]> icculus.org git repositories - divverent/nexuiz.git/blob - data/menu/creategame/gamemodes/gamemisc.menu
corrected norecoil menu entry / changed cvars to say laserguided instead of homing...
[divverent/nexuiz.git] / data / menu / creategame / gamemodes / gamemisc.menu
1 // Property of Alientrap/AK
2 //
3 // creategame/game.menu
4 Item Layout Misc
5 {
6         size    '800 585'
7         origin  '200 50'
8         flag    [FlagEmbedded]
9
10         Item ScrollWindow ScrollWindow
11         {
12                 size    '780 535'
13                 flag    [FlagEmbedded]
14
15                 Item Arrangement Arrangement
16                 {
17                         direction       [Nex_DefaultVertDirection]
18                         alignment       [AlignFirst]
19                         flag            [FlagEmbedded]
20
21                         // hack to make the arrangement have a set width
22                         Item Window FixWidth
23                         {
24                                 size    '800 0'
25                                 Derive Nex_Void Left
26                                 {
27                                         pos     '0 0'
28                                         size    '400 0'
29                                 }
30                                 Derive Nex_Void Right
31                                 {
32                                         pos     '400 0'
33                                         size    '400 0'
34                                 }
35                         }
36
37
38                         Derive Nex_Option_EditBox JoinMessageTime
39                         {
40                                 text    "Join Message Display Time"
41                                 target  "Data::Game::Misc::JoinMessageTime::Text"
42                         }
43                         Derive Nex_Option_EditBox SpawnShieldTime
44                         {
45                                 text    "Invulnerability time after spawning"
46                                 target  "Data::Game::Misc::SpawnShieldTime::Text"
47                         }
48                         Derive Nex_Option_Switch Grapple
49                         {
50                                 text    "Grappling Hook Enabled"
51                                 target  "::Data::Game::Misc::Grapple::Switch"
52                         }
53                         Derive Nex_Option_EditBox GrappleFireSpeed
54                         {
55                                 text    "Grappling Hook Fire Speed"
56                                 target  "Data::Game::Misc::GrappleFireSpeed::Text"
57                         }
58                         Derive Nex_Option_EditBox GrapplePullSpeed
59                         {
60                                 text    "Grappling Hook Pull Speed"
61                                 target  "Data::Game::Misc::GrapplePullSpeed::Text"
62                         }
63                         Derive Nex_Line SeperatorWeapons
64                         {}
65                         Derive Nex_Option_Switch StartLaser
66                         {
67                                 text    "Start with Laser"
68                                 target  "::Data::Game::Misc::StartLaser::Switch"
69                         }
70                         Derive Nex_Option_Switch StartShotgun
71                         {
72                                 text    "Start with Shotgun"
73                                 target  "::Data::Game::Misc::StartShotgun::Switch"
74                         }
75                         Derive Nex_Option_Switch StartUzi
76                         {
77                                 text    "Start with Machinegun"
78                                 target  "::Data::Game::Misc::StartUzi::Switch"
79                         }
80                         Derive Nex_Option_Switch StartGrenadelauncher
81                         {
82                                 text    "Start with Grenadelauncher"
83                                 target  "::Data::Game::Misc::StartGrenadelauncher::Switch"
84                         }
85                         Derive Nex_Option_Switch StartElectro
86                         {
87                                 text    "Start with Electro"
88                                 target  "::Data::Game::Misc::StartElectro::Switch"
89                         }
90                         Derive Nex_Option_Switch StartCrylink
91                         {
92                                 text    "Start with Crylink"
93                                 target  "::Data::Game::Misc::StartCrylink::Switch"
94                         }
95                         Derive Nex_Option_Switch StartNex
96                         {
97                                 text    "Start with Nex"
98                                 target  "::Data::Game::Misc::StartNex::Switch"
99                         }
100                         Derive Nex_Option_Switch StartHagar
101                         {
102                                 text    "Start with Hagar"
103                                 target  "::Data::Game::Misc::StartHagar::Switch"
104                         }
105                         Derive Nex_Option_Switch StartRocketlauncher
106                         {
107                                 text    "Start with Rocketlauncher"
108                                 target  "::Data::Game::Misc::StartRocketlauncher::Switch"
109                         }
110                         Derive Nex_Line SeperatorAmmo
111                         {}
112                         Derive Nex_Option_EditBox StartShells
113                         {
114                                 text    "Starting Shells"
115                                 target  "::Data::Game::Misc::StartShells::Text"
116                         }
117                         Derive Nex_Option_EditBox StartNails
118                         {
119                                 text    "Starting Bullets"
120                                 target  "::Data::Game::Misc::StartNails::Text"
121                         }
122                         Derive Nex_Option_EditBox StartRockets
123                         {
124                                 text    "Starting Rockets"
125                                 target  "::Data::Game::Misc::StartRockets::Text"
126                         }
127                         Derive Nex_Option_EditBox StartCells
128                         {
129                                 text    "Starting Cells"
130                                 target  "::Data::Game::Misc::StartCells::Text"
131                         }
132                         Derive Nex_Line SeperatorItems
133                         {}
134                         Derive Nex_Option_Switch UseAmmunition
135                         {
136                                 text    "Use ammunition"
137                                 target  "::Data::Game::Misc::UseAmmunition::Switch"
138                         }
139                         Derive Nex_Option_Switch PickupItems
140                         {
141                                 text    "Pickup items"
142                                 target  "::Data::Game::Misc::PickupItems::Switch"
143                         }
144                         Derive Nex_Option_Switch Superhealth
145                         {
146                                 text    "Superhealth"
147                                 target  "::Data::Game::Misc::Superhealth::Switch"
148                         }
149                         Derive Nex_Option_Switch Strength
150                         {
151                                 text    "Strength"
152                                 target  "::Data::Game::Misc::Strength::Switch"
153                         }
154                         Derive Nex_Option_Switch Shield
155                         {
156                                 text    "Shield"
157                                 target  "::Data::Game::Misc::Shield::Switch"
158                         }
159                         Derive Nex_Line SeperatorGamemodes
160                         {}
161                         Derive Nex_Option_Switch Instagib
162                         {
163                                 text    "Simple Instagib"
164                                 target  "::Data::Game::Misc::Instagib::Switch"
165                         }
166                         Derive Nex_Option_Switch Rocketarena
167                         {
168                                 text    "Rocket Arena"
169                                 target  "::Data::Game::Misc::RocketArena::Switch"
170                         }
171                         Derive Nex_Option_Switch Vampire
172                         {
173                                 text    "Vampire Mode"
174                                 target  "::Data::Game::Misc::Vampire::Switch"
175                         }
176                         Derive Nex_Option_Switch LaserguidedRocket
177                         {
178                                 text    "Laser-Guided Rockets"
179                                 target  "::Data::Game::Misc::LaserguidedRockets::Switch"
180                         }
181                         Derive Nex_Option_Switch NoRecoil
182                         {
183                                 text    "No Recoil (no view kick when firing weapons)"
184                                 target  "::Data::Game::Misc::NoRecoil::Switch"
185                         }
186                         Derive Nex_Line SeperatorMidAir
187                         {}
188                         Derive Nex_Option_Switch MidAir
189                         {
190                                 text    "MidAir"
191                                 target  "::Data::Game::Misc::MidAir::Switch"
192                         }
193                         Derive Nex_Option_EditBox MidAirShieldTime
194                         {
195                                 text    "Invulnerability time after leaving floor"
196                                 target  "::Data::Game::Misc::MidAirShieldTime::Text"
197                         }
198                         Derive Nex_Line SeperatorMinstagib
199                         {}
200                         Derive Nex_Option_Switch MinstaGibMode
201                         {
202                                 text    "MinstaGib (improved Instagib)"
203                                 target  "::Data::Game::Misc::MinstaGibMode::Switch"
204                         }
205                         Derive Nex_Option_EditBox MinstaGibLives
206                         {
207                                 text    "Extra Lives per powerup"
208                                 target  "::Data::Game::Misc::MinstaGibLives::Text"
209                         }
210                         Derive Nex_Option_EditBox MinstaGibAmmoStart
211                         {
212                                 text    "Starting ammo"
213                                 target  "::Data::Game::Misc::MinstaGibAmmoStart::Text"
214                         }
215                         Derive Nex_Option_EditBox MinstaGibAmmoDrop
216                         {
217                                 text    "Ammo dropped or picked up"
218                                 target  "::Data::Game::Misc::MinstaGibAmmoDrop::Text"
219                         }
220                         Derive Nex_Option_EditBox MinstaGibInvisAlpha
221                         {
222                                 text    "Tranparency for invisible players"
223                                 target  "::Data::Game::Misc::MinstaGibInvisAlpha::Text"
224                         }
225                         Derive Nex_Line SeperatorOthers
226                         {}
227                         Derive Nex_Option_Switch Casings
228                         {
229                                 text    "Bullet Casings"
230                                 target  "::Data::Game::Misc::Casings::Switch"
231                         }
232                         Derive Nex_Option_EditBox HealthStart
233                         {
234                                 text    "Starting Health"
235                                 target  "Data::Game::Misc::HealthStart::Text"
236                         }
237                         Derive Nex_Option_EditBox HealthRot
238                         {
239                                 text    "Health Rot"
240                                 target  "Data::Game::Misc::HealthRot::Text"
241                         }
242                         Derive Nex_Option_EditBox HealthStable
243                         {
244                                 text    "Health Stable"
245                                 target  "Data::Game::Misc::HealthStable::Text"
246                         }
247                         Derive Nex_Option_EditBox Gravity
248                         {
249                                 text    "Level Gravity"
250                                 target  "Data::Game::Misc::Gravity::Text"
251                         }
252                         Derive Nex_Option_EditBox Maxspeed
253                         {
254                                 text    "Player Maxspeed"
255                                 target  "Data::Game::Misc::MaxSpeed::Text"
256                         }
257                         Derive Nex_Option_EditBox Gamespeed
258                         {
259                                 text    "Game Speed"
260                                 target  "Data::Game::Misc::GameSpeed::Text"
261                         }
262                         Derive Nex_Option_EditBox Maxairspeed
263                         {
264                                 text    "Max Air Speed"
265                                 target  "Data::Game::Misc::MaxAirSpeed::Text"
266                         }
267                         Derive Nex_Option_EditBox JumpHeight
268                         {
269                                 text    "Jump height"
270                                 target  "Data::Game::Misc::JumpHeight::Text"
271                         }
272                         Derive Nex_Option_EditBox HealthRegeneration
273                         {
274                                 text    "Health Regeneration Speed"
275                                 target  "Data::Game::Misc::HealthRegeneration::Text"
276                         }
277                         Derive Nex_Option_EditBox ArmorRott
278                         {
279                                 text    "Armor Rot Speed"
280                                 target  "Data::Game::Misc::ArmorRott::Text"
281                         }
282                         Derive Nex_Option_EditBox ArmorRegen
283                         {
284                                 text    "Armor Regeneration Speed"
285                                 target  "Data::Game::Misc::ArmorRegen::Text"
286                         }
287                         Derive Nex_Option_EditBox ArmorStable
288                         {
289                                 text    "Armor Stable"
290                                 target  "Data::Game::Misc::ArmorStable::Text"
291                         }
292                         Derive Nex_Option_EditBox ArmorStart
293                         {
294                                 text    "Armor Start"
295                                 target  "Data::Game::Misc::ArmorStart::Text"
296                         }
297                         Derive Nex_Option_EditBox SelfDamagePercent
298                         {
299                                 text    "Self Damage Percent"
300                                 target  "Data::Game::Misc::SelfDamagePercent::Text"
301                         }
302                         Derive Nex_Option_EditBox WeaponSwitchDelay
303                         {
304                                 text    "Weapon Switch Delay"
305                                 target  "Data::Game::Misc::WeaponSwitchDelay::Text"
306                         }
307                         Derive Nex_Option_EditBox Friction
308                         {
309                                 text    "Player Friction"
310                                 target  "Data::Game::Misc::Friction::Text"
311                         }
312                         Derive Nex_Option_EditBox Accelerate
313                         {
314                                 text    "Player Accelerate"
315                                 target  "Data::Game::Misc::Accelerate::Text"
316                         }
317                         Derive Nex_Line SeperatorSpec
318                         {}
319                         Derive Nex_Option_Switch SpecMode
320                         {
321                                 text    "Spectate"
322                                 target  "Data::Game::Misc::SpecMode::Switch"
323                         }
324                         Derive Nex_Option_Switch DefaultModel
325                         {
326                                 text    "Defaultmodel"
327                                 target  "Data::Game::Misc::DefaultModel::Switch"
328                         }
329                         Derive Nex_Line SeperatorReset
330                         {}
331                         Derive TextButton Reset
332                         {
333                                 normal  "Reset to default"
334                                 init    Nex_Action_ResetData
335                                 target  "::Data::Game::Misc"
336                         }
337                 }
338         }
339         Item VScrollBar Scroller
340         {
341                 pos     '780 0'
342                 size    '20 100'
343                 target  "##prev"
344         }
345 }