]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_stone/gate02.ase
add a missing file
[divverent/nexuiz.git] / data / models / desertfactory / structure_stone / gate02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "gate02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_wood/wood01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_wood/wood01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_wood\wood01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_stone/bricks02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_stone/bricks02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_stone\bricks02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/desertfactory_wood/wood01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/desertfactory_wood/wood01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_wood\wood01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/desertfactory_stone/bricks02"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/desertfactory_stone/bricks02"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_stone\bricks02.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat0model0surf51"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat0model0surf51"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 5\r
136                 *MESH_NUMFACES  3\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       8.000000        0.000000        -0.000006\r
140                         *MESH_VERTEX    1       8.000000        8.000000        16.000000\r
141                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
142                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
143                         *MESH_VERTEX    4       8.000000        -8.000000       0.000000\r
144                 }\r
145                 *MESH_NORMALS   {\r
146                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
147                         *MESH_FACENORMAL        1       0.000000        0.985599        -0.169102\r
148                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
149                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
151                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
152                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
153                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
154                 }\r
155                 *MESH_FACE_LIST {\r
156                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
157                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
158                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
159                 }\r
160                 *MESH_NUMTVERTEX        5\r
161                 *MESH_TVERTLIST {\r
162                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
163                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
164                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
165                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
166                         *MESH_TVERT     4       -0.500000       0.000000        1.000000\r
167                 }\r
168                 *MESH_NUMTVFACES        3\r
169                 *MESH_TFACELIST {\r
170                         *MESH_TFACE     0       0       2       1\r
171                         *MESH_TFACE     1       0       1       3\r
172                         *MESH_TFACE     2       4       0       3\r
173                 }\r
174         }\r
175         *PROP_MOTIONBLUR        0\r
176         *PROP_CASTSHADOW        1\r
177         *PROP_RECVSHADOW        1\r
178         *MATERIAL_REF   0\r
179 }\r
180 *GEOMOBJECT     {\r
181         *NODE_NAME      "mat0model0surf52"\r
182         *NODE_TM        {\r
183                 *NODE_NAME      "mat0model0surf52"\r
184                 *INHERIT_POS    0       0       0\r
185                 *INHERIT_ROT    0       0       0\r
186                 *INHERIT_SCL    0       0       0\r
187                 *TM_ROW0        1.0     0       0\r
188                 *TM_ROW1        0       1.0     0\r
189                 *TM_ROW2        0       0       1.0\r
190                 *TM_ROW3        0       0       0\r
191                 *TM_POS 0.000000        0.000000        0.000000\r
192         }\r
193         *MESH   {\r
194                 *TIMEVALUE      0\r
195                 *MESH_NUMVERTEX 4\r
196                 *MESH_NUMFACES  2\r
197                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
198                 *MESH_VERTEX_LIST       {\r
199                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
200                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
201                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
202                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
203                 }\r
204                 *MESH_NORMALS   {\r
205                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
206                         *MESH_FACENORMAL        1       0.000000        0.707107        -0.707107\r
207                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
208                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
209                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
210                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
211                 }\r
212                 *MESH_FACE_LIST {\r
213                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
214                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
215                 }\r
216                 *MESH_NUMTVERTEX        4\r
217                 *MESH_TVERTLIST {\r
218                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
219                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
220                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
221                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
222                 }\r
223                 *MESH_NUMTVFACES        2\r
224                 *MESH_TFACELIST {\r
225                         *MESH_TFACE     0       0       2       1\r
226                         *MESH_TFACE     1       2       3       1\r
227                 }\r
228         }\r
229         *PROP_MOTIONBLUR        0\r
230         *PROP_CASTSHADOW        1\r
231         *PROP_RECVSHADOW        1\r
232         *MATERIAL_REF   0\r
233 }\r
234 *GEOMOBJECT     {\r
235         *NODE_NAME      "mat0model0surf53"\r
236         *NODE_TM        {\r
237                 *NODE_NAME      "mat0model0surf53"\r
238                 *INHERIT_POS    0       0       0\r
239                 *INHERIT_ROT    0       0       0\r
240                 *INHERIT_SCL    0       0       0\r
241                 *TM_ROW0        1.0     0       0\r
242                 *TM_ROW1        0       1.0     0\r
243                 *TM_ROW2        0       0       1.0\r
244                 *TM_ROW3        0       0       0\r
245                 *TM_POS 0.000000        0.000000        0.000000\r
246         }\r
247         *MESH   {\r
248                 *TIMEVALUE      0\r
249                 *MESH_NUMVERTEX 5\r
250                 *MESH_NUMFACES  3\r
251                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
252                 *MESH_VERTEX_LIST       {\r
253                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
254                         *MESH_VERTEX    1       8.000000        0.000000        -0.000006\r
255                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
256                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
257                         *MESH_VERTEX    4       -8.000000       -8.000000       0.000000\r
258                 }\r
259                 *MESH_NORMALS   {\r
260                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
261                         *MESH_FACENORMAL        1       0.000000        0.985599        -0.169102\r
262                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
263                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
264                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
265                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
266                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
267                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
268                 }\r
269                 *MESH_FACE_LIST {\r
270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
271                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
272                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
273                 }\r
274                 *MESH_NUMTVERTEX        5\r
275                 *MESH_TVERTLIST {\r
276                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
277                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
278                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
279                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
280                         *MESH_TVERT     4       -0.500000       0.500000        1.000000\r
281                 }\r
282                 *MESH_NUMTVFACES        3\r
283                 *MESH_TFACELIST {\r
284                         *MESH_TFACE     0       0       2       1\r
285                         *MESH_TFACE     1       0       1       3\r
286                         *MESH_TFACE     2       4       0       3\r
287                 }\r
288         }\r
289         *PROP_MOTIONBLUR        0\r
290         *PROP_CASTSHADOW        1\r
291         *PROP_RECVSHADOW        1\r
292         *MATERIAL_REF   0\r
293 }\r
294 *GEOMOBJECT     {\r
295         *NODE_NAME      "mat0model0surf54"\r
296         *NODE_TM        {\r
297                 *NODE_NAME      "mat0model0surf54"\r
298                 *INHERIT_POS    0       0       0\r
299                 *INHERIT_ROT    0       0       0\r
300                 *INHERIT_SCL    0       0       0\r
301                 *TM_ROW0        1.0     0       0\r
302                 *TM_ROW1        0       1.0     0\r
303                 *TM_ROW2        0       0       1.0\r
304                 *TM_ROW3        0       0       0\r
305                 *TM_POS 0.000000        0.000000        0.000000\r
306         }\r
307         *MESH   {\r
308                 *TIMEVALUE      0\r
309                 *MESH_NUMVERTEX 4\r
310                 *MESH_NUMFACES  2\r
311                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
312                 *MESH_VERTEX_LIST       {\r
313                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
314                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
315                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
316                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
317                 }\r
318                 *MESH_NORMALS   {\r
319                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
320                         *MESH_FACENORMAL        1       0.000000        0.707107        -0.707107\r
321                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
322                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
323                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
324                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
325                 }\r
326                 *MESH_FACE_LIST {\r
327                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
328                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
329                 }\r
330                 *MESH_NUMTVERTEX        4\r
331                 *MESH_TVERTLIST {\r
332                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
333                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
334                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
335                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
336                 }\r
337                 *MESH_NUMTVFACES        2\r
338                 *MESH_TFACELIST {\r
339                         *MESH_TFACE     0       0       2       1\r
340                         *MESH_TFACE     1       2       3       1\r
341                 }\r
342         }\r
343         *PROP_MOTIONBLUR        0\r
344         *PROP_CASTSHADOW        1\r
345         *PROP_RECVSHADOW        1\r
346         *MATERIAL_REF   0\r
347 }\r
348 *GEOMOBJECT     {\r
349         *NODE_NAME      "mat0model0surf55"\r
350         *NODE_TM        {\r
351                 *NODE_NAME      "mat0model0surf55"\r
352                 *INHERIT_POS    0       0       0\r
353                 *INHERIT_ROT    0       0       0\r
354                 *INHERIT_SCL    0       0       0\r
355                 *TM_ROW0        1.0     0       0\r
356                 *TM_ROW1        0       1.0     0\r
357                 *TM_ROW2        0       0       1.0\r
358                 *TM_ROW3        0       0       0\r
359                 *TM_POS 0.000000        0.000000        0.000000\r
360         }\r
361         *MESH   {\r
362                 *TIMEVALUE      0\r
363                 *MESH_NUMVERTEX 4\r
364                 *MESH_NUMFACES  2\r
365                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
366                 *MESH_VERTEX_LIST       {\r
367                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
368                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
369                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
370                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
371                 }\r
372                 *MESH_NORMALS   {\r
373                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
374                         *MESH_FACENORMAL        1       0.000000        0.707107        -0.707107\r
375                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
376                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
377                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
378                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
379                 }\r
380                 *MESH_FACE_LIST {\r
381                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
382                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
383                 }\r
384                 *MESH_NUMTVERTEX        4\r
385                 *MESH_TVERTLIST {\r
386                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
387                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
388                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
389                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
390                 }\r
391                 *MESH_NUMTVFACES        2\r
392                 *MESH_TFACELIST {\r
393                         *MESH_TFACE     0       0       2       1\r
394                         *MESH_TFACE     1       2       3       1\r
395                 }\r
396         }\r
397         *PROP_MOTIONBLUR        0\r
398         *PROP_CASTSHADOW        1\r
399         *PROP_RECVSHADOW        1\r
400         *MATERIAL_REF   0\r
401 }\r
402 *GEOMOBJECT     {\r
403         *NODE_NAME      "mat0model0surf56"\r
404         *NODE_TM        {\r
405                 *NODE_NAME      "mat0model0surf56"\r
406                 *INHERIT_POS    0       0       0\r
407                 *INHERIT_ROT    0       0       0\r
408                 *INHERIT_SCL    0       0       0\r
409                 *TM_ROW0        1.0     0       0\r
410                 *TM_ROW1        0       1.0     0\r
411                 *TM_ROW2        0       0       1.0\r
412                 *TM_ROW3        0       0       0\r
413                 *TM_POS 0.000000        0.000000        0.000000\r
414         }\r
415         *MESH   {\r
416                 *TIMEVALUE      0\r
417                 *MESH_NUMVERTEX 4\r
418                 *MESH_NUMFACES  2\r
419                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
420                 *MESH_VERTEX_LIST       {\r
421                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
422                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
423                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
424                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
425                 }\r
426                 *MESH_NORMALS   {\r
427                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
428                         *MESH_FACENORMAL        1       0.000000        0.707107        -0.707107\r
429                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
430                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
431                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
432                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
433                 }\r
434                 *MESH_FACE_LIST {\r
435                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
436                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
437                 }\r
438                 *MESH_NUMTVERTEX        4\r
439                 *MESH_TVERTLIST {\r
440                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
441                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
442                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
443                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
444                 }\r
445                 *MESH_NUMTVFACES        2\r
446                 *MESH_TFACELIST {\r
447                         *MESH_TFACE     0       0       2       1\r
448                         *MESH_TFACE     1       2       3       1\r
449                 }\r
450         }\r
451         *PROP_MOTIONBLUR        0\r
452         *PROP_CASTSHADOW        1\r
453         *PROP_RECVSHADOW        1\r
454         *MATERIAL_REF   0\r
455 }\r
456 *GEOMOBJECT     {\r
457         *NODE_NAME      "mat4model0surf57"\r
458         *NODE_TM        {\r
459                 *NODE_NAME      "mat4model0surf57"\r
460                 *INHERIT_POS    0       0       0\r
461                 *INHERIT_ROT    0       0       0\r
462                 *INHERIT_SCL    0       0       0\r
463                 *TM_ROW0        1.0     0       0\r
464                 *TM_ROW1        0       1.0     0\r
465                 *TM_ROW2        0       0       1.0\r
466                 *TM_ROW3        0       0       0\r
467                 *TM_POS 0.000000        0.000000        0.000000\r
468         }\r
469         *MESH   {\r
470                 *TIMEVALUE      0\r
471                 *MESH_NUMVERTEX 4\r
472                 *MESH_NUMFACES  2\r
473                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
474                 *MESH_VERTEX_LIST       {\r
475                         *MESH_VERTEX    0       8.000000        96.000000       192.000000\r
476                         *MESH_VERTEX    1       6.000000        96.000000       192.000000\r
477                         *MESH_VERTEX    2       6.000000        192.000000      192.000000\r
478                         *MESH_VERTEX    3       8.000000        192.000000      192.000000\r
479                 }\r
480                 *MESH_NORMALS   {\r
481                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
482                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
483                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
484                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
485                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
486                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
487                 }\r
488                 *MESH_FACE_LIST {\r
489                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                 }\r
492                 *MESH_NUMTVERTEX        4\r
493                 *MESH_TVERTLIST {\r
494                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
495                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
496                         *MESH_TVERT     2       0.750000        0.015625        1.000000\r
497                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
498                 }\r
499                 *MESH_NUMTVFACES        2\r
500                 *MESH_TFACELIST {\r
501                         *MESH_TFACE     0       0       2       1\r
502                         *MESH_TFACE     1       0       3       2\r
503                 }\r
504         }\r
505         *PROP_MOTIONBLUR        0\r
506         *PROP_CASTSHADOW        1\r
507         *PROP_RECVSHADOW        1\r
508         *MATERIAL_REF   4\r
509 }\r
510 *GEOMOBJECT     {\r
511         *NODE_NAME      "mat4model0surf58"\r
512         *NODE_TM        {\r
513                 *NODE_NAME      "mat4model0surf58"\r
514                 *INHERIT_POS    0       0       0\r
515                 *INHERIT_ROT    0       0       0\r
516                 *INHERIT_SCL    0       0       0\r
517                 *TM_ROW0        1.0     0       0\r
518                 *TM_ROW1        0       1.0     0\r
519                 *TM_ROW2        0       0       1.0\r
520                 *TM_ROW3        0       0       0\r
521                 *TM_POS 0.000000        0.000000        0.000000\r
522         }\r
523         *MESH   {\r
524                 *TIMEVALUE      0\r
525                 *MESH_NUMVERTEX 4\r
526                 *MESH_NUMFACES  2\r
527                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
528                 *MESH_VERTEX_LIST       {\r
529                         *MESH_VERTEX    0       6.000000        96.000000       184.000000\r
530                         *MESH_VERTEX    1       6.000000        192.000000      184.000000\r
531                         *MESH_VERTEX    2       6.000000        192.000000      192.000000\r
532                         *MESH_VERTEX    3       6.000000        96.000000       192.000000\r
533                 }\r
534                 *MESH_NORMALS   {\r
535                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
536                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
537                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
538                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
539                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
540                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
541                 }\r
542                 *MESH_FACE_LIST {\r
543                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
544                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
545                 }\r
546                 *MESH_NUMTVERTEX        4\r
547                 *MESH_TVERTLIST {\r
548                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
549                         *MESH_TVERT     1       0.750000        0.078125        1.000000\r
550                         *MESH_TVERT     2       0.750000        0.015625        1.000000\r
551                         *MESH_TVERT     3       0.000000        0.015625        1.000000\r
552                 }\r
553                 *MESH_NUMTVFACES        2\r
554                 *MESH_TFACELIST {\r
555                         *MESH_TFACE     0       0       2       1\r
556                         *MESH_TFACE     1       0       3       2\r
557                 }\r
558         }\r
559         *PROP_MOTIONBLUR        0\r
560         *PROP_CASTSHADOW        1\r
561         *PROP_RECVSHADOW        1\r
562         *MATERIAL_REF   4\r
563 }\r
564 *GEOMOBJECT     {\r
565         *NODE_NAME      "mat4model0surf59"\r
566         *NODE_TM        {\r
567                 *NODE_NAME      "mat4model0surf59"\r
568                 *INHERIT_POS    0       0       0\r
569                 *INHERIT_ROT    0       0       0\r
570                 *INHERIT_SCL    0       0       0\r
571                 *TM_ROW0        1.0     0       0\r
572                 *TM_ROW1        0       1.0     0\r
573                 *TM_ROW2        0       0       1.0\r
574                 *TM_ROW3        0       0       0\r
575                 *TM_POS 0.000000        0.000000        0.000000\r
576         }\r
577         *MESH   {\r
578                 *TIMEVALUE      0\r
579                 *MESH_NUMVERTEX 4\r
580                 *MESH_NUMFACES  2\r
581                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
582                 *MESH_VERTEX_LIST       {\r
583                         *MESH_VERTEX    0       6.000000        96.000000       184.000000\r
584                         *MESH_VERTEX    1       8.000000        96.000000       184.000000\r
585                         *MESH_VERTEX    2       8.000000        192.000000      184.000000\r
586                         *MESH_VERTEX    3       6.000000        192.000000      184.000000\r
587                 }\r
588                 *MESH_NORMALS   {\r
589                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
590                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
591                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
592                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
593                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
594                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
595                 }\r
596                 *MESH_FACE_LIST {\r
597                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
598                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
599                 }\r
600                 *MESH_NUMTVERTEX        4\r
601                 *MESH_TVERTLIST {\r
602                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
603                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
604                         *MESH_TVERT     2       0.750000        0.093750        1.000000\r
605                         *MESH_TVERT     3       0.750000        0.078125        1.000000\r
606                 }\r
607                 *MESH_NUMTVFACES        2\r
608                 *MESH_TFACELIST {\r
609                         *MESH_TFACE     0       0       2       1\r
610                         *MESH_TFACE     1       0       3       2\r
611                 }\r
612         }\r
613         *PROP_MOTIONBLUR        0\r
614         *PROP_CASTSHADOW        1\r
615         *PROP_RECVSHADOW        1\r
616         *MATERIAL_REF   4\r
617 }\r
618 *GEOMOBJECT     {\r
619         *NODE_NAME      "mat4model0surf60"\r
620         *NODE_TM        {\r
621                 *NODE_NAME      "mat4model0surf60"\r
622                 *INHERIT_POS    0       0       0\r
623                 *INHERIT_ROT    0       0       0\r
624                 *INHERIT_SCL    0       0       0\r
625                 *TM_ROW0        1.0     0       0\r
626                 *TM_ROW1        0       1.0     0\r
627                 *TM_ROW2        0       0       1.0\r
628                 *TM_ROW3        0       0       0\r
629                 *TM_POS 0.000000        0.000000        0.000000\r
630         }\r
631         *MESH   {\r
632                 *TIMEVALUE      0\r
633                 *MESH_NUMVERTEX 4\r
634                 *MESH_NUMFACES  2\r
635                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
636                 *MESH_VERTEX_LIST       {\r
637                         *MESH_VERTEX    0       8.000000        96.000000       64.000000\r
638                         *MESH_VERTEX    1       6.000000        96.000000       64.000000\r
639                         *MESH_VERTEX    2       6.000000        192.000000      64.000000\r
640                         *MESH_VERTEX    3       8.000000        192.000000      64.000000\r
641                 }\r
642                 *MESH_NORMALS   {\r
643                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
644                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
645                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
646                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
647                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
648                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
649                 }\r
650                 *MESH_FACE_LIST {\r
651                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
652                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
653                 }\r
654                 *MESH_NUMTVERTEX        4\r
655                 *MESH_TVERTLIST {\r
656                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
657                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
658                         *MESH_TVERT     2       0.750000        0.015625        1.000000\r
659                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
660                 }\r
661                 *MESH_NUMTVFACES        2\r
662                 *MESH_TFACELIST {\r
663                         *MESH_TFACE     0       0       2       1\r
664                         *MESH_TFACE     1       0       3       2\r
665                 }\r
666         }\r
667         *PROP_MOTIONBLUR        0\r
668         *PROP_CASTSHADOW        1\r
669         *PROP_RECVSHADOW        1\r
670         *MATERIAL_REF   4\r
671 }\r
672 *GEOMOBJECT     {\r
673         *NODE_NAME      "mat4model0surf61"\r
674         *NODE_TM        {\r
675                 *NODE_NAME      "mat4model0surf61"\r
676                 *INHERIT_POS    0       0       0\r
677                 *INHERIT_ROT    0       0       0\r
678                 *INHERIT_SCL    0       0       0\r
679                 *TM_ROW0        1.0     0       0\r
680                 *TM_ROW1        0       1.0     0\r
681                 *TM_ROW2        0       0       1.0\r
682                 *TM_ROW3        0       0       0\r
683                 *TM_POS 0.000000        0.000000        0.000000\r
684         }\r
685         *MESH   {\r
686                 *TIMEVALUE      0\r
687                 *MESH_NUMVERTEX 4\r
688                 *MESH_NUMFACES  2\r
689                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
690                 *MESH_VERTEX_LIST       {\r
691                         *MESH_VERTEX    0       6.000000        96.000000       56.000000\r
692                         *MESH_VERTEX    1       6.000000        192.000000      56.000000\r
693                         *MESH_VERTEX    2       6.000000        192.000000      64.000000\r
694                         *MESH_VERTEX    3       6.000000        96.000000       64.000000\r
695                 }\r
696                 *MESH_NORMALS   {\r
697                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
698                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
699                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
700                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
701                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
702                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
703                 }\r
704                 *MESH_FACE_LIST {\r
705                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
706                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
707                 }\r
708                 *MESH_NUMTVERTEX        4\r
709                 *MESH_TVERTLIST {\r
710                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
711                         *MESH_TVERT     1       0.750000        0.078125        1.000000\r
712                         *MESH_TVERT     2       0.750000        0.015625        1.000000\r
713                         *MESH_TVERT     3       0.000000        0.015625        1.000000\r
714                 }\r
715                 *MESH_NUMTVFACES        2\r
716                 *MESH_TFACELIST {\r
717                         *MESH_TFACE     0       0       2       1\r
718                         *MESH_TFACE     1       0       3       2\r
719                 }\r
720         }\r
721         *PROP_MOTIONBLUR        0\r
722         *PROP_CASTSHADOW        1\r
723         *PROP_RECVSHADOW        1\r
724         *MATERIAL_REF   4\r
725 }\r
726 *GEOMOBJECT     {\r
727         *NODE_NAME      "mat4model0surf62"\r
728         *NODE_TM        {\r
729                 *NODE_NAME      "mat4model0surf62"\r
730                 *INHERIT_POS    0       0       0\r
731                 *INHERIT_ROT    0       0       0\r
732                 *INHERIT_SCL    0       0       0\r
733                 *TM_ROW0        1.0     0       0\r
734                 *TM_ROW1        0       1.0     0\r
735                 *TM_ROW2        0       0       1.0\r
736                 *TM_ROW3        0       0       0\r
737                 *TM_POS 0.000000        0.000000        0.000000\r
738         }\r
739         *MESH   {\r
740                 *TIMEVALUE      0\r
741                 *MESH_NUMVERTEX 4\r
742                 *MESH_NUMFACES  2\r
743                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
744                 *MESH_VERTEX_LIST       {\r
745                         *MESH_VERTEX    0       6.000000        96.000000       56.000000\r
746                         *MESH_VERTEX    1       8.000000        96.000000       56.000000\r
747                         *MESH_VERTEX    2       8.000000        192.000000      56.000000\r
748                         *MESH_VERTEX    3       6.000000        192.000000      56.000000\r
749                 }\r
750                 *MESH_NORMALS   {\r
751                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
752                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
753                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
754                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
755                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
756                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
757                 }\r
758                 *MESH_FACE_LIST {\r
759                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
761                 }\r
762                 *MESH_NUMTVERTEX        4\r
763                 *MESH_TVERTLIST {\r
764                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
765                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
766                         *MESH_TVERT     2       0.750000        0.093750        1.000000\r
767                         *MESH_TVERT     3       0.750000        0.078125        1.000000\r
768                 }\r
769                 *MESH_NUMTVFACES        2\r
770                 *MESH_TFACELIST {\r
771                         *MESH_TFACE     0       0       2       1\r
772                         *MESH_TFACE     1       0       3       2\r
773                 }\r
774         }\r
775         *PROP_MOTIONBLUR        0\r
776         *PROP_CASTSHADOW        1\r
777         *PROP_RECVSHADOW        1\r
778         *MATERIAL_REF   4\r
779 }\r
780 *GEOMOBJECT     {\r
781         *NODE_NAME      "mat4model0surf63"\r
782         *NODE_TM        {\r
783                 *NODE_NAME      "mat4model0surf63"\r
784                 *INHERIT_POS    0       0       0\r
785                 *INHERIT_ROT    0       0       0\r
786                 *INHERIT_SCL    0       0       0\r
787                 *TM_ROW0        1.0     0       0\r
788                 *TM_ROW1        0       1.0     0\r
789                 *TM_ROW2        0       0       1.0\r
790                 *TM_ROW3        0       0       0\r
791                 *TM_POS 0.000000        0.000000        0.000000\r
792         }\r
793         *MESH   {\r
794                 *TIMEVALUE      0\r
795                 *MESH_NUMVERTEX 4\r
796                 *MESH_NUMFACES  2\r
797                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
798                 *MESH_VERTEX_LIST       {\r
799                         *MESH_VERTEX    0       8.000000        20.000000       72.000000\r
800                         *MESH_VERTEX    1       6.000000        20.000000       72.000000\r
801                         *MESH_VERTEX    2       6.000000        96.000000       72.000000\r
802                         *MESH_VERTEX    3       8.000000        96.000000       72.000000\r
803                 }\r
804                 *MESH_NORMALS   {\r
805                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
806                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
807                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
808                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
809                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
810                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
811                 }\r
812                 *MESH_FACE_LIST {\r
813                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
815                 }\r
816                 *MESH_NUMTVERTEX        4\r
817                 *MESH_TVERTLIST {\r
818                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
819                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
820                         *MESH_TVERT     2       0.593750        0.015625        1.000000\r
821                         *MESH_TVERT     3       0.593750        0.000000        1.000000\r
822                 }\r
823                 *MESH_NUMTVFACES        2\r
824                 *MESH_TFACELIST {\r
825                         *MESH_TFACE     0       0       2       1\r
826                         *MESH_TFACE     1       0       3       2\r
827                 }\r
828         }\r
829         *PROP_MOTIONBLUR        0\r
830         *PROP_CASTSHADOW        1\r
831         *PROP_RECVSHADOW        1\r
832         *MATERIAL_REF   4\r
833 }\r
834 *GEOMOBJECT     {\r
835         *NODE_NAME      "mat4model0surf64"\r
836         *NODE_TM        {\r
837                 *NODE_NAME      "mat4model0surf64"\r
838                 *INHERIT_POS    0       0       0\r
839                 *INHERIT_ROT    0       0       0\r
840                 *INHERIT_SCL    0       0       0\r
841                 *TM_ROW0        1.0     0       0\r
842                 *TM_ROW1        0       1.0     0\r
843                 *TM_ROW2        0       0       1.0\r
844                 *TM_ROW3        0       0       0\r
845                 *TM_POS 0.000000        0.000000        0.000000\r
846         }\r
847         *MESH   {\r
848                 *TIMEVALUE      0\r
849                 *MESH_NUMVERTEX 4\r
850                 *MESH_NUMFACES  2\r
851                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
852                 *MESH_VERTEX_LIST       {\r
853                         *MESH_VERTEX    0       6.000000        20.000000       64.000000\r
854                         *MESH_VERTEX    1       6.000000        96.000000       64.000000\r
855                         *MESH_VERTEX    2       6.000000        96.000000       72.000000\r
856                         *MESH_VERTEX    3       6.000000        20.000000       72.000000\r
857                 }\r
858                 *MESH_NORMALS   {\r
859                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
860                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
861                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
862                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
863                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
864                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
865                 }\r
866                 *MESH_FACE_LIST {\r
867                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
868                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
869                 }\r
870                 *MESH_NUMTVERTEX        4\r
871                 *MESH_TVERTLIST {\r
872                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
873                         *MESH_TVERT     1       0.593750        0.078125        1.000000\r
874                         *MESH_TVERT     2       0.593750        0.015625        1.000000\r
875                         *MESH_TVERT     3       0.000000        0.015625        1.000000\r
876                 }\r
877                 *MESH_NUMTVFACES        2\r
878                 *MESH_TFACELIST {\r
879                         *MESH_TFACE     0       0       2       1\r
880                         *MESH_TFACE     1       0       3       2\r
881                 }\r
882         }\r
883         *PROP_MOTIONBLUR        0\r
884         *PROP_CASTSHADOW        1\r
885         *PROP_RECVSHADOW        1\r
886         *MATERIAL_REF   4\r
887 }\r
888 *GEOMOBJECT     {\r
889         *NODE_NAME      "mat4model0surf65"\r
890         *NODE_TM        {\r
891                 *NODE_NAME      "mat4model0surf65"\r
892                 *INHERIT_POS    0       0       0\r
893                 *INHERIT_ROT    0       0       0\r
894                 *INHERIT_SCL    0       0       0\r
895                 *TM_ROW0        1.0     0       0\r
896                 *TM_ROW1        0       1.0     0\r
897                 *TM_ROW2        0       0       1.0\r
898                 *TM_ROW3        0       0       0\r
899                 *TM_POS 0.000000        0.000000        0.000000\r
900         }\r
901         *MESH   {\r
902                 *TIMEVALUE      0\r
903                 *MESH_NUMVERTEX 4\r
904                 *MESH_NUMFACES  2\r
905                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
906                 *MESH_VERTEX_LIST       {\r
907                         *MESH_VERTEX    0       6.000000        20.000000       64.000000\r
908                         *MESH_VERTEX    1       8.000000        20.000000       64.000000\r
909                         *MESH_VERTEX    2       8.000000        96.000000       64.000000\r
910                         *MESH_VERTEX    3       6.000000        96.000000       64.000000\r
911                 }\r
912                 *MESH_NORMALS   {\r
913                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
914                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
915                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
916                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
917                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
918                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
919                 }\r
920                 *MESH_FACE_LIST {\r
921                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
922                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
923                 }\r
924                 *MESH_NUMTVERTEX        4\r
925                 *MESH_TVERTLIST {\r
926                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
927                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
928                         *MESH_TVERT     2       0.593750        0.093750        1.000000\r
929                         *MESH_TVERT     3       0.593750        0.078125        1.000000\r
930                 }\r
931                 *MESH_NUMTVFACES        2\r
932                 *MESH_TFACELIST {\r
933                         *MESH_TFACE     0       0       2       1\r
934                         *MESH_TFACE     1       0       3       2\r
935                 }\r
936         }\r
937         *PROP_MOTIONBLUR        0\r
938         *PROP_CASTSHADOW        1\r
939         *PROP_RECVSHADOW        1\r
940         *MATERIAL_REF   4\r
941 }\r
942 *GEOMOBJECT     {\r
943         *NODE_NAME      "mat4model0surf66"\r
944         *NODE_TM        {\r
945                 *NODE_NAME      "mat4model0surf66"\r
946                 *INHERIT_POS    0       0       0\r
947                 *INHERIT_ROT    0       0       0\r
948                 *INHERIT_SCL    0       0       0\r
949                 *TM_ROW0        1.0     0       0\r
950                 *TM_ROW1        0       1.0     0\r
951                 *TM_ROW2        0       0       1.0\r
952                 *TM_ROW3        0       0       0\r
953                 *TM_POS 0.000000        0.000000        0.000000\r
954         }\r
955         *MESH   {\r
956                 *TIMEVALUE      0\r
957                 *MESH_NUMVERTEX 4\r
958                 *MESH_NUMFACES  2\r
959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
960                 *MESH_VERTEX_LIST       {\r
961                         *MESH_VERTEX    0       6.000000        20.000000       64.000000\r
962                         *MESH_VERTEX    1       6.000000        20.000000       72.000000\r
963                         *MESH_VERTEX    2       8.000000        20.000000       72.000000\r
964                         *MESH_VERTEX    3       8.000000        20.000000       64.000000\r
965                 }\r
966                 *MESH_NORMALS   {\r
967                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
968                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
969                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
970                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
971                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
972                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
973                 }\r
974                 *MESH_FACE_LIST {\r
975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
976                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
977                 }\r
978                 *MESH_NUMTVERTEX        4\r
979                 *MESH_TVERTLIST {\r
980                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
981                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
982                         *MESH_TVERT     2       0.015625        0.062500        1.000000\r
983                         *MESH_TVERT     3       0.015625        0.000000        1.000000\r
984                 }\r
985                 *MESH_NUMTVFACES        2\r
986                 *MESH_TFACELIST {\r
987                         *MESH_TFACE     0       0       2       1\r
988                         *MESH_TFACE     1       0       3       2\r
989                 }\r
990         }\r
991         *PROP_MOTIONBLUR        0\r
992         *PROP_CASTSHADOW        1\r
993         *PROP_RECVSHADOW        1\r
994         *MATERIAL_REF   4\r
995 }\r
996 *GEOMOBJECT     {\r
997         *NODE_NAME      "mat4model0surf67"\r
998         *NODE_TM        {\r
999                 *NODE_NAME      "mat4model0surf67"\r
1000                 *INHERIT_POS    0       0       0\r
1001                 *INHERIT_ROT    0       0       0\r
1002                 *INHERIT_SCL    0       0       0\r
1003                 *TM_ROW0        1.0     0       0\r
1004                 *TM_ROW1        0       1.0     0\r
1005                 *TM_ROW2        0       0       1.0\r
1006                 *TM_ROW3        0       0       0\r
1007                 *TM_POS 0.000000        0.000000        0.000000\r
1008         }\r
1009         *MESH   {\r
1010                 *TIMEVALUE      0\r
1011                 *MESH_NUMVERTEX 4\r
1012                 *MESH_NUMFACES  2\r
1013                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1014                 *MESH_VERTEX_LIST       {\r
1015                         *MESH_VERTEX    0       8.000000        16.000000       200.000000\r
1016                         *MESH_VERTEX    1       6.000000        16.000000       200.000000\r
1017                         *MESH_VERTEX    2       6.000000        96.000000       200.000000\r
1018                         *MESH_VERTEX    3       8.000000        96.000000       200.000000\r
1019                 }\r
1020                 *MESH_NORMALS   {\r
1021                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1022                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1023                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1024                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1025                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1026                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1027                 }\r
1028                 *MESH_FACE_LIST {\r
1029                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1030                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1031                 }\r
1032                 *MESH_NUMTVERTEX        4\r
1033                 *MESH_TVERTLIST {\r
1034                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1035                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
1036                         *MESH_TVERT     2       0.625000        0.015625        1.000000\r
1037                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
1038                 }\r
1039                 *MESH_NUMTVFACES        2\r
1040                 *MESH_TFACELIST {\r
1041                         *MESH_TFACE     0       0       2       1\r
1042                         *MESH_TFACE     1       0       3       2\r
1043                 }\r
1044         }\r
1045         *PROP_MOTIONBLUR        0\r
1046         *PROP_CASTSHADOW        1\r
1047         *PROP_RECVSHADOW        1\r
1048         *MATERIAL_REF   4\r
1049 }\r
1050 *GEOMOBJECT     {\r
1051         *NODE_NAME      "mat4model0surf68"\r
1052         *NODE_TM        {\r
1053                 *NODE_NAME      "mat4model0surf68"\r
1054                 *INHERIT_POS    0       0       0\r
1055                 *INHERIT_ROT    0       0       0\r
1056                 *INHERIT_SCL    0       0       0\r
1057                 *TM_ROW0        1.0     0       0\r
1058                 *TM_ROW1        0       1.0     0\r
1059                 *TM_ROW2        0       0       1.0\r
1060                 *TM_ROW3        0       0       0\r
1061                 *TM_POS 0.000000        0.000000        0.000000\r
1062         }\r
1063         *MESH   {\r
1064                 *TIMEVALUE      0\r
1065                 *MESH_NUMVERTEX 4\r
1066                 *MESH_NUMFACES  2\r
1067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1068                 *MESH_VERTEX_LIST       {\r
1069                         *MESH_VERTEX    0       6.000000        16.000000       192.000000\r
1070                         *MESH_VERTEX    1       6.000000        96.000000       192.000000\r
1071                         *MESH_VERTEX    2       6.000000        96.000000       200.000000\r
1072                         *MESH_VERTEX    3       6.000000        16.000000       200.000000\r
1073                 }\r
1074                 *MESH_NORMALS   {\r
1075                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1076                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1077                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1078                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1079                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1080                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1081                 }\r
1082                 *MESH_FACE_LIST {\r
1083                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1084                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1085                 }\r
1086                 *MESH_NUMTVERTEX        4\r
1087                 *MESH_TVERTLIST {\r
1088                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
1089                         *MESH_TVERT     1       0.625000        0.078125        1.000000\r
1090                         *MESH_TVERT     2       0.625000        0.015625        1.000000\r
1091                         *MESH_TVERT     3       0.000000        0.015625        1.000000\r
1092                 }\r
1093                 *MESH_NUMTVFACES        2\r
1094                 *MESH_TFACELIST {\r
1095                         *MESH_TFACE     0       0       2       1\r
1096                         *MESH_TFACE     1       0       3       2\r
1097                 }\r
1098         }\r
1099         *PROP_MOTIONBLUR        0\r
1100         *PROP_CASTSHADOW        1\r
1101         *PROP_RECVSHADOW        1\r
1102         *MATERIAL_REF   4\r
1103 }\r
1104 *GEOMOBJECT     {\r
1105         *NODE_NAME      "mat4model0surf69"\r
1106         *NODE_TM        {\r
1107                 *NODE_NAME      "mat4model0surf69"\r
1108                 *INHERIT_POS    0       0       0\r
1109                 *INHERIT_ROT    0       0       0\r
1110                 *INHERIT_SCL    0       0       0\r
1111                 *TM_ROW0        1.0     0       0\r
1112                 *TM_ROW1        0       1.0     0\r
1113                 *TM_ROW2        0       0       1.0\r
1114                 *TM_ROW3        0       0       0\r
1115                 *TM_POS 0.000000        0.000000        0.000000\r
1116         }\r
1117         *MESH   {\r
1118                 *TIMEVALUE      0\r
1119                 *MESH_NUMVERTEX 4\r
1120                 *MESH_NUMFACES  2\r
1121                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1122                 *MESH_VERTEX_LIST       {\r
1123                         *MESH_VERTEX    0       6.000000        16.000000       192.000000\r
1124                         *MESH_VERTEX    1       8.000000        16.000000       192.000000\r
1125                         *MESH_VERTEX    2       8.000000        96.000000       192.000000\r
1126                         *MESH_VERTEX    3       6.000000        96.000000       192.000000\r
1127                 }\r
1128                 *MESH_NORMALS   {\r
1129                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1130                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1131                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1132                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1133                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1134                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1135                 }\r
1136                 *MESH_FACE_LIST {\r
1137                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1138                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1139                 }\r
1140                 *MESH_NUMTVERTEX        4\r
1141                 *MESH_TVERTLIST {\r
1142                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
1143                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
1144                         *MESH_TVERT     2       0.625000        0.093750        1.000000\r
1145                         *MESH_TVERT     3       0.625000        0.078125        1.000000\r
1146                 }\r
1147                 *MESH_NUMTVFACES        2\r
1148                 *MESH_TFACELIST {\r
1149                         *MESH_TFACE     0       0       2       1\r
1150                         *MESH_TFACE     1       0       3       2\r
1151                 }\r
1152         }\r
1153         *PROP_MOTIONBLUR        0\r
1154         *PROP_CASTSHADOW        1\r
1155         *PROP_RECVSHADOW        1\r
1156         *MATERIAL_REF   4\r
1157 }\r
1158 *GEOMOBJECT     {\r
1159         *NODE_NAME      "mat4model0surf70"\r
1160         *NODE_TM        {\r
1161                 *NODE_NAME      "mat4model0surf70"\r
1162                 *INHERIT_POS    0       0       0\r
1163                 *INHERIT_ROT    0       0       0\r
1164                 *INHERIT_SCL    0       0       0\r
1165                 *TM_ROW0        1.0     0       0\r
1166                 *TM_ROW1        0       1.0     0\r
1167                 *TM_ROW2        0       0       1.0\r
1168                 *TM_ROW3        0       0       0\r
1169                 *TM_POS 0.000000        0.000000        0.000000\r
1170         }\r
1171         *MESH   {\r
1172                 *TIMEVALUE      0\r
1173                 *MESH_NUMVERTEX 4\r
1174                 *MESH_NUMFACES  2\r
1175                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1176                 *MESH_VERTEX_LIST       {\r
1177                         *MESH_VERTEX    0       6.000000        16.000000       192.000000\r
1178                         *MESH_VERTEX    1       6.000000        16.000000       200.000000\r
1179                         *MESH_VERTEX    2       8.000000        16.000000       200.000000\r
1180                         *MESH_VERTEX    3       8.000000        16.000000       192.000000\r
1181                 }\r
1182                 *MESH_NORMALS   {\r
1183                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1184                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1185                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1186                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1187                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1188                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1189                 }\r
1190                 *MESH_FACE_LIST {\r
1191                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1192                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1193                 }\r
1194                 *MESH_NUMTVERTEX        4\r
1195                 *MESH_TVERTLIST {\r
1196                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1197                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1198                         *MESH_TVERT     2       0.015625        0.062500        1.000000\r
1199                         *MESH_TVERT     3       0.015625        0.000000        1.000000\r
1200                 }\r
1201                 *MESH_NUMTVFACES        2\r
1202                 *MESH_TFACELIST {\r
1203                         *MESH_TFACE     0       0       2       1\r
1204                         *MESH_TFACE     1       0       3       2\r
1205                 }\r
1206         }\r
1207         *PROP_MOTIONBLUR        0\r
1208         *PROP_CASTSHADOW        1\r
1209         *PROP_RECVSHADOW        1\r
1210         *MATERIAL_REF   4\r
1211 }\r
1212 *GEOMOBJECT     {\r
1213         *NODE_NAME      "mat4model0surf71"\r
1214         *NODE_TM        {\r
1215                 *NODE_NAME      "mat4model0surf71"\r
1216                 *INHERIT_POS    0       0       0\r
1217                 *INHERIT_ROT    0       0       0\r
1218                 *INHERIT_SCL    0       0       0\r
1219                 *TM_ROW0        1.0     0       0\r
1220                 *TM_ROW1        0       1.0     0\r
1221                 *TM_ROW2        0       0       1.0\r
1222                 *TM_ROW3        0       0       0\r
1223                 *TM_POS 0.000000        0.000000        0.000000\r
1224         }\r
1225         *MESH   {\r
1226                 *TIMEVALUE      0\r
1227                 *MESH_NUMVERTEX 4\r
1228                 *MESH_NUMFACES  2\r
1229                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1230                 *MESH_VERTEX_LIST       {\r
1231                         *MESH_VERTEX    0       6.000000        -16.000000      200.000000\r
1232                         *MESH_VERTEX    1       6.000000        -16.000000      192.000000\r
1233                         *MESH_VERTEX    2       8.000000        -16.000000      192.000000\r
1234                         *MESH_VERTEX    3       8.000000        -16.000000      200.000000\r
1235                 }\r
1236                 *MESH_NORMALS   {\r
1237                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1238                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1239                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1240                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1241                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1242                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1243                 }\r
1244                 *MESH_FACE_LIST {\r
1245                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1246                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1247                 }\r
1248                 *MESH_NUMTVERTEX        4\r
1249                 *MESH_TVERTLIST {\r
1250                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
1251                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1252                         *MESH_TVERT     2       0.015625        0.000000        1.000000\r
1253                         *MESH_TVERT     3       0.015625        0.062500        1.000000\r
1254                 }\r
1255                 *MESH_NUMTVFACES        2\r
1256                 *MESH_TFACELIST {\r
1257                         *MESH_TFACE     0       0       2       1\r
1258                         *MESH_TFACE     1       0       3       2\r
1259                 }\r
1260         }\r
1261         *PROP_MOTIONBLUR        0\r
1262         *PROP_CASTSHADOW        1\r
1263         *PROP_RECVSHADOW        1\r
1264         *MATERIAL_REF   4\r
1265 }\r
1266 *GEOMOBJECT     {\r
1267         *NODE_NAME      "mat4model0surf72"\r
1268         *NODE_TM        {\r
1269                 *NODE_NAME      "mat4model0surf72"\r
1270                 *INHERIT_POS    0       0       0\r
1271                 *INHERIT_ROT    0       0       0\r
1272                 *INHERIT_SCL    0       0       0\r
1273                 *TM_ROW0        1.0     0       0\r
1274                 *TM_ROW1        0       1.0     0\r
1275                 *TM_ROW2        0       0       1.0\r
1276                 *TM_ROW3        0       0       0\r
1277                 *TM_POS 0.000000        0.000000        0.000000\r
1278         }\r
1279         *MESH   {\r
1280                 *TIMEVALUE      0\r
1281                 *MESH_NUMVERTEX 4\r
1282                 *MESH_NUMFACES  2\r
1283                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1284                 *MESH_VERTEX_LIST       {\r
1285                         *MESH_VERTEX    0       6.000000        -20.000000      72.000000\r
1286                         *MESH_VERTEX    1       6.000000        -20.000000      64.000000\r
1287                         *MESH_VERTEX    2       8.000000        -20.000000      64.000000\r
1288                         *MESH_VERTEX    3       8.000000        -20.000000      72.000000\r
1289                 }\r
1290                 *MESH_NORMALS   {\r
1291                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1292                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1293                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1294                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1295                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1296                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1297                 }\r
1298                 *MESH_FACE_LIST {\r
1299                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1300                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1301                 }\r
1302                 *MESH_NUMTVERTEX        4\r
1303                 *MESH_TVERTLIST {\r
1304                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
1305                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1306                         *MESH_TVERT     2       0.015625        0.000000        1.000000\r
1307                         *MESH_TVERT     3       0.015625        0.062500        1.000000\r
1308                 }\r
1309                 *MESH_NUMTVFACES        2\r
1310                 *MESH_TFACELIST {\r
1311                         *MESH_TFACE     0       0       2       1\r
1312                         *MESH_TFACE     1       0       3       2\r
1313                 }\r
1314         }\r
1315         *PROP_MOTIONBLUR        0\r
1316         *PROP_CASTSHADOW        1\r
1317         *PROP_RECVSHADOW        1\r
1318         *MATERIAL_REF   4\r
1319 }\r
1320 *GEOMOBJECT     {\r
1321         *NODE_NAME      "mat4model0surf73"\r
1322         *NODE_TM        {\r
1323                 *NODE_NAME      "mat4model0surf73"\r
1324                 *INHERIT_POS    0       0       0\r
1325                 *INHERIT_ROT    0       0       0\r
1326                 *INHERIT_SCL    0       0       0\r
1327                 *TM_ROW0        1.0     0       0\r
1328                 *TM_ROW1        0       1.0     0\r
1329                 *TM_ROW2        0       0       1.0\r
1330                 *TM_ROW3        0       0       0\r
1331                 *TM_POS 0.000000        0.000000        0.000000\r
1332         }\r
1333         *MESH   {\r
1334                 *TIMEVALUE      0\r
1335                 *MESH_NUMVERTEX 4\r
1336                 *MESH_NUMFACES  2\r
1337                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1338                 *MESH_VERTEX_LIST       {\r
1339                         *MESH_VERTEX    0       6.000000        -16.000000      200.000000\r
1340                         *MESH_VERTEX    1       8.000000        -16.000000      200.000000\r
1341                         *MESH_VERTEX    2       8.000000        -96.000000      200.000000\r
1342                         *MESH_VERTEX    3       6.000000        -96.000000      200.000000\r
1343                 }\r
1344                 *MESH_NORMALS   {\r
1345                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1346                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1347                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1348                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1349                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1350                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1351                 }\r
1352                 *MESH_FACE_LIST {\r
1353                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1354                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1355                 }\r
1356                 *MESH_NUMTVERTEX        4\r
1357                 *MESH_TVERTLIST {\r
1358                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
1359                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
1360                         *MESH_TVERT     2       0.625000        0.093750        1.000000\r
1361                         *MESH_TVERT     3       0.625000        0.078125        1.000000\r
1362                 }\r
1363                 *MESH_NUMTVFACES        2\r
1364                 *MESH_TFACELIST {\r
1365                         *MESH_TFACE     0       0       2       1\r
1366                         *MESH_TFACE     1       0       3       2\r
1367                 }\r
1368         }\r
1369         *PROP_MOTIONBLUR        0\r
1370         *PROP_CASTSHADOW        1\r
1371         *PROP_RECVSHADOW        1\r
1372         *MATERIAL_REF   4\r
1373 }\r
1374 *GEOMOBJECT     {\r
1375         *NODE_NAME      "mat4model0surf74"\r
1376         *NODE_TM        {\r
1377                 *NODE_NAME      "mat4model0surf74"\r
1378                 *INHERIT_POS    0       0       0\r
1379                 *INHERIT_ROT    0       0       0\r
1380                 *INHERIT_SCL    0       0       0\r
1381                 *TM_ROW0        1.0     0       0\r
1382                 *TM_ROW1        0       1.0     0\r
1383                 *TM_ROW2        0       0       1.0\r
1384                 *TM_ROW3        0       0       0\r
1385                 *TM_POS 0.000000        0.000000        0.000000\r
1386         }\r
1387         *MESH   {\r
1388                 *TIMEVALUE      0\r
1389                 *MESH_NUMVERTEX 4\r
1390                 *MESH_NUMFACES  2\r
1391                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1392                 *MESH_VERTEX_LIST       {\r
1393                         *MESH_VERTEX    0       8.000000        -16.000000      192.000000\r
1394                         *MESH_VERTEX    1       6.000000        -16.000000      192.000000\r
1395                         *MESH_VERTEX    2       6.000000        -96.000000      192.000000\r
1396                         *MESH_VERTEX    3       8.000000        -96.000000      192.000000\r
1397                 }\r
1398                 *MESH_NORMALS   {\r
1399                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1400                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1401                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1402                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1403                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1404                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1405                 }\r
1406                 *MESH_FACE_LIST {\r
1407                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1408                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1409                 }\r
1410                 *MESH_NUMTVERTEX        4\r
1411                 *MESH_TVERTLIST {\r
1412                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1413                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
1414                         *MESH_TVERT     2       0.625000        0.015625        1.000000\r
1415                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
1416                 }\r
1417                 *MESH_NUMTVFACES        2\r
1418                 *MESH_TFACELIST {\r
1419                         *MESH_TFACE     0       0       2       1\r
1420                         *MESH_TFACE     1       0       3       2\r
1421                 }\r
1422         }\r
1423         *PROP_MOTIONBLUR        0\r
1424         *PROP_CASTSHADOW        1\r
1425         *PROP_RECVSHADOW        1\r
1426         *MATERIAL_REF   4\r
1427 }\r
1428 *GEOMOBJECT     {\r
1429         *NODE_NAME      "mat4model0surf75"\r
1430         *NODE_TM        {\r
1431                 *NODE_NAME      "mat4model0surf75"\r
1432                 *INHERIT_POS    0       0       0\r
1433                 *INHERIT_ROT    0       0       0\r
1434                 *INHERIT_SCL    0       0       0\r
1435                 *TM_ROW0        1.0     0       0\r
1436                 *TM_ROW1        0       1.0     0\r
1437                 *TM_ROW2        0       0       1.0\r
1438                 *TM_ROW3        0       0       0\r
1439                 *TM_POS 0.000000        0.000000        0.000000\r
1440         }\r
1441         *MESH   {\r
1442                 *TIMEVALUE      0\r
1443                 *MESH_NUMVERTEX 4\r
1444                 *MESH_NUMFACES  2\r
1445                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1446                 *MESH_VERTEX_LIST       {\r
1447                         *MESH_VERTEX    0       6.000000        -16.000000      200.000000\r
1448                         *MESH_VERTEX    1       6.000000        -96.000000      200.000000\r
1449                         *MESH_VERTEX    2       6.000000        -96.000000      192.000000\r
1450                         *MESH_VERTEX    3       6.000000        -16.000000      192.000000\r
1451                 }\r
1452                 *MESH_NORMALS   {\r
1453                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1454                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1455                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1456                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1457                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1458                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1459                 }\r
1460                 *MESH_FACE_LIST {\r
1461                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1462                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1463                 }\r
1464                 *MESH_NUMTVERTEX        4\r
1465                 *MESH_TVERTLIST {\r
1466                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
1467                         *MESH_TVERT     1       0.625000        0.078125        1.000000\r
1468                         *MESH_TVERT     2       0.625000        0.015625        1.000000\r
1469                         *MESH_TVERT     3       0.000000        0.015625        1.000000\r
1470                 }\r
1471                 *MESH_NUMTVFACES        2\r
1472                 *MESH_TFACELIST {\r
1473                         *MESH_TFACE     0       0       2       1\r
1474                         *MESH_TFACE     1       0       3       2\r
1475                 }\r
1476         }\r
1477         *PROP_MOTIONBLUR        0\r
1478         *PROP_CASTSHADOW        1\r
1479         *PROP_RECVSHADOW        1\r
1480         *MATERIAL_REF   4\r
1481 }\r
1482 *GEOMOBJECT     {\r
1483         *NODE_NAME      "mat4model0surf76"\r
1484         *NODE_TM        {\r
1485                 *NODE_NAME      "mat4model0surf76"\r
1486                 *INHERIT_POS    0       0       0\r
1487                 *INHERIT_ROT    0       0       0\r
1488                 *INHERIT_SCL    0       0       0\r
1489                 *TM_ROW0        1.0     0       0\r
1490                 *TM_ROW1        0       1.0     0\r
1491                 *TM_ROW2        0       0       1.0\r
1492                 *TM_ROW3        0       0       0\r
1493                 *TM_POS 0.000000        0.000000        0.000000\r
1494         }\r
1495         *MESH   {\r
1496                 *TIMEVALUE      0\r
1497                 *MESH_NUMVERTEX 4\r
1498                 *MESH_NUMFACES  2\r
1499                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1500                 *MESH_VERTEX_LIST       {\r
1501                         *MESH_VERTEX    0       6.000000        -20.000000      72.000000\r
1502                         *MESH_VERTEX    1       8.000000        -20.000000      72.000000\r
1503                         *MESH_VERTEX    2       8.000000        -96.000000      72.000000\r
1504                         *MESH_VERTEX    3       6.000000        -96.000000      72.000000\r
1505                 }\r
1506                 *MESH_NORMALS   {\r
1507                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1508                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1509                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1510                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1511                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1512                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1513                 }\r
1514                 *MESH_FACE_LIST {\r
1515                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1516                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1517                 }\r
1518                 *MESH_NUMTVERTEX        4\r
1519                 *MESH_TVERTLIST {\r
1520                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
1521                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
1522                         *MESH_TVERT     2       0.593750        0.093750        1.000000\r
1523                         *MESH_TVERT     3       0.593750        0.078125        1.000000\r
1524                 }\r
1525                 *MESH_NUMTVFACES        2\r
1526                 *MESH_TFACELIST {\r
1527                         *MESH_TFACE     0       0       2       1\r
1528                         *MESH_TFACE     1       0       3       2\r
1529                 }\r
1530         }\r
1531         *PROP_MOTIONBLUR        0\r
1532         *PROP_CASTSHADOW        1\r
1533         *PROP_RECVSHADOW        1\r
1534         *MATERIAL_REF   4\r
1535 }\r
1536 *GEOMOBJECT     {\r
1537         *NODE_NAME      "mat4model0surf77"\r
1538         *NODE_TM        {\r
1539                 *NODE_NAME      "mat4model0surf77"\r
1540                 *INHERIT_POS    0       0       0\r
1541                 *INHERIT_ROT    0       0       0\r
1542                 *INHERIT_SCL    0       0       0\r
1543                 *TM_ROW0        1.0     0       0\r
1544                 *TM_ROW1        0       1.0     0\r
1545                 *TM_ROW2        0       0       1.0\r
1546                 *TM_ROW3        0       0       0\r
1547                 *TM_POS 0.000000        0.000000        0.000000\r
1548         }\r
1549         *MESH   {\r
1550                 *TIMEVALUE      0\r
1551                 *MESH_NUMVERTEX 4\r
1552                 *MESH_NUMFACES  2\r
1553                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1554                 *MESH_VERTEX_LIST       {\r
1555                         *MESH_VERTEX    0       8.000000        -20.000000      64.000000\r
1556                         *MESH_VERTEX    1       6.000000        -20.000000      64.000000\r
1557                         *MESH_VERTEX    2       6.000000        -96.000000      64.000000\r
1558                         *MESH_VERTEX    3       8.000000        -96.000000      64.000000\r
1559                 }\r
1560                 *MESH_NORMALS   {\r
1561                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1562                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1563                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1564                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1565                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1566                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1567                 }\r
1568                 *MESH_FACE_LIST {\r
1569                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1570                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1571                 }\r
1572                 *MESH_NUMTVERTEX        4\r
1573                 *MESH_TVERTLIST {\r
1574                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1575                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
1576                         *MESH_TVERT     2       0.593750        0.015625        1.000000\r
1577                         *MESH_TVERT     3       0.593750        0.000000        1.000000\r
1578                 }\r
1579                 *MESH_NUMTVFACES        2\r
1580                 *MESH_TFACELIST {\r
1581                         *MESH_TFACE     0       0       2       1\r
1582                         *MESH_TFACE     1       0       3       2\r
1583                 }\r
1584         }\r
1585         *PROP_MOTIONBLUR        0\r
1586         *PROP_CASTSHADOW        1\r
1587         *PROP_RECVSHADOW        1\r
1588         *MATERIAL_REF   4\r
1589 }\r
1590 *GEOMOBJECT     {\r
1591         *NODE_NAME      "mat4model0surf78"\r
1592         *NODE_TM        {\r
1593                 *NODE_NAME      "mat4model0surf78"\r
1594                 *INHERIT_POS    0       0       0\r
1595                 *INHERIT_ROT    0       0       0\r
1596                 *INHERIT_SCL    0       0       0\r
1597                 *TM_ROW0        1.0     0       0\r
1598                 *TM_ROW1        0       1.0     0\r
1599                 *TM_ROW2        0       0       1.0\r
1600                 *TM_ROW3        0       0       0\r
1601                 *TM_POS 0.000000        0.000000        0.000000\r
1602         }\r
1603         *MESH   {\r
1604                 *TIMEVALUE      0\r
1605                 *MESH_NUMVERTEX 4\r
1606                 *MESH_NUMFACES  2\r
1607                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1608                 *MESH_VERTEX_LIST       {\r
1609                         *MESH_VERTEX    0       6.000000        -20.000000      72.000000\r
1610                         *MESH_VERTEX    1       6.000000        -96.000000      72.000000\r
1611                         *MESH_VERTEX    2       6.000000        -96.000000      64.000000\r
1612                         *MESH_VERTEX    3       6.000000        -20.000000      64.000000\r
1613                 }\r
1614                 *MESH_NORMALS   {\r
1615                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1616                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1617                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1618                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1619                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1620                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1621                 }\r
1622                 *MESH_FACE_LIST {\r
1623                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1624                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1625                 }\r
1626                 *MESH_NUMTVERTEX        4\r
1627                 *MESH_TVERTLIST {\r
1628                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
1629                         *MESH_TVERT     1       0.593750        0.078125        1.000000\r
1630                         *MESH_TVERT     2       0.593750        0.015625        1.000000\r
1631                         *MESH_TVERT     3       0.000000        0.015625        1.000000\r
1632                 }\r
1633                 *MESH_NUMTVFACES        2\r
1634                 *MESH_TFACELIST {\r
1635                         *MESH_TFACE     0       0       2       1\r
1636                         *MESH_TFACE     1       0       3       2\r
1637                 }\r
1638         }\r
1639         *PROP_MOTIONBLUR        0\r
1640         *PROP_CASTSHADOW        1\r
1641         *PROP_RECVSHADOW        1\r
1642         *MATERIAL_REF   4\r
1643 }\r
1644 *GEOMOBJECT     {\r
1645         *NODE_NAME      "mat4model0surf79"\r
1646         *NODE_TM        {\r
1647                 *NODE_NAME      "mat4model0surf79"\r
1648                 *INHERIT_POS    0       0       0\r
1649                 *INHERIT_ROT    0       0       0\r
1650                 *INHERIT_SCL    0       0       0\r
1651                 *TM_ROW0        1.0     0       0\r
1652                 *TM_ROW1        0       1.0     0\r
1653                 *TM_ROW2        0       0       1.0\r
1654                 *TM_ROW3        0       0       0\r
1655                 *TM_POS 0.000000        0.000000        0.000000\r
1656         }\r
1657         *MESH   {\r
1658                 *TIMEVALUE      0\r
1659                 *MESH_NUMVERTEX 4\r
1660                 *MESH_NUMFACES  2\r
1661                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1662                 *MESH_VERTEX_LIST       {\r
1663                         *MESH_VERTEX    0       6.000000        -96.000000      192.000000\r
1664                         *MESH_VERTEX    1       8.000000        -96.000000      192.000000\r
1665                         *MESH_VERTEX    2       8.000000        -192.000000     192.000000\r
1666                         *MESH_VERTEX    3       6.000000        -192.000000     192.000000\r
1667                 }\r
1668                 *MESH_NORMALS   {\r
1669                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1670                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1671                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1672                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1673                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1674                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1675                 }\r
1676                 *MESH_FACE_LIST {\r
1677                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1678                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1679                 }\r
1680                 *MESH_NUMTVERTEX        4\r
1681                 *MESH_TVERTLIST {\r
1682                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
1683                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
1684                         *MESH_TVERT     2       0.750000        0.093750        1.000000\r
1685                         *MESH_TVERT     3       0.750000        0.078125        1.000000\r
1686                 }\r
1687                 *MESH_NUMTVFACES        2\r
1688                 *MESH_TFACELIST {\r
1689                         *MESH_TFACE     0       0       2       1\r
1690                         *MESH_TFACE     1       0       3       2\r
1691                 }\r
1692         }\r
1693         *PROP_MOTIONBLUR        0\r
1694         *PROP_CASTSHADOW        1\r
1695         *PROP_RECVSHADOW        1\r
1696         *MATERIAL_REF   4\r
1697 }\r
1698 *GEOMOBJECT     {\r
1699         *NODE_NAME      "mat4model0surf80"\r
1700         *NODE_TM        {\r
1701                 *NODE_NAME      "mat4model0surf80"\r
1702                 *INHERIT_POS    0       0       0\r
1703                 *INHERIT_ROT    0       0       0\r
1704                 *INHERIT_SCL    0       0       0\r
1705                 *TM_ROW0        1.0     0       0\r
1706                 *TM_ROW1        0       1.0     0\r
1707                 *TM_ROW2        0       0       1.0\r
1708                 *TM_ROW3        0       0       0\r
1709                 *TM_POS 0.000000        0.000000        0.000000\r
1710         }\r
1711         *MESH   {\r
1712                 *TIMEVALUE      0\r
1713                 *MESH_NUMVERTEX 4\r
1714                 *MESH_NUMFACES  2\r
1715                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1716                 *MESH_VERTEX_LIST       {\r
1717                         *MESH_VERTEX    0       8.000000        -96.000000      184.000000\r
1718                         *MESH_VERTEX    1       6.000000        -96.000000      184.000000\r
1719                         *MESH_VERTEX    2       6.000000        -192.000000     184.000000\r
1720                         *MESH_VERTEX    3       8.000000        -192.000000     184.000000\r
1721                 }\r
1722                 *MESH_NORMALS   {\r
1723                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1724                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1725                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1726                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1727                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1728                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1729                 }\r
1730                 *MESH_FACE_LIST {\r
1731                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1732                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1733                 }\r
1734                 *MESH_NUMTVERTEX        4\r
1735                 *MESH_TVERTLIST {\r
1736                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1737                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
1738                         *MESH_TVERT     2       0.750000        0.015625        1.000000\r
1739                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
1740                 }\r
1741                 *MESH_NUMTVFACES        2\r
1742                 *MESH_TFACELIST {\r
1743                         *MESH_TFACE     0       0       2       1\r
1744                         *MESH_TFACE     1       0       3       2\r
1745                 }\r
1746         }\r
1747         *PROP_MOTIONBLUR        0\r
1748         *PROP_CASTSHADOW        1\r
1749         *PROP_RECVSHADOW        1\r
1750         *MATERIAL_REF   4\r
1751 }\r
1752 *GEOMOBJECT     {\r
1753         *NODE_NAME      "mat4model0surf81"\r
1754         *NODE_TM        {\r
1755                 *NODE_NAME      "mat4model0surf81"\r
1756                 *INHERIT_POS    0       0       0\r
1757                 *INHERIT_ROT    0       0       0\r
1758                 *INHERIT_SCL    0       0       0\r
1759                 *TM_ROW0        1.0     0       0\r
1760                 *TM_ROW1        0       1.0     0\r
1761                 *TM_ROW2        0       0       1.0\r
1762                 *TM_ROW3        0       0       0\r
1763                 *TM_POS 0.000000        0.000000        0.000000\r
1764         }\r
1765         *MESH   {\r
1766                 *TIMEVALUE      0\r
1767                 *MESH_NUMVERTEX 4\r
1768                 *MESH_NUMFACES  2\r
1769                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1770                 *MESH_VERTEX_LIST       {\r
1771                         *MESH_VERTEX    0       6.000000        -96.000000      192.000000\r
1772                         *MESH_VERTEX    1       6.000000        -192.000000     192.000000\r
1773                         *MESH_VERTEX    2       6.000000        -192.000000     184.000000\r
1774                         *MESH_VERTEX    3       6.000000        -96.000000      184.000000\r
1775                 }\r
1776                 *MESH_NORMALS   {\r
1777                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1778                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1779                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1780                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1781                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1782                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1783                 }\r
1784                 *MESH_FACE_LIST {\r
1785                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1786                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1787                 }\r
1788                 *MESH_NUMTVERTEX        4\r
1789                 *MESH_TVERTLIST {\r
1790                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
1791                         *MESH_TVERT     1       0.750000        0.078125        1.000000\r
1792                         *MESH_TVERT     2       0.750000        0.015625        1.000000\r
1793                         *MESH_TVERT     3       0.000000        0.015625        1.000000\r
1794                 }\r
1795                 *MESH_NUMTVFACES        2\r
1796                 *MESH_TFACELIST {\r
1797                         *MESH_TFACE     0       0       2       1\r
1798                         *MESH_TFACE     1       0       3       2\r
1799                 }\r
1800         }\r
1801         *PROP_MOTIONBLUR        0\r
1802         *PROP_CASTSHADOW        1\r
1803         *PROP_RECVSHADOW        1\r
1804         *MATERIAL_REF   4\r
1805 }\r
1806 *GEOMOBJECT     {\r
1807         *NODE_NAME      "mat4model0surf82"\r
1808         *NODE_TM        {\r
1809                 *NODE_NAME      "mat4model0surf82"\r
1810                 *INHERIT_POS    0       0       0\r
1811                 *INHERIT_ROT    0       0       0\r
1812                 *INHERIT_SCL    0       0       0\r
1813                 *TM_ROW0        1.0     0       0\r
1814                 *TM_ROW1        0       1.0     0\r
1815                 *TM_ROW2        0       0       1.0\r
1816                 *TM_ROW3        0       0       0\r
1817                 *TM_POS 0.000000        0.000000        0.000000\r
1818         }\r
1819         *MESH   {\r
1820                 *TIMEVALUE      0\r
1821                 *MESH_NUMVERTEX 4\r
1822                 *MESH_NUMFACES  2\r
1823                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1824                 *MESH_VERTEX_LIST       {\r
1825                         *MESH_VERTEX    0       6.000000        -96.000000      64.000000\r
1826                         *MESH_VERTEX    1       8.000000        -96.000000      64.000000\r
1827                         *MESH_VERTEX    2       8.000000        -192.000000     64.000000\r
1828                         *MESH_VERTEX    3       6.000000        -192.000000     64.000000\r
1829                 }\r
1830                 *MESH_NORMALS   {\r
1831                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1832                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1833                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1834                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1835                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1836                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1837                 }\r
1838                 *MESH_FACE_LIST {\r
1839                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1840                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1841                 }\r
1842                 *MESH_NUMTVERTEX        4\r
1843                 *MESH_TVERTLIST {\r
1844                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
1845                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
1846                         *MESH_TVERT     2       0.750000        0.093750        1.000000\r
1847                         *MESH_TVERT     3       0.750000        0.078125        1.000000\r
1848                 }\r
1849                 *MESH_NUMTVFACES        2\r
1850                 *MESH_TFACELIST {\r
1851                         *MESH_TFACE     0       0       2       1\r
1852                         *MESH_TFACE     1       0       3       2\r
1853                 }\r
1854         }\r
1855         *PROP_MOTIONBLUR        0\r
1856         *PROP_CASTSHADOW        1\r
1857         *PROP_RECVSHADOW        1\r
1858         *MATERIAL_REF   4\r
1859 }\r
1860 *GEOMOBJECT     {\r
1861         *NODE_NAME      "mat4model0surf83"\r
1862         *NODE_TM        {\r
1863                 *NODE_NAME      "mat4model0surf83"\r
1864                 *INHERIT_POS    0       0       0\r
1865                 *INHERIT_ROT    0       0       0\r
1866                 *INHERIT_SCL    0       0       0\r
1867                 *TM_ROW0        1.0     0       0\r
1868                 *TM_ROW1        0       1.0     0\r
1869                 *TM_ROW2        0       0       1.0\r
1870                 *TM_ROW3        0       0       0\r
1871                 *TM_POS 0.000000        0.000000        0.000000\r
1872         }\r
1873         *MESH   {\r
1874                 *TIMEVALUE      0\r
1875                 *MESH_NUMVERTEX 4\r
1876                 *MESH_NUMFACES  2\r
1877                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1878                 *MESH_VERTEX_LIST       {\r
1879                         *MESH_VERTEX    0       8.000000        -96.000000      56.000000\r
1880                         *MESH_VERTEX    1       6.000000        -96.000000      56.000000\r
1881                         *MESH_VERTEX    2       6.000000        -192.000000     56.000000\r
1882                         *MESH_VERTEX    3       8.000000        -192.000000     56.000000\r
1883                 }\r
1884                 *MESH_NORMALS   {\r
1885                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1886                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1887                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1888                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1889                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1890                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1891                 }\r
1892                 *MESH_FACE_LIST {\r
1893                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1894                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1895                 }\r
1896                 *MESH_NUMTVERTEX        4\r
1897                 *MESH_TVERTLIST {\r
1898                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1899                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
1900                         *MESH_TVERT     2       0.750000        0.015625        1.000000\r
1901                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
1902                 }\r
1903                 *MESH_NUMTVFACES        2\r
1904                 *MESH_TFACELIST {\r
1905                         *MESH_TFACE     0       0       2       1\r
1906                         *MESH_TFACE     1       0       3       2\r
1907                 }\r
1908         }\r
1909         *PROP_MOTIONBLUR        0\r
1910         *PROP_CASTSHADOW        1\r
1911         *PROP_RECVSHADOW        1\r
1912         *MATERIAL_REF   4\r
1913 }\r
1914 *GEOMOBJECT     {\r
1915         *NODE_NAME      "mat4model0surf84"\r
1916         *NODE_TM        {\r
1917                 *NODE_NAME      "mat4model0surf84"\r
1918                 *INHERIT_POS    0       0       0\r
1919                 *INHERIT_ROT    0       0       0\r
1920                 *INHERIT_SCL    0       0       0\r
1921                 *TM_ROW0        1.0     0       0\r
1922                 *TM_ROW1        0       1.0     0\r
1923                 *TM_ROW2        0       0       1.0\r
1924                 *TM_ROW3        0       0       0\r
1925                 *TM_POS 0.000000        0.000000        0.000000\r
1926         }\r
1927         *MESH   {\r
1928                 *TIMEVALUE      0\r
1929                 *MESH_NUMVERTEX 4\r
1930                 *MESH_NUMFACES  2\r
1931                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1932                 *MESH_VERTEX_LIST       {\r
1933                         *MESH_VERTEX    0       6.000000        -96.000000      64.000000\r
1934                         *MESH_VERTEX    1       6.000000        -192.000000     64.000000\r
1935                         *MESH_VERTEX    2       6.000000        -192.000000     56.000000\r
1936                         *MESH_VERTEX    3       6.000000        -96.000000      56.000000\r
1937                 }\r
1938                 *MESH_NORMALS   {\r
1939                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1940                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1941                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1942                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1943                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1944                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1945                 }\r
1946                 *MESH_FACE_LIST {\r
1947                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1948                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1949                 }\r
1950                 *MESH_NUMTVERTEX        4\r
1951                 *MESH_TVERTLIST {\r
1952                         *MESH_TVERT     0       0.000000        0.078125        1.000000\r
1953                         *MESH_TVERT     1       0.750000        0.078125        1.000000\r
1954                         *MESH_TVERT     2       0.750000        0.015625        1.000000\r
1955                         *MESH_TVERT     3       0.000000        0.015625        1.000000\r
1956                 }\r
1957                 *MESH_NUMTVFACES        2\r
1958                 *MESH_TFACELIST {\r
1959                         *MESH_TFACE     0       0       2       1\r
1960                         *MESH_TFACE     1       0       3       2\r
1961                 }\r
1962         }\r
1963         *PROP_MOTIONBLUR        0\r
1964         *PROP_CASTSHADOW        1\r
1965         *PROP_RECVSHADOW        1\r
1966         *MATERIAL_REF   4\r
1967 }\r
1968 *GEOMOBJECT     {\r
1969         *NODE_NAME      "mat4model0surf85"\r
1970         *NODE_TM        {\r
1971                 *NODE_NAME      "mat4model0surf85"\r
1972                 *INHERIT_POS    0       0       0\r
1973                 *INHERIT_ROT    0       0       0\r
1974                 *INHERIT_SCL    0       0       0\r
1975                 *TM_ROW0        1.0     0       0\r
1976                 *TM_ROW1        0       1.0     0\r
1977                 *TM_ROW2        0       0       1.0\r
1978                 *TM_ROW3        0       0       0\r
1979                 *TM_POS 0.000000        0.000000        0.000000\r
1980         }\r
1981         *MESH   {\r
1982                 *TIMEVALUE      0\r
1983                 *MESH_NUMVERTEX 4\r
1984                 *MESH_NUMFACES  2\r
1985                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1986                 *MESH_VERTEX_LIST       {\r
1987                         *MESH_VERTEX    0       8.000000        196.000000      180.000000\r
1988                         *MESH_VERTEX    1       8.000000        196.000000      204.000000\r
1989                         *MESH_VERTEX    2       5.000000        195.000000      204.000000\r
1990                         *MESH_VERTEX    3       5.000000        195.000000      180.000000\r
1991                 }\r
1992                 *MESH_NORMALS   {\r
1993                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1994                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
1995                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1996                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1997                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1998                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1999                 }\r
2000                 *MESH_FACE_LIST {\r
2001                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2002                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2003                 }\r
2004                 *MESH_NUMTVERTEX        4\r
2005                 *MESH_TVERTLIST {\r
2006                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2007                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
2008                         *MESH_TVERT     2       0.031250        0.187500        1.000000\r
2009                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
2010                 }\r
2011                 *MESH_NUMTVFACES        2\r
2012                 *MESH_TFACELIST {\r
2013                         *MESH_TFACE     0       0       2       1\r
2014                         *MESH_TFACE     1       0       3       2\r
2015                 }\r
2016         }\r
2017         *PROP_MOTIONBLUR        0\r
2018         *PROP_CASTSHADOW        1\r
2019         *PROP_RECVSHADOW        1\r
2020         *MATERIAL_REF   4\r
2021 }\r
2022 *GEOMOBJECT     {\r
2023         *NODE_NAME      "mat4model0surf86"\r
2024         *NODE_TM        {\r
2025                 *NODE_NAME      "mat4model0surf86"\r
2026                 *INHERIT_POS    0       0       0\r
2027                 *INHERIT_ROT    0       0       0\r
2028                 *INHERIT_SCL    0       0       0\r
2029                 *TM_ROW0        1.0     0       0\r
2030                 *TM_ROW1        0       1.0     0\r
2031                 *TM_ROW2        0       0       1.0\r
2032                 *TM_ROW3        0       0       0\r
2033                 *TM_POS 0.000000        0.000000        0.000000\r
2034         }\r
2035         *MESH   {\r
2036                 *TIMEVALUE      0\r
2037                 *MESH_NUMVERTEX 4\r
2038                 *MESH_NUMFACES  2\r
2039                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2040                 *MESH_VERTEX_LIST       {\r
2041                         *MESH_VERTEX    0       8.000000        196.000000      52.000000\r
2042                         *MESH_VERTEX    1       8.000000        196.000000      76.000000\r
2043                         *MESH_VERTEX    2       5.000000        195.000000      76.000000\r
2044                         *MESH_VERTEX    3       5.000000        195.000000      52.000000\r
2045                 }\r
2046                 *MESH_NORMALS   {\r
2047                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2048                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2049                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2050                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2051                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2052                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2053                 }\r
2054                 *MESH_FACE_LIST {\r
2055                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2056                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2057                 }\r
2058                 *MESH_NUMTVERTEX        4\r
2059                 *MESH_TVERTLIST {\r
2060                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2061                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
2062                         *MESH_TVERT     2       0.031250        0.187500        1.000000\r
2063                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
2064                 }\r
2065                 *MESH_NUMTVFACES        2\r
2066                 *MESH_TFACELIST {\r
2067                         *MESH_TFACE     0       0       2       1\r
2068                         *MESH_TFACE     1       0       3       2\r
2069                 }\r
2070         }\r
2071         *PROP_MOTIONBLUR        0\r
2072         *PROP_CASTSHADOW        1\r
2073         *PROP_RECVSHADOW        1\r
2074         *MATERIAL_REF   4\r
2075 }\r
2076 *GEOMOBJECT     {\r
2077         *NODE_NAME      "mat4model0surf87"\r
2078         *NODE_TM        {\r
2079                 *NODE_NAME      "mat4model0surf87"\r
2080                 *INHERIT_POS    0       0       0\r
2081                 *INHERIT_ROT    0       0       0\r
2082                 *INHERIT_SCL    0       0       0\r
2083                 *TM_ROW0        1.0     0       0\r
2084                 *TM_ROW1        0       1.0     0\r
2085                 *TM_ROW2        0       0       1.0\r
2086                 *TM_ROW3        0       0       0\r
2087                 *TM_POS 0.000000        0.000000        0.000000\r
2088         }\r
2089         *MESH   {\r
2090                 *TIMEVALUE      0\r
2091                 *MESH_NUMVERTEX 5\r
2092                 *MESH_NUMFACES  3\r
2093                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2094                 *MESH_VERTEX_LIST       {\r
2095                         *MESH_VERTEX    0       8.000000        196.000000      180.000000\r
2096                         *MESH_VERTEX    1       5.000000        195.000000      180.000000\r
2097                         *MESH_VERTEX    2       5.000000        189.000000      180.000000\r
2098                         *MESH_VERTEX    3       8.000000        188.000000      180.000000\r
2099                         *MESH_VERTEX    4       4.000000        192.000000      180.000000\r
2100                 }\r
2101                 *MESH_NORMALS   {\r
2102                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2103                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2104                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
2105                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2106                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2107                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2108                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2109                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2110                 }\r
2111                 *MESH_FACE_LIST {\r
2112                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2113                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2114                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2115                 }\r
2116                 *MESH_NUMTVERTEX        5\r
2117                 *MESH_TVERTLIST {\r
2118                         *MESH_TVERT     0       0.937500        0.531250        1.000000\r
2119                         *MESH_TVERT     1       0.914062        0.523438        1.000000\r
2120                         *MESH_TVERT     2       0.914062        0.476562        1.000000\r
2121                         *MESH_TVERT     3       0.937500        0.468750        1.000000\r
2122                         *MESH_TVERT     4       0.906250        0.500000        1.000000\r
2123                 }\r
2124                 *MESH_NUMTVFACES        3\r
2125                 *MESH_TFACELIST {\r
2126                         *MESH_TFACE     0       0       2       1\r
2127                         *MESH_TFACE     1       0       3       2\r
2128                         *MESH_TFACE     2       4       1       2\r
2129                 }\r
2130         }\r
2131         *PROP_MOTIONBLUR        0\r
2132         *PROP_CASTSHADOW        1\r
2133         *PROP_RECVSHADOW        1\r
2134         *MATERIAL_REF   4\r
2135 }\r
2136 *GEOMOBJECT     {\r
2137         *NODE_NAME      "mat4model0surf88"\r
2138         *NODE_TM        {\r
2139                 *NODE_NAME      "mat4model0surf88"\r
2140                 *INHERIT_POS    0       0       0\r
2141                 *INHERIT_ROT    0       0       0\r
2142                 *INHERIT_SCL    0       0       0\r
2143                 *TM_ROW0        1.0     0       0\r
2144                 *TM_ROW1        0       1.0     0\r
2145                 *TM_ROW2        0       0       1.0\r
2146                 *TM_ROW3        0       0       0\r
2147                 *TM_POS 0.000000        0.000000        0.000000\r
2148         }\r
2149         *MESH   {\r
2150                 *TIMEVALUE      0\r
2151                 *MESH_NUMVERTEX 5\r
2152                 *MESH_NUMFACES  3\r
2153                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2154                 *MESH_VERTEX_LIST       {\r
2155                         *MESH_VERTEX    0       8.000000        196.000000      52.000000\r
2156                         *MESH_VERTEX    1       5.000000        195.000000      52.000000\r
2157                         *MESH_VERTEX    2       5.000000        189.000000      52.000000\r
2158                         *MESH_VERTEX    3       8.000000        188.000000      52.000000\r
2159                         *MESH_VERTEX    4       4.000000        192.000000      52.000000\r
2160                 }\r
2161                 *MESH_NORMALS   {\r
2162                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2163                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2164                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
2165                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2166                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2167                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2168                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2169                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2170                 }\r
2171                 *MESH_FACE_LIST {\r
2172                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2173                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2174                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2175                 }\r
2176                 *MESH_NUMTVERTEX        5\r
2177                 *MESH_TVERTLIST {\r
2178                         *MESH_TVERT     0       0.937500        0.531250        1.000000\r
2179                         *MESH_TVERT     1       0.914062        0.523438        1.000000\r
2180                         *MESH_TVERT     2       0.914062        0.476562        1.000000\r
2181                         *MESH_TVERT     3       0.937500        0.468750        1.000000\r
2182                         *MESH_TVERT     4       0.906250        0.500000        1.000000\r
2183                 }\r
2184                 *MESH_NUMTVFACES        3\r
2185                 *MESH_TFACELIST {\r
2186                         *MESH_TFACE     0       0       2       1\r
2187                         *MESH_TFACE     1       0       3       2\r
2188                         *MESH_TFACE     2       4       1       2\r
2189                 }\r
2190         }\r
2191         *PROP_MOTIONBLUR        0\r
2192         *PROP_CASTSHADOW        1\r
2193         *PROP_RECVSHADOW        1\r
2194         *MATERIAL_REF   4\r
2195 }\r
2196 *GEOMOBJECT     {\r
2197         *NODE_NAME      "mat4model0surf89"\r
2198         *NODE_TM        {\r
2199                 *NODE_NAME      "mat4model0surf89"\r
2200                 *INHERIT_POS    0       0       0\r
2201                 *INHERIT_ROT    0       0       0\r
2202                 *INHERIT_SCL    0       0       0\r
2203                 *TM_ROW0        1.0     0       0\r
2204                 *TM_ROW1        0       1.0     0\r
2205                 *TM_ROW2        0       0       1.0\r
2206                 *TM_ROW3        0       0       0\r
2207                 *TM_POS 0.000000        0.000000        0.000000\r
2208         }\r
2209         *MESH   {\r
2210                 *TIMEVALUE      0\r
2211                 *MESH_NUMVERTEX 5\r
2212                 *MESH_NUMFACES  3\r
2213                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2214                 *MESH_VERTEX_LIST       {\r
2215                         *MESH_VERTEX    0       8.000000        188.000000      204.000000\r
2216                         *MESH_VERTEX    1       5.000000        189.000000      204.000000\r
2217                         *MESH_VERTEX    2       5.000000        195.000000      204.000000\r
2218                         *MESH_VERTEX    3       8.000000        196.000000      204.000000\r
2219                         *MESH_VERTEX    4       4.000000        192.000000      204.000000\r
2220                 }\r
2221                 *MESH_NORMALS   {\r
2222                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2223                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2224                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
2225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2229                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2230                 }\r
2231                 *MESH_FACE_LIST {\r
2232                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2233                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2234                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2235                 }\r
2236                 *MESH_NUMTVERTEX        5\r
2237                 *MESH_TVERTLIST {\r
2238                         *MESH_TVERT     0       0.937500        0.468750        1.000000\r
2239                         *MESH_TVERT     1       0.914062        0.476562        1.000000\r
2240                         *MESH_TVERT     2       0.914062        0.523438        1.000000\r
2241                         *MESH_TVERT     3       0.937500        0.531250        1.000000\r
2242                         *MESH_TVERT     4       0.906250        0.500000        1.000000\r
2243                 }\r
2244                 *MESH_NUMTVFACES        3\r
2245                 *MESH_TFACELIST {\r
2246                         *MESH_TFACE     0       0       2       1\r
2247                         *MESH_TFACE     1       0       3       2\r
2248                         *MESH_TFACE     2       4       1       2\r
2249                 }\r
2250         }\r
2251         *PROP_MOTIONBLUR        0\r
2252         *PROP_CASTSHADOW        1\r
2253         *PROP_RECVSHADOW        1\r
2254         *MATERIAL_REF   4\r
2255 }\r
2256 *GEOMOBJECT     {\r
2257         *NODE_NAME      "mat4model0surf90"\r
2258         *NODE_TM        {\r
2259                 *NODE_NAME      "mat4model0surf90"\r
2260                 *INHERIT_POS    0       0       0\r
2261                 *INHERIT_ROT    0       0       0\r
2262                 *INHERIT_SCL    0       0       0\r
2263                 *TM_ROW0        1.0     0       0\r
2264                 *TM_ROW1        0       1.0     0\r
2265                 *TM_ROW2        0       0       1.0\r
2266                 *TM_ROW3        0       0       0\r
2267                 *TM_POS 0.000000        0.000000        0.000000\r
2268         }\r
2269         *MESH   {\r
2270                 *TIMEVALUE      0\r
2271                 *MESH_NUMVERTEX 4\r
2272                 *MESH_NUMFACES  2\r
2273                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2274                 *MESH_VERTEX_LIST       {\r
2275                         *MESH_VERTEX    0       5.000000        189.000000      204.000000\r
2276                         *MESH_VERTEX    1       8.000000        188.000000      204.000000\r
2277                         *MESH_VERTEX    2       8.000000        188.000000      180.000000\r
2278                         *MESH_VERTEX    3       5.000000        189.000000      180.000000\r
2279                 }\r
2280                 *MESH_NORMALS   {\r
2281                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2282                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2283                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2284                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2285                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2286                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2287                 }\r
2288                 *MESH_FACE_LIST {\r
2289                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2290                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2291                 }\r
2292                 *MESH_NUMTVERTEX        4\r
2293                 *MESH_TVERTLIST {\r
2294                         *MESH_TVERT     0       0.093750        0.187500        1.000000\r
2295                         *MESH_TVERT     1       0.125000        0.187500        1.000000\r
2296                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
2297                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
2298                 }\r
2299                 *MESH_NUMTVFACES        2\r
2300                 *MESH_TFACELIST {\r
2301                         *MESH_TFACE     0       0       2       1\r
2302                         *MESH_TFACE     1       0       3       2\r
2303                 }\r
2304         }\r
2305         *PROP_MOTIONBLUR        0\r
2306         *PROP_CASTSHADOW        1\r
2307         *PROP_RECVSHADOW        1\r
2308         *MATERIAL_REF   4\r
2309 }\r
2310 *GEOMOBJECT     {\r
2311         *NODE_NAME      "mat4model0surf91"\r
2312         *NODE_TM        {\r
2313                 *NODE_NAME      "mat4model0surf91"\r
2314                 *INHERIT_POS    0       0       0\r
2315                 *INHERIT_ROT    0       0       0\r
2316                 *INHERIT_SCL    0       0       0\r
2317                 *TM_ROW0        1.0     0       0\r
2318                 *TM_ROW1        0       1.0     0\r
2319                 *TM_ROW2        0       0       1.0\r
2320                 *TM_ROW3        0       0       0\r
2321                 *TM_POS 0.000000        0.000000        0.000000\r
2322         }\r
2323         *MESH   {\r
2324                 *TIMEVALUE      0\r
2325                 *MESH_NUMVERTEX 5\r
2326                 *MESH_NUMFACES  3\r
2327                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2328                 *MESH_VERTEX_LIST       {\r
2329                         *MESH_VERTEX    0       8.000000        188.000000      76.000000\r
2330                         *MESH_VERTEX    1       5.000000        189.000000      76.000000\r
2331                         *MESH_VERTEX    2       5.000000        195.000000      76.000000\r
2332                         *MESH_VERTEX    3       8.000000        196.000000      76.000000\r
2333                         *MESH_VERTEX    4       4.000000        192.000000      76.000000\r
2334                 }\r
2335                 *MESH_NORMALS   {\r
2336                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2337                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2338                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
2339                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2340                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2341                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2342                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2343                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2344                 }\r
2345                 *MESH_FACE_LIST {\r
2346                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2347                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2348                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2349                 }\r
2350                 *MESH_NUMTVERTEX        5\r
2351                 *MESH_TVERTLIST {\r
2352                         *MESH_TVERT     0       0.937500        0.468750        1.000000\r
2353                         *MESH_TVERT     1       0.914062        0.476562        1.000000\r
2354                         *MESH_TVERT     2       0.914062        0.523438        1.000000\r
2355                         *MESH_TVERT     3       0.937500        0.531250        1.000000\r
2356                         *MESH_TVERT     4       0.906250        0.500000        1.000000\r
2357                 }\r
2358                 *MESH_NUMTVFACES        3\r
2359                 *MESH_TFACELIST {\r
2360                         *MESH_TFACE     0       0       2       1\r
2361                         *MESH_TFACE     1       0       3       2\r
2362                         *MESH_TFACE     2       4       1       2\r
2363                 }\r
2364         }\r
2365         *PROP_MOTIONBLUR        0\r
2366         *PROP_CASTSHADOW        1\r
2367         *PROP_RECVSHADOW        1\r
2368         *MATERIAL_REF   4\r
2369 }\r
2370 *GEOMOBJECT     {\r
2371         *NODE_NAME      "mat4model0surf92"\r
2372         *NODE_TM        {\r
2373                 *NODE_NAME      "mat4model0surf92"\r
2374                 *INHERIT_POS    0       0       0\r
2375                 *INHERIT_ROT    0       0       0\r
2376                 *INHERIT_SCL    0       0       0\r
2377                 *TM_ROW0        1.0     0       0\r
2378                 *TM_ROW1        0       1.0     0\r
2379                 *TM_ROW2        0       0       1.0\r
2380                 *TM_ROW3        0       0       0\r
2381                 *TM_POS 0.000000        0.000000        0.000000\r
2382         }\r
2383         *MESH   {\r
2384                 *TIMEVALUE      0\r
2385                 *MESH_NUMVERTEX 4\r
2386                 *MESH_NUMFACES  2\r
2387                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2388                 *MESH_VERTEX_LIST       {\r
2389                         *MESH_VERTEX    0       5.000000        189.000000      76.000000\r
2390                         *MESH_VERTEX    1       8.000000        188.000000      76.000000\r
2391                         *MESH_VERTEX    2       8.000000        188.000000      52.000000\r
2392                         *MESH_VERTEX    3       5.000000        189.000000      52.000000\r
2393                 }\r
2394                 *MESH_NORMALS   {\r
2395                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2396                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2397                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2398                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2399                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2400                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2401                 }\r
2402                 *MESH_FACE_LIST {\r
2403                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2404                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2405                 }\r
2406                 *MESH_NUMTVERTEX        4\r
2407                 *MESH_TVERTLIST {\r
2408                         *MESH_TVERT     0       0.093750        0.187500        1.000000\r
2409                         *MESH_TVERT     1       0.125000        0.187500        1.000000\r
2410                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
2411                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
2412                 }\r
2413                 *MESH_NUMTVFACES        2\r
2414                 *MESH_TFACELIST {\r
2415                         *MESH_TFACE     0       0       2       1\r
2416                         *MESH_TFACE     1       0       3       2\r
2417                 }\r
2418         }\r
2419         *PROP_MOTIONBLUR        0\r
2420         *PROP_CASTSHADOW        1\r
2421         *PROP_RECVSHADOW        1\r
2422         *MATERIAL_REF   4\r
2423 }\r
2424 *GEOMOBJECT     {\r
2425         *NODE_NAME      "mat4model0surf93"\r
2426         *NODE_TM        {\r
2427                 *NODE_NAME      "mat4model0surf93"\r
2428                 *INHERIT_POS    0       0       0\r
2429                 *INHERIT_ROT    0       0       0\r
2430                 *INHERIT_SCL    0       0       0\r
2431                 *TM_ROW0        1.0     0       0\r
2432                 *TM_ROW1        0       1.0     0\r
2433                 *TM_ROW2        0       0       1.0\r
2434                 *TM_ROW3        0       0       0\r
2435                 *TM_POS 0.000000        0.000000        0.000000\r
2436         }\r
2437         *MESH   {\r
2438                 *TIMEVALUE      0\r
2439                 *MESH_NUMVERTEX 4\r
2440                 *MESH_NUMFACES  2\r
2441                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2442                 *MESH_VERTEX_LIST       {\r
2443                         *MESH_VERTEX    0       8.000000        100.000000      180.000000\r
2444                         *MESH_VERTEX    1       8.000000        100.000000      204.000000\r
2445                         *MESH_VERTEX    2       5.000000        99.000000       204.000000\r
2446                         *MESH_VERTEX    3       5.000000        99.000000       180.000000\r
2447                 }\r
2448                 *MESH_NORMALS   {\r
2449                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2450                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2451                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2452                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2453                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2454                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2455                 }\r
2456                 *MESH_FACE_LIST {\r
2457                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2458                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2459                 }\r
2460                 *MESH_NUMTVERTEX        4\r
2461                 *MESH_TVERTLIST {\r
2462                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2463                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
2464                         *MESH_TVERT     2       0.031250        0.187500        1.000000\r
2465                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
2466                 }\r
2467                 *MESH_NUMTVFACES        2\r
2468                 *MESH_TFACELIST {\r
2469                         *MESH_TFACE     0       0       2       1\r
2470                         *MESH_TFACE     1       0       3       2\r
2471                 }\r
2472         }\r
2473         *PROP_MOTIONBLUR        0\r
2474         *PROP_CASTSHADOW        1\r
2475         *PROP_RECVSHADOW        1\r
2476         *MATERIAL_REF   4\r
2477 }\r
2478 *GEOMOBJECT     {\r
2479         *NODE_NAME      "mat4model0surf94"\r
2480         *NODE_TM        {\r
2481                 *NODE_NAME      "mat4model0surf94"\r
2482                 *INHERIT_POS    0       0       0\r
2483                 *INHERIT_ROT    0       0       0\r
2484                 *INHERIT_SCL    0       0       0\r
2485                 *TM_ROW0        1.0     0       0\r
2486                 *TM_ROW1        0       1.0     0\r
2487                 *TM_ROW2        0       0       1.0\r
2488                 *TM_ROW3        0       0       0\r
2489                 *TM_POS 0.000000        0.000000        0.000000\r
2490         }\r
2491         *MESH   {\r
2492                 *TIMEVALUE      0\r
2493                 *MESH_NUMVERTEX 4\r
2494                 *MESH_NUMFACES  2\r
2495                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2496                 *MESH_VERTEX_LIST       {\r
2497                         *MESH_VERTEX    0       8.000000        100.000000      52.000000\r
2498                         *MESH_VERTEX    1       8.000000        100.000000      76.000000\r
2499                         *MESH_VERTEX    2       5.000000        99.000000       76.000000\r
2500                         *MESH_VERTEX    3       5.000000        99.000000       52.000000\r
2501                 }\r
2502                 *MESH_NORMALS   {\r
2503                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2504                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2505                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2506                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2507                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2508                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2509                 }\r
2510                 *MESH_FACE_LIST {\r
2511                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2512                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2513                 }\r
2514                 *MESH_NUMTVERTEX        4\r
2515                 *MESH_TVERTLIST {\r
2516                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2517                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
2518                         *MESH_TVERT     2       0.031250        0.187500        1.000000\r
2519                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
2520                 }\r
2521                 *MESH_NUMTVFACES        2\r
2522                 *MESH_TFACELIST {\r
2523                         *MESH_TFACE     0       0       2       1\r
2524                         *MESH_TFACE     1       0       3       2\r
2525                 }\r
2526         }\r
2527         *PROP_MOTIONBLUR        0\r
2528         *PROP_CASTSHADOW        1\r
2529         *PROP_RECVSHADOW        1\r
2530         *MATERIAL_REF   4\r
2531 }\r
2532 *GEOMOBJECT     {\r
2533         *NODE_NAME      "mat4model0surf95"\r
2534         *NODE_TM        {\r
2535                 *NODE_NAME      "mat4model0surf95"\r
2536                 *INHERIT_POS    0       0       0\r
2537                 *INHERIT_ROT    0       0       0\r
2538                 *INHERIT_SCL    0       0       0\r
2539                 *TM_ROW0        1.0     0       0\r
2540                 *TM_ROW1        0       1.0     0\r
2541                 *TM_ROW2        0       0       1.0\r
2542                 *TM_ROW3        0       0       0\r
2543                 *TM_POS 0.000000        0.000000        0.000000\r
2544         }\r
2545         *MESH   {\r
2546                 *TIMEVALUE      0\r
2547                 *MESH_NUMVERTEX 5\r
2548                 *MESH_NUMFACES  3\r
2549                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2550                 *MESH_VERTEX_LIST       {\r
2551                         *MESH_VERTEX    0       8.000000        100.000000      180.000000\r
2552                         *MESH_VERTEX    1       5.000000        99.000000       180.000000\r
2553                         *MESH_VERTEX    2       5.000000        93.000000       180.000000\r
2554                         *MESH_VERTEX    3       8.000000        92.000000       180.000000\r
2555                         *MESH_VERTEX    4       4.000000        96.000000       180.000000\r
2556                 }\r
2557                 *MESH_NORMALS   {\r
2558                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2559                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2560                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
2561                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2562                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2563                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2564                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2565                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2566                 }\r
2567                 *MESH_FACE_LIST {\r
2568                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2569                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2570                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2571                 }\r
2572                 *MESH_NUMTVERTEX        5\r
2573                 *MESH_TVERTLIST {\r
2574                         *MESH_TVERT     0       0.937500        0.781250        1.000000\r
2575                         *MESH_TVERT     1       0.914062        0.773438        1.000000\r
2576                         *MESH_TVERT     2       0.914062        0.726562        1.000000\r
2577                         *MESH_TVERT     3       0.937500        0.718750        1.000000\r
2578                         *MESH_TVERT     4       0.906250        0.750000        1.000000\r
2579                 }\r
2580                 *MESH_NUMTVFACES        3\r
2581                 *MESH_TFACELIST {\r
2582                         *MESH_TFACE     0       0       2       1\r
2583                         *MESH_TFACE     1       0       3       2\r
2584                         *MESH_TFACE     2       4       1       2\r
2585                 }\r
2586         }\r
2587         *PROP_MOTIONBLUR        0\r
2588         *PROP_CASTSHADOW        1\r
2589         *PROP_RECVSHADOW        1\r
2590         *MATERIAL_REF   4\r
2591 }\r
2592 *GEOMOBJECT     {\r
2593         *NODE_NAME      "mat4model0surf96"\r
2594         *NODE_TM        {\r
2595                 *NODE_NAME      "mat4model0surf96"\r
2596                 *INHERIT_POS    0       0       0\r
2597                 *INHERIT_ROT    0       0       0\r
2598                 *INHERIT_SCL    0       0       0\r
2599                 *TM_ROW0        1.0     0       0\r
2600                 *TM_ROW1        0       1.0     0\r
2601                 *TM_ROW2        0       0       1.0\r
2602                 *TM_ROW3        0       0       0\r
2603                 *TM_POS 0.000000        0.000000        0.000000\r
2604         }\r
2605         *MESH   {\r
2606                 *TIMEVALUE      0\r
2607                 *MESH_NUMVERTEX 5\r
2608                 *MESH_NUMFACES  3\r
2609                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2610                 *MESH_VERTEX_LIST       {\r
2611                         *MESH_VERTEX    0       8.000000        100.000000      52.000000\r
2612                         *MESH_VERTEX    1       5.000000        99.000000       52.000000\r
2613                         *MESH_VERTEX    2       5.000000        93.000000       52.000000\r
2614                         *MESH_VERTEX    3       8.000000        92.000000       52.000000\r
2615                         *MESH_VERTEX    4       4.000000        96.000000       52.000000\r
2616                 }\r
2617                 *MESH_NORMALS   {\r
2618                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2619                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2620                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
2621                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2622                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2623                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2624                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2625                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2626                 }\r
2627                 *MESH_FACE_LIST {\r
2628                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2629                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2630                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2631                 }\r
2632                 *MESH_NUMTVERTEX        5\r
2633                 *MESH_TVERTLIST {\r
2634                         *MESH_TVERT     0       0.937500        0.781250        1.000000\r
2635                         *MESH_TVERT     1       0.914062        0.773438        1.000000\r
2636                         *MESH_TVERT     2       0.914062        0.726562        1.000000\r
2637                         *MESH_TVERT     3       0.937500        0.718750        1.000000\r
2638                         *MESH_TVERT     4       0.906250        0.750000        1.000000\r
2639                 }\r
2640                 *MESH_NUMTVFACES        3\r
2641                 *MESH_TFACELIST {\r
2642                         *MESH_TFACE     0       0       2       1\r
2643                         *MESH_TFACE     1       0       3       2\r
2644                         *MESH_TFACE     2       4       1       2\r
2645                 }\r
2646         }\r
2647         *PROP_MOTIONBLUR        0\r
2648         *PROP_CASTSHADOW        1\r
2649         *PROP_RECVSHADOW        1\r
2650         *MATERIAL_REF   4\r
2651 }\r
2652 *GEOMOBJECT     {\r
2653         *NODE_NAME      "mat4model0surf97"\r
2654         *NODE_TM        {\r
2655                 *NODE_NAME      "mat4model0surf97"\r
2656                 *INHERIT_POS    0       0       0\r
2657                 *INHERIT_ROT    0       0       0\r
2658                 *INHERIT_SCL    0       0       0\r
2659                 *TM_ROW0        1.0     0       0\r
2660                 *TM_ROW1        0       1.0     0\r
2661                 *TM_ROW2        0       0       1.0\r
2662                 *TM_ROW3        0       0       0\r
2663                 *TM_POS 0.000000        0.000000        0.000000\r
2664         }\r
2665         *MESH   {\r
2666                 *TIMEVALUE      0\r
2667                 *MESH_NUMVERTEX 5\r
2668                 *MESH_NUMFACES  3\r
2669                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2670                 *MESH_VERTEX_LIST       {\r
2671                         *MESH_VERTEX    0       8.000000        92.000000       204.000000\r
2672                         *MESH_VERTEX    1       5.000000        93.000000       204.000000\r
2673                         *MESH_VERTEX    2       5.000000        99.000000       204.000000\r
2674                         *MESH_VERTEX    3       8.000000        100.000000      204.000000\r
2675                         *MESH_VERTEX    4       4.000000        96.000000       204.000000\r
2676                 }\r
2677                 *MESH_NORMALS   {\r
2678                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2679                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2680                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
2681                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2682                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2683                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2684                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2685                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2686                 }\r
2687                 *MESH_FACE_LIST {\r
2688                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2689                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2690                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2691                 }\r
2692                 *MESH_NUMTVERTEX        5\r
2693                 *MESH_TVERTLIST {\r
2694                         *MESH_TVERT     0       0.937500        0.718750        1.000000\r
2695                         *MESH_TVERT     1       0.914062        0.726562        1.000000\r
2696                         *MESH_TVERT     2       0.914062        0.773438        1.000000\r
2697                         *MESH_TVERT     3       0.937500        0.781250        1.000000\r
2698                         *MESH_TVERT     4       0.906250        0.750000        1.000000\r
2699                 }\r
2700                 *MESH_NUMTVFACES        3\r
2701                 *MESH_TFACELIST {\r
2702                         *MESH_TFACE     0       0       2       1\r
2703                         *MESH_TFACE     1       0       3       2\r
2704                         *MESH_TFACE     2       4       1       2\r
2705                 }\r
2706         }\r
2707         *PROP_MOTIONBLUR        0\r
2708         *PROP_CASTSHADOW        1\r
2709         *PROP_RECVSHADOW        1\r
2710         *MATERIAL_REF   4\r
2711 }\r
2712 *GEOMOBJECT     {\r
2713         *NODE_NAME      "mat4model0surf98"\r
2714         *NODE_TM        {\r
2715                 *NODE_NAME      "mat4model0surf98"\r
2716                 *INHERIT_POS    0       0       0\r
2717                 *INHERIT_ROT    0       0       0\r
2718                 *INHERIT_SCL    0       0       0\r
2719                 *TM_ROW0        1.0     0       0\r
2720                 *TM_ROW1        0       1.0     0\r
2721                 *TM_ROW2        0       0       1.0\r
2722                 *TM_ROW3        0       0       0\r
2723                 *TM_POS 0.000000        0.000000        0.000000\r
2724         }\r
2725         *MESH   {\r
2726                 *TIMEVALUE      0\r
2727                 *MESH_NUMVERTEX 4\r
2728                 *MESH_NUMFACES  2\r
2729                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2730                 *MESH_VERTEX_LIST       {\r
2731                         *MESH_VERTEX    0       5.000000        93.000000       204.000000\r
2732                         *MESH_VERTEX    1       8.000000        92.000000       204.000000\r
2733                         *MESH_VERTEX    2       8.000000        92.000000       180.000000\r
2734                         *MESH_VERTEX    3       5.000000        93.000000       180.000000\r
2735                 }\r
2736                 *MESH_NORMALS   {\r
2737                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2738                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2739                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2740                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2741                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2742                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2743                 }\r
2744                 *MESH_FACE_LIST {\r
2745                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2746                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2747                 }\r
2748                 *MESH_NUMTVERTEX        4\r
2749                 *MESH_TVERTLIST {\r
2750                         *MESH_TVERT     0       0.093750        0.187500        1.000000\r
2751                         *MESH_TVERT     1       0.125000        0.187500        1.000000\r
2752                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
2753                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
2754                 }\r
2755                 *MESH_NUMTVFACES        2\r
2756                 *MESH_TFACELIST {\r
2757                         *MESH_TFACE     0       0       2       1\r
2758                         *MESH_TFACE     1       0       3       2\r
2759                 }\r
2760         }\r
2761         *PROP_MOTIONBLUR        0\r
2762         *PROP_CASTSHADOW        1\r
2763         *PROP_RECVSHADOW        1\r
2764         *MATERIAL_REF   4\r
2765 }\r
2766 *GEOMOBJECT     {\r
2767         *NODE_NAME      "mat4model0surf99"\r
2768         *NODE_TM        {\r
2769                 *NODE_NAME      "mat4model0surf99"\r
2770                 *INHERIT_POS    0       0       0\r
2771                 *INHERIT_ROT    0       0       0\r
2772                 *INHERIT_SCL    0       0       0\r
2773                 *TM_ROW0        1.0     0       0\r
2774                 *TM_ROW1        0       1.0     0\r
2775                 *TM_ROW2        0       0       1.0\r
2776                 *TM_ROW3        0       0       0\r
2777                 *TM_POS 0.000000        0.000000        0.000000\r
2778         }\r
2779         *MESH   {\r
2780                 *TIMEVALUE      0\r
2781                 *MESH_NUMVERTEX 5\r
2782                 *MESH_NUMFACES  3\r
2783                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2784                 *MESH_VERTEX_LIST       {\r
2785                         *MESH_VERTEX    0       8.000000        92.000000       76.000000\r
2786                         *MESH_VERTEX    1       5.000000        93.000000       76.000000\r
2787                         *MESH_VERTEX    2       5.000000        99.000000       76.000000\r
2788                         *MESH_VERTEX    3       8.000000        100.000000      76.000000\r
2789                         *MESH_VERTEX    4       4.000000        96.000000       76.000000\r
2790                 }\r
2791                 *MESH_NORMALS   {\r
2792                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2793                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2794                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
2795                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2796                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2797                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2798                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2799                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2800                 }\r
2801                 *MESH_FACE_LIST {\r
2802                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2803                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2804                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2805                 }\r
2806                 *MESH_NUMTVERTEX        5\r
2807                 *MESH_TVERTLIST {\r
2808                         *MESH_TVERT     0       0.937500        0.718750        1.000000\r
2809                         *MESH_TVERT     1       0.914062        0.726562        1.000000\r
2810                         *MESH_TVERT     2       0.914062        0.773438        1.000000\r
2811                         *MESH_TVERT     3       0.937500        0.781250        1.000000\r
2812                         *MESH_TVERT     4       0.906250        0.750000        1.000000\r
2813                 }\r
2814                 *MESH_NUMTVFACES        3\r
2815                 *MESH_TFACELIST {\r
2816                         *MESH_TFACE     0       0       2       1\r
2817                         *MESH_TFACE     1       0       3       2\r
2818                         *MESH_TFACE     2       4       1       2\r
2819                 }\r
2820         }\r
2821         *PROP_MOTIONBLUR        0\r
2822         *PROP_CASTSHADOW        1\r
2823         *PROP_RECVSHADOW        1\r
2824         *MATERIAL_REF   4\r
2825 }\r
2826 *GEOMOBJECT     {\r
2827         *NODE_NAME      "mat4model0surf100"\r
2828         *NODE_TM        {\r
2829                 *NODE_NAME      "mat4model0surf100"\r
2830                 *INHERIT_POS    0       0       0\r
2831                 *INHERIT_ROT    0       0       0\r
2832                 *INHERIT_SCL    0       0       0\r
2833                 *TM_ROW0        1.0     0       0\r
2834                 *TM_ROW1        0       1.0     0\r
2835                 *TM_ROW2        0       0       1.0\r
2836                 *TM_ROW3        0       0       0\r
2837                 *TM_POS 0.000000        0.000000        0.000000\r
2838         }\r
2839         *MESH   {\r
2840                 *TIMEVALUE      0\r
2841                 *MESH_NUMVERTEX 4\r
2842                 *MESH_NUMFACES  2\r
2843                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2844                 *MESH_VERTEX_LIST       {\r
2845                         *MESH_VERTEX    0       5.000000        93.000000       76.000000\r
2846                         *MESH_VERTEX    1       8.000000        92.000000       76.000000\r
2847                         *MESH_VERTEX    2       8.000000        92.000000       52.000000\r
2848                         *MESH_VERTEX    3       5.000000        93.000000       52.000000\r
2849                 }\r
2850                 *MESH_NORMALS   {\r
2851                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2852                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2853                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2854                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2855                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2856                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2857                 }\r
2858                 *MESH_FACE_LIST {\r
2859                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2860                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2861                 }\r
2862                 *MESH_NUMTVERTEX        4\r
2863                 *MESH_TVERTLIST {\r
2864                         *MESH_TVERT     0       0.093750        0.187500        1.000000\r
2865                         *MESH_TVERT     1       0.125000        0.187500        1.000000\r
2866                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
2867                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
2868                 }\r
2869                 *MESH_NUMTVFACES        2\r
2870                 *MESH_TFACELIST {\r
2871                         *MESH_TFACE     0       0       2       1\r
2872                         *MESH_TFACE     1       0       3       2\r
2873                 }\r
2874         }\r
2875         *PROP_MOTIONBLUR        0\r
2876         *PROP_CASTSHADOW        1\r
2877         *PROP_RECVSHADOW        1\r
2878         *MATERIAL_REF   4\r
2879 }\r
2880 *GEOMOBJECT     {\r
2881         *NODE_NAME      "mat4model0surf101"\r
2882         *NODE_TM        {\r
2883                 *NODE_NAME      "mat4model0surf101"\r
2884                 *INHERIT_POS    0       0       0\r
2885                 *INHERIT_ROT    0       0       0\r
2886                 *INHERIT_SCL    0       0       0\r
2887                 *TM_ROW0        1.0     0       0\r
2888                 *TM_ROW1        0       1.0     0\r
2889                 *TM_ROW2        0       0       1.0\r
2890                 *TM_ROW3        0       0       0\r
2891                 *TM_POS 0.000000        0.000000        0.000000\r
2892         }\r
2893         *MESH   {\r
2894                 *TIMEVALUE      0\r
2895                 *MESH_NUMVERTEX 4\r
2896                 *MESH_NUMFACES  2\r
2897                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2898                 *MESH_VERTEX_LIST       {\r
2899                         *MESH_VERTEX    0       5.000000        -93.000000      180.000000\r
2900                         *MESH_VERTEX    1       8.000000        -92.000000      180.000000\r
2901                         *MESH_VERTEX    2       8.000000        -92.000000      204.000000\r
2902                         *MESH_VERTEX    3       5.000000        -93.000000      204.000000\r
2903                 }\r
2904                 *MESH_NORMALS   {\r
2905                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2906                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2907                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2908                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2909                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2910                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2911                 }\r
2912                 *MESH_FACE_LIST {\r
2913                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2914                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2915                 }\r
2916                 *MESH_NUMTVERTEX        4\r
2917                 *MESH_TVERTLIST {\r
2918                         *MESH_TVERT     0       0.093750        0.187500        1.000000\r
2919                         *MESH_TVERT     1       0.125000        0.187500        1.000000\r
2920                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
2921                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
2922                 }\r
2923                 *MESH_NUMTVFACES        2\r
2924                 *MESH_TFACELIST {\r
2925                         *MESH_TFACE     0       0       2       1\r
2926                         *MESH_TFACE     1       0       3       2\r
2927                 }\r
2928         }\r
2929         *PROP_MOTIONBLUR        0\r
2930         *PROP_CASTSHADOW        1\r
2931         *PROP_RECVSHADOW        1\r
2932         *MATERIAL_REF   4\r
2933 }\r
2934 *GEOMOBJECT     {\r
2935         *NODE_NAME      "mat4model0surf102"\r
2936         *NODE_TM        {\r
2937                 *NODE_NAME      "mat4model0surf102"\r
2938                 *INHERIT_POS    0       0       0\r
2939                 *INHERIT_ROT    0       0       0\r
2940                 *INHERIT_SCL    0       0       0\r
2941                 *TM_ROW0        1.0     0       0\r
2942                 *TM_ROW1        0       1.0     0\r
2943                 *TM_ROW2        0       0       1.0\r
2944                 *TM_ROW3        0       0       0\r
2945                 *TM_POS 0.000000        0.000000        0.000000\r
2946         }\r
2947         *MESH   {\r
2948                 *TIMEVALUE      0\r
2949                 *MESH_NUMVERTEX 4\r
2950                 *MESH_NUMFACES  2\r
2951                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2952                 *MESH_VERTEX_LIST       {\r
2953                         *MESH_VERTEX    0       5.000000        -93.000000      52.000000\r
2954                         *MESH_VERTEX    1       8.000000        -92.000000      52.000000\r
2955                         *MESH_VERTEX    2       8.000000        -92.000000      76.000000\r
2956                         *MESH_VERTEX    3       5.000000        -93.000000      76.000000\r
2957                 }\r
2958                 *MESH_NORMALS   {\r
2959                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2960                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
2961                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2962                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2963                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2964                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2965                 }\r
2966                 *MESH_FACE_LIST {\r
2967                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2968                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2969                 }\r
2970                 *MESH_NUMTVERTEX        4\r
2971                 *MESH_TVERTLIST {\r
2972                         *MESH_TVERT     0       0.093750        0.187500        1.000000\r
2973                         *MESH_TVERT     1       0.125000        0.187500        1.000000\r
2974                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
2975                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
2976                 }\r
2977                 *MESH_NUMTVFACES        2\r
2978                 *MESH_TFACELIST {\r
2979                         *MESH_TFACE     0       0       2       1\r
2980                         *MESH_TFACE     1       0       3       2\r
2981                 }\r
2982         }\r
2983         *PROP_MOTIONBLUR        0\r
2984         *PROP_CASTSHADOW        1\r
2985         *PROP_RECVSHADOW        1\r
2986         *MATERIAL_REF   4\r
2987 }\r
2988 *GEOMOBJECT     {\r
2989         *NODE_NAME      "mat4model0surf103"\r
2990         *NODE_TM        {\r
2991                 *NODE_NAME      "mat4model0surf103"\r
2992                 *INHERIT_POS    0       0       0\r
2993                 *INHERIT_ROT    0       0       0\r
2994                 *INHERIT_SCL    0       0       0\r
2995                 *TM_ROW0        1.0     0       0\r
2996                 *TM_ROW1        0       1.0     0\r
2997                 *TM_ROW2        0       0       1.0\r
2998                 *TM_ROW3        0       0       0\r
2999                 *TM_POS 0.000000        0.000000        0.000000\r
3000         }\r
3001         *MESH   {\r
3002                 *TIMEVALUE      0\r
3003                 *MESH_NUMVERTEX 5\r
3004                 *MESH_NUMFACES  3\r
3005                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3006                 *MESH_VERTEX_LIST       {\r
3007                         *MESH_VERTEX    0       8.000000        -92.000000      204.000000\r
3008                         *MESH_VERTEX    1       5.000000        -99.000000      204.000000\r
3009                         *MESH_VERTEX    2       5.000000        -93.000000      204.000000\r
3010                         *MESH_VERTEX    3       8.000000        -100.000000     204.000000\r
3011                         *MESH_VERTEX    4       4.000000        -96.000000      204.000000\r
3012                 }\r
3013                 *MESH_NORMALS   {\r
3014                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3015                         *MESH_FACENORMAL        1       0.000000        0.985599        -0.169102\r
3016                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
3017                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3018                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3019                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3020                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3021                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
3022                 }\r
3023                 *MESH_FACE_LIST {\r
3024                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3025                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3026                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3027                 }\r
3028                 *MESH_NUMTVERTEX        5\r
3029                 *MESH_TVERTLIST {\r
3030                         *MESH_TVERT     0       0.937500        0.281250        1.000000\r
3031                         *MESH_TVERT     1       0.914062        0.226562        1.000000\r
3032                         *MESH_TVERT     2       0.914062        0.273438        1.000000\r
3033                         *MESH_TVERT     3       0.937500        0.218750        1.000000\r
3034                         *MESH_TVERT     4       0.906250        0.250000        1.000000\r
3035                 }\r
3036                 *MESH_NUMTVFACES        3\r
3037                 *MESH_TFACELIST {\r
3038                         *MESH_TFACE     0       0       2       1\r
3039                         *MESH_TFACE     1       0       1       3\r
3040                         *MESH_TFACE     2       4       1       2\r
3041                 }\r
3042         }\r
3043         *PROP_MOTIONBLUR        0\r
3044         *PROP_CASTSHADOW        1\r
3045         *PROP_RECVSHADOW        1\r
3046         *MATERIAL_REF   4\r
3047 }\r
3048 *GEOMOBJECT     {\r
3049         *NODE_NAME      "mat4model0surf104"\r
3050         *NODE_TM        {\r
3051                 *NODE_NAME      "mat4model0surf104"\r
3052                 *INHERIT_POS    0       0       0\r
3053                 *INHERIT_ROT    0       0       0\r
3054                 *INHERIT_SCL    0       0       0\r
3055                 *TM_ROW0        1.0     0       0\r
3056                 *TM_ROW1        0       1.0     0\r
3057                 *TM_ROW2        0       0       1.0\r
3058                 *TM_ROW3        0       0       0\r
3059                 *TM_POS 0.000000        0.000000        0.000000\r
3060         }\r
3061         *MESH   {\r
3062                 *TIMEVALUE      0\r
3063                 *MESH_NUMVERTEX 5\r
3064                 *MESH_NUMFACES  3\r
3065                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3066                 *MESH_VERTEX_LIST       {\r
3067                         *MESH_VERTEX    0       8.000000        -92.000000      76.000000\r
3068                         *MESH_VERTEX    1       5.000000        -99.000000      76.000000\r
3069                         *MESH_VERTEX    2       5.000000        -93.000000      76.000000\r
3070                         *MESH_VERTEX    3       8.000000        -100.000000     76.000000\r
3071                         *MESH_VERTEX    4       4.000000        -96.000000      76.000000\r
3072                 }\r
3073                 *MESH_NORMALS   {\r
3074                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3075                         *MESH_FACENORMAL        1       0.000000        0.985599        -0.169102\r
3076                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
3077                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3078                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3079                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3080                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3081                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
3082                 }\r
3083                 *MESH_FACE_LIST {\r
3084                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3085                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3086                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3087                 }\r
3088                 *MESH_NUMTVERTEX        5\r
3089                 *MESH_TVERTLIST {\r
3090                         *MESH_TVERT     0       0.937500        0.281250        1.000000\r
3091                         *MESH_TVERT     1       0.914062        0.226562        1.000000\r
3092                         *MESH_TVERT     2       0.914062        0.273438        1.000000\r
3093                         *MESH_TVERT     3       0.937500        0.218750        1.000000\r
3094                         *MESH_TVERT     4       0.906250        0.250000        1.000000\r
3095                 }\r
3096                 *MESH_NUMTVFACES        3\r
3097                 *MESH_TFACELIST {\r
3098                         *MESH_TFACE     0       0       2       1\r
3099                         *MESH_TFACE     1       0       1       3\r
3100                         *MESH_TFACE     2       4       1       2\r
3101                 }\r
3102         }\r
3103         *PROP_MOTIONBLUR        0\r
3104         *PROP_CASTSHADOW        1\r
3105         *PROP_RECVSHADOW        1\r
3106         *MATERIAL_REF   4\r
3107 }\r
3108 *GEOMOBJECT     {\r
3109         *NODE_NAME      "mat4model0surf105"\r
3110         *NODE_TM        {\r
3111                 *NODE_NAME      "mat4model0surf105"\r
3112                 *INHERIT_POS    0       0       0\r
3113                 *INHERIT_ROT    0       0       0\r
3114                 *INHERIT_SCL    0       0       0\r
3115                 *TM_ROW0        1.0     0       0\r
3116                 *TM_ROW1        0       1.0     0\r
3117                 *TM_ROW2        0       0       1.0\r
3118                 *TM_ROW3        0       0       0\r
3119                 *TM_POS 0.000000        0.000000        0.000000\r
3120         }\r
3121         *MESH   {\r
3122                 *TIMEVALUE      0\r
3123                 *MESH_NUMVERTEX 4\r
3124                 *MESH_NUMFACES  2\r
3125                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3126                 *MESH_VERTEX_LIST       {\r
3127                         *MESH_VERTEX    0       8.000000        -100.000000     204.000000\r
3128                         *MESH_VERTEX    1       8.000000        -100.000000     180.000000\r
3129                         *MESH_VERTEX    2       5.000000        -99.000000      180.000000\r
3130                         *MESH_VERTEX    3       5.000000        -99.000000      204.000000\r
3131                 }\r
3132                 *MESH_NORMALS   {\r
3133                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3134                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3135                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3136                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3137                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3138                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3139                 }\r
3140                 *MESH_FACE_LIST {\r
3141                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3142                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3143                 }\r
3144                 *MESH_NUMTVERTEX        4\r
3145                 *MESH_TVERTLIST {\r
3146                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3147                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
3148                         *MESH_TVERT     2       0.031250        0.187500        1.000000\r
3149                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
3150                 }\r
3151                 *MESH_NUMTVFACES        2\r
3152                 *MESH_TFACELIST {\r
3153                         *MESH_TFACE     0       0       2       1\r
3154                         *MESH_TFACE     1       0       3       2\r
3155                 }\r
3156         }\r
3157         *PROP_MOTIONBLUR        0\r
3158         *PROP_CASTSHADOW        1\r
3159         *PROP_RECVSHADOW        1\r
3160         *MATERIAL_REF   4\r
3161 }\r
3162 *GEOMOBJECT     {\r
3163         *NODE_NAME      "mat4model0surf106"\r
3164         *NODE_TM        {\r
3165                 *NODE_NAME      "mat4model0surf106"\r
3166                 *INHERIT_POS    0       0       0\r
3167                 *INHERIT_ROT    0       0       0\r
3168                 *INHERIT_SCL    0       0       0\r
3169                 *TM_ROW0        1.0     0       0\r
3170                 *TM_ROW1        0       1.0     0\r
3171                 *TM_ROW2        0       0       1.0\r
3172                 *TM_ROW3        0       0       0\r
3173                 *TM_POS 0.000000        0.000000        0.000000\r
3174         }\r
3175         *MESH   {\r
3176                 *TIMEVALUE      0\r
3177                 *MESH_NUMVERTEX 5\r
3178                 *MESH_NUMFACES  3\r
3179                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3180                 *MESH_VERTEX_LIST       {\r
3181                         *MESH_VERTEX    0       8.000000        -100.000000     180.000000\r
3182                         *MESH_VERTEX    1       8.000000        -92.000000      180.000000\r
3183                         *MESH_VERTEX    2       5.000000        -93.000000      180.000000\r
3184                         *MESH_VERTEX    3       5.000000        -99.000000      180.000000\r
3185                         *MESH_VERTEX    4       4.000000        -96.000000      180.000000\r
3186                 }\r
3187                 *MESH_NORMALS   {\r
3188                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3189                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3190                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
3191                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3192                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3193                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3194                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3195                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3196                 }\r
3197                 *MESH_FACE_LIST {\r
3198                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3199                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3200                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3201                 }\r
3202                 *MESH_NUMTVERTEX        5\r
3203                 *MESH_TVERTLIST {\r
3204                         *MESH_TVERT     0       0.937500        0.218750        1.000000\r
3205                         *MESH_TVERT     1       0.937500        0.281250        1.000000\r
3206                         *MESH_TVERT     2       0.914062        0.273438        1.000000\r
3207                         *MESH_TVERT     3       0.914062        0.226562        1.000000\r
3208                         *MESH_TVERT     4       0.906250        0.250000        1.000000\r
3209                 }\r
3210                 *MESH_NUMTVFACES        3\r
3211                 *MESH_TFACELIST {\r
3212                         *MESH_TFACE     0       0       2       1\r
3213                         *MESH_TFACE     1       0       3       2\r
3214                         *MESH_TFACE     2       4       2       3\r
3215                 }\r
3216         }\r
3217         *PROP_MOTIONBLUR        0\r
3218         *PROP_CASTSHADOW        1\r
3219         *PROP_RECVSHADOW        1\r
3220         *MATERIAL_REF   4\r
3221 }\r
3222 *GEOMOBJECT     {\r
3223         *NODE_NAME      "mat4model0surf107"\r
3224         *NODE_TM        {\r
3225                 *NODE_NAME      "mat4model0surf107"\r
3226                 *INHERIT_POS    0       0       0\r
3227                 *INHERIT_ROT    0       0       0\r
3228                 *INHERIT_SCL    0       0       0\r
3229                 *TM_ROW0        1.0     0       0\r
3230                 *TM_ROW1        0       1.0     0\r
3231                 *TM_ROW2        0       0       1.0\r
3232                 *TM_ROW3        0       0       0\r
3233                 *TM_POS 0.000000        0.000000        0.000000\r
3234         }\r
3235         *MESH   {\r
3236                 *TIMEVALUE      0\r
3237                 *MESH_NUMVERTEX 4\r
3238                 *MESH_NUMFACES  2\r
3239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3240                 *MESH_VERTEX_LIST       {\r
3241                         *MESH_VERTEX    0       8.000000        -100.000000     76.000000\r
3242                         *MESH_VERTEX    1       8.000000        -100.000000     52.000000\r
3243                         *MESH_VERTEX    2       5.000000        -99.000000      52.000000\r
3244                         *MESH_VERTEX    3       5.000000        -99.000000      76.000000\r
3245                 }\r
3246                 *MESH_NORMALS   {\r
3247                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3248                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3249                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3250                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3251                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3252                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3253                 }\r
3254                 *MESH_FACE_LIST {\r
3255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3256                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3257                 }\r
3258                 *MESH_NUMTVERTEX        4\r
3259                 *MESH_TVERTLIST {\r
3260                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3261                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
3262                         *MESH_TVERT     2       0.031250        0.187500        1.000000\r
3263                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
3264                 }\r
3265                 *MESH_NUMTVFACES        2\r
3266                 *MESH_TFACELIST {\r
3267                         *MESH_TFACE     0       0       2       1\r
3268                         *MESH_TFACE     1       0       3       2\r
3269                 }\r
3270         }\r
3271         *PROP_MOTIONBLUR        0\r
3272         *PROP_CASTSHADOW        1\r
3273         *PROP_RECVSHADOW        1\r
3274         *MATERIAL_REF   4\r
3275 }\r
3276 *GEOMOBJECT     {\r
3277         *NODE_NAME      "mat4model0surf108"\r
3278         *NODE_TM        {\r
3279                 *NODE_NAME      "mat4model0surf108"\r
3280                 *INHERIT_POS    0       0       0\r
3281                 *INHERIT_ROT    0       0       0\r
3282                 *INHERIT_SCL    0       0       0\r
3283                 *TM_ROW0        1.0     0       0\r
3284                 *TM_ROW1        0       1.0     0\r
3285                 *TM_ROW2        0       0       1.0\r
3286                 *TM_ROW3        0       0       0\r
3287                 *TM_POS 0.000000        0.000000        0.000000\r
3288         }\r
3289         *MESH   {\r
3290                 *TIMEVALUE      0\r
3291                 *MESH_NUMVERTEX 5\r
3292                 *MESH_NUMFACES  3\r
3293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3294                 *MESH_VERTEX_LIST       {\r
3295                         *MESH_VERTEX    0       8.000000        -100.000000     52.000000\r
3296                         *MESH_VERTEX    1       8.000000        -92.000000      52.000000\r
3297                         *MESH_VERTEX    2       5.000000        -93.000000      52.000000\r
3298                         *MESH_VERTEX    3       5.000000        -99.000000      52.000000\r
3299                         *MESH_VERTEX    4       4.000000        -96.000000      52.000000\r
3300                 }\r
3301                 *MESH_NORMALS   {\r
3302                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3303                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3304                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
3305                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3306                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3307                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3308                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3309                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3310                 }\r
3311                 *MESH_FACE_LIST {\r
3312                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3313                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3314                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3315                 }\r
3316                 *MESH_NUMTVERTEX        5\r
3317                 *MESH_TVERTLIST {\r
3318                         *MESH_TVERT     0       0.937500        0.218750        1.000000\r
3319                         *MESH_TVERT     1       0.937500        0.281250        1.000000\r
3320                         *MESH_TVERT     2       0.914062        0.273438        1.000000\r
3321                         *MESH_TVERT     3       0.914062        0.226562        1.000000\r
3322                         *MESH_TVERT     4       0.906250        0.250000        1.000000\r
3323                 }\r
3324                 *MESH_NUMTVFACES        3\r
3325                 *MESH_TFACELIST {\r
3326                         *MESH_TFACE     0       0       2       1\r
3327                         *MESH_TFACE     1       0       3       2\r
3328                         *MESH_TFACE     2       4       2       3\r
3329                 }\r
3330         }\r
3331         *PROP_MOTIONBLUR        0\r
3332         *PROP_CASTSHADOW        1\r
3333         *PROP_RECVSHADOW        1\r
3334         *MATERIAL_REF   4\r
3335 }\r
3336 *GEOMOBJECT     {\r
3337         *NODE_NAME      "mat4model0surf109"\r
3338         *NODE_TM        {\r
3339                 *NODE_NAME      "mat4model0surf109"\r
3340                 *INHERIT_POS    0       0       0\r
3341                 *INHERIT_ROT    0       0       0\r
3342                 *INHERIT_SCL    0       0       0\r
3343                 *TM_ROW0        1.0     0       0\r
3344                 *TM_ROW1        0       1.0     0\r
3345                 *TM_ROW2        0       0       1.0\r
3346                 *TM_ROW3        0       0       0\r
3347                 *TM_POS 0.000000        0.000000        0.000000\r
3348         }\r
3349         *MESH   {\r
3350                 *TIMEVALUE      0\r
3351                 *MESH_NUMVERTEX 4\r
3352                 *MESH_NUMFACES  2\r
3353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3354                 *MESH_VERTEX_LIST       {\r
3355                         *MESH_VERTEX    0       5.000000        -189.000000     180.000000\r
3356                         *MESH_VERTEX    1       8.000000        -188.000000     180.000000\r
3357                         *MESH_VERTEX    2       8.000000        -188.000000     204.000000\r
3358                         *MESH_VERTEX    3       5.000000        -189.000000     204.000000\r
3359                 }\r
3360                 *MESH_NORMALS   {\r
3361                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3362                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3363                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3364                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3365                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3366                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3367                 }\r
3368                 *MESH_FACE_LIST {\r
3369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3370                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3371                 }\r
3372                 *MESH_NUMTVERTEX        4\r
3373                 *MESH_TVERTLIST {\r
3374                         *MESH_TVERT     0       0.093750        0.187500        1.000000\r
3375                         *MESH_TVERT     1       0.125000        0.187500        1.000000\r
3376                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
3377                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
3378                 }\r
3379                 *MESH_NUMTVFACES        2\r
3380                 *MESH_TFACELIST {\r
3381                         *MESH_TFACE     0       0       2       1\r
3382                         *MESH_TFACE     1       0       3       2\r
3383                 }\r
3384         }\r
3385         *PROP_MOTIONBLUR        0\r
3386         *PROP_CASTSHADOW        1\r
3387         *PROP_RECVSHADOW        1\r
3388         *MATERIAL_REF   4\r
3389 }\r
3390 *GEOMOBJECT     {\r
3391         *NODE_NAME      "mat4model0surf110"\r
3392         *NODE_TM        {\r
3393                 *NODE_NAME      "mat4model0surf110"\r
3394                 *INHERIT_POS    0       0       0\r
3395                 *INHERIT_ROT    0       0       0\r
3396                 *INHERIT_SCL    0       0       0\r
3397                 *TM_ROW0        1.0     0       0\r
3398                 *TM_ROW1        0       1.0     0\r
3399                 *TM_ROW2        0       0       1.0\r
3400                 *TM_ROW3        0       0       0\r
3401                 *TM_POS 0.000000        0.000000        0.000000\r
3402         }\r
3403         *MESH   {\r
3404                 *TIMEVALUE      0\r
3405                 *MESH_NUMVERTEX 4\r
3406                 *MESH_NUMFACES  2\r
3407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3408                 *MESH_VERTEX_LIST       {\r
3409                         *MESH_VERTEX    0       5.000000        -189.000000     52.000000\r
3410                         *MESH_VERTEX    1       8.000000        -188.000000     52.000000\r
3411                         *MESH_VERTEX    2       8.000000        -188.000000     76.000000\r
3412                         *MESH_VERTEX    3       5.000000        -189.000000     76.000000\r
3413                 }\r
3414                 *MESH_NORMALS   {\r
3415                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3416                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3417                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3418                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3419                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3420                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3421                 }\r
3422                 *MESH_FACE_LIST {\r
3423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3424                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3425                 }\r
3426                 *MESH_NUMTVERTEX        4\r
3427                 *MESH_TVERTLIST {\r
3428                         *MESH_TVERT     0       0.093750        0.187500        1.000000\r
3429                         *MESH_TVERT     1       0.125000        0.187500        1.000000\r
3430                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
3431                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
3432                 }\r
3433                 *MESH_NUMTVFACES        2\r
3434                 *MESH_TFACELIST {\r
3435                         *MESH_TFACE     0       0       2       1\r
3436                         *MESH_TFACE     1       0       3       2\r
3437                 }\r
3438         }\r
3439         *PROP_MOTIONBLUR        0\r
3440         *PROP_CASTSHADOW        1\r
3441         *PROP_RECVSHADOW        1\r
3442         *MATERIAL_REF   4\r
3443 }\r
3444 *GEOMOBJECT     {\r
3445         *NODE_NAME      "mat4model0surf111"\r
3446         *NODE_TM        {\r
3447                 *NODE_NAME      "mat4model0surf111"\r
3448                 *INHERIT_POS    0       0       0\r
3449                 *INHERIT_ROT    0       0       0\r
3450                 *INHERIT_SCL    0       0       0\r
3451                 *TM_ROW0        1.0     0       0\r
3452                 *TM_ROW1        0       1.0     0\r
3453                 *TM_ROW2        0       0       1.0\r
3454                 *TM_ROW3        0       0       0\r
3455                 *TM_POS 0.000000        0.000000        0.000000\r
3456         }\r
3457         *MESH   {\r
3458                 *TIMEVALUE      0\r
3459                 *MESH_NUMVERTEX 5\r
3460                 *MESH_NUMFACES  3\r
3461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3462                 *MESH_VERTEX_LIST       {\r
3463                         *MESH_VERTEX    0       8.000000        -188.000000     204.000000\r
3464                         *MESH_VERTEX    1       5.000000        -195.000000     204.000000\r
3465                         *MESH_VERTEX    2       5.000000        -189.000000     204.000000\r
3466                         *MESH_VERTEX    3       8.000000        -196.000000     204.000000\r
3467                         *MESH_VERTEX    4       4.000000        -192.000000     204.000000\r
3468                 }\r
3469                 *MESH_NORMALS   {\r
3470                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3471                         *MESH_FACENORMAL        1       0.000000        0.985599        -0.169102\r
3472                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
3473                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3474                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3475                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3476                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3477                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
3478                 }\r
3479                 *MESH_FACE_LIST {\r
3480                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3481                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3482                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3483                 }\r
3484                 *MESH_NUMTVERTEX        5\r
3485                 *MESH_TVERTLIST {\r
3486                         *MESH_TVERT     0       0.937500        0.531250        1.000000\r
3487                         *MESH_TVERT     1       0.914062        0.476562        1.000000\r
3488                         *MESH_TVERT     2       0.914062        0.523438        1.000000\r
3489                         *MESH_TVERT     3       0.937500        0.468750        1.000000\r
3490                         *MESH_TVERT     4       0.906250        0.500000        1.000000\r
3491                 }\r
3492                 *MESH_NUMTVFACES        3\r
3493                 *MESH_TFACELIST {\r
3494                         *MESH_TFACE     0       0       2       1\r
3495                         *MESH_TFACE     1       0       1       3\r
3496                         *MESH_TFACE     2       4       1       2\r
3497                 }\r
3498         }\r
3499         *PROP_MOTIONBLUR        0\r
3500         *PROP_CASTSHADOW        1\r
3501         *PROP_RECVSHADOW        1\r
3502         *MATERIAL_REF   4\r
3503 }\r
3504 *GEOMOBJECT     {\r
3505         *NODE_NAME      "mat4model0surf112"\r
3506         *NODE_TM        {\r
3507                 *NODE_NAME      "mat4model0surf112"\r
3508                 *INHERIT_POS    0       0       0\r
3509                 *INHERIT_ROT    0       0       0\r
3510                 *INHERIT_SCL    0       0       0\r
3511                 *TM_ROW0        1.0     0       0\r
3512                 *TM_ROW1        0       1.0     0\r
3513                 *TM_ROW2        0       0       1.0\r
3514                 *TM_ROW3        0       0       0\r
3515                 *TM_POS 0.000000        0.000000        0.000000\r
3516         }\r
3517         *MESH   {\r
3518                 *TIMEVALUE      0\r
3519                 *MESH_NUMVERTEX 5\r
3520                 *MESH_NUMFACES  3\r
3521                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3522                 *MESH_VERTEX_LIST       {\r
3523                         *MESH_VERTEX    0       8.000000        -188.000000     76.000000\r
3524                         *MESH_VERTEX    1       5.000000        -195.000000     76.000000\r
3525                         *MESH_VERTEX    2       5.000000        -189.000000     76.000000\r
3526                         *MESH_VERTEX    3       8.000000        -196.000000     76.000000\r
3527                         *MESH_VERTEX    4       4.000000        -192.000000     76.000000\r
3528                 }\r
3529                 *MESH_NORMALS   {\r
3530                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3531                         *MESH_FACENORMAL        1       0.000000        0.985599        -0.169102\r
3532                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
3533                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3534                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3535                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3536                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3537                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
3538                 }\r
3539                 *MESH_FACE_LIST {\r
3540                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3541                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3542                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3543                 }\r
3544                 *MESH_NUMTVERTEX        5\r
3545                 *MESH_TVERTLIST {\r
3546                         *MESH_TVERT     0       0.937500        0.531250        1.000000\r
3547                         *MESH_TVERT     1       0.914062        0.476562        1.000000\r
3548                         *MESH_TVERT     2       0.914062        0.523438        1.000000\r
3549                         *MESH_TVERT     3       0.937500        0.468750        1.000000\r
3550                         *MESH_TVERT     4       0.906250        0.500000        1.000000\r
3551                 }\r
3552                 *MESH_NUMTVFACES        3\r
3553                 *MESH_TFACELIST {\r
3554                         *MESH_TFACE     0       0       2       1\r
3555                         *MESH_TFACE     1       0       1       3\r
3556                         *MESH_TFACE     2       4       1       2\r
3557                 }\r
3558         }\r
3559         *PROP_MOTIONBLUR        0\r
3560         *PROP_CASTSHADOW        1\r
3561         *PROP_RECVSHADOW        1\r
3562         *MATERIAL_REF   4\r
3563 }\r
3564 *GEOMOBJECT     {\r
3565         *NODE_NAME      "mat4model0surf113"\r
3566         *NODE_TM        {\r
3567                 *NODE_NAME      "mat4model0surf113"\r
3568                 *INHERIT_POS    0       0       0\r
3569                 *INHERIT_ROT    0       0       0\r
3570                 *INHERIT_SCL    0       0       0\r
3571                 *TM_ROW0        1.0     0       0\r
3572                 *TM_ROW1        0       1.0     0\r
3573                 *TM_ROW2        0       0       1.0\r
3574                 *TM_ROW3        0       0       0\r
3575                 *TM_POS 0.000000        0.000000        0.000000\r
3576         }\r
3577         *MESH   {\r
3578                 *TIMEVALUE      0\r
3579                 *MESH_NUMVERTEX 5\r
3580                 *MESH_NUMFACES  3\r
3581                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3582                 *MESH_VERTEX_LIST       {\r
3583                         *MESH_VERTEX    0       8.000000        -196.000000     180.000000\r
3584                         *MESH_VERTEX    1       8.000000        -188.000000     180.000000\r
3585                         *MESH_VERTEX    2       5.000000        -189.000000     180.000000\r
3586                         *MESH_VERTEX    3       5.000000        -195.000000     180.000000\r
3587                         *MESH_VERTEX    4       4.000000        -192.000000     180.000000\r
3588                 }\r
3589                 *MESH_NORMALS   {\r
3590                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3591                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3592                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
3593                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3594                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3595                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3596                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3597                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3598                 }\r
3599                 *MESH_FACE_LIST {\r
3600                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3601                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3602                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3603                 }\r
3604                 *MESH_NUMTVERTEX        5\r
3605                 *MESH_TVERTLIST {\r
3606                         *MESH_TVERT     0       0.937500        0.468750        1.000000\r
3607                         *MESH_TVERT     1       0.937500        0.531250        1.000000\r
3608                         *MESH_TVERT     2       0.914062        0.523438        1.000000\r
3609                         *MESH_TVERT     3       0.914062        0.476562        1.000000\r
3610                         *MESH_TVERT     4       0.906250        0.500000        1.000000\r
3611                 }\r
3612                 *MESH_NUMTVFACES        3\r
3613                 *MESH_TFACELIST {\r
3614                         *MESH_TFACE     0       0       2       1\r
3615                         *MESH_TFACE     1       0       3       2\r
3616                         *MESH_TFACE     2       4       2       3\r
3617                 }\r
3618         }\r
3619         *PROP_MOTIONBLUR        0\r
3620         *PROP_CASTSHADOW        1\r
3621         *PROP_RECVSHADOW        1\r
3622         *MATERIAL_REF   4\r
3623 }\r
3624 *GEOMOBJECT     {\r
3625         *NODE_NAME      "mat4model0surf114"\r
3626         *NODE_TM        {\r
3627                 *NODE_NAME      "mat4model0surf114"\r
3628                 *INHERIT_POS    0       0       0\r
3629                 *INHERIT_ROT    0       0       0\r
3630                 *INHERIT_SCL    0       0       0\r
3631                 *TM_ROW0        1.0     0       0\r
3632                 *TM_ROW1        0       1.0     0\r
3633                 *TM_ROW2        0       0       1.0\r
3634                 *TM_ROW3        0       0       0\r
3635                 *TM_POS 0.000000        0.000000        0.000000\r
3636         }\r
3637         *MESH   {\r
3638                 *TIMEVALUE      0\r
3639                 *MESH_NUMVERTEX 4\r
3640                 *MESH_NUMFACES  2\r
3641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3642                 *MESH_VERTEX_LIST       {\r
3643                         *MESH_VERTEX    0       8.000000        -196.000000     204.000000\r
3644                         *MESH_VERTEX    1       8.000000        -196.000000     180.000000\r
3645                         *MESH_VERTEX    2       5.000000        -195.000000     180.000000\r
3646                         *MESH_VERTEX    3       5.000000        -195.000000     204.000000\r
3647                 }\r
3648                 *MESH_NORMALS   {\r
3649                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3650                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3651                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3652                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3653                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3654                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3655                 }\r
3656                 *MESH_FACE_LIST {\r
3657                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3658                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3659                 }\r
3660                 *MESH_NUMTVERTEX        4\r
3661                 *MESH_TVERTLIST {\r
3662                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3663                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
3664                         *MESH_TVERT     2       0.031250        0.187500        1.000000\r
3665                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
3666                 }\r
3667                 *MESH_NUMTVFACES        2\r
3668                 *MESH_TFACELIST {\r
3669                         *MESH_TFACE     0       0       2       1\r
3670                         *MESH_TFACE     1       0       3       2\r
3671                 }\r
3672         }\r
3673         *PROP_MOTIONBLUR        0\r
3674         *PROP_CASTSHADOW        1\r
3675         *PROP_RECVSHADOW        1\r
3676         *MATERIAL_REF   4\r
3677 }\r
3678 *GEOMOBJECT     {\r
3679         *NODE_NAME      "mat4model0surf115"\r
3680         *NODE_TM        {\r
3681                 *NODE_NAME      "mat4model0surf115"\r
3682                 *INHERIT_POS    0       0       0\r
3683                 *INHERIT_ROT    0       0       0\r
3684                 *INHERIT_SCL    0       0       0\r
3685                 *TM_ROW0        1.0     0       0\r
3686                 *TM_ROW1        0       1.0     0\r
3687                 *TM_ROW2        0       0       1.0\r
3688                 *TM_ROW3        0       0       0\r
3689                 *TM_POS 0.000000        0.000000        0.000000\r
3690         }\r
3691         *MESH   {\r
3692                 *TIMEVALUE      0\r
3693                 *MESH_NUMVERTEX 4\r
3694                 *MESH_NUMFACES  2\r
3695                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3696                 *MESH_VERTEX_LIST       {\r
3697                         *MESH_VERTEX    0       8.000000        -196.000000     76.000000\r
3698                         *MESH_VERTEX    1       8.000000        -196.000000     52.000000\r
3699                         *MESH_VERTEX    2       5.000000        -195.000000     52.000000\r
3700                         *MESH_VERTEX    3       5.000000        -195.000000     76.000000\r
3701                 }\r
3702                 *MESH_NORMALS   {\r
3703                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3704                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3705                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3706                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3707                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3708                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3709                 }\r
3710                 *MESH_FACE_LIST {\r
3711                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3712                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3713                 }\r
3714                 *MESH_NUMTVERTEX        4\r
3715                 *MESH_TVERTLIST {\r
3716                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3717                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
3718                         *MESH_TVERT     2       0.031250        0.187500        1.000000\r
3719                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
3720                 }\r
3721                 *MESH_NUMTVFACES        2\r
3722                 *MESH_TFACELIST {\r
3723                         *MESH_TFACE     0       0       2       1\r
3724                         *MESH_TFACE     1       0       3       2\r
3725                 }\r
3726         }\r
3727         *PROP_MOTIONBLUR        0\r
3728         *PROP_CASTSHADOW        1\r
3729         *PROP_RECVSHADOW        1\r
3730         *MATERIAL_REF   4\r
3731 }\r
3732 *GEOMOBJECT     {\r
3733         *NODE_NAME      "mat4model0surf116"\r
3734         *NODE_TM        {\r
3735                 *NODE_NAME      "mat4model0surf116"\r
3736                 *INHERIT_POS    0       0       0\r
3737                 *INHERIT_ROT    0       0       0\r
3738                 *INHERIT_SCL    0       0       0\r
3739                 *TM_ROW0        1.0     0       0\r
3740                 *TM_ROW1        0       1.0     0\r
3741                 *TM_ROW2        0       0       1.0\r
3742                 *TM_ROW3        0       0       0\r
3743                 *TM_POS 0.000000        0.000000        0.000000\r
3744         }\r
3745         *MESH   {\r
3746                 *TIMEVALUE      0\r
3747                 *MESH_NUMVERTEX 5\r
3748                 *MESH_NUMFACES  3\r
3749                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3750                 *MESH_VERTEX_LIST       {\r
3751                         *MESH_VERTEX    0       8.000000        -196.000000     52.000000\r
3752                         *MESH_VERTEX    1       8.000000        -188.000000     52.000000\r
3753                         *MESH_VERTEX    2       5.000000        -189.000000     52.000000\r
3754                         *MESH_VERTEX    3       5.000000        -195.000000     52.000000\r
3755                         *MESH_VERTEX    4       4.000000        -192.000000     52.000000\r
3756                 }\r
3757                 *MESH_NORMALS   {\r
3758                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3759                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3760                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
3761                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3762                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3763                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3764                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3765                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3766                 }\r
3767                 *MESH_FACE_LIST {\r
3768                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3769                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3770                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3771                 }\r
3772                 *MESH_NUMTVERTEX        5\r
3773                 *MESH_TVERTLIST {\r
3774                         *MESH_TVERT     0       0.937500        0.468750        1.000000\r
3775                         *MESH_TVERT     1       0.937500        0.531250        1.000000\r
3776                         *MESH_TVERT     2       0.914062        0.523438        1.000000\r
3777                         *MESH_TVERT     3       0.914062        0.476562        1.000000\r
3778                         *MESH_TVERT     4       0.906250        0.500000        1.000000\r
3779                 }\r
3780                 *MESH_NUMTVFACES        3\r
3781                 *MESH_TFACELIST {\r
3782                         *MESH_TFACE     0       0       2       1\r
3783                         *MESH_TFACE     1       0       3       2\r
3784                         *MESH_TFACE     2       4       2       3\r
3785                 }\r
3786         }\r
3787         *PROP_MOTIONBLUR        0\r
3788         *PROP_CASTSHADOW        1\r
3789         *PROP_RECVSHADOW        1\r
3790         *MATERIAL_REF   4\r
3791 }\r
3792 *GEOMOBJECT     {\r
3793         *NODE_NAME      "mat4model0surf117"\r
3794         *NODE_TM        {\r
3795                 *NODE_NAME      "mat4model0surf117"\r
3796                 *INHERIT_POS    0       0       0\r
3797                 *INHERIT_ROT    0       0       0\r
3798                 *INHERIT_SCL    0       0       0\r
3799                 *TM_ROW0        1.0     0       0\r
3800                 *TM_ROW1        0       1.0     0\r
3801                 *TM_ROW2        0       0       1.0\r
3802                 *TM_ROW3        0       0       0\r
3803                 *TM_POS 0.000000        0.000000        0.000000\r
3804         }\r
3805         *MESH   {\r
3806                 *TIMEVALUE      0\r
3807                 *MESH_NUMVERTEX 6\r
3808                 *MESH_NUMFACES  4\r
3809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3810                 *MESH_VERTEX_LIST       {\r
3811                         *MESH_VERTEX    0       5.000000        195.000000      204.000000\r
3812                         *MESH_VERTEX    1       4.000000        192.000000      204.000000\r
3813                         *MESH_VERTEX    2       4.000000        192.000000      180.000000\r
3814                         *MESH_VERTEX    3       5.000000        195.000000      180.000000\r
3815                         *MESH_VERTEX    4       5.000000        189.000000      204.000000\r
3816                         *MESH_VERTEX    5       5.000000        189.000000      180.000000\r
3817                 }\r
3818                 *MESH_NORMALS   {\r
3819                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3820                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3821                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
3822                         *MESH_FACENORMAL        3       0.000000        -0.577350       -0.816497\r
3823                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3824                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3825                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3826                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3827                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
3828                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
3829                 }\r
3830                 *MESH_FACE_LIST {\r
3831                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3832                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3833                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3834                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3835                 }\r
3836                 *MESH_NUMTVERTEX        6\r
3837                 *MESH_TVERTLIST {\r
3838                         *MESH_TVERT     0       0.031250        0.187500        1.000000\r
3839                         *MESH_TVERT     1       0.062500        0.187500        1.000000\r
3840                         *MESH_TVERT     2       0.062500        0.000000        1.000000\r
3841                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
3842                         *MESH_TVERT     4       0.093750        0.187500        1.000000\r
3843                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
3844                 }\r
3845                 *MESH_NUMTVFACES        4\r
3846                 *MESH_TFACELIST {\r
3847                         *MESH_TFACE     0       0       2       1\r
3848                         *MESH_TFACE     1       0       3       2\r
3849                         *MESH_TFACE     2       2       4       1\r
3850                         *MESH_TFACE     3       2       5       4\r
3851                 }\r
3852         }\r
3853         *PROP_MOTIONBLUR        0\r
3854         *PROP_CASTSHADOW        1\r
3855         *PROP_RECVSHADOW        1\r
3856         *MATERIAL_REF   4\r
3857 }\r
3858 *GEOMOBJECT     {\r
3859         *NODE_NAME      "mat4model0surf118"\r
3860         *NODE_TM        {\r
3861                 *NODE_NAME      "mat4model0surf118"\r
3862                 *INHERIT_POS    0       0       0\r
3863                 *INHERIT_ROT    0       0       0\r
3864                 *INHERIT_SCL    0       0       0\r
3865                 *TM_ROW0        1.0     0       0\r
3866                 *TM_ROW1        0       1.0     0\r
3867                 *TM_ROW2        0       0       1.0\r
3868                 *TM_ROW3        0       0       0\r
3869                 *TM_POS 0.000000        0.000000        0.000000\r
3870         }\r
3871         *MESH   {\r
3872                 *TIMEVALUE      0\r
3873                 *MESH_NUMVERTEX 6\r
3874                 *MESH_NUMFACES  4\r
3875                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3876                 *MESH_VERTEX_LIST       {\r
3877                         *MESH_VERTEX    0       5.000000        195.000000      76.000000\r
3878                         *MESH_VERTEX    1       4.000000        192.000000      76.000000\r
3879                         *MESH_VERTEX    2       4.000000        192.000000      52.000000\r
3880                         *MESH_VERTEX    3       5.000000        195.000000      52.000000\r
3881                         *MESH_VERTEX    4       5.000000        189.000000      76.000000\r
3882                         *MESH_VERTEX    5       5.000000        189.000000      52.000000\r
3883                 }\r
3884                 *MESH_NORMALS   {\r
3885                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3886                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3887                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
3888                         *MESH_FACENORMAL        3       0.000000        -0.577350       -0.816497\r
3889                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3890                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3891                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3892                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3893                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
3894                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
3895                 }\r
3896                 *MESH_FACE_LIST {\r
3897                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3898                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3899                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3900                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3901                 }\r
3902                 *MESH_NUMTVERTEX        6\r
3903                 *MESH_TVERTLIST {\r
3904                         *MESH_TVERT     0       0.031250        0.187500        1.000000\r
3905                         *MESH_TVERT     1       0.062500        0.187500        1.000000\r
3906                         *MESH_TVERT     2       0.062500        0.000000        1.000000\r
3907                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
3908                         *MESH_TVERT     4       0.093750        0.187500        1.000000\r
3909                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
3910                 }\r
3911                 *MESH_NUMTVFACES        4\r
3912                 *MESH_TFACELIST {\r
3913                         *MESH_TFACE     0       0       2       1\r
3914                         *MESH_TFACE     1       0       3       2\r
3915                         *MESH_TFACE     2       2       4       1\r
3916                         *MESH_TFACE     3       2       5       4\r
3917                 }\r
3918         }\r
3919         *PROP_MOTIONBLUR        0\r
3920         *PROP_CASTSHADOW        1\r
3921         *PROP_RECVSHADOW        1\r
3922         *MATERIAL_REF   4\r
3923 }\r
3924 *GEOMOBJECT     {\r
3925         *NODE_NAME      "mat4model0surf119"\r
3926         *NODE_TM        {\r
3927                 *NODE_NAME      "mat4model0surf119"\r
3928                 *INHERIT_POS    0       0       0\r
3929                 *INHERIT_ROT    0       0       0\r
3930                 *INHERIT_SCL    0       0       0\r
3931                 *TM_ROW0        1.0     0       0\r
3932                 *TM_ROW1        0       1.0     0\r
3933                 *TM_ROW2        0       0       1.0\r
3934                 *TM_ROW3        0       0       0\r
3935                 *TM_POS 0.000000        0.000000        0.000000\r
3936         }\r
3937         *MESH   {\r
3938                 *TIMEVALUE      0\r
3939                 *MESH_NUMVERTEX 6\r
3940                 *MESH_NUMFACES  4\r
3941                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3942                 *MESH_VERTEX_LIST       {\r
3943                         *MESH_VERTEX    0       5.000000        99.000000       204.000000\r
3944                         *MESH_VERTEX    1       4.000000        96.000000       204.000000\r
3945                         *MESH_VERTEX    2       4.000000        96.000000       180.000000\r
3946                         *MESH_VERTEX    3       5.000000        99.000000       180.000000\r
3947                         *MESH_VERTEX    4       5.000000        93.000000       204.000000\r
3948                         *MESH_VERTEX    5       5.000000        93.000000       180.000000\r
3949                 }\r
3950                 *MESH_NORMALS   {\r
3951                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3952                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
3953                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
3954                         *MESH_FACENORMAL        3       0.000000        -0.577350       -0.816497\r
3955                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3956                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3957                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3958                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3959                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
3960                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
3961                 }\r
3962                 *MESH_FACE_LIST {\r
3963                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3964                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3965                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3966                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3967                 }\r
3968                 *MESH_NUMTVERTEX        6\r
3969                 *MESH_TVERTLIST {\r
3970                         *MESH_TVERT     0       0.031250        0.187500        1.000000\r
3971                         *MESH_TVERT     1       0.062500        0.187500        1.000000\r
3972                         *MESH_TVERT     2       0.062500        0.000000        1.000000\r
3973                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
3974                         *MESH_TVERT     4       0.093750        0.187500        1.000000\r
3975                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
3976                 }\r
3977                 *MESH_NUMTVFACES        4\r
3978                 *MESH_TFACELIST {\r
3979                         *MESH_TFACE     0       0       2       1\r
3980                         *MESH_TFACE     1       0       3       2\r
3981                         *MESH_TFACE     2       2       4       1\r
3982                         *MESH_TFACE     3       2       5       4\r
3983                 }\r
3984         }\r
3985         *PROP_MOTIONBLUR        0\r
3986         *PROP_CASTSHADOW        1\r
3987         *PROP_RECVSHADOW        1\r
3988         *MATERIAL_REF   4\r
3989 }\r
3990 *GEOMOBJECT     {\r
3991         *NODE_NAME      "mat4model0surf120"\r
3992         *NODE_TM        {\r
3993                 *NODE_NAME      "mat4model0surf120"\r
3994                 *INHERIT_POS    0       0       0\r
3995                 *INHERIT_ROT    0       0       0\r
3996                 *INHERIT_SCL    0       0       0\r
3997                 *TM_ROW0        1.0     0       0\r
3998                 *TM_ROW1        0       1.0     0\r
3999                 *TM_ROW2        0       0       1.0\r
4000                 *TM_ROW3        0       0       0\r
4001                 *TM_POS 0.000000        0.000000        0.000000\r
4002         }\r
4003         *MESH   {\r
4004                 *TIMEVALUE      0\r
4005                 *MESH_NUMVERTEX 6\r
4006                 *MESH_NUMFACES  4\r
4007                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4008                 *MESH_VERTEX_LIST       {\r
4009                         *MESH_VERTEX    0       5.000000        99.000000       76.000000\r
4010                         *MESH_VERTEX    1       4.000000        96.000000       76.000000\r
4011                         *MESH_VERTEX    2       4.000000        96.000000       52.000000\r
4012                         *MESH_VERTEX    3       5.000000        99.000000       52.000000\r
4013                         *MESH_VERTEX    4       5.000000        93.000000       76.000000\r
4014                         *MESH_VERTEX    5       5.000000        93.000000       52.000000\r
4015                 }\r
4016                 *MESH_NORMALS   {\r
4017                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4018                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
4019                         *MESH_FACENORMAL        2       0.000000        0.577350        -0.816497\r
4020                         *MESH_FACENORMAL        3       0.000000        -0.577350       -0.816497\r
4021                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
4022                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4023                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4024                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4025                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4026                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4027                 }\r
4028                 *MESH_FACE_LIST {\r
4029                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4030                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4031                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4032                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4033                 }\r
4034                 *MESH_NUMTVERTEX        6\r
4035                 *MESH_TVERTLIST {\r
4036                         *MESH_TVERT     0       0.031250        0.187500        1.000000\r
4037                         *MESH_TVERT     1       0.062500        0.187500        1.000000\r
4038                         *MESH_TVERT     2       0.062500        0.000000        1.000000\r
4039                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
4040                         *MESH_TVERT     4       0.093750        0.187500        1.000000\r
4041                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
4042                 }\r
4043                 *MESH_NUMTVFACES        4\r
4044                 *MESH_TFACELIST {\r
4045                         *MESH_TFACE     0       0       2       1\r
4046                         *MESH_TFACE     1       0       3       2\r
4047                         *MESH_TFACE     2       2       4       1\r
4048                         *MESH_TFACE     3       2       5       4\r
4049                 }\r
4050         }\r
4051         *PROP_MOTIONBLUR        0\r
4052         *PROP_CASTSHADOW        1\r
4053         *PROP_RECVSHADOW        1\r
4054         *MATERIAL_REF   4\r
4055 }\r
4056 *GEOMOBJECT     {\r
4057         *NODE_NAME      "mat4model0surf121"\r
4058         *NODE_TM        {\r
4059                 *NODE_NAME      "mat4model0surf121"\r
4060                 *INHERIT_POS    0       0       0\r
4061                 *INHERIT_ROT    0       0       0\r
4062                 *INHERIT_SCL    0       0       0\r
4063                 *TM_ROW0        1.0     0       0\r
4064                 *TM_ROW1        0       1.0     0\r
4065                 *TM_ROW2        0       0       1.0\r
4066                 *TM_ROW3        0       0       0\r
4067                 *TM_POS 0.000000        0.000000        0.000000\r
4068         }\r
4069         *MESH   {\r
4070                 *TIMEVALUE      0\r
4071                 *MESH_NUMVERTEX 8\r
4072                 *MESH_NUMFACES  6\r
4073                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4074                 *MESH_VERTEX_LIST       {\r
4075                         *MESH_VERTEX    0       4.000000        16.000000       80.000000\r
4076                         *MESH_VERTEX    1       8.000000        16.000000       80.000000\r
4077                         *MESH_VERTEX    2       8.000000        16.000000       84.000000\r
4078                         *MESH_VERTEX    3       0.000000        16.000000       84.000000\r
4079                         *MESH_VERTEX    4       0.000000        16.000000       52.000000\r
4080                         *MESH_VERTEX    5       4.000000        16.000000       56.000000\r
4081                         *MESH_VERTEX    6       8.000000        16.000000       56.000000\r
4082                         *MESH_VERTEX    7       8.000000        16.000000       52.000000\r
4083                 }\r
4084                 *MESH_NORMALS   {\r
4085                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4086                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4087                         *MESH_FACENORMAL        2       0.000000        0.816497        -0.577350\r
4088                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4089                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
4090                         *MESH_FACENORMAL        5       0.000000        -0.816497       0.577350\r
4091                         *MESH_VERTEXNORMAL      0       0.408248        0.816497        -0.408248\r
4092                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
4093                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4094                         *MESH_VERTEXNORMAL      3       -0.408248       0.816497        0.408248\r
4095                         *MESH_VERTEXNORMAL      4       -0.408248       0.816497        -0.408248\r
4096                         *MESH_VERTEXNORMAL      5       0.408248        0.816497        0.408248\r
4097                         *MESH_VERTEXNORMAL      6       0.000000        0.707107        0.707107\r
4098                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
4099                 }\r
4100                 *MESH_FACE_LIST {\r
4101                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4102                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4103                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4104                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4105                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4106                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4107                 }\r
4108                 *MESH_NUMTVERTEX        8\r
4109                 *MESH_TVERTLIST {\r
4110                         *MESH_TVERT     0       0.000000        0.218750        1.000000\r
4111                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
4112                         *MESH_TVERT     2       0.044194        0.250000        1.000000\r
4113                         *MESH_TVERT     3       0.044194        0.218750        1.000000\r
4114                         *MESH_TVERT     4       0.044194        0.031250        1.000000\r
4115                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
4116                         *MESH_TVERT     6       0.000000        0.000000        1.000000\r
4117                         *MESH_TVERT     7       0.044194        0.000000        1.000000\r
4118                 }\r
4119                 *MESH_NUMTVFACES        6\r
4120                 *MESH_TFACELIST {\r
4121                         *MESH_TFACE     0       0       4       3\r
4122                         *MESH_TFACE     1       0       5       4\r
4123                         *MESH_TFACE     2       0       3       2\r
4124                         *MESH_TFACE     3       0       2       1\r
4125                         *MESH_TFACE     4       4       5       6\r
4126                         *MESH_TFACE     5       4       6       7\r
4127                 }\r
4128         }\r
4129         *PROP_MOTIONBLUR        0\r
4130         *PROP_CASTSHADOW        1\r
4131         *PROP_RECVSHADOW        1\r
4132         *MATERIAL_REF   4\r
4133 }\r
4134 *GEOMOBJECT     {\r
4135         *NODE_NAME      "mat4model0surf122"\r
4136         *NODE_TM        {\r
4137                 *NODE_NAME      "mat4model0surf122"\r
4138                 *INHERIT_POS    0       0       0\r
4139                 *INHERIT_ROT    0       0       0\r
4140                 *INHERIT_SCL    0       0       0\r
4141                 *TM_ROW0        1.0     0       0\r
4142                 *TM_ROW1        0       1.0     0\r
4143                 *TM_ROW2        0       0       1.0\r
4144                 *TM_ROW3        0       0       0\r
4145                 *TM_POS 0.000000        0.000000        0.000000\r
4146         }\r
4147         *MESH   {\r
4148                 *TIMEVALUE      0\r
4149                 *MESH_NUMVERTEX 4\r
4150                 *MESH_NUMFACES  2\r
4151                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4152                 *MESH_VERTEX_LIST       {\r
4153                         *MESH_VERTEX    0       8.000000        8.000000        80.000000\r
4154                         *MESH_VERTEX    1       8.000000        16.000000       80.000000\r
4155                         *MESH_VERTEX    2       4.000000        16.000000       80.000000\r
4156                         *MESH_VERTEX    3       4.000000        8.000000        80.000000\r
4157                 }\r
4158                 *MESH_NORMALS   {\r
4159                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4160                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
4161                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
4162                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
4163                         *MESH_VERTEXNORMAL      2       0.408248        0.816497        -0.408248\r
4164                         *MESH_VERTEXNORMAL      3       0.408248        -0.816497       -0.408248\r
4165                 }\r
4166                 *MESH_FACE_LIST {\r
4167                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4168                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4169                 }\r
4170                 *MESH_NUMTVERTEX        4\r
4171                 *MESH_TVERTLIST {\r
4172                         *MESH_TVERT     0       0.150888        0.250000        1.000000\r
4173                         *MESH_TVERT     1       0.213388        0.250000        1.000000\r
4174                         *MESH_TVERT     2       0.213388        0.218750        1.000000\r
4175                         *MESH_TVERT     3       0.150888        0.218750        1.000000\r
4176                 }\r
4177                 *MESH_NUMTVFACES        2\r
4178                 *MESH_TFACELIST {\r
4179                         *MESH_TFACE     0       0       2       1\r
4180                         *MESH_TFACE     1       0       3       2\r
4181                 }\r
4182         }\r
4183         *PROP_MOTIONBLUR        0\r
4184         *PROP_CASTSHADOW        1\r
4185         *PROP_RECVSHADOW        1\r
4186         *MATERIAL_REF   4\r
4187 }\r
4188 *GEOMOBJECT     {\r
4189         *NODE_NAME      "mat4model0surf123"\r
4190         *NODE_TM        {\r
4191                 *NODE_NAME      "mat4model0surf123"\r
4192                 *INHERIT_POS    0       0       0\r
4193                 *INHERIT_ROT    0       0       0\r
4194                 *INHERIT_SCL    0       0       0\r
4195                 *TM_ROW0        1.0     0       0\r
4196                 *TM_ROW1        0       1.0     0\r
4197                 *TM_ROW2        0       0       1.0\r
4198                 *TM_ROW3        0       0       0\r
4199                 *TM_POS 0.000000        0.000000        0.000000\r
4200         }\r
4201         *MESH   {\r
4202                 *TIMEVALUE      0\r
4203                 *MESH_NUMVERTEX 4\r
4204                 *MESH_NUMFACES  2\r
4205                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4206                 *MESH_VERTEX_LIST       {\r
4207                         *MESH_VERTEX    0       4.000000        8.000000        56.000000\r
4208                         *MESH_VERTEX    1       4.000000        16.000000       56.000000\r
4209                         *MESH_VERTEX    2       8.000000        16.000000       56.000000\r
4210                         *MESH_VERTEX    3       8.000000        8.000000        56.000000\r
4211                 }\r
4212                 *MESH_NORMALS   {\r
4213                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4214                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
4215                         *MESH_VERTEXNORMAL      0       0.408248        -0.816497       0.408248\r
4216                         *MESH_VERTEXNORMAL      1       0.408248        0.816497        0.408248\r
4217                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4218                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4219                 }\r
4220                 *MESH_FACE_LIST {\r
4221                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4222                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4223                 }\r
4224                 *MESH_NUMTVERTEX        4\r
4225                 *MESH_TVERTLIST {\r
4226                         *MESH_TVERT     0       0.150888        0.031250        1.000000\r
4227                         *MESH_TVERT     1       0.213388        0.031250        1.000000\r
4228                         *MESH_TVERT     2       0.213388        0.000000        1.000000\r
4229                         *MESH_TVERT     3       0.150888        0.000000        1.000000\r
4230                 }\r
4231                 *MESH_NUMTVFACES        2\r
4232                 *MESH_TFACELIST {\r
4233                         *MESH_TFACE     0       0       2       1\r
4234                         *MESH_TFACE     1       0       3       2\r
4235                 }\r
4236         }\r
4237         *PROP_MOTIONBLUR        0\r
4238         *PROP_CASTSHADOW        1\r
4239         *PROP_RECVSHADOW        1\r
4240         *MATERIAL_REF   4\r
4241 }\r
4242 *GEOMOBJECT     {\r
4243         *NODE_NAME      "mat4model0surf124"\r
4244         *NODE_TM        {\r
4245                 *NODE_NAME      "mat4model0surf124"\r
4246                 *INHERIT_POS    0       0       0\r
4247                 *INHERIT_ROT    0       0       0\r
4248                 *INHERIT_SCL    0       0       0\r
4249                 *TM_ROW0        1.0     0       0\r
4250                 *TM_ROW1        0       1.0     0\r
4251                 *TM_ROW2        0       0       1.0\r
4252                 *TM_ROW3        0       0       0\r
4253                 *TM_POS 0.000000        0.000000        0.000000\r
4254         }\r
4255         *MESH   {\r
4256                 *TIMEVALUE      0\r
4257                 *MESH_NUMVERTEX 4\r
4258                 *MESH_NUMFACES  2\r
4259                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4260                 *MESH_VERTEX_LIST       {\r
4261                         *MESH_VERTEX    0       4.000000        8.000000        56.000000\r
4262                         *MESH_VERTEX    1       4.000000        8.000000        80.000000\r
4263                         *MESH_VERTEX    2       4.000000        16.000000       80.000000\r
4264                         *MESH_VERTEX    3       4.000000        16.000000       56.000000\r
4265                 }\r
4266                 *MESH_NORMALS   {\r
4267                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4268                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
4269                         *MESH_VERTEXNORMAL      0       0.408248        -0.816497       0.408248\r
4270                         *MESH_VERTEXNORMAL      1       0.408248        -0.816497       -0.408248\r
4271                         *MESH_VERTEXNORMAL      2       0.408248        0.816497        -0.408248\r
4272                         *MESH_VERTEXNORMAL      3       0.408248        0.816497        0.408248\r
4273                 }\r
4274                 *MESH_FACE_LIST {\r
4275                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4276                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4277                 }\r
4278                 *MESH_NUMTVERTEX        4\r
4279                 *MESH_TVERTLIST {\r
4280                         *MESH_TVERT     0       0.150888        0.031250        1.000000\r
4281                         *MESH_TVERT     1       0.150888        0.218750        1.000000\r
4282                         *MESH_TVERT     2       0.213388        0.218750        1.000000\r
4283                         *MESH_TVERT     3       0.213388        0.031250        1.000000\r
4284                 }\r
4285                 *MESH_NUMTVFACES        2\r
4286                 *MESH_TFACELIST {\r
4287                         *MESH_TFACE     0       0       2       1\r
4288                         *MESH_TFACE     1       0       3       2\r
4289                 }\r
4290         }\r
4291         *PROP_MOTIONBLUR        0\r
4292         *PROP_CASTSHADOW        1\r
4293         *PROP_RECVSHADOW        1\r
4294         *MATERIAL_REF   4\r
4295 }\r
4296 *GEOMOBJECT     {\r
4297         *NODE_NAME      "mat4model0surf125"\r
4298         *NODE_TM        {\r
4299                 *NODE_NAME      "mat4model0surf125"\r
4300                 *INHERIT_POS    0       0       0\r
4301                 *INHERIT_ROT    0       0       0\r
4302                 *INHERIT_SCL    0       0       0\r
4303                 *TM_ROW0        1.0     0       0\r
4304                 *TM_ROW1        0       1.0     0\r
4305                 *TM_ROW2        0       0       1.0\r
4306                 *TM_ROW3        0       0       0\r
4307                 *TM_POS 0.000000        0.000000        0.000000\r
4308         }\r
4309         *MESH   {\r
4310                 *TIMEVALUE      0\r
4311                 *MESH_NUMVERTEX 8\r
4312                 *MESH_NUMFACES  6\r
4313                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4314                 *MESH_VERTEX_LIST       {\r
4315                         *MESH_VERTEX    0       8.000000        8.000000        52.000000\r
4316                         *MESH_VERTEX    1       4.000000        8.000000        56.000000\r
4317                         *MESH_VERTEX    2       8.000000        8.000000        56.000000\r
4318                         *MESH_VERTEX    3       0.000000        8.000000        52.000000\r
4319                         *MESH_VERTEX    4       0.000000        8.000000        84.000000\r
4320                         *MESH_VERTEX    5       4.000000        8.000000        80.000000\r
4321                         *MESH_VERTEX    6       8.000000        8.000000        80.000000\r
4322                         *MESH_VERTEX    7       8.000000        8.000000        84.000000\r
4323                 }\r
4324                 *MESH_NORMALS   {\r
4325                         *MESH_FACENORMAL        0       0.000000        0.169102        -0.985599\r
4326                         *MESH_FACENORMAL        1       0.000000        -0.707107       -0.707107\r
4327                         *MESH_FACENORMAL        2       0.000000        0.985599        -0.169102\r
4328                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4329                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
4330                         *MESH_FACENORMAL        5       0.000000        -0.816497       0.577350\r
4331                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
4332                         *MESH_VERTEXNORMAL      1       0.408248        -0.816497       0.408248\r
4333                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
4334                         *MESH_VERTEXNORMAL      3       -0.408248       -0.816497       -0.408248\r
4335                         *MESH_VERTEXNORMAL      4       -0.408248       -0.816497       0.408248\r
4336                         *MESH_VERTEXNORMAL      5       0.408248        -0.816497       -0.408248\r
4337                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       -0.707107\r
4338                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       0.707107\r
4339                 }\r
4340                 *MESH_FACE_LIST {\r
4341                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4342                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4343                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4344                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4345                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4346                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4347                 }\r
4348                 *MESH_NUMTVERTEX        8\r
4349                 *MESH_TVERTLIST {\r
4350                         *MESH_TVERT     0       0.106694        0.000000        1.000000\r
4351                         *MESH_TVERT     1       0.150888        0.031250        1.000000\r
4352                         *MESH_TVERT     2       0.150888        0.000000        1.000000\r
4353                         *MESH_TVERT     3       0.106694        0.031250        1.000000\r
4354                         *MESH_TVERT     4       0.106694        0.218750        1.000000\r
4355                         *MESH_TVERT     5       0.150888        0.218750        1.000000\r
4356                         *MESH_TVERT     6       0.150888        0.250000        1.000000\r
4357                         *MESH_TVERT     7       0.106694        0.250000        1.000000\r
4358                 }\r
4359                 *MESH_NUMTVFACES        6\r
4360                 *MESH_TFACELIST {\r
4361                         *MESH_TFACE     0       1       4       3\r
4362                         *MESH_TFACE     1       1       5       4\r
4363                         *MESH_TFACE     2       0       1       3\r
4364                         *MESH_TFACE     3       0       2       1\r
4365                         *MESH_TFACE     4       4       5       6\r
4366                         *MESH_TFACE     5       4       6       7\r
4367                 }\r
4368         }\r
4369         *PROP_MOTIONBLUR        0\r
4370         *PROP_CASTSHADOW        1\r
4371         *PROP_RECVSHADOW        1\r
4372         *MATERIAL_REF   4\r
4373 }\r
4374 *GEOMOBJECT     {\r
4375         *NODE_NAME      "mat4model0surf126"\r
4376         *NODE_TM        {\r
4377                 *NODE_NAME      "mat4model0surf126"\r
4378                 *INHERIT_POS    0       0       0\r
4379                 *INHERIT_ROT    0       0       0\r
4380                 *INHERIT_SCL    0       0       0\r
4381                 *TM_ROW0        1.0     0       0\r
4382                 *TM_ROW1        0       1.0     0\r
4383                 *TM_ROW2        0       0       1.0\r
4384                 *TM_ROW3        0       0       0\r
4385                 *TM_POS 0.000000        0.000000        0.000000\r
4386         }\r
4387         *MESH   {\r
4388                 *TIMEVALUE      0\r
4389                 *MESH_NUMVERTEX 8\r
4390                 *MESH_NUMFACES  6\r
4391                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4392                 *MESH_VERTEX_LIST       {\r
4393                         *MESH_VERTEX    0       4.000000        -8.000000       80.000000\r
4394                         *MESH_VERTEX    1       8.000000        -8.000000       80.000000\r
4395                         *MESH_VERTEX    2       8.000000        -8.000000       84.000000\r
4396                         *MESH_VERTEX    3       0.000000        -8.000000       84.000000\r
4397                         *MESH_VERTEX    4       0.000000        -8.000000       52.000000\r
4398                         *MESH_VERTEX    5       4.000000        -8.000000       56.000000\r
4399                         *MESH_VERTEX    6       8.000000        -8.000000       56.000000\r
4400                         *MESH_VERTEX    7       8.000000        -8.000000       52.000000\r
4401                 }\r
4402                 *MESH_NORMALS   {\r
4403                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
4404                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4405                         *MESH_FACENORMAL        2       0.000000        0.816497        -0.577350\r
4406                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4407                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
4408                         *MESH_FACENORMAL        5       0.000000        -0.816497       0.577350\r
4409                         *MESH_VERTEXNORMAL      0       0.408248        0.816497        -0.408248\r
4410                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
4411                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4412                         *MESH_VERTEXNORMAL      3       -0.408248       0.816497        0.408248\r
4413                         *MESH_VERTEXNORMAL      4       -0.408248       0.816497        -0.408248\r
4414                         *MESH_VERTEXNORMAL      5       0.408248        0.816497        0.408248\r
4415                         *MESH_VERTEXNORMAL      6       0.000000        0.707107        0.707107\r
4416                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
4417                 }\r
4418                 *MESH_FACE_LIST {\r
4419                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4420                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4421                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4422                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4423                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4424                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4425                 }\r
4426                 *MESH_NUMTVERTEX        8\r
4427                 *MESH_TVERTLIST {\r
4428                         *MESH_TVERT     0       0.000000        0.031250        1.000000\r
4429                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
4430                         *MESH_TVERT     2       0.044194        0.000000        1.000000\r
4431                         *MESH_TVERT     3       0.044194        0.031250        1.000000\r
4432                         *MESH_TVERT     4       0.044194        0.218750        1.000000\r
4433                         *MESH_TVERT     5       0.000000        0.218750        1.000000\r
4434                         *MESH_TVERT     6       0.000000        0.250000        1.000000\r
4435                         *MESH_TVERT     7       0.044194        0.250000        1.000000\r
4436                 }\r
4437                 *MESH_NUMTVFACES        6\r
4438                 *MESH_TFACELIST {\r
4439                         *MESH_TFACE     0       0       4       3\r
4440                         *MESH_TFACE     1       0       5       4\r
4441                         *MESH_TFACE     2       0       3       2\r
4442                         *MESH_TFACE     3       0       2       1\r
4443                         *MESH_TFACE     4       4       5       6\r
4444                         *MESH_TFACE     5       4       6       7\r
4445                 }\r
4446         }\r
4447         *PROP_MOTIONBLUR        0\r
4448         *PROP_CASTSHADOW        1\r
4449         *PROP_RECVSHADOW        1\r
4450         *MATERIAL_REF   4\r
4451 }\r
4452 *GEOMOBJECT     {\r
4453         *NODE_NAME      "mat4model0surf127"\r
4454         *NODE_TM        {\r
4455                 *NODE_NAME      "mat4model0surf127"\r
4456                 *INHERIT_POS    0       0       0\r
4457                 *INHERIT_ROT    0       0       0\r
4458                 *INHERIT_SCL    0       0       0\r
4459                 *TM_ROW0        1.0     0       0\r
4460                 *TM_ROW1        0       1.0     0\r
4461                 *TM_ROW2        0       0       1.0\r
4462                 *TM_ROW3        0       0       0\r
4463                 *TM_POS 0.000000        0.000000        0.000000\r
4464         }\r
4465         *MESH   {\r
4466                 *TIMEVALUE      0\r
4467                 *MESH_NUMVERTEX 4\r
4468                 *MESH_NUMFACES  2\r
4469                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4470                 *MESH_VERTEX_LIST       {\r
4471                         *MESH_VERTEX    0       8.000000        -16.000000      80.000000\r
4472                         *MESH_VERTEX    1       8.000000        -8.000000       80.000000\r
4473                         *MESH_VERTEX    2       4.000000        -8.000000       80.000000\r
4474                         *MESH_VERTEX    3       4.000000        -16.000000      80.000000\r
4475                 }\r
4476                 *MESH_NORMALS   {\r
4477                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4478                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
4479                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
4480                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
4481                         *MESH_VERTEXNORMAL      2       0.408248        0.816497        -0.408248\r
4482                         *MESH_VERTEXNORMAL      3       0.408248        -0.816497       -0.408248\r
4483                 }\r
4484                 *MESH_FACE_LIST {\r
4485                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4486                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4487                 }\r
4488                 *MESH_NUMTVERTEX        4\r
4489                 *MESH_TVERTLIST {\r
4490                         *MESH_TVERT     0       0.150888        0.000000        1.000000\r
4491                         *MESH_TVERT     1       0.213388        0.000000        1.000000\r
4492                         *MESH_TVERT     2       0.213388        0.031250        1.000000\r
4493                         *MESH_TVERT     3       0.150888        0.031250        1.000000\r
4494                 }\r
4495                 *MESH_NUMTVFACES        2\r
4496                 *MESH_TFACELIST {\r
4497                         *MESH_TFACE     0       0       2       1\r
4498                         *MESH_TFACE     1       0       3       2\r
4499                 }\r
4500         }\r
4501         *PROP_MOTIONBLUR        0\r
4502         *PROP_CASTSHADOW        1\r
4503         *PROP_RECVSHADOW        1\r
4504         *MATERIAL_REF   4\r
4505 }\r
4506 *GEOMOBJECT     {\r
4507         *NODE_NAME      "mat4model0surf128"\r
4508         *NODE_TM        {\r
4509                 *NODE_NAME      "mat4model0surf128"\r
4510                 *INHERIT_POS    0       0       0\r
4511                 *INHERIT_ROT    0       0       0\r
4512                 *INHERIT_SCL    0       0       0\r
4513                 *TM_ROW0        1.0     0       0\r
4514                 *TM_ROW1        0       1.0     0\r
4515                 *TM_ROW2        0       0       1.0\r
4516                 *TM_ROW3        0       0       0\r
4517                 *TM_POS 0.000000        0.000000        0.000000\r
4518         }\r
4519         *MESH   {\r
4520                 *TIMEVALUE      0\r
4521                 *MESH_NUMVERTEX 4\r
4522                 *MESH_NUMFACES  2\r
4523                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4524                 *MESH_VERTEX_LIST       {\r
4525                         *MESH_VERTEX    0       4.000000        -16.000000      56.000000\r
4526                         *MESH_VERTEX    1       4.000000        -8.000000       56.000000\r
4527                         *MESH_VERTEX    2       8.000000        -8.000000       56.000000\r
4528                         *MESH_VERTEX    3       8.000000        -16.000000      56.000000\r
4529                 }\r
4530                 *MESH_NORMALS   {\r
4531                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4532                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
4533                         *MESH_VERTEXNORMAL      0       0.408248        -0.816497       0.408248\r
4534                         *MESH_VERTEXNORMAL      1       0.408248        0.816497        0.408248\r
4535                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4536                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4537                 }\r
4538                 *MESH_FACE_LIST {\r
4539                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4540                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4541                 }\r
4542                 *MESH_NUMTVERTEX        4\r
4543                 *MESH_TVERTLIST {\r
4544                         *MESH_TVERT     0       0.150888        0.218750        1.000000\r
4545                         *MESH_TVERT     1       0.213388        0.218750        1.000000\r
4546                         *MESH_TVERT     2       0.213388        0.250000        1.000000\r
4547                         *MESH_TVERT     3       0.150888        0.250000        1.000000\r
4548                 }\r
4549                 *MESH_NUMTVFACES        2\r
4550                 *MESH_TFACELIST {\r
4551                         *MESH_TFACE     0       0       2       1\r
4552                         *MESH_TFACE     1       0       3       2\r
4553                 }\r
4554         }\r
4555         *PROP_MOTIONBLUR        0\r
4556         *PROP_CASTSHADOW        1\r
4557         *PROP_RECVSHADOW        1\r
4558         *MATERIAL_REF   4\r
4559 }\r
4560 *GEOMOBJECT     {\r
4561         *NODE_NAME      "mat4model0surf129"\r
4562         *NODE_TM        {\r
4563                 *NODE_NAME      "mat4model0surf129"\r
4564                 *INHERIT_POS    0       0       0\r
4565                 *INHERIT_ROT    0       0       0\r
4566                 *INHERIT_SCL    0       0       0\r
4567                 *TM_ROW0        1.0     0       0\r
4568                 *TM_ROW1        0       1.0     0\r
4569                 *TM_ROW2        0       0       1.0\r
4570                 *TM_ROW3        0       0       0\r
4571                 *TM_POS 0.000000        0.000000        0.000000\r
4572         }\r
4573         *MESH   {\r
4574                 *TIMEVALUE      0\r
4575                 *MESH_NUMVERTEX 4\r
4576                 *MESH_NUMFACES  2\r
4577                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4578                 *MESH_VERTEX_LIST       {\r
4579                         *MESH_VERTEX    0       4.000000        -16.000000      56.000000\r
4580                         *MESH_VERTEX    1       4.000000        -16.000000      80.000000\r
4581                         *MESH_VERTEX    2       4.000000        -8.000000       80.000000\r
4582                         *MESH_VERTEX    3       4.000000        -8.000000       56.000000\r
4583                 }\r
4584                 *MESH_NORMALS   {\r
4585                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4586                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
4587                         *MESH_VERTEXNORMAL      0       0.408248        -0.816497       0.408248\r
4588                         *MESH_VERTEXNORMAL      1       0.408248        -0.816497       -0.408248\r
4589                         *MESH_VERTEXNORMAL      2       0.408248        0.816497        -0.408248\r
4590                         *MESH_VERTEXNORMAL      3       0.408248        0.816497        0.408248\r
4591                 }\r
4592                 *MESH_FACE_LIST {\r
4593                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4594                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4595                 }\r
4596                 *MESH_NUMTVERTEX        4\r
4597                 *MESH_TVERTLIST {\r
4598                         *MESH_TVERT     0       0.150888        0.218750        1.000000\r
4599                         *MESH_TVERT     1       0.150888        0.031250        1.000000\r
4600                         *MESH_TVERT     2       0.213388        0.031250        1.000000\r
4601                         *MESH_TVERT     3       0.213388        0.218750        1.000000\r
4602                 }\r
4603                 *MESH_NUMTVFACES        2\r
4604                 *MESH_TFACELIST {\r
4605                         *MESH_TFACE     0       0       2       1\r
4606                         *MESH_TFACE     1       0       3       2\r
4607                 }\r
4608         }\r
4609         *PROP_MOTIONBLUR        0\r
4610         *PROP_CASTSHADOW        1\r
4611         *PROP_RECVSHADOW        1\r
4612         *MATERIAL_REF   4\r
4613 }\r
4614 *GEOMOBJECT     {\r
4615         *NODE_NAME      "mat4model0surf130"\r
4616         *NODE_TM        {\r
4617                 *NODE_NAME      "mat4model0surf130"\r
4618                 *INHERIT_POS    0       0       0\r
4619                 *INHERIT_ROT    0       0       0\r
4620                 *INHERIT_SCL    0       0       0\r
4621                 *TM_ROW0        1.0     0       0\r
4622                 *TM_ROW1        0       1.0     0\r
4623                 *TM_ROW2        0       0       1.0\r
4624                 *TM_ROW3        0       0       0\r
4625                 *TM_POS 0.000000        0.000000        0.000000\r
4626         }\r
4627         *MESH   {\r
4628                 *TIMEVALUE      0\r
4629                 *MESH_NUMVERTEX 8\r
4630                 *MESH_NUMFACES  6\r
4631                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4632                 *MESH_VERTEX_LIST       {\r
4633                         *MESH_VERTEX    0       8.000000        -16.000000      52.000000\r
4634                         *MESH_VERTEX    1       4.000000        -16.000000      56.000000\r
4635                         *MESH_VERTEX    2       8.000000        -16.000000      56.000000\r
4636                         *MESH_VERTEX    3       0.000000        -16.000000      52.000000\r
4637                         *MESH_VERTEX    4       0.000000        -16.000000      84.000000\r
4638                         *MESH_VERTEX    5       4.000000        -16.000000      80.000000\r
4639                         *MESH_VERTEX    6       8.000000        -16.000000      80.000000\r
4640                         *MESH_VERTEX    7       8.000000        -16.000000      84.000000\r
4641                 }\r
4642                 *MESH_NORMALS   {\r
4643                         *MESH_FACENORMAL        0       0.000000        0.169102        -0.985599\r
4644                         *MESH_FACENORMAL        1       0.000000        -0.707107       -0.707107\r
4645                         *MESH_FACENORMAL        2       0.000000        0.985599        -0.169102\r
4646                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4647                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
4648                         *MESH_FACENORMAL        5       0.000000        -0.816497       0.577350\r
4649                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
4650                         *MESH_VERTEXNORMAL      1       0.408248        -0.816497       0.408248\r
4651                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
4652                         *MESH_VERTEXNORMAL      3       -0.408248       -0.816497       -0.408248\r
4653                         *MESH_VERTEXNORMAL      4       -0.408248       -0.816497       0.408248\r
4654                         *MESH_VERTEXNORMAL      5       0.408248        -0.816497       -0.408248\r
4655                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       -0.707107\r
4656                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       0.707107\r
4657                 }\r
4658                 *MESH_FACE_LIST {\r
4659                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4660                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4661                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4662                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4663                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4664                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4665                 }\r
4666                 *MESH_NUMTVERTEX        8\r
4667                 *MESH_TVERTLIST {\r
4668                         *MESH_TVERT     0       0.106694        0.250000        1.000000\r
4669                         *MESH_TVERT     1       0.150888        0.218750        1.000000\r
4670                         *MESH_TVERT     2       0.150888        0.250000        1.000000\r
4671                         *MESH_TVERT     3       0.106694        0.218750        1.000000\r
4672                         *MESH_TVERT     4       0.106694        0.031250        1.000000\r
4673                         *MESH_TVERT     5       0.150888        0.031250        1.000000\r
4674                         *MESH_TVERT     6       0.150888        0.000000        1.000000\r
4675                         *MESH_TVERT     7       0.106694        0.000000        1.000000\r
4676                 }\r
4677                 *MESH_NUMTVFACES        6\r
4678                 *MESH_TFACELIST {\r
4679                         *MESH_TFACE     0       1       4       3\r
4680                         *MESH_TFACE     1       1       5       4\r
4681                         *MESH_TFACE     2       0       1       3\r
4682                         *MESH_TFACE     3       0       2       1\r
4683                         *MESH_TFACE     4       4       5       6\r
4684                         *MESH_TFACE     5       4       6       7\r
4685                 }\r
4686         }\r
4687         *PROP_MOTIONBLUR        0\r
4688         *PROP_CASTSHADOW        1\r
4689         *PROP_RECVSHADOW        1\r
4690         *MATERIAL_REF   4\r
4691 }\r
4692 *GEOMOBJECT     {\r
4693         *NODE_NAME      "mat4model0surf131"\r
4694         *NODE_TM        {\r
4695                 *NODE_NAME      "mat4model0surf131"\r
4696                 *INHERIT_POS    0       0       0\r
4697                 *INHERIT_ROT    0       0       0\r
4698                 *INHERIT_SCL    0       0       0\r
4699                 *TM_ROW0        1.0     0       0\r
4700                 *TM_ROW1        0       1.0     0\r
4701                 *TM_ROW2        0       0       1.0\r
4702                 *TM_ROW3        0       0       0\r
4703                 *TM_POS 0.000000        0.000000        0.000000\r
4704         }\r
4705         *MESH   {\r
4706                 *TIMEVALUE      0\r
4707                 *MESH_NUMVERTEX 6\r
4708                 *MESH_NUMFACES  4\r
4709                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4710                 *MESH_VERTEX_LIST       {\r
4711                         *MESH_VERTEX    0       4.000000        -96.000000      204.000000\r
4712                         *MESH_VERTEX    1       4.000000        -96.000000      180.000000\r
4713                         *MESH_VERTEX    2       5.000000        -93.000000      180.000000\r
4714                         *MESH_VERTEX    3       5.000000        -93.000000      204.000000\r
4715                         *MESH_VERTEX    4       5.000000        -99.000000      180.000000\r
4716                         *MESH_VERTEX    5       5.000000        -99.000000      204.000000\r
4717                 }\r
4718                 *MESH_NORMALS   {\r
4719                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4720                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
4721                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4722                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4723                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4724                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4725                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4726                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4727                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4728                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4729                 }\r
4730                 *MESH_FACE_LIST {\r
4731                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4732                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4733                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4734                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4735                 }\r
4736                 *MESH_NUMTVERTEX        6\r
4737                 *MESH_TVERTLIST {\r
4738                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
4739                         *MESH_TVERT     1       0.062500        0.187500        1.000000\r
4740                         *MESH_TVERT     2       0.093750        0.187500        1.000000\r
4741                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4742                         *MESH_TVERT     4       0.031250        0.187500        1.000000\r
4743                         *MESH_TVERT     5       0.031250        0.000000        1.000000\r
4744                 }\r
4745                 *MESH_NUMTVFACES        4\r
4746                 *MESH_TFACELIST {\r
4747                         *MESH_TFACE     0       0       2       1\r
4748                         *MESH_TFACE     1       0       3       2\r
4749                         *MESH_TFACE     2       4       0       1\r
4750                         *MESH_TFACE     3       4       5       0\r
4751                 }\r
4752         }\r
4753         *PROP_MOTIONBLUR        0\r
4754         *PROP_CASTSHADOW        1\r
4755         *PROP_RECVSHADOW        1\r
4756         *MATERIAL_REF   4\r
4757 }\r
4758 *GEOMOBJECT     {\r
4759         *NODE_NAME      "mat4model0surf132"\r
4760         *NODE_TM        {\r
4761                 *NODE_NAME      "mat4model0surf132"\r
4762                 *INHERIT_POS    0       0       0\r
4763                 *INHERIT_ROT    0       0       0\r
4764                 *INHERIT_SCL    0       0       0\r
4765                 *TM_ROW0        1.0     0       0\r
4766                 *TM_ROW1        0       1.0     0\r
4767                 *TM_ROW2        0       0       1.0\r
4768                 *TM_ROW3        0       0       0\r
4769                 *TM_POS 0.000000        0.000000        0.000000\r
4770         }\r
4771         *MESH   {\r
4772                 *TIMEVALUE      0\r
4773                 *MESH_NUMVERTEX 6\r
4774                 *MESH_NUMFACES  4\r
4775                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4776                 *MESH_VERTEX_LIST       {\r
4777                         *MESH_VERTEX    0       4.000000        -96.000000      76.000000\r
4778                         *MESH_VERTEX    1       4.000000        -96.000000      52.000000\r
4779                         *MESH_VERTEX    2       5.000000        -93.000000      52.000000\r
4780                         *MESH_VERTEX    3       5.000000        -93.000000      76.000000\r
4781                         *MESH_VERTEX    4       5.000000        -99.000000      52.000000\r
4782                         *MESH_VERTEX    5       5.000000        -99.000000      76.000000\r
4783                 }\r
4784                 *MESH_NORMALS   {\r
4785                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4786                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
4787                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4788                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4789                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4790                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4791                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4792                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4793                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4794                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4795                 }\r
4796                 *MESH_FACE_LIST {\r
4797                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4798                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4799                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4800                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4801                 }\r
4802                 *MESH_NUMTVERTEX        6\r
4803                 *MESH_TVERTLIST {\r
4804                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
4805                         *MESH_TVERT     1       0.062500        0.187500        1.000000\r
4806                         *MESH_TVERT     2       0.093750        0.187500        1.000000\r
4807                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4808                         *MESH_TVERT     4       0.031250        0.187500        1.000000\r
4809                         *MESH_TVERT     5       0.031250        0.000000        1.000000\r
4810                 }\r
4811                 *MESH_NUMTVFACES        4\r
4812                 *MESH_TFACELIST {\r
4813                         *MESH_TFACE     0       0       2       1\r
4814                         *MESH_TFACE     1       0       3       2\r
4815                         *MESH_TFACE     2       4       0       1\r
4816                         *MESH_TFACE     3       4       5       0\r
4817                 }\r
4818         }\r
4819         *PROP_MOTIONBLUR        0\r
4820         *PROP_CASTSHADOW        1\r
4821         *PROP_RECVSHADOW        1\r
4822         *MATERIAL_REF   4\r
4823 }\r
4824 *GEOMOBJECT     {\r
4825         *NODE_NAME      "mat4model0surf133"\r
4826         *NODE_TM        {\r
4827                 *NODE_NAME      "mat4model0surf133"\r
4828                 *INHERIT_POS    0       0       0\r
4829                 *INHERIT_ROT    0       0       0\r
4830                 *INHERIT_SCL    0       0       0\r
4831                 *TM_ROW0        1.0     0       0\r
4832                 *TM_ROW1        0       1.0     0\r
4833                 *TM_ROW2        0       0       1.0\r
4834                 *TM_ROW3        0       0       0\r
4835                 *TM_POS 0.000000        0.000000        0.000000\r
4836         }\r
4837         *MESH   {\r
4838                 *TIMEVALUE      0\r
4839                 *MESH_NUMVERTEX 6\r
4840                 *MESH_NUMFACES  4\r
4841                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4842                 *MESH_VERTEX_LIST       {\r
4843                         *MESH_VERTEX    0       4.000000        -192.000000     204.000000\r
4844                         *MESH_VERTEX    1       4.000000        -192.000000     180.000000\r
4845                         *MESH_VERTEX    2       5.000000        -189.000000     180.000000\r
4846                         *MESH_VERTEX    3       5.000000        -189.000000     204.000000\r
4847                         *MESH_VERTEX    4       5.000000        -195.000000     180.000000\r
4848                         *MESH_VERTEX    5       5.000000        -195.000000     204.000000\r
4849                 }\r
4850                 *MESH_NORMALS   {\r
4851                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4852                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
4853                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4854                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4855                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4856                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4857                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4858                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4859                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4860                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4861                 }\r
4862                 *MESH_FACE_LIST {\r
4863                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4864                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4865                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4866                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4867                 }\r
4868                 *MESH_NUMTVERTEX        6\r
4869                 *MESH_TVERTLIST {\r
4870                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
4871                         *MESH_TVERT     1       0.062500        0.187500        1.000000\r
4872                         *MESH_TVERT     2       0.093750        0.187500        1.000000\r
4873                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4874                         *MESH_TVERT     4       0.031250        0.187500        1.000000\r
4875                         *MESH_TVERT     5       0.031250        0.000000        1.000000\r
4876                 }\r
4877                 *MESH_NUMTVFACES        4\r
4878                 *MESH_TFACELIST {\r
4879                         *MESH_TFACE     0       0       2       1\r
4880                         *MESH_TFACE     1       0       3       2\r
4881                         *MESH_TFACE     2       4       0       1\r
4882                         *MESH_TFACE     3       4       5       0\r
4883                 }\r
4884         }\r
4885         *PROP_MOTIONBLUR        0\r
4886         *PROP_CASTSHADOW        1\r
4887         *PROP_RECVSHADOW        1\r
4888         *MATERIAL_REF   4\r
4889 }\r
4890 *GEOMOBJECT     {\r
4891         *NODE_NAME      "mat4model0surf134"\r
4892         *NODE_TM        {\r
4893                 *NODE_NAME      "mat4model0surf134"\r
4894                 *INHERIT_POS    0       0       0\r
4895                 *INHERIT_ROT    0       0       0\r
4896                 *INHERIT_SCL    0       0       0\r
4897                 *TM_ROW0        1.0     0       0\r
4898                 *TM_ROW1        0       1.0     0\r
4899                 *TM_ROW2        0       0       1.0\r
4900                 *TM_ROW3        0       0       0\r
4901                 *TM_POS 0.000000        0.000000        0.000000\r
4902         }\r
4903         *MESH   {\r
4904                 *TIMEVALUE      0\r
4905                 *MESH_NUMVERTEX 6\r
4906                 *MESH_NUMFACES  4\r
4907                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4908                 *MESH_VERTEX_LIST       {\r
4909                         *MESH_VERTEX    0       4.000000        -192.000000     76.000000\r
4910                         *MESH_VERTEX    1       4.000000        -192.000000     52.000000\r
4911                         *MESH_VERTEX    2       5.000000        -189.000000     52.000000\r
4912                         *MESH_VERTEX    3       5.000000        -189.000000     76.000000\r
4913                         *MESH_VERTEX    4       5.000000        -195.000000     52.000000\r
4914                         *MESH_VERTEX    5       5.000000        -195.000000     76.000000\r
4915                 }\r
4916                 *MESH_NORMALS   {\r
4917                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4918                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
4919                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4920                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4921                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4922                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4923                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4924                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4925                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4926                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4927                 }\r
4928                 *MESH_FACE_LIST {\r
4929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4930                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4931                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4932                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4933                 }\r
4934                 *MESH_NUMTVERTEX        6\r
4935                 *MESH_TVERTLIST {\r
4936                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
4937                         *MESH_TVERT     1       0.062500        0.187500        1.000000\r
4938                         *MESH_TVERT     2       0.093750        0.187500        1.000000\r
4939                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4940                         *MESH_TVERT     4       0.031250        0.187500        1.000000\r
4941                         *MESH_TVERT     5       0.031250        0.000000        1.000000\r
4942                 }\r
4943                 *MESH_NUMTVFACES        4\r
4944                 *MESH_TFACELIST {\r
4945                         *MESH_TFACE     0       0       2       1\r
4946                         *MESH_TFACE     1       0       3       2\r
4947                         *MESH_TFACE     2       4       0       1\r
4948                         *MESH_TFACE     3       4       5       0\r
4949                 }\r
4950         }\r
4951         *PROP_MOTIONBLUR        0\r
4952         *PROP_CASTSHADOW        1\r
4953         *PROP_RECVSHADOW        1\r
4954         *MATERIAL_REF   4\r
4955 }\r
4956 *GEOMOBJECT     {\r
4957         *NODE_NAME      "mat4model0surf135"\r
4958         *NODE_TM        {\r
4959                 *NODE_NAME      "mat4model0surf135"\r
4960                 *INHERIT_POS    0       0       0\r
4961                 *INHERIT_ROT    0       0       0\r
4962                 *INHERIT_SCL    0       0       0\r
4963                 *TM_ROW0        1.0     0       0\r
4964                 *TM_ROW1        0       1.0     0\r
4965                 *TM_ROW2        0       0       1.0\r
4966                 *TM_ROW3        0       0       0\r
4967                 *TM_POS 0.000000        0.000000        0.000000\r
4968         }\r
4969         *MESH   {\r
4970                 *TIMEVALUE      0\r
4971                 *MESH_NUMVERTEX 4\r
4972                 *MESH_NUMFACES  2\r
4973                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4974                 *MESH_VERTEX_LIST       {\r
4975                         *MESH_VERTEX    0       8.000000        16.000000       84.000000\r
4976                         *MESH_VERTEX    1       8.000000        8.000000        84.000000\r
4977                         *MESH_VERTEX    2       0.000000        8.000000        84.000000\r
4978                         *MESH_VERTEX    3       0.000000        16.000000       84.000000\r
4979                 }\r
4980                 *MESH_NORMALS   {\r
4981                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4982                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
4983                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4984                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
4985                         *MESH_VERTEXNORMAL      2       -0.408248       -0.816497       0.408248\r
4986                         *MESH_VERTEXNORMAL      3       -0.408248       0.816497        0.408248\r
4987                 }\r
4988                 *MESH_FACE_LIST {\r
4989                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4990                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4991                 }\r
4992                 *MESH_NUMTVERTEX        4\r
4993                 *MESH_TVERTLIST {\r
4994                         *MESH_TVERT     0       0.044194        0.250000        1.000000\r
4995                         *MESH_TVERT     1       0.106694        0.250000        1.000000\r
4996                         *MESH_TVERT     2       0.106694        0.218750        1.000000\r
4997                         *MESH_TVERT     3       0.044194        0.218750        1.000000\r
4998                 }\r
4999                 *MESH_NUMTVFACES        2\r
5000                 *MESH_TFACELIST {\r
5001                         *MESH_TFACE     0       0       2       1\r
5002                         *MESH_TFACE     1       0       3       2\r
5003                 }\r
5004         }\r
5005         *PROP_MOTIONBLUR        0\r
5006         *PROP_CASTSHADOW        1\r
5007         *PROP_RECVSHADOW        1\r
5008         *MATERIAL_REF   4\r
5009 }\r
5010 *GEOMOBJECT     {\r
5011         *NODE_NAME      "mat4model0surf136"\r
5012         *NODE_TM        {\r
5013                 *NODE_NAME      "mat4model0surf136"\r
5014                 *INHERIT_POS    0       0       0\r
5015                 *INHERIT_ROT    0       0       0\r
5016                 *INHERIT_SCL    0       0       0\r
5017                 *TM_ROW0        1.0     0       0\r
5018                 *TM_ROW1        0       1.0     0\r
5019                 *TM_ROW2        0       0       1.0\r
5020                 *TM_ROW3        0       0       0\r
5021                 *TM_POS 0.000000        0.000000        0.000000\r
5022         }\r
5023         *MESH   {\r
5024                 *TIMEVALUE      0\r
5025                 *MESH_NUMVERTEX 4\r
5026                 *MESH_NUMFACES  2\r
5027                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5028                 *MESH_VERTEX_LIST       {\r
5029                         *MESH_VERTEX    0       0.000000        16.000000       52.000000\r
5030                         *MESH_VERTEX    1       0.000000        8.000000        52.000000\r
5031                         *MESH_VERTEX    2       8.000000        8.000000        52.000000\r
5032                         *MESH_VERTEX    3       8.000000        16.000000       52.000000\r
5033                 }\r
5034                 *MESH_NORMALS   {\r
5035                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5036                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5037                         *MESH_VERTEXNORMAL      0       -0.408248       0.816497        -0.408248\r
5038                         *MESH_VERTEXNORMAL      1       -0.408248       -0.816497       -0.408248\r
5039                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
5040                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
5041                 }\r
5042                 *MESH_FACE_LIST {\r
5043                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5044                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5045                 }\r
5046                 *MESH_NUMTVERTEX        4\r
5047                 *MESH_TVERTLIST {\r
5048                         *MESH_TVERT     0       0.044194        0.031250        1.000000\r
5049                         *MESH_TVERT     1       0.106694        0.031250        1.000000\r
5050                         *MESH_TVERT     2       0.106694        0.000000        1.000000\r
5051                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
5052                 }\r
5053                 *MESH_NUMTVFACES        2\r
5054                 *MESH_TFACELIST {\r
5055                         *MESH_TFACE     0       0       2       1\r
5056                         *MESH_TFACE     1       0       3       2\r
5057                 }\r
5058         }\r
5059         *PROP_MOTIONBLUR        0\r
5060         *PROP_CASTSHADOW        1\r
5061         *PROP_RECVSHADOW        1\r
5062         *MATERIAL_REF   4\r
5063 }\r
5064 *GEOMOBJECT     {\r
5065         *NODE_NAME      "mat4model0surf137"\r
5066         *NODE_TM        {\r
5067                 *NODE_NAME      "mat4model0surf137"\r
5068                 *INHERIT_POS    0       0       0\r
5069                 *INHERIT_ROT    0       0       0\r
5070                 *INHERIT_SCL    0       0       0\r
5071                 *TM_ROW0        1.0     0       0\r
5072                 *TM_ROW1        0       1.0     0\r
5073                 *TM_ROW2        0       0       1.0\r
5074                 *TM_ROW3        0       0       0\r
5075                 *TM_POS 0.000000        0.000000        0.000000\r
5076         }\r
5077         *MESH   {\r
5078                 *TIMEVALUE      0\r
5079                 *MESH_NUMVERTEX 4\r
5080                 *MESH_NUMFACES  2\r
5081                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5082                 *MESH_VERTEX_LIST       {\r
5083                         *MESH_VERTEX    0       0.000000        16.000000       52.000000\r
5084                         *MESH_VERTEX    1       0.000000        16.000000       84.000000\r
5085                         *MESH_VERTEX    2       0.000000        8.000000        84.000000\r
5086                         *MESH_VERTEX    3       0.000000        8.000000        52.000000\r
5087                 }\r
5088                 *MESH_NORMALS   {\r
5089                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5090                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5091                         *MESH_VERTEXNORMAL      0       -0.408248       0.816497        -0.408248\r
5092                         *MESH_VERTEXNORMAL      1       -0.408248       0.816497        0.408248\r
5093                         *MESH_VERTEXNORMAL      2       -0.408248       -0.816497       0.408248\r
5094                         *MESH_VERTEXNORMAL      3       -0.408248       -0.816497       -0.408248\r
5095                 }\r
5096                 *MESH_FACE_LIST {\r
5097                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5098                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5099                 }\r
5100                 *MESH_NUMTVERTEX        4\r
5101                 *MESH_TVERTLIST {\r
5102                         *MESH_TVERT     0       0.044194        0.031250        1.000000\r
5103                         *MESH_TVERT     1       0.044194        0.218750        1.000000\r
5104                         *MESH_TVERT     2       0.106694        0.218750        1.000000\r
5105                         *MESH_TVERT     3       0.106694        0.031250        1.000000\r
5106                 }\r
5107                 *MESH_NUMTVFACES        2\r
5108                 *MESH_TFACELIST {\r
5109                         *MESH_TFACE     0       0       2       1\r
5110                         *MESH_TFACE     1       0       3       2\r
5111                 }\r
5112         }\r
5113         *PROP_MOTIONBLUR        0\r
5114         *PROP_CASTSHADOW        1\r
5115         *PROP_RECVSHADOW        1\r
5116         *MATERIAL_REF   4\r
5117 }\r
5118 *GEOMOBJECT     {\r
5119         *NODE_NAME      "mat4model0surf138"\r
5120         *NODE_TM        {\r
5121                 *NODE_NAME      "mat4model0surf138"\r
5122                 *INHERIT_POS    0       0       0\r
5123                 *INHERIT_ROT    0       0       0\r
5124                 *INHERIT_SCL    0       0       0\r
5125                 *TM_ROW0        1.0     0       0\r
5126                 *TM_ROW1        0       1.0     0\r
5127                 *TM_ROW2        0       0       1.0\r
5128                 *TM_ROW3        0       0       0\r
5129                 *TM_POS 0.000000        0.000000        0.000000\r
5130         }\r
5131         *MESH   {\r
5132                 *TIMEVALUE      0\r
5133                 *MESH_NUMVERTEX 4\r
5134                 *MESH_NUMFACES  2\r
5135                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5136                 *MESH_VERTEX_LIST       {\r
5137                         *MESH_VERTEX    0       8.000000        -8.000000       84.000000\r
5138                         *MESH_VERTEX    1       8.000000        -16.000000      84.000000\r
5139                         *MESH_VERTEX    2       0.000000        -16.000000      84.000000\r
5140                         *MESH_VERTEX    3       0.000000        -8.000000       84.000000\r
5141                 }\r
5142                 *MESH_NORMALS   {\r
5143                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5144                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5145                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
5146                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
5147                         *MESH_VERTEXNORMAL      2       -0.408248       -0.816497       0.408248\r
5148                         *MESH_VERTEXNORMAL      3       -0.408248       0.816497        0.408248\r
5149                 }\r
5150                 *MESH_FACE_LIST {\r
5151                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5152                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5153                 }\r
5154                 *MESH_NUMTVERTEX        4\r
5155                 *MESH_TVERTLIST {\r
5156                         *MESH_TVERT     0       0.044194        0.000000        1.000000\r
5157                         *MESH_TVERT     1       0.106694        0.000000        1.000000\r
5158                         *MESH_TVERT     2       0.106694        0.031250        1.000000\r
5159                         *MESH_TVERT     3       0.044194        0.031250        1.000000\r
5160                 }\r
5161                 *MESH_NUMTVFACES        2\r
5162                 *MESH_TFACELIST {\r
5163                         *MESH_TFACE     0       0       2       1\r
5164                         *MESH_TFACE     1       0       3       2\r
5165                 }\r
5166         }\r
5167         *PROP_MOTIONBLUR        0\r
5168         *PROP_CASTSHADOW        1\r
5169         *PROP_RECVSHADOW        1\r
5170         *MATERIAL_REF   4\r
5171 }\r
5172 *GEOMOBJECT     {\r
5173         *NODE_NAME      "mat4model0surf139"\r
5174         *NODE_TM        {\r
5175                 *NODE_NAME      "mat4model0surf139"\r
5176                 *INHERIT_POS    0       0       0\r
5177                 *INHERIT_ROT    0       0       0\r
5178                 *INHERIT_SCL    0       0       0\r
5179                 *TM_ROW0        1.0     0       0\r
5180                 *TM_ROW1        0       1.0     0\r
5181                 *TM_ROW2        0       0       1.0\r
5182                 *TM_ROW3        0       0       0\r
5183                 *TM_POS 0.000000        0.000000        0.000000\r
5184         }\r
5185         *MESH   {\r
5186                 *TIMEVALUE      0\r
5187                 *MESH_NUMVERTEX 4\r
5188                 *MESH_NUMFACES  2\r
5189                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5190                 *MESH_VERTEX_LIST       {\r
5191                         *MESH_VERTEX    0       0.000000        -8.000000       52.000000\r
5192                         *MESH_VERTEX    1       0.000000        -16.000000      52.000000\r
5193                         *MESH_VERTEX    2       8.000000        -16.000000      52.000000\r
5194                         *MESH_VERTEX    3       8.000000        -8.000000       52.000000\r
5195                 }\r
5196                 *MESH_NORMALS   {\r
5197                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5198                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5199                         *MESH_VERTEXNORMAL      0       -0.408248       0.816497        -0.408248\r
5200                         *MESH_VERTEXNORMAL      1       -0.408248       -0.816497       -0.408248\r
5201                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
5202                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
5203                 }\r
5204                 *MESH_FACE_LIST {\r
5205                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5206                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5207                 }\r
5208                 *MESH_NUMTVERTEX        4\r
5209                 *MESH_TVERTLIST {\r
5210                         *MESH_TVERT     0       0.044194        0.218750        1.000000\r
5211                         *MESH_TVERT     1       0.106694        0.218750        1.000000\r
5212                         *MESH_TVERT     2       0.106694        0.250000        1.000000\r
5213                         *MESH_TVERT     3       0.044194        0.250000        1.000000\r
5214                 }\r
5215                 *MESH_NUMTVFACES        2\r
5216                 *MESH_TFACELIST {\r
5217                         *MESH_TFACE     0       0       2       1\r
5218                         *MESH_TFACE     1       0       3       2\r
5219                 }\r
5220         }\r
5221         *PROP_MOTIONBLUR        0\r
5222         *PROP_CASTSHADOW        1\r
5223         *PROP_RECVSHADOW        1\r
5224         *MATERIAL_REF   4\r
5225 }\r
5226 *GEOMOBJECT     {\r
5227         *NODE_NAME      "mat4model0surf140"\r
5228         *NODE_TM        {\r
5229                 *NODE_NAME      "mat4model0surf140"\r
5230                 *INHERIT_POS    0       0       0\r
5231                 *INHERIT_ROT    0       0       0\r
5232                 *INHERIT_SCL    0       0       0\r
5233                 *TM_ROW0        1.0     0       0\r
5234                 *TM_ROW1        0       1.0     0\r
5235                 *TM_ROW2        0       0       1.0\r
5236                 *TM_ROW3        0       0       0\r
5237                 *TM_POS 0.000000        0.000000        0.000000\r
5238         }\r
5239         *MESH   {\r
5240                 *TIMEVALUE      0\r
5241                 *MESH_NUMVERTEX 4\r
5242                 *MESH_NUMFACES  2\r
5243                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5244                 *MESH_VERTEX_LIST       {\r
5245                         *MESH_VERTEX    0       0.000000        -8.000000       52.000000\r
5246                         *MESH_VERTEX    1       0.000000        -8.000000       84.000000\r
5247                         *MESH_VERTEX    2       0.000000        -16.000000      84.000000\r
5248                         *MESH_VERTEX    3       0.000000        -16.000000      52.000000\r
5249                 }\r
5250                 *MESH_NORMALS   {\r
5251                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5252                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5253                         *MESH_VERTEXNORMAL      0       -0.408248       0.816497        -0.408248\r
5254                         *MESH_VERTEXNORMAL      1       -0.408248       0.816497        0.408248\r
5255                         *MESH_VERTEXNORMAL      2       -0.408248       -0.816497       0.408248\r
5256                         *MESH_VERTEXNORMAL      3       -0.408248       -0.816497       -0.408248\r
5257                 }\r
5258                 *MESH_FACE_LIST {\r
5259                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5260                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5261                 }\r
5262                 *MESH_NUMTVERTEX        4\r
5263                 *MESH_TVERTLIST {\r
5264                         *MESH_TVERT     0       0.044194        0.218750        1.000000\r
5265                         *MESH_TVERT     1       0.044194        0.031250        1.000000\r
5266                         *MESH_TVERT     2       0.106694        0.031250        1.000000\r
5267                         *MESH_TVERT     3       0.106694        0.218750        1.000000\r
5268                 }\r
5269                 *MESH_NUMTVFACES        2\r
5270                 *MESH_TFACELIST {\r
5271                         *MESH_TFACE     0       0       2       1\r
5272                         *MESH_TFACE     1       0       3       2\r
5273                 }\r
5274         }\r
5275         *PROP_MOTIONBLUR        0\r
5276         *PROP_CASTSHADOW        1\r
5277         *PROP_RECVSHADOW        1\r
5278         *MATERIAL_REF   4\r
5279 }\r
5280 *GEOMOBJECT     {\r
5281         *NODE_NAME      "mat5model0surf141"\r
5282         *NODE_TM        {\r
5283                 *NODE_NAME      "mat5model0surf141"\r
5284                 *INHERIT_POS    0       0       0\r
5285                 *INHERIT_ROT    0       0       0\r
5286                 *INHERIT_SCL    0       0       0\r
5287                 *TM_ROW0        1.0     0       0\r
5288                 *TM_ROW1        0       1.0     0\r
5289                 *TM_ROW2        0       0       1.0\r
5290                 *TM_ROW3        0       0       0\r
5291                 *TM_POS 0.000000        0.000000        0.000000\r
5292         }\r
5293         *MESH   {\r
5294                 *TIMEVALUE      0\r
5295                 *MESH_NUMVERTEX 4\r
5296                 *MESH_NUMFACES  2\r
5297                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5298                 *MESH_VERTEX_LIST       {\r
5299                         *MESH_VERTEX    0       8.000000        4.000000        256.000031\r
5300                         *MESH_VERTEX    1       16.000000       4.000000        256.000031\r
5301                         *MESH_VERTEX    2       16.000000       0.000000        0.000002\r
5302                         *MESH_VERTEX    3       8.000000        0.000000        0.000002\r
5303                 }\r
5304                 *MESH_NORMALS   {\r
5305                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5306                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5307                         *MESH_VERTEXNORMAL      0       0.000000        -0.999878       0.015623\r
5308                         *MESH_VERTEXNORMAL      1       0.000000        -0.999878       0.015623\r
5309                         *MESH_VERTEXNORMAL      2       0.000000        -0.999878       0.015623\r
5310                         *MESH_VERTEXNORMAL      3       0.000000        -0.999878       0.015623\r
5311                 }\r
5312                 *MESH_FACE_LIST {\r
5313                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5314                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5315                 }\r
5316                 *MESH_NUMTVERTEX        4\r
5317                 *MESH_TVERTLIST {\r
5318                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
5319                         *MESH_TVERT     1       0.000000        0.875000        1.000000\r
5320                         *MESH_TVERT     2       1.000000        0.875000        1.000000\r
5321                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
5322                 }\r
5323                 *MESH_NUMTVFACES        2\r
5324                 *MESH_TFACELIST {\r
5325                         *MESH_TFACE     0       0       2       1\r
5326                         *MESH_TFACE     1       0       3       2\r
5327                 }\r
5328         }\r
5329         *PROP_MOTIONBLUR        0\r
5330         *PROP_CASTSHADOW        1\r
5331         *PROP_RECVSHADOW        1\r
5332         *MATERIAL_REF   5\r
5333 }\r
5334 *GEOMOBJECT     {\r
5335         *NODE_NAME      "mat5model0surf142"\r
5336         *NODE_TM        {\r
5337                 *NODE_NAME      "mat5model0surf142"\r
5338                 *INHERIT_POS    0       0       0\r
5339                 *INHERIT_ROT    0       0       0\r
5340                 *INHERIT_SCL    0       0       0\r
5341                 *TM_ROW0        1.0     0       0\r
5342                 *TM_ROW1        0       1.0     0\r
5343                 *TM_ROW2        0       0       1.0\r
5344                 *TM_ROW3        0       0       0\r
5345                 *TM_POS 0.000000        0.000000        0.000000\r
5346         }\r
5347         *MESH   {\r
5348                 *TIMEVALUE      0\r
5349                 *MESH_NUMVERTEX 8\r
5350                 *MESH_NUMFACES  4\r
5351                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5352                 *MESH_VERTEX_LIST       {\r
5353                         *MESH_VERTEX    0       8.000000        0.000000        -0.000006\r
5354                         *MESH_VERTEX    1       8.000000        224.000000      -0.000006\r
5355                         *MESH_VERTEX    2       8.000000        224.000000      256.000000\r
5356                         *MESH_VERTEX    3       8.000000        4.000000        256.000000\r
5357                         *MESH_VERTEX    4       8.000000        -224.000000     -0.000006\r
5358                         *MESH_VERTEX    5       8.000000        0.000000        -0.000006\r
5359                         *MESH_VERTEX    6       8.000000        -4.000000       256.000000\r
5360                         *MESH_VERTEX    7       8.000000        -224.000000     256.000000\r
5361                 }\r
5362                 *MESH_NORMALS   {\r
5363                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5364                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5365                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5366                         *MESH_FACENORMAL        3       0.000000        -0.816497       0.577350\r
5367                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5368                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5369                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5370                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5371                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5372                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5373                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
5374                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
5375                 }\r
5376                 *MESH_FACE_LIST {\r
5377                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5378                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5379                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5380                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5381                 }\r
5382                 *MESH_NUMTVERTEX        8\r
5383                 *MESH_TVERTLIST {\r
5384                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
5385                         *MESH_TVERT     1       0.000000        -0.750000       1.000000\r
5386                         *MESH_TVERT     2       1.000000        -0.750000       1.000000\r
5387                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
5388                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
5389                         *MESH_TVERT     5       0.000000        -0.750000       1.000000\r
5390                         *MESH_TVERT     6       -1.000000       -0.750000       1.000000\r
5391                         *MESH_TVERT     7       -1.000000       1.000000        1.000000\r
5392                 }\r
5393                 *MESH_NUMTVFACES        4\r
5394                 *MESH_TFACELIST {\r
5395                         *MESH_TFACE     0       0       2       1\r
5396                         *MESH_TFACE     1       0       3       2\r
5397                         *MESH_TFACE     2       4       6       5\r
5398                         *MESH_TFACE     3       4       7       6\r
5399                 }\r
5400         }\r
5401         *PROP_MOTIONBLUR        0\r
5402         *PROP_CASTSHADOW        1\r
5403         *PROP_RECVSHADOW        1\r
5404         *MATERIAL_REF   5\r
5405 }\r
5406 *GEOMOBJECT     {\r
5407         *NODE_NAME      "mat5model0surf143"\r
5408         *NODE_TM        {\r
5409                 *NODE_NAME      "mat5model0surf143"\r
5410                 *INHERIT_POS    0       0       0\r
5411                 *INHERIT_ROT    0       0       0\r
5412                 *INHERIT_SCL    0       0       0\r
5413                 *TM_ROW0        1.0     0       0\r
5414                 *TM_ROW1        0       1.0     0\r
5415                 *TM_ROW2        0       0       1.0\r
5416                 *TM_ROW3        0       0       0\r
5417                 *TM_POS 0.000000        0.000000        0.000000\r
5418         }\r
5419         *MESH   {\r
5420                 *TIMEVALUE      0\r
5421                 *MESH_NUMVERTEX 4\r
5422                 *MESH_NUMFACES  2\r
5423                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5424                 *MESH_VERTEX_LIST       {\r
5425                         *MESH_VERTEX    0       16.000000       -4.000000       256.000031\r
5426                         *MESH_VERTEX    1       8.000000        -4.000000       256.000031\r
5427                         *MESH_VERTEX    2       8.000000        0.000000        0.000002\r
5428                         *MESH_VERTEX    3       16.000000       0.000000        0.000002\r
5429                 }\r
5430                 *MESH_NORMALS   {\r
5431                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5432                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5433                         *MESH_VERTEXNORMAL      0       -0.000000       0.999878        0.015623\r
5434                         *MESH_VERTEXNORMAL      1       -0.000000       0.999878        0.015623\r
5435                         *MESH_VERTEXNORMAL      2       -0.000000       0.999878        0.015623\r
5436                         *MESH_VERTEXNORMAL      3       -0.000000       0.999878        0.015623\r
5437                 }\r
5438                 *MESH_FACE_LIST {\r
5439                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5440                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5441                 }\r
5442                 *MESH_NUMTVERTEX        4\r
5443                 *MESH_TVERTLIST {\r
5444                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
5445                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
5446                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
5447                         *MESH_TVERT     3       1.000000        0.875000        1.000000\r
5448                 }\r
5449                 *MESH_NUMTVFACES        2\r
5450                 *MESH_TFACELIST {\r
5451                         *MESH_TFACE     0       0       2       1\r
5452                         *MESH_TFACE     1       0       3       2\r
5453                 }\r
5454         }\r
5455         *PROP_MOTIONBLUR        0\r
5456         *PROP_CASTSHADOW        1\r
5457         *PROP_RECVSHADOW        1\r
5458         *MATERIAL_REF   5\r
5459 }\r
5460 *GEOMOBJECT     {\r
5461         *NODE_NAME      "mat6model0surf144"\r
5462         *NODE_TM        {\r
5463                 *NODE_NAME      "mat6model0surf144"\r
5464                 *INHERIT_POS    0       0       0\r
5465                 *INHERIT_ROT    0       0       0\r
5466                 *INHERIT_SCL    0       0       0\r
5467                 *TM_ROW0        1.0     0       0\r
5468                 *TM_ROW1        0       1.0     0\r
5469                 *TM_ROW2        0       0       1.0\r
5470                 *TM_ROW3        0       0       0\r
5471                 *TM_POS 0.000000        0.000000        0.000000\r
5472         }\r
5473         *MESH   {\r
5474                 *TIMEVALUE      0\r
5475                 *MESH_NUMVERTEX 4\r
5476                 *MESH_NUMFACES  2\r
5477                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5478                 *MESH_VERTEX_LIST       {\r
5479                         *MESH_VERTEX    0       16.000000       288.000000      -0.000002\r
5480                         *MESH_VERTEX    1       16.000000       288.000000      176.000000\r
5481                         *MESH_VERTEX    2       -16.000000      288.000000      176.000000\r
5482                         *MESH_VERTEX    3       -16.000000      288.000000      -0.000002\r
5483                 }\r
5484                 *MESH_NORMALS   {\r
5485                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5486                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5487                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5488                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5489                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
5490                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
5491                 }\r
5492                 *MESH_FACE_LIST {\r
5493                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5494                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5495                 }\r
5496                 *MESH_NUMTVERTEX        4\r
5497                 *MESH_TVERTLIST {\r
5498                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5499                         *MESH_TVERT     1       0.000000        1.375000        1.000000\r
5500                         *MESH_TVERT     2       0.250000        1.375000        1.000000\r
5501                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
5502                 }\r
5503                 *MESH_NUMTVFACES        2\r
5504                 *MESH_TFACELIST {\r
5505                         *MESH_TFACE     0       0       2       1\r
5506                         *MESH_TFACE     1       0       3       2\r
5507                 }\r
5508         }\r
5509         *PROP_MOTIONBLUR        0\r
5510         *PROP_CASTSHADOW        1\r
5511         *PROP_RECVSHADOW        1\r
5512         *MATERIAL_REF   6\r
5513 }\r
5514 *GEOMOBJECT     {\r
5515         *NODE_NAME      "mat6model0surf145"\r
5516         *NODE_TM        {\r
5517                 *NODE_NAME      "mat6model0surf145"\r
5518                 *INHERIT_POS    0       0       0\r
5519                 *INHERIT_ROT    0       0       0\r
5520                 *INHERIT_SCL    0       0       0\r
5521                 *TM_ROW0        1.0     0       0\r
5522                 *TM_ROW1        0       1.0     0\r
5523                 *TM_ROW2        0       0       1.0\r
5524                 *TM_ROW3        0       0       0\r
5525                 *TM_POS 0.000000        0.000000        0.000000\r
5526         }\r
5527         *MESH   {\r
5528                 *TIMEVALUE      0\r
5529                 *MESH_NUMVERTEX 4\r
5530                 *MESH_NUMFACES  2\r
5531                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5532                 *MESH_VERTEX_LIST       {\r
5533                         *MESH_VERTEX    0       -16.000000      288.000000      192.000000\r
5534                         *MESH_VERTEX    1       16.000000       288.000000      192.000000\r
5535                         *MESH_VERTEX    2       16.000000       270.000000      248.000000\r
5536                         *MESH_VERTEX    3       -16.000000      270.000000      248.000000\r
5537                 }\r
5538                 *MESH_NORMALS   {\r
5539                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5540                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5541                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
5542                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5543                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        0.382683\r
5544                         *MESH_VERTEXNORMAL      3       -0.788675       0.577350        0.211325\r
5545                 }\r
5546                 *MESH_FACE_LIST {\r
5547                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5548                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5549                 }\r
5550                 *MESH_NUMTVERTEX        4\r
5551                 *MESH_TVERTLIST {\r
5552                         *MESH_TVERT     0       0.125000        0.717830        1.000000\r
5553                         *MESH_TVERT     1       0.125000        0.905330        1.000000\r
5554                         *MESH_TVERT     2       0.558594        0.905330        1.000000\r
5555                         *MESH_TVERT     3       0.558594        0.717830        1.000000\r
5556                 }\r
5557                 *MESH_NUMTVFACES        2\r
5558                 *MESH_TFACELIST {\r
5559                         *MESH_TFACE     0       0       2       1\r
5560                         *MESH_TFACE     1       0       3       2\r
5561                 }\r
5562         }\r
5563         *PROP_MOTIONBLUR        0\r
5564         *PROP_CASTSHADOW        1\r
5565         *PROP_RECVSHADOW        1\r
5566         *MATERIAL_REF   6\r
5567 }\r
5568 *GEOMOBJECT     {\r
5569         *NODE_NAME      "mat6model0surf146"\r
5570         *NODE_TM        {\r
5571                 *NODE_NAME      "mat6model0surf146"\r
5572                 *INHERIT_POS    0       0       0\r
5573                 *INHERIT_ROT    0       0       0\r
5574                 *INHERIT_SCL    0       0       0\r
5575                 *TM_ROW0        1.0     0       0\r
5576                 *TM_ROW1        0       1.0     0\r
5577                 *TM_ROW2        0       0       1.0\r
5578                 *TM_ROW3        0       0       0\r
5579                 *TM_POS 0.000000        0.000000        0.000000\r
5580         }\r
5581         *MESH   {\r
5582                 *TIMEVALUE      0\r
5583                 *MESH_NUMVERTEX 4\r
5584                 *MESH_NUMFACES  2\r
5585                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5586                 *MESH_VERTEX_LIST       {\r
5587                         *MESH_VERTEX    0       -16.000000      288.000000      176.000000\r
5588                         *MESH_VERTEX    1       -16.000000      224.000000      176.000000\r
5589                         *MESH_VERTEX    2       -16.000000      224.000000      -0.000002\r
5590                         *MESH_VERTEX    3       -16.000000      288.000000      -0.000002\r
5591                 }\r
5592                 *MESH_NORMALS   {\r
5593                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5594                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5595                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
5596                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
5597                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
5598                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
5599                 }\r
5600                 *MESH_FACE_LIST {\r
5601                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5602                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5603                 }\r
5604                 *MESH_NUMTVERTEX        4\r
5605                 *MESH_TVERTLIST {\r
5606                         *MESH_TVERT     0       0.250000        1.375000        1.000000\r
5607                         *MESH_TVERT     1       0.750000        1.375000        1.000000\r
5608                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
5609                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
5610                 }\r
5611                 *MESH_NUMTVFACES        2\r
5612                 *MESH_TFACELIST {\r
5613                         *MESH_TFACE     0       0       2       1\r
5614                         *MESH_TFACE     1       0       3       2\r
5615                 }\r
5616         }\r
5617         *PROP_MOTIONBLUR        0\r
5618         *PROP_CASTSHADOW        1\r
5619         *PROP_RECVSHADOW        1\r
5620         *MATERIAL_REF   6\r
5621 }\r
5622 *GEOMOBJECT     {\r
5623         *NODE_NAME      "mat6model0surf147"\r
5624         *NODE_TM        {\r
5625                 *NODE_NAME      "mat6model0surf147"\r
5626                 *INHERIT_POS    0       0       0\r
5627                 *INHERIT_ROT    0       0       0\r
5628                 *INHERIT_SCL    0       0       0\r
5629                 *TM_ROW0        1.0     0       0\r
5630                 *TM_ROW1        0       1.0     0\r
5631                 *TM_ROW2        0       0       1.0\r
5632                 *TM_ROW3        0       0       0\r
5633                 *TM_POS 0.000000        0.000000        0.000000\r
5634         }\r
5635         *MESH   {\r
5636                 *TIMEVALUE      0\r
5637                 *MESH_NUMVERTEX 4\r
5638                 *MESH_NUMFACES  2\r
5639                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5640                 *MESH_VERTEX_LIST       {\r
5641                         *MESH_VERTEX    0       -16.000000      224.000000      -0.000002\r
5642                         *MESH_VERTEX    1       -16.000000      224.000000      176.000000\r
5643                         *MESH_VERTEX    2       16.000000       224.000000      176.000000\r
5644                         *MESH_VERTEX    3       16.000000       224.000000      -0.000002\r
5645                 }\r
5646                 *MESH_NORMALS   {\r
5647                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5648                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5649                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
5650                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
5651                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5652                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5653                 }\r
5654                 *MESH_FACE_LIST {\r
5655                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5656                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5657                 }\r
5658                 *MESH_NUMTVERTEX        4\r
5659                 *MESH_TVERTLIST {\r
5660                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
5661                         *MESH_TVERT     1       0.750000        1.375000        1.000000\r
5662                         *MESH_TVERT     2       1.000000        1.375000        1.000000\r
5663                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
5664                 }\r
5665                 *MESH_NUMTVFACES        2\r
5666                 *MESH_TFACELIST {\r
5667                         *MESH_TFACE     0       0       2       1\r
5668                         *MESH_TFACE     1       0       3       2\r
5669                 }\r
5670         }\r
5671         *PROP_MOTIONBLUR        0\r
5672         *PROP_CASTSHADOW        1\r
5673         *PROP_RECVSHADOW        1\r
5674         *MATERIAL_REF   6\r
5675 }\r
5676 *GEOMOBJECT     {\r
5677         *NODE_NAME      "mat6model0surf148"\r
5678         *NODE_TM        {\r
5679                 *NODE_NAME      "mat6model0surf148"\r
5680                 *INHERIT_POS    0       0       0\r
5681                 *INHERIT_ROT    0       0       0\r
5682                 *INHERIT_SCL    0       0       0\r
5683                 *TM_ROW0        1.0     0       0\r
5684                 *TM_ROW1        0       1.0     0\r
5685                 *TM_ROW2        0       0       1.0\r
5686                 *TM_ROW3        0       0       0\r
5687                 *TM_POS 0.000000        0.000000        0.000000\r
5688         }\r
5689         *MESH   {\r
5690                 *TIMEVALUE      0\r
5691                 *MESH_NUMVERTEX 14\r
5692                 *MESH_NUMFACES  12\r
5693                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5694                 *MESH_VERTEX_LIST       {\r
5695                         *MESH_VERTEX    0       -16.000000      216.000000      288.000000\r
5696                         *MESH_VERTEX    1       -16.000000      270.000000      248.000000\r
5697                         *MESH_VERTEX    2       16.000000       270.000000      248.000000\r
5698                         *MESH_VERTEX    3       16.000000       216.000000      288.000000\r
5699                         *MESH_VERTEX    4       16.000000       126.000000      312.000000\r
5700                         *MESH_VERTEX    5       -16.000000      126.000000      312.000000\r
5701                         *MESH_VERTEX    6       -16.000000      0.000000        320.000000\r
5702                         *MESH_VERTEX    7       16.000000       0.000000        320.000000\r
5703                         *MESH_VERTEX    8       16.000000       -126.000000     312.000000\r
5704                         *MESH_VERTEX    9       -16.000000      -126.000000     312.000000\r
5705                         *MESH_VERTEX    10      -16.000000      -216.000000     288.000000\r
5706                         *MESH_VERTEX    11      16.000000       -216.000000     288.000000\r
5707                         *MESH_VERTEX    12      16.000000       -270.000000     248.000000\r
5708                         *MESH_VERTEX    13      -16.000000      -270.000000     248.000000\r
5709                 }\r
5710                 *MESH_NORMALS   {\r
5711                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
5712                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5713                         *MESH_FACENORMAL        2       0.000000        0.816497        -0.577350\r
5714                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
5715                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
5716                         *MESH_FACENORMAL        5       0.000000        -0.816497       0.577350\r
5717                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
5718                         *MESH_FACENORMAL        7       0.000000        0.316228        0.948683\r
5719                         *MESH_FACENORMAL        8       0.000000        0.862856        0.505449\r
5720                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
5721                         *MESH_FACENORMAL        10      0.000000        0.707107        -0.707107\r
5722                         *MESH_FACENORMAL        11      0.000000        0.169102        -0.985599\r
5723                         *MESH_VERTEXNORMAL      0       -0.816497       0.408248        0.408248\r
5724                         *MESH_VERTEXNORMAL      1       -0.788675       0.577350        0.211325\r
5725                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        0.382683\r
5726                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
5727                         *MESH_VERTEXNORMAL      4       0.000000        0.382683        0.923880\r
5728                         *MESH_VERTEXNORMAL      5       -0.788675       0.211325        0.577350\r
5729                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        0.707107\r
5730                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
5731                         *MESH_VERTEXNORMAL      8       0.000000        -0.382683       0.923880\r
5732                         *MESH_VERTEXNORMAL      9       -0.788675       -0.211325       0.577350\r
5733                         *MESH_VERTEXNORMAL      10      -0.816497       -0.408248       0.408248\r
5734                         *MESH_VERTEXNORMAL      11      0.000000        -0.707107       0.707107\r
5735                         *MESH_VERTEXNORMAL      12      0.000000        -0.923880       0.382683\r
5736                         *MESH_VERTEXNORMAL      13      -0.788675       -0.577350       0.211325\r
5737                 }\r
5738                 *MESH_FACE_LIST {\r
5739                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5740                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5741                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5742                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5743                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5744                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5745                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5746                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5747                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5748                         *MESH_FACE      9       A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5749                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5750                         *MESH_FACE      11      A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5751                 }\r
5752                 *MESH_NUMTVERTEX        14\r
5753                 *MESH_TVERTLIST {\r
5754                         *MESH_TVERT     0       -0.890625       0.717830        1.000000\r
5755                         *MESH_TVERT     1       -1.441406       0.717830        1.000000\r
5756                         *MESH_TVERT     2       -1.441406       0.905330        1.000000\r
5757                         *MESH_TVERT     3       -0.890625       0.905330        1.000000\r
5758                         *MESH_TVERT     4       -0.222656       0.905330        1.000000\r
5759                         *MESH_TVERT     5       -0.222656       0.717830        1.000000\r
5760                         *MESH_TVERT     6       0.562500        0.717830        1.000000\r
5761                         *MESH_TVERT     7       0.562500        0.905330        1.000000\r
5762                         *MESH_TVERT     8       1.347656        0.905330        1.000000\r
5763                         *MESH_TVERT     9       1.347656        0.717830        1.000000\r
5764                         *MESH_TVERT     10      2.015625        0.717830        1.000000\r
5765                         *MESH_TVERT     11      2.015625        0.905330        1.000000\r
5766                         *MESH_TVERT     12      2.566406        0.905330        1.000000\r
5767                         *MESH_TVERT     13      2.566406        0.717830        1.000000\r
5768                 }\r
5769                 *MESH_NUMTVFACES        12\r
5770                 *MESH_TFACELIST {\r
5771                         *MESH_TFACE     0       0       4       3\r
5772                         *MESH_TFACE     1       0       5       4\r
5773                         *MESH_TFACE     2       0       3       2\r
5774                         *MESH_TFACE     3       0       2       1\r
5775                         *MESH_TFACE     4       4       5       6\r
5776                         *MESH_TFACE     5       4       6       7\r
5777                         *MESH_TFACE     6       6       8       7\r
5778                         *MESH_TFACE     7       6       9       8\r
5779                         *MESH_TFACE     8       8       9       10\r
5780                         *MESH_TFACE     9       8       10      11\r
5781                         *MESH_TFACE     10      10      12      11\r
5782                         *MESH_TFACE     11      10      13      12\r
5783                 }\r
5784         }\r
5785         *PROP_MOTIONBLUR        0\r
5786         *PROP_CASTSHADOW        1\r
5787         *PROP_RECVSHADOW        1\r
5788         *MATERIAL_REF   6\r
5789 }\r
5790 *GEOMOBJECT     {\r
5791         *NODE_NAME      "mat6model0surf149"\r
5792         *NODE_TM        {\r
5793                 *NODE_NAME      "mat6model0surf149"\r
5794                 *INHERIT_POS    0       0       0\r
5795                 *INHERIT_ROT    0       0       0\r
5796                 *INHERIT_SCL    0       0       0\r
5797                 *TM_ROW0        1.0     0       0\r
5798                 *TM_ROW1        0       1.0     0\r
5799                 *TM_ROW2        0       0       1.0\r
5800                 *TM_ROW3        0       0       0\r
5801                 *TM_POS 0.000000        0.000000        0.000000\r
5802         }\r
5803         *MESH   {\r
5804                 *TIMEVALUE      0\r
5805                 *MESH_NUMVERTEX 18\r
5806                 *MESH_NUMFACES  16\r
5807                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5808                 *MESH_VERTEX_LIST       {\r
5809                         *MESH_VERTEX    0       -16.000000      210.000000      220.000000\r
5810                         *MESH_VERTEX    1       -16.000000      270.000000      248.000000\r
5811                         *MESH_VERTEX    2       -16.000000      216.000000      288.000000\r
5812                         *MESH_VERTEX    3       -16.000000      288.000000      192.000000\r
5813                         *MESH_VERTEX    4       -16.000000      168.000000      240.000000\r
5814                         *MESH_VERTEX    5       -16.000000      98.000000       252.000000\r
5815                         *MESH_VERTEX    6       -16.000000      126.000000      312.000000\r
5816                         *MESH_VERTEX    7       -16.000000      0.000000        320.000000\r
5817                         *MESH_VERTEX    8       -16.000000      224.000000      192.000000\r
5818                         *MESH_VERTEX    9       -16.000000      0.000000        256.000000\r
5819                         *MESH_VERTEX    10      -16.000000      -98.000000      252.000000\r
5820                         *MESH_VERTEX    11      -16.000000      -126.000000     312.000000\r
5821                         *MESH_VERTEX    12      -16.000000      -216.000000     288.000000\r
5822                         *MESH_VERTEX    13      -16.000000      -168.000000     240.000000\r
5823                         *MESH_VERTEX    14      -16.000000      -210.000000     220.000000\r
5824                         *MESH_VERTEX    15      -16.000000      -270.000000     248.000000\r
5825                         *MESH_VERTEX    16      -16.000000      -288.000000     191.999985\r
5826                         *MESH_VERTEX    17      -16.000000      -224.000000     191.999985\r
5827                 }\r
5828                 *MESH_NORMALS   {\r
5829                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5830                         *MESH_FACENORMAL        1       0.000000        0.707107        -0.707107\r
5831                         *MESH_FACENORMAL        2       0.000000        0.985599        -0.169102\r
5832                         *MESH_FACENORMAL        3       0.000000        -0.577350       -0.816497\r
5833                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
5834                         *MESH_FACENORMAL        5       0.000000        0.959683        0.281085\r
5835                         *MESH_FACENORMAL        6       0.000000        -0.707107       0.707107\r
5836                         *MESH_FACENORMAL        7       0.000000        -0.169102       0.985599\r
5837                         *MESH_FACENORMAL        8       0.000000        0.707107        0.707107\r
5838                         *MESH_FACENORMAL        9       0.000000        0.985599        0.169102\r
5839                         *MESH_FACENORMAL        10      0.000000        0.707107        -0.707107\r
5840                         *MESH_FACENORMAL        11      0.000000        0.169102        -0.985599\r
5841                         *MESH_FACENORMAL        12      0.000000        -0.707107       -0.707107\r
5842                         *MESH_FACENORMAL        13      0.000000        -0.985599       -0.169102\r
5843                         *MESH_FACENORMAL        14      0.000000        -0.707107       0.707107\r
5844                         *MESH_FACENORMAL        15      0.000000        -0.169102       0.985599\r
5845                         *MESH_VERTEXNORMAL      0       -0.788675       -0.577350       -0.211325\r
5846                         *MESH_VERTEXNORMAL      1       -0.788675       0.577350        0.211325\r
5847                         *MESH_VERTEXNORMAL      2       -0.816497       0.408248        0.408248\r
5848                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
5849                         *MESH_VERTEXNORMAL      4       -0.816497       -0.408248       -0.408248\r
5850                         *MESH_VERTEXNORMAL      5       -0.788675       -0.211325       -0.577350\r
5851                         *MESH_VERTEXNORMAL      6       -0.788675       0.211325        0.577350\r
5852                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        0.707107\r
5853                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
5854                         *MESH_VERTEXNORMAL      9       -0.707107       0.000000        -0.707107\r
5855                         *MESH_VERTEXNORMAL      10      -0.788675       0.211325        -0.577350\r
5856                         *MESH_VERTEXNORMAL      11      -0.788675       -0.211325       0.577350\r
5857                         *MESH_VERTEXNORMAL      12      -0.816497       -0.408248       0.408248\r
5858                         *MESH_VERTEXNORMAL      13      -0.816497       0.408248        -0.408248\r
5859                         *MESH_VERTEXNORMAL      14      -0.788675       0.577350        -0.211325\r
5860                         *MESH_VERTEXNORMAL      15      -0.788675       -0.577350       0.211325\r
5861                         *MESH_VERTEXNORMAL      16      -0.707107       -0.707107       0.000000\r
5862                         *MESH_VERTEXNORMAL      17      -0.707107       0.707107        0.000000\r
5863                 }\r
5864                 *MESH_FACE_LIST {\r
5865                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5866                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5867                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5868                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5869                         *MESH_FACE      4       A:      2       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5870                         *MESH_FACE      5       A:      0       B:      3       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5871                         *MESH_FACE      6       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5872                         *MESH_FACE      7       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5873                         *MESH_FACE      8       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5874                         *MESH_FACE      9       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5875                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5876                         *MESH_FACE      11      A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5877                         *MESH_FACE      12      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5878                         *MESH_FACE      13      A:      12      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5879                         *MESH_FACE      14      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5880                         *MESH_FACE      15      A:      14      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5881                 }\r
5882                 *MESH_NUMTVERTEX        18\r
5883                 *MESH_TVERTLIST {\r
5884                         *MESH_TVERT     0       -1.441406       0.187500        1.000000\r
5885                         *MESH_TVERT     1       -1.441406       0.717830        1.000000\r
5886                         *MESH_TVERT     2       -0.890625       0.717830        1.000000\r
5887                         *MESH_TVERT     3       -1.875000       0.717830        1.000000\r
5888                         *MESH_TVERT     4       -0.890625       0.187500        1.000000\r
5889                         *MESH_TVERT     5       -0.222656       0.187500        1.000000\r
5890                         *MESH_TVERT     6       -0.222656       0.717830        1.000000\r
5891                         *MESH_TVERT     7       0.562500        0.717830        1.000000\r
5892                         *MESH_TVERT     8       -1.875000       0.187500        1.000000\r
5893                         *MESH_TVERT     9       0.562500        0.187500        1.000000\r
5894                         *MESH_TVERT     10      1.347656        0.187500        1.000000\r
5895                         *MESH_TVERT     11      1.347656        0.717830        1.000000\r
5896                         *MESH_TVERT     12      2.015625        0.717830        1.000000\r
5897                         *MESH_TVERT     13      2.015625        0.187500        1.000000\r
5898                         *MESH_TVERT     14      2.566406        0.187500        1.000000\r
5899                         *MESH_TVERT     15      2.566406        0.717830        1.000000\r
5900                         *MESH_TVERT     16      3.000000        0.717830        1.000000\r
5901                         *MESH_TVERT     17      3.000000        0.187500        1.000000\r
5902                 }\r
5903                 *MESH_NUMTVFACES        16\r
5904                 *MESH_TFACELIST {\r
5905                         *MESH_TFACE     0       0       2       1\r
5906                         *MESH_TFACE     1       0       4       2\r
5907                         *MESH_TFACE     2       0       1       3\r
5908                         *MESH_TFACE     3       2       4       5\r
5909                         *MESH_TFACE     4       2       5       6\r
5910                         *MESH_TFACE     5       0       3       8\r
5911                         *MESH_TFACE     6       5       7       6\r
5912                         *MESH_TFACE     7       5       9       7\r
5913                         *MESH_TFACE     8       7       9       10\r
5914                         *MESH_TFACE     9       7       10      11\r
5915                         *MESH_TFACE     10      10      12      11\r
5916                         *MESH_TFACE     11      10      13      12\r
5917                         *MESH_TFACE     12      12      13      14\r
5918                         *MESH_TFACE     13      12      14      15\r
5919                         *MESH_TFACE     14      14      16      15\r
5920                         *MESH_TFACE     15      14      17      16\r
5921                 }\r
5922         }\r
5923         *PROP_MOTIONBLUR        0\r
5924         *PROP_CASTSHADOW        1\r
5925         *PROP_RECVSHADOW        1\r
5926         *MATERIAL_REF   6\r
5927 }\r
5928 *GEOMOBJECT     {\r
5929         *NODE_NAME      "mat6model0surf150"\r
5930         *NODE_TM        {\r
5931                 *NODE_NAME      "mat6model0surf150"\r
5932                 *INHERIT_POS    0       0       0\r
5933                 *INHERIT_ROT    0       0       0\r
5934                 *INHERIT_SCL    0       0       0\r
5935                 *TM_ROW0        1.0     0       0\r
5936                 *TM_ROW1        0       1.0     0\r
5937                 *TM_ROW2        0       0       1.0\r
5938                 *TM_ROW3        0       0       0\r
5939                 *TM_POS 0.000000        0.000000        0.000000\r
5940         }\r
5941         *MESH   {\r
5942                 *TIMEVALUE      0\r
5943                 *MESH_NUMVERTEX 4\r
5944                 *MESH_NUMFACES  2\r
5945                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5946                 *MESH_VERTEX_LIST       {\r
5947                         *MESH_VERTEX    0       16.000000       224.000000      192.000000\r
5948                         *MESH_VERTEX    1       -16.000000      224.000000      192.000000\r
5949                         *MESH_VERTEX    2       -16.000000      210.000000      220.000000\r
5950                         *MESH_VERTEX    3       16.000000       210.000000      220.000000\r
5951                 }\r
5952                 *MESH_NORMALS   {\r
5953                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
5954                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
5955                         *MESH_VERTEXNORMAL      0       -0.000000       -0.650791       -0.759257\r
5956                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
5957                         *MESH_VERTEXNORMAL      2       -0.788675       -0.577350       -0.211325\r
5958                         *MESH_VERTEXNORMAL      3       -0.000000       -0.679450       -0.733722\r
5959                 }\r
5960                 *MESH_FACE_LIST {\r
5961                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5962                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5963                 }\r
5964                 *MESH_NUMTVERTEX        4\r
5965                 *MESH_TVERTLIST {\r
5966                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
5967                         *MESH_TVERT     1       0.125000        0.187500        1.000000\r
5968                         *MESH_TVERT     2       0.558594        0.187500        1.000000\r
5969                         *MESH_TVERT     3       0.558594        0.000000        1.000000\r
5970                 }\r
5971                 *MESH_NUMTVFACES        2\r
5972                 *MESH_TFACELIST {\r
5973                         *MESH_TFACE     0       0       2       1\r
5974                         *MESH_TFACE     1       0       3       2\r
5975                 }\r
5976         }\r
5977         *PROP_MOTIONBLUR        0\r
5978         *PROP_CASTSHADOW        1\r
5979         *PROP_RECVSHADOW        1\r
5980         *MATERIAL_REF   6\r
5981 }\r
5982 *GEOMOBJECT     {\r
5983         *NODE_NAME      "mat6model0surf151"\r
5984         *NODE_TM        {\r
5985                 *NODE_NAME      "mat6model0surf151"\r
5986                 *INHERIT_POS    0       0       0\r
5987                 *INHERIT_ROT    0       0       0\r
5988                 *INHERIT_SCL    0       0       0\r
5989                 *TM_ROW0        1.0     0       0\r
5990                 *TM_ROW1        0       1.0     0\r
5991                 *TM_ROW2        0       0       1.0\r
5992                 *TM_ROW3        0       0       0\r
5993                 *TM_POS 0.000000        0.000000        0.000000\r
5994         }\r
5995         *MESH   {\r
5996                 *TIMEVALUE      0\r
5997                 *MESH_NUMVERTEX 14\r
5998                 *MESH_NUMFACES  12\r
5999                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6000                 *MESH_VERTEX_LIST       {\r
6001                         *MESH_VERTEX    0       16.000000       168.000000      240.000000\r
6002                         *MESH_VERTEX    1       16.000000       210.000000      220.000000\r
6003                         *MESH_VERTEX    2       -16.000000      210.000000      220.000000\r
6004                         *MESH_VERTEX    3       -16.000000      168.000000      240.000000\r
6005                         *MESH_VERTEX    4       -16.000000      98.000000       252.000000\r
6006                         *MESH_VERTEX    5       16.000000       98.000000       252.000000\r
6007                         *MESH_VERTEX    6       16.000000       0.000000        256.000000\r
6008                         *MESH_VERTEX    7       -16.000000      0.000000        256.000000\r
6009                         *MESH_VERTEX    8       -16.000000      -98.000000      252.000000\r
6010                         *MESH_VERTEX    9       16.000000       -98.000000      252.000000\r
6011                         *MESH_VERTEX    10      16.000000       -168.000000     240.000000\r
6012                         *MESH_VERTEX    11      -16.000000      -168.000000     240.000000\r
6013                         *MESH_VERTEX    12      -16.000000      -210.000000     220.000000\r
6014                         *MESH_VERTEX    13      16.000000       -210.000000     220.000000\r
6015                 }\r
6016                 *MESH_NORMALS   {\r
6017                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
6018                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6019                         *MESH_FACENORMAL        2       0.000000        0.816497        -0.577350\r
6020                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
6021                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
6022                         *MESH_FACENORMAL        5       0.000000        -0.816497       0.577350\r
6023                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
6024                         *MESH_FACENORMAL        7       0.000000        0.316228        0.948683\r
6025                         *MESH_FACENORMAL        8       0.000000        0.862856        0.505449\r
6026                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
6027                         *MESH_FACENORMAL        10      0.000000        0.707107        -0.707107\r
6028                         *MESH_FACENORMAL        11      0.000000        0.169102        -0.985599\r
6029                         *MESH_VERTEXNORMAL      0       -0.000000       -0.539511       -0.841979\r
6030                         *MESH_VERTEXNORMAL      1       -0.000000       -0.679450       -0.733722\r
6031                         *MESH_VERTEXNORMAL      2       -0.788675       -0.577350       -0.211325\r
6032                         *MESH_VERTEXNORMAL      3       -0.816497       -0.408248       -0.408248\r
6033                         *MESH_VERTEXNORMAL      4       -0.788675       -0.211325       -0.577350\r
6034                         *MESH_VERTEXNORMAL      5       0.000000        -0.382683       -0.923880\r
6035                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
6036                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
6037                         *MESH_VERTEXNORMAL      8       -0.788675       0.211325        -0.577350\r
6038                         *MESH_VERTEXNORMAL      9       0.000000        0.382683        -0.923880\r
6039                         *MESH_VERTEXNORMAL      10      0.000000        0.539511        -0.841979\r
6040                         *MESH_VERTEXNORMAL      11      -0.816497       0.408248        -0.408248\r
6041                         *MESH_VERTEXNORMAL      12      -0.788675       0.577350        -0.211325\r
6042                         *MESH_VERTEXNORMAL      13      0.000000        0.679450        -0.733722\r
6043                 }\r
6044                 *MESH_FACE_LIST {\r
6045                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6046                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6047                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6048                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6049                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6050                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6051                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6052                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6053                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6054                         *MESH_FACE      9       A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6055                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6056                         *MESH_FACE      11      A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6057                 }\r
6058                 *MESH_NUMTVERTEX        14\r
6059                 *MESH_TVERTLIST {\r
6060                         *MESH_TVERT     0       -0.890625       0.000000        1.000000\r
6061                         *MESH_TVERT     1       -1.441406       0.000000        1.000000\r
6062                         *MESH_TVERT     2       -1.441406       0.187500        1.000000\r
6063                         *MESH_TVERT     3       -0.890625       0.187500        1.000000\r
6064                         *MESH_TVERT     4       -0.222656       0.187500        1.000000\r
6065                         *MESH_TVERT     5       -0.222656       0.000000        1.000000\r
6066                         *MESH_TVERT     6       0.562500        0.000000        1.000000\r
6067                         *MESH_TVERT     7       0.562500        0.187500        1.000000\r
6068                         *MESH_TVERT     8       1.347656        0.187500        1.000000\r
6069                         *MESH_TVERT     9       1.347656        0.000000        1.000000\r
6070                         *MESH_TVERT     10      2.015625        0.000000        1.000000\r
6071                         *MESH_TVERT     11      2.015625        0.187500        1.000000\r
6072                         *MESH_TVERT     12      2.566406        0.187500        1.000000\r
6073                         *MESH_TVERT     13      2.566406        0.000000        1.000000\r
6074                 }\r
6075                 *MESH_NUMTVFACES        12\r
6076                 *MESH_TFACELIST {\r
6077                         *MESH_TFACE     0       0       4       3\r
6078                         *MESH_TFACE     1       0       5       4\r
6079                         *MESH_TFACE     2       0       3       2\r
6080                         *MESH_TFACE     3       0       2       1\r
6081                         *MESH_TFACE     4       4       5       6\r
6082                         *MESH_TFACE     5       4       6       7\r
6083                         *MESH_TFACE     6       6       8       7\r
6084                         *MESH_TFACE     7       6       9       8\r
6085                         *MESH_TFACE     8       8       9       10\r
6086                         *MESH_TFACE     9       8       10      11\r
6087                         *MESH_TFACE     10      10      12      11\r
6088                         *MESH_TFACE     11      10      13      12\r
6089                 }\r
6090         }\r
6091         *PROP_MOTIONBLUR        0\r
6092         *PROP_CASTSHADOW        1\r
6093         *PROP_RECVSHADOW        1\r
6094         *MATERIAL_REF   6\r
6095 }\r
6096 *GEOMOBJECT     {\r
6097         *NODE_NAME      "mat6model0surf152"\r
6098         *NODE_TM        {\r
6099                 *NODE_NAME      "mat6model0surf152"\r
6100                 *INHERIT_POS    0       0       0\r
6101                 *INHERIT_ROT    0       0       0\r
6102                 *INHERIT_SCL    0       0       0\r
6103                 *TM_ROW0        1.0     0       0\r
6104                 *TM_ROW1        0       1.0     0\r
6105                 *TM_ROW2        0       0       1.0\r
6106                 *TM_ROW3        0       0       0\r
6107                 *TM_POS 0.000000        0.000000        0.000000\r
6108         }\r
6109         *MESH   {\r
6110                 *TIMEVALUE      0\r
6111                 *MESH_NUMVERTEX 4\r
6112                 *MESH_NUMFACES  2\r
6113                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6114                 *MESH_VERTEX_LIST       {\r
6115                         *MESH_VERTEX    0       16.000000       -224.000000     191.999985\r
6116                         *MESH_VERTEX    1       16.000000       -210.000000     220.000000\r
6117                         *MESH_VERTEX    2       -16.000000      -210.000000     220.000000\r
6118                         *MESH_VERTEX    3       -16.000000      -224.000000     191.999985\r
6119                 }\r
6120                 *MESH_NORMALS   {\r
6121                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6122                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6123                         *MESH_VERTEXNORMAL      0       0.000000        0.650791        -0.759256\r
6124                         *MESH_VERTEXNORMAL      1       0.000000        0.679450        -0.733722\r
6125                         *MESH_VERTEXNORMAL      2       -0.788675       0.577350        -0.211325\r
6126                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6127                 }\r
6128                 *MESH_FACE_LIST {\r
6129                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6130                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6131                 }\r
6132                 *MESH_NUMTVERTEX        4\r
6133                 *MESH_TVERTLIST {\r
6134                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
6135                         *MESH_TVERT     1       0.566406        0.000000        1.000000\r
6136                         *MESH_TVERT     2       0.566406        0.187500        1.000000\r
6137                         *MESH_TVERT     3       1.000000        0.187500        1.000000\r
6138                 }\r
6139                 *MESH_NUMTVFACES        2\r
6140                 *MESH_TFACELIST {\r
6141                         *MESH_TFACE     0       0       2       1\r
6142                         *MESH_TFACE     1       0       3       2\r
6143                 }\r
6144         }\r
6145         *PROP_MOTIONBLUR        0\r
6146         *PROP_CASTSHADOW        1\r
6147         *PROP_RECVSHADOW        1\r
6148         *MATERIAL_REF   6\r
6149 }\r
6150 *GEOMOBJECT     {\r
6151         *NODE_NAME      "mat6model0surf153"\r
6152         *NODE_TM        {\r
6153                 *NODE_NAME      "mat6model0surf153"\r
6154                 *INHERIT_POS    0       0       0\r
6155                 *INHERIT_ROT    0       0       0\r
6156                 *INHERIT_SCL    0       0       0\r
6157                 *TM_ROW0        1.0     0       0\r
6158                 *TM_ROW1        0       1.0     0\r
6159                 *TM_ROW2        0       0       1.0\r
6160                 *TM_ROW3        0       0       0\r
6161                 *TM_POS 0.000000        0.000000        0.000000\r
6162         }\r
6163         *MESH   {\r
6164                 *TIMEVALUE      0\r
6165                 *MESH_NUMVERTEX 4\r
6166                 *MESH_NUMFACES  2\r
6167                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6168                 *MESH_VERTEX_LIST       {\r
6169                         *MESH_VERTEX    0       16.000000       -224.000000     -0.000002\r
6170                         *MESH_VERTEX    1       16.000000       -224.000000     176.000000\r
6171                         *MESH_VERTEX    2       -16.000000      -224.000000     176.000000\r
6172                         *MESH_VERTEX    3       -16.000000      -224.000000     -0.000002\r
6173                 }\r
6174                 *MESH_NORMALS   {\r
6175                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6176                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6177                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6178                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6179                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
6180                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6181                 }\r
6182                 *MESH_FACE_LIST {\r
6183                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6184                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6185                 }\r
6186                 *MESH_NUMTVERTEX        4\r
6187                 *MESH_TVERTLIST {\r
6188                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6189                         *MESH_TVERT     1       0.000000        1.375000        1.000000\r
6190                         *MESH_TVERT     2       0.250000        1.375000        1.000000\r
6191                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
6192                 }\r
6193                 *MESH_NUMTVFACES        2\r
6194                 *MESH_TFACELIST {\r
6195                         *MESH_TFACE     0       0       2       1\r
6196                         *MESH_TFACE     1       0       3       2\r
6197                 }\r
6198         }\r
6199         *PROP_MOTIONBLUR        0\r
6200         *PROP_CASTSHADOW        1\r
6201         *PROP_RECVSHADOW        1\r
6202         *MATERIAL_REF   6\r
6203 }\r
6204 *GEOMOBJECT     {\r
6205         *NODE_NAME      "mat6model0surf154"\r
6206         *NODE_TM        {\r
6207                 *NODE_NAME      "mat6model0surf154"\r
6208                 *INHERIT_POS    0       0       0\r
6209                 *INHERIT_ROT    0       0       0\r
6210                 *INHERIT_SCL    0       0       0\r
6211                 *TM_ROW0        1.0     0       0\r
6212                 *TM_ROW1        0       1.0     0\r
6213                 *TM_ROW2        0       0       1.0\r
6214                 *TM_ROW3        0       0       0\r
6215                 *TM_POS 0.000000        0.000000        0.000000\r
6216         }\r
6217         *MESH   {\r
6218                 *TIMEVALUE      0\r
6219                 *MESH_NUMVERTEX 4\r
6220                 *MESH_NUMFACES  2\r
6221                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6222                 *MESH_VERTEX_LIST       {\r
6223                         *MESH_VERTEX    0       -16.000000      -288.000000     191.999985\r
6224                         *MESH_VERTEX    1       -16.000000      -270.000000     248.000000\r
6225                         *MESH_VERTEX    2       16.000000       -270.000000     248.000000\r
6226                         *MESH_VERTEX    3       16.000000       -288.000000     191.999985\r
6227                 }\r
6228                 *MESH_NORMALS   {\r
6229                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6230                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6231                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
6232                         *MESH_VERTEXNORMAL      1       -0.788675       -0.577350       0.211325\r
6233                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       0.382683\r
6234                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6235                 }\r
6236                 *MESH_FACE_LIST {\r
6237                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6238                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6239                 }\r
6240                 *MESH_NUMTVERTEX        4\r
6241                 *MESH_TVERTLIST {\r
6242                         *MESH_TVERT     0       1.000000        0.717830        1.000000\r
6243                         *MESH_TVERT     1       0.566406        0.717830        1.000000\r
6244                         *MESH_TVERT     2       0.566406        0.905330        1.000000\r
6245                         *MESH_TVERT     3       1.000000        0.905330        1.000000\r
6246                 }\r
6247                 *MESH_NUMTVFACES        2\r
6248                 *MESH_TFACELIST {\r
6249                         *MESH_TFACE     0       0       2       1\r
6250                         *MESH_TFACE     1       0       3       2\r
6251                 }\r
6252         }\r
6253         *PROP_MOTIONBLUR        0\r
6254         *PROP_CASTSHADOW        1\r
6255         *PROP_RECVSHADOW        1\r
6256         *MATERIAL_REF   6\r
6257 }\r
6258 *GEOMOBJECT     {\r
6259         *NODE_NAME      "mat6model0surf155"\r
6260         *NODE_TM        {\r
6261                 *NODE_NAME      "mat6model0surf155"\r
6262                 *INHERIT_POS    0       0       0\r
6263                 *INHERIT_ROT    0       0       0\r
6264                 *INHERIT_SCL    0       0       0\r
6265                 *TM_ROW0        1.0     0       0\r
6266                 *TM_ROW1        0       1.0     0\r
6267                 *TM_ROW2        0       0       1.0\r
6268                 *TM_ROW3        0       0       0\r
6269                 *TM_POS 0.000000        0.000000        0.000000\r
6270         }\r
6271         *MESH   {\r
6272                 *TIMEVALUE      0\r
6273                 *MESH_NUMVERTEX 4\r
6274                 *MESH_NUMFACES  2\r
6275                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6276                 *MESH_VERTEX_LIST       {\r
6277                         *MESH_VERTEX    0       -16.000000      -224.000000     176.000000\r
6278                         *MESH_VERTEX    1       -16.000000      -288.000000     176.000000\r
6279                         *MESH_VERTEX    2       -16.000000      -288.000000     -0.000002\r
6280                         *MESH_VERTEX    3       -16.000000      -224.000000     -0.000002\r
6281                 }\r
6282                 *MESH_NORMALS   {\r
6283                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6284                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6285                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
6286                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
6287                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
6288                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6289                 }\r
6290                 *MESH_FACE_LIST {\r
6291                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6292                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6293                 }\r
6294                 *MESH_NUMTVERTEX        4\r
6295                 *MESH_TVERTLIST {\r
6296                         *MESH_TVERT     0       0.250000        1.375000        1.000000\r
6297                         *MESH_TVERT     1       0.750000        1.375000        1.000000\r
6298                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
6299                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
6300                 }\r
6301                 *MESH_NUMTVFACES        2\r
6302                 *MESH_TFACELIST {\r
6303                         *MESH_TFACE     0       0       2       1\r
6304                         *MESH_TFACE     1       0       3       2\r
6305                 }\r
6306         }\r
6307         *PROP_MOTIONBLUR        0\r
6308         *PROP_CASTSHADOW        1\r
6309         *PROP_RECVSHADOW        1\r
6310         *MATERIAL_REF   6\r
6311 }\r
6312 *GEOMOBJECT     {\r
6313         *NODE_NAME      "mat6model0surf156"\r
6314         *NODE_TM        {\r
6315                 *NODE_NAME      "mat6model0surf156"\r
6316                 *INHERIT_POS    0       0       0\r
6317                 *INHERIT_ROT    0       0       0\r
6318                 *INHERIT_SCL    0       0       0\r
6319                 *TM_ROW0        1.0     0       0\r
6320                 *TM_ROW1        0       1.0     0\r
6321                 *TM_ROW2        0       0       1.0\r
6322                 *TM_ROW3        0       0       0\r
6323                 *TM_POS 0.000000        0.000000        0.000000\r
6324         }\r
6325         *MESH   {\r
6326                 *TIMEVALUE      0\r
6327                 *MESH_NUMVERTEX 4\r
6328                 *MESH_NUMFACES  2\r
6329                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6330                 *MESH_VERTEX_LIST       {\r
6331                         *MESH_VERTEX    0       -16.000000      -288.000000     -0.000002\r
6332                         *MESH_VERTEX    1       -16.000000      -288.000000     176.000000\r
6333                         *MESH_VERTEX    2       16.000000       -288.000000     176.000000\r
6334                         *MESH_VERTEX    3       16.000000       -288.000000     -0.000002\r
6335                 }\r
6336                 *MESH_NORMALS   {\r
6337                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6338                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6339                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
6340                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
6341                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6342                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6343                 }\r
6344                 *MESH_FACE_LIST {\r
6345                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6346                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6347                 }\r
6348                 *MESH_NUMTVERTEX        4\r
6349                 *MESH_TVERTLIST {\r
6350                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
6351                         *MESH_TVERT     1       0.750000        1.375000        1.000000\r
6352                         *MESH_TVERT     2       1.000000        1.375000        1.000000\r
6353                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
6354                 }\r
6355                 *MESH_NUMTVFACES        2\r
6356                 *MESH_TFACELIST {\r
6357                         *MESH_TFACE     0       0       2       1\r
6358                         *MESH_TFACE     1       0       3       2\r
6359                 }\r
6360         }\r
6361         *PROP_MOTIONBLUR        0\r
6362         *PROP_CASTSHADOW        1\r
6363         *PROP_RECVSHADOW        1\r
6364         *MATERIAL_REF   6\r
6365 }\r
6366 *GEOMOBJECT     {\r
6367         *NODE_NAME      "mat6model0surf157"\r
6368         *NODE_TM        {\r
6369                 *NODE_NAME      "mat6model0surf157"\r
6370                 *INHERIT_POS    0       0       0\r
6371                 *INHERIT_ROT    0       0       0\r
6372                 *INHERIT_SCL    0       0       0\r
6373                 *TM_ROW0        1.0     0       0\r
6374                 *TM_ROW1        0       1.0     0\r
6375                 *TM_ROW2        0       0       1.0\r
6376                 *TM_ROW3        0       0       0\r
6377                 *TM_POS 0.000000        0.000000        0.000000\r
6378         }\r
6379         *MESH   {\r
6380                 *TIMEVALUE      0\r
6381                 *MESH_NUMVERTEX 4\r
6382                 *MESH_NUMFACES  2\r
6383                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6384                 *MESH_VERTEX_LIST       {\r
6385                         *MESH_VERTEX    0       16.000000       296.000000      176.000000\r
6386                         *MESH_VERTEX    1       16.000000       296.000000      192.000000\r
6387                         *MESH_VERTEX    2       -24.000000      296.000000      192.000000\r
6388                         *MESH_VERTEX    3       -24.000000      296.000000      176.000000\r
6389                 }\r
6390                 *MESH_NORMALS   {\r
6391                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6392                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6393                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6394                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6395                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
6396                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6397                 }\r
6398                 *MESH_FACE_LIST {\r
6399                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6400                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6401                 }\r
6402                 *MESH_NUMTVERTEX        4\r
6403                 *MESH_TVERTLIST {\r
6404                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6405                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
6406                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
6407                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
6408                 }\r
6409                 *MESH_NUMTVFACES        2\r
6410                 *MESH_TFACELIST {\r
6411                         *MESH_TFACE     0       0       2       1\r
6412                         *MESH_TFACE     1       0       3       2\r
6413                 }\r
6414         }\r
6415         *PROP_MOTIONBLUR        0\r
6416         *PROP_CASTSHADOW        1\r
6417         *PROP_RECVSHADOW        1\r
6418         *MATERIAL_REF   6\r
6419 }\r
6420 *GEOMOBJECT     {\r
6421         *NODE_NAME      "mat6model0surf158"\r
6422         *NODE_TM        {\r
6423                 *NODE_NAME      "mat6model0surf158"\r
6424                 *INHERIT_POS    0       0       0\r
6425                 *INHERIT_ROT    0       0       0\r
6426                 *INHERIT_SCL    0       0       0\r
6427                 *TM_ROW0        1.0     0       0\r
6428                 *TM_ROW1        0       1.0     0\r
6429                 *TM_ROW2        0       0       1.0\r
6430                 *TM_ROW3        0       0       0\r
6431                 *TM_POS 0.000000        0.000000        0.000000\r
6432         }\r
6433         *MESH   {\r
6434                 *TIMEVALUE      0\r
6435                 *MESH_NUMVERTEX 4\r
6436                 *MESH_NUMFACES  2\r
6437                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6438                 *MESH_VERTEX_LIST       {\r
6439                         *MESH_VERTEX    0       -24.000000      296.000000      192.000000\r
6440                         *MESH_VERTEX    1       16.000000       296.000000      192.000000\r
6441                         *MESH_VERTEX    2       16.000000       216.000000      192.000000\r
6442                         *MESH_VERTEX    3       -24.000000      216.000000      192.000000\r
6443                 }\r
6444                 *MESH_NORMALS   {\r
6445                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6446                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6447                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
6448                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6449                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6450                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
6451                 }\r
6452                 *MESH_FACE_LIST {\r
6453                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6454                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6455                 }\r
6456                 *MESH_NUMTVERTEX        4\r
6457                 *MESH_TVERTLIST {\r
6458                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6459                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
6460                         *MESH_TVERT     2       0.625000        0.312500        1.000000\r
6461                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
6462                 }\r
6463                 *MESH_NUMTVFACES        2\r
6464                 *MESH_TFACELIST {\r
6465                         *MESH_TFACE     0       0       2       1\r
6466                         *MESH_TFACE     1       0       3       2\r
6467                 }\r
6468         }\r
6469         *PROP_MOTIONBLUR        0\r
6470         *PROP_CASTSHADOW        1\r
6471         *PROP_RECVSHADOW        1\r
6472         *MATERIAL_REF   6\r
6473 }\r
6474 *GEOMOBJECT     {\r
6475         *NODE_NAME      "mat6model0surf159"\r
6476         *NODE_TM        {\r
6477                 *NODE_NAME      "mat6model0surf159"\r
6478                 *INHERIT_POS    0       0       0\r
6479                 *INHERIT_ROT    0       0       0\r
6480                 *INHERIT_SCL    0       0       0\r
6481                 *TM_ROW0        1.0     0       0\r
6482                 *TM_ROW1        0       1.0     0\r
6483                 *TM_ROW2        0       0       1.0\r
6484                 *TM_ROW3        0       0       0\r
6485                 *TM_POS 0.000000        0.000000        0.000000\r
6486         }\r
6487         *MESH   {\r
6488                 *TIMEVALUE      0\r
6489                 *MESH_NUMVERTEX 4\r
6490                 *MESH_NUMFACES  2\r
6491                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6492                 *MESH_VERTEX_LIST       {\r
6493                         *MESH_VERTEX    0       16.000000       296.000000      176.000000\r
6494                         *MESH_VERTEX    1       -24.000000      296.000000      176.000000\r
6495                         *MESH_VERTEX    2       -24.000000      216.000000      176.000000\r
6496                         *MESH_VERTEX    3       16.000000       216.000000      176.000000\r
6497                 }\r
6498                 *MESH_NORMALS   {\r
6499                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6500                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6501                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6502                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6503                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6504                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6505                 }\r
6506                 *MESH_FACE_LIST {\r
6507                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6508                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6509                 }\r
6510                 *MESH_NUMTVERTEX        4\r
6511                 *MESH_TVERTLIST {\r
6512                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6513                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
6514                         *MESH_TVERT     2       0.625000        0.312500        1.000000\r
6515                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
6516                 }\r
6517                 *MESH_NUMTVFACES        2\r
6518                 *MESH_TFACELIST {\r
6519                         *MESH_TFACE     0       0       2       1\r
6520                         *MESH_TFACE     1       0       3       2\r
6521                 }\r
6522         }\r
6523         *PROP_MOTIONBLUR        0\r
6524         *PROP_CASTSHADOW        1\r
6525         *PROP_RECVSHADOW        1\r
6526         *MATERIAL_REF   6\r
6527 }\r
6528 *GEOMOBJECT     {\r
6529         *NODE_NAME      "mat6model0surf160"\r
6530         *NODE_TM        {\r
6531                 *NODE_NAME      "mat6model0surf160"\r
6532                 *INHERIT_POS    0       0       0\r
6533                 *INHERIT_ROT    0       0       0\r
6534                 *INHERIT_SCL    0       0       0\r
6535                 *TM_ROW0        1.0     0       0\r
6536                 *TM_ROW1        0       1.0     0\r
6537                 *TM_ROW2        0       0       1.0\r
6538                 *TM_ROW3        0       0       0\r
6539                 *TM_POS 0.000000        0.000000        0.000000\r
6540         }\r
6541         *MESH   {\r
6542                 *TIMEVALUE      0\r
6543                 *MESH_NUMVERTEX 4\r
6544                 *MESH_NUMFACES  2\r
6545                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6546                 *MESH_VERTEX_LIST       {\r
6547                         *MESH_VERTEX    0       -24.000000      296.000000      192.000000\r
6548                         *MESH_VERTEX    1       -24.000000      216.000000      192.000000\r
6549                         *MESH_VERTEX    2       -24.000000      216.000000      176.000000\r
6550                         *MESH_VERTEX    3       -24.000000      296.000000      176.000000\r
6551                 }\r
6552                 *MESH_NORMALS   {\r
6553                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6554                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6555                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
6556                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
6557                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
6558                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6559                 }\r
6560                 *MESH_FACE_LIST {\r
6561                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6562                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6563                 }\r
6564                 *MESH_NUMTVERTEX        4\r
6565                 *MESH_TVERTLIST {\r
6566                         *MESH_TVERT     0       0.312500        0.125000        1.000000\r
6567                         *MESH_TVERT     1       0.937500        0.125000        1.000000\r
6568                         *MESH_TVERT     2       0.937500        0.000000        1.000000\r
6569                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
6570                 }\r
6571                 *MESH_NUMTVFACES        2\r
6572                 *MESH_TFACELIST {\r
6573                         *MESH_TFACE     0       0       2       1\r
6574                         *MESH_TFACE     1       0       3       2\r
6575                 }\r
6576         }\r
6577         *PROP_MOTIONBLUR        0\r
6578         *PROP_CASTSHADOW        1\r
6579         *PROP_RECVSHADOW        1\r
6580         *MATERIAL_REF   6\r
6581 }\r
6582 *GEOMOBJECT     {\r
6583         *NODE_NAME      "mat6model0surf161"\r
6584         *NODE_TM        {\r
6585                 *NODE_NAME      "mat6model0surf161"\r
6586                 *INHERIT_POS    0       0       0\r
6587                 *INHERIT_ROT    0       0       0\r
6588                 *INHERIT_SCL    0       0       0\r
6589                 *TM_ROW0        1.0     0       0\r
6590                 *TM_ROW1        0       1.0     0\r
6591                 *TM_ROW2        0       0       1.0\r
6592                 *TM_ROW3        0       0       0\r
6593                 *TM_POS 0.000000        0.000000        0.000000\r
6594         }\r
6595         *MESH   {\r
6596                 *TIMEVALUE      0\r
6597                 *MESH_NUMVERTEX 4\r
6598                 *MESH_NUMFACES  2\r
6599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6600                 *MESH_VERTEX_LIST       {\r
6601                         *MESH_VERTEX    0       -24.000000      216.000000      176.000000\r
6602                         *MESH_VERTEX    1       -24.000000      216.000000      192.000000\r
6603                         *MESH_VERTEX    2       16.000000       216.000000      192.000000\r
6604                         *MESH_VERTEX    3       16.000000       216.000000      176.000000\r
6605                 }\r
6606                 *MESH_NORMALS   {\r
6607                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6608                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6609                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
6610                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
6611                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6612                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6613                 }\r
6614                 *MESH_FACE_LIST {\r
6615                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6616                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6617                 }\r
6618                 *MESH_NUMTVERTEX        4\r
6619                 *MESH_TVERTLIST {\r
6620                         *MESH_TVERT     0       -0.062500       0.000000        1.000000\r
6621                         *MESH_TVERT     1       -0.062500       0.125000        1.000000\r
6622                         *MESH_TVERT     2       0.250000        0.125000        1.000000\r
6623                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
6624                 }\r
6625                 *MESH_NUMTVFACES        2\r
6626                 *MESH_TFACELIST {\r
6627                         *MESH_TFACE     0       0       2       1\r
6628                         *MESH_TFACE     1       0       3       2\r
6629                 }\r
6630         }\r
6631         *PROP_MOTIONBLUR        0\r
6632         *PROP_CASTSHADOW        1\r
6633         *PROP_RECVSHADOW        1\r
6634         *MATERIAL_REF   6\r
6635 }\r
6636 *GEOMOBJECT     {\r
6637         *NODE_NAME      "mat6model0surf162"\r
6638         *NODE_TM        {\r
6639                 *NODE_NAME      "mat6model0surf162"\r
6640                 *INHERIT_POS    0       0       0\r
6641                 *INHERIT_ROT    0       0       0\r
6642                 *INHERIT_SCL    0       0       0\r
6643                 *TM_ROW0        1.0     0       0\r
6644                 *TM_ROW1        0       1.0     0\r
6645                 *TM_ROW2        0       0       1.0\r
6646                 *TM_ROW3        0       0       0\r
6647                 *TM_POS 0.000000        0.000000        0.000000\r
6648         }\r
6649         *MESH   {\r
6650                 *TIMEVALUE      0\r
6651                 *MESH_NUMVERTEX 4\r
6652                 *MESH_NUMFACES  2\r
6653                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6654                 *MESH_VERTEX_LIST       {\r
6655                         *MESH_VERTEX    0       16.000000       -216.000000     176.000000\r
6656                         *MESH_VERTEX    1       16.000000       -216.000000     192.000000\r
6657                         *MESH_VERTEX    2       -24.000000      -216.000000     192.000000\r
6658                         *MESH_VERTEX    3       -24.000000      -216.000000     176.000000\r
6659                 }\r
6660                 *MESH_NORMALS   {\r
6661                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6662                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6663                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6664                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6665                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
6666                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6667                 }\r
6668                 *MESH_FACE_LIST {\r
6669                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6670                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6671                 }\r
6672                 *MESH_NUMTVERTEX        4\r
6673                 *MESH_TVERTLIST {\r
6674                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6675                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
6676                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
6677                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
6678                 }\r
6679                 *MESH_NUMTVFACES        2\r
6680                 *MESH_TFACELIST {\r
6681                         *MESH_TFACE     0       0       2       1\r
6682                         *MESH_TFACE     1       0       3       2\r
6683                 }\r
6684         }\r
6685         *PROP_MOTIONBLUR        0\r
6686         *PROP_CASTSHADOW        1\r
6687         *PROP_RECVSHADOW        1\r
6688         *MATERIAL_REF   6\r
6689 }\r
6690 *GEOMOBJECT     {\r
6691         *NODE_NAME      "mat6model0surf163"\r
6692         *NODE_TM        {\r
6693                 *NODE_NAME      "mat6model0surf163"\r
6694                 *INHERIT_POS    0       0       0\r
6695                 *INHERIT_ROT    0       0       0\r
6696                 *INHERIT_SCL    0       0       0\r
6697                 *TM_ROW0        1.0     0       0\r
6698                 *TM_ROW1        0       1.0     0\r
6699                 *TM_ROW2        0       0       1.0\r
6700                 *TM_ROW3        0       0       0\r
6701                 *TM_POS 0.000000        0.000000        0.000000\r
6702         }\r
6703         *MESH   {\r
6704                 *TIMEVALUE      0\r
6705                 *MESH_NUMVERTEX 4\r
6706                 *MESH_NUMFACES  2\r
6707                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6708                 *MESH_VERTEX_LIST       {\r
6709                         *MESH_VERTEX    0       -24.000000      -216.000000     192.000000\r
6710                         *MESH_VERTEX    1       16.000000       -216.000000     192.000000\r
6711                         *MESH_VERTEX    2       16.000000       -296.000000     192.000000\r
6712                         *MESH_VERTEX    3       -24.000000      -296.000000     192.000000\r
6713                 }\r
6714                 *MESH_NORMALS   {\r
6715                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6716                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6717                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
6718                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6719                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6720                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
6721                 }\r
6722                 *MESH_FACE_LIST {\r
6723                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6724                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6725                 }\r
6726                 *MESH_NUMTVERTEX        4\r
6727                 *MESH_TVERTLIST {\r
6728                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6729                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
6730                         *MESH_TVERT     2       0.625000        0.312500        1.000000\r
6731                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
6732                 }\r
6733                 *MESH_NUMTVFACES        2\r
6734                 *MESH_TFACELIST {\r
6735                         *MESH_TFACE     0       0       2       1\r
6736                         *MESH_TFACE     1       0       3       2\r
6737                 }\r
6738         }\r
6739         *PROP_MOTIONBLUR        0\r
6740         *PROP_CASTSHADOW        1\r
6741         *PROP_RECVSHADOW        1\r
6742         *MATERIAL_REF   6\r
6743 }\r
6744 *GEOMOBJECT     {\r
6745         *NODE_NAME      "mat6model0surf164"\r
6746         *NODE_TM        {\r
6747                 *NODE_NAME      "mat6model0surf164"\r
6748                 *INHERIT_POS    0       0       0\r
6749                 *INHERIT_ROT    0       0       0\r
6750                 *INHERIT_SCL    0       0       0\r
6751                 *TM_ROW0        1.0     0       0\r
6752                 *TM_ROW1        0       1.0     0\r
6753                 *TM_ROW2        0       0       1.0\r
6754                 *TM_ROW3        0       0       0\r
6755                 *TM_POS 0.000000        0.000000        0.000000\r
6756         }\r
6757         *MESH   {\r
6758                 *TIMEVALUE      0\r
6759                 *MESH_NUMVERTEX 4\r
6760                 *MESH_NUMFACES  2\r
6761                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6762                 *MESH_VERTEX_LIST       {\r
6763                         *MESH_VERTEX    0       16.000000       -216.000000     176.000000\r
6764                         *MESH_VERTEX    1       -24.000000      -216.000000     176.000000\r
6765                         *MESH_VERTEX    2       -24.000000      -296.000000     176.000000\r
6766                         *MESH_VERTEX    3       16.000000       -296.000000     176.000000\r
6767                 }\r
6768                 *MESH_NORMALS   {\r
6769                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6770                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6771                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6772                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6773                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6774                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6775                 }\r
6776                 *MESH_FACE_LIST {\r
6777                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6778                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6779                 }\r
6780                 *MESH_NUMTVERTEX        4\r
6781                 *MESH_TVERTLIST {\r
6782                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6783                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
6784                         *MESH_TVERT     2       0.625000        0.312500        1.000000\r
6785                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
6786                 }\r
6787                 *MESH_NUMTVFACES        2\r
6788                 *MESH_TFACELIST {\r
6789                         *MESH_TFACE     0       0       2       1\r
6790                         *MESH_TFACE     1       0       3       2\r
6791                 }\r
6792         }\r
6793         *PROP_MOTIONBLUR        0\r
6794         *PROP_CASTSHADOW        1\r
6795         *PROP_RECVSHADOW        1\r
6796         *MATERIAL_REF   6\r
6797 }\r
6798 *GEOMOBJECT     {\r
6799         *NODE_NAME      "mat6model0surf165"\r
6800         *NODE_TM        {\r
6801                 *NODE_NAME      "mat6model0surf165"\r
6802                 *INHERIT_POS    0       0       0\r
6803                 *INHERIT_ROT    0       0       0\r
6804                 *INHERIT_SCL    0       0       0\r
6805                 *TM_ROW0        1.0     0       0\r
6806                 *TM_ROW1        0       1.0     0\r
6807                 *TM_ROW2        0       0       1.0\r
6808                 *TM_ROW3        0       0       0\r
6809                 *TM_POS 0.000000        0.000000        0.000000\r
6810         }\r
6811         *MESH   {\r
6812                 *TIMEVALUE      0\r
6813                 *MESH_NUMVERTEX 4\r
6814                 *MESH_NUMFACES  2\r
6815                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6816                 *MESH_VERTEX_LIST       {\r
6817                         *MESH_VERTEX    0       -24.000000      -216.000000     192.000000\r
6818                         *MESH_VERTEX    1       -24.000000      -296.000000     192.000000\r
6819                         *MESH_VERTEX    2       -24.000000      -296.000000     176.000000\r
6820                         *MESH_VERTEX    3       -24.000000      -216.000000     176.000000\r
6821                 }\r
6822                 *MESH_NORMALS   {\r
6823                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6824                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6825                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
6826                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
6827                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
6828                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6829                 }\r
6830                 *MESH_FACE_LIST {\r
6831                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6832                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6833                 }\r
6834                 *MESH_NUMTVERTEX        4\r
6835                 *MESH_TVERTLIST {\r
6836                         *MESH_TVERT     0       0.312500        0.125000        1.000000\r
6837                         *MESH_TVERT     1       0.937500        0.125000        1.000000\r
6838                         *MESH_TVERT     2       0.937500        0.000000        1.000000\r
6839                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
6840                 }\r
6841                 *MESH_NUMTVFACES        2\r
6842                 *MESH_TFACELIST {\r
6843                         *MESH_TFACE     0       0       2       1\r
6844                         *MESH_TFACE     1       0       3       2\r
6845                 }\r
6846         }\r
6847         *PROP_MOTIONBLUR        0\r
6848         *PROP_CASTSHADOW        1\r
6849         *PROP_RECVSHADOW        1\r
6850         *MATERIAL_REF   6\r
6851 }\r
6852 *GEOMOBJECT     {\r
6853         *NODE_NAME      "mat6model0surf166"\r
6854         *NODE_TM        {\r
6855                 *NODE_NAME      "mat6model0surf166"\r
6856                 *INHERIT_POS    0       0       0\r
6857                 *INHERIT_ROT    0       0       0\r
6858                 *INHERIT_SCL    0       0       0\r
6859                 *TM_ROW0        1.0     0       0\r
6860                 *TM_ROW1        0       1.0     0\r
6861                 *TM_ROW2        0       0       1.0\r
6862                 *TM_ROW3        0       0       0\r
6863                 *TM_POS 0.000000        0.000000        0.000000\r
6864         }\r
6865         *MESH   {\r
6866                 *TIMEVALUE      0\r
6867                 *MESH_NUMVERTEX 4\r
6868                 *MESH_NUMFACES  2\r
6869                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6870                 *MESH_VERTEX_LIST       {\r
6871                         *MESH_VERTEX    0       -24.000000      -296.000000     176.000000\r
6872                         *MESH_VERTEX    1       -24.000000      -296.000000     192.000000\r
6873                         *MESH_VERTEX    2       16.000000       -296.000000     192.000000\r
6874                         *MESH_VERTEX    3       16.000000       -296.000000     176.000000\r
6875                 }\r
6876                 *MESH_NORMALS   {\r
6877                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
6878                         *MESH_FACENORMAL        1       0.000000        0.816497        -0.577350\r
6879                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
6880                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
6881                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6882                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6883                 }\r
6884                 *MESH_FACE_LIST {\r
6885                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6886                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6887                 }\r
6888                 *MESH_NUMTVERTEX        4\r
6889                 *MESH_TVERTLIST {\r
6890                         *MESH_TVERT     0       -0.062500       0.000000        1.000000\r
6891                         *MESH_TVERT     1       -0.062500       0.125000        1.000000\r
6892                         *MESH_TVERT     2       0.250000        0.125000        1.000000\r
6893                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
6894                 }\r
6895                 *MESH_NUMTVFACES        2\r
6896                 *MESH_TFACELIST {\r
6897                         *MESH_TFACE     0       0       2       1\r
6898                         *MESH_TFACE     1       0       3       2\r
6899                 }\r
6900         }\r
6901         *PROP_MOTIONBLUR        0\r
6902         *PROP_CASTSHADOW        1\r
6903         *PROP_RECVSHADOW        1\r
6904         *MATERIAL_REF   6\r
6905 }\r