2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(start)
4 // used in qcsrc/server/bots.qc: te_wizspike(org)
5 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
6 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
10 color 0x63F2EA 0x63f2EA
15 lightcolor 0.4 0.9 0.9
16 // cloud of particles which expand rapidly and then slow to form a ball
20 color 0x63F2EA 0x63f2EA
26 velocityjitter 32 32 32
30 // used in qcsrc/server/bots.qc: //te_knightspike(end)
31 // used in qcsrc/server/bots.qc: te_knightspike(start)
32 // used in qcsrc/server/bots.qc: te_knightspike(org)
33 // used in qcsrc/server/bots.qc: te_knightspike(org)
49 color 0xFF2010 0xFF2010
52 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
56 color 0x800000 0xFF8020
62 //originjitter 32 32 32
63 velocityjitter 256 256 256
65 // machinegun bullet impact
66 // bullet impact decal
67 // used nowhere in code
75 // dust/smoke drifting away from the impact
80 color 0x101010 0x101010
86 // dust/smoke staying at the impact
91 color 0x505050 0x505050
101 color 0x8f4333 0xfff31b
106 velocityoffset 0 0 80
107 velocityjitter 64 64 64
109 // electro combo explosion
111 // used nowhere in code
118 originjitter 34 34 34
127 color 0x80C0FF 0x80C0FF
134 color 0x2030FF 0x80C0FF
141 //velocityoffset 0 0 120
142 velocityjitter 512 512 512
146 // used nowhere in code
154 // dust/smoke drifting away from the impact
159 color 0x101010 0x101010
165 // dust/smoke staying at the impact
170 color 0x505050 0x505050
176 // sparks that disappear on impact
180 color 0x8f4333 0xfff31b
185 velocityoffset 0 0 80
186 velocityjitter 64 64 64
190 // used nowhere in code
191 effect TE_SUPERSPIKEQUAD
200 lightcolor 0.15 0.15 1.5
201 // dust/smoke drifting away from the impact
202 effect TE_SUPERSPIKEQUAD
206 color 0x101010 0x101010
212 // dust/smoke staying at the impact
213 effect TE_SUPERSPIKEQUAD
217 color 0x505050 0x505050
223 // sparks that disappear on impact
224 effect TE_SUPERSPIKEQUAD
227 color 0x8f4333 0xfff31b
232 velocityoffset 0 0 80
233 velocityjitter 64 64 64
235 // shotgun pellet impact
237 // used in qcsrc/server/bots.qc: //te_gunshot(org)
238 // used in qcsrc/server/bots.qc: te_gunshot(org)
239 // used in qcsrc/server/bots.qc: te_gunshot(org)
240 // used in qcsrc/server/bots.qc: te_gunshot(org)
241 // used in qcsrc/server/bots.qc: //te_gunshot(end)
249 // dust/smoke drifting away from the impact
254 color 0x101010 0x101010
260 // dust/smoke staying at the impact
265 color 0x505050 0x505050
275 color 0x8f4333 0xfff31b
280 velocityoffset 0 0 80
281 velocityjitter 64 64 64
283 // crylink impact effect
285 // used nowhere in code
286 effect TE_GUNSHOTQUAD
292 originjitter 12 12 12
294 //lightradiusfade 300
295 //lightcolor 0.5 0.5 0.5
296 // purple flare effect
297 effect TE_GUNSHOTQUAD
301 color 0x504060 0x504060
305 effect TE_GUNSHOTQUAD
308 color 0xA040C0 0xFFFFFF
313 velocityoffset 0 0 80
314 velocityjitter 128 128 128
316 // mortar/hagar explosion (smaller than rocket)
318 // used nowhere in code
325 originjitter 40 40 40
334 color 0x404040 0x404040
337 // fire effect which expands then slows
343 color 0x902010 0xFFD080
350 velocityjitter 256 256 256
351 // underwater bubbles
357 color 0x404040 0x808080
363 originjitter 16 16 16
364 velocityjitter 96 96 96
370 color 0x903010 0xFFD030
377 velocityoffset 0 0 80
378 velocityjitter 256 256 256
382 // used nowhere in code
383 effect TE_EXPLOSIONQUAD
389 originjitter 40 40 40
394 effect TE_EXPLOSIONQUAD
398 color 0x202020 0x404040
402 velocityjitter 48 48 48
403 // underwater bubbles
404 effect TE_EXPLOSIONQUAD
409 color 0x404040 0x808080
415 originjitter 16 16 16
416 velocityjitter 96 96 96
417 // sparks which go through walls
418 effect TE_EXPLOSIONQUAD
422 color 0x903010 0xFFD030
428 velocityoffset 0 0 80
429 velocityjitter 256 256 256
433 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
434 effect TE_TAREXPLOSION
440 originjitter 40 40 40
445 effect TE_TAREXPLOSION
449 color 0x202020 0x404040
453 velocityjitter 48 48 48
454 // underwater bubbles
455 effect TE_TAREXPLOSION
460 color 0x404040 0x808080
466 originjitter 16 16 16
467 velocityjitter 96 96 96
468 // sparks which go through walls
469 effect TE_TAREXPLOSION
473 color 0x903010 0xFFD030
479 velocityoffset 0 0 80
480 velocityjitter 256 256 256
482 // bloody impact effect indicating damage
483 // used nowhere in code
493 velocityjitter 64 64 64
497 // sparks (quake effect)
498 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
499 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
504 color 0x8f4333 0xfff31b
509 velocityoffset 0 0 80
510 velocityjitter 64 64 64
515 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
522 originjitter 16 16 16
531 color 0x80C0FF 0x80C0FF
534 // small sparks which form a sphere as they slow down
538 color 0x2030FF 0x80C0FF
544 velocityjitter 128 128 128
547 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
548 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
555 // used nowhere in code
559 color 0x6f0f00 0xe3974f
566 velocityjitter 128 128 128
570 // used nowhere in code
574 color 0x6f0f00 0xe3974f
579 originjitter 128 128 32
580 velocityoffset 0 0 256
581 velocityjitter 128 128 0
583 // player teleport effect
584 // used nowhere in code
588 color 0xA0A0A0 0xFFFFFF
594 originjitter 16 16 28
595 velocityjitter 0 0 256
598 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
603 color 0xFFFFFF 0xFFFFFF
610 color 0x202020 0x404040
619 // used nowhere in code
623 color 0x202020 0x404040
627 originjitter 1.5 1.5 1.5
631 // rocket explosion (bigger than mortar and hagar)
633 // used nowhere in code
634 effect TE_TEI_BIGEXPLOSION
640 originjitter 40 40 40
645 effect TE_TEI_BIGEXPLOSION
649 color 0x404040 0x404040
653 effect TE_TEI_BIGEXPLOSION
658 color 0x902010 0xFFD080
665 velocityjitter 512 512 512
666 // underwater bubbles
667 effect TE_TEI_BIGEXPLOSION
672 color 0x404040 0x808080
678 originjitter 16 16 16
679 velocityjitter 144 144 144
681 effect TE_TEI_BIGEXPLOSION
685 color 0x903010 0xFFD030
692 velocityoffset 0 0 80
693 velocityjitter 384 384 384
697 // used nowhere in code
698 effect TE_TEI_PLASMAHIT
704 originjitter 20 20 20
709 effect TE_TEI_PLASMAHIT
713 color 0x80C0FF 0x80C0FF
716 // cloud of bouncing sparks
717 effect TE_TEI_PLASMAHIT
720 color 0x2030FF 0x80C0FF
725 //velocityoffset 0 0 120
726 velocityjitter 512 512 512
736 //////////////////////////////////////////////////
737 // New effects in 2.4
738 //////////////////////////////////////////////////
742 // bloody impact effect indicating damage
743 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("blood"), hitloc, force, bound(0, damage, 200))
744 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("blood"), hitloc, force, bound(0, damage, 200))
745 // used in qcsrc/server/g_violence.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
755 velocityjitter 64 64 64
764 color 0xff0000 0xe62b00
765 originjitter 11 11 11
768 // player teleport effect
769 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
770 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
775 color 0x807aff 0x4463d5
781 velocityjitter 1000 1000 1500
782 velocitymultiplier 0.5
787 // normal super gory blood trail (used by gibs)
788 // used nowhere in code
792 color 0xFFFFFF 0xFFFFFF
799 velocityjitter 64 64 64
800 velocitymultiplier 0.5
804 // thinner blood trail (used by quake zombies)
805 // used nowhere in code
806 effect TR_SLIGHTBLOOD
809 color 0xFFFFFF 0xFFFFFF
816 velocityjitter 64 64 64
817 velocitymultiplier 0.5
821 // func_stardust effect, used in some maps to indicate teleporters
822 // used in qcsrc/server/assault.qc: //self.effects = EF_STARDUST
823 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
824 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
828 color 0xfff368 0xfff368
834 originjitter 16 16 64
835 velocityjitter 32 32 0
838 //lightcolor 0.4 0.9 0.9
841 // flare particle and light
842 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
843 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
847 color 0x63F2EA 0x63f2EA
850 // cloud of particles which expand rapidly and then slow to form a ball
855 color 0x63F2EA 0x63f2EA
858 //originjitter 24 24 24
859 velocityjitter 256 256 256
863 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
864 effect jumppad_activate
871 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
872 effect laser_muzzleflash
875 color 0xFFFFFF 0xFFFFFF
880 originjitter 1.5 1.5 1.5
882 velocitymultiplier 0.01
890 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_impact"), org2, normal * 1000, 1)
897 originjitter 16 16 16
906 color 0xFF2010 0xFF2010
909 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
913 color 0x800000 0xFF8020
919 //originjitter 32 32 32
920 velocityjitter 256 256 256
925 color 0x800000 0xFF8020
929 velocitymultiplier 0.01
930 velocityjitter 16 16 16
935 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
936 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
937 effect shotgun_muzzleflash
940 color 0x202020 0x404040
944 originjitter 1.5 1.5 1.5
946 velocitymultiplier 0.01
951 velocitymultiplier 0.05
952 effect shotgun_muzzleflash
956 color 0xFFFDD9 0xff5a00
960 velocityjitter 444 444 444
961 velocitymultiplier 1.7
967 // shotgun pellet impact
969 // used in qcsrc/server/w_common.qc: pointparticles(particleeffectnum("shotgun_impact"), trace_endpos, trace_plane_normal * 1000, 1)
970 effect shotgun_impact
980 // dust/smoke drifting away from the impact
981 effect shotgun_impact
985 color 0xFFFFFF 0xA37443
991 velocityjitter 100 100 100
993 velocitymultiplier 0.25
994 // dust/smoke staying at the impact
995 effect shotgun_impact
999 color 0xFFFFFF 0xFFFFFF
1004 effect shotgun_impact
1009 color 0xFDFFD9 0xFDFFD9
1016 velocityjitter 400 400 400
1017 velocitymultiplier 0.1
1021 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1022 effect uzi_muzzleflash
1025 color 0x202020 0x404040
1029 originjitter 1.5 1.5 1.5
1030 velocityjitter 1 1 1
1031 velocitymultiplier 0.03
1033 lightradiusfade 2000
1034 lightcolor 2 1.5 0.2
1036 effect uzi_muzzleflash
1040 color 0xFFFDD9 0xFFFDD9
1044 velocityjitter 300 300 300
1045 velocitymultiplier 0.5
1050 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1051 // used in qcsrc/server/w_common.qc: pointparticles(particleeffectnum("machinegun_impact"), trace_endpos, trace_plane_normal * 1000, 1)
1052 effect machinegun_impact
1061 lightcolor 6 3.6 0.6
1062 // dust/smoke drifting away from the impact
1063 effect machinegun_impact
1067 color 0xFFFFFF 0xA37443
1073 velocityjitter 100 100 100
1075 velocitymultiplier 0.25
1076 // dust/smoke staying at the impact
1077 effect machinegun_impact
1081 color 0xFFFFFF 0xFFFFFF
1086 effect machinegun_impact
1091 color 0xFDFFD9 0xFDFFD9
1098 velocityjitter 400 400 400
1099 velocitymultiplier 0.1
1103 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1104 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1105 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1106 effect grenadelauncher_muzzleflash
1109 color 0x202020 0x404040
1113 originjitter 1.5 1.5 1.5
1115 velocityjitter 20 20 20
1116 velocitymultiplier 0.03
1118 lightradiusfade 2000
1119 lightcolor 2 1.5 0.2
1120 effect grenadelauncher_muzzleflash
1124 color 0xFFFDD9 0xFFFDD9
1128 velocityjitter 300 300 300
1129 velocitymultiplier 0.5
1136 // used in qcsrc/server/w_hagar.qc: missile.modelflags = MF_GRENADE
1137 // used in qcsrc/server/w_hagar.qc: missile.modelflags = MF_GRENADE
1138 // used in qcsrc/server/w_porto.qc: gren.modelflags = MF_GRENADE
1142 color 0x303030 0x000000
1149 velocityjitter 1 1 1
1150 velocitymultiplier -0.02
1157 color 0xffdf72 0x811200
1163 velocityjitter 32 32 32
1164 velocitymultiplier -1.0
1171 color 0x404040 0x808080
1177 velocityjitter 16 16 16
1183 // used in qcsrc/server/w_grenadelauncher.qc: gren.modelflags = MF_TRACER2
1184 // used in qcsrc/server/w_grenadelauncher.qc: gren.modelflags = MF_TRACER2
1185 // used in qcsrc/server/w_hook.qc: gren.modelflags = MF_TRACER2
1186 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1190 color 0x303030 0x000000
1197 velocityjitter 3 3 3
1198 velocitymultiplier -0.02
1201 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1203 color 0xFF0000 0xFF0000
1210 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1215 color 0x404040 0x808080
1221 velocityjitter 16 16 16
1226 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1227 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1228 effect grenade_explode
1234 originjitter 40 40 40
1238 // fire effect which expands then slows
1239 effect grenade_explode
1244 color 0xe03f00 0x5e0000
1252 velocityjitter 256 256 256
1253 // fire effect which make brigt dot inside
1254 effect grenade_explode
1259 color 0xe03f00 0xffdf92
1267 velocityjitter 256 256 256
1269 effect grenade_explode
1277 velocityjitter 256 256 256
1279 color 0x000000 0x111111
1281 // underwater bubbles
1282 effect grenade_explode
1287 color 0x404040 0x808080
1293 originjitter 16 16 16
1294 velocityjitter 96 96 96
1296 effect grenade_explode
1300 color 0x903010 0xFFD030
1308 velocityoffset 0 0 80
1309 velocityjitter 256 256 256
1313 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1314 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1315 effect electro_muzzleflash
1318 color 0x202020 0x404040
1322 originjitter 1.5 1.5 1.5
1323 velocityjitter 6 6 6
1324 velocitymultiplier 0.01
1326 lightradiusfade 2000
1327 lightcolor 2 1.5 0.2
1328 effect electro_muzzleflash
1332 color 0xD9FDFF 0xD9FDFF
1336 velocityjitter 300 300 300
1337 velocitymultiplier 0.5
1343 // glowing vapor trail
1344 // used nowhere in code
1345 effect TR_NEXUIZPLASMA
1348 color 0x283880 0x283880
1352 //velocityjitter 16 16 16
1356 velocitymultiplier -0.1
1358 effect TR_NEXUIZPLASMA
1363 color 0x629dff 0x0018ff
1368 velocityoffset 0 0 15
1371 velocityjitter 50 50 50
1376 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1377 effect electro_impact
1383 originjitter 20 20 20
1386 lightcolor 3.125 4.375 10
1388 effect electro_impact
1392 color 0x80C0FF 0x80C0FF
1395 // cloud of bouncing sparks
1396 effect electro_impact
1400 color 0x629dff 0x0018ff
1408 velocityjitter 512 512 512
1409 // inner cloud of smoke
1410 effect electro_impact
1413 color 0x629dff 0x0018ff
1419 originjitter 20 20 20
1420 velocityjitter 320 320 320
1423 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1424 effect electro_ballexplode
1430 originjitter 20 20 20
1433 lightcolor 3.125 4.375 10
1435 effect electro_ballexplode
1439 color 0x80C0FF 0x80C0FF
1442 // cloud of bouncing sparks
1443 effect electro_ballexplode
1447 color 0xFDFFD9 0xFDFFD9
1453 velocityjitter 512 512 512
1454 // inner cloud of smoke
1455 effect electro_ballexplode
1458 color 0x202020 0x404040
1462 originjitter 20 20 20
1463 velocityjitter 32 32 32
1468 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1469 effect electro_combo
1475 originjitter 34 34 34
1480 effect electro_combo
1484 color 0x80C0FF 0x80C0FF
1488 effect electro_combo
1491 color 0x2030FF 0x80C0FF
1497 //velocityoffset 0 0 120
1498 velocityjitter 512 512 512
1499 effect electro_combo
1503 color 0xFDFFD9 0xFDFFD9
1509 velocityjitter 512 512 512
1510 // inner cloud of smoke
1511 effect electro_combo
1514 color 0x202020 0x404040
1518 originjitter 20 20 20
1519 velocityjitter 32 32 32
1523 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1524 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1525 effect crylink_muzzleflash
1528 color 0x202020 0x404040
1532 originjitter 1.5 1.5 1.5
1533 velocityjitter 6 6 6
1534 velocitymultiplier 0.01
1536 lightradiusfade 2000
1537 lightcolor 2 1.5 0.2
1538 effect crylink_muzzleflash
1542 color 0xA080C0 0xA080C0
1546 velocityjitter 200 200 200
1547 velocitymultiplier 0.3
1552 // crylink impact effect
1554 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_impact"), self.origin, '0 0 0', 1)
1555 effect crylink_impact
1561 originjitter 12 12 12
1563 //lightradiusfade 300
1564 //lightcolor 3.2 0.4 4
1565 // purple flare effect
1566 effect crylink_impact
1570 color 0x504060 0x504060
1574 effect crylink_impact
1578 color 0xA040C0 0xA040C0
1582 velocityjitter 256 256 256
1584 effect crylink_impact
1587 color 0xE070FF 0xE070FF
1590 velocityjitter 8 8 8
1592 effect crylink_impact
1595 color 0xE070FF 0xE070FF
1598 velocityjitter 32 32 32
1602 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1603 // used in qcsrc/server/w_nex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1604 effect nex_muzzleflash
1607 color 0x202020 0x404040
1612 velocityjitter 24 24 24
1613 velocitymultiplier 0.02
1617 effect nex_muzzleflash
1621 color 0xD9FDFF 0xD9FDFF
1625 velocityjitter 600 600 600
1626 velocitymultiplier 0.5
1636 //color 0xFFFFFF 0xFFFFFF
1639 // nex beam: ring smoke
1640 // used in qcsrc/server/w_nex.qc: trailparticles(world, particleeffectnum("nex_beam"), w_shotorg, trace_endpos)
1643 color 0x1680A0 0x1680A0
1650 // nex beam: drifting smoke
1653 color 0x5080A0 0x5080A0
1659 velocityjitter 64 64 64
1661 // nex beam: bright core
1664 color 0x80CDFF 0x80CDFF
1672 color 0x1680A0 0x1680A0
1682 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_impact"), trace_endpos - w_shotdir * 6, '0 0 0', 1)
1683 // used in qcsrc/server/w_nex.qc: pointparticles(particleeffectnum("nex_impact"), trace_endpos - w_shotdir * 6, '0 0 0', 1)
1690 originjitter 16 16 16
1709 color 0x80C0FF 0x80C0FF
1712 // small sparks which form a sphere as they slow down
1716 //color 0x2030FF 0x80C0FF
1722 //velocityjitter 384 384 384
1723 // small sparks which glow brightly but live briefly
1728 color 0xD9FDFF 0xD9FDFF
1732 velocityjitter 600 600 600
1733 velocitymultiplier 0.5
1738 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1739 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1740 effect hagar_muzzleflash
1743 color 0x202020 0x404040
1747 originjitter 1.5 1.5 1.5
1748 velocityjitter 6 6 6
1749 velocitymultiplier 0.01
1751 lightradiusfade 2000
1752 lightcolor 2 1.5 0.2
1753 effect hagar_muzzleflash
1757 color 0xFFFDD9 0xFFFDD9
1761 velocityjitter 300 300 300
1762 velocitymultiplier 0.5
1767 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
1771 color 0x202020 0x404040
1775 originjitter 1.5 1.5 1.5
1776 velocityjitter 6 6 6
1777 velocitymultiplier 0.01
1780 lightcolor 2 1.5 0.2
1785 color 0xFFFDD9 0xFFFDD9
1791 velocityjitter 600 600 600
1792 velocitymultiplier 0.5
1798 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1799 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1800 effect hagar_explode
1806 originjitter 40 40 40
1810 // fire effect which make bright dot inside
1811 effect hagar_explode
1816 color 0xffe955 0xff5a00
1824 velocityjitter 156 156 156
1825 // fire effect which expands then slows
1826 effect hagar_explode
1831 color 0x8f0d00 0xff5a00
1839 velocityjitter 256 256 256
1842 effect hagar_explode
1850 velocityjitter 244 244 244
1852 color 0x000000 0x111111
1855 // underwater bubbles
1856 effect hagar_explode
1861 color 0x404040 0x808080
1867 originjitter 16 16 16
1868 velocityjitter 96 96 96
1870 effect hagar_explode
1874 color 0x903010 0xFFD030
1882 velocityoffset 0 0 80
1883 velocityjitter 256 256 256
1887 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1888 effect rocketlauncher_muzzleflash
1891 color 0x202020 0x404040
1897 originjitter 1.5 1.5 1.5
1898 velocityjitter 40 40 40
1899 velocitymultiplier -0.13
1901 //lightradiusfade 2000
1902 //lightcolor 2 1.5 0.2
1903 effect rocketlauncher_muzzleflash
1907 color 0xFFFDD9 0xFFFDD9
1911 velocityjitter 300 300 300
1912 velocitymultiplier 0.5
1919 // used nowhere in code
1923 color 0x303030 0x000000
1933 velocityjitter 3 3 3
1934 velocitymultiplier -0.02
1941 color 0xffdf72 0x811200
1947 velocityjitter 32 32 32
1948 velocitymultiplier -1.5
1955 color 0x404040 0x808080
1961 velocityjitter 16 16 16
1967 color 0xFFFDD9 0xFFFDD9
1972 //velocityoffset 0 0 15
1975 velocityjitter 100 100 100
1976 velocitymultiplier -0.31
1978 // rocket explosion (bigger than mortar and hagar)
1980 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1)
1981 // used in qcsrc/server/portals.qc: pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4)
1982 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1)
1983 effect rocket_explode
1989 originjitter 40 40 40
1994 effect rocket_explode
1999 color 0x8f0d00 0xff5a00
2007 velocityjitter 512 512 512
2009 effect rocket_explode
2014 color 0xea691b 0xeed05a
2022 velocityjitter 912 912 912
2024 effect rocket_explode
2032 velocityjitter 444 444 444
2034 color 0x000000 0x111111
2036 // underwater bubbles
2037 effect rocket_explode
2042 color 0x404040 0x808080
2048 originjitter 16 16 16
2049 velocityjitter 144 144 144
2051 effect rocket_explode
2056 color 0xffa800 0xffedaf
2064 velocityoffset 0 0 80
2065 originjitter 16 16 16
2066 velocityjitter 224 224 324
2070 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2071 effect grapple_muzzleflash
2078 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2079 effect grapple_impact
2086 // used nowhere in code
2087 effect nex242_misc_laser_beam
2093 color 0xff0000 0xff0000
2096 // used nowhere in code
2097 effect nex242_misc_laser_beam_end
2100 color 0x8f4333 0xfff31b
2105 velocityjitter 64 64 64
2106 velocitymultiplier 100
2110 // used nowhere in code
2111 effect nex242_misc_laser_beam_fast
2117 color 0xff0000 0xff0000
2120 // used nowhere in code
2121 effect nex242_misc_laser_beam_fast_end
2124 color 0x8f4333 0xfff31b
2129 velocityjitter 64 64 64
2130 velocitymultiplier 100
2132 // additional laser colors (mike)
2133 // used nowhere in code
2134 effect nex242_misc_laser_green_beam
2140 color 0x00ff00 0x00ff00
2143 // used nowhere in code
2144 effect nex242_misc_laser_green_beam_end
2147 color 0x8f4333 0xfff31b
2152 velocityjitter 64 64 64
2153 velocitymultiplier 100
2155 // used nowhere in code
2156 effect nex242_misc_laser_blue_beam
2162 color 0x0000ff 0x0000ff
2165 // used nowhere in code
2166 effect nex242_misc_laser_blue_beam_end
2169 color 0x8f4333 0xfff31b
2174 velocityjitter 64 64 64
2175 velocitymultiplier 100
2177 // used nowhere in code
2178 effect nex242_misc_laser_yellow_beam
2184 color 0xffff00 0xffff00
2187 // used nowhere in code
2188 effect nex242_misc_laser_yellow_beam_end
2191 color 0x8f4333 0xfff31b
2196 velocityjitter 64 64 64
2197 velocitymultiplier 100
2199 // used nowhere in code
2200 effect nex242_misc_laser_cyan_beam
2206 color 0x00ffff 0x00ffff
2209 // used nowhere in code
2210 effect nex242_misc_laser_cyan_beam_end
2213 color 0x8f4333 0xfff31b
2218 velocityjitter 64 64 64
2219 velocitymultiplier 100
2221 // used nowhere in code
2222 effect nex242_misc_laser_magenta_beam
2228 color 0xff00ff 0xff00ff
2231 // used nowhere in code
2232 effect nex242_misc_laser_magenta_beam_end
2235 color 0x8f4333 0xfff31b
2240 velocityjitter 64 64 64
2241 velocitymultiplier 100
2243 // used nowhere in code
2244 effect nex242_misc_laser_white_beam
2250 color 0xffffff 0xffffff
2253 // used nowhere in code
2254 effect nex242_misc_laser_white_beam_end
2257 color 0x8f4333 0xfff31b
2262 velocityjitter 64 64 64
2263 velocitymultiplier 100
2265 // used nowhere in code
2266 effect nex242_misc_laser_black_beam
2272 color 0x000000 0x000000
2275 // used nowhere in code
2276 effect nex242_misc_laser_black_beam_end
2279 color 0x8f4333 0xfff31b
2284 velocityjitter 64 64 64
2285 velocitymultiplier 100
2287 // used nowhere in code
2288 effect nex242_misc_laser_orange_beam
2294 color 0xff6600 0xff6600
2297 // used nowhere in code
2298 effect nex242_misc_laser_orange_beam_end
2301 color 0x8f4333 0xfff31b
2306 velocityjitter 64 64 64
2307 velocitymultiplier 100
2312 // bigger crylink impact effect
2314 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_impactbig"), self.origin, '0 0 0', 1)
2315 effect crylink_impactbig
2321 originjitter 12 12 12
2323 //lightradiusfade 800
2324 //lightcolor 3.2 0.4 4
2325 // purple flare effect
2326 effect crylink_impactbig
2330 color 0x504060 0x504060
2334 effect crylink_impactbig
2338 color 0xA040C0 0xA040C0
2342 velocityjitter 512 512 512
2344 effect crylink_impactbig
2347 color 0xE070FF 0xE070FF
2350 velocityjitter 32 32 32
2352 effect crylink_impactbig
2355 color 0xE070FF 0xE070FF
2358 velocityjitter 256 256 256
2360 // Zero-violence effects
2362 // impact effect indicating damage
2363 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("damage_hit"), hitloc, force, bound(0, damage, 200))
2367 color 0x20FF30 0x80FFC0
2374 //velocityoffset 0 0 120
2375 velocityjitter 16 16 16
2377 // effect for removing player model
2379 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("damage_dissolve"), self.origin, force, 1)
2380 effect damage_dissolve
2383 color 0x66FF66 0xFFFFFF
2389 originjitter 16 16 28
2390 velocityjitter 0 0 256
2392 effect damage_dissolve
2396 color 0x00FF00 0x99FF99
2400 effect damage_dissolve
2403 color 0x00FF00 0x99FF99
2410 //velocityoffset 0 0 120
2411 velocityjitter 512 512 512
2414 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2422 // dust/smoke drifting away from the impact
2424 count 0.05 // 50 per second
2427 color 0xFFFFFF 0xFFFFFF
2433 velocityjitter 15 15 15
2435 velocitymultiplier 20
2439 count 0.05 // 50 per second
2442 color 0xFDFFD9 0xFDFFD9
2449 velocityjitter 100 100 100
2450 velocitymultiplier 100
2455 // used nowhere in code
2464 color 0x8f0d00 0xff5a00
2468 velocityjitter 1 1 50
2477 color 0x000000 0x111111
2480 velocityjitter 11 11 50
2484 // used nowhere in code
2496 velocityjitter 81 81 150
2497 color 0x7cbaff 0xcfd1ff
2498 velocitymultiplier 2
2501 // used in qcsrc/server/w_hook.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2502 effect hookbomb_explode
2506 color 0x807aff 0x4463d5
2512 originjitter 10 10 10
2513 velocityjitter 550 550 550
2514 //velocitymultiplier -20
2517 effect hookbomb_explode
2521 color 0x807aff 0x4463d5
2526 // decal on the ground
2527 effect hookbomb_explode
2535 effect hookbomb_explode
2539 color 0x807aff 0x4463d5
2546 velocityjitter 1900 1900 1300
2547 velocitymultiplier 0.5
2552 effect EF_MGTURRETTRAIL
2556 color 0xd0d0a0 0xfffff0
2561 effect EF_MGTURRETTRAIL
2566 color 0x404040 0x808080
2572 velocityjitter 16 16 16
2584 color 0x8f0d00 0xff5a00
2587 originjitter 33 33 33
2588 velocityjitter 22 22 50
2597 color 0x000000 0x111111
2599 originjitter 44 44 44
2600 velocityjitter 11 11 50
2612 color 0xff0000 0xdc7171
2615 velocityjitter 15 15 30
2627 color 0x0000ff 0x7194dc
2630 velocityjitter 15 15 30
2644 color 0x111111 0x979797
2645 //originjitter 2 2 0
2646 velocityjitter 190 190 50
2661 color 0x9e895f 0xffd39b
2662 //originjitter 2 2 0
2663 velocityjitter 390 390 390
2672 color 0xFFFDD9 0xFFFDD9
2678 velocityjitter 300 300 200
2679 velocitymultiplier 1.5
2683 effect electricity_sparks
2687 color 0x807aff 0x4463d5
2693 velocityjitter 300 300 300
2694 velocitymultiplier 0.5
2697 //steam, it needs direction
2706 velocitymultiplier 14
2709 color 0xfffbdf 0xffffff
2710 //originjitter 2 2 0
2711 velocityjitter 19 19 19
2720 color 0x292929 0x000000
2726 originjitter 10 10 10
2727 velocityjitter 5 5 20
2728 //velocitymultiplier -20
2731 //golden dust (create it once per second to cover large area in small yellow particles)
2736 color 0xff9600 0xffefb8
2742 originjitter 500 500 500
2743 velocityjitter 0.1 0.1 0.1
2744 //velocitymultiplier -20
2751 color 0xff0000 0xff0000
2757 originjitter 5 5 100
2758 velocityjitter 50 50 0
2759 //velocitymultiplier 20
2762 effect armorrepair_fx
2766 color 0x00ff00 0x00ff00
2773 velocityjitter 50 50 0
2774 //velocitymultiplier 20
2781 color 0x0000ff 0x0000ff
2788 velocityjitter 50 50 0
2789 //velocitymultiplier 20
2792 // red-yellow flame like fx
2797 color 0xff0000 0xff7800
2803 velocityjitter 25 25 25
2806 // pieces of glass or ice falling on the floor
2811 color 0xffffff 0xb2d3e6
2818 originjitter 30 30 30
2819 velocityjitter 100 100 100
2822 // cover small area in poison gas, spawn it once per second
2827 color 0x00ff00 0x7db843
2833 originjitter 333 333 50
2834 velocityjitter 5 5 5
2837 // cover small area in icy mist, spawn it once per second
2842 color 0x008aff 0x75e7ff
2848 originjitter 333 333 0
2849 velocityjitter 5 5 30
2857 color 0x008aff 0x75e7ff
2860 originjitter 333 333 0
2863 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
2864 // flames that go up
2869 color 0x8f0d00 0xff5a00
2875 originjitter 180 180 0
2876 velocityjitter 5 5 30
2878 //flames that stay on the ground
2883 color 0x8f0d00 0xff5a00
2887 originjitter 180 180 0
2895 color 0x000000 0x111111
2898 originjitter 180 180 0
2900 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
2906 color 0x8f0d00 0xff5a00
2912 velocityjitter 40 40 11
2913 velocitymultiplier 30
2920 color 0x8f0d00 0xff5a00
2926 velocityjitter 40 40 40
2927 velocitymultiplier 20
2929 // very slow and small fire
2934 color 0x8f0d00 0xff5a00
2940 velocityjitter 30 30 30
2941 velocitymultiplier 10
2948 color 0x8f0d00 0xff5a00
2954 velocityjitter 10 10 10
2955 velocitymultiplier 15
2964 color 0x000000 0x111111
2967 originjitter 10 10 10
2968 velocitymultiplier 20
2969 velocityoffset 0 0 10
2972 // port-o-launch trail
2973 // glowing vapor trail
2977 color 0x404040 0x404040
2981 //velocityjitter 16 16 16
2985 velocitymultiplier -0.1
2992 color 0x404040 0x404040
2997 velocityoffset 0 0 15
3000 velocityjitter 50 50 50
3003 // glowing vapor trail
3007 color 0x804000 0x804000
3011 //velocityjitter 16 16 16
3015 velocitymultiplier -0.1
3022 color 0xff8000 0xff8000
3027 velocityoffset 0 0 15
3030 velocityjitter 50 50 50