESH_VERTEX    0       252.000000      504.000000      132.000000\r
1274                         *MESH_VERTEX    1       252.000000      208.000000      132.000000\r
1275                         *MESH_VERTEX    2       252.000000      208.000000      124.000000\r
1276                         *MESH_VERTEX    3       252.000000      504.000000      124.000000\r
1277                 }\r
1278                 *MESH_NORMALS   {\r
1279                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1280                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1281                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1282                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1283                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1284                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1285                 }\r
1286                 *MESH_FACE_LIST {\r
1287                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1288                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1289                 }\r
1290                 *MESH_NUMTVERTEX        4\r
1291                 *MESH_TVERTLIST {\r
1292                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
1293                         *MESH_TVERT     1       1.312500        0.187500        1.000000\r
1294                         *MESH_TVERT     2       1.312500        0.062500        1.000000\r
1295                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
1296                 }\r
1297                 *MESH_NUMTVFACES        2\r
1298                 *MESH_TFACELIST {\r
1299                         *MESH_TFACE     0       0       2       1\r
1300                         *MESH_TFACE     1       0       3       2\r
1301                 }\r
1302         }\r
1303         *PROP_MOTIONBLUR        0\r
1304         *PROP_CASTSHADOW        1\r
1305         *PROP_RECVSHADOW        1\r
1306         *MATERIAL_REF   6\r
1307 }\r
1308 *GEOMOBJECT     {\r
1309         *NODE_NAME      "mat6model0surf88"\r
1310         *NODE_TM        {\r
1311                 *NODE_NAME      "mat6model0surf88"\r
1312                 *INHERIT_POS    0       0       0\r
1313                 *INHERIT_ROT    0       0       0\r
1314                 *INHERIT_SCL    0       0       0\r
1315                 *TM_ROW0        1.0     0       0\r
1316                 *TM_ROW1        0       1.0     0\r
1317                 *TM_ROW2        0       0       1.0\r
1318                 *TM_ROW3        0       0       0\r
1319                 *TM_POS 0.000000        0.000000        0.000000\r
1320         }\r
1321         *MESH   {\r
1322                 *TIMEVALUE      0\r
1323                 *MESH_NUMVERTEX 4\r
1324                 *MESH_NUMFACES  2\r
1325                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1326                 *MESH_VERTEX_LIST       {\r
1327                         *MESH_VERTEX    0       252.000000      504.000000      68.000000\r
1328                         *MESH_VERTEX    1       256.000000      504.000000      68.000000\r
1329                         *MESH_VERTEX    2       256.000000      208.000000      68.000000\r
1330                         *MESH_VERTEX    3       252.000000      208.000000      68.000000\r
1331                 }\r
1332                 *MESH_NORMALS   {\r
1333                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1334                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1335                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1336                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1337                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1338                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1339                 }\r
1340                 *MESH_FACE_LIST {\r
1341                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1342                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1343                 }\r
1344                 *MESH_NUMTVERTEX        4\r
1345                 *MESH_TVERTLIST {\r
1346                         *MESH_TVERT     0       -1.000000       0.937500        1.000000\r
1347                         *MESH_TVERT     1       -1.000000       1.000000        1.000000\r
1348                         *MESH_TVERT     2       1.312500        1.000000        1.000000\r
1349                         *MESH_TVERT     3       1.312500        0.937500        1.000000\r
1350                 }\r
1351                 *MESH_NUMTVFACES        2\r
1352                 *MESH_TFACELIST {\r
1353                         *MESH_TFACE     0       0       2       1\r
1354                         *MESH_TFACE     1       0       3       2\r
1355                 }\r
1356         }\r
1357         *PROP_MOTIONBLUR        0\r
1358         *PROP_CASTSHADOW        1\r
1359         *PROP_RECVSHADOW        1\r
1360         *MATERIAL_REF   6\r
1361 }\r
1362 *GEOMOBJECT     {\r
1363         *NODE_NAME      "mat6model0surf89"\r
1364         *NODE_TM        {\r
1365                 *NODE_NAME      "mat6model0surf89"\r
1366                 *INHERIT_POS    0       0       0\r
1367                 *INHERIT_ROT    0       0       0\r
1368                 *INHERIT_SCL    0       0       0\r
1369                 *TM_ROW0        1.0     0       0\r
1370                 *TM_ROW1        0       1.0     0\r
1371                 *TM_ROW2        0       0       1.0\r
1372                 *TM_ROW3        0       0       0\r
1373                 *TM_POS 0.000000        0.000000        0.000000\r
1374         }\r
1375         *MESH   {\r
1376                 *TIMEVALUE      0\r
1377                 *MESH_NUMVERTEX 4\r
1378                 *MESH_NUMFACES  2\r
1379                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1380                 *MESH_VERTEX_LIST       {\r
1381                         *MESH_VERTEX    0       256.000000      504.000000      60.000000\r
1382                         *MESH_VERTEX    1       252.000000      504.000000      60.000000\r
1383                         *MESH_VERTEX    2       252.000000      208.000000      60.000000\r
1384                         *MESH_VERTEX    3       256.000000      208.000000      60.000000\r
1385                 }\r
1386                 *MESH_NORMALS   {\r
1387                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1388                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1389                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1390                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1391                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1392                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1393                 }\r
1394                 *MESH_FACE_LIST {\r
1395                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1396                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1397                 }\r
1398                 *MESH_NUMTVERTEX        4\r
1399                 *MESH_TVERTLIST {\r
1400                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
1401                         *MESH_TVERT     1       -1.000000       0.812500        1.000000\r
1402                         *MESH_TVERT     2       1.312500        0.812500        1.000000\r
1403                         *MESH_TVERT     3       1.312500        0.750000        1.000000\r
1404                 }\r
1405                 *MESH_NUMTVFACES        2\r
1406                 *MESH_TFACELIST {\r
1407                         *MESH_TFACE     0       0       2       1\r
1408                         *MESH_TFACE     1       0       3       2\r
1409                 }\r
1410         }\r
1411         *PROP_MOTIONBLUR        0\r
1412         *PROP_CASTSHADOW        1\r
1413         *PROP_RECVSHADOW        1\r
1414         *MATERIAL_REF   6\r
1415 }\r
1416 *GEOMOBJECT     {\r
1417         *NODE_NAME      "mat6model0surf90"\r
1418         *NODE_TM        {\r
1419                 *NODE_NAME      "mat6model0surf90"\r
1420                 *INHERIT_POS    0       0       0\r
1421                 *INHERIT_ROT    0       0       0\r
1422                 *INHERIT_SCL    0       0       0\r
1423                 *TM_ROW0        1.0     0       0\r
1424                 *TM_ROW1        0       1.0     0\r
1425                 *TM_ROW2        0       0       1.0\r
1426                 *TM_ROW3        0       0       0\r
1427                 *TM_POS 0.000000        0.000000        0.000000\r
1428         }\r
1429         *MESH   {\r
1430                 *TIMEVALUE      0\r
1431                 *MESH_NUMVERTEX 4\r
1432                 *MESH_NUMFACES  2\r
1433                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1434                 *MESH_VERTEX_LIST       {\r
1435                         *MESH_VERTEX    0       252.000000      504.000000      68.000000\r
1436                         *MESH_VERTEX    1       252.000000      208.000000      68.000000\r
1437                         *MESH_VERTEX    2       252.000000      208.000000      60.000000\r
1438                         *MESH_VERTEX    3       252.000000      504.000000      60.000000\r
1439                 }\r
1440                 *MESH_NORMALS   {\r
1441                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1442                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1443                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1444                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1445                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1446                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1447                 }\r
1448                 *MESH_FACE_LIST {\r
1449                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                 }\r
1452                 *MESH_NUMTVERTEX        4\r
1453                 *MESH_TVERTLIST {\r
1454                         *MESH_TVERT     0       -1.000000       0.937500        1.000000\r
1455                         *MESH_TVERT     1       1.312500        0.937500        1.000000\r
1456                         *MESH_TVERT     2       1.312500        0.812500        1.000000\r
1457                         *MESH_TVERT     3       -1.000000       0.812500        1.000000\r
1458                 }\r
1459                 *MESH_NUMTVFACES        2\r
1460                 *MESH_TFACELIST {\r
1461                         *MESH_TFACE     0       0       2       1\r
1462                         *MESH_TFACE     1       0       3       2\r
1463                 }\r
1464         }\r
1465         *PROP_MOTIONBLUR        0\r
1466         *PROP_CASTSHADOW        1\r
1467         *PROP_RECVSHADOW        1\r
1468         *MATERIAL_REF   6\r
1469 }\r
1470 *GEOMOBJECT     {\r
1471         *NODE_NAME      "mat6model0surf91"\r
1472         *NODE_TM        {\r
1473                 *NODE_NAME      "mat6model0surf91"\r
1474                 *INHERIT_POS    0       0       0\r
1475                 *INHERIT_ROT    0       0       0\r
1476                 *INHERIT_SCL    0       0       0\r
1477                 *TM_ROW0        1.0     0       0\r
1478                 *TM_ROW1        0       1.0     0\r
1479                 *TM_ROW2        0       0       1.0\r
1480                 *TM_ROW3        0       0       0\r
1481                 *TM_POS 0.000000        0.000000        0.000000\r
1482         }\r
1483         *MESH   {\r
1484                 *TIMEVALUE      0\r
1485                 *MESH_NUMVERTEX 4\r
1486                 *MESH_NUMFACES  2\r
1487                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1488                 *MESH_VERTEX_LIST       {\r
1489                         *MESH_VERTEX    0       252.000000      80.000000       132.000000\r
1490                         *MESH_VERTEX    1       256.000000      80.000000       132.000000\r
1491                         *MESH_VERTEX    2       256.000000      -304.000000     132.000000\r
1492                         *MESH_VERTEX    3       252.000000      -304.000000     132.000000\r
1493                 }\r
1494                 *MESH_NORMALS   {\r
1495                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1496                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1497                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1498                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1499                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1500                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1501                 }\r
1502                 *MESH_FACE_LIST {\r
1503                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1504                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1505                 }\r
1506                 *MESH_NUMTVERTEX        4\r
1507                 *MESH_TVERTLIST {\r
1508                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
1509                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
1510                         *MESH_TVERT     2       2.000000        0.250000        1.000000\r
1511                         *MESH_TVERT     3       2.000000        0.187500        1.000000\r
1512                 }\r
1513                 *MESH_NUMTVFACES        2\r
1514                 *MESH_TFACELIST {\r
1515                         *MESH_TFACE     0       0       2       1\r
1516                         *MESH_TFACE     1       0       3       2\r
1517                 }\r
1518         }\r
1519         *PROP_MOTIONBLUR        0\r
1520         *PROP_CASTSHADOW        1\r
1521         *PROP_RECVSHADOW        1\r
1522         *MATERIAL_REF   6\r
1523 }\r
1524 *GEOMOBJECT     {\r
1525         *NODE_NAME      "mat6model0surf92"\r
1526         *NODE_TM        {\r
1527                 *NODE_NAME      "mat6model0surf92"\r
1528                 *INHERIT_POS    0       0       0\r
1529                 *INHERIT_ROT    0       0       0\r
1530                 *INHERIT_SCL    0       0       0\r
1531                 *TM_ROW0        1.0     0       0\r
1532                 *TM_ROW1        0       1.0     0\r
1533                 *TM_ROW2        0       0       1.0\r
1534                 *TM_ROW3        0       0       0\r
1535                 *TM_POS 0.000000        0.000000        0.000000\r
1536         }\r
1537         *MESH   {\r
1538                 *TIMEVALUE      0\r
1539                 *MESH_NUMVERTEX 4\r
1540                 *MESH_NUMFACES  2\r
1541                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1542                 *MESH_VERTEX_LIST       {\r
1543                         *MESH_VERTEX    0       256.000000      80.000000       124.000000\r
1544                         *MESH_VERTEX    1       252.000000      80.000000       124.000000\r
1545                         *MESH_VERTEX    2       252.000000      -304.000000     124.000000\r
1546                         *MESH_VERTEX    3       256.000000      -304.000000     124.000000\r
1547                 }\r
1548                 *MESH_NORMALS   {\r
1549                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1550                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1551                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1552                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1553                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1554                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1555                 }\r
1556                 *MESH_FACE_LIST {\r
1557                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1558                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1559                 }\r
1560                 *MESH_NUMTVERTEX        4\r
1561                 *MESH_TVERTLIST {\r
1562                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
1563                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
1564                         *MESH_TVERT     2       2.000000        0.062500        1.000000\r
1565                         *MESH_TVERT     3       2.000000        0.000000        1.000000\r
1566                 }\r
1567                 *MESH_NUMTVFACES        2\r
1568                 *MESH_TFACELIST {\r
1569                         *MESH_TFACE     0       0       2       1\r
1570                         *MESH_TFACE     1       0       3       2\r
1571                 }\r
1572         }\r
1573         *PROP_MOTIONBLUR        0\r
1574         *PROP_CASTSHADOW        1\r
1575         *PROP_RECVSHADOW        1\r
1576         *MATERIAL_REF   6\r
1577 }\r
1578 *GEOMOBJECT     {\r
1579         *NODE_NAME      "mat6model0surf93"\r
1580         *NODE_TM        {\r
1581                 *NODE_NAME      "mat6model0surf93"\r
1582                 *INHERIT_POS    0       0       0\r
1583                 *INHERIT_ROT    0       0       0\r
1584                 *INHERIT_SCL    0       0       0\r
1585                 *TM_ROW0        1.0     0       0\r
1586                 *TM_ROW1        0       1.0     0\r
1587                 *TM_ROW2        0       0       1.0\r
1588                 *TM_ROW3        0       0       0\r
1589                 *TM_POS 0.000000        0.000000        0.000000\r
1590         }\r
1591         *MESH   {\r
1592                 *TIMEVALUE      0\r
1593                 *MESH_NUMVERTEX 4\r
1594                 *MESH_NUMFACES  2\r
1595                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1596                 *MESH_VERTEX_LIST       {\r
1597                         *MESH_VERTEX    0       252.000000      80.000000       132.000000\r
1598                         *MESH_VERTEX    1       252.000000      -304.000000     132.000000\r
1599                         *MESH_VERTEX    2       252.000000      -304.000000     124.000000\r
1600                         *MESH_VERTEX    3       252.000000      80.000000       124.000000\r
1601                 }\r
1602                 *MESH_NORMALS   {\r
1603                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1604                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1605                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1606                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1607                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1608                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1609                 }\r
1610                 *MESH_FACE_LIST {\r
1611                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1612                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1613                 }\r
1614                 *MESH_NUMTVERTEX        4\r
1615                 *MESH_TVERTLIST {\r
1616                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
1617                         *MESH_TVERT     1       2.000000        0.187500        1.000000\r
1618                         *MESH_TVERT     2       2.000000        0.062500        1.000000\r
1619                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
1620                 }\r
1621                 *MESH_NUMTVFACES        2\r
1622                 *MESH_TFACELIST {\r
1623                         *MESH_TFACE     0       0       2       1\r
1624                         *MESH_TFACE     1       0       3       2\r
1625                 }\r
1626         }\r
1627         *PROP_MOTIONBLUR        0\r
1628         *PROP_CASTSHADOW        1\r
1629         *PROP_RECVSHADOW        1\r
1630         *MATERIAL_REF   6\r
1631 }\r
1632 *GEOMOBJECT     {\r
1633         *NODE_NAME      "mat6model0surf94"\r
1634         *NODE_TM        {\r
1635                 *NODE_NAME      "mat6model0surf94"\r
1636                 *INHERIT_POS    0       0       0\r
1637                 *INHERIT_ROT    0       0       0\r
1638                 *INHERIT_SCL    0       0       0\r
1639                 *TM_ROW0        1.0     0       0\r
1640                 *TM_ROW1        0       1.0     0\r
1641                 *TM_ROW2        0       0       1.0\r
1642                 *TM_ROW3        0       0       0\r
1643                 *TM_POS 0.000000        0.000000        0.000000\r
1644         }\r
1645         *MESH   {\r
1646                 *TIMEVALUE      0\r
1647                 *MESH_NUMVERTEX 4\r
1648                 *MESH_NUMFACES  2\r
1649                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1650                 *MESH_VERTEX_LIST       {\r
1651                         *MESH_VERTEX    0       252.000000      80.000000       68.000000\r
1652                         *MESH_VERTEX    1       256.000000      80.000000       68.000000\r
1653                         *MESH_VERTEX    2       256.000000      -304.000000     68.000000\r
1654                         *MESH_VERTEX    3       252.000000      -304.000000     68.000000\r
1655                 }\r
1656                 *MESH_NORMALS   {\r
1657                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1658                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1659                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1660                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1661                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1662                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1663                 }\r
1664                 *MESH_FACE_LIST {\r
1665                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1666                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1667                 }\r
1668                 *MESH_NUMTVERTEX        4\r
1669                 *MESH_TVERTLIST {\r
1670                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
1671                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
1672                         *MESH_TVERT     2       2.000000        0.250000        1.000000\r
1673                         *MESH_TVERT     3       2.000000        0.187500        1.000000\r
1674                 }\r
1675                 *MESH_NUMTVFACES        2\r
1676                 *MESH_TFACELIST {\r
1677                         *MESH_TFACE     0       0       2       1\r
1678                         *MESH_TFACE     1       0       3       2\r
1679                 }\r
1680         }\r
1681         *PROP_MOTIONBLUR        0\r
1682         *PROP_CASTSHADOW        1\r
1683         *PROP_RECVSHADOW        1\r
1684         *MATERIAL_REF   6\r
1685 }\r
1686 *GEOMOBJECT     {\r
1687         *NODE_NAME      "mat6model0surf95"\r
1688         *NODE_TM        {\r
1689                 *NODE_NAME      "mat6model0surf95"\r
1690                 *INHERIT_POS    0       0       0\r
1691                 *INHERIT_ROT    0       0       0\r
1692                 *INHERIT_SCL    0       0       0\r
1693                 *TM_ROW0        1.0     0       0\r
1694                 *TM_ROW1        0       1.0     0\r
1695                 *TM_ROW2        0       0       1.0\r
1696                 *TM_ROW3        0       0       0\r
1697                 *TM_POS 0.000000        0.000000        0.000000\r
1698         }\r
1699         *MESH   {\r
1700                 *TIMEVALUE      0\r
1701                 *MESH_NUMVERTEX 4\r
1702                 *MESH_NUMFACES  2\r
1703                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1704                 *MESH_VERTEX_LIST       {\r
1705                         *MESH_VERTEX    0       256.000000      80.000000       60.000000\r
1706                         *MESH_VERTEX    1       252.000000      80.000000       60.000000\r
1707                         *MESH_VERTEX    2       252.000000      -304.000000     60.000000\r
1708                         *MESH_VERTEX    3       256.000000      -304.000000     60.000000\r
1709                 }\r
1710                 *MESH_NORMALS   {\r
1711                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1712                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1713                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1714                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1715                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1716                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1717                 }\r
1718                 *MESH_FACE_LIST {\r
1719                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1720                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1721                 }\r
1722                 *MESH_NUMTVERTEX        4\r
1723                 *MESH_TVERTLIST {\r
1724                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
1725                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
1726                         *MESH_TVERT     2       2.000000        0.062500        1.000000\r
1727                         *MESH_TVERT     3       2.000000        0.000000        1.000000\r
1728                 }\r
1729                 *MESH_NUMTVFACES        2\r
1730                 *MESH_TFACELIST {\r
1731                         *MESH_TFACE     0       0       2       1\r
1732                         *MESH_TFACE     1       0       3       2\r
1733                 }\r
1734         }\r
1735         *PROP_MOTIONBLUR        0\r
1736         *PROP_CASTSHADOW        1\r
1737         *PROP_RECVSHADOW        1\r
1738         *MATERIAL_REF   6\r
1739 }\r
1740 *GEOMOBJECT     {\r
1741         *NODE_NAME      "mat6model0surf96"\r
1742         *NODE_TM        {\r
1743                 *NODE_NAME      "mat6model0surf96"\r
1744                 *INHERIT_POS    0       0       0\r
1745                 *INHERIT_ROT    0       0       0\r
1746                 *INHERIT_SCL    0       0       0\r
1747                 *TM_ROW0        1.0     0       0\r
1748                 *TM_ROW1        0       1.0     0\r
1749                 *TM_ROW2        0       0       1.0\r
1750                 *TM_ROW3        0       0       0\r
1751                 *TM_POS 0.000000        0.000000        0.000000\r
1752         }\r
1753         *MESH   {\r
1754                 *TIMEVALUE      0\r
1755                 *MESH_NUMVERTEX 4\r
1756                 *MESH_NUMFACES  2\r
1757                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1758                 *MESH_VERTEX_LIST       {\r
1759                         *MESH_VERTEX    0       252.000000      80.000000       68.000000\r
1760                         *MESH_VERTEX    1       252.000000      -304.000000     68.000000\r
1761                         *MESH_VERTEX    2       252.000000      -304.000000     60.000000\r
1762                         *MESH_VERTEX    3       252.000000      80.000000       60.000000\r
1763                 }\r
1764                 *MESH_NORMALS   {\r
1765                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1766                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1767                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1768                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1769                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1770                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1771                 }\r
1772                 *MESH_FACE_LIST {\r
1773                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1774                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1775                 }\r
1776                 *MESH_NUMTVERTEX        4\r
1777                 *MESH_TVERTLIST {\r
1778                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
1779                         *MESH_TVERT     1       2.000000        0.187500        1.000000\r
1780                         *MESH_TVERT     2       2.000000        0.062500        1.000000\r
1781                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
1782                 }\r
1783                 *MESH_NUMTVFACES        2\r
1784                 *MESH_TFACELIST {\r
1785                         *MESH_TFACE     0       0       2       1\r
1786                         *MESH_TFACE     1       0       3       2\r
1787                 }\r
1788         }\r
1789         *PROP_MOTIONBLUR        0\r
1790         *PROP_CASTSHADOW        1\r
1791         *PROP_RECVSHADOW        1\r
1792         *MATERIAL_REF   6\r
1793 }\r
1794 *GEOMOBJECT     {\r
1795         *NODE_NAME      "mat6model0surf97"\r
1796         *NODE_TM        {\r
1797                 *NODE_NAME      "mat6model0surf97"\r
1798                 *INHERIT_POS    0       0       0\r
1799                 *INHERIT_ROT    0       0       0\r
1800                 *INHERIT_SCL    0       0       0\r
1801                 *TM_ROW0        1.0     0       0\r
1802                 *TM_ROW1        0       1.0     0\r
1803                 *TM_ROW2        0       0       1.0\r
1804                 *TM_ROW3        0       0       0\r
1805                 *TM_POS 0.000000        0.000000        0.000000\r
1806         }\r
1807         *MESH   {\r
1808                 *TIMEVALUE      0\r
1809                 *MESH_NUMVERTEX 4\r
1810                 *MESH_NUMFACES  2\r
1811                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1812                 *MESH_VERTEX_LIST       {\r
1813                         *MESH_VERTEX    0       252.000000      -432.000000     132.000000\r
1814                         *MESH_VERTEX    1       256.000000      -432.000000     132.000000\r
1815                         *MESH_VERTEX    2       256.000000      -504.000000     132.000000\r
1816                         *MESH_VERTEX    3       252.000000      -504.000000     132.000000\r
1817                 }\r
1818                 *MESH_NORMALS   {\r
1819                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1820                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1821                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1822                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1823                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1824                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1825                 }\r
1826                 *MESH_FACE_LIST {\r
1827                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1828                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1829                 }\r
1830                 *MESH_NUMTVERTEX        4\r
1831                 *MESH_TVERTLIST {\r
1832                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
1833                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1834                         *MESH_TVERT     2       0.562500        0.250000        1.000000\r
1835                         *MESH_TVERT     3       0.562500        0.187500        1.000000\r
1836                 }\r
1837                 *MESH_NUMTVFACES        2\r
1838                 *MESH_TFACELIST {\r
1839                         *MESH_TFACE     0       0       2       1\r
1840                         *MESH_TFACE     1       0       3       2\r
1841                 }\r
1842         }\r
1843         *PROP_MOTIONBLUR        0\r
1844         *PROP_CASTSHADOW        1\r
1845         *PROP_RECVSHADOW        1\r
1846         *MATERIAL_REF   6\r
1847 }\r
1848 *GEOMOBJECT     {\r
1849         *NODE_NAME      "mat6model0surf98"\r
1850         *NODE_TM        {\r
1851                 *NODE_NAME      "mat6model0surf98"\r
1852                 *INHERIT_POS    0       0       0\r
1853                 *INHERIT_ROT    0       0       0\r
1854                 *INHERIT_SCL    0       0       0\r
1855                 *TM_ROW0        1.0     0       0\r
1856                 *TM_ROW1        0       1.0     0\r
1857                 *TM_ROW2        0       0       1.0\r
1858                 *TM_ROW3        0       0       0\r
1859                 *TM_POS 0.000000        0.000000        0.000000\r
1860         }\r
1861         *MESH   {\r
1862                 *TIMEVALUE      0\r
1863                 *MESH_NUMVERTEX 4\r
1864                 *MESH_NUMFACES  2\r
1865                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1866                 *MESH_VERTEX_LIST       {\r
1867                         *MESH_VERTEX    0       256.000000      -432.000000     124.000000\r
1868                         *MESH_VERTEX    1       252.000000      -432.000000     124.000000\r
1869                         *MESH_VERTEX    2       252.000000      -504.000000     124.000000\r
1870                         *MESH_VERTEX    3       256.000000      -504.000000     124.000000\r
1871                 }\r
1872                 *MESH_NORMALS   {\r
1873                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1874                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1875                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1876                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1877                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1878                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1879                 }\r
1880                 *MESH_FACE_LIST {\r
1881                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1882                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1883                 }\r
1884                 *MESH_NUMTVERTEX        4\r
1885                 *MESH_TVERTLIST {\r
1886                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1887                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1888                         *MESH_TVERT     2       0.562500        0.062500        1.000000\r
1889                         *MESH_TVERT     3       0.562500        0.000000        1.000000\r
1890                 }\r
1891                 *MESH_NUMTVFACES        2\r
1892                 *MESH_TFACELIST {\r
1893                         *MESH_TFACE     0       0       2       1\r
1894                         *MESH_TFACE     1       0       3       2\r
1895                 }\r
1896         }\r
1897         *PROP_MOTIONBLUR        0\r
1898         *PROP_CASTSHADOW        1\r
1899         *PROP_RECVSHADOW        1\r
1900         *MATERIAL_REF   6\r
1901 }\r
1902 *GEOMOBJECT     {\r
1903         *NODE_NAME      "mat6model0surf99"\r
1904         *NODE_TM        {\r
1905                 *NODE_NAME      "mat6model0surf99"\r
1906                 *INHERIT_POS    0       0       0\r
1907                 *INHERIT_ROT    0       0       0\r
1908                 *INHERIT_SCL    0       0       0\r
1909                 *TM_ROW0        1.0     0       0\r
1910                 *TM_ROW1        0       1.0     0\r
1911                 *TM_ROW2        0       0       1.0\r
1912                 *TM_ROW3        0       0       0\r
1913                 *TM_POS 0.000000        0.000000        0.000000\r
1914         }\r
1915         *MESH   {\r
1916                 *TIMEVALUE      0\r
1917                 *MESH_NUMVERTEX 4\r
1918                 *MESH_NUMFACES  2\r
1919                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1920                 *MESH_VERTEX_LIST       {\r
1921                         *MESH_VERTEX    0       252.000000      -432.000000     132.000000\r
1922                         *MESH_VERTEX    1       252.000000      -504.000000     132.000000\r
1923                         *MESH_VERTEX    2       252.000000      -504.000000     124.000000\r
1924                         *MESH_VERTEX    3       252.000000      -432.000000     124.000000\r
1925                 }\r
1926                 *MESH_NORMALS   {\r
1927                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1928                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1929                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1930                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1931                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1932                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1933                 }\r
1934                 *MESH_FACE_LIST {\r
1935                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1936                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1937                 }\r
1938                 *MESH_NUMTVERTEX        4\r
1939                 *MESH_TVERTLIST {\r
1940                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
1941                         *MESH_TVERT     1       0.562500        0.187500        1.000000\r
1942                         *MESH_TVERT     2       0.562500        0.062500        1.000000\r
1943                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
1944                 }\r
1945                 *MESH_NUMTVFACES        2\r
1946                 *MESH_TFACELIST {\r
1947                         *MESH_TFACE     0       0       2       1\r
1948                         *MESH_TFACE     1       0       3       2\r
1949                 }\r
1950         }\r
1951         *PROP_MOTIONBLUR        0\r
1952         *PROP_CASTSHADOW        1\r
1953         *PROP_RECVSHADOW        1\r
1954         *MATERIAL_REF   6\r
1955 }\r
1956 *GEOMOBJECT     {\r
1957         *NODE_NAME      "mat6model0surf100"\r
1958         *NODE_TM        {\r
1959                 *NODE_NAME      "mat6model0surf100"\r
1960                 *INHERIT_POS    0       0       0\r
1961                 *INHERIT_ROT    0       0       0\r
1962                 *INHERIT_SCL    0       0       0\r
1963                 *TM_ROW0        1.0     0       0\r
1964                 *TM_ROW1        0       1.0     0\r
1965                 *TM_ROW2        0       0       1.0\r
1966                 *TM_ROW3        0       0       0\r
1967                 *TM_POS 0.000000        0.000000        0.000000\r
1968         }\r
1969         *MESH   {\r
1970                 *TIMEVALUE      0\r
1971                 *MESH_NUMVERTEX 4\r
1972                 *MESH_NUMFACES  2\r
1973                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1974                 *MESH_VERTEX_LIST       {\r
1975                         *MESH_VERTEX    0       252.000000      -432.000000     68.000000\r
1976                         *MESH_VERTEX    1       256.000000      -432.000000     68.000000\r
1977                         *MESH_VERTEX    2       256.000000      -504.000000     68.000000\r
1978                         *MESH_VERTEX    3       252.000000      -504.000000     68.000000\r
1979                 }\r
1980                 *MESH_NORMALS   {\r
1981                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1982                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1983                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1984                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1985                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1986                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1987                 }\r
1988                 *MESH_FACE_LIST {\r
1989                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1990                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1991                 }\r
1992                 *MESH_NUMTVERTEX        4\r
1993                 *MESH_TVERTLIST {\r
1994                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
1995                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1996                         *MESH_TVERT     2       0.562500        1.000000        1.000000\r
1997                         *MESH_TVERT     3       0.562500        0.937500        1.000000\r
1998                 }\r
1999                 *MESH_NUMTVFACES        2\r
2000                 *MESH_TFACELIST {\r
2001                         *MESH_TFACE     0       0       2       1\r
2002                         *MESH_TFACE     1       0       3       2\r
2003                 }\r
2004         }\r
2005         *PROP_MOTIONBLUR        0\r
2006         *PROP_CASTSHADOW        1\r
2007         *PROP_RECVSHADOW        1\r
2008         *MATERIAL_REF   6\r
2009 }\r
2010 *GEOMOBJECT     {\r
2011         *NODE_NAME      "mat6model0surf101"\r
2012         *NODE_TM        {\r
2013                 *NODE_NAME      "mat6model0surf101"\r
2014                 *INHERIT_POS    0       0       0\r
2015                 *INHERIT_ROT    0       0       0\r
2016                 *INHERIT_SCL    0       0       0\r
2017                 *TM_ROW0        1.0     0       0\r
2018                 *TM_ROW1        0       1.0     0\r
2019                 *TM_ROW2        0       0       1.0\r
2020                 *TM_ROW3        0       0       0\r
2021                 *TM_POS 0.000000        0.000000        0.000000\r
2022         }\r
2023         *MESH   {\r
2024                 *TIMEVALUE      0\r
2025                 *MESH_NUMVERTEX 4\r
2026                 *MESH_NUMFACES  2\r
2027                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2028                 *MESH_VERTEX_LIST       {\r
2029                         *MESH_VERTEX    0       256.000000      -432.000000     60.000000\r
2030                         *MESH_VERTEX    1       252.000000      -432.000000     60.000000\r
2031                         *MESH_VERTEX    2       252.000000      -504.000000     60.000000\r
2032                         *MESH_VERTEX    3       256.000000      -504.000000     60.000000\r
2033                 }\r
2034                 *MESH_NORMALS   {\r
2035                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2036                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2037                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2038                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
2039                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2040                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2041                 }\r
2042                 *MESH_FACE_LIST {\r
2043                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2044                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2045                 }\r
2046                 *MESH_NUMTVERTEX        4\r
2047                 *MESH_TVERTLIST {\r
2048                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
2049                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
2050                         *MESH_TVERT     2       0.562500        0.812500        1.000000\r
2051                         *MESH_TVERT     3       0.562500        0.750000        1.000000\r
2052                 }\r
2053                 *MESH_NUMTVFACES        2\r
2054                 *MESH_TFACELIST {\r
2055                         *MESH_TFACE     0       0       2       1\r
2056                         *MESH_TFACE     1       0       3       2\r
2057                 }\r
2058         }\r
2059         *PROP_MOTIONBLUR        0\r
2060         *PROP_CASTSHADOW        1\r
2061         *PROP_RECVSHADOW        1\r
2062         *MATERIAL_REF   6\r
2063 }\r
2064 *GEOMOBJECT     {\r
2065         *NODE_NAME      "mat6model0surf102"\r
2066         *NODE_TM        {\r
2067                 *NODE_NAME      "mat6model0surf102"\r
2068                 *INHERIT_POS    0       0       0\r
2069                 *INHERIT_ROT    0       0       0\r
2070                 *INHERIT_SCL    0       0       0\r
2071                 *TM_ROW0        1.0     0       0\r
2072                 *TM_ROW1        0       1.0     0\r
2073                 *TM_ROW2        0       0       1.0\r
2074                 *TM_ROW3        0       0       0\r
2075                 *TM_POS 0.000000        0.000000        0.000000\r
2076         }\r
2077         *MESH   {\r
2078                 *TIMEVALUE      0\r
2079                 *MESH_NUMVERTEX 4\r
2080                 *MESH_NUMFACES  2\r
2081                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2082                 *MESH_VERTEX_LIST       {\r
2083                         *MESH_VERTEX    0       252.000000      -432.000000     68.000000\r
2084                         *MESH_VERTEX    1       252.000000      -504.000000     68.000000\r
2085                         *MESH_VERTEX    2       252.000000      -504.000000     60.000000\r
2086                         *MESH_VERTEX    3       252.000000      -432.000000     60.000000\r
2087                 }\r
2088                 *MESH_NORMALS   {\r
2089                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2090                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2091                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2092                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2093                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2094                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
2095                 }\r
2096                 *MESH_FACE_LIST {\r
2097                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2098                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2099                 }\r
2100                 *MESH_NUMTVERTEX        4\r
2101                 *MESH_TVERTLIST {\r
2102                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
2103                         *MESH_TVERT     1       0.562500        0.937500        1.000000\r
2104                         *MESH_TVERT     2       0.562500        0.812500        1.000000\r
2105                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
2106                 }\r
2107                 *MESH_NUMTVFACES        2\r
2108                 *MESH_TFACELIST {\r
2109                         *MESH_TFACE     0       0       2       1\r
2110                         *MESH_TFACE     1       0       3       2\r
2111                 }\r
2112         }\r
2113         *PROP_MOTIONBLUR        0\r
2114         *PROP_CASTSHADOW        1\r
2115         *PROP_RECVSHADOW        1\r
2116         *MATERIAL_REF   6\r
2117 }\r
2118 *GEOMOBJECT     {\r
2119         *NODE_NAME      "mat6model0surf103"\r
2120         *NODE_TM        {\r
2121                 *NODE_NAME      "mat6model0surf103"\r
2122                 *INHERIT_POS    0       0       0\r
2123                 *INHERIT_ROT    0       0       0\r
2124                 *INHERIT_SCL    0       0       0\r
2125                 *TM_ROW0        1.0     0       0\r
2126                 *TM_ROW1        0       1.0     0\r
2127                 *TM_ROW2        0       0       1.0\r
2128                 *TM_ROW3        0       0       0\r
2129                 *TM_POS 0.000000        0.000000        0.000000\r
2130         }\r
2131         *MESH   {\r
2132                 *TIMEVALUE      0\r
2133                 *MESH_NUMVERTEX 4\r
2134                 *MESH_NUMFACES  2\r
2135                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2136                 *MESH_VERTEX_LIST       {\r
2137                         *MESH_VERTEX    0       248.000000      512.000000      192.000000\r
2138                         *MESH_VERTEX    1       248.000000      504.000000      192.000000\r
2139                         *MESH_VERTEX    2       248.000000      504.000000      0.000000\r
2140                         *MESH_VERTEX    3       248.000000      512.000000      0.000000\r
2141                 }\r
2142                 *MESH_NORMALS   {\r
2143                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2144                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2145                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2146                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2147                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2148                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2149                 }\r
2150                 *MESH_FACE_LIST {\r
2151                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2152                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2153                 }\r
2154                 *MESH_NUMTVERTEX        4\r
2155                 *MESH_TVERTLIST {\r
2156                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2157                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2158                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
2159                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
2160                 }\r
2161                 *MESH_NUMTVFACES        2\r
2162                 *MESH_TFACELIST {\r
2163                         *MESH_TFACE     0       0       2       1\r
2164                         *MESH_TFACE     1       0       3       2\r
2165                 }\r
2166         }\r
2167         *PROP_MOTIONBLUR        0\r
2168         *PROP_CASTSHADOW        1\r
2169         *PROP_RECVSHADOW        1\r
2170         *MATERIAL_REF   6\r
2171 }\r
2172 *GEOMOBJECT     {\r
2173         *NODE_NAME      "mat6model0surf104"\r
2174         *NODE_TM        {\r
2175                 *NODE_NAME      "mat6model0surf104"\r
2176                 *INHERIT_POS    0       0       0\r
2177                 *INHERIT_ROT    0       0       0\r
2178                 *INHERIT_SCL    0       0       0\r
2179                 *TM_ROW0        1.0     0       0\r
2180                 *TM_ROW1        0       1.0     0\r
2181                 *TM_ROW2        0       0       1.0\r
2182                 *TM_ROW3        0       0       0\r
2183                 *TM_POS 0.000000        0.000000        0.000000\r
2184         }\r
2185         *MESH   {\r
2186                 *TIMEVALUE      0\r
2187                 *MESH_NUMVERTEX 4\r
2188                 *MESH_NUMFACES  2\r
2189                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2190                 *MESH_VERTEX_LIST       {\r
2191                         *MESH_VERTEX    0       264.000000      504.000000      192.000000\r
2192                         *MESH_VERTEX    1       264.000000      504.000000      0.000000\r
2193                         *MESH_VERTEX    2       248.000000      504.000000      0.000000\r
2194                         *MESH_VERTEX    3       248.000000      504.000000      192.000000\r
2195                 }\r
2196                 *MESH_NORMALS   {\r
2197                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2198                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2199                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2200                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2201                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2202                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2203                 }\r
2204                 *MESH_FACE_LIST {\r
2205                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2206                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2207                 }\r
2208                 *MESH_NUMTVERTEX        4\r
2209                 *MESH_TVERTLIST {\r
2210                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
2211                         *MESH_TVERT     1       1.500000        0.375000        1.000000\r
2212                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
2213                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
2214                 }\r
2215                 *MESH_NUMTVFACES        2\r
2216                 *MESH_TFACELIST {\r
2217                         *MESH_TFACE     0       0       2       1\r
2218                         *MESH_TFACE     1       0       3       2\r
2219                 }\r
2220         }\r
2221         *PROP_MOTIONBLUR        0\r
2222         *PROP_CASTSHADOW        1\r
2223         *PROP_RECVSHADOW        1\r
2224         *MATERIAL_REF   6\r
2225 }\r
2226 *GEOMOBJECT     {\r
2227         *NODE_NAME      "mat6model0surf105"\r
2228         *NODE_TM        {\r
2229                 *NODE_NAME      "mat6model0surf105"\r
2230                 *INHERIT_POS    0       0       0\r
2231                 *INHERIT_ROT    0       0       0\r
2232                 *INHERIT_SCL    0       0       0\r
2233                 *TM_ROW0        1.0     0       0\r
2234                 *TM_ROW1        0       1.0     0\r
2235                 *TM_ROW2        0       0       1.0\r
2236                 *TM_ROW3        0       0       0\r
2237                 *TM_POS 0.000000        0.000000        0.000000\r
2238         }\r
2239         *MESH   {\r
2240                 *TIMEVALUE      0\r
2241                 *MESH_NUMVERTEX 4\r
2242                 *MESH_NUMFACES  2\r
2243                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2244                 *MESH_VERTEX_LIST       {\r
2245                         *MESH_VERTEX    0       248.000000      208.000000      192.000000\r
2246                         *MESH_VERTEX    1       248.000000      208.000000      0.000000\r
2247                         *MESH_VERTEX    2       264.000000      208.000000      0.000000\r
2248                         *MESH_VERTEX    3       264.000000      208.000000      192.000000\r
2249                 }\r
2250                 *MESH_NORMALS   {\r
2251                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2252                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2253                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2254                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2255                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2256                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2257                 }\r
2258                 *MESH_FACE_LIST {\r
2259                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2260                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2261                 }\r
2262                 *MESH_NUMTVERTEX        4\r
2263                 *MESH_TVERTLIST {\r
2264                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2265                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
2266                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
2267                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
2268                 }\r
2269                 *MESH_NUMTVFACES        2\r
2270                 *MESH_TFACELIST {\r
2271                         *MESH_TFACE     0       0       2       1\r
2272                         *MESH_TFACE     1       0       3       2\r
2273                 }\r
2274         }\r
2275         *PROP_MOTIONBLUR        0\r
2276         *PROP_CASTSHADOW        1\r
2277         *PROP_RECVSHADOW        1\r
2278         *MATERIAL_REF   6\r
2279 }\r
2280 *GEOMOBJECT     {\r
2281         *NODE_NAME      "mat6model0surf106"\r
2282         *NODE_TM        {\r
2283                 *NODE_NAME      "mat6model0surf106"\r
2284                 *INHERIT_POS    0       0       0\r
2285                 *INHERIT_ROT    0       0       0\r
2286                 *INHERIT_SCL    0       0       0\r
2287                 *TM_ROW0        1.0     0       0\r
2288                 *TM_ROW1        0       1.0     0\r
2289                 *TM_ROW2        0       0       1.0\r
2290                 *TM_ROW3        0       0       0\r
2291                 *TM_POS 0.000000        0.000000        0.000000\r
2292         }\r
2293         *MESH   {\r
2294                 *TIMEVALUE      0\r
2295                 *MESH_NUMVERTEX 4\r
2296                 *MESH_NUMFACES  2\r
2297                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2298                 *MESH_VERTEX_LIST       {\r
2299                         *MESH_VERTEX    0       248.000000      208.000000      192.000000\r
2300                         *MESH_VERTEX    1       248.000000      192.000000      192.000000\r
2301                         *MESH_VERTEX    2       248.000000      192.000000      0.000000\r
2302                         *MESH_VERTEX    3       248.000000      208.000000      0.000000\r
2303                 }\r
2304                 *MESH_NORMALS   {\r
2305                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2306                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2307                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2308                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2309                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2310                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2311                 }\r
2312                 *MESH_FACE_LIST {\r
2313                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2314                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2315                 }\r
2316                 *MESH_NUMTVERTEX        4\r
2317                 *MESH_TVERTLIST {\r
2318                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2319                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2320                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
2321                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
2322                 }\r
2323                 *MESH_NUMTVFACES        2\r
2324                 *MESH_TFACELIST {\r
2325                         *MESH_TFACE     0       0       2       1\r
2326                         *MESH_TFACE     1       0       3       2\r
2327                 }\r
2328         }\r
2329         *PROP_MOTIONBLUR        0\r
2330         *PROP_CASTSHADOW        1\r
2331         *PROP_RECVSHADOW        1\r
2332         *MATERIAL_REF   6\r
2333 }\r
2334 *GEOMOBJECT     {\r
2335         *NODE_NAME      "mat6model0surf107"\r
2336         *NODE_TM        {\r
2337                 *NODE_NAME      "mat6model0surf107"\r
2338                 *INHERIT_POS    0       0       0\r
2339                 *INHERIT_ROT    0       0       0\r
2340                 *INHERIT_SCL    0       0       0\r
2341                 *TM_ROW0        1.0     0       0\r
2342                 *TM_ROW1        0       1.0     0\r
2343                 *TM_ROW2        0       0       1.0\r
2344                 *TM_ROW3        0       0       0\r
2345                 *TM_POS 0.000000        0.000000        0.000000\r
2346         }\r
2347         *MESH   {\r
2348                 *TIMEVALUE      0\r
2349                 *MESH_NUMVERTEX 4\r
2350                 *MESH_NUMFACES  2\r
2351                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2352                 *MESH_VERTEX_LIST       {\r
2353                         *MESH_VERTEX    0       264.000000      192.000000      192.000000\r
2354                         *MESH_VERTEX    1       264.000000      192.000000      0.000000\r
2355                         *MESH_VERTEX    2       248.000000      192.000000      0.000000\r
2356                         *MESH_VERTEX    3       248.000000      192.000000      192.000000\r
2357                 }\r
2358                 *MESH_NORMALS   {\r
2359                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2360                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2361                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2362                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2363                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2364                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2365                 }\r
2366                 *MESH_FACE_LIST {\r
2367                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2368                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2369                 }\r
2370                 *MESH_NUMTVERTEX        4\r
2371                 *MESH_TVERTLIST {\r
2372                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2373                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
2374                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
2375                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
2376                 }\r
2377                 *MESH_NUMTVFACES        2\r
2378                 *MESH_TFACELIST {\r
2379                         *MESH_TFACE     0       0       2       1\r
2380                         *MESH_TFACE     1       0       3       2\r
2381                 }\r
2382         }\r
2383         *PROP_MOTIONBLUR        0\r
2384         *PROP_CASTSHADOW        1\r
2385         *PROP_RECVSHADOW        1\r
2386         *MATERIAL_REF   6\r
2387 }\r
2388 *GEOMOBJECT     {\r
2389         *NODE_NAME      "mat6model0surf108"\r
2390         *NODE_TM        {\r
2391                 *NODE_NAME      "mat6model0surf108"\r
2392                 *INHERIT_POS    0       0       0\r
2393                 *INHERIT_ROT    0       0       0\r
2394                 *INHERIT_SCL    0       0       0\r
2395                 *TM_ROW0        1.0     0       0\r
2396                 *TM_ROW1        0       1.0     0\r
2397                 *TM_ROW2        0       0       1.0\r
2398                 *TM_ROW3        0       0       0\r
2399                 *TM_POS 0.000000        0.000000        0.000000\r
2400         }\r
2401         *MESH   {\r
2402                 *TIMEVALUE      0\r
2403                 *MESH_NUMVERTEX 4\r
2404                 *MESH_NUMFACES  2\r
2405                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2406                 *MESH_VERTEX_LIST       {\r
2407                         *MESH_VERTEX    0       264.000000      192.000000      144.000000\r
2408                         *MESH_VERTEX    1       264.000000      96.000000       144.000000\r
2409                         *MESH_VERTEX    2       248.000000      96.000000       144.000000\r
2410                         *MESH_VERTEX    3       248.000000      192.000000      144.000000\r
2411                 }\r
2412                 *MESH_NORMALS   {\r
2413                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2414                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2415                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2416                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2417                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2418                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2419                 }\r
2420                 *MESH_FACE_LIST {\r
2421                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2422                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2423                 }\r
2424                 *MESH_NUMTVERTEX        4\r
2425                 *MESH_TVERTLIST {\r
2426                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2427                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
2428                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
2429                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
2430                 }\r
2431                 *MESH_NUMTVFACES        2\r
2432                 *MESH_TFACELIST {\r
2433                         *MESH_TFACE     0       0       2       1\r
2434                         *MESH_TFACE     1       0       3       2\r
2435                 }\r
2436         }\r
2437         *PROP_MOTIONBLUR        0\r
2438         *PROP_CASTSHADOW        1\r
2439         *PROP_RECVSHADOW        1\r
2440         *MATERIAL_REF   6\r
2441 }\r
2442 *GEOMOBJECT     {\r
2443         *NODE_NAME      "mat6model0surf109"\r
2444         *NODE_TM        {\r
2445                 *NODE_NAME      "mat6model0surf109"\r
2446                 *INHERIT_POS    0       0       0\r
2447                 *INHERIT_ROT    0       0       0\r
2448                 *INHERIT_SCL    0       0       0\r
2449                 *TM_ROW0        1.0     0       0\r
2450                 *TM_ROW1        0       1.0     0\r
2451                 *TM_ROW2        0       0       1.0\r
2452                 *TM_ROW3        0       0       0\r
2453                 *TM_POS 0.000000        0.000000        0.000000\r
2454         }\r
2455         *MESH   {\r
2456                 *TIMEVALUE      0\r
2457                 *MESH_NUMVERTEX 4\r
2458                 *MESH_NUMFACES  2\r
2459                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2460                 *MESH_VERTEX_LIST       {\r
2461                         *MESH_VERTEX    0       248.000000      192.000000      128.000000\r
2462                         *MESH_VERTEX    1       248.000000      96.000000       128.000000\r
2463                         *MESH_VERTEX    2       264.000000      96.000000       128.000000\r
2464                         *MESH_VERTEX    3       264.000000      192.000000      128.000000\r
2465                 }\r
2466                 *MESH_NORMALS   {\r
2467                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2468                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2469                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2470                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
2471                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
2472                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2473                 }\r
2474                 *MESH_FACE_LIST {\r
2475                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2476                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2477                 }\r
2478                 *MESH_NUMTVERTEX        4\r
2479                 *MESH_TVERTLIST {\r
2480                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2481                         *MESH_TVERT     1       0.750000        0.500000        1.000000\r
2482                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
2483                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
2484                 }\r
2485                 *MESH_NUMTVFACES        2\r
2486                 *MESH_TFACELIST {\r
2487                         *MESH_TFACE     0       0       2       1\r
2488                         *MESH_TFACE     1       0       3       2\r
2489                 }\r
2490         }\r
2491         *PROP_MOTIONBLUR        0\r
2492         *PROP_CASTSHADOW        1\r
2493         *PROP_RECVSHADOW        1\r
2494         *MATERIAL_REF   6\r
2495 }\r
2496 *GEOMOBJECT     {\r
2497         *NODE_NAME      "mat6model0surf110"\r
2498         *NODE_TM        {\r
2499                 *NODE_NAME      "mat6model0surf110"\r
2500                 *INHERIT_POS    0       0       0\r
2501                 *INHERIT_ROT    0       0       0\r
2502                 *INHERIT_SCL    0       0       0\r
2503                 *TM_ROW0        1.0     0       0\r
2504                 *TM_ROW1        0       1.0     0\r
2505                 *TM_ROW2        0       0       1.0\r
2506                 *TM_ROW3        0       0       0\r
2507                 *TM_POS 0.000000        0.000000        0.000000\r
2508         }\r
2509         *MESH   {\r
2510                 *TIMEVALUE      0\r
2511                 *MESH_NUMVERTEX 4\r
2512                 *MESH_NUMFACES  2\r
2513                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2514                 *MESH_VERTEX_LIST       {\r
2515                         *MESH_VERTEX    0       248.000000      192.000000      128.000000\r
2516                         *MESH_VERTEX    1       248.000000      192.000000      144.000000\r
2517                         *MESH_VERTEX    2       248.000000      96.000000       144.000000\r
2518                         *MESH_VERTEX    3       248.000000      96.000000       128.000000\r
2519                 }\r
2520                 *MESH_NORMALS   {\r
2521                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2522                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2523                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2524                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2525                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2526                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
2527                 }\r
2528                 *MESH_FACE_LIST {\r
2529                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2530                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2531                 }\r
2532                 *MESH_NUMTVERTEX        4\r
2533                 *MESH_TVERTLIST {\r
2534                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2535                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
2536                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
2537                         *MESH_TVERT     3       0.750000        0.500000        1.000000\r
2538                 }\r
2539                 *MESH_NUMTVFACES        2\r
2540                 *MESH_TFACELIST {\r
2541                         *MESH_TFACE     0       0       2       1\r
2542                         *MESH_TFACE     1       0       3       2\r
2543                 }\r
2544         }\r
2545         *PROP_MOTIONBLUR        0\r
2546         *PROP_CASTSHADOW        1\r
2547         *PROP_RECVSHADOW        1\r
2548         *MATERIAL_REF   6\r
2549 }\r
2550 *GEOMOBJECT     {\r
2551         *NODE_NAME      "mat6model0surf111"\r
2552         *NODE_TM        {\r
2553                 *NODE_NAME      "mat6model0surf111"\r
2554                 *INHERIT_POS    0       0       0\r
2555                 *INHERIT_ROT    0       0       0\r
2556                 *INHERIT_SCL    0       0       0\r
2557                 *TM_ROW0        1.0     0       0\r
2558                 *TM_ROW1        0       1.0     0\r
2559                 *TM_ROW2        0       0       1.0\r
2560                 *TM_ROW3        0       0       0\r
2561                 *TM_POS 0.000000        0.000000        0.000000\r
2562         }\r
2563         *MESH   {\r
2564                 *TIMEVALUE      0\r
2565                 *MESH_NUMVERTEX 4\r
2566                 *MESH_NUMFACES  2\r
2567                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2568                 *MESH_VERTEX_LIST       {\r
2569                         *MESH_VERTEX    0       248.000000      96.000000       192.000000\r
2570                         *MESH_VERTEX    1       248.000000      96.000000       0.000000\r
2571                         *MESH_VERTEX    2       264.000000      96.000000       0.000000\r
2572                         *MESH_VERTEX    3       264.000000      96.000000       192.000000\r
2573                 }\r
2574                 *MESH_NORMALS   {\r
2575                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2576                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2577                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2578                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2579                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2580                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2581                 }\r
2582                 *MESH_FACE_LIST {\r
2583                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2584                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2585                 }\r
2586                 *MESH_NUMTVERTEX        4\r
2587                 *MESH_TVERTLIST {\r
2588                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2589                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
2590                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
2591                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
2592                 }\r
2593                 *MESH_NUMTVFACES        2\r
2594                 *MESH_TFACELIST {\r
2595                         *MESH_TFACE     0       0       2       1\r
2596                         *MESH_TFACE     1       0       3       2\r
2597                 }\r
2598         }\r
2599         *PROP_MOTIONBLUR        0\r
2600         *PROP_CASTSHADOW        1\r
2601         *PROP_RECVSHADOW        1\r
2602         *MATERIAL_REF   6\r
2603 }\r
2604 *GEOMOBJECT     {\r
2605         *NODE_NAME      "mat6model0surf112"\r
2606         *NODE_TM        {\r
2607                 *NODE_NAME      "mat6model0surf112"\r
2608                 *INHERIT_POS    0       0       0\r
2609                 *INHERIT_ROT    0       0       0\r
2610                 *INHERIT_SCL    0       0       0\r
2611                 *TM_ROW0        1.0     0       0\r
2612                 *TM_ROW1        0       1.0     0\r
2613                 *TM_ROW2        0       0       1.0\r
2614                 *TM_ROW3        0       0       0\r
2615                 *TM_POS 0.000000        0.000000        0.000000\r
2616         }\r
2617         *MESH   {\r
2618                 *TIMEVALUE      0\r
2619                 *MESH_NUMVERTEX 4\r
2620                 *MESH_NUMFACES  2\r
2621                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2622                 *MESH_VERTEX_LIST       {\r
2623                         *MESH_VERTEX    0       248.000000      96.000000       192.000000\r
2624                         *MESH_VERTEX    1       248.000000      80.000000       192.000000\r
2625                         *MESH_VERTEX    2       248.000000      80.000000       0.000000\r
2626                         *MESH_VERTEX    3       248.000000      96.000000       0.000000\r
2627                 }\r
2628                 *MESH_NORMALS   {\r
2629                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2630                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2631                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2632                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2633                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2634                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2635                 }\r
2636                 *MESH_FACE_LIST {\r
2637                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2638                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2639                 }\r
2640                 *MESH_NUMTVERTEX        4\r
2641                 *MESH_TVERTLIST {\r
2642                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2643                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
2644                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
2645                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
2646                 }\r
2647                 *MESH_NUMTVFACES        2\r
2648                 *MESH_TFACELIST {\r
2649                         *MESH_TFACE     0       0       2       1\r
2650                         *MESH_TFACE     1       0       3       2\r
2651                 }\r
2652         }\r
2653         *PROP_MOTIONBLUR        0\r
2654         *PROP_CASTSHADOW        1\r
2655         *PROP_RECVSHADOW        1\r
2656         *MATERIAL_REF   6\r
2657 }\r
2658 *GEOMOBJECT     {\r
2659         *NODE_NAME      "mat6model0surf113"\r
2660         *NODE_TM        {\r
2661                 *NODE_NAME      "mat6model0surf113"\r
2662                 *INHERIT_POS    0       0       0\r
2663                 *INHERIT_ROT    0       0       0\r
2664                 *INHERIT_SCL    0       0       0\r
2665                 *TM_ROW0        1.0     0       0\r
2666                 *TM_ROW1        0       1.0     0\r
2667                 *TM_ROW2        0       0       1.0\r
2668                 *TM_ROW3        0       0       0\r
2669                 *TM_POS 0.000000        0.000000        0.000000\r
2670         }\r
2671         *MESH   {\r
2672                 *TIMEVALUE      0\r
2673                 *MESH_NUMVERTEX 4\r
2674                 *MESH_NUMFACES  2\r
2675                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2676                 *MESH_VERTEX_LIST       {\r
2677                         *MESH_VERTEX    0       264.000000      80.000000       192.000000\r
2678                         *MESH_VERTEX    1       264.000000      80.000000       0.000000\r
2679                         *MESH_VERTEX    2       248.000000      80.000000       0.000000\r
2680                         *MESH_VERTEX    3       248.000000      80.000000       192.000000\r
2681                 }\r
2682                 *MESH_NORMALS   {\r
2683                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2684                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2685                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2686                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2687                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2688                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2689                 }\r
2690                 *MESH_FACE_LIST {\r
2691                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2692                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2693                 }\r
2694                 *MESH_NUMTVERTEX        4\r
2695                 *MESH_TVERTLIST {\r
2696                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2697                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
2698                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
2699                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
2700                 }\r
2701                 *MESH_NUMTVFACES        2\r
2702                 *MESH_TFACELIST {\r
2703                         *MESH_TFACE     0       0       2       1\r
2704                         *MESH_TFACE     1       0       3       2\r
2705                 }\r
2706         }\r
2707         *PROP_MOTIONBLUR        0\r
2708         *PROP_CASTSHADOW        1\r
2709         *PROP_RECVSHADOW        1\r
2710         *MATERIAL_REF   6\r
2711 }\r
2712 *GEOMOBJECT     {\r
2713         *NODE_NAME      "mat6model0surf114"\r
2714         *NODE_TM        {\r
2715                 *NODE_NAME      "mat6model0surf114"\r
2716                 *INHERIT_POS    0       0       0\r
2717                 *INHERIT_ROT    0       0       0\r
2718                 *INHERIT_SCL    0       0       0\r
2719                 *TM_ROW0        1.0     0       0\r
2720                 *TM_ROW1        0       1.0     0\r
2721                 *TM_ROW2        0       0       1.0\r
2722                 *TM_ROW3        0       0       0\r
2723                 *TM_POS 0.000000        0.000000        0.000000\r
2724         }\r
2725         *MESH   {\r
2726                 *TIMEVALUE      0\r
2727                 *MESH_NUMVERTEX 4\r
2728                 *MESH_NUMFACES  2\r
2729                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2730                 *MESH_VERTEX_LIST       {\r
2731                         *MESH_VERTEX    0       264.000000      8.000000        192.000000\r
2732                         *MESH_VERTEX    1       248.000000      8.000000        192.000000\r
2733                         *MESH_VERTEX    2       248.000000      8.000000        0.000000\r
2734                         *MESH_VERTEX    3       264.000000      8.000000        0.000000\r
2735                 }\r
2736                 *MESH_NORMALS   {\r
2737                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2738                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2739                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2740                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2741                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2742                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2743                 }\r
2744                 *MESH_FACE_LIST {\r
2745                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2746                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2747                 }\r
2748                 *MESH_NUMTVERTEX        4\r
2749                 *MESH_TVERTLIST {\r
2750                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2751                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
2752                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
2753                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
2754                 }\r
2755                 *MESH_NUMTVFACES        2\r
2756                 *MESH_TFACELIST {\r
2757                         *MESH_TFACE     0       0       2       1\r
2758                         *MESH_TFACE     1       0       3       2\r
2759                 }\r
2760         }\r
2761         *PROP_MOTIONBLUR        0\r
2762         *PROP_CASTSHADOW        1\r
2763         *PROP_RECVSHADOW        1\r
2764         *MATERIAL_REF   6\r
2765 }\r
2766 *GEOMOBJECT     {\r
2767         *NODE_NAME      "mat6model0surf115"\r
2768         *NODE_TM        {\r
2769                 *NODE_NAME      "mat6model0surf115"\r
2770                 *INHERIT_POS    0       0       0\r
2771                 *INHERIT_ROT    0       0       0\r
2772                 *INHERIT_SCL    0       0       0\r
2773                 *TM_ROW0        1.0     0       0\r
2774                 *TM_ROW1        0       1.0     0\r
2775                 *TM_ROW2        0       0       1.0\r
2776                 *TM_ROW3        0       0       0\r
2777                 *TM_POS 0.000000        0.000000        0.000000\r
2778         }\r
2779         *MESH   {\r
2780                 *TIMEVALUE      0\r
2781                 *MESH_NUMVERTEX 4\r
2782                 *MESH_NUMFACES  2\r
2783                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2784                 *MESH_VERTEX_LIST       {\r
2785                         *MESH_VERTEX    0       248.000000      -8.000000       192.000000\r
2786                         *MESH_VERTEX    1       264.000000      -8.000000       192.000000\r
2787                         *MESH_VERTEX    2       264.000000      -8.000000       0.000000\r
2788                         *MESH_VERTEX    3       248.000000      -8.000000       0.000000\r
2789                 }\r
2790                 *MESH_NORMALS   {\r
2791                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2792                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2793                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2794                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2795                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2796                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2797                 }\r
2798                 *MESH_FACE_LIST {\r
2799                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2800                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2801                 }\r
2802                 *MESH_NUMTVERTEX        4\r
2803                 *MESH_TVERTLIST {\r
2804                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2805                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2806                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
2807                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
2808                 }\r
2809                 *MESH_NUMTVFACES        2\r
2810                 *MESH_TFACELIST {\r
2811                         *MESH_TFACE     0       0       2       1\r
2812                         *MESH_TFACE     1       0       3       2\r
2813                 }\r
2814         }\r
2815         *PROP_MOTIONBLUR        0\r
2816         *PROP_CASTSHADOW        1\r
2817         *PROP_RECVSHADOW        1\r
2818         *MATERIAL_REF   6\r
2819 }\r
2820 *GEOMOBJECT     {\r
2821         *NODE_NAME      "mat6model0surf116"\r
2822         *NODE_TM        {\r
2823                 *NODE_NAME      "mat6model0surf116"\r
2824                 *INHERIT_POS    0       0       0\r
2825                 *INHERIT_ROT    0       0       0\r
2826                 *INHERIT_SCL    0       0       0\r
2827                 *TM_ROW0        1.0     0       0\r
2828                 *TM_ROW1        0       1.0     0\r
2829                 *TM_ROW2        0       0       1.0\r
2830                 *TM_ROW3        0       0       0\r
2831                 *TM_POS 0.000000        0.000000        0.000000\r
2832         }\r
2833         *MESH   {\r
2834                 *TIMEVALUE      0\r
2835                 *MESH_NUMVERTEX 4\r
2836                 *MESH_NUMFACES  2\r
2837                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2838                 *MESH_VERTEX_LIST       {\r
2839                         *MESH_VERTEX    0       248.000000      -8.000000       192.000000\r
2840                         *MESH_VERTEX    1       248.000000      -8.000000       0.000000\r
2841                         *MESH_VERTEX    2       248.000000      8.000000        0.000000\r
2842                         *MESH_VERTEX    3       248.000000      8.000000        192.000000\r
2843                 }\r
2844                 *MESH_NORMALS   {\r
2845                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2846                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2847                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2848                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2849                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2850                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2851                 }\r
2852                 *MESH_FACE_LIST {\r
2853                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2854                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2855                 }\r
2856                 *MESH_NUMTVERTEX        4\r
2857                 *MESH_TVERTLIST {\r
2858                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2859                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
2860                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
2861                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
2862                 }\r
2863                 *MESH_NUMTVFACES        2\r
2864                 *MESH_TFACELIST {\r
2865                         *MESH_TFACE     0       0       2       1\r
2866                         *MESH_TFACE     1       0       3       2\r
2867                 }\r
2868         }\r
2869         *PROP_MOTIONBLUR        0\r
2870         *PROP_CASTSHADOW        1\r
2871         *PROP_RECVSHADOW        1\r
2872         *MATERIAL_REF   6\r
2873 }\r
2874 *GEOMOBJECT     {\r
2875         *NODE_NAME      "mat6model0surf117"\r
2876         *NODE_TM        {\r
2877                 *NODE_NAME      "mat6model0surf117"\r
2878                 *INHERIT_POS    0       0       0\r
2879                 *INHERIT_ROT    0       0       0\r
2880                 *INHERIT_SCL    0       0       0\r
2881                 *TM_ROW0        1.0     0       0\r
2882                 *TM_ROW1        0       1.0     0\r
2883                 *TM_ROW2        0       0       1.0\r
2884                 *TM_ROW3        0       0       0\r
2885                 *TM_POS 0.000000        0.000000        0.000000\r
2886         }\r
2887         *MESH   {\r
2888                 *TIMEVALUE      0\r
2889                 *MESH_NUMVERTEX 4\r
2890                 *MESH_NUMFACES  2\r
2891                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2892                 *MESH_VERTEX_LIST       {\r
2893                         *MESH_VERTEX    0       248.000000      -304.000000     192.000000\r
2894                         *MESH_VERTEX    1       248.000000      -304.000000     0.000000\r
2895                         *MESH_VERTEX    2       264.000000      -304.000000     0.000000\r
2896                         *MESH_VERTEX    3       264.000000      -304.000000     192.000000\r
2897                 }\r
2898                 *MESH_NORMALS   {\r
2899                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2900                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2901                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2902                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2903                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2904                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2905                 }\r
2906                 *MESH_FACE_LIST {\r
2907                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2908                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2909                 }\r
2910                 *MESH_NUMTVERTEX        4\r
2911                 *MESH_TVERTLIST {\r
2912                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2913                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
2914                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
2915                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
2916                 }\r
2917                 *MESH_NUMTVFACES        2\r
2918                 *MESH_TFACELIST {\r
2919                         *MESH_TFACE     0       0       2       1\r
2920                         *MESH_TFACE     1       0       3       2\r
2921                 }\r
2922         }\r
2923         *PROP_MOTIONBLUR        0\r
2924         *PROP_CASTSHADOW        1\r
2925         *PROP_RECVSHADOW        1\r
2926         *MATERIAL_REF   6\r
2927 }\r
2928 *GEOMOBJECT     {\r
2929         *NODE_NAME      "mat6model0surf118"\r
2930         *NODE_TM        {\r
2931                 *NODE_NAME      "mat6model0surf118"\r
2932                 *INHERIT_POS    0       0       0\r
2933                 *INHERIT_ROT    0       0       0\r
2934                 *INHERIT_SCL    0       0       0\r
2935                 *TM_ROW0        1.0     0       0\r
2936                 *TM_ROW1        0       1.0     0\r
2937                 *TM_ROW2        0       0       1.0\r
2938                 *TM_ROW3        0       0       0\r
2939                 *TM_POS 0.000000        0.000000        0.000000\r
2940         }\r
2941         *MESH   {\r
2942                 *TIMEVALUE      0\r
2943                 *MESH_NUMVERTEX 4\r
2944                 *MESH_NUMFACES  2\r
2945                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2946                 *MESH_VERTEX_LIST       {\r
2947                         *MESH_VERTEX    0       248.000000      -304.000000     192.000000\r
2948                         *MESH_VERTEX    1       248.000000      -320.000000     192.000000\r
2949                         *MESH_VERTEX    2       248.000000      -320.000000     0.000000\r
2950                         *MESH_VERTEX    3       248.000000      -304.000000     0.000000\r
2951                 }\r
2952                 *MESH_NORMALS   {\r
2953                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2954                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2955                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2956                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2957                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2958                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2959                 }\r
2960                 *MESH_FACE_LIST {\r
2961                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2962                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2963                 }\r
2964                 *MESH_NUMTVERTEX        4\r
2965                 *MESH_TVERTLIST {\r
2966                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2967                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2968                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
2969                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
2970                 }\r
2971                 *MESH_NUMTVFACES        2\r
2972                 *MESH_TFACELIST {\r
2973                         *MESH_TFACE     0       0       2       1\r
2974                         *MESH_TFACE     1       0       3       2\r
2975                 }\r
2976         }\r
2977         *PROP_MOTIONBLUR        0\r
2978         *PROP_CASTSHADOW        1\r
2979         *PROP_RECVSHADOW        1\r
2980         *MATERIAL_REF   6\r
2981 }\r
2982 *GEOMOBJECT     {\r
2983         *NODE_NAME      "mat6model0surf119"\r
2984         *NODE_TM        {\r
2985                 *NODE_NAME      "mat6model0surf119"\r
2986                 *INHERIT_POS    0       0       0\r
2987                 *INHERIT_ROT    0       0       0\r
2988                 *INHERIT_SCL    0       0       0\r
2989                 *TM_ROW0        1.0     0       0\r
2990                 *TM_ROW1        0       1.0     0\r
2991                 *TM_ROW2        0       0       1.0\r
2992                 *TM_ROW3        0       0       0\r
2993                 *TM_POS 0.000000        0.000000        0.000000\r
2994         }\r
2995         *MESH   {\r
2996                 *TIMEVALUE      0\r
2997                 *MESH_NUMVERTEX 4\r
2998                 *MESH_NUMFACES  2\r
2999                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3000                 *MESH_VERTEX_LIST       {\r
3001                         *MESH_VERTEX    0       264.000000      -320.000000     192.000000\r
3002                         *MESH_VERTEX    1       264.000000      -320.000000     0.000000\r
3003                         *MESH_VERTEX    2       248.000000      -320.000000     0.000000\r
3004                         *MESH_VERTEX    3       248.000000      -320.000000     192.000000\r
3005                 }\r
3006                 *MESH_NORMALS   {\r
3007                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3008                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3009                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
3010                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
3011                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3012                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3013                 }\r
3014                 *MESH_FACE_LIST {\r
3015                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3016                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3017                 }\r
3018                 *MESH_NUMTVERTEX        4\r
3019                 *MESH_TVERTLIST {\r
3020                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3021                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
3022                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
3023                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
3024                 }\r
3025                 *MESH_NUMTVFACES        2\r
3026                 *MESH_TFACELIST {\r
3027                         *MESH_TFACE     0       0       2       1\r
3028                         *MESH_TFACE     1       0       3       2\r
3029                 }\r
3030         }\r
3031         *PROP_MOTIONBLUR        0\r
3032         *PROP_CASTSHADOW        1\r
3033         *PROP_RECVSHADOW        1\r
3034         *MATERIAL_REF   6\r
3035 }\r
3036 *GEOMOBJECT     {\r
3037         *NODE_NAME      "mat6model0surf120"\r
3038         *NODE_TM        {\r
3039                 *NODE_NAME      "mat6model0surf120"\r
3040                 *INHERIT_POS    0       0       0\r
3041                 *INHERIT_ROT    0       0       0\r
3042                 *INHERIT_SCL    0       0       0\r
3043                 *TM_ROW0        1.0     0       0\r
3044                 *TM_ROW1        0       1.0     0\r
3045                 *TM_ROW2        0       0       1.0\r
3046                 *TM_ROW3        0       0       0\r
3047                 *TM_POS 0.000000        0.000000        0.000000\r
3048         }\r
3049         *MESH   {\r
3050                 *TIMEVALUE      0\r
3051                 *MESH_NUMVERTEX 4\r
3052                 *MESH_NUMFACES  2\r
3053                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3054                 *MESH_VERTEX_LIST       {\r
3055                         *MESH_VERTEX    0       264.000000      -320.000000     144.000000\r
3056                         *MESH_VERTEX    1       264.000000      -416.000000     144.000000\r
3057                         *MESH_VERTEX    2       248.000000      -416.000000     144.000000\r
3058                         *MESH_VERTEX    3       248.000000      -320.000000     144.000000\r
3059                 }\r
3060                 *MESH_NORMALS   {\r
3061                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3062                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3063                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
3064                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
3065                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3066                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3067                 }\r
3068                 *MESH_FACE_LIST {\r
3069                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3070                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3071                 }\r
3072                 *MESH_NUMTVERTEX        4\r
3073                 *MESH_TVERTLIST {\r
3074                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
3075                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
3076                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
3077                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
3078                 }\r
3079                 *MESH_NUMTVFACES        2\r
3080                 *MESH_TFACELIST {\r
3081                         *MESH_TFACE     0       0       2       1\r
3082                         *MESH_TFACE     1       0       3       2\r
3083                 }\r
3084         }\r
3085         *PROP_MOTIONBLUR        0\r
3086         *PROP_CASTSHADOW        1\r
3087         *PROP_RECVSHADOW        1\r
3088         *MATERIAL_REF   6\r
3089 }\r
3090 *GEOMOBJECT     {\r
3091         *NODE_NAME      "mat6model0surf121"\r
3092         *NODE_TM        {\r
3093                 *NODE_NAME      "mat6model0surf121"\r
3094                 *INHERIT_POS    0       0       0\r
3095                 *INHERIT_ROT    0       0       0\r
3096                 *INHERIT_SCL    0       0       0\r
3097                 *TM_ROW0        1.0     0       0\r
3098                 *TM_ROW1        0       1.0     0\r
3099                 *TM_ROW2        0       0       1.0\r
3100                 *TM_ROW3        0       0       0\r
3101                 *TM_POS 0.000000        0.000000        0.000000\r
3102         }\r
3103         *MESH   {\r
3104                 *TIMEVALUE      0\r
3105                 *MESH_NUMVERTEX 4\r
3106                 *MESH_NUMFACES  2\r
3107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3108                 *MESH_VERTEX_LIST       {\r
3109                         *MESH_VERTEX    0       248.000000      -320.000000     128.000000\r
3110                         *MESH_VERTEX    1       248.000000      -416.000000     128.000000\r
3111                         *MESH_VERTEX    2       264.000000      -416.000000     128.000000\r
3112                         *MESH_VERTEX    3       264.000000      -320.000000     128.000000\r
3113                 }\r
3114                 *MESH_NORMALS   {\r
3115                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3116                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3117                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
3118                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3119                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
3120                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
3121                 }\r
3122                 *MESH_FACE_LIST {\r
3123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3124                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3125                 }\r
3126                 *MESH_NUMTVERTEX        4\r
3127                 *MESH_TVERTLIST {\r
3128                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3129                         *MESH_TVERT     1       0.750000        0.500000        1.000000\r
3130                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
3131                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
3132                 }\r
3133                 *MESH_NUMTVFACES        2\r
3134                 *MESH_TFACELIST {\r
3135                         *MESH_TFACE     0       0       2       1\r
3136                         *MESH_TFACE     1       0       3       2\r
3137                 }\r
3138         }\r
3139         *PROP_MOTIONBLUR        0\r
3140         *PROP_CASTSHADOW        1\r
3141         *PROP_RECVSHADOW        1\r
3142         *MATERIAL_REF   6\r
3143 }\r
3144 *GEOMOBJECT     {\r
3145         *NODE_NAME      "mat6model0surf122"\r
3146         *NODE_TM        {\r
3147                 *NODE_NAME      "mat6model0surf122"\r
3148                 *INHERIT_POS    0       0       0\r
3149                 *INHERIT_ROT    0       0       0\r
3150                 *INHERIT_SCL    0       0       0\r
3151                 *TM_ROW0        1.0     0       0\r
3152                 *TM_ROW1        0       1.0     0\r
3153                 *TM_ROW2        0       0       1.0\r
3154                 *TM_ROW3        0       0       0\r
3155                 *TM_POS 0.000000        0.000000        0.000000\r
3156         }\r
3157         *MESH   {\r
3158                 *TIMEVALUE      0\r
3159                 *MESH_NUMVERTEX 4\r
3160                 *MESH_NUMFACES  2\r
3161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3162                 *MESH_VERTEX_LIST       {\r
3163                         *MESH_VERTEX    0       248.000000      -320.000000     128.000000\r
3164                         *MESH_VERTEX    1       248.000000      -320.000000     144.000000\r
3165                         *MESH_VERTEX    2       248.000000      -416.000000     144.000000\r
3166                         *MESH_VERTEX    3       248.000000      -416.000000     128.000000\r
3167                 }\r
3168                 *MESH_NORMALS   {\r
3169                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3170                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3171                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
3172                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
3173                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3174                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3175                 }\r
3176                 *MESH_FACE_LIST {\r
3177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3178                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3179                 }\r
3180                 *MESH_NUMTVERTEX        4\r
3181                 *MESH_TVERTLIST {\r
3182                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3183                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
3184                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
3185                         *MESH_TVERT     3       0.750000        0.500000        1.000000\r
3186                 }\r
3187                 *MESH_NUMTVFACES        2\r
3188                 *MESH_TFACELIST {\r
3189                         *MESH_TFACE     0       0       2       1\r
3190                         *MESH_TFACE     1       0       3       2\r
3191                 }\r
3192         }\r
3193         *PROP_MOTIONBLUR        0\r
3194         *PROP_CASTSHADOW        1\r
3195         *PROP_RECVSHADOW        1\r
3196         *MATERIAL_REF   6\r
3197 }\r
3198 *GEOMOBJECT     {\r
3199         *NODE_NAME      "mat6model0surf123"\r
3200         *NODE_TM        {\r
3201                 *NODE_NAME      "mat6model0surf123"\r
3202                 *INHERIT_POS    0       0       0\r
3203                 *INHERIT_ROT    0       0       0\r
3204                 *INHERIT_SCL    0       0       0\r
3205                 *TM_ROW0        1.0     0       0\r
3206                 *TM_ROW1        0       1.0     0\r
3207                 *TM_ROW2        0       0       1.0\r
3208                 *TM_ROW3        0       0       0\r
3209                 *TM_POS 0.000000        0.000000        0.000000\r
3210         }\r
3211         *MESH   {\r
3212                 *TIMEVALUE      0\r
3213                 *MESH_NUMVERTEX 4\r
3214                 *MESH_NUMFACES  2\r
3215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3216                 *MESH_VERTEX_LIST       {\r
3217                         *MESH_VERTEX    0       248.000000      -416.000000     192.000000\r
3218                         *MESH_VERTEX    1       248.000000      -416.000000     0.000000\r
3219                         *MESH_VERTEX    2       264.000000      -416.000000     0.000000\r
3220                         *MESH_VERTEX    3       264.000000      -416.000000     192.000000\r
3221                 }\r
3222                 *MESH_NORMALS   {\r
3223                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3224                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3225                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3226                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
3227                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3228                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
3229                 }\r
3230                 *MESH_FACE_LIST {\r
3231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3232                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3233                 }\r
3234                 *MESH_NUMTVERTEX        4\r
3235                 *MESH_TVERTLIST {\r
3236                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3237                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
3238                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
3239                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
3240                 }\r
3241                 *MESH_NUMTVFACES        2\r
3242                 *MESH_TFACELIST {\r
3243                         *MESH_TFACE     0       0       2       1\r
3244                         *MESH_TFACE     1       0       3       2\r
3245                 }\r
3246         }\r
3247         *PROP_MOTIONBLUR        0\r
3248         *PROP_CASTSHADOW        1\r
3249         *PROP_RECVSHADOW        1\r
3250         *MATERIAL_REF   6\r
3251 }\r
3252 *GEOMOBJECT     {\r
3253         *NODE_NAME      "mat6model0surf124"\r
3254         *NODE_TM        {\r
3255                 *NODE_NAME      "mat6model0surf124"\r
3256                 *INHERIT_POS    0       0       0\r
3257                 *INHERIT_ROT    0       0       0\r
3258                 *INHERIT_SCL    0       0       0\r
3259                 *TM_ROW0        1.0     0       0\r
3260                 *TM_ROW1        0       1.0     0\r
3261                 *TM_ROW2        0       0       1.0\r
3262                 *TM_ROW3        0       0       0\r
3263                 *TM_POS 0.000000        0.000000        0.000000\r
3264         }\r
3265         *MESH   {\r
3266                 *TIMEVALUE      0\r
3267                 *MESH_NUMVERTEX 4\r
3268                 *MESH_NUMFACES  2\r
3269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3270                 *MESH_VERTEX_LIST       {\r
3271                         *MESH_VERTEX    0       248.000000      -416.000000     192.000000\r
3272                         *MESH_VERTEX    1       248.000000      -432.000000     192.000000\r
3273                         *MESH_VERTEX    2       248.000000      -432.000000     0.000000\r
3274                         *MESH_VERTEX    3       248.000000      -416.000000     0.000000\r
3275                 }\r
3276                 *MESH_NORMALS   {\r
3277                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3278                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3279                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3280                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3281                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3282                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3283                 }\r
3284                 *MESH_FACE_LIST {\r
3285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3286                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3287                 }\r
3288                 *MESH_NUMTVERTEX        4\r
3289                 *MESH_TVERTLIST {\r
3290                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3291                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
3292                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
3293                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
3294                 }\r
3295                 *MESH_NUMTVFACES        2\r
3296                 *MESH_TFACELIST {\r
3297                         *MESH_TFACE     0       0       2       1\r
3298                         *MESH_TFACE     1       0       3       2\r
3299                 }\r
3300         }\r
3301         *PROP_MOTIONBLUR        0\r
3302         *PROP_CASTSHADOW        1\r
3303         *PROP_RECVSHADOW        1\r
3304         *MATERIAL_REF   6\r
3305 }\r
3306 *GEOMOBJECT     {\r
3307         *NODE_NAME      "mat6model0surf125"\r
3308         *NODE_TM        {\r
3309                 *NODE_NAME      "mat6model0surf125"\r
3310                 *INHERIT_POS    0       0       0\r
3311                 *INHERIT_ROT    0       0       0\r
3312                 *INHERIT_SCL    0       0       0\r
3313                 *TM_ROW0        1.0     0       0\r
3314                 *TM_ROW1        0       1.0     0\r
3315                 *TM_ROW2        0       0       1.0\r
3316                 *TM_ROW3        0       0       0\r
3317                 *TM_POS 0.000000        0.000000        0.000000\r
3318         }\r
3319         *MESH   {\r
3320                 *TIMEVALUE      0\r
3321                 *MESH_NUMVERTEX 4\r
3322                 *MESH_NUMFACES  2\r
3323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3324                 *MESH_VERTEX_LIST       {\r
3325                         *MESH_VERTEX    0       264.000000      -432.000000     192.000000\r
3326                         *MESH_VERTEX    1       264.000000      -432.000000     0.000000\r
3327                         *MESH_VERTEX    2       248.000000      -432.000000     0.000000\r
3328                         *MESH_VERTEX    3       248.000000      -432.000000     192.000000\r
3329                 }\r
3330                 *MESH_NORMALS   {\r
3331                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3332                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3333                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
3334                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
3335                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3336                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3337                 }\r
3338                 *MESH_FACE_LIST {\r
3339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3340                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3341                 }\r
3342                 *MESH_NUMTVERTEX        4\r
3343                 *MESH_TVERTLIST {\r
3344                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
3345                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
3346                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
3347                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
3348                 }\r
3349                 *MESH_NUMTVFACES        2\r
3350                 *MESH_TFACELIST {\r
3351                         *MESH_TFACE     0       0       2       1\r
3352                         *MESH_TFACE     1       0       3       2\r
3353                 }\r
3354         }\r
3355         *PROP_MOTIONBLUR        0\r
3356         *PROP_CASTSHADOW        1\r
3357         *PROP_RECVSHADOW        1\r
3358         *MATERIAL_REF   6\r
3359 }\r
3360 *GEOMOBJECT     {\r
3361         *NODE_NAME      "mat6model0surf126"\r
3362         *NODE_TM        {\r
3363                 *NODE_NAME      "mat6model0surf126"\r
3364                 *INHERIT_POS    0       0       0\r
3365                 *INHERIT_ROT    0       0       0\r
3366                 *INHERIT_SCL    0       0       0\r
3367                 *TM_ROW0        1.0     0       0\r
3368                 *TM_ROW1        0       1.0     0\r
3369                 *TM_ROW2        0       0       1.0\r
3370                 *TM_ROW3        0       0       0\r
3371                 *TM_POS 0.000000        0.000000        0.000000\r
3372         }\r
3373         *MESH   {\r
3374                 *TIMEVALUE      0\r
3375                 *MESH_NUMVERTEX 4\r
3376                 *MESH_NUMFACES  2\r
3377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3378                 *MESH_VERTEX_LIST       {\r
3379                         *MESH_VERTEX    0       248.000000      -504.000000     192.000000\r
3380                         *MESH_VERTEX    1       248.000000      -504.000000     0.000000\r
3381                         *MESH_VERTEX    2       264.000000      -504.000000     0.000000\r
3382                         *MESH_VERTEX    3       264.000000      -504.000000     192.000000\r
3383                 }\r
3384                 *MESH_NORMALS   {\r
3385                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3386                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3387                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3388                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
3389                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3390                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
3391                 }\r
3392                 *MESH_FACE_LIST {\r
3393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3394                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3395                 }\r
3396                 *MESH_NUMTVERTEX        4\r
3397                 *MESH_TVERTLIST {\r
3398                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
3399                         *MESH_TVERT     1       1.500000        0.625000        1.000000\r
3400                         *MESH_TVERT     2       1.500000        0.375000        1.000000\r
3401                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
3402                 }\r
3403                 *MESH_NUMTVFACES        2\r
3404                 *MESH_TFACELIST {\r
3405                         *MESH_TFACE     0       0       2       1\r
3406                         *MESH_TFACE     1       0       3       2\r
3407                 }\r
3408         }\r
3409         *PROP_MOTIONBLUR        0\r
3410         *PROP_CASTSHADOW        1\r
3411         *PROP_RECVSHADOW        1\r
3412         *MATERIAL_REF   6\r
3413 }\r
3414 *GEOMOBJECT     {\r
3415         *NODE_NAME      "mat6model0surf127"\r
3416         *NODE_TM        {\r
3417                 *NODE_NAME      "mat6model0surf127"\r
3418                 *INHERIT_POS    0       0       0\r
3419                 *INHERIT_ROT    0       0       0\r
3420                 *INHERIT_SCL    0       0       0\r
3421                 *TM_ROW0        1.0     0       0\r
3422                 *TM_ROW1        0       1.0     0\r
3423                 *TM_ROW2        0       0       1.0\r
3424                 *TM_ROW3        0       0       0\r
3425                 *TM_POS 0.000000        0.000000        0.000000\r
3426         }\r
3427         *MESH   {\r
3428                 *TIMEVALUE      0\r
3429                 *MESH_NUMVERTEX 4\r
3430                 *MESH_NUMFACES  2\r
3431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3432                 *MESH_VERTEX_LIST       {\r
3433                         *MESH_VERTEX    0       248.000000      -504.000000     192.000000\r
3434                         *MESH_VERTEX    1       248.000000      -512.000000     192.000000\r
3435                         *MESH_VERTEX    2       248.000000      -512.000000     0.000000\r
3436                         *MESH_VERTEX    3       248.000000      -504.000000     0.000000\r
3437                 }\r
3438                 *MESH_NORMALS   {\r
3439                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3440                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3441                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3442                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3443                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3444                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3445                 }\r
3446                 *MESH_FACE_LIST {\r
3447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3448                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3449                 }\r
3450                 *MESH_NUMTVERTEX        4\r
3451                 *MESH_TVERTLIST {\r
3452                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
3453                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
3454                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
3455                         *MESH_TVERT     3       1.500000        0.625000        1.000000\r
3456                 }\r
3457                 *MESH_NUMTVFACES        2\r
3458                 *MESH_TFACELIST {\r
3459                         *MESH_TFACE     0       0       2       1\r
3460                         *MESH_TFACE     1       0       3       2\r
3461                 }\r
3462         }\r
3463         *PROP_MOTIONBLUR        0\r
3464         *PROP_CASTSHADOW        1\r
3465         *PROP_RECVSHADOW        1\r
3466         *MATERIAL_REF   6\r
3467 }\r
3468 *GEOMOBJECT     {\r
3469         *NODE_NAME      "mat6model0surf128"\r
3470         *NODE_TM        {\r
3471                 *NODE_NAME      "mat6model0surf128"\r
3472                 *INHERIT_POS    0       0       0\r
3473                 *INHERIT_ROT    0       0       0\r
3474                 *INHERIT_SCL    0       0       0\r
3475                 *TM_ROW0        1.0     0       0\r
3476                 *TM_ROW1        0       1.0     0\r
3477                 *TM_ROW2        0       0       1.0\r
3478                 *TM_ROW3        0       0       0\r
3479                 *TM_POS 0.000000        0.000000        0.000000\r
3480         }\r
3481         *MESH   {\r
3482                 *TIMEVALUE      0\r
3483                 *MESH_NUMVERTEX 4\r
3484                 *MESH_NUMFACES  2\r
3485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3486                 *MESH_VERTEX_LIST       {\r
3487                         *MESH_VERTEX    0       248.000000      -528.000000     208.000000\r
3488                         *MESH_VERTEX    1       248.000000      -528.000000     192.000000\r
3489                         *MESH_VERTEX    2       248.000000      528.000000      192.000000\r
3490                         *MESH_VERTEX    3       248.000000      528.000000      208.000000\r
3491                 }\r
3492                 *MESH_NORMALS   {\r
3493                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3494                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3495                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3496                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3497                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3498                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3499                 }\r
3500                 *MESH_FACE_LIST {\r
3501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3502                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3503                 }\r
3504                 *MESH_NUMTVERTEX        4\r
3505                 *MESH_TVERTLIST {\r
3506                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
3507                         *MESH_TVERT     1       -4.000000       0.250000        1.000000\r
3508                         *MESH_TVERT     2       4.250000        0.250000        1.000000\r
3509                         *MESH_TVERT     3       4.250000        0.000000        1.000000\r
3510                 }\r
3511                 *MESH_NUMTVFACES        2\r
3512                 *MESH_TFACELIST {\r
3513                         *MESH_TFACE     0       0       2       1\r
3514                         *MESH_TFACE     1       0       3       2\r
3515                 }\r
3516         }\r
3517         *PROP_MOTIONBLUR        0\r
3518         *PROP_CASTSHADOW        1\r
3519         *PROP_RECVSHADOW        1\r
3520         *MATERIAL_REF   6\r
3521 }\r
3522 *GEOMOBJECT     {\r
3523         *NODE_NAME      "mat6model0surf129"\r
3524         *NODE_TM        {\r
3525                 *NODE_NAME      "mat6model0surf129"\r
3526                 *INHERIT_POS    0       0       0\r
3527                 *INHERIT_ROT    0       0       0\r
3528                 *INHERIT_SCL    0       0       0\r
3529                 *TM_ROW0        1.0     0       0\r
3530                 *TM_ROW1        0       1.0     0\r
3531                 *TM_ROW2        0       0       1.0\r
3532                 *TM_ROW3        0       0       0\r
3533                 *TM_POS 0.000000        0.000000        0.000000\r
3534         }\r
3535         *MESH   {\r
3536                 *TIMEVALUE      0\r
3537                 *MESH_NUMVERTEX 4\r
3538                 *MESH_NUMFACES  2\r
3539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3540                 *MESH_VERTEX_LIST       {\r
3541                         *MESH_VERTEX    0       264.000000      -528.000000     192.000000\r
3542                         *MESH_VERTEX    1       264.000000      528.000000      192.000000\r
3543                         *MESH_VERTEX    2       248.000000      528.000000      192.000000\r
3544                         *MESH_VERTEX    3       248.000000      -528.000000     192.000000\r
3545                 }\r
3546                 *MESH_NORMALS   {\r
3547                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3548                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3549                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3550                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3551                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3552                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3553                 }\r
3554                 *MESH_FACE_LIST {\r
3555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3557                 }\r
3558                 *MESH_NUMTVERTEX        4\r
3559                 *MESH_TVERTLIST {\r
3560                         *MESH_TVERT     0       -4.000000       0.500000        1.000000\r
3561                         *MESH_TVERT     1       4.250000        0.500000        1.000000\r
3562                         *MESH_TVERT     2       4.250000        0.250000        1.000000\r
3563                         *MESH_TVERT     3       -4.000000       0.250000        1.000000\r
3564                 }\r
3565                 *MESH_NUMTVFACES        2\r
3566                 *MESH_TFACELIST {\r
3567                         *MESH_TFACE     0       0       2       1\r
3568                         *MESH_TFACE     1       0       3       2\r
3569                 }\r
3570         }\r
3571         *PROP_MOTIONBLUR        0\r
3572         *PROP_CASTSHADOW        1\r
3573         *PROP_RECVSHADOW        1\r
3574         *MATERIAL_REF   6\r
3575 }\r
3576 *GEOMOBJECT     {\r
3577         *NODE_NAME      "mat6model0surf130"\r
3578         *NODE_TM        {\r
3579                 *NODE_NAME      "mat6model0surf130"\r
3580                 *INHERIT_POS    0       0       0\r
3581                 *INHERIT_ROT    0       0       0\r
3582                 *INHERIT_SCL    0       0       0\r
3583                 *TM_ROW0        1.0     0       0\r
3584                 *TM_ROW1        0       1.0     0\r
3585                 *TM_ROW2        0       0       1.0\r
3586                 *TM_ROW3        0       0       0\r
3587                 *TM_POS 0.000000        0.000000        0.000000\r
3588         }\r
3589         *MESH   {\r
3590                 *TIMEVALUE      0\r
3591                 *MESH_NUMVERTEX 4\r
3592                 *MESH_NUMFACES  2\r
3593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3594                 *MESH_VERTEX_LIST       {\r
3595                         *MESH_VERTEX    0       132.000000      -504.000000     232.000000\r
3596                         *MESH_VERTEX    1       132.000000      -504.000000     237.000000\r
3597                         *MESH_VERTEX    2       132.000000      504.000000      237.000000\r
3598                         *MESH_VERTEX    3       132.000000      504.000000      232.000000\r
3599                 }\r
3600                 *MESH_NORMALS   {\r
3601                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3602                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3603                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3604                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3605                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3606                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
3607                 }\r
3608                 *MESH_FACE_LIST {\r
3609                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3610                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3611                 }\r
3612                 *MESH_NUMTVERTEX        4\r
3613                 *MESH_TVERTLIST {\r
3614                         *MESH_TVERT     0       -3.000000       0.234375        1.000000\r
3615                         *MESH_TVERT     1       -3.000000       0.312500        1.000000\r
3616                         *MESH_TVERT     2       4.875000        0.312500        1.000000\r
3617                         *MESH_TVERT     3       4.875000        0.234375        1.000000\r
3618                 }\r
3619                 *MESH_NUMTVFACES        2\r
3620                 *MESH_TFACELIST {\r
3621                         *MESH_TFACE     0       0       2       1\r
3622                         *MESH_TFACE     1       0       3       2\r
3623                 }\r
3624         }\r
3625         *PROP_MOTIONBLUR        0\r
3626         *PROP_CASTSHADOW        1\r
3627         *PROP_RECVSHADOW        1\r
3628         *MATERIAL_REF   6\r
3629 }\r
3630 *GEOMOBJECT     {\r
3631         *NODE_NAME      "mat6model0surf131"\r
3632         *NODE_TM        {\r
3633                 *NODE_NAME      "mat6model0surf131"\r
3634                 *INHERIT_POS    0       0       0\r
3635                 *INHERIT_ROT    0       0       0\r
3636                 *INHERIT_SCL    0       0       0\r
3637                 *TM_ROW0        1.0     0       0\r
3638                 *TM_ROW1        0       1.0     0\r
3639                 *TM_ROW2        0       0       1.0\r
3640                 *TM_ROW3        0       0       0\r
3641                 *TM_POS 0.000000        0.000000        0.000000\r
3642         }\r
3643         *MESH   {\r
3644                 *TIMEVALUE      0\r
3645                 *MESH_NUMVERTEX 4\r
3646                 *MESH_NUMFACES  2\r
3647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3648                 *MESH_VERTEX_LIST       {\r
3649                         *MESH_VERTEX    0       132.000000      -504.000000     204.000000\r
3650                         *MESH_VERTEX    1       132.000000      504.000000      204.000000\r
3651                         *MESH_VERTEX    2       132.000000      504.000000      196.000000\r
3652                         *MESH_VERTEX    3       132.000000      -504.000000     196.000000\r
3653                 }\r
3654                 *MESH_NORMALS   {\r
3655                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3656                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3657                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
3658                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
3659                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
3660                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
3661                 }\r
3662                 *MESH_FACE_LIST {\r
3663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3664                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3665                 }\r
3666                 *MESH_NUMTVERTEX        4\r
3667                 *MESH_TVERTLIST {\r
3668                         *MESH_TVERT     0       -3.000000       0.250000        1.000000\r
3669                         *MESH_TVERT     1       4.875000        0.250000        1.000000\r
3670                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
3671                         *MESH_TVERT     3       -3.000000       0.125000        1.000000\r
3672                 }\r
3673                 *MESH_NUMTVFACES        2\r
3674                 *MESH_TFACELIST {\r
3675                         *MESH_TFACE     0       0       2       1\r
3676                         *MESH_TFACE     1       0       3       2\r
3677                 }\r
3678         }\r
3679         *PROP_MOTIONBLUR        0\r
3680         *PROP_CASTSHADOW        1\r
3681         *PROP_RECVSHADOW        1\r
3682         *MATERIAL_REF   6\r
3683 }\r
3684 *GEOMOBJECT     {\r
3685         *NODE_NAME      "mat6model0surf132"\r
3686         *NODE_TM        {\r
3687                 *NODE_NAME      "mat6model0surf132"\r
3688                 *INHERIT_POS    0       0       0\r
3689                 *INHERIT_ROT    0       0       0\r
3690                 *INHERIT_SCL    0       0       0\r
3691                 *TM_ROW0        1.0     0       0\r
3692                 *TM_ROW1        0       1.0     0\r
3693                 *TM_ROW2        0       0       1.0\r
3694                 *TM_ROW3        0       0       0\r
3695                 *TM_POS 0.000000        0.000000        0.000000\r
3696         }\r
3697         *MESH   {\r
3698                 *TIMEVALUE      0\r
3699                 *MESH_NUMVERTEX 4\r
3700                 *MESH_NUMFACES  2\r
3701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3702                 *MESH_VERTEX_LIST       {\r
3703                         *MESH_VERTEX    0       124.000000      -504.000000     239.000000\r
3704                         *MESH_VERTEX    1       124.000000      -504.000000     232.000000\r
3705                         *MESH_VERTEX    2       124.000000      504.000000      232.000000\r
3706                         *MESH_VERTEX    3       124.000000      504.000000      239.000000\r
3707                 }\r
3708                 *MESH_NORMALS   {\r
3709                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3710                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3711                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3712                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3713                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3714                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3715                 }\r
3716                 *MESH_FACE_LIST {\r
3717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3718                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3719                 }\r
3720                 *MESH_NUMTVERTEX        4\r
3721                 *MESH_TVERTLIST {\r
3722                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
3723                         *MESH_TVERT     1       -3.000000       0.109375        1.000000\r
3724                         *MESH_TVERT     2       4.875000        0.109375        1.000000\r
3725                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
3726                 }\r
3727                 *MESH_NUMTVFACES        2\r
3728                 *MESH_TFACELIST {\r
3729                         *MESH_TFACE     0       0       2       1\r
3730                         *MESH_TFACE     1       0       3       2\r
3731                 }\r
3732         }\r
3733         *PROP_MOTIONBLUR        0\r
3734         *PROP_CASTSHADOW        1\r
3735         *PROP_RECVSHADOW        1\r
3736         *MATERIAL_REF   6\r
3737 }\r
3738 *GEOMOBJECT     {\r
3739         *NODE_NAME      "mat6model0surf133"\r
3740         *NODE_TM        {\r
3741                 *NODE_NAME      "mat6model0surf133"\r
3742                 *INHERIT_POS    0       0       0\r
3743                 *INHERIT_ROT    0       0       0\r
3744                 *INHERIT_SCL    0       0       0\r
3745                 *TM_ROW0        1.0     0       0\r
3746                 *TM_ROW1        0       1.0     0\r
3747                 *TM_ROW2        0       0       1.0\r
3748                 *TM_ROW3        0       0       0\r
3749                 *TM_POS 0.000000        0.000000        0.000000\r
3750         }\r
3751         *MESH   {\r
3752                 *TIMEVALUE      0\r
3753                 *MESH_NUMVERTEX 4\r
3754                 *MESH_NUMFACES  2\r
3755                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3756                 *MESH_VERTEX_LIST       {\r
3757                         *MESH_VERTEX    0       132.000000      -504.000000     232.000000\r
3758                         *MESH_VERTEX    1       132.000000      504.000000      232.000000\r
3759                         *MESH_VERTEX    2       124.000000      504.000000      232.000000\r
3760                         *MESH_VERTEX    3       124.000000      -504.000000     232.000000\r
3761                 }\r
3762                 *MESH_NORMALS   {\r
3763                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3764                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3765                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3766                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3767                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3768                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3769                 }\r
3770                 *MESH_FACE_LIST {\r
3771                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3772                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3773                 }\r
3774                 *MESH_NUMTVERTEX        4\r
3775                 *MESH_TVERTLIST {\r
3776                         *MESH_TVERT     0       -3.000000       0.234375        1.000000\r
3777                         *MESH_TVERT     1       4.875000        0.234375        1.000000\r
3778                         *MESH_TVERT     2       4.875000        0.109375        1.000000\r
3779                         *MESH_TVERT     3       -3.000000       0.109375        1.000000\r
3780                 }\r
3781                 *MESH_NUMTVFACES        2\r
3782                 *MESH_TFACELIST {\r
3783                         *MESH_TFACE     0       0       2       1\r
3784                         *MESH_TFACE     1       0       3       2\r
3785                 }\r
3786         }\r
3787         *PROP_MOTIONBLUR        0\r
3788         *PROP_CASTSHADOW        1\r
3789         *PROP_RECVSHADOW        1\r
3790         *MATERIAL_REF   6\r
3791 }\r
3792 *GEOMOBJECT     {\r
3793         *NODE_NAME      "mat6model0surf134"\r
3794         *NODE_TM        {\r
3795                 *NODE_NAME      "mat6model0surf134"\r
3796                 *INHERIT_POS    0       0       0\r
3797                 *INHERIT_ROT    0       0       0\r
3798                 *INHERIT_SCL    0       0       0\r
3799                 *TM_ROW0        1.0     0       0\r
3800                 *TM_ROW1        0       1.0     0\r
3801                 *TM_ROW2        0       0       1.0\r
3802                 *TM_ROW3        0       0       0\r
3803                 *TM_POS 0.000000        0.000000        0.000000\r
3804         }\r
3805         *MESH   {\r
3806                 *TIMEVALUE      0\r
3807                 *MESH_NUMVERTEX 4\r
3808                 *MESH_NUMFACES  2\r
3809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3810                 *MESH_VERTEX_LIST       {\r
3811                         *MESH_VERTEX    0       132.000000      -504.000000     204.000000\r
3812                         *MESH_VERTEX    1       124.000000      -504.000000     204.000000\r
3813                         *MESH_VERTEX    2       124.000000      504.000000      204.000000\r
3814                         *MESH_VERTEX    3       132.000000      504.000000      204.000000\r
3815                 }\r
3816                 *MESH_NORMALS   {\r
3817                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3818                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3819                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
3820                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
3821                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3822                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
3823                 }\r
3824                 *MESH_FACE_LIST {\r
3825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3826                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3827                 }\r
3828                 *MESH_NUMTVERTEX        4\r
3829                 *MESH_TVERTLIST {\r
3830                         *MESH_TVERT     0       -3.000000       0.250000        1.000000\r
3831                         *MESH_TVERT     1       -3.000000       0.375000        1.000000\r
3832                         *MESH_TVERT     2       4.875000        0.375000        1.000000\r
3833                         *MESH_TVERT     3       4.875000        0.250000        1.000000\r
3834                 }\r
3835                 *MESH_NUMTVFACES        2\r
3836                 *MESH_TFACELIST {\r
3837                         *MESH_TFACE     0       0       2       1\r
3838                         *MESH_TFACE     1       0       3       2\r
3839                 }\r
3840         }\r
3841         *PROP_MOTIONBLUR        0\r
3842         *PROP_CASTSHADOW        1\r
3843         *PROP_RECVSHADOW        1\r
3844         *MATERIAL_REF   6\r
3845 }\r
3846 *GEOMOBJECT     {\r
3847         *NODE_NAME      "mat6model0surf135"\r
3848         *NODE_TM        {\r
3849                 *NODE_NAME      "mat6model0surf135"\r
3850                 *INHERIT_POS    0       0       0\r
3851                 *INHERIT_ROT    0       0       0\r
3852                 *INHERIT_SCL    0       0       0\r
3853                 *TM_ROW0        1.0     0       0\r
3854                 *TM_ROW1        0       1.0     0\r
3855                 *TM_ROW2        0       0       1.0\r
3856                 *TM_ROW3        0       0       0\r
3857                 *TM_POS 0.000000        0.000000        0.000000\r
3858         }\r
3859         *MESH   {\r
3860                 *TIMEVALUE      0\r
3861                 *MESH_NUMVERTEX 4\r
3862                 *MESH_NUMFACES  2\r
3863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3864                 *MESH_VERTEX_LIST       {\r
3865                         *MESH_VERTEX    0       124.000000      -504.000000     196.000000\r
3866                         *MESH_VERTEX    1       132.000000      -504.000000     196.000000\r
3867                         *MESH_VERTEX    2       132.000000      504.000000      196.000000\r
3868                         *MESH_VERTEX    3       124.000000      504.000000      196.000000\r
3869                 }\r
3870                 *MESH_NORMALS   {\r
3871                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3872                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3873                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
3874                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3875                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
3876                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3877                 }\r
3878                 *MESH_FACE_LIST {\r
3879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3880                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3881                 }\r
3882                 *MESH_NUMTVERTEX        4\r
3883                 *MESH_TVERTLIST {\r
3884                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
3885                         *MESH_TVERT     1       -3.000000       0.125000        1.000000\r
3886                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
3887                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
3888                 }\r
3889                 *MESH_NUMTVFACES        2\r
3890                 *MESH_TFACELIST {\r
3891                         *MESH_TFACE     0       0       2       1\r
3892                         *MESH_TFACE     1       0       3       2\r
3893                 }\r
3894         }\r
3895         *PROP_MOTIONBLUR        0\r
3896         *PROP_CASTSHADOW        1\r
3897         *PROP_RECVSHADOW        1\r
3898         *MATERIAL_REF   6\r
3899 }\r
3900 *GEOMOBJECT     {\r
3901         *NODE_NAME      "mat6model0surf136"\r
3902         *NODE_TM        {\r
3903                 *NODE_NAME      "mat6model0surf136"\r
3904                 *INHERIT_POS    0       0       0\r
3905                 *INHERIT_ROT    0       0       0\r
3906                 *INHERIT_SCL    0       0       0\r
3907                 *TM_ROW0        1.0     0       0\r
3908                 *TM_ROW1        0       1.0     0\r
3909                 *TM_ROW2        0       0       1.0\r
3910                 *TM_ROW3        0       0       0\r
3911                 *TM_POS 0.000000        0.000000        0.000000\r
3912         }\r
3913         *MESH   {\r
3914                 *TIMEVALUE      0\r
3915                 *MESH_NUMVERTEX 4\r
3916                 *MESH_NUMFACES  2\r
3917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3918                 *MESH_VERTEX_LIST       {\r
3919                         *MESH_VERTEX    0       124.000000      -504.000000     196.000000\r
3920                         *MESH_VERTEX    1       124.000000      504.000000      196.000000\r
3921                         *MESH_VERTEX    2       124.000000      504.000000      204.000000\r
3922                         *MESH_VERTEX    3       124.000000      -504.000000     204.000000\r
3923                 }\r
3924                 *MESH_NORMALS   {\r
3925                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3926                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3927                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
3928                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3929                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3930                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3931                 }\r
3932                 *MESH_FACE_LIST {\r
3933                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3934                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3935                 }\r
3936                 *MESH_NUMTVERTEX        4\r
3937                 *MESH_TVERTLIST {\r
3938                         *MESH_TVERT     0       -3.000000       0.500000        1.000000\r
3939                         *MESH_TVERT     1       4.875000        0.500000        1.000000\r
3940                         *MESH_TVERT     2       4.875000        0.375000        1.000000\r
3941                         *MESH_TVERT     3       -3.000000       0.375000        1.000000\r
3942                 }\r
3943                 *MESH_NUMTVFACES        2\r
3944                 *MESH_TFACELIST {\r
3945                         *MESH_TFACE     0       0       2       1\r
3946                         *MESH_TFACE     1       0       3       2\r
3947                 }\r
3948         }\r
3949         *PROP_MOTIONBLUR        0\r
3950         *PROP_CASTSHADOW        1\r
3951         *PROP_RECVSHADOW        1\r
3952         *MATERIAL_REF   6\r
3953 }\r
3954 *GEOMOBJECT     {\r
3955         *NODE_NAME      "mat6model0surf137"\r
3956         *NODE_TM        {\r
3957                 *NODE_NAME      "mat6model0surf137"\r
3958                 *INHERIT_POS    0       0       0\r
3959                 *INHERIT_ROT    0       0       0\r
3960                 *INHERIT_SCL    0       0       0\r
3961                 *TM_ROW0        1.0     0       0\r
3962                 *TM_ROW1        0       1.0     0\r
3963                 *TM_ROW2        0       0       1.0\r
3964                 *TM_ROW3        0       0       0\r
3965                 *TM_POS 0.000000        0.000000        0.000000\r
3966         }\r
3967         *MESH   {\r
3968                 *TIMEVALUE      0\r
3969                 *MESH_NUMVERTEX 4\r
3970                 *MESH_NUMFACES  2\r
3971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3972                 *MESH_VERTEX_LIST       {\r
3973                         *MESH_VERTEX    0       120.000000      508.000000      68.000000\r
3974                         *MESH_VERTEX    1       120.000000      512.000000      68.000000\r
3975                         *MESH_VERTEX    2       248.000000      512.000000      68.000000\r
3976                         *MESH_VERTEX    3       248.000000      508.000000      68.000000\r
3977                 }\r
3978                 *MESH_NORMALS   {\r
3979                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3980                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3981                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3982                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3983                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3984                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3985                 }\r
3986                 *MESH_FACE_LIST {\r
3987                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3988                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3989                 }\r
3990                 *MESH_NUMTVERTEX        4\r
3991                 *MESH_TVERTLIST {\r
3992                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
3993                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3994                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3995                         *MESH_TVERT     3       1.000000        0.937500        1.000000\r
3996                 }\r
3997                 *MESH_NUMTVFACES        2\r
3998                 *MESH_TFACELIST {\r
3999                         *MESH_TFACE     0       0       2       1\r
4000                         *MESH_TFACE     1       0       3       2\r
4001                 }\r
4002         }\r
4003         *PROP_MOTIONBLUR        0\r
4004         *PROP_CASTSHADOW        1\r
4005         *PROP_RECVSHADOW        1\r
4006         *MATERIAL_REF   6\r
4007 }\r
4008 *GEOMOBJECT     {\r
4009         *NODE_NAME      "mat6model0surf138"\r
4010         *NODE_TM        {\r
4011                 *NODE_NAME      "mat6model0surf138"\r
4012                 *INHERIT_POS    0       0       0\r
4013                 *INHERIT_ROT    0       0       0\r
4014                 *INHERIT_SCL    0       0       0\r
4015                 *TM_ROW0        1.0     0       0\r
4016                 *TM_ROW1        0       1.0     0\r
4017                 *TM_ROW2        0       0       1.0\r
4018                 *TM_ROW3        0       0       0\r
4019                 *TM_POS 0.000000        0.000000        0.000000\r
4020         }\r
4021         *MESH   {\r
4022                 *TIMEVALUE      0\r
4023                 *MESH_NUMVERTEX 4\r
4024                 *MESH_NUMFACES  2\r
4025                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4026                 *MESH_VERTEX_LIST       {\r
4027                         *MESH_VERTEX    0       120.000000      512.000000      60.000000\r
4028                         *MESH_VERTEX    1       120.000000      512.000000      68.000000\r
4029                         *MESH_VERTEX    2       120.000000      508.000000      68.000000\r
4030                         *MESH_VERTEX    3       120.000000      508.000000      60.000000\r
4031                 }\r
4032                 *MESH_NORMALS   {\r
4033                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4034                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4035                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4036                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4037                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4038                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4039                 }\r
4040                 *MESH_FACE_LIST {\r
4041                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4042                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4043                 }\r
4044                 *MESH_NUMTVERTEX        4\r
4045                 *MESH_TVERTLIST {\r
4046                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4047                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
4048                         *MESH_TVERT     2       0.031250        0.125000        1.000000\r
4049                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
4050                 }\r
4051                 *MESH_NUMTVFACES        2\r
4052                 *MESH_TFACELIST {\r
4053                         *MESH_TFACE     0       0       2       1\r
4054                         *MESH_TFACE     1       0       3       2\r
4055                 }\r
4056         }\r
4057         *PROP_MOTIONBLUR        0\r
4058         *PROP_CASTSHADOW        1\r
4059         *PROP_RECVSHADOW        1\r
4060         *MATERIAL_REF   6\r
4061 }\r
4062 *GEOMOBJECT     {\r
4063         *NODE_NAME      "mat6model0surf139"\r
4064         *NODE_TM        {\r
4065                 *NODE_NAME      "mat6model0surf139"\r
4066                 *INHERIT_POS    0       0       0\r
4067                 *INHERIT_ROT    0       0       0\r
4068                 *INHERIT_SCL    0       0       0\r
4069                 *TM_ROW0        1.0     0       0\r
4070                 *TM_ROW1        0       1.0     0\r
4071                 *TM_ROW2        0       0       1.0\r
4072                 *TM_ROW3        0       0       0\r
4073                 *TM_POS 0.000000        0.000000        0.000000\r
4074         }\r
4075         *MESH   {\r
4076                 *TIMEVALUE      0\r
4077                 *MESH_NUMVERTEX 4\r
4078                 *MESH_NUMFACES  2\r
4079                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4080                 *MESH_VERTEX_LIST       {\r
4081                         *MESH_VERTEX    0       120.000000      512.000000      60.000000\r
4082                         *MESH_VERTEX    1       120.000000      508.000000      60.000000\r
4083                         *MESH_VERTEX    2       248.000000      508.000000      60.000000\r
4084                         *MESH_VERTEX    3       248.000000      512.000000      60.000000\r
4085                 }\r
4086                 *MESH_NORMALS   {\r
4087                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4088                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4089                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4090                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
4091                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4092                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4093                 }\r
4094                 *MESH_FACE_LIST {\r
4095                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4096                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4097                 }\r
4098                 *MESH_NUMTVERTEX        4\r
4099                 *MESH_TVERTLIST {\r
4100                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
4101                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
4102                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
4103                         *MESH_TVERT     3       1.000000        0.750000        1.000000\r
4104                 }\r
4105                 *MESH_NUMTVFACES        2\r
4106                 *MESH_TFACELIST {\r
4107                         *MESH_TFACE     0       0       2       1\r
4108                         *MESH_TFACE     1       0       3       2\r
4109                 }\r
4110         }\r
4111         *PROP_MOTIONBLUR        0\r
4112         *PROP_CASTSHADOW        1\r
4113         *PROP_RECVSHADOW        1\r
4114         *MATERIAL_REF   6\r
4115 }\r
4116 *GEOMOBJECT     {\r
4117         *NODE_NAME      "mat6model0surf140"\r
4118         *NODE_TM        {\r
4119                 *NODE_NAME      "mat6model0surf140"\r
4120                 *INHERIT_POS    0       0       0\r
4121                 *INHERIT_ROT    0       0       0\r
4122                 *INHERIT_SCL    0       0       0\r
4123                 *TM_ROW0        1.0     0       0\r
4124                 *TM_ROW1        0       1.0     0\r
4125                 *TM_ROW2        0       0       1.0\r
4126                 *TM_ROW3        0       0       0\r
4127                 *TM_POS 0.000000        0.000000        0.000000\r
4128         }\r
4129         *MESH   {\r
4130                 *TIMEVALUE      0\r
4131                 *MESH_NUMVERTEX 4\r
4132                 *MESH_NUMFACES  2\r
4133                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4134                 *MESH_VERTEX_LIST       {\r
4135                         *MESH_VERTEX    0       120.000000      508.000000      68.000000\r
4136                         *MESH_VERTEX    1       248.000000      508.000000      68.000000\r
4137                         *MESH_VERTEX    2       248.000000      508.000000      60.000000\r
4138                         *MESH_VERTEX    3       120.000000      508.000000      60.000000\r
4139                 }\r
4140                 *MESH_NORMALS   {\r
4141                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4142                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4143                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4144                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
4145                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4146                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
4147                 }\r
4148                 *MESH_FACE_LIST {\r
4149                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4150                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4151                 }\r
4152                 *MESH_NUMTVERTEX        4\r
4153                 *MESH_TVERTLIST {\r
4154                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
4155                         *MESH_TVERT     1       1.000000        0.937500        1.000000\r
4156                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
4157                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
4158                 }\r
4159                 *MESH_NUMTVFACES        2\r
4160                 *MESH_TFACELIST {\r
4161                         *MESH_TFACE     0       0       2       1\r
4162                         *MESH_TFACE     1       0       3       2\r
4163                 }\r
4164         }\r
4165         *PROP_MOTIONBLUR        0\r
4166         *PROP_CASTSHADOW        1\r
4167         *PROP_RECVSHADOW        1\r
4168         *MATERIAL_REF   6\r
4169 }\r
4170 *GEOMOBJECT     {\r
4171         *NODE_NAME      "mat6model0surf141"\r
4172         *NODE_TM        {\r
4173                 *NODE_NAME      "mat6model0surf141"\r
4174                 *INHERIT_POS    0       0       0\r
4175                 *INHERIT_ROT    0       0       0\r
4176                 *INHERIT_SCL    0       0       0\r
4177                 *TM_ROW0        1.0     0       0\r
4178                 *TM_ROW1        0       1.0     0\r
4179                 *TM_ROW2        0       0       1.0\r
4180                 *TM_ROW3        0       0       0\r
4181                 *TM_POS 0.000000        0.000000        0.000000\r
4182         }\r
4183         *MESH   {\r
4184                 *TIMEVALUE      0\r
4185                 *MESH_NUMVERTEX 4\r
4186                 *MESH_NUMFACES  2\r
4187                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4188                 *MESH_VERTEX_LIST       {\r
4189                         *MESH_VERTEX    0       4.000000        -504.000000     264.000000\r
4190                         *MESH_VERTEX    1       4.000000        -504.000000     269.000000\r
4191                         *MESH_VERTEX    2       4.000000        504.000000      269.000000\r
4192                         *MESH_VERTEX    3       4.000000        504.000000      264.000000\r
4193                 }\r
4194                 *MESH_NORMALS   {\r
4195                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4196                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4197                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4198                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4199                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4200                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
4201                 }\r
4202                 *MESH_FACE_LIST {\r
4203                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4204                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4205                 }\r
4206                 *MESH_NUMTVERTEX        4\r
4207                 *MESH_TVERTLIST {\r
4208                         *MESH_TVERT     0       -3.000000       0.234375        1.000000\r
4209                         *MESH_TVERT     1       -3.000000       0.312500        1.000000\r
4210                         *MESH_TVERT     2       4.875000        0.312500        1.000000\r
4211                         *MESH_TVERT     3       4.875000        0.234375        1.000000\r
4212                 }\r
4213                 *MESH_NUMTVFACES        2\r
4214                 *MESH_TFACELIST {\r
4215                         *MESH_TFACE     0       0       2       1\r
4216                         *MESH_TFACE     1       0       3       2\r
4217                 }\r
4218         }\r
4219         *PROP_MOTIONBLUR        0\r
4220         *PROP_CASTSHADOW        1\r
4221         *PROP_RECVSHADOW        1\r
4222         *MATERIAL_REF   6\r
4223 }\r
4224 *GEOMOBJECT     {\r
4225         *NODE_NAME      "mat6model0surf142"\r
4226         *NODE_TM        {\r
4227                 *NODE_NAME      "mat6model0surf142"\r
4228                 *INHERIT_POS    0       0       0\r
4229                 *INHERIT_ROT    0       0       0\r
4230                 *INHERIT_SCL    0       0       0\r
4231                 *TM_ROW0        1.0     0       0\r
4232                 *TM_ROW1        0       1.0     0\r
4233                 *TM_ROW2        0       0       1.0\r
4234                 *TM_ROW3        0       0       0\r
4235                 *TM_POS 0.000000        0.000000        0.000000\r
4236         }\r
4237         *MESH   {\r
4238                 *TIMEVALUE      0\r
4239                 *MESH_NUMVERTEX 4\r
4240                 *MESH_NUMFACES  2\r
4241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4242                 *MESH_VERTEX_LIST       {\r
4243                         *MESH_VERTEX    0       4.000000        504.000000      196.000000\r
4244                         *MESH_VERTEX    1       4.000000        -504.000000     196.000000\r
4245                         *MESH_VERTEX    2       4.000000        -504.000000     204.000000\r
4246                         *MESH_VERTEX    3       4.000000        504.000000      204.000000\r
4247                 }\r
4248                 *MESH_NORMALS   {\r
4249                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4250                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4251                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4252                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
4253                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
4254                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
4255                 }\r
4256                 *MESH_FACE_LIST {\r
4257                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4258                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4259                 }\r
4260                 *MESH_NUMTVERTEX        4\r
4261                 *MESH_TVERTLIST {\r
4262                         *MESH_TVERT     0       -3.000000       0.500000        1.000000\r
4263                         *MESH_TVERT     1       4.875000        0.500000        1.000000\r
4264                         *MESH_TVERT     2       4.875000        0.375000        1.000000\r
4265                         *MESH_TVERT     3       -3.000000       0.375000        1.000000\r
4266                 }\r
4267                 *MESH_NUMTVFACES        2\r
4268                 *MESH_TFACELIST {\r
4269                         *MESH_TFACE     0       0       2       1\r
4270                         *MESH_TFACE     1       0       3       2\r
4271                 }\r
4272         }\r
4273         *PROP_MOTIONBLUR        0\r
4274         *PROP_CASTSHADOW        1\r
4275         *PROP_RECVSHADOW        1\r
4276         *MATERIAL_REF   6\r
4277 }\r
4278 *GEOMOBJECT     {\r
4279         *NODE_NAME      "mat6model0surf143"\r
4280         *NODE_TM        {\r
4281                 *NODE_NAME      "mat6model0surf143"\r
4282                 *INHERIT_POS    0       0       0\r
4283                 *INHERIT_ROT    0       0       0\r
4284                 *INHERIT_SCL    0       0       0\r
4285                 *TM_ROW0        1.0     0       0\r
4286                 *TM_ROW1        0       1.0     0\r
4287                 *TM_ROW2        0       0       1.0\r
4288                 *TM_ROW3        0       0       0\r
4289                 *TM_POS 0.000000        0.000000        0.000000\r
4290         }\r
4291         *MESH   {\r
4292                 *TIMEVALUE      0\r
4293                 *MESH_NUMVERTEX 4\r
4294                 *MESH_NUMFACES  2\r
4295                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4296                 *MESH_VERTEX_LIST       {\r
4297                         *MESH_VERTEX    0       -4.000000       -504.000000     271.000000\r
4298                         *MESH_VERTEX    1       -4.000000       -504.000000     264.000000\r
4299                         *MESH_VERTEX    2       -4.000000       504.000000      264.000000\r
4300                         *MESH_VERTEX    3       -4.000000       504.000000      271.000000\r
4301                 }\r
4302                 *MESH_NORMALS   {\r
4303                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4304                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4305                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4306                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
4307                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4308                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4309                 }\r
4310                 *MESH_FACE_LIST {\r
4311                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4312                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4313                 }\r
4314                 *MESH_NUMTVERTEX        4\r
4315                 *MESH_TVERTLIST {\r
4316                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
4317                         *MESH_TVERT     1       -3.000000       0.109375        1.000000\r
4318                         *MESH_TVERT     2       4.875000        0.109375        1.000000\r
4319                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
4320                 }\r
4321                 *MESH_NUMTVFACES        2\r
4322                 *MESH_TFACELIST {\r
4323                         *MESH_TFACE     0       0       2       1\r
4324                         *MESH_TFACE     1       0       3       2\r
4325                 }\r
4326         }\r
4327         *PROP_MOTIONBLUR        0\r
4328         *PROP_CASTSHADOW        1\r
4329         *PROP_RECVSHADOW        1\r
4330         *MATERIAL_REF   6\r
4331 }\r
4332 *GEOMOBJECT     {\r
4333         *NODE_NAME      "mat6model0surf144"\r
4334         *NODE_TM        {\r
4335                 *NODE_NAME      "mat6model0surf144"\r
4336                 *INHERIT_POS    0       0       0\r
4337                 *INHERIT_ROT    0       0       0\r
4338                 *INHERIT_SCL    0       0       0\r
4339                 *TM_ROW0        1.0     0       0\r
4340                 *TM_ROW1        0       1.0     0\r
4341                 *TM_ROW2        0       0       1.0\r
4342                 *TM_ROW3        0       0       0\r
4343                 *TM_POS 0.000000        0.000000        0.000000\r
4344         }\r
4345         *MESH   {\r
4346                 *TIMEVALUE      0\r
4347                 *MESH_NUMVERTEX 4\r
4348                 *MESH_NUMFACES  2\r
4349                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4350                 *MESH_VERTEX_LIST       {\r
4351                         *MESH_VERTEX    0       4.000000        -504.000000     264.000000\r
4352                         *MESH_VERTEX    1       4.000000        504.000000      264.000000\r
4353                         *MESH_VERTEX    2       -4.000000       504.000000      264.000000\r
4354                         *MESH_VERTEX    3       -4.000000       -504.000000     264.000000\r
4355                 }\r
4356                 *MESH_NORMALS   {\r
4357                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4358                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4359                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4360                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
4361                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4362                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
4363                 }\r
4364                 *MESH_FACE_LIST {\r
4365                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4366                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4367                 }\r
4368                 *MESH_NUMTVERTEX        4\r
4369                 *MESH_TVERTLIST {\r
4370                         *MESH_TVERT     0       -3.000000       0.234375        1.000000\r
4371                         *MESH_TVERT     1       4.875000        0.234375        1.000000\r
4372                         *MESH_TVERT     2       4.875000        0.109375        1.000000\r
4373                         *MESH_TVERT     3       -3.000000       0.109375        1.000000\r
4374                 }\r
4375                 *MESH_NUMTVFACES        2\r
4376                 *MESH_TFACELIST {\r
4377                         *MESH_TFACE     0       0       2       1\r
4378                         *MESH_TFACE     1       0       3       2\r
4379                 }\r
4380         }\r
4381         *PROP_MOTIONBLUR        0\r
4382         *PROP_CASTSHADOW        1\r
4383         *PROP_RECVSHADOW        1\r
4384         *MATERIAL_REF   6\r
4385 }\r
4386 *GEOMOBJECT     {\r
4387         *NODE_NAME      "mat6model0surf145"\r
4388         *NODE_TM        {\r
4389                 *NODE_NAME      "mat6model0surf145"\r
4390                 *INHERIT_POS    0       0       0\r
4391                 *INHERIT_ROT    0       0       0\r
4392                 *INHERIT_SCL    0       0       0\r
4393                 *TM_ROW0        1.0     0       0\r
4394                 *TM_ROW1        0       1.0     0\r
4395                 *TM_ROW2        0       0       1.0\r
4396                 *TM_ROW3        0       0       0\r
4397                 *TM_POS 0.000000        0.000000        0.000000\r
4398         }\r
4399         *MESH   {\r
4400                 *TIMEVALUE      0\r
4401                 *MESH_NUMVERTEX 4\r
4402                 *MESH_NUMFACES  2\r
4403                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4404                 *MESH_VERTEX_LIST       {\r
4405                         *MESH_VERTEX    0       -4.000000       504.000000      204.000000\r
4406                         *MESH_VERTEX    1       4.000000        504.000000      204.000000\r
4407                         *MESH_VERTEX    2       4.000000        -504.000000     204.000000\r
4408                         *MESH_VERTEX    3       -4.000000       -504.000000     204.000000\r
4409                 }\r
4410                 *MESH_NORMALS   {\r
4411                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4412                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4413                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
4414                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
4415                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
4416                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
4417                 }\r
4418                 *MESH_FACE_LIST {\r
4419                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4420                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4421                 }\r
4422                 *MESH_NUMTVERTEX        4\r
4423                 *MESH_TVERTLIST {\r
4424                         *MESH_TVERT     0       -3.000000       0.250000        1.000000\r
4425                         *MESH_TVERT     1       -3.000000       0.375000        1.000000\r
4426                         *MESH_TVERT     2       4.875000        0.375000        1.000000\r
4427                         *MESH_TVERT     3       4.875000        0.250000        1.000000\r
4428                 }\r
4429                 *MESH_NUMTVFACES        2\r
4430                 *MESH_TFACELIST {\r
4431                         *MESH_TFACE     0       0       2       1\r
4432                         *MESH_TFACE     1       0       3       2\r
4433                 }\r
4434         }\r
4435         *PROP_MOTIONBLUR        0\r
4436         *PROP_CASTSHADOW        1\r
4437         *PROP_RECVSHADOW        1\r
4438         *MATERIAL_REF   6\r
4439 }\r
4440 *GEOMOBJECT     {\r
4441         *NODE_NAME      "mat6model0surf146"\r
4442         *NODE_TM        {\r
4443                 *NODE_NAME      "mat6model0surf146"\r
4444                 *INHERIT_POS    0       0       0\r
4445                 *INHERIT_ROT    0       0       0\r
4446                 *INHERIT_SCL    0       0       0\r
4447                 *TM_ROW0        1.0     0       0\r
4448                 *TM_ROW1        0       1.0     0\r
4449                 *TM_ROW2        0       0       1.0\r
4450                 *TM_ROW3        0       0       0\r
4451                 *TM_POS 0.000000        0.000000        0.000000\r
4452         }\r
4453         *MESH   {\r
4454                 *TIMEVALUE      0\r
4455                 *MESH_NUMVERTEX 4\r
4456                 *MESH_NUMFACES  2\r
4457                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4458                 *MESH_VERTEX_LIST       {\r
4459                         *MESH_VERTEX    0       4.000000        504.000000      196.000000\r
4460                         *MESH_VERTEX    1       -4.000000       504.000000      196.000000\r
4461                         *MESH_VERTEX    2       -4.000000       -504.000000     196.000000\r
4462                         *MESH_VERTEX    3       4.000000        -504.000000     196.000000\r
4463                 }\r
4464                 *MESH_NORMALS   {\r
4465                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4466                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4467                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4468                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
4469                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4470                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
4471                 }\r
4472                 *MESH_FACE_LIST {\r
4473                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4474                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4475                 }\r
4476                 *MESH_NUMTVERTEX        4\r
4477                 *MESH_TVERTLIST {\r
4478                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
4479                         *MESH_TVERT     1       -3.000000       0.125000        1.000000\r
4480                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
4481                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
4482                 }\r
4483                 *MESH_NUMTVFACES        2\r
4484                 *MESH_TFACELIST {\r
4485                         *MESH_TFACE     0       0       2       1\r
4486                         *MESH_TFACE     1       0       3       2\r
4487                 }\r
4488         }\r
4489         *PROP_MOTIONBLUR        0\r
4490         *PROP_CASTSHADOW        1\r
4491         *PROP_RECVSHADOW        1\r
4492         *MATERIAL_REF   6\r
4493 }\r
4494 *GEOMOBJECT     {\r
4495         *NODE_NAME      "mat6model0surf147"\r
4496         *NODE_TM        {\r
4497                 *NODE_NAME      "mat6model0surf147"\r
4498                 *INHERIT_POS    0       0       0\r
4499                 *INHERIT_ROT    0       0       0\r
4500                 *INHERIT_SCL    0       0       0\r
4501                 *TM_ROW0        1.0     0       0\r
4502                 *TM_ROW1        0       1.0     0\r
4503                 *TM_ROW2        0       0       1.0\r
4504                 *TM_ROW3        0       0       0\r
4505                 *TM_POS 0.000000        0.000000        0.000000\r
4506         }\r
4507         *MESH   {\r
4508                 *TIMEVALUE      0\r
4509                 *MESH_NUMVERTEX 4\r
4510                 *MESH_NUMFACES  2\r
4511                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4512                 *MESH_VERTEX_LIST       {\r
4513                         *MESH_VERTEX    0       -4.000000       504.000000      204.000000\r
4514                         *MESH_VERTEX    1       -4.000000       -504.000000     204.000000\r
4515                         *MESH_VERTEX    2       -4.000000       -504.000000     196.000000\r
4516                         *MESH_VERTEX    3       -4.000000       504.000000      196.000000\r
4517                 }\r
4518                 *MESH_NORMALS   {\r
4519                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4520                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4521                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
4522                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
4523                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4524                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
4525                 }\r
4526                 *MESH_FACE_LIST {\r
4527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4528                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4529                 }\r
4530                 *MESH_NUMTVERTEX        4\r
4531                 *MESH_TVERTLIST {\r
4532                         *MESH_TVERT     0       -3.000000       0.250000        1.000000\r
4533                         *MESH_TVERT     1       4.875000        0.250000        1.000000\r
4534                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
4535                         *MESH_TVERT     3       -3.000000       0.125000        1.000000\r
4536                 }\r
4537                 *MESH_NUMTVFACES        2\r
4538                 *MESH_TFACELIST {\r
4539                         *MESH_TFACE     0       0       2       1\r
4540                         *MESH_TFACE     1       0       3       2\r
4541                 }\r
4542         }\r
4543         *PROP_MOTIONBLUR        0\r
4544         *PROP_CASTSHADOW        1\r
4545         *PROP_RECVSHADOW        1\r
4546         *MATERIAL_REF   6\r
4547 }\r
4548 *GEOMOBJECT     {\r
4549         *NODE_NAME      "mat6model0surf148"\r
4550         *NODE_TM        {\r
4551                 *NODE_NAME      "mat6model0surf148"\r
4552                 *INHERIT_POS    0       0       0\r
4553                 *INHERIT_ROT    0       0       0\r
4554                 *INHERIT_SCL    0       0       0\r
4555                 *TM_ROW0        1.0     0       0\r
4556                 *TM_ROW1        0       1.0     0\r
4557                 *TM_ROW2        0       0       1.0\r
4558                 *TM_ROW3        0       0       0\r
4559                 *TM_POS 0.000000        0.000000        0.000000\r
4560         }\r
4561         *MESH   {\r
4562                 *TIMEVALUE      0\r
4563                 *MESH_NUMVERTEX 4\r
4564                 *MESH_NUMFACES  2\r
4565                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4566                 *MESH_VERTEX_LIST       {\r
4567                         *MESH_VERTEX    0       -72.000000      508.000000      60.000000\r
4568                         *MESH_VERTEX    1       -72.000000      508.000000      68.000000\r
4569                         *MESH_VERTEX    2       -72.000000      512.000000      68.000000\r
4570                         *MESH_VERTEX    3       -72.000000      512.000000      60.000000\r
4571                 }\r
4572                 *MESH_NORMALS   {\r
4573                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4574                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4575                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4576                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4577                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4578                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4579                 }\r
4580                 *MESH_FACE_LIST {\r
4581                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4582                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4583                 }\r
4584                 *MESH_NUMTVERTEX        4\r
4585                 *MESH_TVERTLIST {\r
4586                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4587                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
4588                         *MESH_TVERT     2       0.031250        0.125000        1.000000\r
4589                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
4590                 }\r
4591                 *MESH_NUMTVFACES        2\r
4592                 *MESH_TFACELIST {\r
4593                         *MESH_TFACE     0       0       2       1\r
4594                         *MESH_TFACE     1       0       3       2\r
4595                 }\r
4596         }\r
4597         *PROP_MOTIONBLUR        0\r
4598         *PROP_CASTSHADOW        1\r
4599         *PROP_RECVSHADOW        1\r
4600         *MATERIAL_REF   6\r
4601 }\r
4602 *GEOMOBJECT     {\r
4603         *NODE_NAME      "mat6model0surf149"\r
4604         *NODE_TM        {\r
4605                 *NODE_NAME      "mat6model0surf149"\r
4606                 *INHERIT_POS    0       0       0\r
4607                 *INHERIT_ROT    0       0       0\r
4608                 *INHERIT_SCL    0       0       0\r
4609                 *TM_ROW0        1.0     0       0\r
4610                 *TM_ROW1        0       1.0     0\r
4611                 *TM_ROW2        0       0       1.0\r
4612                 *TM_ROW3        0       0       0\r
4613                 *TM_POS 0.000000        0.000000        0.000000\r
4614         }\r
4615         *MESH   {\r
4616                 *TIMEVALUE      0\r
4617                 *MESH_NUMVERTEX 4\r
4618                 *MESH_NUMFACES  2\r
4619                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4620                 *MESH_VERTEX_LIST       {\r
4621                         *MESH_VERTEX    0       248.000000      6.000000        132.000000\r
4622                         *MESH_VERTEX    1       -72.000000      6.000000        132.000000\r
4623                         *MESH_VERTEX    2       -72.000000      6.000000        124.000000\r
4624                         *MESH_VERTEX    3       248.000000      6.000000        124.000000\r
4625                 }\r
4626                 *MESH_NORMALS   {\r
4627                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4628                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4629                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4630                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
4631                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4632                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4633                 }\r
4634                 *MESH_FACE_LIST {\r
4635                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4636                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4637                 }\r
4638                 *MESH_NUMTVERTEX        4\r
4639                 *MESH_TVERTLIST {\r
4640                         *MESH_TVERT     0       -1.000000       0.312500        1.000000\r
4641                         *MESH_TVERT     1       1.500000        0.312500        1.000000\r
4642                         *MESH_TVERT     2       1.500000        0.187500        1.000000\r
4643                         *MESH_TVERT     3       -1.000000       0.187500        1.000000\r
4644                 }\r
4645                 *MESH_NUMTVFACES        2\r
4646                 *MESH_TFACELIST {\r
4647                         *MESH_TFACE     0       0       2       1\r
4648                         *MESH_TFACE     1       0       3       2\r
4649                 }\r
4650         }\r
4651         *PROP_MOTIONBLUR        0\r
4652         *PROP_CASTSHADOW        1\r
4653         *PROP_RECVSHADOW        1\r
4654         *MATERIAL_REF   6\r
4655 }\r
4656 *GEOMOBJECT     {\r
4657         *NODE_NAME      "mat6model0surf150"\r
4658         *NODE_TM        {\r
4659                 *NODE_NAME      "mat6model0surf150"\r
4660                 *INHERIT_POS    0       0       0\r
4661                 *INHERIT_ROT    0       0       0\r
4662                 *INHERIT_SCL    0       0       0\r
4663                 *TM_ROW0        1.0     0       0\r
4664                 *TM_ROW1        0       1.0     0\r
4665                 *TM_ROW2        0       0       1.0\r
4666                 *TM_ROW3        0       0       0\r
4667                 *TM_POS 0.000000        0.000000        0.000000\r
4668         }\r
4669         *MESH   {\r
4670                 *TIMEVALUE      0\r
4671                 *MESH_NUMVERTEX 4\r
4672                 *MESH_NUMFACES  2\r
4673                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4674                 *MESH_VERTEX_LIST       {\r
4675                         *MESH_VERTEX    0       248.000000      6.000000        68.000000\r
4676                         *MESH_VERTEX    1       -72.000000      6.000000        68.000000\r
4677                         *MESH_VERTEX    2       -72.000000      6.000000        60.000000\r
4678                         *MESH_VERTEX    3       248.000000      6.000000        60.000000\r
4679                 }\r
4680                 *MESH_NORMALS   {\r
4681                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4682                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4683                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4684                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
4685                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4686                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4687                 }\r
4688                 *MESH_FACE_LIST {\r
4689                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4690                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4691                 }\r
4692                 *MESH_NUMTVERTEX        4\r
4693                 *MESH_TVERTLIST {\r
4694                         *MESH_TVERT     0       -1.000000       1.062500        1.000000\r
4695                         *MESH_TVERT     1       1.500000        1.062500        1.000000\r
4696                         *MESH_TVERT     2       1.500000        0.937500        1.000000\r
4697                         *MESH_TVERT     3       -1.000000       0.937500        1.000000\r
4698                 }\r
4699                 *MESH_NUMTVFACES        2\r
4700                 *MESH_TFACELIST {\r
4701                         *MESH_TFACE     0       0       2       1\r
4702                         *MESH_TFACE     1       0       3       2\r
4703                 }\r
4704         }\r
4705         *PROP_MOTIONBLUR        0\r
4706         *PROP_CASTSHADOW        1\r
4707         *PROP_RECVSHADOW        1\r
4708         *MATERIAL_REF   6\r
4709 }\r
4710 *GEOMOBJECT     {\r
4711         *NODE_NAME      "mat6model0surf151"\r
4712         *NODE_TM        {\r
4713                 *NODE_NAME      "mat6model0surf151"\r
4714                 *INHERIT_POS    0       0       0\r
4715                 *INHERIT_ROT    0       0       0\r
4716                 *INHERIT_SCL    0       0       0\r
4717                 *TM_ROW0        1.0     0       0\r
4718                 *TM_ROW1        0       1.0     0\r
4719                 *TM_ROW2        0       0       1.0\r
4720                 *TM_ROW3        0       0       0\r
4721                 *TM_POS 0.000000        0.000000        0.000000\r
4722         }\r
4723         *MESH   {\r
4724                 *TIMEVALUE      0\r
4725                 *MESH_NUMVERTEX 4\r
4726                 *MESH_NUMFACES  2\r
4727                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4728                 *MESH_VERTEX_LIST       {\r
4729                         *MESH_VERTEX    0       248.000000      6.000000        132.000000\r
4730                         *MESH_VERTEX    1       248.000000      -6.000000       132.000000\r
4731                         *MESH_VERTEX    2       -72.000000      -6.000000       132.000000\r
4732                         *MESH_VERTEX    3       -72.000000      6.000000        132.000000\r
4733                 }\r
4734                 *MESH_NORMALS   {\r
4735                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4736                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4737                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4738                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
4739                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
4740                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4741                 }\r
4742                 *MESH_FACE_LIST {\r
4743                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4744                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4745                 }\r
4746                 *MESH_NUMTVERTEX        4\r
4747                 *MESH_TVERTLIST {\r
4748                         *MESH_TVERT     0       -1.000000       0.312500        1.000000\r
4749                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
4750                         *MESH_TVERT     2       1.500000        0.500000        1.000000\r
4751                         *MESH_TVERT     3       1.500000        0.312500        1.000000\r
4752                 }\r
4753                 *MESH_NUMTVFACES        2\r
4754                 *MESH_TFACELIST {\r
4755                         *MESH_TFACE     0       0       2       1\r
4756                         *MESH_TFACE     1       0       3       2\r
4757                 }\r
4758         }\r
4759         *PROP_MOTIONBLUR        0\r
4760         *PROP_CASTSHADOW        1\r
4761         *PROP_RECVSHADOW        1\r
4762         *MATERIAL_REF   6\r
4763 }\r
4764 *GEOMOBJECT     {\r
4765         *NODE_NAME      "mat6model0surf152"\r
4766         *NODE_TM        {\r
4767                 *NODE_NAME      "mat6model0surf152"\r
4768                 *INHERIT_POS    0       0       0\r
4769                 *INHERIT_ROT    0       0       0\r
4770                 *INHERIT_SCL    0       0       0\r
4771                 *TM_ROW0        1.0     0       0\r
4772                 *TM_ROW1        0       1.0     0\r
4773                 *TM_ROW2        0       0       1.0\r
4774                 *TM_ROW3        0       0       0\r
4775                 *TM_POS 0.000000        0.000000        0.000000\r
4776         }\r
4777         *MESH   {\r
4778                 *TIMEVALUE      0\r
4779                 *MESH_NUMVERTEX 4\r
4780                 *MESH_NUMFACES  2\r
4781                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4782                 *MESH_VERTEX_LIST       {\r
4783                         *MESH_VERTEX    0       248.000000      -6.000000       124.000000\r
4784                         *MESH_VERTEX    1       248.000000      6.000000        124.000000\r
4785                         *MESH_VERTEX    2       -72.000000      6.000000        124.000000\r
4786                         *MESH_VERTEX    3       -72.000000      -6.000000       124.000000\r
4787                 }\r
4788                 *MESH_NORMALS   {\r
4789                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4790                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4791                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
4792                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
4793                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4794                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
4795                 }\r
4796                 *MESH_FACE_LIST {\r
4797                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4798                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4799                 }\r
4800                 *MESH_NUMTVERTEX        4\r
4801                 *MESH_TVERTLIST {\r
4802                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
4803                         *MESH_TVERT     1       -1.000000       0.187500        1.000000\r
4804                         *MESH_TVERT     2       1.500000        0.187500        1.000000\r
4805                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
4806                 }\r
4807                 *MESH_NUMTVFACES        2\r
4808                 *MESH_TFACELIST {\r
4809                         *MESH_TFACE     0       0       2       1\r
4810                         *MESH_TFACE     1       0       3       2\r
4811                 }\r
4812         }\r
4813         *PROP_MOTIONBLUR        0\r
4814         *PROP_CASTSHADOW        1\r
4815         *PROP_RECVSHADOW        1\r
4816         *MATERIAL_REF   6\r
4817 }\r
4818 *GEOMOBJECT     {\r
4819         *NODE_NAME      "mat6model0surf153"\r
4820         *NODE_TM        {\r
4821                 *NODE_NAME      "mat6model0surf153"\r
4822                 *INHERIT_POS    0       0       0\r
4823                 *INHERIT_ROT    0       0       0\r
4824                 *INHERIT_SCL    0       0       0\r
4825                 *TM_ROW0        1.0     0       0\r
4826                 *TM_ROW1        0       1.0     0\r
4827                 *TM_ROW2        0       0       1.0\r
4828                 *TM_ROW3        0       0       0\r
4829                 *TM_POS 0.000000        0.000000        0.000000\r
4830         }\r
4831         *MESH   {\r
4832                 *TIMEVALUE      0\r
4833                 *MESH_NUMVERTEX 4\r
4834                 *MESH_NUMFACES  2\r
4835                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4836                 *MESH_VERTEX_LIST       {\r
4837                         *MESH_VERTEX    0       248.000000      -6.000000       124.000000\r
4838                         *MESH_VERTEX    1       -72.000000      -6.000000       124.000000\r
4839                         *MESH_VERTEX    2       -72.000000      -6.000000       132.000000\r
4840                         *MESH_VERTEX    3       248.000000      -6.000000       132.000000\r
4841                 }\r
4842                 *MESH_NORMALS   {\r
4843                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4844                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4845                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
4846                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
4847                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
4848                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4849                 }\r
4850                 *MESH_FACE_LIST {\r
4851                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4852                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4853                 }\r
4854                 *MESH_NUMTVERTEX        4\r
4855                 *MESH_TVERTLIST {\r
4856                         *MESH_TVERT     0       -1.000000       0.625000        1.000000\r
4857                         *MESH_TVERT     1       1.500000        0.625000        1.000000\r
4858                         *MESH_TVERT     2       1.500000        0.500000        1.000000\r
4859                         *MESH_TVERT     3       -1.000000       0.500000        1.000000\r
4860                 }\r
4861                 *MESH_NUMTVFACES        2\r
4862                 *MESH_TFACELIST {\r
4863                         *MESH_TFACE     0       0       2       1\r
4864                         *MESH_TFACE     1       0       3       2\r
4865                 }\r
4866         }\r
4867         *PROP_MOTIONBLUR        0\r
4868         *PROP_CASTSHADOW        1\r
4869         *PROP_RECVSHADOW        1\r
4870         *MATERIAL_REF   6\r
4871 }\r
4872 *GEOMOBJECT     {\r
4873         *NODE_NAME      "mat6model0surf154"\r
4874         *NODE_TM        {\r
4875                 *NODE_NAME      "mat6model0surf154"\r
4876                 *INHERIT_POS    0       0       0\r
4877                 *INHERIT_ROT    0       0       0\r
4878                 *INHERIT_SCL    0       0       0\r
4879                 *TM_ROW0        1.0     0       0\r
4880                 *TM_ROW1        0       1.0     0\r
4881                 *TM_ROW2        0       0       1.0\r
4882                 *TM_ROW3        0       0       0\r
4883                 *TM_POS 0.000000        0.000000        0.000000\r
4884         }\r
4885         *MESH   {\r
4886                 *TIMEVALUE      0\r
4887                 *MESH_NUMVERTEX 4\r
4888                 *MESH_NUMFACES  2\r
4889                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4890                 *MESH_VERTEX_LIST       {\r
4891                         *MESH_VERTEX    0       248.000000      6.000000        68.000000\r
4892                         *MESH_VERTEX    1       248.000000      -6.000000       68.000000\r
4893                         *MESH_VERTEX    2       -72.000000      -6.000000       68.000000\r
4894                         *MESH_VERTEX    3       -72.000000      6.000000        68.000000\r
4895                 }\r
4896                 *MESH_NORMALS   {\r
4897                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4898                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4899                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4900                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
4901                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
4902                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4903                 }\r
4904                 *MESH_FACE_LIST {\r
4905                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4906                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4907                 }\r
4908                 *MESH_NUMTVERTEX        4\r
4909                 *MESH_TVERTLIST {\r
4910                         *MESH_TVERT     0       -1.000000       0.062500        1.000000\r
4911                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
4912                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
4913                         *MESH_TVERT     3       1.500000        0.062500        1.000000\r
4914                 }\r
4915                 *MESH_NUMTVFACES        2\r
4916                 *MESH_TFACELIST {\r
4917                         *MESH_TFACE     0       0       2       1\r
4918                         *MESH_TFACE     1       0       3       2\r
4919                 }\r
4920         }\r
4921         *PROP_MOTIONBLUR        0\r
4922         *PROP_CASTSHADOW        1\r
4923         *PROP_RECVSHADOW        1\r
4924         *MATERIAL_REF   6\r
4925 }\r
4926 *GEOMOBJECT     {\r
4927         *NODE_NAME      "mat6model0surf155"\r
4928         *NODE_TM        {\r
4929                 *NODE_NAME      "mat6model0surf155"\r
4930                 *INHERIT_POS    0       0       0\r
4931                 *INHERIT_ROT    0       0       0\r
4932                 *INHERIT_SCL    0       0       0\r
4933                 *TM_ROW0        1.0     0       0\r
4934                 *TM_ROW1        0       1.0     0\r
4935                 *TM_ROW2        0       0       1.0\r
4936                 *TM_ROW3        0       0       0\r
4937                 *TM_POS 0.000000        0.000000        0.000000\r
4938         }\r
4939         *MESH   {\r
4940                 *TIMEVALUE      0\r
4941                 *MESH_NUMVERTEX 4\r
4942                 *MESH_NUMFACES  2\r
4943                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4944                 *MESH_VERTEX_LIST       {\r
4945                         *MESH_VERTEX    0       248.000000      -6.000000       60.000000\r
4946                         *MESH_VERTEX    1       248.000000      6.000000        60.000000\r
4947                         *MESH_VERTEX    2       -72.000000      6.000000        60.000000\r
4948                         *MESH_VERTEX    3       -72.000000      -6.000000       60.000000\r
4949                 }\r
4950                 *MESH_NORMALS   {\r
4951                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4952                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4953                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
4954                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
4955                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4956                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
4957                 }\r
4958                 *MESH_FACE_LIST {\r
4959                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4960                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4961                 }\r
4962                 *MESH_NUMTVERTEX        4\r
4963                 *MESH_TVERTLIST {\r
4964                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
4965                         *MESH_TVERT     1       -1.000000       0.937500        1.000000\r
4966                         *MESH_TVERT     2       1.500000        0.937500        1.000000\r
4967                         *MESH_TVERT     3       1.500000        0.750000        1.000000\r
4968                 }\r
4969                 *MESH_NUMTVFACES        2\r
4970                 *MESH_TFACELIST {\r
4971                         *MESH_TFACE     0       0       2       1\r
4972                         *MESH_TFACE     1       0       3       2\r
4973                 }\r
4974         }\r
4975         *PROP_MOTIONBLUR        0\r
4976         *PROP_CASTSHADOW        1\r
4977         *PROP_RECVSHADOW        1\r
4978         *MATERIAL_REF   6\r
4979 }\r
4980 *GEOMOBJECT     {\r
4981         *NODE_NAME      "mat6model0surf156"\r
4982         *NODE_TM        {\r
4983                 *NODE_NAME      "mat6model0surf156"\r
4984                 *INHERIT_POS    0       0       0\r
4985                 *INHERIT_ROT    0       0       0\r
4986                 *INHERIT_SCL    0       0       0\r
4987                 *TM_ROW0        1.0     0       0\r
4988                 *TM_ROW1        0       1.0     0\r
4989                 *TM_ROW2        0       0       1.0\r
4990                 *TM_ROW3        0       0       0\r
4991                 *TM_POS 0.000000        0.000000        0.000000\r
4992         }\r
4993         *MESH   {\r
4994                 *TIMEVALUE      0\r
4995                 *MESH_NUMVERTEX 4\r
4996                 *MESH_NUMFACES  2\r
4997                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4998                 *MESH_VERTEX_LIST       {\r
4999                         *MESH_VERTEX    0       248.000000      -6.000000       60.000000\r
5000                         *MESH_VERTEX    1       -72.000000      -6.000000       60.000000\r
5001                         *MESH_VERTEX    2       -72.000000      -6.000000       68.000000\r
5002                         *MESH_VERTEX    3       248.000000      -6.000000       68.000000\r
5003                 }\r
5004                 *MESH_NORMALS   {\r
5005                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5006                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5007                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
5008                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
5009                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
5010                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
5011                 }\r
5012                 *MESH_FACE_LIST {\r
5013                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5014                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5015                 }\r
5016                 *MESH_NUMTVERTEX        4\r
5017                 *MESH_TVERTLIST {\r
5018                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
5019                         *MESH_TVERT     1       1.500000        0.375000        1.000000\r
5020                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
5021                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
5022                 }\r
5023                 *MESH_NUMTVFACES        2\r
5024                 *MESH_TFACELIST {\r
5025                         *MESH_TFACE     0       0       2       1\r
5026                         *MESH_TFACE     1       0       3       2\r
5027                 }\r
5028         }\r
5029         *PROP_MOTIONBLUR        0\r
5030         *PROP_CASTSHADOW        1\r
5031         *PROP_RECVSHADOW        1\r
5032         *MATERIAL_REF   6\r
5033 }\r
5034 *GEOMOBJECT     {\r
5035         *NODE_NAME      "mat6model0surf157"\r
5036         *NODE_TM        {\r
5037                 *NODE_NAME      "mat6model0surf157"\r
5038                 *INHERIT_POS    0       0       0\r
5039                 *INHERIT_ROT    0       0       0\r
5040                 *INHERIT_SCL    0       0       0\r
5041                 *TM_ROW0        1.0     0       0\r
5042                 *TM_ROW1        0       1.0     0\r
5043                 *TM_ROW2        0       0       1.0\r
5044                 *TM_ROW3        0       0       0\r
5045                 *TM_POS 0.000000        0.000000        0.000000\r
5046         }\r
5047         *MESH   {\r
5048                 *TIMEVALUE      0\r
5049                 *MESH_NUMVERTEX 4\r
5050                 *MESH_NUMFACES  2\r
5051                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5052                 *MESH_VERTEX_LIST       {\r
5053                         *MESH_VERTEX    0       -72.000000      8.000000        192.000000\r
5054                         *MESH_VERTEX    1       -72.000000      8.000000        0.000000\r
5055                         *MESH_VERTEX    2       -72.000000      -8.000000       0.000000\r
5056                         *MESH_VERTEX    3       -72.000000      -8.000000       192.000000\r
5057                 }\r
5058                 *MESH_NORMALS   {\r
5059                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5060                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5061                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
5062                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
5063                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5064                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
5065                 }\r
5066                 *MESH_FACE_LIST {\r
5067                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5068                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5069                 }\r
5070                 *MESH_NUMTVERTEX        4\r
5071                 *MESH_TVERTLIST {\r
5072                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
5073                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
5074                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
5075                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
5076                 }\r
5077                 *MESH_NUMTVFACES        2\r
5078                 *MESH_TFACELIST {\r
5079                         *MESH_TFACE     0       0       2       1\r
5080                         *MESH_TFACE     1       0       3       2\r
5081                 }\r
5082         }\r
5083         *PROP_MOTIONBLUR        0\r
5084         *PROP_CASTSHADOW        1\r
5085         *PROP_RECVSHADOW        1\r
5086         *MATERIAL_REF   6\r
5087 }\r
5088 *GEOMOBJECT     {\r
5089         *NODE_NAME      "mat6model0surf158"\r
5090         *NODE_TM        {\r
5091                 *NODE_NAME      "mat6model0surf158"\r
5092                 *INHERIT_POS    0       0       0\r
5093                 *INHERIT_ROT    0       0       0\r
5094                 *INHERIT_SCL    0       0       0\r
5095                 *TM_ROW0        1.0     0       0\r
5096                 *TM_ROW1        0       1.0     0\r
5097                 *TM_ROW2        0       0       1.0\r
5098                 *TM_ROW3        0       0       0\r
5099                 *TM_POS 0.000000        0.000000        0.000000\r
5100         }\r
5101         *MESH   {\r
5102                 *TIMEVALUE      0\r
5103                 *MESH_NUMVERTEX 4\r
5104                 *MESH_NUMFACES  2\r
5105                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5106                 *MESH_VERTEX_LIST       {\r
5107                         *MESH_VERTEX    0       -72.000000      8.000000        192.000000\r
5108                         *MESH_VERTEX    1       -88.000000      8.000000        192.000000\r
5109                         *MESH_VERTEX    2       -88.000000      8.000000        0.000000\r
5110                         *MESH_VERTEX    3       -72.000000      8.000000        0.000000\r
5111                 }\r
5112                 *MESH_NORMALS   {\r
5113                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5114                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5115                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
5116                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
5117                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
5118                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5119                 }\r
5120                 *MESH_FACE_LIST {\r
5121                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5122                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5123                 }\r
5124                 *MESH_NUMTVERTEX        4\r
5125                 *MESH_TVERTLIST {\r
5126                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5127                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5128                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
5129                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
5130                 }\r
5131                 *MESH_NUMTVFACES        2\r
5132                 *MESH_TFACELIST {\r
5133                         *MESH_TFACE     0       0       2       1\r
5134                         *MESH_TFACE     1       0       3       2\r
5135                 }\r
5136         }\r
5137         *PROP_MOTIONBLUR        0\r
5138         *PROP_CASTSHADOW        1\r
5139         *PROP_RECVSHADOW        1\r
5140         *MATERIAL_REF   6\r
5141 }\r
5142 *GEOMOBJECT     {\r
5143         *NODE_NAME      "mat6model0surf159"\r
5144         *NODE_TM        {\r
5145                 *NODE_NAME      "mat6model0surf159"\r
5146                 *INHERIT_POS    0       0       0\r
5147                 *INHERIT_ROT    0       0       0\r
5148                 *INHERIT_SCL    0       0       0\r
5149                 *TM_ROW0        1.0     0       0\r
5150                 *TM_ROW1        0       1.0     0\r
5151                 *TM_ROW2        0       0       1.0\r
5152                 *TM_ROW3        0       0       0\r
5153                 *TM_POS 0.000000        0.000000        0.000000\r
5154         }\r
5155         *MESH   {\r
5156                 *TIMEVALUE      0\r
5157                 *MESH_NUMVERTEX 4\r
5158                 *MESH_NUMFACES  2\r
5159                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5160                 *MESH_VERTEX_LIST       {\r
5161                         *MESH_VERTEX    0       -88.000000      -8.000000       192.000000\r
5162                         *MESH_VERTEX    1       -88.000000      -8.000000       0.000000\r
5163                         *MESH_VERTEX    2       -88.000000      8.000000        0.000000\r
5164                         *MESH_VERTEX    3       -88.000000      8.000000        192.000000\r
5165                 }\r
5166                 *MESH_NORMALS   {\r
5167                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5168                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5169                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
5170                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
5171                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
5172                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
5173                 }\r
5174                 *MESH_FACE_LIST {\r
5175                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5176                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5177                 }\r
5178                 *MESH_NUMTVERTEX        4\r
5179                 *MESH_TVERTLIST {\r
5180                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5181                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
5182                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
5183                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
5184                 }\r
5185                 *MESH_NUMTVFACES        2\r
5186                 *MESH_TFACELIST {\r
5187                         *MESH_TFACE     0       0       2       1\r
5188                         *MESH_TFACE     1       0       3       2\r
5189                 }\r
5190         }\r
5191         *PROP_MOTIONBLUR        0\r
5192         *PROP_CASTSHADOW        1\r
5193         *PROP_RECVSHADOW        1\r
5194         *MATERIAL_REF   6\r
5195 }\r
5196 *GEOMOBJECT     {\r
5197         *NODE_NAME      "mat6model0surf160"\r
5198         *NODE_TM        {\r
5199                 *NODE_NAME      "mat6model0surf160"\r
5200                 *INHERIT_POS    0       0       0\r
5201                 *INHERIT_ROT    0       0       0\r
5202                 *INHERIT_SCL    0       0       0\r
5203                 *TM_ROW0        1.0     0       0\r
5204                 *TM_ROW1        0       1.0     0\r
5205                 *TM_ROW2        0       0       1.0\r
5206                 *TM_ROW3        0       0       0\r
5207                 *TM_POS 0.000000        0.000000        0.000000\r
5208         }\r
5209         *MESH   {\r
5210                 *TIMEVALUE      0\r
5211                 *MESH_NUMVERTEX 4\r
5212                 *MESH_NUMFACES  2\r
5213                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5214                 *MESH_VERTEX_LIST       {\r
5215                         *MESH_VERTEX    0       -88.000000      -8.000000       192.000000\r
5216                         *MESH_VERTEX    1       -72.000000      -8.000000       192.000000\r
5217                         *MESH_VERTEX    2       -72.000000      -8.000000       0.000000\r
5218                         *MESH_VERTEX    3       -88.000000      -8.000000       0.000000\r
5219                 }\r
5220                 *MESH_NORMALS   {\r
5221                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5222                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5223                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
5224                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
5225                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5226                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
5227                 }\r
5228                 *MESH_FACE_LIST {\r
5229                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5230                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5231                 }\r
5232                 *MESH_NUMTVERTEX        4\r
5233                 *MESH_TVERTLIST {\r
5234                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5235                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
5236                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
5237                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
5238                 }\r
5239                 *MESH_NUMTVFACES        2\r
5240                 *MESH_TFACELIST {\r
5241                         *MESH_TFACE     0       0       2       1\r
5242                         *MESH_TFACE     1       0       3       2\r
5243                 }\r
5244         }\r
5245         *PROP_MOTIONBLUR        0\r
5246         *PROP_CASTSHADOW        1\r
5247         *PROP_RECVSHADOW        1\r
5248         *MATERIAL_REF   6\r
5249 }\r
5250 *GEOMOBJECT     {\r
5251         *NODE_NAME      "mat6model0surf161"\r
5252         *NODE_TM        {\r
5253                 *NODE_NAME      "mat6model0surf161"\r
5254                 *INHERIT_POS    0       0       0\r
5255                 *INHERIT_ROT    0       0       0\r
5256                 *INHERIT_SCL    0       0       0\r
5257                 *TM_ROW0        1.0     0       0\r
5258                 *TM_ROW1        0       1.0     0\r
5259                 *TM_ROW2        0       0       1.0\r
5260                 *TM_ROW3        0       0       0\r
5261                 *TM_POS 0.000000        0.000000        0.000000\r
5262         }\r
5263         *MESH   {\r
5264                 *TIMEVALUE      0\r
5265                 *MESH_NUMVERTEX 4\r
5266                 *MESH_NUMFACES  2\r
5267                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5268                 *MESH_VERTEX_LIST       {\r
5269                         *MESH_VERTEX    0       -124.000000     -504.000000     296.000000\r
5270                         *MESH_VERTEX    1       -124.000000     -504.000000     301.000000\r
5271                         *MESH_VERTEX    2       -124.000000     504.000000      301.000000\r
5272                         *MESH_VERTEX    3       -124.000000     504.000000      296.000000\r
5273                 }\r
5274                 *MESH_NORMALS   {\r
5275                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5276                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5277                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
5278                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5279                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5280                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
5281                 }\r
5282                 *MESH_FACE_LIST {\r
5283                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5284                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5285                 }\r
5286                 *MESH_NUMTVERTEX        4\r
5287                 *MESH_TVERTLIST {\r
5288                         *MESH_TVERT     0       -3.000000       0.234375        1.000000\r
5289                         *MESH_TVERT     1       -3.000000       0.312500        1.000000\r
5290                         *MESH_TVERT     2       4.875000        0.312500        1.000000\r
5291                         *MESH_TVERT     3       4.875000        0.234375        1.000000\r
5292                 }\r
5293                 *MESH_NUMTVFACES        2\r
5294                 *MESH_TFACELIST {\r
5295                         *MESH_TFACE     0       0       2       1\r
5296                         *MESH_TFACE     1       0       3       2\r
5297                 }\r
5298         }\r
5299         *PROP_MOTIONBLUR        0\r
5300         *PROP_CASTSHADOW        1\r
5301         *PROP_RECVSHADOW        1\r
5302         *MATERIAL_REF   6\r
5303 }\r
5304 *GEOMOBJECT     {\r
5305         *NODE_NAME      "mat6model0surf162"\r
5306         *NODE_TM        {\r
5307                 *NODE_NAME      "mat6model0surf162"\r
5308                 *INHERIT_POS    0       0       0\r
5309                 *INHERIT_ROT    0       0       0\r
5310                 *INHERIT_SCL    0       0       0\r
5311                 *TM_ROW0        1.0     0       0\r
5312                 *TM_ROW1        0       1.0     0\r
5313                 *TM_ROW2        0       0       1.0\r
5314                 *TM_ROW3        0       0       0\r
5315                 *TM_POS 0.000000        0.000000        0.000000\r
5316         }\r
5317         *MESH   {\r
5318                 *TIMEVALUE      0\r
5319                 *MESH_NUMVERTEX 4\r
5320                 *MESH_NUMFACES  2\r
5321                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5322                 *MESH_VERTEX_LIST       {\r
5323                         *MESH_VERTEX    0       -124.000000     -504.000000     204.000000\r
5324                         *MESH_VERTEX    1       -124.000000     504.000000      204.000000\r
5325                         *MESH_VERTEX    2       -124.000000     504.000000      196.000000\r
5326                         *MESH_VERTEX    3       -124.000000     -504.000000     196.000000\r
5327                 }\r
5328                 *MESH_NORMALS   {\r
5329                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5330                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5331                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
5332                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
5333                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
5334                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
5335                 }\r
5336                 *MESH_FACE_LIST {\r
5337                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5338                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5339                 }\r
5340                 *MESH_NUMTVERTEX        4\r
5341                 *MESH_TVERTLIST {\r
5342                         *MESH_TVERT     0       -3.000000       0.250000        1.000000\r
5343                         *MESH_TVERT     1       4.875000        0.250000        1.000000\r
5344                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
5345                         *MESH_TVERT     3       -3.000000       0.125000        1.000000\r
5346                 }\r
5347                 *MESH_NUMTVFACES        2\r
5348                 *MESH_TFACELIST {\r
5349                         *MESH_TFACE     0       0       2       1\r
5350                         *MESH_TFACE     1       0       3       2\r
5351                 }\r
5352         }\r
5353         *PROP_MOTIONBLUR        0\r
5354         *PROP_CASTSHADOW        1\r
5355         *PROP_RECVSHADOW        1\r
5356         *MATERIAL_REF   6\r
5357 }\r
5358 *GEOMOBJECT     {\r
5359         *NODE_NAME      "mat6model0surf163"\r
5360         *NODE_TM        {\r
5361                 *NODE_NAME      "mat6model0surf163"\r
5362                 *INHERIT_POS    0       0       0\r
5363                 *INHERIT_ROT    0       0       0\r
5364                 *INHERIT_SCL    0       0       0\r
5365                 *TM_ROW0        1.0     0       0\r
5366                 *TM_ROW1        0       1.0     0\r
5367                 *TM_ROW2        0       0       1.0\r
5368                 *TM_ROW3        0       0       0\r
5369                 *TM_POS 0.000000        0.000000        0.000000\r
5370         }\r
5371         *MESH   {\r
5372                 *TIMEVALUE      0\r
5373                 *MESH_NUMVERTEX 4\r
5374                 *MESH_NUMFACES  2\r
5375                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5376                 *MESH_VERTEX_LIST       {\r
5377                         *MESH_VERTEX    0       -132.000000     -504.000000     303.000000\r
5378                         *MESH_VERTEX    1       -132.000000     -504.000000     296.000000\r
5379                         *MESH_VERTEX    2       -132.000000     504.000000      296.000000\r
5380                         *MESH_VERTEX    3       -132.000000     504.000000      303.000000\r
5381                 }\r
5382                 *MESH_NORMALS   {\r
5383                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5384                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5385                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5386                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
5387                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
5388                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5389                 }\r
5390                 *MESH_FACE_LIST {\r
5391                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5392                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5393                 }\r
5394                 *MESH_NUMTVERTEX        4\r
5395                 *MESH_TVERTLIST {\r
5396                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
5397                         *MESH_TVERT     1       -3.000000       0.109375        1.000000\r
5398                         *MESH_TVERT     2       4.875000        0.109375        1.000000\r
5399                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
5400                 }\r
5401                 *MESH_NUMTVFACES        2\r
5402                 *MESH_TFACELIST {\r
5403                         *MESH_TFACE     0       0       2       1\r
5404                         *MESH_TFACE     1       0       3       2\r
5405                 }\r
5406         }\r
5407         *PROP_MOTIONBLUR        0\r
5408         *PROP_CASTSHADOW        1\r
5409         *PROP_RECVSHADOW        1\r
5410         *MATERIAL_REF   6\r
5411 }\r
5412 *GEOMOBJECT     {\r
5413         *NODE_NAME      "mat6model0surf164"\r
5414         *NODE_TM        {\r
5415                 *NODE_NAME      "mat6model0surf164"\r
5416                 *INHERIT_POS    0       0       0\r
5417                 *INHERIT_ROT    0       0       0\r
5418                 *INHERIT_SCL    0       0       0\r
5419                 *TM_ROW0        1.0     0       0\r
5420                 *TM_ROW1        0       1.0     0\r
5421                 *TM_ROW2        0       0       1.0\r
5422                 *TM_ROW3        0       0       0\r
5423                 *TM_POS 0.000000        0.000000        0.000000\r
5424         }\r
5425         *MESH   {\r
5426                 *TIMEVALUE      0\r
5427                 *MESH_NUMVERTEX 4\r
5428                 *MESH_NUMFACES  2\r
5429                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5430                 *MESH_VERTEX_LIST       {\r
5431                         *MESH_VERTEX    0       -124.000000     -504.000000     296.000000\r
5432                         *MESH_VERTEX    1       -124.000000     504.000000      296.000000\r
5433                         *MESH_VERTEX    2       -132.000000     504.000000      296.000000\r
5434                         *MESH_VERTEX    3       -132.000000     -504.000000     296.000000\r
5435                 }\r
5436                 *MESH_NORMALS   {\r
5437                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5438                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5439                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
5440                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
5441                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
5442                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
5443                 }\r
5444                 *MESH_FACE_LIST {\r
5445                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5446                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5447                 }\r
5448                 *MESH_NUMTVERTEX        4\r
5449                 *MESH_TVERTLIST {\r
5450                         *MESH_TVERT     0       -3.000000       0.234375        1.000000\r
5451                         *MESH_TVERT     1       4.875000        0.234375        1.000000\r
5452                         *MESH_TVERT     2       4.875000        0.109375        1.000000\r
5453                         *MESH_TVERT     3       -3.000000       0.109375        1.000000\r
5454                 }\r
5455                 *MESH_NUMTVFACES        2\r
5456                 *MESH_TFACELIST {\r
5457                         *MESH_TFACE     0       0       2       1\r
5458                         *MESH_TFACE     1       0       3       2\r
5459                 }\r
5460         }\r
5461         *PROP_MOTIONBLUR        0\r
5462         *PROP_CASTSHADOW        1\r
5463         *PROP_RECVSHADOW        1\r
5464         *MATERIAL_REF   6\r
5465 }\r
5466 *GEOMOBJECT     {\r
5467         *NODE_NAME      "mat6model0surf165"\r
5468         *NODE_TM        {\r
5469                 *NODE_NAME      "mat6model0surf165"\r
5470                 *INHERIT_POS    0       0       0\r
5471                 *INHERIT_ROT    0       0       0\r
5472                 *INHERIT_SCL    0       0       0\r
5473                 *TM_ROW0        1.0     0       0\r
5474                 *TM_ROW1        0       1.0     0\r
5475                 *TM_ROW2        0       0       1.0\r
5476                 *TM_ROW3        0       0       0\r
5477                 *TM_POS 0.000000        0.000000        0.000000\r
5478         }\r
5479         *MESH   {\r
5480                 *TIMEVALUE      0\r
5481                 *MESH_NUMVERTEX 4\r
5482                 *MESH_NUMFACES  2\r
5483                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5484                 *MESH_VERTEX_LIST       {\r
5485                         *MESH_VERTEX    0       -124.000000     -504.000000     204.000000\r
5486                         *MESH_VERTEX    1       -132.000000     -504.000000     204.000000\r
5487                         *MESH_VERTEX    2       -132.000000     504.000000      204.000000\r
5488                         *MESH_VERTEX    3       -124.000000     504.000000      204.000000\r
5489                 }\r
5490                 *MESH_NORMALS   {\r
5491                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5492                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5493                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
5494                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
5495                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
5496                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
5497                 }\r
5498                 *MESH_FACE_LIST {\r
5499                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5500                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5501                 }\r
5502                 *MESH_NUMTVERTEX        4\r
5503                 *MESH_TVERTLIST {\r
5504                         *MESH_TVERT     0       -3.000000       0.250000        1.000000\r
5505                         *MESH_TVERT     1       -3.000000       0.375000        1.000000\r
5506                         *MESH_TVERT     2       4.875000        0.375000        1.000000\r
5507                         *MESH_TVERT     3       4.875000        0.250000        1.000000\r
5508                 }\r
5509                 *MESH_NUMTVFACES        2\r
5510                 *MESH_TFACELIST {\r
5511                         *MESH_TFACE     0       0       2       1\r
5512                         *MESH_TFACE     1       0       3       2\r
5513                 }\r
5514         }\r
5515         *PROP_MOTIONBLUR        0\r
5516         *PROP_CASTSHADOW        1\r
5517         *PROP_RECVSHADOW        1\r
5518         *MATERIAL_REF   6\r
5519 }\r
5520 *GEOMOBJECT     {\r
5521         *NODE_NAME      "mat6model0surf166"\r
5522         *NODE_TM        {\r
5523                 *NODE_NAME      "mat6model0surf166"\r
5524                 *INHERIT_POS    0       0       0\r
5525                 *INHERIT_ROT    0       0       0\r
5526                 *INHERIT_SCL    0       0       0\r
5527                 *TM_ROW0        1.0     0       0\r
5528                 *TM_ROW1        0       1.0     0\r
5529                 *TM_ROW2        0       0       1.0\r
5530                 *TM_ROW3        0       0       0\r
5531                 *TM_POS 0.000000        0.000000        0.000000\r
5532         }\r
5533         *MESH   {\r
5534                 *TIMEVALUE      0\r
5535                 *MESH_NUMVERTEX 4\r
5536                 *MESH_NUMFACES  2\r
5537                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5538                 *MESH_VERTEX_LIST       {\r
5539                         *MESH_VERTEX    0       -132.000000     -504.000000     196.000000\r
5540                         *MESH_VERTEX    1       -124.000000     -504.000000     196.000000\r
5541                         *MESH_VERTEX    2       -124.000000     504.000000      196.000000\r
5542                         *MESH_VERTEX    3       -132.000000     504.000000      196.000000\r
5543                 }\r
5544                 *MESH_NORMALS   {\r
5545                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5546                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5547                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
5548                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
5549                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
5550                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
5551                 }\r
5552                 *MESH_FACE_LIST {\r
5553                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5554                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5555                 }\r
5556                 *MESH_NUMTVERTEX        4\r
5557                 *MESH_TVERTLIST {\r
5558                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
5559                         *MESH_TVERT     1       -3.000000       0.125000        1.000000\r
5560                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
5561                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
5562                 }\r
5563                 *MESH_NUMTVFACES        2\r
5564                 *MESH_TFACELIST {\r
5565                         *MESH_TFACE     0       0       2       1\r
5566                         *MESH_TFACE     1       0       3       2\r
5567                 }\r
5568         }\r
5569         *PROP_MOTIONBLUR        0\r
5570         *PROP_CASTSHADOW        1\r
5571         *PROP_RECVSHADOW        1\r
5572         *MATERIAL_REF   6\r
5573 }\r
5574 *GEOMOBJECT     {\r
5575         *NODE_NAME      "mat6model0surf167"\r
5576         *NODE_TM        {\r
5577                 *NODE_NAME      "mat6model0surf167"\r
5578                 *INHERIT_POS    0       0       0\r
5579                 *INHERIT_ROT    0       0       0\r
5580                 *INHERIT_SCL    0       0       0\r
5581                 *TM_ROW0        1.0     0       0\r
5582                 *TM_ROW1        0       1.0     0\r
5583                 *TM_ROW2        0       0       1.0\r
5584                 *TM_ROW3        0       0       0\r
5585                 *TM_POS 0.000000        0.000000        0.000000\r
5586         }\r
5587         *MESH   {\r
5588                 *TIMEVALUE      0\r
5589                 *MESH_NUMVERTEX 4\r
5590                 *MESH_NUMFACES  2\r
5591                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5592                 *MESH_VERTEX_LIST       {\r
5593                         *MESH_VERTEX    0       -132.000000     -504.000000     196.000000\r
5594                         *MESH_VERTEX    1       -132.000000     504.000000      196.000000\r
5595                         *MESH_VERTEX    2       -132.000000     504.000000      204.000000\r
5596                         *MESH_VERTEX    3       -132.000000     -504.000000     204.000000\r
5597                 }\r
5598                 *MESH_NORMALS   {\r
5599                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5600                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5601                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
5602                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
5603                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
5604                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
5605                 }\r
5606                 *MESH_FACE_LIST {\r
5607                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5608                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5609                 }\r
5610                 *MESH_NUMTVERTEX        4\r
5611                 *MESH_TVERTLIST {\r
5612                         *MESH_TVERT     0       -3.000000       0.500000        1.000000\r
5613                         *MESH_TVERT     1       4.875000        0.500000        1.000000\r
5614                         *MESH_TVERT     2       4.875000        0.375000        1.000000\r
5615                         *MESH_TVERT     3       -3.000000       0.375000        1.000000\r
5616                 }\r
5617                 *MESH_NUMTVFACES        2\r
5618                 *MESH_TFACELIST {\r
5619                         *MESH_TFACE     0       0       2       1\r
5620                         *MESH_TFACE     1       0       3       2\r
5621                 }\r
5622         }\r
5623         *PROP_MOTIONBLUR        0\r
5624         *PROP_CASTSHADOW        1\r
5625         *PROP_RECVSHADOW        1\r
5626         *MATERIAL_REF   6\r
5627 }\r
5628 *GEOMOBJECT     {\r
5629         *NODE_NAME      "mat6model0surf168"\r
5630         *NODE_TM        {\r
5631                 *NODE_NAME      "mat6model0surf168"\r
5632                 *INHERIT_POS    0       0       0\r
5633                 *INHERIT_ROT    0       0       0\r
5634                 *INHERIT_SCL    0       0       0\r
5635                 *TM_ROW0        1.0     0       0\r
5636                 *TM_ROW1        0       1.0     0\r
5637                 *TM_ROW2        0       0       1.0\r
5638                 *TM_ROW3        0       0       0\r
5639                 *TM_POS 0.000000        0.000000        0.000000\r
5640         }\r
5641         *MESH   {\r
5642                 *TIMEVALUE      0\r
5643                 *MESH_NUMVERTEX 4\r
5644                 *MESH_NUMFACES  2\r
5645                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5646                 *MESH_VERTEX_LIST       {\r
5647                         *MESH_VERTEX    0       -88.000000      8.000000        128.000000\r
5648                         *MESH_VERTEX    1       -88.000000      8.000000        144.000000\r
5649                         *MESH_VERTEX    2       -184.000000     8.000000        144.000000\r
5650                         *MESH_VERTEX    3       -184.000000     8.000000        128.000000\r
5651                 }\r
5652                 *MESH_NORMALS   {\r
5653                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5654                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5655                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
5656                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
5657                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
5658                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
5659                 }\r
5660                 *MESH_FACE_LIST {\r
5661                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5662                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5663                 }\r
5664                 *MESH_NUMTVERTEX        4\r
5665                 *MESH_TVERTLIST {\r
5666                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5667                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
5668                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
5669                         *MESH_TVERT     3       0.750000        0.500000        1.000000\r
5670                 }\r
5671                 *MESH_NUMTVFACES        2\r
5672                 *MESH_TFACELIST {\r
5673                         *MESH_TFACE     0       0       2       1\r
5674                         *MESH_TFACE     1       0       3       2\r
5675                 }\r
5676         }\r
5677         *PROP_MOTIONBLUR        0\r
5678         *PROP_CASTSHADOW        1\r
5679         *PROP_RECVSHADOW        1\r
5680         *MATERIAL_REF   6\r
5681 }\r
5682 *GEOMOBJECT     {\r
5683         *NODE_NAME      "mat6model0surf169"\r
5684         *NODE_TM        {\r
5685                 *NODE_NAME      "mat6model0surf169"\r
5686                 *INHERIT_POS    0       0       0\r
5687                 *INHERIT_ROT    0       0       0\r
5688                 *INHERIT_SCL    0       0       0\r
5689                 *TM_ROW0        1.0     0       0\r
5690                 *TM_ROW1        0       1.0     0\r
5691                 *TM_ROW2        0       0       1.0\r
5692                 *TM_ROW3        0       0       0\r
5693                 *TM_POS 0.000000        0.000000        0.000000\r
5694         }\r
5695         *MESH   {\r
5696                 *TIMEVALUE      0\r
5697                 *MESH_NUMVERTEX 4\r
5698                 *MESH_NUMFACES  2\r
5699                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5700                 *MESH_VERTEX_LIST       {\r
5701                         *MESH_VERTEX    0       -88.000000      -8.000000       144.000000\r
5702                         *MESH_VERTEX    1       -184.000000     -8.000000       144.000000\r
5703                         *MESH_VERTEX    2       -184.000000     8.000000        144.000000\r
5704                         *MESH_VERTEX    3       -88.000000      8.000000        144.000000\r
5705                 }\r
5706                 *MESH_NORMALS   {\r
5707                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5708                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5709                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
5710                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
5711                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
5712                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
5713                 }\r
5714                 *MESH_FACE_LIST {\r
5715                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5716                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5717                 }\r
5718                 *MESH_NUMTVERTEX        4\r
5719                 *MESH_TVERTLIST {\r
5720                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
5721                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
5722                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
5723                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
5724                 }\r
5725                 *MESH_NUMTVFACES        2\r
5726                 *MESH_TFACELIST {\r
5727                         *MESH_TFACE     0       0       2       1\r
5728                         *MESH_TFACE     1       0       3       2\r
5729                 }\r
5730         }\r
5731         *PROP_MOTIONBLUR        0\r
5732         *PROP_CASTSHADOW        1\r
5733         *PROP_RECVSHADOW        1\r
5734         *MATERIAL_REF   6\r
5735 }\r
5736 *GEOMOBJECT     {\r
5737         *NODE_NAME      "mat6model0surf170"\r
5738         *NODE_TM        {\r
5739                 *NODE_NAME      "mat6model0surf170"\r
5740                 *INHERIT_POS    0       0       0\r
5741                 *INHERIT_ROT    0       0       0\r
5742                 *INHERIT_SCL    0       0       0\r
5743                 *TM_ROW0        1.0     0       0\r
5744                 *TM_ROW1        0       1.0     0\r
5745                 *TM_ROW2        0       0       1.0\r
5746                 *TM_ROW3        0       0       0\r
5747                 *TM_POS 0.000000        0.000000        0.000000\r
5748         }\r
5749         *MESH   {\r
5750                 *TIMEVALUE      0\r
5751                 *MESH_NUMVERTEX 4\r
5752                 *MESH_NUMFACES  2\r
5753                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5754                 *MESH_VERTEX_LIST       {\r
5755                         *MESH_VERTEX    0       -88.000000      -8.000000       144.000000\r
5756                         *MESH_VERTEX    1       -88.000000      -8.000000       128.000000\r
5757                         *MESH_VERTEX    2       -184.000000     -8.000000       128.000000\r
5758                         *MESH_VERTEX    3       -184.000000     -8.000000       144.000000\r
5759                 }\r
5760                 *MESH_NORMALS   {\r
5761                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5762                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5763                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
5764                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
5765                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
5766                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
5767                 }\r
5768                 *MESH_FACE_LIST {\r
5769                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5770                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5771                 }\r
5772                 *MESH_NUMTVERTEX        4\r
5773                 *MESH_TVERTLIST {\r
5774                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5775                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5776                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
5777                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
5778                 }\r
5779                 *MESH_NUMTVFACES        2\r
5780                 *MESH_TFACELIST {\r
5781                         *MESH_TFACE     0       0       2       1\r
5782                         *MESH_TFACE     1       0       3       2\r
5783                 }\r
5784         }\r
5785         *PROP_MOTIONBLUR        0\r
5786         *PROP_CASTSHADOW        1\r
5787         *PROP_RECVSHADOW        1\r
5788         *MATERIAL_REF   6\r
5789 }\r
5790 *GEOMOBJECT     {\r
5791         *NODE_NAME      "mat6model0surf171"\r
5792         *NODE_TM        {\r
5793                 *NODE_NAME      "mat6model0surf171"\r
5794                 *INHERIT_POS    0       0       0\r
5795                 *INHERIT_ROT    0       0       0\r
5796                 *INHERIT_SCL    0       0       0\r
5797                 *TM_ROW0        1.0     0       0\r
5798                 *TM_ROW1        0       1.0     0\r
5799                 *TM_ROW2        0       0       1.0\r
5800                 *TM_ROW3        0       0       0\r
5801                 *TM_POS 0.000000        0.000000        0.000000\r
5802         }\r
5803         *MESH   {\r
5804                 *TIMEVALUE      0\r
5805                 *MESH_NUMVERTEX 4\r
5806                 *MESH_NUMFACES  2\r
5807                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5808                 *MESH_VERTEX_LIST       {\r
5809                         *MESH_VERTEX    0       -88.000000      8.000000        128.000000\r
5810                         *MESH_VERTEX    1       -184.000000     8.000000        128.000000\r
5811                         *MESH_VERTEX    2       -184.000000     -8.000000       128.000000\r
5812                         *MESH_VERTEX    3       -88.000000      -8.000000       128.000000\r
5813                 }\r
5814                 *MESH_NORMALS   {\r
5815                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5816                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5817                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
5818                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
5819                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
5820                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
5821                 }\r
5822                 *MESH_FACE_LIST {\r
5823                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5824                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5825                 }\r
5826                 *MESH_NUMTVERTEX        4\r
5827                 *MESH_TVERTLIST {\r
5828                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5829                         *MESH_TVERT     1       0.750000        0.500000        1.000000\r
5830                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
5831                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
5832                 }\r
5833                 *MESH_NUMTVFACES        2\r
5834                 *MESH_TFACELIST {\r
5835                         *MESH_TFACE     0       0       2       1\r
5836                         *MESH_TFACE     1       0       3       2\r
5837                 }\r
5838         }\r
5839         *PROP_MOTIONBLUR        0\r
5840         *PROP_CASTSHADOW        1\r
5841         *PROP_RECVSHADOW        1\r
5842         *MATERIAL_REF   6\r
5843 }\r
5844 *GEOMOBJECT     {\r
5845         *NODE_NAME      "mat6model0surf172"\r
5846         *NODE_TM        {\r
5847                 *NODE_NAME      "mat6model0surf172"\r
5848                 *INHERIT_POS    0       0       0\r
5849                 *INHERIT_ROT    0       0       0\r
5850                 *INHERIT_SCL    0       0       0\r
5851                 *TM_ROW0        1.0     0       0\r
5852                 *TM_ROW1        0       1.0     0\r
5853                 *TM_ROW2        0       0       1.0\r
5854                 *TM_ROW3        0       0       0\r
5855                 *TM_POS 0.000000        0.000000        0.000000\r
5856         }\r
5857         *MESH   {\r
5858                 *TIMEVALUE      0\r
5859                 *MESH_NUMVERTEX 4\r
5860                 *MESH_NUMFACES  2\r
5861                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5862                 *MESH_VERTEX_LIST       {\r
5863                         *MESH_VERTEX    0       -184.000000     8.000000        192.000000\r
5864                         *MESH_VERTEX    1       -184.000000     8.000000        0.000000\r
5865                         *MESH_VERTEX    2       -184.000000     -8.000000       0.000000\r
5866                         *MESH_VERTEX    3       -184.000000     -8.000000       192.000000\r
5867                 }\r
5868                 *MESH_NORMALS   {\r
5869                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5870                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5871                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
5872                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
5873                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5874                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
5875                 }\r
5876                 *MESH_FACE_LIST {\r
5877                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5878                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5879                 }\r
5880                 *MESH_NUMTVERTEX        4\r
5881                 *MESH_TVERTLIST {\r
5882                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5883                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
5884                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
5885                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
5886                 }\r
5887                 *MESH_NUMTVFACES        2\r
5888                 *MESH_TFACELIST {\r
5889                         *MESH_TFACE     0       0       2       1\r
5890                         *MESH_TFACE     1       0       3       2\r
5891                 }\r
5892         }\r
5893         *PROP_MOTIONBLUR        0\r
5894         *PROP_CASTSHADOW        1\r
5895         *PROP_RECVSHADOW        1\r
5896         *MATERIAL_REF   6\r
5897 }\r
5898 *GEOMOBJECT     {\r
5899         *NODE_NAME      "mat6model0surf173"\r
5900         *NODE_TM        {\r
5901                 *NODE_NAME      "mat6model0surf173"\r
5902                 *INHERIT_POS    0       0       0\r
5903                 *INHERIT_ROT    0       0       0\r
5904                 *INHERIT_SCL    0       0       0\r
5905                 *TM_ROW0        1.0     0       0\r
5906                 *TM_ROW1        0       1.0     0\r
5907                 *TM_ROW2        0       0       1.0\r
5908                 *TM_ROW3        0       0       0\r
5909                 *TM_POS 0.000000        0.000000        0.000000\r
5910         }\r
5911         *MESH   {\r
5912                 *TIMEVALUE      0\r
5913                 *MESH_NUMVERTEX 4\r
5914                 *MESH_NUMFACES  2\r
5915                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5916                 *MESH_VERTEX_LIST       {\r
5917                         *MESH_VERTEX    0       -184.000000     8.000000        192.000000\r
5918                         *MESH_VERTEX    1       -200.000000     8.000000        192.000000\r
5919                         *MESH_VERTEX    2       -200.000000     8.000000        0.000000\r
5920                         *MESH_VERTEX    3       -184.000000     8.000000        0.000000\r
5921                 }\r
5922                 *MESH_NORMALS   {\r
5923                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5924                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5925                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
5926                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
5927                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
5928                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5929                 }\r
5930                 *MESH_FACE_LIST {\r
5931                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5932                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5933                 }\r
5934                 *MESH_NUMTVERTEX        4\r
5935                 *MESH_TVERTLIST {\r
5936                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5937                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
5938                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
5939                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
5940                 }\r
5941                 *MESH_NUMTVFACES        2\r
5942                 *MESH_TFACELIST {\r
5943                         *MESH_TFACE     0       0       2       1\r
5944                         *MESH_TFACE     1       0       3       2\r
5945                 }\r
5946         }\r
5947         *PROP_MOTIONBLUR        0\r
5948         *PROP_CASTSHADOW        1\r
5949         *PROP_RECVSHADOW        1\r
5950         *MATERIAL_REF   6\r
5951 }\r
5952 *GEOMOBJECT     {\r
5953         *NODE_NAME      "mat6model0surf174"\r
5954         *NODE_TM        {\r
5955                 *NODE_NAME      "mat6model0surf174"\r
5956                 *INHERIT_POS    0       0       0\r
5957                 *INHERIT_ROT    0       0       0\r
5958                 *INHERIT_SCL    0       0       0\r
5959                 *TM_ROW0        1.0     0       0\r
5960                 *TM_ROW1        0       1.0     0\r
5961                 *TM_ROW2        0       0       1.0\r
5962                 *TM_ROW3        0       0       0\r
5963                 *TM_POS 0.000000        0.000000        0.000000\r
5964         }\r
5965         *MESH   {\r
5966                 *TIMEVALUE      0\r
5967                 *MESH_NUMVERTEX 4\r
5968                 *MESH_NUMFACES  2\r
5969                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5970                 *MESH_VERTEX_LIST       {\r
5971                         *MESH_VERTEX    0       -200.000000     -8.000000       192.000000\r
5972                         *MESH_VERTEX    1       -184.000000     -8.000000       192.000000\r
5973                         *MESH_VERTEX    2       -184.000000     -8.000000       0.000000\r
5974                         *MESH_VERTEX    3       -200.000000     -8.000000       0.000000\r
5975                 }\r
5976                 *MESH_NORMALS   {\r
5977                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5978                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5979                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
5980                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
5981                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5982                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
5983                 }\r
5984                 *MESH_FACE_LIST {\r
5985                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5986                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5987                 }\r
5988                 *MESH_NUMTVERTEX        4\r
5989                 *MESH_TVERTLIST {\r
5990                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5991                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5992                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
5993                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
5994                 }\r
5995                 *MESH_NUMTVFACES        2\r
5996                 *MESH_TFACELIST {\r
5997                         *MESH_TFACE     0       0       2       1\r
5998                         *MESH_TFACE     1       0       3       2\r
5999                 }\r
6000         }\r
6001         *PROP_MOTIONBLUR        0\r
6002         *PROP_CASTSHADOW        1\r
6003         *PROP_RECVSHADOW        1\r
6004         *MATERIAL_REF   6\r
6005 }\r
6006 *GEOMOBJECT     {\r
6007         *NODE_NAME      "mat6model0surf175"\r
6008         *NODE_TM        {\r
6009                 *NODE_NAME      "mat6model0surf175"\r
6010                 *INHERIT_POS    0       0       0\r
6011                 *INHERIT_ROT    0       0       0\r
6012                 *INHERIT_SCL    0       0       0\r
6013                 *TM_ROW0        1.0     0       0\r
6014                 *TM_ROW1        0       1.0     0\r
6015                 *TM_ROW2        0       0       1.0\r
6016                 *TM_ROW3        0       0       0\r
6017                 *TM_POS 0.000000        0.000000        0.000000\r
6018         }\r
6019         *MESH   {\r
6020                 *TIMEVALUE      0\r
6021                 *MESH_NUMVERTEX 4\r
6022                 *MESH_NUMFACES  2\r
6023                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6024                 *MESH_VERTEX_LIST       {\r
6025                         *MESH_VERTEX    0       -200.000000     -8.000000       192.000000\r
6026                         *MESH_VERTEX    1       -200.000000     -8.000000       0.000000\r
6027                         *MESH_VERTEX    2       -200.000000     8.000000        0.000000\r
6028                         *MESH_VERTEX    3       -200.000000     8.000000        192.000000\r
6029                 }\r
6030                 *MESH_NORMALS   {\r
6031                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6032                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6033                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
6034                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
6035                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
6036                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6037                 }\r
6038                 *MESH_FACE_LIST {\r
6039                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6040                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6041                 }\r
6042                 *MESH_NUMTVERTEX        4\r
6043                 *MESH_TVERTLIST {\r
6044                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
6045                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
6046                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
6047                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
6048                 }\r
6049                 *MESH_NUMTVFACES        2\r
6050                 *MESH_TFACELIST {\r
6051                         *MESH_TFACE     0       0       2       1\r
6052                         *MESH_TFACE     1       0       3       2\r
6053                 }\r
6054         }\r
6055         *PROP_MOTIONBLUR        0\r
6056         *PROP_CASTSHADOW        1\r
6057         *PROP_RECVSHADOW        1\r
6058         *MATERIAL_REF   6\r
6059 }\r
6060 *GEOMOBJECT     {\r
6061         *NODE_NAME      "mat6model0surf176"\r
6062         *NODE_TM        {\r
6063                 *NODE_NAME      "mat6model0surf176"\r
6064                 *INHERIT_POS    0       0       0\r
6065                 *INHERIT_ROT    0       0       0\r
6066                 *INHERIT_SCL    0       0       0\r
6067                 *TM_ROW0        1.0     0       0\r
6068                 *TM_ROW1        0       1.0     0\r
6069                 *TM_ROW2        0       0       1.0\r
6070                 *TM_ROW3        0       0       0\r
6071                 *TM_POS 0.000000        0.000000        0.000000\r
6072         }\r
6073         *MESH   {\r
6074                 *TIMEVALUE      0\r
6075                 *MESH_NUMVERTEX 4\r
6076                 *MESH_NUMFACES  2\r
6077                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6078                 *MESH_VERTEX_LIST       {\r
6079                         *MESH_VERTEX    0       -247.999878     8.000000        208.000000\r
6080                         *MESH_VERTEX    1       -247.999878     8.000000        192.000000\r
6081                         *MESH_VERTEX    2       248.000122      8.000000        192.000000\r
6082                         *MESH_VERTEX    3       248.000122      8.000000        208.000000\r
6083                 }\r
6084                 *MESH_NORMALS   {\r
6085                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6086                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6087                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
6088                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
6089                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6090                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6091                 }\r
6092                 *MESH_FACE_LIST {\r
6093                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6094                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6095                 }\r
6096                 *MESH_NUMTVERTEX        4\r
6097                 *MESH_TVERTLIST {\r
6098                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
6099                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
6100                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
6101                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
6102                 }\r
6103                 *MESH_NUMTVFACES        2\r
6104                 *MESH_TFACELIST {\r
6105                         *MESH_TFACE     0       0       2       1\r
6106                         *MESH_TFACE     1       0       3       2\r
6107                 }\r
6108         }\r
6109         *PROP_MOTIONBLUR        0\r
6110         *PROP_CASTSHADOW        1\r
6111         *PROP_RECVSHADOW        1\r
6112         *MATERIAL_REF   6\r
6113 }\r
6114 *GEOMOBJECT     {\r
6115         *NODE_NAME      "mat6model0surf177"\r
6116         *NODE_TM        {\r
6117                 *NODE_NAME      "mat6model0surf177"\r
6118                 *INHERIT_POS    0       0       0\r
6119                 *INHERIT_ROT    0       0       0\r
6120                 *INHERIT_SCL    0       0       0\r
6121                 *TM_ROW0        1.0     0       0\r
6122                 *TM_ROW1        0       1.0     0\r
6123                 *TM_ROW2        0       0       1.0\r
6124                 *TM_ROW3        0       0       0\r
6125                 *TM_POS 0.000000        0.000000        0.000000\r
6126         }\r
6127         *MESH   {\r
6128                 *TIMEVALUE      0\r
6129                 *MESH_NUMVERTEX 4\r
6130                 *MESH_NUMFACES  2\r
6131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6132                 *MESH_VERTEX_LIST       {\r
6133                         *MESH_VERTEX    0       -247.999878     8.000000        208.000000\r
6134                         *MESH_VERTEX    1       248.000122      8.000000        208.000000\r
6135                         *MESH_VERTEX    2       248.000122      -8.000000       208.000000\r
6136                         *MESH_VERTEX    3       -247.999878     -8.000000       208.000000\r
6137                 }\r
6138                 *MESH_NORMALS   {\r
6139                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6140                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6141                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
6142                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
6143                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6144                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6145                 }\r
6146                 *MESH_FACE_LIST {\r
6147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6148                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6149                 }\r
6150                 *MESH_NUMTVERTEX        4\r
6151                 *MESH_TVERTLIST {\r
6152                         *MESH_TVERT     0       -1.000000       1.000000        1.000000\r
6153                         *MESH_TVERT     1       2.875000        1.000000        1.000000\r
6154                         *MESH_TVERT     2       2.875000        0.750000        1.000000\r
6155                         *MESH_TVERT     3       -1.000000       0.750000        1.000000\r
6156                 }\r
6157                 *MESH_NUMTVFACES        2\r
6158                 *MESH_TFACELIST {\r
6159                         *MESH_TFACE     0       0       2       1\r
6160                         *MESH_TFACE     1       0       3       2\r
6161                 }\r
6162         }\r
6163         *PROP_MOTIONBLUR        0\r
6164         *PROP_CASTSHADOW        1\r
6165         *PROP_RECVSHADOW        1\r
6166         *MATERIAL_REF   6\r
6167 }\r
6168 *GEOMOBJECT     {\r
6169         *NODE_NAME      "mat6model0surf178"\r
6170         *NODE_TM        {\r
6171                 *NODE_NAME      "mat6model0surf178"\r
6172                 *INHERIT_POS    0       0       0\r
6173                 *INHERIT_ROT    0       0       0\r
6174                 *INHERIT_SCL    0       0       0\r
6175                 *TM_ROW0        1.0     0       0\r
6176                 *TM_ROW1        0       1.0     0\r
6177                 *TM_ROW2        0       0       1.0\r
6178                 *TM_ROW3        0       0       0\r
6179                 *TM_POS 0.000000        0.000000        0.000000\r
6180         }\r
6181         *MESH   {\r
6182                 *TIMEVALUE      0\r
6183                 *MESH_NUMVERTEX 4\r
6184                 *MESH_NUMFACES  2\r
6185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6186                 *MESH_VERTEX_LIST       {\r
6187                         *MESH_VERTEX    0       -247.999878     -8.000000       192.000000\r
6188                         *MESH_VERTEX    1       248.000122      -8.000000       192.000000\r
6189                         *MESH_VERTEX    2       248.000122      8.000000        192.000000\r
6190                         *MESH_VERTEX    3       -247.999878     8.000000        192.000000\r
6191                 }\r
6192                 *MESH_NORMALS   {\r
6193                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6194                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6195                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6196                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
6197                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6198                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
6199                 }\r
6200                 *MESH_FACE_LIST {\r
6201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6202                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6203                 }\r
6204                 *MESH_NUMTVERTEX        4\r
6205                 *MESH_TVERTLIST {\r
6206                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
6207                         *MESH_TVERT     1       2.875000        0.500000        1.000000\r
6208                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
6209                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
6210                 }\r
6211                 *MESH_NUMTVFACES        2\r
6212                 *MESH_TFACELIST {\r
6213                         *MESH_TFACE     0       0       2       1\r
6214                         *MESH_TFACE     1       0       3       2\r
6215                 }\r
6216         }\r
6217         *PROP_MOTIONBLUR        0\r
6218         *PROP_CASTSHADOW        1\r
6219         *PROP_RECVSHADOW        1\r
6220         *MATERIAL_REF   6\r
6221 }\r
6222 *GEOMOBJECT     {\r
6223         *NODE_NAME      "mat6model0surf179"\r
6224         *NODE_TM        {\r
6225                 *NODE_NAME      "mat6model0surf179"\r
6226                 *INHERIT_POS    0       0       0\r
6227                 *INHERIT_ROT    0       0       0\r
6228                 *INHERIT_SCL    0       0       0\r
6229                 *TM_ROW0        1.0     0       0\r
6230                 *TM_ROW1        0       1.0     0\r
6231                 *TM_ROW2        0       0       1.0\r
6232                 *TM_ROW3        0       0       0\r
6233                 *TM_POS 0.000000        0.000000        0.000000\r
6234         }\r
6235         *MESH   {\r
6236                 *TIMEVALUE      0\r
6237                 *MESH_NUMVERTEX 4\r
6238                 *MESH_NUMFACES  2\r
6239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6240                 *MESH_VERTEX_LIST       {\r
6241                         *MESH_VERTEX    0       -247.999878     -8.000000       192.000000\r
6242                         *MESH_VERTEX    1       -247.999878     -8.000000       208.000000\r
6243                         *MESH_VERTEX    2       248.000122      -8.000000       208.000000\r
6244                         *MESH_VERTEX    3       248.000122      -8.000000       192.000000\r
6245                 }\r
6246                 *MESH_NORMALS   {\r
6247                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6248                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6249                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6250                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
6251                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6252                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
6253                 }\r
6254                 *MESH_FACE_LIST {\r
6255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6256                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6257                 }\r
6258                 *MESH_NUMTVERTEX        4\r
6259                 *MESH_TVERTLIST {\r
6260                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
6261                         *MESH_TVERT     1       -1.000000       0.750000        1.000000\r
6262                         *MESH_TVERT     2       2.875000        0.750000        1.000000\r
6263                         *MESH_TVERT     3       2.875000        0.500000        1.000000\r
6264                 }\r
6265                 *MESH_NUMTVFACES        2\r
6266                 *MESH_TFACELIST {\r
6267                         *MESH_TFACE     0       0       2       1\r
6268                         *MESH_TFACE     1       0       3       2\r
6269                 }\r
6270         }\r
6271         *PROP_MOTIONBLUR        0\r
6272         *PROP_CASTSHADOW        1\r
6273         *PROP_RECVSHADOW        1\r
6274         *MATERIAL_REF   6\r
6275 }\r
6276 *GEOMOBJECT     {\r
6277         *NODE_NAME      "mat6model0surf180"\r
6278         *NODE_TM        {\r
6279                 *NODE_NAME      "mat6model0surf180"\r
6280                 *INHERIT_POS    0       0       0\r
6281                 *INHERIT_ROT    0       0       0\r
6282                 *INHERIT_SCL    0       0       0\r
6283                 *TM_ROW0        1.0     0       0\r
6284                 *TM_ROW1        0       1.0     0\r
6285                 *TM_ROW2        0       0       1.0\r
6286                 *TM_ROW3        0       0       0\r
6287                 *TM_POS 0.000000        0.000000        0.000000\r
6288         }\r
6289         *MESH   {\r
6290                 *TIMEVALUE      0\r
6291                 *MESH_NUMVERTEX 4\r
6292                 *MESH_NUMFACES  2\r
6293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6294                 *MESH_VERTEX_LIST       {\r
6295                         *MESH_VERTEX    0       248.000000      512.000000      132.000000\r
6296                         *MESH_VERTEX    1       -248.000000     512.000000      132.000000\r
6297                         *MESH_VERTEX    2       -248.000000     512.000000      124.000000\r
6298                         *MESH_VERTEX    3       248.000000      512.000000      124.000000\r
6299                 }\r
6300                 *MESH_NORMALS   {\r
6301                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6302                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6303                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
6304                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
6305                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6306                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
6307                 }\r
6308                 *MESH_FACE_LIST {\r
6309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6310                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6311                 }\r
6312                 *MESH_NUMTVERTEX        4\r
6313                 *MESH_TVERTLIST {\r
6314                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
6315                         *MESH_TVERT     1       2.875000        0.187500        1.000000\r
6316                         *MESH_TVERT     2       2.875000        0.062500        1.000000\r
6317                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
6318                 }\r
6319                 *MESH_NUMTVFACES        2\r
6320                 *MESH_TFACELIST {\r
6321                         *MESH_TFACE     0       0       2       1\r
6322                         *MESH_TFACE     1       0       3       2\r
6323                 }\r
6324         }\r
6325         *PROP_MOTIONBLUR        0\r
6326         *PROP_CASTSHADOW        1\r
6327         *PROP_RECVSHADOW        1\r
6328         *MATERIAL_REF   6\r
6329 }\r
6330 *GEOMOBJECT     {\r
6331         *NODE_NAME      "mat6model0surf181"\r
6332         *NODE_TM        {\r
6333                 *NODE_NAME      "mat6model0surf181"\r
6334                 *INHERIT_POS    0       0       0\r
6335                 *INHERIT_ROT    0       0       0\r
6336                 *INHERIT_SCL    0       0       0\r
6337                 *TM_ROW0        1.0     0       0\r
6338                 *TM_ROW1        0       1.0     0\r
6339                 *TM_ROW2        0       0       1.0\r
6340                 *TM_ROW3        0       0       0\r
6341                 *TM_POS 0.000000        0.000000        0.000000\r
6342         }\r
6343         *MESH   {\r
6344                 *TIMEVALUE      0\r
6345                 *MESH_NUMVERTEX 4\r
6346                 *MESH_NUMFACES  2\r
6347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6348                 *MESH_VERTEX_LIST       {\r
6349                         *MESH_VERTEX    0       248.000000      512.000000      132.000000\r
6350                         *MESH_VERTEX    1       248.000000      508.000000      132.000000\r
6351                         *MESH_VERTEX    2       -248.000000     508.000000      132.000000\r
6352                         *MESH_VERTEX    3       -248.000000     512.000000      132.000000\r
6353                 }\r
6354                 *MESH_NORMALS   {\r
6355                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6356                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6357                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
6358                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
6359                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6360                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6361                 }\r
6362                 *MESH_FACE_LIST {\r
6363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6364                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6365                 }\r
6366                 *MESH_NUMTVERTEX        4\r
6367                 *MESH_TVERTLIST {\r
6368                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
6369                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
6370                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
6371                         *MESH_TVERT     3       2.875000        0.187500        1.000000\r
6372                 }\r
6373                 *MESH_NUMTVFACES        2\r
6374                 *MESH_TFACELIST {\r
6375                         *MESH_TFACE     0       0       2       1\r
6376                         *MESH_TFACE     1       0       3       2\r
6377                 }\r
6378         }\r
6379         *PROP_MOTIONBLUR        0\r
6380         *PROP_CASTSHADOW        1\r
6381         *PROP_RECVSHADOW        1\r
6382         *MATERIAL_REF   6\r
6383 }\r
6384 *GEOMOBJECT     {\r
6385         *NODE_NAME      "mat6model0surf182"\r
6386         *NODE_TM        {\r
6387                 *NODE_NAME      "mat6model0surf182"\r
6388                 *INHERIT_POS    0       0       0\r
6389                 *INHERIT_ROT    0       0       0\r
6390                 *INHERIT_SCL    0       0       0\r
6391                 *TM_ROW0        1.0     0       0\r
6392                 *TM_ROW1        0       1.0     0\r
6393                 *TM_ROW2        0       0       1.0\r
6394                 *TM_ROW3        0       0       0\r
6395                 *TM_POS 0.000000        0.000000        0.000000\r
6396         }\r
6397         *MESH   {\r
6398                 *TIMEVALUE      0\r
6399                 *MESH_NUMVERTEX 4\r
6400                 *MESH_NUMFACES  2\r
6401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6402                 *MESH_VERTEX_LIST       {\r
6403                         *MESH_VERTEX    0       248.000000      508.000000      124.000000\r
6404                         *MESH_VERTEX    1       248.000000      512.000000      124.000000\r
6405                         *MESH_VERTEX    2       -248.000000     512.000000      124.000000\r
6406                         *MESH_VERTEX    3       -248.000000     508.000000      124.000000\r
6407                 }\r
6408                 *MESH_NORMALS   {\r
6409                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6410                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6411                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6412                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
6413                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6414                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
6415                 }\r
6416                 *MESH_FACE_LIST {\r
6417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6419                 }\r
6420                 *MESH_NUMTVERTEX        4\r
6421                 *MESH_TVERTLIST {\r
6422                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
6423                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
6424                         *MESH_TVERT     2       2.875000        0.062500        1.000000\r
6425                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
6426                 }\r
6427                 *MESH_NUMTVFACES        2\r
6428                 *MESH_TFACELIST {\r
6429                         *MESH_TFACE     0       0       2       1\r
6430                         *MESH_TFACE     1       0       3       2\r
6431                 }\r
6432         }\r
6433         *PROP_MOTIONBLUR        0\r
6434         *PROP_CASTSHADOW        1\r
6435         *PROP_RECVSHADOW        1\r
6436         *MATERIAL_REF   6\r
6437 }\r
6438 *GEOMOBJECT     {\r
6439         *NODE_NAME      "mat6model0surf183"\r
6440         *NODE_TM        {\r
6441                 *NODE_NAME      "mat6model0surf183"\r
6442                 *INHERIT_POS    0       0       0\r
6443                 *INHERIT_ROT    0       0       0\r
6444                 *INHERIT_SCL    0       0       0\r
6445                 *TM_ROW0        1.0     0       0\r
6446                 *TM_ROW1        0       1.0     0\r
6447                 *TM_ROW2        0       0       1.0\r
6448                 *TM_ROW3        0       0       0\r
6449                 *TM_POS 0.000000        0.000000        0.000000\r
6450         }\r
6451         *MESH   {\r
6452                 *TIMEVALUE      0\r
6453                 *MESH_NUMVERTEX 4\r
6454                 *MESH_NUMFACES  2\r
6455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6456                 *MESH_VERTEX_LIST       {\r
6457                         *MESH_VERTEX    0       248.000000      508.000000      124.000000\r
6458                         *MESH_VERTEX    1       -248.000000     508.000000      124.000000\r
6459                         *MESH_VERTEX    2       -248.000000     508.000000      132.000000\r
6460                         *MESH_VERTEX    3       248.000000      508.000000      132.000000\r
6461                 }\r
6462                 *MESH_NORMALS   {\r
6463                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6464                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6465                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6466                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
6467                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6468                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6469                 }\r
6470                 *MESH_FACE_LIST {\r
6471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6473                 }\r
6474                 *MESH_NUMTVERTEX        4\r
6475                 *MESH_TVERTLIST {\r
6476                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
6477                         *MESH_TVERT     1       2.875000        0.375000        1.000000\r
6478                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
6479                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
6480                 }\r
6481                 *MESH_NUMTVFACES        2\r
6482                 *MESH_TFACELIST {\r
6483                         *MESH_TFACE     0       0       2       1\r
6484                         *MESH_TFACE     1       0       3       2\r
6485                 }\r
6486         }\r
6487         *PROP_MOTIONBLUR        0\r
6488         *PROP_CASTSHADOW        1\r
6489         *PROP_RECVSHADOW        1\r
6490         *MATERIAL_REF   6\r
6491 }\r
6492 *GEOMOBJECT     {\r
6493         *NODE_NAME      "mat6model0surf184"\r
6494         *NODE_TM        {\r
6495                 *NODE_NAME      "mat6model0surf184"\r
6496                 *INHERIT_POS    0       0       0\r
6497                 *INHERIT_ROT    0       0       0\r
6498                 *INHERIT_SCL    0       0       0\r
6499                 *TM_ROW0        1.0     0       0\r
6500                 *TM_ROW1        0       1.0     0\r
6501                 *TM_ROW2        0       0       1.0\r
6502                 *TM_ROW3        0       0       0\r
6503                 *TM_POS 0.000000        0.000000        0.000000\r
6504         }\r
6505         *MESH   {\r
6506                 *TIMEVALUE      0\r
6507                 *MESH_NUMVERTEX 4\r
6508                 *MESH_NUMFACES  2\r
6509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6510                 *MESH_VERTEX_LIST       {\r
6511                         *MESH_VERTEX    0       -248.000000     508.000000      68.000000\r
6512                         *MESH_VERTEX    1       -248.000000     512.000000      68.000000\r
6513                         *MESH_VERTEX    2       -72.000000      512.000000      68.000000\r
6514                         *MESH_VERTEX    3       -72.000000      508.000000      68.000000\r
6515                 }\r
6516                 *MESH_NORMALS   {\r
6517                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6518                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6519                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
6520                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6521                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6522                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6523                 }\r
6524                 *MESH_FACE_LIST {\r
6525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6526                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6527                 }\r
6528                 *MESH_NUMTVERTEX        4\r
6529                 *MESH_TVERTLIST {\r
6530                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
6531                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
6532                         *MESH_TVERT     2       1.375000        1.000000        1.000000\r
6533                         *MESH_TVERT     3       1.375000        0.937500        1.000000\r
6534                 }\r
6535                 *MESH_NUMTVFACES        2\r
6536                 *MESH_TFACELIST {\r
6537                         *MESH_TFACE     0       0       2       1\r
6538                         *MESH_TFACE     1       0       3       2\r
6539                 }\r
6540         }\r
6541         *PROP_MOTIONBLUR        0\r
6542         *PROP_CASTSHADOW        1\r
6543         *PROP_RECVSHADOW        1\r
6544         *MATERIAL_REF   6\r
6545 }\r
6546 *GEOMOBJECT     {\r
6547         *NODE_NAME      "mat6model0surf185"\r
6548         *NODE_TM        {\r
6549                 *NODE_NAME      "mat6model0surf185"\r
6550                 *INHERIT_POS    0       0       0\r
6551                 *INHERIT_ROT    0       0       0\r
6552                 *INHERIT_SCL    0       0       0\r
6553                 *TM_ROW0        1.0     0       0\r
6554                 *TM_ROW1        0       1.0     0\r
6555                 *TM_ROW2        0       0       1.0\r
6556                 *TM_ROW3        0       0       0\r
6557                 *TM_POS 0.000000        0.000000        0.000000\r
6558         }\r
6559         *MESH   {\r
6560                 *TIMEVALUE      0\r
6561                 *MESH_NUMVERTEX 4\r
6562                 *MESH_NUMFACES  2\r
6563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6564                 *MESH_VERTEX_LIST       {\r
6565                         *MESH_VERTEX    0       -248.000000     512.000000      60.000000\r
6566                         *MESH_VERTEX    1       -248.000000     508.000000      60.000000\r
6567                         *MESH_VERTEX    2       -72.000000      508.000000      60.000000\r
6568                         *MESH_VERTEX    3       -72.000000      512.000000      60.000000\r
6569                 }\r
6570                 *MESH_NORMALS   {\r
6571                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6572                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6573                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6574                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
6575                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
6576                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6577                 }\r
6578                 *MESH_FACE_LIST {\r
6579                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6580                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6581                 }\r
6582                 *MESH_NUMTVERTEX        4\r
6583                 *MESH_TVERTLIST {\r
6584                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
6585                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
6586                         *MESH_TVERT     2       1.375000        0.812500        1.000000\r
6587                         *MESH_TVERT     3       1.375000        0.750000        1.000000\r
6588                 }\r
6589                 *MESH_NUMTVFACES        2\r
6590                 *MESH_TFACELIST {\r
6591                         *MESH_TFACE     0       0       2       1\r
6592                         *MESH_TFACE     1       0       3       2\r
6593                 }\r
6594         }\r
6595         *PROP_MOTIONBLUR        0\r
6596         *PROP_CASTSHADOW        1\r
6597         *PROP_RECVSHADOW        1\r
6598         *MATERIAL_REF   6\r
6599 }\r
6600 *GEOMOBJECT     {\r
6601         *NODE_NAME      "mat6model0surf186"\r
6602         *NODE_TM        {\r
6603                 *NODE_NAME      "mat6model0surf186"\r
6604                 *INHERIT_POS    0       0       0\r
6605                 *INHERIT_ROT    0       0       0\r
6606                 *INHERIT_SCL    0       0       0\r
6607                 *TM_ROW0        1.0     0       0\r
6608                 *TM_ROW1        0       1.0     0\r
6609                 *TM_ROW2        0       0       1.0\r
6610                 *TM_ROW3        0       0       0\r
6611                 *TM_POS 0.000000        0.000000        0.000000\r
6612         }\r
6613         *MESH   {\r
6614                 *TIMEVALUE      0\r
6615                 *MESH_NUMVERTEX 4\r
6616                 *MESH_NUMFACES  2\r
6617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6618                 *MESH_VERTEX_LIST       {\r
6619                         *MESH_VERTEX    0       -248.000000     508.000000      68.000000\r
6620                         *MESH_VERTEX    1       -72.000000      508.000000      68.000000\r
6621                         *MESH_VERTEX    2       -72.000000      508.000000      60.000000\r
6622                         *MESH_VERTEX    3       -248.000000     508.000000      60.000000\r
6623                 }\r
6624                 *MESH_NORMALS   {\r
6625                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6626                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6627                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
6628                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
6629                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
6630                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
6631                 }\r
6632                 *MESH_FACE_LIST {\r
6633                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6634                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6635                 }\r
6636                 *MESH_NUMTVERTEX        4\r
6637                 *MESH_TVERTLIST {\r
6638                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
6639                         *MESH_TVERT     1       1.375000        0.937500        1.000000\r
6640                         *MESH_TVERT     2       1.375000        0.812500        1.000000\r
6641                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
6642                 }\r
6643                 *MESH_NUMTVFACES        2\r
6644                 *MESH_TFACELIST {\r
6645                         *MESH_TFACE     0       0       2       1\r
6646                         *MESH_TFACE     1       0       3       2\r
6647                 }\r
6648         }\r
6649         *PROP_MOTIONBLUR        0\r
6650         *PROP_CASTSHADOW        1\r
6651         *PROP_RECVSHADOW        1\r
6652         *MATERIAL_REF   6\r
6653 }\r
6654 *GEOMOBJECT     {\r
6655         *NODE_NAME      "mat6model0surf187"\r
6656         *NODE_TM        {\r
6657                 *NODE_NAME      "mat6model0surf187"\r
6658                 *INHERIT_POS    0       0       0\r
6659                 *INHERIT_ROT    0       0       0\r
6660                 *INHERIT_SCL    0       0       0\r
6661                 *TM_ROW0        1.0     0       0\r
6662                 *TM_ROW1        0       1.0     0\r
6663                 *TM_ROW2        0       0       1.0\r
6664                 *TM_ROW3        0       0       0\r
6665                 *TM_POS 0.000000        0.000000        0.000000\r
6666         }\r
6667         *MESH   {\r
6668                 *TIMEVALUE      0\r
6669                 *MESH_NUMVERTEX 4\r
6670                 *MESH_NUMFACES  2\r
6671                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6672                 *MESH_VERTEX_LIST       {\r
6673                         *MESH_VERTEX    0       -248.000000     512.000000      316.000000\r
6674                         *MESH_VERTEX    1       -248.000000     504.000000      316.000000\r
6675                         *MESH_VERTEX    2       184.000000      504.000000      208.000000\r
6676                         *MESH_VERTEX    3       184.000000      512.000000      208.000000\r
6677                 }\r
6678                 *MESH_NORMALS   {\r
6679                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6680                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6681                         *MESH_VERTEXNORMAL      0       -0.242536       0.000000        -0.970142\r
6682                         *MESH_VERTEXNORMAL      1       -0.242536       0.000000        -0.970142\r
6683                         *MESH_VERTEXNORMAL      2       -0.242536       0.000000        -0.970142\r
6684                         *MESH_VERTEXNORMAL      3       -0.242536       0.000000        -0.970142\r
6685                 }\r
6686                 *MESH_FACE_LIST {\r
6687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6688                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6689                 }\r
6690                 *MESH_NUMTVERTEX        4\r
6691                 *MESH_TVERTLIST {\r
6692                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
6693                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
6694                         *MESH_TVERT     2       2.478870        0.125000        1.000000\r
6695                         *MESH_TVERT     3       2.478870        0.000000        1.000000\r
6696                 }\r
6697                 *MESH_NUMTVFACES        2\r
6698                 *MESH_TFACELIST {\r
6699                         *MESH_TFACE     0       0       2       1\r
6700                         *MESH_TFACE     1       0       3       2\r
6701                 }\r
6702         }\r
6703         *PROP_MOTIONBLUR        0\r
6704         *PROP_CASTSHADOW        1\r
6705         *PROP_RECVSHADOW        1\r
6706         *MATERIAL_REF   6\r
6707 }\r
6708 *GEOMOBJECT     {\r
6709         *NODE_NAME      "mat6model0surf188"\r
6710         *NODE_TM        {\r
6711                 *NODE_NAME      "mat6model0surf188"\r
6712                 *INHERIT_POS    0       0       0\r
6713                 *INHERIT_ROT    0       0       0\r
6714                 *INHERIT_SCL    0       0       0\r
6715                 *TM_ROW0        1.0     0       0\r
6716                 *TM_ROW1        0       1.0     0\r
6717                 *TM_ROW2        0       0       1.0\r
6718                 *TM_ROW3        0       0       0\r
6719                 *TM_POS 0.000000        0.000000        0.000000\r
6720         }\r
6721         *MESH   {\r
6722                 *TIMEVALUE      0\r
6723                 *MESH_NUMVERTEX 4\r
6724                 *MESH_NUMFACES  2\r
6725                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6726                 *MESH_VERTEX_LIST       {\r
6727                         *MESH_VERTEX    0       -248.000000     504.000000      316.000000\r
6728                         *MESH_VERTEX    1       -248.000000     504.000000      332.000000\r
6729                         *MESH_VERTEX    2       248.000000      504.000000      208.000000\r
6730                         *MESH_VERTEX    3       184.000000      504.000000      208.000000\r
6731                 }\r
6732                 *MESH_NORMALS   {\r
6733                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6734                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6735                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6736                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6737                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6738                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6739                 }\r
6740                 *MESH_FACE_LIST {\r
6741                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6742                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6743                 }\r
6744                 *MESH_NUMTVERTEX        4\r
6745                 *MESH_TVERTLIST {\r
6746                         *MESH_TVERT     0       -1.115585       0.449554        1.000000\r
6747                         *MESH_TVERT     1       -1.240585       0.666060        1.000000\r
6748                         *MESH_TVERT     2       3.084013        0.925637        1.000000\r
6749                         *MESH_TVERT     3       2.651000        0.675636        1.000000\r
6750                 }\r
6751                 *MESH_NUMTVFACES        2\r
6752                 *MESH_TFACELIST {\r
6753                         *MESH_TFACE     0       0       2       1\r
6754                         *MESH_TFACE     1       0       3       2\r
6755                 }\r
6756         }\r
6757         *PROP_MOTIONBLUR        0\r
6758         *PROP_CASTSHADOW        1\r
6759         *PROP_RECVSHADOW        1\r
6760         *MATERIAL_REF   6\r
6761 }\r
6762 *GEOMOBJECT     {\r
6763         *NODE_NAME      "mat6model0surf189"\r
6764         *NODE_TM        {\r
6765                 *NODE_NAME      "mat6model0surf189"\r
6766                 *INHERIT_POS    0       0       0\r
6767                 *INHERIT_ROT    0       0       0\r
6768                 *INHERIT_SCL    0       0       0\r
6769                 *TM_ROW0        1.0     0       0\r
6770                 *TM_ROW1        0       1.0     0\r
6771                 *TM_ROW2        0       0       1.0\r
6772                 *TM_ROW3        0       0       0\r
6773                 *TM_POS 0.000000        0.000000        0.000000\r
6774         }\r
6775         *MESH   {\r
6776                 *TIMEVALUE      0\r
6777                 *MESH_NUMVERTEX 4\r
6778                 *MESH_NUMFACES  2\r
6779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6780                 *MESH_VERTEX_LIST       {\r
6781                         *MESH_VERTEX    0       -248.000000     504.000000      208.000000\r
6782                         *MESH_VERTEX    1       -248.000000     512.000000      208.000000\r
6783                         *MESH_VERTEX    2       248.000000      512.000000      208.000000\r
6784                         *MESH_VERTEX    3       248.000000      504.000000      208.000000\r
6785                 }\r
6786                 *MESH_NORMALS   {\r
6787                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6788                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6789                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
6790                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6791                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6792                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6793                 }\r
6794                 *MESH_FACE_LIST {\r
6795                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6796                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6797                 }\r
6798                 *MESH_NUMTVERTEX        4\r
6799                 *MESH_TVERTLIST {\r
6800                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
6801                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
6802                         *MESH_TVERT     2       2.875000        0.500000        1.000000\r
6803                         *MESH_TVERT     3       2.875000        0.375000        1.000000\r
6804                 }\r
6805                 *MESH_NUMTVFACES        2\r
6806                 *MESH_TFACELIST {\r
6807                         *MESH_TFACE     0       0       2       1\r
6808                         *MESH_TFACE     1       0       3       2\r
6809                 }\r
6810         }\r
6811         *PROP_MOTIONBLUR        0\r
6812         *PROP_CASTSHADOW        1\r
6813         *PROP_RECVSHADOW        1\r
6814         *MATERIAL_REF   6\r
6815 }\r
6816 *GEOMOBJECT     {\r
6817         *NODE_NAME      "mat6model0surf190"\r
6818         *NODE_TM        {\r
6819                 *NODE_NAME      "mat6model0surf190"\r
6820                 *INHERIT_POS    0       0       0\r
6821                 *INHERIT_ROT    0       0       0\r
6822                 *INHERIT_SCL    0       0       0\r
6823                 *TM_ROW0        1.0     0       0\r
6824                 *TM_ROW1        0       1.0     0\r
6825                 *TM_ROW2        0       0       1.0\r
6826                 *TM_ROW3        0       0       0\r
6827                 *TM_POS 0.000000        0.000000        0.000000\r
6828         }\r
6829         *MESH   {\r
6830                 *TIMEVALUE      0\r
6831                 *MESH_NUMVERTEX 4\r
6832                 *MESH_NUMFACES  2\r
6833                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6834                 *MESH_VERTEX_LIST       {\r
6835                         *MESH_VERTEX    0       -248.000000     512.000000      192.000000\r
6836                         *MESH_VERTEX    1       -248.000000     504.000000      192.000000\r
6837                         *MESH_VERTEX    2       248.000000      504.000000      192.000000\r
6838                         *MESH_VERTEX    3       248.000000      512.000000      192.000000\r
6839                 }\r
6840                 *MESH_NORMALS   {\r
6841                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6842                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6843                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6844                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
6845                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
6846                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6847                 }\r
6848                 *MESH_FACE_LIST {\r
6849                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6850                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6851                 }\r
6852                 *MESH_NUMTVERTEX        4\r
6853                 *MESH_TVERTLIST {\r
6854                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
6855                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
6856                         *MESH_TVERT     2       2.875000        0.125000        1.000000\r
6857                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
6858                 }\r
6859                 *MESH_NUMTVFACES        2\r
6860                 *MESH_TFACELIST {\r
6861                         *MESH_TFACE     0       0       2       1\r
6862                         *MESH_TFACE     1       0       3       2\r
6863                 }\r
6864         }\r
6865         *PROP_MOTIONBLUR        0\r
6866         *PROP_CASTSHADOW        1\r
6867         *PROP_RECVSHADOW        1\r
6868         *MATERIAL_REF   6\r
6869 }\r
6870 *GEOMOBJECT     {\r
6871         *NODE_NAME      "mat6model0surf191"\r
6872         *NODE_TM        {\r
6873                 *NODE_NAME      "mat6model0surf191"\r
6874                 *INHERIT_POS    0       0       0\r
6875                 *INHERIT_ROT    0       0       0\r
6876                 *INHERIT_SCL    0       0       0\r
6877                 *TM_ROW0        1.0     0       0\r
6878                 *TM_ROW1        0       1.0     0\r
6879                 *TM_ROW2        0       0       1.0\r
6880                 *TM_ROW3        0       0       0\r
6881                 *TM_POS 0.000000        0.000000        0.000000\r
6882         }\r
6883         *MESH   {\r
6884                 *TIMEVALUE      0\r
6885                 *MESH_NUMVERTEX 4\r
6886                 *MESH_NUMFACES  2\r
6887                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6888                 *MESH_VERTEX_LIST       {\r
6889                         *MESH_VERTEX    0       -248.000000     504.000000      208.000000\r
6890                         *MESH_VERTEX    1       248.000000      504.000000      208.000000\r
6891                         *MESH_VERTEX    2       248.000000      504.000000      192.000000\r
6892                         *MESH_VERTEX    3       -248.000000     504.000000      192.000000\r
6893                 }\r
6894                 *MESH_NORMALS   {\r
6895                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6896                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6897                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
6898                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
6899                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
6900                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
6901                 }\r
6902                 *MESH_FACE_LIST {\r
6903                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6904                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6905                 }\r
6906                 *MESH_NUMTVERTEX        4\r
6907                 *MESH_TVERTLIST {\r
6908                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
6909                         *MESH_TVERT     1       2.875000        0.375000        1.000000\r
6910                         *MESH_TVERT     2       2.875000        0.125000        1.000000\r
6911                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
6912                 }\r
6913                 *MESH_NUMTVFACES        2\r
6914                 *MESH_TFACELIST {\r
6915                         *MESH_TFACE     0       0       2       1\r
6916                         *MESH_TFACE     1       0       3       2\r
6917                 }\r
6918         }\r
6919         *PROP_MOTIONBLUR        0\r
6920         *PROP_CASTSHADOW        1\r
6921         *PROP_RECVSHADOW        1\r
6922         *MATERIAL_REF   6\r
6923 }\r
6924 *GEOMOBJECT     {\r
6925         *NODE_NAME      "mat6model0surf192"\r
6926         *NODE_TM        {\r
6927                 *NODE_NAME      "mat6model0surf192"\r
6928                 *INHERIT_POS    0       0       0\r
6929                 *INHERIT_ROT    0       0       0\r
6930                 *INHERIT_SCL    0       0       0\r
6931                 *TM_ROW0        1.0     0       0\r
6932                 *TM_ROW1        0       1.0     0\r
6933                 *TM_ROW2        0       0       1.0\r
6934                 *TM_ROW3        0       0       0\r
6935                 *TM_POS 0.000000        0.000000        0.000000\r
6936         }\r
6937         *MESH   {\r
6938                 *TIMEVALUE      0\r
6939                 *MESH_NUMVERTEX 4\r
6940                 *MESH_NUMFACES  2\r
6941                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6942                 *MESH_VERTEX_LIST       {\r
6943                         *MESH_VERTEX    0       -248.000000     512.000000      316.000000\r
6944                         *MESH_VERTEX    1       -248.000000     512.000000      0.000000\r
6945                         *MESH_VERTEX    2       -248.000000     504.000000      0.000000\r
6946                         *MESH_VERTEX    3       -248.000000     504.000000      316.000000\r
6947                 }\r
6948                 *MESH_NORMALS   {\r
6949                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6950                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6951                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6952                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6953                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
6954                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
6955                 }\r
6956                 *MESH_FACE_LIST {\r
6957                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6958                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6959                 }\r
6960                 *MESH_NUMTVERTEX        4\r
6961                 *MESH_TVERTLIST {\r
6962                         *MESH_TVERT     0       -1.000000       0.250000        1.000000\r
6963                         *MESH_TVERT     1       1.468750        0.250000        1.000000\r
6964                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
6965                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
6966                 }\r
6967                 *MESH_NUMTVFACES        2\r
6968                 *MESH_TFACELIST {\r
6969                         *MESH_TFACE     0       0       2       1\r
6970                         *MESH_TFACE     1       0       3       2\r
6971                 }\r
6972         }\r
6973         *PROP_MOTIONBLUR        0\r
6974         *PROP_CASTSHADOW        1\r
6975         *PROP_RECVSHADOW        1\r
6976         *MATERIAL_REF   6\r
6977 }\r
6978 *GEOMOBJECT     {\r
6979         *NODE_NAME      "mat6model0surf193"\r
6980         *NODE_TM        {\r
6981                 *NODE_NAME      "mat6model0surf193"\r
6982                 *INHERIT_POS    0       0       0\r
6983                 *INHERIT_ROT    0       0       0\r
6984                 *INHERIT_SCL    0       0       0\r
6985                 *TM_ROW0        1.0     0       0\r
6986                 *TM_ROW1        0       1.0     0\r
6987                 *TM_ROW2        0       0       1.0\r
6988                 *TM_ROW3        0       0       0\r
6989                 *TM_POS 0.000000        0.000000        0.000000\r
6990         }\r
6991         *MESH   {\r
6992                 *TIMEVALUE      0\r
6993                 *MESH_NUMVERTEX 4\r
6994                 *MESH_NUMFACES  2\r
6995                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6996                 *MESH_VERTEX_LIST       {\r
6997                         *MESH_VERTEX    0       -248.000000     264.000000      332.000000\r
6998                         *MESH_VERTEX    1       -248.000000     264.000000      316.000000\r
6999                         *MESH_VERTEX    2       184.000000      264.000000      208.000000\r
7000                         *MESH_VERTEX    3       248.000000      264.000000      208.000000\r
7001                 }\r
7002                 *MESH_NORMALS   {\r
7003                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7004                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7005                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7006                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7007                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7008                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7009                 }\r
7010                 *MESH_FACE_LIST {\r
7011                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7012                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7013                 }\r
7014                 *MESH_NUMTVERTEX        4\r
7015                 *MESH_TVERTLIST {\r
7016                         *MESH_TVERT     0       -1.240585       0.666060        1.000000\r
7017                         *MESH_TVERT     1       -1.115585       0.449554        1.000000\r
7018                         *MESH_TVERT     2       2.651000        0.675636        1.000000\r
7019                         *MESH_TVERT     3       3.084013        0.925637        1.000000\r
7020                 }\r
7021                 *MESH_NUMTVFACES        2\r
7022                 *MESH_TFACELIST {\r
7023                         *MESH_TFACE     0       0       2       1\r
7024                         *MESH_TFACE     1       0       3       2\r
7025                 }\r
7026         }\r
7027         *PROP_MOTIONBLUR        0\r
7028         *PROP_CASTSHADOW        1\r
7029         *PROP_RECVSHADOW        1\r
7030         *MATERIAL_REF   6\r
7031 }\r
7032 *GEOMOBJECT     {\r
7033         *NODE_NAME      "mat6model0surf194"\r
7034         *NODE_TM        {\r
7035                 *NODE_NAME      "mat6model0surf194"\r
7036                 *INHERIT_POS    0       0       0\r
7037                 *INHERIT_ROT    0       0       0\r
7038                 *INHERIT_SCL    0       0       0\r
7039                 *TM_ROW0        1.0     0       0\r
7040                 *TM_ROW1        0       1.0     0\r
7041                 *TM_ROW2        0       0       1.0\r
7042                 *TM_ROW3        0       0       0\r
7043                 *TM_POS 0.000000        0.000000        0.000000\r
7044         }\r
7045         *MESH   {\r
7046                 *TIMEVALUE      0\r
7047                 *MESH_NUMVERTEX 4\r
7048                 *MESH_NUMFACES  2\r
7049                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7050                 *MESH_VERTEX_LIST       {\r
7051                         *MESH_VERTEX    0       -248.000000     264.000000      316.000000\r
7052                         *MESH_VERTEX    1       -248.000000     248.000000      316.000000\r
7053                         *MESH_VERTEX    2       184.000000      248.000000      208.000000\r
7054                         *MESH_VERTEX    3       184.000000      264.000000      208.000000\r
7055                 }\r
7056                 *MESH_NORMALS   {\r
7057                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7058                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7059                         *MESH_VERTEXNORMAL      0       -0.242536       0.000000        -0.970142\r
7060                         *MESH_VERTEXNORMAL      1       -0.242536       0.000000        -0.970142\r
7061                         *MESH_VERTEXNORMAL      2       -0.242536       0.000000        -0.970142\r
7062                         *MESH_VERTEXNORMAL      3       -0.242536       0.000000        -0.970142\r
7063                 }\r
7064                 *MESH_FACE_LIST {\r
7065                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7066                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7067                 }\r
7068                 *MESH_NUMTVERTEX        4\r
7069                 *MESH_TVERTLIST {\r
7070                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
7071                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
7072                         *MESH_TVERT     2       2.478870        0.250000        1.000000\r
7073                         *MESH_TVERT     3       2.478870        0.000000        1.000000\r
7074                 }\r
7075                 *MESH_NUMTVFACES        2\r
7076                 *MESH_TFACELIST {\r
7077                         *MESH_TFACE     0       0       2       1\r
7078                         *MESH_TFACE     1       0       3       2\r
7079                 }\r
7080         }\r
7081         *PROP_MOTIONBLUR        0\r
7082         *PROP_CASTSHADOW        1\r
7083         *PROP_RECVSHADOW        1\r
7084         *MATERIAL_REF   6\r
7085 }\r
7086 *GEOMOBJECT     {\r
7087         *NODE_NAME      "mat6model0surf195"\r
7088         *NODE_TM        {\r
7089                 *NODE_NAME      "mat6model0surf195"\r
7090                 *INHERIT_POS    0       0       0\r
7091                 *INHERIT_ROT    0       0       0\r
7092                 *INHERIT_SCL    0       0       0\r
7093                 *TM_ROW0        1.0     0       0\r
7094                 *TM_ROW1        0       1.0     0\r
7095                 *TM_ROW2        0       0       1.0\r
7096                 *TM_ROW3        0       0       0\r
7097                 *TM_POS 0.000000        0.000000        0.000000\r
7098         }\r
7099         *MESH   {\r
7100                 *TIMEVALUE      0\r
7101                 *MESH_NUMVERTEX 4\r
7102                 *MESH_NUMFACES  2\r
7103                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7104                 *MESH_VERTEX_LIST       {\r
7105                         *MESH_VERTEX    0       -248.000000     248.000000      316.000000\r
7106                         *MESH_VERTEX    1       -248.000000     248.000000      332.000000\r
7107                         *MESH_VERTEX    2       248.000000      248.000000      208.000000\r
7108                         *MESH_VERTEX    3       184.000000      248.000000      208.000000\r
7109                 }\r
7110                 *MESH_NORMALS   {\r
7111                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7112                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7113                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7114                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7115                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7116                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7117                 }\r
7118                 *MESH_FACE_LIST {\r
7119                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7120                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7121                 }\r
7122                 *MESH_NUMTVERTEX        4\r
7123                 *MESH_TVERTLIST {\r
7124                         *MESH_TVERT     0       -1.115585       0.449554        1.000000\r
7125                         *MESH_TVERT     1       -1.240585       0.666060        1.000000\r
7126                         *MESH_TVERT     2       3.084013        0.925637        1.000000\r
7127                         *MESH_TVERT     3       2.651000        0.675636        1.000000\r
7128                 }\r
7129                 *MESH_NUMTVFACES        2\r
7130                 *MESH_TFACELIST {\r
7131                         *MESH_TFACE     0       0       2       1\r
7132                         *MESH_TFACE     1       0       3       2\r
7133                 }\r
7134         }\r
7135         *PROP_MOTIONBLUR        0\r
7136         *PROP_CASTSHADOW        1\r
7137         *PROP_RECVSHADOW        1\r
7138         *MATERIAL_REF   6\r
7139 }\r
7140 *GEOMOBJECT     {\r
7141         *NODE_NAME      "mat6model0surf196"\r
7142         *NODE_TM        {\r
7143                 *NODE_NAME      "mat6model0surf196"\r
7144                 *INHERIT_POS    0       0       0\r
7145                 *INHERIT_ROT    0       0       0\r
7146                 *INHERIT_SCL    0       0       0\r
7147                 *TM_ROW0        1.0     0       0\r
7148                 *TM_ROW1        0       1.0     0\r
7149                 *TM_ROW2        0       0       1.0\r
7150                 *TM_ROW3        0       0       0\r
7151                 *TM_POS 0.000000        0.000000        0.000000\r
7152         }\r
7153         *MESH   {\r
7154                 *TIMEVALUE      0\r
7155                 *MESH_NUMVERTEX 4\r
7156                 *MESH_NUMFACES  2\r
7157                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7158                 *MESH_VERTEX_LIST       {\r
7159                         *MESH_VERTEX    0       -248.000000     248.000000      0.000000\r
7160                         *MESH_VERTEX    1       -248.000000     248.000000      316.000000\r
7161                         *MESH_VERTEX    2       -248.000000     264.000000      316.000000\r
7162                         *MESH_VERTEX    3       -248.000000     264.000000      0.000000\r
7163                 }\r
7164                 *MESH_NORMALS   {\r
7165                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7166                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7167                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
7168                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
7169                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
7170                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
7171                 }\r
7172                 *MESH_FACE_LIST {\r
7173                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7174                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7175                 }\r
7176                 *MESH_NUMTVERTEX        4\r
7177                 *MESH_TVERTLIST {\r
7178                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
7179                         *MESH_TVERT     1       1.468750        0.375000        1.000000\r
7180                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
7181                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
7182                 }\r
7183                 *MESH_NUMTVFACES        2\r
7184                 *MESH_TFACELIST {\r
7185                         *MESH_TFACE     0       0       2       1\r
7186                         *MESH_TFACE     1       0       3       2\r
7187                 }\r
7188         }\r
7189         *PROP_MOTIONBLUR        0\r
7190         *PROP_CASTSHADOW        1\r
7191         *PROP_RECVSHADOW        1\r
7192         *MATERIAL_REF   6\r
7193 }\r
7194 *GEOMOBJECT     {\r
7195         *NODE_NAME      "mat6model0surf197"\r
7196         *NODE_TM        {\r
7197                 *NODE_NAME      "mat6model0surf197"\r
7198                 *INHERIT_POS    0       0       0\r
7199                 *INHERIT_ROT    0       0       0\r
7200                 *INHERIT_SCL    0       0       0\r
7201                 *TM_ROW0        1.0     0       0\r
7202                 *TM_ROW1        0       1.0     0\r
7203                 *TM_ROW2        0       0       1.0\r
7204                 *TM_ROW3        0       0       0\r
7205                 *TM_POS 0.000000        0.000000        0.000000\r
7206         }\r
7207         *MESH   {\r
7208                 *TIMEVALUE      0\r
7209                 *MESH_NUMVERTEX 4\r
7210                 *MESH_NUMFACES  2\r
7211                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7212                 *MESH_VERTEX_LIST       {\r
7213                         *MESH_VERTEX    0       -248.000000     8.000000        332.000000\r
7214                         *MESH_VERTEX    1       -248.000000     8.000000        316.000000\r
7215                         *MESH_VERTEX    2       184.000000      8.000000        208.000000\r
7216                         *MESH_VERTEX    3       248.000000      8.000000        208.000000\r
7217                 }\r
7218                 *MESH_NORMALS   {\r
7219                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7220                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7221                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7222                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7223                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7224                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7225                 }\r
7226                 *MESH_FACE_LIST {\r
7227                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7228                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7229                 }\r
7230                 *MESH_NUMTVERTEX        4\r
7231                 *MESH_TVERTLIST {\r
7232                         *MESH_TVERT     0       -1.240585       0.666060        1.000000\r
7233                         *MESH_TVERT     1       -1.115585       0.449554        1.000000\r
7234                         *MESH_TVERT     2       2.651000        0.675636        1.000000\r
7235                         *MESH_TVERT     3       3.084013        0.925637        1.000000\r
7236                 }\r
7237                 *MESH_NUMTVFACES        2\r
7238                 *MESH_TFACELIST {\r
7239                         *MESH_TFACE     0       0       2       1\r
7240                         *MESH_TFACE     1       0       3       2\r
7241                 }\r
7242         }\r
7243         *PROP_MOTIONBLUR        0\r
7244         *PROP_CASTSHADOW        1\r
7245         *PROP_RECVSHADOW        1\r
7246         *MATERIAL_REF   6\r
7247 }\r
7248 *GEOMOBJECT     {\r
7249         *NODE_NAME      "mat6model0surf198"\r
7250         *NODE_TM        {\r
7251                 *NODE_NAME      "mat6model0surf198"\r
7252                 *INHERIT_POS    0       0       0\r
7253                 *INHERIT_ROT    0       0       0\r
7254                 *INHERIT_SCL    0       0       0\r
7255                 *TM_ROW0        1.0     0       0\r
7256                 *TM_ROW1        0       1.0     0\r
7257                 *TM_ROW2        0       0       1.0\r
7258                 *TM_ROW3        0       0       0\r
7259                 *TM_POS 0.000000        0.000000        0.000000\r
7260         }\r
7261         *MESH   {\r
7262                 *TIMEVALUE      0\r
7263                 *MESH_NUMVERTEX 4\r
7264                 *MESH_NUMFACES  2\r
7265                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7266                 *MESH_VERTEX_LIST       {\r
7267                         *MESH_VERTEX    0       -200.000000     6.000000        132.000000\r
7268                         *MESH_VERTEX    1       -248.000000     6.000000        132.000000\r
7269                         *MESH_VERTEX    2       -248.000000     6.000000        124.000000\r
7270                         *MESH_VERTEX    3       -200.000000     6.000000        124.000000\r
7271                 }\r
7272                 *MESH_NORMALS   {\r
7273                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7274                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7275                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
7276                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
7277                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7278                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
7279                 }\r
7280                 *MESH_FACE_LIST {\r
7281                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7282                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7283                 }\r
7284                 *MESH_NUMTVERTEX        4\r
7285                 *MESH_TVERTLIST {\r
7286                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
7287                         *MESH_TVERT     1       0.375000        0.312500        1.000000\r
7288                         *MESH_TVERT     2       0.375000        0.187500        1.000000\r
7289                         *MESH_TVERT     3       0.000000        0.187500        1.000000\r
7290                 }\r
7291                 *MESH_NUMTVFACES        2\r
7292                 *MESH_TFACELIST {\r
7293                         *MESH_TFACE     0       0       2       1\r
7294                         *MESH_TFACE     1       0       3       2\r
7295                 }\r
7296         }\r
7297         *PROP_MOTIONBLUR        0\r
7298         *PROP_CASTSHADOW        1\r
7299         *PROP_RECVSHADOW        1\r
7300         *MATERIAL_REF   6\r
7301 }\r
7302 *GEOMOBJECT     {\r
7303         *NODE_NAME      "mat6model0surf199"\r
7304         *NODE_TM        {\r
7305                 *NODE_NAME      "mat6model0surf199"\r
7306                 *INHERIT_POS    0       0       0\r
7307                 *INHERIT_ROT    0       0       0\r
7308                 *INHERIT_SCL    0       0       0\r
7309                 *TM_ROW0        1.0     0       0\r
7310                 *TM_ROW1        0       1.0     0\r
7311                 *TM_ROW2        0       0       1.0\r
7312                 *TM_ROW3        0       0       0\r
7313                 *TM_POS 0.000000        0.000000        0.000000\r
7314         }\r
7315         *MESH   {\r
7316                 *TIMEVALUE      0\r
7317                 *MESH_NUMVERTEX 4\r
7318                 *MESH_NUMFACES  2\r
7319                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7320                 *MESH_VERTEX_LIST       {\r
7321                         *MESH_VERTEX    0       -200.000000     6.000000        68.000000\r
7322                         *MESH_VERTEX    1       -248.000000     6.000000        68.000000\r
7323                         *MESH_VERTEX    2       -248.000000     6.000000        60.000000\r
7324                         *MESH_VERTEX    3       -200.000000     6.000000        60.000000\r
7325                 }\r
7326                 *MESH_NORMALS   {\r
7327                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7328                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7329                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
7330                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
7331                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7332                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
7333                 }\r
7334                 *MESH_FACE_LIST {\r
7335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7336                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7337                 }\r
7338                 *MESH_NUMTVERTEX        4\r
7339                 *MESH_TVERTLIST {\r
7340                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
7341                         *MESH_TVERT     1       0.375000        0.312500        1.000000\r
7342                         *MESH_TVERT     2       0.375000        0.187500        1.000000\r
7343                         *MESH_TVERT     3       0.000000        0.187500        1.000000\r
7344                 }\r
7345                 *MESH_NUMTVFACES        2\r
7346                 *MESH_TFACELIST {\r
7347                         *MESH_TFACE     0       0       2       1\r
7348                         *MESH_TFACE     1       0       3       2\r
7349                 }\r
7350         }\r
7351         *PROP_MOTIONBLUR        0\r
7352         *PROP_CASTSHADOW        1\r
7353         *PROP_RECVSHADOW        1\r
7354         *MATERIAL_REF   6\r
7355 }\r
7356 *GEOMOBJECT     {\r
7357         *NODE_NAME      "mat6model0surf200"\r
7358         *NODE_TM        {\r
7359                 *NODE_NAME      "mat6model0surf200"\r
7360                 *INHERIT_POS    0       0       0\r
7361                 *INHERIT_ROT    0       0       0\r
7362                 *INHERIT_SCL    0       0       0\r
7363                 *TM_ROW0        1.0     0       0\r
7364                 *TM_ROW1        0       1.0     0\r
7365                 *TM_ROW2        0       0       1.0\r
7366                 *TM_ROW3        0       0       0\r
7367                 *TM_POS 0.000000        0.000000        0.000000\r
7368         }\r
7369         *MESH   {\r
7370                 *TIMEVALUE      0\r
7371                 *MESH_NUMVERTEX 4\r
7372                 *MESH_NUMFACES  2\r
7373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7374                 *MESH_VERTEX_LIST       {\r
7375                         *MESH_VERTEX    0       -200.000000     6.000000        132.000000\r
7376                         *MESH_VERTEX    1       -200.000000     -6.000000       132.000000\r
7377                         *MESH_VERTEX    2       -248.000000     -6.000000       132.000000\r
7378                         *MESH_VERTEX    3       -248.000000     6.000000        132.000000\r
7379                 }\r
7380                 *MESH_NORMALS   {\r
7381                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7382                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7383                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
7384                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
7385                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
7386                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
7387                 }\r
7388                 *MESH_FACE_LIST {\r
7389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7391                 }\r
7392                 *MESH_NUMTVERTEX        4\r
7393                 *MESH_TVERTLIST {\r
7394                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
7395                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
7396                         *MESH_TVERT     2       0.375000        0.500000        1.000000\r
7397                         *MESH_TVERT     3       0.375000        0.312500        1.000000\r
7398                 }\r
7399                 *MESH_NUMTVFACES        2\r
7400                 *MESH_TFACELIST {\r
7401                         *MESH_TFACE     0       0       2       1\r
7402                         *MESH_TFACE     1       0       3       2\r
7403                 }\r
7404         }\r
7405         *PROP_MOTIONBLUR        0\r
7406         *PROP_CASTSHADOW        1\r
7407         *PROP_RECVSHADOW        1\r
7408         *MATERIAL_REF   6\r
7409 }\r
7410 *GEOMOBJECT     {\r
7411         *NODE_NAME      "mat6model0surf201"\r
7412         *NODE_TM        {\r
7413                 *NODE_NAME      "mat6model0surf201"\r
7414                 *INHERIT_POS    0       0       0\r
7415                 *INHERIT_ROT    0       0       0\r
7416                 *INHERIT_SCL    0       0       0\r
7417                 *TM_ROW0        1.0     0       0\r
7418                 *TM_ROW1        0       1.0     0\r
7419                 *TM_ROW2        0       0       1.0\r
7420                 *TM_ROW3        0       0       0\r
7421                 *TM_POS 0.000000        0.000000        0.000000\r
7422         }\r
7423         *MESH   {\r
7424                 *TIMEVALUE      0\r
7425                 *MESH_NUMVERTEX 4\r
7426                 *MESH_NUMFACES  2\r
7427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7428                 *MESH_VERTEX_LIST       {\r
7429                         *MESH_VERTEX    0       -200.000000     -6.000000       124.000000\r
7430                         *MESH_VERTEX    1       -200.000000     6.000000        124.000000\r
7431                         *MESH_VERTEX    2       -248.000000     6.000000        124.000000\r
7432                         *MESH_VERTEX    3       -248.000000     -6.000000       124.000000\r
7433                 }\r
7434                 *MESH_NORMALS   {\r
7435                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7436                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7437                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7438                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
7439                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7440                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
7441                 }\r
7442                 *MESH_FACE_LIST {\r
7443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7444                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7445                 }\r
7446                 *MESH_NUMTVERTEX        4\r
7447                 *MESH_TVERTLIST {\r
7448                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
7449                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
7450                         *MESH_TVERT     2       0.375000        0.187500        1.000000\r
7451                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
7452                 }\r
7453                 *MESH_NUMTVFACES        2\r
7454                 *MESH_TFACELIST {\r
7455                         *MESH_TFACE     0       0       2       1\r
7456                         *MESH_TFACE     1       0       3       2\r
7457                 }\r
7458         }\r
7459         *PROP_MOTIONBLUR        0\r
7460         *PROP_CASTSHADOW        1\r
7461         *PROP_RECVSHADOW        1\r
7462         *MATERIAL_REF   6\r
7463 }\r
7464 *GEOMOBJECT     {\r
7465         *NODE_NAME      "mat6model0surf202"\r
7466         *NODE_TM        {\r
7467                 *NODE_NAME      "mat6model0surf202"\r
7468                 *INHERIT_POS    0       0       0\r
7469                 *INHERIT_ROT    0       0       0\r
7470                 *INHERIT_SCL    0       0       0\r
7471                 *TM_ROW0        1.0     0       0\r
7472                 *TM_ROW1        0       1.0     0\r
7473                 *TM_ROW2        0       0       1.0\r
7474                 *TM_ROW3        0       0       0\r
7475                 *TM_POS 0.000000        0.000000        0.000000\r
7476         }\r
7477         *MESH   {\r
7478                 *TIMEVALUE      0\r
7479                 *MESH_NUMVERTEX 4\r
7480                 *MESH_NUMFACES  2\r
7481                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7482                 *MESH_VERTEX_LIST       {\r
7483                         *MESH_VERTEX    0       -200.000000     -6.000000       124.000000\r
7484                         *MESH_VERTEX    1       -248.000000     -6.000000       124.000000\r
7485                         *MESH_VERTEX    2       -248.000000     -6.000000       132.000000\r
7486                         *MESH_VERTEX    3       -200.000000     -6.000000       132.000000\r
7487                 }\r
7488                 *MESH_NORMALS   {\r
7489                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7490                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7491                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7492                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
7493                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
7494                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
7495                 }\r
7496                 *MESH_FACE_LIST {\r
7497                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7498                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7499                 }\r
7500                 *MESH_NUMTVERTEX        4\r
7501                 *MESH_TVERTLIST {\r
7502                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
7503                         *MESH_TVERT     1       0.375000        0.625000        1.000000\r
7504                         *MESH_TVERT     2       0.375000        0.500000        1.000000\r
7505                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
7506                 }\r
7507                 *MESH_NUMTVFACES        2\r
7508                 *MESH_TFACELIST {\r
7509                         *MESH_TFACE     0       0       2       1\r
7510                         *MESH_TFACE     1       0       3       2\r
7511                 }\r
7512         }\r
7513         *PROP_MOTIONBLUR        0\r
7514         *PROP_CASTSHADOW        1\r
7515         *PROP_RECVSHADOW        1\r
7516         *MATERIAL_REF   6\r
7517 }\r
7518 *GEOMOBJECT     {\r
7519         *NODE_NAME      "mat6model0surf203"\r
7520         *NODE_TM        {\r
7521                 *NODE_NAME      "mat6model0surf203"\r
7522                 *INHERIT_POS    0       0       0\r
7523                 *INHERIT_ROT    0       0       0\r
7524                 *INHERIT_SCL    0       0       0\r
7525                 *TM_ROW0        1.0     0       0\r
7526                 *TM_ROW1        0       1.0     0\r
7527                 *TM_ROW2        0       0       1.0\r
7528                 *TM_ROW3        0       0       0\r
7529                 *TM_POS 0.000000        0.000000        0.000000\r
7530         }\r
7531         *MESH   {\r
7532                 *TIMEVALUE      0\r
7533                 *MESH_NUMVERTEX 4\r
7534                 *MESH_NUMFACES  2\r
7535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7536                 *MESH_VERTEX_LIST       {\r
7537                         *MESH_VERTEX    0       -200.000000     6.000000        68.000000\r
7538                         *MESH_VERTEX    1       -200.000000     -6.000000       68.000000\r
7539                         *MESH_VERTEX    2       -248.000000     -6.000000       68.000000\r
7540                         *MESH_VERTEX    3       -248.000000     6.000000        68.000000\r
7541                 }\r
7542                 *MESH_NORMALS   {\r
7543                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7544                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7545                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
7546                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
7547                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
7548                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
7549                 }\r
7550                 *MESH_FACE_LIST {\r
7551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7552                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7553                 }\r
7554                 *MESH_NUMTVERTEX        4\r
7555                 *MESH_TVERTLIST {\r
7556                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
7557                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
7558                         *MESH_TVERT     2       0.375000        0.500000        1.000000\r
7559                         *MESH_TVERT     3       0.375000        0.312500        1.000000\r
7560                 }\r
7561                 *MESH_NUMTVFACES        2\r
7562                 *MESH_TFACELIST {\r
7563                         *MESH_TFACE     0       0       2       1\r
7564                         *MESH_TFACE     1       0       3       2\r
7565                 }\r
7566         }\r
7567         *PROP_MOTIONBLUR        0\r
7568         *PROP_CASTSHADOW        1\r
7569         *PROP_RECVSHADOW        1\r
7570         *MATERIAL_REF   6\r
7571 }\r
7572 *GEOMOBJECT     {\r
7573         *NODE_NAME      "mat6model0surf204"\r
7574         *NODE_TM        {\r
7575                 *NODE_NAME      "mat6model0surf204"\r
7576                 *INHERIT_POS    0       0       0\r
7577                 *INHERIT_ROT    0       0       0\r
7578                 *INHERIT_SCL    0       0       0\r
7579                 *TM_ROW0        1.0     0       0\r
7580                 *TM_ROW1        0       1.0     0\r
7581                 *TM_ROW2        0       0       1.0\r
7582                 *TM_ROW3        0       0       0\r
7583                 *TM_POS 0.000000        0.000000        0.000000\r
7584         }\r
7585         *MESH   {\r
7586                 *TIMEVALUE      0\r
7587                 *MESH_NUMVERTEX 4\r
7588                 *MESH_NUMFACES  2\r
7589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7590                 *MESH_VERTEX_LIST       {\r
7591                         *MESH_VERTEX    0       -200.000000     -6.000000       60.000000\r
7592                         *MESH_VERTEX    1       -200.000000     6.000000        60.000000\r
7593                         *MESH_VERTEX    2       -248.000000     6.000000        60.000000\r
7594                         *MESH_VERTEX    3       -248.000000     -6.000000       60.000000\r
7595                 }\r
7596                 *MESH_NORMALS   {\r
7597                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7598                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7599                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7600                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
7601                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7602                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
7603                 }\r
7604                 *MESH_FACE_LIST {\r
7605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7606                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7607                 }\r
7608                 *MESH_NUMTVERTEX        4\r
7609                 *MESH_TVERTLIST {\r
7610                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
7611                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
7612                         *MESH_TVERT     2       0.375000        0.187500        1.000000\r
7613                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
7614                 }\r
7615                 *MESH_NUMTVFACES        2\r
7616                 *MESH_TFACELIST {\r
7617                         *MESH_TFACE     0       0       2       1\r
7618                         *MESH_TFACE     1       0       3       2\r
7619                 }\r
7620         }\r
7621         *PROP_MOTIONBLUR        0\r
7622         *PROP_CASTSHADOW        1\r
7623         *PROP_RECVSHADOW        1\r
7624         *MATERIAL_REF   6\r
7625 }\r
7626 *GEOMOBJECT     {\r
7627         *NODE_NAME      "mat6model0surf205"\r
7628         *NODE_TM        {\r
7629                 *NODE_NAME      "mat6model0surf205"\r
7630                 *INHERIT_POS    0       0       0\r
7631                 *INHERIT_ROT    0       0       0\r
7632                 *INHERIT_SCL    0       0       0\r
7633                 *TM_ROW0        1.0     0       0\r
7634                 *TM_ROW1        0       1.0     0\r
7635                 *TM_ROW2        0       0       1.0\r
7636                 *TM_ROW3        0       0       0\r
7637                 *TM_POS 0.000000        0.000000        0.000000\r
7638         }\r
7639         *MESH   {\r
7640                 *TIMEVALUE      0\r
7641                 *MESH_NUMVERTEX 4\r
7642                 *MESH_NUMFACES  2\r
7643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7644                 *MESH_VERTEX_LIST       {\r
7645                         *MESH_VERTEX    0       -200.000000     -6.000000       60.000000\r
7646                         *MESH_VERTEX    1       -248.000000     -6.000000       60.000000\r
7647                         *MESH_VERTEX    2       -248.000000     -6.000000       68.000000\r
7648                         *MESH_VERTEX    3       -200.000000     -6.000000       68.000000\r
7649                 }\r
7650                 *MESH_NORMALS   {\r
7651                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7652                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7653                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7654                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
7655                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
7656                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
7657                 }\r
7658                 *MESH_FACE_LIST {\r
7659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7660                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7661                 }\r
7662                 *MESH_NUMTVERTEX        4\r
7663                 *MESH_TVERTLIST {\r
7664                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
7665                         *MESH_TVERT     1       0.375000        0.625000        1.000000\r
7666                         *MESH_TVERT     2       0.375000        0.500000        1.000000\r
7667                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
7668                 }\r
7669                 *MESH_NUMTVFACES        2\r
7670                 *MESH_TFACELIST {\r
7671                         *MESH_TFACE     0       0       2       1\r
7672                         *MESH_TFACE     1       0       3       2\r
7673                 }\r
7674         }\r
7675         *PROP_MOTIONBLUR        0\r
7676         *PROP_CASTSHADOW        1\r
7677         *PROP_RECVSHADOW        1\r
7678         *MATERIAL_REF   6\r
7679 }\r
7680 *GEOMOBJECT     {\r
7681         *NODE_NAME      "mat6model0surf206"\r
7682         *NODE_TM        {\r
7683                 *NODE_NAME      "mat6model0surf206"\r
7684                 *INHERIT_POS    0       0       0\r
7685                 *INHERIT_ROT    0       0       0\r
7686                 *INHERIT_SCL    0       0       0\r
7687                 *TM_ROW0        1.0     0       0\r
7688                 *TM_ROW1        0       1.0     0\r
7689                 *TM_ROW2        0       0       1.0\r
7690                 *TM_ROW3        0       0       0\r
7691                 *TM_POS 0.000000        0.000000        0.000000\r
7692         }\r
7693         *MESH   {\r
7694                 *TIMEVALUE      0\r
7695                 *MESH_NUMVERTEX 4\r
7696                 *MESH_NUMFACES  2\r
7697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7698                 *MESH_VERTEX_LIST       {\r
7699                         *MESH_VERTEX    0       -248.000000     8.000000        316.000000\r
7700                         *MESH_VERTEX    1       -248.000000     -8.000000       316.000000\r
7701                         *MESH_VERTEX    2       184.000000      -8.000000       208.000000\r
7702                         *MESH_VERTEX    3       184.000000      8.000000        208.000000\r
7703                 }\r
7704                 *MESH_NORMALS   {\r
7705                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7706                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7707                         *MESH_VERTEXNORMAL      0       -0.242536       0.000000        -0.970142\r
7708                         *MESH_VERTEXNORMAL      1       -0.242536       0.000000        -0.970142\r
7709                         *MESH_VERTEXNORMAL      2       -0.242536       0.000000        -0.970142\r
7710                         *MESH_VERTEXNORMAL      3       -0.242536       0.000000        -0.970142\r
7711                 }\r
7712                 *MESH_FACE_LIST {\r
7713                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7714                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7715                 }\r
7716                 *MESH_NUMTVERTEX        4\r
7717                 *MESH_TVERTLIST {\r
7718                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
7719                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
7720                         *MESH_TVERT     2       2.478870        0.250000        1.000000\r
7721                         *MESH_TVERT     3       2.478870        0.000000        1.000000\r
7722                 }\r
7723                 *MESH_NUMTVFACES        2\r
7724                 *MESH_TFACELIST {\r
7725                         *MESH_TFACE     0       0       2       1\r
7726                         *MESH_TFACE     1       0       3       2\r
7727                 }\r
7728         }\r
7729         *PROP_MOTIONBLUR        0\r
7730         *PROP_CASTSHADOW        1\r
7731         *PROP_RECVSHADOW        1\r
7732         *MATERIAL_REF   6\r
7733 }\r
7734 *GEOMOBJECT     {\r
7735         *NODE_NAME      "mat6model0surf207"\r
7736         *NODE_TM        {\r
7737                 *NODE_NAME      "mat6model0surf207"\r
7738                 *INHERIT_POS    0       0       0\r
7739                 *INHERIT_ROT    0       0       0\r
7740                 *INHERIT_SCL    0       0       0\r
7741                 *TM_ROW0        1.0     0       0\r
7742                 *TM_ROW1        0       1.0     0\r
7743                 *TM_ROW2        0       0       1.0\r
7744                 *TM_ROW3        0       0       0\r
7745                 *TM_POS 0.000000        0.000000        0.000000\r
7746         }\r
7747         *MESH   {\r
7748                 *TIMEVALUE      0\r
7749                 *MESH_NUMVERTEX 4\r
7750                 *MESH_NUMFACES  2\r
7751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7752                 *MESH_VERTEX_LIST       {\r
7753                         *MESH_VERTEX    0       -248.000000     -8.000000       316.000000\r
7754                         *MESH_VERTEX    1       -248.000000     -8.000000       332.000000\r
7755                         *MESH_VERTEX    2       248.000000      -8.000000       208.000000\r
7756                         *MESH_VERTEX    3       184.000000      -8.000000       208.000000\r
7757                 }\r
7758                 *MESH_NORMALS   {\r
7759                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7760                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7761                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7762                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7763                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7764                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7765                 }\r
7766                 *MESH_FACE_LIST {\r
7767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7768                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7769                 }\r
7770                 *MESH_NUMTVERTEX        4\r
7771                 *MESH_TVERTLIST {\r
7772                         *MESH_TVERT     0       -1.115585       0.449554        1.000000\r
7773                         *MESH_TVERT     1       -1.240585       0.666060        1.000000\r
7774                         *MESH_TVERT     2       3.084013        0.925637        1.000000\r
7775                         *MESH_TVERT     3       2.651000        0.675636        1.000000\r
7776                 }\r
7777                 *MESH_NUMTVFACES        2\r
7778                 *MESH_TFACELIST {\r
7779                         *MESH_TFACE     0       0       2       1\r
7780                         *MESH_TFACE     1       0       3       2\r
7781                 }\r
7782         }\r
7783         *PROP_MOTIONBLUR        0\r
7784         *PROP_CASTSHADOW        1\r
7785         *PROP_RECVSHADOW        1\r
7786         *MATERIAL_REF   6\r
7787 }\r
7788 *GEOMOBJECT     {\r
7789         *NODE_NAME      "mat6model0surf208"\r
7790         *NODE_TM        {\r
7791                 *NODE_NAME      "mat6model0surf208"\r
7792                 *INHERIT_POS    0       0       0\r
7793                 *INHERIT_ROT    0       0       0\r
7794                 *INHERIT_SCL    0       0       0\r
7795                 *TM_ROW0        1.0     0       0\r
7796                 *TM_ROW1        0       1.0     0\r
7797                 *TM_ROW2        0       0       1.0\r
7798                 *TM_ROW3        0       0       0\r
7799                 *TM_POS 0.000000        0.000000        0.000000\r
7800         }\r
7801         *MESH   {\r
7802                 *TIMEVALUE      0\r
7803                 *MESH_NUMVERTEX 4\r
7804                 *MESH_NUMFACES  2\r
7805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7806                 *MESH_VERTEX_LIST       {\r
7807                         *MESH_VERTEX    0       -248.000000     8.000000        316.000000\r
7808                         *MESH_VERTEX    1       -248.000000     8.000000        0.000000\r
7809                         *MESH_VERTEX    2       -248.000000     -8.000000       0.000000\r
7810                         *MESH_VERTEX    3       -248.000000     -8.000000       316.000000\r
7811                 }\r
7812                 *MESH_NORMALS   {\r
7813                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7814                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7815                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
7816                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
7817                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
7818                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
7819                 }\r
7820                 *MESH_FACE_LIST {\r
7821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7822                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7823                 }\r
7824                 *MESH_NUMTVERTEX        4\r
7825                 *MESH_TVERTLIST {\r
7826                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
7827                         *MESH_TVERT     1       1.468750        0.375000        1.000000\r
7828                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
7829                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
7830                 }\r
7831                 *MESH_NUMTVFACES        2\r
7832                 *MESH_TFACELIST {\r
7833                         *MESH_TFACE     0       0       2       1\r
7834                         *MESH_TFACE     1       0       3       2\r
7835                 }\r
7836         }\r
7837         *PROP_MOTIONBLUR        0\r
7838         *PROP_CASTSHADOW        1\r
7839         *PROP_RECVSHADOW        1\r
7840         *MATERIAL_REF   6\r
7841 }\r
7842 *GEOMOBJECT     {\r
7843         *NODE_NAME      "mat6model0surf209"\r
7844         *NODE_TM        {\r
7845                 *NODE_NAME      "mat6model0surf209"\r
7846                 *INHERIT_POS    0       0       0\r
7847                 *INHERIT_ROT    0       0       0\r
7848                 *INHERIT_SCL    0       0       0\r
7849                 *TM_ROW0        1.0     0       0\r
7850                 *TM_ROW1        0       1.0     0\r
7851                 *TM_ROW2        0       0       1.0\r
7852                 *TM_ROW3        0       0       0\r
7853                 *TM_POS 0.000000        0.000000        0.000000\r
7854         }\r
7855         *MESH   {\r
7856                 *TIMEVALUE      0\r
7857                 *MESH_NUMVERTEX 4\r
7858                 *MESH_NUMFACES  2\r
7859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7860                 *MESH_VERTEX_LIST       {\r
7861                         *MESH_VERTEX    0       -248.000000     -248.000000     332.000000\r
7862                         *MESH_VERTEX    1       -248.000000     -248.000000     316.000000\r
7863                         *MESH_VERTEX    2       184.000000      -248.000000     208.000000\r
7864                         *MESH_VERTEX    3       248.000000      -248.000000     208.000000\r
7865                 }\r
7866                 *MESH_NORMALS   {\r
7867                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7868                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7869                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7870                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7871                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7872                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7873                 }\r
7874                 *MESH_FACE_LIST {\r
7875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7876                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7877                 }\r
7878                 *MESH_NUMTVERTEX        4\r
7879                 *MESH_TVERTLIST {\r
7880                         *MESH_TVERT     0       -1.240585       0.666060        1.000000\r
7881                         *MESH_TVERT     1       -1.115585       0.449554        1.000000\r
7882                         *MESH_TVERT     2       2.651000        0.675636        1.000000\r
7883                         *MESH_TVERT     3       3.084013        0.925637        1.000000\r
7884                 }\r
7885                 *MESH_NUMTVFACES        2\r
7886                 *MESH_TFACELIST {\r
7887                         *MESH_TFACE     0       0       2       1\r
7888                         *MESH_TFACE     1       0       3       2\r
7889                 }\r
7890         }\r
7891         *PROP_MOTIONBLUR        0\r
7892         *PROP_CASTSHADOW        1\r
7893         *PROP_RECVSHADOW        1\r
7894         *MATERIAL_REF   6\r
7895 }\r
7896 *GEOMOBJECT     {\r
7897         *NODE_NAME      "mat6model0surf210"\r
7898         *NODE_TM        {\r
7899                 *NODE_NAME      "mat6model0surf210"\r
7900                 *INHERIT_POS    0       0       0\r
7901                 *INHERIT_ROT    0       0       0\r
7902                 *INHERIT_SCL    0       0       0\r
7903                 *TM_ROW0        1.0     0       0\r
7904                 *TM_ROW1        0       1.0     0\r
7905                 *TM_ROW2        0       0       1.0\r
7906                 *TM_ROW3        0       0       0\r
7907                 *TM_POS 0.000000        0.000000        0.000000\r
7908         }\r
7909         *MESH   {\r
7910                 *TIMEVALUE      0\r
7911                 *MESH_NUMVERTEX 4\r
7912                 *MESH_NUMFACES  2\r
7913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7914                 *MESH_VERTEX_LIST       {\r
7915                         *MESH_VERTEX    0       -248.000000     -248.000000     316.000000\r
7916                         *MESH_VERTEX    1       -248.000000     -264.000000     316.000000\r
7917                         *MESH_VERTEX    2       184.000000      -264.000000     208.000000\r
7918                         *MESH_VERTEX    3       184.000000      -248.000000     208.000000\r
7919                 }\r
7920                 *MESH_NORMALS   {\r
7921                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7922                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7923                         *MESH_VERTEXNORMAL      0       -0.242536       0.000000        -0.970142\r
7924                         *MESH_VERTEXNORMAL      1       -0.242536       0.000000        -0.970142\r
7925                         *MESH_VERTEXNORMAL      2       -0.242536       0.000000        -0.970142\r
7926                         *MESH_VERTEXNORMAL      3       -0.242536       0.000000        -0.970142\r
7927                 }\r
7928                 *MESH_FACE_LIST {\r
7929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7930                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7931                 }\r
7932                 *MESH_NUMTVERTEX        4\r
7933                 *MESH_TVERTLIST {\r
7934                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
7935                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
7936                         *MESH_TVERT     2       2.478870        0.250000        1.000000\r
7937                         *MESH_TVERT     3       2.478870        0.000000        1.000000\r
7938                 }\r
7939                 *MESH_NUMTVFACES        2\r
7940                 *MESH_TFACELIST {\r
7941                         *MESH_TFACE     0       0       2       1\r
7942                         *MESH_TFACE     1       0       3       2\r
7943                 }\r
7944         }\r
7945         *PROP_MOTIONBLUR        0\r
7946         *PROP_CASTSHADOW        1\r
7947         *PROP_RECVSHADOW        1\r
7948         *MATERIAL_REF   6\r
7949 }\r
7950 *GEOMOBJECT     {\r
7951         *NODE_NAME      "mat6model0surf211"\r
7952         *NODE_TM        {\r
7953                 *NODE_NAME      "mat6model0surf211"\r
7954                 *INHERIT_POS    0       0       0\r
7955                 *INHERIT_ROT    0       0       0\r
7956                 *INHERIT_SCL    0       0       0\r
7957                 *TM_ROW0        1.0     0       0\r
7958                 *TM_ROW1        0       1.0     0\r
7959                 *TM_ROW2        0       0       1.0\r
7960                 *TM_ROW3        0       0       0\r
7961                 *TM_POS 0.000000        0.000000        0.000000\r
7962         }\r
7963         *MESH   {\r
7964                 *TIMEVALUE      0\r
7965                 *MESH_NUMVERTEX 4\r
7966                 *MESH_NUMFACES  2\r
7967                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7968                 *MESH_VERTEX_LIST       {\r
7969                         *MESH_VERTEX    0       -248.000000     -264.000000     316.000000\r
7970                         *MESH_VERTEX    1       -248.000000     -264.000000     332.000000\r
7971                         *MESH_VERTEX    2       248.000000      -264.000000     208.000000\r
7972                         *MESH_VERTEX    3       184.000000      -264.000000     208.000000\r
7973                 }\r
7974                 *MESH_NORMALS   {\r
7975                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7976                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7977                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7978                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7979                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7980                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7981                 }\r
7982                 *MESH_FACE_LIST {\r
7983                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7984                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7985                 }\r
7986                 *MESH_NUMTVERTEX        4\r
7987                 *MESH_TVERTLIST {\r
7988                         *MESH_TVERT     0       -1.115585       0.449554        1.000000\r
7989                         *MESH_TVERT     1       -1.240585       0.666060        1.000000\r
7990                         *MESH_TVERT     2       3.084013        0.925637        1.000000\r
7991                         *MESH_TVERT     3       2.651000        0.675636        1.000000\r
7992                 }\r
7993                 *MESH_NUMTVFACES        2\r
7994                 *MESH_TFACELIST {\r
7995                         *MESH_TFACE     0       0       2       1\r
7996                         *MESH_TFACE     1       0       3       2\r
7997                 }\r
7998         }\r
7999         *PROP_MOTIONBLUR        0\r
8000         *PROP_CASTSHADOW        1\r
8001         *PROP_RECVSHADOW        1\r
8002         *MATERIAL_REF   6\r
8003 }\r
8004 *GEOMOBJECT     {\r
8005         *NODE_NAME      "mat6model0surf212"\r
8006         *NODE_TM        {\r
8007                 *NODE_NAME      "mat6model0surf212"\r
8008                 *INHERIT_POS    0       0       0\r
8009                 *INHERIT_ROT    0       0       0\r
8010                 *INHERIT_SCL    0       0       0\r
8011                 *TM_ROW0        1.0     0       0\r
8012                 *TM_ROW1        0       1.0     0\r
8013                 *TM_ROW2        0       0       1.0\r
8014                 *TM_ROW3        0       0       0\r
8015                 *TM_POS 0.000000        0.000000        0.000000\r
8016         }\r
8017         *MESH   {\r
8018                 *TIMEVALUE      0\r
8019                 *MESH_NUMVERTEX 4\r
8020                 *MESH_NUMFACES  2\r
8021                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8022                 *MESH_VERTEX_LIST       {\r
8023                         *MESH_VERTEX    0       -248.000000     -264.000000     0.000000\r
8024                         *MESH_VERTEX    1       -248.000000     -264.000000     316.000000\r
8025                         *MESH_VERTEX    2       -248.000000     -248.000000     316.000000\r
8026                         *MESH_VERTEX    3       -248.000000     -248.000000     0.000000\r
8027                 }\r
8028                 *MESH_NORMALS   {\r
8029                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8030                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8031                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
8032                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
8033                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
8034                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
8035                 }\r
8036                 *MESH_FACE_LIST {\r
8037                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8038                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8039                 }\r
8040                 *MESH_NUMTVERTEX        4\r
8041                 *MESH_TVERTLIST {\r
8042                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
8043                         *MESH_TVERT     1       1.468750        0.375000        1.000000\r
8044                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
8045                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
8046                 }\r
8047                 *MESH_NUMTVFACES        2\r
8048                 *MESH_TFACELIST {\r
8049                         *MESH_TFACE     0       0       2       1\r
8050                         *MESH_TFACE     1       0       3       2\r
8051                 }\r
8052         }\r
8053         *PROP_MOTIONBLUR        0\r
8054         *PROP_CASTSHADOW        1\r
8055         *PROP_RECVSHADOW        1\r
8056         *MATERIAL_REF   6\r
8057 }\r
8058 *GEOMOBJECT     {\r
8059         *NODE_NAME      "mat6model0surf213"\r
8060         *NODE_TM        {\r
8061                 *NODE_NAME      "mat6model0surf213"\r
8062                 *INHERIT_POS    0       0       0\r
8063                 *INHERIT_ROT    0       0       0\r
8064                 *INHERIT_SCL    0       0       0\r
8065                 *TM_ROW0        1.0     0       0\r
8066                 *TM_ROW1        0       1.0     0\r
8067                 *TM_ROW2        0       0       1.0\r
8068                 *TM_ROW3        0       0       0\r
8069                 *TM_POS 0.000000        0.000000        0.000000\r
8070         }\r
8071         *MESH   {\r
8072                 *TIMEVALUE      0\r
8073                 *MESH_NUMVERTEX 4\r
8074                 *MESH_NUMFACES  2\r
8075                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8076                 *MESH_VERTEX_LIST       {\r
8077                         *MESH_VERTEX    0       -248.000000     -504.000000     332.000000\r
8078                         *MESH_VERTEX    1       -248.000000     504.000000      332.000000\r
8079                         *MESH_VERTEX    2       -248.000000     504.000000      316.000000\r
8080                         *MESH_VERTEX    3       -248.000000     -504.000000     316.000000\r
8081                 }\r
8082                 *MESH_NORMALS   {\r
8083                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8084                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8085                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8086                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8087                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
8088                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
8089                 }\r
8090                 *MESH_FACE_LIST {\r
8091                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8092                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8093                 }\r
8094                 *MESH_NUMTVERTEX        4\r
8095                 *MESH_TVERTLIST {\r
8096                         *MESH_TVERT     0       -3.000000       0.375000        1.000000\r
8097                         *MESH_TVERT     1       4.875000        0.375000        1.000000\r
8098                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
8099                         *MESH_TVERT     3       -3.000000       0.125000        1.000000\r
8100                 }\r
8101                 *MESH_NUMTVFACES        2\r
8102                 *MESH_TFACELIST {\r
8103                         *MESH_TFACE     0       0       2       1\r
8104                         *MESH_TFACE     1       0       3       2\r
8105                 }\r
8106         }\r
8107         *PROP_MOTIONBLUR        0\r
8108         *PROP_CASTSHADOW        1\r
8109         *PROP_RECVSHADOW        1\r
8110         *MATERIAL_REF   6\r
8111 }\r
8112 *GEOMOBJECT     {\r
8113         *NODE_NAME      "mat6model0surf214"\r
8114         *NODE_TM        {\r
8115                 *NODE_NAME      "mat6model0surf214"\r
8116                 *INHERIT_POS    0       0       0\r
8117                 *INHERIT_ROT    0       0       0\r
8118                 *INHERIT_SCL    0       0       0\r
8119                 *TM_ROW0        1.0     0       0\r
8120                 *TM_ROW1        0       1.0     0\r
8121                 *TM_ROW2        0       0       1.0\r
8122                 *TM_ROW3        0       0       0\r
8123                 *TM_POS 0.000000        0.000000        0.000000\r
8124         }\r
8125         *MESH   {\r
8126                 *TIMEVALUE      0\r
8127                 *MESH_NUMVERTEX 4\r
8128                 *MESH_NUMFACES  2\r
8129                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8130                 *MESH_VERTEX_LIST       {\r
8131                         *MESH_VERTEX    0       -248.000000     -504.000000     332.000000\r
8132                         *MESH_VERTEX    1       -248.000000     -504.000000     316.000000\r
8133                         *MESH_VERTEX    2       184.000000      -504.000000     208.000000\r
8134                         *MESH_VERTEX    3       248.000000      -504.000000     208.000000\r
8135                 }\r
8136                 *MESH_NORMALS   {\r
8137                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8138                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8139                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
8140                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
8141                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
8142                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
8143                 }\r
8144                 *MESH_FACE_LIST {\r
8145                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8146                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8147                 }\r
8148                 *MESH_NUMTVERTEX        4\r
8149                 *MESH_TVERTLIST {\r
8150                         *MESH_TVERT     0       -1.240585       0.666060        1.000000\r
8151                         *MESH_TVERT     1       -1.115585       0.449554        1.000000\r
8152                         *MESH_TVERT     2       2.651000        0.675636        1.000000\r
8153                         *MESH_TVERT     3       3.084013        0.925637        1.000000\r
8154                 }\r
8155                 *MESH_NUMTVFACES        2\r
8156                 *MESH_TFACELIST {\r
8157                         *MESH_TFACE     0       0       2       1\r
8158                         *MESH_TFACE     1       0       3       2\r
8159                 }\r
8160         }\r
8161         *PROP_MOTIONBLUR        0\r
8162         *PROP_CASTSHADOW        1\r
8163         *PROP_RECVSHADOW        1\r
8164         *MATERIAL_REF   6\r
8165 }\r
8166 *GEOMOBJECT     {\r
8167         *NODE_NAME      "mat6model0surf215"\r
8168         *NODE_TM        {\r
8169                 *NODE_NAME      "mat6model0surf215"\r
8170                 *INHERIT_POS    0       0       0\r
8171                 *INHERIT_ROT    0       0       0\r
8172                 *INHERIT_SCL    0       0       0\r
8173                 *TM_ROW0        1.0     0       0\r
8174                 *TM_ROW1        0       1.0     0\r
8175                 *TM_ROW2        0       0       1.0\r
8176                 *TM_ROW3        0       0       0\r
8177                 *TM_POS 0.000000        0.000000        0.000000\r
8178         }\r
8179         *MESH   {\r
8180                 *TIMEVALUE      0\r
8181                 *MESH_NUMVERTEX 4\r
8182                 *MESH_NUMFACES  2\r
8183                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8184                 *MESH_VERTEX_LIST       {\r
8185                         *MESH_VERTEX    0       248.000000      -504.000000     208.000000\r
8186                         *MESH_VERTEX    1       -248.000000     -504.000000     208.000000\r
8187                         *MESH_VERTEX    2       -248.000000     -504.000000     192.000000\r
8188                         *MESH_VERTEX    3       248.000000      -504.000000     192.000000\r
8189                 }\r
8190                 *MESH_NORMALS   {\r
8191                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8192                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8193                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
8194                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
8195                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
8196                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
8197                 }\r
8198                 *MESH_FACE_LIST {\r
8199                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8200                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8201                 }\r
8202                 *MESH_NUMTVERTEX        4\r
8203                 *MESH_TVERTLIST {\r
8204                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
8205                         *MESH_TVERT     1       2.875000        0.375000        1.000000\r
8206                         *MESH_TVERT     2       2.875000        0.125000        1.000000\r
8207                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
8208                 }\r
8209                 *MESH_NUMTVFACES        2\r
8210                 *MESH_TFACELIST {\r
8211                         *MESH_TFACE     0       0       2       1\r
8212                         *MESH_TFACE     1       0       3       2\r
8213                 }\r
8214         }\r
8215         *PROP_MOTIONBLUR        0\r
8216         *PROP_CASTSHADOW        1\r
8217         *PROP_RECVSHADOW        1\r
8218         *MATERIAL_REF   6\r
8219 }\r
8220 *GEOMOBJECT     {\r
8221         *NODE_NAME      "mat6model0surf216"\r
8222         *NODE_TM        {\r
8223                 *NODE_NAME      "mat6model0surf216"\r
8224                 *INHERIT_POS    0       0       0\r
8225                 *INHERIT_ROT    0       0       0\r
8226                 *INHERIT_SCL    0       0       0\r
8227                 *TM_ROW0        1.0     0       0\r
8228                 *TM_ROW1        0       1.0     0\r
8229                 *TM_ROW2        0       0       1.0\r
8230                 *TM_ROW3        0       0       0\r
8231                 *TM_POS 0.000000        0.000000        0.000000\r
8232         }\r
8233         *MESH   {\r
8234                 *TIMEVALUE      0\r
8235                 *MESH_NUMVERTEX 4\r
8236                 *MESH_NUMFACES  2\r
8237                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8238                 *MESH_VERTEX_LIST       {\r
8239                         *MESH_VERTEX    0       -248.000000     -504.000000     208.000000\r
8240                         *MESH_VERTEX    1       -248.000000     504.000000      208.000000\r
8241                         *MESH_VERTEX    2       -248.000000     504.000000      192.000000\r
8242                         *MESH_VERTEX    3       -248.000000     -504.000000     192.000000\r
8243                 }\r
8244                 *MESH_NORMALS   {\r
8245                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8246                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8247                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
8248                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
8249                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
8250                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
8251                 }\r
8252                 *MESH_FACE_LIST {\r
8253                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8254                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8255                 }\r
8256                 *MESH_NUMTVERTEX        4\r
8257                 *MESH_TVERTLIST {\r
8258                         *MESH_TVERT     0       -3.000000       0.375000        1.000000\r
8259                         *MESH_TVERT     1       4.875000        0.375000        1.000000\r
8260                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
8261                         *MESH_TVERT     3       -3.000000       0.125000        1.000000\r
8262                 }\r
8263                 *MESH_NUMTVFACES        2\r
8264                 *MESH_TFACELIST {\r
8265                         *MESH_TFACE     0       0       2       1\r
8266                         *MESH_TFACE     1       0       3       2\r
8267                 }\r
8268         }\r
8269         *PROP_MOTIONBLUR        0\r
8270         *PROP_CASTSHADOW        1\r
8271         *PROP_RECVSHADOW        1\r
8272         *MATERIAL_REF   6\r
8273 }\r
8274 *GEOMOBJECT     {\r
8275         *NODE_NAME      "mat6model0surf217"\r
8276         *NODE_TM        {\r
8277                 *NODE_NAME      "mat6model0surf217"\r
8278                 *INHERIT_POS    0       0       0\r
8279                 *INHERIT_ROT    0       0       0\r
8280                 *INHERIT_SCL    0       0       0\r
8281                 *TM_ROW0        1.0     0       0\r
8282                 *TM_ROW1        0       1.0     0\r
8283                 *TM_ROW2        0       0       1.0\r
8284                 *TM_ROW3        0       0       0\r
8285                 *TM_POS 0.000000        0.000000        0.000000\r
8286         }\r
8287         *MESH   {\r
8288                 *TIMEVALUE      0\r
8289                 *MESH_NUMVERTEX 4\r
8290                 *MESH_NUMFACES  2\r
8291                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8292                 *MESH_VERTEX_LIST       {\r
8293                         *MESH_VERTEX    0       248.000000      -508.000000     132.000000\r
8294                         *MESH_VERTEX    1       -248.000000     -508.000000     132.000000\r
8295                         *MESH_VERTEX    2       -248.000000     -508.000000     124.000000\r
8296                         *MESH_VERTEX    3       248.000000      -508.000000     124.000000\r
8297                 }\r
8298                 *MESH_NORMALS   {\r
8299                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8300                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8301                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
8302                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
8303                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
8304                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
8305                 }\r
8306                 *MESH_FACE_LIST {\r
8307                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8308                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8309                 }\r
8310                 *MESH_NUMTVERTEX        4\r
8311                 *MESH_TVERTLIST {\r
8312                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
8313                         *MESH_TVERT     1       2.875000        0.187500        1.000000\r
8314                         *MESH_TVERT     2       2.875000        0.062500        1.000000\r
8315                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
8316                 }\r
8317                 *MESH_NUMTVFACES        2\r
8318                 *MESH_TFACELIST {\r
8319                         *MESH_TFACE     0       0       2       1\r
8320                         *MESH_TFACE     1       0       3       2\r
8321                 }\r
8322         }\r
8323         *PROP_MOTIONBLUR        0\r
8324         *PROP_CASTSHADOW        1\r
8325         *PROP_RECVSHADOW        1\r
8326         *MATERIAL_REF   6\r
8327 }\r
8328 *GEOMOBJECT     {\r
8329         *NODE_NAME      "mat6model0surf218"\r
8330         *NODE_TM        {\r
8331                 *NODE_NAME      "mat6model0surf218"\r
8332                 *INHERIT_POS    0       0       0\r
8333                 *INHERIT_ROT    0       0       0\r
8334                 *INHERIT_SCL    0       0       0\r
8335                 *TM_ROW0        1.0     0       0\r
8336                 *TM_ROW1        0       1.0     0\r
8337                 *TM_ROW2        0       0       1.0\r
8338                 *TM_ROW3        0       0       0\r
8339                 *TM_POS 0.000000        0.000000        0.000000\r
8340         }\r
8341         *MESH   {\r
8342                 *TIMEVALUE      0\r
8343                 *MESH_NUMVERTEX 4\r
8344                 *MESH_NUMFACES  2\r
8345                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8346                 *MESH_VERTEX_LIST       {\r
8347                         *MESH_VERTEX    0       248.000000      -508.000000     68.000000\r
8348                         *MESH_VERTEX    1       -248.000000     -508.000000     68.000000\r
8349                         *MESH_VERTEX    2       -248.000000     -508.000000     60.000000\r
8350                         *MESH_VERTEX    3       248.000000      -508.000000     60.000000\r
8351                 }\r
8352                 *MESH_NORMALS   {\r
8353                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8354                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8355                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
8356                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
8357                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
8358                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
8359                 }\r
8360                 *MESH_FACE_LIST {\r
8361                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8362                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8363                 }\r
8364                 *MESH_NUMTVERTEX        4\r
8365                 *MESH_TVERTLIST {\r
8366                         *MESH_TVERT     0       -1.000000       0.937500        1.000000\r
8367                         *MESH_TVERT     1       2.875000        0.937500        1.000000\r
8368                         *MESH_TVERT     2       2.875000        0.812500        1.000000\r
8369                         *MESH_TVERT     3       -1.000000       0.812500        1.000000\r
8370                 }\r
8371                 *MESH_NUMTVFACES        2\r
8372                 *MESH_TFACELIST {\r
8373                         *MESH_TFACE     0       0       2       1\r
8374                         *MESH_TFACE     1       0       3       2\r
8375                 }\r
8376         }\r
8377         *PROP_MOTIONBLUR        0\r
8378         *PROP_CASTSHADOW        1\r
8379         *PROP_RECVSHADOW        1\r
8380         *MATERIAL_REF   6\r
8381 }\r
8382 *GEOMOBJECT     {\r
8383         *NODE_NAME      "mat6model0surf219"\r
8384         *NODE_TM        {\r
8385                 *NODE_NAME      "mat6model0surf219"\r
8386                 *INHERIT_POS    0       0       0\r
8387                 *INHERIT_ROT    0       0       0\r
8388                 *INHERIT_SCL    0       0       0\r
8389                 *TM_ROW0        1.0     0       0\r
8390                 *TM_ROW1        0       1.0     0\r
8391                 *TM_ROW2        0       0       1.0\r
8392                 *TM_ROW3        0       0       0\r
8393                 *TM_POS 0.000000        0.000000        0.000000\r
8394         }\r
8395         *MESH   {\r
8396                 *TIMEVALUE      0\r
8397                 *MESH_NUMVERTEX 4\r
8398                 *MESH_NUMFACES  2\r
8399                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8400                 *MESH_VERTEX_LIST       {\r
8401                         *MESH_VERTEX    0       -248.000000     -504.000000     316.000000\r
8402                         *MESH_VERTEX    1       -248.000000     -512.000000     316.000000\r
8403                         *MESH_VERTEX    2       184.000000      -512.000000     208.000000\r
8404                         *MESH_VERTEX    3       184.000000      -504.000000     208.000000\r
8405                 }\r
8406                 *MESH_NORMALS   {\r
8407                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8408                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8409                         *MESH_VERTEXNORMAL      0       -0.242536       0.000000        -0.970142\r
8410                         *MESH_VERTEXNORMAL      1       -0.242536       0.000000        -0.970142\r
8411                         *MESH_VERTEXNORMAL      2       -0.242536       0.000000        -0.970142\r
8412                         *MESH_VERTEXNORMAL      3       -0.242536       0.000000        -0.970142\r
8413                 }\r
8414                 *MESH_FACE_LIST {\r
8415                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8416                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8417                 }\r
8418                 *MESH_NUMTVERTEX        4\r
8419                 *MESH_TVERTLIST {\r
8420                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
8421                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
8422                         *MESH_TVERT     2       2.478870        0.125000        1.000000\r
8423                         *MESH_TVERT     3       2.478870        0.000000        1.000000\r
8424                 }\r
8425                 *MESH_NUMTVFACES        2\r
8426                 *MESH_TFACELIST {\r
8427                         *MESH_TFACE     0       0       2       1\r
8428                         *MESH_TFACE     1       0       3       2\r
8429                 }\r
8430         }\r
8431         *PROP_MOTIONBLUR        0\r
8432         *PROP_CASTSHADOW        1\r
8433         *PROP_RECVSHADOW        1\r
8434         *MATERIAL_REF   6\r
8435 }\r
8436 *GEOMOBJECT     {\r
8437         *NODE_NAME      "mat6model0surf220"\r
8438         *NODE_TM        {\r
8439                 *NODE_NAME      "mat6model0surf220"\r
8440                 *INHERIT_POS    0       0       0\r
8441                 *INHERIT_ROT    0       0       0\r
8442                 *INHERIT_SCL    0       0       0\r
8443                 *TM_ROW0        1.0     0       0\r
8444                 *TM_ROW1        0       1.0     0\r
8445                 *TM_ROW2        0       0       1.0\r
8446                 *TM_ROW3        0       0       0\r
8447                 *TM_POS 0.000000        0.000000        0.000000\r
8448         }\r
8449         *MESH   {\r
8450                 *TIMEVALUE      0\r
8451                 *MESH_NUMVERTEX 4\r
8452                 *MESH_NUMFACES  2\r
8453                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8454                 *MESH_VERTEX_LIST       {\r
8455                         *MESH_VERTEX    0       248.000000      -504.000000     208.000000\r
8456                         *MESH_VERTEX    1       248.000000      -512.000000     208.000000\r
8457                         *MESH_VERTEX    2       -248.000000     -512.000000     208.000000\r
8458                         *MESH_VERTEX    3       -248.000000     -504.000000     208.000000\r
8459                 }\r
8460                 *MESH_NORMALS   {\r
8461                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8462                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8463                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
8464                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
8465                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
8466                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
8467                 }\r
8468                 *MESH_FACE_LIST {\r
8469                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8470                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8471                 }\r
8472                 *MESH_NUMTVERTEX        4\r
8473                 *MESH_TVERTLIST {\r
8474                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
8475                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
8476                         *MESH_TVERT     2       2.875000        0.500000        1.000000\r
8477                         *MESH_TVERT     3       2.875000        0.375000        1.000000\r
8478                 }\r
8479                 *MESH_NUMTVFACES        2\r
8480                 *MESH_TFACELIST {\r
8481                         *MESH_TFACE     0       0       2       1\r
8482                         *MESH_TFACE     1       0       3       2\r
8483                 }\r
8484         }\r
8485         *PROP_MOTIONBLUR        0\r
8486         *PROP_CASTSHADOW        1\r
8487         *PROP_RECVSHADOW        1\r
8488         *MATERIAL_REF   6\r
8489 }\r
8490 *GEOMOBJECT     {\r
8491         *NODE_NAME      "mat6model0surf221"\r
8492         *NODE_TM        {\r
8493                 *NODE_NAME      "mat6model0surf221"\r
8494                 *INHERIT_POS    0       0       0\r
8495                 *INHERIT_ROT    0       0       0\r
8496                 *INHERIT_SCL    0       0       0\r
8497                 *TM_ROW0        1.0     0       0\r
8498                 *TM_ROW1        0       1.0     0\r
8499                 *TM_ROW2        0       0       1.0\r
8500                 *TM_ROW3        0       0       0\r
8501                 *TM_POS 0.000000        0.000000        0.000000\r
8502         }\r
8503         *MESH   {\r
8504                 *TIMEVALUE      0\r
8505                 *MESH_NUMVERTEX 4\r
8506                 *MESH_NUMFACES  2\r
8507                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8508                 *MESH_VERTEX_LIST       {\r
8509                         *MESH_VERTEX    0       248.000000      -512.000000     192.000000\r
8510                         *MESH_VERTEX    1       248.000000      -504.000000     192.000000\r
8511                         *MESH_VERTEX    2       -248.000000     -504.000000     192.000000\r
8512                         *MESH_VERTEX    3       -248.000000     -512.000000     192.000000\r
8513                 }\r
8514                 *MESH_NORMALS   {\r
8515                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8516                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8517                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
8518                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
8519                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
8520                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
8521                 }\r
8522                 *MESH_FACE_LIST {\r
8523                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8524                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8525                 }\r
8526                 *MESH_NUMTVERTEX        4\r
8527                 *MESH_TVERTLIST {\r
8528                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
8529                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
8530                         *MESH_TVERT     2       2.875000        0.125000        1.000000\r
8531                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
8532                 }\r
8533                 *MESH_NUMTVFACES        2\r
8534                 *MESH_TFACELIST {\r
8535                         *MESH_TFACE     0       0       2       1\r
8536                         *MESH_TFACE     1       0       3       2\r
8537                 }\r
8538         }\r
8539         *PROP_MOTIONBLUR        0\r
8540         *PROP_CASTSHADOW        1\r
8541         *PROP_RECVSHADOW        1\r
8542         *MATERIAL_REF   6\r
8543 }\r
8544 *GEOMOBJECT     {\r
8545         *NODE_NAME      "mat6model0surf222"\r
8546         *NODE_TM        {\r
8547                 *NODE_NAME      "mat6model0surf222"\r
8548                 *INHERIT_POS    0       0       0\r
8549                 *INHERIT_ROT    0       0       0\r
8550                 *INHERIT_SCL    0       0       0\r
8551                 *TM_ROW0        1.0     0       0\r
8552                 *TM_ROW1        0       1.0     0\r
8553                 *TM_ROW2        0       0       1.0\r
8554                 *TM_ROW3        0       0       0\r
8555                 *TM_POS 0.000000        0.000000        0.000000\r
8556         }\r
8557         *MESH   {\r
8558                 *TIMEVALUE      0\r
8559                 *MESH_NUMVERTEX 4\r
8560                 *MESH_NUMFACES  2\r
8561                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8562                 *MESH_VERTEX_LIST       {\r
8563                         *MESH_VERTEX    0       248.000000      -508.000000     132.000000\r
8564                         *MESH_VERTEX    1       248.000000      -512.000000     132.000000\r
8565                         *MESH_VERTEX    2       -248.000000     -512.000000     132.000000\r
8566                         *MESH_VERTEX    3       -248.000000     -508.000000     132.000000\r
8567                 }\r
8568                 *MESH_NORMALS   {\r
8569                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8570                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8571                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
8572                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
8573                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
8574                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
8575                 }\r
8576                 *MESH_FACE_LIST {\r
8577                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8578                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8579                 }\r
8580                 *MESH_NUMTVERTEX        4\r
8581                 *MESH_TVERTLIST {\r
8582                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
8583                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
8584                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
8585                         *MESH_TVERT     3       2.875000        0.187500        1.000000\r
8586                 }\r
8587                 *MESH_NUMTVFACES        2\r
8588                 *MESH_TFACELIST {\r
8589                         *MESH_TFACE     0       0       2       1\r
8590                         *MESH_TFACE     1       0       3       2\r
8591                 }\r
8592         }\r
8593         *PROP_MOTIONBLUR        0\r
8594         *PROP_CASTSHADOW        1\r
8595         *PROP_RECVSHADOW        1\r
8596         *MATERIAL_REF   6\r
8597 }\r
8598 *GEOMOBJECT     {\r
8599         *NODE_NAME      "mat6model0surf223"\r
8600         *NODE_TM        {\r
8601                 *NODE_NAME      "mat6model0surf223"\r
8602                 *INHERIT_POS    0       0       0\r
8603                 *INHERIT_ROT    0       0       0\r
8604                 *INHERIT_SCL    0       0       0\r
8605                 *TM_ROW0        1.0     0       0\r
8606                 *TM_ROW1        0       1.0     0\r
8607                 *TM_ROW2        0       0       1.0\r
8608                 *TM_ROW3        0       0       0\r
8609                 *TM_POS 0.000000        0.000000        0.000000\r
8610         }\r
8611         *MESH   {\r
8612                 *TIMEVALUE      0\r
8613                 *MESH_NUMVERTEX 4\r
8614                 *MESH_NUMFACES  2\r
8615                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8616                 *MESH_VERTEX_LIST       {\r
8617                         *MESH_VERTEX    0       248.000000      -512.000000     124.000000\r
8618                         *MESH_VERTEX    1       248.000000      -508.000000     124.000000\r
8619                         *MESH_VERTEX    2       -248.000000     -508.000000     124.000000\r
8620                         *MESH_VERTEX    3       -248.000000     -512.000000     124.000000\r
8621                 }\r
8622                 *MESH_NORMALS   {\r
8623                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8624                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8625                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
8626                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
8627                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
8628                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
8629                 }\r
8630                 *MESH_FACE_LIST {\r
8631                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8632                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8633                 }\r
8634                 *MESH_NUMTVERTEX        4\r
8635                 *MESH_TVERTLIST {\r
8636                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
8637                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
8638                         *MESH_TVERT     2       2.875000        0.062500        1.000000\r
8639                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
8640                 }\r
8641                 *MESH_NUMTVFACES        2\r
8642                 *MESH_TFACELIST {\r
8643                         *MESH_TFACE     0       0       2       1\r
8644                         *MESH_TFACE     1       0       3       2\r
8645                 }\r
8646         }\r
8647         *PROP_MOTIONBLUR        0\r
8648         *PROP_CASTSHADOW        1\r
8649         *PROP_RECVSHADOW        1\r
8650         *MATERIAL_REF   6\r
8651 }\r
8652 *GEOMOBJECT     {\r
8653         *NODE_NAME      "mat6model0surf224"\r
8654         *NODE_TM        {\r
8655                 *NODE_NAME      "mat6model0surf224"\r
8656                 *INHERIT_POS    0       0       0\r
8657                 *INHERIT_ROT    0       0       0\r
8658                 *INHERIT_SCL    0       0       0\r
8659                 *TM_ROW0        1.0     0       0\r
8660                 *TM_ROW1        0       1.0     0\r
8661                 *TM_ROW2        0       0       1.0\r
8662                 *TM_ROW3        0       0       0\r
8663                 *TM_POS 0.000000        0.000000        0.000000\r
8664         }\r
8665         *MESH   {\r
8666                 *TIMEVALUE      0\r
8667                 *MESH_NUMVERTEX 4\r
8668                 *MESH_NUMFACES  2\r
8669                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8670                 *MESH_VERTEX_LIST       {\r
8671                         *MESH_VERTEX    0       248.000000      -508.000000     68.000000\r
8672                         *MESH_VERTEX    1       248.000000      -512.000000     68.000000\r
8673                         *MESH_VERTEX    2       -248.000000     -512.000000     68.000000\r
8674                         *MESH_VERTEX    3       -248.000000     -508.000000     68.000000\r
8675                 }\r
8676                 *MESH_NORMALS   {\r
8677                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8678                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8679                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
8680                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
8681                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
8682                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
8683                 }\r
8684                 *MESH_FACE_LIST {\r
8685                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8686                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8687                 }\r
8688                 *MESH_NUMTVERTEX        4\r
8689                 *MESH_TVERTLIST {\r
8690                         *MESH_TVERT     0       -1.000000       0.937500        1.000000\r
8691                         *MESH_TVERT     1       -1.000000       1.000000        1.000000\r
8692                         *MESH_TVERT     2       2.875000        1.000000        1.000000\r
8693                         *MESH_TVERT     3       2.875000        0.937500        1.000000\r
8694                 }\r
8695                 *MESH_NUMTVFACES        2\r
8696                 *MESH_TFACELIST {\r
8697                         *MESH_TFACE     0       0       2       1\r
8698                         *MESH_TFACE     1       0       3       2\r
8699                 }\r
8700         }\r
8701         *PROP_MOTIONBLUR        0\r
8702         *PROP_CASTSHADOW        1\r
8703         *PROP_RECVSHADOW        1\r
8704         *MATERIAL_REF   6\r
8705 }\r
8706 *GEOMOBJECT     {\r
8707         *NODE_NAME      "mat6model0surf225"\r
8708         *NODE_TM        {\r
8709                 *NODE_NAME      "mat6model0surf225"\r
8710                 *INHERIT_POS    0       0       0\r
8711                 *INHERIT_ROT    0       0       0\r
8712                 *INHERIT_SCL    0       0       0\r
8713                 *TM_ROW0        1.0     0       0\r
8714                 *TM_ROW1        0       1.0     0\r
8715                 *TM_ROW2        0       0       1.0\r
8716                 *TM_ROW3        0       0       0\r
8717                 *TM_POS 0.000000        0.000000        0.000000\r
8718         }\r
8719         *MESH   {\r
8720                 *TIMEVALUE      0\r
8721                 *MESH_NUMVERTEX 4\r
8722                 *MESH_NUMFACES  2\r
8723                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8724                 *MESH_VERTEX_LIST       {\r
8725                         *MESH_VERTEX    0       248.000000      -512.000000     60.000000\r
8726                         *MESH_VERTEX    1       248.000000      -508.000000     60.000000\r
8727                         *MESH_VERTEX    2       -248.000000     -508.000000     60.000000\r
8728                         *MESH_VERTEX    3       -248.000000     -512.000000     60.000000\r
8729                 }\r
8730                 *MESH_NORMALS   {\r
8731                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8732                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8733                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
8734                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
8735                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
8736                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
8737                 }\r
8738                 *MESH_FACE_LIST {\r
8739                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8740                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8741                 }\r
8742                 *MESH_NUMTVERTEX        4\r
8743                 *MESH_TVERTLIST {\r
8744                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
8745                         *MESH_TVERT     1       -1.000000       0.812500        1.000000\r
8746                         *MESH_TVERT     2       2.875000        0.812500        1.000000\r
8747                         *MESH_TVERT     3       2.875000        0.750000        1.000000\r
8748                 }\r
8749                 *MESH_NUMTVFACES        2\r
8750                 *MESH_TFACELIST {\r
8751                         *MESH_TFACE     0       0       2       1\r
8752                         *MESH_TFACE     1       0       3       2\r
8753                 }\r
8754         }\r
8755         *PROP_MOTIONBLUR        0\r
8756         *PROP_CASTSHADOW        1\r
8757         *PROP_RECVSHADOW        1\r
8758         *MATERIAL_REF   6\r
8759 }\r
8760 *GEOMOBJECT     {\r
8761         *NODE_NAME      "mat6model0surf226"\r
8762         *NODE_TM        {\r
8763                 *NODE_NAME      "mat6model0surf226"\r
8764                 *INHERIT_POS    0       0       0\r
8765                 *INHERIT_ROT    0       0       0\r
8766                 *INHERIT_SCL    0       0       0\r
8767                 *TM_ROW0        1.0     0       0\r
8768                 *TM_ROW1        0       1.0     0\r
8769                 *TM_ROW2        0       0       1.0\r
8770                 *TM_ROW3        0       0       0\r
8771                 *TM_POS 0.000000        0.000000        0.000000\r
8772         }\r
8773         *MESH   {\r
8774                 *TIMEVALUE      0\r
8775                 *MESH_NUMVERTEX 4\r
8776                 *MESH_NUMFACES  2\r
8777                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8778                 *MESH_VERTEX_LIST       {\r
8779                         *MESH_VERTEX    0       -248.000000     -512.000000     316.000000\r
8780                         *MESH_VERTEX    1       -248.000000     -504.000000     316.000000\r
8781                         *MESH_VERTEX    2       -248.000000     -504.000000     0.000000\r
8782                         *MESH_VERTEX    3       -248.000000     -512.000000     0.000000\r
8783                 }\r
8784                 *MESH_NORMALS   {\r
8785                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8786                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8787                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8788                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
8789                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
8790                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8791                 }\r
8792                 *MESH_FACE_LIST {\r
8793                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8794                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8795                 }\r
8796                 *MESH_NUMTVERTEX        4\r
8797                 *MESH_TVERTLIST {\r
8798                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
8799                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
8800                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
8801                         *MESH_TVERT     3       1.468750        0.000000        1.000000\r
8802                 }\r
8803                 *MESH_NUMTVFACES        2\r
8804                 *MESH_TFACELIST {\r
8805                         *MESH_TFACE     0       0       2       1\r
8806                         *MESH_TFACE     1       0       3       2\r
8807                 }\r
8808         }\r
8809         *PROP_MOTIONBLUR        0\r
8810         *PROP_CASTSHADOW        1\r
8811         *PROP_RECVSHADOW        1\r
8812         *MATERIAL_REF   6\r
8813 }\r
8814 *GEOMOBJECT     {\r
8815         *NODE_NAME      "mat6model0surf227"\r
8816         *NODE_TM        {\r
8817                 *NODE_NAME      "mat6model0surf227"\r
8818                 *INHERIT_POS    0       0       0\r
8819                 *INHERIT_ROT    0       0       0\r
8820                 *INHERIT_SCL    0       0       0\r
8821                 *TM_ROW0        1.0     0       0\r
8822                 *TM_ROW1        0       1.0     0\r
8823                 *TM_ROW2        0       0       1.0\r
8824                 *TM_ROW3        0       0       0\r
8825                 *TM_POS 0.000000        0.000000        0.000000\r
8826         }\r
8827         *MESH   {\r
8828                 *TIMEVALUE      0\r
8829                 *MESH_NUMVERTEX 4\r
8830                 *MESH_NUMFACES  2\r
8831                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8832                 *MESH_VERTEX_LIST       {\r
8833                         *MESH_VERTEX    0       247.999878      -248.000000     192.000000\r
8834                         *MESH_VERTEX    1       247.999878      -248.000000     208.000000\r
8835                         *MESH_VERTEX    2       -248.000092     -248.000000     208.000000\r
8836                         *MESH_VERTEX    3       -248.000092     -248.000000     192.000000\r
8837                 }\r
8838                 *MESH_NORMALS   {\r
8839                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8840                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8841                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
8842                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
8843                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
8844                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
8845                 }\r
8846                 *MESH_FACE_LIST {\r
8847                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8848                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8849                 }\r
8850                 *MESH_NUMTVERTEX        4\r
8851                 *MESH_TVERTLIST {\r
8852                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
8853                         *MESH_TVERT     1       -1.000000       0.750000        1.000000\r
8854                         *MESH_TVERT     2       2.875000        0.750000        1.000000\r
8855                         *MESH_TVERT     3       2.875000        0.500000        1.000000\r
8856                 }\r
8857                 *MESH_NUMTVFACES        2\r
8858                 *MESH_TFACELIST {\r
8859                         *MESH_TFACE     0       0       2       1\r
8860                         *MESH_TFACE     1       0       3       2\r
8861                 }\r
8862         }\r
8863         *PROP_MOTIONBLUR        0\r
8864         *PROP_CASTSHADOW        1\r
8865         *PROP_RECVSHADOW        1\r
8866         *MATERIAL_REF   6\r
8867 }\r
8868 *GEOMOBJECT     {\r
8869         *NODE_NAME      "mat6model0surf228"\r
8870         *NODE_TM        {\r
8871                 *NODE_NAME      "mat6model0surf228"\r
8872                 *INHERIT_POS    0       0       0\r
8873                 *INHERIT_ROT    0       0       0\r
8874                 *INHERIT_SCL    0       0       0\r
8875                 *TM_ROW0        1.0     0       0\r
8876                 *TM_ROW1        0       1.0     0\r
8877                 *TM_ROW2        0       0       1.0\r
8878                 *TM_ROW3        0       0       0\r
8879                 *TM_POS 0.000000        0.000000        0.000000\r
8880         }\r
8881         *MESH   {\r
8882                 *TIMEVALUE      0\r
8883                 *MESH_NUMVERTEX 4\r
8884                 *MESH_NUMFACES  2\r
8885                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8886                 *MESH_VERTEX_LIST       {\r
8887                         *MESH_VERTEX    0       247.999878      -264.000000     208.000000\r
8888                         *MESH_VERTEX    1       -248.000092     -264.000000     208.000000\r
8889                         *MESH_VERTEX    2       -248.000092     -248.000000     208.000000\r
8890                         *MESH_VERTEX    3       247.999878      -248.000000     208.000000\r
8891                 }\r
8892                 *MESH_NORMALS   {\r
8893                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8894                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8895                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
8896                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
8897                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
8898                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
8899                 }\r
8900                 *MESH_FACE_LIST {\r
8901                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8902                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8903                 }\r
8904                 *MESH_NUMTVERTEX        4\r
8905                 *MESH_TVERTLIST {\r
8906                         *MESH_TVERT     0       -1.000000       1.000000        1.000000\r
8907                         *MESH_TVERT     1       2.875000        1.000000        1.000000\r
8908                         *MESH_TVERT     2       2.875000        0.750000        1.000000\r
8909                         *MESH_TVERT     3       -1.000000       0.750000        1.000000\r
8910                 }\r
8911                 *MESH_NUMTVFACES        2\r
8912                 *MESH_TFACELIST {\r
8913                         *MESH_TFACE     0       0       2       1\r
8914                         *MESH_TFACE     1       0       3       2\r
8915                 }\r
8916         }\r
8917         *PROP_MOTIONBLUR        0\r
8918         *PROP_CASTSHADOW        1\r
8919         *PROP_RECVSHADOW        1\r
8920         *MATERIAL_REF   6\r
8921 }\r
8922 *GEOMOBJECT     {\r
8923         *NODE_NAME      "mat6model0surf229"\r
8924         *NODE_TM        {\r
8925                 *NODE_NAME      "mat6model0surf229"\r
8926                 *INHERIT_POS    0       0       0\r
8927                 *INHERIT_ROT    0       0       0\r
8928                 *INHERIT_SCL    0       0       0\r
8929                 *TM_ROW0        1.0     0       0\r
8930                 *TM_ROW1        0       1.0     0\r
8931                 *TM_ROW2        0       0       1.0\r
8932                 *TM_ROW3        0       0       0\r
8933                 *TM_POS 0.000000        0.000000        0.000000\r
8934         }\r
8935         *MESH   {\r
8936                 *TIMEVALUE      0\r
8937                 *MESH_NUMVERTEX 4\r
8938                 *MESH_NUMFACES  2\r
8939                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8940                 *MESH_VERTEX_LIST       {\r
8941                         *MESH_VERTEX    0       247.999878      -264.000000     208.000000\r
8942                         *MESH_VERTEX    1       247.999878      -264.000000     192.000000\r
8943                         *MESH_VERTEX    2       -248.000092     -264.000000     192.000000\r
8944                         *MESH_VERTEX    3       -248.000092     -264.000000     208.000000\r
8945                 }\r
8946                 *MESH_NORMALS   {\r
8947                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8948                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8949                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
8950                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
8951                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
8952                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
8953                 }\r
8954                 *MESH_FACE_LIST {\r
8955                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8956                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8957                 }\r
8958                 *MESH_NUMTVERTEX        4\r
8959                 *MESH_TVERTLIST {\r
8960                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
8961                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
8962                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
8963                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
8964                 }\r
8965                 *MESH_NUMTVFACES        2\r
8966                 *MESH_TFACELIST {\r
8967                         *MESH_TFACE     0       0       2       1\r
8968                         *MESH_TFACE     1       0       3       2\r
8969                 }\r
8970         }\r
8971         *PROP_MOTIONBLUR        0\r
8972         *PROP_CASTSHADOW        1\r
8973         *PROP_RECVSHADOW        1\r
8974         *MATERIAL_REF   6\r
8975 }\r
8976 *GEOMOBJECT     {\r
8977         *NODE_NAME      "mat6model0surf230"\r
8978         *NODE_TM        {\r
8979                 *NODE_NAME      "mat6model0surf230"\r
8980                 *INHERIT_POS    0       0       0\r
8981                 *INHERIT_ROT    0       0       0\r
8982                 *INHERIT_SCL    0       0       0\r
8983                 *TM_ROW0        1.0     0       0\r
8984                 *TM_ROW1        0       1.0     0\r
8985                 *TM_ROW2        0       0       1.0\r
8986                 *TM_ROW3        0       0       0\r
8987                 *TM_POS 0.000000        0.000000        0.000000\r
8988         }\r
8989         *MESH   {\r
8990                 *TIMEVALUE      0\r
8991                 *MESH_NUMVERTEX 4\r
8992                 *MESH_NUMFACES  2\r
8993                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8994                 *MESH_VERTEX_LIST       {\r
8995                         *MESH_VERTEX    0       247.999878      -248.000000     192.000000\r
8996                         *MESH_VERTEX    1       -248.000092     -248.000000     192.000000\r
8997                         *MESH_VERTEX    2       -248.000092     -264.000000     192.000000\r
8998                         *MESH_VERTEX    3       247.999878      -264.000000     192.000000\r
8999                 }\r
9000                 *MESH_NORMALS   {\r
9001                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9002                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9003                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
9004                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
9005                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
9006                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
9007                 }\r
9008                 *MESH_FACE_LIST {\r
9009                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9010                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9011                 }\r
9012                 *MESH_NUMTVERTEX        4\r
9013                 *MESH_TVERTLIST {\r
9014                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
9015                         *MESH_TVERT     1       2.875000        0.500000        1.000000\r
9016                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
9017                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
9018                 }\r
9019                 *MESH_NUMTVFACES        2\r
9020                 *MESH_TFACELIST {\r
9021                         *MESH_TFACE     0       0       2       1\r
9022                         *MESH_TFACE     1       0       3       2\r
9023                 }\r
9024         }\r
9025         *PROP_MOTIONBLUR        0\r
9026         *PROP_CASTSHADOW        1\r
9027         *PROP_RECVSHADOW        1\r
9028         *MATERIAL_REF   6\r
9029 }\r
9030 *GEOMOBJECT     {\r
9031         *NODE_NAME      "mat6model0surf231"\r
9032         *NODE_TM        {\r
9033                 *NODE_NAME      "mat6model0surf231"\r
9034                 *INHERIT_POS    0       0       0\r
9035                 *INHERIT_ROT    0       0       0\r
9036                 *INHERIT_SCL    0       0       0\r
9037                 *TM_ROW0        1.0     0       0\r
9038                 *TM_ROW1        0       1.0     0\r
9039                 *TM_ROW2        0       0       1.0\r
9040                 *TM_ROW3        0       0       0\r
9041                 *TM_POS 0.000000        0.000000        0.000000\r
9042         }\r
9043         *MESH   {\r
9044                 *TIMEVALUE      0\r
9045                 *MESH_NUMVERTEX 4\r
9046                 *MESH_NUMFACES  2\r
9047                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9048                 *MESH_VERTEX_LIST       {\r
9049                         *MESH_VERTEX    0       247.999878      264.000000      192.000000\r
9050                         *MESH_VERTEX    1       247.999878      264.000000      208.000000\r
9051                         *MESH_VERTEX    2       -248.000122     264.000000      208.000000\r
9052                         *MESH_VERTEX    3       -248.000122     264.000000      192.000000\r
9053                 }\r
9054                 *MESH_NORMALS   {\r
9055                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9056                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9057                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
9058                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
9059                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
9060                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
9061                 }\r
9062                 *MESH_FACE_LIST {\r
9063                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9064                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9065                 }\r
9066                 *MESH_NUMTVERTEX        4\r
9067                 *MESH_TVERTLIST {\r
9068                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
9069                         *MESH_TVERT     1       -1.000000       0.750000        1.000000\r
9070                         *MESH_TVERT     2       2.875000        0.750000        1.000000\r
9071                         *MESH_TVERT     3       2.875000        0.500000        1.000000\r
9072                 }\r
9073                 *MESH_NUMTVFACES        2\r
9074                 *MESH_TFACELIST {\r
9075                         *MESH_TFACE     0       0       2       1\r
9076                         *MESH_TFACE     1       0       3       2\r
9077                 }\r
9078         }\r
9079         *PROP_MOTIONBLUR        0\r
9080         *PROP_CASTSHADOW        1\r
9081         *PROP_RECVSHADOW        1\r
9082         *MATERIAL_REF   6\r
9083 }\r
9084 *GEOMOBJECT     {\r
9085         *NODE_NAME      "mat6model0surf232"\r
9086         *NODE_TM        {\r
9087                 *NODE_NAME      "mat6model0surf232"\r
9088                 *INHERIT_POS    0       0       0\r
9089                 *INHERIT_ROT    0       0       0\r
9090                 *INHERIT_SCL    0       0       0\r
9091                 *TM_ROW0        1.0     0       0\r
9092                 *TM_ROW1        0       1.0     0\r
9093                 *TM_ROW2        0       0       1.0\r
9094                 *TM_ROW3        0       0       0\r
9095                 *TM_POS 0.000000        0.000000        0.000000\r
9096         }\r
9097         *MESH   {\r
9098                 *TIMEVALUE      0\r
9099                 *MESH_NUMVERTEX 4\r
9100                 *MESH_NUMFACES  2\r
9101                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9102                 *MESH_VERTEX_LIST       {\r
9103                         *MESH_VERTEX    0       247.999878      248.000000      208.000000\r
9104                         *MESH_VERTEX    1       -248.000122     248.000000      208.000000\r
9105                         *MESH_VERTEX    2       -248.000122     264.000000      208.000000\r
9106                         *MESH_VERTEX    3       247.999878      264.000000      208.000000\r
9107                 }\r
9108                 *MESH_NORMALS   {\r
9109                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9110                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9111                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
9112                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
9113                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
9114                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
9115                 }\r
9116                 *MESH_FACE_LIST {\r
9117                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9118                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9119                 }\r
9120                 *MESH_NUMTVERTEX        4\r
9121                 *MESH_TVERTLIST {\r
9122                         *MESH_TVERT     0       -1.000000       1.000000        1.000000\r
9123                         *MESH_TVERT     1       2.875000        1.000000        1.000000\r
9124                         *MESH_TVERT     2       2.875000        0.750000        1.000000\r
9125                         *MESH_TVERT     3       -1.000000       0.750000        1.000000\r
9126                 }\r
9127                 *MESH_NUMTVFACES        2\r
9128                 *MESH_TFACELIST {\r
9129                         *MESH_TFACE     0       0       2       1\r
9130                         *MESH_TFACE     1       0       3       2\r
9131                 }\r
9132         }\r
9133         *PROP_MOTIONBLUR        0\r
9134         *PROP_CASTSHADOW        1\r
9135         *PROP_RECVSHADOW        1\r
9136         *MATERIAL_REF   6\r
9137 }\r
9138 *GEOMOBJECT     {\r
9139         *NODE_NAME      "mat6model0surf233"\r
9140         *NODE_TM        {\r
9141                 *NODE_NAME      "mat6model0surf233"\r
9142                 *INHERIT_POS    0       0       0\r
9143                 *INHERIT_ROT    0       0       0\r
9144                 *INHERIT_SCL    0       0       0\r
9145                 *TM_ROW0        1.0     0       0\r
9146                 *TM_ROW1        0       1.0     0\r
9147                 *TM_ROW2        0       0       1.0\r
9148                 *TM_ROW3        0       0       0\r
9149                 *TM_POS 0.000000        0.000000        0.000000\r
9150         }\r
9151         *MESH   {\r
9152                 *TIMEVALUE      0\r
9153                 *MESH_NUMVERTEX 4\r
9154                 *MESH_NUMFACES  2\r
9155                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9156                 *MESH_VERTEX_LIST       {\r
9157                         *MESH_VERTEX    0       247.999878      248.000000      208.000000\r
9158                         *MESH_VERTEX    1       247.999878      248.000000      192.000000\r
9159                         *MESH_VERTEX    2       -248.000122     248.000000      192.000000\r
9160                         *MESH_VERTEX    3       -248.000122     248.000000      208.000000\r
9161                 }\r
9162                 *MESH_NORMALS   {\r
9163                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9164                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9165                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
9166                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
9167                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
9168                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
9169                 }\r
9170                 *MESH_FACE_LIST {\r
9171                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9172                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9173                 }\r
9174                 *MESH_NUMTVERTEX        4\r
9175                 *MESH_TVERTLIST {\r
9176                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
9177                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
9178                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
9179                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
9180                 }\r
9181                 *MESH_NUMTVFACES        2\r
9182                 *MESH_TFACELIST {\r
9183                         *MESH_TFACE     0       0       2       1\r
9184                         *MESH_TFACE     1       0       3       2\r
9185                 }\r
9186         }\r
9187         *PROP_MOTIONBLUR        0\r
9188         *PROP_CASTSHADOW        1\r
9189         *PROP_RECVSHADOW        1\r
9190         *MATERIAL_REF   6\r
9191 }\r
9192 *GEOMOBJECT     {\r
9193         *NODE_NAME      "mat6model0surf234"\r
9194         *NODE_TM        {\r
9195                 *NODE_NAME      "mat6model0surf234"\r
9196                 *INHERIT_POS    0       0       0\r
9197                 *INHERIT_ROT    0       0       0\r
9198                 *INHERIT_SCL    0       0       0\r
9199                 *TM_ROW0        1.0     0       0\r
9200                 *TM_ROW1        0       1.0     0\r
9201                 *TM_ROW2        0       0       1.0\r
9202                 *TM_ROW3        0       0       0\r
9203                 *TM_POS 0.000000        0.000000        0.000000\r
9204         }\r
9205         *MESH   {\r
9206                 *TIMEVALUE      0\r
9207                 *MESH_NUMVERTEX 4\r
9208                 *MESH_NUMFACES  2\r
9209                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9210                 *MESH_VERTEX_LIST       {\r
9211                         *MESH_VERTEX    0       247.999878      264.000000      192.000000\r
9212                         *MESH_VERTEX    1       -248.000122     264.000000      192.000000\r
9213                         *MESH_VERTEX    2       -248.000122     248.000000      192.000000\r
9214                         *MESH_VERTEX    3       247.999878      248.000000      192.000000\r
9215                 }\r
9216                 *MESH_NORMALS   {\r
9217                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9218                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9219                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
9220                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
9221                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
9222                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
9223                 }\r
9224                 *MESH_FACE_LIST {\r
9225                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9226                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9227                 }\r
9228                 *MESH_NUMTVERTEX        4\r
9229                 *MESH_TVERTLIST {\r
9230                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
9231                         *MESH_TVERT     1       2.875000        0.500000        1.000000\r
9232                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
9233                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
9234                 }\r
9235                 *MESH_NUMTVFACES        2\r
9236                 *MESH_TFACELIST {\r
9237                         *MESH_TFACE     0       0       2       1\r
9238                         *MESH_TFACE     1       0       3       2\r
9239                 }\r
9240         }\r
9241         *PROP_MOTIONBLUR        0\r
9242         *PROP_CASTSHADOW        1\r
9243         *PROP_RECVSHADOW        1\r
9244         *MATERIAL_REF   6\r
9245 }\r
9246 *GEOMOBJECT     {\r
9247         *NODE_NAME      "mat6model0surf235"\r
9248         *NODE_TM        {\r
9249                 *NODE_NAME      "mat6model0surf235"\r
9250                 *INHERIT_POS    0       0       0\r
9251                 *INHERIT_ROT    0       0       0\r
9252                 *INHERIT_SCL    0       0       0\r
9253                 *TM_ROW0        1.0     0       0\r
9254                 *TM_ROW1        0       1.0     0\r
9255                 *TM_ROW2        0       0       1.0\r
9256                 *TM_ROW3        0       0       0\r
9257                 *TM_POS 0.000000        0.000000        0.000000\r
9258         }\r
9259         *MESH   {\r
9260                 *TIMEVALUE      0\r
9261                 *MESH_NUMVERTEX 4\r
9262                 *MESH_NUMFACES  2\r
9263                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9264                 *MESH_VERTEX_LIST       {\r
9265                         *MESH_VERTEX    0       -252.000000     -504.000000     132.000000\r
9266                         *MESH_VERTEX    1       -252.000000     504.000000      132.000000\r
9267                         *MESH_VERTEX    2       -252.000000     504.000000      124.000000\r
9268                         *MESH_VERTEX    3       -252.000000     -504.000000     124.000000\r
9269                 }\r
9270                 *MESH_NORMALS   {\r
9271                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9272                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9273                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
9274                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
9275                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
9276                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
9277                 }\r
9278                 *MESH_FACE_LIST {\r
9279                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9280                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9281                 }\r
9282                 *MESH_NUMTVERTEX        4\r
9283                 *MESH_TVERTLIST {\r
9284                         *MESH_TVERT     0       -3.000000       0.187500        1.000000\r
9285                         *MESH_TVERT     1       4.875000        0.187500        1.000000\r
9286                         *MESH_TVERT     2       4.875000        0.062500        1.000000\r
9287                         *MESH_TVERT     3       -3.000000       0.062500        1.000000\r
9288                 }\r
9289                 *MESH_NUMTVFACES        2\r
9290                 *MESH_TFACELIST {\r
9291                         *MESH_TFACE     0       0       2       1\r
9292                         *MESH_TFACE     1       0       3       2\r
9293                 }\r
9294         }\r
9295         *PROP_MOTIONBLUR        0\r
9296         *PROP_CASTSHADOW        1\r
9297         *PROP_RECVSHADOW        1\r
9298         *MATERIAL_REF   6\r
9299 }\r
9300 *GEOMOBJECT     {\r
9301         *NODE_NAME      "mat6model0surf236"\r
9302         *NODE_TM        {\r
9303                 *NODE_NAME      "mat6model0surf236"\r
9304                 *INHERIT_POS    0       0       0\r
9305                 *INHERIT_ROT    0       0       0\r
9306                 *INHERIT_SCL    0       0       0\r
9307                 *TM_ROW0        1.0     0       0\r
9308                 *TM_ROW1        0       1.0     0\r
9309                 *TM_ROW2        0       0       1.0\r
9310                 *TM_ROW3        0       0       0\r
9311                 *TM_POS 0.000000        0.000000        0.000000\r
9312         }\r
9313         *MESH   {\r
9314                 *TIMEVALUE      0\r
9315                 *MESH_NUMVERTEX 4\r
9316                 *MESH_NUMFACES  2\r
9317                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9318                 *MESH_VERTEX_LIST       {\r
9319                         *MESH_VERTEX    0       -252.000000     -504.000000     68.000000\r
9320                         *MESH_VERTEX    1       -252.000000     504.000000      68.000000\r
9321                         *MESH_VERTEX    2       -252.000000     504.000000      60.000000\r
9322                         *MESH_VERTEX    3       -252.000000     -504.000000     60.000000\r
9323                 }\r
9324                 *MESH_NORMALS   {\r
9325                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9326                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9327                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
9328                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
9329                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
9330                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
9331                 }\r
9332                 *MESH_FACE_LIST {\r
9333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9334                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9335                 }\r
9336                 *MESH_NUMTVERTEX        4\r
9337                 *MESH_TVERTLIST {\r
9338                         *MESH_TVERT     0       -3.000000       0.187500        1.000000\r
9339                         *MESH_TVERT     1       4.875000        0.187500        1.000000\r
9340                         *MESH_TVERT     2       4.875000        0.062500        1.000000\r
9341                         *MESH_TVERT     3       -3.000000       0.062500        1.000000\r
9342                 }\r
9343                 *MESH_NUMTVFACES        2\r
9344                 *MESH_TFACELIST {\r
9345                         *MESH_TFACE     0       0       2       1\r
9346                         *MESH_TFACE     1       0       3       2\r
9347                 }\r
9348         }\r
9349         *PROP_MOTIONBLUR        0\r
9350         *PROP_CASTSHADOW        1\r
9351         *PROP_RECVSHADOW        1\r
9352         *MATERIAL_REF   6\r
9353 }\r
9354 *GEOMOBJECT     {\r
9355         *NODE_NAME      "mat6model0surf237"\r
9356         *NODE_TM        {\r
9357                 *NODE_NAME      "mat6model0surf237"\r
9358                 *INHERIT_POS    0       0       0\r
9359                 *INHERIT_ROT    0       0       0\r
9360                 *INHERIT_SCL    0       0       0\r
9361                 *TM_ROW0        1.0     0       0\r
9362                 *TM_ROW1        0       1.0     0\r
9363                 *TM_ROW2        0       0       1.0\r
9364                 *TM_ROW3        0       0       0\r
9365                 *TM_POS 0.000000        0.000000        0.000000\r
9366         }\r
9367         *MESH   {\r
9368                 *TIMEVALUE      0\r
9369                 *MESH_NUMVERTEX 4\r
9370                 *MESH_NUMFACES  2\r
9371                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9372                 *MESH_VERTEX_LIST       {\r
9373                         *MESH_VERTEX    0       -256.000000     504.000000      316.000000\r
9374                         *MESH_VERTEX    1       -248.000000     504.000000      316.000000\r
9375                         *MESH_VERTEX    2       -248.000000     504.000000      0.000000\r
9376                         *MESH_VERTEX    3       -256.000000     504.000000      0.000000\r
9377                 }\r
9378                 *MESH_NORMALS   {\r
9379                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9380                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9381                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
9382                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
9383                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
9384                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
9385                 }\r
9386                 *MESH_FACE_LIST {\r
9387                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9388                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9389                 }\r
9390                 *MESH_NUMTVERTEX        4\r
9391                 *MESH_TVERTLIST {\r
9392                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
9393                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
9394                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
9395                         *MESH_TVERT     3       1.468750        0.000000        1.000000\r
9396                 }\r
9397                 *MESH_NUMTVFACES        2\r
9398                 *MESH_TFACELIST {\r
9399                         *MESH_TFACE     0       0       2       1\r
9400                         *MESH_TFACE     1       0       3       2\r
9401                 }\r
9402         }\r
9403         *PROP_MOTIONBLUR        0\r
9404         *PROP_CASTSHADOW        1\r
9405         *PROP_RECVSHADOW        1\r
9406         *MATERIAL_REF   6\r
9407 }\r
9408 *GEOMOBJECT     {\r
9409         *NODE_NAME      "mat6model0surf238"\r
9410         *NODE_TM        {\r
9411                 *NODE_NAME      "mat6model0surf238"\r
9412                 *INHERIT_POS    0       0       0\r
9413                 *INHERIT_ROT    0       0       0\r
9414                 *INHERIT_SCL    0       0       0\r
9415                 *TM_ROW0        1.0     0       0\r
9416                 *TM_ROW1        0       1.0     0\r
9417                 *TM_ROW2        0       0       1.0\r
9418                 *TM_ROW3        0       0       0\r
9419                 *TM_POS 0.000000        0.000000        0.000000\r
9420         }\r
9421         *MESH   {\r
9422                 *TIMEVALUE      0\r
9423                 *MESH_NUMVERTEX 4\r
9424                 *MESH_NUMFACES  2\r
9425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9426                 *MESH_VERTEX_LIST       {\r
9427                         *MESH_VERTEX    0       -256.000000     264.000000      0.000000\r
9428                         *MESH_VERTEX    1       -248.000000     264.000000      0.000000\r
9429                         *MESH_VERTEX    2       -248.000000     264.000000      316.000000\r
9430                         *MESH_VERTEX    3       -256.000000     264.000000      316.000000\r
9431                 }\r
9432                 *MESH_NORMALS   {\r
9433                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9434                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9435                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
9436                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
9437                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
9438                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
9439                 }\r
9440                 *MESH_FACE_LIST {\r
9441                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9442                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9443                 }\r
9444                 *MESH_NUMTVERTEX        4\r
9445                 *MESH_TVERTLIST {\r
9446                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
9447                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
9448                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
9449                         *MESH_TVERT     3       1.468750        0.000000        1.000000\r
9450                 }\r
9451                 *MESH_NUMTVFACES        2\r
9452                 *MESH_TFACELIST {\r
9453                         *MESH_TFACE     0       0       2       1\r
9454                         *MESH_TFACE     1       0       3       2\r
9455                 }\r
9456         }\r
9457         *PROP_MOTIONBLUR        0\r
9458         *PROP_CASTSHADOW        1\r
9459         *PROP_RECVSHADOW        1\r
9460         *MATERIAL_REF   6\r
9461 }\r
9462 *GEOMOBJECT     {\r
9463         *NODE_NAME      "mat6model0surf239"\r
9464         *NODE_TM        {\r
9465                 *NODE_NAME      "mat6model0surf239"\r
9466                 *INHERIT_POS    0       0       0\r
9467                 *INHERIT_ROT    0       0       0\r
9468                 *INHERIT_SCL    0       0       0\r
9469                 *TM_ROW0        1.0     0       0\r
9470                 *TM_ROW1        0       1.0     0\r
9471                 *TM_ROW2        0       0       1.0\r
9472                 *TM_ROW3        0       0       0\r
9473                 *TM_POS 0.000000        0.000000        0.000000\r
9474         }\r
9475         *MESH   {\r
9476                 *TIMEVALUE      0\r
9477                 *MESH_NUMVERTEX 4\r
9478                 *MESH_NUMFACES  2\r
9479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9480                 *MESH_VERTEX_LIST       {\r
9481                         *MESH_VERTEX    0       -248.000000     248.000000      0.000000\r
9482                         *MESH_VERTEX    1       -256.000000     248.000000      0.000000\r
9483                         *MESH_VERTEX    2       -256.000000     248.000000      316.000000\r
9484                         *MESH_VERTEX    3       -248.000000     248.000000      316.000000\r
9485                 }\r
9486                 *MESH_NORMALS   {\r
9487                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9488                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9489                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
9490                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
9491                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
9492                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
9493                 }\r
9494                 *MESH_FACE_LIST {\r
9495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9496                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9497                 }\r
9498                 *MESH_NUMTVERTEX        4\r
9499                 *MESH_TVERTLIST {\r
9500                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
9501                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
9502                         *MESH_TVERT     2       1.468750        0.500000        1.000000\r
9503                         *MESH_TVERT     3       1.468750        0.375000        1.000000\r
9504                 }\r
9505                 *MESH_NUMTVFACES        2\r
9506                 *MESH_TFACELIST {\r
9507                         *MESH_TFACE     0       0       2       1\r
9508                         *MESH_TFACE     1       0       3       2\r
9509                 }\r
9510         }\r
9511         *PROP_MOTIONBLUR        0\r
9512         *PROP_CASTSHADOW        1\r
9513         *PROP_RECVSHADOW        1\r
9514         *MATERIAL_REF   6\r
9515 }\r
9516 *GEOMOBJECT     {\r
9517         *NODE_NAME      "mat6model0surf240"\r
9518         *NODE_TM        {\r
9519                 *NODE_NAME      "mat6model0surf240"\r
9520                 *INHERIT_POS    0       0       0\r
9521                 *INHERIT_ROT    0       0       0\r
9522                 *INHERIT_SCL    0       0       0\r
9523                 *TM_ROW0        1.0     0       0\r
9524                 *TM_ROW1        0       1.0     0\r
9525                 *TM_ROW2        0       0       1.0\r
9526                 *TM_ROW3        0       0       0\r
9527                 *TM_POS 0.000000        0.000000        0.000000\r
9528         }\r
9529         *MESH   {\r
9530                 *TIMEVALUE      0\r
9531                 *MESH_NUMVERTEX 4\r
9532                 *MESH_NUMFACES  2\r
9533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9534                 *MESH_VERTEX_LIST       {\r
9535                         *MESH_VERTEX    0       -248.000000     8.000000        316.000000\r
9536                         *MESH_VERTEX    1       -256.000000     8.000000        316.000000\r
9537                         *MESH_VERTEX    2       -256.000000     8.000000        0.000000\r
9538                         *MESH_VERTEX    3       -248.000000     8.000000        0.000000\r
9539                 }\r
9540                 *MESH_NORMALS   {\r
9541                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9542                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9543                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
9544                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
9545                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
9546                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
9547                 }\r
9548                 *MESH_FACE_LIST {\r
9549                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9550                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9551                 }\r
9552                 *MESH_NUMTVERTEX        4\r
9553                 *MESH_TVERTLIST {\r
9554                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
9555                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
9556                         *MESH_TVERT     2       1.468750        0.500000        1.000000\r
9557                         *MESH_TVERT     3       1.468750        0.375000        1.000000\r
9558                 }\r
9559                 *MESH_NUMTVFACES        2\r
9560                 *MESH_TFACELIST {\r
9561                         *MESH_TFACE     0       0       2       1\r
9562                         *MESH_TFACE     1       0       3       2\r
9563                 }\r
9564         }\r
9565         *PROP_MOTIONBLUR        0\r
9566         *PROP_CASTSHADOW        1\r
9567         *PROP_RECVSHADOW        1\r
9568         *MATERIAL_REF   6\r
9569 }\r
9570 *GEOMOBJECT     {\r
9571         *NODE_NAME      "mat6model0surf241"\r
9572         *NODE_TM        {\r
9573                 *NODE_NAME      "mat6model0surf241"\r
9574                 *INHERIT_POS    0       0       0\r
9575                 *INHERIT_ROT    0       0       0\r
9576                 *INHERIT_SCL    0       0       0\r
9577                 *TM_ROW0        1.0     0       0\r
9578                 *TM_ROW1        0       1.0     0\r
9579                 *TM_ROW2        0       0       1.0\r
9580                 *TM_ROW3        0       0       0\r
9581                 *TM_POS 0.000000        0.000000        0.000000\r
9582         }\r
9583         *MESH   {\r
9584                 *TIMEVALUE      0\r
9585                 *MESH_NUMVERTEX 4\r
9586                 *MESH_NUMFACES  2\r
9587                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9588                 *MESH_VERTEX_LIST       {\r
9589                         *MESH_VERTEX    0       -256.000000     -8.000000       316.000000\r
9590                         *MESH_VERTEX    1       -248.000000     -8.000000       316.000000\r
9591                         *MESH_VERTEX    2       -248.000000     -8.000000       0.000000\r
9592                         *MESH_VERTEX    3       -256.000000     -8.000000       0.000000\r
9593                 }\r
9594                 *MESH_NORMALS   {\r
9595                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9596                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9597                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
9598                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
9599                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
9600                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
9601                 }\r
9602                 *MESH_FACE_LIST {\r
9603                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9604                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9605                 }\r
9606                 *MESH_NUMTVERTEX        4\r
9607                 *MESH_TVERTLIST {\r
9608                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
9609                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
9610                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
9611                         *MESH_TVERT     3       1.468750        0.000000        1.000000\r
9612                 }\r
9613                 *MESH_NUMTVFACES        2\r
9614                 *MESH_TFACELIST {\r
9615                         *MESH_TFACE     0       0       2       1\r
9616                         *MESH_TFACE     1       0       3       2\r
9617                 }\r
9618         }\r
9619         *PROP_MOTIONBLUR        0\r
9620         *PROP_CASTSHADOW        1\r
9621         *PROP_RECVSHADOW        1\r
9622         *MATERIAL_REF   6\r
9623 }\r
9624 *GEOMOBJECT     {\r
9625         *NODE_NAME      "mat6model0surf242"\r
9626         *NODE_TM        {\r
9627                 *NODE_NAME      "mat6model0surf242"\r
9628                 *INHERIT_POS    0       0       0\r
9629                 *INHERIT_ROT    0       0       0\r
9630                 *INHERIT_SCL    0       0       0\r
9631                 *TM_ROW0        1.0     0       0\r
9632                 *TM_ROW1        0       1.0     0\r
9633                 *TM_ROW2        0       0       1.0\r
9634                 *TM_ROW3        0       0       0\r
9635                 *TM_POS 0.000000        0.000000        0.000000\r
9636         }\r
9637         *MESH   {\r
9638                 *TIMEVALUE      0\r
9639                 *MESH_NUMVERTEX 4\r
9640                 *MESH_NUMFACES  2\r
9641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9642                 *MESH_VERTEX_LIST       {\r
9643                         *MESH_VERTEX    0       -256.000000     -248.000000     0.000000\r
9644                         *MESH_VERTEX    1       -248.000000     -248.000000     0.000000\r
9645                         *MESH_VERTEX    2       -248.000000     -248.000000     316.000000\r
9646                         *MESH_VERTEX    3       -256.000000     -248.000000     316.000000\r
9647                 }\r
9648                 *MESH_NORMALS   {\r
9649                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9650                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9651                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
9652                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
9653                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
9654                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
9655                 }\r
9656                 *MESH_FACE_LIST {\r
9657                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9658                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9659                 }\r
9660                 *MESH_NUMTVERTEX        4\r
9661                 *MESH_TVERTLIST {\r
9662                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
9663                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
9664                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
9665                         *MESH_TVERT     3       1.468750        0.000000        1.000000\r
9666                 }\r
9667                 *MESH_NUMTVFACES        2\r
9668                 *MESH_TFACELIST {\r
9669                         *MESH_TFACE     0       0       2       1\r
9670                         *MESH_TFACE     1       0       3       2\r
9671                 }\r
9672         }\r
9673         *PROP_MOTIONBLUR        0\r
9674         *PROP_CASTSHADOW        1\r
9675         *PROP_RECVSHADOW        1\r
9676         *MATERIAL_REF   6\r
9677 }\r
9678 *GEOMOBJECT     {\r
9679         *NODE_NAME      "mat6model0surf243"\r
9680         *NODE_TM        {\r
9681                 *NODE_NAME      "mat6model0surf243"\r
9682                 *INHERIT_POS    0       0       0\r
9683                 *INHERIT_ROT    0       0       0\r
9684                 *INHERIT_SCL    0       0       0\r
9685                 *TM_ROW0        1.0     0       0\r
9686                 *TM_ROW1        0       1.0     0\r
9687                 *TM_ROW2        0       0       1.0\r
9688                 *TM_ROW3        0       0       0\r
9689                 *TM_POS 0.000000        0.000000        0.000000\r
9690         }\r
9691         *MESH   {\r
9692                 *TIMEVALUE      0\r
9693                 *MESH_NUMVERTEX 4\r
9694                 *MESH_NUMFACES  2\r
9695                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9696                 *MESH_VERTEX_LIST       {\r
9697                         *MESH_VERTEX    0       -248.000000     -264.000000     0.000000\r
9698                         *MESH_VERTEX    1       -256.000000     -264.000000     0.000000\r
9699                         *MESH_VERTEX    2       -256.000000     -264.000000     316.000000\r
9700                         *MESH_VERTEX    3       -248.000000     -264.000000     316.000000\r
9701                 }\r
9702                 *MESH_NORMALS   {\r
9703                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9704                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9705                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
9706                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
9707                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
9708                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
9709                 }\r
9710                 *MESH_FACE_LIST {\r
9711                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9712                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9713                 }\r
9714                 *MESH_NUMTVERTEX        4\r
9715                 *MESH_TVERTLIST {\r
9716                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
9717                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
9718                         *MESH_TVERT     2       1.468750        0.500000        1.000000\r
9719                         *MESH_TVERT     3       1.468750        0.375000        1.000000\r
9720                 }\r
9721                 *MESH_NUMTVFACES        2\r
9722                 *MESH_TFACELIST {\r
9723                         *MESH_TFACE     0       0       2       1\r
9724                         *MESH_TFACE     1       0       3       2\r
9725                 }\r
9726         }\r
9727         *PROP_MOTIONBLUR        0\r
9728         *PROP_CASTSHADOW        1\r
9729         *PROP_RECVSHADOW        1\r
9730         *MATERIAL_REF   6\r
9731 }\r
9732 *GEOMOBJECT     {\r
9733         *NODE_NAME      "mat6model0surf244"\r
9734         *NODE_TM        {\r
9735                 *NODE_NAME      "mat6model0surf244"\r
9736                 *INHERIT_POS    0       0       0\r
9737                 *INHERIT_ROT    0       0       0\r
9738                 *INHERIT_SCL    0       0       0\r
9739                 *TM_ROW0        1.0     0       0\r
9740                 *TM_ROW1        0       1.0     0\r
9741                 *TM_ROW2        0       0       1.0\r
9742                 *TM_ROW3        0       0       0\r
9743                 *TM_POS 0.000000        0.000000        0.000000\r
9744         }\r
9745         *MESH   {\r
9746                 *TIMEVALUE      0\r
9747                 *MESH_NUMVERTEX 4\r
9748                 *MESH_NUMFACES  2\r
9749                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9750                 *MESH_VERTEX_LIST       {\r
9751                         *MESH_VERTEX    0       -256.000000     -504.000000     316.000000\r
9752                         *MESH_VERTEX    1       -248.000000     -504.000000     316.000000\r
9753                         *MESH_VERTEX    2       -248.000000     504.000000      316.000000\r
9754                         *MESH_VERTEX    3       -256.000000     504.000000      316.000000\r
9755                 }\r
9756                 *MESH_NORMALS   {\r
9757                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9758                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9759                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
9760                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
9761                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
9762                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
9763                 }\r
9764                 *MESH_FACE_LIST {\r
9765                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9766                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9767                 }\r
9768                 *MESH_NUMTVERTEX        4\r
9769                 *MESH_TVERTLIST {\r
9770                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
9771                         *MESH_TVERT     1       -3.000000       0.125000        1.000000\r
9772                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
9773                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
9774                 }\r
9775                 *MESH_NUMTVFACES        2\r
9776                 *MESH_TFACELIST {\r
9777                         *MESH_TFACE     0       0       2       1\r
9778                         *MESH_TFACE     1       0       3       2\r
9779                 }\r
9780         }\r
9781         *PROP_MOTIONBLUR        0\r
9782         *PROP_CASTSHADOW        1\r
9783         *PROP_RECVSHADOW        1\r
9784         *MATERIAL_REF   6\r
9785 }\r
9786 *GEOMOBJECT     {\r
9787         *NODE_NAME      "mat6model0surf245"\r
9788         *NODE_TM        {\r
9789                 *NODE_NAME      "mat6model0surf245"\r
9790                 *INHERIT_POS    0       0       0\r
9791                 *INHERIT_ROT    0       0       0\r
9792                 *INHERIT_SCL    0       0       0\r
9793                 *TM_ROW0        1.0     0       0\r
9794                 *TM_ROW1        0       1.0     0\r
9795                 *TM_ROW2        0       0       1.0\r
9796                 *TM_ROW3        0       0       0\r
9797                 *TM_POS 0.000000        0.000000        0.000000\r
9798         }\r
9799         *MESH   {\r
9800                 *TIMEVALUE      0\r
9801                 *MESH_NUMVERTEX 4\r
9802                 *MESH_NUMFACES  2\r
9803                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9804                 *MESH_VERTEX_LIST       {\r
9805                         *MESH_VERTEX    0       -248.000000     -504.000000     208.000000\r
9806                         *MESH_VERTEX    1       -256.000000     -504.000000     208.000000\r
9807                         *MESH_VERTEX    2       -256.000000     504.000000      208.000000\r
9808                         *MESH_VERTEX    3       -248.000000     504.000000      208.000000\r
9809                 }\r
9810                 *MESH_NORMALS   {\r
9811                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9812                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9813                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
9814                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
9815                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
9816                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
9817                 }\r
9818                 *MESH_FACE_LIST {\r
9819                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9820                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9821                 }\r
9822                 *MESH_NUMTVERTEX        4\r
9823                 *MESH_TVERTLIST {\r
9824                         *MESH_TVERT     0       -3.000000       0.375000        1.000000\r
9825                         *MESH_TVERT     1       -3.000000       0.500000        1.000000\r
9826                         *MESH_TVERT     2       4.875000        0.500000        1.000000\r
9827                         *MESH_TVERT     3       4.875000        0.375000        1.000000\r
9828                 }\r
9829                 *MESH_NUMTVFACES        2\r
9830                 *MESH_TFACELIST {\r
9831                         *MESH_TFACE     0       0       2       1\r
9832                         *MESH_TFACE     1       0       3       2\r
9833                 }\r
9834         }\r
9835         *PROP_MOTIONBLUR        0\r
9836         *PROP_CASTSHADOW        1\r
9837         *PROP_RECVSHADOW        1\r
9838         *MATERIAL_REF   6\r
9839 }\r
9840 *GEOMOBJECT     {\r
9841         *NODE_NAME      "mat6model0surf246"\r
9842         *NODE_TM        {\r
9843                 *NODE_NAME      "mat6model0surf246"\r
9844                 *INHERIT_POS    0       0       0\r
9845                 *INHERIT_ROT    0       0       0\r
9846                 *INHERIT_SCL    0       0       0\r
9847                 *TM_ROW0        1.0     0       0\r
9848                 *TM_ROW1        0       1.0     0\r
9849                 *TM_ROW2        0       0       1.0\r
9850                 *TM_ROW3        0       0       0\r
9851                 *TM_POS 0.000000        0.000000        0.000000\r
9852         }\r
9853         *MESH   {\r
9854                 *TIMEVALUE      0\r
9855                 *MESH_NUMVERTEX 4\r
9856                 *MESH_NUMFACES  2\r
9857                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9858                 *MESH_VERTEX_LIST       {\r
9859                         *MESH_VERTEX    0       -256.000000     -504.000000     192.000000\r
9860                         *MESH_VERTEX    1       -248.000000     -504.000000     192.000000\r
9861                         *MESH_VERTEX    2       -248.000000     504.000000      192.000000\r
9862                         *MESH_VERTEX    3       -256.000000     504.000000      192.000000\r
9863                 }\r
9864                 *MESH_NORMALS   {\r
9865                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9866                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9867                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
9868                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
9869                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
9870                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
9871                 }\r
9872                 *MESH_FACE_LIST {\r
9873                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9874                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9875                 }\r
9876                 *MESH_NUMTVERTEX        4\r
9877                 *MESH_TVERTLIST {\r
9878                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
9879                         *MESH_TVERT     1       -3.000000       0.125000        1.000000\r
9880                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
9881                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
9882                 }\r
9883                 *MESH_NUMTVFACES        2\r
9884                 *MESH_TFACELIST {\r
9885                         *MESH_TFACE     0       0       2       1\r
9886                         *MESH_TFACE     1       0       3       2\r
9887                 }\r
9888         }\r
9889         *PROP_MOTIONBLUR        0\r
9890         *PROP_CASTSHADOW        1\r
9891         *PROP_RECVSHADOW        1\r
9892         *MATERIAL_REF   6\r
9893 }\r
9894 *GEOMOBJECT     {\r
9895         *NODE_NAME      "mat6model0surf247"\r
9896         *NODE_TM        {\r
9897                 *NODE_NAME      "mat6model0surf247"\r
9898                 *INHERIT_POS    0       0       0\r
9899                 *INHERIT_ROT    0       0       0\r
9900                 *INHERIT_SCL    0       0       0\r
9901                 *TM_ROW0        1.0     0       0\r
9902                 *TM_ROW1        0       1.0     0\r
9903                 *TM_ROW2        0       0       1.0\r
9904                 *TM_ROW3        0       0       0\r
9905                 *TM_POS 0.000000        0.000000        0.000000\r
9906         }\r
9907         *MESH   {\r
9908                 *TIMEVALUE      0\r
9909                 *MESH_NUMVERTEX 4\r
9910                 *MESH_NUMFACES  2\r
9911                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9912                 *MESH_VERTEX_LIST       {\r
9913                         *MESH_VERTEX    0       -252.000000     -504.000000     132.000000\r
9914                         *MESH_VERTEX    1       -256.000000     -504.000000     132.000000\r
9915                         *MESH_VERTEX    2       -256.000000     504.000000      132.000000\r
9916                         *MESH_VERTEX    3       -252.000000     504.000000      132.000000\r
9917                 }\r
9918                 *MESH_NORMALS   {\r
9919                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9920                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9921                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
9922                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
9923                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
9924                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
9925                 }\r
9926                 *MESH_FACE_LIST {\r
9927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9928                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9929                 }\r
9930                 *MESH_NUMTVERTEX        4\r
9931                 *MESH_TVERTLIST {\r
9932                         *MESH_TVERT     0       -3.000000       0.187500        1.000000\r
9933                         *MESH_TVERT     1       -3.000000       0.250000        1.000000\r
9934                         *MESH_TVERT     2       4.875000        0.250000        1.000000\r
9935                         *MESH_TVERT     3       4.875000        0.187500        1.000000\r
9936                 }\r
9937                 *MESH_NUMTVFACES        2\r
9938                 *MESH_TFACELIST {\r
9939                         *MESH_TFACE     0       0       2       1\r
9940                         *MESH_TFACE     1       0       3       2\r
9941                 }\r
9942         }\r
9943         *PROP_MOTIONBLUR        0\r
9944         *PROP_CASTSHADOW        1\r
9945         *PROP_RECVSHADOW        1\r
9946         *MATERIAL_REF   6\r
9947 }\r
9948 *GEOMOBJECT     {\r
9949         *NODE_NAME      "mat6model0surf248"\r
9950         *NODE_TM        {\r
9951                 *NODE_NAME      "mat6model0surf248"\r
9952                 *INHERIT_POS    0       0       0\r
9953                 *INHERIT_ROT    0       0       0\r
9954                 *INHERIT_SCL    0       0       0\r
9955                 *TM_ROW0        1.0     0       0\r
9956                 *TM_ROW1        0       1.0     0\r
9957                 *TM_ROW2        0       0       1.0\r
9958                 *TM_ROW3        0       0       0\r
9959                 *TM_POS 0.000000        0.000000        0.000000\r
9960         }\r
9961         *MESH   {\r
9962                 *TIMEVALUE      0\r
9963                 *MESH_NUMVERTEX 4\r
9964                 *MESH_NUMFACES  2\r
9965                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9966                 *MESH_VERTEX_LIST       {\r
9967                         *MESH_VERTEX    0       -256.000000     -504.000000     124.000000\r
9968                         *MESH_VERTEX    1       -252.000000     -504.000000     124.000000\r
9969                         *MESH_VERTEX    2       -252.000000     504.000000      124.000000\r
9970                         *MESH_VERTEX    3       -256.000000     504.000000      124.000000\r
9971                 }\r
9972                 *MESH_NORMALS   {\r
9973                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9974                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9975                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
9976                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
9977                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
9978                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
9979                 }\r
9980                 *MESH_FACE_LIST {\r
9981                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9982                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9983                 }\r
9984                 *MESH_NUMTVERTEX        4\r
9985                 *MESH_TVERTLIST {\r
9986                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
9987                         *MESH_TVERT     1       -3.000000       0.062500        1.000000\r
9988                         *MESH_TVERT     2       4.875000        0.062500        1.000000\r
9989                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
9990                 }\r
9991                 *MESH_NUMTVFACES        2\r
9992                 *MESH_TFACELIST {\r
9993                         *MESH_TFACE     0       0       2       1\r
9994                         *MESH_TFACE     1       0       3       2\r
9995                 }\r
9996         }\r
9997         *PROP_MOTIONBLUR        0\r
9998         *PROP_CASTSHADOW        1\r
9999         *PROP_RECVSHADOW        1\r
10000         *MATERIAL_REF   6\r
10001 }\r
10002 *GEOMOBJECT     {\r
10003         *NODE_NAME      "mat6model0surf249"\r
10004         *NODE_TM        {\r
10005                 *NODE_NAME      "mat6model0surf249"\r
10006                 *INHERIT_POS    0       0       0\r
10007                 *INHERIT_ROT    0       0       0\r
10008                 *INHERIT_SCL    0       0       0\r
10009                 *TM_ROW0        1.0     0       0\r
10010                 *TM_ROW1        0       1.0     0\r
10011                 *TM_ROW2        0       0       1.0\r
10012                 *TM_ROW3        0       0       0\r
10013                 *TM_POS 0.000000        0.000000        0.000000\r
10014         }\r
10015         *MESH   {\r
10016                 *TIMEVALUE      0\r
10017                 *MESH_NUMVERTEX 4\r
10018                 *MESH_NUMFACES  2\r
10019                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10020                 *MESH_VERTEX_LIST       {\r
10021                         *MESH_VERTEX    0       -252.000000     -504.000000     68.000000\r
10022                         *MESH_VERTEX    1       -256.000000     -504.000000     68.000000\r
10023                         *MESH_VERTEX    2       -256.000000     504.000000      68.000000\r
10024                         *MESH_VERTEX    3       -252.000000     504.000000      68.000000\r
10025                 }\r
10026                 *MESH_NORMALS   {\r
10027                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
10028                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
10029                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
10030                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
10031                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
10032                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
10033                 }\r
10034                 *MESH_FACE_LIST {\r
10035                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10036                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10037                 }\r
10038                 *MESH_NUMTVERTEX        4\r
10039                 *MESH_TVERTLIST {\r
10040                         *MESH_TVERT     0       -3.000000       0.187500        1.000000\r
10041                         *MESH_TVERT     1       -3.000000       0.250000        1.000000\r
10042                         *MESH_TVERT     2       4.875000        0.250000        1.000000\r
10043                         *MESH_TVERT     3       4.875000        0.187500        1.000000\r
10044                 }\r
10045                 *MESH_NUMTVFACES        2\r
10046                 *MESH_TFACELIST {\r
10047                         *MESH_TFACE     0       0       2       1\r
10048                         *MESH_TFACE     1       0       3       2\r
10049                 }\r
10050         }\r
10051         *PROP_MOTIONBLUR        0\r
10052         *PROP_CASTSHADOW        1\r
10053         *PROP_RECVSHADOW        1\r
10054         *MATERIAL_REF   6\r
10055 }\r
10056 *GEOMOBJECT     {\r
10057         *NODE_NAME      "mat6model0surf250"\r
10058         *NODE_TM        {\r
10059                 *NODE_NAME      "mat6model0surf250"\r
10060                 *INHERIT_POS    0       0       0\r
10061                 *INHERIT_ROT    0       0       0\r
10062                 *INHERIT_SCL    0       0       0\r
10063                 *TM_ROW0        1.0     0       0\r
10064                 *TM_ROW1        0       1.0     0\r
10065                 *TM_ROW2        0       0       1.0\r
10066                 *TM_ROW3        0       0       0\r
10067                 *TM_POS 0.000000        0.000000        0.000000\r
10068         }\r
10069         *MESH   {\r
10070                 *TIMEVALUE      0\r
10071                 *MESH_NUMVERTEX 4\r
10072                 *MESH_NUMFACES  2\r
10073                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10074                 *MESH_VERTEX_LIST       {\r
10075                         *MESH_VERTEX    0       -256.000000     -504.000000     60.000000\r
10076                         *MESH_VERTEX    1       -252.000000     -504.000000     60.000000\r
10077                         *MESH_VERTEX    2       -252.000000     504.000000      60.000000\r
10078                         *MESH_VERTEX    3       -256.000000     504.000000      60.000000\r
10079                 }\r
10080                 *MESH_NORMALS   {\r
10081                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
10082                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
10083                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
10084                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
10085                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
10086                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
10087                 }\r
10088                 *MESH_FACE_LIST {\r
10089                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10090                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10091                 }\r
10092                 *MESH_NUMTVERTEX        4\r
10093                 *MESH_TVERTLIST {\r
10094                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
10095                         *MESH_TVERT     1       -3.000000       0.062500        1.000000\r
10096                         *MESH_TVERT     2       4.875000        0.062500        1.000000\r
10097                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
10098                 }\r
10099                 *MESH_NUMTVFACES        2\r
10100                 *MESH_TFACELIST {\r
10101                         *MESH_TFACE     0       0       2       1\r
10102                         *MESH_TFACE     1       0       3       2\r
10103                 }\r
10104         }\r
10105         *PROP_MOTIONBLUR        0\r
10106         *PROP_CASTSHADOW        1\r
10107         *PROP_RECVSHADOW        1\r
10108         *MATERIAL_REF   6\r
10109 }\r
10110 *GEOMOBJECT     {\r
10111         *NODE_NAME      "mat6model0surf251"\r
10112         *NODE_TM        {\r
10113                 *NODE_NAME      "mat6model0surf251"\r
10114                 *INHERIT_POS    0       0       0\r
10115                 *INHERIT_ROT    0       0       0\r
10116                 *INHERIT_SCL    0       0       0\r
10117                 *TM_ROW0        1.0     0       0\r
10118                 *TM_ROW1        0       1.0     0\r
10119                 *TM_ROW2        0       0       1.0\r
10120                 *TM_ROW3        0       0       0\r
10121                 *TM_POS 0.000000        0.000000        0.000000\r
10122         }\r
10123         *MESH   {\r
10124                 *TIMEVALUE      0\r
10125                 *MESH_NUMVERTEX 4\r
10126                 *MESH_NUMFACES  2\r
10127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10128                 *MESH_VERTEX_LIST       {\r
10129                         *MESH_VERTEX    0       -256.000000     -504.000000     316.000000\r
10130                         *MESH_VERTEX    1       -256.000000     -504.000000     0.000000\r
10131                         *MESH_VERTEX    2       -248.000000     -504.000000     0.000000\r
10132                         *MESH_VERTEX    3       -248.000000     -504.000000     316.000000\r
10133                 }\r
10134                 *MESH_NORMALS   {\r
10135                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
10136                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
10137                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
10138                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
10139                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
10140                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
10141                 }\r
10142                 *MESH_FACE_LIST {\r
10143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10144                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10145                 }\r
10146                 *MESH_NUMTVERTEX        4\r
10147                 *MESH_TVERTLIST {\r
10148                         *MESH_TVERT     0       -1.000000       0.250000        1.000000\r
10149                         *MESH_TVERT     1       1.468750        0.250000        1.000000\r
10150                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
10151                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
10152                 }\r
10153                 *MESH_NUMTVFACES        2\r
10154                 *MESH_TFACELIST {\r
10155                         *MESH_TFACE     0       0       2       1\r
10156                         *MESH_TFACE     1       0       3       2\r
10157                 }\r
10158         }\r
10159         *PROP_MOTIONBLUR        0\r
10160         *PROP_CASTSHADOW        1\r
10161         *PROP_RECVSHADOW        1\r
10162         *MATERIAL_REF   6\r
10163 }\r