2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
79 // machinegun bullet impact
80 // bullet impact decal
91 // dust/smoke drifting away from the impact
96 color 0x101010 0x101010
102 // dust/smoke staying at the impact
107 color 0x505050 0x505050
117 color 0x8f4333 0xfff31b
122 velocityoffset 0 0 80
123 velocityjitter 64 64 64
125 // electro combo explosion
133 originjitter 34 34 34
142 color 0x80C0FF 0x80C0FF
149 color 0x2030FF 0x80C0FF
156 //velocityoffset 0 0 120
157 velocityjitter 512 512 512
159 // inner cloud of smoke
163 color 0x202020 0x404040
167 originjitter 20 20 20
168 velocityjitter 32 32 32
180 // dust/smoke drifting away from the impact
185 color 0x101010 0x101010
191 // dust/smoke staying at the impact
196 color 0x505050 0x505050
202 // sparks that disappear on impact
206 color 0x8f4333 0xfff31b
211 velocityoffset 0 0 80
212 velocityjitter 64 64 64
216 effect TE_SUPERSPIKEQUAD
225 lightcolor 0.15 0.15 1.5
226 // dust/smoke drifting away from the impact
227 effect TE_SUPERSPIKEQUAD
231 color 0x101010 0x101010
237 // dust/smoke staying at the impact
238 effect TE_SUPERSPIKEQUAD
242 color 0x505050 0x505050
248 // sparks that disappear on impact
249 effect TE_SUPERSPIKEQUAD
252 color 0x8f4333 0xfff31b
257 velocityoffset 0 0 80
258 velocityjitter 64 64 64
260 // shotgun pellet impact
272 // dust/smoke drifting away from the impact
277 color 0x101010 0x101010
283 // dust/smoke staying at the impact
288 color 0x505050 0x505050
298 color 0x8f4333 0xfff31b
303 velocityoffset 0 0 80
304 velocityjitter 64 64 64
309 effect TE_GUNSHOTQUAD
318 lightcolor 0.15 0.15 1.5
319 // dust/smoke drifting away from the impact
320 effect TE_GUNSHOTQUAD
324 color 0x101010 0x101010
330 // dust/smoke staying at the impact
331 effect TE_GUNSHOTQUAD
335 color 0x202020 0x202020
341 // sparks that disappear on impact
342 effect TE_GUNSHOTQUAD
345 color 0x8f4333 0xfff31b
350 velocityoffset 0 0 80
351 velocityjitter 64 64 64
354 // crylink impact effect
356 effect TE_GUNSHOTQUAD
362 originjitter 12 12 12
365 //lightcolor 1.6 0.2 2
366 // purple flare effect
367 effect TE_GUNSHOTQUAD
371 color 0x504060 0x504060
375 effect TE_GUNSHOTQUAD
378 color 0xA040C0 0xFFFFFF
383 velocityoffset 0 0 80
384 velocityjitter 128 128 128
386 // mortar/hagar explosion (smaller than rocket)
394 originjitter 40 40 40
403 color 0x404040 0x404040
406 // fire effect which expands then slows
412 color 0x902010 0xFFD080
419 velocityjitter 256 256 256
420 // underwater bubbles
426 color 0x404040 0x808080
432 originjitter 16 16 16
433 velocityjitter 96 96 96
439 color 0x903010 0xFFD030
446 velocityoffset 0 0 80
447 velocityjitter 256 256 256
449 // experimental black smoke
454 color 0x000000 0x000000
460 originjitter 10 10 10
461 velocityjitter 256 256 256
464 // experimental debris
469 color 0x202020 0x404040
476 velocityoffset 0 0 80
477 velocityjitter 256 256 256
480 // experimental dark smoke
485 color 0x101010 0x202020
490 originjitter 24 24 24
491 velocityjitter 64 64 64
496 effect TE_EXPLOSIONQUAD
502 originjitter 40 40 40
507 effect TE_EXPLOSIONQUAD
511 color 0x202020 0x404040
515 velocityjitter 48 48 48
516 // underwater bubbles
517 effect TE_EXPLOSIONQUAD
522 color 0x404040 0x808080
528 originjitter 16 16 16
529 velocityjitter 96 96 96
530 // sparks which go through walls
531 effect TE_EXPLOSIONQUAD
535 color 0x903010 0xFFD030
541 velocityoffset 0 0 80
542 velocityjitter 256 256 256
546 effect TE_TAREXPLOSION
552 originjitter 40 40 40
557 effect TE_TAREXPLOSION
561 color 0x202020 0x404040
565 velocityjitter 48 48 48
566 // underwater bubbles
567 effect TE_TAREXPLOSION
572 color 0x404040 0x808080
578 originjitter 16 16 16
579 velocityjitter 96 96 96
580 // sparks which go through walls
581 effect TE_TAREXPLOSION
585 color 0x903010 0xFFD030
591 velocityoffset 0 0 80
592 velocityjitter 256 256 256
594 // bloody impact effect indicating damage
604 velocityjitter 64 64 64
607 // sparks (quake effect)
611 color 0x8f4333 0xfff31b
616 velocityoffset 0 0 80
617 velocityjitter 64 64 64
628 originjitter 16 16 16
637 color 0x80C0FF 0x80C0FF
645 color 0x2030FF 0x80C0FF
651 velocityjitter 512 512 512
653 // small sparks which form a sphere as they slow down
657 color 0x2030FF 0x80C0FF
663 velocityjitter 128 128 128
675 color 0x6f0f00 0xe3974f
682 velocityjitter 128 128 128
689 color 0x6f0f00 0xe3974f
694 originjitter 128 128 32
695 velocityoffset 0 0 256
696 velocityjitter 128 128 0
698 // player teleport effect
702 color 0xA0A0A0 0xFFFFFF
708 originjitter 16 16 28
709 velocityjitter 0 0 256
716 color 0xFFFFFF 0xFFFFFF
723 color 0x202020 0x404040
736 color 0x202020 0x404040
744 //velocityoffset 0 0 80
745 //velocityjitter 4 4 4
752 color 0x202020 0x404040
756 originjitter 1.5 1.5 1.5
760 // rocket explosion (bigger than mortar and hagar)
762 effect TE_TEI_BIGEXPLOSION
768 originjitter 40 40 40
773 effect TE_TEI_BIGEXPLOSION
777 color 0x404040 0x404040
781 effect TE_TEI_BIGEXPLOSION
786 color 0x902010 0xFFD080
793 velocityjitter 512 512 512
794 // underwater bubbles
795 effect TE_TEI_BIGEXPLOSION
800 color 0x404040 0x808080
806 originjitter 16 16 16
807 velocityjitter 144 144 144
809 effect TE_TEI_BIGEXPLOSION
813 color 0x903010 0xFFD030
820 velocityoffset 0 0 80
821 velocityjitter 384 384 384
825 effect TE_TEI_PLASMAHIT
831 originjitter 20 20 20
836 effect TE_TEI_PLASMAHIT
840 color 0x80C0FF 0x80C0FF
843 // cloud of bouncing sparks
844 effect TE_TEI_PLASMAHIT
847 color 0x2030FF 0x80C0FF
852 //velocityoffset 0 0 120
853 velocityjitter 512 512 512
855 // inner cloud of smoke
856 effect TE_TEI_PLASMAHIT
859 color 0x202020 0x404040
863 originjitter 20 20 20
864 velocityjitter 32 32 32
872 color 0x303030 0x606060
884 color 0x801010 0xFFA020
888 velocityjitter 20 20 20
889 velocitymultiplier -0.25
896 color 0x404040 0x808080
902 velocityjitter 16 16 16
910 color 0x303030 0x606060
920 color 0x404040 0x808080
926 velocityjitter 16 16 16
928 // normal super gorey blood trail (used by gibs)
932 color 0xFFFFFF 0xFFFFFF
939 velocityjitter 64 64 64
940 velocitymultiplier 0.5
942 // thinner blood trail (used by quake zombies)
943 effect TR_SLIGHTBLOOD
946 color 0xFFFFFF 0xFFFFFF
953 velocityjitter 64 64 64
954 velocitymultiplier 0.5
960 color 0x372b17 0x73571f
965 effect TR_KNIGHTSPIKE
968 color 0x5f0700 0xcf632b
976 color 0x502030 0x502030
981 lightcolor 1.2 0.5 1.0
984 // smokey sparky thing
985 effect TR_NEXUIZPLASMA
988 color 0x283880 0x283880
991 velocityjitter 16 16 16
995 velocitymultiplier -0.1
1001 color 0x6f0f00 0xe3974f
1007 velocityjitter 128 128 128
1010 lightcolor 2 1.5 0.5
1016 color 0xfff368 0xfff368
1022 originjitter 16 16 64
1023 velocityjitter 32 32 0
1026 //lightcolor 0.4 0.9 0.9