2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
22 lightcolor 0.4 0.9 0.9
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
79 // machinegun bullet impact
80 // bullet impact decal
88 // dust/smoke drifting away from the impact
93 color 0x101010 0x101010
99 // dust/smoke staying at the impact
104 color 0x505050 0x505050
114 color 0x8f4333 0xfff31b
119 velocityoffset 0 0 80
120 velocityjitter 64 64 64
122 // electro combo explosion
130 originjitter 34 34 34
139 color 0x80C0FF 0x80C0FF
146 color 0x2030FF 0x80C0FF
153 //velocityoffset 0 0 120
154 velocityjitter 512 512 512
156 // inner cloud of smoke
160 color 0x202020 0x404040
164 originjitter 20 20 20
165 velocityjitter 32 32 32
177 // dust/smoke drifting away from the impact
182 color 0x101010 0x101010
188 // dust/smoke staying at the impact
193 color 0x505050 0x505050
199 // sparks that disappear on impact
203 color 0x8f4333 0xfff31b
208 velocityoffset 0 0 80
209 velocityjitter 64 64 64
213 effect TE_SUPERSPIKEQUAD
222 lightcolor 0.15 0.15 1.5
223 // dust/smoke drifting away from the impact
224 effect TE_SUPERSPIKEQUAD
228 color 0x101010 0x101010
234 // dust/smoke staying at the impact
235 effect TE_SUPERSPIKEQUAD
239 color 0x505050 0x505050
245 // sparks that disappear on impact
246 effect TE_SUPERSPIKEQUAD
249 color 0x8f4333 0xfff31b
254 velocityoffset 0 0 80
255 velocityjitter 64 64 64
257 // shotgun pellet impact
266 // dust/smoke drifting away from the impact
271 color 0x101010 0x101010
277 // dust/smoke staying at the impact
282 color 0x505050 0x505050
292 color 0x8f4333 0xfff31b
297 velocityoffset 0 0 80
298 velocityjitter 64 64 64
303 effect TE_GUNSHOTQUAD
312 lightcolor 0.15 0.15 1.5
313 // dust/smoke drifting away from the impact
314 effect TE_GUNSHOTQUAD
318 color 0x101010 0x101010
324 // dust/smoke staying at the impact
325 effect TE_GUNSHOTQUAD
329 color 0x202020 0x202020
335 // sparks that disappear on impact
336 effect TE_GUNSHOTQUAD
339 color 0x8f4333 0xfff31b
344 velocityoffset 0 0 80
345 velocityjitter 64 64 64
348 // crylink impact effect
350 effect TE_GUNSHOTQUAD
356 originjitter 12 12 12
358 //lightradiusfade 300
359 //lightcolor 0.5 0.5 0.5
360 // purple flare effect
361 effect TE_GUNSHOTQUAD
365 color 0x504060 0x504060
369 effect TE_GUNSHOTQUAD
372 color 0xA040C0 0xFFFFFF
377 velocityoffset 0 0 80
378 velocityjitter 128 128 128
380 // mortar/hagar explosion (smaller than rocket)
388 originjitter 40 40 40
397 color 0x404040 0x404040
400 // fire effect which expands then slows
406 color 0x902010 0xFFD080
413 velocityjitter 256 256 256
414 // underwater bubbles
420 color 0x404040 0x808080
426 originjitter 16 16 16
427 velocityjitter 96 96 96
433 color 0x903010 0xFFD030
440 velocityoffset 0 0 80
441 velocityjitter 256 256 256
443 // experimental black smoke
448 color 0x000000 0x000000
454 originjitter 10 10 10
455 velocityjitter 256 256 256
458 // experimental debris
463 color 0x202020 0x404040
470 velocityoffset 0 0 80
471 velocityjitter 256 256 256
474 // experimental dark smoke
479 color 0x101010 0x202020
484 originjitter 24 24 24
485 velocityjitter 64 64 64
490 effect TE_EXPLOSIONQUAD
496 originjitter 40 40 40
501 effect TE_EXPLOSIONQUAD
505 color 0x202020 0x404040
509 velocityjitter 48 48 48
510 // underwater bubbles
511 effect TE_EXPLOSIONQUAD
516 color 0x404040 0x808080
522 originjitter 16 16 16
523 velocityjitter 96 96 96
524 // sparks which go through walls
525 effect TE_EXPLOSIONQUAD
529 color 0x903010 0xFFD030
535 velocityoffset 0 0 80
536 velocityjitter 256 256 256
540 effect TE_TAREXPLOSION
546 originjitter 40 40 40
551 effect TE_TAREXPLOSION
555 color 0x202020 0x404040
559 velocityjitter 48 48 48
560 // underwater bubbles
561 effect TE_TAREXPLOSION
566 color 0x404040 0x808080
572 originjitter 16 16 16
573 velocityjitter 96 96 96
574 // sparks which go through walls
575 effect TE_TAREXPLOSION
579 color 0x903010 0xFFD030
585 velocityoffset 0 0 80
586 velocityjitter 256 256 256
588 // bloody impact effect indicating damage
598 velocityjitter 64 64 64
601 // sparks (quake effect)
605 color 0x8f4333 0xfff31b
610 velocityoffset 0 0 80
611 velocityjitter 64 64 64
622 originjitter 16 16 16
631 color 0x80C0FF 0x80C0FF
639 color 0x2030FF 0x80C0FF
645 velocityjitter 512 512 512
647 // small sparks which form a sphere as they slow down
651 color 0x2030FF 0x80C0FF
657 velocityjitter 128 128 128
669 color 0x6f0f00 0xe3974f
676 velocityjitter 128 128 128
683 color 0x6f0f00 0xe3974f
688 originjitter 128 128 32
689 velocityoffset 0 0 256
690 velocityjitter 128 128 0
692 // player teleport effect
696 color 0xA0A0A0 0xFFFFFF
702 originjitter 16 16 28
703 velocityjitter 0 0 256
710 color 0xFFFFFF 0xFFFFFF
717 color 0x202020 0x404040
730 color 0x202020 0x404040
738 //velocityoffset 0 0 80
739 //velocityjitter 4 4 4
746 color 0x202020 0x404040
750 originjitter 1.5 1.5 1.5
754 // rocket explosion (bigger than mortar and hagar)
756 effect TE_TEI_BIGEXPLOSION
762 originjitter 40 40 40
767 effect TE_TEI_BIGEXPLOSION
771 color 0x404040 0x404040
775 effect TE_TEI_BIGEXPLOSION
780 color 0x902010 0xFFD080
787 velocityjitter 512 512 512
788 // underwater bubbles
789 effect TE_TEI_BIGEXPLOSION
794 color 0x404040 0x808080
800 originjitter 16 16 16
801 velocityjitter 144 144 144
803 effect TE_TEI_BIGEXPLOSION
807 color 0x903010 0xFFD030
814 velocityoffset 0 0 80
815 velocityjitter 384 384 384
819 effect TE_TEI_PLASMAHIT
825 originjitter 20 20 20
830 effect TE_TEI_PLASMAHIT
834 color 0x80C0FF 0x80C0FF
837 // cloud of bouncing sparks
838 effect TE_TEI_PLASMAHIT
841 color 0x2030FF 0x80C0FF
846 //velocityoffset 0 0 120
847 velocityjitter 512 512 512
849 // inner cloud of smoke
850 effect TE_TEI_PLASMAHIT
853 color 0x202020 0x404040
857 originjitter 20 20 20
858 velocityjitter 32 32 32
869 //////////////////////////////////////////////////
870 // New effects in 2.4
871 //////////////////////////////////////////////////
875 // bloody impact effect indicating damage
885 velocityjitter 64 64 64
890 // player teleport effect
894 color 0xA0A0A0 0xFFFFFF
900 originjitter 16 16 28
901 velocityjitter 0 0 256
905 // normal super gory blood trail (used by gibs)
909 color 0xFFFFFF 0xFFFFFF
916 velocityjitter 64 64 64
917 velocitymultiplier 0.5
921 // thinner blood trail (used by quake zombies)
922 effect TR_SLIGHTBLOOD
925 color 0xFFFFFF 0xFFFFFF
932 velocityjitter 64 64 64
933 velocitymultiplier 0.5
937 // func_stardust effect, used in some maps to indicate teleporters
941 color 0xfff368 0xfff368
947 originjitter 16 16 64
948 velocityjitter 32 32 0
951 //lightcolor 0.4 0.9 0.9
954 // flare particle and light
958 color 0x63F2EA 0x63f2EA
961 // cloud of particles which expand rapidly and then slow to form a ball
966 color 0x63F2EA 0x63f2EA
969 //originjitter 24 24 24
970 velocityjitter 256 256 256
974 effect jumppad_activate
981 effect laser_muzzleflash
984 color 0xFFFFFF 0xFFFFFF
989 originjitter 1.5 1.5 1.5
991 velocitymultiplier 0.01
1005 originjitter 16 16 16
1008 lightcolor 8 0.4 0.4
1014 color 0xFF2010 0xFF2010
1017 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
1021 color 0x800000 0xFF8020
1027 //originjitter 32 32 32
1028 velocityjitter 256 256 256
1033 color 0x800000 0xFF8020
1037 velocitymultiplier 0.01
1038 velocityjitter 16 16 16
1043 effect shotgun_muzzleflash
1046 color 0x202020 0x404040
1050 originjitter 1.5 1.5 1.5
1051 velocityjitter 6 6 6
1052 velocitymultiplier 0.01
1054 lightradiusfade 2000
1055 lightcolor 2 1.5 0.2
1057 velocitymultiplier 0.05
1058 effect shotgun_muzzleflash
1062 color 0xFFFDD9 0xff5a00
1066 velocityjitter 444 444 444
1067 velocitymultiplier 1.7
1073 // shotgun pellet impact
1075 effect shotgun_impact
1083 //lightradiusfade 90
1085 // dust/smoke drifting away from the impact
1086 effect shotgun_impact
1090 color 0xFFFFFF 0xA37443
1096 velocityjitter 100 100 100
1098 velocitymultiplier 0.25
1099 // dust/smoke staying at the impact
1100 effect shotgun_impact
1104 color 0xFFFFFF 0xFFFFFF
1109 effect shotgun_impact
1114 color 0xFDFFD9 0xFDFFD9
1121 velocityjitter 400 400 400
1122 velocitymultiplier 0.1
1126 effect uzi_muzzleflash
1129 color 0x202020 0x404040
1133 originjitter 1.5 1.5 1.5
1134 velocityjitter 1 1 1
1135 velocitymultiplier 0.03
1137 lightradiusfade 2000
1138 lightcolor 2 1.5 0.2
1140 effect uzi_muzzleflash
1144 color 0xFFFDD9 0xFFFDD9
1148 velocityjitter 300 300 300
1149 velocitymultiplier 0.5
1153 effect uzi_muzzleflash
1159 color 0xFF9600 0x0090ff
1164 effect machinegun_impact
1173 lightcolor 6 3.6 0.6
1174 // dust/smoke drifting away from the impact
1175 effect machinegun_impact
1179 color 0xFFFFFF 0xA37443
1185 velocityjitter 100 100 100
1187 velocitymultiplier 0.25
1188 // dust/smoke staying at the impact
1189 effect machinegun_impact
1193 color 0xFFFFFF 0xFFFFFF
1198 effect machinegun_impact
1203 color 0xFDFFD9 0xFDFFD9
1210 velocityjitter 400 400 400
1211 velocitymultiplier 0.1
1215 effect grenadelauncher_muzzleflash
1218 color 0x202020 0x404040
1222 originjitter 1.5 1.5 1.5
1224 velocityjitter 20 20 20
1225 velocitymultiplier 0.03
1227 lightradiusfade 2000
1228 lightcolor 2 1.5 0.2
1229 effect grenadelauncher_muzzleflash
1233 color 0xFFFDD9 0xFFFDD9
1237 velocityjitter 300 300 300
1238 velocitymultiplier 0.5
1243 // grenade/hagar trail
1249 color 0x303030 0x000000
1256 velocityjitter 3 3 3
1257 velocitymultiplier -0.02
1262 color 0xFF0000 0xFF0000
1274 color 0x404040 0x808080
1280 velocityjitter 16 16 16
1285 effect grenade_explode
1291 originjitter 40 40 40
1295 // fire effect which expands then slows
1296 effect grenade_explode
1301 color 0xe03f00 0x5e0000
1309 velocityjitter 256 256 256
1310 // fire effect which make brigt dot inside
1311 effect grenade_explode
1316 color 0xe03f00 0xffdf92
1324 velocityjitter 256 256 256
1326 effect grenade_explode
1334 velocityjitter 256 256 256
1336 color 0x000000 0x111111
1338 // underwater bubbles
1339 effect grenade_explode
1344 color 0x404040 0x808080
1350 originjitter 16 16 16
1351 velocityjitter 96 96 96
1353 effect grenade_explode
1357 color 0x903010 0xFFD030
1365 velocityoffset 0 0 80
1366 velocityjitter 256 256 256
1370 effect electro_muzzleflash
1373 color 0x202020 0x404040
1377 originjitter 1.5 1.5 1.5
1378 velocityjitter 6 6 6
1379 velocitymultiplier 0.01
1381 lightradiusfade 2000
1382 lightcolor 2 1.5 0.2
1383 effect electro_muzzleflash
1387 color 0xD9FDFF 0xD9FDFF
1391 velocityjitter 300 300 300
1392 velocitymultiplier 0.5
1398 // glowing vapor trail
1399 effect TR_NEXUIZPLASMA
1402 color 0x283880 0x283880
1406 //velocityjitter 16 16 16
1410 velocitymultiplier -0.1
1412 effect TR_NEXUIZPLASMA
1417 color 0x629dff 0x0018ff
1422 velocityoffset 0 0 15
1425 velocityjitter 50 50 50
1430 effect electro_impact
1436 originjitter 20 20 20
1439 lightcolor 3.125 4.375 10
1441 effect electro_impact
1445 color 0x80C0FF 0x80C0FF
1448 // cloud of bouncing sparks
1449 effect electro_impact
1453 color 0x629dff 0x0018ff
1461 velocityjitter 512 512 512
1462 // inner cloud of smoke
1463 effect electro_impact
1466 color 0x629dff 0x0018ff
1472 originjitter 20 20 20
1473 velocityjitter 320 320 320
1476 effect electro_ballexplode
1482 originjitter 20 20 20
1485 lightcolor 3.125 4.375 10
1487 effect electro_ballexplode
1491 color 0x80C0FF 0x80C0FF
1494 // cloud of bouncing sparks
1495 effect electro_ballexplode
1499 color 0xFDFFD9 0xFDFFD9
1505 velocityjitter 512 512 512
1506 // inner cloud of smoke
1507 effect electro_ballexplode
1510 color 0x202020 0x404040
1514 originjitter 20 20 20
1515 velocityjitter 32 32 32
1520 effect electro_combo
1526 originjitter 34 34 34
1531 effect electro_combo
1535 color 0x80C0FF 0x80C0FF
1539 effect electro_combo
1542 color 0x2030FF 0x80C0FF
1548 //velocityoffset 0 0 120
1549 velocityjitter 512 512 512
1550 effect electro_combo
1554 color 0xFDFFD9 0xFDFFD9
1560 velocityjitter 512 512 512
1561 // inner cloud of smoke
1562 effect electro_combo
1565 color 0x202020 0x404040
1569 originjitter 20 20 20
1570 velocityjitter 32 32 32
1574 effect crylink_muzzleflash
1577 color 0x202020 0x404040
1581 originjitter 1.5 1.5 1.5
1582 velocityjitter 6 6 6
1583 velocitymultiplier 0.01
1585 lightradiusfade 2000
1586 lightcolor 2 1.5 0.2
1587 effect crylink_muzzleflash
1591 color 0xA080C0 0xA080C0
1595 velocityjitter 200 200 200
1596 velocitymultiplier 0.3
1601 // crylink impact effect
1603 effect crylink_impact
1609 originjitter 12 12 12
1611 //lightradiusfade 300
1612 //lightcolor 3.2 0.4 4
1613 // purple flare effect
1614 effect crylink_impact
1618 color 0x504060 0x504060
1622 effect crylink_impact
1626 color 0xA040C0 0xA040C0
1630 velocityjitter 256 256 256
1632 effect crylink_impact
1635 color 0xE070FF 0xE070FF
1638 velocityjitter 8 8 8
1640 effect crylink_impact
1643 color 0xE070FF 0xE070FF
1646 velocityjitter 32 32 32
1650 effect nex_muzzleflash
1653 color 0x202020 0x404040
1658 velocityjitter 24 24 24
1659 velocitymultiplier 0.02
1663 effect nex_muzzleflash
1667 color 0xD9FDFF 0xD9FDFF
1671 velocityjitter 600 600 600
1672 velocitymultiplier 0.5
1682 //color 0xFFFFFF 0xFFFFFF
1685 // nex beam: ring smoke
1688 color 0x1680A0 0x1680A0
1695 // nex beam: drifting smoke
1698 color 0x5080A0 0x5080A0
1704 velocityjitter 64 64 64
1706 // nex beam: bright core
1709 color 0x80CDFF 0x80CDFF
1717 color 0x1680A0 0x1680A0
1733 originjitter 16 16 16
1752 color 0x80C0FF 0x80C0FF
1755 // small sparks which form a sphere as they slow down
1759 //color 0x2030FF 0x80C0FF
1765 //velocityjitter 384 384 384
1766 // small sparks which glow brightly but live briefly
1771 color 0xD9FDFF 0xD9FDFF
1775 velocityjitter 600 600 600
1776 velocitymultiplier 0.5
1781 effect hagar_muzzleflash
1784 color 0x202020 0x404040
1788 originjitter 1.5 1.5 1.5
1789 velocityjitter 6 6 6
1790 velocitymultiplier 0.01
1792 lightradiusfade 2000
1793 lightcolor 2 1.5 0.2
1794 effect hagar_muzzleflash
1798 color 0xFFFDD9 0xFFFDD9
1802 velocityjitter 300 300 300
1803 velocitymultiplier 0.5
1811 color 0x202020 0x404040
1815 originjitter 1.5 1.5 1.5
1816 velocityjitter 6 6 6
1817 velocitymultiplier 0.01
1820 lightcolor 2 1.5 0.2
1825 color 0xFFFDD9 0xFFFDD9
1831 velocityjitter 600 600 600
1832 velocitymultiplier 0.5
1838 effect hagar_explode
1844 originjitter 40 40 40
1848 // fire effect which make bright dot inside
1849 effect hagar_explode
1854 color 0xffe955 0xff5a00
1862 velocityjitter 156 156 156
1863 // fire effect which expands then slows
1864 effect hagar_explode
1869 color 0x8f0d00 0xff5a00
1877 velocityjitter 256 256 256
1880 effect hagar_explode
1888 velocityjitter 244 244 244
1890 color 0x000000 0x111111
1893 // underwater bubbles
1894 effect hagar_explode
1899 color 0x404040 0x808080
1905 originjitter 16 16 16
1906 velocityjitter 96 96 96
1908 effect hagar_explode
1912 color 0x903010 0xFFD030
1920 velocityoffset 0 0 80
1921 velocityjitter 256 256 256
1925 effect rocketlauncher_muzzleflash
1928 color 0x202020 0x404040
1934 originjitter 1.5 1.5 1.5
1935 velocityjitter 40 40 40
1936 velocitymultiplier -0.13
1938 //lightradiusfade 2000
1939 //lightcolor 2 1.5 0.2
1940 effect rocketlauncher_muzzleflash
1944 color 0xFFFDD9 0xFFFDD9
1948 velocityjitter 300 300 300
1949 velocitymultiplier 0.5
1959 color 0x303030 0x000000
1969 velocityjitter 3 3 3
1970 velocitymultiplier -0.02
1977 color 0xffdf72 0x811200
1983 velocityjitter 32 32 32
1984 velocitymultiplier -1.5
1991 color 0x404040 0x808080
1997 velocityjitter 16 16 16
2003 color 0xFFFDD9 0xFFFDD9
2008 //velocityoffset 0 0 15
2011 velocityjitter 100 100 100
2012 velocitymultiplier -0.31
2014 // rocket explosion (bigger than mortar and hagar)
2016 effect rocket_explode
2022 originjitter 40 40 40
2027 effect rocket_explode
2032 color 0x8f0d00 0xff5a00
2040 velocityjitter 512 512 512
2042 effect rocket_explode
2047 color 0x8f0d00 0xfffde4
2055 velocityjitter 812 812 812
2057 effect rocket_explode
2065 velocityjitter 444 444 444
2067 color 0x000000 0x111111
2069 // underwater bubbles
2070 effect rocket_explode
2075 color 0x404040 0x808080
2081 originjitter 16 16 16
2082 velocityjitter 144 144 144
2084 effect rocket_explode
2089 color 0x903010 0xFFD030
2097 velocityoffset 0 0 80
2098 originjitter 16 16 16
2099 velocityjitter 284 284 384
2103 effect grapple_muzzleflash
2110 effect grapple_impact
2117 effect nex242_misc_laser_beam
2123 color 0xff0000 0xff0000
2126 effect nex242_misc_laser_beam_end
2129 color 0x8f4333 0xfff31b
2134 velocityjitter 64 64 64
2135 velocitymultiplier 100
2139 effect nex242_misc_laser_beam_fast
2145 color 0xff0000 0xff0000
2148 effect nex242_misc_laser_beam_fast_end
2151 color 0x8f4333 0xfff31b
2156 velocityjitter 64 64 64
2157 velocitymultiplier 100
2159 // additional laser colors (mike)
2160 effect nex242_misc_laser_green_beam
2166 color 0x00ff00 0x00ff00
2169 effect nex242_misc_laser_green_beam_end
2172 color 0x8f4333 0xfff31b
2177 velocityjitter 64 64 64
2178 velocitymultiplier 100
2180 effect nex242_misc_laser_blue_beam
2186 color 0x0000ff 0x0000ff
2189 effect nex242_misc_laser_blue_beam_end
2192 color 0x8f4333 0xfff31b
2197 velocityjitter 64 64 64
2198 velocitymultiplier 100
2200 effect nex242_misc_laser_yellow_beam
2206 color 0xffff00 0xffff00
2209 effect nex242_misc_laser_yellow_beam_end
2212 color 0x8f4333 0xfff31b
2217 velocityjitter 64 64 64
2218 velocitymultiplier 100
2220 effect nex242_misc_laser_cyan_beam
2226 color 0x00ffff 0x00ffff
2229 effect nex242_misc_laser_cyan_beam_end
2232 color 0x8f4333 0xfff31b
2237 velocityjitter 64 64 64
2238 velocitymultiplier 100
2240 effect nex242_misc_laser_magenta_beam
2246 color 0xff00ff 0xff00ff
2249 effect nex242_misc_laser_magenta_beam_end
2252 color 0x8f4333 0xfff31b
2257 velocityjitter 64 64 64
2258 velocitymultiplier 100
2260 effect nex242_misc_laser_white_beam
2266 color 0xffffff 0xffffff
2269 effect nex242_misc_laser_white_beam_end
2272 color 0x8f4333 0xfff31b
2277 velocityjitter 64 64 64
2278 velocitymultiplier 100
2280 effect nex242_misc_laser_black_beam
2286 color 0x000000 0x000000
2289 effect nex242_misc_laser_black_beam_end
2292 color 0x8f4333 0xfff31b
2297 velocityjitter 64 64 64
2298 velocitymultiplier 100
2300 effect nex242_misc_laser_orange_beam
2306 color 0xff6600 0xff6600
2309 effect nex242_misc_laser_orange_beam_end
2312 color 0x8f4333 0xfff31b
2317 velocityjitter 64 64 64
2318 velocitymultiplier 100
2323 // bigger crylink impact effect
2325 effect crylink_impactbig
2331 originjitter 12 12 12
2333 //lightradiusfade 800
2334 //lightcolor 3.2 0.4 4
2335 // purple flare effect
2336 effect crylink_impactbig
2340 color 0x504060 0x504060
2344 effect crylink_impactbig
2348 color 0xA040C0 0xA040C0
2352 velocityjitter 512 512 512
2354 effect crylink_impactbig
2357 color 0xE070FF 0xE070FF
2360 velocityjitter 32 32 32
2362 effect crylink_impactbig
2365 color 0xE070FF 0xE070FF
2368 velocityjitter 256 256 256
2378 // dust/smoke drifting away from the impact
2380 count 0.05 // 50 per second
2383 color 0xFFFFFF 0xFFFFFF
2389 velocityjitter 15 15 15
2391 velocitymultiplier 20
2395 count 0.05 // 50 per second
2398 color 0xFDFFD9 0xFDFFD9
2405 velocityjitter 100 100 100
2406 velocitymultiplier 100
2419 color 0x8f0d00 0xff5a00
2423 velocityjitter 1 1 50
2432 color 0x000000 0x111111
2435 velocityjitter 11 11 50
2450 velocityjitter 81 81 150
2451 color 0x7cbaff 0xcfd1ff
2452 velocitymultiplier 2