]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_metal/ladder01.ase
sbar_scoreboard_alpha_name 0.7 was WAY too dark, 0.9 is much better.
[divverent/nexuiz.git] / data / models / desertfactory / structure_metal / ladder01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "ladder01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf13"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf13"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
86                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf14"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf14"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
140                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf15"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf15"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
194                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf16"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf16"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
248                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf17"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf17"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
302                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf18"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf18"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
356                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf19"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf19"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 6\r
400                 *MESH_NUMFACES  4\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       76.000000       28.000000       0.000000\r
404                         *MESH_VERTEX    1       76.000000       28.000000       4.000000\r
405                         *MESH_VERTEX    2       73.000000       37.000000       4.000000\r
406                         *MESH_VERTEX    3       73.000000       37.000000       0.000000\r
407                         *MESH_VERTEX    4       73.000000       19.000000       4.000000\r
408                         *MESH_VERTEX    5       73.000000       19.000000       0.000000\r
409                 }\r
410                 *MESH_NORMALS   {\r
411                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
412                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
413                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
414                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
415                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
416                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
417                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
418                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
419                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
420                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
426                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
427                 }\r
428                 *MESH_NUMTVERTEX        6\r
429                 *MESH_TVERTLIST {\r
430                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
431                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
432                         *MESH_TVERT     2       0.468750        0.031250        1.000000\r
433                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
434                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
435                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
436                 }\r
437                 *MESH_NUMTVFACES        4\r
438                 *MESH_TFACELIST {\r
439                         *MESH_TFACE     0       0       2       1\r
440                         *MESH_TFACE     1       0       3       2\r
441                         *MESH_TFACE     2       4       0       1\r
442                         *MESH_TFACE     3       4       5       0\r
443                 }\r
444         }\r
445         *PROP_MOTIONBLUR        0\r
446         *PROP_CASTSHADOW        1\r
447         *PROP_RECVSHADOW        1\r
448         *MATERIAL_REF   2\r
449 }\r
450 *GEOMOBJECT     {\r
451         *NODE_NAME      "mat2model0surf20"\r
452         *NODE_TM        {\r
453                 *NODE_NAME      "mat2model0surf20"\r
454                 *INHERIT_POS    0       0       0\r
455                 *INHERIT_ROT    0       0       0\r
456                 *INHERIT_SCL    0       0       0\r
457                 *TM_ROW0        1.0     0       0\r
458                 *TM_ROW1        0       1.0     0\r
459                 *TM_ROW2        0       0       1.0\r
460                 *TM_ROW3        0       0       0\r
461                 *TM_POS 0.000000        0.000000        0.000000\r
462         }\r
463         *MESH   {\r
464                 *TIMEVALUE      0\r
465                 *MESH_NUMVERTEX 8\r
466                 *MESH_NUMFACES  6\r
467                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
468                 *MESH_VERTEX_LIST       {\r
469                         *MESH_VERTEX    0       76.000000       28.000000       4.000000\r
470                         *MESH_VERTEX    1       73.000000       19.000000       4.000000\r
471                         *MESH_VERTEX    2       73.000000       37.000000       4.000000\r
472                         *MESH_VERTEX    3       64.000000       40.000000       4.000000\r
473                         *MESH_VERTEX    4       64.000000       16.000000       4.000000\r
474                         *MESH_VERTEX    5       55.000000       19.000000       4.000000\r
475                         *MESH_VERTEX    6       52.000000       28.000000       4.000000\r
476                         *MESH_VERTEX    7       55.000000       37.000000       4.000000\r
477                 }\r
478                 *MESH_NORMALS   {\r
479                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
480                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
481                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
482                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
483                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
484                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
485                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
486                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
487                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
488                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
489                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
490                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
491                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
492                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
493                 }\r
494                 *MESH_FACE_LIST {\r
495                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
498                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
499                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
500                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
501                 }\r
502                 *MESH_NUMTVERTEX        8\r
503                 *MESH_TVERTLIST {\r
504                         *MESH_TVERT     0       0.593750        0.218750        1.000000\r
505                         *MESH_TVERT     1       0.570312        0.148438        1.000000\r
506                         *MESH_TVERT     2       0.570312        0.289062        1.000000\r
507                         *MESH_TVERT     3       0.500000        0.312500        1.000000\r
508                         *MESH_TVERT     4       0.500000        0.125000        1.000000\r
509                         *MESH_TVERT     5       0.429688        0.148438        1.000000\r
510                         *MESH_TVERT     6       0.406250        0.218750        1.000000\r
511                         *MESH_TVERT     7       0.429688        0.289062        1.000000\r
512                 }\r
513                 *MESH_NUMTVFACES        6\r
514                 *MESH_TFACELIST {\r
515                         *MESH_TFACE     0       1       2       3\r
516                         *MESH_TFACE     1       1       3       4\r
517                         *MESH_TFACE     2       3       5       4\r
518                         *MESH_TFACE     3       3       7       5\r
519                         *MESH_TFACE     4       0       2       1\r
520                         *MESH_TFACE     5       5       7       6\r
521                 }\r
522         }\r
523         *PROP_MOTIONBLUR        0\r
524         *PROP_CASTSHADOW        1\r
525         *PROP_RECVSHADOW        1\r
526         *MATERIAL_REF   2\r
527 }\r
528 *GEOMOBJECT     {\r
529         *NODE_NAME      "mat2model0surf21"\r
530         *NODE_TM        {\r
531                 *NODE_NAME      "mat2model0surf21"\r
532                 *INHERIT_POS    0       0       0\r
533                 *INHERIT_ROT    0       0       0\r
534                 *INHERIT_SCL    0       0       0\r
535                 *TM_ROW0        1.0     0       0\r
536                 *TM_ROW1        0       1.0     0\r
537                 *TM_ROW2        0       0       1.0\r
538                 *TM_ROW3        0       0       0\r
539                 *TM_POS 0.000000        0.000000        0.000000\r
540         }\r
541         *MESH   {\r
542                 *TIMEVALUE      0\r
543                 *MESH_NUMVERTEX 6\r
544                 *MESH_NUMFACES  4\r
545                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
546                 *MESH_VERTEX_LIST       {\r
547                         *MESH_VERTEX    0       76.000000       -28.000000      112.000000\r
548                         *MESH_VERTEX    1       76.000000       -28.000000      116.000000\r
549                         *MESH_VERTEX    2       73.000000       -19.000000      116.000000\r
550                         *MESH_VERTEX    3       73.000000       -19.000000      112.000000\r
551                         *MESH_VERTEX    4       73.000000       -37.000000      116.000000\r
552                         *MESH_VERTEX    5       73.000000       -37.000000      112.000000\r
553                 }\r
554                 *MESH_NORMALS   {\r
555                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
556                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
557                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
558                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
559                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
560                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
561                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
562                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
563                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
564                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
565                 }\r
566                 *MESH_FACE_LIST {\r
567                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
568                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
569                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
570                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
571                 }\r
572                 *MESH_NUMTVERTEX        6\r
573                 *MESH_TVERTLIST {\r
574                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
575                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
576                         *MESH_TVERT     2       0.468750        0.031250        1.000000\r
577                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
578                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
579                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
580                 }\r
581                 *MESH_NUMTVFACES        4\r
582                 *MESH_TFACELIST {\r
583                         *MESH_TFACE     0       0       2       1\r
584                         *MESH_TFACE     1       0       3       2\r
585                         *MESH_TFACE     2       4       0       1\r
586                         *MESH_TFACE     3       4       5       0\r
587                 }\r
588         }\r
589         *PROP_MOTIONBLUR        0\r
590         *PROP_CASTSHADOW        1\r
591         *PROP_RECVSHADOW        1\r
592         *MATERIAL_REF   2\r
593 }\r
594 *GEOMOBJECT     {\r
595         *NODE_NAME      "mat2model0surf22"\r
596         *NODE_TM        {\r
597                 *NODE_NAME      "mat2model0surf22"\r
598                 *INHERIT_POS    0       0       0\r
599                 *INHERIT_ROT    0       0       0\r
600                 *INHERIT_SCL    0       0       0\r
601                 *TM_ROW0        1.0     0       0\r
602                 *TM_ROW1        0       1.0     0\r
603                 *TM_ROW2        0       0       1.0\r
604                 *TM_ROW3        0       0       0\r
605                 *TM_POS 0.000000        0.000000        0.000000\r
606         }\r
607         *MESH   {\r
608                 *TIMEVALUE      0\r
609                 *MESH_NUMVERTEX 8\r
610                 *MESH_NUMFACES  6\r
611                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
612                 *MESH_VERTEX_LIST       {\r
613                         *MESH_VERTEX    0       76.000000       -28.000000      116.000000\r
614                         *MESH_VERTEX    1       73.000000       -37.000000      116.000000\r
615                         *MESH_VERTEX    2       73.000000       -19.000000      116.000000\r
616                         *MESH_VERTEX    3       64.000000       -16.000000      116.000000\r
617                         *MESH_VERTEX    4       64.000000       -40.000000      116.000000\r
618                         *MESH_VERTEX    5       55.000000       -37.000000      116.000000\r
619                         *MESH_VERTEX    6       52.000000       -28.000000      116.000000\r
620                         *MESH_VERTEX    7       55.000000       -19.000000      116.000000\r
621                 }\r
622                 *MESH_NORMALS   {\r
623                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
624                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
625                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
626                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
627                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
628                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
629                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
630                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
631                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
632                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
633                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
634                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
635                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
636                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
642                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
643                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
644                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
645                 }\r
646                 *MESH_NUMTVERTEX        8\r
647                 *MESH_TVERTLIST {\r
648                         *MESH_TVERT     0       0.593750        0.781250        1.000000\r
649                         *MESH_TVERT     1       0.570312        0.710938        1.000000\r
650                         *MESH_TVERT     2       0.570312        0.851562        1.000000\r
651                         *MESH_TVERT     3       0.500000        0.875000        1.000000\r
652                         *MESH_TVERT     4       0.500000        0.687500        1.000000\r
653                         *MESH_TVERT     5       0.429688        0.710938        1.000000\r
654                         *MESH_TVERT     6       0.406250        0.781250        1.000000\r
655                         *MESH_TVERT     7       0.429688        0.851562        1.000000\r
656                 }\r
657                 *MESH_NUMTVFACES        6\r
658                 *MESH_TFACELIST {\r
659                         *MESH_TFACE     0       1       2       3\r
660                         *MESH_TFACE     1       1       3       4\r
661                         *MESH_TFACE     2       3       5       4\r
662                         *MESH_TFACE     3       3       7       5\r
663                         *MESH_TFACE     4       0       2       1\r
664                         *MESH_TFACE     5       5       7       6\r
665                 }\r
666         }\r
667         *PROP_MOTIONBLUR        0\r
668         *PROP_CASTSHADOW        1\r
669         *PROP_RECVSHADOW        1\r
670         *MATERIAL_REF   2\r
671 }\r
672 *GEOMOBJECT     {\r
673         *NODE_NAME      "mat2model0surf23"\r
674         *NODE_TM        {\r
675                 *NODE_NAME      "mat2model0surf23"\r
676                 *INHERIT_POS    0       0       0\r
677                 *INHERIT_ROT    0       0       0\r
678                 *INHERIT_SCL    0       0       0\r
679                 *TM_ROW0        1.0     0       0\r
680                 *TM_ROW1        0       1.0     0\r
681                 *TM_ROW2        0       0       1.0\r
682                 *TM_ROW3        0       0       0\r
683                 *TM_POS 0.000000        0.000000        0.000000\r
684         }\r
685         *MESH   {\r
686                 *TIMEVALUE      0\r
687                 *MESH_NUMVERTEX 6\r
688                 *MESH_NUMFACES  4\r
689                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
690                 *MESH_VERTEX_LIST       {\r
691                         *MESH_VERTEX    0       73.000000       37.000000       4.000000\r
692                         *MESH_VERTEX    1       64.000000       40.000000       4.000000\r
693                         *MESH_VERTEX    2       64.000000       40.000000       0.000000\r
694                         *MESH_VERTEX    3       73.000000       37.000000       0.000000\r
695                         *MESH_VERTEX    4       55.000000       37.000000       4.000000\r
696                         *MESH_VERTEX    5       55.000000       37.000000       0.000000\r
697                 }\r
698                 *MESH_NORMALS   {\r
699                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
700                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
701                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
702                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
703                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
704                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
705                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
706                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
707                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
708                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
709                 }\r
710                 *MESH_FACE_LIST {\r
711                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
712                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
713                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
714                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
715                 }\r
716                 *MESH_NUMTVERTEX        6\r
717                 *MESH_TVERTLIST {\r
718                         *MESH_TVERT     0       0.468750        0.031250        1.000000\r
719                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
720                         *MESH_TVERT     2       0.562500        0.000000        1.000000\r
721                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
722                         *MESH_TVERT     4       0.656250        0.031250        1.000000\r
723                         *MESH_TVERT     5       0.656250        0.000000        1.000000\r
724                 }\r
725                 *MESH_NUMTVFACES        4\r
726                 *MESH_TFACELIST {\r
727                         *MESH_TFACE     0       0       2       1\r
728                         *MESH_TFACE     1       0       3       2\r
729                         *MESH_TFACE     2       2       4       1\r
730                         *MESH_TFACE     3       2       5       4\r
731                 }\r
732         }\r
733         *PROP_MOTIONBLUR        0\r
734         *PROP_CASTSHADOW        1\r
735         *PROP_RECVSHADOW        1\r
736         *MATERIAL_REF   2\r
737 }\r
738 *GEOMOBJECT     {\r
739         *NODE_NAME      "mat2model0surf24"\r
740         *NODE_TM        {\r
741                 *NODE_NAME      "mat2model0surf24"\r
742                 *INHERIT_POS    0       0       0\r
743                 *INHERIT_ROT    0       0       0\r
744                 *INHERIT_SCL    0       0       0\r
745                 *TM_ROW0        1.0     0       0\r
746                 *TM_ROW1        0       1.0     0\r
747                 *TM_ROW2        0       0       1.0\r
748                 *TM_ROW3        0       0       0\r
749                 *TM_POS 0.000000        0.000000        0.000000\r
750         }\r
751         *MESH   {\r
752                 *TIMEVALUE      0\r
753                 *MESH_NUMVERTEX 9\r
754                 *MESH_NUMFACES  8\r
755                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
756                 *MESH_VERTEX_LIST       {\r
757                         *MESH_VERTEX    0       68.000000       28.000000       0.000000\r
758                         *MESH_VERTEX    1       68.000000       28.000000       112.000000\r
759                         *MESH_VERTEX    2       64.000000       32.000000       112.000000\r
760                         *MESH_VERTEX    3       64.000000       32.000000       0.000000\r
761                         *MESH_VERTEX    4       64.000000       24.000000       112.000000\r
762                         *MESH_VERTEX    5       64.000000       24.000000       0.000000\r
763                         *MESH_VERTEX    6       68.000000       21.000000       133.000000\r
764                         *MESH_VERTEX    7       64.000000       24.000000       136.000000\r
765                         *MESH_VERTEX    8       64.000000       18.000000       130.000000\r
766                 }\r
767                 *MESH_NORMALS   {\r
768                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
769                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
770                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
771                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
772                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
773                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
774                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
775                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
776                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
777                         *MESH_VERTEXNORMAL      1       1.000000        -0.000000       0.000000\r
778                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
779                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
780                         *MESH_VERTEXNORMAL      4       -0.000000       -1.000000       0.000000\r
781                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
782                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
783                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        0.707107\r
784                         *MESH_VERTEXNORMAL      8       -0.000000       -0.707107       -0.707107\r
785                 }\r
786                 *MESH_FACE_LIST {\r
787                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
788                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
789                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
790                         *MESH_FACE      3       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
791                         *MESH_FACE      4       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
792                         *MESH_FACE      5       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
793                         *MESH_FACE      6       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
794                         *MESH_FACE      7       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
795                 }\r
796                 *MESH_NUMTVERTEX        9\r
797                 *MESH_TVERTLIST {\r
798                         *MESH_TVERT     0       0.108253        0.000000        1.000000\r
799                         *MESH_TVERT     1       0.108253        0.875000        1.000000\r
800                         *MESH_TVERT     2       0.162380        0.875000        1.000000\r
801                         *MESH_TVERT     3       0.162380        0.000000        1.000000\r
802                         *MESH_TVERT     4       0.054127        0.875000        1.000000\r
803                         *MESH_TVERT     5       0.054127        0.000000        1.000000\r
804                         *MESH_TVERT     6       0.108253        1.093750        1.000000\r
805                         *MESH_TVERT     7       0.162380        1.093750        1.000000\r
806                         *MESH_TVERT     8       0.054127        1.093750        1.000000\r
807                 }\r
808                 *MESH_NUMTVFACES        8\r
809                 *MESH_TFACELIST {\r
810                         *MESH_TFACE     0       0       1       4\r
811                         *MESH_TFACE     1       0       2       1\r
812                         *MESH_TFACE     2       0       4       5\r
813                         *MESH_TFACE     3       1       6       4\r
814                         *MESH_TFACE     4       0       3       2\r
815                         *MESH_TFACE     5       1       2       6\r
816                         *MESH_TFACE     6       4       6       8\r
817                         *MESH_TFACE     7       2       7       6\r
818                 }\r
819         }\r
820         *PROP_MOTIONBLUR        0\r
821         *PROP_CASTSHADOW        1\r
822         *PROP_RECVSHADOW        1\r
823         *MATERIAL_REF   2\r
824 }\r
825 *GEOMOBJECT     {\r
826         *NODE_NAME      "mat2model0surf25"\r
827         *NODE_TM        {\r
828                 *NODE_NAME      "mat2model0surf25"\r
829                 *INHERIT_POS    0       0       0\r
830                 *INHERIT_ROT    0       0       0\r
831                 *INHERIT_SCL    0       0       0\r
832                 *TM_ROW0        1.0     0       0\r
833                 *TM_ROW1        0       1.0     0\r
834                 *TM_ROW2        0       0       1.0\r
835                 *TM_ROW3        0       0       0\r
836                 *TM_POS 0.000000        0.000000        0.000000\r
837         }\r
838         *MESH   {\r
839                 *TIMEVALUE      0\r
840                 *MESH_NUMVERTEX 6\r
841                 *MESH_NUMFACES  4\r
842                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
843                 *MESH_VERTEX_LIST       {\r
844                         *MESH_VERTEX    0       64.000000       16.000000       0.000000\r
845                         *MESH_VERTEX    1       64.000000       16.000000       4.000000\r
846                         *MESH_VERTEX    2       73.000000       19.000000       4.000000\r
847                         *MESH_VERTEX    3       73.000000       19.000000       0.000000\r
848                         *MESH_VERTEX    4       55.000000       19.000000       4.000000\r
849                         *MESH_VERTEX    5       55.000000       19.000000       0.000000\r
850                 }\r
851                 *MESH_NORMALS   {\r
852                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
853                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
854                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
855                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
856                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
857                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
858                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
859                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
860                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
861                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
862                 }\r
863                 *MESH_FACE_LIST {\r
864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
865                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
866                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
867                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
868                 }\r
869                 *MESH_NUMTVERTEX        6\r
870                 *MESH_TVERTLIST {\r
871                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
872                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
873                         *MESH_TVERT     2       0.281250        0.031250        1.000000\r
874                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
875                         *MESH_TVERT     4       0.093750        0.031250        1.000000\r
876                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
877                 }\r
878                 *MESH_NUMTVFACES        4\r
879                 *MESH_TFACELIST {\r
880                         *MESH_TFACE     0       0       2       1\r
881                         *MESH_TFACE     1       0       3       2\r
882                         *MESH_TFACE     2       4       0       1\r
883                         *MESH_TFACE     3       4       5       0\r
884                 }\r
885         }\r
886         *PROP_MOTIONBLUR        0\r
887         *PROP_CASTSHADOW        1\r
888         *PROP_RECVSHADOW        1\r
889         *MATERIAL_REF   2\r
890 }\r
891 *GEOMOBJECT     {\r
892         *NODE_NAME      "mat2model0surf26"\r
893         *NODE_TM        {\r
894                 *NODE_NAME      "mat2model0surf26"\r
895                 *INHERIT_POS    0       0       0\r
896                 *INHERIT_ROT    0       0       0\r
897                 *INHERIT_SCL    0       0       0\r
898                 *TM_ROW0        1.0     0       0\r
899                 *TM_ROW1        0       1.0     0\r
900                 *TM_ROW2        0       0       1.0\r
901                 *TM_ROW3        0       0       0\r
902                 *TM_POS 0.000000        0.000000        0.000000\r
903         }\r
904         *MESH   {\r
905                 *TIMEVALUE      0\r
906                 *MESH_NUMVERTEX 9\r
907                 *MESH_NUMFACES  8\r
908                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
909                 *MESH_VERTEX_LIST       {\r
910                         *MESH_VERTEX    0       64.000000       0.000000        136.000000\r
911                         *MESH_VERTEX    1       68.000000       0.000000        140.000000\r
912                         *MESH_VERTEX    2       68.000000       21.000000       133.000000\r
913                         *MESH_VERTEX    3       64.000000       18.000000       130.000000\r
914                         *MESH_VERTEX    4       68.000000       -21.000000      133.000000\r
915                         *MESH_VERTEX    5       64.000000       -18.000000      130.000000\r
916                         *MESH_VERTEX    6       60.000000       21.000000       133.000000\r
917                         *MESH_VERTEX    7       60.000000       -21.000000      133.000000\r
918                         *MESH_VERTEX    8       60.000000       0.000000        140.000000\r
919                 }\r
920                 *MESH_NORMALS   {\r
921                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
922                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
923                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
924                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
925                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
926                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
927                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
928                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
929                         *MESH_VERTEXNORMAL      0       -0.000000       0.000000        -1.000000\r
930                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        -0.000000\r
931                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
932                         *MESH_VERTEXNORMAL      3       -0.000000       -0.707107       -0.707107\r
933                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
934                         *MESH_VERTEXNORMAL      5       -0.000000       0.707107        -0.707107\r
935                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
936                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
937                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
938                 }\r
939                 *MESH_FACE_LIST {\r
940                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
941                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
942                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
943                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
944                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
945                         *MESH_FACE      5       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
946                         *MESH_FACE      6       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
947                         *MESH_FACE      7       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
948                 }\r
949                 *MESH_NUMTVERTEX        9\r
950                 *MESH_TVERTLIST {\r
951                         *MESH_TVERT     0       0.054127        0.312500        1.000000\r
952                         *MESH_TVERT     1       0.108253        0.312500        1.000000\r
953                         *MESH_TVERT     2       0.108253        0.093750        1.000000\r
954                         *MESH_TVERT     3       0.054127        0.093750        1.000000\r
955                         *MESH_TVERT     4       0.108253        0.531250        1.000000\r
956                         *MESH_TVERT     5       0.054127        0.531250        1.000000\r
957                         *MESH_TVERT     6       0.000000        0.093750        1.000000\r
958                         *MESH_TVERT     7       0.000000        0.531250        1.000000\r
959                         *MESH_TVERT     8       0.000000        0.312500        1.000000\r
960                 }\r
961                 *MESH_NUMTVFACES        8\r
962                 *MESH_TFACELIST {\r
963                         *MESH_TFACE     0       0       2       1\r
964                         *MESH_TFACE     1       0       3       2\r
965                         *MESH_TFACE     2       0       1       4\r
966                         *MESH_TFACE     3       0       4       5\r
967                         *MESH_TFACE     4       0       6       3\r
968                         *MESH_TFACE     5       0       5       7\r
969                         *MESH_TFACE     6       0       8       6\r
970                         *MESH_TFACE     7       0       7       8\r
971                 }\r
972         }\r
973         *PROP_MOTIONBLUR        0\r
974         *PROP_CASTSHADOW        1\r
975         *PROP_RECVSHADOW        1\r
976         *MATERIAL_REF   2\r
977 }\r
978 *GEOMOBJECT     {\r
979         *NODE_NAME      "mat2model0surf27"\r
980         *NODE_TM        {\r
981                 *NODE_NAME      "mat2model0surf27"\r
982                 *INHERIT_POS    0       0       0\r
983                 *INHERIT_ROT    0       0       0\r
984                 *INHERIT_SCL    0       0       0\r
985                 *TM_ROW0        1.0     0       0\r
986                 *TM_ROW1        0       1.0     0\r
987                 *TM_ROW2        0       0       1.0\r
988                 *TM_ROW3        0       0       0\r
989                 *TM_POS 0.000000        0.000000        0.000000\r
990         }\r
991         *MESH   {\r
992                 *TIMEVALUE      0\r
993                 *MESH_NUMVERTEX 9\r
994                 *MESH_NUMFACES  8\r
995                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
996                 *MESH_VERTEX_LIST       {\r
997                         *MESH_VERTEX    0       68.000000       21.000000       133.000000\r
998                         *MESH_VERTEX    1       68.000000       0.000000        140.000000\r
999                         *MESH_VERTEX    2       64.000000       0.000000        144.000000\r
1000                         *MESH_VERTEX    3       64.000000       24.000000       136.000000\r
1001                         *MESH_VERTEX    4       68.000000       -21.000000      133.000000\r
1002                         *MESH_VERTEX    5       64.000000       -24.000000      136.000000\r
1003                         *MESH_VERTEX    6       60.000000       21.000000       133.000000\r
1004                         *MESH_VERTEX    7       60.000000       -21.000000      133.000000\r
1005                         *MESH_VERTEX    8       60.000000       0.000000        140.000000\r
1006                 }\r
1007                 *MESH_NORMALS   {\r
1008                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1009                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1010                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1011                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1012                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1013                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1014                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1015                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1016                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1017                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        -0.000000\r
1018                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1019                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1020                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1021                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
1022                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1023                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1024                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1025                 }\r
1026                 *MESH_FACE_LIST {\r
1027                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1028                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1029                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1030                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1031                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1032                         *MESH_FACE      5       A:      2       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1033                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1034                         *MESH_FACE      7       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1035                 }\r
1036                 *MESH_NUMTVERTEX        9\r
1037                 *MESH_TVERTLIST {\r
1038                         *MESH_TVERT     0       0.108253        0.093750        1.000000\r
1039                         *MESH_TVERT     1       0.108253        0.312500        1.000000\r
1040                         *MESH_TVERT     2       0.162380        0.312500        1.000000\r
1041                         *MESH_TVERT     3       0.162380        0.093750        1.000000\r
1042                         *MESH_TVERT     4       0.108253        0.531250        1.000000\r
1043                         *MESH_TVERT     5       0.162380        0.531250        1.000000\r
1044                         *MESH_TVERT     6       0.216506        0.093750        1.000000\r
1045                         *MESH_TVERT     7       0.216506        0.531250        1.000000\r
1046                         *MESH_TVERT     8       0.216506        0.312500        1.000000\r
1047                 }\r
1048                 *MESH_NUMTVFACES        8\r
1049                 *MESH_TFACELIST {\r
1050                         *MESH_TFACE     0       0       2       1\r
1051                         *MESH_TFACE     1       0       3       2\r
1052                         *MESH_TFACE     2       1       2       4\r
1053                         *MESH_TFACE     3       2       5       4\r
1054                         *MESH_TFACE     4       2       3       6\r
1055                         *MESH_TFACE     5       2       7       5\r
1056                         *MESH_TFACE     6       2       6       8\r
1057                         *MESH_TFACE     7       2       8       7\r
1058                 }\r
1059         }\r
1060         *PROP_MOTIONBLUR        0\r
1061         *PROP_CASTSHADOW        1\r
1062         *PROP_RECVSHADOW        1\r
1063         *MATERIAL_REF   2\r
1064 }\r
1065 *GEOMOBJECT     {\r
1066         *NODE_NAME      "mat2model0surf28"\r
1067         *NODE_TM        {\r
1068                 *NODE_NAME      "mat2model0surf28"\r
1069                 *INHERIT_POS    0       0       0\r
1070                 *INHERIT_ROT    0       0       0\r
1071                 *INHERIT_SCL    0       0       0\r
1072                 *TM_ROW0        1.0     0       0\r
1073                 *TM_ROW1        0       1.0     0\r
1074                 *TM_ROW2        0       0       1.0\r
1075                 *TM_ROW3        0       0       0\r
1076                 *TM_POS 0.000000        0.000000        0.000000\r
1077         }\r
1078         *MESH   {\r
1079                 *TIMEVALUE      0\r
1080                 *MESH_NUMVERTEX 6\r
1081                 *MESH_NUMFACES  4\r
1082                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1083                 *MESH_VERTEX_LIST       {\r
1084                         *MESH_VERTEX    0       73.000000       -19.000000      116.000000\r
1085                         *MESH_VERTEX    1       64.000000       -16.000000      116.000000\r
1086                         *MESH_VERTEX    2       64.000000       -16.000000      112.000000\r
1087                         *MESH_VERTEX    3       73.000000       -19.000000      112.000000\r
1088                         *MESH_VERTEX    4       55.000000       -19.000000      116.000000\r
1089                         *MESH_VERTEX    5       55.000000       -19.000000      112.000000\r
1090                 }\r
1091                 *MESH_NORMALS   {\r
1092                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1093                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1094                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1095                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1096                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1097                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1098                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1099                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1100                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
1101                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
1102                 }\r
1103                 *MESH_FACE_LIST {\r
1104                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1105                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1106                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1107                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1108                 }\r
1109                 *MESH_NUMTVERTEX        6\r
1110                 *MESH_TVERTLIST {\r
1111                         *MESH_TVERT     0       0.468750        0.031250        1.000000\r
1112                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
1113                         *MESH_TVERT     2       0.562500        0.000000        1.000000\r
1114                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
1115                         *MESH_TVERT     4       0.656250        0.031250        1.000000\r
1116                         *MESH_TVERT     5       0.656250        0.000000        1.000000\r
1117                 }\r
1118                 *MESH_NUMTVFACES        4\r
1119                 *MESH_TFACELIST {\r
1120                         *MESH_TFACE     0       0       2       1\r
1121                         *MESH_TFACE     1       0       3       2\r
1122                         *MESH_TFACE     2       2       4       1\r
1123                         *MESH_TFACE     3       2       5       4\r
1124                 }\r
1125         }\r
1126         *PROP_MOTIONBLUR        0\r
1127         *PROP_CASTSHADOW        1\r
1128         *PROP_RECVSHADOW        1\r
1129         *MATERIAL_REF   2\r
1130 }\r
1131 *GEOMOBJECT     {\r
1132         *NODE_NAME      "mat2model0surf29"\r
1133         *NODE_TM        {\r
1134                 *NODE_NAME      "mat2model0surf29"\r
1135                 *INHERIT_POS    0       0       0\r
1136                 *INHERIT_ROT    0       0       0\r
1137                 *INHERIT_SCL    0       0       0\r
1138                 *TM_ROW0        1.0     0       0\r
1139                 *TM_ROW1        0       1.0     0\r
1140                 *TM_ROW2        0       0       1.0\r
1141                 *TM_ROW3        0       0       0\r
1142                 *TM_POS 0.000000        0.000000        0.000000\r
1143         }\r
1144         *MESH   {\r
1145                 *TIMEVALUE      0\r
1146                 *MESH_NUMVERTEX 6\r
1147                 *MESH_NUMFACES  4\r
1148                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1149                 *MESH_VERTEX_LIST       {\r
1150                         *MESH_VERTEX    0       64.000000       -24.000000      112.000000\r
1151                         *MESH_VERTEX    1       68.000000       -21.000000      133.000000\r
1152                         *MESH_VERTEX    2       64.000000       -18.000000      130.000000\r
1153                         *MESH_VERTEX    3       68.000000       -28.000000      112.000000\r
1154                         *MESH_VERTEX    4       64.000000       -32.000000      112.000000\r
1155                         *MESH_VERTEX    5       64.000000       -24.000000      136.000000\r
1156                 }\r
1157                 *MESH_NORMALS   {\r
1158                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1159                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1160                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1161                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1162                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1163                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1164                         *MESH_VERTEXNORMAL      2       -0.000000       0.707107        -0.707107\r
1165                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1166                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1167                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
1168                 }\r
1169                 *MESH_FACE_LIST {\r
1170                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1171                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1172                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1173                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1174                 }\r
1175                 *MESH_NUMTVERTEX        6\r
1176                 *MESH_TVERTLIST {\r
1177                         *MESH_TVERT     0       0.054127        0.750000        1.000000\r
1178                         *MESH_TVERT     1       0.108253        0.531250        1.000000\r
1179                         *MESH_TVERT     2       0.054127        0.531250        1.000000\r
1180                         *MESH_TVERT     3       0.108253        0.750000        1.000000\r
1181                         *MESH_TVERT     4       0.162380        0.750000        1.000000\r
1182                         *MESH_TVERT     5       0.162380        0.531250        1.000000\r
1183                 }\r
1184                 *MESH_NUMTVFACES        4\r
1185                 *MESH_TFACELIST {\r
1186                         *MESH_TFACE     0       0       2       1\r
1187                         *MESH_TFACE     1       0       1       3\r
1188                         *MESH_TFACE     2       1       4       3\r
1189                         *MESH_TFACE     3       1       5       4\r
1190                 }\r
1191         }\r
1192         *PROP_MOTIONBLUR        0\r
1193         *PROP_CASTSHADOW        1\r
1194         *PROP_RECVSHADOW        1\r
1195         *MATERIAL_REF   2\r
1196 }\r
1197 *GEOMOBJECT     {\r
1198         *NODE_NAME      "mat2model0surf30"\r
1199         *NODE_TM        {\r
1200                 *NODE_NAME      "mat2model0surf30"\r
1201                 *INHERIT_POS    0       0       0\r
1202                 *INHERIT_ROT    0       0       0\r
1203                 *INHERIT_SCL    0       0       0\r
1204                 *TM_ROW0        1.0     0       0\r
1205                 *TM_ROW1        0       1.0     0\r
1206                 *TM_ROW2        0       0       1.0\r
1207                 *TM_ROW3        0       0       0\r
1208                 *TM_POS 0.000000        0.000000        0.000000\r
1209         }\r
1210         *MESH   {\r
1211                 *TIMEVALUE      0\r
1212                 *MESH_NUMVERTEX 6\r
1213                 *MESH_NUMFACES  4\r
1214                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1215                 *MESH_VERTEX_LIST       {\r
1216                         *MESH_VERTEX    0       64.000000       -40.000000      112.000000\r
1217                         *MESH_VERTEX    1       64.000000       -40.000000      116.000000\r
1218                         *MESH_VERTEX    2       73.000000       -37.000000      116.000000\r
1219                         *MESH_VERTEX    3       73.000000       -37.000000      112.000000\r
1220                         *MESH_VERTEX    4       55.000000       -37.000000      116.000000\r
1221                         *MESH_VERTEX    5       55.000000       -37.000000      112.000000\r
1222                 }\r
1223                 *MESH_NORMALS   {\r
1224                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1225                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1226                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1227                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1228                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1229                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1230                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1231                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1232                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
1233                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
1234                 }\r
1235                 *MESH_FACE_LIST {\r
1236                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1237                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1238                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1239                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1240                 }\r
1241                 *MESH_NUMTVERTEX        6\r
1242                 *MESH_TVERTLIST {\r
1243                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
1244                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
1245                         *MESH_TVERT     2       0.281250        0.031250        1.000000\r
1246                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
1247                         *MESH_TVERT     4       0.093750        0.031250        1.000000\r
1248                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
1249                 }\r
1250                 *MESH_NUMTVFACES        4\r
1251                 *MESH_TFACELIST {\r
1252                         *MESH_TFACE     0       0       2       1\r
1253                         *MESH_TFACE     1       0       3       2\r
1254                         *MESH_TFACE     2       4       0       1\r
1255                         *MESH_TFACE     3       4       5       0\r
1256                 }\r
1257         }\r
1258         *PROP_MOTIONBLUR        0\r
1259         *PROP_CASTSHADOW        1\r
1260         *PROP_RECVSHADOW        1\r
1261         *MATERIAL_REF   2\r
1262 }\r
1263 *GEOMOBJECT     {\r
1264         *NODE_NAME      "mat2model0surf31"\r
1265         *NODE_TM        {\r
1266                 *NODE_NAME      "mat2model0surf31"\r
1267                 *INHERIT_POS    0       0       0\r
1268                 *INHERIT_ROT    0       0       0\r
1269                 *INHERIT_SCL    0       0       0\r
1270                 *TM_ROW0        1.0     0       0\r
1271                 *TM_ROW1        0       1.0     0\r
1272                 *TM_ROW2        0       0       1.0\r
1273                 *TM_ROW3        0       0       0\r
1274                 *TM_POS 0.000000        0.000000        0.000000\r
1275         }\r
1276         *MESH   {\r
1277                 *TIMEVALUE      0\r
1278                 *MESH_NUMVERTEX 12\r
1279                 *MESH_NUMFACES  8\r
1280                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1281                 *MESH_VERTEX_LIST       {\r
1282                         *MESH_VERTEX    0       64.000000       32.000000       112.000000\r
1283                         *MESH_VERTEX    1       60.000000       28.000000       112.000000\r
1284                         *MESH_VERTEX    2       60.000000       28.000000       0.000000\r
1285                         *MESH_VERTEX    3       64.000000       32.000000       0.000000\r
1286                         *MESH_VERTEX    4       60.000000       28.000000       0.000000\r
1287                         *MESH_VERTEX    5       60.000000       28.000000       112.000000\r
1288                         *MESH_VERTEX    6       64.000000       24.000000       112.000000\r
1289                         *MESH_VERTEX    7       64.000000       24.000000       0.000000\r
1290                         *MESH_VERTEX    8       60.000000       21.000000       133.000000\r
1291                         *MESH_VERTEX    9       64.000000       24.000000       136.000000\r
1292                         *MESH_VERTEX    10      60.000000       21.000000       133.000000\r
1293                         *MESH_VERTEX    11      64.000000       18.000000       130.000000\r
1294                 }\r
1295                 *MESH_NORMALS   {\r
1296                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1297                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1298                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1299                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1300                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1301                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1302                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1303                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1304                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1305                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1306                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1307                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1308                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1309                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1310                         *MESH_VERTEXNORMAL      6       -0.000000       -1.000000       0.000000\r
1311                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1312                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1313                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
1314                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
1315                         *MESH_VERTEXNORMAL      11      -0.000000       -0.707107       -0.707107\r
1316                 }\r
1317                 *MESH_FACE_LIST {\r
1318                         *MESH_FACE      0       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1319                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1320                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1321                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1322                         *MESH_FACE      4       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1323                         *MESH_FACE      5       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1324                         *MESH_FACE      6       A:      0       B:      1       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1325                         *MESH_FACE      7       A:      6       B:      11      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1326                 }\r
1327                 *MESH_NUMTVERTEX        12\r
1328                 *MESH_TVERTLIST {\r
1329                         *MESH_TVERT     0       0.162380        0.875000        1.000000\r
1330                         *MESH_TVERT     1       0.216506        0.875000        1.000000\r
1331                         *MESH_TVERT     2       0.216506        0.000000        1.000000\r
1332                         *MESH_TVERT     3       0.162380        0.000000        1.000000\r
1333                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1334                         *MESH_TVERT     5       0.000000        0.875000        1.000000\r
1335                         *MESH_TVERT     6       0.054127        0.875000        1.000000\r
1336                         *MESH_TVERT     7       0.054127        0.000000        1.000000\r
1337                         *MESH_TVERT     8       0.000000        1.093750        1.000000\r
1338                         *MESH_TVERT     9       0.162380        1.093750        1.000000\r
1339                         *MESH_TVERT     10      0.216506        1.093750        1.000000\r
1340                         *MESH_TVERT     11      0.054127        1.093750        1.000000\r
1341                 }\r
1342                 *MESH_NUMTVFACES        8\r
1343                 *MESH_TFACELIST {\r
1344                         *MESH_TFACE     0       4       6       5\r
1345                         *MESH_TFACE     1       0       2       1\r
1346                         *MESH_TFACE     2       0       3       2\r
1347                         *MESH_TFACE     3       4       7       6\r
1348                         *MESH_TFACE     4       5       6       8\r
1349                         *MESH_TFACE     5       0       10      9\r
1350                         *MESH_TFACE     6       0       1       10\r
1351                         *MESH_TFACE     7       6       11      8\r
1352                 }\r
1353         }\r
1354         *PROP_MOTIONBLUR        0\r
1355         *PROP_CASTSHADOW        1\r
1356         *PROP_RECVSHADOW        1\r
1357         *MATERIAL_REF   2\r
1358 }\r
1359 *GEOMOBJECT     {\r
1360         *NODE_NAME      "mat2model0surf32"\r
1361         *NODE_TM        {\r
1362                 *NODE_NAME      "mat2model0surf32"\r
1363                 *INHERIT_POS    0       0       0\r
1364                 *INHERIT_ROT    0       0       0\r
1365                 *INHERIT_SCL    0       0       0\r
1366                 *TM_ROW0        1.0     0       0\r
1367                 *TM_ROW1        0       1.0     0\r
1368                 *TM_ROW2        0       0       1.0\r
1369                 *TM_ROW3        0       0       0\r
1370                 *TM_POS 0.000000        0.000000        0.000000\r
1371         }\r
1372         *MESH   {\r
1373                 *TIMEVALUE      0\r
1374                 *MESH_NUMVERTEX 8\r
1375                 *MESH_NUMFACES  4\r
1376                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1377                 *MESH_VERTEX_LIST       {\r
1378                         *MESH_VERTEX    0       60.000000       -21.000000      133.000000\r
1379                         *MESH_VERTEX    1       64.000000       -24.000000      112.000000\r
1380                         *MESH_VERTEX    2       64.000000       -18.000000      130.000000\r
1381                         *MESH_VERTEX    3       60.000000       -28.000000      112.000000\r
1382                         *MESH_VERTEX    4       64.000000       -32.000000      112.000000\r
1383                         *MESH_VERTEX    5       60.000000       -28.000000      112.000000\r
1384                         *MESH_VERTEX    6       60.000000       -21.000000      133.000000\r
1385                         *MESH_VERTEX    7       64.000000       -24.000000      136.000000\r
1386                 }\r
1387                 *MESH_NORMALS   {\r
1388                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1389                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1390                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1391                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1392                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1393                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1394                         *MESH_VERTEXNORMAL      2       -0.000000       0.707107        -0.707107\r
1395                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1396                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1397                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1398                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1399                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       0.707107\r
1400                 }\r
1401                 *MESH_FACE_LIST {\r
1402                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1403                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1404                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1405                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1406                 }\r
1407                 *MESH_NUMTVERTEX        8\r
1408                 *MESH_TVERTLIST {\r
1409                         *MESH_TVERT     0       0.000000        0.531250        1.000000\r
1410                         *MESH_TVERT     1       0.054127        0.750000        1.000000\r
1411                         *MESH_TVERT     2       0.054127        0.531250        1.000000\r
1412                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
1413                         *MESH_TVERT     4       0.162380        0.750000        1.000000\r
1414                         *MESH_TVERT     5       0.216506        0.750000        1.000000\r
1415                         *MESH_TVERT     6       0.216506        0.531250        1.000000\r
1416                         *MESH_TVERT     7       0.162380        0.531250        1.000000\r
1417                 }\r
1418                 *MESH_NUMTVFACES        4\r
1419                 *MESH_TFACELIST {\r
1420                         *MESH_TFACE     0       0       2       1\r
1421                         *MESH_TFACE     1       0       1       3\r
1422                         *MESH_TFACE     2       4       6       5\r
1423                         *MESH_TFACE     3       4       7       6\r
1424                 }\r
1425         }\r
1426         *PROP_MOTIONBLUR        0\r
1427         *PROP_CASTSHADOW        1\r
1428         *PROP_RECVSHADOW        1\r
1429         *MATERIAL_REF   2\r
1430 }\r
1431 *GEOMOBJECT     {\r
1432         *NODE_NAME      "mat2model0surf33"\r
1433         *NODE_TM        {\r
1434                 *NODE_NAME      "mat2model0surf33"\r
1435                 *INHERIT_POS    0       0       0\r
1436                 *INHERIT_ROT    0       0       0\r
1437                 *INHERIT_SCL    0       0       0\r
1438                 *TM_ROW0        1.0     0       0\r
1439                 *TM_ROW1        0       1.0     0\r
1440                 *TM_ROW2        0       0       1.0\r
1441                 *TM_ROW3        0       0       0\r
1442                 *TM_POS 0.000000        0.000000        0.000000\r
1443         }\r
1444         *MESH   {\r
1445                 *TIMEVALUE      0\r
1446                 *MESH_NUMVERTEX 8\r
1447                 *MESH_NUMFACES  4\r
1448                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1449                 *MESH_VERTEX_LIST       {\r
1450                         *MESH_VERTEX    0       55.000000       37.000000       4.000000\r
1451                         *MESH_VERTEX    1       52.000000       28.000000       4.000000\r
1452                         *MESH_VERTEX    2       52.000000       28.000000       0.000000\r
1453                         *MESH_VERTEX    3       55.000000       37.000000       0.000000\r
1454                         *MESH_VERTEX    4       52.000000       28.000000       0.000000\r
1455                         *MESH_VERTEX    5       52.000000       28.000000       4.000000\r
1456                         *MESH_VERTEX    6       55.000000       19.000000       4.000000\r
1457                         *MESH_VERTEX    7       55.000000       19.000000       0.000000\r
1458                 }\r
1459                 *MESH_NORMALS   {\r
1460                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1461                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1462                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1463                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1464                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1465                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1466                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1467                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1468                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1469                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1470                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
1471                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
1472                 }\r
1473                 *MESH_FACE_LIST {\r
1474                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1475                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1476                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1477                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1478                 }\r
1479                 *MESH_NUMTVERTEX        8\r
1480                 *MESH_TVERTLIST {\r
1481                         *MESH_TVERT     0       0.656250        0.031250        1.000000\r
1482                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
1483                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
1484                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
1485                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1486                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
1487                         *MESH_TVERT     6       0.093750        0.031250        1.000000\r
1488                         *MESH_TVERT     7       0.093750        0.000000        1.000000\r
1489                 }\r
1490                 *MESH_NUMTVFACES        4\r
1491                 *MESH_TFACELIST {\r
1492                         *MESH_TFACE     0       0       2       1\r
1493                         *MESH_TFACE     1       0       3       2\r
1494                         *MESH_TFACE     2       4       6       5\r
1495                         *MESH_TFACE     3       4       7       6\r
1496                 }\r
1497         }\r
1498         *PROP_MOTIONBLUR        0\r
1499         *PROP_CASTSHADOW        1\r
1500         *PROP_RECVSHADOW        1\r
1501         *MATERIAL_REF   2\r
1502 }\r
1503 *GEOMOBJECT     {\r
1504         *NODE_NAME      "mat2model0surf34"\r
1505         *NODE_TM        {\r
1506                 *NODE_NAME      "mat2model0surf34"\r
1507                 *INHERIT_POS    0       0       0\r
1508                 *INHERIT_ROT    0       0       0\r
1509                 *INHERIT_SCL    0       0       0\r
1510                 *TM_ROW0        1.0     0       0\r
1511                 *TM_ROW1        0       1.0     0\r
1512                 *TM_ROW2        0       0       1.0\r
1513                 *TM_ROW3        0       0       0\r
1514                 *TM_POS 0.000000        0.000000        0.000000\r
1515         }\r
1516         *MESH   {\r
1517                 *TIMEVALUE      0\r
1518                 *MESH_NUMVERTEX 8\r
1519                 *MESH_NUMFACES  4\r
1520                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1521                 *MESH_VERTEX_LIST       {\r
1522                         *MESH_VERTEX    0       55.000000       -19.000000      116.000000\r
1523                         *MESH_VERTEX    1       52.000000       -28.000000      116.000000\r
1524                         *MESH_VERTEX    2       52.000000       -28.000000      112.000000\r
1525                         *MESH_VERTEX    3       55.000000       -19.000000      112.000000\r
1526                         *MESH_VERTEX    4       52.000000       -28.000000      112.000000\r
1527                         *MESH_VERTEX    5       52.000000       -28.000000      116.000000\r
1528                         *MESH_VERTEX    6       55.000000       -37.000000      116.000000\r
1529                         *MESH_VERTEX    7       55.000000       -37.000000      112.000000\r
1530                 }\r
1531                 *MESH_NORMALS   {\r
1532                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1533                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1534                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1535                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1536                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1537                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1538                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1539                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1540                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1541                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1542                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
1543                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
1544                 }\r
1545                 *MESH_FACE_LIST {\r
1546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1547                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1548                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1549                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1550                 }\r
1551                 *MESH_NUMTVERTEX        8\r
1552                 *MESH_TVERTLIST {\r
1553                         *MESH_TVERT     0       0.656250        0.031250        1.000000\r
1554                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
1555                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
1556                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
1557                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1558                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
1559                         *MESH_TVERT     6       0.093750        0.031250        1.000000\r
1560                         *MESH_TVERT     7       0.093750        0.000000        1.000000\r
1561                 }\r
1562                 *MESH_NUMTVFACES        4\r
1563                 *MESH_TFACELIST {\r
1564                         *MESH_TFACE     0       0       2       1\r
1565                         *MESH_TFACE     1       0       3       2\r
1566                         *MESH_TFACE     2       4       6       5\r
1567                         *MESH_TFACE     3       4       7       6\r
1568                 }\r
1569         }\r
1570         *PROP_MOTIONBLUR        0\r
1571         *PROP_CASTSHADOW        1\r
1572         *PROP_RECVSHADOW        1\r
1573         *MATERIAL_REF   2\r
1574 }\r
1575 *GEOMOBJECT     {\r
1576         *NODE_NAME      "mat2model0surf35"\r
1577         *NODE_TM        {\r
1578                 *NODE_NAME      "mat2model0surf35"\r
1579                 *INHERIT_POS    0       0       0\r
1580                 *INHERIT_ROT    0       0       0\r
1581                 *INHERIT_SCL    0       0       0\r
1582                 *TM_ROW0        1.0     0       0\r
1583                 *TM_ROW1        0       1.0     0\r
1584                 *TM_ROW2        0       0       1.0\r
1585                 *TM_ROW3        0       0       0\r
1586                 *TM_POS 0.000000        0.000000        0.000000\r
1587         }\r
1588         *MESH   {\r
1589                 *TIMEVALUE      0\r
1590                 *MESH_NUMVERTEX 6\r
1591                 *MESH_NUMFACES  4\r
1592                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1593                 *MESH_VERTEX_LIST       {\r
1594                         *MESH_VERTEX    0       -52.000000      28.000000       0.000000\r
1595                         *MESH_VERTEX    1       -52.000000      28.000000       4.000000\r
1596                         *MESH_VERTEX    2       -55.000000      37.000000       4.000000\r
1597                         *MESH_VERTEX    3       -55.000000      37.000000       0.000000\r
1598                         *MESH_VERTEX    4       -55.000000      19.000000       4.000000\r
1599                         *MESH_VERTEX    5       -55.000000      19.000000       0.000000\r
1600                 }\r
1601                 *MESH_NORMALS   {\r
1602                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1603                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1604                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1605                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1606                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1607                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1608                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1609                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1610                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
1611                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
1612                 }\r
1613                 *MESH_FACE_LIST {\r
1614                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1615                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1616                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1617                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1618                 }\r
1619                 *MESH_NUMTVERTEX        6\r
1620                 *MESH_TVERTLIST {\r
1621                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
1622                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
1623                         *MESH_TVERT     2       0.468750        0.031250        1.000000\r
1624                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
1625                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
1626                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
1627                 }\r
1628                 *MESH_NUMTVFACES        4\r
1629                 *MESH_TFACELIST {\r
1630                         *MESH_TFACE     0       0       2       1\r
1631                         *MESH_TFACE     1       0       3       2\r
1632                         *MESH_TFACE     2       4       0       1\r
1633                         *MESH_TFACE     3       4       5       0\r
1634                 }\r
1635         }\r
1636         *PROP_MOTIONBLUR        0\r
1637         *PROP_CASTSHADOW        1\r
1638         *PROP_RECVSHADOW        1\r
1639         *MATERIAL_REF   2\r
1640 }\r
1641 *GEOMOBJECT     {\r
1642         *NODE_NAME      "mat2model0surf36"\r
1643         *NODE_TM        {\r
1644                 *NODE_NAME      "mat2model0surf36"\r
1645                 *INHERIT_POS    0       0       0\r
1646                 *INHERIT_ROT    0       0       0\r
1647                 *INHERIT_SCL    0       0       0\r
1648                 *TM_ROW0        1.0     0       0\r
1649                 *TM_ROW1        0       1.0     0\r
1650                 *TM_ROW2        0       0       1.0\r
1651                 *TM_ROW3        0       0       0\r
1652                 *TM_POS 0.000000        0.000000        0.000000\r
1653         }\r
1654         *MESH   {\r
1655                 *TIMEVALUE      0\r
1656                 *MESH_NUMVERTEX 8\r
1657                 *MESH_NUMFACES  6\r
1658                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1659                 *MESH_VERTEX_LIST       {\r
1660                         *MESH_VERTEX    0       -52.000000      28.000000       4.000000\r
1661                         *MESH_VERTEX    1       -55.000000      19.000000       4.000000\r
1662                         *MESH_VERTEX    2       -55.000000      37.000000       4.000000\r
1663                         *MESH_VERTEX    3       -64.000000      40.000000       4.000000\r
1664                         *MESH_VERTEX    4       -64.000000      16.000000       4.000000\r
1665                         *MESH_VERTEX    5       -73.000000      19.000000       4.000000\r
1666                         *MESH_VERTEX    6       -76.000000      28.000000       4.000000\r
1667                         *MESH_VERTEX    7       -73.000000      37.000000       4.000000\r
1668                 }\r
1669                 *MESH_NORMALS   {\r
1670                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1671                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1672                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1673                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1674                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1675                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1676                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1677                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1678                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1679                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1680                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1681                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1682                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1683                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1684                 }\r
1685                 *MESH_FACE_LIST {\r
1686                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1687                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1688                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1689                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1690                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1691                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1692                 }\r
1693                 *MESH_NUMTVERTEX        8\r
1694                 *MESH_TVERTLIST {\r
1695                         *MESH_TVERT     0       0.593750        0.218750        1.000000\r
1696                         *MESH_TVERT     1       0.570312        0.148438        1.000000\r
1697                         *MESH_TVERT     2       0.570312        0.289062        1.000000\r
1698                         *MESH_TVERT     3       0.500000        0.312500        1.000000\r
1699                         *MESH_TVERT     4       0.500000        0.125000        1.000000\r
1700                         *MESH_TVERT     5       0.429688        0.148438        1.000000\r
1701                         *MESH_TVERT     6       0.406250        0.218750        1.000000\r
1702                         *MESH_TVERT     7       0.429688        0.289062        1.000000\r
1703                 }\r
1704                 *MESH_NUMTVFACES        6\r
1705                 *MESH_TFACELIST {\r
1706                         *MESH_TFACE     0       1       2       3\r
1707                         *MESH_TFACE     1       1       3       4\r
1708                         *MESH_TFACE     2       3       5       4\r
1709                         *MESH_TFACE     3       3       7       5\r
1710                         *MESH_TFACE     4       0       2       1\r
1711                         *MESH_TFACE     5       5       7       6\r
1712                 }\r
1713         }\r
1714         *PROP_MOTIONBLUR        0\r
1715         *PROP_CASTSHADOW        1\r
1716         *PROP_RECVSHADOW        1\r
1717         *MATERIAL_REF   2\r
1718 }\r
1719 *GEOMOBJECT     {\r
1720         *NODE_NAME      "mat2model0surf37"\r
1721         *NODE_TM        {\r
1722                 *NODE_NAME      "mat2model0surf37"\r
1723                 *INHERIT_POS    0       0       0\r
1724                 *INHERIT_ROT    0       0       0\r
1725                 *INHERIT_SCL    0       0       0\r
1726                 *TM_ROW0        1.0     0       0\r
1727                 *TM_ROW1        0       1.0     0\r
1728                 *TM_ROW2        0       0       1.0\r
1729                 *TM_ROW3        0       0       0\r
1730                 *TM_POS 0.000000        0.000000        0.000000\r
1731         }\r
1732         *MESH   {\r
1733                 *TIMEVALUE      0\r
1734                 *MESH_NUMVERTEX 6\r
1735                 *MESH_NUMFACES  4\r
1736                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1737                 *MESH_VERTEX_LIST       {\r
1738                         *MESH_VERTEX    0       -52.000000      -28.000000      112.000000\r
1739                         *MESH_VERTEX    1       -52.000000      -28.000000      116.000000\r
1740                         *MESH_VERTEX    2       -55.000000      -19.000000      116.000000\r
1741                         *MESH_VERTEX    3       -55.000000      -19.000000      112.000000\r
1742                         *MESH_VERTEX    4       -55.000000      -37.000000      116.000000\r
1743                         *MESH_VERTEX    5       -55.000000      -37.000000      112.000000\r
1744                 }\r
1745                 *MESH_NORMALS   {\r
1746                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1747                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1748                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1749                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1750                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1751                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1752                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1753                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1754                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
1755                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
1756                 }\r
1757                 *MESH_FACE_LIST {\r
1758                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1759                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1760                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1761                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1762                 }\r
1763                 *MESH_NUMTVERTEX        6\r
1764                 *MESH_TVERTLIST {\r
1765                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
1766                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
1767                         *MESH_TVERT     2       0.468750        0.031250        1.000000\r
1768                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
1769                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
1770                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
1771                 }\r
1772                 *MESH_NUMTVFACES        4\r
1773                 *MESH_TFACELIST {\r
1774                         *MESH_TFACE     0       0       2       1\r
1775                         *MESH_TFACE     1       0       3       2\r
1776                         *MESH_TFACE     2       4       0       1\r
1777                         *MESH_TFACE     3       4       5       0\r
1778                 }\r
1779         }\r
1780         *PROP_MOTIONBLUR        0\r
1781         *PROP_CASTSHADOW        1\r
1782         *PROP_RECVSHADOW        1\r
1783         *MATERIAL_REF   2\r
1784 }\r
1785 *GEOMOBJECT     {\r
1786         *NODE_NAME      "mat2model0surf38"\r
1787         *NODE_TM        {\r
1788                 *NODE_NAME      "mat2model0surf38"\r
1789                 *INHERIT_POS    0       0       0\r
1790                 *INHERIT_ROT    0       0       0\r
1791                 *INHERIT_SCL    0       0       0\r
1792                 *TM_ROW0        1.0     0       0\r
1793                 *TM_ROW1        0       1.0     0\r
1794                 *TM_ROW2        0       0       1.0\r
1795                 *TM_ROW3        0       0       0\r
1796                 *TM_POS 0.000000        0.000000        0.000000\r
1797         }\r
1798         *MESH   {\r
1799                 *TIMEVALUE      0\r
1800                 *MESH_NUMVERTEX 8\r
1801                 *MESH_NUMFACES  6\r
1802                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1803                 *MESH_VERTEX_LIST       {\r
1804                         *MESH_VERTEX    0       -52.000000      -28.000000      116.000000\r
1805                         *MESH_VERTEX    1       -55.000000      -37.000000      116.000000\r
1806                         *MESH_VERTEX    2       -55.000000      -19.000000      116.000000\r
1807                         *MESH_VERTEX    3       -64.000000      -16.000000      116.000000\r
1808                         *MESH_VERTEX    4       -64.000000      -40.000000      116.000000\r
1809                         *MESH_VERTEX    5       -73.000000      -37.000000      116.000000\r
1810                         *MESH_VERTEX    6       -76.000000      -28.000000      116.000000\r
1811                         *MESH_VERTEX    7       -73.000000      -19.000000      116.000000\r
1812                 }\r
1813                 *MESH_NORMALS   {\r
1814                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1815                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1816                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1817                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1818                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1819                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1820                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1821                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1822                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1823                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1824                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1825                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1826                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1827                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1828                 }\r
1829                 *MESH_FACE_LIST {\r
1830                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1831                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1832                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1833                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1834                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1835                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1836                 }\r
1837                 *MESH_NUMTVERTEX        8\r
1838                 *MESH_TVERTLIST {\r
1839                         *MESH_TVERT     0       0.593750        0.781250        1.000000\r
1840                         *MESH_TVERT     1       0.570312        0.710938        1.000000\r
1841                         *MESH_TVERT     2       0.570312        0.851562        1.000000\r
1842                         *MESH_TVERT     3       0.500000        0.875000        1.000000\r
1843                         *MESH_TVERT     4       0.500000        0.687500        1.000000\r
1844                         *MESH_TVERT     5       0.429688        0.710938        1.000000\r
1845                         *MESH_TVERT     6       0.406250        0.781250        1.000000\r
1846                         *MESH_TVERT     7       0.429688        0.851562        1.000000\r
1847                 }\r
1848                 *MESH_NUMTVFACES        6\r
1849                 *MESH_TFACELIST {\r
1850                         *MESH_TFACE     0       1       2       3\r
1851                         *MESH_TFACE     1       1       3       4\r
1852                         *MESH_TFACE     2       3       5       4\r
1853                         *MESH_TFACE     3       3       7       5\r
1854                         *MESH_TFACE     4       0       2       1\r
1855                         *MESH_TFACE     5       5       7       6\r
1856                 }\r
1857         }\r
1858         *PROP_MOTIONBLUR        0\r
1859         *PROP_CASTSHADOW        1\r
1860         *PROP_RECVSHADOW        1\r
1861         *MATERIAL_REF   2\r
1862 }\r
1863 *GEOMOBJECT     {\r
1864         *NODE_NAME      "mat2model0surf39"\r
1865         *NODE_TM        {\r
1866                 *NODE_NAME      "mat2model0surf39"\r
1867                 *INHERIT_POS    0       0       0\r
1868                 *INHERIT_ROT    0       0       0\r
1869                 *INHERIT_SCL    0       0       0\r
1870                 *TM_ROW0        1.0     0       0\r
1871                 *TM_ROW1        0       1.0     0\r
1872                 *TM_ROW2        0       0       1.0\r
1873                 *TM_ROW3        0       0       0\r
1874                 *TM_POS 0.000000        0.000000        0.000000\r
1875         }\r
1876         *MESH   {\r
1877                 *TIMEVALUE      0\r
1878                 *MESH_NUMVERTEX 6\r
1879                 *MESH_NUMFACES  4\r
1880                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1881                 *MESH_VERTEX_LIST       {\r
1882                         *MESH_VERTEX    0       -55.000000      37.000000       4.000000\r
1883                         *MESH_VERTEX    1       -64.000000      40.000000       4.000000\r
1884                         *MESH_VERTEX    2       -64.000000      40.000000       0.000000\r
1885                         *MESH_VERTEX    3       -55.000000      37.000000       0.000000\r
1886                         *MESH_VERTEX    4       -73.000000      37.000000       4.000000\r
1887                         *MESH_VERTEX    5       -73.000000      37.000000       0.000000\r
1888                 }\r
1889                 *MESH_NORMALS   {\r
1890                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1891                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1892                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1893                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1894                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1895                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1896                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1897                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1898                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
1899                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
1900                 }\r
1901                 *MESH_FACE_LIST {\r
1902                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1903                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1904                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1905                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                 }\r
1907                 *MESH_NUMTVERTEX        6\r
1908                 *MESH_TVERTLIST {\r
1909                         *MESH_TVERT     0       0.468750        0.031250        1.000000\r
1910                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
1911                         *MESH_TVERT     2       0.562500        0.000000        1.000000\r
1912                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
1913                         *MESH_TVERT     4       0.656250        0.031250        1.000000\r
1914                         *MESH_TVERT     5       0.656250        0.000000        1.000000\r
1915                 }\r
1916                 *MESH_NUMTVFACES        4\r
1917                 *MESH_TFACELIST {\r
1918                         *MESH_TFACE     0       0       2       1\r
1919                         *MESH_TFACE     1       0       3       2\r
1920                         *MESH_TFACE     2       2       4       1\r
1921                         *MESH_TFACE     3       2       5       4\r
1922                 }\r
1923         }\r
1924         *PROP_MOTIONBLUR        0\r
1925         *PROP_CASTSHADOW        1\r
1926         *PROP_RECVSHADOW        1\r
1927         *MATERIAL_REF   2\r
1928 }\r
1929 *GEOMOBJECT     {\r
1930         *NODE_NAME      "mat2model0surf40"\r
1931         *NODE_TM        {\r
1932                 *NODE_NAME      "mat2model0surf40"\r
1933                 *INHERIT_POS    0       0       0\r
1934                 *INHERIT_ROT    0       0       0\r
1935                 *INHERIT_SCL    0       0       0\r
1936                 *TM_ROW0        1.0     0       0\r
1937                 *TM_ROW1        0       1.0     0\r
1938                 *TM_ROW2        0       0       1.0\r
1939                 *TM_ROW3        0       0       0\r
1940                 *TM_POS 0.000000        0.000000        0.000000\r
1941         }\r
1942         *MESH   {\r
1943                 *TIMEVALUE      0\r
1944                 *MESH_NUMVERTEX 6\r
1945                 *MESH_NUMFACES  4\r
1946                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1947                 *MESH_VERTEX_LIST       {\r
1948                         *MESH_VERTEX    0       -64.000000      30.000000       96.000000\r
1949                         *MESH_VERTEX    1       64.000000       30.000000       96.000000\r
1950                         *MESH_VERTEX    2       64.000000       28.000000       98.000000\r
1951                         *MESH_VERTEX    3       -64.000000      28.000000       98.000000\r
1952                         *MESH_VERTEX    4       -64.000000      26.000000       96.000000\r
1953                         *MESH_VERTEX    5       64.000000       26.000000       96.000000\r
1954                 }\r
1955                 *MESH_NORMALS   {\r
1956                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1957                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1958                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1959                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1960                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1961                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1962                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1963                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1964                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1965                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1966                 }\r
1967                 *MESH_FACE_LIST {\r
1968                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1969                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1970                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1971                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1972                 }\r
1973                 *MESH_NUMTVERTEX        6\r
1974                 *MESH_TVERTLIST {\r
1975                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1976                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1977                         *MESH_TVERT     2       0.031250        1.000000        1.000000\r
1978                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1979                         *MESH_TVERT     4       0.062500        0.000000        1.000000\r
1980                         *MESH_TVERT     5       0.062500        1.000000        1.000000\r
1981                 }\r
1982                 *MESH_NUMTVFACES        4\r
1983                 *MESH_TFACELIST {\r
1984                         *MESH_TFACE     0       0       2       1\r
1985                         *MESH_TFACE     1       0       3       2\r
1986                         *MESH_TFACE     2       2       3       4\r
1987                         *MESH_TFACE     3       2       4       5\r
1988                 }\r
1989         }\r
1990         *PROP_MOTIONBLUR        0\r
1991         *PROP_CASTSHADOW        1\r
1992         *PROP_RECVSHADOW        1\r
1993         *MATERIAL_REF   2\r
1994 }\r
1995 *GEOMOBJECT     {\r
1996         *NODE_NAME      "mat2model0surf41"\r
1997         *NODE_TM        {\r
1998                 *NODE_NAME      "mat2model0surf41"\r
1999                 *INHERIT_POS    0       0       0\r
2000                 *INHERIT_ROT    0       0       0\r
2001                 *INHERIT_SCL    0       0       0\r
2002                 *TM_ROW0        1.0     0       0\r
2003                 *TM_ROW1        0       1.0     0\r
2004                 *TM_ROW2        0       0       1.0\r
2005                 *TM_ROW3        0       0       0\r
2006                 *TM_POS 0.000000        0.000000        0.000000\r
2007         }\r
2008         *MESH   {\r
2009                 *TIMEVALUE      0\r
2010                 *MESH_NUMVERTEX 6\r
2011                 *MESH_NUMFACES  4\r
2012                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2013                 *MESH_VERTEX_LIST       {\r
2014                         *MESH_VERTEX    0       64.000000       28.000000       94.000000\r
2015                         *MESH_VERTEX    1       64.000000       30.000000       96.000000\r
2016                         *MESH_VERTEX    2       -64.000000      30.000000       96.000000\r
2017                         *MESH_VERTEX    3       -64.000000      28.000000       94.000000\r
2018                         *MESH_VERTEX    4       -64.000000      26.000000       96.000000\r
2019                         *MESH_VERTEX    5       64.000000       26.000000       96.000000\r
2020                 }\r
2021                 *MESH_NORMALS   {\r
2022                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2023                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2024                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2025                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2026                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2027                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2028                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2029                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2030                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2031                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2032                 }\r
2033                 *MESH_FACE_LIST {\r
2034                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2035                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2036                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2037                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2038                 }\r
2039                 *MESH_NUMTVERTEX        6\r
2040                 *MESH_TVERTLIST {\r
2041                         *MESH_TVERT     0       0.093750        1.000000        1.000000\r
2042                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
2043                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
2044                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
2045                         *MESH_TVERT     4       0.062500        0.000000        1.000000\r
2046                         *MESH_TVERT     5       0.062500        1.000000        1.000000\r
2047                 }\r
2048                 *MESH_NUMTVFACES        4\r
2049                 *MESH_TFACELIST {\r
2050                         *MESH_TFACE     0       0       2       1\r
2051                         *MESH_TFACE     1       0       3       2\r
2052                         *MESH_TFACE     2       4       3       0\r
2053                         *MESH_TFACE     3       4       0       5\r
2054                 }\r
2055         }\r
2056         *PROP_MOTIONBLUR        0\r
2057         *PROP_CASTSHADOW        1\r
2058         *PROP_RECVSHADOW        1\r
2059         *MATERIAL_REF   2\r
2060 }\r
2061 *GEOMOBJECT     {\r
2062         *NODE_NAME      "mat2model0surf42"\r
2063         *NODE_TM        {\r
2064                 *NODE_NAME      "mat2model0surf42"\r
2065                 *INHERIT_POS    0       0       0\r
2066                 *INHERIT_ROT    0       0       0\r
2067                 *INHERIT_SCL    0       0       0\r
2068                 *TM_ROW0        1.0     0       0\r
2069                 *TM_ROW1        0       1.0     0\r
2070                 *TM_ROW2        0       0       1.0\r
2071                 *TM_ROW3        0       0       0\r
2072                 *TM_POS 0.000000        0.000000        0.000000\r
2073         }\r
2074         *MESH   {\r
2075                 *TIMEVALUE      0\r
2076                 *MESH_NUMVERTEX 6\r
2077                 *MESH_NUMFACES  4\r
2078                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2079                 *MESH_VERTEX_LIST       {\r
2080                         *MESH_VERTEX    0       -64.000000      30.000000       64.000000\r
2081                         *MESH_VERTEX    1       64.000000       30.000000       64.000000\r
2082                         *MESH_VERTEX    2       64.000000       28.000000       66.000000\r
2083                         *MESH_VERTEX    3       -64.000000      28.000000       66.000000\r
2084                         *MESH_VERTEX    4       -64.000000      26.000000       64.000000\r
2085                         *MESH_VERTEX    5       64.000000       26.000000       64.000000\r
2086                 }\r
2087                 *MESH_NORMALS   {\r
2088                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2089                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2090                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2091                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2092                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2093                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2094                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2095                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2096                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2097                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2098                 }\r
2099                 *MESH_FACE_LIST {\r
2100                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2101                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2102                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2103                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2104                 }\r
2105                 *MESH_NUMTVERTEX        6\r
2106                 *MESH_TVERTLIST {\r
2107                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2108                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
2109                         *MESH_TVERT     2       0.031250        1.000000        1.000000\r
2110                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
2111                         *MESH_TVERT     4       0.062500        0.000000        1.000000\r
2112                         *MESH_TVERT     5       0.062500        1.000000        1.000000\r
2113                 }\r
2114                 *MESH_NUMTVFACES        4\r
2115                 *MESH_TFACELIST {\r
2116                         *MESH_TFACE     0       0       2       1\r
2117                         *MESH_TFACE     1       0       3       2\r
2118                         *MESH_TFACE     2       2       3       4\r
2119                         *MESH_TFACE     3       2       4       5\r
2120                 }\r
2121         }\r
2122         *PROP_MOTIONBLUR        0\r
2123         *PROP_CASTSHADOW        1\r
2124         *PROP_RECVSHADOW        1\r
2125         *MATERIAL_REF   2\r
2126 }\r
2127 *GEOMOBJECT     {\r
2128         *NODE_NAME      "mat2model0surf43"\r
2129         *NODE_TM        {\r
2130                 *NODE_NAME      "mat2model0surf43"\r
2131                 *INHERIT_POS    0       0       0\r
2132                 *INHERIT_ROT    0       0       0\r
2133                 *INHERIT_SCL    0       0       0\r
2134                 *TM_ROW0        1.0     0       0\r
2135                 *TM_ROW1        0       1.0     0\r
2136                 *TM_ROW2        0       0       1.0\r
2137                 *TM_ROW3        0       0       0\r
2138                 *TM_POS 0.000000        0.000000        0.000000\r
2139         }\r
2140         *MESH   {\r
2141                 *TIMEVALUE      0\r
2142                 *MESH_NUMVERTEX 6\r
2143                 *MESH_NUMFACES  4\r
2144                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2145                 *MESH_VERTEX_LIST       {\r
2146                         *MESH_VERTEX    0       64.000000       28.000000       62.000000\r
2147                         *MESH_VERTEX    1       64.000000       30.000000       64.000000\r
2148                         *MESH_VERTEX    2       -64.000000      30.000000       64.000000\r
2149                         *MESH_VERTEX    3       -64.000000      28.000000       62.000000\r
2150                         *MESH_VERTEX    4       -64.000000      26.000000       64.000000\r
2151                         *MESH_VERTEX    5       64.000000       26.000000       64.000000\r
2152                 }\r
2153                 *MESH_NORMALS   {\r
2154                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2155                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2156                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2157                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2158                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2159                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2160                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2161                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2162                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2163                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2164                 }\r
2165                 *MESH_FACE_LIST {\r
2166                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2167                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2168                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2169                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2170                 }\r
2171                 *MESH_NUMTVERTEX        6\r
2172                 *MESH_TVERTLIST {\r
2173                         *MESH_TVERT     0       0.093750        1.000000        1.000000\r
2174                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
2175                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
2176                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
2177                         *MESH_TVERT     4       0.062500        0.000000        1.000000\r
2178                         *MESH_TVERT     5       0.062500        1.000000        1.000000\r
2179                 }\r
2180                 *MESH_NUMTVFACES        4\r
2181                 *MESH_TFACELIST {\r
2182                         *MESH_TFACE     0       0       2       1\r
2183                         *MESH_TFACE     1       0       3       2\r
2184                         *MESH_TFACE     2       4       3       0\r
2185                         *MESH_TFACE     3       4       0       5\r
2186                 }\r
2187         }\r
2188         *PROP_MOTIONBLUR        0\r
2189         *PROP_CASTSHADOW        1\r
2190         *PROP_RECVSHADOW        1\r
2191         *MATERIAL_REF   2\r
2192 }\r
2193 *GEOMOBJECT     {\r
2194         *NODE_NAME      "mat2model0surf44"\r
2195         *NODE_TM        {\r
2196                 *NODE_NAME      "mat2model0surf44"\r
2197                 *INHERIT_POS    0       0       0\r
2198                 *INHERIT_ROT    0       0       0\r
2199                 *INHERIT_SCL    0       0       0\r
2200                 *TM_ROW0        1.0     0       0\r
2201                 *TM_ROW1        0       1.0     0\r
2202                 *TM_ROW2        0       0       1.0\r
2203                 *TM_ROW3        0       0       0\r
2204                 *TM_POS 0.000000        0.000000        0.000000\r
2205         }\r
2206         *MESH   {\r
2207                 *TIMEVALUE      0\r
2208                 *MESH_NUMVERTEX 6\r
2209                 *MESH_NUMFACES  4\r
2210                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2211                 *MESH_VERTEX_LIST       {\r
2212                         *MESH_VERTEX    0       -64.000000      30.000000       32.000000\r
2213                         *MESH_VERTEX    1       64.000000       30.000000       32.000000\r
2214                         *MESH_VERTEX    2       64.000000       28.000000       34.000000\r
2215                         *MESH_VERTEX    3       -64.000000      28.000000       34.000000\r
2216                         *MESH_VERTEX    4       -64.000000      26.000000       32.000000\r
2217                         *MESH_VERTEX    5       64.000000       26.000000       32.000000\r
2218                 }\r
2219                 *MESH_NORMALS   {\r
2220                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2221                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2222                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2223                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2224                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2225                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2226                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2227                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2228                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2229                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2230                 }\r
2231                 *MESH_FACE_LIST {\r
2232                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2233                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2234                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2235                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2236                 }\r
2237                 *MESH_NUMTVERTEX        6\r
2238                 *MESH_TVERTLIST {\r
2239                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2240                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
2241                         *MESH_TVERT     2       0.031250        1.000000        1.000000\r
2242                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
2243                         *MESH_TVERT     4       0.062500        0.000000        1.000000\r
2244                         *MESH_TVERT     5       0.062500        1.000000        1.000000\r
2245                 }\r
2246                 *MESH_NUMTVFACES        4\r
2247                 *MESH_TFACELIST {\r
2248                         *MESH_TFACE     0       0       2       1\r
2249                         *MESH_TFACE     1       0       3       2\r
2250                         *MESH_TFACE     2       2       3       4\r
2251                         *MESH_TFACE     3       2       4       5\r
2252                 }\r
2253         }\r
2254         *PROP_MOTIONBLUR        0\r
2255         *PROP_CASTSHADOW        1\r
2256         *PROP_RECVSHADOW        1\r
2257         *MATERIAL_REF   2\r
2258 }\r
2259 *GEOMOBJECT     {\r
2260         *NODE_NAME      "mat2model0surf45"\r
2261         *NODE_TM        {\r
2262                 *NODE_NAME      "mat2model0surf45"\r
2263                 *INHERIT_POS    0       0       0\r
2264                 *INHERIT_ROT    0       0       0\r
2265                 *INHERIT_SCL    0       0       0\r
2266                 *TM_ROW0        1.0     0       0\r
2267                 *TM_ROW1        0       1.0     0\r
2268                 *TM_ROW2        0       0       1.0\r
2269                 *TM_ROW3        0       0       0\r
2270                 *TM_POS 0.000000        0.000000        0.000000\r
2271         }\r
2272         *MESH   {\r
2273                 *TIMEVALUE      0\r
2274                 *MESH_NUMVERTEX 6\r
2275                 *MESH_NUMFACES  4\r
2276                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2277                 *MESH_VERTEX_LIST       {\r
2278                         *MESH_VERTEX    0       64.000000       28.000000       30.000000\r
2279                         *MESH_VERTEX    1       64.000000       30.000000       32.000000\r
2280                         *MESH_VERTEX    2       -64.000000      30.000000       32.000000\r
2281                         *MESH_VERTEX    3       -64.000000      28.000000       30.000000\r
2282                         *MESH_VERTEX    4       -64.000000      26.000000       32.000000\r
2283                         *MESH_VERTEX    5       64.000000       26.000000       32.000000\r
2284                 }\r
2285                 *MESH_NORMALS   {\r
2286                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2287                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2288                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2289                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2290                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2291                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2292                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2293                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2294                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2295                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2296                 }\r
2297                 *MESH_FACE_LIST {\r
2298                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2299                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2300                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2301                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2302                 }\r
2303                 *MESH_NUMTVERTEX        6\r
2304                 *MESH_TVERTLIST {\r
2305                         *MESH_TVERT     0       0.093750        1.000000        1.000000\r
2306                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
2307                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
2308                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
2309                         *MESH_TVERT     4       0.062500        0.000000        1.000000\r
2310                         *MESH_TVERT     5       0.062500        1.000000        1.000000\r
2311                 }\r
2312                 *MESH_NUMTVFACES        4\r
2313                 *MESH_TFACELIST {\r
2314                         *MESH_TFACE     0       0       2       1\r
2315                         *MESH_TFACE     1       0       3       2\r
2316                         *MESH_TFACE     2       4       3       0\r
2317                         *MESH_TFACE     3       4       0       5\r
2318                 }\r
2319         }\r
2320         *PROP_MOTIONBLUR        0\r
2321         *PROP_CASTSHADOW        1\r
2322         *PROP_RECVSHADOW        1\r
2323         *MATERIAL_REF   2\r
2324 }\r
2325 *GEOMOBJECT     {\r
2326         *NODE_NAME      "mat2model0surf46"\r
2327         *NODE_TM        {\r
2328                 *NODE_NAME      "mat2model0surf46"\r
2329                 *INHERIT_POS    0       0       0\r
2330                 *INHERIT_ROT    0       0       0\r
2331                 *INHERIT_SCL    0       0       0\r
2332                 *TM_ROW0        1.0     0       0\r
2333                 *TM_ROW1        0       1.0     0\r
2334                 *TM_ROW2        0       0       1.0\r
2335                 *TM_ROW3        0       0       0\r
2336                 *TM_POS 0.000000        0.000000        0.000000\r
2337         }\r
2338         *MESH   {\r
2339                 *TIMEVALUE      0\r
2340                 *MESH_NUMVERTEX 9\r
2341                 *MESH_NUMFACES  8\r
2342                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2343                 *MESH_VERTEX_LIST       {\r
2344                         *MESH_VERTEX    0       -60.000000      28.000000       0.000000\r
2345                         *MESH_VERTEX    1       -60.000000      28.000000       112.000000\r
2346                         *MESH_VERTEX    2       -64.000000      32.000000       112.000000\r
2347                         *MESH_VERTEX    3       -64.000000      32.000000       0.000000\r
2348                         *MESH_VERTEX    4       -64.000000      24.000000       112.000000\r
2349                         *MESH_VERTEX    5       -64.000000      24.000000       0.000000\r
2350                         *MESH_VERTEX    6       -60.000000      21.000000       133.000000\r
2351                         *MESH_VERTEX    7       -64.000000      24.000000       136.000000\r
2352                         *MESH_VERTEX    8       -64.000000      18.000000       130.000000\r
2353                 }\r
2354                 *MESH_NORMALS   {\r
2355                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2356                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2357                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2358                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2359                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2360                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2361                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2362                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2363                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2364                         *MESH_VERTEXNORMAL      1       1.000000        -0.000000       0.000000\r
2365                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2366                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2367                         *MESH_VERTEXNORMAL      4       -0.000000       -1.000000       0.000000\r
2368                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2369                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
2370                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        0.707107\r
2371                         *MESH_VERTEXNORMAL      8       -0.000000       -0.707107       -0.707107\r
2372                 }\r
2373                 *MESH_FACE_LIST {\r
2374                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2375                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2376                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2377                         *MESH_FACE      3       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2378                         *MESH_FACE      4       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2379                         *MESH_FACE      5       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2380                         *MESH_FACE      6       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2381                         *MESH_FACE      7       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2382                 }\r
2383                 *MESH_NUMTVERTEX        9\r
2384                 *MESH_TVERTLIST {\r
2385                         *MESH_TVERT     0       0.108253        0.000000        1.000000\r
2386                         *MESH_TVERT     1       0.108253        0.875000        1.000000\r
2387                         *MESH_TVERT     2       0.162380        0.875000        1.000000\r
2388                         *MESH_TVERT     3       0.162380        0.000000        1.000000\r
2389                         *MESH_TVERT     4       0.054127        0.875000        1.000000\r
2390                         *MESH_TVERT     5       0.054127        0.000000        1.000000\r
2391                         *MESH_TVERT     6       0.108253        1.093750        1.000000\r
2392                         *MESH_TVERT     7       0.162380        1.093750        1.000000\r
2393                         *MESH_TVERT     8       0.054127        1.093750        1.000000\r
2394                 }\r
2395                 *MESH_NUMTVFACES        8\r
2396                 *MESH_TFACELIST {\r
2397                         *MESH_TFACE     0       0       1       4\r
2398                         *MESH_TFACE     1       0       2       1\r
2399                         *MESH_TFACE     2       0       4       5\r
2400                         *MESH_TFACE     3       1       6       4\r
2401                         *MESH_TFACE     4       0       3       2\r
2402                         *MESH_TFACE     5       1       2       6\r
2403                         *MESH_TFACE     6       4       6       8\r
2404                         *MESH_TFACE     7       2       7       6\r
2405                 }\r
2406         }\r
2407         *PROP_MOTIONBLUR        0\r
2408         *PROP_CASTSHADOW        1\r
2409         *PROP_RECVSHADOW        1\r
2410         *MATERIAL_REF   2\r
2411 }\r
2412 *GEOMOBJECT     {\r
2413         *NODE_NAME      "mat2model0surf47"\r
2414         *NODE_TM        {\r
2415                 *NODE_NAME      "mat2model0surf47"\r
2416                 *INHERIT_POS    0       0       0\r
2417                 *INHERIT_ROT    0       0       0\r
2418                 *INHERIT_SCL    0       0       0\r
2419                 *TM_ROW0        1.0     0       0\r
2420                 *TM_ROW1        0       1.0     0\r
2421                 *TM_ROW2        0       0       1.0\r
2422                 *TM_ROW3        0       0       0\r
2423                 *TM_POS 0.000000        0.000000        0.000000\r
2424         }\r
2425         *MESH   {\r
2426                 *TIMEVALUE      0\r
2427                 *MESH_NUMVERTEX 6\r
2428                 *MESH_NUMFACES  4\r
2429                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2430                 *MESH_VERTEX_LIST       {\r
2431                         *MESH_VERTEX    0       -64.000000      16.000000       0.000000\r
2432                         *MESH_VERTEX    1       -64.000000      16.000000       4.000000\r
2433                         *MESH_VERTEX    2       -55.000000      19.000000       4.000000\r
2434                         *MESH_VERTEX    3       -55.000000      19.000000       0.000000\r
2435                         *MESH_VERTEX    4       -73.000000      19.000000       4.000000\r
2436                         *MESH_VERTEX    5       -73.000000      19.000000       0.000000\r
2437                 }\r
2438                 *MESH_NORMALS   {\r
2439                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2440                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2441                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2442                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2443                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2444                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2445                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2446                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2447                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
2448                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
2449                 }\r
2450                 *MESH_FACE_LIST {\r
2451                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2452                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2453                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2454                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2455                 }\r
2456                 *MESH_NUMTVERTEX        6\r
2457                 *MESH_TVERTLIST {\r
2458                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
2459                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
2460                         *MESH_TVERT     2       0.281250        0.031250        1.000000\r
2461                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
2462                         *MESH_TVERT     4       0.093750        0.031250        1.000000\r
2463                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
2464                 }\r
2465                 *MESH_NUMTVFACES        4\r
2466                 *MESH_TFACELIST {\r
2467                         *MESH_TFACE     0       0       2       1\r
2468                         *MESH_TFACE     1       0       3       2\r
2469                         *MESH_TFACE     2       4       0       1\r
2470                         *MESH_TFACE     3       4       5       0\r
2471                 }\r
2472         }\r
2473         *PROP_MOTIONBLUR        0\r
2474         *PROP_CASTSHADOW        1\r
2475         *PROP_RECVSHADOW        1\r
2476         *MATERIAL_REF   2\r
2477 }\r
2478 *GEOMOBJECT     {\r
2479         *NODE_NAME      "mat2model0surf48"\r
2480         *NODE_TM        {\r
2481                 *NODE_NAME      "mat2model0surf48"\r
2482                 *INHERIT_POS    0       0       0\r
2483                 *INHERIT_ROT    0       0       0\r
2484                 *INHERIT_SCL    0       0       0\r
2485                 *TM_ROW0        1.0     0       0\r
2486                 *TM_ROW1        0       1.0     0\r
2487                 *TM_ROW2        0       0       1.0\r
2488                 *TM_ROW3        0       0       0\r
2489                 *TM_POS 0.000000        0.000000        0.000000\r
2490         }\r
2491         *MESH   {\r
2492                 *TIMEVALUE      0\r
2493                 *MESH_NUMVERTEX 9\r
2494                 *MESH_NUMFACES  8\r
2495                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2496                 *MESH_VERTEX_LIST       {\r
2497                         *MESH_VERTEX    0       -64.000000      0.000000        136.000000\r
2498                         *MESH_VERTEX    1       -60.000000      0.000000        140.000000\r
2499                         *MESH_VERTEX    2       -60.000000      21.000000       133.000000\r
2500                         *MESH_VERTEX    3       -64.000000      18.000000       130.000000\r
2501                         *MESH_VERTEX    4       -60.000000      -21.000000      133.000000\r
2502                         *MESH_VERTEX    5       -64.000000      -18.000000      130.000000\r
2503                         *MESH_VERTEX    6       -68.000000      21.000000       133.000000\r
2504                         *MESH_VERTEX    7       -68.000000      -21.000000      133.000000\r
2505                         *MESH_VERTEX    8       -68.000000      0.000000        140.000000\r
2506                 }\r
2507                 *MESH_NORMALS   {\r
2508                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2509                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2510                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2511                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2512                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2513                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2514                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2515                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2516                         *MESH_VERTEXNORMAL      0       -0.000000       0.000000        -1.000000\r
2517                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        -0.000000\r
2518                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2519                         *MESH_VERTEXNORMAL      3       -0.000000       -0.707107       -0.707107\r
2520                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2521                         *MESH_VERTEXNORMAL      5       -0.000000       0.707107        -0.707107\r
2522                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2523                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2524                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2525                 }\r
2526                 *MESH_FACE_LIST {\r
2527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2528                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2529                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2530                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2531                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2532                         *MESH_FACE      5       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2533                         *MESH_FACE      6       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2534                         *MESH_FACE      7       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2535                 }\r
2536                 *MESH_NUMTVERTEX        9\r
2537                 *MESH_TVERTLIST {\r
2538                         *MESH_TVERT     0       0.054127        0.312500        1.000000\r
2539                         *MESH_TVERT     1       0.108253        0.312500        1.000000\r
2540                         *MESH_TVERT     2       0.108253        0.093750        1.000000\r
2541                         *MESH_TVERT     3       0.054127        0.093750        1.000000\r
2542                         *MESH_TVERT     4       0.108253        0.531250        1.000000\r
2543                         *MESH_TVERT     5       0.054127        0.531250        1.000000\r
2544                         *MESH_TVERT     6       0.000000        0.093750        1.000000\r
2545                         *MESH_TVERT     7       0.000000        0.531250        1.000000\r
2546                         *MESH_TVERT     8       0.000000        0.312500        1.000000\r
2547                 }\r
2548                 *MESH_NUMTVFACES        8\r
2549                 *MESH_TFACELIST {\r
2550                         *MESH_TFACE     0       0       2       1\r
2551                         *MESH_TFACE     1       0       3       2\r
2552                         *MESH_TFACE     2       0       1       4\r
2553                         *MESH_TFACE     3       0       4       5\r
2554                         *MESH_TFACE     4       0       6       3\r
2555                         *MESH_TFACE     5       0       5       7\r
2556                         *MESH_TFACE     6       0       8       6\r
2557                         *MESH_TFACE     7       0       7       8\r
2558                 }\r
2559         }\r
2560         *PROP_MOTIONBLUR        0\r
2561         *PROP_CASTSHADOW        1\r
2562         *PROP_RECVSHADOW        1\r
2563         *MATERIAL_REF   2\r
2564 }\r
2565 *GEOMOBJECT     {\r
2566         *NODE_NAME      "mat2model0surf49"\r
2567         *NODE_TM        {\r
2568                 *NODE_NAME      "mat2model0surf49"\r
2569                 *INHERIT_POS    0       0       0\r
2570                 *INHERIT_ROT    0       0       0\r
2571                 *INHERIT_SCL    0       0       0\r
2572                 *TM_ROW0        1.0     0       0\r
2573                 *TM_ROW1        0       1.0     0\r
2574                 *TM_ROW2        0       0       1.0\r
2575                 *TM_ROW3        0       0       0\r
2576                 *TM_POS 0.000000        0.000000        0.000000\r
2577         }\r
2578         *MESH   {\r
2579                 *TIMEVALUE      0\r
2580                 *MESH_NUMVERTEX 9\r
2581                 *MESH_NUMFACES  8\r
2582                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2583                 *MESH_VERTEX_LIST       {\r
2584                         *MESH_VERTEX    0       -60.000000      21.000000       133.000000\r
2585                         *MESH_VERTEX    1       -60.000000      0.000000        140.000000\r
2586                         *MESH_VERTEX    2       -64.000000      0.000000        144.000000\r
2587                         *MESH_VERTEX    3       -64.000000      24.000000       136.000000\r
2588                         *MESH_VERTEX    4       -60.000000      -21.000000      133.000000\r
2589                         *MESH_VERTEX    5       -64.000000      -24.000000      136.000000\r
2590                         *MESH_VERTEX    6       -68.000000      21.000000       133.000000\r
2591                         *MESH_VERTEX    7       -68.000000      -21.000000      133.000000\r
2592                         *MESH_VERTEX    8       -68.000000      0.000000        140.000000\r
2593                 }\r
2594                 *MESH_NORMALS   {\r
2595                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2596                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2597                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2598                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2599                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2600                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2601                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2602                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2603                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2604                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        -0.000000\r
2605                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2606                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2607                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2608                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
2609                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2610                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2611                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2612                 }\r
2613                 *MESH_FACE_LIST {\r
2614                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2615                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2616                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2617                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2618                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2619                         *MESH_FACE      5       A:      2       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2620                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2621                         *MESH_FACE      7       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2622                 }\r
2623                 *MESH_NUMTVERTEX        9\r
2624                 *MESH_TVERTLIST {\r
2625                         *MESH_TVERT     0       0.108253        0.093750        1.000000\r
2626                         *MESH_TVERT     1       0.108253        0.312500        1.000000\r
2627                         *MESH_TVERT     2       0.162380        0.312500        1.000000\r
2628                         *MESH_TVERT     3       0.162380        0.093750        1.000000\r
2629                         *MESH_TVERT     4       0.108253        0.531250        1.000000\r
2630                         *MESH_TVERT     5       0.162380        0.531250        1.000000\r
2631                         *MESH_TVERT     6       0.216506        0.093750        1.000000\r
2632                         *MESH_TVERT     7       0.216506        0.531250        1.000000\r
2633                         *MESH_TVERT     8       0.216506        0.312500        1.000000\r
2634                 }\r
2635                 *MESH_NUMTVFACES        8\r
2636                 *MESH_TFACELIST {\r
2637                         *MESH_TFACE     0       0       2       1\r
2638                         *MESH_TFACE     1       0       3       2\r
2639                         *MESH_TFACE     2       1       2       4\r
2640                         *MESH_TFACE     3       2       5       4\r
2641                         *MESH_TFACE     4       2       3       6\r
2642                         *MESH_TFACE     5       2       7       5\r
2643                         *MESH_TFACE     6       2       6       8\r
2644                         *MESH_TFACE     7       2       8       7\r
2645                 }\r
2646         }\r
2647         *PROP_MOTIONBLUR        0\r
2648         *PROP_CASTSHADOW        1\r
2649         *PROP_RECVSHADOW        1\r
2650         *MATERIAL_REF   2\r
2651 }\r
2652 *GEOMOBJECT     {\r
2653         *NODE_NAME      "mat2model0surf50"\r
2654         *NODE_TM        {\r
2655                 *NODE_NAME      "mat2model0surf50"\r
2656                 *INHERIT_POS    0       0       0\r
2657                 *INHERIT_ROT    0       0       0\r
2658                 *INHERIT_SCL    0       0       0\r
2659                 *TM_ROW0        1.0     0       0\r
2660                 *TM_ROW1        0       1.0     0\r
2661                 *TM_ROW2        0       0       1.0\r
2662                 *TM_ROW3        0       0       0\r
2663                 *TM_POS 0.000000        0.000000        0.000000\r
2664         }\r
2665         *MESH   {\r
2666                 *TIMEVALUE      0\r
2667                 *MESH_NUMVERTEX 6\r
2668                 *MESH_NUMFACES  4\r
2669                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2670                 *MESH_VERTEX_LIST       {\r
2671                         *MESH_VERTEX    0       -55.000000      -19.000000      116.000000\r
2672                         *MESH_VERTEX    1       -64.000000      -16.000000      116.000000\r
2673                         *MESH_VERTEX    2       -64.000000      -16.000000      112.000000\r
2674                         *MESH_VERTEX    3       -55.000000      -19.000000      112.000000\r
2675                         *MESH_VERTEX    4       -73.000000      -19.000000      116.000000\r
2676                         *MESH_VERTEX    5       -73.000000      -19.000000      112.000000\r
2677                 }\r
2678                 *MESH_NORMALS   {\r
2679                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2680                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2681                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2682                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2683                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2684                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2685                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2686                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2687                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
2688                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
2689                 }\r
2690                 *MESH_FACE_LIST {\r
2691                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2692                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2693                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2694                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2695                 }\r
2696                 *MESH_NUMTVERTEX        6\r
2697                 *MESH_TVERTLIST {\r
2698                         *MESH_TVERT     0       0.468750        0.031250        1.000000\r
2699                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
2700                         *MESH_TVERT     2       0.562500        0.000000        1.000000\r
2701                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
2702                         *MESH_TVERT     4       0.656250        0.031250        1.000000\r
2703                         *MESH_TVERT     5       0.656250        0.000000        1.000000\r
2704                 }\r
2705                 *MESH_NUMTVFACES        4\r
2706                 *MESH_TFACELIST {\r
2707                         *MESH_TFACE     0       0       2       1\r
2708                         *MESH_TFACE     1       0       3       2\r
2709                         *MESH_TFACE     2       2       4       1\r
2710                         *MESH_TFACE     3       2       5       4\r
2711                 }\r
2712         }\r
2713         *PROP_MOTIONBLUR        0\r
2714         *PROP_CASTSHADOW        1\r
2715         *PROP_RECVSHADOW        1\r
2716         *MATERIAL_REF   2\r
2717 }\r
2718 *GEOMOBJECT     {\r
2719         *NODE_NAME      "mat2model0surf51"\r
2720         *NODE_TM        {\r
2721                 *NODE_NAME      "mat2model0surf51"\r
2722                 *INHERIT_POS    0       0       0\r
2723                 *INHERIT_ROT    0       0       0\r
2724                 *INHERIT_SCL    0       0       0\r
2725                 *TM_ROW0        1.0     0       0\r
2726                 *TM_ROW1        0       1.0     0\r
2727                 *TM_ROW2        0       0       1.0\r
2728                 *TM_ROW3        0       0       0\r
2729                 *TM_POS 0.000000        0.000000        0.000000\r
2730         }\r
2731         *MESH   {\r
2732                 *TIMEVALUE      0\r
2733                 *MESH_NUMVERTEX 6\r
2734                 *MESH_NUMFACES  4\r
2735                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2736                 *MESH_VERTEX_LIST       {\r
2737                         *MESH_VERTEX    0       -64.000000      -24.000000      112.000000\r
2738                         *MESH_VERTEX    1       -60.000000      -21.000000      133.000000\r
2739                         *MESH_VERTEX    2       -64.000000      -18.000000      130.000000\r
2740                         *MESH_VERTEX    3       -60.000000      -28.000000      112.000000\r
2741                         *MESH_VERTEX    4       -64.000000      -32.000000      112.000000\r
2742                         *MESH_VERTEX    5       -64.000000      -24.000000      136.000000\r
2743                 }\r
2744                 *MESH_NORMALS   {\r
2745                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2746                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2747                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2748                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2749                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2750                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2751                         *MESH_VERTEXNORMAL      2       -0.000000       0.707107        -0.707107\r
2752                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2753                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2754                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
2755                 }\r
2756                 *MESH_FACE_LIST {\r
2757                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2758                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2759                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2760                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2761                 }\r
2762                 *MESH_NUMTVERTEX        6\r
2763                 *MESH_TVERTLIST {\r
2764                         *MESH_TVERT     0       0.054127        0.750000        1.000000\r
2765                         *MESH_TVERT     1       0.108253        0.531250        1.000000\r
2766                         *MESH_TVERT     2       0.054127        0.531250        1.000000\r
2767                         *MESH_TVERT     3       0.108253        0.750000        1.000000\r
2768                         *MESH_TVERT     4       0.162380        0.750000        1.000000\r
2769                         *MESH_TVERT     5       0.162380        0.531250        1.000000\r
2770                 }\r
2771                 *MESH_NUMTVFACES        4\r
2772                 *MESH_TFACELIST {\r
2773                         *MESH_TFACE     0       0       2       1\r
2774                         *MESH_TFACE     1       0       1       3\r
2775                         *MESH_TFACE     2       1       4       3\r
2776                         *MESH_TFACE     3       1       5       4\r
2777                 }\r
2778         }\r
2779         *PROP_MOTIONBLUR        0\r
2780         *PROP_CASTSHADOW        1\r
2781         *PROP_RECVSHADOW        1\r
2782         *MATERIAL_REF   2\r
2783 }\r
2784 *GEOMOBJECT     {\r
2785         *NODE_NAME      "mat2model0surf52"\r
2786         *NODE_TM        {\r
2787                 *NODE_NAME      "mat2model0surf52"\r
2788                 *INHERIT_POS    0       0       0\r
2789                 *INHERIT_ROT    0       0       0\r
2790                 *INHERIT_SCL    0       0       0\r
2791                 *TM_ROW0        1.0     0       0\r
2792                 *TM_ROW1        0       1.0     0\r
2793                 *TM_ROW2        0       0       1.0\r
2794                 *TM_ROW3        0       0       0\r
2795                 *TM_POS 0.000000        0.000000        0.000000\r
2796         }\r
2797         *MESH   {\r
2798                 *TIMEVALUE      0\r
2799                 *MESH_NUMVERTEX 6\r
2800                 *MESH_NUMFACES  4\r
2801                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2802                 *MESH_VERTEX_LIST       {\r
2803                         *MESH_VERTEX    0       -64.000000      -40.000000      112.000000\r
2804                         *MESH_VERTEX    1       -64.000000      -40.000000      116.000000\r
2805                         *MESH_VERTEX    2       -55.000000      -37.000000      116.000000\r
2806                         *MESH_VERTEX    3       -55.000000      -37.000000      112.000000\r
2807                         *MESH_VERTEX    4       -73.000000      -37.000000      116.000000\r
2808                         *MESH_VERTEX    5       -73.000000      -37.000000      112.000000\r
2809                 }\r
2810                 *MESH_NORMALS   {\r
2811                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2812                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2813                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2814                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2815                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2816                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2817                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2818                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2819                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
2820                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
2821                 }\r
2822                 *MESH_FACE_LIST {\r
2823                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2824                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2825                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2826                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2827                 }\r
2828                 *MESH_NUMTVERTEX        6\r
2829                 *MESH_TVERTLIST {\r
2830                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
2831                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
2832                         *MESH_TVERT     2       0.281250        0.031250        1.000000\r
2833                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
2834                         *MESH_TVERT     4       0.093750        0.031250        1.000000\r
2835                         *MESH_TVERT     5       0.093750        0.000000        1.000000\r
2836                 }\r
2837                 *MESH_NUMTVFACES        4\r
2838                 *MESH_TFACELIST {\r
2839                         *MESH_TFACE     0       0       2       1\r
2840                         *MESH_TFACE     1       0       3       2\r
2841                         *MESH_TFACE     2       4       0       1\r
2842                         *MESH_TFACE     3       4       5       0\r
2843                 }\r
2844         }\r
2845         *PROP_MOTIONBLUR        0\r
2846         *PROP_CASTSHADOW        1\r
2847         *PROP_RECVSHADOW        1\r
2848         *MATERIAL_REF   2\r
2849 }\r
2850 *GEOMOBJECT     {\r
2851         *NODE_NAME      "mat2model0surf53"\r
2852         *NODE_TM        {\r
2853                 *NODE_NAME      "mat2model0surf53"\r
2854                 *INHERIT_POS    0       0       0\r
2855                 *INHERIT_ROT    0       0       0\r
2856                 *INHERIT_SCL    0       0       0\r
2857                 *TM_ROW0        1.0     0       0\r
2858                 *TM_ROW1        0       1.0     0\r
2859                 *TM_ROW2        0       0       1.0\r
2860                 *TM_ROW3        0       0       0\r
2861                 *TM_POS 0.000000        0.000000        0.000000\r
2862         }\r
2863         *MESH   {\r
2864                 *TIMEVALUE      0\r
2865                 *MESH_NUMVERTEX 12\r
2866                 *MESH_NUMFACES  8\r
2867                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2868                 *MESH_VERTEX_LIST       {\r
2869                         *MESH_VERTEX    0       -64.000000      32.000000       112.000000\r
2870                         *MESH_VERTEX    1       -68.000000      28.000000       112.000000\r
2871                         *MESH_VERTEX    2       -68.000000      28.000000       0.000000\r
2872                         *MESH_VERTEX    3       -64.000000      32.000000       0.000000\r
2873                         *MESH_VERTEX    4       -68.000000      28.000000       0.000000\r
2874                         *MESH_VERTEX    5       -68.000000      28.000000       112.000000\r
2875                         *MESH_VERTEX    6       -64.000000      24.000000       112.000000\r
2876                         *MESH_VERTEX    7       -64.000000      24.000000       0.000000\r
2877                         *MESH_VERTEX    8       -68.000000      21.000000       133.000000\r
2878                         *MESH_VERTEX    9       -64.000000      24.000000       136.000000\r
2879                         *MESH_VERTEX    10      -68.000000      21.000000       133.000000\r
2880                         *MESH_VERTEX    11      -64.000000      18.000000       130.000000\r
2881                 }\r
2882                 *MESH_NORMALS   {\r
2883                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2884                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2885                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2886                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2887                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2888                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2889                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2890                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2891                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2892                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2893                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2894                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2895                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2896                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2897                         *MESH_VERTEXNORMAL      6       -0.000000       -1.000000       0.000000\r
2898                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2899                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2900                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
2901                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
2902                         *MESH_VERTEXNORMAL      11      -0.000000       -0.707107       -0.707107\r
2903                 }\r
2904                 *MESH_FACE_LIST {\r
2905                         *MESH_FACE      0       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2906                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2907                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2908                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2909                         *MESH_FACE      4       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2910                         *MESH_FACE      5       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2911                         *MESH_FACE      6       A:      0       B:      1       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2912                         *MESH_FACE      7       A:      6       B:      11      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2913                 }\r
2914                 *MESH_NUMTVERTEX        12\r
2915                 *MESH_TVERTLIST {\r
2916                         *MESH_TVERT     0       0.162380        0.875000        1.000000\r
2917                         *MESH_TVERT     1       0.216506        0.875000        1.000000\r
2918                         *MESH_TVERT     2       0.216506        0.000000        1.000000\r
2919                         *MESH_TVERT     3       0.162380        0.000000        1.000000\r
2920                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2921                         *MESH_TVERT     5       0.000000        0.875000        1.000000\r
2922                         *MESH_TVERT     6       0.054127        0.875000        1.000000\r
2923                         *MESH_TVERT     7       0.054127        0.000000        1.000000\r
2924                         *MESH_TVERT     8       0.000000        1.093750        1.000000\r
2925                         *MESH_TVERT     9       0.162380        1.093750        1.000000\r
2926                         *MESH_TVERT     10      0.216506        1.093750        1.000000\r
2927                         *MESH_TVERT     11      0.054127        1.093750        1.000000\r
2928                 }\r
2929                 *MESH_NUMTVFACES        8\r
2930                 *MESH_TFACELIST {\r
2931                         *MESH_TFACE     0       4       6       5\r
2932                         *MESH_TFACE     1       0       2       1\r
2933                         *MESH_TFACE     2       0       3       2\r
2934                         *MESH_TFACE     3       4       7       6\r
2935                         *MESH_TFACE     4       5       6       8\r
2936                         *MESH_TFACE     5       0       10      9\r
2937                         *MESH_TFACE     6       0       1       10\r
2938                         *MESH_TFACE     7       6       11      8\r
2939                 }\r
2940         }\r
2941         *PROP_MOTIONBLUR        0\r
2942         *PROP_CASTSHADOW        1\r
2943         *PROP_RECVSHADOW        1\r
2944         *MATERIAL_REF   2\r
2945 }\r
2946 *GEOMOBJECT     {\r
2947         *NODE_NAME      "mat2model0surf54"\r
2948         *NODE_TM        {\r
2949                 *NODE_NAME      "mat2model0surf54"\r
2950                 *INHERIT_POS    0       0       0\r
2951                 *INHERIT_ROT    0       0       0\r
2952                 *INHERIT_SCL    0       0       0\r
2953                 *TM_ROW0        1.0     0       0\r
2954                 *TM_ROW1        0       1.0     0\r
2955                 *TM_ROW2        0       0       1.0\r
2956                 *TM_ROW3        0       0       0\r
2957                 *TM_POS 0.000000        0.000000        0.000000\r
2958         }\r
2959         *MESH   {\r
2960                 *TIMEVALUE      0\r
2961                 *MESH_NUMVERTEX 8\r
2962                 *MESH_NUMFACES  4\r
2963                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2964                 *MESH_VERTEX_LIST       {\r
2965                         *MESH_VERTEX    0       -68.000000      -21.000000      133.000000\r
2966                         *MESH_VERTEX    1       -64.000000      -24.000000      112.000000\r
2967                         *MESH_VERTEX    2       -64.000000      -18.000000      130.000000\r
2968                         *MESH_VERTEX    3       -68.000000      -28.000000      112.000000\r
2969                         *MESH_VERTEX    4       -64.000000      -32.000000      112.000000\r
2970                         *MESH_VERTEX    5       -68.000000      -28.000000      112.000000\r
2971                         *MESH_VERTEX    6       -68.000000      -21.000000      133.000000\r
2972                         *MESH_VERTEX    7       -64.000000      -24.000000      136.000000\r
2973                 }\r
2974                 *MESH_NORMALS   {\r
2975                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2976                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2977                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2978                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2979                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2980                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2981                         *MESH_VERTEXNORMAL      2       -0.000000       0.707107        -0.707107\r
2982                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2983                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2984                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2985                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2986                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       0.707107\r
2987                 }\r
2988                 *MESH_FACE_LIST {\r
2989                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2990                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2991                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2992                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2993                 }\r
2994                 *MESH_NUMTVERTEX        8\r
2995                 *MESH_TVERTLIST {\r
2996                         *MESH_TVERT     0       0.000000        0.531250        1.000000\r
2997                         *MESH_TVERT     1       0.054127        0.750000        1.000000\r
2998                         *MESH_TVERT     2       0.054127        0.531250        1.000000\r
2999                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
3000                         *MESH_TVERT     4       0.162380        0.750000        1.000000\r
3001                         *MESH_TVERT     5       0.216506        0.750000        1.000000\r
3002                         *MESH_TVERT     6       0.216506        0.531250        1.000000\r
3003                         *MESH_TVERT     7       0.162380        0.531250        1.000000\r
3004                 }\r
3005                 *MESH_NUMTVFACES        4\r
3006                 *MESH_TFACELIST {\r
3007                         *MESH_TFACE     0       0       2       1\r
3008                         *MESH_TFACE     1       0       1       3\r
3009                         *MESH_TFACE     2       4       6       5\r
3010                         *MESH_TFACE     3       4       7       6\r
3011                 }\r
3012         }\r
3013         *PROP_MOTIONBLUR        0\r
3014         *PROP_CASTSHADOW        1\r
3015         *PROP_RECVSHADOW        1\r
3016         *MATERIAL_REF   2\r
3017 }\r
3018 *GEOMOBJECT     {\r
3019         *NODE_NAME      "mat2model0surf55"\r
3020         *NODE_TM        {\r
3021                 *NODE_NAME      "mat2model0surf55"\r
3022                 *INHERIT_POS    0       0       0\r
3023                 *INHERIT_ROT    0       0       0\r
3024                 *INHERIT_SCL    0       0       0\r
3025                 *TM_ROW0        1.0     0       0\r
3026                 *TM_ROW1        0       1.0     0\r
3027                 *TM_ROW2        0       0       1.0\r
3028                 *TM_ROW3        0       0       0\r
3029                 *TM_POS 0.000000        0.000000        0.000000\r
3030         }\r
3031         *MESH   {\r
3032                 *TIMEVALUE      0\r
3033                 *MESH_NUMVERTEX 8\r
3034                 *MESH_NUMFACES  4\r
3035                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3036                 *MESH_VERTEX_LIST       {\r
3037                         *MESH_VERTEX    0       -73.000000      37.000000       4.000000\r
3038                         *MESH_VERTEX    1       -76.000000      28.000000       4.000000\r
3039                         *MESH_VERTEX    2       -76.000000      28.000000       0.000000\r
3040                         *MESH_VERTEX    3       -73.000000      37.000000       0.000000\r
3041                         *MESH_VERTEX    4       -76.000000      28.000000       0.000000\r
3042                         *MESH_VERTEX    5       -76.000000      28.000000       4.000000\r
3043                         *MESH_VERTEX    6       -73.000000      19.000000       4.000000\r
3044                         *MESH_VERTEX    7       -73.000000      19.000000       0.000000\r
3045                 }\r
3046                 *MESH_NORMALS   {\r
3047                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3048                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3049                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3050                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3051                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3052                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3053                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3054                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3055                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3056                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3057                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
3058                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
3059                 }\r
3060                 *MESH_FACE_LIST {\r
3061                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3062                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3063                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3064                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3065                 }\r
3066                 *MESH_NUMTVERTEX        8\r
3067                 *MESH_TVERTLIST {\r
3068                         *MESH_TVERT     0       0.656250        0.031250        1.000000\r
3069                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
3070                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
3071                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
3072                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3073                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
3074                         *MESH_TVERT     6       0.093750        0.031250        1.000000\r
3075                         *MESH_TVERT     7       0.093750        0.000000        1.000000\r
3076                 }\r
3077                 *MESH_NUMTVFACES        4\r
3078                 *MESH_TFACELIST {\r
3079                         *MESH_TFACE     0       0       2       1\r
3080                         *MESH_TFACE     1       0       3       2\r
3081                         *MESH_TFACE     2       4       6       5\r
3082                         *MESH_TFACE     3       4       7       6\r
3083                 }\r
3084         }\r
3085         *PROP_MOTIONBLUR        0\r
3086         *PROP_CASTSHADOW        1\r
3087         *PROP_RECVSHADOW        1\r
3088         *MATERIAL_REF   2\r
3089 }\r
3090 *GEOMOBJECT     {\r
3091         *NODE_NAME      "mat2model0surf56"\r
3092         *NODE_TM        {\r
3093                 *NODE_NAME      "mat2model0surf56"\r
3094                 *INHERIT_POS    0       0       0\r
3095                 *INHERIT_ROT    0       0       0\r
3096                 *INHERIT_SCL    0       0       0\r
3097                 *TM_ROW0        1.0     0       0\r
3098                 *TM_ROW1        0       1.0     0\r
3099                 *TM_ROW2        0       0       1.0\r
3100                 *TM_ROW3        0       0       0\r
3101                 *TM_POS 0.000000        0.000000        0.000000\r
3102         }\r
3103         *MESH   {\r
3104                 *TIMEVALUE      0\r
3105                 *MESH_NUMVERTEX 8\r
3106                 *MESH_NUMFACES  4\r
3107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3108                 *MESH_VERTEX_LIST       {\r
3109                         *MESH_VERTEX    0       -73.000000      -19.000000      116.000000\r
3110                         *MESH_VERTEX    1       -76.000000      -28.000000      116.000000\r
3111                         *MESH_VERTEX    2       -76.000000      -28.000000      112.000000\r
3112                         *MESH_VERTEX    3       -73.000000      -19.000000      112.000000\r
3113                         *MESH_VERTEX    4       -76.000000      -28.000000      112.000000\r
3114                         *MESH_VERTEX    5       -76.000000      -28.000000      116.000000\r
3115                         *MESH_VERTEX    6       -73.000000      -37.000000      116.000000\r
3116                         *MESH_VERTEX    7       -73.000000      -37.000000      112.000000\r
3117                 }\r
3118                 *MESH_NORMALS   {\r
3119                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3120                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3121                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3122                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3123                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3124                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3125                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3126                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3127                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3128                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3129                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
3130                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
3131                 }\r
3132                 *MESH_FACE_LIST {\r
3133                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3134                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3135                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3136                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3137                 }\r
3138                 *MESH_NUMTVERTEX        8\r
3139                 *MESH_TVERTLIST {\r
3140                         *MESH_TVERT     0       0.656250        0.031250        1.000000\r
3141                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
3142                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
3143                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
3144                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3145                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
3146                         *MESH_TVERT     6       0.093750        0.031250        1.000000\r
3147                         *MESH_TVERT     7       0.093750        0.000000        1.000000\r
3148                 }\r
3149                 *MESH_NUMTVFACES        4\r
3150                 *MESH_TFACELIST {\r
3151                         *MESH_TFACE     0       0       2       1\r
3152                         *MESH_TFACE     1       0       3       2\r
3153                         *MESH_TFACE     2       4       6       5\r
3154                         *MESH_TFACE     3       4       7       6\r
3155                 }\r
3156         }\r
3157         *PROP_MOTIONBLUR        0\r
3158         *PROP_CASTSHADOW        1\r
3159         *PROP_RECVSHADOW        1\r
3160         *MATERIAL_REF   2\r
3161 }\r