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[divverent/nexuiz.git] / data / models / desertfactory / structure_metal / drain01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "drain01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf23"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf23"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
110                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
111                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
112                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
116                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
129                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
130                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
131                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       2       3       1\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf24"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf24"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
164                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
165                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
166                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
170                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
171                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
183                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
184                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
185                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       2       3       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat0model0surf25"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat0model0surf25"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
218                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
219                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
220                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
224                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
237                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
238                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
239                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       2       3       1\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   0\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat0model0surf26"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat0model0surf26"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
272                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
273                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
274                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
278                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
279                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
291                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
292                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
293                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       2       3       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat0model0surf27"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat0model0surf27"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
326                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
327                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
328                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
332                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf28"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf28"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
380                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
386                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf29"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf29"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 4\r
430                 *MESH_NUMFACES  2\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       8.000000        1840.000000     508.000000\r
434                         *MESH_VERTEX    1       8.000000        1856.000000     508.000000\r
435                         *MESH_VERTEX    2       4.000000        1856.000000     496.000000\r
436                         *MESH_VERTEX    3       4.000000        1840.000000     496.000000\r
437                 }\r
438                 *MESH_NORMALS   {\r
439                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
440                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
441                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
442                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
443                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
444                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
445                 }\r
446                 *MESH_FACE_LIST {\r
447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
448                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
449                 }\r
450                 *MESH_NUMTVERTEX        4\r
451                 *MESH_TVERTLIST {\r
452                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
453                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
454                         *MESH_TVERT     2       0.125000        0.125000        1.000000\r
455                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
456                 }\r
457                 *MESH_NUMTVFACES        2\r
458                 *MESH_TFACELIST {\r
459                         *MESH_TFACE     0       0       2       1\r
460                         *MESH_TFACE     1       0       3       2\r
461                 }\r
462         }\r
463         *PROP_MOTIONBLUR        0\r
464         *PROP_CASTSHADOW        1\r
465         *PROP_RECVSHADOW        1\r
466         *MATERIAL_REF   3\r
467 }\r
468 *GEOMOBJECT     {\r
469         *NODE_NAME      "mat3model0surf30"\r
470         *NODE_TM        {\r
471                 *NODE_NAME      "mat3model0surf30"\r
472                 *INHERIT_POS    0       0       0\r
473                 *INHERIT_ROT    0       0       0\r
474                 *INHERIT_SCL    0       0       0\r
475                 *TM_ROW0        1.0     0       0\r
476                 *TM_ROW1        0       1.0     0\r
477                 *TM_ROW2        0       0       1.0\r
478                 *TM_ROW3        0       0       0\r
479                 *TM_POS 0.000000        0.000000        0.000000\r
480         }\r
481         *MESH   {\r
482                 *TIMEVALUE      0\r
483                 *MESH_NUMVERTEX 4\r
484                 *MESH_NUMFACES  2\r
485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
486                 *MESH_VERTEX_LIST       {\r
487                         *MESH_VERTEX    0       8.000000        1056.000000     508.000000\r
488                         *MESH_VERTEX    1       8.000000        1072.000000     508.000000\r
489                         *MESH_VERTEX    2       4.000000        1072.000000     496.000000\r
490                         *MESH_VERTEX    3       4.000000        1056.000000     496.000000\r
491                 }\r
492                 *MESH_NORMALS   {\r
493                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
494                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
495                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
496                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
497                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
498                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
499                 }\r
500                 *MESH_FACE_LIST {\r
501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                 }\r
504                 *MESH_NUMTVERTEX        4\r
505                 *MESH_TVERTLIST {\r
506                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
507                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
508                         *MESH_TVERT     2       0.125000        0.125000        1.000000\r
509                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
510                 }\r
511                 *MESH_NUMTVFACES        2\r
512                 *MESH_TFACELIST {\r
513                         *MESH_TFACE     0       0       2       1\r
514                         *MESH_TFACE     1       0       3       2\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   3\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat3model0surf31"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat3model0surf31"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 4\r
538                 *MESH_NUMFACES  2\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       8.000000        272.000000      508.000000\r
542                         *MESH_VERTEX    1       8.000000        288.000000      508.000000\r
543                         *MESH_VERTEX    2       4.000000        288.000000      496.000000\r
544                         *MESH_VERTEX    3       4.000000        272.000000      496.000000\r
545                 }\r
546                 *MESH_NORMALS   {\r
547                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
548                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
549                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
550                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
551                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
552                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                 }\r
558                 *MESH_NUMTVERTEX        4\r
559                 *MESH_TVERTLIST {\r
560                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
561                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
562                         *MESH_TVERT     2       0.125000        0.125000        1.000000\r
563                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        2\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       2       1\r
568                         *MESH_TFACE     1       0       3       2\r
569                 }\r
570         }\r
571         *PROP_MOTIONBLUR        0\r
572         *PROP_CASTSHADOW        1\r
573         *PROP_RECVSHADOW        1\r
574         *MATERIAL_REF   3\r
575 }\r
576 *GEOMOBJECT     {\r
577         *NODE_NAME      "mat3model0surf32"\r
578         *NODE_TM        {\r
579                 *NODE_NAME      "mat3model0surf32"\r
580                 *INHERIT_POS    0       0       0\r
581                 *INHERIT_ROT    0       0       0\r
582                 *INHERIT_SCL    0       0       0\r
583                 *TM_ROW0        1.0     0       0\r
584                 *TM_ROW1        0       1.0     0\r
585                 *TM_ROW2        0       0       1.0\r
586                 *TM_ROW3        0       0       0\r
587                 *TM_POS 0.000000        0.000000        0.000000\r
588         }\r
589         *MESH   {\r
590                 *TIMEVALUE      0\r
591                 *MESH_NUMVERTEX 6\r
592                 *MESH_NUMFACES  4\r
593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
594                 *MESH_VERTEX_LIST       {\r
595                         *MESH_VERTEX    0       4.000000        1856.000000     496.000000\r
596                         *MESH_VERTEX    1       -8.000000       1856.000000     492.000000\r
597                         *MESH_VERTEX    2       -8.000000       1840.000000     492.000000\r
598                         *MESH_VERTEX    3       4.000000        1840.000000     496.000000\r
599                         *MESH_VERTEX    4       -20.000000      1856.000000     496.000000\r
600                         *MESH_VERTEX    5       -20.000000      1840.000000     496.000000\r
601                 }\r
602                 *MESH_NORMALS   {\r
603                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
604                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
605                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
606                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
607                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
608                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
609                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
610                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
611                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
612                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
613                 }\r
614                 *MESH_FACE_LIST {\r
615                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
616                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
617                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
618                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
619                 }\r
620                 *MESH_NUMTVERTEX        6\r
621                 *MESH_TVERTLIST {\r
622                         *MESH_TVERT     0       0.125000        0.125000        1.000000\r
623                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
624                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
625                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
626                         *MESH_TVERT     4       0.375000        0.125000        1.000000\r
627                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
628                 }\r
629                 *MESH_NUMTVFACES        4\r
630                 *MESH_TFACELIST {\r
631                         *MESH_TFACE     0       0       2       1\r
632                         *MESH_TFACE     1       0       3       2\r
633                         *MESH_TFACE     2       2       4       1\r
634                         *MESH_TFACE     3       2       5       4\r
635                 }\r
636         }\r
637         *PROP_MOTIONBLUR        0\r
638         *PROP_CASTSHADOW        1\r
639         *PROP_RECVSHADOW        1\r
640         *MATERIAL_REF   3\r
641 }\r
642 *GEOMOBJECT     {\r
643         *NODE_NAME      "mat3model0surf33"\r
644         *NODE_TM        {\r
645                 *NODE_NAME      "mat3model0surf33"\r
646                 *INHERIT_POS    0       0       0\r
647                 *INHERIT_ROT    0       0       0\r
648                 *INHERIT_SCL    0       0       0\r
649                 *TM_ROW0        1.0     0       0\r
650                 *TM_ROW1        0       1.0     0\r
651                 *TM_ROW2        0       0       1.0\r
652                 *TM_ROW3        0       0       0\r
653                 *TM_POS 0.000000        0.000000        0.000000\r
654         }\r
655         *MESH   {\r
656                 *TIMEVALUE      0\r
657                 *MESH_NUMVERTEX 6\r
658                 *MESH_NUMFACES  4\r
659                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
660                 *MESH_VERTEX_LIST       {\r
661                         *MESH_VERTEX    0       4.000000        1072.000000     496.000000\r
662                         *MESH_VERTEX    1       -8.000000       1072.000000     492.000000\r
663                         *MESH_VERTEX    2       -8.000000       1056.000000     492.000000\r
664                         *MESH_VERTEX    3       4.000000        1056.000000     496.000000\r
665                         *MESH_VERTEX    4       -20.000000      1072.000000     496.000000\r
666                         *MESH_VERTEX    5       -20.000000      1056.000000     496.000000\r
667                 }\r
668                 *MESH_NORMALS   {\r
669                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
670                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
671                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
672                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
673                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
674                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
675                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
676                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
677                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
678                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
679                 }\r
680                 *MESH_FACE_LIST {\r
681                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
682                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
683                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
684                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
685                 }\r
686                 *MESH_NUMTVERTEX        6\r
687                 *MESH_TVERTLIST {\r
688                         *MESH_TVERT     0       0.125000        0.125000        1.000000\r
689                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
690                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
691                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
692                         *MESH_TVERT     4       0.375000        0.125000        1.000000\r
693                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
694                 }\r
695                 *MESH_NUMTVFACES        4\r
696                 *MESH_TFACELIST {\r
697                         *MESH_TFACE     0       0       2       1\r
698                         *MESH_TFACE     1       0       3       2\r
699                         *MESH_TFACE     2       2       4       1\r
700                         *MESH_TFACE     3       2       5       4\r
701                 }\r
702         }\r
703         *PROP_MOTIONBLUR        0\r
704         *PROP_CASTSHADOW        1\r
705         *PROP_RECVSHADOW        1\r
706         *MATERIAL_REF   3\r
707 }\r
708 *GEOMOBJECT     {\r
709         *NODE_NAME      "mat3model0surf34"\r
710         *NODE_TM        {\r
711                 *NODE_NAME      "mat3model0surf34"\r
712                 *INHERIT_POS    0       0       0\r
713                 *INHERIT_ROT    0       0       0\r
714                 *INHERIT_SCL    0       0       0\r
715                 *TM_ROW0        1.0     0       0\r
716                 *TM_ROW1        0       1.0     0\r
717                 *TM_ROW2        0       0       1.0\r
718                 *TM_ROW3        0       0       0\r
719                 *TM_POS 0.000000        0.000000        0.000000\r
720         }\r
721         *MESH   {\r
722                 *TIMEVALUE      0\r
723                 *MESH_NUMVERTEX 6\r
724                 *MESH_NUMFACES  4\r
725                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
726                 *MESH_VERTEX_LIST       {\r
727                         *MESH_VERTEX    0       4.000000        288.000000      496.000000\r
728                         *MESH_VERTEX    1       -8.000000       288.000000      492.000000\r
729                         *MESH_VERTEX    2       -8.000000       272.000000      492.000000\r
730                         *MESH_VERTEX    3       4.000000        272.000000      496.000000\r
731                         *MESH_VERTEX    4       -20.000000      288.000000      496.000000\r
732                         *MESH_VERTEX    5       -20.000000      272.000000      496.000000\r
733                 }\r
734                 *MESH_NORMALS   {\r
735                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
736                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
737                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
738                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
739                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
740                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
741                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
742                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
743                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
744                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
745                 }\r
746                 *MESH_FACE_LIST {\r
747                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
750                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
751                 }\r
752                 *MESH_NUMTVERTEX        6\r
753                 *MESH_TVERTLIST {\r
754                         *MESH_TVERT     0       0.125000        0.125000        1.000000\r
755                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
756                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
757                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
758                         *MESH_TVERT     4       0.375000        0.125000        1.000000\r
759                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
760                 }\r
761                 *MESH_NUMTVFACES        4\r
762                 *MESH_TFACELIST {\r
763                         *MESH_TFACE     0       0       2       1\r
764                         *MESH_TFACE     1       0       3       2\r
765                         *MESH_TFACE     2       2       4       1\r
766                         *MESH_TFACE     3       2       5       4\r
767                 }\r
768         }\r
769         *PROP_MOTIONBLUR        0\r
770         *PROP_CASTSHADOW        1\r
771         *PROP_RECVSHADOW        1\r
772         *MATERIAL_REF   3\r
773 }\r
774 *GEOMOBJECT     {\r
775         *NODE_NAME      "mat3model0surf35"\r
776         *NODE_TM        {\r
777                 *NODE_NAME      "mat3model0surf35"\r
778                 *INHERIT_POS    0       0       0\r
779                 *INHERIT_ROT    0       0       0\r
780                 *INHERIT_SCL    0       0       0\r
781                 *TM_ROW0        1.0     0       0\r
782                 *TM_ROW1        0       1.0     0\r
783                 *TM_ROW2        0       0       1.0\r
784                 *TM_ROW3        0       0       0\r
785                 *TM_POS 0.000000        0.000000        0.000000\r
786         }\r
787         *MESH   {\r
788                 *TIMEVALUE      0\r
789                 *MESH_NUMVERTEX 11\r
790                 *MESH_NUMFACES  8\r
791                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
792                 *MESH_VERTEX_LIST       {\r
793                         *MESH_VERTEX    0       -8.000000       12.000000       352.000000\r
794                         *MESH_VERTEX    1       8.000000        12.000000       352.000000\r
795                         *MESH_VERTEX    2       8.000000        8.000000        356.000000\r
796                         *MESH_VERTEX    3       -8.000000       8.000000        356.000000\r
797                         *MESH_VERTEX    4       -8.000000       4.000000        352.000000\r
798                         *MESH_VERTEX    5       -4.000000       8.000000        352.000000\r
799                         *MESH_VERTEX    6       -8.000000       -8.000000       356.000000\r
800                         *MESH_VERTEX    7       8.000000        4.000000        352.000000\r
801                         *MESH_VERTEX    8       -4.000000       -8.000000       352.000000\r
802                         *MESH_VERTEX    9       -12.000000      8.000000        352.000000\r
803                         *MESH_VERTEX    10      -12.000000      -8.000000       352.000000\r
804                 }\r
805                 *MESH_NORMALS   {\r
806                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
807                         *MESH_FACENORMAL        1       0.707107        -0.707107       0.000000\r
808                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
809                         *MESH_FACENORMAL        3       0.707107        -0.707107       0.000000\r
810                         *MESH_FACENORMAL        4       0.816497        0.577350        0.000000\r
811                         *MESH_FACENORMAL        5       -0.169102       0.985599        0.000000\r
812                         *MESH_FACENORMAL        6       -0.707107       0.707107        0.000000\r
813                         *MESH_FACENORMAL        7       -0.985599       0.169102        0.000000\r
814                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
815                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
816                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
817                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
818                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
819                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
820                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
821                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
822                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
823                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
824                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
825                 }\r
826                 *MESH_FACE_LIST {\r
827                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
828                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
829                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
830                         *MESH_FACE      3       A:      2       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
831                         *MESH_FACE      4       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
832                         *MESH_FACE      5       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
833                         *MESH_FACE      6       A:      3       B:      9       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
834                         *MESH_FACE      7       A:      6       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
835                 }\r
836                 *MESH_NUMTVERTEX        11\r
837                 *MESH_TVERTLIST {\r
838                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
839                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
840                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
841                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
842                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
843                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
844                         *MESH_TVERT     6       0.062500        0.125000        1.000000\r
845                         *MESH_TVERT     7       0.125000        0.125000        1.000000\r
846                         *MESH_TVERT     8       0.000000        0.125000        1.000000\r
847                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
848                         *MESH_TVERT     10      0.125000        0.125000        1.000000\r
849                 }\r
850                 *MESH_NUMTVFACES        8\r
851                 *MESH_TFACELIST {\r
852                         *MESH_TFACE     0       0       3       2\r
853                         *MESH_TFACE     1       2       3       4\r
854                         *MESH_TFACE     2       0       2       1\r
855                         *MESH_TFACE     3       2       4       7\r
856                         *MESH_TFACE     4       3       6       5\r
857                         *MESH_TFACE     5       5       6       8\r
858                         *MESH_TFACE     6       3       9       6\r
859                         *MESH_TFACE     7       6       9       10\r
860                 }\r
861         }\r
862         *PROP_MOTIONBLUR        0\r
863         *PROP_CASTSHADOW        1\r
864         *PROP_RECVSHADOW        1\r
865         *MATERIAL_REF   3\r
866 }\r
867 *GEOMOBJECT     {\r
868         *NODE_NAME      "mat3model0surf36"\r
869         *NODE_TM        {\r
870                 *NODE_NAME      "mat3model0surf36"\r
871                 *INHERIT_POS    0       0       0\r
872                 *INHERIT_ROT    0       0       0\r
873                 *INHERIT_SCL    0       0       0\r
874                 *TM_ROW0        1.0     0       0\r
875                 *TM_ROW1        0       1.0     0\r
876                 *TM_ROW2        0       0       1.0\r
877                 *TM_ROW3        0       0       0\r
878                 *TM_POS 0.000000        0.000000        0.000000\r
879         }\r
880         *MESH   {\r
881                 *TIMEVALUE      0\r
882                 *MESH_NUMVERTEX 11\r
883                 *MESH_NUMFACES  8\r
884                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
885                 *MESH_VERTEX_LIST       {\r
886                         *MESH_VERTEX    0       8.000000        8.000000        348.000000\r
887                         *MESH_VERTEX    1       8.000000        12.000000       352.000000\r
888                         *MESH_VERTEX    2       -8.000000       12.000000       352.000000\r
889                         *MESH_VERTEX    3       -8.000000       8.000000        348.000000\r
890                         *MESH_VERTEX    4       -8.000000       4.000000        352.000000\r
891                         *MESH_VERTEX    5       -8.000000       -8.000000       348.000000\r
892                         *MESH_VERTEX    6       -4.000000       8.000000        352.000000\r
893                         *MESH_VERTEX    7       8.000000        4.000000        352.000000\r
894                         *MESH_VERTEX    8       -4.000000       -8.000000       352.000000\r
895                         *MESH_VERTEX    9       -12.000000      8.000000        352.000000\r
896                         *MESH_VERTEX    10      -12.000000      -8.000000       352.000000\r
897                 }\r
898                 *MESH_NORMALS   {\r
899                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
900                         *MESH_FACENORMAL        1       0.707107        -0.707107       0.000000\r
901                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
902                         *MESH_FACENORMAL        3       -0.707107       0.707107        0.000000\r
903                         *MESH_FACENORMAL        4       0.816497        0.577350        0.000000\r
904                         *MESH_FACENORMAL        5       -0.169102       0.985599        0.000000\r
905                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
906                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
907                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
908                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
909                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
910                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
911                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
912                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
913                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
914                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
915                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
916                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
917                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
918                 }\r
919                 *MESH_FACE_LIST {\r
920                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
921                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
922                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
923                         *MESH_FACE      3       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
924                         *MESH_FACE      4       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
925                         *MESH_FACE      5       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
926                         *MESH_FACE      6       A:      3       B:      5       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
927                         *MESH_FACE      7       A:      5       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
928                 }\r
929                 *MESH_NUMTVERTEX        11\r
930                 *MESH_TVERTLIST {\r
931                         *MESH_TVERT     0       0.187500        0.125000        1.000000\r
932                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
933                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
934                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
935                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
936                         *MESH_TVERT     5       0.187500        0.125000        1.000000\r
937                         *MESH_TVERT     6       0.250000        0.000000        1.000000\r
938                         *MESH_TVERT     7       0.125000        0.125000        1.000000\r
939                         *MESH_TVERT     8       0.250000        0.125000        1.000000\r
940                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
941                         *MESH_TVERT     10      0.125000        0.125000        1.000000\r
942                 }\r
943                 *MESH_NUMTVFACES        8\r
944                 *MESH_TFACELIST {\r
945                         *MESH_TFACE     0       0       3       2\r
946                         *MESH_TFACE     1       0       4       3\r
947                         *MESH_TFACE     2       0       2       1\r
948                         *MESH_TFACE     3       0       7       4\r
949                         *MESH_TFACE     4       3       6       5\r
950                         *MESH_TFACE     5       5       6       8\r
951                         *MESH_TFACE     6       3       5       9\r
952                         *MESH_TFACE     7       5       10      9\r
953                 }\r
954         }\r
955         *PROP_MOTIONBLUR        0\r
956         *PROP_CASTSHADOW        1\r
957         *PROP_RECVSHADOW        1\r
958         *MATERIAL_REF   3\r
959 }\r
960 *GEOMOBJECT     {\r
961         *NODE_NAME      "mat3model0surf37"\r
962         *NODE_TM        {\r
963                 *NODE_NAME      "mat3model0surf37"\r
964                 *INHERIT_POS    0       0       0\r
965                 *INHERIT_ROT    0       0       0\r
966                 *INHERIT_SCL    0       0       0\r
967                 *TM_ROW0        1.0     0       0\r
968                 *TM_ROW1        0       1.0     0\r
969                 *TM_ROW2        0       0       1.0\r
970                 *TM_ROW3        0       0       0\r
971                 *TM_POS 0.000000        0.000000        0.000000\r
972         }\r
973         *MESH   {\r
974                 *TIMEVALUE      0\r
975                 *MESH_NUMVERTEX 11\r
976                 *MESH_NUMFACES  8\r
977                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
978                 *MESH_VERTEX_LIST       {\r
979                         *MESH_VERTEX    0       -8.000000       12.000000       96.000000\r
980                         *MESH_VERTEX    1       8.000000        12.000000       96.000000\r
981                         *MESH_VERTEX    2       8.000000        8.000000        100.000000\r
982                         *MESH_VERTEX    3       -8.000000       8.000000        100.000000\r
983                         *MESH_VERTEX    4       -8.000000       4.000000        96.000000\r
984                         *MESH_VERTEX    5       -4.000000       8.000000        96.000000\r
985                         *MESH_VERTEX    6       -8.000000       -8.000000       100.000000\r
986                         *MESH_VERTEX    7       8.000000        4.000000        96.000000\r
987                         *MESH_VERTEX    8       -4.000000       -8.000000       96.000000\r
988                         *MESH_VERTEX    9       -12.000000      8.000000        96.000000\r
989                         *MESH_VERTEX    10      -12.000000      -8.000000       96.000000\r
990                 }\r
991                 *MESH_NORMALS   {\r
992                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
993                         *MESH_FACENORMAL        1       0.707107        -0.707107       0.000000\r
994                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
995                         *MESH_FACENORMAL        3       0.707107        -0.707107       0.000000\r
996                         *MESH_FACENORMAL        4       0.816497        0.577350        0.000000\r
997                         *MESH_FACENORMAL        5       -0.169102       0.985599        0.000000\r
998                         *MESH_FACENORMAL        6       -0.707107       0.707107        0.000000\r
999                         *MESH_FACENORMAL        7       -0.985599       0.169102        0.000000\r
1000                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1001                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1002                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1003                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1004                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1005                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1006                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1007                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1008                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
1009                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
1010                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
1011                 }\r
1012                 *MESH_FACE_LIST {\r
1013                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1014                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1015                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1016                         *MESH_FACE      3       A:      2       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1017                         *MESH_FACE      4       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      5       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                         *MESH_FACE      6       A:      3       B:      9       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1020                         *MESH_FACE      7       A:      6       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1021                 }\r
1022                 *MESH_NUMTVERTEX        11\r
1023                 *MESH_TVERTLIST {\r
1024                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1025                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1026                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
1027                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1028                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
1029                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
1030                         *MESH_TVERT     6       0.062500        0.125000        1.000000\r
1031                         *MESH_TVERT     7       0.125000        0.125000        1.000000\r
1032                         *MESH_TVERT     8       0.000000        0.125000        1.000000\r
1033                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
1034                         *MESH_TVERT     10      0.125000        0.125000        1.000000\r
1035                 }\r
1036                 *MESH_NUMTVFACES        8\r
1037                 *MESH_TFACELIST {\r
1038                         *MESH_TFACE     0       0       3       2\r
1039                         *MESH_TFACE     1       2       3       4\r
1040                         *MESH_TFACE     2       0       2       1\r
1041                         *MESH_TFACE     3       2       4       7\r
1042                         *MESH_TFACE     4       3       6       5\r
1043                         *MESH_TFACE     5       5       6       8\r
1044                         *MESH_TFACE     6       3       9       6\r
1045                         *MESH_TFACE     7       6       9       10\r
1046                 }\r
1047         }\r
1048         *PROP_MOTIONBLUR        0\r
1049         *PROP_CASTSHADOW        1\r
1050         *PROP_RECVSHADOW        1\r
1051         *MATERIAL_REF   3\r
1052 }\r
1053 *GEOMOBJECT     {\r
1054         *NODE_NAME      "mat3model0surf38"\r
1055         *NODE_TM        {\r
1056                 *NODE_NAME      "mat3model0surf38"\r
1057                 *INHERIT_POS    0       0       0\r
1058                 *INHERIT_ROT    0       0       0\r
1059                 *INHERIT_SCL    0       0       0\r
1060                 *TM_ROW0        1.0     0       0\r
1061                 *TM_ROW1        0       1.0     0\r
1062                 *TM_ROW2        0       0       1.0\r
1063                 *TM_ROW3        0       0       0\r
1064                 *TM_POS 0.000000        0.000000        0.000000\r
1065         }\r
1066         *MESH   {\r
1067                 *TIMEVALUE      0\r
1068                 *MESH_NUMVERTEX 11\r
1069                 *MESH_NUMFACES  8\r
1070                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1071                 *MESH_VERTEX_LIST       {\r
1072                         *MESH_VERTEX    0       8.000000        8.000000        92.000000\r
1073                         *MESH_VERTEX    1       8.000000        12.000000       96.000000\r
1074                         *MESH_VERTEX    2       -8.000000       12.000000       96.000000\r
1075                         *MESH_VERTEX    3       -8.000000       8.000000        92.000000\r
1076                         *MESH_VERTEX    4       -8.000000       4.000000        96.000000\r
1077                         *MESH_VERTEX    5       -8.000000       -8.000000       92.000000\r
1078                         *MESH_VERTEX    6       -4.000000       8.000000        96.000000\r
1079                         *MESH_VERTEX    7       8.000000        4.000000        96.000000\r
1080                         *MESH_VERTEX    8       -4.000000       -8.000000       96.000000\r
1081                         *MESH_VERTEX    9       -12.000000      8.000000        96.000000\r
1082                         *MESH_VERTEX    10      -12.000000      -8.000000       96.000000\r
1083                 }\r
1084                 *MESH_NORMALS   {\r
1085                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
1086                         *MESH_FACENORMAL        1       0.707107        -0.707107       0.000000\r
1087                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
1088                         *MESH_FACENORMAL        3       -0.707107       0.707107        0.000000\r
1089                         *MESH_FACENORMAL        4       0.816497        0.577350        0.000000\r
1090                         *MESH_FACENORMAL        5       -0.169102       0.985599        0.000000\r
1091                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
1092                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1093                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1094                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1095                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1096                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1097                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1098                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1099                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1100                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1101                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
1102                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
1103                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
1104                 }\r
1105                 *MESH_FACE_LIST {\r
1106                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1107                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1108                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1109                         *MESH_FACE      3       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1110                         *MESH_FACE      4       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1111                         *MESH_FACE      5       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1112                         *MESH_FACE      6       A:      3       B:      5       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1113                         *MESH_FACE      7       A:      5       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1114                 }\r
1115                 *MESH_NUMTVERTEX        11\r
1116                 *MESH_TVERTLIST {\r
1117                         *MESH_TVERT     0       0.187500        0.125000        1.000000\r
1118                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
1119                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
1120                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
1121                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
1122                         *MESH_TVERT     5       0.187500        0.125000        1.000000\r
1123                         *MESH_TVERT     6       0.250000        0.000000        1.000000\r
1124                         *MESH_TVERT     7       0.125000        0.125000        1.000000\r
1125                         *MESH_TVERT     8       0.250000        0.125000        1.000000\r
1126                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
1127                         *MESH_TVERT     10      0.125000        0.125000        1.000000\r
1128                 }\r
1129                 *MESH_NUMTVFACES        8\r
1130                 *MESH_TFACELIST {\r
1131                         *MESH_TFACE     0       0       3       2\r
1132                         *MESH_TFACE     1       0       4       3\r
1133                         *MESH_TFACE     2       0       2       1\r
1134                         *MESH_TFACE     3       0       7       4\r
1135                         *MESH_TFACE     4       3       6       5\r
1136                         *MESH_TFACE     5       5       6       8\r
1137                         *MESH_TFACE     6       3       5       9\r
1138                         *MESH_TFACE     7       5       10      9\r
1139                 }\r
1140         }\r
1141         *PROP_MOTIONBLUR        0\r
1142         *PROP_CASTSHADOW        1\r
1143         *PROP_RECVSHADOW        1\r
1144         *MATERIAL_REF   3\r
1145 }\r
1146 *GEOMOBJECT     {\r
1147         *NODE_NAME      "mat3model0surf39"\r
1148         *NODE_TM        {\r
1149                 *NODE_NAME      "mat3model0surf39"\r
1150                 *INHERIT_POS    0       0       0\r
1151                 *INHERIT_ROT    0       0       0\r
1152                 *INHERIT_SCL    0       0       0\r
1153                 *TM_ROW0        1.0     0       0\r
1154                 *TM_ROW1        0       1.0     0\r
1155                 *TM_ROW2        0       0       1.0\r
1156                 *TM_ROW3        0       0       0\r
1157                 *TM_POS 0.000000        0.000000        0.000000\r
1158         }\r
1159         *MESH   {\r
1160                 *TIMEVALUE      0\r
1161                 *MESH_NUMVERTEX 5\r
1162                 *MESH_NUMFACES  3\r
1163                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1164                 *MESH_VERTEX_LIST       {\r
1165                         *MESH_VERTEX    0       -8.000000       1856.000000     492.000000\r
1166                         *MESH_VERTEX    1       4.000000        1856.000000     496.000000\r
1167                         *MESH_VERTEX    2       -20.000000      1856.000000     496.000000\r
1168                         *MESH_VERTEX    3       -24.000000      1856.000000     508.000000\r
1169                         *MESH_VERTEX    4       8.000000        1856.000000     508.000000\r
1170                 }\r
1171                 *MESH_NORMALS   {\r
1172                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1173                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1174                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
1175                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1176                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1177                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1178                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1179                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1180                 }\r
1181                 *MESH_FACE_LIST {\r
1182                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1183                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1184                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1185                 }\r
1186                 *MESH_NUMTVERTEX        5\r
1187                 *MESH_TVERTLIST {\r
1188                         *MESH_TVERT     0       0.500000        0.843750        1.000000\r
1189                         *MESH_TVERT     1       0.593750        0.875000        1.000000\r
1190                         *MESH_TVERT     2       0.406250        0.875000        1.000000\r
1191                         *MESH_TVERT     3       0.375000        0.968750        1.000000\r
1192                         *MESH_TVERT     4       0.625000        0.968750        1.000000\r
1193                 }\r
1194                 *MESH_NUMTVFACES        3\r
1195                 *MESH_TFACELIST {\r
1196                         *MESH_TFACE     0       0       2       1\r
1197                         *MESH_TFACE     1       3       1       2\r
1198                         *MESH_TFACE     2       3       4       1\r
1199                 }\r
1200         }\r
1201         *PROP_MOTIONBLUR        0\r
1202         *PROP_CASTSHADOW        1\r
1203         *PROP_RECVSHADOW        1\r
1204         *MATERIAL_REF   3\r
1205 }\r
1206 *GEOMOBJECT     {\r
1207         *NODE_NAME      "mat3model0surf40"\r
1208         *NODE_TM        {\r
1209                 *NODE_NAME      "mat3model0surf40"\r
1210                 *INHERIT_POS    0       0       0\r
1211                 *INHERIT_ROT    0       0       0\r
1212                 *INHERIT_SCL    0       0       0\r
1213                 *TM_ROW0        1.0     0       0\r
1214                 *TM_ROW1        0       1.0     0\r
1215                 *TM_ROW2        0       0       1.0\r
1216                 *TM_ROW3        0       0       0\r
1217                 *TM_POS 0.000000        0.000000        0.000000\r
1218         }\r
1219         *MESH   {\r
1220                 *TIMEVALUE      0\r
1221                 *MESH_NUMVERTEX 5\r
1222                 *MESH_NUMFACES  3\r
1223                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1224                 *MESH_VERTEX_LIST       {\r
1225                         *MESH_VERTEX    0       8.000000        1840.000000     508.000000\r
1226                         *MESH_VERTEX    1       4.000000        1840.000000     496.000000\r
1227                         *MESH_VERTEX    2       -20.000000      1840.000000     496.000000\r
1228                         *MESH_VERTEX    3       -8.000000       1840.000000     492.000000\r
1229                         *MESH_VERTEX    4       -24.000000      1840.000000     508.000000\r
1230                 }\r
1231                 *MESH_NORMALS   {\r
1232                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1233                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1234                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1235                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1236                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1237                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1238                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1239                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1240                 }\r
1241                 *MESH_FACE_LIST {\r
1242                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1243                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1244                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1245                 }\r
1246                 *MESH_NUMTVERTEX        5\r
1247                 *MESH_TVERTLIST {\r
1248                         *MESH_TVERT     0       0.625000        0.968750        1.000000\r
1249                         *MESH_TVERT     1       0.593750        0.875000        1.000000\r
1250                         *MESH_TVERT     2       0.406250        0.875000        1.000000\r
1251                         *MESH_TVERT     3       0.500000        0.843750        1.000000\r
1252                         *MESH_TVERT     4       0.375000        0.968750        1.000000\r
1253                 }\r
1254                 *MESH_NUMTVFACES        3\r
1255                 *MESH_TFACELIST {\r
1256                         *MESH_TFACE     0       0       2       1\r
1257                         *MESH_TFACE     1       3       1       2\r
1258                         *MESH_TFACE     2       0       4       2\r
1259                 }\r
1260         }\r
1261         *PROP_MOTIONBLUR        0\r
1262         *PROP_CASTSHADOW        1\r
1263         *PROP_RECVSHADOW        1\r
1264         *MATERIAL_REF   3\r
1265 }\r
1266 *GEOMOBJECT     {\r
1267         *NODE_NAME      "mat3model0surf41"\r
1268         *NODE_TM        {\r
1269                 *NODE_NAME      "mat3model0surf41"\r
1270                 *INHERIT_POS    0       0       0\r
1271                 *INHERIT_ROT    0       0       0\r
1272                 *INHERIT_SCL    0       0       0\r
1273                 *TM_ROW0        1.0     0       0\r
1274                 *TM_ROW1        0       1.0     0\r
1275                 *TM_ROW2        0       0       1.0\r
1276                 *TM_ROW3        0       0       0\r
1277                 *TM_POS 0.000000        0.000000        0.000000\r
1278         }\r
1279         *MESH   {\r
1280                 *TIMEVALUE      0\r
1281                 *MESH_NUMVERTEX 5\r
1282                 *MESH_NUMFACES  3\r
1283                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1284                 *MESH_VERTEX_LIST       {\r
1285                         *MESH_VERTEX    0       -8.000000       1072.000000     492.000000\r
1286                         *MESH_VERTEX    1       4.000000        1072.000000     496.000000\r
1287                         *MESH_VERTEX    2       -20.000000      1072.000000     496.000000\r
1288                         *MESH_VERTEX    3       -24.000000      1072.000000     508.000000\r
1289                         *MESH_VERTEX    4       8.000000        1072.000000     508.000000\r
1290                 }\r
1291                 *MESH_NORMALS   {\r
1292                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1293                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1294                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
1295                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1296                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1297                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1298                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1299                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1300                 }\r
1301                 *MESH_FACE_LIST {\r
1302                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1303                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1304                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1305                 }\r
1306                 *MESH_NUMTVERTEX        5\r
1307                 *MESH_TVERTLIST {\r
1308                         *MESH_TVERT     0       0.500000        0.843750        1.000000\r
1309                         *MESH_TVERT     1       0.593750        0.875000        1.000000\r
1310                         *MESH_TVERT     2       0.406250        0.875000        1.000000\r
1311                         *MESH_TVERT     3       0.375000        0.968750        1.000000\r
1312                         *MESH_TVERT     4       0.625000        0.968750        1.000000\r
1313                 }\r
1314                 *MESH_NUMTVFACES        3\r
1315                 *MESH_TFACELIST {\r
1316                         *MESH_TFACE     0       0       2       1\r
1317                         *MESH_TFACE     1       3       1       2\r
1318                         *MESH_TFACE     2       3       4       1\r
1319                 }\r
1320         }\r
1321         *PROP_MOTIONBLUR        0\r
1322         *PROP_CASTSHADOW        1\r
1323         *PROP_RECVSHADOW        1\r
1324         *MATERIAL_REF   3\r
1325 }\r
1326 *GEOMOBJECT     {\r
1327         *NODE_NAME      "mat3model0surf42"\r
1328         *NODE_TM        {\r
1329                 *NODE_NAME      "mat3model0surf42"\r
1330                 *INHERIT_POS    0       0       0\r
1331                 *INHERIT_ROT    0       0       0\r
1332                 *INHERIT_SCL    0       0       0\r
1333                 *TM_ROW0        1.0     0       0\r
1334                 *TM_ROW1        0       1.0     0\r
1335                 *TM_ROW2        0       0       1.0\r
1336                 *TM_ROW3        0       0       0\r
1337                 *TM_POS 0.000000        0.000000        0.000000\r
1338         }\r
1339         *MESH   {\r
1340                 *TIMEVALUE      0\r
1341                 *MESH_NUMVERTEX 5\r
1342                 *MESH_NUMFACES  3\r
1343                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1344                 *MESH_VERTEX_LIST       {\r
1345                         *MESH_VERTEX    0       8.000000        1056.000000     508.000000\r
1346                         *MESH_VERTEX    1       4.000000        1056.000000     496.000000\r
1347                         *MESH_VERTEX    2       -20.000000      1056.000000     496.000000\r
1348                         *MESH_VERTEX    3       -8.000000       1056.000000     492.000000\r
1349                         *MESH_VERTEX    4       -24.000000      1056.000000     508.000000\r
1350                 }\r
1351                 *MESH_NORMALS   {\r
1352                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1353                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1354                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1355                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1356                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1357                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1358                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1359                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1360                 }\r
1361                 *MESH_FACE_LIST {\r
1362                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1363                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1364                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1365                 }\r
1366                 *MESH_NUMTVERTEX        5\r
1367                 *MESH_TVERTLIST {\r
1368                         *MESH_TVERT     0       0.625000        0.968750        1.000000\r
1369                         *MESH_TVERT     1       0.593750        0.875000        1.000000\r
1370                         *MESH_TVERT     2       0.406250        0.875000        1.000000\r
1371                         *MESH_TVERT     3       0.500000        0.843750        1.000000\r
1372                         *MESH_TVERT     4       0.375000        0.968750        1.000000\r
1373                 }\r
1374                 *MESH_NUMTVFACES        3\r
1375                 *MESH_TFACELIST {\r
1376                         *MESH_TFACE     0       0       2       1\r
1377                         *MESH_TFACE     1       3       1       2\r
1378                         *MESH_TFACE     2       0       4       2\r
1379                 }\r
1380         }\r
1381         *PROP_MOTIONBLUR        0\r
1382         *PROP_CASTSHADOW        1\r
1383         *PROP_RECVSHADOW        1\r
1384         *MATERIAL_REF   3\r
1385 }\r
1386 *GEOMOBJECT     {\r
1387         *NODE_NAME      "mat3model0surf43"\r
1388         *NODE_TM        {\r
1389                 *NODE_NAME      "mat3model0surf43"\r
1390                 *INHERIT_POS    0       0       0\r
1391                 *INHERIT_ROT    0       0       0\r
1392                 *INHERIT_SCL    0       0       0\r
1393                 *TM_ROW0        1.0     0       0\r
1394                 *TM_ROW1        0       1.0     0\r
1395                 *TM_ROW2        0       0       1.0\r
1396                 *TM_ROW3        0       0       0\r
1397                 *TM_POS 0.000000        0.000000        0.000000\r
1398         }\r
1399         *MESH   {\r
1400                 *TIMEVALUE      0\r
1401                 *MESH_NUMVERTEX 5\r
1402                 *MESH_NUMFACES  3\r
1403                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1404                 *MESH_VERTEX_LIST       {\r
1405                         *MESH_VERTEX    0       -8.000000       288.000000      492.000000\r
1406                         *MESH_VERTEX    1       4.000000        288.000000      496.000000\r
1407                         *MESH_VERTEX    2       -20.000000      288.000000      496.000000\r
1408                         *MESH_VERTEX    3       -24.000000      288.000000      508.000000\r
1409                         *MESH_VERTEX    4       8.000000        288.000000      508.000000\r
1410                 }\r
1411                 *MESH_NORMALS   {\r
1412                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1413                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1414                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
1415                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1416                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1417                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1418                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1419                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1420                 }\r
1421                 *MESH_FACE_LIST {\r
1422                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1423                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1424                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1425                 }\r
1426                 *MESH_NUMTVERTEX        5\r
1427                 *MESH_TVERTLIST {\r
1428                         *MESH_TVERT     0       0.500000        0.843750        1.000000\r
1429                         *MESH_TVERT     1       0.593750        0.875000        1.000000\r
1430                         *MESH_TVERT     2       0.406250        0.875000        1.000000\r
1431                         *MESH_TVERT     3       0.375000        0.968750        1.000000\r
1432                         *MESH_TVERT     4       0.625000        0.968750        1.000000\r
1433                 }\r
1434                 *MESH_NUMTVFACES        3\r
1435                 *MESH_TFACELIST {\r
1436                         *MESH_TFACE     0       0       2       1\r
1437                         *MESH_TFACE     1       3       1       2\r
1438                         *MESH_TFACE     2       3       4       1\r
1439                 }\r
1440         }\r
1441         *PROP_MOTIONBLUR        0\r
1442         *PROP_CASTSHADOW        1\r
1443         *PROP_RECVSHADOW        1\r
1444         *MATERIAL_REF   3\r
1445 }\r
1446 *GEOMOBJECT     {\r
1447         *NODE_NAME      "mat3model0surf44"\r
1448         *NODE_TM        {\r
1449                 *NODE_NAME      "mat3model0surf44"\r
1450                 *INHERIT_POS    0       0       0\r
1451                 *INHERIT_ROT    0       0       0\r
1452                 *INHERIT_SCL    0       0       0\r
1453                 *TM_ROW0        1.0     0       0\r
1454                 *TM_ROW1        0       1.0     0\r
1455                 *TM_ROW2        0       0       1.0\r
1456                 *TM_ROW3        0       0       0\r
1457                 *TM_POS 0.000000        0.000000        0.000000\r
1458         }\r
1459         *MESH   {\r
1460                 *TIMEVALUE      0\r
1461                 *MESH_NUMVERTEX 5\r
1462                 *MESH_NUMFACES  3\r
1463                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1464                 *MESH_VERTEX_LIST       {\r
1465                         *MESH_VERTEX    0       8.000000        272.000000      508.000000\r
1466                         *MESH_VERTEX    1       4.000000        272.000000      496.000000\r
1467                         *MESH_VERTEX    2       -20.000000      272.000000      496.000000\r
1468                         *MESH_VERTEX    3       -8.000000       272.000000      492.000000\r
1469                         *MESH_VERTEX    4       -24.000000      272.000000      508.000000\r
1470                 }\r
1471                 *MESH_NORMALS   {\r
1472                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1473                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1474                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1475                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1476                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1477                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1478                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1479                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1480                 }\r
1481                 *MESH_FACE_LIST {\r
1482                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1483                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1484                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1485                 }\r
1486                 *MESH_NUMTVERTEX        5\r
1487                 *MESH_TVERTLIST {\r
1488                         *MESH_TVERT     0       0.625000        0.968750        1.000000\r
1489                         *MESH_TVERT     1       0.593750        0.875000        1.000000\r
1490                         *MESH_TVERT     2       0.406250        0.875000        1.000000\r
1491                         *MESH_TVERT     3       0.500000        0.843750        1.000000\r
1492                         *MESH_TVERT     4       0.375000        0.968750        1.000000\r
1493                 }\r
1494                 *MESH_NUMTVFACES        3\r
1495                 *MESH_TFACELIST {\r
1496                         *MESH_TFACE     0       0       2       1\r
1497                         *MESH_TFACE     1       3       1       2\r
1498                         *MESH_TFACE     2       0       4       2\r
1499                 }\r
1500         }\r
1501         *PROP_MOTIONBLUR        0\r
1502         *PROP_CASTSHADOW        1\r
1503         *PROP_RECVSHADOW        1\r
1504         *MATERIAL_REF   3\r
1505 }\r
1506 *GEOMOBJECT     {\r
1507         *NODE_NAME      "mat3model0surf45"\r
1508         *NODE_TM        {\r
1509                 *NODE_NAME      "mat3model0surf45"\r
1510                 *INHERIT_POS    0       0       0\r
1511                 *INHERIT_ROT    0       0       0\r
1512                 *INHERIT_SCL    0       0       0\r
1513                 *TM_ROW0        1.0     0       0\r
1514                 *TM_ROW1        0       1.0     0\r
1515                 *TM_ROW2        0       0       1.0\r
1516                 *TM_ROW3        0       0       0\r
1517                 *TM_POS 0.000000        0.000000        0.000000\r
1518         }\r
1519         *MESH   {\r
1520                 *TIMEVALUE      0\r
1521                 *MESH_NUMVERTEX 4\r
1522                 *MESH_NUMFACES  2\r
1523                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1524                 *MESH_VERTEX_LIST       {\r
1525                         *MESH_VERTEX    0       -20.000000      1856.000000     496.000000\r
1526                         *MESH_VERTEX    1       -24.000000      1856.000000     508.000000\r
1527                         *MESH_VERTEX    2       -24.000000      1840.000000     508.000000\r
1528                         *MESH_VERTEX    3       -20.000000      1840.000000     496.000000\r
1529                 }\r
1530                 *MESH_NORMALS   {\r
1531                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1532                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1533                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1534                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1535                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1536                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1537                 }\r
1538                 *MESH_FACE_LIST {\r
1539                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1540                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1541                 }\r
1542                 *MESH_NUMTVERTEX        4\r
1543                 *MESH_TVERTLIST {\r
1544                         *MESH_TVERT     0       0.375000        0.125000        1.000000\r
1545                         *MESH_TVERT     1       0.500000        0.125000        1.000000\r
1546                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1547                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1548                 }\r
1549                 *MESH_NUMTVFACES        2\r
1550                 *MESH_TFACELIST {\r
1551                         *MESH_TFACE     0       0       2       1\r
1552                         *MESH_TFACE     1       0       3       2\r
1553                 }\r
1554         }\r
1555         *PROP_MOTIONBLUR        0\r
1556         *PROP_CASTSHADOW        1\r
1557         *PROP_RECVSHADOW        1\r
1558         *MATERIAL_REF   3\r
1559 }\r
1560 *GEOMOBJECT     {\r
1561         *NODE_NAME      "mat3model0surf46"\r
1562         *NODE_TM        {\r
1563                 *NODE_NAME      "mat3model0surf46"\r
1564                 *INHERIT_POS    0       0       0\r
1565                 *INHERIT_ROT    0       0       0\r
1566                 *INHERIT_SCL    0       0       0\r
1567                 *TM_ROW0        1.0     0       0\r
1568                 *TM_ROW1        0       1.0     0\r
1569                 *TM_ROW2        0       0       1.0\r
1570                 *TM_ROW3        0       0       0\r
1571                 *TM_POS 0.000000        0.000000        0.000000\r
1572         }\r
1573         *MESH   {\r
1574                 *TIMEVALUE      0\r
1575                 *MESH_NUMVERTEX 4\r
1576                 *MESH_NUMFACES  2\r
1577                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1578                 *MESH_VERTEX_LIST       {\r
1579                         *MESH_VERTEX    0       -20.000000      1072.000000     496.000000\r
1580                         *MESH_VERTEX    1       -24.000000      1072.000000     508.000000\r
1581                         *MESH_VERTEX    2       -24.000000      1056.000000     508.000000\r
1582                         *MESH_VERTEX    3       -20.000000      1056.000000     496.000000\r
1583                 }\r
1584                 *MESH_NORMALS   {\r
1585                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1586                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1587                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1588                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1589                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1590                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1591                 }\r
1592                 *MESH_FACE_LIST {\r
1593                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1594                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1595                 }\r
1596                 *MESH_NUMTVERTEX        4\r
1597                 *MESH_TVERTLIST {\r
1598                         *MESH_TVERT     0       0.375000        0.125000        1.000000\r
1599                         *MESH_TVERT     1       0.500000        0.125000        1.000000\r
1600                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1601                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1602                 }\r
1603                 *MESH_NUMTVFACES        2\r
1604                 *MESH_TFACELIST {\r
1605                         *MESH_TFACE     0       0       2       1\r
1606                         *MESH_TFACE     1       0       3       2\r
1607                 }\r
1608         }\r
1609         *PROP_MOTIONBLUR        0\r
1610         *PROP_CASTSHADOW        1\r
1611         *PROP_RECVSHADOW        1\r
1612         *MATERIAL_REF   3\r
1613 }\r
1614 *GEOMOBJECT     {\r
1615         *NODE_NAME      "mat3model0surf47"\r
1616         *NODE_TM        {\r
1617                 *NODE_NAME      "mat3model0surf47"\r
1618                 *INHERIT_POS    0       0       0\r
1619                 *INHERIT_ROT    0       0       0\r
1620                 *INHERIT_SCL    0       0       0\r
1621                 *TM_ROW0        1.0     0       0\r
1622                 *TM_ROW1        0       1.0     0\r
1623                 *TM_ROW2        0       0       1.0\r
1624                 *TM_ROW3        0       0       0\r
1625                 *TM_POS 0.000000        0.000000        0.000000\r
1626         }\r
1627         *MESH   {\r
1628                 *TIMEVALUE      0\r
1629                 *MESH_NUMVERTEX 4\r
1630                 *MESH_NUMFACES  2\r
1631                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1632                 *MESH_VERTEX_LIST       {\r
1633                         *MESH_VERTEX    0       -20.000000      288.000000      496.000000\r
1634                         *MESH_VERTEX    1       -24.000000      288.000000      508.000000\r
1635                         *MESH_VERTEX    2       -24.000000      272.000000      508.000000\r
1636                         *MESH_VERTEX    3       -20.000000      272.000000      496.000000\r
1637                 }\r
1638                 *MESH_NORMALS   {\r
1639                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1640                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1641                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1642                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1643                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1644                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1645                 }\r
1646                 *MESH_FACE_LIST {\r
1647                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1648                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1649                 }\r
1650                 *MESH_NUMTVERTEX        4\r
1651                 *MESH_TVERTLIST {\r
1652                         *MESH_TVERT     0       0.375000        0.125000        1.000000\r
1653                         *MESH_TVERT     1       0.500000        0.125000        1.000000\r
1654                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1655                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1656                 }\r
1657                 *MESH_NUMTVFACES        2\r
1658                 *MESH_TFACELIST {\r
1659                         *MESH_TFACE     0       0       2       1\r
1660                         *MESH_TFACE     1       0       3       2\r
1661                 }\r
1662         }\r
1663         *PROP_MOTIONBLUR        0\r
1664         *PROP_CASTSHADOW        1\r
1665         *PROP_RECVSHADOW        1\r
1666         *MATERIAL_REF   3\r
1667 }\r
1668 *GEOMOBJECT     {\r
1669         *NODE_NAME      "mat3model0surf48"\r
1670         *NODE_TM        {\r
1671                 *NODE_NAME      "mat3model0surf48"\r
1672                 *INHERIT_POS    0       0       0\r
1673                 *INHERIT_ROT    0       0       0\r
1674                 *INHERIT_SCL    0       0       0\r
1675                 *TM_ROW0        1.0     0       0\r
1676                 *TM_ROW1        0       1.0     0\r
1677                 *TM_ROW2        0       0       1.0\r
1678                 *TM_ROW3        0       0       0\r
1679                 *TM_POS 0.000000        0.000000        0.000000\r
1680         }\r
1681         *MESH   {\r
1682                 *TIMEVALUE      0\r
1683                 *MESH_NUMVERTEX 5\r
1684                 *MESH_NUMFACES  3\r
1685                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1686                 *MESH_VERTEX_LIST       {\r
1687                         *MESH_VERTEX    0       -256.000000     24.000000       508.000000\r
1688                         *MESH_VERTEX    1       -256.000000     20.000000       496.000000\r
1689                         *MESH_VERTEX    2       -256.000000     -4.000000       496.000000\r
1690                         *MESH_VERTEX    3       -256.000000     8.000000        492.000000\r
1691                         *MESH_VERTEX    4       -256.000000     -8.000000       508.000000\r
1692                 }\r
1693                 *MESH_NORMALS   {\r
1694                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1695                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1696                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1697                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1698                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1699                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1700                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1701                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1702                 }\r
1703                 *MESH_FACE_LIST {\r
1704                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1705                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1706                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1707                 }\r
1708                 *MESH_NUMTVERTEX        5\r
1709                 *MESH_TVERTLIST {\r
1710                         *MESH_TVERT     0       0.375000        0.968750        1.000000\r
1711                         *MESH_TVERT     1       0.406250        0.875000        1.000000\r
1712                         *MESH_TVERT     2       0.593750        0.875000        1.000000\r
1713                         *MESH_TVERT     3       0.500000        0.843750        1.000000\r
1714                         *MESH_TVERT     4       0.625000        0.968750        1.000000\r
1715                 }\r
1716                 *MESH_NUMTVFACES        3\r
1717                 *MESH_TFACELIST {\r
1718                         *MESH_TFACE     0       0       2       1\r
1719                         *MESH_TFACE     1       3       1       2\r
1720                         *MESH_TFACE     2       0       4       2\r
1721                 }\r
1722         }\r
1723         *PROP_MOTIONBLUR        0\r
1724         *PROP_CASTSHADOW        1\r
1725         *PROP_RECVSHADOW        1\r
1726         *MATERIAL_REF   3\r
1727 }\r
1728 *GEOMOBJECT     {\r
1729         *NODE_NAME      "mat3model0surf49"\r
1730         *NODE_TM        {\r
1731                 *NODE_NAME      "mat3model0surf49"\r
1732                 *INHERIT_POS    0       0       0\r
1733                 *INHERIT_ROT    0       0       0\r
1734                 *INHERIT_SCL    0       0       0\r
1735                 *TM_ROW0        1.0     0       0\r
1736                 *TM_ROW1        0       1.0     0\r
1737                 *TM_ROW2        0       0       1.0\r
1738                 *TM_ROW3        0       0       0\r
1739                 *TM_POS 0.000000        0.000000        0.000000\r
1740         }\r
1741         *MESH   {\r
1742                 *TIMEVALUE      0\r
1743                 *MESH_NUMVERTEX 4\r
1744                 *MESH_NUMFACES  2\r
1745                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1746                 *MESH_VERTEX_LIST       {\r
1747                         *MESH_VERTEX    0       -256.000000     20.000000       496.000000\r
1748                         *MESH_VERTEX    1       -256.000000     24.000000       508.000000\r
1749                         *MESH_VERTEX    2       -272.000000     24.000000       508.000000\r
1750                         *MESH_VERTEX    3       -272.000000     20.000000       496.000000\r
1751                 }\r
1752                 *MESH_NORMALS   {\r
1753                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1754                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1755                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1756                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1757                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1758                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1759                 }\r
1760                 *MESH_FACE_LIST {\r
1761                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1762                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1763                 }\r
1764                 *MESH_NUMTVERTEX        4\r
1765                 *MESH_TVERTLIST {\r
1766                         *MESH_TVERT     0       0.375000        0.125000        1.000000\r
1767                         *MESH_TVERT     1       0.500000        0.125000        1.000000\r
1768                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1769                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1770                 }\r
1771                 *MESH_NUMTVFACES        2\r
1772                 *MESH_TFACELIST {\r
1773                         *MESH_TFACE     0       0       2       1\r
1774                         *MESH_TFACE     1       0       3       2\r
1775                 }\r
1776         }\r
1777         *PROP_MOTIONBLUR        0\r
1778         *PROP_CASTSHADOW        1\r
1779         *PROP_RECVSHADOW        1\r
1780         *MATERIAL_REF   3\r
1781 }\r
1782 *GEOMOBJECT     {\r
1783         *NODE_NAME      "mat3model0surf50"\r
1784         *NODE_TM        {\r
1785                 *NODE_NAME      "mat3model0surf50"\r
1786                 *INHERIT_POS    0       0       0\r
1787                 *INHERIT_ROT    0       0       0\r
1788                 *INHERIT_SCL    0       0       0\r
1789                 *TM_ROW0        1.0     0       0\r
1790                 *TM_ROW1        0       1.0     0\r
1791                 *TM_ROW2        0       0       1.0\r
1792                 *TM_ROW3        0       0       0\r
1793                 *TM_POS 0.000000        0.000000        0.000000\r
1794         }\r
1795         *MESH   {\r
1796                 *TIMEVALUE      0\r
1797                 *MESH_NUMVERTEX 6\r
1798                 *MESH_NUMFACES  4\r
1799                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1800                 *MESH_VERTEX_LIST       {\r
1801                         *MESH_VERTEX    0       -272.000000     8.000000        492.000000\r
1802                         *MESH_VERTEX    1       -256.000000     8.000000        492.000000\r
1803                         *MESH_VERTEX    2       -256.000000     20.000000       496.000000\r
1804                         *MESH_VERTEX    3       -272.000000     20.000000       496.000000\r
1805                         *MESH_VERTEX    4       -256.000000     -4.000000       496.000000\r
1806                         *MESH_VERTEX    5       -272.000000     -4.000000       496.000000\r
1807                 }\r
1808                 *MESH_NORMALS   {\r
1809                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1810                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1811                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
1812                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1813                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1814                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1815                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1816                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1817                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1818                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1819                 }\r
1820                 *MESH_FACE_LIST {\r
1821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1822                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1823                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1824                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1825                 }\r
1826                 *MESH_NUMTVERTEX        6\r
1827                 *MESH_TVERTLIST {\r
1828                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
1829                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
1830                         *MESH_TVERT     2       0.375000        0.125000        1.000000\r
1831                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1832                         *MESH_TVERT     4       0.125000        0.125000        1.000000\r
1833                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
1834                 }\r
1835                 *MESH_NUMTVFACES        4\r
1836                 *MESH_TFACELIST {\r
1837                         *MESH_TFACE     0       0       2       1\r
1838                         *MESH_TFACE     1       0       3       2\r
1839                         *MESH_TFACE     2       4       0       1\r
1840                         *MESH_TFACE     3       4       5       0\r
1841                 }\r
1842         }\r
1843         *PROP_MOTIONBLUR        0\r
1844         *PROP_CASTSHADOW        1\r
1845         *PROP_RECVSHADOW        1\r
1846         *MATERIAL_REF   3\r
1847 }\r
1848 *GEOMOBJECT     {\r
1849         *NODE_NAME      "mat3model0surf51"\r
1850         *NODE_TM        {\r
1851                 *NODE_NAME      "mat3model0surf51"\r
1852                 *INHERIT_POS    0       0       0\r
1853                 *INHERIT_ROT    0       0       0\r
1854                 *INHERIT_SCL    0       0       0\r
1855                 *TM_ROW0        1.0     0       0\r
1856                 *TM_ROW1        0       1.0     0\r
1857                 *TM_ROW2        0       0       1.0\r
1858                 *TM_ROW3        0       0       0\r
1859                 *TM_POS 0.000000        0.000000        0.000000\r
1860         }\r
1861         *MESH   {\r
1862                 *TIMEVALUE      0\r
1863                 *MESH_NUMVERTEX 5\r
1864                 *MESH_NUMFACES  3\r
1865                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1866                 *MESH_VERTEX_LIST       {\r
1867                         *MESH_VERTEX    0       -272.000000     8.000000        492.000000\r
1868                         *MESH_VERTEX    1       -272.000000     20.000000       496.000000\r
1869                         *MESH_VERTEX    2       -272.000000     -4.000000       496.000000\r
1870                         *MESH_VERTEX    3       -272.000000     -8.000000       508.000000\r
1871                         *MESH_VERTEX    4       -272.000000     24.000000       508.000000\r
1872                 }\r
1873                 *MESH_NORMALS   {\r
1874                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1875                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1876                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
1877                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1878                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1879                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1880                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1881                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1882                 }\r
1883                 *MESH_FACE_LIST {\r
1884                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1885                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1886                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1887                 }\r
1888                 *MESH_NUMTVERTEX        5\r
1889                 *MESH_TVERTLIST {\r
1890                         *MESH_TVERT     0       0.500000        0.843750        1.000000\r
1891                         *MESH_TVERT     1       0.406250        0.875000        1.000000\r
1892                         *MESH_TVERT     2       0.593750        0.875000        1.000000\r
1893                         *MESH_TVERT     3       0.625000        0.968750        1.000000\r
1894                         *MESH_TVERT     4       0.375000        0.968750        1.000000\r
1895                 }\r
1896                 *MESH_NUMTVFACES        3\r
1897                 *MESH_TFACELIST {\r
1898                         *MESH_TFACE     0       0       2       1\r
1899                         *MESH_TFACE     1       3       1       2\r
1900                         *MESH_TFACE     2       3       4       1\r
1901                 }\r
1902         }\r
1903         *PROP_MOTIONBLUR        0\r
1904         *PROP_CASTSHADOW        1\r
1905         *PROP_RECVSHADOW        1\r
1906         *MATERIAL_REF   3\r
1907 }\r
1908 *GEOMOBJECT     {\r
1909         *NODE_NAME      "mat3model0surf52"\r
1910         *NODE_TM        {\r
1911                 *NODE_NAME      "mat3model0surf52"\r
1912                 *INHERIT_POS    0       0       0\r
1913                 *INHERIT_ROT    0       0       0\r
1914                 *INHERIT_SCL    0       0       0\r
1915                 *TM_ROW0        1.0     0       0\r
1916                 *TM_ROW1        0       1.0     0\r
1917                 *TM_ROW2        0       0       1.0\r
1918                 *TM_ROW3        0       0       0\r
1919                 *TM_POS 0.000000        0.000000        0.000000\r
1920         }\r
1921         *MESH   {\r
1922                 *TIMEVALUE      0\r
1923                 *MESH_NUMVERTEX 4\r
1924                 *MESH_NUMFACES  2\r
1925                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1926                 *MESH_VERTEX_LIST       {\r
1927                         *MESH_VERTEX    0       -272.000000     -8.000000       508.000000\r
1928                         *MESH_VERTEX    1       -256.000000     -8.000000       508.000000\r
1929                         *MESH_VERTEX    2       -256.000000     -4.000000       496.000000\r
1930                         *MESH_VERTEX    3       -272.000000     -4.000000       496.000000\r
1931                 }\r
1932                 *MESH_NORMALS   {\r
1933                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1934                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1935                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1936                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1937                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1938                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1939                 }\r
1940                 *MESH_FACE_LIST {\r
1941                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1942                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1943                 }\r
1944                 *MESH_NUMTVERTEX        4\r
1945                 *MESH_TVERTLIST {\r
1946                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1947                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1948                         *MESH_TVERT     2       0.125000        0.125000        1.000000\r
1949                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1950                 }\r
1951                 *MESH_NUMTVFACES        2\r
1952                 *MESH_TFACELIST {\r
1953                         *MESH_TFACE     0       0       2       1\r
1954                         *MESH_TFACE     1       0       3       2\r
1955                 }\r
1956         }\r
1957         *PROP_MOTIONBLUR        0\r
1958         *PROP_CASTSHADOW        1\r
1959         *PROP_RECVSHADOW        1\r
1960         *MATERIAL_REF   3\r
1961 }\r
1962 *GEOMOBJECT     {\r
1963         *NODE_NAME      "mat3model0surf53"\r
1964         *NODE_TM        {\r
1965                 *NODE_NAME      "mat3model0surf53"\r
1966                 *INHERIT_POS    0       0       0\r
1967                 *INHERIT_ROT    0       0       0\r
1968                 *INHERIT_SCL    0       0       0\r
1969                 *TM_ROW0        1.0     0       0\r
1970                 *TM_ROW1        0       1.0     0\r
1971                 *TM_ROW2        0       0       1.0\r
1972                 *TM_ROW3        0       0       0\r
1973                 *TM_POS 0.000000        0.000000        0.000000\r
1974         }\r
1975         *MESH   {\r
1976                 *TIMEVALUE      0\r
1977                 *MESH_NUMVERTEX 5\r
1978                 *MESH_NUMFACES  3\r
1979                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1980                 *MESH_VERTEX_LIST       {\r
1981                         *MESH_VERTEX    0       -752.000000     24.000000       508.000000\r
1982                         *MESH_VERTEX    1       -752.000000     20.000000       496.000000\r
1983                         *MESH_VERTEX    2       -752.000000     -4.000000       496.000000\r
1984                         *MESH_VERTEX    3       -752.000000     8.000000        492.000000\r
1985                         *MESH_VERTEX    4       -752.000000     -8.000000       508.000000\r
1986                 }\r
1987                 *MESH_NORMALS   {\r
1988                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1989                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1990                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1991                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1992                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1993                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1994                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1995                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1996                 }\r
1997                 *MESH_FACE_LIST {\r
1998                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1999                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2000                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2001                 }\r
2002                 *MESH_NUMTVERTEX        5\r
2003                 *MESH_TVERTLIST {\r
2004                         *MESH_TVERT     0       0.375000        0.968750        1.000000\r
2005                         *MESH_TVERT     1       0.406250        0.875000        1.000000\r
2006                         *MESH_TVERT     2       0.593750        0.875000        1.000000\r
2007                         *MESH_TVERT     3       0.500000        0.843750        1.000000\r
2008                         *MESH_TVERT     4       0.625000        0.968750        1.000000\r
2009                 }\r
2010                 *MESH_NUMTVFACES        3\r
2011                 *MESH_TFACELIST {\r
2012                         *MESH_TFACE     0       0       2       1\r
2013                         *MESH_TFACE     1       3       1       2\r
2014                         *MESH_TFACE     2       0       4       2\r
2015                 }\r
2016         }\r
2017         *PROP_MOTIONBLUR        0\r
2018         *PROP_CASTSHADOW        1\r
2019         *PROP_RECVSHADOW        1\r
2020         *MATERIAL_REF   3\r
2021 }\r
2022 *GEOMOBJECT     {\r
2023         *NODE_NAME      "mat3model0surf54"\r
2024         *NODE_TM        {\r
2025                 *NODE_NAME      "mat3model0surf54"\r
2026                 *INHERIT_POS    0       0       0\r
2027                 *INHERIT_ROT    0       0       0\r
2028                 *INHERIT_SCL    0       0       0\r
2029                 *TM_ROW0        1.0     0       0\r
2030                 *TM_ROW1        0       1.0     0\r
2031                 *TM_ROW2        0       0       1.0\r
2032                 *TM_ROW3        0       0       0\r
2033                 *TM_POS 0.000000        0.000000        0.000000\r
2034         }\r
2035         *MESH   {\r
2036                 *TIMEVALUE      0\r
2037                 *MESH_NUMVERTEX 4\r
2038                 *MESH_NUMFACES  2\r
2039                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2040                 *MESH_VERTEX_LIST       {\r
2041                         *MESH_VERTEX    0       -752.000000     20.000000       496.000000\r
2042                         *MESH_VERTEX    1       -752.000000     24.000000       508.000000\r
2043                         *MESH_VERTEX    2       -768.000000     24.000000       508.000000\r
2044                         *MESH_VERTEX    3       -768.000000     20.000000       496.000000\r
2045                 }\r
2046                 *MESH_NORMALS   {\r
2047                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2048                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2049                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2050                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2051                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2052                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2053                 }\r
2054                 *MESH_FACE_LIST {\r
2055                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2056                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2057                 }\r
2058                 *MESH_NUMTVERTEX        4\r
2059                 *MESH_TVERTLIST {\r
2060                         *MESH_TVERT     0       0.375000        0.125000        1.000000\r
2061                         *MESH_TVERT     1       0.500000        0.125000        1.000000\r
2062                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
2063                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
2064                 }\r
2065                 *MESH_NUMTVFACES        2\r
2066                 *MESH_TFACELIST {\r
2067                         *MESH_TFACE     0       0       2       1\r
2068                         *MESH_TFACE     1       0       3       2\r
2069                 }\r
2070         }\r
2071         *PROP_MOTIONBLUR        0\r
2072         *PROP_CASTSHADOW        1\r
2073         *PROP_RECVSHADOW        1\r
2074         *MATERIAL_REF   3\r
2075 }\r
2076 *GEOMOBJECT     {\r
2077         *NODE_NAME      "mat3model0surf55"\r
2078         *NODE_TM        {\r
2079                 *NODE_NAME      "mat3model0surf55"\r
2080                 *INHERIT_POS    0       0       0\r
2081                 *INHERIT_ROT    0       0       0\r
2082                 *INHERIT_SCL    0       0       0\r
2083                 *TM_ROW0        1.0     0       0\r
2084                 *TM_ROW1        0       1.0     0\r
2085                 *TM_ROW2        0       0       1.0\r
2086                 *TM_ROW3        0       0       0\r
2087                 *TM_POS 0.000000        0.000000        0.000000\r
2088         }\r
2089         *MESH   {\r
2090                 *TIMEVALUE      0\r
2091                 *MESH_NUMVERTEX 6\r
2092                 *MESH_NUMFACES  4\r
2093                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2094                 *MESH_VERTEX_LIST       {\r
2095                         *MESH_VERTEX    0       -768.000000     8.000000        492.000000\r
2096                         *MESH_VERTEX    1       -752.000000     8.000000        492.000000\r
2097                         *MESH_VERTEX    2       -752.000000     20.000000       496.000000\r
2098                         *MESH_VERTEX    3       -768.000000     20.000000       496.000000\r
2099                         *MESH_VERTEX    4       -752.000000     -4.000000       496.000000\r
2100                         *MESH_VERTEX    5       -768.000000     -4.000000       496.000000\r
2101                 }\r
2102                 *MESH_NORMALS   {\r
2103                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2104                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2105                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
2106                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2107                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2108                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2109                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2110                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2111                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
2112                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
2113                 }\r
2114                 *MESH_FACE_LIST {\r
2115                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2116                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2117                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2118                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2119                 }\r
2120                 *MESH_NUMTVERTEX        6\r
2121                 *MESH_TVERTLIST {\r
2122                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
2123                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
2124                         *MESH_TVERT     2       0.375000        0.125000        1.000000\r
2125                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
2126                         *MESH_TVERT     4       0.125000        0.125000        1.000000\r
2127                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
2128                 }\r
2129                 *MESH_NUMTVFACES        4\r
2130                 *MESH_TFACELIST {\r
2131                         *MESH_TFACE     0       0       2       1\r
2132                         *MESH_TFACE     1       0       3       2\r
2133                         *MESH_TFACE     2       4       0       1\r
2134                         *MESH_TFACE     3       4       5       0\r
2135                 }\r
2136         }\r
2137         *PROP_MOTIONBLUR        0\r
2138         *PROP_CASTSHADOW        1\r
2139         *PROP_RECVSHADOW        1\r
2140         *MATERIAL_REF   3\r
2141 }\r
2142 *GEOMOBJECT     {\r
2143         *NODE_NAME      "mat3model0surf56"\r
2144         *NODE_TM        {\r
2145                 *NODE_NAME      "mat3model0surf56"\r
2146                 *INHERIT_POS    0       0       0\r
2147                 *INHERIT_ROT    0       0       0\r
2148                 *INHERIT_SCL    0       0       0\r
2149                 *TM_ROW0        1.0     0       0\r
2150                 *TM_ROW1        0       1.0     0\r
2151                 *TM_ROW2        0       0       1.0\r
2152                 *TM_ROW3        0       0       0\r
2153                 *TM_POS 0.000000        0.000000        0.000000\r
2154         }\r
2155         *MESH   {\r
2156                 *TIMEVALUE      0\r
2157                 *MESH_NUMVERTEX 5\r
2158                 *MESH_NUMFACES  3\r
2159                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2160                 *MESH_VERTEX_LIST       {\r
2161                         *MESH_VERTEX    0       -768.000000     8.000000        492.000000\r
2162                         *MESH_VERTEX    1       -768.000000     20.000000       496.000000\r
2163                         *MESH_VERTEX    2       -768.000000     -4.000000       496.000000\r
2164                         *MESH_VERTEX    3       -768.000000     -8.000000       508.000000\r
2165                         *MESH_VERTEX    4       -768.000000     24.000000       508.000000\r
2166                 }\r
2167                 *MESH_NORMALS   {\r
2168                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2169                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2170                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
2171                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2172                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2173                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2174                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2175                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2176                 }\r
2177                 *MESH_FACE_LIST {\r
2178                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2179                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2180                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2181                 }\r
2182                 *MESH_NUMTVERTEX        5\r
2183                 *MESH_TVERTLIST {\r
2184                         *MESH_TVERT     0       0.500000        0.843750        1.000000\r
2185                         *MESH_TVERT     1       0.406250        0.875000        1.000000\r
2186                         *MESH_TVERT     2       0.593750        0.875000        1.000000\r
2187                         *MESH_TVERT     3       0.625000        0.968750        1.000000\r
2188                         *MESH_TVERT     4       0.375000        0.968750        1.000000\r
2189                 }\r
2190                 *MESH_NUMTVFACES        3\r
2191                 *MESH_TFACELIST {\r
2192                         *MESH_TFACE     0       0       2       1\r
2193                         *MESH_TFACE     1       3       1       2\r
2194                         *MESH_TFACE     2       3       4       1\r
2195                 }\r
2196         }\r
2197         *PROP_MOTIONBLUR        0\r
2198         *PROP_CASTSHADOW        1\r
2199         *PROP_RECVSHADOW        1\r
2200         *MATERIAL_REF   3\r
2201 }\r
2202 *GEOMOBJECT     {\r
2203         *NODE_NAME      "mat3model0surf57"\r
2204         *NODE_TM        {\r
2205                 *NODE_NAME      "mat3model0surf57"\r
2206                 *INHERIT_POS    0       0       0\r
2207                 *INHERIT_ROT    0       0       0\r
2208                 *INHERIT_SCL    0       0       0\r
2209                 *TM_ROW0        1.0     0       0\r
2210                 *TM_ROW1        0       1.0     0\r
2211                 *TM_ROW2        0       0       1.0\r
2212                 *TM_ROW3        0       0       0\r
2213                 *TM_POS 0.000000        0.000000        0.000000\r
2214         }\r
2215         *MESH   {\r
2216                 *TIMEVALUE      0\r
2217                 *MESH_NUMVERTEX 4\r
2218                 *MESH_NUMFACES  2\r
2219                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2220                 *MESH_VERTEX_LIST       {\r
2221                         *MESH_VERTEX    0       -768.000000     -8.000000       508.000000\r
2222                         *MESH_VERTEX    1       -752.000000     -8.000000       508.000000\r
2223                         *MESH_VERTEX    2       -752.000000     -4.000000       496.000000\r
2224                         *MESH_VERTEX    3       -768.000000     -4.000000       496.000000\r
2225                 }\r
2226                 *MESH_NORMALS   {\r
2227                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2228                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2229                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2230                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2231                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2232                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2233                 }\r
2234                 *MESH_FACE_LIST {\r
2235                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2236                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2237                 }\r
2238                 *MESH_NUMTVERTEX        4\r
2239                 *MESH_TVERTLIST {\r
2240                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2241                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2242                         *MESH_TVERT     2       0.125000        0.125000        1.000000\r
2243                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
2244                 }\r
2245                 *MESH_NUMTVFACES        2\r
2246                 *MESH_TFACELIST {\r
2247                         *MESH_TFACE     0       0       2       1\r
2248                         *MESH_TFACE     1       0       3       2\r
2249                 }\r
2250         }\r
2251         *PROP_MOTIONBLUR        0\r
2252         *PROP_CASTSHADOW        1\r
2253         *PROP_RECVSHADOW        1\r
2254         *MATERIAL_REF   3\r
2255 }\r
2256 *GEOMOBJECT     {\r
2257         *NODE_NAME      "mat4model0surf58"\r
2258         *NODE_TM        {\r
2259                 *NODE_NAME      "mat4model0surf58"\r
2260                 *INHERIT_POS    0       0       0\r
2261                 *INHERIT_ROT    0       0       0\r
2262                 *INHERIT_SCL    0       0       0\r
2263                 *TM_ROW0        1.0     0       0\r
2264                 *TM_ROW1        0       1.0     0\r
2265                 *TM_ROW2        0       0       1.0\r
2266                 *TM_ROW3        0       0       0\r
2267                 *TM_POS 0.000000        0.000000        0.000000\r
2268         }\r
2269         *MESH   {\r
2270                 *TIMEVALUE      0\r
2271                 *MESH_NUMVERTEX 4\r
2272                 *MESH_NUMFACES  2\r
2273                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2274                 *MESH_VERTEX_LIST       {\r
2275                         *MESH_VERTEX    0       8.000000        -8.000000       512.000000\r
2276                         *MESH_VERTEX    1       8.000000        2136.000000     512.000000\r
2277                         *MESH_VERTEX    2       4.000000        2136.000000     500.000000\r
2278                         *MESH_VERTEX    3       4.000000        -4.000000       500.000000\r
2279                 }\r
2280                 *MESH_NORMALS   {\r
2281                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2282                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2283                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2284                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2285                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
2286                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2287                 }\r
2288                 *MESH_FACE_LIST {\r
2289                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2290                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2291                 }\r
2292                 *MESH_NUMTVERTEX        4\r
2293                 *MESH_TVERTLIST {\r
2294                         *MESH_TVERT     0       0.000000        -8.000000       1.000000\r
2295                         *MESH_TVERT     1       0.000000        8.500000        1.000000\r
2296                         *MESH_TVERT     2       0.137944        8.500000        1.000000\r
2297                         *MESH_TVERT     3       0.137944        -8.000000       1.000000\r
2298                 }\r
2299                 *MESH_NUMTVFACES        2\r
2300                 *MESH_TFACELIST {\r
2301                         *MESH_TFACE     0       0       2       1\r
2302                         *MESH_TFACE     1       0       3       2\r
2303                 }\r
2304         }\r
2305         *PROP_MOTIONBLUR        0\r
2306         *PROP_CASTSHADOW        1\r
2307         *PROP_RECVSHADOW        1\r
2308         *MATERIAL_REF   4\r
2309 }\r
2310 *GEOMOBJECT     {\r
2311         *NODE_NAME      "mat4model0surf59"\r
2312         *NODE_TM        {\r
2313                 *NODE_NAME      "mat4model0surf59"\r
2314                 *INHERIT_POS    0       0       0\r
2315                 *INHERIT_ROT    0       0       0\r
2316                 *INHERIT_SCL    0       0       0\r
2317                 *TM_ROW0        1.0     0       0\r
2318                 *TM_ROW1        0       1.0     0\r
2319                 *TM_ROW2        0       0       1.0\r
2320                 *TM_ROW3        0       0       0\r
2321                 *TM_POS 0.000000        0.000000        0.000000\r
2322         }\r
2323         *MESH   {\r
2324                 *TIMEVALUE      0\r
2325                 *MESH_NUMVERTEX 3\r
2326                 *MESH_NUMFACES  1\r
2327                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2328                 *MESH_VERTEX_LIST       {\r
2329                         *MESH_VERTEX    0       4.000000        2136.000000     500.000000\r
2330                         *MESH_VERTEX    1       -8.000000       2136.000000     496.000000\r
2331                         *MESH_VERTEX    2       -8.000000       8.000000        496.000000\r
2332                 }\r
2333                 *MESH_NORMALS   {\r
2334                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2335                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2336                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2337                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2338                 }\r
2339                 *MESH_FACE_LIST {\r
2340                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2341                 }\r
2342                 *MESH_NUMTVERTEX        3\r
2343                 *MESH_TVERTLIST {\r
2344                         *MESH_TVERT     0       0.137944        8.500000        1.000000\r
2345                         *MESH_TVERT     1       0.301777        8.500000        1.000000\r
2346                         *MESH_TVERT     2       0.301777        -8.000000       1.000000\r
2347                 }\r
2348                 *MESH_NUMTVFACES        1\r
2349                 *MESH_TFACELIST {\r
2350                         *MESH_TFACE     0       0       2       1\r
2351                 }\r
2352         }\r
2353         *PROP_MOTIONBLUR        0\r
2354         *PROP_CASTSHADOW        1\r
2355         *PROP_RECVSHADOW        1\r
2356         *MATERIAL_REF   4\r
2357 }\r
2358 *GEOMOBJECT     {\r
2359         *NODE_NAME      "mat4model0surf60"\r
2360         *NODE_TM        {\r
2361                 *NODE_NAME      "mat4model0surf60"\r
2362                 *INHERIT_POS    0       0       0\r
2363                 *INHERIT_ROT    0       0       0\r
2364                 *INHERIT_SCL    0       0       0\r
2365                 *TM_ROW0        1.0     0       0\r
2366                 *TM_ROW1        0       1.0     0\r
2367                 *TM_ROW2        0       0       1.0\r
2368                 *TM_ROW3        0       0       0\r
2369                 *TM_POS 0.000000        0.000000        0.000000\r
2370         }\r
2371         *MESH   {\r
2372                 *TIMEVALUE      0\r
2373                 *MESH_NUMVERTEX 6\r
2374                 *MESH_NUMFACES  4\r
2375                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2376                 *MESH_VERTEX_LIST       {\r
2377                         *MESH_VERTEX    0       0.000000        8.000000        32.000000\r
2378                         *MESH_VERTEX    1       0.000000        8.000000        512.000000\r
2379                         *MESH_VERTEX    2       -8.000000       16.000000       512.000000\r
2380                         *MESH_VERTEX    3       -8.000000       16.000000       32.000000\r
2381                         *MESH_VERTEX    4       -8.000000       0.000000        512.000000\r
2382                         *MESH_VERTEX    5       -8.000000       0.000000        32.000000\r
2383                 }\r
2384                 *MESH_NORMALS   {\r
2385                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2386                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2387                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
2388                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2389                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2390                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2391                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2392                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2393                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2394                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2395                 }\r
2396                 *MESH_FACE_LIST {\r
2397                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2398                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2399                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2400                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2401                 }\r
2402                 *MESH_NUMTVERTEX        6\r
2403                 *MESH_TVERTLIST {\r
2404                         *MESH_TVERT     0       0.250000        -1.000000       1.000000\r
2405                         *MESH_TVERT     1       0.250000        2.750000        1.000000\r
2406                         *MESH_TVERT     2       0.375000        2.750000        1.000000\r
2407                         *MESH_TVERT     3       0.375000        -1.000000       1.000000\r
2408                         *MESH_TVERT     4       0.125000        2.750000        1.000000\r
2409                         *MESH_TVERT     5       0.125000        -1.000000       1.000000\r
2410                 }\r
2411                 *MESH_NUMTVFACES        4\r
2412                 *MESH_TFACELIST {\r
2413                         *MESH_TFACE     0       0       2       1\r
2414                         *MESH_TFACE     1       0       3       2\r
2415                         *MESH_TFACE     2       4       0       1\r
2416                         *MESH_TFACE     3       4       5       0\r
2417                 }\r
2418         }\r
2419         *PROP_MOTIONBLUR        0\r
2420         *PROP_CASTSHADOW        1\r
2421         *PROP_RECVSHADOW        1\r
2422         *MATERIAL_REF   4\r
2423 }\r
2424 *GEOMOBJECT     {\r
2425         *NODE_NAME      "mat4model0surf61"\r
2426         *NODE_TM        {\r
2427                 *NODE_NAME      "mat4model0surf61"\r
2428                 *INHERIT_POS    0       0       0\r
2429                 *INHERIT_ROT    0       0       0\r
2430                 *INHERIT_SCL    0       0       0\r
2431                 *TM_ROW0        1.0     0       0\r
2432                 *TM_ROW1        0       1.0     0\r
2433                 *TM_ROW2        0       0       1.0\r
2434                 *TM_ROW3        0       0       0\r
2435                 *TM_POS 0.000000        0.000000        0.000000\r
2436         }\r
2437         *MESH   {\r
2438                 *TIMEVALUE      0\r
2439                 *MESH_NUMVERTEX 6\r
2440                 *MESH_NUMFACES  4\r
2441                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2442                 *MESH_VERTEX_LIST       {\r
2443                         *MESH_VERTEX    0       0.000000        8.000000        96.000000\r
2444                         *MESH_VERTEX    1       0.000000        8.000000        31.999998\r
2445                         *MESH_VERTEX    2       -8.000000       16.000000       31.999998\r
2446                         *MESH_VERTEX    3       -8.000000       16.000000       96.000000\r
2447                         *MESH_VERTEX    4       -8.000000       0.000000        31.999998\r
2448                         *MESH_VERTEX    5       -8.000000       0.000000        96.000000\r
2449                 }\r
2450                 *MESH_NORMALS   {\r
2451                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2452                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2453                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
2454                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2455                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2456                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2457                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2458                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2459                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2460                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2461                 }\r
2462                 *MESH_FACE_LIST {\r
2463                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2464                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2465                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2466                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2467                 }\r
2468                 *MESH_NUMTVERTEX        6\r
2469                 *MESH_TVERTLIST {\r
2470                         *MESH_TVERT     0       0.176777        0.000000        1.000000\r
2471                         *MESH_TVERT     1       0.176777        0.500000        1.000000\r
2472                         *MESH_TVERT     2       0.265165        0.500000        1.000000\r
2473                         *MESH_TVERT     3       0.265165        0.000000        1.000000\r
2474                         *MESH_TVERT     4       0.088388        0.500000        1.000000\r
2475                         *MESH_TVERT     5       0.088388        0.000000        1.000000\r
2476                 }\r
2477                 *MESH_NUMTVFACES        4\r
2478                 *MESH_TFACELIST {\r
2479                         *MESH_TFACE     0       0       2       1\r
2480                         *MESH_TFACE     1       0       3       2\r
2481                         *MESH_TFACE     2       4       0       1\r
2482                         *MESH_TFACE     3       4       5       0\r
2483                 }\r
2484         }\r
2485         *PROP_MOTIONBLUR        0\r
2486         *PROP_CASTSHADOW        1\r
2487         *PROP_RECVSHADOW        1\r
2488         *MATERIAL_REF   4\r
2489 }\r
2490 *GEOMOBJECT     {\r
2491         *NODE_NAME      "mat4model0surf62"\r
2492         *NODE_TM        {\r
2493                 *NODE_NAME      "mat4model0surf62"\r
2494                 *INHERIT_POS    0       0       0\r
2495                 *INHERIT_ROT    0       0       0\r
2496                 *INHERIT_SCL    0       0       0\r
2497                 *TM_ROW0        1.0     0       0\r
2498                 *TM_ROW1        0       1.0     0\r
2499                 *TM_ROW2        0       0       1.0\r
2500                 *TM_ROW3        0       0       0\r
2501                 *TM_POS 0.000000        0.000000        0.000000\r
2502         }\r
2503         *MESH   {\r
2504                 *TIMEVALUE      0\r
2505                 *MESH_NUMVERTEX 3\r
2506                 *MESH_NUMFACES  1\r
2507                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2508                 *MESH_VERTEX_LIST       {\r
2509                         *MESH_VERTEX    0       4.000000        2136.000000     500.000000\r
2510                         *MESH_VERTEX    1       -8.000000       8.000000        496.000000\r
2511                         *MESH_VERTEX    2       4.000000        -4.000000       500.000000\r
2512                 }\r
2513                 *MESH_NORMALS   {\r
2514                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2515                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2516                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2517                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
2518                 }\r
2519                 *MESH_FACE_LIST {\r
2520                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2521                 }\r
2522                 *MESH_NUMTVERTEX        3\r
2523                 *MESH_TVERTLIST {\r
2524                         *MESH_TVERT     0       0.137944        8.500000        1.000000\r
2525                         *MESH_TVERT     1       0.301777        -8.000000       1.000000\r
2526                         *MESH_TVERT     2       0.137944        -8.000000       1.000000\r
2527                 }\r
2528                 *MESH_NUMTVFACES        1\r
2529                 *MESH_TFACELIST {\r
2530                         *MESH_TFACE     0       0       2       1\r
2531                 }\r
2532         }\r
2533         *PROP_MOTIONBLUR        0\r
2534         *PROP_CASTSHADOW        1\r
2535         *PROP_RECVSHADOW        1\r
2536         *MATERIAL_REF   4\r
2537 }\r
2538 *GEOMOBJECT     {\r
2539         *NODE_NAME      "mat4model0surf63"\r
2540         *NODE_TM        {\r
2541                 *NODE_NAME      "mat4model0surf63"\r
2542                 *INHERIT_POS    0       0       0\r
2543                 *INHERIT_ROT    0       0       0\r
2544                 *INHERIT_SCL    0       0       0\r
2545                 *TM_ROW0        1.0     0       0\r
2546                 *TM_ROW1        0       1.0     0\r
2547                 *TM_ROW2        0       0       1.0\r
2548                 *TM_ROW3        0       0       0\r
2549                 *TM_POS 0.000000        0.000000        0.000000\r
2550         }\r
2551         *MESH   {\r
2552                 *TIMEVALUE      0\r
2553                 *MESH_NUMVERTEX 8\r
2554                 *MESH_NUMFACES  4\r
2555                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2556                 *MESH_VERTEX_LIST       {\r
2557                         *MESH_VERTEX    0       -8.000000       16.000000       512.000000\r
2558                         *MESH_VERTEX    1       -16.000000      8.000000        512.000000\r
2559                         *MESH_VERTEX    2       -16.000000      8.000000        32.000000\r
2560                         *MESH_VERTEX    3       -8.000000       16.000000       32.000000\r
2561                         *MESH_VERTEX    4       -16.000000      8.000000        32.000000\r
2562                         *MESH_VERTEX    5       -16.000000      8.000000        512.000000\r
2563                         *MESH_VERTEX    6       -8.000000       0.000000        512.000000\r
2564                         *MESH_VERTEX    7       -8.000000       0.000000        32.000000\r
2565                 }\r
2566                 *MESH_NORMALS   {\r
2567                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2568                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2569                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
2570                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
2571                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2572                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2573                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2574                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2575                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2576                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2577                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2578                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2579                 }\r
2580                 *MESH_FACE_LIST {\r
2581                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2582                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2583                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2584                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2585                 }\r
2586                 *MESH_NUMTVERTEX        8\r
2587                 *MESH_TVERTLIST {\r
2588                         *MESH_TVERT     0       0.375000        2.750000        1.000000\r
2589                         *MESH_TVERT     1       0.500000        2.750000        1.000000\r
2590                         *MESH_TVERT     2       0.500000        -1.000000       1.000000\r
2591                         *MESH_TVERT     3       0.375000        -1.000000       1.000000\r
2592                         *MESH_TVERT     4       0.000000        -1.000000       1.000000\r
2593                         *MESH_TVERT     5       0.000000        2.750000        1.000000\r
2594                         *MESH_TVERT     6       0.125000        2.750000        1.000000\r
2595                         *MESH_TVERT     7       0.125000        -1.000000       1.000000\r
2596                 }\r
2597                 *MESH_NUMTVFACES        4\r
2598                 *MESH_TFACELIST {\r
2599                         *MESH_TFACE     0       0       2       1\r
2600                         *MESH_TFACE     1       0       3       2\r
2601                         *MESH_TFACE     2       4       6       5\r
2602                         *MESH_TFACE     3       4       7       6\r
2603                 }\r
2604         }\r
2605         *PROP_MOTIONBLUR        0\r
2606         *PROP_CASTSHADOW        1\r
2607         *PROP_RECVSHADOW        1\r
2608         *MATERIAL_REF   4\r
2609 }\r
2610 *GEOMOBJECT     {\r
2611         *NODE_NAME      "mat4model0surf64"\r
2612         *NODE_TM        {\r
2613                 *NODE_NAME      "mat4model0surf64"\r
2614                 *INHERIT_POS    0       0       0\r
2615                 *INHERIT_ROT    0       0       0\r
2616                 *INHERIT_SCL    0       0       0\r
2617                 *TM_ROW0        1.0     0       0\r
2618                 *TM_ROW1        0       1.0     0\r
2619                 *TM_ROW2        0       0       1.0\r
2620                 *TM_ROW3        0       0       0\r
2621                 *TM_POS 0.000000        0.000000        0.000000\r
2622         }\r
2623         *MESH   {\r
2624                 *TIMEVALUE      0\r
2625                 *MESH_NUMVERTEX 8\r
2626                 *MESH_NUMFACES  4\r
2627                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2628                 *MESH_VERTEX_LIST       {\r
2629                         *MESH_VERTEX    0       -8.000000       16.000000       31.999998\r
2630                         *MESH_VERTEX    1       -16.000000      8.000000        31.999998\r
2631                         *MESH_VERTEX    2       -16.000000      8.000000        96.000000\r
2632                         *MESH_VERTEX    3       -8.000000       16.000000       96.000000\r
2633                         *MESH_VERTEX    4       -16.000000      8.000000        96.000000\r
2634                         *MESH_VERTEX    5       -16.000000      8.000000        31.999998\r
2635                         *MESH_VERTEX    6       -8.000000       0.000000        31.999998\r
2636                         *MESH_VERTEX    7       -8.000000       0.000000        96.000000\r
2637                 }\r
2638                 *MESH_NORMALS   {\r
2639                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2640                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2641                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
2642                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
2643                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2644                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2645                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2646                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2647                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2648                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2649                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
2650                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
2651                 }\r
2652                 *MESH_FACE_LIST {\r
2653                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2654                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2655                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2656                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2657                 }\r
2658                 *MESH_NUMTVERTEX        8\r
2659                 *MESH_TVERTLIST {\r
2660                         *MESH_TVERT     0       0.265165        0.500000        1.000000\r
2661                         *MESH_TVERT     1       0.353553        0.500000        1.000000\r
2662                         *MESH_TVERT     2       0.353553        0.000000        1.000000\r
2663                         *MESH_TVERT     3       0.265165        0.000000        1.000000\r
2664                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2665                         *MESH_TVERT     5       0.000000        0.500000        1.000000\r
2666                         *MESH_TVERT     6       0.088388        0.500000        1.000000\r
2667                         *MESH_TVERT     7       0.088388        0.000000        1.000000\r
2668                 }\r
2669                 *MESH_NUMTVFACES        4\r
2670                 *MESH_TFACELIST {\r
2671                         *MESH_TFACE     0       0       2       1\r
2672                         *MESH_TFACE     1       0       3       2\r
2673                         *MESH_TFACE     2       4       6       5\r
2674                         *MESH_TFACE     3       4       7       6\r
2675                 }\r
2676         }\r
2677         *PROP_MOTIONBLUR        0\r
2678         *PROP_CASTSHADOW        1\r
2679         *PROP_RECVSHADOW        1\r
2680         *MATERIAL_REF   4\r
2681 }\r
2682 *GEOMOBJECT     {\r
2683         *NODE_NAME      "mat4model0surf65"\r
2684         *NODE_TM        {\r
2685                 *NODE_NAME      "mat4model0surf65"\r
2686                 *INHERIT_POS    0       0       0\r
2687                 *INHERIT_ROT    0       0       0\r
2688                 *INHERIT_SCL    0       0       0\r
2689                 *TM_ROW0        1.0     0       0\r
2690                 *TM_ROW1        0       1.0     0\r
2691                 *TM_ROW2        0       0       1.0\r
2692                 *TM_ROW3        0       0       0\r
2693                 *TM_POS 0.000000        0.000000        0.000000\r
2694         }\r
2695         *MESH   {\r
2696                 *TIMEVALUE      0\r
2697                 *MESH_NUMVERTEX 4\r
2698                 *MESH_NUMFACES  2\r
2699                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2700                 *MESH_VERTEX_LIST       {\r
2701                         *MESH_VERTEX    0       -8.000000       8.000000        496.000000\r
2702                         *MESH_VERTEX    1       -8.000000       2136.000000     496.000000\r
2703                         *MESH_VERTEX    2       -20.000000      2136.000000     500.000000\r
2704                         *MESH_VERTEX    3       -20.000000      20.000000       500.000000\r
2705                 }\r
2706                 *MESH_NORMALS   {\r
2707                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2708                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2709                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2710                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2711                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2712                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
2713                 }\r
2714                 *MESH_FACE_LIST {\r
2715                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2716                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2717                 }\r
2718                 *MESH_NUMTVERTEX        4\r
2719                 *MESH_TVERTLIST {\r
2720                         *MESH_TVERT     0       0.301777        -8.000000       1.000000\r
2721                         *MESH_TVERT     1       0.301777        8.500000        1.000000\r
2722                         *MESH_TVERT     2       0.465609        8.500000        1.000000\r
2723                         *MESH_TVERT     3       0.465609        -8.000000       1.000000\r
2724                 }\r
2725                 *MESH_NUMTVFACES        2\r
2726                 *MESH_TFACELIST {\r
2727                         *MESH_TFACE     0       0       2       1\r
2728                         *MESH_TFACE     1       0       3       2\r
2729                 }\r
2730         }\r
2731         *PROP_MOTIONBLUR        0\r
2732         *PROP_CASTSHADOW        1\r
2733         *PROP_RECVSHADOW        1\r
2734         *MATERIAL_REF   4\r
2735 }\r
2736 *GEOMOBJECT     {\r
2737         *NODE_NAME      "mat4model0surf66"\r
2738         *NODE_TM        {\r
2739                 *NODE_NAME      "mat4model0surf66"\r
2740                 *INHERIT_POS    0       0       0\r
2741                 *INHERIT_ROT    0       0       0\r
2742                 *INHERIT_SCL    0       0       0\r
2743                 *TM_ROW0        1.0     0       0\r
2744                 *TM_ROW1        0       1.0     0\r
2745                 *TM_ROW2        0       0       1.0\r
2746                 *TM_ROW3        0       0       0\r
2747                 *TM_POS 0.000000        0.000000        0.000000\r
2748         }\r
2749         *MESH   {\r
2750                 *TIMEVALUE      0\r
2751                 *MESH_NUMVERTEX 3\r
2752                 *MESH_NUMFACES  1\r
2753                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2754                 *MESH_VERTEX_LIST       {\r
2755                         *MESH_VERTEX    0       -20.000000      2136.000000     500.000000\r
2756                         *MESH_VERTEX    1       -24.000000      2136.000000     512.000000\r
2757                         *MESH_VERTEX    2       -24.000000      24.000000       512.000000\r
2758                 }\r
2759                 *MESH_NORMALS   {\r
2760                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2761                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2762                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2763                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2764                 }\r
2765                 *MESH_FACE_LIST {\r
2766                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2767                 }\r
2768                 *MESH_NUMTVERTEX        3\r
2769                 *MESH_TVERTLIST {\r
2770                         *MESH_TVERT     0       0.465609        8.500000        1.000000\r
2771                         *MESH_TVERT     1       0.603553        8.500000        1.000000\r
2772                         *MESH_TVERT     2       0.603553        -8.000000       1.000000\r
2773                 }\r
2774                 *MESH_NUMTVFACES        1\r
2775                 *MESH_TFACELIST {\r
2776                         *MESH_TFACE     0       0       2       1\r
2777                 }\r
2778         }\r
2779         *PROP_MOTIONBLUR        0\r
2780         *PROP_CASTSHADOW        1\r
2781         *PROP_RECVSHADOW        1\r
2782         *MATERIAL_REF   4\r
2783 }\r
2784 *GEOMOBJECT     {\r
2785         *NODE_NAME      "mat4model0surf67"\r
2786         *NODE_TM        {\r
2787                 *NODE_NAME      "mat4model0surf67"\r
2788                 *INHERIT_POS    0       0       0\r
2789                 *INHERIT_ROT    0       0       0\r
2790                 *INHERIT_SCL    0       0       0\r
2791                 *TM_ROW0        1.0     0       0\r
2792                 *TM_ROW1        0       1.0     0\r
2793                 *TM_ROW2        0       0       1.0\r
2794                 *TM_ROW3        0       0       0\r
2795                 *TM_POS 0.000000        0.000000        0.000000\r
2796         }\r
2797         *MESH   {\r
2798                 *TIMEVALUE      0\r
2799                 *MESH_NUMVERTEX 3\r
2800                 *MESH_NUMFACES  1\r
2801                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2802                 *MESH_VERTEX_LIST       {\r
2803                         *MESH_VERTEX    0       -20.000000      2136.000000     500.000000\r
2804                         *MESH_VERTEX    1       -24.000000      24.000000       512.000000\r
2805                         *MESH_VERTEX    2       -20.000000      20.000000       500.000000\r
2806                 }\r
2807                 *MESH_NORMALS   {\r
2808                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2809                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2810                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2811                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2812                 }\r
2813                 *MESH_FACE_LIST {\r
2814                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2815                 }\r
2816                 *MESH_NUMTVERTEX        3\r
2817                 *MESH_TVERTLIST {\r
2818                         *MESH_TVERT     0       0.465609        8.500000        1.000000\r
2819                         *MESH_TVERT     1       0.603553        -8.000000       1.000000\r
2820                         *MESH_TVERT     2       0.465609        -8.000000       1.000000\r
2821                 }\r
2822                 *MESH_NUMTVFACES        1\r
2823                 *MESH_TFACELIST {\r
2824                         *MESH_TFACE     0       0       2       1\r
2825                 }\r
2826         }\r
2827         *PROP_MOTIONBLUR        0\r
2828         *PROP_CASTSHADOW        1\r
2829         *PROP_RECVSHADOW        1\r
2830         *MATERIAL_REF   4\r
2831 }\r
2832 *GEOMOBJECT     {\r
2833         *NODE_NAME      "mat4model0surf68"\r
2834         *NODE_TM        {\r
2835                 *NODE_NAME      "mat4model0surf68"\r
2836                 *INHERIT_POS    0       0       0\r
2837                 *INHERIT_ROT    0       0       0\r
2838                 *INHERIT_SCL    0       0       0\r
2839                 *TM_ROW0        1.0     0       0\r
2840                 *TM_ROW1        0       1.0     0\r
2841                 *TM_ROW2        0       0       1.0\r
2842                 *TM_ROW3        0       0       0\r
2843                 *TM_POS 0.000000        0.000000        0.000000\r
2844         }\r
2845         *MESH   {\r
2846                 *TIMEVALUE      0\r
2847                 *MESH_NUMVERTEX 4\r
2848                 *MESH_NUMFACES  2\r
2849                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2850                 *MESH_VERTEX_LIST       {\r
2851                         *MESH_VERTEX    0       -20.000000      20.000000       500.000000\r
2852                         *MESH_VERTEX    1       -24.000000      24.000000       512.000000\r
2853                         *MESH_VERTEX    2       -1048.000000    24.000000       512.000000\r
2854                         *MESH_VERTEX    3       -1048.000000    20.000000       500.000000\r
2855                 }\r
2856                 *MESH_NORMALS   {\r
2857                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2858                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2859                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2860                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2861                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2862                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2863                 }\r
2864                 *MESH_FACE_LIST {\r
2865                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2866                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2867                 }\r
2868                 *MESH_NUMTVERTEX        4\r
2869                 *MESH_TVERTLIST {\r
2870                         *MESH_TVERT     0       0.465609        5.000000        1.000000\r
2871                         *MESH_TVERT     1       0.603553        5.000000        1.000000\r
2872                         *MESH_TVERT     2       0.603553        -3.000000       1.000000\r
2873                         *MESH_TVERT     3       0.465609        -3.000000       1.000000\r
2874                 }\r
2875                 *MESH_NUMTVFACES        2\r
2876                 *MESH_TFACELIST {\r
2877                         *MESH_TFACE     0       0       2       1\r
2878                         *MESH_TFACE     1       0       3       2\r
2879                 }\r
2880         }\r
2881         *PROP_MOTIONBLUR        0\r
2882         *PROP_CASTSHADOW        1\r
2883         *PROP_RECVSHADOW        1\r
2884         *MATERIAL_REF   4\r
2885 }\r
2886 *GEOMOBJECT     {\r
2887         *NODE_NAME      "mat4model0surf69"\r
2888         *NODE_TM        {\r
2889                 *NODE_NAME      "mat4model0surf69"\r
2890                 *INHERIT_POS    0       0       0\r
2891                 *INHERIT_ROT    0       0       0\r
2892                 *INHERIT_SCL    0       0       0\r
2893                 *TM_ROW0        1.0     0       0\r
2894                 *TM_ROW1        0       1.0     0\r
2895                 *TM_ROW2        0       0       1.0\r
2896                 *TM_ROW3        0       0       0\r
2897                 *TM_POS 0.000000        0.000000        0.000000\r
2898         }\r
2899         *MESH   {\r
2900                 *TIMEVALUE      0\r
2901                 *MESH_NUMVERTEX 6\r
2902                 *MESH_NUMFACES  4\r
2903                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2904                 *MESH_VERTEX_LIST       {\r
2905                         *MESH_VERTEX    0       -1048.000000    8.000000        496.000000\r
2906                         *MESH_VERTEX    1       -8.000000       8.000000        496.000000\r
2907                         *MESH_VERTEX    2       -20.000000      20.000000       500.000000\r
2908                         *MESH_VERTEX    3       -1048.000000    20.000000       500.000000\r
2909                         *MESH_VERTEX    4       4.000000        -4.000000       500.000000\r
2910                         *MESH_VERTEX    5       -1048.000000    -4.000000       500.000000\r
2911                 }\r
2912                 *MESH_NORMALS   {\r
2913                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2914                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2915                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
2916                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2917                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2918                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2919                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2920                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2921                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
2922                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
2923                 }\r
2924                 *MESH_FACE_LIST {\r
2925                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2926                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2927                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2928                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2929                 }\r
2930                 *MESH_NUMTVERTEX        6\r
2931                 *MESH_TVERTLIST {\r
2932                         *MESH_TVERT     0       0.301777        -3.000000       1.000000\r
2933                         *MESH_TVERT     1       0.301777        5.000000        1.000000\r
2934                         *MESH_TVERT     2       0.465609        5.000000        1.000000\r
2935                         *MESH_TVERT     3       0.465609        -3.000000       1.000000\r
2936                         *MESH_TVERT     4       0.137944        5.000000        1.000000\r
2937                         *MESH_TVERT     5       0.137944        -3.000000       1.000000\r
2938                 }\r
2939                 *MESH_NUMTVFACES        4\r
2940                 *MESH_TFACELIST {\r
2941                         *MESH_TFACE     0       0       2       1\r
2942                         *MESH_TFACE     1       0       3       2\r
2943                         *MESH_TFACE     2       4       0       1\r
2944                         *MESH_TFACE     3       4       5       0\r
2945                 }\r
2946         }\r
2947         *PROP_MOTIONBLUR        0\r
2948         *PROP_CASTSHADOW        1\r
2949         *PROP_RECVSHADOW        1\r
2950         *MATERIAL_REF   4\r
2951 }\r
2952 *GEOMOBJECT     {\r
2953         *NODE_NAME      "mat4model0surf70"\r
2954         *NODE_TM        {\r
2955                 *NODE_NAME      "mat4model0surf70"\r
2956                 *INHERIT_POS    0       0       0\r
2957                 *INHERIT_ROT    0       0       0\r
2958                 *INHERIT_SCL    0       0       0\r
2959                 *TM_ROW0        1.0     0       0\r
2960                 *TM_ROW1        0       1.0     0\r
2961                 *TM_ROW2        0       0       1.0\r
2962                 *TM_ROW3        0       0       0\r
2963                 *TM_POS 0.000000        0.000000        0.000000\r
2964         }\r
2965         *MESH   {\r
2966                 *TIMEVALUE      0\r
2967                 *MESH_NUMVERTEX 4\r
2968                 *MESH_NUMFACES  2\r
2969                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2970                 *MESH_VERTEX_LIST       {\r
2971                         *MESH_VERTEX    0       -1048.000000    -8.000000       512.000000\r
2972                         *MESH_VERTEX    1       8.000000        -8.000000       512.000000\r
2973                         *MESH_VERTEX    2       4.000000        -4.000000       500.000000\r
2974                         *MESH_VERTEX    3       -1048.000000    -4.000000       500.000000\r
2975                 }\r
2976                 *MESH_NORMALS   {\r
2977                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2978                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2979                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2980                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2981                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2982                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2983                 }\r
2984                 *MESH_FACE_LIST {\r
2985                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2986                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2987                 }\r
2988                 *MESH_NUMTVERTEX        4\r
2989                 *MESH_TVERTLIST {\r
2990                         *MESH_TVERT     0       0.000000        -3.000000       1.000000\r
2991                         *MESH_TVERT     1       0.000000        5.000000        1.000000\r
2992                         *MESH_TVERT     2       0.137944        5.000000        1.000000\r
2993                         *MESH_TVERT     3       0.137944        -3.000000       1.000000\r
2994                 }\r
2995                 *MESH_NUMTVFACES        2\r
2996                 *MESH_TFACELIST {\r
2997                         *MESH_TFACE     0       0       2       1\r
2998                         *MESH_TFACE     1       0       3       2\r
2999                 }\r
3000         }\r
3001         *PROP_MOTIONBLUR        0\r
3002         *PROP_CASTSHADOW        1\r
3003         *PROP_RECVSHADOW        1\r
3004         *MATERIAL_REF   4\r
3005 }\r