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1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "gate01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_stone/bricks02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_stone/bricks02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_stone\bricks02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_stone/bricks02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_stone/bricks02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_stone\bricks02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf12"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf12"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
86                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf13"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf13"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
140                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf14"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf14"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
194                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf15"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf15"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
248                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf16"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf16"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
302                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf17"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf17"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
356                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf18"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf18"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 4\r
400                 *MESH_NUMFACES  2\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       40.000000       88.000000       176.000000\r
404                         *MESH_VERTEX    1       40.000000       88.000000       192.000000\r
405                         *MESH_VERTEX    2       40.000000       168.000000      192.000000\r
406                         *MESH_VERTEX    3       40.000000       168.000000      176.000000\r
407                 }\r
408                 *MESH_NORMALS   {\r
409                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
410                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
411                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
412                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
413                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
414                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
415                 }\r
416                 *MESH_FACE_LIST {\r
417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
419                 }\r
420                 *MESH_NUMTVERTEX        4\r
421                 *MESH_TVERTLIST {\r
422                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
423                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
424                         *MESH_TVERT     2       0.875000        0.125000        1.000000\r
425                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
426                 }\r
427                 *MESH_NUMTVFACES        2\r
428                 *MESH_TFACELIST {\r
429                         *MESH_TFACE     0       0       2       1\r
430                         *MESH_TFACE     1       0       3       2\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   2\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat2model0surf19"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat2model0surf19"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 4\r
454                 *MESH_NUMFACES  2\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       40.000000       -168.000000     176.000000\r
458                         *MESH_VERTEX    1       40.000000       -168.000000     192.000000\r
459                         *MESH_VERTEX    2       40.000000       -88.000000      192.000000\r
460                         *MESH_VERTEX    3       40.000000       -88.000000      176.000000\r
461                 }\r
462                 *MESH_NORMALS   {\r
463                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
464                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
465                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
466                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
467                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
468                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                 }\r
474                 *MESH_NUMTVERTEX        4\r
475                 *MESH_TVERTLIST {\r
476                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
477                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
478                         *MESH_TVERT     2       0.875000        0.125000        1.000000\r
479                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
480                 }\r
481                 *MESH_NUMTVFACES        2\r
482                 *MESH_TFACELIST {\r
483                         *MESH_TFACE     0       0       2       1\r
484                         *MESH_TFACE     1       0       3       2\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   2\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat2model0surf20"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat2model0surf20"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 4\r
508                 *MESH_NUMFACES  2\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       32.000000       96.000000       0.000000\r
512                         *MESH_VERTEX    1       32.000000       96.000000       176.000000\r
513                         *MESH_VERTEX    2       32.000000       160.000000      176.000000\r
514                         *MESH_VERTEX    3       32.000000       160.000000      0.000000\r
515                 }\r
516                 *MESH_NORMALS   {\r
517                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
518                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
519                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
520                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
521                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
522                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
523                 }\r
524                 *MESH_FACE_LIST {\r
525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
526                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
527                 }\r
528                 *MESH_NUMTVERTEX        4\r
529                 *MESH_TVERTLIST {\r
530                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
531                         *MESH_TVERT     1       0.000000        1.375000        1.000000\r
532                         *MESH_TVERT     2       0.500000        1.375000        1.000000\r
533                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
534                 }\r
535                 *MESH_NUMTVFACES        2\r
536                 *MESH_TFACELIST {\r
537                         *MESH_TFACE     0       0       2       1\r
538                         *MESH_TFACE     1       0       3       2\r
539                 }\r
540         }\r
541         *PROP_MOTIONBLUR        0\r
542         *PROP_CASTSHADOW        1\r
543         *PROP_RECVSHADOW        1\r
544         *MATERIAL_REF   2\r
545 }\r
546 *GEOMOBJECT     {\r
547         *NODE_NAME      "mat2model0surf21"\r
548         *NODE_TM        {\r
549                 *NODE_NAME      "mat2model0surf21"\r
550                 *INHERIT_POS    0       0       0\r
551                 *INHERIT_ROT    0       0       0\r
552                 *INHERIT_SCL    0       0       0\r
553                 *TM_ROW0        1.0     0       0\r
554                 *TM_ROW1        0       1.0     0\r
555                 *TM_ROW2        0       0       1.0\r
556                 *TM_ROW3        0       0       0\r
557                 *TM_POS 0.000000        0.000000        0.000000\r
558         }\r
559         *MESH   {\r
560                 *TIMEVALUE      0\r
561                 *MESH_NUMVERTEX 18\r
562                 *MESH_NUMFACES  16\r
563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
564                 *MESH_VERTEX_LIST       {\r
565                         *MESH_VERTEX    0       32.000000       120.000000      288.000000\r
566                         *MESH_VERTEX    1       32.000000       150.000000      248.000000\r
567                         *MESH_VERTEX    2       32.000000       90.000000       220.000000\r
568                         *MESH_VERTEX    3       32.000000       160.000000      192.000000\r
569                         *MESH_VERTEX    4       32.000000       72.000000       240.000000\r
570                         *MESH_VERTEX    5       32.000000       42.000000       252.000000\r
571                         *MESH_VERTEX    6       32.000000       0.000000        320.000000\r
572                         *MESH_VERTEX    7       32.000000       70.000000       312.000000\r
573                         *MESH_VERTEX    8       32.000000       96.000000       192.000000\r
574                         *MESH_VERTEX    9       32.000000       0.000000        256.000000\r
575                         *MESH_VERTEX    10      32.000000       -42.000000      252.000000\r
576                         *MESH_VERTEX    11      32.000000       -70.000000      312.000000\r
577                         *MESH_VERTEX    12      32.000000       -120.000000     288.000000\r
578                         *MESH_VERTEX    13      32.000000       -72.000000      240.000000\r
579                         *MESH_VERTEX    14      32.000000       -90.000000      220.000000\r
580                         *MESH_VERTEX    15      32.000000       -150.000000     248.000000\r
581                         *MESH_VERTEX    16      32.000000       -160.000000     192.000000\r
582                         *MESH_VERTEX    17      32.000000       -96.000000      192.000000\r
583                 }\r
584                 *MESH_NORMALS   {\r
585                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
586                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
587                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
588                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
589                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
590                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
591                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
592                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
593                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
594                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
595                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
596                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
597                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
598                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
599                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
600                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
601                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
602                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
603                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
604                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
605                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
606                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
607                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
608                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
609                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
610                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
611                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
612                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
613                         *MESH_VERTEXNORMAL      12      1.000000        0.000000        0.000000\r
614                         *MESH_VERTEXNORMAL      13      1.000000        0.000000        0.000000\r
615                         *MESH_VERTEXNORMAL      14      1.000000        0.000000        0.000000\r
616                         *MESH_VERTEXNORMAL      15      1.000000        0.000000        0.000000\r
617                         *MESH_VERTEXNORMAL      16      1.000000        0.000000        0.000000\r
618                         *MESH_VERTEXNORMAL      17      1.000000        0.000000        0.000000\r
619                 }\r
620                 *MESH_FACE_LIST {\r
621                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
622                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
623                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
624                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
625                         *MESH_FACE      4       A:      0       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
626                         *MESH_FACE      5       A:      2       B:      8       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
627                         *MESH_FACE      6       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
628                         *MESH_FACE      7       A:      5       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
629                         *MESH_FACE      8       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
630                         *MESH_FACE      9       A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
631                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
632                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
633                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
634                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
635                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
636                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
637                 }\r
638                 *MESH_NUMTVERTEX        18\r
639                 *MESH_TVERTLIST {\r
640                         *MESH_TVERT     0       1.000000        0.281250        1.000000\r
641                         *MESH_TVERT     1       1.250000        0.281250        1.000000\r
642                         *MESH_TVERT     2       1.250000        -0.218750       1.000000\r
643                         *MESH_TVERT     3       1.500000        0.281250        1.000000\r
644                         *MESH_TVERT     4       1.000000        -0.218750       1.000000\r
645                         *MESH_TVERT     5       0.750000        -0.218750       1.000000\r
646                         *MESH_TVERT     6       0.500000        0.281250        1.000000\r
647                         *MESH_TVERT     7       0.750000        0.281250        1.000000\r
648                         *MESH_TVERT     8       1.500000        -0.218750       1.000000\r
649                         *MESH_TVERT     9       0.500000        -0.218750       1.000000\r
650                         *MESH_TVERT     10      0.250000        -0.218750       1.000000\r
651                         *MESH_TVERT     11      0.250000        0.281250        1.000000\r
652                         *MESH_TVERT     12      0.000000        0.281250        1.000000\r
653                         *MESH_TVERT     13      -0.000000       -0.218750       1.000000\r
654                         *MESH_TVERT     14      -0.250000       -0.218750       1.000000\r
655                         *MESH_TVERT     15      -0.250000       0.281250        1.000000\r
656                         *MESH_TVERT     16      -0.500000       0.281250        1.000000\r
657                         *MESH_TVERT     17      -0.500000       -0.218750       1.000000\r
658                 }\r
659                 *MESH_NUMTVFACES        16\r
660                 *MESH_TFACELIST {\r
661                         *MESH_TFACE     0       0       2       1\r
662                         *MESH_TFACE     1       0       4       2\r
663                         *MESH_TFACE     2       1       2       3\r
664                         *MESH_TFACE     3       0       5       4\r
665                         *MESH_TFACE     4       0       7       5\r
666                         *MESH_TFACE     5       2       8       3\r
667                         *MESH_TFACE     6       5       7       6\r
668                         *MESH_TFACE     7       5       6       9\r
669                         *MESH_TFACE     8       6       10      9\r
670                         *MESH_TFACE     9       6       11      10\r
671                         *MESH_TFACE     10      10      11      12\r
672                         *MESH_TFACE     11      10      12      13\r
673                         *MESH_TFACE     12      12      14      13\r
674                         *MESH_TFACE     13      12      15      14\r
675                         *MESH_TFACE     14      14      15      16\r
676                         *MESH_TFACE     15      14      16      17\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   2\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat2model0surf22"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat2model0surf22"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 4\r
700                 *MESH_NUMFACES  2\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       32.000000       -160.000000     0.000000\r
704                         *MESH_VERTEX    1       32.000000       -160.000000     176.000000\r
705                         *MESH_VERTEX    2       32.000000       -96.000000      176.000000\r
706                         *MESH_VERTEX    3       32.000000       -96.000000      0.000000\r
707                 }\r
708                 *MESH_NORMALS   {\r
709                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
710                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
711                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
712                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
713                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
714                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
715                 }\r
716                 *MESH_FACE_LIST {\r
717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
718                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
719                 }\r
720                 *MESH_NUMTVERTEX        4\r
721                 *MESH_TVERTLIST {\r
722                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
723                         *MESH_TVERT     1       0.000000        1.375000        1.000000\r
724                         *MESH_TVERT     2       0.500000        1.375000        1.000000\r
725                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
726                 }\r
727                 *MESH_NUMTVFACES        2\r
728                 *MESH_TFACELIST {\r
729                         *MESH_TFACE     0       0       2       1\r
730                         *MESH_TFACE     1       0       3       2\r
731                 }\r
732         }\r
733         *PROP_MOTIONBLUR        0\r
734         *PROP_CASTSHADOW        1\r
735         *PROP_RECVSHADOW        1\r
736         *MATERIAL_REF   2\r
737 }\r
738 *GEOMOBJECT     {\r
739         *NODE_NAME      "mat2model0surf23"\r
740         *NODE_TM        {\r
741                 *NODE_NAME      "mat2model0surf23"\r
742                 *INHERIT_POS    0       0       0\r
743                 *INHERIT_ROT    0       0       0\r
744                 *INHERIT_SCL    0       0       0\r
745                 *TM_ROW0        1.0     0       0\r
746                 *TM_ROW1        0       1.0     0\r
747                 *TM_ROW2        0       0       1.0\r
748                 *TM_ROW3        0       0       0\r
749                 *TM_POS 0.000000        0.000000        0.000000\r
750         }\r
751         *MESH   {\r
752                 *TIMEVALUE      0\r
753                 *MESH_NUMVERTEX 4\r
754                 *MESH_NUMFACES  2\r
755                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
756                 *MESH_VERTEX_LIST       {\r
757                         *MESH_VERTEX    0       32.000000       160.000000      176.000000\r
758                         *MESH_VERTEX    1       -32.000000      160.000000      176.000000\r
759                         *MESH_VERTEX    2       -32.000000      160.000000      0.000000\r
760                         *MESH_VERTEX    3       32.000000       160.000000      0.000000\r
761                 }\r
762                 *MESH_NORMALS   {\r
763                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
764                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
765                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
766                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
767                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
768                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
769                 }\r
770                 *MESH_FACE_LIST {\r
771                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
772                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
773                 }\r
774                 *MESH_NUMTVERTEX        4\r
775                 *MESH_TVERTLIST {\r
776                         *MESH_TVERT     0       0.500000        1.375000        1.000000\r
777                         *MESH_TVERT     1       1.000000        1.375000        1.000000\r
778                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
779                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
780                 }\r
781                 *MESH_NUMTVFACES        2\r
782                 *MESH_TFACELIST {\r
783                         *MESH_TFACE     0       0       2       1\r
784                         *MESH_TFACE     1       0       3       2\r
785                 }\r
786         }\r
787         *PROP_MOTIONBLUR        0\r
788         *PROP_CASTSHADOW        1\r
789         *PROP_RECVSHADOW        1\r
790         *MATERIAL_REF   2\r
791 }\r
792 *GEOMOBJECT     {\r
793         *NODE_NAME      "mat2model0surf24"\r
794         *NODE_TM        {\r
795                 *NODE_NAME      "mat2model0surf24"\r
796                 *INHERIT_POS    0       0       0\r
797                 *INHERIT_ROT    0       0       0\r
798                 *INHERIT_SCL    0       0       0\r
799                 *TM_ROW0        1.0     0       0\r
800                 *TM_ROW1        0       1.0     0\r
801                 *TM_ROW2        0       0       1.0\r
802                 *TM_ROW3        0       0       0\r
803                 *TM_POS 0.000000        0.000000        0.000000\r
804         }\r
805         *MESH   {\r
806                 *TIMEVALUE      0\r
807                 *MESH_NUMVERTEX 6\r
808                 *MESH_NUMFACES  4\r
809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
810                 *MESH_VERTEX_LIST       {\r
811                         *MESH_VERTEX    0       -32.000000      160.000000      192.000000\r
812                         *MESH_VERTEX    1       32.000000       160.000000      192.000000\r
813                         *MESH_VERTEX    2       32.000000       150.000000      248.000000\r
814                         *MESH_VERTEX    3       -32.000000      150.000000      248.000000\r
815                         *MESH_VERTEX    4       -32.000000      120.000000      288.000000\r
816                         *MESH_VERTEX    5       32.000000       120.000000      288.000000\r
817                 }\r
818                 *MESH_NORMALS   {\r
819                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
820                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
821                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
822                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
823                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
824                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
825                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        0.382683\r
826                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        0.382683\r
827                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        0.707107\r
828                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        0.707107\r
829                 }\r
830                 *MESH_FACE_LIST {\r
831                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
832                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
833                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
834                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
835                 }\r
836                 *MESH_NUMTVERTEX        6\r
837                 *MESH_TVERTLIST {\r
838                         *MESH_TVERT     0       1.375000        0.875000        1.000000\r
839                         *MESH_TVERT     1       1.375000        0.500000        1.000000\r
840                         *MESH_TVERT     2       0.988281        0.500000        1.000000\r
841                         *MESH_TVERT     3       0.988281        0.875000        1.000000\r
842                         *MESH_TVERT     4       0.578125        0.875000        1.000000\r
843                         *MESH_TVERT     5       0.578125        0.500000        1.000000\r
844                 }\r
845                 *MESH_NUMTVFACES        4\r
846                 *MESH_TFACELIST {\r
847                         *MESH_TFACE     0       0       2       1\r
848                         *MESH_TFACE     1       0       3       2\r
849                         *MESH_TFACE     2       4       2       3\r
850                         *MESH_TFACE     3       4       5       2\r
851                 }\r
852         }\r
853         *PROP_MOTIONBLUR        0\r
854         *PROP_CASTSHADOW        1\r
855         *PROP_RECVSHADOW        1\r
856         *MATERIAL_REF   2\r
857 }\r
858 *GEOMOBJECT     {\r
859         *NODE_NAME      "mat2model0surf25"\r
860         *NODE_TM        {\r
861                 *NODE_NAME      "mat2model0surf25"\r
862                 *INHERIT_POS    0       0       0\r
863                 *INHERIT_ROT    0       0       0\r
864                 *INHERIT_SCL    0       0       0\r
865                 *TM_ROW0        1.0     0       0\r
866                 *TM_ROW1        0       1.0     0\r
867                 *TM_ROW2        0       0       1.0\r
868                 *TM_ROW3        0       0       0\r
869                 *TM_POS 0.000000        0.000000        0.000000\r
870         }\r
871         *MESH   {\r
872                 *TIMEVALUE      0\r
873                 *MESH_NUMVERTEX 4\r
874                 *MESH_NUMFACES  2\r
875                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
876                 *MESH_VERTEX_LIST       {\r
877                         *MESH_VERTEX    0       -32.000000      160.000000      0.000000\r
878                         *MESH_VERTEX    1       -32.000000      160.000000      176.000000\r
879                         *MESH_VERTEX    2       -32.000000      96.000000       176.000000\r
880                         *MESH_VERTEX    3       -32.000000      96.000000       0.000000\r
881                 }\r
882                 *MESH_NORMALS   {\r
883                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
884                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
885                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
886                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
887                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
888                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
889                 }\r
890                 *MESH_FACE_LIST {\r
891                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
892                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
893                 }\r
894                 *MESH_NUMTVERTEX        4\r
895                 *MESH_TVERTLIST {\r
896                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
897                         *MESH_TVERT     1       0.000000        1.375000        1.000000\r
898                         *MESH_TVERT     2       0.500000        1.375000        1.000000\r
899                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
900                 }\r
901                 *MESH_NUMTVFACES        2\r
902                 *MESH_TFACELIST {\r
903                         *MESH_TFACE     0       0       2       1\r
904                         *MESH_TFACE     1       0       3       2\r
905                 }\r
906         }\r
907         *PROP_MOTIONBLUR        0\r
908         *PROP_CASTSHADOW        1\r
909         *PROP_RECVSHADOW        1\r
910         *MATERIAL_REF   2\r
911 }\r
912 *GEOMOBJECT     {\r
913         *NODE_NAME      "mat2model0surf26"\r
914         *NODE_TM        {\r
915                 *NODE_NAME      "mat2model0surf26"\r
916                 *INHERIT_POS    0       0       0\r
917                 *INHERIT_ROT    0       0       0\r
918                 *INHERIT_SCL    0       0       0\r
919                 *TM_ROW0        1.0     0       0\r
920                 *TM_ROW1        0       1.0     0\r
921                 *TM_ROW2        0       0       1.0\r
922                 *TM_ROW3        0       0       0\r
923                 *TM_POS 0.000000        0.000000        0.000000\r
924         }\r
925         *MESH   {\r
926                 *TIMEVALUE      0\r
927                 *MESH_NUMVERTEX 4\r
928                 *MESH_NUMFACES  2\r
929                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
930                 *MESH_VERTEX_LIST       {\r
931                         *MESH_VERTEX    0       -32.000000      96.000000       176.000000\r
932                         *MESH_VERTEX    1       32.000000       96.000000       176.000000\r
933                         *MESH_VERTEX    2       32.000000       96.000000       0.000000\r
934                         *MESH_VERTEX    3       -32.000000      96.000000       0.000000\r
935                 }\r
936                 *MESH_NORMALS   {\r
937                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
938                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
939                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
940                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
941                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
942                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
943                 }\r
944                 *MESH_FACE_LIST {\r
945                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
946                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
947                 }\r
948                 *MESH_NUMTVERTEX        4\r
949                 *MESH_TVERTLIST {\r
950                         *MESH_TVERT     0       0.500000        1.375000        1.000000\r
951                         *MESH_TVERT     1       1.000000        1.375000        1.000000\r
952                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
953                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
954                 }\r
955                 *MESH_NUMTVFACES        2\r
956                 *MESH_TFACELIST {\r
957                         *MESH_TFACE     0       0       2       1\r
958                         *MESH_TFACE     1       0       3       2\r
959                 }\r
960         }\r
961         *PROP_MOTIONBLUR        0\r
962         *PROP_CASTSHADOW        1\r
963         *PROP_RECVSHADOW        1\r
964         *MATERIAL_REF   2\r
965 }\r
966 *GEOMOBJECT     {\r
967         *NODE_NAME      "mat2model0surf27"\r
968         *NODE_TM        {\r
969                 *NODE_NAME      "mat2model0surf27"\r
970                 *INHERIT_POS    0       0       0\r
971                 *INHERIT_ROT    0       0       0\r
972                 *INHERIT_SCL    0       0       0\r
973                 *TM_ROW0        1.0     0       0\r
974                 *TM_ROW1        0       1.0     0\r
975                 *TM_ROW2        0       0       1.0\r
976                 *TM_ROW3        0       0       0\r
977                 *TM_POS 0.000000        0.000000        0.000000\r
978         }\r
979         *MESH   {\r
980                 *TIMEVALUE      0\r
981                 *MESH_NUMVERTEX 18\r
982                 *MESH_NUMFACES  16\r
983                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
984                 *MESH_VERTEX_LIST       {\r
985                         *MESH_VERTEX    0       -32.000000      120.000000      288.000000\r
986                         *MESH_VERTEX    1       -32.000000      90.000000       220.000000\r
987                         *MESH_VERTEX    2       -32.000000      150.000000      248.000000\r
988                         *MESH_VERTEX    3       -32.000000      160.000000      192.000000\r
989                         *MESH_VERTEX    4       -32.000000      96.000000       192.000000\r
990                         *MESH_VERTEX    5       -32.000000      72.000000       240.000000\r
991                         *MESH_VERTEX    6       -32.000000      42.000000       252.000000\r
992                         *MESH_VERTEX    7       -32.000000      0.000000        320.000000\r
993                         *MESH_VERTEX    8       -32.000000      0.000000        256.000000\r
994                         *MESH_VERTEX    9       -32.000000      70.000000       312.000000\r
995                         *MESH_VERTEX    10      -32.000000      -42.000000      252.000000\r
996                         *MESH_VERTEX    11      -32.000000      -70.000000      312.000000\r
997                         *MESH_VERTEX    12      -32.000000      -120.000000     288.000000\r
998                         *MESH_VERTEX    13      -32.000000      -72.000000      240.000000\r
999                         *MESH_VERTEX    14      -32.000000      -90.000000      220.000000\r
1000                         *MESH_VERTEX    15      -32.000000      -150.000000     248.000000\r
1001                         *MESH_VERTEX    16      -32.000000      -160.000000     192.000000\r
1002                         *MESH_VERTEX    17      -32.000000      -96.000000      192.000000\r
1003                 }\r
1004                 *MESH_NORMALS   {\r
1005                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1006                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1007                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1008                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1009                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1010                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1011                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1012                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1013                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
1014                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
1015                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
1016                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
1017                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
1018                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
1019                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
1020                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
1021                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1022                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1023                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1024                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1025                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1026                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1027                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1028                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1029                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1030                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
1031                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
1032                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
1033                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
1034                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
1035                         *MESH_VERTEXNORMAL      14      -1.000000       0.000000        0.000000\r
1036                         *MESH_VERTEXNORMAL      15      -1.000000       0.000000        0.000000\r
1037                         *MESH_VERTEXNORMAL      16      -1.000000       0.000000        0.000000\r
1038                         *MESH_VERTEXNORMAL      17      -1.000000       0.000000        0.000000\r
1039                 }\r
1040                 *MESH_FACE_LIST {\r
1041                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1042                         *MESH_FACE      1       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1043                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1044                         *MESH_FACE      3       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1045                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1046                         *MESH_FACE      5       A:      0       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1047                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1048                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1049                         *MESH_FACE      8       A:      7       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1050                         *MESH_FACE      9       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1051                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1052                         *MESH_FACE      11      A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1053                         *MESH_FACE      12      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1054                         *MESH_FACE      13      A:      12      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1055                         *MESH_FACE      14      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1056                         *MESH_FACE      15      A:      14      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1057                 }\r
1058                 *MESH_NUMTVERTEX        18\r
1059                 *MESH_TVERTLIST {\r
1060                         *MESH_TVERT     0       0.000000        0.281250        1.000000\r
1061                         *MESH_TVERT     1       -0.250000       -0.218750       1.000000\r
1062                         *MESH_TVERT     2       -0.250000       0.281250        1.000000\r
1063                         *MESH_TVERT     3       -0.500000       0.281250        1.000000\r
1064                         *MESH_TVERT     4       -0.500000       -0.218750       1.000000\r
1065                         *MESH_TVERT     5       -0.000000       -0.218750       1.000000\r
1066                         *MESH_TVERT     6       0.250000        -0.218750       1.000000\r
1067                         *MESH_TVERT     7       0.500000        0.281250        1.000000\r
1068                         *MESH_TVERT     8       0.500000        -0.218750       1.000000\r
1069                         *MESH_TVERT     9       0.250000        0.281250        1.000000\r
1070                         *MESH_TVERT     10      0.750000        -0.218750       1.000000\r
1071                         *MESH_TVERT     11      0.750000        0.281250        1.000000\r
1072                         *MESH_TVERT     12      1.000000        0.281250        1.000000\r
1073                         *MESH_TVERT     13      1.000000        -0.218750       1.000000\r
1074                         *MESH_TVERT     14      1.250000        -0.218750       1.000000\r
1075                         *MESH_TVERT     15      1.250000        0.281250        1.000000\r
1076                         *MESH_TVERT     16      1.500000        0.281250        1.000000\r
1077                         *MESH_TVERT     17      1.500000        -0.218750       1.000000\r
1078                 }\r
1079                 *MESH_NUMTVFACES        16\r
1080                 *MESH_TFACELIST {\r
1081                         *MESH_TFACE     0       0       2       1\r
1082                         *MESH_TFACE     1       0       1       5\r
1083                         *MESH_TFACE     2       1       2       3\r
1084                         *MESH_TFACE     3       1       3       4\r
1085                         *MESH_TFACE     4       0       5       6\r
1086                         *MESH_TFACE     5       0       6       9\r
1087                         *MESH_TFACE     6       6       7       9\r
1088                         *MESH_TFACE     7       6       8       7\r
1089                         *MESH_TFACE     8       7       8       10\r
1090                         *MESH_TFACE     9       7       10      11\r
1091                         *MESH_TFACE     10      10      12      11\r
1092                         *MESH_TFACE     11      10      13      12\r
1093                         *MESH_TFACE     12      12      13      14\r
1094                         *MESH_TFACE     13      12      14      15\r
1095                         *MESH_TFACE     14      14      16      15\r
1096                         *MESH_TFACE     15      14      17      16\r
1097                 }\r
1098         }\r
1099         *PROP_MOTIONBLUR        0\r
1100         *PROP_CASTSHADOW        1\r
1101         *PROP_RECVSHADOW        1\r
1102         *MATERIAL_REF   2\r
1103 }\r
1104 *GEOMOBJECT     {\r
1105         *NODE_NAME      "mat2model0surf28"\r
1106         *NODE_TM        {\r
1107                 *NODE_NAME      "mat2model0surf28"\r
1108                 *INHERIT_POS    0       0       0\r
1109                 *INHERIT_ROT    0       0       0\r
1110                 *INHERIT_SCL    0       0       0\r
1111                 *TM_ROW0        1.0     0       0\r
1112                 *TM_ROW1        0       1.0     0\r
1113                 *TM_ROW2        0       0       1.0\r
1114                 *TM_ROW3        0       0       0\r
1115                 *TM_POS 0.000000        0.000000        0.000000\r
1116         }\r
1117         *MESH   {\r
1118                 *TIMEVALUE      0\r
1119                 *MESH_NUMVERTEX 6\r
1120                 *MESH_NUMFACES  4\r
1121                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1122                 *MESH_VERTEX_LIST       {\r
1123                         *MESH_VERTEX    0       -32.000000      96.000000       192.000000\r
1124                         *MESH_VERTEX    1       -32.000000      90.000000       220.000000\r
1125                         *MESH_VERTEX    2       32.000000       90.000000       220.000000\r
1126                         *MESH_VERTEX    3       32.000000       96.000000       192.000000\r
1127                         *MESH_VERTEX    4       -32.000000      72.000000       240.000000\r
1128                         *MESH_VERTEX    5       32.000000       72.000000       240.000000\r
1129                 }\r
1130                 *MESH_NORMALS   {\r
1131                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1132                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1133                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1134                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1135                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1136                         *MESH_VERTEXNORMAL      1       0.000000        -0.923880       -0.382683\r
1137                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       -0.382683\r
1138                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1139                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1140                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1141                 }\r
1142                 *MESH_FACE_LIST {\r
1143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1144                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1145                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1146                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1147                 }\r
1148                 *MESH_NUMTVERTEX        6\r
1149                 *MESH_TVERTLIST {\r
1150                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
1151                         *MESH_TVERT     1       0.199219        0.875000        1.000000\r
1152                         *MESH_TVERT     2       0.199219        0.500000        1.000000\r
1153                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
1154                         *MESH_TVERT     4       0.421875        0.875000        1.000000\r
1155                         *MESH_TVERT     5       0.421875        0.500000        1.000000\r
1156                 }\r
1157                 *MESH_NUMTVFACES        4\r
1158                 *MESH_TFACELIST {\r
1159                         *MESH_TFACE     0       0       2       1\r
1160                         *MESH_TFACE     1       0       3       2\r
1161                         *MESH_TFACE     2       4       1       2\r
1162                         *MESH_TFACE     3       4       2       5\r
1163                 }\r
1164         }\r
1165         *PROP_MOTIONBLUR        0\r
1166         *PROP_CASTSHADOW        1\r
1167         *PROP_RECVSHADOW        1\r
1168         *MATERIAL_REF   2\r
1169 }\r
1170 *GEOMOBJECT     {\r
1171         *NODE_NAME      "mat2model0surf29"\r
1172         *NODE_TM        {\r
1173                 *NODE_NAME      "mat2model0surf29"\r
1174                 *INHERIT_POS    0       0       0\r
1175                 *INHERIT_ROT    0       0       0\r
1176                 *INHERIT_SCL    0       0       0\r
1177                 *TM_ROW0        1.0     0       0\r
1178                 *TM_ROW1        0       1.0     0\r
1179                 *TM_ROW2        0       0       1.0\r
1180                 *TM_ROW3        0       0       0\r
1181                 *TM_POS 0.000000        0.000000        0.000000\r
1182         }\r
1183         *MESH   {\r
1184                 *TIMEVALUE      0\r
1185                 *MESH_NUMVERTEX 10\r
1186                 *MESH_NUMFACES  8\r
1187                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1188                 *MESH_VERTEX_LIST       {\r
1189                         *MESH_VERTEX    0       -32.000000      120.000000      288.000000\r
1190                         *MESH_VERTEX    1       32.000000       120.000000      288.000000\r
1191                         *MESH_VERTEX    2       32.000000       70.000000       312.000000\r
1192                         *MESH_VERTEX    3       -32.000000      70.000000       312.000000\r
1193                         *MESH_VERTEX    4       -32.000000      0.000000        320.000000\r
1194                         *MESH_VERTEX    5       32.000000       0.000000        320.000000\r
1195                         *MESH_VERTEX    6       32.000000       -70.000000      312.000000\r
1196                         *MESH_VERTEX    7       -32.000000      -70.000000      312.000000\r
1197                         *MESH_VERTEX    8       -32.000000      -120.000000     288.000000\r
1198                         *MESH_VERTEX    9       32.000000       -120.000000     288.000000\r
1199                 }\r
1200                 *MESH_NORMALS   {\r
1201                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1202                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1203                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1204                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1205                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1206                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1207                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1208                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1209                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1210                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1211                         *MESH_VERTEXNORMAL      2       0.000000        0.382683        0.923880\r
1212                         *MESH_VERTEXNORMAL      3       0.000000        0.382683        0.923880\r
1213                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1214                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1215                         *MESH_VERTEXNORMAL      6       0.000000        -0.382683       0.923880\r
1216                         *MESH_VERTEXNORMAL      7       0.000000        -0.382683       0.923880\r
1217                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       0.707107\r
1218                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       0.707107\r
1219                 }\r
1220                 *MESH_FACE_LIST {\r
1221                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1222                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1223                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1224                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1225                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1226                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1227                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1228                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1229                 }\r
1230                 *MESH_NUMTVERTEX        10\r
1231                 *MESH_TVERTLIST {\r
1232                         *MESH_TVERT     0       1.578125        0.875000        1.000000\r
1233                         *MESH_TVERT     1       1.578125        0.500000        1.000000\r
1234                         *MESH_TVERT     2       1.144531        0.500000        1.000000\r
1235                         *MESH_TVERT     3       1.144531        0.875000        1.000000\r
1236                         *MESH_TVERT     4       0.687500        0.875000        1.000000\r
1237                         *MESH_TVERT     5       0.687500        0.500000        1.000000\r
1238                         *MESH_TVERT     6       0.230469        0.500000        1.000000\r
1239                         *MESH_TVERT     7       0.230469        0.875000        1.000000\r
1240                         *MESH_TVERT     8       -0.203125       0.875000        1.000000\r
1241                         *MESH_TVERT     9       -0.203125       0.500000        1.000000\r
1242                 }\r
1243                 *MESH_NUMTVFACES        8\r
1244                 *MESH_TFACELIST {\r
1245                         *MESH_TFACE     0       2       3       4\r
1246                         *MESH_TFACE     1       2       4       5\r
1247                         *MESH_TFACE     2       0       3       2\r
1248                         *MESH_TFACE     3       0       2       1\r
1249                         *MESH_TFACE     4       4       6       5\r
1250                         *MESH_TFACE     5       4       7       6\r
1251                         *MESH_TFACE     6       6       7       8\r
1252                         *MESH_TFACE     7       6       8       9\r
1253                 }\r
1254         }\r
1255         *PROP_MOTIONBLUR        0\r
1256         *PROP_CASTSHADOW        1\r
1257         *PROP_RECVSHADOW        1\r
1258         *MATERIAL_REF   2\r
1259 }\r
1260 *GEOMOBJECT     {\r
1261         *NODE_NAME      "mat2model0surf30"\r
1262         *NODE_TM        {\r
1263                 *NODE_NAME      "mat2model0surf30"\r
1264                 *INHERIT_POS    0       0       0\r
1265                 *INHERIT_ROT    0       0       0\r
1266                 *INHERIT_SCL    0       0       0\r
1267                 *TM_ROW0        1.0     0       0\r
1268                 *TM_ROW1        0       1.0     0\r
1269                 *TM_ROW2        0       0       1.0\r
1270                 *TM_ROW3        0       0       0\r
1271                 *TM_POS 0.000000        0.000000        0.000000\r
1272         }\r
1273         *MESH   {\r
1274                 *TIMEVALUE      0\r
1275                 *MESH_NUMVERTEX 10\r
1276                 *MESH_NUMFACES  8\r
1277                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1278                 *MESH_VERTEX_LIST       {\r
1279                         *MESH_VERTEX    0       -32.000000      72.000000       240.000000\r
1280                         *MESH_VERTEX    1       -32.000000      42.000000       252.000000\r
1281                         *MESH_VERTEX    2       32.000000       42.000000       252.000000\r
1282                         *MESH_VERTEX    3       32.000000       72.000000       240.000000\r
1283                         *MESH_VERTEX    4       -32.000000      0.000000        256.000000\r
1284                         *MESH_VERTEX    5       -32.000000      -42.000000      252.000000\r
1285                         *MESH_VERTEX    6       32.000000       -42.000000      252.000000\r
1286                         *MESH_VERTEX    7       32.000000       0.000000        256.000000\r
1287                         *MESH_VERTEX    8       -32.000000      -72.000000      240.000000\r
1288                         *MESH_VERTEX    9       32.000000       -72.000000      240.000000\r
1289                 }\r
1290                 *MESH_NORMALS   {\r
1291                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1292                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1293                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1294                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1295                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1296                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1297                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1298                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1299                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
1300                         *MESH_VERTEXNORMAL      1       0.000000        -0.382683       -0.923880\r
1301                         *MESH_VERTEXNORMAL      2       0.000000        -0.382683       -0.923880\r
1302                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1303                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1304                         *MESH_VERTEXNORMAL      5       0.000000        0.382683        -0.923880\r
1305                         *MESH_VERTEXNORMAL      6       0.000000        0.382683        -0.923880\r
1306                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
1307                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        -0.707107\r
1308                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        -0.707107\r
1309                 }\r
1310                 *MESH_FACE_LIST {\r
1311                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      1       A:      2       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1314                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1315                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1316                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1317                         *MESH_FACE      6       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1318                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1319                 }\r
1320                 *MESH_NUMTVERTEX        10\r
1321                 *MESH_TVERTLIST {\r
1322                         *MESH_TVERT     0       0.421875        0.875000        1.000000\r
1323                         *MESH_TVERT     1       0.667969        0.875000        1.000000\r
1324                         *MESH_TVERT     2       0.667969        0.500000        1.000000\r
1325                         *MESH_TVERT     3       0.421875        0.500000        1.000000\r
1326                         *MESH_TVERT     4       0.937500        0.875000        1.000000\r
1327                         *MESH_TVERT     5       1.207031        0.875000        1.000000\r
1328                         *MESH_TVERT     6       1.207031        0.500000        1.000000\r
1329                         *MESH_TVERT     7       0.937500        0.500000        1.000000\r
1330                         *MESH_TVERT     8       1.453125        0.875000        1.000000\r
1331                         *MESH_TVERT     9       1.453125        0.500000        1.000000\r
1332                 }\r
1333                 *MESH_NUMTVFACES        8\r
1334                 *MESH_TFACELIST {\r
1335                         *MESH_TFACE     0       1       2       4\r
1336                         *MESH_TFACE     1       2       7       4\r
1337                         *MESH_TFACE     2       0       2       1\r
1338                         *MESH_TFACE     3       0       3       2\r
1339                         *MESH_TFACE     4       4       6       5\r
1340                         *MESH_TFACE     5       4       7       6\r
1341                         *MESH_TFACE     6       5       6       8\r
1342                         *MESH_TFACE     7       6       9       8\r
1343                 }\r
1344         }\r
1345         *PROP_MOTIONBLUR        0\r
1346         *PROP_CASTSHADOW        1\r
1347         *PROP_RECVSHADOW        1\r
1348         *MATERIAL_REF   2\r
1349 }\r
1350 *GEOMOBJECT     {\r
1351         *NODE_NAME      "mat2model0surf31"\r
1352         *NODE_TM        {\r
1353                 *NODE_NAME      "mat2model0surf31"\r
1354                 *INHERIT_POS    0       0       0\r
1355                 *INHERIT_ROT    0       0       0\r
1356                 *INHERIT_SCL    0       0       0\r
1357                 *TM_ROW0        1.0     0       0\r
1358                 *TM_ROW1        0       1.0     0\r
1359                 *TM_ROW2        0       0       1.0\r
1360                 *TM_ROW3        0       0       0\r
1361                 *TM_POS 0.000000        0.000000        0.000000\r
1362         }\r
1363         *MESH   {\r
1364                 *TIMEVALUE      0\r
1365                 *MESH_NUMVERTEX 6\r
1366                 *MESH_NUMFACES  4\r
1367                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1368                 *MESH_VERTEX_LIST       {\r
1369                         *MESH_VERTEX    0       -32.000000      -72.000000      240.000000\r
1370                         *MESH_VERTEX    1       -32.000000      -90.000000      220.000000\r
1371                         *MESH_VERTEX    2       32.000000       -90.000000      220.000000\r
1372                         *MESH_VERTEX    3       32.000000       -72.000000      240.000000\r
1373                         *MESH_VERTEX    4       -32.000000      -96.000000      192.000000\r
1374                         *MESH_VERTEX    5       32.000000       -96.000000      192.000000\r
1375                 }\r
1376                 *MESH_NORMALS   {\r
1377                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1378                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1379                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1380                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1381                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1382                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        -0.382683\r
1383                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        -0.382683\r
1384                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1385                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1386                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1387                 }\r
1388                 *MESH_FACE_LIST {\r
1389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1391                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1392                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1393                 }\r
1394                 *MESH_NUMTVERTEX        6\r
1395                 *MESH_TVERTLIST {\r
1396                         *MESH_TVERT     0       0.453125        0.875000        1.000000\r
1397                         *MESH_TVERT     1       0.675781        0.875000        1.000000\r
1398                         *MESH_TVERT     2       0.675781        0.500000        1.000000\r
1399                         *MESH_TVERT     3       0.453125        0.500000        1.000000\r
1400                         *MESH_TVERT     4       0.875000        0.875000        1.000000\r
1401                         *MESH_TVERT     5       0.875000        0.500000        1.000000\r
1402                 }\r
1403                 *MESH_NUMTVFACES        4\r
1404                 *MESH_TFACELIST {\r
1405                         *MESH_TFACE     0       0       2       1\r
1406                         *MESH_TFACE     1       0       3       2\r
1407                         *MESH_TFACE     2       4       1       2\r
1408                         *MESH_TFACE     3       4       2       5\r
1409                 }\r
1410         }\r
1411         *PROP_MOTIONBLUR        0\r
1412         *PROP_CASTSHADOW        1\r
1413         *PROP_RECVSHADOW        1\r
1414         *MATERIAL_REF   2\r
1415 }\r
1416 *GEOMOBJECT     {\r
1417         *NODE_NAME      "mat2model0surf32"\r
1418         *NODE_TM        {\r
1419                 *NODE_NAME      "mat2model0surf32"\r
1420                 *INHERIT_POS    0       0       0\r
1421                 *INHERIT_ROT    0       0       0\r
1422                 *INHERIT_SCL    0       0       0\r
1423                 *TM_ROW0        1.0     0       0\r
1424                 *TM_ROW1        0       1.0     0\r
1425                 *TM_ROW2        0       0       1.0\r
1426                 *TM_ROW3        0       0       0\r
1427                 *TM_POS 0.000000        0.000000        0.000000\r
1428         }\r
1429         *MESH   {\r
1430                 *TIMEVALUE      0\r
1431                 *MESH_NUMVERTEX 4\r
1432                 *MESH_NUMFACES  2\r
1433                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1434                 *MESH_VERTEX_LIST       {\r
1435                         *MESH_VERTEX    0       32.000000       -96.000000      176.000000\r
1436                         *MESH_VERTEX    1       -32.000000      -96.000000      176.000000\r
1437                         *MESH_VERTEX    2       -32.000000      -96.000000      0.000000\r
1438                         *MESH_VERTEX    3       32.000000       -96.000000      0.000000\r
1439                 }\r
1440                 *MESH_NORMALS   {\r
1441                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1442                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1443                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1444                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1445                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1446                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1447                 }\r
1448                 *MESH_FACE_LIST {\r
1449                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                 }\r
1452                 *MESH_NUMTVERTEX        4\r
1453                 *MESH_TVERTLIST {\r
1454                         *MESH_TVERT     0       0.500000        1.375000        1.000000\r
1455                         *MESH_TVERT     1       1.000000        1.375000        1.000000\r
1456                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1457                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1458                 }\r
1459                 *MESH_NUMTVFACES        2\r
1460                 *MESH_TFACELIST {\r
1461                         *MESH_TFACE     0       0       2       1\r
1462                         *MESH_TFACE     1       0       3       2\r
1463                 }\r
1464         }\r
1465         *PROP_MOTIONBLUR        0\r
1466         *PROP_CASTSHADOW        1\r
1467         *PROP_RECVSHADOW        1\r
1468         *MATERIAL_REF   2\r
1469 }\r
1470 *GEOMOBJECT     {\r
1471         *NODE_NAME      "mat2model0surf33"\r
1472         *NODE_TM        {\r
1473                 *NODE_NAME      "mat2model0surf33"\r
1474                 *INHERIT_POS    0       0       0\r
1475                 *INHERIT_ROT    0       0       0\r
1476                 *INHERIT_SCL    0       0       0\r
1477                 *TM_ROW0        1.0     0       0\r
1478                 *TM_ROW1        0       1.0     0\r
1479                 *TM_ROW2        0       0       1.0\r
1480                 *TM_ROW3        0       0       0\r
1481                 *TM_POS 0.000000        0.000000        0.000000\r
1482         }\r
1483         *MESH   {\r
1484                 *TIMEVALUE      0\r
1485                 *MESH_NUMVERTEX 6\r
1486                 *MESH_NUMFACES  4\r
1487                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1488                 *MESH_VERTEX_LIST       {\r
1489                         *MESH_VERTEX    0       -32.000000      -120.000000     288.000000\r
1490                         *MESH_VERTEX    1       32.000000       -120.000000     288.000000\r
1491                         *MESH_VERTEX    2       32.000000       -150.000000     248.000000\r
1492                         *MESH_VERTEX    3       -32.000000      -150.000000     248.000000\r
1493                         *MESH_VERTEX    4       -32.000000      -160.000000     192.000000\r
1494                         *MESH_VERTEX    5       32.000000       -160.000000     192.000000\r
1495                 }\r
1496                 *MESH_NORMALS   {\r
1497                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1498                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1499                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1500                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1501                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1502                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1503                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       0.382683\r
1504                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
1505                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1506                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1507                 }\r
1508                 *MESH_FACE_LIST {\r
1509                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1510                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1511                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1512                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1513                 }\r
1514                 *MESH_NUMTVERTEX        6\r
1515                 *MESH_TVERTLIST {\r
1516                         *MESH_TVERT     0       0.796875        0.875000        1.000000\r
1517                         *MESH_TVERT     1       0.796875        0.500000        1.000000\r
1518                         *MESH_TVERT     2       0.386719        0.500000        1.000000\r
1519                         *MESH_TVERT     3       0.386719        0.875000        1.000000\r
1520                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
1521                         *MESH_TVERT     5       0.000000        0.500000        1.000000\r
1522                 }\r
1523                 *MESH_NUMTVFACES        4\r
1524                 *MESH_TFACELIST {\r
1525                         *MESH_TFACE     0       0       2       1\r
1526                         *MESH_TFACE     1       0       3       2\r
1527                         *MESH_TFACE     2       4       2       3\r
1528                         *MESH_TFACE     3       4       5       2\r
1529                 }\r
1530         }\r
1531         *PROP_MOTIONBLUR        0\r
1532         *PROP_CASTSHADOW        1\r
1533         *PROP_RECVSHADOW        1\r
1534         *MATERIAL_REF   2\r
1535 }\r
1536 *GEOMOBJECT     {\r
1537         *NODE_NAME      "mat2model0surf34"\r
1538         *NODE_TM        {\r
1539                 *NODE_NAME      "mat2model0surf34"\r
1540                 *INHERIT_POS    0       0       0\r
1541                 *INHERIT_ROT    0       0       0\r
1542                 *INHERIT_SCL    0       0       0\r
1543                 *TM_ROW0        1.0     0       0\r
1544                 *TM_ROW1        0       1.0     0\r
1545                 *TM_ROW2        0       0       1.0\r
1546                 *TM_ROW3        0       0       0\r
1547                 *TM_POS 0.000000        0.000000        0.000000\r
1548         }\r
1549         *MESH   {\r
1550                 *TIMEVALUE      0\r
1551                 *MESH_NUMVERTEX 4\r
1552                 *MESH_NUMFACES  2\r
1553                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1554                 *MESH_VERTEX_LIST       {\r
1555                         *MESH_VERTEX    0       -32.000000      -96.000000      0.000000\r
1556                         *MESH_VERTEX    1       -32.000000      -96.000000      176.000000\r
1557                         *MESH_VERTEX    2       -32.000000      -160.000000     176.000000\r
1558                         *MESH_VERTEX    3       -32.000000      -160.000000     0.000000\r
1559                 }\r
1560                 *MESH_NORMALS   {\r
1561                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1562                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1563                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1564                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1565                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1566                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1567                 }\r
1568                 *MESH_FACE_LIST {\r
1569                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1570                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1571                 }\r
1572                 *MESH_NUMTVERTEX        4\r
1573                 *MESH_TVERTLIST {\r
1574                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1575                         *MESH_TVERT     1       0.000000        1.375000        1.000000\r
1576                         *MESH_TVERT     2       0.500000        1.375000        1.000000\r
1577                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1578                 }\r
1579                 *MESH_NUMTVFACES        2\r
1580                 *MESH_TFACELIST {\r
1581                         *MESH_TFACE     0       0       2       1\r
1582                         *MESH_TFACE     1       0       3       2\r
1583                 }\r
1584         }\r
1585         *PROP_MOTIONBLUR        0\r
1586         *PROP_CASTSHADOW        1\r
1587         *PROP_RECVSHADOW        1\r
1588         *MATERIAL_REF   2\r
1589 }\r
1590 *GEOMOBJECT     {\r
1591         *NODE_NAME      "mat2model0surf35"\r
1592         *NODE_TM        {\r
1593                 *NODE_NAME      "mat2model0surf35"\r
1594                 *INHERIT_POS    0       0       0\r
1595                 *INHERIT_ROT    0       0       0\r
1596                 *INHERIT_SCL    0       0       0\r
1597                 *TM_ROW0        1.0     0       0\r
1598                 *TM_ROW1        0       1.0     0\r
1599                 *TM_ROW2        0       0       1.0\r
1600                 *TM_ROW3        0       0       0\r
1601                 *TM_POS 0.000000        0.000000        0.000000\r
1602         }\r
1603         *MESH   {\r
1604                 *TIMEVALUE      0\r
1605                 *MESH_NUMVERTEX 4\r
1606                 *MESH_NUMFACES  2\r
1607                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1608                 *MESH_VERTEX_LIST       {\r
1609                         *MESH_VERTEX    0       -32.000000      -160.000000     176.000000\r
1610                         *MESH_VERTEX    1       32.000000       -160.000000     176.000000\r
1611                         *MESH_VERTEX    2       32.000000       -160.000000     0.000000\r
1612                         *MESH_VERTEX    3       -32.000000      -160.000000     0.000000\r
1613                 }\r
1614                 *MESH_NORMALS   {\r
1615                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1616                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1617                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1618                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1619                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1620                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1621                 }\r
1622                 *MESH_FACE_LIST {\r
1623                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1624                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1625                 }\r
1626                 *MESH_NUMTVERTEX        4\r
1627                 *MESH_TVERTLIST {\r
1628                         *MESH_TVERT     0       0.500000        1.375000        1.000000\r
1629                         *MESH_TVERT     1       1.000000        1.375000        1.000000\r
1630                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1631                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1632                 }\r
1633                 *MESH_NUMTVFACES        2\r
1634                 *MESH_TFACELIST {\r
1635                         *MESH_TFACE     0       0       2       1\r
1636                         *MESH_TFACE     1       0       3       2\r
1637                 }\r
1638         }\r
1639         *PROP_MOTIONBLUR        0\r
1640         *PROP_CASTSHADOW        1\r
1641         *PROP_RECVSHADOW        1\r
1642         *MATERIAL_REF   2\r
1643 }\r
1644 *GEOMOBJECT     {\r
1645         *NODE_NAME      "mat2model0surf36"\r
1646         *NODE_TM        {\r
1647                 *NODE_NAME      "mat2model0surf36"\r
1648                 *INHERIT_POS    0       0       0\r
1649                 *INHERIT_ROT    0       0       0\r
1650                 *INHERIT_SCL    0       0       0\r
1651                 *TM_ROW0        1.0     0       0\r
1652                 *TM_ROW1        0       1.0     0\r
1653                 *TM_ROW2        0       0       1.0\r
1654                 *TM_ROW3        0       0       0\r
1655                 *TM_POS 0.000000        0.000000        0.000000\r
1656         }\r
1657         *MESH   {\r
1658                 *TIMEVALUE      0\r
1659                 *MESH_NUMVERTEX 4\r
1660                 *MESH_NUMFACES  2\r
1661                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1662                 *MESH_VERTEX_LIST       {\r
1663                         *MESH_VERTEX    0       40.000000       168.000000      192.000000\r
1664                         *MESH_VERTEX    1       -40.000000      168.000000      192.000000\r
1665                         *MESH_VERTEX    2       -40.000000      168.000000      176.000000\r
1666                         *MESH_VERTEX    3       40.000000       168.000000      176.000000\r
1667                 }\r
1668                 *MESH_NORMALS   {\r
1669                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1670                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1671                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1672                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1673                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1674                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1675                 }\r
1676                 *MESH_FACE_LIST {\r
1677                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1678                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1679                 }\r
1680                 *MESH_NUMTVERTEX        4\r
1681                 *MESH_TVERTLIST {\r
1682                         *MESH_TVERT     0       -0.125000       0.125000        1.000000\r
1683                         *MESH_TVERT     1       0.500000        0.125000        1.000000\r
1684                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1685                         *MESH_TVERT     3       -0.125000       0.000000        1.000000\r
1686                 }\r
1687                 *MESH_NUMTVFACES        2\r
1688                 *MESH_TFACELIST {\r
1689                         *MESH_TFACE     0       0       2       1\r
1690                         *MESH_TFACE     1       0       3       2\r
1691                 }\r
1692         }\r
1693         *PROP_MOTIONBLUR        0\r
1694         *PROP_CASTSHADOW        1\r
1695         *PROP_RECVSHADOW        1\r
1696         *MATERIAL_REF   2\r
1697 }\r
1698 *GEOMOBJECT     {\r
1699         *NODE_NAME      "mat2model0surf37"\r
1700         *NODE_TM        {\r
1701                 *NODE_NAME      "mat2model0surf37"\r
1702                 *INHERIT_POS    0       0       0\r
1703                 *INHERIT_ROT    0       0       0\r
1704                 *INHERIT_SCL    0       0       0\r
1705                 *TM_ROW0        1.0     0       0\r
1706                 *TM_ROW1        0       1.0     0\r
1707                 *TM_ROW2        0       0       1.0\r
1708                 *TM_ROW3        0       0       0\r
1709                 *TM_POS 0.000000        0.000000        0.000000\r
1710         }\r
1711         *MESH   {\r
1712                 *TIMEVALUE      0\r
1713                 *MESH_NUMVERTEX 4\r
1714                 *MESH_NUMFACES  2\r
1715                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1716                 *MESH_VERTEX_LIST       {\r
1717                         *MESH_VERTEX    0       -40.000000      168.000000      192.000000\r
1718                         *MESH_VERTEX    1       40.000000       168.000000      192.000000\r
1719                         *MESH_VERTEX    2       40.000000       88.000000       192.000000\r
1720                         *MESH_VERTEX    3       -40.000000      88.000000       192.000000\r
1721                 }\r
1722                 *MESH_NORMALS   {\r
1723                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1724                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1725                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1726                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1727                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1728                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1729                 }\r
1730                 *MESH_FACE_LIST {\r
1731                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1732                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1733                 }\r
1734                 *MESH_NUMTVERTEX        4\r
1735                 *MESH_TVERTLIST {\r
1736                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1737                         *MESH_TVERT     1       0.000000        0.625000        1.000000\r
1738                         *MESH_TVERT     2       0.625000        0.625000        1.000000\r
1739                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
1740                 }\r
1741                 *MESH_NUMTVFACES        2\r
1742                 *MESH_TFACELIST {\r
1743                         *MESH_TFACE     0       0       2       1\r
1744                         *MESH_TFACE     1       0       3       2\r
1745                 }\r
1746         }\r
1747         *PROP_MOTIONBLUR        0\r
1748         *PROP_CASTSHADOW        1\r
1749         *PROP_RECVSHADOW        1\r
1750         *MATERIAL_REF   2\r
1751 }\r
1752 *GEOMOBJECT     {\r
1753         *NODE_NAME      "mat2model0surf38"\r
1754         *NODE_TM        {\r
1755                 *NODE_NAME      "mat2model0surf38"\r
1756                 *INHERIT_POS    0       0       0\r
1757                 *INHERIT_ROT    0       0       0\r
1758                 *INHERIT_SCL    0       0       0\r
1759                 *TM_ROW0        1.0     0       0\r
1760                 *TM_ROW1        0       1.0     0\r
1761                 *TM_ROW2        0       0       1.0\r
1762                 *TM_ROW3        0       0       0\r
1763                 *TM_POS 0.000000        0.000000        0.000000\r
1764         }\r
1765         *MESH   {\r
1766                 *TIMEVALUE      0\r
1767                 *MESH_NUMVERTEX 4\r
1768                 *MESH_NUMFACES  2\r
1769                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1770                 *MESH_VERTEX_LIST       {\r
1771                         *MESH_VERTEX    0       40.000000       168.000000      176.000000\r
1772                         *MESH_VERTEX    1       -40.000000      168.000000      176.000000\r
1773                         *MESH_VERTEX    2       -40.000000      88.000000       176.000000\r
1774                         *MESH_VERTEX    3       40.000000       88.000000       176.000000\r
1775                 }\r
1776                 *MESH_NORMALS   {\r
1777                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1778                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1779                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1780                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1781                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1782                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1783                 }\r
1784                 *MESH_FACE_LIST {\r
1785                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1786                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1787                 }\r
1788                 *MESH_NUMTVERTEX        4\r
1789                 *MESH_TVERTLIST {\r
1790                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1791                         *MESH_TVERT     1       0.000000        0.625000        1.000000\r
1792                         *MESH_TVERT     2       0.625000        0.625000        1.000000\r
1793                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
1794                 }\r
1795                 *MESH_NUMTVFACES        2\r
1796                 *MESH_TFACELIST {\r
1797                         *MESH_TFACE     0       0       2       1\r
1798                         *MESH_TFACE     1       0       3       2\r
1799                 }\r
1800         }\r
1801         *PROP_MOTIONBLUR        0\r
1802         *PROP_CASTSHADOW        1\r
1803         *PROP_RECVSHADOW        1\r
1804         *MATERIAL_REF   2\r
1805 }\r
1806 *GEOMOBJECT     {\r
1807         *NODE_NAME      "mat2model0surf39"\r
1808         *NODE_TM        {\r
1809                 *NODE_NAME      "mat2model0surf39"\r
1810                 *INHERIT_POS    0       0       0\r
1811                 *INHERIT_ROT    0       0       0\r
1812                 *INHERIT_SCL    0       0       0\r
1813                 *TM_ROW0        1.0     0       0\r
1814                 *TM_ROW1        0       1.0     0\r
1815                 *TM_ROW2        0       0       1.0\r
1816                 *TM_ROW3        0       0       0\r
1817                 *TM_POS 0.000000        0.000000        0.000000\r
1818         }\r
1819         *MESH   {\r
1820                 *TIMEVALUE      0\r
1821                 *MESH_NUMVERTEX 4\r
1822                 *MESH_NUMFACES  2\r
1823                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1824                 *MESH_VERTEX_LIST       {\r
1825                         *MESH_VERTEX    0       -40.000000      168.000000      176.000000\r
1826                         *MESH_VERTEX    1       -40.000000      168.000000      192.000000\r
1827                         *MESH_VERTEX    2       -40.000000      88.000000       192.000000\r
1828                         *MESH_VERTEX    3       -40.000000      88.000000       176.000000\r
1829                 }\r
1830                 *MESH_NORMALS   {\r
1831                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1832                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1833                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1834                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1835                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1836                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1837                 }\r
1838                 *MESH_FACE_LIST {\r
1839                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1840                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1841                 }\r
1842                 *MESH_NUMTVERTEX        4\r
1843                 *MESH_TVERTLIST {\r
1844                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1845                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1846                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
1847                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
1848                 }\r
1849                 *MESH_NUMTVFACES        2\r
1850                 *MESH_TFACELIST {\r
1851                         *MESH_TFACE     0       0       2       1\r
1852                         *MESH_TFACE     1       0       3       2\r
1853                 }\r
1854         }\r
1855         *PROP_MOTIONBLUR        0\r
1856         *PROP_CASTSHADOW        1\r
1857         *PROP_RECVSHADOW        1\r
1858         *MATERIAL_REF   2\r
1859 }\r
1860 *GEOMOBJECT     {\r
1861         *NODE_NAME      "mat2model0surf40"\r
1862         *NODE_TM        {\r
1863                 *NODE_NAME      "mat2model0surf40"\r
1864                 *INHERIT_POS    0       0       0\r
1865                 *INHERIT_ROT    0       0       0\r
1866                 *INHERIT_SCL    0       0       0\r
1867                 *TM_ROW0        1.0     0       0\r
1868                 *TM_ROW1        0       1.0     0\r
1869                 *TM_ROW2        0       0       1.0\r
1870                 *TM_ROW3        0       0       0\r
1871                 *TM_POS 0.000000        0.000000        0.000000\r
1872         }\r
1873         *MESH   {\r
1874                 *TIMEVALUE      0\r
1875                 *MESH_NUMVERTEX 4\r
1876                 *MESH_NUMFACES  2\r
1877                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1878                 *MESH_VERTEX_LIST       {\r
1879                         *MESH_VERTEX    0       -40.000000      88.000000       192.000000\r
1880                         *MESH_VERTEX    1       40.000000       88.000000       192.000000\r
1881                         *MESH_VERTEX    2       40.000000       88.000000       176.000000\r
1882                         *MESH_VERTEX    3       -40.000000      88.000000       176.000000\r
1883                 }\r
1884                 *MESH_NORMALS   {\r
1885                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1886                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1887                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1888                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1889                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1890                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1891                 }\r
1892                 *MESH_FACE_LIST {\r
1893                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1894                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1895                 }\r
1896                 *MESH_NUMTVERTEX        4\r
1897                 *MESH_TVERTLIST {\r
1898                         *MESH_TVERT     0       0.625000        0.125000        1.000000\r
1899                         *MESH_TVERT     1       1.250000        0.125000        1.000000\r
1900                         *MESH_TVERT     2       1.250000        0.000000        1.000000\r
1901                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
1902                 }\r
1903                 *MESH_NUMTVFACES        2\r
1904                 *MESH_TFACELIST {\r
1905                         *MESH_TFACE     0       0       2       1\r
1906                         *MESH_TFACE     1       0       3       2\r
1907                 }\r
1908         }\r
1909         *PROP_MOTIONBLUR        0\r
1910         *PROP_CASTSHADOW        1\r
1911         *PROP_RECVSHADOW        1\r
1912         *MATERIAL_REF   2\r
1913 }\r
1914 *GEOMOBJECT     {\r
1915         *NODE_NAME      "mat2model0surf41"\r
1916         *NODE_TM        {\r
1917                 *NODE_NAME      "mat2model0surf41"\r
1918                 *INHERIT_POS    0       0       0\r
1919                 *INHERIT_ROT    0       0       0\r
1920                 *INHERIT_SCL    0       0       0\r
1921                 *TM_ROW0        1.0     0       0\r
1922                 *TM_ROW1        0       1.0     0\r
1923                 *TM_ROW2        0       0       1.0\r
1924                 *TM_ROW3        0       0       0\r
1925                 *TM_POS 0.000000        0.000000        0.000000\r
1926         }\r
1927         *MESH   {\r
1928                 *TIMEVALUE      0\r
1929                 *MESH_NUMVERTEX 4\r
1930                 *MESH_NUMFACES  2\r
1931                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1932                 *MESH_VERTEX_LIST       {\r
1933                         *MESH_VERTEX    0       40.000000       -88.000000      192.000000\r
1934                         *MESH_VERTEX    1       -40.000000      -88.000000      192.000000\r
1935                         *MESH_VERTEX    2       -40.000000      -88.000000      176.000000\r
1936                         *MESH_VERTEX    3       40.000000       -88.000000      176.000000\r
1937                 }\r
1938                 *MESH_NORMALS   {\r
1939                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1940                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1941                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1942                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1943                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1944                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1945                 }\r
1946                 *MESH_FACE_LIST {\r
1947                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1948                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1949                 }\r
1950                 *MESH_NUMTVERTEX        4\r
1951                 *MESH_TVERTLIST {\r
1952                         *MESH_TVERT     0       -0.125000       0.125000        1.000000\r
1953                         *MESH_TVERT     1       0.500000        0.125000        1.000000\r
1954                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1955                         *MESH_TVERT     3       -0.125000       0.000000        1.000000\r
1956                 }\r
1957                 *MESH_NUMTVFACES        2\r
1958                 *MESH_TFACELIST {\r
1959                         *MESH_TFACE     0       0       2       1\r
1960                         *MESH_TFACE     1       0       3       2\r
1961                 }\r
1962         }\r
1963         *PROP_MOTIONBLUR        0\r
1964         *PROP_CASTSHADOW        1\r
1965         *PROP_RECVSHADOW        1\r
1966         *MATERIAL_REF   2\r
1967 }\r
1968 *GEOMOBJECT     {\r
1969         *NODE_NAME      "mat2model0surf42"\r
1970         *NODE_TM        {\r
1971                 *NODE_NAME      "mat2model0surf42"\r
1972                 *INHERIT_POS    0       0       0\r
1973                 *INHERIT_ROT    0       0       0\r
1974                 *INHERIT_SCL    0       0       0\r
1975                 *TM_ROW0        1.0     0       0\r
1976                 *TM_ROW1        0       1.0     0\r
1977                 *TM_ROW2        0       0       1.0\r
1978                 *TM_ROW3        0       0       0\r
1979                 *TM_POS 0.000000        0.000000        0.000000\r
1980         }\r
1981         *MESH   {\r
1982                 *TIMEVALUE      0\r
1983                 *MESH_NUMVERTEX 4\r
1984                 *MESH_NUMFACES  2\r
1985                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1986                 *MESH_VERTEX_LIST       {\r
1987                         *MESH_VERTEX    0       -40.000000      -88.000000      192.000000\r
1988                         *MESH_VERTEX    1       40.000000       -88.000000      192.000000\r
1989                         *MESH_VERTEX    2       40.000000       -168.000000     192.000000\r
1990                         *MESH_VERTEX    3       -40.000000      -168.000000     192.000000\r
1991                 }\r
1992                 *MESH_NORMALS   {\r
1993                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1994                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1995                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1996                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1997                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1998                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1999                 }\r
2000                 *MESH_FACE_LIST {\r
2001                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2002                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2003                 }\r
2004                 *MESH_NUMTVERTEX        4\r
2005                 *MESH_TVERTLIST {\r
2006                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2007                         *MESH_TVERT     1       0.000000        0.625000        1.000000\r
2008                         *MESH_TVERT     2       0.625000        0.625000        1.000000\r
2009                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
2010                 }\r
2011                 *MESH_NUMTVFACES        2\r
2012                 *MESH_TFACELIST {\r
2013                         *MESH_TFACE     0       0       2       1\r
2014                         *MESH_TFACE     1       0       3       2\r
2015                 }\r
2016         }\r
2017         *PROP_MOTIONBLUR        0\r
2018         *PROP_CASTSHADOW        1\r
2019         *PROP_RECVSHADOW        1\r
2020         *MATERIAL_REF   2\r
2021 }\r
2022 *GEOMOBJECT     {\r
2023         *NODE_NAME      "mat2model0surf43"\r
2024         *NODE_TM        {\r
2025                 *NODE_NAME      "mat2model0surf43"\r
2026                 *INHERIT_POS    0       0       0\r
2027                 *INHERIT_ROT    0       0       0\r
2028                 *INHERIT_SCL    0       0       0\r
2029                 *TM_ROW0        1.0     0       0\r
2030                 *TM_ROW1        0       1.0     0\r
2031                 *TM_ROW2        0       0       1.0\r
2032                 *TM_ROW3        0       0       0\r
2033                 *TM_POS 0.000000        0.000000        0.000000\r
2034         }\r
2035         *MESH   {\r
2036                 *TIMEVALUE      0\r
2037                 *MESH_NUMVERTEX 4\r
2038                 *MESH_NUMFACES  2\r
2039                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2040                 *MESH_VERTEX_LIST       {\r
2041                         *MESH_VERTEX    0       40.000000       -88.000000      176.000000\r
2042                         *MESH_VERTEX    1       -40.000000      -88.000000      176.000000\r
2043                         *MESH_VERTEX    2       -40.000000      -168.000000     176.000000\r
2044                         *MESH_VERTEX    3       40.000000       -168.000000     176.000000\r
2045                 }\r
2046                 *MESH_NORMALS   {\r
2047                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2048                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2049                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2050                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2051                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2052                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2053                 }\r
2054                 *MESH_FACE_LIST {\r
2055                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2056                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2057                 }\r
2058                 *MESH_NUMTVERTEX        4\r
2059                 *MESH_TVERTLIST {\r
2060                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2061                         *MESH_TVERT     1       0.000000        0.625000        1.000000\r
2062                         *MESH_TVERT     2       0.625000        0.625000        1.000000\r
2063                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
2064                 }\r
2065                 *MESH_NUMTVFACES        2\r
2066                 *MESH_TFACELIST {\r
2067                         *MESH_TFACE     0       0       2       1\r
2068                         *MESH_TFACE     1       0       3       2\r
2069                 }\r
2070         }\r
2071         *PROP_MOTIONBLUR        0\r
2072         *PROP_CASTSHADOW        1\r
2073         *PROP_RECVSHADOW        1\r
2074         *MATERIAL_REF   2\r
2075 }\r
2076 *GEOMOBJECT     {\r
2077         *NODE_NAME      "mat2model0surf44"\r
2078         *NODE_TM        {\r
2079                 *NODE_NAME      "mat2model0surf44"\r
2080                 *INHERIT_POS    0       0       0\r
2081                 *INHERIT_ROT    0       0       0\r
2082                 *INHERIT_SCL    0       0       0\r
2083                 *TM_ROW0        1.0     0       0\r
2084                 *TM_ROW1        0       1.0     0\r
2085                 *TM_ROW2        0       0       1.0\r
2086                 *TM_ROW3        0       0       0\r
2087                 *TM_POS 0.000000        0.000000        0.000000\r
2088         }\r
2089         *MESH   {\r
2090                 *TIMEVALUE      0\r
2091                 *MESH_NUMVERTEX 4\r
2092                 *MESH_NUMFACES  2\r
2093                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2094                 *MESH_VERTEX_LIST       {\r
2095                         *MESH_VERTEX    0       -40.000000      -88.000000      176.000000\r
2096                         *MESH_VERTEX    1       -40.000000      -88.000000      192.000000\r
2097                         *MESH_VERTEX    2       -40.000000      -168.000000     192.000000\r
2098                         *MESH_VERTEX    3       -40.000000      -168.000000     176.000000\r
2099                 }\r
2100                 *MESH_NORMALS   {\r
2101                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2102                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2103                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2104                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2105                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2106                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2107                 }\r
2108                 *MESH_FACE_LIST {\r
2109                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2110                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2111                 }\r
2112                 *MESH_NUMTVERTEX        4\r
2113                 *MESH_TVERTLIST {\r
2114                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2115                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2116                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
2117                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
2118                 }\r
2119                 *MESH_NUMTVFACES        2\r
2120                 *MESH_TFACELIST {\r
2121                         *MESH_TFACE     0       0       2       1\r
2122                         *MESH_TFACE     1       0       3       2\r
2123                 }\r
2124         }\r
2125         *PROP_MOTIONBLUR        0\r
2126         *PROP_CASTSHADOW        1\r
2127         *PROP_RECVSHADOW        1\r
2128         *MATERIAL_REF   2\r
2129 }\r
2130 *GEOMOBJECT     {\r
2131         *NODE_NAME      "mat2model0surf45"\r
2132         *NODE_TM        {\r
2133                 *NODE_NAME      "mat2model0surf45"\r
2134                 *INHERIT_POS    0       0       0\r
2135                 *INHERIT_ROT    0       0       0\r
2136                 *INHERIT_SCL    0       0       0\r
2137                 *TM_ROW0        1.0     0       0\r
2138                 *TM_ROW1        0       1.0     0\r
2139                 *TM_ROW2        0       0       1.0\r
2140                 *TM_ROW3        0       0       0\r
2141                 *TM_POS 0.000000        0.000000        0.000000\r
2142         }\r
2143         *MESH   {\r
2144                 *TIMEVALUE      0\r
2145                 *MESH_NUMVERTEX 4\r
2146                 *MESH_NUMFACES  2\r
2147                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2148                 *MESH_VERTEX_LIST       {\r
2149                         *MESH_VERTEX    0       -40.000000      -168.000000     192.000000\r
2150                         *MESH_VERTEX    1       40.000000       -168.000000     192.000000\r
2151                         *MESH_VERTEX    2       40.000000       -168.000000     176.000000\r
2152                         *MESH_VERTEX    3       -40.000000      -168.000000     176.000000\r
2153                 }\r
2154                 *MESH_NORMALS   {\r
2155                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2156                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2157                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2158                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2159                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2160                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2161                 }\r
2162                 *MESH_FACE_LIST {\r
2163                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2164                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2165                 }\r
2166                 *MESH_NUMTVERTEX        4\r
2167                 *MESH_TVERTLIST {\r
2168                         *MESH_TVERT     0       0.625000        0.125000        1.000000\r
2169                         *MESH_TVERT     1       1.250000        0.125000        1.000000\r
2170                         *MESH_TVERT     2       1.250000        0.000000        1.000000\r
2171                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
2172                 }\r
2173                 *MESH_NUMTVFACES        2\r
2174                 *MESH_TFACELIST {\r
2175                         *MESH_TFACE     0       0       2       1\r
2176                         *MESH_TFACE     1       0       3       2\r
2177                 }\r
2178         }\r
2179         *PROP_MOTIONBLUR        0\r
2180         *PROP_CASTSHADOW        1\r
2181         *PROP_RECVSHADOW        1\r
2182         *MATERIAL_REF   2\r
2183 }\r