1 // Property of Alientrap/AK
3 // creategame/game.menu
10 Item ScrollWindow ScrollWindow
15 Item Arrangement Arrangement
17 direction [Nex_DefaultVertDirection]
18 alignment [AlignFirst]
21 // hack to make the arrangement have a set width
38 Derive Nex_Option_EditBox JoinMessageTime
40 text "Join Message Display Time"
41 target "Data::Game::Misc::JoinMessageTime::Text"
43 Derive Nex_Option_Switch Grapple
45 text "Grappling Hook Enabled"
46 target "::Data::Game::Misc::Grapple::Switch"
48 Derive Nex_Option_EditBox GrappleFireSpeed
50 text "Grappling Hook Fire Speed"
51 target "Data::Game::Misc::GrappleFireSpeed::Text"
53 Derive Nex_Option_EditBox GrapplePullSpeed
55 text "Grappling Hook Pull Speed"
56 target "Data::Game::Misc::GrapplePullSpeed::Text"
58 Derive Nex_Line SeperatorWeapons
60 Derive Nex_Option_Switch StartLaser
62 text "Start with Laser"
63 target "::Data::Game::Misc::StartLaser::Switch"
65 Derive Nex_Option_Switch StartShotgun
67 text "Start with Shotgun"
68 target "::Data::Game::Misc::StartShotgun::Switch"
70 Derive Nex_Option_Switch StartUzi
72 text "Start with Machinegun"
73 target "::Data::Game::Misc::StartUzi::Switch"
75 Derive Nex_Option_Switch StartGrenadelauncher
77 text "Start with Grenadelauncher"
78 target "::Data::Game::Misc::StartGrenadelauncher::Switch"
80 Derive Nex_Option_Switch StartElectro
82 text "Start with Electro"
83 target "::Data::Game::Misc::StartElectro::Switch"
85 Derive Nex_Option_Switch StartCrylink
87 text "Start with Crylink"
88 target "::Data::Game::Misc::StartCrylink::Switch"
90 Derive Nex_Option_Switch StartNex
93 target "::Data::Game::Misc::StartNex::Switch"
95 Derive Nex_Option_Switch StartHagar
97 text "Start with Hagar"
98 target "::Data::Game::Misc::StartHagar::Switch"
100 Derive Nex_Option_Switch StartRocketlauncher
102 text "Start with Rocketlauncher"
103 target "::Data::Game::Misc::StartRocketlauncher::Switch"
105 Derive Nex_Line SeperatorAmmo
107 Derive Nex_Option_EditBox StartShells
109 text "Starting Shells"
110 target "::Data::Game::Misc::StartShells::Text"
112 Derive Nex_Option_EditBox StartNails
114 text "Starting Bullets"
115 target "::Data::Game::Misc::StartNails::Text"
117 Derive Nex_Option_EditBox StartRockets
119 text "Starting Rockets"
120 target "::Data::Game::Misc::StartRockets::Text"
122 Derive Nex_Option_EditBox StartCells
124 text "Starting Cells"
125 target "::Data::Game::Misc::StartCells::Text"
127 Derive Nex_Line SeperatorItems
129 Derive Nex_Option_Switch UseAmmunition
131 text "Use ammunition"
132 target "::Data::Game::Misc::UseAmmunition::Switch"
134 Derive Nex_Option_Switch PickupItems
137 target "::Data::Game::Misc::PickupItems::Switch"
139 Derive Nex_Line SeperatorGamemodes
141 Derive Nex_Option_Switch Instagib
143 text "Simple Instagib"
144 target "::Data::Game::Misc::Instagib::Switch"
146 Derive Nex_Option_Switch Rocketarena
149 target "::Data::Game::Misc::RocketArena::Switch"
151 Derive Nex_Option_Switch Vampire
154 target "::Data::Game::Misc::Vampire::Switch"
156 Derive Nex_Option_Switch HomingRocket
158 text "Laser-Guide Rockets"
159 target "::Data::Game::Misc::HomingRocket::Switch"
161 Derive Nex_Option_Switch MidAir
164 target "::Data::Game::Misc::MidAir::Switch"
166 Derive Nex_Line SeperatorMinstagib
168 Derive Nex_Option_Switch MinstaGibMode
170 text "MinstaGib (improved Instagib)"
171 target "::Data::Game::Misc::MinstaGibMode::Switch"
173 Derive Nex_Option_EditBox MinstaGibLives
175 text "Extra Lives per powerup"
176 target "::Data::Game::Misc::MinstaGibLives::Text"
178 Derive Nex_Option_EditBox MinstaGibAmmoStart
181 target "::Data::Game::Misc::MinstaGibAmmoStart::Text"
183 Derive Nex_Option_EditBox MinstaGibAmmoDrop
185 text "Ammo dropped or picked up"
186 target "::Data::Game::Misc::MinstaGibAmmoDrop::Text"
188 Derive Nex_Line SeperatorLMS
190 Derive Nex_Option_Switch LMSMode
192 text "Last Man Standing"
193 target "::Data::Game::Misc::LMSMode::Switch"
195 Derive Nex_Option_EditBox LMSStartingShells
197 text "Starting shells"
198 target "::Data::Game::Misc::LMSStartingShells::Text"
200 Derive Nex_Option_EditBox LMSStartingNails
202 text "Starting bullets"
203 target "::Data::Game::Misc::LMSStartingNails::Text"
205 Derive Nex_Option_EditBox LMSStartingRockets
207 text "Starting rockets"
208 target "::Data::Game::Misc::LMSStartingRockets::Text"
210 Derive Nex_Option_EditBox LMSStartingCells
212 text "Starting cells"
213 target "::Data::Game::Misc::LMSStartingCells::Text"
215 Derive Nex_Option_Switch LMSJoin
218 target "::Data::Game::Misc::LMSJoin::Switch"
220 Derive Nex_Option_EditBox LMSLastJoin
222 text "Min. lives left to join"
223 target "::Data::Game::Misc::LMSLastJoin::Text"
225 Derive Nex_Line SeperatorOthers
227 Derive Nex_Option_Switch Casings
229 text "Bullet Casings"
230 target "::Data::Game::Misc::Casings::Switch"
232 Derive Nex_Option_EditBox HealthStart
234 text "Starting Health"
235 target "Data::Game::Misc::HealthStart::Text"
237 Derive Nex_Option_EditBox HealthRot
240 target "Data::Game::Misc::HealthRot::Text"
242 Derive Nex_Option_EditBox HealthStable
245 target "Data::Game::Misc::HealthStable::Text"
247 Derive Nex_Option_EditBox Gravity
250 target "Data::Game::Misc::Gravity::Text"
252 Derive Nex_Option_EditBox Maxspeed
254 text "Player Maxspeed"
255 target "Data::Game::Misc::MaxSpeed::Text"
257 Derive Nex_Option_EditBox Gamespeed
260 target "Data::Game::Misc::GameSpeed::Text"
262 Derive Nex_Option_EditBox Maxairspeed
265 target "Data::Game::Misc::MaxAirSpeed::Text"
267 Derive Nex_Option_EditBox JumpHeight
270 target "Data::Game::Misc::JumpHeight::Text"
272 Derive Nex_Option_EditBox HealthRegeneration
274 text "Health Regeneration Speed"
275 target "Data::Game::Misc::HealthRegeneration::Text"
277 Derive Nex_Option_EditBox ArmorRott
279 text "Armor Rot Speed"
280 target "Data::Game::Misc::ArmorRott::Text"
282 Derive Nex_Option_EditBox ArmorRegen
284 text "Armor Regeneration Speed"
285 target "Data::Game::Misc::ArmorRegen::Text"
287 Derive Nex_Option_EditBox ArmorStable
290 target "Data::Game::Misc::ArmorStable::Text"
292 Derive Nex_Option_EditBox ArmorStart
295 target "Data::Game::Misc::ArmorStart::Text"
297 Derive Nex_Option_EditBox SelfDamagePercent
299 text "Self Damage Percent"
300 target "Data::Game::Misc::SelfDamagePercent::Text"
302 Derive Nex_Option_EditBox WeaponSwitchDelay
304 text "Weapon Switch Delay"
305 target "Data::Game::Misc::WeaponSwitchDelay::Text"
307 Derive Nex_Option_EditBox Friction
309 text "Player Friction"
310 target "Data::Game::Misc::Friction::Text"
312 Derive Nex_Option_EditBox Accelerate
314 text "Player Accelerate"
315 target "Data::Game::Misc::Accelerate::Text"
317 Derive Nex_Line SeperatorSpec
319 Derive Nex_Option_Switch SpecMode
322 target "Data::Game::Misc::SpecMode::Switch"
324 Derive Nex_Option_Switch DefaultModel
327 target "Data::Game::Misc::DefaultModel::Switch"
329 Derive Nex_Line SeperatorReset
331 Derive TextButton Reset
333 normal "Reset to default"
334 init Nex_Action_ResetData
335 target "::Data::Game::Misc"
339 Item VScrollBar Scroller