]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/objects_wood/bed01.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / objects_wood / bed01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "bed01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_wood/wood03"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_wood/wood03"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_wood\wood03.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_wood/wood03"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_wood/wood03"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_wood\wood03.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat2model0surf21"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat2model0surf21"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 7\r
76                 *MESH_NUMFACES  5\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       96.000000       -48.000000      50.000000\r
80                         *MESH_VERTEX    1       96.000000       0.000000        56.000000\r
81                         *MESH_VERTEX    2       96.000000       48.000000       50.000000\r
82                         *MESH_VERTEX    3       96.000000       64.000000       32.000000\r
83                         *MESH_VERTEX    4       96.000000       -64.000000      32.000000\r
84                         *MESH_VERTEX    5       96.000000       -64.000000      0.000000\r
85                         *MESH_VERTEX    6       96.000000       64.000000       0.000000\r
86                 }\r
87                 *MESH_NORMALS   {\r
88                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
89                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
90                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
91                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
92                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
93                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
94                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
95                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
96                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
97                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
98                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
99                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
100                 }\r
101                 *MESH_FACE_LIST {\r
102                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
103                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
104                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
105                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
106                         *MESH_FACE      4       A:      5       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
107                 }\r
108                 *MESH_NUMTVERTEX        7\r
109                 *MESH_TVERTLIST {\r
110                         *MESH_TVERT     0       -0.375000       0.781250        1.000000\r
111                         *MESH_TVERT     1       0.000000        0.875000        1.000000\r
112                         *MESH_TVERT     2       0.375000        0.781250        1.000000\r
113                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
114                         *MESH_TVERT     4       -0.500000       0.500000        1.000000\r
115                         *MESH_TVERT     5       -0.500000       0.000000        1.000000\r
116                         *MESH_TVERT     6       0.500000        0.000000        1.000000\r
117                 }\r
118                 *MESH_NUMTVFACES        5\r
119                 *MESH_TFACELIST {\r
120                         *MESH_TFACE     0       0       2       1\r
121                         *MESH_TFACE     1       0       3       2\r
122                         *MESH_TFACE     2       0       4       3\r
123                         *MESH_TFACE     3       5       3       4\r
124                         *MESH_TFACE     4       5       6       3\r
125                 }\r
126         }\r
127         *PROP_MOTIONBLUR        0\r
128         *PROP_CASTSHADOW        1\r
129         *PROP_RECVSHADOW        1\r
130         *MATERIAL_REF   2\r
131 }\r
132 *GEOMOBJECT     {\r
133         *NODE_NAME      "mat2model0surf22"\r
134         *NODE_TM        {\r
135                 *NODE_NAME      "mat2model0surf22"\r
136                 *INHERIT_POS    0       0       0\r
137                 *INHERIT_ROT    0       0       0\r
138                 *INHERIT_SCL    0       0       0\r
139                 *TM_ROW0        1.0     0       0\r
140                 *TM_ROW1        0       1.0     0\r
141                 *TM_ROW2        0       0       1.0\r
142                 *TM_ROW3        0       0       0\r
143                 *TM_POS 0.000000        0.000000        0.000000\r
144         }\r
145         *MESH   {\r
146                 *TIMEVALUE      0\r
147                 *MESH_NUMVERTEX 6\r
148                 *MESH_NUMFACES  4\r
149                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
150                 *MESH_VERTEX_LIST       {\r
151                         *MESH_VERTEX    0       92.000000       64.000000       0.000000\r
152                         *MESH_VERTEX    1       96.000000       64.000000       0.000000\r
153                         *MESH_VERTEX    2       96.000000       64.000000       32.000000\r
154                         *MESH_VERTEX    3       92.000000       64.000000       32.000000\r
155                         *MESH_VERTEX    4       92.000000       48.000000       50.000000\r
156                         *MESH_VERTEX    5       96.000000       48.000000       50.000000\r
157                 }\r
158                 *MESH_NORMALS   {\r
159                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
160                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
161                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
162                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
163                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
164                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
165                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
166                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
167                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        0.707107\r
168                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        0.707107\r
169                 }\r
170                 *MESH_FACE_LIST {\r
171                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
172                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
173                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
174                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
175                 }\r
176                 *MESH_NUMTVERTEX        6\r
177                 *MESH_TVERTLIST {\r
178                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
179                         *MESH_TVERT     1       0.062500        0.750000        1.000000\r
180                         *MESH_TVERT     2       0.062500        0.250000        1.000000\r
181                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
182                         *MESH_TVERT     4       0.000000        -0.281250       1.000000\r
183                         *MESH_TVERT     5       0.062500        -0.281250       1.000000\r
184                 }\r
185                 *MESH_NUMTVFACES        4\r
186                 *MESH_TFACELIST {\r
187                         *MESH_TFACE     0       0       2       1\r
188                         *MESH_TFACE     1       0       3       2\r
189                         *MESH_TFACE     2       4       2       3\r
190                         *MESH_TFACE     3       4       5       2\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   2\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat2model0surf23"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat2model0surf23"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 6\r
214                 *MESH_NUMFACES  4\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       92.000000       48.000000       50.000000\r
218                         *MESH_VERTEX    1       96.000000       48.000000       50.000000\r
219                         *MESH_VERTEX    2       96.000000       0.000000        56.000000\r
220                         *MESH_VERTEX    3       92.000000       0.000000        56.000000\r
221                         *MESH_VERTEX    4       92.000000       -48.000000      50.000000\r
222                         *MESH_VERTEX    5       96.000000       -48.000000      50.000000\r
223                 }\r
224                 *MESH_NORMALS   {\r
225                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
226                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
227                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
228                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
229                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
230                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
231                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
232                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
233                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
234                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
235                 }\r
236                 *MESH_FACE_LIST {\r
237                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
238                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
239                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
240                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
241                 }\r
242                 *MESH_NUMTVERTEX        6\r
243                 *MESH_TVERTLIST {\r
244                         *MESH_TVERT     0       0.000000        1.718750        1.000000\r
245                         *MESH_TVERT     1       0.062500        1.718750        1.000000\r
246                         *MESH_TVERT     2       0.062500        0.875000        1.000000\r
247                         *MESH_TVERT     3       0.000000        0.875000        1.000000\r
248                         *MESH_TVERT     4       0.000000        0.031250        1.000000\r
249                         *MESH_TVERT     5       0.062500        0.031250        1.000000\r
250                 }\r
251                 *MESH_NUMTVFACES        4\r
252                 *MESH_TFACELIST {\r
253                         *MESH_TFACE     0       0       2       1\r
254                         *MESH_TFACE     1       0       3       2\r
255                         *MESH_TFACE     2       4       2       3\r
256                         *MESH_TFACE     3       4       5       2\r
257                 }\r
258         }\r
259         *PROP_MOTIONBLUR        0\r
260         *PROP_CASTSHADOW        1\r
261         *PROP_RECVSHADOW        1\r
262         *MATERIAL_REF   2\r
263 }\r
264 *GEOMOBJECT     {\r
265         *NODE_NAME      "mat2model0surf24"\r
266         *NODE_TM        {\r
267                 *NODE_NAME      "mat2model0surf24"\r
268                 *INHERIT_POS    0       0       0\r
269                 *INHERIT_ROT    0       0       0\r
270                 *INHERIT_SCL    0       0       0\r
271                 *TM_ROW0        1.0     0       0\r
272                 *TM_ROW1        0       1.0     0\r
273                 *TM_ROW2        0       0       1.0\r
274                 *TM_ROW3        0       0       0\r
275                 *TM_POS 0.000000        0.000000        0.000000\r
276         }\r
277         *MESH   {\r
278                 *TIMEVALUE      0\r
279                 *MESH_NUMVERTEX 7\r
280                 *MESH_NUMFACES  5\r
281                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
282                 *MESH_VERTEX_LIST       {\r
283                         *MESH_VERTEX    0       92.000000       48.000000       50.000000\r
284                         *MESH_VERTEX    1       92.000000       0.000000        56.000000\r
285                         *MESH_VERTEX    2       92.000000       -48.000000      50.000000\r
286                         *MESH_VERTEX    3       92.000000       -64.000000      32.000000\r
287                         *MESH_VERTEX    4       92.000000       64.000000       32.000000\r
288                         *MESH_VERTEX    5       92.000000       64.000000       0.000000\r
289                         *MESH_VERTEX    6       92.000000       -64.000000      0.000000\r
290                 }\r
291                 *MESH_NORMALS   {\r
292                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
293                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
294                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
295                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
296                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
297                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
298                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
299                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
300                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
301                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
302                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
303                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
304                 }\r
305                 *MESH_FACE_LIST {\r
306                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
307                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
308                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
309                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      4       A:      5       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        7\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.375000        0.781250        1.000000\r
315                         *MESH_TVERT     1       0.000000        0.875000        1.000000\r
316                         *MESH_TVERT     2       -0.375000       0.781250        1.000000\r
317                         *MESH_TVERT     3       -0.500000       0.500000        1.000000\r
318                         *MESH_TVERT     4       0.500000        0.500000        1.000000\r
319                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
320                         *MESH_TVERT     6       -0.500000       0.000000        1.000000\r
321                 }\r
322                 *MESH_NUMTVFACES        5\r
323                 *MESH_TFACELIST {\r
324                         *MESH_TFACE     0       0       2       1\r
325                         *MESH_TFACE     1       0       3       2\r
326                         *MESH_TFACE     2       0       4       3\r
327                         *MESH_TFACE     3       5       3       4\r
328                         *MESH_TFACE     4       5       6       3\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   2\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat2model0surf25"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat2model0surf25"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 6\r
352                 *MESH_NUMFACES  4\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       92.000000       -48.000000      50.000000\r
356                         *MESH_VERTEX    1       96.000000       -48.000000      50.000000\r
357                         *MESH_VERTEX    2       96.000000       -64.000000      32.000000\r
358                         *MESH_VERTEX    3       92.000000       -64.000000      32.000000\r
359                         *MESH_VERTEX    4       92.000000       -64.000000      0.000000\r
360                         *MESH_VERTEX    5       96.000000       -64.000000      0.000000\r
361                 }\r
362                 *MESH_NORMALS   {\r
363                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
364                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
365                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
366                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
367                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
368                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
369                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
370                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
371                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
372                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
373                 }\r
374                 *MESH_FACE_LIST {\r
375                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
376                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
377                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
378                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
379                 }\r
380                 *MESH_NUMTVERTEX        6\r
381                 *MESH_TVERTLIST {\r
382                         *MESH_TVERT     0       0.000000        1.031250        1.000000\r
383                         *MESH_TVERT     1       0.062500        1.031250        1.000000\r
384                         *MESH_TVERT     2       0.062500        0.500000        1.000000\r
385                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
386                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
387                         *MESH_TVERT     5       0.062500        0.000000        1.000000\r
388                 }\r
389                 *MESH_NUMTVFACES        4\r
390                 *MESH_TFACELIST {\r
391                         *MESH_TFACE     0       0       2       1\r
392                         *MESH_TFACE     1       0       3       2\r
393                         *MESH_TFACE     2       4       2       3\r
394                         *MESH_TFACE     3       4       5       2\r
395                 }\r
396         }\r
397         *PROP_MOTIONBLUR        0\r
398         *PROP_CASTSHADOW        1\r
399         *PROP_RECVSHADOW        1\r
400         *MATERIAL_REF   2\r
401 }\r
402 *GEOMOBJECT     {\r
403         *NODE_NAME      "mat2model0surf26"\r
404         *NODE_TM        {\r
405                 *NODE_NAME      "mat2model0surf26"\r
406                 *INHERIT_POS    0       0       0\r
407                 *INHERIT_ROT    0       0       0\r
408                 *INHERIT_SCL    0       0       0\r
409                 *TM_ROW0        1.0     0       0\r
410                 *TM_ROW1        0       1.0     0\r
411                 *TM_ROW2        0       0       1.0\r
412                 *TM_ROW3        0       0       0\r
413                 *TM_POS 0.000000        0.000000        0.000000\r
414         }\r
415         *MESH   {\r
416                 *TIMEVALUE      0\r
417                 *MESH_NUMVERTEX 4\r
418                 *MESH_NUMFACES  2\r
419                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
420                 *MESH_VERTEX_LIST       {\r
421                         *MESH_VERTEX    0       80.000000       56.000000       12.000000\r
422                         *MESH_VERTEX    1       80.000000       56.000000       10.000000\r
423                         *MESH_VERTEX    2       80.000000       -56.000000      10.000000\r
424                         *MESH_VERTEX    3       80.000000       -56.000000      12.000000\r
425                 }\r
426                 *MESH_NORMALS   {\r
427                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
428                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
429                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
430                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
431                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
432                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
433                 }\r
434                 *MESH_FACE_LIST {\r
435                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
436                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
437                 }\r
438                 *MESH_NUMTVERTEX        4\r
439                 *MESH_TVERTLIST {\r
440                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
441                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
442                         *MESH_TVERT     2       0.875000        0.187500        1.000000\r
443                         *MESH_TVERT     3       0.875000        0.156250        1.000000\r
444                 }\r
445                 *MESH_NUMTVFACES        2\r
446                 *MESH_TFACELIST {\r
447                         *MESH_TFACE     0       0       2       1\r
448                         *MESH_TFACE     1       0       3       2\r
449                 }\r
450         }\r
451         *PROP_MOTIONBLUR        0\r
452         *PROP_CASTSHADOW        1\r
453         *PROP_RECVSHADOW        1\r
454         *MATERIAL_REF   2\r
455 }\r
456 *GEOMOBJECT     {\r
457         *NODE_NAME      "mat2model0surf27"\r
458         *NODE_TM        {\r
459                 *NODE_NAME      "mat2model0surf27"\r
460                 *INHERIT_POS    0       0       0\r
461                 *INHERIT_ROT    0       0       0\r
462                 *INHERIT_SCL    0       0       0\r
463                 *TM_ROW0        1.0     0       0\r
464                 *TM_ROW1        0       1.0     0\r
465                 *TM_ROW2        0       0       1.0\r
466                 *TM_ROW3        0       0       0\r
467                 *TM_POS 0.000000        0.000000        0.000000\r
468         }\r
469         *MESH   {\r
470                 *TIMEVALUE      0\r
471                 *MESH_NUMVERTEX 4\r
472                 *MESH_NUMFACES  2\r
473                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
474                 *MESH_VERTEX_LIST       {\r
475                         *MESH_VERTEX    0       80.000000       56.000000       12.000000\r
476                         *MESH_VERTEX    1       80.000000       -56.000000      12.000000\r
477                         *MESH_VERTEX    2       72.000000       -56.000000      12.000000\r
478                         *MESH_VERTEX    3       72.000000       56.000000       12.000000\r
479                 }\r
480                 *MESH_NORMALS   {\r
481                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
482                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
483                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
484                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
485                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
486                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
487                 }\r
488                 *MESH_FACE_LIST {\r
489                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                 }\r
492                 *MESH_NUMTVERTEX        4\r
493                 *MESH_TVERTLIST {\r
494                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
495                         *MESH_TVERT     1       0.875000        0.156250        1.000000\r
496                         *MESH_TVERT     2       0.875000        0.031250        1.000000\r
497                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
498                 }\r
499                 *MESH_NUMTVFACES        2\r
500                 *MESH_TFACELIST {\r
501                         *MESH_TFACE     0       0       2       1\r
502                         *MESH_TFACE     1       0       3       2\r
503                 }\r
504         }\r
505         *PROP_MOTIONBLUR        0\r
506         *PROP_CASTSHADOW        1\r
507         *PROP_RECVSHADOW        1\r
508         *MATERIAL_REF   2\r
509 }\r
510 *GEOMOBJECT     {\r
511         *NODE_NAME      "mat2model0surf28"\r
512         *NODE_TM        {\r
513                 *NODE_NAME      "mat2model0surf28"\r
514                 *INHERIT_POS    0       0       0\r
515                 *INHERIT_ROT    0       0       0\r
516                 *INHERIT_SCL    0       0       0\r
517                 *TM_ROW0        1.0     0       0\r
518                 *TM_ROW1        0       1.0     0\r
519                 *TM_ROW2        0       0       1.0\r
520                 *TM_ROW3        0       0       0\r
521                 *TM_POS 0.000000        0.000000        0.000000\r
522         }\r
523         *MESH   {\r
524                 *TIMEVALUE      0\r
525                 *MESH_NUMVERTEX 4\r
526                 *MESH_NUMFACES  2\r
527                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
528                 *MESH_VERTEX_LIST       {\r
529                         *MESH_VERTEX    0       72.000000       56.000000       10.000000\r
530                         *MESH_VERTEX    1       72.000000       56.000000       12.000000\r
531                         *MESH_VERTEX    2       72.000000       -56.000000      12.000000\r
532                         *MESH_VERTEX    3       72.000000       -56.000000      10.000000\r
533                 }\r
534                 *MESH_NORMALS   {\r
535                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
536                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
537                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
538                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
539                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
540                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
541                 }\r
542                 *MESH_FACE_LIST {\r
543                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
544                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
545                 }\r
546                 *MESH_NUMTVERTEX        4\r
547                 *MESH_TVERTLIST {\r
548                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
549                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
550                         *MESH_TVERT     2       0.875000        0.031250        1.000000\r
551                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
552                 }\r
553                 *MESH_NUMTVFACES        2\r
554                 *MESH_TFACELIST {\r
555                         *MESH_TFACE     0       0       2       1\r
556                         *MESH_TFACE     1       0       3       2\r
557                 }\r
558         }\r
559         *PROP_MOTIONBLUR        0\r
560         *PROP_CASTSHADOW        1\r
561         *PROP_RECVSHADOW        1\r
562         *MATERIAL_REF   2\r
563 }\r
564 *GEOMOBJECT     {\r
565         *NODE_NAME      "mat2model0surf29"\r
566         *NODE_TM        {\r
567                 *NODE_NAME      "mat2model0surf29"\r
568                 *INHERIT_POS    0       0       0\r
569                 *INHERIT_ROT    0       0       0\r
570                 *INHERIT_SCL    0       0       0\r
571                 *TM_ROW0        1.0     0       0\r
572                 *TM_ROW1        0       1.0     0\r
573                 *TM_ROW2        0       0       1.0\r
574                 *TM_ROW3        0       0       0\r
575                 *TM_POS 0.000000        0.000000        0.000000\r
576         }\r
577         *MESH   {\r
578                 *TIMEVALUE      0\r
579                 *MESH_NUMVERTEX 4\r
580                 *MESH_NUMFACES  2\r
581                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
582                 *MESH_VERTEX_LIST       {\r
583                         *MESH_VERTEX    0       64.000000       -56.000000      10.000000\r
584                         *MESH_VERTEX    1       64.000000       -56.000000      12.000000\r
585                         *MESH_VERTEX    2       64.000000       56.000000       12.000000\r
586                         *MESH_VERTEX    3       64.000000       56.000000       10.000000\r
587                 }\r
588                 *MESH_NORMALS   {\r
589                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
590                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
591                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
592                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
593                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
594                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
595                 }\r
596                 *MESH_FACE_LIST {\r
597                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
598                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
599                 }\r
600                 *MESH_NUMTVERTEX        4\r
601                 *MESH_TVERTLIST {\r
602                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
603                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
604                         *MESH_TVERT     2       0.875000        0.031250        1.000000\r
605                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
606                 }\r
607                 *MESH_NUMTVFACES        2\r
608                 *MESH_TFACELIST {\r
609                         *MESH_TFACE     0       0       2       1\r
610                         *MESH_TFACE     1       0       3       2\r
611                 }\r
612         }\r
613         *PROP_MOTIONBLUR        0\r
614         *PROP_CASTSHADOW        1\r
615         *PROP_RECVSHADOW        1\r
616         *MATERIAL_REF   2\r
617 }\r
618 *GEOMOBJECT     {\r
619         *NODE_NAME      "mat2model0surf30"\r
620         *NODE_TM        {\r
621                 *NODE_NAME      "mat2model0surf30"\r
622                 *INHERIT_POS    0       0       0\r
623                 *INHERIT_ROT    0       0       0\r
624                 *INHERIT_SCL    0       0       0\r
625                 *TM_ROW0        1.0     0       0\r
626                 *TM_ROW1        0       1.0     0\r
627                 *TM_ROW2        0       0       1.0\r
628                 *TM_ROW3        0       0       0\r
629                 *TM_POS 0.000000        0.000000        0.000000\r
630         }\r
631         *MESH   {\r
632                 *TIMEVALUE      0\r
633                 *MESH_NUMVERTEX 4\r
634                 *MESH_NUMFACES  2\r
635                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
636                 *MESH_VERTEX_LIST       {\r
637                         *MESH_VERTEX    0       56.000000       -56.000000      12.000000\r
638                         *MESH_VERTEX    1       56.000000       56.000000       12.000000\r
639                         *MESH_VERTEX    2       64.000000       56.000000       12.000000\r
640                         *MESH_VERTEX    3       64.000000       -56.000000      12.000000\r
641                 }\r
642                 *MESH_NORMALS   {\r
643                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
644                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
645                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
646                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
647                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
648                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
649                 }\r
650                 *MESH_FACE_LIST {\r
651                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
652                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
653                 }\r
654                 *MESH_NUMTVERTEX        4\r
655                 *MESH_TVERTLIST {\r
656                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
657                         *MESH_TVERT     1       0.875000        0.156250        1.000000\r
658                         *MESH_TVERT     2       0.875000        0.031250        1.000000\r
659                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
660                 }\r
661                 *MESH_NUMTVFACES        2\r
662                 *MESH_TFACELIST {\r
663                         *MESH_TFACE     0       0       2       1\r
664                         *MESH_TFACE     1       0       3       2\r
665                 }\r
666         }\r
667         *PROP_MOTIONBLUR        0\r
668         *PROP_CASTSHADOW        1\r
669         *PROP_RECVSHADOW        1\r
670         *MATERIAL_REF   2\r
671 }\r
672 *GEOMOBJECT     {\r
673         *NODE_NAME      "mat2model0surf31"\r
674         *NODE_TM        {\r
675                 *NODE_NAME      "mat2model0surf31"\r
676                 *INHERIT_POS    0       0       0\r
677                 *INHERIT_ROT    0       0       0\r
678                 *INHERIT_SCL    0       0       0\r
679                 *TM_ROW0        1.0     0       0\r
680                 *TM_ROW1        0       1.0     0\r
681                 *TM_ROW2        0       0       1.0\r
682                 *TM_ROW3        0       0       0\r
683                 *TM_POS 0.000000        0.000000        0.000000\r
684         }\r
685         *MESH   {\r
686                 *TIMEVALUE      0\r
687                 *MESH_NUMVERTEX 4\r
688                 *MESH_NUMFACES  2\r
689                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
690                 *MESH_VERTEX_LIST       {\r
691                         *MESH_VERTEX    0       56.000000       -56.000000      12.000000\r
692                         *MESH_VERTEX    1       56.000000       -56.000000      10.000000\r
693                         *MESH_VERTEX    2       56.000000       56.000000       10.000000\r
694                         *MESH_VERTEX    3       56.000000       56.000000       12.000000\r
695                 }\r
696                 *MESH_NORMALS   {\r
697                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
698                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
699                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
700                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
701                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
702                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
703                 }\r
704                 *MESH_FACE_LIST {\r
705                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
706                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
707                 }\r
708                 *MESH_NUMTVERTEX        4\r
709                 *MESH_TVERTLIST {\r
710                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
711                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
712                         *MESH_TVERT     2       0.875000        0.187500        1.000000\r
713                         *MESH_TVERT     3       0.875000        0.156250        1.000000\r
714                 }\r
715                 *MESH_NUMTVFACES        2\r
716                 *MESH_TFACELIST {\r
717                         *MESH_TFACE     0       0       2       1\r
718                         *MESH_TFACE     1       0       3       2\r
719                 }\r
720         }\r
721         *PROP_MOTIONBLUR        0\r
722         *PROP_CASTSHADOW        1\r
723         *PROP_RECVSHADOW        1\r
724         *MATERIAL_REF   2\r
725 }\r
726 *GEOMOBJECT     {\r
727         *NODE_NAME      "mat2model0surf32"\r
728         *NODE_TM        {\r
729                 *NODE_NAME      "mat2model0surf32"\r
730                 *INHERIT_POS    0       0       0\r
731                 *INHERIT_ROT    0       0       0\r
732                 *INHERIT_SCL    0       0       0\r
733                 *TM_ROW0        1.0     0       0\r
734                 *TM_ROW1        0       1.0     0\r
735                 *TM_ROW2        0       0       1.0\r
736                 *TM_ROW3        0       0       0\r
737                 *TM_POS 0.000000        0.000000        0.000000\r
738         }\r
739         *MESH   {\r
740                 *TIMEVALUE      0\r
741                 *MESH_NUMVERTEX 4\r
742                 *MESH_NUMFACES  2\r
743                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
744                 *MESH_VERTEX_LIST       {\r
745                         *MESH_VERTEX    0       48.000000       56.000000       12.000000\r
746                         *MESH_VERTEX    1       48.000000       56.000000       10.000000\r
747                         *MESH_VERTEX    2       48.000000       -56.000000      10.000000\r
748                         *MESH_VERTEX    3       48.000000       -56.000000      12.000000\r
749                 }\r
750                 *MESH_NORMALS   {\r
751                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
752                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
753                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
754                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
755                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
756                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
757                 }\r
758                 *MESH_FACE_LIST {\r
759                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
761                 }\r
762                 *MESH_NUMTVERTEX        4\r
763                 *MESH_TVERTLIST {\r
764                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
765                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
766                         *MESH_TVERT     2       0.875000        0.187500        1.000000\r
767                         *MESH_TVERT     3       0.875000        0.156250        1.000000\r
768                 }\r
769                 *MESH_NUMTVFACES        2\r
770                 *MESH_TFACELIST {\r
771                         *MESH_TFACE     0       0       2       1\r
772                         *MESH_TFACE     1       0       3       2\r
773                 }\r
774         }\r
775         *PROP_MOTIONBLUR        0\r
776         *PROP_CASTSHADOW        1\r
777         *PROP_RECVSHADOW        1\r
778         *MATERIAL_REF   2\r
779 }\r
780 *GEOMOBJECT     {\r
781         *NODE_NAME      "mat2model0surf33"\r
782         *NODE_TM        {\r
783                 *NODE_NAME      "mat2model0surf33"\r
784                 *INHERIT_POS    0       0       0\r
785                 *INHERIT_ROT    0       0       0\r
786                 *INHERIT_SCL    0       0       0\r
787                 *TM_ROW0        1.0     0       0\r
788                 *TM_ROW1        0       1.0     0\r
789                 *TM_ROW2        0       0       1.0\r
790                 *TM_ROW3        0       0       0\r
791                 *TM_POS 0.000000        0.000000        0.000000\r
792         }\r
793         *MESH   {\r
794                 *TIMEVALUE      0\r
795                 *MESH_NUMVERTEX 4\r
796                 *MESH_NUMFACES  2\r
797                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
798                 *MESH_VERTEX_LIST       {\r
799                         *MESH_VERTEX    0       48.000000       56.000000       12.000000\r
800                         *MESH_VERTEX    1       48.000000       -56.000000      12.000000\r
801                         *MESH_VERTEX    2       40.000000       -56.000000      12.000000\r
802                         *MESH_VERTEX    3       40.000000       56.000000       12.000000\r
803                 }\r
804                 *MESH_NORMALS   {\r
805                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
806                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
807                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
808                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
809                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
810                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
811                 }\r
812                 *MESH_FACE_LIST {\r
813                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
815                 }\r
816                 *MESH_NUMTVERTEX        4\r
817                 *MESH_TVERTLIST {\r
818                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
819                         *MESH_TVERT     1       0.875000        0.156250        1.000000\r
820                         *MESH_TVERT     2       0.875000        0.031250        1.000000\r
821                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
822                 }\r
823                 *MESH_NUMTVFACES        2\r
824                 *MESH_TFACELIST {\r
825                         *MESH_TFACE     0       0       2       1\r
826                         *MESH_TFACE     1       0       3       2\r
827                 }\r
828         }\r
829         *PROP_MOTIONBLUR        0\r
830         *PROP_CASTSHADOW        1\r
831         *PROP_RECVSHADOW        1\r
832         *MATERIAL_REF   2\r
833 }\r
834 *GEOMOBJECT     {\r
835         *NODE_NAME      "mat2model0surf34"\r
836         *NODE_TM        {\r
837                 *NODE_NAME      "mat2model0surf34"\r
838                 *INHERIT_POS    0       0       0\r
839                 *INHERIT_ROT    0       0       0\r
840                 *INHERIT_SCL    0       0       0\r
841                 *TM_ROW0        1.0     0       0\r
842                 *TM_ROW1        0       1.0     0\r
843                 *TM_ROW2        0       0       1.0\r
844                 *TM_ROW3        0       0       0\r
845                 *TM_POS 0.000000        0.000000        0.000000\r
846         }\r
847         *MESH   {\r
848                 *TIMEVALUE      0\r
849                 *MESH_NUMVERTEX 4\r
850                 *MESH_NUMFACES  2\r
851                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
852                 *MESH_VERTEX_LIST       {\r
853                         *MESH_VERTEX    0       40.000000       56.000000       10.000000\r
854                         *MESH_VERTEX    1       40.000000       56.000000       12.000000\r
855                         *MESH_VERTEX    2       40.000000       -56.000000      12.000000\r
856                         *MESH_VERTEX    3       40.000000       -56.000000      10.000000\r
857                 }\r
858                 *MESH_NORMALS   {\r
859                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
860                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
861                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
862                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
863                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
864                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
865                 }\r
866                 *MESH_FACE_LIST {\r
867                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
868                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
869                 }\r
870                 *MESH_NUMTVERTEX        4\r
871                 *MESH_TVERTLIST {\r
872                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
873                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
874                         *MESH_TVERT     2       0.875000        0.031250        1.000000\r
875                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
876                 }\r
877                 *MESH_NUMTVFACES        2\r
878                 *MESH_TFACELIST {\r
879                         *MESH_TFACE     0       0       2       1\r
880                         *MESH_TFACE     1       0       3       2\r
881                 }\r
882         }\r
883         *PROP_MOTIONBLUR        0\r
884         *PROP_CASTSHADOW        1\r
885         *PROP_RECVSHADOW        1\r
886         *MATERIAL_REF   2\r
887 }\r
888 *GEOMOBJECT     {\r
889         *NODE_NAME      "mat2model0surf35"\r
890         *NODE_TM        {\r
891                 *NODE_NAME      "mat2model0surf35"\r
892                 *INHERIT_POS    0       0       0\r
893                 *INHERIT_ROT    0       0       0\r
894                 *INHERIT_SCL    0       0       0\r
895                 *TM_ROW0        1.0     0       0\r
896                 *TM_ROW1        0       1.0     0\r
897                 *TM_ROW2        0       0       1.0\r
898                 *TM_ROW3        0       0       0\r
899                 *TM_POS 0.000000        0.000000        0.000000\r
900         }\r
901         *MESH   {\r
902                 *TIMEVALUE      0\r
903                 *MESH_NUMVERTEX 4\r
904                 *MESH_NUMFACES  2\r
905                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
906                 *MESH_VERTEX_LIST       {\r
907                         *MESH_VERTEX    0       8.000000        -56.000000      10.000000\r
908                         *MESH_VERTEX    1       8.000000        -56.000000      12.000000\r
909                         *MESH_VERTEX    2       8.000000        24.000000       2.000000\r
910                         *MESH_VERTEX    3       8.000000        24.000000       0.000000\r
911                 }\r
912                 *MESH_NORMALS   {\r
913                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
914                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
915                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
916                         *MESH_VERTEXNORMAL      1       0.707107        0.087706        0.701646\r
917                         *MESH_VERTEXNORMAL      2       0.707107        0.087706        0.701646\r
918                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
919                 }\r
920                 *MESH_FACE_LIST {\r
921                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
922                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
923                 }\r
924                 *MESH_NUMTVERTEX        4\r
925                 *MESH_TVERTLIST {\r
926                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
927                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
928                         *MESH_TVERT     2       0.629864        0.031250        1.000000\r
929                         *MESH_TVERT     3       0.629864        0.000000        1.000000\r
930                 }\r
931                 *MESH_NUMTVFACES        2\r
932                 *MESH_TFACELIST {\r
933                         *MESH_TFACE     0       0       2       1\r
934                         *MESH_TFACE     1       0       3       2\r
935                 }\r
936         }\r
937         *PROP_MOTIONBLUR        0\r
938         *PROP_CASTSHADOW        1\r
939         *PROP_RECVSHADOW        1\r
940         *MATERIAL_REF   2\r
941 }\r
942 *GEOMOBJECT     {\r
943         *NODE_NAME      "mat2model0surf36"\r
944         *NODE_TM        {\r
945                 *NODE_NAME      "mat2model0surf36"\r
946                 *INHERIT_POS    0       0       0\r
947                 *INHERIT_ROT    0       0       0\r
948                 *INHERIT_SCL    0       0       0\r
949                 *TM_ROW0        1.0     0       0\r
950                 *TM_ROW1        0       1.0     0\r
951                 *TM_ROW2        0       0       1.0\r
952                 *TM_ROW3        0       0       0\r
953                 *TM_POS 0.000000        0.000000        0.000000\r
954         }\r
955         *MESH   {\r
956                 *TIMEVALUE      0\r
957                 *MESH_NUMVERTEX 4\r
958                 *MESH_NUMFACES  2\r
959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
960                 *MESH_VERTEX_LIST       {\r
961                         *MESH_VERTEX    0       8.000000        24.000000       0.000000\r
962                         *MESH_VERTEX    1       8.000000        24.000000       2.000000\r
963                         *MESH_VERTEX    2       0.000000        24.000000       2.000000\r
964                         *MESH_VERTEX    3       0.000000        24.000000       0.000000\r
965                 }\r
966                 *MESH_NORMALS   {\r
967                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
968                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
969                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
970                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
971                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
972                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
973                 }\r
974                 *MESH_FACE_LIST {\r
975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
976                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
977                 }\r
978                 *MESH_NUMTVERTEX        4\r
979                 *MESH_TVERTLIST {\r
980                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
981                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
982                         *MESH_TVERT     2       0.062500        0.031250        1.000000\r
983                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
984                 }\r
985                 *MESH_NUMTVFACES        2\r
986                 *MESH_TFACELIST {\r
987                         *MESH_TFACE     0       0       2       1\r
988                         *MESH_TFACE     1       0       3       2\r
989                 }\r
990         }\r
991         *PROP_MOTIONBLUR        0\r
992         *PROP_CASTSHADOW        1\r
993         *PROP_RECVSHADOW        1\r
994         *MATERIAL_REF   2\r
995 }\r
996 *GEOMOBJECT     {\r
997         *NODE_NAME      "mat2model0surf37"\r
998         *NODE_TM        {\r
999                 *NODE_NAME      "mat2model0surf37"\r
1000                 *INHERIT_POS    0       0       0\r
1001                 *INHERIT_ROT    0       0       0\r
1002                 *INHERIT_SCL    0       0       0\r
1003                 *TM_ROW0        1.0     0       0\r
1004                 *TM_ROW1        0       1.0     0\r
1005                 *TM_ROW2        0       0       1.0\r
1006                 *TM_ROW3        0       0       0\r
1007                 *TM_POS 0.000000        0.000000        0.000000\r
1008         }\r
1009         *MESH   {\r
1010                 *TIMEVALUE      0\r
1011                 *MESH_NUMVERTEX 4\r
1012                 *MESH_NUMFACES  2\r
1013                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1014                 *MESH_VERTEX_LIST       {\r
1015                         *MESH_VERTEX    0       0.000000        -56.000000      12.000000\r
1016                         *MESH_VERTEX    1       0.000000        24.000000       2.000000\r
1017                         *MESH_VERTEX    2       8.000000        24.000000       2.000000\r
1018                         *MESH_VERTEX    3       8.000000        -56.000000      12.000000\r
1019                 }\r
1020                 *MESH_NORMALS   {\r
1021                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1022                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1023                         *MESH_VERTEXNORMAL      0       -0.707107       0.087706        0.701646\r
1024                         *MESH_VERTEXNORMAL      1       -0.707107       0.087706        0.701646\r
1025                         *MESH_VERTEXNORMAL      2       0.707107        0.087706        0.701646\r
1026                         *MESH_VERTEXNORMAL      3       0.707107        0.087706        0.701646\r
1027                 }\r
1028                 *MESH_FACE_LIST {\r
1029                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1030                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1031                 }\r
1032                 *MESH_NUMTVERTEX        4\r
1033                 *MESH_TVERTLIST {\r
1034                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
1035                         *MESH_TVERT     1       0.629864        0.156250        1.000000\r
1036                         *MESH_TVERT     2       0.629864        0.031250        1.000000\r
1037                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
1038                 }\r
1039                 *MESH_NUMTVFACES        2\r
1040                 *MESH_TFACELIST {\r
1041                         *MESH_TFACE     0       0       2       1\r
1042                         *MESH_TFACE     1       0       3       2\r
1043                 }\r
1044         }\r
1045         *PROP_MOTIONBLUR        0\r
1046         *PROP_CASTSHADOW        1\r
1047         *PROP_RECVSHADOW        1\r
1048         *MATERIAL_REF   2\r
1049 }\r
1050 *GEOMOBJECT     {\r
1051         *NODE_NAME      "mat2model0surf38"\r
1052         *NODE_TM        {\r
1053                 *NODE_NAME      "mat2model0surf38"\r
1054                 *INHERIT_POS    0       0       0\r
1055                 *INHERIT_ROT    0       0       0\r
1056                 *INHERIT_SCL    0       0       0\r
1057                 *TM_ROW0        1.0     0       0\r
1058                 *TM_ROW1        0       1.0     0\r
1059                 *TM_ROW2        0       0       1.0\r
1060                 *TM_ROW3        0       0       0\r
1061                 *TM_POS 0.000000        0.000000        0.000000\r
1062         }\r
1063         *MESH   {\r
1064                 *TIMEVALUE      0\r
1065                 *MESH_NUMVERTEX 4\r
1066                 *MESH_NUMFACES  2\r
1067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1068                 *MESH_VERTEX_LIST       {\r
1069                         *MESH_VERTEX    0       0.000000        -56.000000      12.000000\r
1070                         *MESH_VERTEX    1       0.000000        -56.000000      10.000000\r
1071                         *MESH_VERTEX    2       0.000000        24.000000       0.000000\r
1072                         *MESH_VERTEX    3       0.000000        24.000000       2.000000\r
1073                 }\r
1074                 *MESH_NORMALS   {\r
1075                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1076                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1077                         *MESH_VERTEXNORMAL      0       -0.707107       0.087706        0.701646\r
1078                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1079                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1080                         *MESH_VERTEXNORMAL      3       -0.707107       0.087706        0.701646\r
1081                 }\r
1082                 *MESH_FACE_LIST {\r
1083                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1084                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1085                 }\r
1086                 *MESH_NUMTVERTEX        4\r
1087                 *MESH_TVERTLIST {\r
1088                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
1089                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
1090                         *MESH_TVERT     2       0.629864        0.187500        1.000000\r
1091                         *MESH_TVERT     3       0.629864        0.156250        1.000000\r
1092                 }\r
1093                 *MESH_NUMTVFACES        2\r
1094                 *MESH_TFACELIST {\r
1095                         *MESH_TFACE     0       0       2       1\r
1096                         *MESH_TFACE     1       0       3       2\r
1097                 }\r
1098         }\r
1099         *PROP_MOTIONBLUR        0\r
1100         *PROP_CASTSHADOW        1\r
1101         *PROP_RECVSHADOW        1\r
1102         *MATERIAL_REF   2\r
1103 }\r
1104 *GEOMOBJECT     {\r
1105         *NODE_NAME      "mat2model0surf39"\r
1106         *NODE_TM        {\r
1107                 *NODE_NAME      "mat2model0surf39"\r
1108                 *INHERIT_POS    0       0       0\r
1109                 *INHERIT_ROT    0       0       0\r
1110                 *INHERIT_SCL    0       0       0\r
1111                 *TM_ROW0        1.0     0       0\r
1112                 *TM_ROW1        0       1.0     0\r
1113                 *TM_ROW2        0       0       1.0\r
1114                 *TM_ROW3        0       0       0\r
1115                 *TM_POS 0.000000        0.000000        0.000000\r
1116         }\r
1117         *MESH   {\r
1118                 *TIMEVALUE      0\r
1119                 *MESH_NUMVERTEX 4\r
1120                 *MESH_NUMFACES  2\r
1121                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1122                 *MESH_VERTEX_LIST       {\r
1123                         *MESH_VERTEX    0       -8.000000       56.000000       12.000000\r
1124                         *MESH_VERTEX    1       -8.000000       56.000000       10.000000\r
1125                         *MESH_VERTEX    2       -8.000000       -8.000000       0.000000\r
1126                         *MESH_VERTEX    3       -8.000000       -8.000000       2.000000\r
1127                 }\r
1128                 *MESH_NORMALS   {\r
1129                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1130                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1131                         *MESH_VERTEXNORMAL      0       0.707107        -0.109161       0.698630\r
1132                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1133                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1134                         *MESH_VERTEXNORMAL      3       0.707107        -0.109161       0.698630\r
1135                 }\r
1136                 *MESH_FACE_LIST {\r
1137                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1138                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1139                 }\r
1140                 *MESH_NUMTVERTEX        4\r
1141                 *MESH_TVERTLIST {\r
1142                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
1143                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
1144                         *MESH_TVERT     2       0.506067        0.187500        1.000000\r
1145                         *MESH_TVERT     3       0.506067        0.156250        1.000000\r
1146                 }\r
1147                 *MESH_NUMTVFACES        2\r
1148                 *MESH_TFACELIST {\r
1149                         *MESH_TFACE     0       0       2       1\r
1150                         *MESH_TFACE     1       0       3       2\r
1151                 }\r
1152         }\r
1153         *PROP_MOTIONBLUR        0\r
1154         *PROP_CASTSHADOW        1\r
1155         *PROP_RECVSHADOW        1\r
1156         *MATERIAL_REF   2\r
1157 }\r
1158 *GEOMOBJECT     {\r
1159         *NODE_NAME      "mat2model0surf40"\r
1160         *NODE_TM        {\r
1161                 *NODE_NAME      "mat2model0surf40"\r
1162                 *INHERIT_POS    0       0       0\r
1163                 *INHERIT_ROT    0       0       0\r
1164                 *INHERIT_SCL    0       0       0\r
1165                 *TM_ROW0        1.0     0       0\r
1166                 *TM_ROW1        0       1.0     0\r
1167                 *TM_ROW2        0       0       1.0\r
1168                 *TM_ROW3        0       0       0\r
1169                 *TM_POS 0.000000        0.000000        0.000000\r
1170         }\r
1171         *MESH   {\r
1172                 *TIMEVALUE      0\r
1173                 *MESH_NUMVERTEX 4\r
1174                 *MESH_NUMFACES  2\r
1175                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1176                 *MESH_VERTEX_LIST       {\r
1177                         *MESH_VERTEX    0       32.450653       51.908710       12.000000\r
1178                         *MESH_VERTEX    1       32.450653       51.908710       10.000000\r
1179                         *MESH_VERTEX    2       -9.647924       -16.118565      4.000000\r
1180                         *MESH_VERTEX    3       -9.647924       -16.118565      6.000000\r
1181                 }\r
1182                 *MESH_NORMALS   {\r
1183                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1184                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1185                         *MESH_VERTEXNORMAL      0       0.573453        -0.417072       0.705126\r
1186                         *MESH_VERTEXNORMAL      1       0.850341        -0.526232       0.000001\r
1187                         *MESH_VERTEXNORMAL      2       0.850341        -0.526232       -0.000000\r
1188                         *MESH_VERTEXNORMAL      3       0.573452        -0.417072       0.705127\r
1189                 }\r
1190                 *MESH_FACE_LIST {\r
1191                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1192                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1193                 }\r
1194                 *MESH_NUMTVERTEX        4\r
1195                 *MESH_TVERTLIST {\r
1196                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
1197                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
1198                         *MESH_TVERT     2       0.629864        0.187500        1.000000\r
1199                         *MESH_TVERT     3       0.629864        0.156250        1.000000\r
1200                 }\r
1201                 *MESH_NUMTVFACES        2\r
1202                 *MESH_TFACELIST {\r
1203                         *MESH_TFACE     0       0       2       1\r
1204                         *MESH_TFACE     1       0       3       2\r
1205                 }\r
1206         }\r
1207         *PROP_MOTIONBLUR        0\r
1208         *PROP_CASTSHADOW        1\r
1209         *PROP_RECVSHADOW        1\r
1210         *MATERIAL_REF   2\r
1211 }\r
1212 *GEOMOBJECT     {\r
1213         *NODE_NAME      "mat2model0surf41"\r
1214         *NODE_TM        {\r
1215                 *NODE_NAME      "mat2model0surf41"\r
1216                 *INHERIT_POS    0       0       0\r
1217                 *INHERIT_ROT    0       0       0\r
1218                 *INHERIT_SCL    0       0       0\r
1219                 *TM_ROW0        1.0     0       0\r
1220                 *TM_ROW1        0       1.0     0\r
1221                 *TM_ROW2        0       0       1.0\r
1222                 *TM_ROW3        0       0       0\r
1223                 *TM_POS 0.000000        0.000000        0.000000\r
1224         }\r
1225         *MESH   {\r
1226                 *TIMEVALUE      0\r
1227                 *MESH_NUMVERTEX 4\r
1228                 *MESH_NUMFACES  2\r
1229                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1230                 *MESH_VERTEX_LIST       {\r
1231                         *MESH_VERTEX    0       -16.000000      56.000000       10.000000\r
1232                         *MESH_VERTEX    1       -16.000000      56.000000       12.000000\r
1233                         *MESH_VERTEX    2       -16.000000      -8.000000       2.000000\r
1234                         *MESH_VERTEX    3       -16.000000      -8.000000       0.000000\r
1235                 }\r
1236                 *MESH_NORMALS   {\r
1237                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1238                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1239                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1240                         *MESH_VERTEXNORMAL      1       -0.707107       -0.109161       0.698630\r
1241                         *MESH_VERTEXNORMAL      2       -0.707107       -0.109161       0.698630\r
1242                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1243                 }\r
1244                 *MESH_FACE_LIST {\r
1245                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1246                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1247                 }\r
1248                 *MESH_NUMTVERTEX        4\r
1249                 *MESH_TVERTLIST {\r
1250                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1251                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1252                         *MESH_TVERT     2       0.506067        0.031250        1.000000\r
1253                         *MESH_TVERT     3       0.506067        0.000000        1.000000\r
1254                 }\r
1255                 *MESH_NUMTVFACES        2\r
1256                 *MESH_TFACELIST {\r
1257                         *MESH_TFACE     0       0       2       1\r
1258                         *MESH_TFACE     1       0       3       2\r
1259                 }\r
1260         }\r
1261         *PROP_MOTIONBLUR        0\r
1262         *PROP_CASTSHADOW        1\r
1263         *PROP_RECVSHADOW        1\r
1264         *MATERIAL_REF   2\r
1265 }\r
1266 *GEOMOBJECT     {\r
1267         *NODE_NAME      "mat2model0surf42"\r
1268         *NODE_TM        {\r
1269                 *NODE_NAME      "mat2model0surf42"\r
1270                 *INHERIT_POS    0       0       0\r
1271                 *INHERIT_ROT    0       0       0\r
1272                 *INHERIT_SCL    0       0       0\r
1273                 *TM_ROW0        1.0     0       0\r
1274                 *TM_ROW1        0       1.0     0\r
1275                 *TM_ROW2        0       0       1.0\r
1276                 *TM_ROW3        0       0       0\r
1277                 *TM_POS 0.000000        0.000000        0.000000\r
1278         }\r
1279         *MESH   {\r
1280                 *TIMEVALUE      0\r
1281                 *MESH_NUMVERTEX 4\r
1282                 *MESH_NUMFACES  2\r
1283                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1284                 *MESH_VERTEX_LIST       {\r
1285                         *MESH_VERTEX    0       -8.000000       56.000000       12.000000\r
1286                         *MESH_VERTEX    1       -8.000000       -8.000000       2.000000\r
1287                         *MESH_VERTEX    2       -16.000000      -8.000000       2.000000\r
1288                         *MESH_VERTEX    3       -16.000000      56.000000       12.000000\r
1289                 }\r
1290                 *MESH_NORMALS   {\r
1291                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1292                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1293                         *MESH_VERTEXNORMAL      0       0.707107        -0.109161       0.698630\r
1294                         *MESH_VERTEXNORMAL      1       0.707107        -0.109161       0.698630\r
1295                         *MESH_VERTEXNORMAL      2       -0.707107       -0.109161       0.698630\r
1296                         *MESH_VERTEXNORMAL      3       -0.707107       -0.109161       0.698630\r
1297                 }\r
1298                 *MESH_FACE_LIST {\r
1299                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1300                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1301                 }\r
1302                 *MESH_NUMTVERTEX        4\r
1303                 *MESH_TVERTLIST {\r
1304                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
1305                         *MESH_TVERT     1       0.506067        0.156250        1.000000\r
1306                         *MESH_TVERT     2       0.506067        0.031250        1.000000\r
1307                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
1308                 }\r
1309                 *MESH_NUMTVFACES        2\r
1310                 *MESH_TFACELIST {\r
1311                         *MESH_TFACE     0       0       2       1\r
1312                         *MESH_TFACE     1       0       3       2\r
1313                 }\r
1314         }\r
1315         *PROP_MOTIONBLUR        0\r
1316         *PROP_CASTSHADOW        1\r
1317         *PROP_RECVSHADOW        1\r
1318         *MATERIAL_REF   2\r
1319 }\r
1320 *GEOMOBJECT     {\r
1321         *NODE_NAME      "mat2model0surf43"\r
1322         *NODE_TM        {\r
1323                 *NODE_NAME      "mat2model0surf43"\r
1324                 *INHERIT_POS    0       0       0\r
1325                 *INHERIT_ROT    0       0       0\r
1326                 *INHERIT_SCL    0       0       0\r
1327                 *TM_ROW0        1.0     0       0\r
1328                 *TM_ROW1        0       1.0     0\r
1329                 *TM_ROW2        0       0       1.0\r
1330                 *TM_ROW3        0       0       0\r
1331                 *TM_POS 0.000000        0.000000        0.000000\r
1332         }\r
1333         *MESH   {\r
1334                 *TIMEVALUE      0\r
1335                 *MESH_NUMVERTEX 4\r
1336                 *MESH_NUMFACES  2\r
1337                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1338                 *MESH_VERTEX_LIST       {\r
1339                         *MESH_VERTEX    0       -16.000000      -8.000000       0.000000\r
1340                         *MESH_VERTEX    1       -16.000000      -8.000000       2.000000\r
1341                         *MESH_VERTEX    2       -8.000000       -8.000000       2.000000\r
1342                         *MESH_VERTEX    3       -8.000000       -8.000000       0.000000\r
1343                 }\r
1344                 *MESH_NORMALS   {\r
1345                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1346                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1347                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1348                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1349                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1350                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1351                 }\r
1352                 *MESH_FACE_LIST {\r
1353                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1354                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1355                 }\r
1356                 *MESH_NUMTVERTEX        4\r
1357                 *MESH_TVERTLIST {\r
1358                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1359                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1360                         *MESH_TVERT     2       0.062500        0.031250        1.000000\r
1361                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1362                 }\r
1363                 *MESH_NUMTVFACES        2\r
1364                 *MESH_TFACELIST {\r
1365                         *MESH_TFACE     0       0       2       1\r
1366                         *MESH_TFACE     1       0       3       2\r
1367                 }\r
1368         }\r
1369         *PROP_MOTIONBLUR        0\r
1370         *PROP_CASTSHADOW        1\r
1371         *PROP_RECVSHADOW        1\r
1372         *MATERIAL_REF   2\r
1373 }\r
1374 *GEOMOBJECT     {\r
1375         *NODE_NAME      "mat2model0surf44"\r
1376         *NODE_TM        {\r
1377                 *NODE_NAME      "mat2model0surf44"\r
1378                 *INHERIT_POS    0       0       0\r
1379                 *INHERIT_ROT    0       0       0\r
1380                 *INHERIT_SCL    0       0       0\r
1381                 *TM_ROW0        1.0     0       0\r
1382                 *TM_ROW1        0       1.0     0\r
1383                 *TM_ROW2        0       0       1.0\r
1384                 *TM_ROW3        0       0       0\r
1385                 *TM_POS 0.000000        0.000000        0.000000\r
1386         }\r
1387         *MESH   {\r
1388                 *TIMEVALUE      0\r
1389                 *MESH_NUMVERTEX 4\r
1390                 *MESH_NUMFACES  2\r
1391                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1392                 *MESH_VERTEX_LIST       {\r
1393                         *MESH_VERTEX    0       25.647924       56.118568       10.000000\r
1394                         *MESH_VERTEX    1       25.647924       56.118568       12.000000\r
1395                         *MESH_VERTEX    2       -16.450651      -11.908708      6.000000\r
1396                         *MESH_VERTEX    3       -16.450651      -11.908708      4.000000\r
1397                 }\r
1398                 *MESH_NORMALS   {\r
1399                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1400                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1401                         *MESH_VERTEXNORMAL      0       -0.850341       0.526232        0.000000\r
1402                         *MESH_VERTEXNORMAL      1       -0.629112       0.327133        0.705126\r
1403                         *MESH_VERTEXNORMAL      2       -0.629111       0.327132        0.705126\r
1404                         *MESH_VERTEXNORMAL      3       -0.850341       0.526232        0.000000\r
1405                 }\r
1406                 *MESH_FACE_LIST {\r
1407                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1408                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1409                 }\r
1410                 *MESH_NUMTVERTEX        4\r
1411                 *MESH_TVERTLIST {\r
1412                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1413                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1414                         *MESH_TVERT     2       0.629864        0.031250        1.000000\r
1415                         *MESH_TVERT     3       0.629864        0.000000        1.000000\r
1416                 }\r
1417                 *MESH_NUMTVFACES        2\r
1418                 *MESH_TFACELIST {\r
1419                         *MESH_TFACE     0       0       2       1\r
1420                         *MESH_TFACE     1       0       3       2\r
1421                 }\r
1422         }\r
1423         *PROP_MOTIONBLUR        0\r
1424         *PROP_CASTSHADOW        1\r
1425         *PROP_RECVSHADOW        1\r
1426         *MATERIAL_REF   2\r
1427 }\r
1428 *GEOMOBJECT     {\r
1429         *NODE_NAME      "mat2model0surf45"\r
1430         *NODE_TM        {\r
1431                 *NODE_NAME      "mat2model0surf45"\r
1432                 *INHERIT_POS    0       0       0\r
1433                 *INHERIT_ROT    0       0       0\r
1434                 *INHERIT_SCL    0       0       0\r
1435                 *TM_ROW0        1.0     0       0\r
1436                 *TM_ROW1        0       1.0     0\r
1437                 *TM_ROW2        0       0       1.0\r
1438                 *TM_ROW3        0       0       0\r
1439                 *TM_POS 0.000000        0.000000        0.000000\r
1440         }\r
1441         *MESH   {\r
1442                 *TIMEVALUE      0\r
1443                 *MESH_NUMVERTEX 4\r
1444                 *MESH_NUMFACES  2\r
1445                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1446                 *MESH_VERTEX_LIST       {\r
1447                         *MESH_VERTEX    0       32.450653       51.908710       12.000000\r
1448                         *MESH_VERTEX    1       -16.450651      -11.908708      6.000000\r
1449                         *MESH_VERTEX    2       25.647924       56.118568       12.000000\r
1450                         *MESH_VERTEX    3       -9.647924       -16.118565      6.000000\r
1451                 }\r
1452                 *MESH_NORMALS   {\r
1453                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1454                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1455                         *MESH_VERTEXNORMAL      0       0.573453        -0.417072       0.705126\r
1456                         *MESH_VERTEXNORMAL      1       -0.629111       0.327132        0.705126\r
1457                         *MESH_VERTEXNORMAL      2       -0.629112       0.327133        0.705126\r
1458                         *MESH_VERTEXNORMAL      3       0.573452        -0.417072       0.705127\r
1459                 }\r
1460                 *MESH_FACE_LIST {\r
1461                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1462                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1463                 }\r
1464                 *MESH_NUMTVERTEX        4\r
1465                 *MESH_TVERTLIST {\r
1466                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
1467                         *MESH_TVERT     1       0.629864        0.031250        1.000000\r
1468                         *MESH_TVERT     2       0.000000        0.031250        1.000000\r
1469                         *MESH_TVERT     3       0.629864        0.156250        1.000000\r
1470                 }\r
1471                 *MESH_NUMTVFACES        2\r
1472                 *MESH_TFACELIST {\r
1473                         *MESH_TFACE     0       0       2       1\r
1474                         *MESH_TFACE     1       0       1       3\r
1475                 }\r
1476         }\r
1477         *PROP_MOTIONBLUR        0\r
1478         *PROP_CASTSHADOW        1\r
1479         *PROP_RECVSHADOW        1\r
1480         *MATERIAL_REF   2\r
1481 }\r
1482 *GEOMOBJECT     {\r
1483         *NODE_NAME      "mat2model0surf46"\r
1484         *NODE_TM        {\r
1485                 *NODE_NAME      "mat2model0surf46"\r
1486                 *INHERIT_POS    0       0       0\r
1487                 *INHERIT_ROT    0       0       0\r
1488                 *INHERIT_SCL    0       0       0\r
1489                 *TM_ROW0        1.0     0       0\r
1490                 *TM_ROW1        0       1.0     0\r
1491                 *TM_ROW2        0       0       1.0\r
1492                 *TM_ROW3        0       0       0\r
1493                 *TM_POS 0.000000        0.000000        0.000000\r
1494         }\r
1495         *MESH   {\r
1496                 *TIMEVALUE      0\r
1497                 *MESH_NUMVERTEX 4\r
1498                 *MESH_NUMFACES  2\r
1499                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1500                 *MESH_VERTEX_LIST       {\r
1501                         *MESH_VERTEX    0       -16.450651      -11.908708      4.000000\r
1502                         *MESH_VERTEX    1       -16.450651      -11.908708      6.000000\r
1503                         *MESH_VERTEX    2       -9.647924       -16.118565      6.000000\r
1504                         *MESH_VERTEX    3       -9.647924       -16.118565      4.000000\r
1505                 }\r
1506                 *MESH_NORMALS   {\r
1507                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1508                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1509                         *MESH_VERTEXNORMAL      0       -0.526232       -0.850341       0.000000\r
1510                         *MESH_VERTEXNORMAL      1       -0.526232       -0.850341       0.000000\r
1511                         *MESH_VERTEXNORMAL      2       -0.526232       -0.850341       0.000000\r
1512                         *MESH_VERTEXNORMAL      3       -0.526232       -0.850341       0.000000\r
1513                 }\r
1514                 *MESH_FACE_LIST {\r
1515                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1516                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1517                 }\r
1518                 *MESH_NUMTVERTEX        4\r
1519                 *MESH_TVERTLIST {\r
1520                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1521                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1522                         *MESH_TVERT     2       0.062500        0.031250        1.000000\r
1523                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1524                 }\r
1525                 *MESH_NUMTVFACES        2\r
1526                 *MESH_TFACELIST {\r
1527                         *MESH_TFACE     0       0       2       1\r
1528                         *MESH_TFACE     1       0       3       2\r
1529                 }\r
1530         }\r
1531         *PROP_MOTIONBLUR        0\r
1532         *PROP_CASTSHADOW        1\r
1533         *PROP_RECVSHADOW        1\r
1534         *MATERIAL_REF   2\r
1535 }\r
1536 *GEOMOBJECT     {\r
1537         *NODE_NAME      "mat2model0surf47"\r
1538         *NODE_TM        {\r
1539                 *NODE_NAME      "mat2model0surf47"\r
1540                 *INHERIT_POS    0       0       0\r
1541                 *INHERIT_ROT    0       0       0\r
1542                 *INHERIT_SCL    0       0       0\r
1543                 *TM_ROW0        1.0     0       0\r
1544                 *TM_ROW1        0       1.0     0\r
1545                 *TM_ROW2        0       0       1.0\r
1546                 *TM_ROW3        0       0       0\r
1547                 *TM_POS 0.000000        0.000000        0.000000\r
1548         }\r
1549         *MESH   {\r
1550                 *TIMEVALUE      0\r
1551                 *MESH_NUMVERTEX 4\r
1552                 *MESH_NUMFACES  2\r
1553                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1554                 *MESH_VERTEX_LIST       {\r
1555                         *MESH_VERTEX    0       -24.000000      -56.000000      10.000000\r
1556                         *MESH_VERTEX    1       -24.000000      -56.000000      12.000000\r
1557                         *MESH_VERTEX    2       -24.000000      8.000000        2.000000\r
1558                         *MESH_VERTEX    3       -24.000000      8.000000        0.000000\r
1559                 }\r
1560                 *MESH_NORMALS   {\r
1561                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1562                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1563                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1564                         *MESH_VERTEXNORMAL      1       0.707107        0.109161        0.698630\r
1565                         *MESH_VERTEXNORMAL      2       0.707107        0.109161        0.698630\r
1566                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1567                 }\r
1568                 *MESH_FACE_LIST {\r
1569                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1570                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1571                 }\r
1572                 *MESH_NUMTVERTEX        4\r
1573                 *MESH_TVERTLIST {\r
1574                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1575                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1576                         *MESH_TVERT     2       0.506067        0.031250        1.000000\r
1577                         *MESH_TVERT     3       0.506067        0.000000        1.000000\r
1578                 }\r
1579                 *MESH_NUMTVFACES        2\r
1580                 *MESH_TFACELIST {\r
1581                         *MESH_TFACE     0       0       2       1\r
1582                         *MESH_TFACE     1       0       3       2\r
1583                 }\r
1584         }\r
1585         *PROP_MOTIONBLUR        0\r
1586         *PROP_CASTSHADOW        1\r
1587         *PROP_RECVSHADOW        1\r
1588         *MATERIAL_REF   2\r
1589 }\r
1590 *GEOMOBJECT     {\r
1591         *NODE_NAME      "mat2model0surf48"\r
1592         *NODE_TM        {\r
1593                 *NODE_NAME      "mat2model0surf48"\r
1594                 *INHERIT_POS    0       0       0\r
1595                 *INHERIT_ROT    0       0       0\r
1596                 *INHERIT_SCL    0       0       0\r
1597                 *TM_ROW0        1.0     0       0\r
1598                 *TM_ROW1        0       1.0     0\r
1599                 *TM_ROW2        0       0       1.0\r
1600                 *TM_ROW3        0       0       0\r
1601                 *TM_POS 0.000000        0.000000        0.000000\r
1602         }\r
1603         *MESH   {\r
1604                 *TIMEVALUE      0\r
1605                 *MESH_NUMVERTEX 4\r
1606                 *MESH_NUMFACES  2\r
1607                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1608                 *MESH_VERTEX_LIST       {\r
1609                         *MESH_VERTEX    0       -24.000000      8.000000        0.000000\r
1610                         *MESH_VERTEX    1       -24.000000      8.000000        2.000000\r
1611                         *MESH_VERTEX    2       -32.000000      8.000000        2.000000\r
1612                         *MESH_VERTEX    3       -32.000000      8.000000        0.000000\r
1613                 }\r
1614                 *MESH_NORMALS   {\r
1615                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1616                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1617                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1618                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1619                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1620                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1621                 }\r
1622                 *MESH_FACE_LIST {\r
1623                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1624                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1625                 }\r
1626                 *MESH_NUMTVERTEX        4\r
1627                 *MESH_TVERTLIST {\r
1628                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1629                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1630                         *MESH_TVERT     2       0.062500        0.031250        1.000000\r
1631                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
1632                 }\r
1633                 *MESH_NUMTVFACES        2\r
1634                 *MESH_TFACELIST {\r
1635                         *MESH_TFACE     0       0       2       1\r
1636                         *MESH_TFACE     1       0       3       2\r
1637                 }\r
1638         }\r
1639         *PROP_MOTIONBLUR        0\r
1640         *PROP_CASTSHADOW        1\r
1641         *PROP_RECVSHADOW        1\r
1642         *MATERIAL_REF   2\r
1643 }\r
1644 *GEOMOBJECT     {\r
1645         *NODE_NAME      "mat2model0surf49"\r
1646         *NODE_TM        {\r
1647                 *NODE_NAME      "mat2model0surf49"\r
1648                 *INHERIT_POS    0       0       0\r
1649                 *INHERIT_ROT    0       0       0\r
1650                 *INHERIT_SCL    0       0       0\r
1651                 *TM_ROW0        1.0     0       0\r
1652                 *TM_ROW1        0       1.0     0\r
1653                 *TM_ROW2        0       0       1.0\r
1654                 *TM_ROW3        0       0       0\r
1655                 *TM_POS 0.000000        0.000000        0.000000\r
1656         }\r
1657         *MESH   {\r
1658                 *TIMEVALUE      0\r
1659                 *MESH_NUMVERTEX 4\r
1660                 *MESH_NUMFACES  2\r
1661                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1662                 *MESH_VERTEX_LIST       {\r
1663                         *MESH_VERTEX    0       -32.000000      -56.000000      12.000000\r
1664                         *MESH_VERTEX    1       -32.000000      8.000000        2.000000\r
1665                         *MESH_VERTEX    2       -24.000000      8.000000        2.000000\r
1666                         *MESH_VERTEX    3       -24.000000      -56.000000      12.000000\r
1667                 }\r
1668                 *MESH_NORMALS   {\r
1669                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1670                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1671                         *MESH_VERTEXNORMAL      0       -0.707107       0.109161        0.698630\r
1672                         *MESH_VERTEXNORMAL      1       -0.707107       0.109161        0.698630\r
1673                         *MESH_VERTEXNORMAL      2       0.707107        0.109161        0.698630\r
1674                         *MESH_VERTEXNORMAL      3       0.707107        0.109161        0.698630\r
1675                 }\r
1676                 *MESH_FACE_LIST {\r
1677                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1678                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1679                 }\r
1680                 *MESH_NUMTVERTEX        4\r
1681                 *MESH_TVERTLIST {\r
1682                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
1683                         *MESH_TVERT     1       0.506067        0.156250        1.000000\r
1684                         *MESH_TVERT     2       0.506067        0.031250        1.000000\r
1685                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
1686                 }\r
1687                 *MESH_NUMTVFACES        2\r
1688                 *MESH_TFACELIST {\r
1689                         *MESH_TFACE     0       0       2       1\r
1690                         *MESH_TFACE     1       0       3       2\r
1691                 }\r
1692         }\r
1693         *PROP_MOTIONBLUR        0\r
1694         *PROP_CASTSHADOW        1\r
1695         *PROP_RECVSHADOW        1\r
1696         *MATERIAL_REF   2\r
1697 }\r
1698 *GEOMOBJECT     {\r
1699         *NODE_NAME      "mat2model0surf50"\r
1700         *NODE_TM        {\r
1701                 *NODE_NAME      "mat2model0surf50"\r
1702                 *INHERIT_POS    0       0       0\r
1703                 *INHERIT_ROT    0       0       0\r
1704                 *INHERIT_SCL    0       0       0\r
1705                 *TM_ROW0        1.0     0       0\r
1706                 *TM_ROW1        0       1.0     0\r
1707                 *TM_ROW2        0       0       1.0\r
1708                 *TM_ROW3        0       0       0\r
1709                 *TM_POS 0.000000        0.000000        0.000000\r
1710         }\r
1711         *MESH   {\r
1712                 *TIMEVALUE      0\r
1713                 *MESH_NUMVERTEX 4\r
1714                 *MESH_NUMFACES  2\r
1715                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1716                 *MESH_VERTEX_LIST       {\r
1717                         *MESH_VERTEX    0       -32.000000      -56.000000      12.000000\r
1718                         *MESH_VERTEX    1       -32.000000      -56.000000      10.000000\r
1719                         *MESH_VERTEX    2       -32.000000      8.000000        0.000000\r
1720                         *MESH_VERTEX    3       -32.000000      8.000000        2.000000\r
1721                 }\r
1722                 *MESH_NORMALS   {\r
1723                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1724                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1725                         *MESH_VERTEXNORMAL      0       -0.707107       0.109161        0.698630\r
1726                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1727                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1728                         *MESH_VERTEXNORMAL      3       -0.707107       0.109161        0.698630\r
1729                 }\r
1730                 *MESH_FACE_LIST {\r
1731                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1732                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1733                 }\r
1734                 *MESH_NUMTVERTEX        4\r
1735                 *MESH_TVERTLIST {\r
1736                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
1737                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
1738                         *MESH_TVERT     2       0.506067        0.187500        1.000000\r
1739                         *MESH_TVERT     3       0.506067        0.156250        1.000000\r
1740                 }\r
1741                 *MESH_NUMTVFACES        2\r
1742                 *MESH_TFACELIST {\r
1743                         *MESH_TFACE     0       0       2       1\r
1744                         *MESH_TFACE     1       0       3       2\r
1745                 }\r
1746         }\r
1747         *PROP_MOTIONBLUR        0\r
1748         *PROP_CASTSHADOW        1\r
1749         *PROP_RECVSHADOW        1\r
1750         *MATERIAL_REF   2\r
1751 }\r
1752 *GEOMOBJECT     {\r
1753         *NODE_NAME      "mat2model0surf51"\r
1754         *NODE_TM        {\r
1755                 *NODE_NAME      "mat2model0surf51"\r
1756                 *INHERIT_POS    0       0       0\r
1757                 *INHERIT_ROT    0       0       0\r
1758                 *INHERIT_SCL    0       0       0\r
1759                 *TM_ROW0        1.0     0       0\r
1760                 *TM_ROW1        0       1.0     0\r
1761                 *TM_ROW2        0       0       1.0\r
1762                 *TM_ROW3        0       0       0\r
1763                 *TM_POS 0.000000        0.000000        0.000000\r
1764         }\r
1765         *MESH   {\r
1766                 *TIMEVALUE      0\r
1767                 *MESH_NUMVERTEX 4\r
1768                 *MESH_NUMFACES  2\r
1769                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1770                 *MESH_VERTEX_LIST       {\r
1771                         *MESH_VERTEX    0       -40.000000      -56.000000      10.000000\r
1772                         *MESH_VERTEX    1       -40.000000      -56.000000      12.000000\r
1773                         *MESH_VERTEX    2       -40.000000      56.000000       12.000000\r
1774                         *MESH_VERTEX    3       -40.000000      56.000000       10.000000\r
1775                 }\r
1776                 *MESH_NORMALS   {\r
1777                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1778                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1779                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1780                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1781                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1782                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1783                 }\r
1784                 *MESH_FACE_LIST {\r
1785                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1786                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1787                 }\r
1788                 *MESH_NUMTVERTEX        4\r
1789                 *MESH_TVERTLIST {\r
1790                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1791                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1792                         *MESH_TVERT     2       0.875000        0.031250        1.000000\r
1793                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
1794                 }\r
1795                 *MESH_NUMTVFACES        2\r
1796                 *MESH_TFACELIST {\r
1797                         *MESH_TFACE     0       0       2       1\r
1798                         *MESH_TFACE     1       0       3       2\r
1799                 }\r
1800         }\r
1801         *PROP_MOTIONBLUR        0\r
1802         *PROP_CASTSHADOW        1\r
1803         *PROP_RECVSHADOW        1\r
1804         *MATERIAL_REF   2\r
1805 }\r
1806 *GEOMOBJECT     {\r
1807         *NODE_NAME      "mat2model0surf52"\r
1808         *NODE_TM        {\r
1809                 *NODE_NAME      "mat2model0surf52"\r
1810                 *INHERIT_POS    0       0       0\r
1811                 *INHERIT_ROT    0       0       0\r
1812                 *INHERIT_SCL    0       0       0\r
1813                 *TM_ROW0        1.0     0       0\r
1814                 *TM_ROW1        0       1.0     0\r
1815                 *TM_ROW2        0       0       1.0\r
1816                 *TM_ROW3        0       0       0\r
1817                 *TM_POS 0.000000        0.000000        0.000000\r
1818         }\r
1819         *MESH   {\r
1820                 *TIMEVALUE      0\r
1821                 *MESH_NUMVERTEX 4\r
1822                 *MESH_NUMFACES  2\r
1823                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1824                 *MESH_VERTEX_LIST       {\r
1825                         *MESH_VERTEX    0       -48.000000      -56.000000      12.000000\r
1826                         *MESH_VERTEX    1       -48.000000      56.000000       12.000000\r
1827                         *MESH_VERTEX    2       -40.000000      56.000000       12.000000\r
1828                         *MESH_VERTEX    3       -40.000000      -56.000000      12.000000\r
1829                 }\r
1830                 *MESH_NORMALS   {\r
1831                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1832                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1833                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1834                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1835                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1836                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1837                 }\r
1838                 *MESH_FACE_LIST {\r
1839                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1840                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1841                 }\r
1842                 *MESH_NUMTVERTEX        4\r
1843                 *MESH_TVERTLIST {\r
1844                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
1845                         *MESH_TVERT     1       0.875000        0.156250        1.000000\r
1846                         *MESH_TVERT     2       0.875000        0.031250        1.000000\r
1847                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
1848                 }\r
1849                 *MESH_NUMTVFACES        2\r
1850                 *MESH_TFACELIST {\r
1851                         *MESH_TFACE     0       0       2       1\r
1852                         *MESH_TFACE     1       0       3       2\r
1853                 }\r
1854         }\r
1855         *PROP_MOTIONBLUR        0\r
1856         *PROP_CASTSHADOW        1\r
1857         *PROP_RECVSHADOW        1\r
1858         *MATERIAL_REF   2\r
1859 }\r
1860 *GEOMOBJECT     {\r
1861         *NODE_NAME      "mat2model0surf53"\r
1862         *NODE_TM        {\r
1863                 *NODE_NAME      "mat2model0surf53"\r
1864                 *INHERIT_POS    0       0       0\r
1865                 *INHERIT_ROT    0       0       0\r
1866                 *INHERIT_SCL    0       0       0\r
1867                 *TM_ROW0        1.0     0       0\r
1868                 *TM_ROW1        0       1.0     0\r
1869                 *TM_ROW2        0       0       1.0\r
1870                 *TM_ROW3        0       0       0\r
1871                 *TM_POS 0.000000        0.000000        0.000000\r
1872         }\r
1873         *MESH   {\r
1874                 *TIMEVALUE      0\r
1875                 *MESH_NUMVERTEX 4\r
1876                 *MESH_NUMFACES  2\r
1877                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1878                 *MESH_VERTEX_LIST       {\r
1879                         *MESH_VERTEX    0       -48.000000      -56.000000      12.000000\r
1880                         *MESH_VERTEX    1       -48.000000      -56.000000      10.000000\r
1881                         *MESH_VERTEX    2       -48.000000      56.000000       10.000000\r
1882                         *MESH_VERTEX    3       -48.000000      56.000000       12.000000\r
1883                 }\r
1884                 *MESH_NORMALS   {\r
1885                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1886                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1887                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1888                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1889                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1890                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1891                 }\r
1892                 *MESH_FACE_LIST {\r
1893                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1894                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1895                 }\r
1896                 *MESH_NUMTVERTEX        4\r
1897                 *MESH_TVERTLIST {\r
1898                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
1899                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
1900                         *MESH_TVERT     2       0.875000        0.187500        1.000000\r
1901                         *MESH_TVERT     3       0.875000        0.156250        1.000000\r
1902                 }\r
1903                 *MESH_NUMTVFACES        2\r
1904                 *MESH_TFACELIST {\r
1905                         *MESH_TFACE     0       0       2       1\r
1906                         *MESH_TFACE     1       0       3       2\r
1907                 }\r
1908         }\r
1909         *PROP_MOTIONBLUR        0\r
1910         *PROP_CASTSHADOW        1\r
1911         *PROP_RECVSHADOW        1\r
1912         *MATERIAL_REF   2\r
1913 }\r
1914 *GEOMOBJECT     {\r
1915         *NODE_NAME      "mat2model0surf54"\r
1916         *NODE_TM        {\r
1917                 *NODE_NAME      "mat2model0surf54"\r
1918                 *INHERIT_POS    0       0       0\r
1919                 *INHERIT_ROT    0       0       0\r
1920                 *INHERIT_SCL    0       0       0\r
1921                 *TM_ROW0        1.0     0       0\r
1922                 *TM_ROW1        0       1.0     0\r
1923                 *TM_ROW2        0       0       1.0\r
1924                 *TM_ROW3        0       0       0\r
1925                 *TM_POS 0.000000        0.000000        0.000000\r
1926         }\r
1927         *MESH   {\r
1928                 *TIMEVALUE      0\r
1929                 *MESH_NUMVERTEX 4\r
1930                 *MESH_NUMFACES  2\r
1931                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1932                 *MESH_VERTEX_LIST       {\r
1933                         *MESH_VERTEX    0       -56.000000      56.000000       12.000000\r
1934                         *MESH_VERTEX    1       -56.000000      56.000000       10.000000\r
1935                         *MESH_VERTEX    2       -56.000000      -56.000000      10.000000\r
1936                         *MESH_VERTEX    3       -56.000000      -56.000000      12.000000\r
1937                 }\r
1938                 *MESH_NORMALS   {\r
1939                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1940                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1941                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1942                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1943                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1944                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1945                 }\r
1946                 *MESH_FACE_LIST {\r
1947                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1948                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1949                 }\r
1950                 *MESH_NUMTVERTEX        4\r
1951                 *MESH_TVERTLIST {\r
1952                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
1953                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
1954                         *MESH_TVERT     2       0.875000        0.187500        1.000000\r
1955                         *MESH_TVERT     3       0.875000        0.156250        1.000000\r
1956                 }\r
1957                 *MESH_NUMTVFACES        2\r
1958                 *MESH_TFACELIST {\r
1959                         *MESH_TFACE     0       0       2       1\r
1960                         *MESH_TFACE     1       0       3       2\r
1961                 }\r
1962         }\r
1963         *PROP_MOTIONBLUR        0\r
1964         *PROP_CASTSHADOW        1\r
1965         *PROP_RECVSHADOW        1\r
1966         *MATERIAL_REF   2\r
1967 }\r
1968 *GEOMOBJECT     {\r
1969         *NODE_NAME      "mat2model0surf55"\r
1970         *NODE_TM        {\r
1971                 *NODE_NAME      "mat2model0surf55"\r
1972                 *INHERIT_POS    0       0       0\r
1973                 *INHERIT_ROT    0       0       0\r
1974                 *INHERIT_SCL    0       0       0\r
1975                 *TM_ROW0        1.0     0       0\r
1976                 *TM_ROW1        0       1.0     0\r
1977                 *TM_ROW2        0       0       1.0\r
1978                 *TM_ROW3        0       0       0\r
1979                 *TM_POS 0.000000        0.000000        0.000000\r
1980         }\r
1981         *MESH   {\r
1982                 *TIMEVALUE      0\r
1983                 *MESH_NUMVERTEX 4\r
1984                 *MESH_NUMFACES  2\r
1985                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1986                 *MESH_VERTEX_LIST       {\r
1987                         *MESH_VERTEX    0       -56.000000      56.000000       12.000000\r
1988                         *MESH_VERTEX    1       -56.000000      -56.000000      12.000000\r
1989                         *MESH_VERTEX    2       -64.000000      -56.000000      12.000000\r
1990                         *MESH_VERTEX    3       -64.000000      56.000000       12.000000\r
1991                 }\r
1992                 *MESH_NORMALS   {\r
1993                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1994                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1995                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1996                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1997                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1998                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1999                 }\r
2000                 *MESH_FACE_LIST {\r
2001                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2002                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2003                 }\r
2004                 *MESH_NUMTVERTEX        4\r
2005                 *MESH_TVERTLIST {\r
2006                         *MESH_TVERT     0       0.000000        0.156250        1.000000\r
2007                         *MESH_TVERT     1       0.875000        0.156250        1.000000\r
2008                         *MESH_TVERT     2       0.875000        0.031250        1.000000\r
2009                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
2010                 }\r
2011                 *MESH_NUMTVFACES        2\r
2012                 *MESH_TFACELIST {\r
2013                         *MESH_TFACE     0       0       2       1\r
2014                         *MESH_TFACE     1       0       3       2\r
2015                 }\r
2016         }\r
2017         *PROP_MOTIONBLUR        0\r
2018         *PROP_CASTSHADOW        1\r
2019         *PROP_RECVSHADOW        1\r
2020         *MATERIAL_REF   2\r
2021 }\r
2022 *GEOMOBJECT     {\r
2023         *NODE_NAME      "mat2model0surf56"\r
2024         *NODE_TM        {\r
2025                 *NODE_NAME      "mat2model0surf56"\r
2026                 *INHERIT_POS    0       0       0\r
2027                 *INHERIT_ROT    0       0       0\r
2028                 *INHERIT_SCL    0       0       0\r
2029                 *TM_ROW0        1.0     0       0\r
2030                 *TM_ROW1        0       1.0     0\r
2031                 *TM_ROW2        0       0       1.0\r
2032                 *TM_ROW3        0       0       0\r
2033                 *TM_POS 0.000000        0.000000        0.000000\r
2034         }\r
2035         *MESH   {\r
2036                 *TIMEVALUE      0\r
2037                 *MESH_NUMVERTEX 4\r
2038                 *MESH_NUMFACES  2\r
2039                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2040                 *MESH_VERTEX_LIST       {\r
2041                         *MESH_VERTEX    0       -64.000000      56.000000       10.000000\r
2042                         *MESH_VERTEX    1       -64.000000      56.000000       12.000000\r
2043                         *MESH_VERTEX    2       -64.000000      -56.000000      12.000000\r
2044                         *MESH_VERTEX    3       -64.000000      -56.000000      10.000000\r
2045                 }\r
2046                 *MESH_NORMALS   {\r
2047                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2048                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2049                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2050                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2051                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2052                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2053                 }\r
2054                 *MESH_FACE_LIST {\r
2055                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2056                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2057                 }\r
2058                 *MESH_NUMTVERTEX        4\r
2059                 *MESH_TVERTLIST {\r
2060                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2061                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
2062                         *MESH_TVERT     2       0.875000        0.031250        1.000000\r
2063                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
2064                 }\r
2065                 *MESH_NUMTVFACES        2\r
2066                 *MESH_TFACELIST {\r
2067                         *MESH_TFACE     0       0       2       1\r
2068                         *MESH_TFACE     1       0       3       2\r
2069                 }\r
2070         }\r
2071         *PROP_MOTIONBLUR        0\r
2072         *PROP_CASTSHADOW        1\r
2073         *PROP_RECVSHADOW        1\r
2074         *MATERIAL_REF   2\r
2075 }\r
2076 *GEOMOBJECT     {\r
2077         *NODE_NAME      "mat2model0surf57"\r
2078         *NODE_TM        {\r
2079                 *NODE_NAME      "mat2model0surf57"\r
2080                 *INHERIT_POS    0       0       0\r
2081                 *INHERIT_ROT    0       0       0\r
2082                 *INHERIT_SCL    0       0       0\r
2083                 *TM_ROW0        1.0     0       0\r
2084                 *TM_ROW1        0       1.0     0\r
2085                 *TM_ROW2        0       0       1.0\r
2086                 *TM_ROW3        0       0       0\r
2087                 *TM_POS 0.000000        0.000000        0.000000\r
2088         }\r
2089         *MESH   {\r
2090                 *TIMEVALUE      0\r
2091                 *MESH_NUMVERTEX 4\r
2092                 *MESH_NUMFACES  2\r
2093                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2094                 *MESH_VERTEX_LIST       {\r
2095                         *MESH_VERTEX    0       -92.000000      60.000000       24.000000\r
2096                         *MESH_VERTEX    1       -92.000000      60.000000       8.000000\r
2097                         *MESH_VERTEX    2       92.000000       60.000000       8.000000\r
2098                         *MESH_VERTEX    3       92.000000       60.000000       24.000000\r
2099                 }\r
2100                 *MESH_NORMALS   {\r
2101                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2102                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2103                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2104                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2105                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2106                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2107                 }\r
2108                 *MESH_FACE_LIST {\r
2109                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2110                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2111                 }\r
2112                 *MESH_NUMTVERTEX        4\r
2113                 *MESH_TVERTLIST {\r
2114                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
2115                         *MESH_TVERT     1       0.000000        0.562500        1.000000\r
2116                         *MESH_TVERT     2       1.437500        0.562500        1.000000\r
2117                         *MESH_TVERT     3       1.437500        0.312500        1.000000\r
2118                 }\r
2119                 *MESH_NUMTVFACES        2\r
2120                 *MESH_TFACELIST {\r
2121                         *MESH_TFACE     0       0       2       1\r
2122                         *MESH_TFACE     1       0       3       2\r
2123                 }\r
2124         }\r
2125         *PROP_MOTIONBLUR        0\r
2126         *PROP_CASTSHADOW        1\r
2127         *PROP_RECVSHADOW        1\r
2128         *MATERIAL_REF   2\r
2129 }\r
2130 *GEOMOBJECT     {\r
2131         *NODE_NAME      "mat2model0surf58"\r
2132         *NODE_TM        {\r
2133                 *NODE_NAME      "mat2model0surf58"\r
2134                 *INHERIT_POS    0       0       0\r
2135                 *INHERIT_ROT    0       0       0\r
2136                 *INHERIT_SCL    0       0       0\r
2137                 *TM_ROW0        1.0     0       0\r
2138                 *TM_ROW1        0       1.0     0\r
2139                 *TM_ROW2        0       0       1.0\r
2140                 *TM_ROW3        0       0       0\r
2141                 *TM_POS 0.000000        0.000000        0.000000\r
2142         }\r
2143         *MESH   {\r
2144                 *TIMEVALUE      0\r
2145                 *MESH_NUMVERTEX 4\r
2146                 *MESH_NUMFACES  2\r
2147                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2148                 *MESH_VERTEX_LIST       {\r
2149                         *MESH_VERTEX    0       -92.000000      60.000000       24.000000\r
2150                         *MESH_VERTEX    1       92.000000       60.000000       24.000000\r
2151                         *MESH_VERTEX    2       92.000000       56.000000       24.000000\r
2152                         *MESH_VERTEX    3       -92.000000      56.000000       24.000000\r
2153                 }\r
2154                 *MESH_NORMALS   {\r
2155                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2156                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2157                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2158                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2159                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2160                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2161                 }\r
2162                 *MESH_FACE_LIST {\r
2163                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2164                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2165                 }\r
2166                 *MESH_NUMTVERTEX        4\r
2167                 *MESH_TVERTLIST {\r
2168                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
2169                         *MESH_TVERT     1       1.437500        0.312500        1.000000\r
2170                         *MESH_TVERT     2       1.437500        0.250000        1.000000\r
2171                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
2172                 }\r
2173                 *MESH_NUMTVFACES        2\r
2174                 *MESH_TFACELIST {\r
2175                         *MESH_TFACE     0       0       2       1\r
2176                         *MESH_TFACE     1       0       3       2\r
2177                 }\r
2178         }\r
2179         *PROP_MOTIONBLUR        0\r
2180         *PROP_CASTSHADOW        1\r
2181         *PROP_RECVSHADOW        1\r
2182         *MATERIAL_REF   2\r
2183 }\r
2184 *GEOMOBJECT     {\r
2185         *NODE_NAME      "mat2model0surf59"\r
2186         *NODE_TM        {\r
2187                 *NODE_NAME      "mat2model0surf59"\r
2188                 *INHERIT_POS    0       0       0\r
2189                 *INHERIT_ROT    0       0       0\r
2190                 *INHERIT_SCL    0       0       0\r
2191                 *TM_ROW0        1.0     0       0\r
2192                 *TM_ROW1        0       1.0     0\r
2193                 *TM_ROW2        0       0       1.0\r
2194                 *TM_ROW3        0       0       0\r
2195                 *TM_POS 0.000000        0.000000        0.000000\r
2196         }\r
2197         *MESH   {\r
2198                 *TIMEVALUE      0\r
2199                 *MESH_NUMVERTEX 4\r
2200                 *MESH_NUMFACES  2\r
2201                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2202                 *MESH_VERTEX_LIST       {\r
2203                         *MESH_VERTEX    0       -92.000000      56.000000       8.000000\r
2204                         *MESH_VERTEX    1       -92.000000      56.000000       24.000000\r
2205                         *MESH_VERTEX    2       92.000000       56.000000       24.000000\r
2206                         *MESH_VERTEX    3       92.000000       56.000000       8.000000\r
2207                 }\r
2208                 *MESH_NORMALS   {\r
2209                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2210                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2211                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2212                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2213                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2214                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2215                 }\r
2216                 *MESH_FACE_LIST {\r
2217                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2218                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2219                 }\r
2220                 *MESH_NUMTVERTEX        4\r
2221                 *MESH_TVERTLIST {\r
2222                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2223                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2224                         *MESH_TVERT     2       1.437500        0.250000        1.000000\r
2225                         *MESH_TVERT     3       1.437500        0.000000        1.000000\r
2226                 }\r
2227                 *MESH_NUMTVFACES        2\r
2228                 *MESH_TFACELIST {\r
2229                         *MESH_TFACE     0       0       2       1\r
2230                         *MESH_TFACE     1       0       3       2\r
2231                 }\r
2232         }\r
2233         *PROP_MOTIONBLUR        0\r
2234         *PROP_CASTSHADOW        1\r
2235         *PROP_RECVSHADOW        1\r
2236         *MATERIAL_REF   2\r
2237 }\r
2238 *GEOMOBJECT     {\r
2239         *NODE_NAME      "mat2model0surf60"\r
2240         *NODE_TM        {\r
2241                 *NODE_NAME      "mat2model0surf60"\r
2242                 *INHERIT_POS    0       0       0\r
2243                 *INHERIT_ROT    0       0       0\r
2244                 *INHERIT_SCL    0       0       0\r
2245                 *TM_ROW0        1.0     0       0\r
2246                 *TM_ROW1        0       1.0     0\r
2247                 *TM_ROW2        0       0       1.0\r
2248                 *TM_ROW3        0       0       0\r
2249                 *TM_POS 0.000000        0.000000        0.000000\r
2250         }\r
2251         *MESH   {\r
2252                 *TIMEVALUE      0\r
2253                 *MESH_NUMVERTEX 7\r
2254                 *MESH_NUMFACES  5\r
2255                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2256                 *MESH_VERTEX_LIST       {\r
2257                         *MESH_VERTEX    0       -92.000000      -48.000000      41.000000\r
2258                         *MESH_VERTEX    1       -92.000000      0.000000        44.000000\r
2259                         *MESH_VERTEX    2       -92.000000      48.000000       41.000000\r
2260                         *MESH_VERTEX    3       -92.000000      64.000000       32.000000\r
2261                         *MESH_VERTEX    4       -92.000000      -64.000000      32.000000\r
2262                         *MESH_VERTEX    5       -92.000000      -64.000000      0.000000\r
2263                         *MESH_VERTEX    6       -92.000000      64.000000       0.000000\r
2264                 }\r
2265                 *MESH_NORMALS   {\r
2266                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2267                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2268                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2269                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2270                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
2271                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2272                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2273                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2274                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2275                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2276                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2277                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
2278                 }\r
2279                 *MESH_FACE_LIST {\r
2280                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2281                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2282                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2283                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2284                         *MESH_FACE      4       A:      5       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2285                 }\r
2286                 *MESH_NUMTVERTEX        7\r
2287                 *MESH_TVERTLIST {\r
2288                         *MESH_TVERT     0       -0.375000       0.640625        1.000000\r
2289                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
2290                         *MESH_TVERT     2       0.375000        0.640625        1.000000\r
2291                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
2292                         *MESH_TVERT     4       -0.500000       0.500000        1.000000\r
2293                         *MESH_TVERT     5       -0.500000       0.000000        1.000000\r
2294                         *MESH_TVERT     6       0.500000        0.000000        1.000000\r
2295                 }\r
2296                 *MESH_NUMTVFACES        5\r
2297                 *MESH_TFACELIST {\r
2298                         *MESH_TFACE     0       0       2       1\r
2299                         *MESH_TFACE     1       0       3       2\r
2300                         *MESH_TFACE     2       0       4       3\r
2301                         *MESH_TFACE     3       5       3       4\r
2302                         *MESH_TFACE     4       5       6       3\r
2303                 }\r
2304         }\r
2305         *PROP_MOTIONBLUR        0\r
2306         *PROP_CASTSHADOW        1\r
2307         *PROP_RECVSHADOW        1\r
2308         *MATERIAL_REF   2\r
2309 }\r
2310 *GEOMOBJECT     {\r
2311         *NODE_NAME      "mat2model0surf61"\r
2312         *NODE_TM        {\r
2313                 *NODE_NAME      "mat2model0surf61"\r
2314                 *INHERIT_POS    0       0       0\r
2315                 *INHERIT_ROT    0       0       0\r
2316                 *INHERIT_SCL    0       0       0\r
2317                 *TM_ROW0        1.0     0       0\r
2318                 *TM_ROW1        0       1.0     0\r
2319                 *TM_ROW2        0       0       1.0\r
2320                 *TM_ROW3        0       0       0\r
2321                 *TM_POS 0.000000        0.000000        0.000000\r
2322         }\r
2323         *MESH   {\r
2324                 *TIMEVALUE      0\r
2325                 *MESH_NUMVERTEX 4\r
2326                 *MESH_NUMFACES  2\r
2327                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2328                 *MESH_VERTEX_LIST       {\r
2329                         *MESH_VERTEX    0       92.000000       -56.000000      8.000000\r
2330                         *MESH_VERTEX    1       92.000000       -56.000000      24.000000\r
2331                         *MESH_VERTEX    2       -92.000000      -56.000000      24.000000\r
2332                         *MESH_VERTEX    3       -92.000000      -56.000000      8.000000\r
2333                 }\r
2334                 *MESH_NORMALS   {\r
2335                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2336                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2337                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2338                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2339                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2340                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2341                 }\r
2342                 *MESH_FACE_LIST {\r
2343                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2344                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2345                 }\r
2346                 *MESH_NUMTVERTEX        4\r
2347                 *MESH_TVERTLIST {\r
2348                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2349                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2350                         *MESH_TVERT     2       1.437500        0.250000        1.000000\r
2351                         *MESH_TVERT     3       1.437500        0.000000        1.000000\r
2352                 }\r
2353                 *MESH_NUMTVFACES        2\r
2354                 *MESH_TFACELIST {\r
2355                         *MESH_TFACE     0       0       2       1\r
2356                         *MESH_TFACE     1       0       3       2\r
2357                 }\r
2358         }\r
2359         *PROP_MOTIONBLUR        0\r
2360         *PROP_CASTSHADOW        1\r
2361         *PROP_RECVSHADOW        1\r
2362         *MATERIAL_REF   2\r
2363 }\r
2364 *GEOMOBJECT     {\r
2365         *NODE_NAME      "mat2model0surf62"\r
2366         *NODE_TM        {\r
2367                 *NODE_NAME      "mat2model0surf62"\r
2368                 *INHERIT_POS    0       0       0\r
2369                 *INHERIT_ROT    0       0       0\r
2370                 *INHERIT_SCL    0       0       0\r
2371                 *TM_ROW0        1.0     0       0\r
2372                 *TM_ROW1        0       1.0     0\r
2373                 *TM_ROW2        0       0       1.0\r
2374                 *TM_ROW3        0       0       0\r
2375                 *TM_POS 0.000000        0.000000        0.000000\r
2376         }\r
2377         *MESH   {\r
2378                 *TIMEVALUE      0\r
2379                 *MESH_NUMVERTEX 4\r
2380                 *MESH_NUMFACES  2\r
2381                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2382                 *MESH_VERTEX_LIST       {\r
2383                         *MESH_VERTEX    0       92.000000       -60.000000      24.000000\r
2384                         *MESH_VERTEX    1       -92.000000      -60.000000      24.000000\r
2385                         *MESH_VERTEX    2       -92.000000      -56.000000      24.000000\r
2386                         *MESH_VERTEX    3       92.000000       -56.000000      24.000000\r
2387                 }\r
2388                 *MESH_NORMALS   {\r
2389                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2390                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2391                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2392                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2393                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2394                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2395                 }\r
2396                 *MESH_FACE_LIST {\r
2397                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2398                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2399                 }\r
2400                 *MESH_NUMTVERTEX        4\r
2401                 *MESH_TVERTLIST {\r
2402                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
2403                         *MESH_TVERT     1       1.437500        0.312500        1.000000\r
2404                         *MESH_TVERT     2       1.437500        0.250000        1.000000\r
2405                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
2406                 }\r
2407                 *MESH_NUMTVFACES        2\r
2408                 *MESH_TFACELIST {\r
2409                         *MESH_TFACE     0       0       2       1\r
2410                         *MESH_TFACE     1       0       3       2\r
2411                 }\r
2412         }\r
2413         *PROP_MOTIONBLUR        0\r
2414         *PROP_CASTSHADOW        1\r
2415         *PROP_RECVSHADOW        1\r
2416         *MATERIAL_REF   2\r
2417 }\r
2418 *GEOMOBJECT     {\r
2419         *NODE_NAME      "mat2model0surf63"\r
2420         *NODE_TM        {\r
2421                 *NODE_NAME      "mat2model0surf63"\r
2422                 *INHERIT_POS    0       0       0\r
2423                 *INHERIT_ROT    0       0       0\r
2424                 *INHERIT_SCL    0       0       0\r
2425                 *TM_ROW0        1.0     0       0\r
2426                 *TM_ROW1        0       1.0     0\r
2427                 *TM_ROW2        0       0       1.0\r
2428                 *TM_ROW3        0       0       0\r
2429                 *TM_POS 0.000000        0.000000        0.000000\r
2430         }\r
2431         *MESH   {\r
2432                 *TIMEVALUE      0\r
2433                 *MESH_NUMVERTEX 4\r
2434                 *MESH_NUMFACES  2\r
2435                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2436                 *MESH_VERTEX_LIST       {\r
2437                         *MESH_VERTEX    0       92.000000       -60.000000      24.000000\r
2438                         *MESH_VERTEX    1       92.000000       -60.000000      8.000000\r
2439                         *MESH_VERTEX    2       -92.000000      -60.000000      8.000000\r
2440                         *MESH_VERTEX    3       -92.000000      -60.000000      24.000000\r
2441                 }\r
2442                 *MESH_NORMALS   {\r
2443                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2444                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2445                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2446                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2447                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2448                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2449                 }\r
2450                 *MESH_FACE_LIST {\r
2451                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2452                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2453                 }\r
2454                 *MESH_NUMTVERTEX        4\r
2455                 *MESH_TVERTLIST {\r
2456                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
2457                         *MESH_TVERT     1       0.000000        0.562500        1.000000\r
2458                         *MESH_TVERT     2       1.437500        0.562500        1.000000\r
2459                         *MESH_TVERT     3       1.437500        0.312500        1.000000\r
2460                 }\r
2461                 *MESH_NUMTVFACES        2\r
2462                 *MESH_TFACELIST {\r
2463                         *MESH_TFACE     0       0       2       1\r
2464                         *MESH_TFACE     1       0       3       2\r
2465                 }\r
2466         }\r
2467         *PROP_MOTIONBLUR        0\r
2468         *PROP_CASTSHADOW        1\r
2469         *PROP_RECVSHADOW        1\r
2470         *MATERIAL_REF   2\r
2471 }\r
2472 *GEOMOBJECT     {\r
2473         *NODE_NAME      "mat2model0surf64"\r
2474         *NODE_TM        {\r
2475                 *NODE_NAME      "mat2model0surf64"\r
2476                 *INHERIT_POS    0       0       0\r
2477                 *INHERIT_ROT    0       0       0\r
2478                 *INHERIT_SCL    0       0       0\r
2479                 *TM_ROW0        1.0     0       0\r
2480                 *TM_ROW1        0       1.0     0\r
2481                 *TM_ROW2        0       0       1.0\r
2482                 *TM_ROW3        0       0       0\r
2483                 *TM_POS 0.000000        0.000000        0.000000\r
2484         }\r
2485         *MESH   {\r
2486                 *TIMEVALUE      0\r
2487                 *MESH_NUMVERTEX 4\r
2488                 *MESH_NUMFACES  2\r
2489                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2490                 *MESH_VERTEX_LIST       {\r
2491                         *MESH_VERTEX    0       -96.000000      64.000000       0.000000\r
2492                         *MESH_VERTEX    1       -92.000000      64.000000       0.000000\r
2493                         *MESH_VERTEX    2       -92.000000      64.000000       32.000000\r
2494                         *MESH_VERTEX    3       -96.000000      64.000000       32.000000\r
2495                 }\r
2496                 *MESH_NORMALS   {\r
2497                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2498                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2499                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2500                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2501                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2502                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2503                 }\r
2504                 *MESH_FACE_LIST {\r
2505                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2506                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2507                 }\r
2508                 *MESH_NUMTVERTEX        4\r
2509                 *MESH_TVERTLIST {\r
2510                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
2511                         *MESH_TVERT     1       0.062500        0.750000        1.000000\r
2512                         *MESH_TVERT     2       0.062500        0.250000        1.000000\r
2513                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
2514                 }\r
2515                 *MESH_NUMTVFACES        2\r
2516                 *MESH_TFACELIST {\r
2517                         *MESH_TFACE     0       0       2       1\r
2518                         *MESH_TFACE     1       0       3       2\r
2519                 }\r
2520         }\r
2521         *PROP_MOTIONBLUR        0\r
2522         *PROP_CASTSHADOW        1\r
2523         *PROP_RECVSHADOW        1\r
2524         *MATERIAL_REF   2\r
2525 }\r
2526 *GEOMOBJECT     {\r
2527         *NODE_NAME      "mat2model0surf65"\r
2528         *NODE_TM        {\r
2529                 *NODE_NAME      "mat2model0surf65"\r
2530                 *INHERIT_POS    0       0       0\r
2531                 *INHERIT_ROT    0       0       0\r
2532                 *INHERIT_SCL    0       0       0\r
2533                 *TM_ROW0        1.0     0       0\r
2534                 *TM_ROW1        0       1.0     0\r
2535                 *TM_ROW2        0       0       1.0\r
2536                 *TM_ROW3        0       0       0\r
2537                 *TM_POS 0.000000        0.000000        0.000000\r
2538         }\r
2539         *MESH   {\r
2540                 *TIMEVALUE      0\r
2541                 *MESH_NUMVERTEX 10\r
2542                 *MESH_NUMFACES  8\r
2543                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2544                 *MESH_VERTEX_LIST       {\r
2545                         *MESH_VERTEX    0       -96.000000      48.000000       41.000000\r
2546                         *MESH_VERTEX    1       -96.000000      64.000000       32.000000\r
2547                         *MESH_VERTEX    2       -92.000000      64.000000       32.000000\r
2548                         *MESH_VERTEX    3       -92.000000      48.000000       41.000000\r
2549                         *MESH_VERTEX    4       -92.000000      0.000000        44.000000\r
2550                         *MESH_VERTEX    5       -96.000000      0.000000        44.000000\r
2551                         *MESH_VERTEX    6       -96.000000      -48.000000      41.000000\r
2552                         *MESH_VERTEX    7       -92.000000      -48.000000      41.000000\r
2553                         *MESH_VERTEX    8       -92.000000      -64.000000      32.000000\r
2554                         *MESH_VERTEX    9       -96.000000      -64.000000      32.000000\r
2555                 }\r
2556                 *MESH_NORMALS   {\r
2557                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2558                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2559                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2560                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2561                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
2562                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
2563                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
2564                         *MESH_FACENORMAL        7       0.447214        0.894427        0.000000\r
2565                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2566                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2567                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2568                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2569                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2570                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
2571                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       0.707107\r
2572                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       0.707107\r
2573                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
2574                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
2575                 }\r
2576                 *MESH_FACE_LIST {\r
2577                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2578                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2579                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2580                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2581                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2582                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2583                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2584                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2585                 }\r
2586                 *MESH_NUMTVERTEX        10\r
2587                 *MESH_TVERTLIST {\r
2588                         *MESH_TVERT     0       0.000000        1.718750        1.000000\r
2589                         *MESH_TVERT     1       0.000000        2.250000        1.000000\r
2590                         *MESH_TVERT     2       0.062500        2.250000        1.000000\r
2591                         *MESH_TVERT     3       0.062500        1.718750        1.000000\r
2592                         *MESH_TVERT     4       0.062500        0.875000        1.000000\r
2593                         *MESH_TVERT     5       0.000000        0.875000        1.000000\r
2594                         *MESH_TVERT     6       0.000000        0.031250        1.000000\r
2595                         *MESH_TVERT     7       0.062500        0.031250        1.000000\r
2596                         *MESH_TVERT     8       0.062500        -0.500000       1.000000\r
2597                         *MESH_TVERT     9       0.000000        -0.500000       1.000000\r
2598                 }\r
2599                 *MESH_NUMTVFACES        8\r
2600                 *MESH_TFACELIST {\r
2601                         *MESH_TFACE     0       0       4       3\r
2602                         *MESH_TFACE     1       0       5       4\r
2603                         *MESH_TFACE     2       0       3       2\r
2604                         *MESH_TFACE     3       0       2       1\r
2605                         *MESH_TFACE     4       4       5       6\r
2606                         *MESH_TFACE     5       4       6       7\r
2607                         *MESH_TFACE     6       6       8       7\r
2608                         *MESH_TFACE     7       6       9       8\r
2609                 }\r
2610         }\r
2611         *PROP_MOTIONBLUR        0\r
2612         *PROP_CASTSHADOW        1\r
2613         *PROP_RECVSHADOW        1\r
2614         *MATERIAL_REF   2\r
2615 }\r
2616 *GEOMOBJECT     {\r
2617         *NODE_NAME      "mat2model0surf66"\r
2618         *NODE_TM        {\r
2619                 *NODE_NAME      "mat2model0surf66"\r
2620                 *INHERIT_POS    0       0       0\r
2621                 *INHERIT_ROT    0       0       0\r
2622                 *INHERIT_SCL    0       0       0\r
2623                 *TM_ROW0        1.0     0       0\r
2624                 *TM_ROW1        0       1.0     0\r
2625                 *TM_ROW2        0       0       1.0\r
2626                 *TM_ROW3        0       0       0\r
2627                 *TM_POS 0.000000        0.000000        0.000000\r
2628         }\r
2629         *MESH   {\r
2630                 *TIMEVALUE      0\r
2631                 *MESH_NUMVERTEX 7\r
2632                 *MESH_NUMFACES  5\r
2633                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2634                 *MESH_VERTEX_LIST       {\r
2635                         *MESH_VERTEX    0       -96.000000      48.000000       41.000000\r
2636                         *MESH_VERTEX    1       -96.000000      0.000000        44.000000\r
2637                         *MESH_VERTEX    2       -96.000000      -48.000000      41.000000\r
2638                         *MESH_VERTEX    3       -96.000000      -64.000000      32.000000\r
2639                         *MESH_VERTEX    4       -96.000000      64.000000       32.000000\r
2640                         *MESH_VERTEX    5       -96.000000      64.000000       0.000000\r
2641                         *MESH_VERTEX    6       -96.000000      -64.000000      0.000000\r
2642                 }\r
2643                 *MESH_NORMALS   {\r
2644                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2645                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2646                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2647                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2648                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
2649                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2650                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2651                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2652                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2653                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2654                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2655                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2656                 }\r
2657                 *MESH_FACE_LIST {\r
2658                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2659                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2660                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2661                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2662                         *MESH_FACE      4       A:      5       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2663                 }\r
2664                 *MESH_NUMTVERTEX        7\r
2665                 *MESH_TVERTLIST {\r
2666                         *MESH_TVERT     0       0.375000        0.640625        1.000000\r
2667                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
2668                         *MESH_TVERT     2       -0.375000       0.640625        1.000000\r
2669                         *MESH_TVERT     3       -0.500000       0.500000        1.000000\r
2670                         *MESH_TVERT     4       0.500000        0.500000        1.000000\r
2671                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
2672                         *MESH_TVERT     6       -0.500000       0.000000        1.000000\r
2673                 }\r
2674                 *MESH_NUMTVFACES        5\r
2675                 *MESH_TFACELIST {\r
2676                         *MESH_TFACE     0       0       2       1\r
2677                         *MESH_TFACE     1       0       3       2\r
2678                         *MESH_TFACE     2       0       4       3\r
2679                         *MESH_TFACE     3       5       3       4\r
2680                         *MESH_TFACE     4       5       6       3\r
2681                 }\r
2682         }\r
2683         *PROP_MOTIONBLUR        0\r
2684         *PROP_CASTSHADOW        1\r
2685         *PROP_RECVSHADOW        1\r
2686         *MATERIAL_REF   2\r
2687 }\r
2688 *GEOMOBJECT     {\r
2689         *NODE_NAME      "mat2model0surf67"\r
2690         *NODE_TM        {\r
2691                 *NODE_NAME      "mat2model0surf67"\r
2692                 *INHERIT_POS    0       0       0\r
2693                 *INHERIT_ROT    0       0       0\r
2694                 *INHERIT_SCL    0       0       0\r
2695                 *TM_ROW0        1.0     0       0\r
2696                 *TM_ROW1        0       1.0     0\r
2697                 *TM_ROW2        0       0       1.0\r
2698                 *TM_ROW3        0       0       0\r
2699                 *TM_POS 0.000000        0.000000        0.000000\r
2700         }\r
2701         *MESH   {\r
2702                 *TIMEVALUE      0\r
2703                 *MESH_NUMVERTEX 4\r
2704                 *MESH_NUMFACES  2\r
2705                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2706                 *MESH_VERTEX_LIST       {\r
2707                         *MESH_VERTEX    0       -96.000000      -64.000000      0.000000\r
2708                         *MESH_VERTEX    1       -96.000000      -64.000000      32.000000\r
2709                         *MESH_VERTEX    2       -92.000000      -64.000000      32.000000\r
2710                         *MESH_VERTEX    3       -92.000000      -64.000000      0.000000\r
2711                 }\r
2712                 *MESH_NORMALS   {\r
2713                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2714                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2715                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2716                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2717                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2718                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2719                 }\r
2720                 *MESH_FACE_LIST {\r
2721                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2722                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2723                 }\r
2724                 *MESH_NUMTVERTEX        4\r
2725                 *MESH_TVERTLIST {\r
2726                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2727                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
2728                         *MESH_TVERT     2       0.062500        0.500000        1.000000\r
2729                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2730                 }\r
2731                 *MESH_NUMTVFACES        2\r
2732                 *MESH_TFACELIST {\r
2733                         *MESH_TFACE     0       0       2       1\r
2734                         *MESH_TFACE     1       0       3       2\r
2735                 }\r
2736         }\r
2737         *PROP_MOTIONBLUR        0\r
2738         *PROP_CASTSHADOW        1\r
2739         *PROP_RECVSHADOW        1\r
2740         *MATERIAL_REF   2\r
2741 }\r
2742 *GEOMOBJECT     {\r
2743         *NODE_NAME      "mat0model0surf68"\r
2744         *NODE_TM        {\r
2745                 *NODE_NAME      "mat0model0surf68"\r
2746                 *INHERIT_POS    0       0       0\r
2747                 *INHERIT_ROT    0       0       0\r
2748                 *INHERIT_SCL    0       0       0\r
2749                 *TM_ROW0        1.0     0       0\r
2750                 *TM_ROW1        0       1.0     0\r
2751                 *TM_ROW2        0       0       1.0\r
2752                 *TM_ROW3        0       0       0\r
2753                 *TM_POS 0.000000        0.000000        0.000000\r
2754         }\r
2755         *MESH   {\r
2756                 *TIMEVALUE      0\r
2757                 *MESH_NUMVERTEX 4\r
2758                 *MESH_NUMFACES  2\r
2759                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2760                 *MESH_VERTEX_LIST       {\r
2761                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
2762                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
2763                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2764                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
2765                 }\r
2766                 *MESH_NORMALS   {\r
2767                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2768                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2769                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2770                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2771                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2772                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2773                 }\r
2774                 *MESH_FACE_LIST {\r
2775                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2776                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2777                 }\r
2778                 *MESH_NUMTVERTEX        4\r
2779                 *MESH_TVERTLIST {\r
2780                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
2781                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2782                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2783                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
2784                 }\r
2785                 *MESH_NUMTVFACES        2\r
2786                 *MESH_TFACELIST {\r
2787                         *MESH_TFACE     0       0       2       1\r
2788                         *MESH_TFACE     1       2       3       1\r
2789                 }\r
2790         }\r
2791         *PROP_MOTIONBLUR        0\r
2792         *PROP_CASTSHADOW        1\r
2793         *PROP_RECVSHADOW        1\r
2794         *MATERIAL_REF   0\r
2795 }\r
2796 *GEOMOBJECT     {\r
2797         *NODE_NAME      "mat0model0surf69"\r
2798         *NODE_TM        {\r
2799                 *NODE_NAME      "mat0model0surf69"\r
2800                 *INHERIT_POS    0       0       0\r
2801                 *INHERIT_ROT    0       0       0\r
2802                 *INHERIT_SCL    0       0       0\r
2803                 *TM_ROW0        1.0     0       0\r
2804                 *TM_ROW1        0       1.0     0\r
2805                 *TM_ROW2        0       0       1.0\r
2806                 *TM_ROW3        0       0       0\r
2807                 *TM_POS 0.000000        0.000000        0.000000\r
2808         }\r
2809         *MESH   {\r
2810                 *TIMEVALUE      0\r
2811                 *MESH_NUMVERTEX 4\r
2812                 *MESH_NUMFACES  2\r
2813                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2814                 *MESH_VERTEX_LIST       {\r
2815                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
2816                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
2817                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2818                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
2819                 }\r
2820                 *MESH_NORMALS   {\r
2821                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2822                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2823                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2824                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2825                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2826                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2827                 }\r
2828                 *MESH_FACE_LIST {\r
2829                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2830                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2831                 }\r
2832                 *MESH_NUMTVERTEX        4\r
2833                 *MESH_TVERTLIST {\r
2834                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
2835                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2836                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2837                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2838                 }\r
2839                 *MESH_NUMTVFACES        2\r
2840                 *MESH_TFACELIST {\r
2841                         *MESH_TFACE     0       0       2       1\r
2842                         *MESH_TFACE     1       2       3       1\r
2843                 }\r
2844         }\r
2845         *PROP_MOTIONBLUR        0\r
2846         *PROP_CASTSHADOW        1\r
2847         *PROP_RECVSHADOW        1\r
2848         *MATERIAL_REF   0\r
2849 }\r
2850 *GEOMOBJECT     {\r
2851         *NODE_NAME      "mat0model0surf70"\r
2852         *NODE_TM        {\r
2853                 *NODE_NAME      "mat0model0surf70"\r
2854                 *INHERIT_POS    0       0       0\r
2855                 *INHERIT_ROT    0       0       0\r
2856                 *INHERIT_SCL    0       0       0\r
2857                 *TM_ROW0        1.0     0       0\r
2858                 *TM_ROW1        0       1.0     0\r
2859                 *TM_ROW2        0       0       1.0\r
2860                 *TM_ROW3        0       0       0\r
2861                 *TM_POS 0.000000        0.000000        0.000000\r
2862         }\r
2863         *MESH   {\r
2864                 *TIMEVALUE      0\r
2865                 *MESH_NUMVERTEX 4\r
2866                 *MESH_NUMFACES  2\r
2867                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2868                 *MESH_VERTEX_LIST       {\r
2869                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
2870                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
2871                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2872                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
2873                 }\r
2874                 *MESH_NORMALS   {\r
2875                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2876                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2877                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2878                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2879                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2880                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2881                 }\r
2882                 *MESH_FACE_LIST {\r
2883                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2884                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2885                 }\r
2886                 *MESH_NUMTVERTEX        4\r
2887                 *MESH_TVERTLIST {\r
2888                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
2889                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
2890                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
2891                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
2892                 }\r
2893                 *MESH_NUMTVFACES        2\r
2894                 *MESH_TFACELIST {\r
2895                         *MESH_TFACE     0       0       2       1\r
2896                         *MESH_TFACE     1       2       3       1\r
2897                 }\r
2898         }\r
2899         *PROP_MOTIONBLUR        0\r
2900         *PROP_CASTSHADOW        1\r
2901         *PROP_RECVSHADOW        1\r
2902         *MATERIAL_REF   0\r
2903 }\r
2904 *GEOMOBJECT     {\r
2905         *NODE_NAME      "mat0model0surf71"\r
2906         *NODE_TM        {\r
2907                 *NODE_NAME      "mat0model0surf71"\r
2908                 *INHERIT_POS    0       0       0\r
2909                 *INHERIT_ROT    0       0       0\r
2910                 *INHERIT_SCL    0       0       0\r
2911                 *TM_ROW0        1.0     0       0\r
2912                 *TM_ROW1        0       1.0     0\r
2913                 *TM_ROW2        0       0       1.0\r
2914                 *TM_ROW3        0       0       0\r
2915                 *TM_POS 0.000000        0.000000        0.000000\r
2916         }\r
2917         *MESH   {\r
2918                 *TIMEVALUE      0\r
2919                 *MESH_NUMVERTEX 5\r
2920                 *MESH_NUMFACES  3\r
2921                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2922                 *MESH_VERTEX_LIST       {\r
2923                         *MESH_VERTEX    0       -8.000000       -8.000000       2.000000\r
2924                         *MESH_VERTEX    1       -8.000000       8.000000        16.000000\r
2925                         *MESH_VERTEX    2       -8.000000       -8.000000       16.000000\r
2926                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
2927                         *MESH_VERTEX    4       -8.000000       -8.000000       0.000000\r
2928                 }\r
2929                 *MESH_NORMALS   {\r
2930                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2931                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2932                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2933                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2934                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2935                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2936                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2937                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2938                 }\r
2939                 *MESH_FACE_LIST {\r
2940                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2941                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2942                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2943                 }\r
2944                 *MESH_NUMTVERTEX        5\r
2945                 *MESH_TVERTLIST {\r
2946                         *MESH_TVERT     0       -0.500000       0.125000        1.000000\r
2947                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
2948                         *MESH_TVERT     2       -0.500000       1.000000        1.000000\r
2949                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2950                         *MESH_TVERT     4       -0.500000       0.000000        1.000000\r
2951                 }\r
2952                 *MESH_NUMTVFACES        3\r
2953                 *MESH_TFACELIST {\r
2954                         *MESH_TFACE     0       0       2       1\r
2955                         *MESH_TFACE     1       0       1       3\r
2956                         *MESH_TFACE     2       4       0       3\r
2957                 }\r
2958         }\r
2959         *PROP_MOTIONBLUR        0\r
2960         *PROP_CASTSHADOW        1\r
2961         *PROP_RECVSHADOW        1\r
2962         *MATERIAL_REF   0\r
2963 }\r
2964 *GEOMOBJECT     {\r
2965         *NODE_NAME      "mat0model0surf72"\r
2966         *NODE_TM        {\r
2967                 *NODE_NAME      "mat0model0surf72"\r
2968                 *INHERIT_POS    0       0       0\r
2969                 *INHERIT_ROT    0       0       0\r
2970                 *INHERIT_SCL    0       0       0\r
2971                 *TM_ROW0        1.0     0       0\r
2972                 *TM_ROW1        0       1.0     0\r
2973                 *TM_ROW2        0       0       1.0\r
2974                 *TM_ROW3        0       0       0\r
2975                 *TM_POS 0.000000        0.000000        0.000000\r
2976         }\r
2977         *MESH   {\r
2978                 *TIMEVALUE      0\r
2979                 *MESH_NUMVERTEX 5\r
2980                 *MESH_NUMFACES  3\r
2981                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2982                 *MESH_VERTEX_LIST       {\r
2983                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
2984                         *MESH_VERTEX    1       -8.000000       -8.000000       2.000000\r
2985                         *MESH_VERTEX    2       -8.000000       -8.000000       16.000000\r
2986                         *MESH_VERTEX    3       -8.000000       -8.000000       0.000000\r
2987                         *MESH_VERTEX    4       8.000000        -8.000000       0.000000\r
2988                 }\r
2989                 *MESH_NORMALS   {\r
2990                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2991                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2992                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2993                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2994                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2995                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2996                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2997                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2998                 }\r
2999                 *MESH_FACE_LIST {\r
3000                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3001                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3002                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3003                 }\r
3004                 *MESH_NUMTVERTEX        5\r
3005                 *MESH_TVERTLIST {\r
3006                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
3007                         *MESH_TVERT     1       -0.500000       0.125000        1.000000\r
3008                         *MESH_TVERT     2       -0.500000       1.000000        1.000000\r
3009                         *MESH_TVERT     3       -0.500000       0.000000        1.000000\r
3010                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
3011                 }\r
3012                 *MESH_NUMTVFACES        3\r
3013                 *MESH_TFACELIST {\r
3014                         *MESH_TFACE     0       0       2       1\r
3015                         *MESH_TFACE     1       0       1       3\r
3016                         *MESH_TFACE     2       4       0       3\r
3017                 }\r
3018         }\r
3019         *PROP_MOTIONBLUR        0\r
3020         *PROP_CASTSHADOW        1\r
3021         *PROP_RECVSHADOW        1\r
3022         *MATERIAL_REF   0\r
3023 }\r
3024 *GEOMOBJECT     {\r
3025         *NODE_NAME      "mat0model0surf73"\r
3026         *NODE_TM        {\r
3027                 *NODE_NAME      "mat0model0surf73"\r
3028                 *INHERIT_POS    0       0       0\r
3029                 *INHERIT_ROT    0       0       0\r
3030                 *INHERIT_SCL    0       0       0\r
3031                 *TM_ROW0        1.0     0       0\r
3032                 *TM_ROW1        0       1.0     0\r
3033                 *TM_ROW2        0       0       1.0\r
3034                 *TM_ROW3        0       0       0\r
3035                 *TM_POS 0.000000        0.000000        0.000000\r
3036         }\r
3037         *MESH   {\r
3038                 *TIMEVALUE      0\r
3039                 *MESH_NUMVERTEX 4\r
3040                 *MESH_NUMFACES  2\r
3041                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3042                 *MESH_VERTEX_LIST       {\r
3043                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
3044                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
3045                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
3046                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
3047                 }\r
3048                 *MESH_NORMALS   {\r
3049                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3050                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3051                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3052                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3053                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3054                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3055                 }\r
3056                 *MESH_FACE_LIST {\r
3057                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3058                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3059                 }\r
3060                 *MESH_NUMTVERTEX        4\r
3061                 *MESH_TVERTLIST {\r
3062                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
3063                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
3064                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
3065                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
3066                 }\r
3067                 *MESH_NUMTVFACES        2\r
3068                 *MESH_TFACELIST {\r
3069                         *MESH_TFACE     0       0       2       1\r
3070                         *MESH_TFACE     1       2       3       1\r
3071                 }\r
3072         }\r
3073         *PROP_MOTIONBLUR        0\r
3074         *PROP_CASTSHADOW        1\r
3075         *PROP_RECVSHADOW        1\r
3076         *MATERIAL_REF   0\r
3077 }\r