]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/objects_metal/barrel02.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / objects_metal / barrel02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "barrel02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/barrel01_bulletholes"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/barrel01_bulletholes"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\barrel01_bulletholes.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/barrel01_top"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/barrel01_top"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\barrel01_top.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_metal/barrel01_top"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_metal/barrel01_top"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\barrel01_top.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_metal/barrel01_bulletholes"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_metal/barrel01_bulletholes"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\barrel01_bulletholes.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf3"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf3"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
110                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
111                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
112                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
116                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
129                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
130                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
131                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       2       3       1\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf4"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf4"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
164                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
165                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
166                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
170                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
171                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
183                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
184                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
185                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       2       3       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat0model0surf5"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat0model0surf5"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
218                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
219                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
220                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
224                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
237                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
238                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
239                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       2       3       1\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   0\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat0model0surf6"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat0model0surf6"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
272                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
273                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
274                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
278                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
279                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
291                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
292                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
293                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       2       3       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat0model0surf7"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat0model0surf7"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
326                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
327                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
328                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
332                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf8"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf8"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
380                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
386                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf9"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf9"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 16\r
430                 *MESH_NUMFACES  14\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       24.000000       0.000000        4.000000\r
434                         *MESH_VERTEX    1       22.500000       -10.500000      4.000000\r
435                         *MESH_VERTEX    2       22.500000       10.500000       4.000000\r
436                         *MESH_VERTEX    3       18.000000       18.000000       4.000000\r
437                         *MESH_VERTEX    4       18.000000       -18.000000      4.000000\r
438                         *MESH_VERTEX    5       10.500000       -22.500000      4.000000\r
439                         *MESH_VERTEX    6       10.500000       22.500000       4.000000\r
440                         *MESH_VERTEX    7       0.000000        24.000000       4.000000\r
441                         *MESH_VERTEX    8       0.000000        -24.000000      4.000000\r
442                         *MESH_VERTEX    9       -10.500000      -22.500000      4.000000\r
443                         *MESH_VERTEX    10      -18.000000      18.000000       4.000000\r
444                         *MESH_VERTEX    11      -10.500000      22.500000       4.000000\r
445                         *MESH_VERTEX    12      -18.000000      -18.000000      4.000000\r
446                         *MESH_VERTEX    13      -22.500000      -10.500000      4.000000\r
447                         *MESH_VERTEX    14      -24.000000      0.000000        4.000000\r
448                         *MESH_VERTEX    15      -22.500000      10.500000       4.000000\r
449                 }\r
450                 *MESH_NORMALS   {\r
451                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
452                         *MESH_FACENORMAL        1       0.577350        -0.816497       0.000000\r
453                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
454                         *MESH_FACENORMAL        3       0.816497        0.577350        0.000000\r
455                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
456                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
457                         *MESH_FACENORMAL        6       -0.577350       0.816497        0.000000\r
458                         *MESH_FACENORMAL        7       -0.967538       0.252725        0.000000\r
459                         *MESH_FACENORMAL        8       -0.985599       -0.169102       0.000000\r
460                         *MESH_FACENORMAL        9       -0.707107       -0.707107       0.000000\r
461                         *MESH_FACENORMAL        10      -0.577350       -0.816497       0.000000\r
462                         *MESH_FACENORMAL        11      0.577350        -0.816497       0.000000\r
463                         *MESH_FACENORMAL        12      0.707107        0.707107        0.000000\r
464                         *MESH_FACENORMAL        13      0.707107        0.707107        0.000000\r
465                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
466                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
467                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
468                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
469                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
470                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
471                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
472                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
473                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
474                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
475                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
476                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
477                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
478                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
479                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
480                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
481                 }\r
482                 *MESH_FACE_LIST {\r
483                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
484                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
485                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
486                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
487                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
488                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
489                         *MESH_FACE      6       A:      5       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      7       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                         *MESH_FACE      8       A:      7       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                         *MESH_FACE      9       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                         *MESH_FACE      10      A:      9       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
494                         *MESH_FACE      11      A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
495                         *MESH_FACE      12      A:      10      B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      13      A:      13      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                 }\r
498                 *MESH_NUMTVERTEX        16\r
499                 *MESH_TVERTLIST {\r
500                         *MESH_TVERT     0       1.000000        0.500000        1.000000\r
501                         *MESH_TVERT     1       0.968750        0.281250        1.000000\r
502                         *MESH_TVERT     2       0.968750        0.718750        1.000000\r
503                         *MESH_TVERT     3       0.875000        0.875000        1.000000\r
504                         *MESH_TVERT     4       0.875000        0.125000        1.000000\r
505                         *MESH_TVERT     5       0.718750        0.031250        1.000000\r
506                         *MESH_TVERT     6       0.718750        0.968750        1.000000\r
507                         *MESH_TVERT     7       0.500000        1.000000        1.000000\r
508                         *MESH_TVERT     8       0.500000        0.000000        1.000000\r
509                         *MESH_TVERT     9       0.281250        0.031250        1.000000\r
510                         *MESH_TVERT     10      0.125000        0.875000        1.000000\r
511                         *MESH_TVERT     11      0.281250        0.968750        1.000000\r
512                         *MESH_TVERT     12      0.125000        0.125000        1.000000\r
513                         *MESH_TVERT     13      0.031250        0.281250        1.000000\r
514                         *MESH_TVERT     14      -0.000000       0.500000        1.000000\r
515                         *MESH_TVERT     15      0.031250        0.718750        1.000000\r
516                 }\r
517                 *MESH_NUMTVFACES        14\r
518                 *MESH_TFACELIST {\r
519                         *MESH_TFACE     0       1       2       3\r
520                         *MESH_TFACE     1       1       3       4\r
521                         *MESH_TFACE     2       3       5       4\r
522                         *MESH_TFACE     3       3       6       5\r
523                         *MESH_TFACE     4       0       2       1\r
524                         *MESH_TFACE     5       5       6       7\r
525                         *MESH_TFACE     6       5       7       8\r
526                         *MESH_TFACE     7       7       9       8\r
527                         *MESH_TFACE     8       7       11      9\r
528                         *MESH_TFACE     9       9       11      10\r
529                         *MESH_TFACE     10      9       10      12\r
530                         *MESH_TFACE     11      10      13      12\r
531                         *MESH_TFACE     12      10      15      13\r
532                         *MESH_TFACE     13      13      15      14\r
533                 }\r
534         }\r
535         *PROP_MOTIONBLUR        0\r
536         *PROP_CASTSHADOW        1\r
537         *PROP_RECVSHADOW        1\r
538         *MATERIAL_REF   3\r
539 }\r
540 *GEOMOBJECT     {\r
541         *NODE_NAME      "mat4model0surf10"\r
542         *NODE_TM        {\r
543                 *NODE_NAME      "mat4model0surf10"\r
544                 *INHERIT_POS    0       0       0\r
545                 *INHERIT_ROT    0       0       0\r
546                 *INHERIT_SCL    0       0       0\r
547                 *TM_ROW0        1.0     0       0\r
548                 *TM_ROW1        0       1.0     0\r
549                 *TM_ROW2        0       0       1.0\r
550                 *TM_ROW3        0       0       0\r
551                 *TM_POS 0.000000        0.000000        0.000000\r
552         }\r
553         *MESH   {\r
554                 *TIMEVALUE      0\r
555                 *MESH_NUMVERTEX 10\r
556                 *MESH_NUMFACES  8\r
557                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
558                 *MESH_VERTEX_LIST       {\r
559                         *MESH_VERTEX    0       24.000000       0.000000        0.000000\r
560                         *MESH_VERTEX    1       24.000000       0.000000        64.000000\r
561                         *MESH_VERTEX    2       22.500000       10.500000       64.000000\r
562                         *MESH_VERTEX    3       22.500000       10.500000       0.000000\r
563                         *MESH_VERTEX    4       22.500000       -10.500000      64.000000\r
564                         *MESH_VERTEX    5       22.500000       -10.500000      0.000000\r
565                         *MESH_VERTEX    6       18.000000       18.000000       0.000000\r
566                         *MESH_VERTEX    7       18.000000       -18.000000      0.000000\r
567                         *MESH_VERTEX    8       18.000000       18.000000       64.000000\r
568                         *MESH_VERTEX    9       18.000000       -18.000000      64.000000\r
569                 }\r
570                 *MESH_NORMALS   {\r
571                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
572                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
573                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
574                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
575                         *MESH_FACENORMAL        4       0.707107        -0.707107       0.000000\r
576                         *MESH_FACENORMAL        5       0.577350        0.816497        0.000000\r
577                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
578                         *MESH_FACENORMAL        7       -0.707107       0.707107        0.000000\r
579                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
580                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
581                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
582                         *MESH_VERTEXNORMAL      3       0.923880        0.382683        0.000000\r
583                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
584                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
585                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
586                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
587                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
588                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
589                 }\r
590                 *MESH_FACE_LIST {\r
591                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
592                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
593                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
594                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
595                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
596                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
597                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
598                         *MESH_FACE      7       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
599                 }\r
600                 *MESH_NUMTVERTEX        10\r
601                 *MESH_TVERTLIST {\r
602                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
603                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
604                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
605                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
606                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
607                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
608                         *MESH_TVERT     6       0.250000        0.000000        1.000000\r
609                         *MESH_TVERT     7       -0.250000       0.000000        1.000000\r
610                         *MESH_TVERT     8       0.250000        1.000000        1.000000\r
611                         *MESH_TVERT     9       -0.250000       1.000000        1.000000\r
612                 }\r
613                 *MESH_NUMTVFACES        8\r
614                 *MESH_TFACELIST {\r
615                         *MESH_TFACE     0       0       2       1\r
616                         *MESH_TFACE     1       0       3       2\r
617                         *MESH_TFACE     2       0       1       4\r
618                         *MESH_TFACE     3       0       4       5\r
619                         *MESH_TFACE     4       2       3       6\r
620                         *MESH_TFACE     5       4       7       5\r
621                         *MESH_TFACE     6       2       6       8\r
622                         *MESH_TFACE     7       4       9       7\r
623                 }\r
624         }\r
625         *PROP_MOTIONBLUR        0\r
626         *PROP_CASTSHADOW        1\r
627         *PROP_RECVSHADOW        1\r
628         *MATERIAL_REF   4\r
629 }\r
630 *GEOMOBJECT     {\r
631         *NODE_NAME      "mat4model0surf11"\r
632         *NODE_TM        {\r
633                 *NODE_NAME      "mat4model0surf11"\r
634                 *INHERIT_POS    0       0       0\r
635                 *INHERIT_ROT    0       0       0\r
636                 *INHERIT_SCL    0       0       0\r
637                 *TM_ROW0        1.0     0       0\r
638                 *TM_ROW1        0       1.0     0\r
639                 *TM_ROW2        0       0       1.0\r
640                 *TM_ROW3        0       0       0\r
641                 *TM_POS 0.000000        0.000000        0.000000\r
642         }\r
643         *MESH   {\r
644                 *TIMEVALUE      0\r
645                 *MESH_NUMVERTEX 10\r
646                 *MESH_NUMFACES  8\r
647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
648                 *MESH_VERTEX_LIST       {\r
649                         *MESH_VERTEX    0       24.000000       0.000000        64.000000\r
650                         *MESH_VERTEX    1       24.000000       0.000000        0.000000\r
651                         *MESH_VERTEX    2       22.500000       10.500000       0.000000\r
652                         *MESH_VERTEX    3       22.500000       10.500000       64.000000\r
653                         *MESH_VERTEX    4       22.500000       -10.500000      0.000000\r
654                         *MESH_VERTEX    5       22.500000       -10.500000      64.000000\r
655                         *MESH_VERTEX    6       18.000000       18.000000       64.000000\r
656                         *MESH_VERTEX    7       18.000000       -18.000000      64.000000\r
657                         *MESH_VERTEX    8       18.000000       18.000000       0.000000\r
658                         *MESH_VERTEX    9       18.000000       -18.000000      0.000000\r
659                 }\r
660                 *MESH_NORMALS   {\r
661                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
662                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
663                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
664                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
665                         *MESH_FACENORMAL        4       0.707107        -0.707107       0.000000\r
666                         *MESH_FACENORMAL        5       0.577350        0.816497        0.000000\r
667                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
668                         *MESH_FACENORMAL        7       -0.707107       0.707107        0.000000\r
669                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
670                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
671                         *MESH_VERTEXNORMAL      2       -0.923880       -0.382683       0.000000\r
672                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
673                         *MESH_VERTEXNORMAL      4       -0.923880       0.382683        0.000000\r
674                         *MESH_VERTEXNORMAL      5       -0.923880       0.382683        0.000000\r
675                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
676                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
677                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
678                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
679                 }\r
680                 *MESH_FACE_LIST {\r
681                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
682                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
683                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
684                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
685                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
686                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
687                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
688                         *MESH_FACE      7       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
689                 }\r
690                 *MESH_NUMTVERTEX        10\r
691                 *MESH_TVERTLIST {\r
692                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
693                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
694                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
695                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
696                         *MESH_TVERT     4       -0.125000       0.000000        1.000000\r
697                         *MESH_TVERT     5       -0.125000       1.000000        1.000000\r
698                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
699                         *MESH_TVERT     7       -0.250000       1.000000        1.000000\r
700                         *MESH_TVERT     8       0.250000        0.000000        1.000000\r
701                         *MESH_TVERT     9       -0.250000       0.000000        1.000000\r
702                 }\r
703                 *MESH_NUMTVFACES        8\r
704                 *MESH_TFACELIST {\r
705                         *MESH_TFACE     0       0       2       1\r
706                         *MESH_TFACE     1       0       3       2\r
707                         *MESH_TFACE     2       0       1       4\r
708                         *MESH_TFACE     3       0       4       5\r
709                         *MESH_TFACE     4       2       3       6\r
710                         *MESH_TFACE     5       4       7       5\r
711                         *MESH_TFACE     6       2       6       8\r
712                         *MESH_TFACE     7       4       9       7\r
713                 }\r
714         }\r
715         *PROP_MOTIONBLUR        0\r
716         *PROP_CASTSHADOW        1\r
717         *PROP_RECVSHADOW        1\r
718         *MATERIAL_REF   4\r
719 }\r
720 *GEOMOBJECT     {\r
721         *NODE_NAME      "mat4model0surf12"\r
722         *NODE_TM        {\r
723                 *NODE_NAME      "mat4model0surf12"\r
724                 *INHERIT_POS    0       0       0\r
725                 *INHERIT_ROT    0       0       0\r
726                 *INHERIT_SCL    0       0       0\r
727                 *TM_ROW0        1.0     0       0\r
728                 *TM_ROW1        0       1.0     0\r
729                 *TM_ROW2        0       0       1.0\r
730                 *TM_ROW3        0       0       0\r
731                 *TM_POS 0.000000        0.000000        0.000000\r
732         }\r
733         *MESH   {\r
734                 *TIMEVALUE      0\r
735                 *MESH_NUMVERTEX 10\r
736                 *MESH_NUMFACES  8\r
737                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
738                 *MESH_VERTEX_LIST       {\r
739                         *MESH_VERTEX    0       18.000000       18.000000       0.000000\r
740                         *MESH_VERTEX    1       18.000000       18.000000       64.000000\r
741                         *MESH_VERTEX    2       10.500000       22.500000       64.000000\r
742                         *MESH_VERTEX    3       10.500000       22.500000       0.000000\r
743                         *MESH_VERTEX    4       0.000000        24.000000       0.000000\r
744                         *MESH_VERTEX    5       0.000000        24.000000       64.000000\r
745                         *MESH_VERTEX    6       -10.500000      22.500000       64.000000\r
746                         *MESH_VERTEX    7       -10.500000      22.500000       0.000000\r
747                         *MESH_VERTEX    8       -18.000000      18.000000       0.000000\r
748                         *MESH_VERTEX    9       -18.000000      18.000000       64.000000\r
749                 }\r
750                 *MESH_NORMALS   {\r
751                         *MESH_FACENORMAL        0       0.707107        -0.707107       0.000000\r
752                         *MESH_FACENORMAL        1       0.985599        -0.169102       0.000000\r
753                         *MESH_FACENORMAL        2       -0.169102       -0.985599       0.000000\r
754                         *MESH_FACENORMAL        3       -0.707107       -0.707107       0.000000\r
755                         *MESH_FACENORMAL        4       0.707107        0.707107        0.000000\r
756                         *MESH_FACENORMAL        5       0.169102        0.985599        0.000000\r
757                         *MESH_FACENORMAL        6       -0.707107       0.707107        0.000000\r
758                         *MESH_FACENORMAL        7       -0.894427       0.447214        0.000000\r
759                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
760                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
761                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
762                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
763                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
764                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
765                         *MESH_VERTEXNORMAL      6       -0.382683       0.923880        0.000000\r
766                         *MESH_VERTEXNORMAL      7       -0.382683       0.923880        0.000000\r
767                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
768                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
769                 }\r
770                 *MESH_FACE_LIST {\r
771                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
772                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
773                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
774                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
775                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
776                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
777                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
778                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
779                 }\r
780                 *MESH_NUMTVERTEX        10\r
781                 *MESH_TVERTLIST {\r
782                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
783                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
784                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
785                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
786                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
787                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
788                         *MESH_TVERT     6       0.625000        1.000000        1.000000\r
789                         *MESH_TVERT     7       0.625000        0.000000        1.000000\r
790                         *MESH_TVERT     8       0.750000        0.000000        1.000000\r
791                         *MESH_TVERT     9       0.750000        1.000000        1.000000\r
792                 }\r
793                 *MESH_NUMTVFACES        8\r
794                 *MESH_TFACELIST {\r
795                         *MESH_TFACE     0       2       3       4\r
796                         *MESH_TFACE     1       2       4       5\r
797                         *MESH_TFACE     2       0       3       2\r
798                         *MESH_TFACE     3       0       2       1\r
799                         *MESH_TFACE     4       4       6       5\r
800                         *MESH_TFACE     5       4       7       6\r
801                         *MESH_TFACE     6       6       7       8\r
802                         *MESH_TFACE     7       6       8       9\r
803                 }\r
804         }\r
805         *PROP_MOTIONBLUR        0\r
806         *PROP_CASTSHADOW        1\r
807         *PROP_RECVSHADOW        1\r
808         *MATERIAL_REF   4\r
809 }\r
810 *GEOMOBJECT     {\r
811         *NODE_NAME      "mat4model0surf13"\r
812         *NODE_TM        {\r
813                 *NODE_NAME      "mat4model0surf13"\r
814                 *INHERIT_POS    0       0       0\r
815                 *INHERIT_ROT    0       0       0\r
816                 *INHERIT_SCL    0       0       0\r
817                 *TM_ROW0        1.0     0       0\r
818                 *TM_ROW1        0       1.0     0\r
819                 *TM_ROW2        0       0       1.0\r
820                 *TM_ROW3        0       0       0\r
821                 *TM_POS 0.000000        0.000000        0.000000\r
822         }\r
823         *MESH   {\r
824                 *TIMEVALUE      0\r
825                 *MESH_NUMVERTEX 10\r
826                 *MESH_NUMFACES  8\r
827                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
828                 *MESH_VERTEX_LIST       {\r
829                         *MESH_VERTEX    0       18.000000       18.000000       64.000000\r
830                         *MESH_VERTEX    1       18.000000       18.000000       0.000000\r
831                         *MESH_VERTEX    2       10.500000       22.500000       0.000000\r
832                         *MESH_VERTEX    3       10.500000       22.500000       64.000000\r
833                         *MESH_VERTEX    4       0.000000        24.000000       64.000000\r
834                         *MESH_VERTEX    5       0.000000        24.000000       0.000000\r
835                         *MESH_VERTEX    6       -10.500000      22.500000       0.000000\r
836                         *MESH_VERTEX    7       -10.500000      22.500000       64.000000\r
837                         *MESH_VERTEX    8       -18.000000      18.000000       64.000000\r
838                         *MESH_VERTEX    9       -18.000000      18.000000       0.000000\r
839                 }\r
840                 *MESH_NORMALS   {\r
841                         *MESH_FACENORMAL        0       0.707107        -0.707107       0.000000\r
842                         *MESH_FACENORMAL        1       0.985599        -0.169102       0.000000\r
843                         *MESH_FACENORMAL        2       -0.169102       -0.985599       0.000000\r
844                         *MESH_FACENORMAL        3       -0.707107       -0.707107       0.000000\r
845                         *MESH_FACENORMAL        4       0.707107        0.707107        0.000000\r
846                         *MESH_FACENORMAL        5       0.169102        0.985599        0.000000\r
847                         *MESH_FACENORMAL        6       -0.707107       0.707107        0.000000\r
848                         *MESH_FACENORMAL        7       -0.894427       0.447214        0.000000\r
849                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
850                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
851                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
852                         *MESH_VERTEXNORMAL      3       -0.382683       -0.923880       0.000000\r
853                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
854                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
855                         *MESH_VERTEXNORMAL      6       0.382683        -0.923880       0.000000\r
856                         *MESH_VERTEXNORMAL      7       0.382683        -0.923880       0.000000\r
857                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
858                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
859                 }\r
860                 *MESH_FACE_LIST {\r
861                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
862                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
863                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
864                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
865                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
866                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
867                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
868                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
869                 }\r
870                 *MESH_NUMTVERTEX        10\r
871                 *MESH_TVERTLIST {\r
872                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
873                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
874                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
875                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
876                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
877                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
878                         *MESH_TVERT     6       0.625000        0.000000        1.000000\r
879                         *MESH_TVERT     7       0.625000        1.000000        1.000000\r
880                         *MESH_TVERT     8       0.750000        1.000000        1.000000\r
881                         *MESH_TVERT     9       0.750000        0.000000        1.000000\r
882                 }\r
883                 *MESH_NUMTVFACES        8\r
884                 *MESH_TFACELIST {\r
885                         *MESH_TFACE     0       2       3       4\r
886                         *MESH_TFACE     1       2       4       5\r
887                         *MESH_TFACE     2       0       3       2\r
888                         *MESH_TFACE     3       0       2       1\r
889                         *MESH_TFACE     4       4       6       5\r
890                         *MESH_TFACE     5       4       7       6\r
891                         *MESH_TFACE     6       6       7       8\r
892                         *MESH_TFACE     7       6       8       9\r
893                 }\r
894         }\r
895         *PROP_MOTIONBLUR        0\r
896         *PROP_CASTSHADOW        1\r
897         *PROP_RECVSHADOW        1\r
898         *MATERIAL_REF   4\r
899 }\r
900 *GEOMOBJECT     {\r
901         *NODE_NAME      "mat4model0surf14"\r
902         *NODE_TM        {\r
903                 *NODE_NAME      "mat4model0surf14"\r
904                 *INHERIT_POS    0       0       0\r
905                 *INHERIT_ROT    0       0       0\r
906                 *INHERIT_SCL    0       0       0\r
907                 *TM_ROW0        1.0     0       0\r
908                 *TM_ROW1        0       1.0     0\r
909                 *TM_ROW2        0       0       1.0\r
910                 *TM_ROW3        0       0       0\r
911                 *TM_POS 0.000000        0.000000        0.000000\r
912         }\r
913         *MESH   {\r
914                 *TIMEVALUE      0\r
915                 *MESH_NUMVERTEX 10\r
916                 *MESH_NUMFACES  8\r
917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
918                 *MESH_VERTEX_LIST       {\r
919                         *MESH_VERTEX    0       10.500000       -22.500000      64.000000\r
920                         *MESH_VERTEX    1       18.000000       -18.000000      64.000000\r
921                         *MESH_VERTEX    2       18.000000       -18.000000      0.000000\r
922                         *MESH_VERTEX    3       10.500000       -22.500000      0.000000\r
923                         *MESH_VERTEX    4       0.000000        -24.000000      0.000000\r
924                         *MESH_VERTEX    5       -10.500000      -22.500000      64.000000\r
925                         *MESH_VERTEX    6       0.000000        -24.000000      64.000000\r
926                         *MESH_VERTEX    7       -10.500000      -22.500000      0.000000\r
927                         *MESH_VERTEX    8       -18.000000      -18.000000      0.000000\r
928                         *MESH_VERTEX    9       -18.000000      -18.000000      64.000000\r
929                 }\r
930                 *MESH_NORMALS   {\r
931                         *MESH_FACENORMAL        0       0.707107        -0.707107       0.000000\r
932                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
933                         *MESH_FACENORMAL        2       -0.169102       -0.985599       0.000000\r
934                         *MESH_FACENORMAL        3       -0.707107       -0.707107       0.000000\r
935                         *MESH_FACENORMAL        4       0.707107        0.707107        0.000000\r
936                         *MESH_FACENORMAL        5       0.577350        0.816497        0.000000\r
937                         *MESH_FACENORMAL        6       -0.577350       0.816497        0.000000\r
938                         *MESH_FACENORMAL        7       -0.877355       0.479842        0.000000\r
939                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
940                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
941                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
942                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
943                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
944                         *MESH_VERTEXNORMAL      5       -0.382683       -0.923880       0.000000\r
945                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
946                         *MESH_VERTEXNORMAL      7       -0.382683       -0.923880       0.000000\r
947                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
948                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
949                 }\r
950                 *MESH_FACE_LIST {\r
951                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
952                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
953                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
954                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
955                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
956                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
957                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
958                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
959                 }\r
960                 *MESH_NUMTVERTEX        10\r
961                 *MESH_TVERTLIST {\r
962                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
963                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
964                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
965                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
966                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
967                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
968                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
969                         *MESH_TVERT     7       0.375000        0.000000        1.000000\r
970                         *MESH_TVERT     8       0.250000        0.000000        1.000000\r
971                         *MESH_TVERT     9       0.250000        1.000000        1.000000\r
972                 }\r
973                 *MESH_NUMTVFACES        8\r
974                 *MESH_TFACELIST {\r
975                         *MESH_TFACE     0       0       4       3\r
976                         *MESH_TFACE     1       0       6       4\r
977                         *MESH_TFACE     2       0       3       2\r
978                         *MESH_TFACE     3       0       2       1\r
979                         *MESH_TFACE     4       4       6       5\r
980                         *MESH_TFACE     5       4       5       7\r
981                         *MESH_TFACE     6       5       8       7\r
982                         *MESH_TFACE     7       5       9       8\r
983                 }\r
984         }\r
985         *PROP_MOTIONBLUR        0\r
986         *PROP_CASTSHADOW        1\r
987         *PROP_RECVSHADOW        1\r
988         *MATERIAL_REF   4\r
989 }\r
990 *GEOMOBJECT     {\r
991         *NODE_NAME      "mat4model0surf15"\r
992         *NODE_TM        {\r
993                 *NODE_NAME      "mat4model0surf15"\r
994                 *INHERIT_POS    0       0       0\r
995                 *INHERIT_ROT    0       0       0\r
996                 *INHERIT_SCL    0       0       0\r
997                 *TM_ROW0        1.0     0       0\r
998                 *TM_ROW1        0       1.0     0\r
999                 *TM_ROW2        0       0       1.0\r
1000                 *TM_ROW3        0       0       0\r
1001                 *TM_POS 0.000000        0.000000        0.000000\r
1002         }\r
1003         *MESH   {\r
1004                 *TIMEVALUE      0\r
1005                 *MESH_NUMVERTEX 10\r
1006                 *MESH_NUMFACES  8\r
1007                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1008                 *MESH_VERTEX_LIST       {\r
1009                         *MESH_VERTEX    0       10.500000       -22.500000      0.000000\r
1010                         *MESH_VERTEX    1       18.000000       -18.000000      0.000000\r
1011                         *MESH_VERTEX    2       18.000000       -18.000000      64.000000\r
1012                         *MESH_VERTEX    3       10.500000       -22.500000      64.000000\r
1013                         *MESH_VERTEX    4       0.000000        -24.000000      64.000000\r
1014                         *MESH_VERTEX    5       -10.500000      -22.500000      0.000000\r
1015                         *MESH_VERTEX    6       0.000000        -24.000000      0.000000\r
1016                         *MESH_VERTEX    7       -10.500000      -22.500000      64.000000\r
1017                         *MESH_VERTEX    8       -18.000000      -18.000000      64.000000\r
1018                         *MESH_VERTEX    9       -18.000000      -18.000000      0.000000\r
1019                 }\r
1020                 *MESH_NORMALS   {\r
1021                         *MESH_FACENORMAL        0       0.707107        -0.707107       0.000000\r
1022                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1023                         *MESH_FACENORMAL        2       -0.169102       -0.985599       0.000000\r
1024                         *MESH_FACENORMAL        3       -0.707107       -0.707107       0.000000\r
1025                         *MESH_FACENORMAL        4       0.707107        0.707107        0.000000\r
1026                         *MESH_FACENORMAL        5       0.577350        0.816497        0.000000\r
1027                         *MESH_FACENORMAL        6       -0.577350       0.816497        0.000000\r
1028                         *MESH_FACENORMAL        7       -0.877355       0.479842        0.000000\r
1029                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
1030                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1031                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1032                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
1033                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1034                         *MESH_VERTEXNORMAL      5       0.382683        0.923880        0.000000\r
1035                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1036                         *MESH_VERTEXNORMAL      7       0.382683        0.923880        0.000000\r
1037                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
1038                         *MESH_VERTEXNORMAL      9       0.707107        0.707107        0.000000\r
1039                 }\r
1040                 *MESH_FACE_LIST {\r
1041                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1042                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1043                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1044                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1045                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1046                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1047                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1048                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1049                 }\r
1050                 *MESH_NUMTVERTEX        10\r
1051                 *MESH_TVERTLIST {\r
1052                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
1053                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
1054                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
1055                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
1056                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
1057                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
1058                         *MESH_TVERT     6       0.500000        0.000000        1.000000\r
1059                         *MESH_TVERT     7       0.375000        1.000000        1.000000\r
1060                         *MESH_TVERT     8       0.250000        1.000000        1.000000\r
1061                         *MESH_TVERT     9       0.250000        0.000000        1.000000\r
1062                 }\r
1063                 *MESH_NUMTVFACES        8\r
1064                 *MESH_TFACELIST {\r
1065                         *MESH_TFACE     0       0       4       3\r
1066                         *MESH_TFACE     1       0       6       4\r
1067                         *MESH_TFACE     2       0       3       2\r
1068                         *MESH_TFACE     3       0       2       1\r
1069                         *MESH_TFACE     4       4       6       5\r
1070                         *MESH_TFACE     5       4       5       7\r
1071                         *MESH_TFACE     6       5       8       7\r
1072                         *MESH_TFACE     7       5       9       8\r
1073                 }\r
1074         }\r
1075         *PROP_MOTIONBLUR        0\r
1076         *PROP_CASTSHADOW        1\r
1077         *PROP_RECVSHADOW        1\r
1078         *MATERIAL_REF   4\r
1079 }\r
1080 *GEOMOBJECT     {\r
1081         *NODE_NAME      "mat4model0surf16"\r
1082         *NODE_TM        {\r
1083                 *NODE_NAME      "mat4model0surf16"\r
1084                 *INHERIT_POS    0       0       0\r
1085                 *INHERIT_ROT    0       0       0\r
1086                 *INHERIT_SCL    0       0       0\r
1087                 *TM_ROW0        1.0     0       0\r
1088                 *TM_ROW1        0       1.0     0\r
1089                 *TM_ROW2        0       0       1.0\r
1090                 *TM_ROW3        0       0       0\r
1091                 *TM_POS 0.000000        0.000000        0.000000\r
1092         }\r
1093         *MESH   {\r
1094                 *TIMEVALUE      0\r
1095                 *MESH_NUMVERTEX 12\r
1096                 *MESH_NUMFACES  8\r
1097                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1098                 *MESH_VERTEX_LIST       {\r
1099                         *MESH_VERTEX    0       -18.000000      18.000000       0.000000\r
1100                         *MESH_VERTEX    1       -18.000000      18.000000       64.000000\r
1101                         *MESH_VERTEX    2       -22.500000      10.500000       64.000000\r
1102                         *MESH_VERTEX    3       -22.500000      10.500000       0.000000\r
1103                         *MESH_VERTEX    4       -24.000000      0.000000        0.000000\r
1104                         *MESH_VERTEX    5       -24.000000      0.000000        0.000000\r
1105                         *MESH_VERTEX    6       -24.000000      0.000000        64.000000\r
1106                         *MESH_VERTEX    7       -22.500000      -10.500000      64.000000\r
1107                         *MESH_VERTEX    8       -24.000000      0.000000        64.000000\r
1108                         *MESH_VERTEX    9       -22.500000      -10.500000      0.000000\r
1109                         *MESH_VERTEX    10      -18.000000      -18.000000      0.000000\r
1110                         *MESH_VERTEX    11      -18.000000      -18.000000      64.000000\r
1111                 }\r
1112                 *MESH_NORMALS   {\r
1113                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
1114                         *MESH_FACENORMAL        1       0.707107        -0.707107       0.000000\r
1115                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
1116                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1117                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1118                         *MESH_FACENORMAL        5       -0.577350       0.816497        0.000000\r
1119                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1120                         *MESH_FACENORMAL        7       -0.816497       -0.577350       0.000000\r
1121                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1122                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1123                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
1124                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
1125                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1126                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1127                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1128                         *MESH_VERTEXNORMAL      7       -0.923880       -0.382683       0.000000\r
1129                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1130                         *MESH_VERTEXNORMAL      9       -0.923880       -0.382683       0.000000\r
1131                         *MESH_VERTEXNORMAL      10      -0.707107       -0.707107       0.000000\r
1132                         *MESH_VERTEXNORMAL      11      -0.707107       -0.707107       0.000000\r
1133                 }\r
1134                 *MESH_FACE_LIST {\r
1135                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1136                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1137                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1138                         *MESH_FACE      3       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1139                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1140                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1141                         *MESH_FACE      6       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1142                         *MESH_FACE      7       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1143                 }\r
1144                 *MESH_NUMTVERTEX        12\r
1145                 *MESH_TVERTLIST {\r
1146                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
1147                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
1148                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
1149                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
1150                         *MESH_TVERT     4       1.000000        0.000000        1.000000\r
1151                         *MESH_TVERT     5       -1.000000       0.000000        1.000000\r
1152                         *MESH_TVERT     6       -1.000000       1.000000        1.000000\r
1153                         *MESH_TVERT     7       -0.875000       1.000000        1.000000\r
1154                         *MESH_TVERT     8       1.000000        1.000000        1.000000\r
1155                         *MESH_TVERT     9       -0.875000       0.000000        1.000000\r
1156                         *MESH_TVERT     10      -0.750000       0.000000        1.000000\r
1157                         *MESH_TVERT     11      -0.750000       1.000000        1.000000\r
1158                 }\r
1159                 *MESH_NUMTVFACES        8\r
1160                 *MESH_TFACELIST {\r
1161                         *MESH_TFACE     0       0       3       2\r
1162                         *MESH_TFACE     1       2       3       4\r
1163                         *MESH_TFACE     2       0       2       1\r
1164                         *MESH_TFACE     3       2       4       8\r
1165                         *MESH_TFACE     4       5       7       6\r
1166                         *MESH_TFACE     5       5       9       7\r
1167                         *MESH_TFACE     6       7       9       10\r
1168                         *MESH_TFACE     7       7       10      11\r
1169                 }\r
1170         }\r
1171         *PROP_MOTIONBLUR        0\r
1172         *PROP_CASTSHADOW        1\r
1173         *PROP_RECVSHADOW        1\r
1174         *MATERIAL_REF   4\r
1175 }\r
1176 *GEOMOBJECT     {\r
1177         *NODE_NAME      "mat4model0surf17"\r
1178         *NODE_TM        {\r
1179                 *NODE_NAME      "mat4model0surf17"\r
1180                 *INHERIT_POS    0       0       0\r
1181                 *INHERIT_ROT    0       0       0\r
1182                 *INHERIT_SCL    0       0       0\r
1183                 *TM_ROW0        1.0     0       0\r
1184                 *TM_ROW1        0       1.0     0\r
1185                 *TM_ROW2        0       0       1.0\r
1186                 *TM_ROW3        0       0       0\r
1187                 *TM_POS 0.000000        0.000000        0.000000\r
1188         }\r
1189         *MESH   {\r
1190                 *TIMEVALUE      0\r
1191                 *MESH_NUMVERTEX 12\r
1192                 *MESH_NUMFACES  8\r
1193                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1194                 *MESH_VERTEX_LIST       {\r
1195                         *MESH_VERTEX    0       -18.000000      18.000000       64.000000\r
1196                         *MESH_VERTEX    1       -18.000000      18.000000       0.000000\r
1197                         *MESH_VERTEX    2       -22.500000      10.500000       0.000000\r
1198                         *MESH_VERTEX    3       -22.500000      10.500000       64.000000\r
1199                         *MESH_VERTEX    4       -24.000000      0.000000        64.000000\r
1200                         *MESH_VERTEX    5       -24.000000      0.000000        64.000000\r
1201                         *MESH_VERTEX    6       -24.000000      0.000000        0.000000\r
1202                         *MESH_VERTEX    7       -22.500000      -10.500000      0.000000\r
1203                         *MESH_VERTEX    8       -24.000000      0.000000        0.000000\r
1204                         *MESH_VERTEX    9       -22.500000      -10.500000      64.000000\r
1205                         *MESH_VERTEX    10      -18.000000      -18.000000      64.000000\r
1206                         *MESH_VERTEX    11      -18.000000      -18.000000      0.000000\r
1207                 }\r
1208                 *MESH_NORMALS   {\r
1209                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
1210                         *MESH_FACENORMAL        1       0.707107        -0.707107       0.000000\r
1211                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
1212                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1213                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1214                         *MESH_FACENORMAL        5       -0.577350       0.816497        0.000000\r
1215                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1216                         *MESH_FACENORMAL        7       -0.816497       -0.577350       0.000000\r
1217                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1218                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1219                         *MESH_VERTEXNORMAL      2       0.923880        -0.382683       0.000000\r
1220                         *MESH_VERTEXNORMAL      3       0.923880        -0.382683       0.000000\r
1221                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1222                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1223                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1224                         *MESH_VERTEXNORMAL      7       0.923880        0.382683        0.000000\r
1225                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
1226                         *MESH_VERTEXNORMAL      9       0.923880        0.382683        0.000000\r
1227                         *MESH_VERTEXNORMAL      10      0.707107        0.707107        0.000000\r
1228                         *MESH_VERTEXNORMAL      11      0.707107        0.707107        0.000000\r
1229                 }\r
1230                 *MESH_FACE_LIST {\r
1231                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1232                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1233                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                         *MESH_FACE      3       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1235                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1236                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1237                         *MESH_FACE      6       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1238                         *MESH_FACE      7       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1239                 }\r
1240                 *MESH_NUMTVERTEX        12\r
1241                 *MESH_TVERTLIST {\r
1242                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
1243                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
1244                         *MESH_TVERT     2       0.875000        0.000000        1.000000\r
1245                         *MESH_TVERT     3       0.875000        1.000000        1.000000\r
1246                         *MESH_TVERT     4       1.000000        1.000000        1.000000\r
1247                         *MESH_TVERT     5       -1.000000       1.000000        1.000000\r
1248                         *MESH_TVERT     6       -1.000000       0.000000        1.000000\r
1249                         *MESH_TVERT     7       -0.875000       0.000000        1.000000\r
1250                         *MESH_TVERT     8       1.000000        0.000000        1.000000\r
1251                         *MESH_TVERT     9       -0.875000       1.000000        1.000000\r
1252                         *MESH_TVERT     10      -0.750000       1.000000        1.000000\r
1253                         *MESH_TVERT     11      -0.750000       0.000000        1.000000\r
1254                 }\r
1255                 *MESH_NUMTVFACES        8\r
1256                 *MESH_TFACELIST {\r
1257                         *MESH_TFACE     0       0       3       2\r
1258                         *MESH_TFACE     1       2       3       4\r
1259                         *MESH_TFACE     2       0       2       1\r
1260                         *MESH_TFACE     3       2       4       8\r
1261                         *MESH_TFACE     4       5       7       6\r
1262                         *MESH_TFACE     5       5       9       7\r
1263                         *MESH_TFACE     6       7       9       10\r
1264                         *MESH_TFACE     7       7       10      11\r
1265                 }\r
1266         }\r
1267         *PROP_MOTIONBLUR        0\r
1268         *PROP_CASTSHADOW        1\r
1269         *PROP_RECVSHADOW        1\r
1270         *MATERIAL_REF   4\r
1271 }\r