2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
82 color 0x800000 0xFF8020
88 velocityjitter 23 23 183
92 // machinegun bullet impact
93 // bullet impact decal
104 // dust/smoke drifting away from the impact
109 color 0x101010 0x101010
115 velocityjitter 183 183 183
118 // dust/smoke staying at the impact
123 color 0x505050 0x505050
129 velocityjitter 85 85 85
138 color 0x8f4333 0xfff31b
144 velocityoffset 0 0 80
145 velocityjitter 124 124 124
152 color 0xFDFFD9 0xFDFFD9
160 velocityoffset 0 0 45
162 velocityjitter 777 777 777
163 velocitymultiplier 65
170 color 0xFDFFD9 0xFDFFD9
176 velocityoffset 0 0 15
178 velocityjitter 153 153 153
179 velocitymultiplier 65
185 color 0xFDFFD9 0xFDFFD9
190 velocityoffset 0 0 15
193 velocityjitter 888 888 888
196 // electro combo explosion
204 originjitter 34 34 34
213 color 0x80C0FF 0x80C0FF
220 color 0x2030FF 0x80C0FF
227 //velocityoffset 0 0 120
228 velocityjitter 512 512 512
233 color 0xFDFFD9 0xFDFFD9
238 velocityoffset 0 0 15
241 velocityjitter 1333 1333 1333
243 // inner cloud of smoke
247 color 0x202020 0x404040
251 originjitter 20 20 20
252 velocityjitter 32 32 32
264 // dust/smoke drifting away from the impact
269 color 0x101010 0x101010
275 // dust/smoke staying at the impact
280 color 0x505050 0x505050
286 // sparks that disappear on impact
290 color 0x8f4333 0xfff31b
295 velocityoffset 0 0 80
296 velocityjitter 64 64 64
300 effect TE_SUPERSPIKEQUAD
309 lightcolor 0.15 0.15 1.5
310 // dust/smoke drifting away from the impact
311 effect TE_SUPERSPIKEQUAD
315 color 0x101010 0x101010
321 // dust/smoke staying at the impact
322 effect TE_SUPERSPIKEQUAD
326 color 0x505050 0x505050
332 // sparks that disappear on impact
333 effect TE_SUPERSPIKEQUAD
336 color 0x8f4333 0xfff31b
341 velocityoffset 0 0 80
342 velocityjitter 64 64 64
344 // shotgun pellet impact
356 // dust/smoke drifting away from the impact
361 color 0x101010 0x101010
367 velocityjitter 30 30 30
368 // dust/smoke staying at the impact
373 color 0x505050 0x505050
383 color 0x8f4333 0xfff31b
388 velocityoffset 0 0 80
389 velocityjitter 64 64 64
395 color 0xFDFFD9 0xFDFFD9
403 velocityjitter 500 500 500
409 effect TE_GUNSHOTQUAD
418 lightcolor 0.15 0.15 1.5
419 // dust/smoke drifting away from the impact
420 effect TE_GUNSHOTQUAD
424 color 0x101010 0x101010
430 // dust/smoke staying at the impact
431 effect TE_GUNSHOTQUAD
435 color 0x202020 0x202020
441 // sparks that disappear on impact
442 effect TE_GUNSHOTQUAD
445 color 0x8f4333 0xfff31b
450 velocityoffset 0 0 80
451 velocityjitter 64 64 64
454 // crylink impact effect
456 effect TE_GUNSHOTQUAD
462 originjitter 12 12 12
465 //lightcolor 1.6 0.2 2
466 // purple flare effect
467 effect TE_GUNSHOTQUAD
471 color 0x504060 0x504060
475 effect TE_GUNSHOTQUAD
478 color 0xA040C0 0xFFFFFF
483 velocityoffset 0 0 80
484 velocityjitter 128 128 128
486 // mortar/hagar explosion (smaller than rocket)
494 originjitter 40 40 40
503 color 0x404040 0x404040
506 // fire effect which expands then slows
512 color 0x902010 0xFFD080
519 velocityjitter 256 256 256
520 // underwater bubbles
526 color 0x404040 0x808080
532 originjitter 16 16 16
533 velocityjitter 96 96 96
539 color 0x903010 0xFFD030
546 velocityoffset 0 0 80
547 velocityjitter 256 256 256
549 // experimental black smoke
554 color 0x000000 0x000000
560 originjitter 10 10 10
561 velocityjitter 256 256 256
564 // experimental debris
569 color 0x202020 0x404040
576 velocityoffset 0 0 80
577 velocityjitter 256 256 256
580 // experimental dark smoke
585 color 0x101010 0x202020
590 originjitter 24 24 24
591 velocityjitter 64 64 64
596 effect TE_EXPLOSIONQUAD
602 originjitter 40 40 40
607 effect TE_EXPLOSIONQUAD
611 color 0x202020 0x404040
615 velocityjitter 48 48 48
616 // underwater bubbles
617 effect TE_EXPLOSIONQUAD
622 color 0x404040 0x808080
628 originjitter 16 16 16
629 velocityjitter 96 96 96
630 // sparks which go through walls
631 effect TE_EXPLOSIONQUAD
635 color 0x903010 0xFFD030
641 velocityoffset 0 0 80
642 velocityjitter 256 256 256
646 effect TE_TAREXPLOSION
652 originjitter 40 40 40
657 effect TE_TAREXPLOSION
661 color 0x202020 0x404040
665 velocityjitter 48 48 48
666 // underwater bubbles
667 effect TE_TAREXPLOSION
672 color 0x404040 0x808080
678 originjitter 16 16 16
679 velocityjitter 96 96 96
680 // sparks which go through walls
681 effect TE_TAREXPLOSION
685 color 0x903010 0xFFD030
691 velocityoffset 0 0 80
692 velocityjitter 256 256 256
694 // bloody impact effect indicating damage
704 velocityjitter 64 64 64
707 // sparks (quake effect)
711 color 0x8f4333 0xfff31b
716 velocityoffset 0 0 80
717 velocityjitter 64 64 64
728 originjitter 16 16 16
737 color 0x80C0FF 0x80C0FF
745 color 0x2030FF 0x80C0FF
751 velocityjitter 512 512 512
753 // small sparks which form a sphere as they slow down
757 color 0x2030FF 0x80C0FF
763 velocityjitter 128 128 128
775 color 0x6f0f00 0xe3974f
782 velocityjitter 128 128 128
789 color 0x6f0f00 0xe3974f
794 originjitter 128 128 32
795 velocityoffset 0 0 256
796 velocityjitter 128 128 0
798 // player teleport effect
802 color 0xA0A0A0 0xFFFFFF
808 originjitter 16 16 28
809 velocityjitter 0 0 256
816 color 0xFFFFFF 0xFFFFFF
824 color 0x0B3E4F 0x0B3E4F
834 // The drifting smoke to accompany it
838 color 0x0B3E4F 0x0B3E4F
845 //velocityjitter 125 125 125
853 color 0x202020 0x404040
861 //velocityoffset 0 0 80
862 //velocityjitter 4 4 4
869 color 0x202020 0x404040
873 originjitter 1.5 1.5 1.5
877 // rocket explosion (bigger than mortar and hagar)
879 effect TE_TEI_BIGEXPLOSION
885 originjitter 40 40 40
890 effect TE_TEI_BIGEXPLOSION
894 color 0x404040 0x404040
898 effect TE_TEI_BIGEXPLOSION
903 color 0x902010 0xFFD080
910 velocityjitter 512 512 512
911 // underwater bubbles
912 effect TE_TEI_BIGEXPLOSION
917 color 0x404040 0x808080
923 originjitter 16 16 16
924 velocityjitter 144 144 144
926 effect TE_TEI_BIGEXPLOSION
930 color 0x903010 0xFFD030
937 velocityoffset 0 0 80
938 velocityjitter 384 384 384
942 effect TE_TEI_PLASMAHIT
948 originjitter 20 20 20
951 lightcolor 3.125 4.375 10
953 effect TE_TEI_PLASMAHIT
957 color 0x80C0FF 0x80C0FF
960 // cloud of bouncing sparks
961 effect TE_TEI_PLASMAHIT
964 color 0x2030FF 0x80C0FF
969 //velocityoffset 0 0 120
970 velocityjitter 512 512 512
972 // inner cloud of smoke
973 effect TE_TEI_PLASMAHIT
976 color 0x202020 0x404040
980 originjitter 20 20 20
981 velocityjitter 32 32 32
989 color 0x303030 0x606060
1001 color 0x805010 0xFFA020
1006 velocityjitter 32 32 32
1007 velocitymultiplier -0.5
1014 color 0x404040 0x808080
1020 velocityjitter 16 16 16
1026 color 0xFFFDD9 0xFFFDD9
1031 velocityoffset 0 0 15
1034 velocityjitter 200 200 200
1035 velocitymultiplier -0.5
1043 color 0x303030 0x606060
1053 color 0x404040 0x808080
1059 velocityjitter 16 16 16
1061 // normal super gorey blood trail (used by gibs)
1065 color 0xFFFFFF 0xFFFFFF
1072 velocityjitter 64 64 64
1073 velocitymultiplier 0.5
1075 // thinner blood trail (used by quake zombies)
1076 effect TR_SLIGHTBLOOD
1079 color 0xFFFFFF 0xFFFFFF
1086 velocityjitter 64 64 64
1087 velocitymultiplier 0.5
1093 color 0x372b17 0x73571f
1098 effect TR_KNIGHTSPIKE
1101 color 0x5f0700 0xcf632b
1109 color 0x502030 0x502030
1114 lightcolor 1.2 0.5 1.0
1117 // smokey sparky thing
1118 effect TR_NEXUIZPLASMA
1121 color 0x283880 0x283880
1124 velocityjitter 16 16 16
1128 velocitymultiplier -0.1
1130 effect TR_NEXUIZPLASMA
1135 color 0xFDFFD9 0xFDFFD9
1140 velocityoffset 0 0 15
1143 velocityjitter 200 200 200
1149 color 0x6f0f00 0xe3974f
1155 velocityjitter 128 128 128
1158 lightcolor 2 1.5 0.5
1164 color 0xfff368 0xfff368
1170 originjitter 16 16 64
1171 velocityjitter 32 32 0
1174 //lightcolor 0.4 0.9 0.9
1176 effect laser_muzzleflash
1179 color 0xFFFFFF 0xFFFFFF
1184 originjitter 1.5 1.5 1.5
1185 velocityjitter 6 6 6
1186 velocitymultiplier 0.01
1188 lightradiusfade 2000
1189 lightcolor 3 0.1 0.1
1191 effect shotgun_muzzleflash
1194 color 0x202020 0x404040
1198 originjitter 1.5 1.5 1.5
1199 velocityjitter 6 6 6
1200 velocitymultiplier 0.01
1202 lightradiusfade 2000
1203 lightcolor 2 1.5 0.2
1204 effect shotgun_muzzleflash
1208 color 0xFFFDD9 0xFFFDD9
1212 velocityjitter 200 200 200
1213 velocitymultiplier 0.5
1216 effect uzi_muzzleflash
1219 color 0x202020 0x404040
1223 originjitter 1.5 1.5 1.5
1224 velocityjitter 6 6 6
1225 velocitymultiplier 0.01
1227 lightradiusfade 2000
1228 lightcolor 2 1.5 0.2
1229 effect uzi_muzzleflash
1233 color 0xFFFDD9 0xFFFDD9
1237 velocityjitter 300 300 300
1238 velocitymultiplier 0.5
1241 effect grenadelauncher_muzzleflash
1244 color 0x202020 0x404040
1248 originjitter 1.5 1.5 1.5
1250 velocityjitter 20 20 20
1251 velocitymultiplier 0.03
1253 lightradiusfade 2000
1254 lightcolor 2 1.5 0.2
1255 effect grenadelauncher_muzzleflash
1259 color 0xFFFDD9 0xFFFDD9
1263 velocityjitter 300 300 300
1264 velocitymultiplier 0.5
1267 effect electro_muzzleflash
1270 color 0x202020 0x404040
1274 originjitter 1.5 1.5 1.5
1275 velocityjitter 6 6 6
1276 velocitymultiplier 0.01
1278 lightradiusfade 2000
1279 lightcolor 2 1.5 0.2
1280 effect electro_muzzleflash
1284 color 0xD9FDFF 0xD9FDFF
1288 velocityjitter 300 300 300
1289 velocitymultiplier 0.5
1292 effect crylink_muzzleflash
1295 color 0x202020 0x404040
1299 originjitter 1.5 1.5 1.5
1300 velocityjitter 6 6 6
1301 velocitymultiplier 0.01
1303 lightradiusfade 2000
1304 lightcolor 2 1.5 0.2
1305 effect crylink_muzzleflash
1309 color 0xA080C0 0xA080C0
1313 velocityjitter 200 200 200
1314 velocitymultiplier 0.3
1317 effect nex_muzzleflash
1320 color 0x202020 0x404040
1325 velocityjitter 24 24 24
1326 velocitymultiplier 0.02
1330 effect nex_muzzleflash
1334 color 0xD9FDFF 0xD9FDFF
1338 velocityjitter 600 600 600
1339 velocitymultiplier 0.5
1342 effect hagar_muzzleflash
1345 color 0x202020 0x404040
1349 originjitter 1.5 1.5 1.5
1350 velocityjitter 6 6 6
1351 velocitymultiplier 0.01
1353 lightradiusfade 2000
1354 lightcolor 2 1.5 0.2
1355 effect hagar_muzzleflash
1359 color 0xFFFDD9 0xFFFDD9
1363 velocityjitter 300 300 300
1364 velocitymultiplier 0.5
1367 effect rocketlauncher_muzzleflash
1370 color 0x202020 0x404040
1375 originjitter 1.5 1.5 1.5
1376 velocityjitter 40 40 40
1377 velocitymultiplier 0.03
1379 //lightradiusfade 2000
1380 //lightcolor 2 1.5 0.2
1381 effect rocketlauncher_muzzleflash
1385 color 0xFFFDD9 0xFFFDD9
1389 velocityjitter 300 300 300
1390 velocitymultiplier 0.5
1398 color 0xFFFFFF 0xFFFFFF
1405 color 0x0B3E4F 0x0B3E4F
1412 // The drifting smoke to accompany it
1416 color 0x28404F 0x28404F
1422 velocityjitter 64 64 64
1433 originjitter 16 16 16
1442 color 0x80C0FF 0x80C0FF
1445 // small sparks which form a sphere as they slow down
1449 color 0x2030FF 0x80C0FF
1455 velocityjitter 384 384 384