2 description <DESCRIPTION>
5 // uncomment this if you added weapon pickups: has weapons
6 // optional: fog density red green blue alpha mindist maxdist
7 // optional: settemp_for_type (all|gametypename) cvarname value
8 // optional: clientsettemp_for_type (all|gametypename) cvarname value
9 // optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z