]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_stone/hole02.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / structure_stone / hole02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "hole02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_stone/concrete03"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_stone\concrete03.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_stone/concrete03"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_stone\concrete03.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf30"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf30"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
86                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf31"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf31"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
140                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf32"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf32"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
194                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf33"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf33"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
248                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf34"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf34"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
302                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf35"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf35"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
356                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf36"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf36"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 13\r
400                 *MESH_NUMFACES  8\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       16.000000       112.000000      128.000000\r
404                         *MESH_VERTEX    1       16.000000       112.000000      192.000000\r
405                         *MESH_VERTEX    2       16.000000       128.000000      192.000000\r
406                         *MESH_VERTEX    3       16.000000       128.000000      128.000000\r
407                         *MESH_VERTEX    4       16.000000       96.000000       64.000000\r
408                         *MESH_VERTEX    5       16.000000       96.000000       128.000000\r
409                         *MESH_VERTEX    6       16.000000       128.000000      64.000000\r
410                         *MESH_VERTEX    7       16.000000       80.000000       192.000000\r
411                         *MESH_VERTEX    8       16.000000       128.000000      256.000000\r
412                         *MESH_VERTEX    9       16.000000       80.000000       256.000000\r
413                         *MESH_VERTEX    10      16.000000       112.000000      0.000000\r
414                         *MESH_VERTEX    11      16.000000       112.000000      64.000000\r
415                         *MESH_VERTEX    12      16.000000       128.000000      0.000000\r
416                 }\r
417                 *MESH_NORMALS   {\r
418                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
419                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
420                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
421                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
422                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
423                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
424                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
425                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
426                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
427                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
428                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
429                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
430                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
431                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
432                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
433                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
434                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
435                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
436                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
437                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
438                         *MESH_VERTEXNORMAL      12      1.000000        0.000000        0.000000\r
439                 }\r
440                 *MESH_FACE_LIST {\r
441                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
442                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
443                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
444                         *MESH_FACE      3       A:      3       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
445                         *MESH_FACE      4       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
446                         *MESH_FACE      5       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
447                         *MESH_FACE      6       A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
448                         *MESH_FACE      7       A:      6       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
449                 }\r
450                 *MESH_NUMTVERTEX        13\r
451                 *MESH_TVERTLIST {\r
452                         *MESH_TVERT     0       0.375000        0.500000        1.000000\r
453                         *MESH_TVERT     1       0.375000        0.750000        1.000000\r
454                         *MESH_TVERT     2       0.437500        0.750000        1.000000\r
455                         *MESH_TVERT     3       0.437500        0.500000        1.000000\r
456                         *MESH_TVERT     4       0.312500        0.250000        1.000000\r
457                         *MESH_TVERT     5       0.312500        0.500000        1.000000\r
458                         *MESH_TVERT     6       0.437500        0.250000        1.000000\r
459                         *MESH_TVERT     7       0.250000        0.750000        1.000000\r
460                         *MESH_TVERT     8       0.437500        1.000000        1.000000\r
461                         *MESH_TVERT     9       0.250000        1.000000        1.000000\r
462                         *MESH_TVERT     10      0.375000        0.000000        1.000000\r
463                         *MESH_TVERT     11      0.375000        0.250000        1.000000\r
464                         *MESH_TVERT     12      0.437500        0.000000        1.000000\r
465                 }\r
466                 *MESH_NUMTVFACES        8\r
467                 *MESH_TFACELIST {\r
468                         *MESH_TFACE     0       0       3       2\r
469                         *MESH_TFACE     1       0       2       1\r
470                         *MESH_TFACE     2       3       5       4\r
471                         *MESH_TFACE     3       3       4       6\r
472                         *MESH_TFACE     4       2       8       7\r
473                         *MESH_TFACE     5       7       8       9\r
474                         *MESH_TFACE     6       6       11      10\r
475                         *MESH_TFACE     7       6       10      12\r
476                 }\r
477         }\r
478         *PROP_MOTIONBLUR        0\r
479         *PROP_CASTSHADOW        1\r
480         *PROP_RECVSHADOW        1\r
481         *MATERIAL_REF   2\r
482 }\r
483 *GEOMOBJECT     {\r
484         *NODE_NAME      "mat2model0surf37"\r
485         *NODE_TM        {\r
486                 *NODE_NAME      "mat2model0surf37"\r
487                 *INHERIT_POS    0       0       0\r
488                 *INHERIT_ROT    0       0       0\r
489                 *INHERIT_SCL    0       0       0\r
490                 *TM_ROW0        1.0     0       0\r
491                 *TM_ROW1        0       1.0     0\r
492                 *TM_ROW2        0       0       1.0\r
493                 *TM_ROW3        0       0       0\r
494                 *TM_POS 0.000000        0.000000        0.000000\r
495         }\r
496         *MESH   {\r
497                 *TIMEVALUE      0\r
498                 *MESH_NUMVERTEX 13\r
499                 *MESH_NUMFACES  8\r
500                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
501                 *MESH_VERTEX_LIST       {\r
502                         *MESH_VERTEX    0       16.000000       -128.000000     192.000000\r
503                         *MESH_VERTEX    1       16.000000       -128.000000     256.000000\r
504                         *MESH_VERTEX    2       16.000000       -80.000000      256.000000\r
505                         *MESH_VERTEX    3       16.000000       -80.000000      192.000000\r
506                         *MESH_VERTEX    4       16.000000       -128.000000     128.000000\r
507                         *MESH_VERTEX    5       16.000000       -96.000000      192.000000\r
508                         *MESH_VERTEX    6       16.000000       -96.000000      128.000000\r
509                         *MESH_VERTEX    7       16.000000       -128.000000     64.000000\r
510                         *MESH_VERTEX    8       16.000000       -112.000000     128.000000\r
511                         *MESH_VERTEX    9       16.000000       -112.000000     64.000000\r
512                         *MESH_VERTEX    10      16.000000       -128.000000     0.000000\r
513                         *MESH_VERTEX    11      16.000000       -96.000000      64.000000\r
514                         *MESH_VERTEX    12      16.000000       -96.000000      0.000000\r
515                 }\r
516                 *MESH_NORMALS   {\r
517                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
518                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
519                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
520                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
521                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
522                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
523                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
524                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
525                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
526                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
527                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
528                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
529                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
530                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
531                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
532                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
533                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
534                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
535                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
536                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
537                         *MESH_VERTEXNORMAL      12      1.000000        0.000000        0.000000\r
538                 }\r
539                 *MESH_FACE_LIST {\r
540                         *MESH_FACE      0       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
541                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
542                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
543                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
544                         *MESH_FACE      4       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
545                         *MESH_FACE      5       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
546                         *MESH_FACE      6       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
547                         *MESH_FACE      7       A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
548                 }\r
549                 *MESH_NUMTVERTEX        13\r
550                 *MESH_TVERTLIST {\r
551                         *MESH_TVERT     0       0.437500        0.750000        1.000000\r
552                         *MESH_TVERT     1       0.437500        1.000000        1.000000\r
553                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
554                         *MESH_TVERT     3       0.625000        0.750000        1.000000\r
555                         *MESH_TVERT     4       0.437500        0.500000        1.000000\r
556                         *MESH_TVERT     5       0.562500        0.750000        1.000000\r
557                         *MESH_TVERT     6       0.562500        0.500000        1.000000\r
558                         *MESH_TVERT     7       0.437500        0.250000        1.000000\r
559                         *MESH_TVERT     8       0.500000        0.500000        1.000000\r
560                         *MESH_TVERT     9       0.500000        0.250000        1.000000\r
561                         *MESH_TVERT     10      0.437500        0.000000        1.000000\r
562                         *MESH_TVERT     11      0.562500        0.250000        1.000000\r
563                         *MESH_TVERT     12      0.562500        0.000000        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        8\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       4       5\r
568                         *MESH_TFACE     1       0       2       1\r
569                         *MESH_TFACE     2       0       3       2\r
570                         *MESH_TFACE     3       4       6       5\r
571                         *MESH_TFACE     4       4       7       8\r
572                         *MESH_TFACE     5       7       9       8\r
573                         *MESH_TFACE     6       7       10      11\r
574                         *MESH_TFACE     7       10      12      11\r
575                 }\r
576         }\r
577         *PROP_MOTIONBLUR        0\r
578         *PROP_CASTSHADOW        1\r
579         *PROP_RECVSHADOW        1\r
580         *MATERIAL_REF   2\r
581 }\r
582 *GEOMOBJECT     {\r
583         *NODE_NAME      "mat2model0surf38"\r
584         *NODE_TM        {\r
585                 *NODE_NAME      "mat2model0surf38"\r
586                 *INHERIT_POS    0       0       0\r
587                 *INHERIT_ROT    0       0       0\r
588                 *INHERIT_SCL    0       0       0\r
589                 *TM_ROW0        1.0     0       0\r
590                 *TM_ROW1        0       1.0     0\r
591                 *TM_ROW2        0       0       1.0\r
592                 *TM_ROW3        0       0       0\r
593                 *TM_POS 0.000000        0.000000        0.000000\r
594         }\r
595         *MESH   {\r
596                 *TIMEVALUE      0\r
597                 *MESH_NUMVERTEX 4\r
598                 *MESH_NUMFACES  2\r
599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
600                 *MESH_VERTEX_LIST       {\r
601                         *MESH_VERTEX    0       16.000000       112.000000      192.000000\r
602                         *MESH_VERTEX    1       16.000000       112.000000      128.000000\r
603                         *MESH_VERTEX    2       -16.000000      112.000000      128.000000\r
604                         *MESH_VERTEX    3       -16.000000      112.000000      192.000000\r
605                 }\r
606                 *MESH_NORMALS   {\r
607                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
608                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
609                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
610                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
611                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
612                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
613                 }\r
614                 *MESH_FACE_LIST {\r
615                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
616                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
617                 }\r
618                 *MESH_NUMTVERTEX        4\r
619                 *MESH_TVERTLIST {\r
620                         *MESH_TVERT     0       0.187500        0.750000        1.000000\r
621                         *MESH_TVERT     1       0.187500        0.500000        1.000000\r
622                         *MESH_TVERT     2       0.062500        0.500000        1.000000\r
623                         *MESH_TVERT     3       0.062500        0.750000        1.000000\r
624                 }\r
625                 *MESH_NUMTVFACES        2\r
626                 *MESH_TFACELIST {\r
627                         *MESH_TFACE     0       0       2       1\r
628                         *MESH_TFACE     1       0       3       2\r
629                 }\r
630         }\r
631         *PROP_MOTIONBLUR        0\r
632         *PROP_CASTSHADOW        1\r
633         *PROP_RECVSHADOW        1\r
634         *MATERIAL_REF   2\r
635 }\r
636 *GEOMOBJECT     {\r
637         *NODE_NAME      "mat2model0surf39"\r
638         *NODE_TM        {\r
639                 *NODE_NAME      "mat2model0surf39"\r
640                 *INHERIT_POS    0       0       0\r
641                 *INHERIT_ROT    0       0       0\r
642                 *INHERIT_SCL    0       0       0\r
643                 *TM_ROW0        1.0     0       0\r
644                 *TM_ROW1        0       1.0     0\r
645                 *TM_ROW2        0       0       1.0\r
646                 *TM_ROW3        0       0       0\r
647                 *TM_POS 0.000000        0.000000        0.000000\r
648         }\r
649         *MESH   {\r
650                 *TIMEVALUE      0\r
651                 *MESH_NUMVERTEX 13\r
652                 *MESH_NUMFACES  8\r
653                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
654                 *MESH_VERTEX_LIST       {\r
655                         *MESH_VERTEX    0       -16.000000      112.000000      192.000000\r
656                         *MESH_VERTEX    1       -16.000000      112.000000      128.000000\r
657                         *MESH_VERTEX    2       -16.000000      128.000000      128.000000\r
658                         *MESH_VERTEX    3       -16.000000      128.000000      192.000000\r
659                         *MESH_VERTEX    4       -16.000000      96.000000       128.000000\r
660                         *MESH_VERTEX    5       -16.000000      128.000000      64.000000\r
661                         *MESH_VERTEX    6       -16.000000      96.000000       64.000000\r
662                         *MESH_VERTEX    7       -16.000000      80.000000       256.000000\r
663                         *MESH_VERTEX    8       -16.000000      80.000000       192.000000\r
664                         *MESH_VERTEX    9       -16.000000      128.000000      256.000000\r
665                         *MESH_VERTEX    10      -16.000000      112.000000      64.000000\r
666                         *MESH_VERTEX    11      -16.000000      128.000000      0.000000\r
667                         *MESH_VERTEX    12      -16.000000      112.000000      0.000000\r
668                 }\r
669                 *MESH_NORMALS   {\r
670                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
671                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
672                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
673                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
674                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
675                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
676                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
677                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
678                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
679                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
680                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
681                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
682                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
683                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
684                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
685                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
686                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
687                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
688                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
689                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
690                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
696                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
697                         *MESH_FACE      4       A:      3       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
698                         *MESH_FACE      5       A:      3       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
699                         *MESH_FACE      6       A:      5       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
700                         *MESH_FACE      7       A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
701                 }\r
702                 *MESH_NUMTVERTEX        13\r
703                 *MESH_TVERTLIST {\r
704                         *MESH_TVERT     0       0.375000        0.750000        1.000000\r
705                         *MESH_TVERT     1       0.375000        0.500000        1.000000\r
706                         *MESH_TVERT     2       0.437500        0.500000        1.000000\r
707                         *MESH_TVERT     3       0.437500        0.750000        1.000000\r
708                         *MESH_TVERT     4       0.312500        0.500000        1.000000\r
709                         *MESH_TVERT     5       0.437500        0.250000        1.000000\r
710                         *MESH_TVERT     6       0.312500        0.250000        1.000000\r
711                         *MESH_TVERT     7       0.250000        1.000000        1.000000\r
712                         *MESH_TVERT     8       0.250000        0.750000        1.000000\r
713                         *MESH_TVERT     9       0.437500        1.000000        1.000000\r
714                         *MESH_TVERT     10      0.375000        0.250000        1.000000\r
715                         *MESH_TVERT     11      0.437500        0.000000        1.000000\r
716                         *MESH_TVERT     12      0.375000        0.000000        1.000000\r
717                 }\r
718                 *MESH_NUMTVFACES        8\r
719                 *MESH_TFACELIST {\r
720                         *MESH_TFACE     0       0       3       2\r
721                         *MESH_TFACE     1       2       5       4\r
722                         *MESH_TFACE     2       0       2       1\r
723                         *MESH_TFACE     3       4       5       6\r
724                         *MESH_TFACE     4       3       8       7\r
725                         *MESH_TFACE     5       3       7       9\r
726                         *MESH_TFACE     6       5       11      10\r
727                         *MESH_TFACE     7       10      11      12\r
728                 }\r
729         }\r
730         *PROP_MOTIONBLUR        0\r
731         *PROP_CASTSHADOW        1\r
732         *PROP_RECVSHADOW        1\r
733         *MATERIAL_REF   2\r
734 }\r
735 *GEOMOBJECT     {\r
736         *NODE_NAME      "mat2model0surf40"\r
737         *NODE_TM        {\r
738                 *NODE_NAME      "mat2model0surf40"\r
739                 *INHERIT_POS    0       0       0\r
740                 *INHERIT_ROT    0       0       0\r
741                 *INHERIT_SCL    0       0       0\r
742                 *TM_ROW0        1.0     0       0\r
743                 *TM_ROW1        0       1.0     0\r
744                 *TM_ROW2        0       0       1.0\r
745                 *TM_ROW3        0       0       0\r
746                 *TM_POS 0.000000        0.000000        0.000000\r
747         }\r
748         *MESH   {\r
749                 *TIMEVALUE      0\r
750                 *MESH_NUMVERTEX 4\r
751                 *MESH_NUMFACES  2\r
752                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
753                 *MESH_VERTEX_LIST       {\r
754                         *MESH_VERTEX    0       16.000000       112.000000      64.000000\r
755                         *MESH_VERTEX    1       16.000000       112.000000      0.000000\r
756                         *MESH_VERTEX    2       -16.000000      112.000000      0.000000\r
757                         *MESH_VERTEX    3       -16.000000      112.000000      64.000000\r
758                 }\r
759                 *MESH_NORMALS   {\r
760                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
761                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
762                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
763                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
764                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
765                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
766                 }\r
767                 *MESH_FACE_LIST {\r
768                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
769                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
770                 }\r
771                 *MESH_NUMTVERTEX        4\r
772                 *MESH_TVERTLIST {\r
773                         *MESH_TVERT     0       0.187500        0.250000        1.000000\r
774                         *MESH_TVERT     1       0.187500        0.000000        1.000000\r
775                         *MESH_TVERT     2       0.062500        0.000000        1.000000\r
776                         *MESH_TVERT     3       0.062500        0.250000        1.000000\r
777                 }\r
778                 *MESH_NUMTVFACES        2\r
779                 *MESH_TFACELIST {\r
780                         *MESH_TFACE     0       0       2       1\r
781                         *MESH_TFACE     1       0       3       2\r
782                 }\r
783         }\r
784         *PROP_MOTIONBLUR        0\r
785         *PROP_CASTSHADOW        1\r
786         *PROP_RECVSHADOW        1\r
787         *MATERIAL_REF   2\r
788 }\r
789 *GEOMOBJECT     {\r
790         *NODE_NAME      "mat2model0surf41"\r
791         *NODE_TM        {\r
792                 *NODE_NAME      "mat2model0surf41"\r
793                 *INHERIT_POS    0       0       0\r
794                 *INHERIT_ROT    0       0       0\r
795                 *INHERIT_SCL    0       0       0\r
796                 *TM_ROW0        1.0     0       0\r
797                 *TM_ROW1        0       1.0     0\r
798                 *TM_ROW2        0       0       1.0\r
799                 *TM_ROW3        0       0       0\r
800                 *TM_POS 0.000000        0.000000        0.000000\r
801         }\r
802         *MESH   {\r
803                 *TIMEVALUE      0\r
804                 *MESH_NUMVERTEX 4\r
805                 *MESH_NUMFACES  2\r
806                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
807                 *MESH_VERTEX_LIST       {\r
808                         *MESH_VERTEX    0       16.000000       112.000000      128.000000\r
809                         *MESH_VERTEX    1       16.000000       96.000000       128.000000\r
810                         *MESH_VERTEX    2       -16.000000      96.000000       128.000000\r
811                         *MESH_VERTEX    3       -16.000000      112.000000      128.000000\r
812                 }\r
813                 *MESH_NORMALS   {\r
814                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
815                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
816                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
817                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
818                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
819                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
820                 }\r
821                 *MESH_FACE_LIST {\r
822                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
823                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
824                 }\r
825                 *MESH_NUMTVERTEX        4\r
826                 *MESH_TVERTLIST {\r
827                         *MESH_TVERT     0       0.187500        0.375000        1.000000\r
828                         *MESH_TVERT     1       0.187500        0.312500        1.000000\r
829                         *MESH_TVERT     2       0.062500        0.312500        1.000000\r
830                         *MESH_TVERT     3       0.062500        0.375000        1.000000\r
831                 }\r
832                 *MESH_NUMTVFACES        2\r
833                 *MESH_TFACELIST {\r
834                         *MESH_TFACE     0       0       2       1\r
835                         *MESH_TFACE     1       0       3       2\r
836                 }\r
837         }\r
838         *PROP_MOTIONBLUR        0\r
839         *PROP_CASTSHADOW        1\r
840         *PROP_RECVSHADOW        1\r
841         *MATERIAL_REF   2\r
842 }\r
843 *GEOMOBJECT     {\r
844         *NODE_NAME      "mat2model0surf42"\r
845         *NODE_TM        {\r
846                 *NODE_NAME      "mat2model0surf42"\r
847                 *INHERIT_POS    0       0       0\r
848                 *INHERIT_ROT    0       0       0\r
849                 *INHERIT_SCL    0       0       0\r
850                 *TM_ROW0        1.0     0       0\r
851                 *TM_ROW1        0       1.0     0\r
852                 *TM_ROW2        0       0       1.0\r
853                 *TM_ROW3        0       0       0\r
854                 *TM_POS 0.000000        0.000000        0.000000\r
855         }\r
856         *MESH   {\r
857                 *TIMEVALUE      0\r
858                 *MESH_NUMVERTEX 4\r
859                 *MESH_NUMFACES  2\r
860                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
861                 *MESH_VERTEX_LIST       {\r
862                         *MESH_VERTEX    0       16.000000       96.000000       128.000000\r
863                         *MESH_VERTEX    1       16.000000       96.000000       64.000000\r
864                         *MESH_VERTEX    2       -16.000000      96.000000       64.000000\r
865                         *MESH_VERTEX    3       -16.000000      96.000000       128.000000\r
866                 }\r
867                 *MESH_NORMALS   {\r
868                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
869                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
870                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
871                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
872                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
873                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
874                 }\r
875                 *MESH_FACE_LIST {\r
876                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
877                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
878                 }\r
879                 *MESH_NUMTVERTEX        4\r
880                 *MESH_TVERTLIST {\r
881                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
882                         *MESH_TVERT     1       0.187500        0.250000        1.000000\r
883                         *MESH_TVERT     2       0.062500        0.250000        1.000000\r
884                         *MESH_TVERT     3       0.062500        0.500000        1.000000\r
885                 }\r
886                 *MESH_NUMTVFACES        2\r
887                 *MESH_TFACELIST {\r
888                         *MESH_TFACE     0       0       2       1\r
889                         *MESH_TFACE     1       0       3       2\r
890                 }\r
891         }\r
892         *PROP_MOTIONBLUR        0\r
893         *PROP_CASTSHADOW        1\r
894         *PROP_RECVSHADOW        1\r
895         *MATERIAL_REF   2\r
896 }\r
897 *GEOMOBJECT     {\r
898         *NODE_NAME      "mat2model0surf43"\r
899         *NODE_TM        {\r
900                 *NODE_NAME      "mat2model0surf43"\r
901                 *INHERIT_POS    0       0       0\r
902                 *INHERIT_ROT    0       0       0\r
903                 *INHERIT_SCL    0       0       0\r
904                 *TM_ROW0        1.0     0       0\r
905                 *TM_ROW1        0       1.0     0\r
906                 *TM_ROW2        0       0       1.0\r
907                 *TM_ROW3        0       0       0\r
908                 *TM_POS 0.000000        0.000000        0.000000\r
909         }\r
910         *MESH   {\r
911                 *TIMEVALUE      0\r
912                 *MESH_NUMVERTEX 4\r
913                 *MESH_NUMFACES  2\r
914                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
915                 *MESH_VERTEX_LIST       {\r
916                         *MESH_VERTEX    0       16.000000       96.000000       64.000000\r
917                         *MESH_VERTEX    1       16.000000       112.000000      64.000000\r
918                         *MESH_VERTEX    2       -16.000000      112.000000      64.000000\r
919                         *MESH_VERTEX    3       -16.000000      96.000000       64.000000\r
920                 }\r
921                 *MESH_NORMALS   {\r
922                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
923                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
924                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
925                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
926                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
927                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
928                 }\r
929                 *MESH_FACE_LIST {\r
930                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
931                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
932                 }\r
933                 *MESH_NUMTVERTEX        4\r
934                 *MESH_TVERTLIST {\r
935                         *MESH_TVERT     0       0.187500        0.312500        1.000000\r
936                         *MESH_TVERT     1       0.187500        0.375000        1.000000\r
937                         *MESH_TVERT     2       0.062500        0.375000        1.000000\r
938                         *MESH_TVERT     3       0.062500        0.312500        1.000000\r
939                 }\r
940                 *MESH_NUMTVFACES        2\r
941                 *MESH_TFACELIST {\r
942                         *MESH_TFACE     0       0       2       1\r
943                         *MESH_TFACE     1       0       3       2\r
944                 }\r
945         }\r
946         *PROP_MOTIONBLUR        0\r
947         *PROP_CASTSHADOW        1\r
948         *PROP_RECVSHADOW        1\r
949         *MATERIAL_REF   2\r
950 }\r
951 *GEOMOBJECT     {\r
952         *NODE_NAME      "mat2model0surf44"\r
953         *NODE_TM        {\r
954                 *NODE_NAME      "mat2model0surf44"\r
955                 *INHERIT_POS    0       0       0\r
956                 *INHERIT_ROT    0       0       0\r
957                 *INHERIT_SCL    0       0       0\r
958                 *TM_ROW0        1.0     0       0\r
959                 *TM_ROW1        0       1.0     0\r
960                 *TM_ROW2        0       0       1.0\r
961                 *TM_ROW3        0       0       0\r
962                 *TM_POS 0.000000        0.000000        0.000000\r
963         }\r
964         *MESH   {\r
965                 *TIMEVALUE      0\r
966                 *MESH_NUMVERTEX 4\r
967                 *MESH_NUMFACES  2\r
968                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
969                 *MESH_VERTEX_LIST       {\r
970                         *MESH_VERTEX    0       16.000000       80.000000       192.000000\r
971                         *MESH_VERTEX    1       16.000000       112.000000      192.000000\r
972                         *MESH_VERTEX    2       -16.000000      112.000000      192.000000\r
973                         *MESH_VERTEX    3       -16.000000      80.000000       192.000000\r
974                 }\r
975                 *MESH_NORMALS   {\r
976                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
977                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
978                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
979                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
980                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
981                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
982                 }\r
983                 *MESH_FACE_LIST {\r
984                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
985                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
986                 }\r
987                 *MESH_NUMTVERTEX        4\r
988                 *MESH_TVERTLIST {\r
989                         *MESH_TVERT     0       0.187500        0.250000        1.000000\r
990                         *MESH_TVERT     1       0.187500        0.375000        1.000000\r
991                         *MESH_TVERT     2       0.062500        0.375000        1.000000\r
992                         *MESH_TVERT     3       0.062500        0.250000        1.000000\r
993                 }\r
994                 *MESH_NUMTVFACES        2\r
995                 *MESH_TFACELIST {\r
996                         *MESH_TFACE     0       0       2       1\r
997                         *MESH_TFACE     1       0       3       2\r
998                 }\r
999         }\r
1000         *PROP_MOTIONBLUR        0\r
1001         *PROP_CASTSHADOW        1\r
1002         *PROP_RECVSHADOW        1\r
1003         *MATERIAL_REF   2\r
1004 }\r
1005 *GEOMOBJECT     {\r
1006         *NODE_NAME      "mat2model0surf45"\r
1007         *NODE_TM        {\r
1008                 *NODE_NAME      "mat2model0surf45"\r
1009                 *INHERIT_POS    0       0       0\r
1010                 *INHERIT_ROT    0       0       0\r
1011                 *INHERIT_SCL    0       0       0\r
1012                 *TM_ROW0        1.0     0       0\r
1013                 *TM_ROW1        0       1.0     0\r
1014                 *TM_ROW2        0       0       1.0\r
1015                 *TM_ROW3        0       0       0\r
1016                 *TM_POS 0.000000        0.000000        0.000000\r
1017         }\r
1018         *MESH   {\r
1019                 *TIMEVALUE      0\r
1020                 *MESH_NUMVERTEX 4\r
1021                 *MESH_NUMFACES  2\r
1022                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1023                 *MESH_VERTEX_LIST       {\r
1024                         *MESH_VERTEX    0       16.000000       80.000000       256.000000\r
1025                         *MESH_VERTEX    1       16.000000       80.000000       192.000000\r
1026                         *MESH_VERTEX    2       -16.000000      80.000000       192.000000\r
1027                         *MESH_VERTEX    3       -16.000000      80.000000       256.000000\r
1028                 }\r
1029                 *MESH_NORMALS   {\r
1030                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1031                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1032                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1033                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1034                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1035                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1036                 }\r
1037                 *MESH_FACE_LIST {\r
1038                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1039                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1040                 }\r
1041                 *MESH_NUMTVERTEX        4\r
1042                 *MESH_TVERTLIST {\r
1043                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
1044                         *MESH_TVERT     1       0.187500        0.750000        1.000000\r
1045                         *MESH_TVERT     2       0.062500        0.750000        1.000000\r
1046                         *MESH_TVERT     3       0.062500        1.000000        1.000000\r
1047                 }\r
1048                 *MESH_NUMTVFACES        2\r
1049                 *MESH_TFACELIST {\r
1050                         *MESH_TFACE     0       0       2       1\r
1051                         *MESH_TFACE     1       0       3       2\r
1052                 }\r
1053         }\r
1054         *PROP_MOTIONBLUR        0\r
1055         *PROP_CASTSHADOW        1\r
1056         *PROP_RECVSHADOW        1\r
1057         *MATERIAL_REF   2\r
1058 }\r
1059 *GEOMOBJECT     {\r
1060         *NODE_NAME      "mat2model0surf46"\r
1061         *NODE_TM        {\r
1062                 *NODE_NAME      "mat2model0surf46"\r
1063                 *INHERIT_POS    0       0       0\r
1064                 *INHERIT_ROT    0       0       0\r
1065                 *INHERIT_SCL    0       0       0\r
1066                 *TM_ROW0        1.0     0       0\r
1067                 *TM_ROW1        0       1.0     0\r
1068                 *TM_ROW2        0       0       1.0\r
1069                 *TM_ROW3        0       0       0\r
1070                 *TM_POS 0.000000        0.000000        0.000000\r
1071         }\r
1072         *MESH   {\r
1073                 *TIMEVALUE      0\r
1074                 *MESH_NUMVERTEX 4\r
1075                 *MESH_NUMFACES  2\r
1076                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1077                 *MESH_VERTEX_LIST       {\r
1078                         *MESH_VERTEX    0       16.000000       -80.000000      192.000000\r
1079                         *MESH_VERTEX    1       16.000000       -80.000000      256.000000\r
1080                         *MESH_VERTEX    2       -16.000000      -80.000000      256.000000\r
1081                         *MESH_VERTEX    3       -16.000000      -80.000000      192.000000\r
1082                 }\r
1083                 *MESH_NORMALS   {\r
1084                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1085                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1086                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1087                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1088                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1089                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1090                 }\r
1091                 *MESH_FACE_LIST {\r
1092                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1093                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1094                 }\r
1095                 *MESH_NUMTVERTEX        4\r
1096                 *MESH_TVERTLIST {\r
1097                         *MESH_TVERT     0       0.187500        0.750000        1.000000\r
1098                         *MESH_TVERT     1       0.187500        1.000000        1.000000\r
1099                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
1100                         *MESH_TVERT     3       0.062500        0.750000        1.000000\r
1101                 }\r
1102                 *MESH_NUMTVFACES        2\r
1103                 *MESH_TFACELIST {\r
1104                         *MESH_TFACE     0       0       2       1\r
1105                         *MESH_TFACE     1       0       3       2\r
1106                 }\r
1107         }\r
1108         *PROP_MOTIONBLUR        0\r
1109         *PROP_CASTSHADOW        1\r
1110         *PROP_RECVSHADOW        1\r
1111         *MATERIAL_REF   2\r
1112 }\r
1113 *GEOMOBJECT     {\r
1114         *NODE_NAME      "mat2model0surf47"\r
1115         *NODE_TM        {\r
1116                 *NODE_NAME      "mat2model0surf47"\r
1117                 *INHERIT_POS    0       0       0\r
1118                 *INHERIT_ROT    0       0       0\r
1119                 *INHERIT_SCL    0       0       0\r
1120                 *TM_ROW0        1.0     0       0\r
1121                 *TM_ROW1        0       1.0     0\r
1122                 *TM_ROW2        0       0       1.0\r
1123                 *TM_ROW3        0       0       0\r
1124                 *TM_POS 0.000000        0.000000        0.000000\r
1125         }\r
1126         *MESH   {\r
1127                 *TIMEVALUE      0\r
1128                 *MESH_NUMVERTEX 4\r
1129                 *MESH_NUMFACES  2\r
1130                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1131                 *MESH_VERTEX_LIST       {\r
1132                         *MESH_VERTEX    0       16.000000       -96.000000      192.000000\r
1133                         *MESH_VERTEX    1       16.000000       -80.000000      192.000000\r
1134                         *MESH_VERTEX    2       -16.000000      -80.000000      192.000000\r
1135                         *MESH_VERTEX    3       -16.000000      -96.000000      192.000000\r
1136                 }\r
1137                 *MESH_NORMALS   {\r
1138                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1139                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1140                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1141                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1142                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1143                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1144                 }\r
1145                 *MESH_FACE_LIST {\r
1146                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1147                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1148                 }\r
1149                 *MESH_NUMTVERTEX        4\r
1150                 *MESH_TVERTLIST {\r
1151                         *MESH_TVERT     0       0.187500        0.562500        1.000000\r
1152                         *MESH_TVERT     1       0.187500        0.625000        1.000000\r
1153                         *MESH_TVERT     2       0.062500        0.625000        1.000000\r
1154                         *MESH_TVERT     3       0.062500        0.562500        1.000000\r
1155                 }\r
1156                 *MESH_NUMTVFACES        2\r
1157                 *MESH_TFACELIST {\r
1158                         *MESH_TFACE     0       0       2       1\r
1159                         *MESH_TFACE     1       0       3       2\r
1160                 }\r
1161         }\r
1162         *PROP_MOTIONBLUR        0\r
1163         *PROP_CASTSHADOW        1\r
1164         *PROP_RECVSHADOW        1\r
1165         *MATERIAL_REF   2\r
1166 }\r
1167 *GEOMOBJECT     {\r
1168         *NODE_NAME      "mat2model0surf48"\r
1169         *NODE_TM        {\r
1170                 *NODE_NAME      "mat2model0surf48"\r
1171                 *INHERIT_POS    0       0       0\r
1172                 *INHERIT_ROT    0       0       0\r
1173                 *INHERIT_SCL    0       0       0\r
1174                 *TM_ROW0        1.0     0       0\r
1175                 *TM_ROW1        0       1.0     0\r
1176                 *TM_ROW2        0       0       1.0\r
1177                 *TM_ROW3        0       0       0\r
1178                 *TM_POS 0.000000        0.000000        0.000000\r
1179         }\r
1180         *MESH   {\r
1181                 *TIMEVALUE      0\r
1182                 *MESH_NUMVERTEX 4\r
1183                 *MESH_NUMFACES  2\r
1184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1185                 *MESH_VERTEX_LIST       {\r
1186                         *MESH_VERTEX    0       16.000000       -96.000000      128.000000\r
1187                         *MESH_VERTEX    1       16.000000       -96.000000      192.000000\r
1188                         *MESH_VERTEX    2       -16.000000      -96.000000      192.000000\r
1189                         *MESH_VERTEX    3       -16.000000      -96.000000      128.000000\r
1190                 }\r
1191                 *MESH_NORMALS   {\r
1192                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1193                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1194                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1195                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1196                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1197                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1198                 }\r
1199                 *MESH_FACE_LIST {\r
1200                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1201                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1202                 }\r
1203                 *MESH_NUMTVERTEX        4\r
1204                 *MESH_TVERTLIST {\r
1205                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
1206                         *MESH_TVERT     1       0.187500        0.750000        1.000000\r
1207                         *MESH_TVERT     2       0.062500        0.750000        1.000000\r
1208                         *MESH_TVERT     3       0.062500        0.500000        1.000000\r
1209                 }\r
1210                 *MESH_NUMTVFACES        2\r
1211                 *MESH_TFACELIST {\r
1212                         *MESH_TFACE     0       0       2       1\r
1213                         *MESH_TFACE     1       0       3       2\r
1214                 }\r
1215         }\r
1216         *PROP_MOTIONBLUR        0\r
1217         *PROP_CASTSHADOW        1\r
1218         *PROP_RECVSHADOW        1\r
1219         *MATERIAL_REF   2\r
1220 }\r
1221 *GEOMOBJECT     {\r
1222         *NODE_NAME      "mat2model0surf49"\r
1223         *NODE_TM        {\r
1224                 *NODE_NAME      "mat2model0surf49"\r
1225                 *INHERIT_POS    0       0       0\r
1226                 *INHERIT_ROT    0       0       0\r
1227                 *INHERIT_SCL    0       0       0\r
1228                 *TM_ROW0        1.0     0       0\r
1229                 *TM_ROW1        0       1.0     0\r
1230                 *TM_ROW2        0       0       1.0\r
1231                 *TM_ROW3        0       0       0\r
1232                 *TM_POS 0.000000        0.000000        0.000000\r
1233         }\r
1234         *MESH   {\r
1235                 *TIMEVALUE      0\r
1236                 *MESH_NUMVERTEX 4\r
1237                 *MESH_NUMFACES  2\r
1238                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1239                 *MESH_VERTEX_LIST       {\r
1240                         *MESH_VERTEX    0       16.000000       -96.000000      0.000000\r
1241                         *MESH_VERTEX    1       16.000000       -96.000000      64.000000\r
1242                         *MESH_VERTEX    2       -16.000000      -96.000000      64.000000\r
1243                         *MESH_VERTEX    3       -16.000000      -96.000000      0.000000\r
1244                 }\r
1245                 *MESH_NORMALS   {\r
1246                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1247                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1248                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1249                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1250                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1251                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1252                 }\r
1253                 *MESH_FACE_LIST {\r
1254                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1255                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1256                 }\r
1257                 *MESH_NUMTVERTEX        4\r
1258                 *MESH_TVERTLIST {\r
1259                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
1260                         *MESH_TVERT     1       0.187500        0.250000        1.000000\r
1261                         *MESH_TVERT     2       0.062500        0.250000        1.000000\r
1262                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1263                 }\r
1264                 *MESH_NUMTVFACES        2\r
1265                 *MESH_TFACELIST {\r
1266                         *MESH_TFACE     0       0       2       1\r
1267                         *MESH_TFACE     1       0       3       2\r
1268                 }\r
1269         }\r
1270         *PROP_MOTIONBLUR        0\r
1271         *PROP_CASTSHADOW        1\r
1272         *PROP_RECVSHADOW        1\r
1273         *MATERIAL_REF   2\r
1274 }\r
1275 *GEOMOBJECT     {\r
1276         *NODE_NAME      "mat2model0surf50"\r
1277         *NODE_TM        {\r
1278                 *NODE_NAME      "mat2model0surf50"\r
1279                 *INHERIT_POS    0       0       0\r
1280                 *INHERIT_ROT    0       0       0\r
1281                 *INHERIT_SCL    0       0       0\r
1282                 *TM_ROW0        1.0     0       0\r
1283                 *TM_ROW1        0       1.0     0\r
1284                 *TM_ROW2        0       0       1.0\r
1285                 *TM_ROW3        0       0       0\r
1286                 *TM_POS 0.000000        0.000000        0.000000\r
1287         }\r
1288         *MESH   {\r
1289                 *TIMEVALUE      0\r
1290                 *MESH_NUMVERTEX 4\r
1291                 *MESH_NUMFACES  2\r
1292                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1293                 *MESH_VERTEX_LIST       {\r
1294                         *MESH_VERTEX    0       16.000000       -112.000000     128.000000\r
1295                         *MESH_VERTEX    1       16.000000       -96.000000      128.000000\r
1296                         *MESH_VERTEX    2       -16.000000      -96.000000      128.000000\r
1297                         *MESH_VERTEX    3       -16.000000      -112.000000     128.000000\r
1298                 }\r
1299                 *MESH_NORMALS   {\r
1300                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1301                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1302                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1303                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1304                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1305                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1306                 }\r
1307                 *MESH_FACE_LIST {\r
1308                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1309                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1310                 }\r
1311                 *MESH_NUMTVERTEX        4\r
1312                 *MESH_TVERTLIST {\r
1313                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
1314                         *MESH_TVERT     1       0.187500        0.562500        1.000000\r
1315                         *MESH_TVERT     2       0.062500        0.562500        1.000000\r
1316                         *MESH_TVERT     3       0.062500        0.500000        1.000000\r
1317                 }\r
1318                 *MESH_NUMTVFACES        2\r
1319                 *MESH_TFACELIST {\r
1320                         *MESH_TFACE     0       0       2       1\r
1321                         *MESH_TFACE     1       0       3       2\r
1322                 }\r
1323         }\r
1324         *PROP_MOTIONBLUR        0\r
1325         *PROP_CASTSHADOW        1\r
1326         *PROP_RECVSHADOW        1\r
1327         *MATERIAL_REF   2\r
1328 }\r
1329 *GEOMOBJECT     {\r
1330         *NODE_NAME      "mat2model0surf51"\r
1331         *NODE_TM        {\r
1332                 *NODE_NAME      "mat2model0surf51"\r
1333                 *INHERIT_POS    0       0       0\r
1334                 *INHERIT_ROT    0       0       0\r
1335                 *INHERIT_SCL    0       0       0\r
1336                 *TM_ROW0        1.0     0       0\r
1337                 *TM_ROW1        0       1.0     0\r
1338                 *TM_ROW2        0       0       1.0\r
1339                 *TM_ROW3        0       0       0\r
1340                 *TM_POS 0.000000        0.000000        0.000000\r
1341         }\r
1342         *MESH   {\r
1343                 *TIMEVALUE      0\r
1344                 *MESH_NUMVERTEX 4\r
1345                 *MESH_NUMFACES  2\r
1346                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1347                 *MESH_VERTEX_LIST       {\r
1348                         *MESH_VERTEX    0       16.000000       -96.000000      64.000000\r
1349                         *MESH_VERTEX    1       16.000000       -112.000000     64.000000\r
1350                         *MESH_VERTEX    2       -16.000000      -112.000000     64.000000\r
1351                         *MESH_VERTEX    3       -16.000000      -96.000000      64.000000\r
1352                 }\r
1353                 *MESH_NORMALS   {\r
1354                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1355                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1356                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1357                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1358                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1359                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1360                 }\r
1361                 *MESH_FACE_LIST {\r
1362                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1363                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1364                 }\r
1365                 *MESH_NUMTVERTEX        4\r
1366                 *MESH_TVERTLIST {\r
1367                         *MESH_TVERT     0       0.187500        0.562500        1.000000\r
1368                         *MESH_TVERT     1       0.187500        0.500000        1.000000\r
1369                         *MESH_TVERT     2       0.062500        0.500000        1.000000\r
1370                         *MESH_TVERT     3       0.062500        0.562500        1.000000\r
1371                 }\r
1372                 *MESH_NUMTVFACES        2\r
1373                 *MESH_TFACELIST {\r
1374                         *MESH_TFACE     0       0       2       1\r
1375                         *MESH_TFACE     1       0       3       2\r
1376                 }\r
1377         }\r
1378         *PROP_MOTIONBLUR        0\r
1379         *PROP_CASTSHADOW        1\r
1380         *PROP_RECVSHADOW        1\r
1381         *MATERIAL_REF   2\r
1382 }\r
1383 *GEOMOBJECT     {\r
1384         *NODE_NAME      "mat2model0surf52"\r
1385         *NODE_TM        {\r
1386                 *NODE_NAME      "mat2model0surf52"\r
1387                 *INHERIT_POS    0       0       0\r
1388                 *INHERIT_ROT    0       0       0\r
1389                 *INHERIT_SCL    0       0       0\r
1390                 *TM_ROW0        1.0     0       0\r
1391                 *TM_ROW1        0       1.0     0\r
1392                 *TM_ROW2        0       0       1.0\r
1393                 *TM_ROW3        0       0       0\r
1394                 *TM_POS 0.000000        0.000000        0.000000\r
1395         }\r
1396         *MESH   {\r
1397                 *TIMEVALUE      0\r
1398                 *MESH_NUMVERTEX 4\r
1399                 *MESH_NUMFACES  2\r
1400                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1401                 *MESH_VERTEX_LIST       {\r
1402                         *MESH_VERTEX    0       16.000000       -112.000000     64.000000\r
1403                         *MESH_VERTEX    1       16.000000       -112.000000     128.000000\r
1404                         *MESH_VERTEX    2       -16.000000      -112.000000     128.000000\r
1405                         *MESH_VERTEX    3       -16.000000      -112.000000     64.000000\r
1406                 }\r
1407                 *MESH_NORMALS   {\r
1408                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1409                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1410                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1411                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1412                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1413                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1414                 }\r
1415                 *MESH_FACE_LIST {\r
1416                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1417                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1418                 }\r
1419                 *MESH_NUMTVERTEX        4\r
1420                 *MESH_TVERTLIST {\r
1421                         *MESH_TVERT     0       0.187500        0.250000        1.000000\r
1422                         *MESH_TVERT     1       0.187500        0.500000        1.000000\r
1423                         *MESH_TVERT     2       0.062500        0.500000        1.000000\r
1424                         *MESH_TVERT     3       0.062500        0.250000        1.000000\r
1425                 }\r
1426                 *MESH_NUMTVFACES        2\r
1427                 *MESH_TFACELIST {\r
1428                         *MESH_TFACE     0       0       2       1\r
1429                         *MESH_TFACE     1       0       3       2\r
1430                 }\r
1431         }\r
1432         *PROP_MOTIONBLUR        0\r
1433         *PROP_CASTSHADOW        1\r
1434         *PROP_RECVSHADOW        1\r
1435         *MATERIAL_REF   2\r
1436 }\r
1437 *GEOMOBJECT     {\r
1438         *NODE_NAME      "mat2model0surf53"\r
1439         *NODE_TM        {\r
1440                 *NODE_NAME      "mat2model0surf53"\r
1441                 *INHERIT_POS    0       0       0\r
1442                 *INHERIT_ROT    0       0       0\r
1443                 *INHERIT_SCL    0       0       0\r
1444                 *TM_ROW0        1.0     0       0\r
1445                 *TM_ROW1        0       1.0     0\r
1446                 *TM_ROW2        0       0       1.0\r
1447                 *TM_ROW3        0       0       0\r
1448                 *TM_POS 0.000000        0.000000        0.000000\r
1449         }\r
1450         *MESH   {\r
1451                 *TIMEVALUE      0\r
1452                 *MESH_NUMVERTEX 13\r
1453                 *MESH_NUMFACES  8\r
1454                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1455                 *MESH_VERTEX_LIST       {\r
1456                         *MESH_VERTEX    0       -16.000000      -128.000000     256.000000\r
1457                         *MESH_VERTEX    1       -16.000000      -128.000000     192.000000\r
1458                         *MESH_VERTEX    2       -16.000000      -80.000000      192.000000\r
1459                         *MESH_VERTEX    3       -16.000000      -80.000000      256.000000\r
1460                         *MESH_VERTEX    4       -16.000000      -128.000000     128.000000\r
1461                         *MESH_VERTEX    5       -16.000000      -96.000000      128.000000\r
1462                         *MESH_VERTEX    6       -16.000000      -96.000000      192.000000\r
1463                         *MESH_VERTEX    7       -16.000000      -128.000000     64.000000\r
1464                         *MESH_VERTEX    8       -16.000000      -112.000000     64.000000\r
1465                         *MESH_VERTEX    9       -16.000000      -112.000000     128.000000\r
1466                         *MESH_VERTEX    10      -16.000000      -128.000000     0.000000\r
1467                         *MESH_VERTEX    11      -16.000000      -96.000000      0.000000\r
1468                         *MESH_VERTEX    12      -16.000000      -96.000000      64.000000\r
1469                 }\r
1470                 *MESH_NORMALS   {\r
1471                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1472                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1473                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1474                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1475                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1476                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1477                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1478                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
1479                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1480                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1481                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1482                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1483                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1484                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1485                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1486                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1487                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1488                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
1489                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
1490                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
1491                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
1492                 }\r
1493                 *MESH_FACE_LIST {\r
1494                         *MESH_FACE      0       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1495                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1496                         *MESH_FACE      2       A:      1       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1497                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1498                         *MESH_FACE      4       A:      4       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1499                         *MESH_FACE      5       A:      4       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1500                         *MESH_FACE      6       A:      7       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1501                         *MESH_FACE      7       A:      7       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1502                 }\r
1503                 *MESH_NUMTVERTEX        13\r
1504                 *MESH_TVERTLIST {\r
1505                         *MESH_TVERT     0       0.437500        1.000000        1.000000\r
1506                         *MESH_TVERT     1       0.437500        0.750000        1.000000\r
1507                         *MESH_TVERT     2       0.625000        0.750000        1.000000\r
1508                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
1509                         *MESH_TVERT     4       0.437500        0.500000        1.000000\r
1510                         *MESH_TVERT     5       0.562500        0.500000        1.000000\r
1511                         *MESH_TVERT     6       0.562500        0.750000        1.000000\r
1512                         *MESH_TVERT     7       0.437500        0.250000        1.000000\r
1513                         *MESH_TVERT     8       0.500000        0.250000        1.000000\r
1514                         *MESH_TVERT     9       0.500000        0.500000        1.000000\r
1515                         *MESH_TVERT     10      0.437500        0.000000        1.000000\r
1516                         *MESH_TVERT     11      0.562500        0.000000        1.000000\r
1517                         *MESH_TVERT     12      0.562500        0.250000        1.000000\r
1518                 }\r
1519                 *MESH_NUMTVFACES        8\r
1520                 *MESH_TFACELIST {\r
1521                         *MESH_TFACE     0       1       5       4\r
1522                         *MESH_TFACE     1       0       2       1\r
1523                         *MESH_TFACE     2       1       6       5\r
1524                         *MESH_TFACE     3       0       3       2\r
1525                         *MESH_TFACE     4       4       8       7\r
1526                         *MESH_TFACE     5       4       9       8\r
1527                         *MESH_TFACE     6       7       11      10\r
1528                         *MESH_TFACE     7       7       12      11\r
1529                 }\r
1530         }\r
1531         *PROP_MOTIONBLUR        0\r
1532         *PROP_CASTSHADOW        1\r
1533         *PROP_RECVSHADOW        1\r
1534         *MATERIAL_REF   2\r
1535 }\r