]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/objects_wood/pallet01.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / objects_wood / pallet01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "pallet01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_wood/wood04"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_wood/wood04"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_wood\wood04.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_wood/wood04"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_wood/wood04"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_wood\wood04.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf33"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf33"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
86                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf34"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf34"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
140                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf35"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf35"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
194                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf36"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf36"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
248                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf37"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf37"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
302                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf38"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf38"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
356                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf39"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf39"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 4\r
400                 *MESH_NUMFACES  2\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       64.000000       58.000000       20.000000\r
404                         *MESH_VERTEX    1       64.000000       58.000000       24.000000\r
405                         *MESH_VERTEX    2       64.000000       86.000000       24.000000\r
406                         *MESH_VERTEX    3       64.000000       86.000000       20.000000\r
407                 }\r
408                 *MESH_NORMALS   {\r
409                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
410                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
411                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
412                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
413                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
414                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
415                 }\r
416                 *MESH_FACE_LIST {\r
417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
419                 }\r
420                 *MESH_NUMTVERTEX        4\r
421                 *MESH_TVERTLIST {\r
422                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
423                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
424                         *MESH_TVERT     2       0.218750        0.062500        1.000000\r
425                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
426                 }\r
427                 *MESH_NUMTVFACES        2\r
428                 *MESH_TFACELIST {\r
429                         *MESH_TFACE     0       0       2       1\r
430                         *MESH_TFACE     1       0       3       2\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   2\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat2model0surf40"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat2model0surf40"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 4\r
454                 *MESH_NUMFACES  2\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       64.000000       58.000000       0.000000\r
458                         *MESH_VERTEX    1       64.000000       58.000000       4.000000\r
459                         *MESH_VERTEX    2       64.000000       86.000000       4.000000\r
460                         *MESH_VERTEX    3       64.000000       86.000000       0.000000\r
461                 }\r
462                 *MESH_NORMALS   {\r
463                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
464                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
465                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
466                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
467                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
468                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                 }\r
474                 *MESH_NUMTVERTEX        4\r
475                 *MESH_TVERTLIST {\r
476                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
477                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
478                         *MESH_TVERT     2       0.218750        0.062500        1.000000\r
479                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
480                 }\r
481                 *MESH_NUMTVFACES        2\r
482                 *MESH_TFACELIST {\r
483                         *MESH_TFACE     0       0       2       1\r
484                         *MESH_TFACE     1       0       3       2\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   2\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat2model0surf41"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat2model0surf41"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 4\r
508                 *MESH_NUMFACES  2\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       64.000000       30.000000       20.000000\r
512                         *MESH_VERTEX    1       64.000000       30.000000       24.000000\r
513                         *MESH_VERTEX    2       64.000000       54.000000       24.000000\r
514                         *MESH_VERTEX    3       64.000000       54.000000       20.000000\r
515                 }\r
516                 *MESH_NORMALS   {\r
517                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
518                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
519                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
520                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
521                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
522                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
523                 }\r
524                 *MESH_FACE_LIST {\r
525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
526                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
527                 }\r
528                 *MESH_NUMTVERTEX        4\r
529                 *MESH_TVERTLIST {\r
530                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
531                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
532                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
533                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
534                 }\r
535                 *MESH_NUMTVFACES        2\r
536                 *MESH_TFACELIST {\r
537                         *MESH_TFACE     0       0       2       1\r
538                         *MESH_TFACE     1       0       3       2\r
539                 }\r
540         }\r
541         *PROP_MOTIONBLUR        0\r
542         *PROP_CASTSHADOW        1\r
543         *PROP_RECVSHADOW        1\r
544         *MATERIAL_REF   2\r
545 }\r
546 *GEOMOBJECT     {\r
547         *NODE_NAME      "mat2model0surf42"\r
548         *NODE_TM        {\r
549                 *NODE_NAME      "mat2model0surf42"\r
550                 *INHERIT_POS    0       0       0\r
551                 *INHERIT_ROT    0       0       0\r
552                 *INHERIT_SCL    0       0       0\r
553                 *TM_ROW0        1.0     0       0\r
554                 *TM_ROW1        0       1.0     0\r
555                 *TM_ROW2        0       0       1.0\r
556                 *TM_ROW3        0       0       0\r
557                 *TM_POS 0.000000        0.000000        0.000000\r
558         }\r
559         *MESH   {\r
560                 *TIMEVALUE      0\r
561                 *MESH_NUMVERTEX 4\r
562                 *MESH_NUMFACES  2\r
563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
564                 *MESH_VERTEX_LIST       {\r
565                         *MESH_VERTEX    0       64.000000       2.000000        20.000000\r
566                         *MESH_VERTEX    1       64.000000       2.000000        24.000000\r
567                         *MESH_VERTEX    2       64.000000       26.000000       24.000000\r
568                         *MESH_VERTEX    3       64.000000       26.000000       20.000000\r
569                 }\r
570                 *MESH_NORMALS   {\r
571                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
572                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
573                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
574                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
575                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
576                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
577                 }\r
578                 *MESH_FACE_LIST {\r
579                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
580                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
581                 }\r
582                 *MESH_NUMTVERTEX        4\r
583                 *MESH_TVERTLIST {\r
584                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
585                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
586                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
587                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
588                 }\r
589                 *MESH_NUMTVFACES        2\r
590                 *MESH_TFACELIST {\r
591                         *MESH_TFACE     0       0       2       1\r
592                         *MESH_TFACE     1       0       3       2\r
593                 }\r
594         }\r
595         *PROP_MOTIONBLUR        0\r
596         *PROP_CASTSHADOW        1\r
597         *PROP_RECVSHADOW        1\r
598         *MATERIAL_REF   2\r
599 }\r
600 *GEOMOBJECT     {\r
601         *NODE_NAME      "mat2model0surf43"\r
602         *NODE_TM        {\r
603                 *NODE_NAME      "mat2model0surf43"\r
604                 *INHERIT_POS    0       0       0\r
605                 *INHERIT_ROT    0       0       0\r
606                 *INHERIT_SCL    0       0       0\r
607                 *TM_ROW0        1.0     0       0\r
608                 *TM_ROW1        0       1.0     0\r
609                 *TM_ROW2        0       0       1.0\r
610                 *TM_ROW3        0       0       0\r
611                 *TM_POS 0.000000        0.000000        0.000000\r
612         }\r
613         *MESH   {\r
614                 *TIMEVALUE      0\r
615                 *MESH_NUMVERTEX 4\r
616                 *MESH_NUMFACES  2\r
617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
618                 *MESH_VERTEX_LIST       {\r
619                         *MESH_VERTEX    0       64.000000       -26.000000      20.000000\r
620                         *MESH_VERTEX    1       64.000000       -26.000000      24.000000\r
621                         *MESH_VERTEX    2       64.000000       -2.000000       24.000000\r
622                         *MESH_VERTEX    3       64.000000       -2.000000       20.000000\r
623                 }\r
624                 *MESH_NORMALS   {\r
625                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
626                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
627                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
628                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
629                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
630                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
631                 }\r
632                 *MESH_FACE_LIST {\r
633                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
634                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
635                 }\r
636                 *MESH_NUMTVERTEX        4\r
637                 *MESH_TVERTLIST {\r
638                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
639                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
640                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
641                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
642                 }\r
643                 *MESH_NUMTVFACES        2\r
644                 *MESH_TFACELIST {\r
645                         *MESH_TFACE     0       0       2       1\r
646                         *MESH_TFACE     1       0       3       2\r
647                 }\r
648         }\r
649         *PROP_MOTIONBLUR        0\r
650         *PROP_CASTSHADOW        1\r
651         *PROP_RECVSHADOW        1\r
652         *MATERIAL_REF   2\r
653 }\r
654 *GEOMOBJECT     {\r
655         *NODE_NAME      "mat2model0surf44"\r
656         *NODE_TM        {\r
657                 *NODE_NAME      "mat2model0surf44"\r
658                 *INHERIT_POS    0       0       0\r
659                 *INHERIT_ROT    0       0       0\r
660                 *INHERIT_SCL    0       0       0\r
661                 *TM_ROW0        1.0     0       0\r
662                 *TM_ROW1        0       1.0     0\r
663                 *TM_ROW2        0       0       1.0\r
664                 *TM_ROW3        0       0       0\r
665                 *TM_POS 0.000000        0.000000        0.000000\r
666         }\r
667         *MESH   {\r
668                 *TIMEVALUE      0\r
669                 *MESH_NUMVERTEX 4\r
670                 *MESH_NUMFACES  2\r
671                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
672                 *MESH_VERTEX_LIST       {\r
673                         *MESH_VERTEX    0       64.000000       -54.000000      20.000000\r
674                         *MESH_VERTEX    1       64.000000       -54.000000      24.000000\r
675                         *MESH_VERTEX    2       64.000000       -30.000000      24.000000\r
676                         *MESH_VERTEX    3       64.000000       -30.000000      20.000000\r
677                 }\r
678                 *MESH_NORMALS   {\r
679                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
680                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
681                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
682                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
683                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
684                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
685                 }\r
686                 *MESH_FACE_LIST {\r
687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
688                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
689                 }\r
690                 *MESH_NUMTVERTEX        4\r
691                 *MESH_TVERTLIST {\r
692                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
693                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
694                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
695                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
696                 }\r
697                 *MESH_NUMTVFACES        2\r
698                 *MESH_TFACELIST {\r
699                         *MESH_TFACE     0       0       2       1\r
700                         *MESH_TFACE     1       0       3       2\r
701                 }\r
702         }\r
703         *PROP_MOTIONBLUR        0\r
704         *PROP_CASTSHADOW        1\r
705         *PROP_RECVSHADOW        1\r
706         *MATERIAL_REF   2\r
707 }\r
708 *GEOMOBJECT     {\r
709         *NODE_NAME      "mat2model0surf45"\r
710         *NODE_TM        {\r
711                 *NODE_NAME      "mat2model0surf45"\r
712                 *INHERIT_POS    0       0       0\r
713                 *INHERIT_ROT    0       0       0\r
714                 *INHERIT_SCL    0       0       0\r
715                 *TM_ROW0        1.0     0       0\r
716                 *TM_ROW1        0       1.0     0\r
717                 *TM_ROW2        0       0       1.0\r
718                 *TM_ROW3        0       0       0\r
719                 *TM_POS 0.000000        0.000000        0.000000\r
720         }\r
721         *MESH   {\r
722                 *TIMEVALUE      0\r
723                 *MESH_NUMVERTEX 4\r
724                 *MESH_NUMFACES  2\r
725                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
726                 *MESH_VERTEX_LIST       {\r
727                         *MESH_VERTEX    0       64.000000       -86.000000      20.000000\r
728                         *MESH_VERTEX    1       64.000000       -86.000000      24.000000\r
729                         *MESH_VERTEX    2       64.000000       -58.000000      24.000000\r
730                         *MESH_VERTEX    3       64.000000       -58.000000      20.000000\r
731                 }\r
732                 *MESH_NORMALS   {\r
733                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
734                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
735                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
736                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
737                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
738                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
739                 }\r
740                 *MESH_FACE_LIST {\r
741                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
742                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
743                 }\r
744                 *MESH_NUMTVERTEX        4\r
745                 *MESH_TVERTLIST {\r
746                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
747                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
748                         *MESH_TVERT     2       0.218750        0.062500        1.000000\r
749                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
750                 }\r
751                 *MESH_NUMTVFACES        2\r
752                 *MESH_TFACELIST {\r
753                         *MESH_TFACE     0       0       2       1\r
754                         *MESH_TFACE     1       0       3       2\r
755                 }\r
756         }\r
757         *PROP_MOTIONBLUR        0\r
758         *PROP_CASTSHADOW        1\r
759         *PROP_RECVSHADOW        1\r
760         *MATERIAL_REF   2\r
761 }\r
762 *GEOMOBJECT     {\r
763         *NODE_NAME      "mat2model0surf46"\r
764         *NODE_TM        {\r
765                 *NODE_NAME      "mat2model0surf46"\r
766                 *INHERIT_POS    0       0       0\r
767                 *INHERIT_ROT    0       0       0\r
768                 *INHERIT_SCL    0       0       0\r
769                 *TM_ROW0        1.0     0       0\r
770                 *TM_ROW1        0       1.0     0\r
771                 *TM_ROW2        0       0       1.0\r
772                 *TM_ROW3        0       0       0\r
773                 *TM_POS 0.000000        0.000000        0.000000\r
774         }\r
775         *MESH   {\r
776                 *TIMEVALUE      0\r
777                 *MESH_NUMVERTEX 4\r
778                 *MESH_NUMFACES  2\r
779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
780                 *MESH_VERTEX_LIST       {\r
781                         *MESH_VERTEX    0       64.000000       -86.000000      0.000000\r
782                         *MESH_VERTEX    1       64.000000       -86.000000      4.000000\r
783                         *MESH_VERTEX    2       64.000000       -58.000000      4.000000\r
784                         *MESH_VERTEX    3       64.000000       -58.000000      0.000000\r
785                 }\r
786                 *MESH_NORMALS   {\r
787                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
788                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
789                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
790                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
791                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
792                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
793                 }\r
794                 *MESH_FACE_LIST {\r
795                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
796                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
797                 }\r
798                 *MESH_NUMTVERTEX        4\r
799                 *MESH_TVERTLIST {\r
800                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
801                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
802                         *MESH_TVERT     2       0.218750        0.062500        1.000000\r
803                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
804                 }\r
805                 *MESH_NUMTVFACES        2\r
806                 *MESH_TFACELIST {\r
807                         *MESH_TFACE     0       0       2       1\r
808                         *MESH_TFACE     1       0       3       2\r
809                 }\r
810         }\r
811         *PROP_MOTIONBLUR        0\r
812         *PROP_CASTSHADOW        1\r
813         *PROP_RECVSHADOW        1\r
814         *MATERIAL_REF   2\r
815 }\r
816 *GEOMOBJECT     {\r
817         *NODE_NAME      "mat2model0surf47"\r
818         *NODE_TM        {\r
819                 *NODE_NAME      "mat2model0surf47"\r
820                 *INHERIT_POS    0       0       0\r
821                 *INHERIT_ROT    0       0       0\r
822                 *INHERIT_SCL    0       0       0\r
823                 *TM_ROW0        1.0     0       0\r
824                 *TM_ROW1        0       1.0     0\r
825                 *TM_ROW2        0       0       1.0\r
826                 *TM_ROW3        0       0       0\r
827                 *TM_POS 0.000000        0.000000        0.000000\r
828         }\r
829         *MESH   {\r
830                 *TIMEVALUE      0\r
831                 *MESH_NUMVERTEX 4\r
832                 *MESH_NUMFACES  2\r
833                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
834                 *MESH_VERTEX_LIST       {\r
835                         *MESH_VERTEX    0       56.000000       -96.000000      20.000000\r
836                         *MESH_VERTEX    1       56.000000       96.000000       20.000000\r
837                         *MESH_VERTEX    2       56.000000       96.000000       4.000000\r
838                         *MESH_VERTEX    3       56.000000       -96.000000      4.000000\r
839                 }\r
840                 *MESH_NORMALS   {\r
841                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
842                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
843                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
844                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
845                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
846                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
847                 }\r
848                 *MESH_FACE_LIST {\r
849                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
850                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
851                 }\r
852                 *MESH_NUMTVERTEX        4\r
853                 *MESH_TVERTLIST {\r
854                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
855                         *MESH_TVERT     1       1.500000        0.375000        1.000000\r
856                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
857                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
858                 }\r
859                 *MESH_NUMTVFACES        2\r
860                 *MESH_TFACELIST {\r
861                         *MESH_TFACE     0       0       2       1\r
862                         *MESH_TFACE     1       0       3       2\r
863                 }\r
864         }\r
865         *PROP_MOTIONBLUR        0\r
866         *PROP_CASTSHADOW        1\r
867         *PROP_RECVSHADOW        1\r
868         *MATERIAL_REF   2\r
869 }\r
870 *GEOMOBJECT     {\r
871         *NODE_NAME      "mat2model0surf48"\r
872         *NODE_TM        {\r
873                 *NODE_NAME      "mat2model0surf48"\r
874                 *INHERIT_POS    0       0       0\r
875                 *INHERIT_ROT    0       0       0\r
876                 *INHERIT_SCL    0       0       0\r
877                 *TM_ROW0        1.0     0       0\r
878                 *TM_ROW1        0       1.0     0\r
879                 *TM_ROW2        0       0       1.0\r
880                 *TM_ROW3        0       0       0\r
881                 *TM_POS 0.000000        0.000000        0.000000\r
882         }\r
883         *MESH   {\r
884                 *TIMEVALUE      0\r
885                 *MESH_NUMVERTEX 4\r
886                 *MESH_NUMFACES  2\r
887                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
888                 *MESH_VERTEX_LIST       {\r
889                         *MESH_VERTEX    0       56.000000       96.000000       4.000000\r
890                         *MESH_VERTEX    1       56.000000       96.000000       20.000000\r
891                         *MESH_VERTEX    2       48.000000       96.000000       20.000000\r
892                         *MESH_VERTEX    3       48.000000       96.000000       4.000000\r
893                 }\r
894                 *MESH_NORMALS   {\r
895                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
896                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
897                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
898                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
899                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
900                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
901                 }\r
902                 *MESH_FACE_LIST {\r
903                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
904                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
905                 }\r
906                 *MESH_NUMTVERTEX        4\r
907                 *MESH_TVERTLIST {\r
908                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
909                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
910                         *MESH_TVERT     2       0.062500        0.250000        1.000000\r
911                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
912                 }\r
913                 *MESH_NUMTVFACES        2\r
914                 *MESH_TFACELIST {\r
915                         *MESH_TFACE     0       0       2       1\r
916                         *MESH_TFACE     1       0       3       2\r
917                 }\r
918         }\r
919         *PROP_MOTIONBLUR        0\r
920         *PROP_CASTSHADOW        1\r
921         *PROP_RECVSHADOW        1\r
922         *MATERIAL_REF   2\r
923 }\r
924 *GEOMOBJECT     {\r
925         *NODE_NAME      "mat2model0surf49"\r
926         *NODE_TM        {\r
927                 *NODE_NAME      "mat2model0surf49"\r
928                 *INHERIT_POS    0       0       0\r
929                 *INHERIT_ROT    0       0       0\r
930                 *INHERIT_SCL    0       0       0\r
931                 *TM_ROW0        1.0     0       0\r
932                 *TM_ROW1        0       1.0     0\r
933                 *TM_ROW2        0       0       1.0\r
934                 *TM_ROW3        0       0       0\r
935                 *TM_POS 0.000000        0.000000        0.000000\r
936         }\r
937         *MESH   {\r
938                 *TIMEVALUE      0\r
939                 *MESH_NUMVERTEX 4\r
940                 *MESH_NUMFACES  2\r
941                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
942                 *MESH_VERTEX_LIST       {\r
943                         *MESH_VERTEX    0       56.000000       -96.000000      20.000000\r
944                         *MESH_VERTEX    1       48.000000       -96.000000      20.000000\r
945                         *MESH_VERTEX    2       48.000000       96.000000       20.000000\r
946                         *MESH_VERTEX    3       56.000000       96.000000       20.000000\r
947                 }\r
948                 *MESH_NORMALS   {\r
949                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
950                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
951                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
952                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
953                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
954                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
955                 }\r
956                 *MESH_FACE_LIST {\r
957                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
958                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
959                 }\r
960                 *MESH_NUMTVERTEX        4\r
961                 *MESH_TVERTLIST {\r
962                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
963                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
964                         *MESH_TVERT     2       1.500000        0.500000        1.000000\r
965                         *MESH_TVERT     3       1.500000        0.375000        1.000000\r
966                 }\r
967                 *MESH_NUMTVFACES        2\r
968                 *MESH_TFACELIST {\r
969                         *MESH_TFACE     0       0       2       1\r
970                         *MESH_TFACE     1       0       3       2\r
971                 }\r
972         }\r
973         *PROP_MOTIONBLUR        0\r
974         *PROP_CASTSHADOW        1\r
975         *PROP_RECVSHADOW        1\r
976         *MATERIAL_REF   2\r
977 }\r
978 *GEOMOBJECT     {\r
979         *NODE_NAME      "mat2model0surf50"\r
980         *NODE_TM        {\r
981                 *NODE_NAME      "mat2model0surf50"\r
982                 *INHERIT_POS    0       0       0\r
983                 *INHERIT_ROT    0       0       0\r
984                 *INHERIT_SCL    0       0       0\r
985                 *TM_ROW0        1.0     0       0\r
986                 *TM_ROW1        0       1.0     0\r
987                 *TM_ROW2        0       0       1.0\r
988                 *TM_ROW3        0       0       0\r
989                 *TM_POS 0.000000        0.000000        0.000000\r
990         }\r
991         *MESH   {\r
992                 *TIMEVALUE      0\r
993                 *MESH_NUMVERTEX 4\r
994                 *MESH_NUMFACES  2\r
995                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
996                 *MESH_VERTEX_LIST       {\r
997                         *MESH_VERTEX    0       56.000000       -96.000000      4.000000\r
998                         *MESH_VERTEX    1       48.000000       -96.000000      4.000000\r
999                         *MESH_VERTEX    2       48.000000       -96.000000      20.000000\r
1000                         *MESH_VERTEX    3       56.000000       -96.000000      20.000000\r
1001                 }\r
1002                 *MESH_NORMALS   {\r
1003                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1004                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1005                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1006                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1007                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1008                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1009                 }\r
1010                 *MESH_FACE_LIST {\r
1011                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1012                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1013                 }\r
1014                 *MESH_NUMTVERTEX        4\r
1015                 *MESH_TVERTLIST {\r
1016                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1017                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1018                         *MESH_TVERT     2       0.125000        0.125000        1.000000\r
1019                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1020                 }\r
1021                 *MESH_NUMTVFACES        2\r
1022                 *MESH_TFACELIST {\r
1023                         *MESH_TFACE     0       0       2       1\r
1024                         *MESH_TFACE     1       0       3       2\r
1025                 }\r
1026         }\r
1027         *PROP_MOTIONBLUR        0\r
1028         *PROP_CASTSHADOW        1\r
1029         *PROP_RECVSHADOW        1\r
1030         *MATERIAL_REF   2\r
1031 }\r
1032 *GEOMOBJECT     {\r
1033         *NODE_NAME      "mat2model0surf51"\r
1034         *NODE_TM        {\r
1035                 *NODE_NAME      "mat2model0surf51"\r
1036                 *INHERIT_POS    0       0       0\r
1037                 *INHERIT_ROT    0       0       0\r
1038                 *INHERIT_SCL    0       0       0\r
1039                 *TM_ROW0        1.0     0       0\r
1040                 *TM_ROW1        0       1.0     0\r
1041                 *TM_ROW2        0       0       1.0\r
1042                 *TM_ROW3        0       0       0\r
1043                 *TM_POS 0.000000        0.000000        0.000000\r
1044         }\r
1045         *MESH   {\r
1046                 *TIMEVALUE      0\r
1047                 *MESH_NUMVERTEX 4\r
1048                 *MESH_NUMFACES  2\r
1049                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1050                 *MESH_VERTEX_LIST       {\r
1051                         *MESH_VERTEX    0       48.000000       -96.000000      4.000000\r
1052                         *MESH_VERTEX    1       56.000000       -96.000000      4.000000\r
1053                         *MESH_VERTEX    2       56.000000       96.000000       4.000000\r
1054                         *MESH_VERTEX    3       48.000000       96.000000       4.000000\r
1055                 }\r
1056                 *MESH_NORMALS   {\r
1057                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1058                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1059                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1060                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1061                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1062                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1063                 }\r
1064                 *MESH_FACE_LIST {\r
1065                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1066                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1067                 }\r
1068                 *MESH_NUMTVERTEX        4\r
1069                 *MESH_TVERTLIST {\r
1070                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1071                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1072                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
1073                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
1074                 }\r
1075                 *MESH_NUMTVFACES        2\r
1076                 *MESH_TFACELIST {\r
1077                         *MESH_TFACE     0       0       2       1\r
1078                         *MESH_TFACE     1       0       3       2\r
1079                 }\r
1080         }\r
1081         *PROP_MOTIONBLUR        0\r
1082         *PROP_CASTSHADOW        1\r
1083         *PROP_RECVSHADOW        1\r
1084         *MATERIAL_REF   2\r
1085 }\r
1086 *GEOMOBJECT     {\r
1087         *NODE_NAME      "mat2model0surf52"\r
1088         *NODE_TM        {\r
1089                 *NODE_NAME      "mat2model0surf52"\r
1090                 *INHERIT_POS    0       0       0\r
1091                 *INHERIT_ROT    0       0       0\r
1092                 *INHERIT_SCL    0       0       0\r
1093                 *TM_ROW0        1.0     0       0\r
1094                 *TM_ROW1        0       1.0     0\r
1095                 *TM_ROW2        0       0       1.0\r
1096                 *TM_ROW3        0       0       0\r
1097                 *TM_POS 0.000000        0.000000        0.000000\r
1098         }\r
1099         *MESH   {\r
1100                 *TIMEVALUE      0\r
1101                 *MESH_NUMVERTEX 4\r
1102                 *MESH_NUMFACES  2\r
1103                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1104                 *MESH_VERTEX_LIST       {\r
1105                         *MESH_VERTEX    0       48.000000       -96.000000      4.000000\r
1106                         *MESH_VERTEX    1       48.000000       96.000000       4.000000\r
1107                         *MESH_VERTEX    2       48.000000       96.000000       20.000000\r
1108                         *MESH_VERTEX    3       48.000000       -96.000000      20.000000\r
1109                 }\r
1110                 *MESH_NORMALS   {\r
1111                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1112                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1113                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1114                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1115                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1116                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1117                 }\r
1118                 *MESH_FACE_LIST {\r
1119                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1120                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1121                 }\r
1122                 *MESH_NUMTVERTEX        4\r
1123                 *MESH_TVERTLIST {\r
1124                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
1125                         *MESH_TVERT     1       1.500000        0.750000        1.000000\r
1126                         *MESH_TVERT     2       1.500000        0.500000        1.000000\r
1127                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
1128                 }\r
1129                 *MESH_NUMTVFACES        2\r
1130                 *MESH_TFACELIST {\r
1131                         *MESH_TFACE     0       0       2       1\r
1132                         *MESH_TFACE     1       0       3       2\r
1133                 }\r
1134         }\r
1135         *PROP_MOTIONBLUR        0\r
1136         *PROP_CASTSHADOW        1\r
1137         *PROP_RECVSHADOW        1\r
1138         *MATERIAL_REF   2\r
1139 }\r
1140 *GEOMOBJECT     {\r
1141         *NODE_NAME      "mat2model0surf53"\r
1142         *NODE_TM        {\r
1143                 *NODE_NAME      "mat2model0surf53"\r
1144                 *INHERIT_POS    0       0       0\r
1145                 *INHERIT_ROT    0       0       0\r
1146                 *INHERIT_SCL    0       0       0\r
1147                 *TM_ROW0        1.0     0       0\r
1148                 *TM_ROW1        0       1.0     0\r
1149                 *TM_ROW2        0       0       1.0\r
1150                 *TM_ROW3        0       0       0\r
1151                 *TM_POS 0.000000        0.000000        0.000000\r
1152         }\r
1153         *MESH   {\r
1154                 *TIMEVALUE      0\r
1155                 *MESH_NUMVERTEX 4\r
1156                 *MESH_NUMFACES  2\r
1157                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1158                 *MESH_VERTEX_LIST       {\r
1159                         *MESH_VERTEX    0       4.000000        96.000000       20.000000\r
1160                         *MESH_VERTEX    1       4.000000        96.000000       4.000000\r
1161                         *MESH_VERTEX    2       4.000000        -96.000000      4.000000\r
1162                         *MESH_VERTEX    3       4.000000        -96.000000      20.000000\r
1163                 }\r
1164                 *MESH_NORMALS   {\r
1165                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1166                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1167                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1168                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1169                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1170                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1171                 }\r
1172                 *MESH_FACE_LIST {\r
1173                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1174                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1175                 }\r
1176                 *MESH_NUMTVERTEX        4\r
1177                 *MESH_TVERTLIST {\r
1178                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1179                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1180                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
1181                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
1182                 }\r
1183                 *MESH_NUMTVFACES        2\r
1184                 *MESH_TFACELIST {\r
1185                         *MESH_TFACE     0       0       2       1\r
1186                         *MESH_TFACE     1       0       3       2\r
1187                 }\r
1188         }\r
1189         *PROP_MOTIONBLUR        0\r
1190         *PROP_CASTSHADOW        1\r
1191         *PROP_RECVSHADOW        1\r
1192         *MATERIAL_REF   2\r
1193 }\r
1194 *GEOMOBJECT     {\r
1195         *NODE_NAME      "mat2model0surf54"\r
1196         *NODE_TM        {\r
1197                 *NODE_NAME      "mat2model0surf54"\r
1198                 *INHERIT_POS    0       0       0\r
1199                 *INHERIT_ROT    0       0       0\r
1200                 *INHERIT_SCL    0       0       0\r
1201                 *TM_ROW0        1.0     0       0\r
1202                 *TM_ROW1        0       1.0     0\r
1203                 *TM_ROW2        0       0       1.0\r
1204                 *TM_ROW3        0       0       0\r
1205                 *TM_POS 0.000000        0.000000        0.000000\r
1206         }\r
1207         *MESH   {\r
1208                 *TIMEVALUE      0\r
1209                 *MESH_NUMVERTEX 4\r
1210                 *MESH_NUMFACES  2\r
1211                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1212                 *MESH_VERTEX_LIST       {\r
1213                         *MESH_VERTEX    0       4.000000        96.000000       20.000000\r
1214                         *MESH_VERTEX    1       -4.000000       96.000000       20.000000\r
1215                         *MESH_VERTEX    2       -4.000000       96.000000       4.000000\r
1216                         *MESH_VERTEX    3       4.000000        96.000000       4.000000\r
1217                 }\r
1218                 *MESH_NORMALS   {\r
1219                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1220                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1221                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1222                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1223                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1224                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1225                 }\r
1226                 *MESH_FACE_LIST {\r
1227                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1228                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1229                 }\r
1230                 *MESH_NUMTVERTEX        4\r
1231                 *MESH_TVERTLIST {\r
1232                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1233                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1234                         *MESH_TVERT     2       0.125000        0.125000        1.000000\r
1235                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1236                 }\r
1237                 *MESH_NUMTVFACES        2\r
1238                 *MESH_TFACELIST {\r
1239                         *MESH_TFACE     0       0       2       1\r
1240                         *MESH_TFACE     1       0       3       2\r
1241                 }\r
1242         }\r
1243         *PROP_MOTIONBLUR        0\r
1244         *PROP_CASTSHADOW        1\r
1245         *PROP_RECVSHADOW        1\r
1246         *MATERIAL_REF   2\r
1247 }\r
1248 *GEOMOBJECT     {\r
1249         *NODE_NAME      "mat2model0surf55"\r
1250         *NODE_TM        {\r
1251                 *NODE_NAME      "mat2model0surf55"\r
1252                 *INHERIT_POS    0       0       0\r
1253                 *INHERIT_ROT    0       0       0\r
1254                 *INHERIT_SCL    0       0       0\r
1255                 *TM_ROW0        1.0     0       0\r
1256                 *TM_ROW1        0       1.0     0\r
1257                 *TM_ROW2        0       0       1.0\r
1258                 *TM_ROW3        0       0       0\r
1259                 *TM_POS 0.000000        0.000000        0.000000\r
1260         }\r
1261         *MESH   {\r
1262                 *TIMEVALUE      0\r
1263                 *MESH_NUMVERTEX 4\r
1264                 *MESH_NUMFACES  2\r
1265                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1266                 *MESH_VERTEX_LIST       {\r
1267                         *MESH_VERTEX    0       4.000000        96.000000       20.000000\r
1268                         *MESH_VERTEX    1       4.000000        -96.000000      20.000000\r
1269                         *MESH_VERTEX    2       -4.000000       -96.000000      20.000000\r
1270                         *MESH_VERTEX    3       -4.000000       96.000000       20.000000\r
1271                 }\r
1272                 *MESH_NORMALS   {\r
1273                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1274                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1275                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1276                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1277                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1278                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1279                 }\r
1280                 *MESH_FACE_LIST {\r
1281                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1282                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1283                 }\r
1284                 *MESH_NUMTVERTEX        4\r
1285                 *MESH_TVERTLIST {\r
1286                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
1287                         *MESH_TVERT     1       1.500000        0.750000        1.000000\r
1288                         *MESH_TVERT     2       1.500000        0.625000        1.000000\r
1289                         *MESH_TVERT     3       0.000000        0.625000        1.000000\r
1290                 }\r
1291                 *MESH_NUMTVFACES        2\r
1292                 *MESH_TFACELIST {\r
1293                         *MESH_TFACE     0       0       2       1\r
1294                         *MESH_TFACE     1       0       3       2\r
1295                 }\r
1296         }\r
1297         *PROP_MOTIONBLUR        0\r
1298         *PROP_CASTSHADOW        1\r
1299         *PROP_RECVSHADOW        1\r
1300         *MATERIAL_REF   2\r
1301 }\r
1302 *GEOMOBJECT     {\r
1303         *NODE_NAME      "mat2model0surf56"\r
1304         *NODE_TM        {\r
1305                 *NODE_NAME      "mat2model0surf56"\r
1306                 *INHERIT_POS    0       0       0\r
1307                 *INHERIT_ROT    0       0       0\r
1308                 *INHERIT_SCL    0       0       0\r
1309                 *TM_ROW0        1.0     0       0\r
1310                 *TM_ROW1        0       1.0     0\r
1311                 *TM_ROW2        0       0       1.0\r
1312                 *TM_ROW3        0       0       0\r
1313                 *TM_POS 0.000000        0.000000        0.000000\r
1314         }\r
1315         *MESH   {\r
1316                 *TIMEVALUE      0\r
1317                 *MESH_NUMVERTEX 4\r
1318                 *MESH_NUMFACES  2\r
1319                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1320                 *MESH_VERTEX_LIST       {\r
1321                         *MESH_VERTEX    0       4.000000        -96.000000      20.000000\r
1322                         *MESH_VERTEX    1       4.000000        -96.000000      4.000000\r
1323                         *MESH_VERTEX    2       -4.000000       -96.000000      4.000000\r
1324                         *MESH_VERTEX    3       -4.000000       -96.000000      20.000000\r
1325                 }\r
1326                 *MESH_NORMALS   {\r
1327                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1328                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1329                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1330                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1331                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1332                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1333                 }\r
1334                 *MESH_FACE_LIST {\r
1335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1336                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1337                 }\r
1338                 *MESH_NUMTVERTEX        4\r
1339                 *MESH_TVERTLIST {\r
1340                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1341                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1342                         *MESH_TVERT     2       0.062500        0.250000        1.000000\r
1343                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1344                 }\r
1345                 *MESH_NUMTVFACES        2\r
1346                 *MESH_TFACELIST {\r
1347                         *MESH_TFACE     0       0       2       1\r
1348                         *MESH_TFACE     1       0       3       2\r
1349                 }\r
1350         }\r
1351         *PROP_MOTIONBLUR        0\r
1352         *PROP_CASTSHADOW        1\r
1353         *PROP_RECVSHADOW        1\r
1354         *MATERIAL_REF   2\r
1355 }\r
1356 *GEOMOBJECT     {\r
1357         *NODE_NAME      "mat2model0surf57"\r
1358         *NODE_TM        {\r
1359                 *NODE_NAME      "mat2model0surf57"\r
1360                 *INHERIT_POS    0       0       0\r
1361                 *INHERIT_ROT    0       0       0\r
1362                 *INHERIT_SCL    0       0       0\r
1363                 *TM_ROW0        1.0     0       0\r
1364                 *TM_ROW1        0       1.0     0\r
1365                 *TM_ROW2        0       0       1.0\r
1366                 *TM_ROW3        0       0       0\r
1367                 *TM_POS 0.000000        0.000000        0.000000\r
1368         }\r
1369         *MESH   {\r
1370                 *TIMEVALUE      0\r
1371                 *MESH_NUMVERTEX 4\r
1372                 *MESH_NUMFACES  2\r
1373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1374                 *MESH_VERTEX_LIST       {\r
1375                         *MESH_VERTEX    0       -4.000000       96.000000       4.000000\r
1376                         *MESH_VERTEX    1       -4.000000       -96.000000      4.000000\r
1377                         *MESH_VERTEX    2       4.000000        -96.000000      4.000000\r
1378                         *MESH_VERTEX    3       4.000000        96.000000       4.000000\r
1379                 }\r
1380                 *MESH_NORMALS   {\r
1381                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1382                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1383                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1384                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1385                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1386                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1387                 }\r
1388                 *MESH_FACE_LIST {\r
1389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1391                 }\r
1392                 *MESH_NUMTVERTEX        4\r
1393                 *MESH_TVERTLIST {\r
1394                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
1395                         *MESH_TVERT     1       1.500000        0.375000        1.000000\r
1396                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
1397                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
1398                 }\r
1399                 *MESH_NUMTVFACES        2\r
1400                 *MESH_TFACELIST {\r
1401                         *MESH_TFACE     0       0       2       1\r
1402                         *MESH_TFACE     1       0       3       2\r
1403                 }\r
1404         }\r
1405         *PROP_MOTIONBLUR        0\r
1406         *PROP_CASTSHADOW        1\r
1407         *PROP_RECVSHADOW        1\r
1408         *MATERIAL_REF   2\r
1409 }\r
1410 *GEOMOBJECT     {\r
1411         *NODE_NAME      "mat2model0surf58"\r
1412         *NODE_TM        {\r
1413                 *NODE_NAME      "mat2model0surf58"\r
1414                 *INHERIT_POS    0       0       0\r
1415                 *INHERIT_ROT    0       0       0\r
1416                 *INHERIT_SCL    0       0       0\r
1417                 *TM_ROW0        1.0     0       0\r
1418                 *TM_ROW1        0       1.0     0\r
1419                 *TM_ROW2        0       0       1.0\r
1420                 *TM_ROW3        0       0       0\r
1421                 *TM_POS 0.000000        0.000000        0.000000\r
1422         }\r
1423         *MESH   {\r
1424                 *TIMEVALUE      0\r
1425                 *MESH_NUMVERTEX 4\r
1426                 *MESH_NUMFACES  2\r
1427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1428                 *MESH_VERTEX_LIST       {\r
1429                         *MESH_VERTEX    0       -4.000000       96.000000       4.000000\r
1430                         *MESH_VERTEX    1       -4.000000       96.000000       20.000000\r
1431                         *MESH_VERTEX    2       -4.000000       -96.000000      20.000000\r
1432                         *MESH_VERTEX    3       -4.000000       -96.000000      4.000000\r
1433                 }\r
1434                 *MESH_NORMALS   {\r
1435                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1436                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1437                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1438                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1439                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1440                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1441                 }\r
1442                 *MESH_FACE_LIST {\r
1443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1444                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1445                 }\r
1446                 *MESH_NUMTVERTEX        4\r
1447                 *MESH_TVERTLIST {\r
1448                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
1449                         *MESH_TVERT     1       0.000000        0.625000        1.000000\r
1450                         *MESH_TVERT     2       1.500000        0.625000        1.000000\r
1451                         *MESH_TVERT     3       1.500000        0.375000        1.000000\r
1452                 }\r
1453                 *MESH_NUMTVFACES        2\r
1454                 *MESH_TFACELIST {\r
1455                         *MESH_TFACE     0       0       2       1\r
1456                         *MESH_TFACE     1       0       3       2\r
1457                 }\r
1458         }\r
1459         *PROP_MOTIONBLUR        0\r
1460         *PROP_CASTSHADOW        1\r
1461         *PROP_RECVSHADOW        1\r
1462         *MATERIAL_REF   2\r
1463 }\r
1464 *GEOMOBJECT     {\r
1465         *NODE_NAME      "mat2model0surf59"\r
1466         *NODE_TM        {\r
1467                 *NODE_NAME      "mat2model0surf59"\r
1468                 *INHERIT_POS    0       0       0\r
1469                 *INHERIT_ROT    0       0       0\r
1470                 *INHERIT_SCL    0       0       0\r
1471                 *TM_ROW0        1.0     0       0\r
1472                 *TM_ROW1        0       1.0     0\r
1473                 *TM_ROW2        0       0       1.0\r
1474                 *TM_ROW3        0       0       0\r
1475                 *TM_POS 0.000000        0.000000        0.000000\r
1476         }\r
1477         *MESH   {\r
1478                 *TIMEVALUE      0\r
1479                 *MESH_NUMVERTEX 4\r
1480                 *MESH_NUMFACES  2\r
1481                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1482                 *MESH_VERTEX_LIST       {\r
1483                         *MESH_VERTEX    0       -48.000000      96.000000       4.000000\r
1484                         *MESH_VERTEX    1       -48.000000      -96.000000      4.000000\r
1485                         *MESH_VERTEX    2       -48.000000      -96.000000      20.000000\r
1486                         *MESH_VERTEX    3       -48.000000      96.000000       20.000000\r
1487                 }\r
1488                 *MESH_NORMALS   {\r
1489                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1490                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1491                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1492                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1493                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1494                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1495                 }\r
1496                 *MESH_FACE_LIST {\r
1497                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1498                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1499                 }\r
1500                 *MESH_NUMTVERTEX        4\r
1501                 *MESH_TVERTLIST {\r
1502                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
1503                         *MESH_TVERT     1       1.500000        0.750000        1.000000\r
1504                         *MESH_TVERT     2       1.500000        0.500000        1.000000\r
1505                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
1506                 }\r
1507                 *MESH_NUMTVFACES        2\r
1508                 *MESH_TFACELIST {\r
1509                         *MESH_TFACE     0       0       2       1\r
1510                         *MESH_TFACE     1       0       3       2\r
1511                 }\r
1512         }\r
1513         *PROP_MOTIONBLUR        0\r
1514         *PROP_CASTSHADOW        1\r
1515         *PROP_RECVSHADOW        1\r
1516         *MATERIAL_REF   2\r
1517 }\r
1518 *GEOMOBJECT     {\r
1519         *NODE_NAME      "mat2model0surf60"\r
1520         *NODE_TM        {\r
1521                 *NODE_NAME      "mat2model0surf60"\r
1522                 *INHERIT_POS    0       0       0\r
1523                 *INHERIT_ROT    0       0       0\r
1524                 *INHERIT_SCL    0       0       0\r
1525                 *TM_ROW0        1.0     0       0\r
1526                 *TM_ROW1        0       1.0     0\r
1527                 *TM_ROW2        0       0       1.0\r
1528                 *TM_ROW3        0       0       0\r
1529                 *TM_POS 0.000000        0.000000        0.000000\r
1530         }\r
1531         *MESH   {\r
1532                 *TIMEVALUE      0\r
1533                 *MESH_NUMVERTEX 4\r
1534                 *MESH_NUMFACES  2\r
1535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1536                 *MESH_VERTEX_LIST       {\r
1537                         *MESH_VERTEX    0       -48.000000      96.000000       4.000000\r
1538                         *MESH_VERTEX    1       -48.000000      96.000000       20.000000\r
1539                         *MESH_VERTEX    2       -56.000000      96.000000       20.000000\r
1540                         *MESH_VERTEX    3       -56.000000      96.000000       4.000000\r
1541                 }\r
1542                 *MESH_NORMALS   {\r
1543                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1544                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1545                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1546                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1547                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1548                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1549                 }\r
1550                 *MESH_FACE_LIST {\r
1551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1552                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1553                 }\r
1554                 *MESH_NUMTVERTEX        4\r
1555                 *MESH_TVERTLIST {\r
1556                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
1557                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1558                         *MESH_TVERT     2       0.062500        0.000000        1.000000\r
1559                         *MESH_TVERT     3       0.062500        0.250000        1.000000\r
1560                 }\r
1561                 *MESH_NUMTVFACES        2\r
1562                 *MESH_TFACELIST {\r
1563                         *MESH_TFACE     0       0       2       1\r
1564                         *MESH_TFACE     1       0       3       2\r
1565                 }\r
1566         }\r
1567         *PROP_MOTIONBLUR        0\r
1568         *PROP_CASTSHADOW        1\r
1569         *PROP_RECVSHADOW        1\r
1570         *MATERIAL_REF   2\r
1571 }\r
1572 *GEOMOBJECT     {\r
1573         *NODE_NAME      "mat2model0surf61"\r
1574         *NODE_TM        {\r
1575                 *NODE_NAME      "mat2model0surf61"\r
1576                 *INHERIT_POS    0       0       0\r
1577                 *INHERIT_ROT    0       0       0\r
1578                 *INHERIT_SCL    0       0       0\r
1579                 *TM_ROW0        1.0     0       0\r
1580                 *TM_ROW1        0       1.0     0\r
1581                 *TM_ROW2        0       0       1.0\r
1582                 *TM_ROW3        0       0       0\r
1583                 *TM_POS 0.000000        0.000000        0.000000\r
1584         }\r
1585         *MESH   {\r
1586                 *TIMEVALUE      0\r
1587                 *MESH_NUMVERTEX 4\r
1588                 *MESH_NUMFACES  2\r
1589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1590                 *MESH_VERTEX_LIST       {\r
1591                         *MESH_VERTEX    0       -56.000000      96.000000       20.000000\r
1592                         *MESH_VERTEX    1       -48.000000      96.000000       20.000000\r
1593                         *MESH_VERTEX    2       -48.000000      -96.000000      20.000000\r
1594                         *MESH_VERTEX    3       -56.000000      -96.000000      20.000000\r
1595                 }\r
1596                 *MESH_NORMALS   {\r
1597                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1598                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1599                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1600                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1601                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1602                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1603                 }\r
1604                 *MESH_FACE_LIST {\r
1605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1606                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1607                 }\r
1608                 *MESH_NUMTVERTEX        4\r
1609                 *MESH_TVERTLIST {\r
1610                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
1611                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
1612                         *MESH_TVERT     2       1.500000        0.500000        1.000000\r
1613                         *MESH_TVERT     3       1.500000        0.375000        1.000000\r
1614                 }\r
1615                 *MESH_NUMTVFACES        2\r
1616                 *MESH_TFACELIST {\r
1617                         *MESH_TFACE     0       0       2       1\r
1618                         *MESH_TFACE     1       0       3       2\r
1619                 }\r
1620         }\r
1621         *PROP_MOTIONBLUR        0\r
1622         *PROP_CASTSHADOW        1\r
1623         *PROP_RECVSHADOW        1\r
1624         *MATERIAL_REF   2\r
1625 }\r
1626 *GEOMOBJECT     {\r
1627         *NODE_NAME      "mat2model0surf62"\r
1628         *NODE_TM        {\r
1629                 *NODE_NAME      "mat2model0surf62"\r
1630                 *INHERIT_POS    0       0       0\r
1631                 *INHERIT_ROT    0       0       0\r
1632                 *INHERIT_SCL    0       0       0\r
1633                 *TM_ROW0        1.0     0       0\r
1634                 *TM_ROW1        0       1.0     0\r
1635                 *TM_ROW2        0       0       1.0\r
1636                 *TM_ROW3        0       0       0\r
1637                 *TM_POS 0.000000        0.000000        0.000000\r
1638         }\r
1639         *MESH   {\r
1640                 *TIMEVALUE      0\r
1641                 *MESH_NUMVERTEX 4\r
1642                 *MESH_NUMFACES  2\r
1643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1644                 *MESH_VERTEX_LIST       {\r
1645                         *MESH_VERTEX    0       -48.000000      -96.000000      20.000000\r
1646                         *MESH_VERTEX    1       -48.000000      -96.000000      4.000000\r
1647                         *MESH_VERTEX    2       -56.000000      -96.000000      4.000000\r
1648                         *MESH_VERTEX    3       -56.000000      -96.000000      20.000000\r
1649                 }\r
1650                 *MESH_NORMALS   {\r
1651                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1652                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1653                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1654                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1655                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1656                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1657                 }\r
1658                 *MESH_FACE_LIST {\r
1659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1660                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1661                 }\r
1662                 *MESH_NUMTVERTEX        4\r
1663                 *MESH_TVERTLIST {\r
1664                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
1665                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1666                         *MESH_TVERT     2       0.062500        0.000000        1.000000\r
1667                         *MESH_TVERT     3       0.062500        0.250000        1.000000\r
1668                 }\r
1669                 *MESH_NUMTVFACES        2\r
1670                 *MESH_TFACELIST {\r
1671                         *MESH_TFACE     0       0       2       1\r
1672                         *MESH_TFACE     1       0       3       2\r
1673                 }\r
1674         }\r
1675         *PROP_MOTIONBLUR        0\r
1676         *PROP_CASTSHADOW        1\r
1677         *PROP_RECVSHADOW        1\r
1678         *MATERIAL_REF   2\r
1679 }\r
1680 *GEOMOBJECT     {\r
1681         *NODE_NAME      "mat2model0surf63"\r
1682         *NODE_TM        {\r
1683                 *NODE_NAME      "mat2model0surf63"\r
1684                 *INHERIT_POS    0       0       0\r
1685                 *INHERIT_ROT    0       0       0\r
1686                 *INHERIT_SCL    0       0       0\r
1687                 *TM_ROW0        1.0     0       0\r
1688                 *TM_ROW1        0       1.0     0\r
1689                 *TM_ROW2        0       0       1.0\r
1690                 *TM_ROW3        0       0       0\r
1691                 *TM_POS 0.000000        0.000000        0.000000\r
1692         }\r
1693         *MESH   {\r
1694                 *TIMEVALUE      0\r
1695                 *MESH_NUMVERTEX 4\r
1696                 *MESH_NUMFACES  2\r
1697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1698                 *MESH_VERTEX_LIST       {\r
1699                         *MESH_VERTEX    0       -48.000000      96.000000       4.000000\r
1700                         *MESH_VERTEX    1       -56.000000      96.000000       4.000000\r
1701                         *MESH_VERTEX    2       -56.000000      -96.000000      4.000000\r
1702                         *MESH_VERTEX    3       -48.000000      -96.000000      4.000000\r
1703                 }\r
1704                 *MESH_NORMALS   {\r
1705                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1706                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1707                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1708                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1709                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1710                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1711                 }\r
1712                 *MESH_FACE_LIST {\r
1713                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1714                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1715                 }\r
1716                 *MESH_NUMTVERTEX        4\r
1717                 *MESH_TVERTLIST {\r
1718                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1719                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1720                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
1721                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
1722                 }\r
1723                 *MESH_NUMTVFACES        2\r
1724                 *MESH_TFACELIST {\r
1725                         *MESH_TFACE     0       0       2       1\r
1726                         *MESH_TFACE     1       0       3       2\r
1727                 }\r
1728         }\r
1729         *PROP_MOTIONBLUR        0\r
1730         *PROP_CASTSHADOW        1\r
1731         *PROP_RECVSHADOW        1\r
1732         *MATERIAL_REF   2\r
1733 }\r
1734 *GEOMOBJECT     {\r
1735         *NODE_NAME      "mat2model0surf64"\r
1736         *NODE_TM        {\r
1737                 *NODE_NAME      "mat2model0surf64"\r
1738                 *INHERIT_POS    0       0       0\r
1739                 *INHERIT_ROT    0       0       0\r
1740                 *INHERIT_SCL    0       0       0\r
1741                 *TM_ROW0        1.0     0       0\r
1742                 *TM_ROW1        0       1.0     0\r
1743                 *TM_ROW2        0       0       1.0\r
1744                 *TM_ROW3        0       0       0\r
1745                 *TM_POS 0.000000        0.000000        0.000000\r
1746         }\r
1747         *MESH   {\r
1748                 *TIMEVALUE      0\r
1749                 *MESH_NUMVERTEX 4\r
1750                 *MESH_NUMFACES  2\r
1751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1752                 *MESH_VERTEX_LIST       {\r
1753                         *MESH_VERTEX    0       -56.000000      96.000000       20.000000\r
1754                         *MESH_VERTEX    1       -56.000000      -96.000000      20.000000\r
1755                         *MESH_VERTEX    2       -56.000000      -96.000000      4.000000\r
1756                         *MESH_VERTEX    3       -56.000000      96.000000       4.000000\r
1757                 }\r
1758                 *MESH_NORMALS   {\r
1759                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1760                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1761                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1762                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1763                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1764                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1765                 }\r
1766                 *MESH_FACE_LIST {\r
1767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1768                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1769                 }\r
1770                 *MESH_NUMTVERTEX        4\r
1771                 *MESH_TVERTLIST {\r
1772                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
1773                         *MESH_TVERT     1       1.500000        0.375000        1.000000\r
1774                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
1775                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
1776                 }\r
1777                 *MESH_NUMTVFACES        2\r
1778                 *MESH_TFACELIST {\r
1779                         *MESH_TFACE     0       0       2       1\r
1780                         *MESH_TFACE     1       0       3       2\r
1781                 }\r
1782         }\r
1783         *PROP_MOTIONBLUR        0\r
1784         *PROP_CASTSHADOW        1\r
1785         *PROP_RECVSHADOW        1\r
1786         *MATERIAL_REF   2\r
1787 }\r
1788 *GEOMOBJECT     {\r
1789         *NODE_NAME      "mat2model0surf65"\r
1790         *NODE_TM        {\r
1791                 *NODE_NAME      "mat2model0surf65"\r
1792                 *INHERIT_POS    0       0       0\r
1793                 *INHERIT_ROT    0       0       0\r
1794                 *INHERIT_SCL    0       0       0\r
1795                 *TM_ROW0        1.0     0       0\r
1796                 *TM_ROW1        0       1.0     0\r
1797                 *TM_ROW2        0       0       1.0\r
1798                 *TM_ROW3        0       0       0\r
1799                 *TM_POS 0.000000        0.000000        0.000000\r
1800         }\r
1801         *MESH   {\r
1802                 *TIMEVALUE      0\r
1803                 *MESH_NUMVERTEX 4\r
1804                 *MESH_NUMFACES  2\r
1805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1806                 *MESH_VERTEX_LIST       {\r
1807                         *MESH_VERTEX    0       64.000000       86.000000       24.000000\r
1808                         *MESH_VERTEX    1       -64.000000      86.000000       24.000000\r
1809                         *MESH_VERTEX    2       -64.000000      86.000000       20.000000\r
1810                         *MESH_VERTEX    3       64.000000       86.000000       20.000000\r
1811                 }\r
1812                 *MESH_NORMALS   {\r
1813                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1814                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1815                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1816                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1817                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1818                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1819                 }\r
1820                 *MESH_FACE_LIST {\r
1821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1822                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1823                 }\r
1824                 *MESH_NUMTVERTEX        4\r
1825                 *MESH_TVERTLIST {\r
1826                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
1827                         *MESH_TVERT     1       1.000000        0.500000        1.000000\r
1828                         *MESH_TVERT     2       1.000000        0.437500        1.000000\r
1829                         *MESH_TVERT     3       0.000000        0.437500        1.000000\r
1830                 }\r
1831                 *MESH_NUMTVFACES        2\r
1832                 *MESH_TFACELIST {\r
1833                         *MESH_TFACE     0       0       2       1\r
1834                         *MESH_TFACE     1       0       3       2\r
1835                 }\r
1836         }\r
1837         *PROP_MOTIONBLUR        0\r
1838         *PROP_CASTSHADOW        1\r
1839         *PROP_RECVSHADOW        1\r
1840         *MATERIAL_REF   2\r
1841 }\r
1842 *GEOMOBJECT     {\r
1843         *NODE_NAME      "mat2model0surf66"\r
1844         *NODE_TM        {\r
1845                 *NODE_NAME      "mat2model0surf66"\r
1846                 *INHERIT_POS    0       0       0\r
1847                 *INHERIT_ROT    0       0       0\r
1848                 *INHERIT_SCL    0       0       0\r
1849                 *TM_ROW0        1.0     0       0\r
1850                 *TM_ROW1        0       1.0     0\r
1851                 *TM_ROW2        0       0       1.0\r
1852                 *TM_ROW3        0       0       0\r
1853                 *TM_POS 0.000000        0.000000        0.000000\r
1854         }\r
1855         *MESH   {\r
1856                 *TIMEVALUE      0\r
1857                 *MESH_NUMVERTEX 4\r
1858                 *MESH_NUMFACES  2\r
1859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1860                 *MESH_VERTEX_LIST       {\r
1861                         *MESH_VERTEX    0       -64.000000      86.000000       4.000000\r
1862                         *MESH_VERTEX    1       -64.000000      86.000000       0.000000\r
1863                         *MESH_VERTEX    2       64.000000       86.000000       0.000000\r
1864                         *MESH_VERTEX    3       64.000000       86.000000       4.000000\r
1865                 }\r
1866                 *MESH_NORMALS   {\r
1867                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1868                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1869                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1870                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1871                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1872                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1873                 }\r
1874                 *MESH_FACE_LIST {\r
1875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1876                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1877                 }\r
1878                 *MESH_NUMTVERTEX        4\r
1879                 *MESH_TVERTLIST {\r
1880                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1881                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1882                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
1883                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1884                 }\r
1885                 *MESH_NUMTVFACES        2\r
1886                 *MESH_TFACELIST {\r
1887                         *MESH_TFACE     0       0       2       1\r
1888                         *MESH_TFACE     1       0       3       2\r
1889                 }\r
1890         }\r
1891         *PROP_MOTIONBLUR        0\r
1892         *PROP_CASTSHADOW        1\r
1893         *PROP_RECVSHADOW        1\r
1894         *MATERIAL_REF   2\r
1895 }\r
1896 *GEOMOBJECT     {\r
1897         *NODE_NAME      "mat2model0surf67"\r
1898         *NODE_TM        {\r
1899                 *NODE_NAME      "mat2model0surf67"\r
1900                 *INHERIT_POS    0       0       0\r
1901                 *INHERIT_ROT    0       0       0\r
1902                 *INHERIT_SCL    0       0       0\r
1903                 *TM_ROW0        1.0     0       0\r
1904                 *TM_ROW1        0       1.0     0\r
1905                 *TM_ROW2        0       0       1.0\r
1906                 *TM_ROW3        0       0       0\r
1907                 *TM_POS 0.000000        0.000000        0.000000\r
1908         }\r
1909         *MESH   {\r
1910                 *TIMEVALUE      0\r
1911                 *MESH_NUMVERTEX 4\r
1912                 *MESH_NUMFACES  2\r
1913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1914                 *MESH_VERTEX_LIST       {\r
1915                         *MESH_VERTEX    0       64.000000       86.000000       24.000000\r
1916                         *MESH_VERTEX    1       64.000000       58.000000       24.000000\r
1917                         *MESH_VERTEX    2       -64.000000      58.000000       24.000000\r
1918                         *MESH_VERTEX    3       -64.000000      86.000000       24.000000\r
1919                 }\r
1920                 *MESH_NORMALS   {\r
1921                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1922                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1923                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1924                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1925                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
1926                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1927                 }\r
1928                 *MESH_FACE_LIST {\r
1929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1930                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1931                 }\r
1932                 *MESH_NUMTVERTEX        4\r
1933                 *MESH_TVERTLIST {\r
1934                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
1935                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
1936                         *MESH_TVERT     2       1.000000        0.937500        1.000000\r
1937                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
1938                 }\r
1939                 *MESH_NUMTVFACES        2\r
1940                 *MESH_TFACELIST {\r
1941                         *MESH_TFACE     0       0       2       1\r
1942                         *MESH_TFACE     1       0       3       2\r
1943                 }\r
1944         }\r
1945         *PROP_MOTIONBLUR        0\r
1946         *PROP_CASTSHADOW        1\r
1947         *PROP_RECVSHADOW        1\r
1948         *MATERIAL_REF   2\r
1949 }\r
1950 *GEOMOBJECT     {\r
1951         *NODE_NAME      "mat2model0surf68"\r
1952         *NODE_TM        {\r
1953                 *NODE_NAME      "mat2model0surf68"\r
1954                 *INHERIT_POS    0       0       0\r
1955                 *INHERIT_ROT    0       0       0\r
1956                 *INHERIT_SCL    0       0       0\r
1957                 *TM_ROW0        1.0     0       0\r
1958                 *TM_ROW1        0       1.0     0\r
1959                 *TM_ROW2        0       0       1.0\r
1960                 *TM_ROW3        0       0       0\r
1961                 *TM_POS 0.000000        0.000000        0.000000\r
1962         }\r
1963         *MESH   {\r
1964                 *TIMEVALUE      0\r
1965                 *MESH_NUMVERTEX 4\r
1966                 *MESH_NUMFACES  2\r
1967                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1968                 *MESH_VERTEX_LIST       {\r
1969                         *MESH_VERTEX    0       -64.000000      86.000000       20.000000\r
1970                         *MESH_VERTEX    1       -64.000000      86.000000       24.000000\r
1971                         *MESH_VERTEX    2       -64.000000      58.000000       24.000000\r
1972                         *MESH_VERTEX    3       -64.000000      58.000000       20.000000\r
1973                 }\r
1974                 *MESH_NORMALS   {\r
1975                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1976                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1977                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1978                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1979                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1980                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1981                 }\r
1982                 *MESH_FACE_LIST {\r
1983                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1984                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1985                 }\r
1986                 *MESH_NUMTVERTEX        4\r
1987                 *MESH_TVERTLIST {\r
1988                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1989                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1990                         *MESH_TVERT     2       0.218750        0.062500        1.000000\r
1991                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
1992                 }\r
1993                 *MESH_NUMTVFACES        2\r
1994                 *MESH_TFACELIST {\r
1995                         *MESH_TFACE     0       0       2       1\r
1996                         *MESH_TFACE     1       0       3       2\r
1997                 }\r
1998         }\r
1999         *PROP_MOTIONBLUR        0\r
2000         *PROP_CASTSHADOW        1\r
2001         *PROP_RECVSHADOW        1\r
2002         *MATERIAL_REF   2\r
2003 }\r
2004 *GEOMOBJECT     {\r
2005         *NODE_NAME      "mat2model0surf69"\r
2006         *NODE_TM        {\r
2007                 *NODE_NAME      "mat2model0surf69"\r
2008                 *INHERIT_POS    0       0       0\r
2009                 *INHERIT_ROT    0       0       0\r
2010                 *INHERIT_SCL    0       0       0\r
2011                 *TM_ROW0        1.0     0       0\r
2012                 *TM_ROW1        0       1.0     0\r
2013                 *TM_ROW2        0       0       1.0\r
2014                 *TM_ROW3        0       0       0\r
2015                 *TM_POS 0.000000        0.000000        0.000000\r
2016         }\r
2017         *MESH   {\r
2018                 *TIMEVALUE      0\r
2019                 *MESH_NUMVERTEX 4\r
2020                 *MESH_NUMFACES  2\r
2021                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2022                 *MESH_VERTEX_LIST       {\r
2023                         *MESH_VERTEX    0       64.000000       58.000000       20.000000\r
2024                         *MESH_VERTEX    1       64.000000       86.000000       20.000000\r
2025                         *MESH_VERTEX    2       -64.000000      86.000000       20.000000\r
2026                         *MESH_VERTEX    3       -64.000000      58.000000       20.000000\r
2027                 }\r
2028                 *MESH_NORMALS   {\r
2029                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2030                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2031                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
2032                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2033                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2034                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2035                 }\r
2036                 *MESH_FACE_LIST {\r
2037                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2038                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2039                 }\r
2040                 *MESH_NUMTVERTEX        4\r
2041                 *MESH_TVERTLIST {\r
2042                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2043                         *MESH_TVERT     1       0.000000        0.437500        1.000000\r
2044                         *MESH_TVERT     2       1.000000        0.437500        1.000000\r
2045                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2046                 }\r
2047                 *MESH_NUMTVFACES        2\r
2048                 *MESH_TFACELIST {\r
2049                         *MESH_TFACE     0       0       2       1\r
2050                         *MESH_TFACE     1       0       3       2\r
2051                 }\r
2052         }\r
2053         *PROP_MOTIONBLUR        0\r
2054         *PROP_CASTSHADOW        1\r
2055         *PROP_RECVSHADOW        1\r
2056         *MATERIAL_REF   2\r
2057 }\r
2058 *GEOMOBJECT     {\r
2059         *NODE_NAME      "mat2model0surf70"\r
2060         *NODE_TM        {\r
2061                 *NODE_NAME      "mat2model0surf70"\r
2062                 *INHERIT_POS    0       0       0\r
2063                 *INHERIT_ROT    0       0       0\r
2064                 *INHERIT_SCL    0       0       0\r
2065                 *TM_ROW0        1.0     0       0\r
2066                 *TM_ROW1        0       1.0     0\r
2067                 *TM_ROW2        0       0       1.0\r
2068                 *TM_ROW3        0       0       0\r
2069                 *TM_POS 0.000000        0.000000        0.000000\r
2070         }\r
2071         *MESH   {\r
2072                 *TIMEVALUE      0\r
2073                 *MESH_NUMVERTEX 4\r
2074                 *MESH_NUMFACES  2\r
2075                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2076                 *MESH_VERTEX_LIST       {\r
2077                         *MESH_VERTEX    0       64.000000       58.000000       20.000000\r
2078                         *MESH_VERTEX    1       -64.000000      58.000000       20.000000\r
2079                         *MESH_VERTEX    2       -64.000000      58.000000       24.000000\r
2080                         *MESH_VERTEX    3       64.000000       58.000000       24.000000\r
2081                 }\r
2082                 *MESH_NORMALS   {\r
2083                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2084                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2085                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
2086                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
2087                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2088                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2089                 }\r
2090                 *MESH_FACE_LIST {\r
2091                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2092                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2093                 }\r
2094                 *MESH_NUMTVERTEX        4\r
2095                 *MESH_TVERTLIST {\r
2096                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2097                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
2098                         *MESH_TVERT     2       1.000000        0.937500        1.000000\r
2099                         *MESH_TVERT     3       0.000000        0.937500        1.000000\r
2100                 }\r
2101                 *MESH_NUMTVFACES        2\r
2102                 *MESH_TFACELIST {\r
2103                         *MESH_TFACE     0       0       2       1\r
2104                         *MESH_TFACE     1       0       3       2\r
2105                 }\r
2106         }\r
2107         *PROP_MOTIONBLUR        0\r
2108         *PROP_CASTSHADOW        1\r
2109         *PROP_RECVSHADOW        1\r
2110         *MATERIAL_REF   2\r
2111 }\r
2112 *GEOMOBJECT     {\r
2113         *NODE_NAME      "mat2model0surf71"\r
2114         *NODE_TM        {\r
2115                 *NODE_NAME      "mat2model0surf71"\r
2116                 *INHERIT_POS    0       0       0\r
2117                 *INHERIT_ROT    0       0       0\r
2118                 *INHERIT_SCL    0       0       0\r
2119                 *TM_ROW0        1.0     0       0\r
2120                 *TM_ROW1        0       1.0     0\r
2121                 *TM_ROW2        0       0       1.0\r
2122                 *TM_ROW3        0       0       0\r
2123                 *TM_POS 0.000000        0.000000        0.000000\r
2124         }\r
2125         *MESH   {\r
2126                 *TIMEVALUE      0\r
2127                 *MESH_NUMVERTEX 4\r
2128                 *MESH_NUMFACES  2\r
2129                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2130                 *MESH_VERTEX_LIST       {\r
2131                         *MESH_VERTEX    0       -64.000000      86.000000       4.000000\r
2132                         *MESH_VERTEX    1       64.000000       86.000000       4.000000\r
2133                         *MESH_VERTEX    2       64.000000       58.000000       4.000000\r
2134                         *MESH_VERTEX    3       -64.000000      58.000000       4.000000\r
2135                 }\r
2136                 *MESH_NORMALS   {\r
2137                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2138                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2139                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2140                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2141                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2142                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2143                 }\r
2144                 *MESH_FACE_LIST {\r
2145                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2146                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2147                 }\r
2148                 *MESH_NUMTVERTEX        4\r
2149                 *MESH_TVERTLIST {\r
2150                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2151                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
2152                         *MESH_TVERT     2       1.000000        0.562500        1.000000\r
2153                         *MESH_TVERT     3       0.000000        0.562500        1.000000\r
2154                 }\r
2155                 *MESH_NUMTVFACES        2\r
2156                 *MESH_TFACELIST {\r
2157                         *MESH_TFACE     0       0       2       1\r
2158                         *MESH_TFACE     1       0       3       2\r
2159                 }\r
2160         }\r
2161         *PROP_MOTIONBLUR        0\r
2162         *PROP_CASTSHADOW        1\r
2163         *PROP_RECVSHADOW        1\r
2164         *MATERIAL_REF   2\r
2165 }\r
2166 *GEOMOBJECT     {\r
2167         *NODE_NAME      "mat2model0surf72"\r
2168         *NODE_TM        {\r
2169                 *NODE_NAME      "mat2model0surf72"\r
2170                 *INHERIT_POS    0       0       0\r
2171                 *INHERIT_ROT    0       0       0\r
2172                 *INHERIT_SCL    0       0       0\r
2173                 *TM_ROW0        1.0     0       0\r
2174                 *TM_ROW1        0       1.0     0\r
2175                 *TM_ROW2        0       0       1.0\r
2176                 *TM_ROW3        0       0       0\r
2177                 *TM_POS 0.000000        0.000000        0.000000\r
2178         }\r
2179         *MESH   {\r
2180                 *TIMEVALUE      0\r
2181                 *MESH_NUMVERTEX 4\r
2182                 *MESH_NUMFACES  2\r
2183                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2184                 *MESH_VERTEX_LIST       {\r
2185                         *MESH_VERTEX    0       -64.000000      86.000000       0.000000\r
2186                         *MESH_VERTEX    1       -64.000000      86.000000       4.000000\r
2187                         *MESH_VERTEX    2       -64.000000      58.000000       4.000000\r
2188                         *MESH_VERTEX    3       -64.000000      58.000000       0.000000\r
2189                 }\r
2190                 *MESH_NORMALS   {\r
2191                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2192                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2193                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2194                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2195                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2196                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2197                 }\r
2198                 *MESH_FACE_LIST {\r
2199                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2200                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2201                 }\r
2202                 *MESH_NUMTVERTEX        4\r
2203                 *MESH_TVERTLIST {\r
2204                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2205                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2206                         *MESH_TVERT     2       0.218750        0.062500        1.000000\r
2207                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
2208                 }\r
2209                 *MESH_NUMTVFACES        2\r
2210                 *MESH_TFACELIST {\r
2211                         *MESH_TFACE     0       0       2       1\r
2212                         *MESH_TFACE     1       0       3       2\r
2213                 }\r
2214         }\r
2215         *PROP_MOTIONBLUR        0\r
2216         *PROP_CASTSHADOW        1\r
2217         *PROP_RECVSHADOW        1\r
2218         *MATERIAL_REF   2\r
2219 }\r
2220 *GEOMOBJECT     {\r
2221         *NODE_NAME      "mat2model0surf73"\r
2222         *NODE_TM        {\r
2223                 *NODE_NAME      "mat2model0surf73"\r
2224                 *INHERIT_POS    0       0       0\r
2225                 *INHERIT_ROT    0       0       0\r
2226                 *INHERIT_SCL    0       0       0\r
2227                 *TM_ROW0        1.0     0       0\r
2228                 *TM_ROW1        0       1.0     0\r
2229                 *TM_ROW2        0       0       1.0\r
2230                 *TM_ROW3        0       0       0\r
2231                 *TM_POS 0.000000        0.000000        0.000000\r
2232         }\r
2233         *MESH   {\r
2234                 *TIMEVALUE      0\r
2235                 *MESH_NUMVERTEX 4\r
2236                 *MESH_NUMFACES  2\r
2237                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2238                 *MESH_VERTEX_LIST       {\r
2239                         *MESH_VERTEX    0       -64.000000      58.000000       0.000000\r
2240                         *MESH_VERTEX    1       64.000000       58.000000       0.000000\r
2241                         *MESH_VERTEX    2       64.000000       86.000000       0.000000\r
2242                         *MESH_VERTEX    3       -64.000000      86.000000       0.000000\r
2243                 }\r
2244                 *MESH_NORMALS   {\r
2245                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2246                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2247                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
2248                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
2249                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2250                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2251                 }\r
2252                 *MESH_FACE_LIST {\r
2253                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2254                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2255                 }\r
2256                 *MESH_NUMTVERTEX        4\r
2257                 *MESH_TVERTLIST {\r
2258                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2259                         *MESH_TVERT     1       1.000000        0.500000        1.000000\r
2260                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
2261                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
2262                 }\r
2263                 *MESH_NUMTVFACES        2\r
2264                 *MESH_TFACELIST {\r
2265                         *MESH_TFACE     0       0       2       1\r
2266                         *MESH_TFACE     1       0       3       2\r
2267                 }\r
2268         }\r
2269         *PROP_MOTIONBLUR        0\r
2270         *PROP_CASTSHADOW        1\r
2271         *PROP_RECVSHADOW        1\r
2272         *MATERIAL_REF   2\r
2273 }\r
2274 *GEOMOBJECT     {\r
2275         *NODE_NAME      "mat2model0surf74"\r
2276         *NODE_TM        {\r
2277                 *NODE_NAME      "mat2model0surf74"\r
2278                 *INHERIT_POS    0       0       0\r
2279                 *INHERIT_ROT    0       0       0\r
2280                 *INHERIT_SCL    0       0       0\r
2281                 *TM_ROW0        1.0     0       0\r
2282                 *TM_ROW1        0       1.0     0\r
2283                 *TM_ROW2        0       0       1.0\r
2284                 *TM_ROW3        0       0       0\r
2285                 *TM_POS 0.000000        0.000000        0.000000\r
2286         }\r
2287         *MESH   {\r
2288                 *TIMEVALUE      0\r
2289                 *MESH_NUMVERTEX 4\r
2290                 *MESH_NUMFACES  2\r
2291                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2292                 *MESH_VERTEX_LIST       {\r
2293                         *MESH_VERTEX    0       -64.000000      58.000000       0.000000\r
2294                         *MESH_VERTEX    1       -64.000000      58.000000       4.000000\r
2295                         *MESH_VERTEX    2       64.000000       58.000000       4.000000\r
2296                         *MESH_VERTEX    3       64.000000       58.000000       0.000000\r
2297                 }\r
2298                 *MESH_NORMALS   {\r
2299                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2300                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2301                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
2302                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2303                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2304                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2305                 }\r
2306                 *MESH_FACE_LIST {\r
2307                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2308                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2309                 }\r
2310                 *MESH_NUMTVERTEX        4\r
2311                 *MESH_TVERTLIST {\r
2312                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2313                         *MESH_TVERT     1       0.000000        0.562500        1.000000\r
2314                         *MESH_TVERT     2       1.000000        0.562500        1.000000\r
2315                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
2316                 }\r
2317                 *MESH_NUMTVFACES        2\r
2318                 *MESH_TFACELIST {\r
2319                         *MESH_TFACE     0       0       2       1\r
2320                         *MESH_TFACE     1       0       3       2\r
2321                 }\r
2322         }\r
2323         *PROP_MOTIONBLUR        0\r
2324         *PROP_CASTSHADOW        1\r
2325         *PROP_RECVSHADOW        1\r
2326         *MATERIAL_REF   2\r
2327 }\r
2328 *GEOMOBJECT     {\r
2329         *NODE_NAME      "mat2model0surf75"\r
2330         *NODE_TM        {\r
2331                 *NODE_NAME      "mat2model0surf75"\r
2332                 *INHERIT_POS    0       0       0\r
2333                 *INHERIT_ROT    0       0       0\r
2334                 *INHERIT_SCL    0       0       0\r
2335                 *TM_ROW0        1.0     0       0\r
2336                 *TM_ROW1        0       1.0     0\r
2337                 *TM_ROW2        0       0       1.0\r
2338                 *TM_ROW3        0       0       0\r
2339                 *TM_POS 0.000000        0.000000        0.000000\r
2340         }\r
2341         *MESH   {\r
2342                 *TIMEVALUE      0\r
2343                 *MESH_NUMVERTEX 4\r
2344                 *MESH_NUMFACES  2\r
2345                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2346                 *MESH_VERTEX_LIST       {\r
2347                         *MESH_VERTEX    0       64.000000       54.000000       24.000000\r
2348                         *MESH_VERTEX    1       -64.000000      54.000000       24.000000\r
2349                         *MESH_VERTEX    2       -64.000000      54.000000       20.000000\r
2350                         *MESH_VERTEX    3       64.000000       54.000000       20.000000\r
2351                 }\r
2352                 *MESH_NORMALS   {\r
2353                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2354                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2355                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2356                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2357                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2358                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2359                 }\r
2360                 *MESH_FACE_LIST {\r
2361                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2362                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2363                 }\r
2364                 *MESH_NUMTVERTEX        4\r
2365                 *MESH_TVERTLIST {\r
2366                         *MESH_TVERT     0       0.000000        0.437500        1.000000\r
2367                         *MESH_TVERT     1       1.000000        0.437500        1.000000\r
2368                         *MESH_TVERT     2       1.000000        0.500000        1.000000\r
2369                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
2370                 }\r
2371                 *MESH_NUMTVFACES        2\r
2372                 *MESH_TFACELIST {\r
2373                         *MESH_TFACE     0       0       2       1\r
2374                         *MESH_TFACE     1       0       3       2\r
2375                 }\r
2376         }\r
2377         *PROP_MOTIONBLUR        0\r
2378         *PROP_CASTSHADOW        1\r
2379         *PROP_RECVSHADOW        1\r
2380         *MATERIAL_REF   2\r
2381 }\r
2382 *GEOMOBJECT     {\r
2383         *NODE_NAME      "mat2model0surf76"\r
2384         *NODE_TM        {\r
2385                 *NODE_NAME      "mat2model0surf76"\r
2386                 *INHERIT_POS    0       0       0\r
2387                 *INHERIT_ROT    0       0       0\r
2388                 *INHERIT_SCL    0       0       0\r
2389                 *TM_ROW0        1.0     0       0\r
2390                 *TM_ROW1        0       1.0     0\r
2391                 *TM_ROW2        0       0       1.0\r
2392                 *TM_ROW3        0       0       0\r
2393                 *TM_POS 0.000000        0.000000        0.000000\r
2394         }\r
2395         *MESH   {\r
2396                 *TIMEVALUE      0\r
2397                 *MESH_NUMVERTEX 4\r
2398                 *MESH_NUMFACES  2\r
2399                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2400                 *MESH_VERTEX_LIST       {\r
2401                         *MESH_VERTEX    0       64.000000       54.000000       24.000000\r
2402                         *MESH_VERTEX    1       64.000000       30.000000       24.000000\r
2403                         *MESH_VERTEX    2       -64.000000      30.000000       24.000000\r
2404                         *MESH_VERTEX    3       -64.000000      54.000000       24.000000\r
2405                 }\r
2406                 *MESH_NORMALS   {\r
2407                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2408                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2409                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2410                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2411                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2412                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2413                 }\r
2414                 *MESH_FACE_LIST {\r
2415                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2416                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2417                 }\r
2418                 *MESH_NUMTVERTEX        4\r
2419                 *MESH_TVERTLIST {\r
2420                         *MESH_TVERT     0       0.000000        0.437500        1.000000\r
2421                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2422                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
2423                         *MESH_TVERT     3       1.000000        0.437500        1.000000\r
2424                 }\r
2425                 *MESH_NUMTVFACES        2\r
2426                 *MESH_TFACELIST {\r
2427                         *MESH_TFACE     0       0       2       1\r
2428                         *MESH_TFACE     1       0       3       2\r
2429                 }\r
2430         }\r
2431         *PROP_MOTIONBLUR        0\r
2432         *PROP_CASTSHADOW        1\r
2433         *PROP_RECVSHADOW        1\r
2434         *MATERIAL_REF   2\r
2435 }\r
2436 *GEOMOBJECT     {\r
2437         *NODE_NAME      "mat2model0surf77"\r
2438         *NODE_TM        {\r
2439                 *NODE_NAME      "mat2model0surf77"\r
2440                 *INHERIT_POS    0       0       0\r
2441                 *INHERIT_ROT    0       0       0\r
2442                 *INHERIT_SCL    0       0       0\r
2443                 *TM_ROW0        1.0     0       0\r
2444                 *TM_ROW1        0       1.0     0\r
2445                 *TM_ROW2        0       0       1.0\r
2446                 *TM_ROW3        0       0       0\r
2447                 *TM_POS 0.000000        0.000000        0.000000\r
2448         }\r
2449         *MESH   {\r
2450                 *TIMEVALUE      0\r
2451                 *MESH_NUMVERTEX 4\r
2452                 *MESH_NUMFACES  2\r
2453                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2454                 *MESH_VERTEX_LIST       {\r
2455                         *MESH_VERTEX    0       -64.000000      54.000000       20.000000\r
2456                         *MESH_VERTEX    1       -64.000000      54.000000       24.000000\r
2457                         *MESH_VERTEX    2       -64.000000      30.000000       24.000000\r
2458                         *MESH_VERTEX    3       -64.000000      30.000000       20.000000\r
2459                 }\r
2460                 *MESH_NORMALS   {\r
2461                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2462                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2463                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2464                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2465                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2466                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2467                 }\r
2468                 *MESH_FACE_LIST {\r
2469                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2470                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2471                 }\r
2472                 *MESH_NUMTVERTEX        4\r
2473                 *MESH_TVERTLIST {\r
2474                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2475                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2476                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
2477                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
2478                 }\r
2479                 *MESH_NUMTVFACES        2\r
2480                 *MESH_TFACELIST {\r
2481                         *MESH_TFACE     0       0       2       1\r
2482                         *MESH_TFACE     1       0       3       2\r
2483                 }\r
2484         }\r
2485         *PROP_MOTIONBLUR        0\r
2486         *PROP_CASTSHADOW        1\r
2487         *PROP_RECVSHADOW        1\r
2488         *MATERIAL_REF   2\r
2489 }\r
2490 *GEOMOBJECT     {\r
2491         *NODE_NAME      "mat2model0surf78"\r
2492         *NODE_TM        {\r
2493                 *NODE_NAME      "mat2model0surf78"\r
2494                 *INHERIT_POS    0       0       0\r
2495                 *INHERIT_ROT    0       0       0\r
2496                 *INHERIT_SCL    0       0       0\r
2497                 *TM_ROW0        1.0     0       0\r
2498                 *TM_ROW1        0       1.0     0\r
2499                 *TM_ROW2        0       0       1.0\r
2500                 *TM_ROW3        0       0       0\r
2501                 *TM_POS 0.000000        0.000000        0.000000\r
2502         }\r
2503         *MESH   {\r
2504                 *TIMEVALUE      0\r
2505                 *MESH_NUMVERTEX 4\r
2506                 *MESH_NUMFACES  2\r
2507                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2508                 *MESH_VERTEX_LIST       {\r
2509                         *MESH_VERTEX    0       64.000000       30.000000       20.000000\r
2510                         *MESH_VERTEX    1       64.000000       54.000000       20.000000\r
2511                         *MESH_VERTEX    2       -64.000000      54.000000       20.000000\r
2512                         *MESH_VERTEX    3       -64.000000      30.000000       20.000000\r
2513                 }\r
2514                 *MESH_NORMALS   {\r
2515                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2516                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2517                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
2518                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2519                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2520                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2521                 }\r
2522                 *MESH_FACE_LIST {\r
2523                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2524                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2525                 }\r
2526                 *MESH_NUMTVERTEX        4\r
2527                 *MESH_TVERTLIST {\r
2528                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
2529                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
2530                         *MESH_TVERT     2       1.000000        0.500000        1.000000\r
2531                         *MESH_TVERT     3       1.000000        0.875000        1.000000\r
2532                 }\r
2533                 *MESH_NUMTVFACES        2\r
2534                 *MESH_TFACELIST {\r
2535                         *MESH_TFACE     0       0       2       1\r
2536                         *MESH_TFACE     1       0       3       2\r
2537                 }\r
2538         }\r
2539         *PROP_MOTIONBLUR        0\r
2540         *PROP_CASTSHADOW        1\r
2541         *PROP_RECVSHADOW        1\r
2542         *MATERIAL_REF   2\r
2543 }\r
2544 *GEOMOBJECT     {\r
2545         *NODE_NAME      "mat2model0surf79"\r
2546         *NODE_TM        {\r
2547                 *NODE_NAME      "mat2model0surf79"\r
2548                 *INHERIT_POS    0       0       0\r
2549                 *INHERIT_ROT    0       0       0\r
2550                 *INHERIT_SCL    0       0       0\r
2551                 *TM_ROW0        1.0     0       0\r
2552                 *TM_ROW1        0       1.0     0\r
2553                 *TM_ROW2        0       0       1.0\r
2554                 *TM_ROW3        0       0       0\r
2555                 *TM_POS 0.000000        0.000000        0.000000\r
2556         }\r
2557         *MESH   {\r
2558                 *TIMEVALUE      0\r
2559                 *MESH_NUMVERTEX 4\r
2560                 *MESH_NUMFACES  2\r
2561                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2562                 *MESH_VERTEX_LIST       {\r
2563                         *MESH_VERTEX    0       64.000000       30.000000       20.000000\r
2564                         *MESH_VERTEX    1       -64.000000      30.000000       20.000000\r
2565                         *MESH_VERTEX    2       -64.000000      30.000000       24.000000\r
2566                         *MESH_VERTEX    3       64.000000       30.000000       24.000000\r
2567                 }\r
2568                 *MESH_NORMALS   {\r
2569                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2570                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2571                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
2572                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
2573                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2574                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2575                 }\r
2576                 *MESH_FACE_LIST {\r
2577                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2578                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2579                 }\r
2580                 *MESH_NUMTVERTEX        4\r
2581                 *MESH_TVERTLIST {\r
2582                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2583                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2584                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
2585                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
2586                 }\r
2587                 *MESH_NUMTVFACES        2\r
2588                 *MESH_TFACELIST {\r
2589                         *MESH_TFACE     0       0       2       1\r
2590                         *MESH_TFACE     1       0       3       2\r
2591                 }\r
2592         }\r
2593         *PROP_MOTIONBLUR        0\r
2594         *PROP_CASTSHADOW        1\r
2595         *PROP_RECVSHADOW        1\r
2596         *MATERIAL_REF   2\r
2597 }\r
2598 *GEOMOBJECT     {\r
2599         *NODE_NAME      "mat2model0surf80"\r
2600         *NODE_TM        {\r
2601                 *NODE_NAME      "mat2model0surf80"\r
2602                 *INHERIT_POS    0       0       0\r
2603                 *INHERIT_ROT    0       0       0\r
2604                 *INHERIT_SCL    0       0       0\r
2605                 *TM_ROW0        1.0     0       0\r
2606                 *TM_ROW1        0       1.0     0\r
2607                 *TM_ROW2        0       0       1.0\r
2608                 *TM_ROW3        0       0       0\r
2609                 *TM_POS 0.000000        0.000000        0.000000\r
2610         }\r
2611         *MESH   {\r
2612                 *TIMEVALUE      0\r
2613                 *MESH_NUMVERTEX 4\r
2614                 *MESH_NUMFACES  2\r
2615                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2616                 *MESH_VERTEX_LIST       {\r
2617                         *MESH_VERTEX    0       -64.000000      26.000000       20.000000\r
2618                         *MESH_VERTEX    1       64.000000       26.000000       20.000000\r
2619                         *MESH_VERTEX    2       64.000000       26.000000       24.000000\r
2620                         *MESH_VERTEX    3       -64.000000      26.000000       24.000000\r
2621                 }\r
2622                 *MESH_NORMALS   {\r
2623                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2624                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2625                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2626                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2627                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2628                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2629                 }\r
2630                 *MESH_FACE_LIST {\r
2631                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2632                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2633                 }\r
2634                 *MESH_NUMTVERTEX        4\r
2635                 *MESH_TVERTLIST {\r
2636                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
2637                         *MESH_TVERT     1       1.000000        0.875000        1.000000\r
2638                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
2639                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
2640                 }\r
2641                 *MESH_NUMTVFACES        2\r
2642                 *MESH_TFACELIST {\r
2643                         *MESH_TFACE     0       0       2       1\r
2644                         *MESH_TFACE     1       0       3       2\r
2645                 }\r
2646         }\r
2647         *PROP_MOTIONBLUR        0\r
2648         *PROP_CASTSHADOW        1\r
2649         *PROP_RECVSHADOW        1\r
2650         *MATERIAL_REF   2\r
2651 }\r
2652 *GEOMOBJECT     {\r
2653         *NODE_NAME      "mat2model0surf81"\r
2654         *NODE_TM        {\r
2655                 *NODE_NAME      "mat2model0surf81"\r
2656                 *INHERIT_POS    0       0       0\r
2657                 *INHERIT_ROT    0       0       0\r
2658                 *INHERIT_SCL    0       0       0\r
2659                 *TM_ROW0        1.0     0       0\r
2660                 *TM_ROW1        0       1.0     0\r
2661                 *TM_ROW2        0       0       1.0\r
2662                 *TM_ROW3        0       0       0\r
2663                 *TM_POS 0.000000        0.000000        0.000000\r
2664         }\r
2665         *MESH   {\r
2666                 *TIMEVALUE      0\r
2667                 *MESH_NUMVERTEX 4\r
2668                 *MESH_NUMFACES  2\r
2669                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2670                 *MESH_VERTEX_LIST       {\r
2671                         *MESH_VERTEX    0       -64.000000      2.000000        24.000000\r
2672                         *MESH_VERTEX    1       -64.000000      26.000000       24.000000\r
2673                         *MESH_VERTEX    2       64.000000       26.000000       24.000000\r
2674                         *MESH_VERTEX    3       64.000000       2.000000        24.000000\r
2675                 }\r
2676                 *MESH_NORMALS   {\r
2677                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2678                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2679                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2680                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2681                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2682                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2683                 }\r
2684                 *MESH_FACE_LIST {\r
2685                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2686                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2687                 }\r
2688                 *MESH_NUMTVERTEX        4\r
2689                 *MESH_TVERTLIST {\r
2690                         *MESH_TVERT     0       0.000000        0.437500        1.000000\r
2691                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
2692                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
2693                         *MESH_TVERT     3       1.000000        0.437500        1.000000\r
2694                 }\r
2695                 *MESH_NUMTVFACES        2\r
2696                 *MESH_TFACELIST {\r
2697                         *MESH_TFACE     0       0       2       1\r
2698                         *MESH_TFACE     1       0       3       2\r
2699                 }\r
2700         }\r
2701         *PROP_MOTIONBLUR        0\r
2702         *PROP_CASTSHADOW        1\r
2703         *PROP_RECVSHADOW        1\r
2704         *MATERIAL_REF   2\r
2705 }\r
2706 *GEOMOBJECT     {\r
2707         *NODE_NAME      "mat2model0surf82"\r
2708         *NODE_TM        {\r
2709                 *NODE_NAME      "mat2model0surf82"\r
2710                 *INHERIT_POS    0       0       0\r
2711                 *INHERIT_ROT    0       0       0\r
2712                 *INHERIT_SCL    0       0       0\r
2713                 *TM_ROW0        1.0     0       0\r
2714                 *TM_ROW1        0       1.0     0\r
2715                 *TM_ROW2        0       0       1.0\r
2716                 *TM_ROW3        0       0       0\r
2717                 *TM_POS 0.000000        0.000000        0.000000\r
2718         }\r
2719         *MESH   {\r
2720                 *TIMEVALUE      0\r
2721                 *MESH_NUMVERTEX 4\r
2722                 *MESH_NUMFACES  2\r
2723                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2724                 *MESH_VERTEX_LIST       {\r
2725                         *MESH_VERTEX    0       -64.000000      26.000000       20.000000\r
2726                         *MESH_VERTEX    1       -64.000000      26.000000       24.000000\r
2727                         *MESH_VERTEX    2       -64.000000      2.000000        24.000000\r
2728                         *MESH_VERTEX    3       -64.000000      2.000000        20.000000\r
2729                 }\r
2730                 *MESH_NORMALS   {\r
2731                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2732                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2733                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2734                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2735                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2736                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2737                 }\r
2738                 *MESH_FACE_LIST {\r
2739                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2740                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2741                 }\r
2742                 *MESH_NUMTVERTEX        4\r
2743                 *MESH_TVERTLIST {\r
2744                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2745                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2746                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
2747                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
2748                 }\r
2749                 *MESH_NUMTVFACES        2\r
2750                 *MESH_TFACELIST {\r
2751                         *MESH_TFACE     0       0       2       1\r
2752                         *MESH_TFACE     1       0       3       2\r
2753                 }\r
2754         }\r
2755         *PROP_MOTIONBLUR        0\r
2756         *PROP_CASTSHADOW        1\r
2757         *PROP_RECVSHADOW        1\r
2758         *MATERIAL_REF   2\r
2759 }\r
2760 *GEOMOBJECT     {\r
2761         *NODE_NAME      "mat2model0surf83"\r
2762         *NODE_TM        {\r
2763                 *NODE_NAME      "mat2model0surf83"\r
2764                 *INHERIT_POS    0       0       0\r
2765                 *INHERIT_ROT    0       0       0\r
2766                 *INHERIT_SCL    0       0       0\r
2767                 *TM_ROW0        1.0     0       0\r
2768                 *TM_ROW1        0       1.0     0\r
2769                 *TM_ROW2        0       0       1.0\r
2770                 *TM_ROW3        0       0       0\r
2771                 *TM_POS 0.000000        0.000000        0.000000\r
2772         }\r
2773         *MESH   {\r
2774                 *TIMEVALUE      0\r
2775                 *MESH_NUMVERTEX 4\r
2776                 *MESH_NUMFACES  2\r
2777                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2778                 *MESH_VERTEX_LIST       {\r
2779                         *MESH_VERTEX    0       -64.000000      26.000000       20.000000\r
2780                         *MESH_VERTEX    1       -64.000000      2.000000        20.000000\r
2781                         *MESH_VERTEX    2       64.000000       2.000000        20.000000\r
2782                         *MESH_VERTEX    3       64.000000       26.000000       20.000000\r
2783                 }\r
2784                 *MESH_NORMALS   {\r
2785                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2786                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2787                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2788                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
2789                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2790                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2791                 }\r
2792                 *MESH_FACE_LIST {\r
2793                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2794                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2795                 }\r
2796                 *MESH_NUMTVERTEX        4\r
2797                 *MESH_TVERTLIST {\r
2798                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2799                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
2800                         *MESH_TVERT     2       1.000000        0.375000        1.000000\r
2801                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2802                 }\r
2803                 *MESH_NUMTVFACES        2\r
2804                 *MESH_TFACELIST {\r
2805                         *MESH_TFACE     0       0       2       1\r
2806                         *MESH_TFACE     1       0       3       2\r
2807                 }\r
2808         }\r
2809         *PROP_MOTIONBLUR        0\r
2810         *PROP_CASTSHADOW        1\r
2811         *PROP_RECVSHADOW        1\r
2812         *MATERIAL_REF   2\r
2813 }\r
2814 *GEOMOBJECT     {\r
2815         *NODE_NAME      "mat2model0surf84"\r
2816         *NODE_TM        {\r
2817                 *NODE_NAME      "mat2model0surf84"\r
2818                 *INHERIT_POS    0       0       0\r
2819                 *INHERIT_ROT    0       0       0\r
2820                 *INHERIT_SCL    0       0       0\r
2821                 *TM_ROW0        1.0     0       0\r
2822                 *TM_ROW1        0       1.0     0\r
2823                 *TM_ROW2        0       0       1.0\r
2824                 *TM_ROW3        0       0       0\r
2825                 *TM_POS 0.000000        0.000000        0.000000\r
2826         }\r
2827         *MESH   {\r
2828                 *TIMEVALUE      0\r
2829                 *MESH_NUMVERTEX 4\r
2830                 *MESH_NUMFACES  2\r
2831                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2832                 *MESH_VERTEX_LIST       {\r
2833                         *MESH_VERTEX    0       -64.000000      2.000000        24.000000\r
2834                         *MESH_VERTEX    1       64.000000       2.000000        24.000000\r
2835                         *MESH_VERTEX    2       64.000000       2.000000        20.000000\r
2836                         *MESH_VERTEX    3       -64.000000      2.000000        20.000000\r
2837                 }\r
2838                 *MESH_NORMALS   {\r
2839                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2840                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2841                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2842                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2843                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2844                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2845                 }\r
2846                 *MESH_FACE_LIST {\r
2847                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2848                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2849                 }\r
2850                 *MESH_NUMTVERTEX        4\r
2851                 *MESH_TVERTLIST {\r
2852                         *MESH_TVERT     0       0.000000        0.437500        1.000000\r
2853                         *MESH_TVERT     1       1.000000        0.437500        1.000000\r
2854                         *MESH_TVERT     2       1.000000        0.375000        1.000000\r
2855                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
2856                 }\r
2857                 *MESH_NUMTVFACES        2\r
2858                 *MESH_TFACELIST {\r
2859                         *MESH_TFACE     0       0       2       1\r
2860                         *MESH_TFACE     1       0       3       2\r
2861                 }\r
2862         }\r
2863         *PROP_MOTIONBLUR        0\r
2864         *PROP_CASTSHADOW        1\r
2865         *PROP_RECVSHADOW        1\r
2866         *MATERIAL_REF   2\r
2867 }\r
2868 *GEOMOBJECT     {\r
2869         *NODE_NAME      "mat2model0surf85"\r
2870         *NODE_TM        {\r
2871                 *NODE_NAME      "mat2model0surf85"\r
2872                 *INHERIT_POS    0       0       0\r
2873                 *INHERIT_ROT    0       0       0\r
2874                 *INHERIT_SCL    0       0       0\r
2875                 *TM_ROW0        1.0     0       0\r
2876                 *TM_ROW1        0       1.0     0\r
2877                 *TM_ROW2        0       0       1.0\r
2878                 *TM_ROW3        0       0       0\r
2879                 *TM_POS 0.000000        0.000000        0.000000\r
2880         }\r
2881         *MESH   {\r
2882                 *TIMEVALUE      0\r
2883                 *MESH_NUMVERTEX 4\r
2884                 *MESH_NUMFACES  2\r
2885                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2886                 *MESH_VERTEX_LIST       {\r
2887                         *MESH_VERTEX    0       64.000000       -2.000000       24.000000\r
2888                         *MESH_VERTEX    1       -64.000000      -2.000000       24.000000\r
2889                         *MESH_VERTEX    2       -64.000000      -2.000000       20.000000\r
2890                         *MESH_VERTEX    3       64.000000       -2.000000       20.000000\r
2891                 }\r
2892                 *MESH_NORMALS   {\r
2893                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2894                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2895                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2896                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2897                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2898                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2899                 }\r
2900                 *MESH_FACE_LIST {\r
2901                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2902                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2903                 }\r
2904                 *MESH_NUMTVERTEX        4\r
2905                 *MESH_TVERTLIST {\r
2906                         *MESH_TVERT     0       0.000000        0.437500        1.000000\r
2907                         *MESH_TVERT     1       1.000000        0.437500        1.000000\r
2908                         *MESH_TVERT     2       1.000000        0.375000        1.000000\r
2909                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
2910                 }\r
2911                 *MESH_NUMTVFACES        2\r
2912                 *MESH_TFACELIST {\r
2913                         *MESH_TFACE     0       0       2       1\r
2914                         *MESH_TFACE     1       0       3       2\r
2915                 }\r
2916         }\r
2917         *PROP_MOTIONBLUR        0\r
2918         *PROP_CASTSHADOW        1\r
2919         *PROP_RECVSHADOW        1\r
2920         *MATERIAL_REF   2\r
2921 }\r
2922 *GEOMOBJECT     {\r
2923         *NODE_NAME      "mat2model0surf86"\r
2924         *NODE_TM        {\r
2925                 *NODE_NAME      "mat2model0surf86"\r
2926                 *INHERIT_POS    0       0       0\r
2927                 *INHERIT_ROT    0       0       0\r
2928                 *INHERIT_SCL    0       0       0\r
2929                 *TM_ROW0        1.0     0       0\r
2930                 *TM_ROW1        0       1.0     0\r
2931                 *TM_ROW2        0       0       1.0\r
2932                 *TM_ROW3        0       0       0\r
2933                 *TM_POS 0.000000        0.000000        0.000000\r
2934         }\r
2935         *MESH   {\r
2936                 *TIMEVALUE      0\r
2937                 *MESH_NUMVERTEX 4\r
2938                 *MESH_NUMFACES  2\r
2939                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2940                 *MESH_VERTEX_LIST       {\r
2941                         *MESH_VERTEX    0       64.000000       -2.000000       24.000000\r
2942                         *MESH_VERTEX    1       64.000000       -26.000000      24.000000\r
2943                         *MESH_VERTEX    2       -64.000000      -26.000000      24.000000\r
2944                         *MESH_VERTEX    3       -64.000000      -2.000000       24.000000\r
2945                 }\r
2946                 *MESH_NORMALS   {\r
2947                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2948                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2949                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2950                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2951                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2952                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2953                 }\r
2954                 *MESH_FACE_LIST {\r
2955                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2956                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2957                 }\r
2958                 *MESH_NUMTVERTEX        4\r
2959                 *MESH_TVERTLIST {\r
2960                         *MESH_TVERT     0       0.000000        0.437500        1.000000\r
2961                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
2962                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
2963                         *MESH_TVERT     3       1.000000        0.437500        1.000000\r
2964                 }\r
2965                 *MESH_NUMTVFACES        2\r
2966                 *MESH_TFACELIST {\r
2967                         *MESH_TFACE     0       0       2       1\r
2968                         *MESH_TFACE     1       0       3       2\r
2969                 }\r
2970         }\r
2971         *PROP_MOTIONBLUR        0\r
2972         *PROP_CASTSHADOW        1\r
2973         *PROP_RECVSHADOW        1\r
2974         *MATERIAL_REF   2\r
2975 }\r
2976 *GEOMOBJECT     {\r
2977         *NODE_NAME      "mat2model0surf87"\r
2978         *NODE_TM        {\r
2979                 *NODE_NAME      "mat2model0surf87"\r
2980                 *INHERIT_POS    0       0       0\r
2981                 *INHERIT_ROT    0       0       0\r
2982                 *INHERIT_SCL    0       0       0\r
2983                 *TM_ROW0        1.0     0       0\r
2984                 *TM_ROW1        0       1.0     0\r
2985                 *TM_ROW2        0       0       1.0\r
2986                 *TM_ROW3        0       0       0\r
2987                 *TM_POS 0.000000        0.000000        0.000000\r
2988         }\r
2989         *MESH   {\r
2990                 *TIMEVALUE      0\r
2991                 *MESH_NUMVERTEX 4\r
2992                 *MESH_NUMFACES  2\r
2993                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2994                 *MESH_VERTEX_LIST       {\r
2995                         *MESH_VERTEX    0       -64.000000      -2.000000       20.000000\r
2996                         *MESH_VERTEX    1       -64.000000      -2.000000       24.000000\r
2997                         *MESH_VERTEX    2       -64.000000      -26.000000      24.000000\r
2998                         *MESH_VERTEX    3       -64.000000      -26.000000      20.000000\r
2999                 }\r
3000                 *MESH_NORMALS   {\r
3001                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3002                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3003                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3004                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3005                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3006                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3007                 }\r
3008                 *MESH_FACE_LIST {\r
3009                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3010                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3011                 }\r
3012                 *MESH_NUMTVERTEX        4\r
3013                 *MESH_TVERTLIST {\r
3014                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3015                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3016                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
3017                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
3018                 }\r
3019                 *MESH_NUMTVFACES        2\r
3020                 *MESH_TFACELIST {\r
3021                         *MESH_TFACE     0       0       2       1\r
3022                         *MESH_TFACE     1       0       3       2\r
3023                 }\r
3024         }\r
3025         *PROP_MOTIONBLUR        0\r
3026         *PROP_CASTSHADOW        1\r
3027         *PROP_RECVSHADOW        1\r
3028         *MATERIAL_REF   2\r
3029 }\r
3030 *GEOMOBJECT     {\r
3031         *NODE_NAME      "mat2model0surf88"\r
3032         *NODE_TM        {\r
3033                 *NODE_NAME      "mat2model0surf88"\r
3034                 *INHERIT_POS    0       0       0\r
3035                 *INHERIT_ROT    0       0       0\r
3036                 *INHERIT_SCL    0       0       0\r
3037                 *TM_ROW0        1.0     0       0\r
3038                 *TM_ROW1        0       1.0     0\r
3039                 *TM_ROW2        0       0       1.0\r
3040                 *TM_ROW3        0       0       0\r
3041                 *TM_POS 0.000000        0.000000        0.000000\r
3042         }\r
3043         *MESH   {\r
3044                 *TIMEVALUE      0\r
3045                 *MESH_NUMVERTEX 4\r
3046                 *MESH_NUMFACES  2\r
3047                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3048                 *MESH_VERTEX_LIST       {\r
3049                         *MESH_VERTEX    0       64.000000       -26.000000      20.000000\r
3050                         *MESH_VERTEX    1       64.000000       -2.000000       20.000000\r
3051                         *MESH_VERTEX    2       -64.000000      -2.000000       20.000000\r
3052                         *MESH_VERTEX    3       -64.000000      -26.000000      20.000000\r
3053                 }\r
3054                 *MESH_NORMALS   {\r
3055                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3056                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3057                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
3058                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3059                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3060                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3061                 }\r
3062                 *MESH_FACE_LIST {\r
3063                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3064                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3065                 }\r
3066                 *MESH_NUMTVERTEX        4\r
3067                 *MESH_TVERTLIST {\r
3068                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3069                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
3070                         *MESH_TVERT     2       1.000000        0.375000        1.000000\r
3071                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3072                 }\r
3073                 *MESH_NUMTVFACES        2\r
3074                 *MESH_TFACELIST {\r
3075                         *MESH_TFACE     0       0       2       1\r
3076                         *MESH_TFACE     1       0       3       2\r
3077                 }\r
3078         }\r
3079         *PROP_MOTIONBLUR        0\r
3080         *PROP_CASTSHADOW        1\r
3081         *PROP_RECVSHADOW        1\r
3082         *MATERIAL_REF   2\r
3083 }\r
3084 *GEOMOBJECT     {\r
3085         *NODE_NAME      "mat2model0surf89"\r
3086         *NODE_TM        {\r
3087                 *NODE_NAME      "mat2model0surf89"\r
3088                 *INHERIT_POS    0       0       0\r
3089                 *INHERIT_ROT    0       0       0\r
3090                 *INHERIT_SCL    0       0       0\r
3091                 *TM_ROW0        1.0     0       0\r
3092                 *TM_ROW1        0       1.0     0\r
3093                 *TM_ROW2        0       0       1.0\r
3094                 *TM_ROW3        0       0       0\r
3095                 *TM_POS 0.000000        0.000000        0.000000\r
3096         }\r
3097         *MESH   {\r
3098                 *TIMEVALUE      0\r
3099                 *MESH_NUMVERTEX 4\r
3100                 *MESH_NUMFACES  2\r
3101                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3102                 *MESH_VERTEX_LIST       {\r
3103                         *MESH_VERTEX    0       64.000000       -26.000000      20.000000\r
3104                         *MESH_VERTEX    1       -64.000000      -26.000000      20.000000\r
3105                         *MESH_VERTEX    2       -64.000000      -26.000000      24.000000\r
3106                         *MESH_VERTEX    3       64.000000       -26.000000      24.000000\r
3107                 }\r
3108                 *MESH_NORMALS   {\r
3109                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3110                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3111                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
3112                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3113                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
3114                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3115                 }\r
3116                 *MESH_FACE_LIST {\r
3117                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3118                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3119                 }\r
3120                 *MESH_NUMTVERTEX        4\r
3121                 *MESH_TVERTLIST {\r
3122                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
3123                         *MESH_TVERT     1       1.000000        0.875000        1.000000\r
3124                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
3125                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
3126                 }\r
3127                 *MESH_NUMTVFACES        2\r
3128                 *MESH_TFACELIST {\r
3129                         *MESH_TFACE     0       0       2       1\r
3130                         *MESH_TFACE     1       0       3       2\r
3131                 }\r
3132         }\r
3133         *PROP_MOTIONBLUR        0\r
3134         *PROP_CASTSHADOW        1\r
3135         *PROP_RECVSHADOW        1\r
3136         *MATERIAL_REF   2\r
3137 }\r
3138 *GEOMOBJECT     {\r
3139         *NODE_NAME      "mat2model0surf90"\r
3140         *NODE_TM        {\r
3141                 *NODE_NAME      "mat2model0surf90"\r
3142                 *INHERIT_POS    0       0       0\r
3143                 *INHERIT_ROT    0       0       0\r
3144                 *INHERIT_SCL    0       0       0\r
3145                 *TM_ROW0        1.0     0       0\r
3146                 *TM_ROW1        0       1.0     0\r
3147                 *TM_ROW2        0       0       1.0\r
3148                 *TM_ROW3        0       0       0\r
3149                 *TM_POS 0.000000        0.000000        0.000000\r
3150         }\r
3151         *MESH   {\r
3152                 *TIMEVALUE      0\r
3153                 *MESH_NUMVERTEX 4\r
3154                 *MESH_NUMFACES  2\r
3155                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3156                 *MESH_VERTEX_LIST       {\r
3157                         *MESH_VERTEX    0       -64.000000      -30.000000      24.000000\r
3158                         *MESH_VERTEX    1       -64.000000      -30.000000      20.000000\r
3159                         *MESH_VERTEX    2       64.000000       -30.000000      20.000000\r
3160                         *MESH_VERTEX    3       64.000000       -30.000000      24.000000\r
3161                 }\r
3162                 *MESH_NORMALS   {\r
3163                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3164                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3165                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
3166                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3167                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3168                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3169                 }\r
3170                 *MESH_FACE_LIST {\r
3171                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3172                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3173                 }\r
3174                 *MESH_NUMTVERTEX        4\r
3175                 *MESH_TVERTLIST {\r
3176                         *MESH_TVERT     0       0.000000        0.437500        1.000000\r
3177                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
3178                         *MESH_TVERT     2       1.000000        0.500000        1.000000\r
3179                         *MESH_TVERT     3       1.000000        0.437500        1.000000\r
3180                 }\r
3181                 *MESH_NUMTVFACES        2\r
3182                 *MESH_TFACELIST {\r
3183                         *MESH_TFACE     0       0       2       1\r
3184                         *MESH_TFACE     1       0       3       2\r
3185                 }\r
3186         }\r
3187         *PROP_MOTIONBLUR        0\r
3188         *PROP_CASTSHADOW        1\r
3189         *PROP_RECVSHADOW        1\r
3190         *MATERIAL_REF   2\r
3191 }\r
3192 *GEOMOBJECT     {\r
3193         *NODE_NAME      "mat2model0surf91"\r
3194         *NODE_TM        {\r
3195                 *NODE_NAME      "mat2model0surf91"\r
3196                 *INHERIT_POS    0       0       0\r
3197                 *INHERIT_ROT    0       0       0\r
3198                 *INHERIT_SCL    0       0       0\r
3199                 *TM_ROW0        1.0     0       0\r
3200                 *TM_ROW1        0       1.0     0\r
3201                 *TM_ROW2        0       0       1.0\r
3202                 *TM_ROW3        0       0       0\r
3203                 *TM_POS 0.000000        0.000000        0.000000\r
3204         }\r
3205         *MESH   {\r
3206                 *TIMEVALUE      0\r
3207                 *MESH_NUMVERTEX 4\r
3208                 *MESH_NUMFACES  2\r
3209                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3210                 *MESH_VERTEX_LIST       {\r
3211                         *MESH_VERTEX    0       -64.000000      -30.000000      24.000000\r
3212                         *MESH_VERTEX    1       64.000000       -30.000000      24.000000\r
3213                         *MESH_VERTEX    2       64.000000       -54.000000      24.000000\r
3214                         *MESH_VERTEX    3       -64.000000      -54.000000      24.000000\r
3215                 }\r
3216                 *MESH_NORMALS   {\r
3217                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3218                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3219                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
3220                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
3221                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
3222                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3223                 }\r
3224                 *MESH_FACE_LIST {\r
3225                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3226                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3227                 }\r
3228                 *MESH_NUMTVERTEX        4\r
3229                 *MESH_TVERTLIST {\r
3230                         *MESH_TVERT     0       0.000000        0.437500        1.000000\r
3231                         *MESH_TVERT     1       1.000000        0.437500        1.000000\r
3232                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
3233                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
3234                 }\r
3235                 *MESH_NUMTVFACES        2\r
3236                 *MESH_TFACELIST {\r
3237                         *MESH_TFACE     0       0       2       1\r
3238                         *MESH_TFACE     1       0       3       2\r
3239                 }\r
3240         }\r
3241         *PROP_MOTIONBLUR        0\r
3242         *PROP_CASTSHADOW        1\r
3243         *PROP_RECVSHADOW        1\r
3244         *MATERIAL_REF   2\r
3245 }\r
3246 *GEOMOBJECT     {\r
3247         *NODE_NAME      "mat2model0surf92"\r
3248         *NODE_TM        {\r
3249                 *NODE_NAME      "mat2model0surf92"\r
3250                 *INHERIT_POS    0       0       0\r
3251                 *INHERIT_ROT    0       0       0\r
3252                 *INHERIT_SCL    0       0       0\r
3253                 *TM_ROW0        1.0     0       0\r
3254                 *TM_ROW1        0       1.0     0\r
3255                 *TM_ROW2        0       0       1.0\r
3256                 *TM_ROW3        0       0       0\r
3257                 *TM_POS 0.000000        0.000000        0.000000\r
3258         }\r
3259         *MESH   {\r
3260                 *TIMEVALUE      0\r
3261                 *MESH_NUMVERTEX 4\r
3262                 *MESH_NUMFACES  2\r
3263                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3264                 *MESH_VERTEX_LIST       {\r
3265                         *MESH_VERTEX    0       -64.000000      -30.000000      20.000000\r
3266                         *MESH_VERTEX    1       -64.000000      -30.000000      24.000000\r
3267                         *MESH_VERTEX    2       -64.000000      -54.000000      24.000000\r
3268                         *MESH_VERTEX    3       -64.000000      -54.000000      20.000000\r
3269                 }\r
3270                 *MESH_NORMALS   {\r
3271                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3272                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3273                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3274                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3275                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3276                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3277                 }\r
3278                 *MESH_FACE_LIST {\r
3279                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3280                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3281                 }\r
3282                 *MESH_NUMTVERTEX        4\r
3283                 *MESH_TVERTLIST {\r
3284                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3285                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3286                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
3287                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
3288                 }\r
3289                 *MESH_NUMTVFACES        2\r
3290                 *MESH_TFACELIST {\r
3291                         *MESH_TFACE     0       0       2       1\r
3292                         *MESH_TFACE     1       0       3       2\r
3293                 }\r
3294         }\r
3295         *PROP_MOTIONBLUR        0\r
3296         *PROP_CASTSHADOW        1\r
3297         *PROP_RECVSHADOW        1\r
3298         *MATERIAL_REF   2\r
3299 }\r
3300 *GEOMOBJECT     {\r
3301         *NODE_NAME      "mat2model0surf93"\r
3302         *NODE_TM        {\r
3303                 *NODE_NAME      "mat2model0surf93"\r
3304                 *INHERIT_POS    0       0       0\r
3305                 *INHERIT_ROT    0       0       0\r
3306                 *INHERIT_SCL    0       0       0\r
3307                 *TM_ROW0        1.0     0       0\r
3308                 *TM_ROW1        0       1.0     0\r
3309                 *TM_ROW2        0       0       1.0\r
3310                 *TM_ROW3        0       0       0\r
3311                 *TM_POS 0.000000        0.000000        0.000000\r
3312         }\r
3313         *MESH   {\r
3314                 *TIMEVALUE      0\r
3315                 *MESH_NUMVERTEX 4\r
3316                 *MESH_NUMFACES  2\r
3317                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3318                 *MESH_VERTEX_LIST       {\r
3319                         *MESH_VERTEX    0       -64.000000      -54.000000      20.000000\r
3320                         *MESH_VERTEX    1       -64.000000      -54.000000      24.000000\r
3321                         *MESH_VERTEX    2       64.000000       -54.000000      24.000000\r
3322                         *MESH_VERTEX    3       64.000000       -54.000000      20.000000\r
3323                 }\r
3324                 *MESH_NORMALS   {\r
3325                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3326                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3327                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
3328                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
3329                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
3330                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3331                 }\r
3332                 *MESH_FACE_LIST {\r
3333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3334                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3335                 }\r
3336                 *MESH_NUMTVERTEX        4\r
3337                 *MESH_TVERTLIST {\r
3338                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3339                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3340                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
3341                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3342                 }\r
3343                 *MESH_NUMTVFACES        2\r
3344                 *MESH_TFACELIST {\r
3345                         *MESH_TFACE     0       0       2       1\r
3346                         *MESH_TFACE     1       0       3       2\r
3347                 }\r
3348         }\r
3349         *PROP_MOTIONBLUR        0\r
3350         *PROP_CASTSHADOW        1\r
3351         *PROP_RECVSHADOW        1\r
3352         *MATERIAL_REF   2\r
3353 }\r
3354 *GEOMOBJECT     {\r
3355         *NODE_NAME      "mat2model0surf94"\r
3356         *NODE_TM        {\r
3357                 *NODE_NAME      "mat2model0surf94"\r
3358                 *INHERIT_POS    0       0       0\r
3359                 *INHERIT_ROT    0       0       0\r
3360                 *INHERIT_SCL    0       0       0\r
3361                 *TM_ROW0        1.0     0       0\r
3362                 *TM_ROW1        0       1.0     0\r
3363                 *TM_ROW2        0       0       1.0\r
3364                 *TM_ROW3        0       0       0\r
3365                 *TM_POS 0.000000        0.000000        0.000000\r
3366         }\r
3367         *MESH   {\r
3368                 *TIMEVALUE      0\r
3369                 *MESH_NUMVERTEX 4\r
3370                 *MESH_NUMFACES  2\r
3371                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3372                 *MESH_VERTEX_LIST       {\r
3373                         *MESH_VERTEX    0       -64.000000      -54.000000      20.000000\r
3374                         *MESH_VERTEX    1       64.000000       -54.000000      20.000000\r
3375                         *MESH_VERTEX    2       64.000000       -30.000000      20.000000\r
3376                         *MESH_VERTEX    3       -64.000000      -30.000000      20.000000\r
3377                 }\r
3378                 *MESH_NORMALS   {\r
3379                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3380                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3381                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
3382                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3383                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3384                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3385                 }\r
3386                 *MESH_FACE_LIST {\r
3387                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3388                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3389                 }\r
3390                 *MESH_NUMTVERTEX        4\r
3391                 *MESH_TVERTLIST {\r
3392                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
3393                         *MESH_TVERT     1       1.000000        0.875000        1.000000\r
3394                         *MESH_TVERT     2       1.000000        0.500000        1.000000\r
3395                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
3396                 }\r
3397                 *MESH_NUMTVFACES        2\r
3398                 *MESH_TFACELIST {\r
3399                         *MESH_TFACE     0       0       2       1\r
3400                         *MESH_TFACE     1       0       3       2\r
3401                 }\r
3402         }\r
3403         *PROP_MOTIONBLUR        0\r
3404         *PROP_CASTSHADOW        1\r
3405         *PROP_RECVSHADOW        1\r
3406         *MATERIAL_REF   2\r
3407 }\r
3408 *GEOMOBJECT     {\r
3409         *NODE_NAME      "mat2model0surf95"\r
3410         *NODE_TM        {\r
3411                 *NODE_NAME      "mat2model0surf95"\r
3412                 *INHERIT_POS    0       0       0\r
3413                 *INHERIT_ROT    0       0       0\r
3414                 *INHERIT_SCL    0       0       0\r
3415                 *TM_ROW0        1.0     0       0\r
3416                 *TM_ROW1        0       1.0     0\r
3417                 *TM_ROW2        0       0       1.0\r
3418                 *TM_ROW3        0       0       0\r
3419                 *TM_POS 0.000000        0.000000        0.000000\r
3420         }\r
3421         *MESH   {\r
3422                 *TIMEVALUE      0\r
3423                 *MESH_NUMVERTEX 4\r
3424                 *MESH_NUMFACES  2\r
3425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3426                 *MESH_VERTEX_LIST       {\r
3427                         *MESH_VERTEX    0       64.000000       -58.000000      20.000000\r
3428                         *MESH_VERTEX    1       64.000000       -58.000000      24.000000\r
3429                         *MESH_VERTEX    2       -64.000000      -58.000000      24.000000\r
3430                         *MESH_VERTEX    3       -64.000000      -58.000000      20.000000\r
3431                 }\r
3432                 *MESH_NORMALS   {\r
3433                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3434                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3435                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3436                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
3437                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
3438                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3439                 }\r
3440                 *MESH_FACE_LIST {\r
3441                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3442                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3443                 }\r
3444                 *MESH_NUMTVERTEX        4\r
3445                 *MESH_TVERTLIST {\r
3446                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3447                         *MESH_TVERT     1       0.000000        0.562500        1.000000\r
3448                         *MESH_TVERT     2       1.000000        0.562500        1.000000\r
3449                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
3450                 }\r
3451                 *MESH_NUMTVFACES        2\r
3452                 *MESH_TFACELIST {\r
3453                         *MESH_TFACE     0       0       2       1\r
3454                         *MESH_TFACE     1       0       3       2\r
3455                 }\r
3456         }\r
3457         *PROP_MOTIONBLUR        0\r
3458         *PROP_CASTSHADOW        1\r
3459         *PROP_RECVSHADOW        1\r
3460         *MATERIAL_REF   2\r
3461 }\r
3462 *GEOMOBJECT     {\r
3463         *NODE_NAME      "mat2model0surf96"\r
3464         *NODE_TM        {\r
3465                 *NODE_NAME      "mat2model0surf96"\r
3466                 *INHERIT_POS    0       0       0\r
3467                 *INHERIT_ROT    0       0       0\r
3468                 *INHERIT_SCL    0       0       0\r
3469                 *TM_ROW0        1.0     0       0\r
3470                 *TM_ROW1        0       1.0     0\r
3471                 *TM_ROW2        0       0       1.0\r
3472                 *TM_ROW3        0       0       0\r
3473                 *TM_POS 0.000000        0.000000        0.000000\r
3474         }\r
3475         *MESH   {\r
3476                 *TIMEVALUE      0\r
3477                 *MESH_NUMVERTEX 4\r
3478                 *MESH_NUMFACES  2\r
3479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3480                 *MESH_VERTEX_LIST       {\r
3481                         *MESH_VERTEX    0       64.000000       -58.000000      4.000000\r
3482                         *MESH_VERTEX    1       -64.000000      -58.000000      4.000000\r
3483                         *MESH_VERTEX    2       -64.000000      -58.000000      0.000000\r
3484                         *MESH_VERTEX    3       64.000000       -58.000000      0.000000\r
3485                 }\r
3486                 *MESH_NORMALS   {\r
3487                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3488                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3489                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
3490                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
3491                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3492                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3493                 }\r
3494                 *MESH_FACE_LIST {\r
3495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3496                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3497                 }\r
3498                 *MESH_NUMTVERTEX        4\r
3499                 *MESH_TVERTLIST {\r
3500                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3501                         *MESH_TVERT     1       1.000000        0.500000        1.000000\r
3502                         *MESH_TVERT     2       1.000000        0.437500        1.000000\r
3503                         *MESH_TVERT     3       0.000000        0.437500        1.000000\r
3504                 }\r
3505                 *MESH_NUMTVFACES        2\r
3506                 *MESH_TFACELIST {\r
3507                         *MESH_TFACE     0       0       2       1\r
3508                         *MESH_TFACE     1       0       3       2\r
3509                 }\r
3510         }\r
3511         *PROP_MOTIONBLUR        0\r
3512         *PROP_CASTSHADOW        1\r
3513         *PROP_RECVSHADOW        1\r
3514         *MATERIAL_REF   2\r
3515 }\r
3516 *GEOMOBJECT     {\r
3517         *NODE_NAME      "mat2model0surf97"\r
3518         *NODE_TM        {\r
3519                 *NODE_NAME      "mat2model0surf97"\r
3520                 *INHERIT_POS    0       0       0\r
3521                 *INHERIT_ROT    0       0       0\r
3522                 *INHERIT_SCL    0       0       0\r
3523                 *TM_ROW0        1.0     0       0\r
3524                 *TM_ROW1        0       1.0     0\r
3525                 *TM_ROW2        0       0       1.0\r
3526                 *TM_ROW3        0       0       0\r
3527                 *TM_POS 0.000000        0.000000        0.000000\r
3528         }\r
3529         *MESH   {\r
3530                 *TIMEVALUE      0\r
3531                 *MESH_NUMVERTEX 4\r
3532                 *MESH_NUMFACES  2\r
3533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3534                 *MESH_VERTEX_LIST       {\r
3535                         *MESH_VERTEX    0       64.000000       -86.000000      24.000000\r
3536                         *MESH_VERTEX    1       -64.000000      -86.000000      24.000000\r
3537                         *MESH_VERTEX    2       -64.000000      -58.000000      24.000000\r
3538                         *MESH_VERTEX    3       64.000000       -58.000000      24.000000\r
3539                 }\r
3540                 *MESH_NORMALS   {\r
3541                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3542                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3543                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3544                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
3545                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
3546                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3547                 }\r
3548                 *MESH_FACE_LIST {\r
3549                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3550                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3551                 }\r
3552                 *MESH_NUMTVERTEX        4\r
3553                 *MESH_TVERTLIST {\r
3554                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
3555                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
3556                         *MESH_TVERT     2       1.000000        0.562500        1.000000\r
3557                         *MESH_TVERT     3       0.000000        0.562500        1.000000\r
3558                 }\r
3559                 *MESH_NUMTVFACES        2\r
3560                 *MESH_TFACELIST {\r
3561                         *MESH_TFACE     0       0       2       1\r
3562                         *MESH_TFACE     1       0       3       2\r
3563                 }\r
3564         }\r
3565         *PROP_MOTIONBLUR        0\r
3566         *PROP_CASTSHADOW        1\r
3567         *PROP_RECVSHADOW        1\r
3568         *MATERIAL_REF   2\r
3569 }\r
3570 *GEOMOBJECT     {\r
3571         *NODE_NAME      "mat2model0surf98"\r
3572         *NODE_TM        {\r
3573                 *NODE_NAME      "mat2model0surf98"\r
3574                 *INHERIT_POS    0       0       0\r
3575                 *INHERIT_ROT    0       0       0\r
3576                 *INHERIT_SCL    0       0       0\r
3577                 *TM_ROW0        1.0     0       0\r
3578                 *TM_ROW1        0       1.0     0\r
3579                 *TM_ROW2        0       0       1.0\r
3580                 *TM_ROW3        0       0       0\r
3581                 *TM_POS 0.000000        0.000000        0.000000\r
3582         }\r
3583         *MESH   {\r
3584                 *TIMEVALUE      0\r
3585                 *MESH_NUMVERTEX 4\r
3586                 *MESH_NUMFACES  2\r
3587                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3588                 *MESH_VERTEX_LIST       {\r
3589                         *MESH_VERTEX    0       -64.000000      -58.000000      20.000000\r
3590                         *MESH_VERTEX    1       -64.000000      -58.000000      24.000000\r
3591                         *MESH_VERTEX    2       -64.000000      -86.000000      24.000000\r
3592                         *MESH_VERTEX    3       -64.000000      -86.000000      20.000000\r
3593                 }\r
3594                 *MESH_NORMALS   {\r
3595                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3596                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3597                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3598                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3599                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3600                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3601                 }\r
3602                 *MESH_FACE_LIST {\r
3603                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3604                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3605                 }\r
3606                 *MESH_NUMTVERTEX        4\r
3607                 *MESH_TVERTLIST {\r
3608                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3609                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3610                         *MESH_TVERT     2       0.218750        0.062500        1.000000\r
3611                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
3612                 }\r
3613                 *MESH_NUMTVFACES        2\r
3614                 *MESH_TFACELIST {\r
3615                         *MESH_TFACE     0       0       2       1\r
3616                         *MESH_TFACE     1       0       3       2\r
3617                 }\r
3618         }\r
3619         *PROP_MOTIONBLUR        0\r
3620         *PROP_CASTSHADOW        1\r
3621         *PROP_RECVSHADOW        1\r
3622         *MATERIAL_REF   2\r
3623 }\r
3624 *GEOMOBJECT     {\r
3625         *NODE_NAME      "mat2model0surf99"\r
3626         *NODE_TM        {\r
3627                 *NODE_NAME      "mat2model0surf99"\r
3628                 *INHERIT_POS    0       0       0\r
3629                 *INHERIT_ROT    0       0       0\r
3630                 *INHERIT_SCL    0       0       0\r
3631                 *TM_ROW0        1.0     0       0\r
3632                 *TM_ROW1        0       1.0     0\r
3633                 *TM_ROW2        0       0       1.0\r
3634                 *TM_ROW3        0       0       0\r
3635                 *TM_POS 0.000000        0.000000        0.000000\r
3636         }\r
3637         *MESH   {\r
3638                 *TIMEVALUE      0\r
3639                 *MESH_NUMVERTEX 4\r
3640                 *MESH_NUMFACES  2\r
3641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3642                 *MESH_VERTEX_LIST       {\r
3643                         *MESH_VERTEX    0       64.000000       -86.000000      24.000000\r
3644                         *MESH_VERTEX    1       64.000000       -86.000000      20.000000\r
3645                         *MESH_VERTEX    2       -64.000000      -86.000000      20.000000\r
3646                         *MESH_VERTEX    3       -64.000000      -86.000000      24.000000\r
3647                 }\r
3648                 *MESH_NORMALS   {\r
3649                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3650                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3651                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3652                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3653                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3654                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3655                 }\r
3656                 *MESH_FACE_LIST {\r
3657                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3658                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3659                 }\r
3660                 *MESH_NUMTVERTEX        4\r
3661                 *MESH_TVERTLIST {\r
3662                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3663                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3664                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
3665                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3666                 }\r
3667                 *MESH_NUMTVFACES        2\r
3668                 *MESH_TFACELIST {\r
3669                         *MESH_TFACE     0       0       2       1\r
3670                         *MESH_TFACE     1       0       3       2\r
3671                 }\r
3672         }\r
3673         *PROP_MOTIONBLUR        0\r
3674         *PROP_CASTSHADOW        1\r
3675         *PROP_RECVSHADOW        1\r
3676         *MATERIAL_REF   2\r
3677 }\r
3678 *GEOMOBJECT     {\r
3679         *NODE_NAME      "mat2model0surf100"\r
3680         *NODE_TM        {\r
3681                 *NODE_NAME      "mat2model0surf100"\r
3682                 *INHERIT_POS    0       0       0\r
3683                 *INHERIT_ROT    0       0       0\r
3684                 *INHERIT_SCL    0       0       0\r
3685                 *TM_ROW0        1.0     0       0\r
3686                 *TM_ROW1        0       1.0     0\r
3687                 *TM_ROW2        0       0       1.0\r
3688                 *TM_ROW3        0       0       0\r
3689                 *TM_POS 0.000000        0.000000        0.000000\r
3690         }\r
3691         *MESH   {\r
3692                 *TIMEVALUE      0\r
3693                 *MESH_NUMVERTEX 4\r
3694                 *MESH_NUMFACES  2\r
3695                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3696                 *MESH_VERTEX_LIST       {\r
3697                         *MESH_VERTEX    0       64.000000       -58.000000      20.000000\r
3698                         *MESH_VERTEX    1       -64.000000      -58.000000      20.000000\r
3699                         *MESH_VERTEX    2       -64.000000      -86.000000      20.000000\r
3700                         *MESH_VERTEX    3       64.000000       -86.000000      20.000000\r
3701                 }\r
3702                 *MESH_NORMALS   {\r
3703                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3704                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3705                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3706                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3707                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3708                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3709                 }\r
3710                 *MESH_FACE_LIST {\r
3711                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3712                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3713                 }\r
3714                 *MESH_NUMTVERTEX        4\r
3715                 *MESH_TVERTLIST {\r
3716                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3717                         *MESH_TVERT     1       1.000000        0.500000        1.000000\r
3718                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
3719                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
3720                 }\r
3721                 *MESH_NUMTVFACES        2\r
3722                 *MESH_TFACELIST {\r
3723                         *MESH_TFACE     0       0       2       1\r
3724                         *MESH_TFACE     1       0       3       2\r
3725                 }\r
3726         }\r
3727         *PROP_MOTIONBLUR        0\r
3728         *PROP_CASTSHADOW        1\r
3729         *PROP_RECVSHADOW        1\r
3730         *MATERIAL_REF   2\r
3731 }\r
3732 *GEOMOBJECT     {\r
3733         *NODE_NAME      "mat2model0surf101"\r
3734         *NODE_TM        {\r
3735                 *NODE_NAME      "mat2model0surf101"\r
3736                 *INHERIT_POS    0       0       0\r
3737                 *INHERIT_ROT    0       0       0\r
3738                 *INHERIT_SCL    0       0       0\r
3739                 *TM_ROW0        1.0     0       0\r
3740                 *TM_ROW1        0       1.0     0\r
3741                 *TM_ROW2        0       0       1.0\r
3742                 *TM_ROW3        0       0       0\r
3743                 *TM_POS 0.000000        0.000000        0.000000\r
3744         }\r
3745         *MESH   {\r
3746                 *TIMEVALUE      0\r
3747                 *MESH_NUMVERTEX 4\r
3748                 *MESH_NUMFACES  2\r
3749                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3750                 *MESH_VERTEX_LIST       {\r
3751                         *MESH_VERTEX    0       64.000000       -58.000000      4.000000\r
3752                         *MESH_VERTEX    1       64.000000       -86.000000      4.000000\r
3753                         *MESH_VERTEX    2       -64.000000      -86.000000      4.000000\r
3754                         *MESH_VERTEX    3       -64.000000      -58.000000      4.000000\r
3755                 }\r
3756                 *MESH_NORMALS   {\r
3757                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3758                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3759                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
3760                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
3761                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
3762                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3763                 }\r
3764                 *MESH_FACE_LIST {\r
3765                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3766                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3767                 }\r
3768                 *MESH_NUMTVERTEX        4\r
3769                 *MESH_TVERTLIST {\r
3770                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3771                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
3772                         *MESH_TVERT     2       1.000000        0.937500        1.000000\r
3773                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
3774                 }\r
3775                 *MESH_NUMTVFACES        2\r
3776                 *MESH_TFACELIST {\r
3777                         *MESH_TFACE     0       0       2       1\r
3778                         *MESH_TFACE     1       0       3       2\r
3779                 }\r
3780         }\r
3781         *PROP_MOTIONBLUR        0\r
3782         *PROP_CASTSHADOW        1\r
3783         *PROP_RECVSHADOW        1\r
3784         *MATERIAL_REF   2\r
3785 }\r
3786 *GEOMOBJECT     {\r
3787         *NODE_NAME      "mat2model0surf102"\r
3788         *NODE_TM        {\r
3789                 *NODE_NAME      "mat2model0surf102"\r
3790                 *INHERIT_POS    0       0       0\r
3791                 *INHERIT_ROT    0       0       0\r
3792                 *INHERIT_SCL    0       0       0\r
3793                 *TM_ROW0        1.0     0       0\r
3794                 *TM_ROW1        0       1.0     0\r
3795                 *TM_ROW2        0       0       1.0\r
3796                 *TM_ROW3        0       0       0\r
3797                 *TM_POS 0.000000        0.000000        0.000000\r
3798         }\r
3799         *MESH   {\r
3800                 *TIMEVALUE      0\r
3801                 *MESH_NUMVERTEX 4\r
3802                 *MESH_NUMFACES  2\r
3803                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3804                 *MESH_VERTEX_LIST       {\r
3805                         *MESH_VERTEX    0       -64.000000      -58.000000      0.000000\r
3806                         *MESH_VERTEX    1       -64.000000      -58.000000      4.000000\r
3807                         *MESH_VERTEX    2       -64.000000      -86.000000      4.000000\r
3808                         *MESH_VERTEX    3       -64.000000      -86.000000      0.000000\r
3809                 }\r
3810                 *MESH_NORMALS   {\r
3811                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3812                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3813                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3814                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3815                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3816                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3817                 }\r
3818                 *MESH_FACE_LIST {\r
3819                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3820                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3821                 }\r
3822                 *MESH_NUMTVERTEX        4\r
3823                 *MESH_TVERTLIST {\r
3824                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3825                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3826                         *MESH_TVERT     2       0.218750        0.062500        1.000000\r
3827                         *MESH_TVERT     3       0.218750        0.000000        1.000000\r
3828                 }\r
3829                 *MESH_NUMTVFACES        2\r
3830                 *MESH_TFACELIST {\r
3831                         *MESH_TFACE     0       0       2       1\r
3832                         *MESH_TFACE     1       0       3       2\r
3833                 }\r
3834         }\r
3835         *PROP_MOTIONBLUR        0\r
3836         *PROP_CASTSHADOW        1\r
3837         *PROP_RECVSHADOW        1\r
3838         *MATERIAL_REF   2\r
3839 }\r
3840 *GEOMOBJECT     {\r
3841         *NODE_NAME      "mat2model0surf103"\r
3842         *NODE_TM        {\r
3843                 *NODE_NAME      "mat2model0surf103"\r
3844                 *INHERIT_POS    0       0       0\r
3845                 *INHERIT_ROT    0       0       0\r
3846                 *INHERIT_SCL    0       0       0\r
3847                 *TM_ROW0        1.0     0       0\r
3848                 *TM_ROW1        0       1.0     0\r
3849                 *TM_ROW2        0       0       1.0\r
3850                 *TM_ROW3        0       0       0\r
3851                 *TM_POS 0.000000        0.000000        0.000000\r
3852         }\r
3853         *MESH   {\r
3854                 *TIMEVALUE      0\r
3855                 *MESH_NUMVERTEX 4\r
3856                 *MESH_NUMFACES  2\r
3857                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3858                 *MESH_VERTEX_LIST       {\r
3859                         *MESH_VERTEX    0       64.000000       -86.000000      0.000000\r
3860                         *MESH_VERTEX    1       64.000000       -58.000000      0.000000\r
3861                         *MESH_VERTEX    2       -64.000000      -58.000000      0.000000\r
3862                         *MESH_VERTEX    3       -64.000000      -86.000000      0.000000\r
3863                 }\r
3864                 *MESH_NORMALS   {\r
3865                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3866                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3867                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
3868                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3869                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3870                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3871                 }\r
3872                 *MESH_FACE_LIST {\r
3873                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3874                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3875                 }\r
3876                 *MESH_NUMTVERTEX        4\r
3877                 *MESH_TVERTLIST {\r
3878                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3879                         *MESH_TVERT     1       0.000000        0.437500        1.000000\r
3880                         *MESH_TVERT     2       1.000000        0.437500        1.000000\r
3881                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3882                 }\r
3883                 *MESH_NUMTVFACES        2\r
3884                 *MESH_TFACELIST {\r
3885                         *MESH_TFACE     0       0       2       1\r
3886                         *MESH_TFACE     1       0       3       2\r
3887                 }\r
3888         }\r
3889         *PROP_MOTIONBLUR        0\r
3890         *PROP_CASTSHADOW        1\r
3891         *PROP_RECVSHADOW        1\r
3892         *MATERIAL_REF   2\r
3893 }\r
3894 *GEOMOBJECT     {\r
3895         *NODE_NAME      "mat2model0surf104"\r
3896         *NODE_TM        {\r
3897                 *NODE_NAME      "mat2model0surf104"\r
3898                 *INHERIT_POS    0       0       0\r
3899                 *INHERIT_ROT    0       0       0\r
3900                 *INHERIT_SCL    0       0       0\r
3901                 *TM_ROW0        1.0     0       0\r
3902                 *TM_ROW1        0       1.0     0\r
3903                 *TM_ROW2        0       0       1.0\r
3904                 *TM_ROW3        0       0       0\r
3905                 *TM_POS 0.000000        0.000000        0.000000\r
3906         }\r
3907         *MESH   {\r
3908                 *TIMEVALUE      0\r
3909                 *MESH_NUMVERTEX 4\r
3910                 *MESH_NUMFACES  2\r
3911                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3912                 *MESH_VERTEX_LIST       {\r
3913                         *MESH_VERTEX    0       64.000000       -86.000000      0.000000\r
3914                         *MESH_VERTEX    1       -64.000000      -86.000000      0.000000\r
3915                         *MESH_VERTEX    2       -64.000000      -86.000000      4.000000\r
3916                         *MESH_VERTEX    3       64.000000       -86.000000      4.000000\r
3917                 }\r
3918                 *MESH_NORMALS   {\r
3919                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3920                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3921                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
3922                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3923                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
3924                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3925                 }\r
3926                 *MESH_FACE_LIST {\r
3927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3928                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3929                 }\r
3930                 *MESH_NUMTVERTEX        4\r
3931                 *MESH_TVERTLIST {\r
3932                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
3933                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
3934                         *MESH_TVERT     2       1.000000        0.937500        1.000000\r
3935                         *MESH_TVERT     3       0.000000        0.937500        1.000000\r
3936                 }\r
3937                 *MESH_NUMTVFACES        2\r
3938                 *MESH_TFACELIST {\r
3939                         *MESH_TFACE     0       0       2       1\r
3940                         *MESH_TFACE     1       0       3       2\r
3941                 }\r
3942         }\r
3943         *PROP_MOTIONBLUR        0\r
3944         *PROP_CASTSHADOW        1\r
3945         *PROP_RECVSHADOW        1\r
3946         *MATERIAL_REF   2\r
3947 }\r