2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
22 lightcolor 0.4 0.9 0.9
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
79 // machinegun bullet impact
80 // bullet impact decal
88 // dust/smoke drifting away from the impact
93 color 0x101010 0x101010
99 // dust/smoke staying at the impact
104 color 0x505050 0x505050
114 color 0x8f4333 0xfff31b
119 velocityoffset 0 0 80
120 velocityjitter 64 64 64
122 // electro combo explosion
130 originjitter 34 34 34
139 color 0x80C0FF 0x80C0FF
146 color 0x2030FF 0x80C0FF
153 //velocityoffset 0 0 120
154 velocityjitter 512 512 512
156 // inner cloud of smoke
160 color 0x202020 0x404040
164 originjitter 20 20 20
165 velocityjitter 32 32 32
177 // dust/smoke drifting away from the impact
182 color 0x101010 0x101010
188 // dust/smoke staying at the impact
193 color 0x505050 0x505050
199 // sparks that disappear on impact
203 color 0x8f4333 0xfff31b
208 velocityoffset 0 0 80
209 velocityjitter 64 64 64
213 effect TE_SUPERSPIKEQUAD
222 lightcolor 0.15 0.15 1.5
223 // dust/smoke drifting away from the impact
224 effect TE_SUPERSPIKEQUAD
228 color 0x101010 0x101010
234 // dust/smoke staying at the impact
235 effect TE_SUPERSPIKEQUAD
239 color 0x505050 0x505050
245 // sparks that disappear on impact
246 effect TE_SUPERSPIKEQUAD
249 color 0x8f4333 0xfff31b
254 velocityoffset 0 0 80
255 velocityjitter 64 64 64
257 // shotgun pellet impact
266 // dust/smoke drifting away from the impact
271 color 0x101010 0x101010
277 // dust/smoke staying at the impact
282 color 0x505050 0x505050
292 color 0x8f4333 0xfff31b
297 velocityoffset 0 0 80
298 velocityjitter 64 64 64
303 effect TE_GUNSHOTQUAD
312 lightcolor 0.15 0.15 1.5
313 // dust/smoke drifting away from the impact
314 effect TE_GUNSHOTQUAD
318 color 0x101010 0x101010
324 // dust/smoke staying at the impact
325 effect TE_GUNSHOTQUAD
329 color 0x202020 0x202020
335 // sparks that disappear on impact
336 effect TE_GUNSHOTQUAD
339 color 0x8f4333 0xfff31b
344 velocityoffset 0 0 80
345 velocityjitter 64 64 64
348 // crylink impact effect
350 effect TE_GUNSHOTQUAD
356 originjitter 12 12 12
358 //lightradiusfade 300
359 //lightcolor 0.5 0.5 0.5
360 // purple flare effect
361 effect TE_GUNSHOTQUAD
365 color 0x504060 0x504060
369 effect TE_GUNSHOTQUAD
372 color 0xA040C0 0xFFFFFF
377 velocityoffset 0 0 80
378 velocityjitter 128 128 128
380 // mortar/hagar explosion (smaller than rocket)
388 originjitter 40 40 40
397 color 0x404040 0x404040
400 // fire effect which expands then slows
406 color 0x902010 0xFFD080
413 velocityjitter 256 256 256
414 // underwater bubbles
420 color 0x404040 0x808080
426 originjitter 16 16 16
427 velocityjitter 96 96 96
433 color 0x903010 0xFFD030
440 velocityoffset 0 0 80
441 velocityjitter 256 256 256
443 // experimental black smoke
448 color 0x000000 0x000000
454 originjitter 10 10 10
455 velocityjitter 256 256 256
458 // experimental debris
463 color 0x202020 0x404040
470 velocityoffset 0 0 80
471 velocityjitter 256 256 256
474 // experimental dark smoke
479 color 0x101010 0x202020
484 originjitter 24 24 24
485 velocityjitter 64 64 64
490 effect TE_EXPLOSIONQUAD
496 originjitter 40 40 40
501 effect TE_EXPLOSIONQUAD
505 color 0x202020 0x404040
509 velocityjitter 48 48 48
510 // underwater bubbles
511 effect TE_EXPLOSIONQUAD
516 color 0x404040 0x808080
522 originjitter 16 16 16
523 velocityjitter 96 96 96
524 // sparks which go through walls
525 effect TE_EXPLOSIONQUAD
529 color 0x903010 0xFFD030
535 velocityoffset 0 0 80
536 velocityjitter 256 256 256
540 effect TE_TAREXPLOSION
546 originjitter 40 40 40
551 effect TE_TAREXPLOSION
555 color 0x202020 0x404040
559 velocityjitter 48 48 48
560 // underwater bubbles
561 effect TE_TAREXPLOSION
566 color 0x404040 0x808080
572 originjitter 16 16 16
573 velocityjitter 96 96 96
574 // sparks which go through walls
575 effect TE_TAREXPLOSION
579 color 0x903010 0xFFD030
585 velocityoffset 0 0 80
586 velocityjitter 256 256 256
588 // bloody impact effect indicating damage
598 velocityjitter 64 64 64
601 // sparks (quake effect)
606 color 0x8f4333 0xfff31b
611 velocityoffset 0 0 80
612 velocityjitter 64 64 64
623 originjitter 16 16 16
632 color 0x80C0FF 0x80C0FF
640 color 0x2030FF 0x80C0FF
646 velocityjitter 512 512 512
648 // small sparks which form a sphere as they slow down
652 color 0x2030FF 0x80C0FF
658 velocityjitter 128 128 128
670 color 0x6f0f00 0xe3974f
677 velocityjitter 128 128 128
684 color 0x6f0f00 0xe3974f
689 originjitter 128 128 32
690 velocityoffset 0 0 256
691 velocityjitter 128 128 0
693 // player teleport effect
697 color 0xA0A0A0 0xFFFFFF
703 originjitter 16 16 28
704 velocityjitter 0 0 256
711 color 0xFFFFFF 0xFFFFFF
718 color 0x202020 0x404040
731 color 0x202020 0x404040
739 //velocityoffset 0 0 80
740 //velocityjitter 4 4 4
747 color 0x202020 0x404040
751 originjitter 1.5 1.5 1.5
755 // rocket explosion (bigger than mortar and hagar)
757 effect TE_TEI_BIGEXPLOSION
763 originjitter 40 40 40
768 effect TE_TEI_BIGEXPLOSION
772 color 0x404040 0x404040
776 effect TE_TEI_BIGEXPLOSION
781 color 0x902010 0xFFD080
788 velocityjitter 512 512 512
789 // underwater bubbles
790 effect TE_TEI_BIGEXPLOSION
795 color 0x404040 0x808080
801 originjitter 16 16 16
802 velocityjitter 144 144 144
804 effect TE_TEI_BIGEXPLOSION
808 color 0x903010 0xFFD030
815 velocityoffset 0 0 80
816 velocityjitter 384 384 384
820 effect TE_TEI_PLASMAHIT
826 originjitter 20 20 20
831 effect TE_TEI_PLASMAHIT
835 color 0x80C0FF 0x80C0FF
838 // cloud of bouncing sparks
839 effect TE_TEI_PLASMAHIT
842 color 0x2030FF 0x80C0FF
847 //velocityoffset 0 0 120
848 velocityjitter 512 512 512
850 // inner cloud of smoke
851 effect TE_TEI_PLASMAHIT
854 color 0x202020 0x404040
858 originjitter 20 20 20
859 velocityjitter 32 32 32
870 //////////////////////////////////////////////////
871 // New effects in 2.4
872 //////////////////////////////////////////////////
876 // bloody impact effect indicating damage
886 velocityjitter 64 64 64
891 // player teleport effect
895 color 0xA0A0A0 0xFFFFFF
901 originjitter 16 16 28
902 velocityjitter 0 0 256
906 // normal super gory blood trail (used by gibs)
910 color 0xFFFFFF 0xFFFFFF
917 velocityjitter 64 64 64
918 velocitymultiplier 0.5
922 // thinner blood trail (used by quake zombies)
923 effect TR_SLIGHTBLOOD
926 color 0xFFFFFF 0xFFFFFF
933 velocityjitter 64 64 64
934 velocitymultiplier 0.5
938 // func_stardust effect, used in some maps to indicate teleporters
942 color 0xfff368 0xfff368
948 originjitter 16 16 64
949 velocityjitter 32 32 0
952 //lightcolor 0.4 0.9 0.9
955 // flare particle and light
959 color 0x63F2EA 0x63f2EA
962 // cloud of particles which expand rapidly and then slow to form a ball
967 color 0x63F2EA 0x63f2EA
970 //originjitter 24 24 24
971 velocityjitter 256 256 256
975 effect jumppad_activate
982 effect laser_muzzleflash
985 color 0xFFFFFF 0xFFFFFF
990 originjitter 1.5 1.5 1.5
992 velocitymultiplier 0.01
1006 originjitter 16 16 16
1009 lightcolor 8 0.4 0.4
1015 color 0xFF2010 0xFF2010
1018 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
1022 color 0x800000 0xFF8020
1028 //originjitter 32 32 32
1029 velocityjitter 256 256 256
1034 color 0x800000 0xFF8020
1038 velocitymultiplier 0.01
1039 velocityjitter 16 16 16
1044 effect shotgun_muzzleflash
1047 color 0x202020 0x404040
1051 originjitter 1.5 1.5 1.5
1052 velocityjitter 6 6 6
1053 velocitymultiplier 0.01
1055 lightradiusfade 2000
1056 lightcolor 2 1.5 0.2
1058 velocitymultiplier 0.05
1059 effect shotgun_muzzleflash
1063 color 0xFFFDD9 0xff5a00
1067 velocityjitter 444 444 444
1068 velocitymultiplier 1.7
1074 // shotgun pellet impact
1076 effect shotgun_impact
1084 //lightradiusfade 90
1086 // dust/smoke drifting away from the impact
1087 effect shotgun_impact
1091 color 0xFFFFFF 0xA37443
1097 velocityjitter 100 100 100
1099 velocitymultiplier 0.25
1100 // dust/smoke staying at the impact
1101 effect shotgun_impact
1105 color 0xFFFFFF 0xFFFFFF
1110 effect shotgun_impact
1115 color 0xFDFFD9 0xFDFFD9
1122 velocityjitter 400 400 400
1123 velocitymultiplier 0.1
1127 effect uzi_muzzleflash
1130 color 0x202020 0x404040
1134 originjitter 1.5 1.5 1.5
1135 velocityjitter 1 1 1
1136 velocitymultiplier 0.03
1138 lightradiusfade 2000
1139 lightcolor 2 1.5 0.2
1141 effect uzi_muzzleflash
1145 color 0xFFFDD9 0xFFFDD9
1149 velocityjitter 300 300 300
1150 velocitymultiplier 0.5
1154 effect uzi_muzzleflash
1160 color 0xFF9600 0x0090ff
1165 effect machinegun_impact
1174 lightcolor 6 3.6 0.6
1175 // dust/smoke drifting away from the impact
1176 effect machinegun_impact
1180 color 0xFFFFFF 0xA37443
1186 velocityjitter 100 100 100
1188 velocitymultiplier 0.25
1189 // dust/smoke staying at the impact
1190 effect machinegun_impact
1194 color 0xFFFFFF 0xFFFFFF
1199 effect machinegun_impact
1204 color 0xFDFFD9 0xFDFFD9
1211 velocityjitter 400 400 400
1212 velocitymultiplier 0.1
1216 effect grenadelauncher_muzzleflash
1219 color 0x202020 0x404040
1223 originjitter 1.5 1.5 1.5
1225 velocityjitter 20 20 20
1226 velocitymultiplier 0.03
1228 lightradiusfade 2000
1229 lightcolor 2 1.5 0.2
1230 effect grenadelauncher_muzzleflash
1234 color 0xFFFDD9 0xFFFDD9
1238 velocityjitter 300 300 300
1239 velocitymultiplier 0.5
1249 color 0x303030 0x000000
1256 velocityjitter 1 1 1
1257 velocitymultiplier -0.02
1264 color 0xffdf72 0x811200
1270 velocityjitter 32 32 32
1271 velocitymultiplier -1.0
1278 color 0x404040 0x808080
1284 velocityjitter 16 16 16
1290 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1294 color 0x303030 0x000000
1301 velocityjitter 3 3 3
1302 velocitymultiplier -0.02
1305 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1307 color 0xFF0000 0xFF0000
1314 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1319 color 0x404040 0x808080
1325 velocityjitter 16 16 16
1330 effect grenade_explode
1336 originjitter 40 40 40
1340 // fire effect which expands then slows
1341 effect grenade_explode
1346 color 0xe03f00 0x5e0000
1354 velocityjitter 256 256 256
1355 // fire effect which make brigt dot inside
1356 effect grenade_explode
1361 color 0xe03f00 0xffdf92
1369 velocityjitter 256 256 256
1371 effect grenade_explode
1379 velocityjitter 256 256 256
1381 color 0x000000 0x111111
1383 // underwater bubbles
1384 effect grenade_explode
1389 color 0x404040 0x808080
1395 originjitter 16 16 16
1396 velocityjitter 96 96 96
1398 effect grenade_explode
1402 color 0x903010 0xFFD030
1410 velocityoffset 0 0 80
1411 velocityjitter 256 256 256
1415 effect electro_muzzleflash
1418 color 0x202020 0x404040
1422 originjitter 1.5 1.5 1.5
1423 velocityjitter 6 6 6
1424 velocitymultiplier 0.01
1426 lightradiusfade 2000
1427 lightcolor 2 1.5 0.2
1428 effect electro_muzzleflash
1432 color 0xD9FDFF 0xD9FDFF
1436 velocityjitter 300 300 300
1437 velocitymultiplier 0.5
1443 // glowing vapor trail
1444 effect TR_NEXUIZPLASMA
1447 color 0x283880 0x283880
1451 //velocityjitter 16 16 16
1455 velocitymultiplier -0.1
1457 effect TR_NEXUIZPLASMA
1462 color 0x629dff 0x0018ff
1467 velocityoffset 0 0 15
1470 velocityjitter 50 50 50
1475 effect electro_impact
1481 originjitter 20 20 20
1484 lightcolor 3.125 4.375 10
1486 effect electro_impact
1490 color 0x80C0FF 0x80C0FF
1493 // cloud of bouncing sparks
1494 effect electro_impact
1498 color 0x629dff 0x0018ff
1506 velocityjitter 512 512 512
1507 // inner cloud of smoke
1508 effect electro_impact
1511 color 0x629dff 0x0018ff
1517 originjitter 20 20 20
1518 velocityjitter 320 320 320
1521 effect electro_ballexplode
1527 originjitter 20 20 20
1530 lightcolor 3.125 4.375 10
1532 effect electro_ballexplode
1536 color 0x80C0FF 0x80C0FF
1539 // cloud of bouncing sparks
1540 effect electro_ballexplode
1544 color 0xFDFFD9 0xFDFFD9
1550 velocityjitter 512 512 512
1551 // inner cloud of smoke
1552 effect electro_ballexplode
1555 color 0x202020 0x404040
1559 originjitter 20 20 20
1560 velocityjitter 32 32 32
1565 effect electro_combo
1571 originjitter 34 34 34
1576 effect electro_combo
1580 color 0x80C0FF 0x80C0FF
1584 effect electro_combo
1587 color 0x2030FF 0x80C0FF
1593 //velocityoffset 0 0 120
1594 velocityjitter 512 512 512
1595 effect electro_combo
1599 color 0xFDFFD9 0xFDFFD9
1605 velocityjitter 512 512 512
1606 // inner cloud of smoke
1607 effect electro_combo
1610 color 0x202020 0x404040
1614 originjitter 20 20 20
1615 velocityjitter 32 32 32
1619 effect crylink_muzzleflash
1622 color 0x202020 0x404040
1626 originjitter 1.5 1.5 1.5
1627 velocityjitter 6 6 6
1628 velocitymultiplier 0.01
1630 lightradiusfade 2000
1631 lightcolor 2 1.5 0.2
1632 effect crylink_muzzleflash
1636 color 0xA080C0 0xA080C0
1640 velocityjitter 200 200 200
1641 velocitymultiplier 0.3
1646 // crylink impact effect
1648 effect crylink_impact
1654 originjitter 12 12 12
1656 //lightradiusfade 300
1657 //lightcolor 3.2 0.4 4
1658 // purple flare effect
1659 effect crylink_impact
1663 color 0x504060 0x504060
1667 effect crylink_impact
1671 color 0xA040C0 0xA040C0
1675 velocityjitter 256 256 256
1677 effect crylink_impact
1680 color 0xE070FF 0xE070FF
1683 velocityjitter 8 8 8
1685 effect crylink_impact
1688 color 0xE070FF 0xE070FF
1691 velocityjitter 32 32 32
1695 effect nex_muzzleflash
1698 color 0x202020 0x404040
1703 velocityjitter 24 24 24
1704 velocitymultiplier 0.02
1708 effect nex_muzzleflash
1712 color 0xD9FDFF 0xD9FDFF
1716 velocityjitter 600 600 600
1717 velocitymultiplier 0.5
1727 //color 0xFFFFFF 0xFFFFFF
1730 // nex beam: ring smoke
1733 color 0x1680A0 0x1680A0
1740 // nex beam: drifting smoke
1743 color 0x5080A0 0x5080A0
1749 velocityjitter 64 64 64
1751 // nex beam: bright core
1754 color 0x80CDFF 0x80CDFF
1762 color 0x1680A0 0x1680A0
1778 originjitter 16 16 16
1797 color 0x80C0FF 0x80C0FF
1800 // small sparks which form a sphere as they slow down
1804 //color 0x2030FF 0x80C0FF
1810 //velocityjitter 384 384 384
1811 // small sparks which glow brightly but live briefly
1816 color 0xD9FDFF 0xD9FDFF
1820 velocityjitter 600 600 600
1821 velocitymultiplier 0.5
1826 effect hagar_muzzleflash
1829 color 0x202020 0x404040
1833 originjitter 1.5 1.5 1.5
1834 velocityjitter 6 6 6
1835 velocitymultiplier 0.01
1837 lightradiusfade 2000
1838 lightcolor 2 1.5 0.2
1839 effect hagar_muzzleflash
1843 color 0xFFFDD9 0xFFFDD9
1847 velocityjitter 300 300 300
1848 velocitymultiplier 0.5
1856 color 0x202020 0x404040
1860 originjitter 1.5 1.5 1.5
1861 velocityjitter 6 6 6
1862 velocitymultiplier 0.01
1865 lightcolor 2 1.5 0.2
1870 color 0xFFFDD9 0xFFFDD9
1876 velocityjitter 600 600 600
1877 velocitymultiplier 0.5
1883 effect hagar_explode
1889 originjitter 40 40 40
1893 // fire effect which make bright dot inside
1894 effect hagar_explode
1899 color 0xffe955 0xff5a00
1907 velocityjitter 156 156 156
1908 // fire effect which expands then slows
1909 effect hagar_explode
1914 color 0x8f0d00 0xff5a00
1922 velocityjitter 256 256 256
1925 effect hagar_explode
1933 velocityjitter 244 244 244
1935 color 0x000000 0x111111
1938 // underwater bubbles
1939 effect hagar_explode
1944 color 0x404040 0x808080
1950 originjitter 16 16 16
1951 velocityjitter 96 96 96
1953 effect hagar_explode
1957 color 0x903010 0xFFD030
1965 velocityoffset 0 0 80
1966 velocityjitter 256 256 256
1970 effect rocketlauncher_muzzleflash
1973 color 0x202020 0x404040
1979 originjitter 1.5 1.5 1.5
1980 velocityjitter 40 40 40
1981 velocitymultiplier -0.13
1983 //lightradiusfade 2000
1984 //lightcolor 2 1.5 0.2
1985 effect rocketlauncher_muzzleflash
1989 color 0xFFFDD9 0xFFFDD9
1993 velocityjitter 300 300 300
1994 velocitymultiplier 0.5
2004 color 0x303030 0x000000
2014 velocityjitter 3 3 3
2015 velocitymultiplier -0.02
2022 color 0xffdf72 0x811200
2028 velocityjitter 32 32 32
2029 velocitymultiplier -1.5
2036 color 0x404040 0x808080
2042 velocityjitter 16 16 16
2048 color 0xFFFDD9 0xFFFDD9
2053 //velocityoffset 0 0 15
2056 velocityjitter 100 100 100
2057 velocitymultiplier -0.31
2059 // rocket explosion (bigger than mortar and hagar)
2061 effect rocket_explode
2067 originjitter 40 40 40
2072 effect rocket_explode
2077 color 0x8f0d00 0xff5a00
2085 velocityjitter 512 512 512
2087 effect rocket_explode
2092 color 0xea691b 0xeed05a
2100 velocityjitter 912 912 912
2102 effect rocket_explode
2110 velocityjitter 444 444 444
2112 color 0x000000 0x111111
2114 // underwater bubbles
2115 effect rocket_explode
2120 color 0x404040 0x808080
2126 originjitter 16 16 16
2127 velocityjitter 144 144 144
2129 effect rocket_explode
2134 color 0xffa800 0xffedaf
2142 velocityoffset 0 0 80
2143 originjitter 16 16 16
2144 velocityjitter 224 224 324
2148 effect grapple_muzzleflash
2155 effect grapple_impact
2162 effect nex242_misc_laser_beam
2168 color 0xff0000 0xff0000
2171 effect nex242_misc_laser_beam_end
2174 color 0x8f4333 0xfff31b
2179 velocityjitter 64 64 64
2180 velocitymultiplier 100
2184 effect nex242_misc_laser_beam_fast
2190 color 0xff0000 0xff0000
2193 effect nex242_misc_laser_beam_fast_end
2196 color 0x8f4333 0xfff31b
2201 velocityjitter 64 64 64
2202 velocitymultiplier 100
2204 // additional laser colors (mike)
2205 effect nex242_misc_laser_green_beam
2211 color 0x00ff00 0x00ff00
2214 effect nex242_misc_laser_green_beam_end
2217 color 0x8f4333 0xfff31b
2222 velocityjitter 64 64 64
2223 velocitymultiplier 100
2225 effect nex242_misc_laser_blue_beam
2231 color 0x0000ff 0x0000ff
2234 effect nex242_misc_laser_blue_beam_end
2237 color 0x8f4333 0xfff31b
2242 velocityjitter 64 64 64
2243 velocitymultiplier 100
2245 effect nex242_misc_laser_yellow_beam
2251 color 0xffff00 0xffff00
2254 effect nex242_misc_laser_yellow_beam_end
2257 color 0x8f4333 0xfff31b
2262 velocityjitter 64 64 64
2263 velocitymultiplier 100
2265 effect nex242_misc_laser_cyan_beam
2271 color 0x00ffff 0x00ffff
2274 effect nex242_misc_laser_cyan_beam_end
2277 color 0x8f4333 0xfff31b
2282 velocityjitter 64 64 64
2283 velocitymultiplier 100
2285 effect nex242_misc_laser_magenta_beam
2291 color 0xff00ff 0xff00ff
2294 effect nex242_misc_laser_magenta_beam_end
2297 color 0x8f4333 0xfff31b
2302 velocityjitter 64 64 64
2303 velocitymultiplier 100
2305 effect nex242_misc_laser_white_beam
2311 color 0xffffff 0xffffff
2314 effect nex242_misc_laser_white_beam_end
2317 color 0x8f4333 0xfff31b
2322 velocityjitter 64 64 64
2323 velocitymultiplier 100
2325 effect nex242_misc_laser_black_beam
2331 color 0x000000 0x000000
2334 effect nex242_misc_laser_black_beam_end
2337 color 0x8f4333 0xfff31b
2342 velocityjitter 64 64 64
2343 velocitymultiplier 100
2345 effect nex242_misc_laser_orange_beam
2351 color 0xff6600 0xff6600
2354 effect nex242_misc_laser_orange_beam_end
2357 color 0x8f4333 0xfff31b
2362 velocityjitter 64 64 64
2363 velocitymultiplier 100
2368 // bigger crylink impact effect
2370 effect crylink_impactbig
2376 originjitter 12 12 12
2378 //lightradiusfade 800
2379 //lightcolor 3.2 0.4 4
2380 // purple flare effect
2381 effect crylink_impactbig
2385 color 0x504060 0x504060
2389 effect crylink_impactbig
2393 color 0xA040C0 0xA040C0
2397 velocityjitter 512 512 512
2399 effect crylink_impactbig
2402 color 0xE070FF 0xE070FF
2405 velocityjitter 32 32 32
2407 effect crylink_impactbig
2410 color 0xE070FF 0xE070FF
2413 velocityjitter 256 256 256
2415 // Zero-violence effects
2417 // impact effect indicating damage
2421 color 0x20FF30 0x80FFC0
2428 //velocityoffset 0 0 120
2429 velocityjitter 16 16 16
2431 // effect for removing player model
2433 effect damage_dissolve
2436 color 0x66FF66 0xFFFFFF
2442 originjitter 16 16 28
2443 velocityjitter 0 0 256
2445 effect damage_dissolve
2449 color 0x00FF00 0x99FF99
2453 effect damage_dissolve
2456 color 0x00FF00 0x99FF99
2463 //velocityoffset 0 0 120
2464 velocityjitter 512 512 512
2474 // dust/smoke drifting away from the impact
2476 count 0.05 // 50 per second
2479 color 0xFFFFFF 0xFFFFFF
2485 velocityjitter 15 15 15
2487 velocitymultiplier 20
2491 count 0.05 // 50 per second
2494 color 0xFDFFD9 0xFDFFD9
2501 velocityjitter 100 100 100
2502 velocitymultiplier 100
2515 color 0x8f0d00 0xff5a00
2519 velocityjitter 1 1 50
2528 color 0x000000 0x111111
2531 velocityjitter 11 11 50
2546 velocityjitter 81 81 150
2547 color 0x7cbaff 0xcfd1ff
2548 velocitymultiplier 2