2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
22 lightcolor 0.4 0.9 0.9
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
79 // machinegun bullet impact
80 // bullet impact decal
88 // dust/smoke drifting away from the impact
93 color 0xFFFFFF 0xFFFFFF
100 color 0x8f4333 0xfff31b
105 velocityoffset 0 0 80
106 velocityjitter 64 64 64
108 // electro combo explosion
116 originjitter 34 34 34
125 color 0x80C0FF 0x80C0FF
132 color 0x2030FF 0x80C0FF
139 //velocityoffset 0 0 120
140 velocityjitter 512 512 512
142 // inner cloud of smoke
146 color 0x202020 0x404040
150 originjitter 20 20 20
151 velocityjitter 32 32 32
163 // dust/smoke drifting away from the impact
168 color 0x101010 0x202020
173 // sparks that disappear on impact
177 color 0x8f4333 0xfff31b
182 velocityoffset 0 0 80
183 velocityjitter 64 64 64
187 effect TE_SUPERSPIKEQUAD
196 lightcolor 0.15 0.15 1.5
197 // dust/smoke drifting away from the impact
198 effect TE_SUPERSPIKEQUAD
202 color 0x101010 0x202020
207 // sparks that disappear on impact
208 effect TE_SUPERSPIKEQUAD
211 color 0x8f4333 0xfff31b
216 velocityoffset 0 0 80
217 velocityjitter 64 64 64
219 // shotgun pellet impact
228 // dust/smoke drifting away from the impact
233 color 0xFFFFFF 0xFFFFFF
240 color 0x8f4333 0xfff31b
245 velocityoffset 0 0 80
246 velocityjitter 64 64 64
251 effect TE_GUNSHOTQUAD
260 lightcolor 0.15 0.15 1.5
261 // dust/smoke drifting away from the impact
262 effect TE_GUNSHOTQUAD
266 color 0x101010 0x202020
271 // sparks that disappear on impact
272 effect TE_GUNSHOTQUAD
275 color 0x8f4333 0xfff31b
280 velocityoffset 0 0 80
281 velocityjitter 64 64 64
284 // crylink impact effect
286 effect TE_GUNSHOTQUAD
292 originjitter 12 12 12
294 //lightradiusfade 300
295 //lightcolor 0.5 0.5 0.5
296 // purple flare effect
297 effect TE_GUNSHOTQUAD
301 color 0x504060 0x504060
305 effect TE_GUNSHOTQUAD
308 color 0xA040C0 0xFFFFFF
313 velocityoffset 0 0 80
314 velocityjitter 128 128 128
316 // mortar/hagar explosion (smaller than rocket)
324 originjitter 40 40 40
333 color 0x404040 0x404040
336 // fire effect which expands then slows
342 color 0x902010 0xFFD080
349 velocityjitter 256 256 256
350 // underwater bubbles
356 color 0x404040 0x808080
362 originjitter 16 16 16
363 velocityjitter 96 96 96
369 color 0x903010 0xFFD030
376 velocityoffset 0 0 80
377 velocityjitter 256 256 256
379 // experimental black smoke
384 color 0x000000 0x000000
390 originjitter 10 10 10
391 velocityjitter 256 256 256
394 // experimental debris
399 color 0x202020 0x404040
406 velocityoffset 0 0 80
407 velocityjitter 256 256 256
410 // experimental dark smoke
415 color 0x101010 0x202020
420 originjitter 24 24 24
421 velocityjitter 64 64 64
426 effect TE_EXPLOSIONQUAD
432 originjitter 40 40 40
437 effect TE_EXPLOSIONQUAD
441 color 0x202020 0x404040
445 velocityjitter 48 48 48
446 // underwater bubbles
447 effect TE_EXPLOSIONQUAD
452 color 0x404040 0x808080
458 originjitter 16 16 16
459 velocityjitter 96 96 96
460 // sparks which go through walls
461 effect TE_EXPLOSIONQUAD
465 color 0x903010 0xFFD030
471 velocityoffset 0 0 80
472 velocityjitter 256 256 256
476 effect TE_TAREXPLOSION
482 originjitter 40 40 40
487 effect TE_TAREXPLOSION
491 color 0x202020 0x404040
495 velocityjitter 48 48 48
496 // underwater bubbles
497 effect TE_TAREXPLOSION
502 color 0x404040 0x808080
508 originjitter 16 16 16
509 velocityjitter 96 96 96
510 // sparks which go through walls
511 effect TE_TAREXPLOSION
515 color 0x903010 0xFFD030
521 velocityoffset 0 0 80
522 velocityjitter 256 256 256
524 // bloody impact effect indicating damage
534 velocityjitter 64 64 64
537 // sparks (quake effect)
541 color 0x8f4333 0xfff31b
546 velocityoffset 0 0 80
547 velocityjitter 64 64 64
558 originjitter 16 16 16
567 color 0x80C0FF 0x80C0FF
575 color 0x2030FF 0x80C0FF
581 velocityjitter 512 512 512
583 // small sparks which form a sphere as they slow down
587 color 0x2030FF 0x80C0FF
593 velocityjitter 128 128 128
605 color 0x6f0f00 0xe3974f
612 velocityjitter 128 128 128
619 color 0x6f0f00 0xe3974f
624 originjitter 128 128 32
625 velocityoffset 0 0 256
626 velocityjitter 128 128 0
628 // player teleport effect
632 color 0xA0A0A0 0xFFFFFF
638 originjitter 16 16 28
639 velocityjitter 0 0 256
646 color 0xFFFFFF 0xFFFFFF
654 color 0x202020 0x404040
667 color 0x202020 0x404040
675 //velocityoffset 0 0 80
676 //velocityjitter 4 4 4
683 color 0x202020 0x404040
687 originjitter 1.5 1.5 1.5
691 // rocket explosion (bigger than mortar and hagar)
693 effect TE_TEI_BIGEXPLOSION
699 originjitter 40 40 40
704 effect TE_TEI_BIGEXPLOSION
708 color 0x404040 0x404040
712 effect TE_TEI_BIGEXPLOSION
717 color 0x902010 0xFFD080
724 velocityjitter 512 512 512
725 // underwater bubbles
726 effect TE_TEI_BIGEXPLOSION
731 color 0x404040 0x808080
737 originjitter 16 16 16
738 velocityjitter 144 144 144
740 effect TE_TEI_BIGEXPLOSION
744 color 0x903010 0xFFD030
751 velocityoffset 0 0 80
752 velocityjitter 384 384 384
756 effect TE_TEI_PLASMAHIT
762 originjitter 20 20 20
767 effect TE_TEI_PLASMAHIT
771 color 0x80C0FF 0x80C0FF
774 // cloud of bouncing sparks
775 effect TE_TEI_PLASMAHIT
778 color 0x2030FF 0x80C0FF
783 //velocityoffset 0 0 120
784 velocityjitter 512 512 512
786 // inner cloud of smoke
787 effect TE_TEI_PLASMAHIT
790 color 0x202020 0x404040
794 originjitter 20 20 20
795 velocityjitter 32 32 32
803 color 0x303030 0x606060
809 lightcolor 3.0 1.5 0.5
815 color 0x801010 0xFFA020
819 velocityjitter 20 20 20
820 velocitymultiplier -0.25
827 color 0x404040 0x808080
833 velocityjitter 16 16 16
841 color 0x303030 0x606060
851 color 0x404040 0x808080
857 velocityjitter 16 16 16
859 // normal super gorey blood trail (used by gibs)
863 color 0xFFFFFF 0xFFFFFF
870 velocityjitter 64 64 64
871 velocitymultiplier 0.5
873 // thinner blood trail (used by quake zombies)
874 effect TR_SLIGHTBLOOD
877 color 0xFFFFFF 0xFFFFFF
884 velocityjitter 64 64 64
885 velocitymultiplier 0.5
891 color 0x372b17 0x73571f
896 effect TR_KNIGHTSPIKE
899 color 0x5f0700 0xcf632b
907 color 0x502030 0x502030
912 lightcolor 1.2 0.5 1.0
915 // smokey sparky thing
916 effect TR_NEXUIZPLASMA
919 color 0x283880 0x283880
922 velocityjitter 16 16 16
925 lightcolor 0.75 1.5 3.0
926 velocitymultiplier -0.1
932 color 0x6f0f00 0xe3974f
938 velocityjitter 128 128 128
947 color 0xfff368 0xfff368
953 originjitter 16 16 64
954 velocityjitter 32 32 0
957 //lightcolor 0.4 0.9 0.9