2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
22 lightcolor 0.4 0.9 0.9
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
79 // machinegun bullet impact
80 // bullet impact decal
88 // dust/smoke drifting away from the impact
93 color 0x101010 0x101010
99 // dust/smoke staying at the impact
104 color 0x505050 0x505050
114 color 0x8f4333 0xfff31b
119 velocityoffset 0 0 80
120 velocityjitter 64 64 64
122 // electro combo explosion
130 originjitter 34 34 34
139 color 0x80C0FF 0x80C0FF
146 color 0x2030FF 0x80C0FF
153 //velocityoffset 0 0 120
154 velocityjitter 512 512 512
156 // inner cloud of smoke
160 color 0x202020 0x404040
164 originjitter 20 20 20
165 velocityjitter 32 32 32
177 // dust/smoke drifting away from the impact
182 color 0x101010 0x101010
188 // dust/smoke staying at the impact
193 color 0x505050 0x505050
199 // sparks that disappear on impact
203 color 0x8f4333 0xfff31b
208 velocityoffset 0 0 80
209 velocityjitter 64 64 64
213 effect TE_SUPERSPIKEQUAD
222 lightcolor 0.15 0.15 1.5
223 // dust/smoke drifting away from the impact
224 effect TE_SUPERSPIKEQUAD
228 color 0x101010 0x101010
234 // dust/smoke staying at the impact
235 effect TE_SUPERSPIKEQUAD
239 color 0x505050 0x505050
245 // sparks that disappear on impact
246 effect TE_SUPERSPIKEQUAD
249 color 0x8f4333 0xfff31b
254 velocityoffset 0 0 80
255 velocityjitter 64 64 64
257 // shotgun pellet impact
266 // dust/smoke drifting away from the impact
271 color 0x101010 0x101010
277 // dust/smoke staying at the impact
282 color 0x505050 0x505050
292 color 0x8f4333 0xfff31b
297 velocityoffset 0 0 80
298 velocityjitter 64 64 64
303 effect TE_GUNSHOTQUAD
312 lightcolor 0.15 0.15 1.5
313 // dust/smoke drifting away from the impact
314 effect TE_GUNSHOTQUAD
318 color 0x101010 0x101010
324 // dust/smoke staying at the impact
325 effect TE_GUNSHOTQUAD
329 color 0x202020 0x202020
335 // sparks that disappear on impact
336 effect TE_GUNSHOTQUAD
339 color 0x8f4333 0xfff31b
344 velocityoffset 0 0 80
345 velocityjitter 64 64 64
348 // crylink impact effect
350 effect TE_GUNSHOTQUAD
356 originjitter 12 12 12
358 //lightradiusfade 300
359 //lightcolor 0.5 0.5 0.5
360 // purple flare effect
361 effect TE_GUNSHOTQUAD
365 color 0x504060 0x504060
369 effect TE_GUNSHOTQUAD
372 color 0xA040C0 0xFFFFFF
377 velocityoffset 0 0 80
378 velocityjitter 128 128 128
380 // mortar/hagar explosion (smaller than rocket)
388 originjitter 40 40 40
397 color 0x404040 0x404040
400 // fire effect which expands then slows
406 color 0x902010 0xFFD080
413 velocityjitter 256 256 256
414 // underwater bubbles
420 color 0x404040 0x808080
426 originjitter 16 16 16
427 velocityjitter 96 96 96
433 color 0x903010 0xFFD030
440 velocityoffset 0 0 80
441 velocityjitter 256 256 256
443 // experimental black smoke
448 color 0x000000 0x000000
454 originjitter 10 10 10
455 velocityjitter 256 256 256
458 // experimental debris
463 color 0x202020 0x404040
470 velocityoffset 0 0 80
471 velocityjitter 256 256 256
474 // experimental dark smoke
479 color 0x101010 0x202020
484 originjitter 24 24 24
485 velocityjitter 64 64 64
490 effect TE_EXPLOSIONQUAD
496 originjitter 40 40 40
501 effect TE_EXPLOSIONQUAD
505 color 0x202020 0x404040
509 velocityjitter 48 48 48
510 // underwater bubbles
511 effect TE_EXPLOSIONQUAD
516 color 0x404040 0x808080
522 originjitter 16 16 16
523 velocityjitter 96 96 96
524 // sparks which go through walls
525 effect TE_EXPLOSIONQUAD
529 color 0x903010 0xFFD030
535 velocityoffset 0 0 80
536 velocityjitter 256 256 256
540 effect TE_TAREXPLOSION
546 originjitter 40 40 40
551 effect TE_TAREXPLOSION
555 color 0x202020 0x404040
559 velocityjitter 48 48 48
560 // underwater bubbles
561 effect TE_TAREXPLOSION
566 color 0x404040 0x808080
572 originjitter 16 16 16
573 velocityjitter 96 96 96
574 // sparks which go through walls
575 effect TE_TAREXPLOSION
579 color 0x903010 0xFFD030
585 velocityoffset 0 0 80
586 velocityjitter 256 256 256
588 // bloody impact effect indicating damage
598 velocityjitter 64 64 64
601 // sparks (quake effect)
605 color 0x8f4333 0xfff31b
610 velocityoffset 0 0 80
611 velocityjitter 64 64 64
622 originjitter 16 16 16
631 color 0x80C0FF 0x80C0FF
639 color 0x2030FF 0x80C0FF
645 velocityjitter 512 512 512
647 // small sparks which form a sphere as they slow down
651 color 0x2030FF 0x80C0FF
657 velocityjitter 128 128 128
669 color 0x6f0f00 0xe3974f
676 velocityjitter 128 128 128
683 color 0x6f0f00 0xe3974f
688 originjitter 128 128 32
689 velocityoffset 0 0 256
690 velocityjitter 128 128 0
692 // player teleport effect
696 color 0xA0A0A0 0xFFFFFF
702 originjitter 16 16 28
703 velocityjitter 0 0 256
710 color 0xFFFFFF 0xFFFFFF
717 color 0x202020 0x404040
730 color 0x202020 0x404040
738 //velocityoffset 0 0 80
739 //velocityjitter 4 4 4
746 color 0x202020 0x404040
750 originjitter 1.5 1.5 1.5
754 // rocket explosion (bigger than mortar and hagar)
756 effect TE_TEI_BIGEXPLOSION
762 originjitter 40 40 40
767 effect TE_TEI_BIGEXPLOSION
771 color 0x404040 0x404040
775 effect TE_TEI_BIGEXPLOSION
780 color 0x902010 0xFFD080
787 velocityjitter 512 512 512
788 // underwater bubbles
789 effect TE_TEI_BIGEXPLOSION
794 color 0x404040 0x808080
800 originjitter 16 16 16
801 velocityjitter 144 144 144
803 effect TE_TEI_BIGEXPLOSION
807 color 0x903010 0xFFD030
814 velocityoffset 0 0 80
815 velocityjitter 384 384 384
819 effect TE_TEI_PLASMAHIT
825 originjitter 20 20 20
830 effect TE_TEI_PLASMAHIT
834 color 0x80C0FF 0x80C0FF
837 // cloud of bouncing sparks
838 effect TE_TEI_PLASMAHIT
841 color 0x2030FF 0x80C0FF
846 //velocityoffset 0 0 120
847 velocityjitter 512 512 512
849 // inner cloud of smoke
850 effect TE_TEI_PLASMAHIT
853 color 0x202020 0x404040
857 originjitter 20 20 20
858 velocityjitter 32 32 32
866 color 0x303030 0x606060
872 lightcolor 3.0 1.5 0.5
878 color 0x801010 0xFFA020
882 velocityjitter 20 20 20
883 velocitymultiplier -0.25
890 color 0x404040 0x808080
896 velocityjitter 16 16 16
904 color 0x303030 0x606060
914 color 0x404040 0x808080
920 velocityjitter 16 16 16
922 // normal super gorey blood trail (used by gibs)
926 color 0xFFFFFF 0xFFFFFF
933 velocityjitter 64 64 64
934 velocitymultiplier 0.5
936 // thinner blood trail (used by quake zombies)
937 effect TR_SLIGHTBLOOD
940 color 0xFFFFFF 0xFFFFFF
947 velocityjitter 64 64 64
948 velocitymultiplier 0.5
954 color 0x372b17 0x73571f
959 effect TR_KNIGHTSPIKE
962 color 0x5f0700 0xcf632b
970 color 0x502030 0x502030
975 lightcolor 1.2 0.5 1.0
978 // smokey sparky thing
979 effect TR_NEXUIZPLASMA
982 color 0x283880 0x283880
985 velocityjitter 16 16 16
988 lightcolor 0.75 1.5 3.0
989 velocitymultiplier -0.1
995 color 0x6f0f00 0xe3974f
1001 velocityjitter 128 128 128
1004 lightcolor 2 1.5 0.5
1010 color 0xfff368 0xfff368
1016 originjitter 16 16 64
1017 velocityjitter 32 32 0
1020 //lightcolor 0.4 0.9 0.9