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1 // Property of Alientrap/AK
2 // options/key.menu
3 Item Window Effects
4 {
5         Derive MultiLabel Description
6         {
7                 size    '600 100'
8                 pos     '156 45'
9                 text
10         "See the Nexiuz Readme for more infomation. \nRealtime lighting/Bloom features require \nhigh end computers to run fast."
11         }
12
13         Item Layout Layout
14         {
15                 pos             '156 95'
16                 size            '700 800'
17                 origin          '280 0'
18                 alignment       [AlignFirst]
19                 direction       [Nex_DefaultVertDirection]
20
21                 Derive Nex_Option_Slider ParticleQuality
22                 {
23                         text    "Particle Quality"
24                         target  "::Data::Effects::ParticleQuality::Value"
25                 }
26                 Derive Nex_Option_Switch Decals
27                 {
28                         text    "Decals"
29                         target  "::Data::Effects::Decals::Switch"
30                 }
31                 Derive Nex_Option_Switch Bloom
32                 {
33                         text    "Bloom"
34                         target  "::Data::Effects::Bloom::Switch"
35                 }
36                 Derive Nex_Option_Switch Coronas
37                 {
38                         text    "Coronas"
39                         target  "::Data::Effects::Coronas::Switch"
40                 }
41
42                 Derive Nex_Line SeperatorRTLights
43                 {}
44                 Derive Nex_Option_Switch DeluxeMapping
45                 {
46                         text    "Deluxemapping"
47                         target  "::Data::Effects::DeluxeMapping::Switch"
48                 }
49                 Derive Nex_Option_Switch OffsetMapping
50                 {
51                         text    "Offset Mapping"
52                         target  "::Data::Effects::OffsetMapping::Switch"
53                 }                                                                                       
54                 Derive Nex_Option_Switch RealtimeLights
55                 {
56                         text    "Realtime World Lights"
57                         target  "::Data::Effects::RealtimeLights::Switch"
58                 }
59                 Derive Nex_Option_Switch RealtimeShadows
60                 {
61                         text    "Realtime World Shadows"
62                         target  "::Data::Effects::RealtimeShadows::Switch"
63                 }
64                 Derive Nex_Option_Switch RealtimeDLights
65                 {
66                         text    "Realtime Dynamic Lights"
67                         target  "::Data::Effects::RealtimeDLights::Switch"
68                 }
69                 Derive Nex_Option_Switch RealtimeDLightShadows
70                 {
71                         text    "Realt. Dyn. Lights Shad."
72                         target  "::Data::Effects::RealtimeDLightShadows::Switch"
73                 }
74
75                 Derive Nex_Line SeperatorGFXFeatures
76                 {}
77                 Derive Nex_Option_Switch GLSL
78                 {
79                         text    "OpenGL 2.0 Shaders"
80                         target  "::Data::Effects::GLSL::Switch"
81                 }
82                 Derive Nex_Option_Switch Gloss
83                 {
84                         text    "Gloss"
85                         target  "::Data::Effects::Gloss::Switch"
86                 }
87                 Derive Nex_Option_Switch ShowFPS
88                 {
89                         text    "Show FPS"
90                         target  "::Data::Effects::ShowFPS::Switch"
91                 }
92                 Derive Nex_Line SeperatorReset
93                 {}
94                 Derive TextButton Reset
95                 {
96                         normal  "Reset to default"
97                         init    Nex_Action_ResetData
98                         target  "::Data::Effects"
99                 }
100         }
101 }