2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
22 lightcolor 0.4 0.9 0.9
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
79 // machinegun bullet impact
80 // bullet impact decal
88 // dust/smoke drifting away from the impact
93 color 0x101010 0x202020
99 velocityjitter 24 24 24
104 color 0x8f4333 0xfff31b
109 velocityoffset 0 0 80
110 velocityjitter 64 64 64
123 lightcolor 0.15 0.15 1.5
124 // dust/smoke drifting away from the impact
129 color 0x101010 0x202020
134 // sparks that disappear on impact
138 color 0x8f4333 0xfff31b
143 velocityoffset 0 0 80
144 velocityjitter 64 64 64
155 // dust/smoke drifting away from the impact
160 color 0x101010 0x202020
165 // sparks that disappear on impact
169 color 0x8f4333 0xfff31b
174 velocityoffset 0 0 80
175 velocityjitter 64 64 64
179 effect TE_SUPERSPIKEQUAD
188 lightcolor 0.15 0.15 1.5
189 // dust/smoke drifting away from the impact
190 effect TE_SUPERSPIKEQUAD
194 color 0x101010 0x202020
199 // sparks that disappear on impact
200 effect TE_SUPERSPIKEQUAD
203 color 0x8f4333 0xfff31b
208 velocityoffset 0 0 80
209 velocityjitter 64 64 64
211 // shotgun pellet impact
220 // dust/smoke drifting away from the impact
225 color 0x101010 0x202020
231 velocityjitter 24 24 24
236 color 0x8f4333 0xfff31b
241 velocityoffset 0 0 80
242 velocityjitter 64 64 64
247 effect TE_GUNSHOTQUAD
256 lightcolor 0.15 0.15 1.5
257 // dust/smoke drifting away from the impact
258 effect TE_GUNSHOTQUAD
262 color 0x101010 0x202020
267 // sparks that disappear on impact
268 effect TE_GUNSHOTQUAD
271 color 0x8f4333 0xfff31b
276 velocityoffset 0 0 80
277 velocityjitter 64 64 64
280 // crylink impact effect
282 effect TE_GUNSHOTQUAD
288 originjitter 12 12 12
290 //lightradiusfade 300
291 //lightcolor 0.5 0.5 0.5
292 // purple flare effect
293 effect TE_GUNSHOTQUAD
297 color 0x504060 0x504060
301 effect TE_GUNSHOTQUAD
304 color 0xA040C0 0xFFFFFF
309 velocityoffset 0 0 80
310 velocityjitter 128 128 128
312 // mortar/hagar explosion (smaller than rocket)
320 originjitter 40 40 40
329 color 0x404040 0x404040
332 // fire effect which expands then slows
338 color 0x902010 0xFFD080
345 velocityjitter 256 256 256
346 // underwater bubbles
352 color 0x404040 0x808080
358 originjitter 16 16 16
359 velocityjitter 96 96 96
365 color 0x903010 0xFFD030
372 velocityoffset 0 0 80
373 velocityjitter 256 256 256
375 // experimental black smoke
380 color 0x000000 0x000000
386 originjitter 10 10 10
387 velocityjitter 256 256 256
390 // experimental debris
395 color 0x202020 0x404040
402 velocityoffset 0 0 80
403 velocityjitter 256 256 256
406 // experimental dark smoke
411 color 0x101010 0x202020
416 originjitter 24 24 24
417 velocityjitter 64 64 64
422 effect TE_EXPLOSIONQUAD
428 originjitter 40 40 40
433 effect TE_EXPLOSIONQUAD
437 color 0x202020 0x404040
441 velocityjitter 48 48 48
442 // underwater bubbles
443 effect TE_EXPLOSIONQUAD
448 color 0x404040 0x808080
454 originjitter 16 16 16
455 velocityjitter 96 96 96
456 // sparks which go through walls
457 effect TE_EXPLOSIONQUAD
461 color 0x903010 0xFFD030
467 velocityoffset 0 0 80
468 velocityjitter 256 256 256
472 effect TE_TAREXPLOSION
478 originjitter 40 40 40
483 effect TE_TAREXPLOSION
487 color 0x202020 0x404040
491 velocityjitter 48 48 48
492 // underwater bubbles
493 effect TE_TAREXPLOSION
498 color 0x404040 0x808080
504 originjitter 16 16 16
505 velocityjitter 96 96 96
506 // sparks which go through walls
507 effect TE_TAREXPLOSION
511 color 0x903010 0xFFD030
517 velocityoffset 0 0 80
518 velocityjitter 256 256 256
520 // bloody impact effect indicating damage
530 velocityjitter 64 64 64
533 // sparks (quake effect)
537 color 0x8f4333 0xfff31b
542 velocityoffset 0 0 80
543 velocityjitter 64 64 64
554 originjitter 16 16 16
563 color 0x80C0FF 0x80C0FF
571 color 0x2030FF 0x80C0FF
577 velocityjitter 512 512 512
579 // small sparks which form a sphere as they slow down
583 color 0x2030FF 0x80C0FF
589 velocityjitter 128 128 128
601 color 0x6f0f00 0xe3974f
608 velocityjitter 128 128 128
615 color 0x6f0f00 0xe3974f
620 originjitter 128 128 32
621 velocityoffset 0 0 256
622 velocityjitter 128 128 0
624 // player teleport effect
628 color 0xA0A0A0 0xFFFFFF
634 originjitter 16 16 28
635 velocityjitter 0 0 256
642 color 0xFFFFFF 0xFFFFFF
650 color 0x202020 0x404040
663 color 0x202020 0x404040
671 //velocityoffset 0 0 80
672 //velocityjitter 4 4 4
679 color 0x202020 0x404040
683 originjitter 1.5 1.5 1.5
687 // rocket explosion (bigger than mortar and hagar)
689 effect TE_TEI_BIGEXPLOSION
695 originjitter 40 40 40
700 effect TE_TEI_BIGEXPLOSION
704 color 0x404040 0x404040
708 effect TE_TEI_BIGEXPLOSION
713 color 0x902010 0xFFD080
720 velocityjitter 512 512 512
721 // underwater bubbles
722 effect TE_TEI_BIGEXPLOSION
727 color 0x404040 0x808080
733 originjitter 16 16 16
734 velocityjitter 144 144 144
736 effect TE_TEI_BIGEXPLOSION
740 color 0x903010 0xFFD030
747 velocityoffset 0 0 80
748 velocityjitter 384 384 384
752 effect TE_TEI_PLASMAHIT
758 originjitter 20 20 20
763 effect TE_TEI_PLASMAHIT
767 color 0x80C0FF 0x80C0FF
770 // cloud of bouncing sparks
771 effect TE_TEI_PLASMAHIT
774 color 0x2030FF 0x80C0FF
779 velocityoffset 0 0 120
780 velocityjitter 512 512 512
782 // inner cloud of smoke
783 effect TE_TEI_PLASMAHIT
786 color 0x202020 0x404040
790 originjitter 20 20 20
791 velocityjitter 32 32 32
799 color 0x303030 0x606060
805 lightcolor 3.0 1.5 0.5
811 color 0x801010 0xFFA020
815 velocityjitter 20 20 20
816 velocitymultiplier -0.25
823 color 0x404040 0x808080
829 velocityjitter 16 16 16
837 color 0x303030 0x606060
847 color 0x404040 0x808080
853 velocityjitter 16 16 16
855 // normal super gorey blood trail (used by gibs)
859 color 0xFFFFFF 0xFFFFFF
866 velocityjitter 64 64 64
867 velocitymultiplier 0.5
869 // thinner blood trail (used by quake zombies)
870 effect TR_SLIGHTBLOOD
873 color 0xFFFFFF 0xFFFFFF
880 velocityjitter 64 64 64
881 velocitymultiplier 0.5
887 color 0x372b17 0x73571f
892 effect TR_KNIGHTSPIKE
895 color 0x5f0700 0xcf632b
903 color 0x502030 0x502030
908 lightcolor 1.2 0.5 1.0
911 // smokey sparky thing
912 effect TR_NEXUIZPLASMA
915 color 0x283880 0x283880
918 velocityjitter 16 16 16
921 lightcolor 0.75 1.5 3.0
922 velocitymultiplier -0.1
928 color 0x6f0f00 0xe3974f
934 velocityjitter 128 128 128
943 color 0x63F2EA 0x63f2EA
949 originjitter 16 16 16
950 velocityjitter 128 128 128
953 //lightcolor 0.4 0.9 0.9