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1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "window01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_shaders/glass01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_shaders/glass01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_shaders\glass01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_stone/concrete03"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_stone\concrete03.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_stone/concrete03"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_stone\concrete03.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/desertfactory_shaders/glass01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/desertfactory_shaders/glass01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_shaders\glass01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat4model0surf11"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat4model0surf11"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 9\r
136                 *MESH_NUMFACES  6\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       64.000000       16.000000       320.000000\r
140                         *MESH_VERTEX    1       64.000000       16.000000       384.000000\r
141                         *MESH_VERTEX    2       48.000000       16.000000       384.000000\r
142                         *MESH_VERTEX    3       48.000000       16.000000       368.000000\r
143                         *MESH_VERTEX    4       0.000000        16.000000       384.000000\r
144                         *MESH_VERTEX    5       -48.000000      16.000000       384.000000\r
145                         *MESH_VERTEX    6       -48.000000      16.000000       368.000000\r
146                         *MESH_VERTEX    7       -64.000000      16.000000       320.000000\r
147                         *MESH_VERTEX    8       -64.000000      16.000000       384.000000\r
148                 }\r
149                 *MESH_NORMALS   {\r
150                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
151                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
152                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
153                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
154                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
155                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
156                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
157                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
158                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
159                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
160                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
161                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
162                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
163                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
164                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
165                 }\r
166                 *MESH_FACE_LIST {\r
167                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
168                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
169                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
170                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
171                         *MESH_FACE      4       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
172                         *MESH_FACE      5       A:      5       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
173                 }\r
174                 *MESH_NUMTVERTEX        9\r
175                 *MESH_TVERTLIST {\r
176                         *MESH_TVERT     0       0.250000        0.500000        1.000000\r
177                         *MESH_TVERT     1       0.250000        0.750000        1.000000\r
178                         *MESH_TVERT     2       0.187500        0.750000        1.000000\r
179                         *MESH_TVERT     3       0.187500        0.687500        1.000000\r
180                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
181                         *MESH_TVERT     5       -0.187500       0.750000        1.000000\r
182                         *MESH_TVERT     6       -0.187500       0.687500        1.000000\r
183                         *MESH_TVERT     7       -0.250000       0.500000        1.000000\r
184                         *MESH_TVERT     8       -0.250000       0.750000        1.000000\r
185                 }\r
186                 *MESH_NUMTVFACES        6\r
187                 *MESH_TFACELIST {\r
188                         *MESH_TFACE     0       0       3       2\r
189                         *MESH_TFACE     1       2       3       4\r
190                         *MESH_TFACE     2       4       6       5\r
191                         *MESH_TFACE     3       0       2       1\r
192                         *MESH_TFACE     4       5       6       7\r
193                         *MESH_TFACE     5       5       7       8\r
194                 }\r
195         }\r
196         *PROP_MOTIONBLUR        0\r
197         *PROP_CASTSHADOW        1\r
198         *PROP_RECVSHADOW        1\r
199         *MATERIAL_REF   4\r
200 }\r
201 *GEOMOBJECT     {\r
202         *NODE_NAME      "mat0model0surf12"\r
203         *NODE_TM        {\r
204                 *NODE_NAME      "mat0model0surf12"\r
205                 *INHERIT_POS    0       0       0\r
206                 *INHERIT_ROT    0       0       0\r
207                 *INHERIT_SCL    0       0       0\r
208                 *TM_ROW0        1.0     0       0\r
209                 *TM_ROW1        0       1.0     0\r
210                 *TM_ROW2        0       0       1.0\r
211                 *TM_ROW3        0       0       0\r
212                 *TM_POS 0.000000        0.000000        0.000000\r
213         }\r
214         *MESH   {\r
215                 *TIMEVALUE      0\r
216                 *MESH_NUMVERTEX 4\r
217                 *MESH_NUMFACES  2\r
218                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
219                 *MESH_VERTEX_LIST       {\r
220                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
221                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
222                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
223                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
224                 }\r
225                 *MESH_NORMALS   {\r
226                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
227                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
228                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
229                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
230                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
231                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
232                 }\r
233                 *MESH_FACE_LIST {\r
234                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
235                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
236                 }\r
237                 *MESH_NUMTVERTEX        4\r
238                 *MESH_TVERTLIST {\r
239                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
240                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
241                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
242                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
243                 }\r
244                 *MESH_NUMTVFACES        2\r
245                 *MESH_TFACELIST {\r
246                         *MESH_TFACE     0       0       2       1\r
247                         *MESH_TFACE     1       2       3       1\r
248                 }\r
249         }\r
250         *PROP_MOTIONBLUR        0\r
251         *PROP_CASTSHADOW        1\r
252         *PROP_RECVSHADOW        1\r
253         *MATERIAL_REF   0\r
254 }\r
255 *GEOMOBJECT     {\r
256         *NODE_NAME      "mat0model0surf13"\r
257         *NODE_TM        {\r
258                 *NODE_NAME      "mat0model0surf13"\r
259                 *INHERIT_POS    0       0       0\r
260                 *INHERIT_ROT    0       0       0\r
261                 *INHERIT_SCL    0       0       0\r
262                 *TM_ROW0        1.0     0       0\r
263                 *TM_ROW1        0       1.0     0\r
264                 *TM_ROW2        0       0       1.0\r
265                 *TM_ROW3        0       0       0\r
266                 *TM_POS 0.000000        0.000000        0.000000\r
267         }\r
268         *MESH   {\r
269                 *TIMEVALUE      0\r
270                 *MESH_NUMVERTEX 4\r
271                 *MESH_NUMFACES  2\r
272                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
273                 *MESH_VERTEX_LIST       {\r
274                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
275                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
276                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
277                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
278                 }\r
279                 *MESH_NORMALS   {\r
280                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
281                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
283                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
284                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
285                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
286                 }\r
287                 *MESH_FACE_LIST {\r
288                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
289                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
290                 }\r
291                 *MESH_NUMTVERTEX        4\r
292                 *MESH_TVERTLIST {\r
293                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
294                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
295                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
296                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
297                 }\r
298                 *MESH_NUMTVFACES        2\r
299                 *MESH_TFACELIST {\r
300                         *MESH_TFACE     0       0       2       1\r
301                         *MESH_TFACE     1       2       3       1\r
302                 }\r
303         }\r
304         *PROP_MOTIONBLUR        0\r
305         *PROP_CASTSHADOW        1\r
306         *PROP_RECVSHADOW        1\r
307         *MATERIAL_REF   0\r
308 }\r
309 *GEOMOBJECT     {\r
310         *NODE_NAME      "mat0model0surf14"\r
311         *NODE_TM        {\r
312                 *NODE_NAME      "mat0model0surf14"\r
313                 *INHERIT_POS    0       0       0\r
314                 *INHERIT_ROT    0       0       0\r
315                 *INHERIT_SCL    0       0       0\r
316                 *TM_ROW0        1.0     0       0\r
317                 *TM_ROW1        0       1.0     0\r
318                 *TM_ROW2        0       0       1.0\r
319                 *TM_ROW3        0       0       0\r
320                 *TM_POS 0.000000        0.000000        0.000000\r
321         }\r
322         *MESH   {\r
323                 *TIMEVALUE      0\r
324                 *MESH_NUMVERTEX 4\r
325                 *MESH_NUMFACES  2\r
326                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
327                 *MESH_VERTEX_LIST       {\r
328                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
329                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
330                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
331                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
332                 }\r
333                 *MESH_NORMALS   {\r
334                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
335                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
336                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
337                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
338                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
339                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
340                 }\r
341                 *MESH_FACE_LIST {\r
342                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
343                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
344                 }\r
345                 *MESH_NUMTVERTEX        4\r
346                 *MESH_TVERTLIST {\r
347                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
348                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
349                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
350                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
351                 }\r
352                 *MESH_NUMTVFACES        2\r
353                 *MESH_TFACELIST {\r
354                         *MESH_TFACE     0       0       2       1\r
355                         *MESH_TFACE     1       2       3       1\r
356                 }\r
357         }\r
358         *PROP_MOTIONBLUR        0\r
359         *PROP_CASTSHADOW        1\r
360         *PROP_RECVSHADOW        1\r
361         *MATERIAL_REF   0\r
362 }\r
363 *GEOMOBJECT     {\r
364         *NODE_NAME      "mat0model0surf15"\r
365         *NODE_TM        {\r
366                 *NODE_NAME      "mat0model0surf15"\r
367                 *INHERIT_POS    0       0       0\r
368                 *INHERIT_ROT    0       0       0\r
369                 *INHERIT_SCL    0       0       0\r
370                 *TM_ROW0        1.0     0       0\r
371                 *TM_ROW1        0       1.0     0\r
372                 *TM_ROW2        0       0       1.0\r
373                 *TM_ROW3        0       0       0\r
374                 *TM_POS 0.000000        0.000000        0.000000\r
375         }\r
376         *MESH   {\r
377                 *TIMEVALUE      0\r
378                 *MESH_NUMVERTEX 4\r
379                 *MESH_NUMFACES  2\r
380                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
381                 *MESH_VERTEX_LIST       {\r
382                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
383                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
384                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
385                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
386                 }\r
387                 *MESH_NORMALS   {\r
388                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
389                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
390                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
391                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
392                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
393                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
394                 }\r
395                 *MESH_FACE_LIST {\r
396                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
397                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
398                 }\r
399                 *MESH_NUMTVERTEX        4\r
400                 *MESH_TVERTLIST {\r
401                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
402                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
403                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
404                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
405                 }\r
406                 *MESH_NUMTVFACES        2\r
407                 *MESH_TFACELIST {\r
408                         *MESH_TFACE     0       0       2       1\r
409                         *MESH_TFACE     1       2       3       1\r
410                 }\r
411         }\r
412         *PROP_MOTIONBLUR        0\r
413         *PROP_CASTSHADOW        1\r
414         *PROP_RECVSHADOW        1\r
415         *MATERIAL_REF   0\r
416 }\r
417 *GEOMOBJECT     {\r
418         *NODE_NAME      "mat0model0surf16"\r
419         *NODE_TM        {\r
420                 *NODE_NAME      "mat0model0surf16"\r
421                 *INHERIT_POS    0       0       0\r
422                 *INHERIT_ROT    0       0       0\r
423                 *INHERIT_SCL    0       0       0\r
424                 *TM_ROW0        1.0     0       0\r
425                 *TM_ROW1        0       1.0     0\r
426                 *TM_ROW2        0       0       1.0\r
427                 *TM_ROW3        0       0       0\r
428                 *TM_POS 0.000000        0.000000        0.000000\r
429         }\r
430         *MESH   {\r
431                 *TIMEVALUE      0\r
432                 *MESH_NUMVERTEX 4\r
433                 *MESH_NUMFACES  2\r
434                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
435                 *MESH_VERTEX_LIST       {\r
436                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
437                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
438                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
439                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
440                 }\r
441                 *MESH_NORMALS   {\r
442                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
443                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
444                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
445                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
446                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
447                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
448                 }\r
449                 *MESH_FACE_LIST {\r
450                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
451                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
452                 }\r
453                 *MESH_NUMTVERTEX        4\r
454                 *MESH_TVERTLIST {\r
455                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
456                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
457                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
458                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
459                 }\r
460                 *MESH_NUMTVFACES        2\r
461                 *MESH_TFACELIST {\r
462                         *MESH_TFACE     0       0       2       1\r
463                         *MESH_TFACE     1       2       3       1\r
464                 }\r
465         }\r
466         *PROP_MOTIONBLUR        0\r
467         *PROP_CASTSHADOW        1\r
468         *PROP_RECVSHADOW        1\r
469         *MATERIAL_REF   0\r
470 }\r
471 *GEOMOBJECT     {\r
472         *NODE_NAME      "mat0model0surf17"\r
473         *NODE_TM        {\r
474                 *NODE_NAME      "mat0model0surf17"\r
475                 *INHERIT_POS    0       0       0\r
476                 *INHERIT_ROT    0       0       0\r
477                 *INHERIT_SCL    0       0       0\r
478                 *TM_ROW0        1.0     0       0\r
479                 *TM_ROW1        0       1.0     0\r
480                 *TM_ROW2        0       0       1.0\r
481                 *TM_ROW3        0       0       0\r
482                 *TM_POS 0.000000        0.000000        0.000000\r
483         }\r
484         *MESH   {\r
485                 *TIMEVALUE      0\r
486                 *MESH_NUMVERTEX 4\r
487                 *MESH_NUMFACES  2\r
488                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
489                 *MESH_VERTEX_LIST       {\r
490                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
491                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
492                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
493                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
494                 }\r
495                 *MESH_NORMALS   {\r
496                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
497                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
498                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
499                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
500                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
501                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
502                 }\r
503                 *MESH_FACE_LIST {\r
504                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
505                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
506                 }\r
507                 *MESH_NUMTVERTEX        4\r
508                 *MESH_TVERTLIST {\r
509                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
510                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
511                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
512                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
513                 }\r
514                 *MESH_NUMTVFACES        2\r
515                 *MESH_TFACELIST {\r
516                         *MESH_TFACE     0       0       2       1\r
517                         *MESH_TFACE     1       2       3       1\r
518                 }\r
519         }\r
520         *PROP_MOTIONBLUR        0\r
521         *PROP_CASTSHADOW        1\r
522         *PROP_RECVSHADOW        1\r
523         *MATERIAL_REF   0\r
524 }\r
525 *GEOMOBJECT     {\r
526         *NODE_NAME      "mat5model0surf18"\r
527         *NODE_TM        {\r
528                 *NODE_NAME      "mat5model0surf18"\r
529                 *INHERIT_POS    0       0       0\r
530                 *INHERIT_ROT    0       0       0\r
531                 *INHERIT_SCL    0       0       0\r
532                 *TM_ROW0        1.0     0       0\r
533                 *TM_ROW1        0       1.0     0\r
534                 *TM_ROW2        0       0       1.0\r
535                 *TM_ROW3        0       0       0\r
536                 *TM_POS 0.000000        0.000000        0.000000\r
537         }\r
538         *MESH   {\r
539                 *TIMEVALUE      0\r
540                 *MESH_NUMVERTEX 16\r
541                 *MESH_NUMFACES  8\r
542                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
543                 *MESH_VERTEX_LIST       {\r
544                         *MESH_VERTEX    0       64.000000       0.000000        320.000000\r
545                         *MESH_VERTEX    1       64.000000       0.000000        384.000000\r
546                         *MESH_VERTEX    2       -64.000000      0.000000        384.000000\r
547                         *MESH_VERTEX    3       -64.000000      0.000000        320.000000\r
548                         *MESH_VERTEX    4       64.000000       0.000000        215.999939\r
549                         *MESH_VERTEX    5       64.000000       0.000000        320.000000\r
550                         *MESH_VERTEX    6       -64.000000      0.000000        320.000000\r
551                         *MESH_VERTEX    7       -64.000000      0.000000        215.999939\r
552                         *MESH_VERTEX    8       64.000000       0.000000        111.999939\r
553                         *MESH_VERTEX    9       64.000000       0.000000        216.000000\r
554                         *MESH_VERTEX    10      -64.000000      0.000000        216.000000\r
555                         *MESH_VERTEX    11      -64.000000      0.000000        111.999939\r
556                         *MESH_VERTEX    12      64.000000       0.000000        -0.000058\r
557                         *MESH_VERTEX    13      64.000000       0.000000        112.000000\r
558                         *MESH_VERTEX    14      -64.000000      0.000000        112.000000\r
559                         *MESH_VERTEX    15      -64.000000      0.000000        -0.000058\r
560                 }\r
561                 *MESH_NORMALS   {\r
562                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
563                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
564                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
565                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
566                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
567                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
568                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
569                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
570                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
571                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
572                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
573                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
574                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
575                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
576                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
577                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
578                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
579                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
580                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
581                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
582                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
583                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
584                         *MESH_VERTEXNORMAL      14      0.000000        1.000000        0.000000\r
585                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
586                 }\r
587                 *MESH_FACE_LIST {\r
588                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
589                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
590                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
591                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
592                         *MESH_FACE      4       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
593                         *MESH_FACE      5       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
594                         *MESH_FACE      6       A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
595                         *MESH_FACE      7       A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
596                 }\r
597                 *MESH_NUMTVERTEX        16\r
598                 *MESH_TVERTLIST {\r
599                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
600                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
601                         *MESH_TVERT     2       -1.000000       0.000000        1.000000\r
602                         *MESH_TVERT     3       -1.000000       0.500000        1.000000\r
603                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
604                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
605                         *MESH_TVERT     6       1.000000        0.000000        1.000000\r
606                         *MESH_TVERT     7       1.000000        1.000000        1.000000\r
607                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
608                         *MESH_TVERT     9       0.000000        0.000000        1.000000\r
609                         *MESH_TVERT     10      -1.000000       0.000000        1.000000\r
610                         *MESH_TVERT     11      -1.000000       1.000000        1.000000\r
611                         *MESH_TVERT     12      0.000000        1.000000        1.000000\r
612                         *MESH_TVERT     13      0.000000        0.000000        1.000000\r
613                         *MESH_TVERT     14      1.000000        0.000000        1.000000\r
614                         *MESH_TVERT     15      1.000000        1.000000        1.000000\r
615                 }\r
616                 *MESH_NUMTVFACES        8\r
617                 *MESH_TFACELIST {\r
618                         *MESH_TFACE     0       0       2       1\r
619                         *MESH_TFACE     1       0       3       2\r
620                         *MESH_TFACE     2       4       6       5\r
621                         *MESH_TFACE     3       4       7       6\r
622                         *MESH_TFACE     4       8       10      9\r
623                         *MESH_TFACE     5       8       11      10\r
624                         *MESH_TFACE     6       12      14      13\r
625                         *MESH_TFACE     7       12      15      14\r
626                 }\r
627         }\r
628         *PROP_MOTIONBLUR        0\r
629         *PROP_CASTSHADOW        1\r
630         *PROP_RECVSHADOW        1\r
631         *MATERIAL_REF   5\r
632 }\r
633 *GEOMOBJECT     {\r
634         *NODE_NAME      "mat6model0surf19"\r
635         *NODE_TM        {\r
636                 *NODE_NAME      "mat6model0surf19"\r
637                 *INHERIT_POS    0       0       0\r
638                 *INHERIT_ROT    0       0       0\r
639                 *INHERIT_SCL    0       0       0\r
640                 *TM_ROW0        1.0     0       0\r
641                 *TM_ROW1        0       1.0     0\r
642                 *TM_ROW2        0       0       1.0\r
643                 *TM_ROW3        0       0       0\r
644                 *TM_POS 0.000000        0.000000        0.000000\r
645         }\r
646         *MESH   {\r
647                 *TIMEVALUE      0\r
648                 *MESH_NUMVERTEX 14\r
649                 *MESH_NUMFACES  12\r
650                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
651                 *MESH_VERTEX_LIST       {\r
652                         *MESH_VERTEX    0       60.000000       16.000000       320.000000\r
653                         *MESH_VERTEX    1       60.000000       16.000000       8.000000\r
654                         *MESH_VERTEX    2       64.000000       16.000000       8.000000\r
655                         *MESH_VERTEX    3       64.000000       16.000000       320.000000\r
656                         *MESH_VERTEX    4       48.000000       16.000000       368.000000\r
657                         *MESH_VERTEX    5       45.000000       16.000000       365.000000\r
658                         *MESH_VERTEX    6       0.000000        16.000000       380.000000\r
659                         *MESH_VERTEX    7       0.000000        16.000000       384.000000\r
660                         *MESH_VERTEX    8       -48.000000      16.000000       368.000000\r
661                         *MESH_VERTEX    9       -45.000000      16.000000       365.000000\r
662                         *MESH_VERTEX    10      -60.000000      16.000000       320.000000\r
663                         *MESH_VERTEX    11      -64.000000      16.000000       320.000000\r
664                         *MESH_VERTEX    12      -64.000000      16.000000       8.000000\r
665                         *MESH_VERTEX    13      -60.000000      16.000000       8.000000\r
666                 }\r
667                 *MESH_NORMALS   {\r
668                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
669                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
670                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
671                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
672                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
673                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
674                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
675                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
676                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
677                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
678                         *MESH_FACENORMAL        10      0.000000        1.000000        0.000000\r
679                         *MESH_FACENORMAL        11      0.000000        1.000000        0.000000\r
680                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
681                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
682                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
683                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
684                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
685                         *MESH_VERTEXNORMAL      5       -0.408248       0.816497        -0.408248\r
686                         *MESH_VERTEXNORMAL      6       0.000000        0.707107        -0.707107\r
687                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
688                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
689                         *MESH_VERTEXNORMAL      9       0.408248        0.816497        -0.408248\r
690                         *MESH_VERTEXNORMAL      10      0.707107        0.707107        0.000000\r
691                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
692                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
693                         *MESH_VERTEXNORMAL      13      0.707107        0.707107        0.000000\r
694                 }\r
695                 *MESH_FACE_LIST {\r
696                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
697                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
698                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
699                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
700                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
701                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
702                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
703                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
704                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
705                         *MESH_FACE      9       A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
706                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
707                         *MESH_FACE      11      A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
708                 }\r
709                 *MESH_NUMTVERTEX        14\r
710                 *MESH_TVERTLIST {\r
711                         *MESH_TVERT     0       0.250000        1.437500        1.000000\r
712                         *MESH_TVERT     1       0.250000        3.875000        1.000000\r
713                         *MESH_TVERT     2       0.294194        3.875000        1.000000\r
714                         *MESH_TVERT     3       0.294194        1.437500        1.000000\r
715                         *MESH_TVERT     4       0.294194        0.937500        1.000000\r
716                         *MESH_TVERT     5       0.250000        0.937500        1.000000\r
717                         *MESH_TVERT     6       0.250000        0.437500        1.000000\r
718                         *MESH_TVERT     7       0.294194        0.437500        1.000000\r
719                         *MESH_TVERT     8       0.294194        -0.062500       1.000000\r
720                         *MESH_TVERT     9       0.250000        -0.062500       1.000000\r
721                         *MESH_TVERT     10      0.250000        -0.562500       1.000000\r
722                         *MESH_TVERT     11      0.294194        -0.562500       1.000000\r
723                         *MESH_TVERT     12      0.294194        -3.000000       1.000000\r
724                         *MESH_TVERT     13      0.250000        -3.000000       1.000000\r
725                 }\r
726                 *MESH_NUMTVFACES        12\r
727                 *MESH_TFACELIST {\r
728                         *MESH_TFACE     0       0       4       3\r
729                         *MESH_TFACE     1       0       5       4\r
730                         *MESH_TFACE     2       0       3       2\r
731                         *MESH_TFACE     3       0       2       1\r
732                         *MESH_TFACE     4       4       5       6\r
733                         *MESH_TFACE     5       4       6       7\r
734                         *MESH_TFACE     6       6       8       7\r
735                         *MESH_TFACE     7       6       9       8\r
736                         *MESH_TFACE     8       8       9       10\r
737                         *MESH_TFACE     9       8       10      11\r
738                         *MESH_TFACE     10      10      12      11\r
739                         *MESH_TFACE     11      10      13      12\r
740                 }\r
741         }\r
742         *PROP_MOTIONBLUR        0\r
743         *PROP_CASTSHADOW        1\r
744         *PROP_RECVSHADOW        1\r
745         *MATERIAL_REF   6\r
746 }\r
747 *GEOMOBJECT     {\r
748         *NODE_NAME      "mat6model0surf20"\r
749         *NODE_TM        {\r
750                 *NODE_NAME      "mat6model0surf20"\r
751                 *INHERIT_POS    0       0       0\r
752                 *INHERIT_ROT    0       0       0\r
753                 *INHERIT_SCL    0       0       0\r
754                 *TM_ROW0        1.0     0       0\r
755                 *TM_ROW1        0       1.0     0\r
756                 *TM_ROW2        0       0       1.0\r
757                 *TM_ROW3        0       0       0\r
758                 *TM_POS 0.000000        0.000000        0.000000\r
759         }\r
760         *MESH   {\r
761                 *TIMEVALUE      0\r
762                 *MESH_NUMVERTEX 6\r
763                 *MESH_NUMFACES  4\r
764                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
765                 *MESH_VERTEX_LIST       {\r
766                         *MESH_VERTEX    0       60.000000       -16.000000      8.000000\r
767                         *MESH_VERTEX    1       60.000000       16.000000       8.000000\r
768                         *MESH_VERTEX    2       60.000000       16.000000       320.000000\r
769                         *MESH_VERTEX    3       60.000000       -16.000000      320.000000\r
770                         *MESH_VERTEX    4       45.000000       -16.000000      365.000000\r
771                         *MESH_VERTEX    5       45.000000       16.000000       365.000000\r
772                 }\r
773                 *MESH_NORMALS   {\r
774                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
775                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
776                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
777                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
778                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
779                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
780                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
781                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
782                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
783                         *MESH_VERTEXNORMAL      5       -0.408248       0.816497        -0.408248\r
784                 }\r
785                 *MESH_FACE_LIST {\r
786                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
787                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
788                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
789                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
790                 }\r
791                 *MESH_NUMTVERTEX        6\r
792                 *MESH_TVERTLIST {\r
793                         *MESH_TVERT     0       0.000000        1.875000        1.000000\r
794                         *MESH_TVERT     1       0.250000        1.875000        1.000000\r
795                         *MESH_TVERT     2       0.250000        -0.562500       1.000000\r
796                         *MESH_TVERT     3       0.000000        -0.562500       1.000000\r
797                         *MESH_TVERT     4       0.000000        -1.062500       1.000000\r
798                         *MESH_TVERT     5       0.250000        -1.062500       1.000000\r
799                 }\r
800                 *MESH_NUMTVFACES        4\r
801                 *MESH_TFACELIST {\r
802                         *MESH_TFACE     0       0       2       1\r
803                         *MESH_TFACE     1       0       3       2\r
804                         *MESH_TFACE     2       4       2       3\r
805                         *MESH_TFACE     3       4       5       2\r
806                 }\r
807         }\r
808         *PROP_MOTIONBLUR        0\r
809         *PROP_CASTSHADOW        1\r
810         *PROP_RECVSHADOW        1\r
811         *MATERIAL_REF   6\r
812 }\r
813 *GEOMOBJECT     {\r
814         *NODE_NAME      "mat6model0surf21"\r
815         *NODE_TM        {\r
816                 *NODE_NAME      "mat6model0surf21"\r
817                 *INHERIT_POS    0       0       0\r
818                 *INHERIT_ROT    0       0       0\r
819                 *INHERIT_SCL    0       0       0\r
820                 *TM_ROW0        1.0     0       0\r
821                 *TM_ROW1        0       1.0     0\r
822                 *TM_ROW2        0       0       1.0\r
823                 *TM_ROW3        0       0       0\r
824                 *TM_POS 0.000000        0.000000        0.000000\r
825         }\r
826         *MESH   {\r
827                 *TIMEVALUE      0\r
828                 *MESH_NUMVERTEX 4\r
829                 *MESH_NUMFACES  2\r
830                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
831                 *MESH_VERTEX_LIST       {\r
832                         *MESH_VERTEX    0       2.000000        6.000000        316.000000\r
833                         *MESH_VERTEX    1       2.000000        6.000000        8.000000\r
834                         *MESH_VERTEX    2       2.000000        -6.000000       8.000000\r
835                         *MESH_VERTEX    3       2.000000        -6.000000       316.000000\r
836                 }\r
837                 *MESH_NORMALS   {\r
838                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
839                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
840                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
841                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
842                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
843                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
844                 }\r
845                 *MESH_FACE_LIST {\r
846                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
847                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
848                 }\r
849                 *MESH_NUMTVERTEX        4\r
850                 *MESH_TVERTLIST {\r
851                         *MESH_TVERT     0       0.125000        -1.000000       1.000000\r
852                         *MESH_TVERT     1       0.125000        1.406250        1.000000\r
853                         *MESH_TVERT     2       0.218750        1.406250        1.000000\r
854                         *MESH_TVERT     3       0.218750        -1.000000       1.000000\r
855                 }\r
856                 *MESH_NUMTVFACES        2\r
857                 *MESH_TFACELIST {\r
858                         *MESH_TFACE     0       0       2       1\r
859                         *MESH_TFACE     1       0       3       2\r
860                 }\r
861         }\r
862         *PROP_MOTIONBLUR        0\r
863         *PROP_CASTSHADOW        1\r
864         *PROP_RECVSHADOW        1\r
865         *MATERIAL_REF   6\r
866 }\r
867 *GEOMOBJECT     {\r
868         *NODE_NAME      "mat6model0surf22"\r
869         *NODE_TM        {\r
870                 *NODE_NAME      "mat6model0surf22"\r
871                 *INHERIT_POS    0       0       0\r
872                 *INHERIT_ROT    0       0       0\r
873                 *INHERIT_SCL    0       0       0\r
874                 *TM_ROW0        1.0     0       0\r
875                 *TM_ROW1        0       1.0     0\r
876                 *TM_ROW2        0       0       1.0\r
877                 *TM_ROW3        0       0       0\r
878                 *TM_POS 0.000000        0.000000        0.000000\r
879         }\r
880         *MESH   {\r
881                 *TIMEVALUE      0\r
882                 *MESH_NUMVERTEX 6\r
883                 *MESH_NUMFACES  4\r
884                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
885                 *MESH_VERTEX_LIST       {\r
886                         *MESH_VERTEX    0       45.000000       -16.000000      365.000000\r
887                         *MESH_VERTEX    1       45.000000       16.000000       365.000000\r
888                         *MESH_VERTEX    2       0.000000        16.000000       380.000000\r
889                         *MESH_VERTEX    3       0.000000        -16.000000      380.000000\r
890                         *MESH_VERTEX    4       -45.000000      -16.000000      365.000000\r
891                         *MESH_VERTEX    5       -45.000000      16.000000       365.000000\r
892                 }\r
893                 *MESH_NORMALS   {\r
894                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
895                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
896                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
897                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
898                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
899                         *MESH_VERTEXNORMAL      1       -0.408248       0.816497        -0.408248\r
900                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
901                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
902                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
903                         *MESH_VERTEXNORMAL      5       0.408248        0.816497        -0.408248\r
904                 }\r
905                 *MESH_FACE_LIST {\r
906                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
907                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
908                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
909                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
910                 }\r
911                 *MESH_NUMTVERTEX        6\r
912                 *MESH_TVERTLIST {\r
913                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
914                         *MESH_TVERT     1       0.250000        0.937500        1.000000\r
915                         *MESH_TVERT     2       0.250000        0.437500        1.000000\r
916                         *MESH_TVERT     3       0.000000        0.437500        1.000000\r
917                         *MESH_TVERT     4       0.000000        -0.062500       1.000000\r
918                         *MESH_TVERT     5       0.250000        -0.062500       1.000000\r
919                 }\r
920                 *MESH_NUMTVFACES        4\r
921                 *MESH_TFACELIST {\r
922                         *MESH_TFACE     0       0       2       1\r
923                         *MESH_TFACE     1       0       3       2\r
924                         *MESH_TFACE     2       4       2       3\r
925                         *MESH_TFACE     3       4       5       2\r
926                 }\r
927         }\r
928         *PROP_MOTIONBLUR        0\r
929         *PROP_CASTSHADOW        1\r
930         *PROP_RECVSHADOW        1\r
931         *MATERIAL_REF   6\r
932 }\r
933 *GEOMOBJECT     {\r
934         *NODE_NAME      "mat6model0surf23"\r
935         *NODE_TM        {\r
936                 *NODE_NAME      "mat6model0surf23"\r
937                 *INHERIT_POS    0       0       0\r
938                 *INHERIT_ROT    0       0       0\r
939                 *INHERIT_SCL    0       0       0\r
940                 *TM_ROW0        1.0     0       0\r
941                 *TM_ROW1        0       1.0     0\r
942                 *TM_ROW2        0       0       1.0\r
943                 *TM_ROW3        0       0       0\r
944                 *TM_POS 0.000000        0.000000        0.000000\r
945         }\r
946         *MESH   {\r
947                 *TIMEVALUE      0\r
948                 *MESH_NUMVERTEX 4\r
949                 *MESH_NUMFACES  2\r
950                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
951                 *MESH_VERTEX_LIST       {\r
952                         *MESH_VERTEX    0       -2.000000       6.000000        8.000000\r
953                         *MESH_VERTEX    1       2.000000        6.000000        8.000000\r
954                         *MESH_VERTEX    2       2.000000        6.000000        316.000000\r
955                         *MESH_VERTEX    3       -2.000000       6.000000        316.000000\r
956                 }\r
957                 *MESH_NORMALS   {\r
958                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
959                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
960                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
961                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
962                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
963                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
964                 }\r
965                 *MESH_FACE_LIST {\r
966                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
967                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
968                 }\r
969                 *MESH_NUMTVERTEX        4\r
970                 *MESH_TVERTLIST {\r
971                         *MESH_TVERT     0       0.093750        1.406250        1.000000\r
972                         *MESH_TVERT     1       0.125000        1.406250        1.000000\r
973                         *MESH_TVERT     2       0.125000        -1.000000       1.000000\r
974                         *MESH_TVERT     3       0.093750        -1.000000       1.000000\r
975                 }\r
976                 *MESH_NUMTVFACES        2\r
977                 *MESH_TFACELIST {\r
978                         *MESH_TFACE     0       0       2       1\r
979                         *MESH_TFACE     1       0       3       2\r
980                 }\r
981         }\r
982         *PROP_MOTIONBLUR        0\r
983         *PROP_CASTSHADOW        1\r
984         *PROP_RECVSHADOW        1\r
985         *MATERIAL_REF   6\r
986 }\r
987 *GEOMOBJECT     {\r
988         *NODE_NAME      "mat6model0surf24"\r
989         *NODE_TM        {\r
990                 *NODE_NAME      "mat6model0surf24"\r
991                 *INHERIT_POS    0       0       0\r
992                 *INHERIT_ROT    0       0       0\r
993                 *INHERIT_SCL    0       0       0\r
994                 *TM_ROW0        1.0     0       0\r
995                 *TM_ROW1        0       1.0     0\r
996                 *TM_ROW2        0       0       1.0\r
997                 *TM_ROW3        0       0       0\r
998                 *TM_POS 0.000000        0.000000        0.000000\r
999         }\r
1000         *MESH   {\r
1001                 *TIMEVALUE      0\r
1002                 *MESH_NUMVERTEX 4\r
1003                 *MESH_NUMFACES  2\r
1004                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1005                 *MESH_VERTEX_LIST       {\r
1006                         *MESH_VERTEX    0       -2.000000       -6.000000       316.000000\r
1007                         *MESH_VERTEX    1       -2.000000       -6.000000       8.000000\r
1008                         *MESH_VERTEX    2       -2.000000       6.000000        8.000000\r
1009                         *MESH_VERTEX    3       -2.000000       6.000000        316.000000\r
1010                 }\r
1011                 *MESH_NORMALS   {\r
1012                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1013                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1014                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1015                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1016                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1017                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1018                 }\r
1019                 *MESH_FACE_LIST {\r
1020                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1021                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1022                 }\r
1023                 *MESH_NUMTVERTEX        4\r
1024                 *MESH_TVERTLIST {\r
1025                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
1026                         *MESH_TVERT     1       0.000000        1.406250        1.000000\r
1027                         *MESH_TVERT     2       0.093750        1.406250        1.000000\r
1028                         *MESH_TVERT     3       0.093750        -1.000000       1.000000\r
1029                 }\r
1030                 *MESH_NUMTVFACES        2\r
1031                 *MESH_TFACELIST {\r
1032                         *MESH_TFACE     0       0       2       1\r
1033                         *MESH_TFACE     1       0       3       2\r
1034                 }\r
1035         }\r
1036         *PROP_MOTIONBLUR        0\r
1037         *PROP_CASTSHADOW        1\r
1038         *PROP_RECVSHADOW        1\r
1039         *MATERIAL_REF   6\r
1040 }\r
1041 *GEOMOBJECT     {\r
1042         *NODE_NAME      "mat6model0surf25"\r
1043         *NODE_TM        {\r
1044                 *NODE_NAME      "mat6model0surf25"\r
1045                 *INHERIT_POS    0       0       0\r
1046                 *INHERIT_ROT    0       0       0\r
1047                 *INHERIT_SCL    0       0       0\r
1048                 *TM_ROW0        1.0     0       0\r
1049                 *TM_ROW1        0       1.0     0\r
1050                 *TM_ROW2        0       0       1.0\r
1051                 *TM_ROW3        0       0       0\r
1052                 *TM_POS 0.000000        0.000000        0.000000\r
1053         }\r
1054         *MESH   {\r
1055                 *TIMEVALUE      0\r
1056                 *MESH_NUMVERTEX 4\r
1057                 *MESH_NUMFACES  2\r
1058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1059                 *MESH_VERTEX_LIST       {\r
1060                         *MESH_VERTEX    0       60.000000       8.000000        316.000000\r
1061                         *MESH_VERTEX    1       60.000000       8.000000        320.000000\r
1062                         *MESH_VERTEX    2       -60.000000      8.000000        320.000000\r
1063                         *MESH_VERTEX    3       -60.000000      8.000000        316.000000\r
1064                 }\r
1065                 *MESH_NORMALS   {\r
1066                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1067                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1068                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1069                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1070                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1071                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1072                 }\r
1073                 *MESH_FACE_LIST {\r
1074                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1075                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1076                 }\r
1077                 *MESH_NUMTVERTEX        4\r
1078                 *MESH_TVERTLIST {\r
1079                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
1080                         *MESH_TVERT     1       0.156250        0.937500        1.000000\r
1081                         *MESH_TVERT     2       0.156250        0.000000        1.000000\r
1082                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1083                 }\r
1084                 *MESH_NUMTVFACES        2\r
1085                 *MESH_TFACELIST {\r
1086                         *MESH_TFACE     0       0       2       1\r
1087                         *MESH_TFACE     1       0       3       2\r
1088                 }\r
1089         }\r
1090         *PROP_MOTIONBLUR        0\r
1091         *PROP_CASTSHADOW        1\r
1092         *PROP_RECVSHADOW        1\r
1093         *MATERIAL_REF   6\r
1094 }\r
1095 *GEOMOBJECT     {\r
1096         *NODE_NAME      "mat6model0surf26"\r
1097         *NODE_TM        {\r
1098                 *NODE_NAME      "mat6model0surf26"\r
1099                 *INHERIT_POS    0       0       0\r
1100                 *INHERIT_ROT    0       0       0\r
1101                 *INHERIT_SCL    0       0       0\r
1102                 *TM_ROW0        1.0     0       0\r
1103                 *TM_ROW1        0       1.0     0\r
1104                 *TM_ROW2        0       0       1.0\r
1105                 *TM_ROW3        0       0       0\r
1106                 *TM_POS 0.000000        0.000000        0.000000\r
1107         }\r
1108         *MESH   {\r
1109                 *TIMEVALUE      0\r
1110                 *MESH_NUMVERTEX 4\r
1111                 *MESH_NUMFACES  2\r
1112                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1113                 *MESH_VERTEX_LIST       {\r
1114                         *MESH_VERTEX    0       60.000000       8.000000        214.000000\r
1115                         *MESH_VERTEX    1       60.000000       8.000000        218.000000\r
1116                         *MESH_VERTEX    2       -60.000000      8.000000        218.000000\r
1117                         *MESH_VERTEX    3       -60.000000      8.000000        214.000000\r
1118                 }\r
1119                 *MESH_NORMALS   {\r
1120                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1121                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1122                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1123                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1124                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1125                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1126                 }\r
1127                 *MESH_FACE_LIST {\r
1128                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1129                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1130                 }\r
1131                 *MESH_NUMTVERTEX        4\r
1132                 *MESH_TVERTLIST {\r
1133                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
1134                         *MESH_TVERT     1       0.156250        0.937500        1.000000\r
1135                         *MESH_TVERT     2       0.156250        0.000000        1.000000\r
1136                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1137                 }\r
1138                 *MESH_NUMTVFACES        2\r
1139                 *MESH_TFACELIST {\r
1140                         *MESH_TFACE     0       0       2       1\r
1141                         *MESH_TFACE     1       0       3       2\r
1142                 }\r
1143         }\r
1144         *PROP_MOTIONBLUR        0\r
1145         *PROP_CASTSHADOW        1\r
1146         *PROP_RECVSHADOW        1\r
1147         *MATERIAL_REF   6\r
1148 }\r
1149 *GEOMOBJECT     {\r
1150         *NODE_NAME      "mat6model0surf27"\r
1151         *NODE_TM        {\r
1152                 *NODE_NAME      "mat6model0surf27"\r
1153                 *INHERIT_POS    0       0       0\r
1154                 *INHERIT_ROT    0       0       0\r
1155                 *INHERIT_SCL    0       0       0\r
1156                 *TM_ROW0        1.0     0       0\r
1157                 *TM_ROW1        0       1.0     0\r
1158                 *TM_ROW2        0       0       1.0\r
1159                 *TM_ROW3        0       0       0\r
1160                 *TM_POS 0.000000        0.000000        0.000000\r
1161         }\r
1162         *MESH   {\r
1163                 *TIMEVALUE      0\r
1164                 *MESH_NUMVERTEX 4\r
1165                 *MESH_NUMFACES  2\r
1166                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1167                 *MESH_VERTEX_LIST       {\r
1168                         *MESH_VERTEX    0       60.000000       8.000000        110.000000\r
1169                         *MESH_VERTEX    1       60.000000       8.000000        114.000000\r
1170                         *MESH_VERTEX    2       -60.000000      8.000000        114.000000\r
1171                         *MESH_VERTEX    3       -60.000000      8.000000        110.000000\r
1172                 }\r
1173                 *MESH_NORMALS   {\r
1174                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1175                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1176                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1177                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1178                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1179                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1180                 }\r
1181                 *MESH_FACE_LIST {\r
1182                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1183                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1184                 }\r
1185                 *MESH_NUMTVERTEX        4\r
1186                 *MESH_TVERTLIST {\r
1187                         *MESH_TVERT     0       0.125000        0.937500        1.000000\r
1188                         *MESH_TVERT     1       0.156250        0.937500        1.000000\r
1189                         *MESH_TVERT     2       0.156250        0.000000        1.000000\r
1190                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1191                 }\r
1192                 *MESH_NUMTVFACES        2\r
1193                 *MESH_TFACELIST {\r
1194                         *MESH_TFACE     0       0       2       1\r
1195                         *MESH_TFACE     1       0       3       2\r
1196                 }\r
1197         }\r
1198         *PROP_MOTIONBLUR        0\r
1199         *PROP_CASTSHADOW        1\r
1200         *PROP_RECVSHADOW        1\r
1201         *MATERIAL_REF   6\r
1202 }\r
1203 *GEOMOBJECT     {\r
1204         *NODE_NAME      "mat6model0surf28"\r
1205         *NODE_TM        {\r
1206                 *NODE_NAME      "mat6model0surf28"\r
1207                 *INHERIT_POS    0       0       0\r
1208                 *INHERIT_ROT    0       0       0\r
1209                 *INHERIT_SCL    0       0       0\r
1210                 *TM_ROW0        1.0     0       0\r
1211                 *TM_ROW1        0       1.0     0\r
1212                 *TM_ROW2        0       0       1.0\r
1213                 *TM_ROW3        0       0       0\r
1214                 *TM_POS 0.000000        0.000000        0.000000\r
1215         }\r
1216         *MESH   {\r
1217                 *TIMEVALUE      0\r
1218                 *MESH_NUMVERTEX 4\r
1219                 *MESH_NUMFACES  2\r
1220                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1221                 *MESH_VERTEX_LIST       {\r
1222                         *MESH_VERTEX    0       -60.000000      8.000000        320.000000\r
1223                         *MESH_VERTEX    1       60.000000       8.000000        320.000000\r
1224                         *MESH_VERTEX    2       60.000000       -8.000000       320.000000\r
1225                         *MESH_VERTEX    3       -60.000000      -8.000000       320.000000\r
1226                 }\r
1227                 *MESH_NORMALS   {\r
1228                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1229                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1230                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1231                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1232                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1233                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1234                 }\r
1235                 *MESH_FACE_LIST {\r
1236                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1237                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1238                 }\r
1239                 *MESH_NUMTVERTEX        4\r
1240                 *MESH_TVERTLIST {\r
1241                         *MESH_TVERT     0       0.156250        0.000000        1.000000\r
1242                         *MESH_TVERT     1       0.156250        0.937500        1.000000\r
1243                         *MESH_TVERT     2       0.281250        0.937500        1.000000\r
1244                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
1245                 }\r
1246                 *MESH_NUMTVFACES        2\r
1247                 *MESH_TFACELIST {\r
1248                         *MESH_TFACE     0       0       2       1\r
1249                         *MESH_TFACE     1       0       3       2\r
1250                 }\r
1251         }\r
1252         *PROP_MOTIONBLUR        0\r
1253         *PROP_CASTSHADOW        1\r
1254         *PROP_RECVSHADOW        1\r
1255         *MATERIAL_REF   6\r
1256 }\r
1257 *GEOMOBJECT     {\r
1258         *NODE_NAME      "mat6model0surf29"\r
1259         *NODE_TM        {\r
1260                 *NODE_NAME      "mat6model0surf29"\r
1261                 *INHERIT_POS    0       0       0\r
1262                 *INHERIT_ROT    0       0       0\r
1263                 *INHERIT_SCL    0       0       0\r
1264                 *TM_ROW0        1.0     0       0\r
1265                 *TM_ROW1        0       1.0     0\r
1266                 *TM_ROW2        0       0       1.0\r
1267                 *TM_ROW3        0       0       0\r
1268                 *TM_POS 0.000000        0.000000        0.000000\r
1269         }\r
1270         *MESH   {\r
1271                 *TIMEVALUE      0\r
1272                 *MESH_NUMVERTEX 4\r
1273                 *MESH_NUMFACES  2\r
1274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1275                 *MESH_VERTEX_LIST       {\r
1276                         *MESH_VERTEX    0       -60.000000      -8.000000       316.000000\r
1277                         *MESH_VERTEX    1       60.000000       -8.000000       316.000000\r
1278                         *MESH_VERTEX    2       60.000000       8.000000        316.000000\r
1279                         *MESH_VERTEX    3       -60.000000      8.000000        316.000000\r
1280                 }\r
1281                 *MESH_NORMALS   {\r
1282                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1283                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1284                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1285                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1286                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1287                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1288                 }\r
1289                 *MESH_FACE_LIST {\r
1290                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1291                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1292                 }\r
1293                 *MESH_NUMTVERTEX        4\r
1294                 *MESH_TVERTLIST {\r
1295                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1296                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
1297                         *MESH_TVERT     2       0.125000        0.937500        1.000000\r
1298                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1299                 }\r
1300                 *MESH_NUMTVFACES        2\r
1301                 *MESH_TFACELIST {\r
1302                         *MESH_TFACE     0       0       2       1\r
1303                         *MESH_TFACE     1       0       3       2\r
1304                 }\r
1305         }\r
1306         *PROP_MOTIONBLUR        0\r
1307         *PROP_CASTSHADOW        1\r
1308         *PROP_RECVSHADOW        1\r
1309         *MATERIAL_REF   6\r
1310 }\r
1311 *GEOMOBJECT     {\r
1312         *NODE_NAME      "mat6model0surf30"\r
1313         *NODE_TM        {\r
1314                 *NODE_NAME      "mat6model0surf30"\r
1315                 *INHERIT_POS    0       0       0\r
1316                 *INHERIT_ROT    0       0       0\r
1317                 *INHERIT_SCL    0       0       0\r
1318                 *TM_ROW0        1.0     0       0\r
1319                 *TM_ROW1        0       1.0     0\r
1320                 *TM_ROW2        0       0       1.0\r
1321                 *TM_ROW3        0       0       0\r
1322                 *TM_POS 0.000000        0.000000        0.000000\r
1323         }\r
1324         *MESH   {\r
1325                 *TIMEVALUE      0\r
1326                 *MESH_NUMVERTEX 4\r
1327                 *MESH_NUMFACES  2\r
1328                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1329                 *MESH_VERTEX_LIST       {\r
1330                         *MESH_VERTEX    0       -60.000000      8.000000        218.000000\r
1331                         *MESH_VERTEX    1       60.000000       8.000000        218.000000\r
1332                         *MESH_VERTEX    2       60.000000       -8.000000       218.000000\r
1333                         *MESH_VERTEX    3       -60.000000      -8.000000       218.000000\r
1334                 }\r
1335                 *MESH_NORMALS   {\r
1336                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1337                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1338                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1339                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1340                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1341                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1342                 }\r
1343                 *MESH_FACE_LIST {\r
1344                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1345                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1346                 }\r
1347                 *MESH_NUMTVERTEX        4\r
1348                 *MESH_TVERTLIST {\r
1349                         *MESH_TVERT     0       0.156250        0.000000        1.000000\r
1350                         *MESH_TVERT     1       0.156250        0.937500        1.000000\r
1351                         *MESH_TVERT     2       0.281250        0.937500        1.000000\r
1352                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
1353                 }\r
1354                 *MESH_NUMTVFACES        2\r
1355                 *MESH_TFACELIST {\r
1356                         *MESH_TFACE     0       0       2       1\r
1357                         *MESH_TFACE     1       0       3       2\r
1358                 }\r
1359         }\r
1360         *PROP_MOTIONBLUR        0\r
1361         *PROP_CASTSHADOW        1\r
1362         *PROP_RECVSHADOW        1\r
1363         *MATERIAL_REF   6\r
1364 }\r
1365 *GEOMOBJECT     {\r
1366         *NODE_NAME      "mat6model0surf31"\r
1367         *NODE_TM        {\r
1368                 *NODE_NAME      "mat6model0surf31"\r
1369                 *INHERIT_POS    0       0       0\r
1370                 *INHERIT_ROT    0       0       0\r
1371                 *INHERIT_SCL    0       0       0\r
1372                 *TM_ROW0        1.0     0       0\r
1373                 *TM_ROW1        0       1.0     0\r
1374                 *TM_ROW2        0       0       1.0\r
1375                 *TM_ROW3        0       0       0\r
1376                 *TM_POS 0.000000        0.000000        0.000000\r
1377         }\r
1378         *MESH   {\r
1379                 *TIMEVALUE      0\r
1380                 *MESH_NUMVERTEX 4\r
1381                 *MESH_NUMFACES  2\r
1382                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1383                 *MESH_VERTEX_LIST       {\r
1384                         *MESH_VERTEX    0       -60.000000      -8.000000       214.000000\r
1385                         *MESH_VERTEX    1       60.000000       -8.000000       214.000000\r
1386                         *MESH_VERTEX    2       60.000000       8.000000        214.000000\r
1387                         *MESH_VERTEX    3       -60.000000      8.000000        214.000000\r
1388                 }\r
1389                 *MESH_NORMALS   {\r
1390                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1391                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1392                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1393                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1394                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1395                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1396                 }\r
1397                 *MESH_FACE_LIST {\r
1398                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1399                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1400                 }\r
1401                 *MESH_NUMTVERTEX        4\r
1402                 *MESH_TVERTLIST {\r
1403                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1404                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
1405                         *MESH_TVERT     2       0.125000        0.937500        1.000000\r
1406                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1407                 }\r
1408                 *MESH_NUMTVFACES        2\r
1409                 *MESH_TFACELIST {\r
1410                         *MESH_TFACE     0       0       2       1\r
1411                         *MESH_TFACE     1       0       3       2\r
1412                 }\r
1413         }\r
1414         *PROP_MOTIONBLUR        0\r
1415         *PROP_CASTSHADOW        1\r
1416         *PROP_RECVSHADOW        1\r
1417         *MATERIAL_REF   6\r
1418 }\r
1419 *GEOMOBJECT     {\r
1420         *NODE_NAME      "mat6model0surf32"\r
1421         *NODE_TM        {\r
1422                 *NODE_NAME      "mat6model0surf32"\r
1423                 *INHERIT_POS    0       0       0\r
1424                 *INHERIT_ROT    0       0       0\r
1425                 *INHERIT_SCL    0       0       0\r
1426                 *TM_ROW0        1.0     0       0\r
1427                 *TM_ROW1        0       1.0     0\r
1428                 *TM_ROW2        0       0       1.0\r
1429                 *TM_ROW3        0       0       0\r
1430                 *TM_POS 0.000000        0.000000        0.000000\r
1431         }\r
1432         *MESH   {\r
1433                 *TIMEVALUE      0\r
1434                 *MESH_NUMVERTEX 4\r
1435                 *MESH_NUMFACES  2\r
1436                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1437                 *MESH_VERTEX_LIST       {\r
1438                         *MESH_VERTEX    0       -60.000000      8.000000        114.000000\r
1439                         *MESH_VERTEX    1       60.000000       8.000000        114.000000\r
1440                         *MESH_VERTEX    2       60.000000       -8.000000       114.000000\r
1441                         *MESH_VERTEX    3       -60.000000      -8.000000       114.000000\r
1442                 }\r
1443                 *MESH_NORMALS   {\r
1444                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1445                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1446                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1447                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1448                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1449                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1450                 }\r
1451                 *MESH_FACE_LIST {\r
1452                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1453                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1454                 }\r
1455                 *MESH_NUMTVERTEX        4\r
1456                 *MESH_TVERTLIST {\r
1457                         *MESH_TVERT     0       0.156250        0.000000        1.000000\r
1458                         *MESH_TVERT     1       0.156250        0.937500        1.000000\r
1459                         *MESH_TVERT     2       0.281250        0.937500        1.000000\r
1460                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
1461                 }\r
1462                 *MESH_NUMTVFACES        2\r
1463                 *MESH_TFACELIST {\r
1464                         *MESH_TFACE     0       0       2       1\r
1465                         *MESH_TFACE     1       0       3       2\r
1466                 }\r
1467         }\r
1468         *PROP_MOTIONBLUR        0\r
1469         *PROP_CASTSHADOW        1\r
1470         *PROP_RECVSHADOW        1\r
1471         *MATERIAL_REF   6\r
1472 }\r
1473 *GEOMOBJECT     {\r
1474         *NODE_NAME      "mat6model0surf33"\r
1475         *NODE_TM        {\r
1476                 *NODE_NAME      "mat6model0surf33"\r
1477                 *INHERIT_POS    0       0       0\r
1478                 *INHERIT_ROT    0       0       0\r
1479                 *INHERIT_SCL    0       0       0\r
1480                 *TM_ROW0        1.0     0       0\r
1481                 *TM_ROW1        0       1.0     0\r
1482                 *TM_ROW2        0       0       1.0\r
1483                 *TM_ROW3        0       0       0\r
1484                 *TM_POS 0.000000        0.000000        0.000000\r
1485         }\r
1486         *MESH   {\r
1487                 *TIMEVALUE      0\r
1488                 *MESH_NUMVERTEX 4\r
1489                 *MESH_NUMFACES  2\r
1490                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1491                 *MESH_VERTEX_LIST       {\r
1492                         *MESH_VERTEX    0       -60.000000      -8.000000       110.000000\r
1493                         *MESH_VERTEX    1       60.000000       -8.000000       110.000000\r
1494                         *MESH_VERTEX    2       60.000000       8.000000        110.000000\r
1495                         *MESH_VERTEX    3       -60.000000      8.000000        110.000000\r
1496                 }\r
1497                 *MESH_NORMALS   {\r
1498                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1499                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1500                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1501                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1502                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1503                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1504                 }\r
1505                 *MESH_FACE_LIST {\r
1506                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1507                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1508                 }\r
1509                 *MESH_NUMTVERTEX        4\r
1510                 *MESH_TVERTLIST {\r
1511                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1512                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
1513                         *MESH_TVERT     2       0.125000        0.937500        1.000000\r
1514                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1515                 }\r
1516                 *MESH_NUMTVFACES        2\r
1517                 *MESH_TFACELIST {\r
1518                         *MESH_TFACE     0       0       2       1\r
1519                         *MESH_TFACE     1       0       3       2\r
1520                 }\r
1521         }\r
1522         *PROP_MOTIONBLUR        0\r
1523         *PROP_CASTSHADOW        1\r
1524         *PROP_RECVSHADOW        1\r
1525         *MATERIAL_REF   6\r
1526 }\r
1527 *GEOMOBJECT     {\r
1528         *NODE_NAME      "mat6model0surf34"\r
1529         *NODE_TM        {\r
1530                 *NODE_NAME      "mat6model0surf34"\r
1531                 *INHERIT_POS    0       0       0\r
1532                 *INHERIT_ROT    0       0       0\r
1533                 *INHERIT_SCL    0       0       0\r
1534                 *TM_ROW0        1.0     0       0\r
1535                 *TM_ROW1        0       1.0     0\r
1536                 *TM_ROW2        0       0       1.0\r
1537                 *TM_ROW3        0       0       0\r
1538                 *TM_POS 0.000000        0.000000        0.000000\r
1539         }\r
1540         *MESH   {\r
1541                 *TIMEVALUE      0\r
1542                 *MESH_NUMVERTEX 6\r
1543                 *MESH_NUMFACES  4\r
1544                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1545                 *MESH_VERTEX_LIST       {\r
1546                         *MESH_VERTEX    0       -45.000000      -16.000000      365.000000\r
1547                         *MESH_VERTEX    1       -45.000000      16.000000       365.000000\r
1548                         *MESH_VERTEX    2       -60.000000      16.000000       320.000000\r
1549                         *MESH_VERTEX    3       -60.000000      -16.000000      320.000000\r
1550                         *MESH_VERTEX    4       -60.000000      -16.000000      8.000000\r
1551                         *MESH_VERTEX    5       -60.000000      16.000000       8.000000\r
1552                 }\r
1553                 *MESH_NORMALS   {\r
1554                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1555                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1556                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1557                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1558                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1559                         *MESH_VERTEXNORMAL      1       0.408248        0.816497        -0.408248\r
1560                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1561                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1562                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1563                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
1564                 }\r
1565                 *MESH_FACE_LIST {\r
1566                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1567                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1568                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1569                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1570                 }\r
1571                 *MESH_NUMTVERTEX        6\r
1572                 *MESH_TVERTLIST {\r
1573                         *MESH_TVERT     0       0.000000        1.937500        1.000000\r
1574                         *MESH_TVERT     1       0.250000        1.937500        1.000000\r
1575                         *MESH_TVERT     2       0.250000        1.437500        1.000000\r
1576                         *MESH_TVERT     3       0.000000        1.437500        1.000000\r
1577                         *MESH_TVERT     4       0.000000        -1.000000       1.000000\r
1578                         *MESH_TVERT     5       0.250000        -1.000000       1.000000\r
1579                 }\r
1580                 *MESH_NUMTVFACES        4\r
1581                 *MESH_TFACELIST {\r
1582                         *MESH_TFACE     0       0       2       1\r
1583                         *MESH_TFACE     1       0       3       2\r
1584                         *MESH_TFACE     2       4       2       3\r
1585                         *MESH_TFACE     3       4       5       2\r
1586                 }\r
1587         }\r
1588         *PROP_MOTIONBLUR        0\r
1589         *PROP_CASTSHADOW        1\r
1590         *PROP_RECVSHADOW        1\r
1591         *MATERIAL_REF   6\r
1592 }\r
1593 *GEOMOBJECT     {\r
1594         *NODE_NAME      "mat6model0surf35"\r
1595         *NODE_TM        {\r
1596                 *NODE_NAME      "mat6model0surf35"\r
1597                 *INHERIT_POS    0       0       0\r
1598                 *INHERIT_ROT    0       0       0\r
1599                 *INHERIT_SCL    0       0       0\r
1600                 *TM_ROW0        1.0     0       0\r
1601                 *TM_ROW1        0       1.0     0\r
1602                 *TM_ROW2        0       0       1.0\r
1603                 *TM_ROW3        0       0       0\r
1604                 *TM_POS 0.000000        0.000000        0.000000\r
1605         }\r
1606         *MESH   {\r
1607                 *TIMEVALUE      0\r
1608                 *MESH_NUMVERTEX 4\r
1609                 *MESH_NUMFACES  2\r
1610                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1611                 *MESH_VERTEX_LIST       {\r
1612                         *MESH_VERTEX    0       -64.000000      16.000000       0.000000\r
1613                         *MESH_VERTEX    1       64.000000       16.000000       0.000000\r
1614                         *MESH_VERTEX    2       64.000000       16.000000       8.000000\r
1615                         *MESH_VERTEX    3       -64.000000      16.000000       8.000000\r
1616                 }\r
1617                 *MESH_NORMALS   {\r
1618                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1619                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1620                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1621                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1622                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1623                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1624                 }\r
1625                 *MESH_FACE_LIST {\r
1626                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1627                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1628                 }\r
1629                 *MESH_NUMTVERTEX        4\r
1630                 *MESH_TVERTLIST {\r
1631                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
1632                         *MESH_TVERT     1       1.000000        0.312500        1.000000\r
1633                         *MESH_TVERT     2       1.000000        0.250000        1.000000\r
1634                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
1635                 }\r
1636                 *MESH_NUMTVFACES        2\r
1637                 *MESH_TFACELIST {\r
1638                         *MESH_TFACE     0       0       2       1\r
1639                         *MESH_TFACE     1       0       3       2\r
1640                 }\r
1641         }\r
1642         *PROP_MOTIONBLUR        0\r
1643         *PROP_CASTSHADOW        1\r
1644         *PROP_RECVSHADOW        1\r
1645         *MATERIAL_REF   6\r
1646 }\r
1647 *GEOMOBJECT     {\r
1648         *NODE_NAME      "mat6model0surf36"\r
1649         *NODE_TM        {\r
1650                 *NODE_NAME      "mat6model0surf36"\r
1651                 *INHERIT_POS    0       0       0\r
1652                 *INHERIT_ROT    0       0       0\r
1653                 *INHERIT_SCL    0       0       0\r
1654                 *TM_ROW0        1.0     0       0\r
1655                 *TM_ROW1        0       1.0     0\r
1656                 *TM_ROW2        0       0       1.0\r
1657                 *TM_ROW3        0       0       0\r
1658                 *TM_POS 0.000000        0.000000        0.000000\r
1659         }\r
1660         *MESH   {\r
1661                 *TIMEVALUE      0\r
1662                 *MESH_NUMVERTEX 4\r
1663                 *MESH_NUMFACES  2\r
1664                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1665                 *MESH_VERTEX_LIST       {\r
1666                         *MESH_VERTEX    0       -64.000000      -16.000000      8.000000\r
1667                         *MESH_VERTEX    1       -64.000000      16.000000       8.000000\r
1668                         *MESH_VERTEX    2       64.000000       16.000000       8.000000\r
1669                         *MESH_VERTEX    3       64.000000       -16.000000      8.000000\r
1670                 }\r
1671                 *MESH_NORMALS   {\r
1672                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1673                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1674                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1675                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1676                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1677                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1678                 }\r
1679                 *MESH_FACE_LIST {\r
1680                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1681                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1682                 }\r
1683                 *MESH_NUMTVERTEX        4\r
1684                 *MESH_TVERTLIST {\r
1685                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1686                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1687                         *MESH_TVERT     2       1.000000        0.250000        1.000000\r
1688                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1689                 }\r
1690                 *MESH_NUMTVFACES        2\r
1691                 *MESH_TFACELIST {\r
1692                         *MESH_TFACE     0       0       2       1\r
1693                         *MESH_TFACE     1       0       3       2\r
1694                 }\r
1695         }\r
1696         *PROP_MOTIONBLUR        0\r
1697         *PROP_CASTSHADOW        1\r
1698         *PROP_RECVSHADOW        1\r
1699         *MATERIAL_REF   6\r
1700 }\r