2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(start)
4 // used in qcsrc/server/bots.qc: te_wizspike(org)
5 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
6 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
10 color 0x63F2EA 0x63f2EA
15 lightcolor 0.4 0.9 0.9
16 // cloud of particles which expand rapidly and then slow to form a ball
20 color 0x63F2EA 0x63f2EA
26 velocityjitter 32 32 32
30 // used in qcsrc/server/bots.qc: //te_knightspike(end)
31 // used in qcsrc/server/bots.qc: te_knightspike(start)
32 // used in qcsrc/server/bots.qc: te_knightspike(org)
33 // used in qcsrc/server/bots.qc: te_knightspike(org)
49 color 0xFF2010 0xFF2010
52 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
56 color 0x800000 0xFF8020
62 //originjitter 32 32 32
63 velocityjitter 256 256 256
65 // machinegun bullet impact
66 // bullet impact decal
67 // used nowhere in code
75 // dust/smoke drifting away from the impact
80 color 0x101010 0x101010
86 // dust/smoke staying at the impact
91 color 0x505050 0x505050
101 color 0x8f4333 0xfff31b
106 velocityoffset 0 0 80
107 velocityjitter 64 64 64
109 // electro combo explosion
111 // used nowhere in code
118 originjitter 34 34 34
127 color 0x80C0FF 0x80C0FF
134 color 0x2030FF 0x80C0FF
141 //velocityoffset 0 0 120
142 velocityjitter 512 512 512
146 // used nowhere in code
154 // dust/smoke drifting away from the impact
159 color 0x101010 0x101010
165 // dust/smoke staying at the impact
170 color 0x505050 0x505050
176 // sparks that disappear on impact
180 color 0x8f4333 0xfff31b
185 velocityoffset 0 0 80
186 velocityjitter 64 64 64
190 // used nowhere in code
191 effect TE_SUPERSPIKEQUAD
200 lightcolor 0.15 0.15 1.5
201 // dust/smoke drifting away from the impact
202 effect TE_SUPERSPIKEQUAD
206 color 0x101010 0x101010
212 // dust/smoke staying at the impact
213 effect TE_SUPERSPIKEQUAD
217 color 0x505050 0x505050
223 // sparks that disappear on impact
224 effect TE_SUPERSPIKEQUAD
227 color 0x8f4333 0xfff31b
232 velocityoffset 0 0 80
233 velocityjitter 64 64 64
235 // shotgun pellet impact
237 // used in qcsrc/server/bots.qc: //te_gunshot(org)
238 // used in qcsrc/server/bots.qc: te_gunshot(org)
239 // used in qcsrc/server/bots.qc: te_gunshot(org)
240 // used in qcsrc/server/bots.qc: te_gunshot(org)
241 // used in qcsrc/server/bots.qc: //te_gunshot(end)
249 // dust/smoke drifting away from the impact
254 color 0x101010 0x101010
260 // dust/smoke staying at the impact
265 color 0x505050 0x505050
275 color 0x8f4333 0xfff31b
280 velocityoffset 0 0 80
281 velocityjitter 64 64 64
283 // crylink impact effect
285 // used nowhere in code
286 effect TE_GUNSHOTQUAD
292 originjitter 12 12 12
294 //lightradiusfade 300
295 //lightcolor 0.5 0.5 0.5
296 // purple flare effect
297 effect TE_GUNSHOTQUAD
301 color 0x504060 0x504060
305 effect TE_GUNSHOTQUAD
308 color 0xA040C0 0xFFFFFF
313 velocityoffset 0 0 80
314 velocityjitter 128 128 128
316 // mortar/hagar explosion (smaller than rocket)
318 // used nowhere in code
325 originjitter 40 40 40
334 color 0x404040 0x404040
337 // fire effect which expands then slows
343 color 0x902010 0xFFD080
350 velocityjitter 256 256 256
351 // underwater bubbles
357 color 0x404040 0x808080
363 originjitter 16 16 16
364 velocityjitter 96 96 96
370 color 0x903010 0xFFD030
377 velocityoffset 0 0 80
378 velocityjitter 256 256 256
382 // used nowhere in code
383 effect TE_EXPLOSIONQUAD
389 originjitter 40 40 40
394 effect TE_EXPLOSIONQUAD
398 color 0x202020 0x404040
402 velocityjitter 48 48 48
403 // underwater bubbles
404 effect TE_EXPLOSIONQUAD
409 color 0x404040 0x808080
415 originjitter 16 16 16
416 velocityjitter 96 96 96
417 // sparks which go through walls
418 effect TE_EXPLOSIONQUAD
422 color 0x903010 0xFFD030
428 velocityoffset 0 0 80
429 velocityjitter 256 256 256
433 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
434 effect TE_TAREXPLOSION
440 originjitter 40 40 40
445 effect TE_TAREXPLOSION
449 color 0x202020 0x404040
453 velocityjitter 48 48 48
454 // underwater bubbles
455 effect TE_TAREXPLOSION
460 color 0x404040 0x808080
466 originjitter 16 16 16
467 velocityjitter 96 96 96
468 // sparks which go through walls
469 effect TE_TAREXPLOSION
473 color 0x903010 0xFFD030
479 velocityoffset 0 0 80
480 velocityjitter 256 256 256
482 // bloody impact effect indicating damage
483 // used nowhere in code
493 velocityjitter 64 64 64
496 // sparks (quake effect)
497 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
498 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
503 color 0x8f4333 0xfff31b
508 velocityoffset 0 0 80
509 velocityjitter 64 64 64
514 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
521 originjitter 16 16 16
530 color 0x80C0FF 0x80C0FF
533 // small sparks which form a sphere as they slow down
537 color 0x2030FF 0x80C0FF
543 velocityjitter 128 128 128
546 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
547 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
554 // used nowhere in code
558 color 0x6f0f00 0xe3974f
565 velocityjitter 128 128 128
569 // used nowhere in code
573 color 0x6f0f00 0xe3974f
578 originjitter 128 128 32
579 velocityoffset 0 0 256
580 velocityjitter 128 128 0
582 // player teleport effect
583 // used nowhere in code
587 color 0xA0A0A0 0xFFFFFF
593 originjitter 16 16 28
594 velocityjitter 0 0 256
597 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
602 color 0xFFFFFF 0xFFFFFF
609 color 0x202020 0x404040
618 // used nowhere in code
622 color 0x202020 0x404040
626 originjitter 1.5 1.5 1.5
630 // rocket explosion (bigger than mortar and hagar)
632 // used nowhere in code
633 effect TE_TEI_BIGEXPLOSION
639 originjitter 40 40 40
644 effect TE_TEI_BIGEXPLOSION
648 color 0x404040 0x404040
652 effect TE_TEI_BIGEXPLOSION
657 color 0x902010 0xFFD080
664 velocityjitter 512 512 512
665 // underwater bubbles
666 effect TE_TEI_BIGEXPLOSION
671 color 0x404040 0x808080
677 originjitter 16 16 16
678 velocityjitter 144 144 144
680 effect TE_TEI_BIGEXPLOSION
684 color 0x903010 0xFFD030
691 velocityoffset 0 0 80
692 velocityjitter 384 384 384
696 // used nowhere in code
697 effect TE_TEI_PLASMAHIT
703 originjitter 20 20 20
708 effect TE_TEI_PLASMAHIT
712 color 0x80C0FF 0x80C0FF
715 // cloud of bouncing sparks
716 effect TE_TEI_PLASMAHIT
719 color 0x2030FF 0x80C0FF
724 //velocityoffset 0 0 120
725 velocityjitter 512 512 512
735 //////////////////////////////////////////////////
736 // New effects in 2.4
737 //////////////////////////////////////////////////
741 // bloody impact effect indicating damage
742 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("blood"), hitloc, force, bound(0, damage, 200))
743 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("blood"), hitloc, force, bound(0, damage, 200))
744 // used in qcsrc/server/g_violence.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
754 velocityjitter 64 64 64
759 // player teleport effect
760 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
761 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
765 color 0xA0A0A0 0xFFFFFF
771 originjitter 16 16 28
772 velocityjitter 0 0 256
776 // normal super gory blood trail (used by gibs)
777 // used nowhere in code
781 color 0xFFFFFF 0xFFFFFF
788 velocityjitter 64 64 64
789 velocitymultiplier 0.5
793 // thinner blood trail (used by quake zombies)
794 // used nowhere in code
795 effect TR_SLIGHTBLOOD
798 color 0xFFFFFF 0xFFFFFF
805 velocityjitter 64 64 64
806 velocitymultiplier 0.5
810 // func_stardust effect, used in some maps to indicate teleporters
811 // used in qcsrc/server/assault.qc: //self.effects = EF_STARDUST
812 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
813 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
817 color 0xfff368 0xfff368
823 originjitter 16 16 64
824 velocityjitter 32 32 0
827 //lightcolor 0.4 0.9 0.9
830 // flare particle and light
831 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
832 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
836 color 0x63F2EA 0x63f2EA
839 // cloud of particles which expand rapidly and then slow to form a ball
844 color 0x63F2EA 0x63f2EA
847 //originjitter 24 24 24
848 velocityjitter 256 256 256
852 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
853 effect jumppad_activate
860 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
861 effect laser_muzzleflash
864 color 0xFFFFFF 0xFFFFFF
869 originjitter 1.5 1.5 1.5
871 velocitymultiplier 0.01
879 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_impact"), org2, normal * 1000, 1)
886 originjitter 16 16 16
895 color 0xFF2010 0xFF2010
898 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
902 color 0x800000 0xFF8020
908 //originjitter 32 32 32
909 velocityjitter 256 256 256
914 color 0x800000 0xFF8020
918 velocitymultiplier 0.01
919 velocityjitter 16 16 16
924 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
925 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
926 effect shotgun_muzzleflash
929 color 0x202020 0x404040
933 originjitter 1.5 1.5 1.5
935 velocitymultiplier 0.01
940 velocitymultiplier 0.05
941 effect shotgun_muzzleflash
945 color 0xFFFDD9 0xff5a00
949 velocityjitter 444 444 444
950 velocitymultiplier 1.7
956 // shotgun pellet impact
958 // used in qcsrc/server/w_common.qc: pointparticles(particleeffectnum("shotgun_impact"), trace_endpos, trace_plane_normal * 1000, 1)
959 effect shotgun_impact
969 // dust/smoke drifting away from the impact
970 effect shotgun_impact
974 color 0xFFFFFF 0xA37443
980 velocityjitter 100 100 100
982 velocitymultiplier 0.25
983 // dust/smoke staying at the impact
984 effect shotgun_impact
988 color 0xFFFFFF 0xFFFFFF
993 effect shotgun_impact
998 color 0xFDFFD9 0xFDFFD9
1005 velocityjitter 400 400 400
1006 velocitymultiplier 0.1
1010 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1011 effect uzi_muzzleflash
1014 color 0x202020 0x404040
1018 originjitter 1.5 1.5 1.5
1019 velocityjitter 1 1 1
1020 velocitymultiplier 0.03
1022 lightradiusfade 2000
1023 lightcolor 2 1.5 0.2
1025 effect uzi_muzzleflash
1029 color 0xFFFDD9 0xFFFDD9
1033 velocityjitter 300 300 300
1034 velocitymultiplier 0.5
1039 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1040 // used in qcsrc/server/w_common.qc: pointparticles(particleeffectnum("machinegun_impact"), trace_endpos, trace_plane_normal * 1000, 1)
1041 effect machinegun_impact
1050 lightcolor 6 3.6 0.6
1051 // dust/smoke drifting away from the impact
1052 effect machinegun_impact
1056 color 0xFFFFFF 0xA37443
1062 velocityjitter 100 100 100
1064 velocitymultiplier 0.25
1065 // dust/smoke staying at the impact
1066 effect machinegun_impact
1070 color 0xFFFFFF 0xFFFFFF
1075 effect machinegun_impact
1080 color 0xFDFFD9 0xFDFFD9
1087 velocityjitter 400 400 400
1088 velocitymultiplier 0.1
1092 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1093 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1094 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1095 effect grenadelauncher_muzzleflash
1098 color 0x202020 0x404040
1102 originjitter 1.5 1.5 1.5
1104 velocityjitter 20 20 20
1105 velocitymultiplier 0.03
1107 lightradiusfade 2000
1108 lightcolor 2 1.5 0.2
1109 effect grenadelauncher_muzzleflash
1113 color 0xFFFDD9 0xFFFDD9
1117 velocityjitter 300 300 300
1118 velocitymultiplier 0.5
1125 // used in qcsrc/server/w_hagar.qc: missile.modelflags = MF_GRENADE
1126 // used in qcsrc/server/w_hagar.qc: missile.modelflags = MF_GRENADE
1127 // used in qcsrc/server/w_porto.qc: gren.modelflags = MF_GRENADE
1131 color 0x303030 0x000000
1138 velocityjitter 1 1 1
1139 velocitymultiplier -0.02
1146 color 0xffdf72 0x811200
1152 velocityjitter 32 32 32
1153 velocitymultiplier -1.0
1160 color 0x404040 0x808080
1166 velocityjitter 16 16 16
1172 // used in qcsrc/server/w_grenadelauncher.qc: gren.modelflags = MF_TRACER2
1173 // used in qcsrc/server/w_grenadelauncher.qc: gren.modelflags = MF_TRACER2
1174 // used in qcsrc/server/w_hook.qc: gren.modelflags = MF_TRACER2
1175 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1179 color 0x303030 0x000000
1186 velocityjitter 3 3 3
1187 velocitymultiplier -0.02
1190 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1192 color 0xFF0000 0xFF0000
1199 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1204 color 0x404040 0x808080
1210 velocityjitter 16 16 16
1215 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1216 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1217 effect grenade_explode
1223 originjitter 40 40 40
1227 // fire effect which expands then slows
1228 effect grenade_explode
1233 color 0xe03f00 0x5e0000
1241 velocityjitter 256 256 256
1242 // fire effect which make brigt dot inside
1243 effect grenade_explode
1248 color 0xe03f00 0xffdf92
1256 velocityjitter 256 256 256
1258 effect grenade_explode
1266 velocityjitter 256 256 256
1268 color 0x000000 0x111111
1270 // underwater bubbles
1271 effect grenade_explode
1276 color 0x404040 0x808080
1282 originjitter 16 16 16
1283 velocityjitter 96 96 96
1285 effect grenade_explode
1289 color 0x903010 0xFFD030
1297 velocityoffset 0 0 80
1298 velocityjitter 256 256 256
1302 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1303 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1304 effect electro_muzzleflash
1307 color 0x202020 0x404040
1311 originjitter 1.5 1.5 1.5
1312 velocityjitter 6 6 6
1313 velocitymultiplier 0.01
1315 lightradiusfade 2000
1316 lightcolor 2 1.5 0.2
1317 effect electro_muzzleflash
1321 color 0xD9FDFF 0xD9FDFF
1325 velocityjitter 300 300 300
1326 velocitymultiplier 0.5
1332 // glowing vapor trail
1333 // used nowhere in code
1334 effect TR_NEXUIZPLASMA
1337 color 0x283880 0x283880
1341 //velocityjitter 16 16 16
1345 velocitymultiplier -0.1
1347 effect TR_NEXUIZPLASMA
1352 color 0x629dff 0x0018ff
1357 velocityoffset 0 0 15
1360 velocityjitter 50 50 50
1365 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1366 effect electro_impact
1372 originjitter 20 20 20
1375 lightcolor 3.125 4.375 10
1377 effect electro_impact
1381 color 0x80C0FF 0x80C0FF
1384 // cloud of bouncing sparks
1385 effect electro_impact
1389 color 0x629dff 0x0018ff
1397 velocityjitter 512 512 512
1398 // inner cloud of smoke
1399 effect electro_impact
1402 color 0x629dff 0x0018ff
1408 originjitter 20 20 20
1409 velocityjitter 320 320 320
1412 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1413 effect electro_ballexplode
1419 originjitter 20 20 20
1422 lightcolor 3.125 4.375 10
1424 effect electro_ballexplode
1428 color 0x80C0FF 0x80C0FF
1431 // cloud of bouncing sparks
1432 effect electro_ballexplode
1436 color 0xFDFFD9 0xFDFFD9
1442 velocityjitter 512 512 512
1443 // inner cloud of smoke
1444 effect electro_ballexplode
1447 color 0x202020 0x404040
1451 originjitter 20 20 20
1452 velocityjitter 32 32 32
1457 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1458 effect electro_combo
1464 originjitter 34 34 34
1469 effect electro_combo
1473 color 0x80C0FF 0x80C0FF
1477 effect electro_combo
1480 color 0x2030FF 0x80C0FF
1486 //velocityoffset 0 0 120
1487 velocityjitter 512 512 512
1488 effect electro_combo
1492 color 0xFDFFD9 0xFDFFD9
1498 velocityjitter 512 512 512
1499 // inner cloud of smoke
1500 effect electro_combo
1503 color 0x202020 0x404040
1507 originjitter 20 20 20
1508 velocityjitter 32 32 32
1512 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1513 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1514 effect crylink_muzzleflash
1517 color 0x202020 0x404040
1521 originjitter 1.5 1.5 1.5
1522 velocityjitter 6 6 6
1523 velocitymultiplier 0.01
1525 lightradiusfade 2000
1526 lightcolor 2 1.5 0.2
1527 effect crylink_muzzleflash
1531 color 0xA080C0 0xA080C0
1535 velocityjitter 200 200 200
1536 velocitymultiplier 0.3
1541 // crylink impact effect
1543 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_impact"), self.origin, '0 0 0', 1)
1544 effect crylink_impact
1550 originjitter 12 12 12
1552 //lightradiusfade 300
1553 //lightcolor 3.2 0.4 4
1554 // purple flare effect
1555 effect crylink_impact
1559 color 0x504060 0x504060
1563 effect crylink_impact
1567 color 0xA040C0 0xA040C0
1571 velocityjitter 256 256 256
1573 effect crylink_impact
1576 color 0xE070FF 0xE070FF
1579 velocityjitter 8 8 8
1581 effect crylink_impact
1584 color 0xE070FF 0xE070FF
1587 velocityjitter 32 32 32
1591 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1592 // used in qcsrc/server/w_nex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1593 effect nex_muzzleflash
1596 color 0x202020 0x404040
1601 velocityjitter 24 24 24
1602 velocitymultiplier 0.02
1606 effect nex_muzzleflash
1610 color 0xD9FDFF 0xD9FDFF
1614 velocityjitter 600 600 600
1615 velocitymultiplier 0.5
1625 //color 0xFFFFFF 0xFFFFFF
1628 // nex beam: ring smoke
1629 // used in qcsrc/server/w_nex.qc: trailparticles(world, particleeffectnum("nex_beam"), w_shotorg, trace_endpos)
1632 color 0x1680A0 0x1680A0
1639 // nex beam: drifting smoke
1642 color 0x5080A0 0x5080A0
1648 velocityjitter 64 64 64
1650 // nex beam: bright core
1653 color 0x80CDFF 0x80CDFF
1661 color 0x1680A0 0x1680A0
1671 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_impact"), trace_endpos - w_shotdir * 6, '0 0 0', 1)
1672 // used in qcsrc/server/w_nex.qc: pointparticles(particleeffectnum("nex_impact"), trace_endpos - w_shotdir * 6, '0 0 0', 1)
1679 originjitter 16 16 16
1698 color 0x80C0FF 0x80C0FF
1701 // small sparks which form a sphere as they slow down
1705 //color 0x2030FF 0x80C0FF
1711 //velocityjitter 384 384 384
1712 // small sparks which glow brightly but live briefly
1717 color 0xD9FDFF 0xD9FDFF
1721 velocityjitter 600 600 600
1722 velocitymultiplier 0.5
1727 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1728 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1729 effect hagar_muzzleflash
1732 color 0x202020 0x404040
1736 originjitter 1.5 1.5 1.5
1737 velocityjitter 6 6 6
1738 velocitymultiplier 0.01
1740 lightradiusfade 2000
1741 lightcolor 2 1.5 0.2
1742 effect hagar_muzzleflash
1746 color 0xFFFDD9 0xFFFDD9
1750 velocityjitter 300 300 300
1751 velocitymultiplier 0.5
1756 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
1760 color 0x202020 0x404040
1764 originjitter 1.5 1.5 1.5
1765 velocityjitter 6 6 6
1766 velocitymultiplier 0.01
1769 lightcolor 2 1.5 0.2
1774 color 0xFFFDD9 0xFFFDD9
1780 velocityjitter 600 600 600
1781 velocitymultiplier 0.5
1787 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1788 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1789 effect hagar_explode
1795 originjitter 40 40 40
1799 // fire effect which make bright dot inside
1800 effect hagar_explode
1805 color 0xffe955 0xff5a00
1813 velocityjitter 156 156 156
1814 // fire effect which expands then slows
1815 effect hagar_explode
1820 color 0x8f0d00 0xff5a00
1828 velocityjitter 256 256 256
1831 effect hagar_explode
1839 velocityjitter 244 244 244
1841 color 0x000000 0x111111
1844 // underwater bubbles
1845 effect hagar_explode
1850 color 0x404040 0x808080
1856 originjitter 16 16 16
1857 velocityjitter 96 96 96
1859 effect hagar_explode
1863 color 0x903010 0xFFD030
1871 velocityoffset 0 0 80
1872 velocityjitter 256 256 256
1876 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1877 effect rocketlauncher_muzzleflash
1880 color 0x202020 0x404040
1886 originjitter 1.5 1.5 1.5
1887 velocityjitter 40 40 40
1888 velocitymultiplier -0.13
1890 //lightradiusfade 2000
1891 //lightcolor 2 1.5 0.2
1892 effect rocketlauncher_muzzleflash
1896 color 0xFFFDD9 0xFFFDD9
1900 velocityjitter 300 300 300
1901 velocitymultiplier 0.5
1908 // used nowhere in code
1912 color 0x303030 0x000000
1922 velocityjitter 3 3 3
1923 velocitymultiplier -0.02
1930 color 0xffdf72 0x811200
1936 velocityjitter 32 32 32
1937 velocitymultiplier -1.5
1944 color 0x404040 0x808080
1950 velocityjitter 16 16 16
1956 color 0xFFFDD9 0xFFFDD9
1961 //velocityoffset 0 0 15
1964 velocityjitter 100 100 100
1965 velocitymultiplier -0.31
1967 // rocket explosion (bigger than mortar and hagar)
1969 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1)
1970 // used in qcsrc/server/portals.qc: pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4)
1971 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1)
1972 effect rocket_explode
1978 originjitter 40 40 40
1983 effect rocket_explode
1988 color 0x8f0d00 0xff5a00
1996 velocityjitter 512 512 512
1998 effect rocket_explode
2003 color 0xea691b 0xeed05a
2011 velocityjitter 912 912 912
2013 effect rocket_explode
2021 velocityjitter 444 444 444
2023 color 0x000000 0x111111
2025 // underwater bubbles
2026 effect rocket_explode
2031 color 0x404040 0x808080
2037 originjitter 16 16 16
2038 velocityjitter 144 144 144
2040 effect rocket_explode
2045 color 0xffa800 0xffedaf
2053 velocityoffset 0 0 80
2054 originjitter 16 16 16
2055 velocityjitter 224 224 324
2059 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2060 effect grapple_muzzleflash
2067 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2068 effect grapple_impact
2075 // used nowhere in code
2076 effect nex242_misc_laser_beam
2082 color 0xff0000 0xff0000
2085 // used nowhere in code
2086 effect nex242_misc_laser_beam_end
2089 color 0x8f4333 0xfff31b
2094 velocityjitter 64 64 64
2095 velocitymultiplier 100
2099 // used nowhere in code
2100 effect nex242_misc_laser_beam_fast
2106 color 0xff0000 0xff0000
2109 // used nowhere in code
2110 effect nex242_misc_laser_beam_fast_end
2113 color 0x8f4333 0xfff31b
2118 velocityjitter 64 64 64
2119 velocitymultiplier 100
2121 // additional laser colors (mike)
2122 // used nowhere in code
2123 effect nex242_misc_laser_green_beam
2129 color 0x00ff00 0x00ff00
2132 // used nowhere in code
2133 effect nex242_misc_laser_green_beam_end
2136 color 0x8f4333 0xfff31b
2141 velocityjitter 64 64 64
2142 velocitymultiplier 100
2144 // used nowhere in code
2145 effect nex242_misc_laser_blue_beam
2151 color 0x0000ff 0x0000ff
2154 // used nowhere in code
2155 effect nex242_misc_laser_blue_beam_end
2158 color 0x8f4333 0xfff31b
2163 velocityjitter 64 64 64
2164 velocitymultiplier 100
2166 // used nowhere in code
2167 effect nex242_misc_laser_yellow_beam
2173 color 0xffff00 0xffff00
2176 // used nowhere in code
2177 effect nex242_misc_laser_yellow_beam_end
2180 color 0x8f4333 0xfff31b
2185 velocityjitter 64 64 64
2186 velocitymultiplier 100
2188 // used nowhere in code
2189 effect nex242_misc_laser_cyan_beam
2195 color 0x00ffff 0x00ffff
2198 // used nowhere in code
2199 effect nex242_misc_laser_cyan_beam_end
2202 color 0x8f4333 0xfff31b
2207 velocityjitter 64 64 64
2208 velocitymultiplier 100
2210 // used nowhere in code
2211 effect nex242_misc_laser_magenta_beam
2217 color 0xff00ff 0xff00ff
2220 // used nowhere in code
2221 effect nex242_misc_laser_magenta_beam_end
2224 color 0x8f4333 0xfff31b
2229 velocityjitter 64 64 64
2230 velocitymultiplier 100
2232 // used nowhere in code
2233 effect nex242_misc_laser_white_beam
2239 color 0xffffff 0xffffff
2242 // used nowhere in code
2243 effect nex242_misc_laser_white_beam_end
2246 color 0x8f4333 0xfff31b
2251 velocityjitter 64 64 64
2252 velocitymultiplier 100
2254 // used nowhere in code
2255 effect nex242_misc_laser_black_beam
2261 color 0x000000 0x000000
2264 // used nowhere in code
2265 effect nex242_misc_laser_black_beam_end
2268 color 0x8f4333 0xfff31b
2273 velocityjitter 64 64 64
2274 velocitymultiplier 100
2276 // used nowhere in code
2277 effect nex242_misc_laser_orange_beam
2283 color 0xff6600 0xff6600
2286 // used nowhere in code
2287 effect nex242_misc_laser_orange_beam_end
2290 color 0x8f4333 0xfff31b
2295 velocityjitter 64 64 64
2296 velocitymultiplier 100
2301 // bigger crylink impact effect
2303 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_impactbig"), self.origin, '0 0 0', 1)
2304 effect crylink_impactbig
2310 originjitter 12 12 12
2312 //lightradiusfade 800
2313 //lightcolor 3.2 0.4 4
2314 // purple flare effect
2315 effect crylink_impactbig
2319 color 0x504060 0x504060
2323 effect crylink_impactbig
2327 color 0xA040C0 0xA040C0
2331 velocityjitter 512 512 512
2333 effect crylink_impactbig
2336 color 0xE070FF 0xE070FF
2339 velocityjitter 32 32 32
2341 effect crylink_impactbig
2344 color 0xE070FF 0xE070FF
2347 velocityjitter 256 256 256
2349 // Zero-violence effects
2351 // impact effect indicating damage
2352 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("damage_hit"), hitloc, force, bound(0, damage, 200))
2356 color 0x20FF30 0x80FFC0
2363 //velocityoffset 0 0 120
2364 velocityjitter 16 16 16
2366 // effect for removing player model
2368 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("damage_dissolve"), self.origin, force, 1)
2369 effect damage_dissolve
2372 color 0x66FF66 0xFFFFFF
2378 originjitter 16 16 28
2379 velocityjitter 0 0 256
2381 effect damage_dissolve
2385 color 0x00FF00 0x99FF99
2389 effect damage_dissolve
2392 color 0x00FF00 0x99FF99
2399 //velocityoffset 0 0 120
2400 velocityjitter 512 512 512
2403 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2411 // dust/smoke drifting away from the impact
2413 count 0.05 // 50 per second
2416 color 0xFFFFFF 0xFFFFFF
2422 velocityjitter 15 15 15
2424 velocitymultiplier 20
2428 count 0.05 // 50 per second
2431 color 0xFDFFD9 0xFDFFD9
2438 velocityjitter 100 100 100
2439 velocitymultiplier 100
2444 // used nowhere in code
2453 color 0x8f0d00 0xff5a00
2457 velocityjitter 1 1 50
2466 color 0x000000 0x111111
2469 velocityjitter 11 11 50
2473 // used nowhere in code
2485 velocityjitter 81 81 150
2486 color 0x7cbaff 0xcfd1ff
2487 velocitymultiplier 2
2492 // used in qcsrc/server/w_hook.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2493 effect hookbomb_explode
2499 originjitter 40 40 40
2503 // fire effect which make brigt dot inside
2504 effect hookbomb_explode
2509 color 0x003fe0 0x92dfff
2517 velocityjitter 1024 1024 1024
2519 effect hookbomb_explode
2527 velocityoffset 0 0 0
2528 velocityjitter 256 256 256
2530 color 0x000000 0x111111
2532 // underwater bubbles
2533 effect hookbomb_explode
2538 color 0x404040 0x808080
2543 liquidfriction 0.0625
2544 originjitter 16 16 16
2545 velocityjitter 192 192 192