1 set g_nexuizversion 2.5svn "Nexuiz version (formatted for humans)"
6 echo A warning about this being a SVN development version was set up.
7 echo This build shall be used for development and testing only!
9 echo If you want to disable this warning, add the line
11 echo to your autoexec.cfg.
15 // changes a cvar and reports it to the server (for the menu to notify the
16 // server about changes)
17 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
19 // detect dedicated server or client
20 alias "_detect_dedicated_$qport" "$*"
21 alias "_detect_dedicated_0" ""
22 alias if_dedicated "_detect_dedicated_$qport $*"
24 if_dedicated alias if_client ""
26 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
28 // default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
29 set cvar_check_default ff4c4b4c9c9574b0d647c023021a8956
31 // Nexuiz version (formatted for machines)
32 // used to determine if a client version is compatible
33 // this doesn't have to be bumped with every release
34 // bump when clients become incompatible or any other perfectly good reason
35 // (e.g. game data incompatibility, engine version incompatibility, etc
36 // note: this automatically filters the server browser, clients of the new
37 // version won't see old servers, and clients of the old version won't see new
40 // e.g. Nexuiz 1.5.1 RC1 will be 15101
42 gameversion_min 20000 // 2.5.2 still used this
43 gameversion_max 20699 // 2.5 version allows any 2.6 release, but no more
45 // compatibility guideline:
46 // version a.b.c = a0b0c
47 // gameversion_min = a0(b-1)00 // show servers of the previous "line"
48 // gameversion_max = a0(b+1)99 // show servers of the next "line"
51 // gameversion_min 20500
52 // gameversion_max 20799
53 // however, in 2.5.x, we will:
54 // gameversion = 20000 // let other 2.5 clients connect
55 // gameversion_min = 20000 // 2.5.x still has this, we cannot block it within 2.5
56 // however, in 2.6.x, we will just:
57 // gameversion_min = 20000 // show 2.5 servers
60 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
61 alias asay_ctf_haveflag "say_team (%l) have the flag"
62 alias asay_willgo "say_team will go to %y"
63 alias asay_support "say_team (%l) need help, %h%%"
64 alias asay_killed "say_team got killed at %d"
65 alias asay_noammo "say_team (%l) need %W for %w"
66 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
71 alias ready "cmd ready"
72 alias lockteams "sv_cmd lockteams"
73 alias unlockteams "sv_cmd unlockteams"
74 alias nospectators "sv_cmd nospectators"
75 alias cointoss "sv_cmd cointoss"
76 alias timeout "cmd timeout" //use this command to call a timeout
77 alias timein "cmd timein" //use this command to resume the game before timeout is finished
79 alias bsp "ls maps/*.bsp"
80 alias chmap "changelevel $*"
81 alias gotomap "sv_cmd gotomap \"$1\""
83 alias rec "record demos/$1"
84 alias ply "playdemo $1"
85 alias tdem "timedemo $1"
87 alias dropweapon "impulse 17"
88 alias +show_info +button7
89 alias -show_info -button7
91 alias team_red "cmd selectteam red; cmd join"
92 alias team_blue "cmd selectteam blue; cmd join"
93 alias team_pink "cmd selectteam pink; cmd join"
94 alias team_yellow "cmd selectteam yellow; cmd join"
95 alias team_auto "cmd selectteam auto; cmd join"
98 alias movetoteam_red "sv_cmd movetoteam $1 red"
99 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
100 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
101 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
102 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
104 // merge lightmaps up to 1024x1024 textures
105 // the default of 2048x2048 is too heavy for my rig (SavageX)
106 mod_q3bsp_lightmapmergepower 3
111 _cl_playermodel models/player/marine.zym
114 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
115 seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
116 seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
117 seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
118 seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
119 seta crosshair_laser "" "crosshair to display when wielding the laser"
120 seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser"
121 seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser"
122 seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser"
123 seta crosshair_laser_color_alpha 0.75 "crosshair alpha value to display when wielding the laser"
124 seta crosshair_laser_size 0.4 "crosshair size when wielding the laser"
125 seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
126 seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun"
127 seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun"
128 seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun"
129 seta crosshair_shotgun_color_alpha 1.1 "crosshair alpha value to display when wielding the shotgun"
130 seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun"
131 seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
132 seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun"
133 seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun"
134 seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun"
135 seta crosshair_uzi_color_alpha 0.9 "crosshair alpha value to display when wielding the machinegun"
136 seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun"
137 seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
138 seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar"
139 seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar"
140 seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar"
141 seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
142 seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar"
143 seta crosshair_electro "" "crosshair to display when wielding the electro"
144 seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
145 seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
146 seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro"
147 seta crosshair_electro_color_alpha 1 "crosshair alpha value to display when wielding the electro"
148 seta crosshair_electro_size 0.5 "crosshair size when wielding the electro"
149 seta crosshair_crylink "" "crosshair to display when wielding the crylink"
150 seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink"
151 seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink"
152 seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink"
153 seta crosshair_crylink_color_alpha 0.85 "crosshair alpha value to display when wielding the crylink"
154 seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink"
155 seta crosshair_nex "" "crosshair to display when wielding the nex gun"
156 seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun"
157 seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun"
158 seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun"
159 seta crosshair_nex_color_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
160 seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun"
161 seta crosshair_hagar "" "crosshair to display when wielding the hagar"
162 seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar"
163 seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar"
164 seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar"
165 seta crosshair_hagar_color_alpha 1 "crosshair alpha value to display when wielding the hagar"
166 seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar"
167 seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
168 seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher"
169 seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher"
170 seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher"
171 seta crosshair_rocketlauncher_color_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
172 seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher"
173 seta crosshair_porto "" "crosshair to display when wielding the porto"
174 seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto"
175 seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto"
176 seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto"
177 seta crosshair_porto_color_alpha 0.85 "crosshair alpha value to display when wielding the porto"
178 seta crosshair_porto_size 0.6 "crosshair size when wielding the porto"
179 seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
180 seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun"
181 seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun"
182 seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun"
183 seta crosshair_minstanex_color_alpha 1 "crosshair alpha value to display when wielding the minstanex gun"
184 seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun"
185 seta crosshair_hook "" "crosshair to display when wielding the hook"
186 seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook"
187 seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook"
188 seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook"
189 seta crosshair_hook_color_alpha 0.85 "crosshair alpha value to display when wielding the hook"
190 seta crosshair_hook_size 0.5 "crosshair size when wielding the hook"
191 seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
192 seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C."
193 seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C."
194 seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C."
195 seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
196 seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C."
197 seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
198 seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle"
199 seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle"
200 seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle"
201 seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle"
202 seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle"
203 seta crosshair_campingrifle_ring_size 1.5 "bullet counter ring size around campingrifle crosshair, multiple of crosshair_campingrifle_size"
204 seta crosshair_tuba "" "crosshair to display when wielding the tuba"
205 seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba"
206 seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba"
207 seta crosshair_tuba_color_blue 0.25 "crosshair color blue component to display when wielding the tuba"
208 seta crosshair_tuba_color_alpha 1 "crosshair alpha value to display when wielding the tuba"
209 seta crosshair_tuba_size 1 "crosshair size when wielding the tuba"
210 seta crosshair_fireball "" "crosshair to display when wielding the fireball"
211 seta crosshair_fireball_color_red 0.2 "crosshair color red component to display when wielding the fireball"
212 seta crosshair_fireball_color_green 1.0 "crosshair color green component to display when wielding the fireball"
213 seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
214 seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball"
215 seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
217 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
218 seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom"
219 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
226 // fullscreen 1024x768x32bit
231 // 2D resolution 800x600
234 // menu_conwidth, menu_conheight are set inside quake.rc
235 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
237 // these settings determine how much the view is affected by movement/damage
238 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
239 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
240 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
241 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
242 v_kicktime 0.5 // how long damage kicks of the view last, default is 0.5 seconds
243 gl_polyblend 1 // whether to use screen tints, default is 1
244 r_motionblur 0 // motion blur value, default is 0
245 r_damageblur 0 // motion blur when damaged, default is 0
247 seta vid_x11_display "" "nexuiz-linux-*.sh will use this to start nexuiz on an other/new X display"
248 // This can have three possible settings:
250 // ":n" use DISPLAY=:n, create it if needed
251 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
253 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
256 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
257 seta sv_taunt 1 "allow taunts on the server"
258 seta sv_autotaunt 1 "allow autotaunts on the server"
259 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
260 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heared"
263 hostname "Nexuiz $g_nexuizversion Server"
264 set sv_mapchange_delay 5
265 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
266 sv_cullentities_trace 1
267 r_cullentities_trace 1
269 // restart server if all players hit "ready"-button
270 set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
271 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
272 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
274 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
275 set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
277 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
278 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
281 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
282 set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
283 set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
284 set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
285 set g_warmup_start_health 250 "starting values when being in warmup-stage"
286 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
287 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
288 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
289 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
290 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
291 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
293 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
294 set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
296 alias g_tourney "g_tourney_$1"
297 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
298 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
300 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
301 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
302 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
303 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
304 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
306 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
307 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
308 set sv_qcweaponanimation 0
312 // use default physics
313 set sv_friction_on_land 0
316 set sv_pogostick 1 "don't require releasing the space bar for jumping again"
317 set sv_doublejump 0 "allow Quake 2-style double jumps"
319 seta sv_precacheplayermodels 1
320 seta sv_precacheweapons 0
321 seta sv_precacheitems 0
322 set sv_spectator_speed_multiplier 1.5
323 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no specating)"
324 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
325 seta sv_defaultplayermodel "models/player/nexus.zym" "default model selection, only works if sv_defaultcharacter is set to 1"
326 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"
327 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
328 seta sv_defaultplayerskin_red 0
329 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
330 seta sv_defaultplayerskin_blue 0
331 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
332 seta sv_defaultplayerskin_yellow 0
333 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
334 seta sv_defaultplayerskin_pink 0
335 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
336 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
337 net_messagetimeout 300
338 net_connecttimeout 30
339 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
340 set ekg 0 "Throw huge amounts of gibs"
343 cl_stairsmoothspeed 200
344 cl_forwardspeed $sv_maxspeed
345 cl_backspeed $sv_maxspeed
346 cl_sidespeed $sv_maxspeed
347 cl_upspeed $sv_maxspeed
348 cl_movement_accelerate $sv_accelerate
349 cl_movement_airaccel_qw $sv_airaccel_qw
350 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
351 cl_movement_airaccelerate $sv_airaccelerate
352 cl_movement_edgefriction $edgefriction
353 cl_movement_friction $sv_friction
354 cl_movement_jumpvelocity $sv_jumpvelocity
355 cl_movement_maxairspeed $sv_maxairspeed
356 cl_movement_maxspeed $sv_maxspeed
357 cl_movement_stepheight $sv_stepheight
358 cl_movement_stopspeed $sv_stopspeed
359 cl_movement_track_canjump 0 // till DP bug gets fixed
360 cl_movement_wallfriction $sv_wallfriction
361 cl_movement_wateraccelerate $sv_wateraccelerate
362 cl_movement_waterfriction $sv_waterfriction
364 seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
365 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
367 set bot_config_file bots.txt "Name and path of the bot configuration file"
368 set bot_number 0 "Minimum number of bots"
369 seta bot_usemodelnames 0 "Use player model names for bot names"
370 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
371 seta bot_prefix [BOT] "Prefix in front of the bot names"
372 seta bot_suffix "" "Suffix behind the bot names"
373 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
374 // general bot AI cvars
375 set bot_ai_thinkinterval 0.05
376 set bot_ai_strategyinterval 3 "How often a new objective is chosen"
377 set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target"
378 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
379 set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use."
380 set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen"
381 set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near"
382 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
383 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
384 set bot_ai_aimskill_fixedrate 15
385 set bot_ai_aimskill_firetolerance_distdegrees 180
386 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
387 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
388 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
389 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
390 set bot_ai_keyboard_treshold 0.57
391 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
392 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
393 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
394 set bot_ai_custom_weapon_priority_far "11 16 7 15 14 4 5 8 13 6 1 3 9 2" "Desired weapons for far distances ordered by priority"
395 set bot_ai_custom_weapon_priority_mid "11 16 9 4 5 3 7 15 14 6 13 8 2 1" "Desired weapons for middle distances ordered by priority"
396 set bot_ai_custom_weapon_priority_close "11 16 7 3 13 14 8 6 4 2 5 15 1" "Desired weapons for close distances ordered by priority"
397 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
398 set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
399 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
400 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
401 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
402 set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"
403 set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"
404 set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"
405 set bot_god 0 "god mode for bots"
406 set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"
407 set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"
408 // Better don't touch these, there are hard to tweak!
409 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
410 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
411 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
412 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
413 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
414 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
415 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
416 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
417 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
418 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
420 // waypoint editor enable
421 set g_waypointeditor 0
422 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
423 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
424 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)"
426 alias g_waypointeditor_spawn "impulse 103"
427 alias g_waypointeditor_remove "impulse 104"
428 alias g_waypointeditor_relinkall "impulse 105"
429 alias g_waypointeditor_saveall "impulse 106"
433 seta g_spawnshieldtime 0.3 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
434 seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
435 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
436 set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too; see also cl_gunalign"
437 set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
438 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
439 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
440 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
441 set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default)"
442 set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"
443 set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
444 set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
445 set g_use_ammunition 1 "if set to 0 all weapons you pick up have unlimited ammunition"
446 set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
447 set g_minstagib 0 "enable minstagib"
448 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
449 set g_minstagib_ammo_start 10 "starting ammo"
450 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
451 set g_minstagib_invis_alpha 0.15
452 set g_minstagib_speed_jumpheight 1.8 "jump height multiplier that applies while you carry the invincibility powerup"
453 set g_minstagib_speed_moverate 1.25 "speed-multiplier that applies while you carry the invincibility powerup"
454 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
455 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
456 set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
457 set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can be steered using a laserpointer"
458 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
459 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
460 set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
461 set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high"
462 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
463 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
464 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
465 set g_fullbrightitems 0 "brightens up items"
466 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
467 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
468 set g_throughfloor 1 "set to 0 to disable damage through floor"
469 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
470 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
471 seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare"
472 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
473 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
474 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
475 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
476 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
478 set g_cloaked 0 "display all players mostly invisible"
480 set g_player_brightness 0 "set to 2 for brighter players"
481 seta g_balance_cloaked_alpha 0.25
483 set welcome_message_time 8
485 alias clearmap "disconnect"
487 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
488 set g_balance_grapplehook_health 130
493 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
494 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
495 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
496 seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
497 seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
498 seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
499 seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
500 seta g_domination_point lead_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
501 seta g_runematch_point_limit -1 "Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
502 seta g_runematch_point_leadlimit -1 "Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
503 seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
504 seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
505 seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
506 seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
507 seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
509 seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
510 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
512 // 50% of the spawns shall be far away from any players
513 set g_spawn_furthest 0.5
515 set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
516 set g_respawn_waves 0
517 // when variables are set to 0, they take over the global setting...
518 // to force disable delay or waves, set them to 0.125
519 set g_ctf_respawn_delay 0
520 set g_ctf_respawn_waves 0
521 set g_dm_respawn_delay 0
522 set g_dm_respawn_waves 0
523 set g_dom_respawn_delay 0
524 set g_dom_respawn_waves 0
525 set g_lms_respawn_delay 0
526 set g_lms_respawn_waves 0
527 set g_rune_respawn_delay 0
528 set g_rune_respawn_waves 0
529 set g_tdm_respawn_delay 0
530 set g_tdm_respawn_waves 0
531 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
532 set g_respawn_mapsettings 1
535 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
536 seta timelimit_overtimes 0 "how many overtimes to add at max"
537 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
539 // common team values
540 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
542 seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
543 seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor"
544 seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor"
545 seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
546 seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
548 set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
549 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
550 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
551 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
552 set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
553 seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
554 set g_changeteam_banned 0 "not allowed to change team"
555 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
558 set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
559 set gamecfg 1 // "deathmatch"
562 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
563 set g_ctf_flag_returntime 30
564 set g_ctf_flagcarrier_selfdamage 1
565 set g_ctf_flagcarrier_selfforce 1
566 set g_ctf_fullbrightflags 0
567 set g_ctf_dynamiclights 0
568 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
569 set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's"
570 set g_balance_ctf_delay_collect 1.0
571 set g_balance_ctf_damageforcescale 1
573 set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
574 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
575 set g_ctf_shield_force 100 "push force of the shield"
577 // fun for server admins
578 set g_ctf_flag_red_model "models/ctf/flags.md3"
579 set g_ctf_flag_red_skin 0
580 set g_ctf_flag_blue_model "models/ctf/flags.md3"
581 set g_ctf_flag_blue_skin 1
582 set g_ctf_flag_glowtrails 0
583 set g_ctf_flag_pickup_effects 1
584 set g_ctf_flag_capture_effects 1
585 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"
587 exec ctfscoring-div0.cfg
590 set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
591 set g_runematch_pointrate 5
592 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
593 set g_runematch_pointamt 1
594 set g_runematch_shuffletime 30 "how often runes change position"
595 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
596 set g_runematch_frags_killedby_runeholder 4
597 set g_runematch_frags_killed_runeholder 5
598 set g_runematch_frags_norune 0
599 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
600 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
601 set g_runematch_rune_alpha 0.78
602 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
603 set g_runematch_rune_glow_size 0
604 set g_runematch_rune_glow_color 0
605 set g_runematch_rune_color_strength 1.0
607 set g_balance_rune_strength_damage 2.0
608 set g_balance_rune_strength_force 1.5
609 set g_balance_curse_weak_damage 0.5
610 set g_balance_curse_weak_force 0.6
611 set g_balance_rune_strength_combo_damage 0.9
612 set g_balance_rune_strength_combo_force 1.0
614 set g_balance_rune_defense_takedamage 0.5
615 set g_balance_curse_vulner_takedamage 2.0
616 set g_balance_rune_defense_combo_takedamage 1.0
618 set g_balance_rune_vampire_absorb 0.4
619 set g_balance_curse_empathy_takedamage -0.4
620 set g_balance_rune_vampire_combo_absorb -0.1
621 set g_balance_rune_vampire_maxhealth 500
622 set g_balance_curse_empathy_minhealth 20
623 set g_balance_rune_vampire_combo_minhealth 40
625 set g_balance_rune_regen_hpmod 1.75
626 set g_balance_curse_venom_hpmod 0.6
627 set g_balance_rune_regen_combo_hpmod 0.9
628 set g_balance_rune_regen_regenrate 3.0
629 set g_balance_curse_venom_rotrate 3.0
630 set g_balance_rune_regen_combo_regenrate 0.5
631 set g_balance_rune_regen_combo_rotrate 1.5
632 set g_balance_rune_regen_limitmod 1
633 set g_balance_curse_venom_limitmod 1
634 set g_balance_rune_regen_combo_limitmod 1
636 set g_balance_rune_speed_atkrate 0.66
637 set g_balance_curse_slow_atkrate 1.5
638 set g_balance_rune_speed_combo_atkrate 1.2
639 set g_balance_rune_speed_moverate 1.25
640 set g_balance_curse_slow_moverate 0.8
641 set g_balance_rune_speed_combo_moverate 0.9
642 set g_balance_rune_speed_jumpheight 1.4
643 set g_balance_curse_slow_jumpheight 1.0
644 set g_balance_rune_speed_combo_jumpheight 1.0
647 set g_domination 0 "Domination: capture and hold control points to gain points"
648 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
649 seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities"
650 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
651 set g_domination_point_amt 0 "override: how many points to get per ping"
652 set g_domination_point_fullbright 0 "domination point fullbright"
653 set g_domination_point_rate 0 "override: how often to give those points"
654 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
655 set g_domination_point_glow 0 "domination point glow (warning, slow)"
656 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
659 set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
660 set g_lms_lives_override -1
661 set g_lms_start_health 250
662 set g_lms_start_armor 100
663 set g_lms_start_ammo_shells 50
664 set g_lms_start_ammo_nails 150
665 set g_lms_start_ammo_rockets 50
666 set g_lms_start_ammo_cells 50
667 set g_lms_start_ammo_fuel 0
668 set g_lms_regenerate 0
669 set g_lms_campcheck_interval 10
670 set g_lms_campcheck_message "^1Don't camp!"
671 set g_lms_campcheck_damage 100
672 set g_lms_campcheck_distance 1800
673 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
674 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
677 set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"
678 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
679 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
680 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
681 set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
684 set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
685 set g_onslaught_gen_health 5000
686 set g_onslaught_cp_health 1000
687 set g_onslaught_cp_buildhealth 100
688 set g_onslaught_cp_buildtime 10
689 set g_onslaught_cp_regen 20
692 set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"
695 set g_race 0 "Race: be faster than your opponents"
696 set g_race_qualifying_timelimit 0
697 set g_race_qualifying_timelimit_override -1
698 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
701 set g_cts 0 "CTS: complete the stage"
704 set g_nexball 0 "Nexball: Basketball and Soccer go Nexuiz"
706 set g_nexball_basketball_effects_default 8 "default: dim light. The original version used 1024 (fire) but it gives bad performance"
707 set g_balance_nexball_primary_speed 1000 "launching speed"
708 set g_balance_nexball_primary_refire 0.7 "launching refire"
709 set g_balance_nexball_primary_animtime 0.3 "launching animtime"
710 set g_balance_nexball_secondary_animtime 0.3 "launching animtime"
711 set g_balance_nexball_secondary_speed 3000 "stealing projectile speed"
712 set g_balance_nexball_secondary_lifetime 0.15 "stealing projectile lifetime"
713 set g_balance_nexball_secondary_force 500 "stealing projectile force"
714 set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire"
715 set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime"
717 // -1: MrBougo's first try, not very playable but working...
718 // The ball gets the player's velocity * 1.5 + a vertical boost
720 // Player's velocity + a boost where he's looking at + a boost
721 // perpendicularly to the first boost, that is upwards relatively
723 // 1: MrBougo's modded Rev style 1
724 // The 2nd Rev boost is always vertical
725 // 2: MrBougo's modded Rev style 2
726 // The 1st Rev boost is always horizontal
727 // The 2nd Rev boost is always vertical
728 set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try"
729 set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces"
730 set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
731 set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces"
732 set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
734 set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched"
735 set g_nexball_football_boost_up 200 "vertical velocity boost when the ball is touched"
737 set g_nexball_basketball_delay_hold 20 "time before a player who caught the ball loses it (anti-ballcamp)"
738 set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long"
739 set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow"
741 set g_nexball_basketball_carrier_speed 0.9 "speed multiplier for the ballcarrier"
743 set g_nexball_meter_period 1 "time to make a full cycle on the power meter"
744 set g_nexball_basketball_meter 1 "use the power meter for basketball"
745 set g_nexball_basketball_meter_minpower 0.5 "minimal multiplier to the launching speed when using the power meter"
746 set g_nexball_basketball_meter_maxpower 1.2 "maximal multiplier to the launching speed when using the power meter"
748 set g_nexball_delay_goal 3 "delay between a goal and a ball reset"
749 set g_nexball_delay_idle 10 "maximal idle time before a reset"
750 set g_nexball_delay_start 3 "time the ball stands on its spawn before being released"
751 set g_nexball_delay_collect 0.5 "time before the same player can catch the ball he launched"
753 set g_nexball_sound_bounce 1 "bouncing sound (0: off)"
755 set g_nexball_basketball_trail 1 "1 to leave a trail"
756 set g_nexball_football_trail 0 "1 to leave a trail"
757 set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)"
759 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar"
761 // server game balance settings
762 set g_balance_armor_regen 0
763 set g_balance_armor_rot 0
764 set g_balance_armor_regenlinear 0
765 set g_balance_armor_rotlinear 0
766 set g_balance_armor_regenstable 100
767 set g_balance_armor_rotstable 100
768 set g_balance_armor_limit 999
769 set g_balance_armor_start 0
770 set g_balance_armor_blockpercent 0.6
771 set g_balance_health_regen 0
772 set g_balance_health_rot 0.1
773 set g_balance_health_regenlinear 5
774 set g_balance_health_rotlinear 0
775 set g_balance_health_regenstable 100
776 set g_balance_health_rotstable 200
777 set g_balance_health_limit 999
778 set g_balance_health_start 100
779 set g_balance_selfdamagepercent 0.6
780 set g_balance_weaponswitchdelay 0.15
781 set g_balance_firetransfer_time 0.9
782 set g_balance_firetransfer_damage 0.8
783 // powerup balance settings
784 set g_balance_powerup_invincible_takedamage 0.2
785 set g_balance_powerup_invincible_time 30
786 set g_balance_powerup_strength_damage 3
787 set g_balance_powerup_strength_force 4
788 set g_balance_powerup_strength_time 30
789 set g_balance_powerup_strength_selfdamage 1.5
790 set g_balance_powerup_strength_selfforce 1.5
792 // weapon balance settings follow
795 set g_balance_falldamage_deadminspeed 150
796 set g_balance_falldamage_minspeed 1400
797 set g_balance_falldamage_factor 0.15
798 set g_balance_falldamage_maxdamage 25
800 set g_balance_pause_armor_rot 1
801 set g_balance_pause_health_rot 1
802 set g_balance_pause_health_regen 5
803 set g_balance_pause_armor_rot_spawn 1
804 set g_balance_pause_health_rot_spawn 1
805 set g_balance_pause_health_regen_spawn 0
807 set g_bloodloss 0 "amount of health below which blood loss occurs"
809 set g_footsteps 0 "serverside footstep sounds"
812 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
815 r_shadow_realtime_world_lightmaps 1
819 seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
820 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
821 seta cl_particlegibs 0 "simpler gibs"
822 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
823 seta cl_gibs_lifetime 14 "average lifetime of gibs"
824 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
825 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
826 seta cl_gibs_velocity_up 0 "extra z velocity for gibs"
827 seta cl_casings 1 "enable or disable bullet casings"
828 seta cl_casings_shell_time 30 "shell casing lifetime"
829 seta cl_casings_bronze_time 10 "bullet casings lifetime"
833 r_glsl_deluxemapping 1
834 r_glsl_offsetmapping 0
835 r_glsl_offsetmapping_reliefmapping 0
836 r_glsl_offsetmapping_scale 0.02
837 // execute effects-normal.cfg to make sure that all effect settings are reset
838 alias menu_sync "" // will be re-aliased later
839 exec effects-normal.cfg
842 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
844 scr_conbrightness 0.2
845 scr_screenshot_jpeg 1
846 scr_screenshot_jpeg_quality 0.9
847 sv_maxvelocity 1000000000
848 cl_sound_wizardhit ""
849 cl_sound_hknighthit ""
850 cl_sound_tink1 weapons/tink1.wav
851 cl_sound_ric1 weapons/ric1.wav
852 cl_sound_ric2 weapons/ric2.wav
853 cl_sound_ric3 weapons/ric3.wav
856 sv_sound_watersplash ""
857 seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
859 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
861 // startmap_dm is used when running with the -listen or -dedicated commandline options
862 set serverconfig server.cfg
863 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
864 alias sv_loadconfig "exec $serverconfig"
865 alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
868 alias +attack2 +button3
869 alias -attack2 -button3
872 alias +crouch +button5
873 alias -crouch -button5
874 alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
875 alias _weapnext_000 "impulse 10"
876 alias _weapnext_001 "impulse 10"
877 alias _weapnext_010 "impulse 10"
878 alias _weapnext_011 "impulse 10"
879 alias _weapnext_020 "impulse 10"
880 alias _weapnext_021 "impulse 10"
881 alias _weapnext_100 "impulse 10"
882 alias _weapnext_101 "impulse 15"
883 alias _weapnext_110 "impulse 18"
884 alias _weapnext_111 "impulse 15"
885 alias _weapnext_120 "impulse 18"
886 alias _weapnext_121 "impulse 15"
887 alias weaplast "impulse 11"
888 alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
889 alias _weapprev_000 "impulse 12"
890 alias _weapprev_001 "impulse 12"
891 alias _weapprev_010 "impulse 12"
892 alias _weapprev_011 "impulse 12"
893 alias _weapprev_020 "impulse 12"
894 alias _weapprev_021 "impulse 12"
895 alias _weapprev_100 "impulse 12"
896 alias _weapprev_101 "impulse 16"
897 alias _weapprev_110 "impulse 19"
898 alias _weapprev_111 "impulse 16"
899 alias _weapprev_120 "impulse 19"
900 alias _weapprev_121 "impulse 16"
901 set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect"
902 alias weapbest "impulse 13"
904 alias reload "impulse 20"
911 bind UPARROW +forward
912 bind LEFTARROW +moveleft
914 bind RIGHTARROW +moveright
929 bind 0 "impulse 14" // cycles the superweapons
936 bind MWHEELUP weapnext
937 bind MWHEELDOWN weapprev
939 bind BACKSPACE dropweapon
948 bind ESCAPE togglemenu
952 bind u "+con_chat_maximize"
960 bind ALT +showaccuracy
962 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
970 bind JOY8 "dropweapon"
971 bind JOY9 "menu_showteamselect"
972 bind JOY10 "+show_info"
973 bind JOY11 "+showscores"
974 bind JOY12 "+con_chat_maximize"
980 set joysidesensitivity "1.0"
981 set joypitchsensitivity "0.9"
982 set joyyawsensitivity "-1.8"
984 set joy_deadzoneforward "0.05"
985 set joy_deadzonepitch "0.05"
986 set joy_deadzoneside "0.05"
987 set joy_deadzoneup "0.05"
988 set joy_deadzoneyaw "0.05"
989 set joy_sensitivitypitch "0.9"
990 set joy_sensitivityyaw "-1.8"
993 bind kp_ins messagemode
994 bind kp_del messagemode2
995 bind kp_end "+userbind 1"
996 bind kp_downarrow "+userbind 2"
997 bind kp_pgdn "+userbind 3"
998 bind kp_leftarrow "+userbind 4"
999 bind kp_5 "+userbind 6"
1000 bind kp_rightarrow "+userbind 7"
1001 bind kp_home "+userbind 9"
1002 bind kp_uparrow "+userbind 10"
1003 bind kp_pgup "+userbind 11"
1004 bind kp_multiply "+userbind 12"
1005 bind kp_slash "+userbind 13"
1006 bind kp_enter "+userbind 16"
1007 bind kp_plus "+userbind 17"
1008 bind kp_minus "+userbind 18"
1010 set sv_vote_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
1011 set sv_vote_only_commands ""
1012 set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
1013 set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
1014 set sv_vote_call 1 "users can call a vote for the above commands"
1015 set sv_vote_master 1 "users can call a vote to become master"
1016 set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
1017 set sv_vote_change 0 "set to 1 to allow to change you vote/mind"
1018 set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
1019 set sv_vote_timeout 60 "a vote will timeout after this many seconds"
1020 set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
1021 set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
1022 set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)"
1023 set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
1024 // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
1025 set sv_vote_override_mostrecent 0
1026 alias vhelp "cmd vote help"
1027 alias vstatus "cmd vote status"
1028 alias vcall "cmd vote call $*"
1029 alias vstop "cmd vote stop"
1030 alias vmaster "cmd vote master"
1031 alias vlogin "cmd vote login $*"
1032 alias vdo "cmd vote do $*"
1033 alias vyes "cmd vote yes"
1034 alias vno "cmd vote no"
1035 alias vdontcare "cmd vote dontcare"
1036 alias vabstain "cmd vote abstain"
1038 alias vmap "vcall gotomap $1"
1039 alias vkick "vcall kick $1"
1040 alias vkickban "vcall kickban $1"
1041 alias vend "vcall endmatch"
1042 alias vdomap "vdo gotomap $1"
1043 alias vdokick "vdo kick $*"
1044 alias vdokickban "vdo kickban $*"
1045 alias vdoend "vdo endmatch"
1047 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap)
1051 //used for spectate/observer mode
1052 alias spec "cmd spectate"
1055 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
1056 // and in regular intervals, this weapon is cycled
1057 set g_nixnex 0 "No Items Nexuiz - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
1058 set g_nixnex_with_laser 0 "always carry the laser as an additional weapon in NixNex"
1059 // TODO these need balancing:
1060 set g_balance_nixnex_roundtime 25
1061 set g_balance_nixnex_incrtime 1.6
1063 set g_balance_nixnex_ammo_shells 15
1064 set g_balance_nixnex_ammo_nails 45
1065 set g_balance_nixnex_ammo_rockets 15
1066 set g_balance_nixnex_ammo_cells 15
1067 set g_balance_nixnex_ammo_fuel 0
1068 // ammo increment per second
1069 set g_balance_nixnex_ammoincr_shells 2
1070 set g_balance_nixnex_ammoincr_nails 6
1071 set g_balance_nixnex_ammoincr_rockets 2
1072 set g_balance_nixnex_ammoincr_cells 2
1073 set g_balance_nixnex_ammoincr_fuel 2
1076 set sv_logscores_console 0 "print scores to server console"
1077 set sv_logscores_file 0 "print scores to file"
1078 set sv_logscores_filename scores.log "filename"
1079 set sv_logscores_bots 0 "exclude bots by default"
1081 // spam (frag/capture) log
1082 set sv_eventlog 0 "the master switch for efficiency reasons"
1083 set sv_eventlog_console 1
1084 set sv_eventlog_files 0
1085 set sv_eventlog_files_timestamps 1
1086 seta sv_eventlog_files_counter 0
1087 set sv_eventlog_files_nameprefix nexuiz
1088 set sv_eventlog_files_namesuffix .log
1090 set nextmap "" "override the maplist when switching to the next map"
1092 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
1093 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
1095 // singleplayer campaign
1097 seta g_campaign_name "nexuiz25"
1098 set g_campaign_skill 0
1099 set g_campaignnexuiz20_index 0
1100 set g_campaignnexuiz25_index 1
1102 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
1103 alias singleplayer_continue "set scmenu_campaign_goto -1"
1104 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
1106 // Green's fullbright skins
1107 alias cl_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
1108 alias cl_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
1109 alias cl_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
1110 alias cl_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
1111 alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
1112 alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
1113 alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
1114 alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
1116 seta sv_servermodelsonly 1
1119 cl_curl_maxspeed 300
1120 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
1124 seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"
1125 set sv_allow_shownames 1
1127 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
1129 set g_projectiles_newton_style 2
1131 // 0: absolute velocity projectiles (like Quake)
1132 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
1133 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
1134 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
1135 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
1137 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
1138 seta g_maplist_votable_keeptwotime 15
1139 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
1140 seta g_maplist_votable_suggestions 2
1141 seta g_maplist_votable_suggestions_override_mostrecent 0
1142 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
1143 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
1144 seta g_maplist_votable_screenshot_dir "maps" "where to look for map screenshots"
1145 alias suggestmap "cmd suggestmap $1"
1147 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
1148 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
1149 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
1150 set g_chat_flood_spl_team 1 "team chat:seconds between lines to not count as flooding"
1151 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
1152 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
1153 set g_chat_flood_spl_tell 1 "team chat:seconds between lines to not count as flooding"
1154 set g_chat_flood_lmax_tell 2 "team chat: maximum number of lines per chat message at once"
1155 set g_chat_flood_burst_tell 2 "team chat: allow bursts of so many chat lines"
1156 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
1157 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
1158 set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding"
1159 set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding"
1160 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
1161 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
1162 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
1163 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
1165 set g_waypointsprite_normdistance 512
1166 set g_waypointsprite_minscale 0.5
1167 set g_waypointsprite_minalpha 0.4
1168 set g_waypointsprite_distancealphaexponent 2
1169 set g_waypointsprite_timealphaexponent 1
1170 set g_waypointsprite_deployed_lifetime 10
1171 set g_waypointsprite_deadlifetime 1
1172 set g_waypointsprite_limitedrange 5120
1173 set g_waypointsprite_stuffbinds 0
1174 seta g_waypointsprite_scale 1
1175 alias "g_waypointsprite_personal" "impulse 30"
1176 alias "g_waypointsprite_personal_p" "impulse 31"
1177 alias "g_waypointsprite_personal_d" "impulse 32"
1178 alias "g_waypointsprite_team_helpme" "impulse 33"
1179 alias "g_waypointsprite_team_here" "impulse 34"
1180 alias "g_waypointsprite_team_here_p" "impulse 35"
1181 alias "g_waypointsprite_team_here_d" "impulse 36"
1182 alias "g_waypointsprite_team_danger" "impulse 37"
1183 alias "g_waypointsprite_team_danger_p" "impulse 38"
1184 alias "g_waypointsprite_team_danger_d" "impulse 39"
1185 alias "g_waypointsprite_clear_personal" "impulse 47"
1186 alias "g_waypointsprite_clear" "impulse 48"
1187 alias "g_waypointsprite_toggle" "impulse 49"
1189 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
1191 // command extension
1192 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
1193 alias adminmsg "sv_cmd adminmsg $*"
1194 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
1195 alias printstats "sv_cmd printstats" // print status on demand
1196 alias g_maplist_add "qc_cmd maplist add $*"
1197 alias g_maplist_remove "qc_cmd maplist remove $*"
1198 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
1199 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
1200 alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list
1201 alias gametype "sv_cmd gametype $*"
1203 alias addfav "qc_cmd addtolist net_slist_favorites $*"
1204 alias addvote "qc_cmd addtolist sv_vote_commands $*"
1207 set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"
1208 set g_balance_keyhunt_delay_return 60
1209 set g_balance_keyhunt_delay_round 5
1210 set g_balance_keyhunt_delay_tracking 10
1211 set g_balance_keyhunt_delay_fadeout 2
1212 set g_balance_keyhunt_delay_collect 1.5
1213 set g_balance_keyhunt_delay_drop 0.4
1214 set g_balance_keyhunt_maxdist 150
1215 set g_balance_keyhunt_score_collect 3
1216 set g_balance_keyhunt_score_carrierfrag 2
1217 set g_balance_keyhunt_score_capture 100
1218 set g_balance_keyhunt_score_push 60
1219 set g_balance_keyhunt_score_destroyed 50
1220 set g_balance_keyhunt_score_destroyed_ownfactor 1
1221 set g_balance_keyhunt_dropvelocity 300
1222 set g_balance_keyhunt_throwvelocity 400
1223 set g_balance_keyhunt_protecttime 0.8
1224 set g_balance_keyhunt_damageforcescale 1
1225 seta g_keyhunt_teams_override 0
1226 set g_keyhunt_teams 0
1228 // so it can be stuffcmd-ed still
1229 set cl_gravity 800 "but ignored anyway"
1231 set g_ban_default_bantime 5400 "90 minutes"
1232 set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs)"
1233 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
1234 alias bans "sv_cmd bans"
1235 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
1236 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
1237 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
1239 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1241 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
1243 set settemp_var _settemp_x
1244 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
1245 alias settemp_restore "_settemp_restore_${settemp_list asis}"
1246 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
1247 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
1249 // usercommands. These can be edited and bound by the menu.
1250 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1251 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1252 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1253 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1254 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1255 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1256 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1257 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1258 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1259 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1260 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1261 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1262 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1263 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1264 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1265 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1266 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1267 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1268 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1269 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1270 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1271 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1272 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1273 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1274 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1275 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1276 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1277 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1278 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1279 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1280 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1281 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1282 alias _userbind_call "${$1}"
1283 alias +userbind "_userbind_call userbind${1}_press"
1284 alias -userbind "_userbind_call userbind${1}_release"
1286 seta menu_skin "wickedz"
1289 // loadfont console gfx/vera-mono
1290 // loadfont sbar gfx/vera-mono
1291 loadfont notify gfx/vera-sans
1292 loadfont chat gfx/vera-sans
1293 // loadfont centerprint gfx/vera-mono
1294 // loadfont infobar gfx/vera-mono
1295 loadfont user0 gfx/vera-sans
1296 r_textbrightness 0.2
1300 // good settings for these fonts
1309 seta sbar_alpha_bg 0.8 "alpha value of the HUD background"
1310 seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"
1311 seta sbar_border_thickness 1 "scoreboard border thickness"
1312 seta sbar_color_bg_r 0 "red color component of the HUD background"
1313 seta sbar_color_bg_g 0.25 "green color component of the HUD background"
1314 seta sbar_color_bg_b 0.17 "blue color component of the HUD background"
1315 seta sbar_color_bg_team 0.5 "team color multiplier of the HUD background"
1316 seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha"
1317 seta sbar_scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
1318 seta sbar_hudselector 1 "0 = health/armor positions flipped, 1 = default hud layout, 2 = combined health and armor display"
1319 seta sbar_hud_accuracy 0 "1 = weapon accuracy on HUD"
1320 seta sbar_showcurrentammo 0 "0 = show all ammo types, 1 = show only the ammo type of the current weapon"
1321 seta sbar_increment_maptime 0 "1 = show elapsed time on the timer"
1323 // for menu server list (eventually make them have engine support?)
1324 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
1325 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
1326 set menu_slist_modfilter "=" // set to either: !modname or modname. modname of = means "same as we are running now".
1328 // for menu weapon arena
1329 set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
1332 set sv_q3acompat_machineshotgunswap 0 "settemp this in mapinfo for instant Q3A map conversion"
1334 seta menu_maxplayers 8 "maxplayers value when the menu starts a game"
1336 // command executed before loading a map by the menu
1337 // makes sure maxplayers is at least minplayers or bot_number + 1
1338 alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
1339 alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
1341 // useful vote aliases
1342 set timelimit_increment 5
1343 set timelimit_decrement 5
1345 set timelimit_max 60
1346 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
1347 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
1348 alias endmatch "timelimit -1"
1350 // useful keybind to maximize the chat area temporarily
1351 set _backup_con_chatvars_set 0
1352 alias _restore_con_chatvars_0 ""
1353 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1354 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1355 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1356 alias _backup_con_chatvars_1 ""
1357 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1358 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1359 alias -con_chat_maximize "_restore_con_chatvars"
1362 set con_completion_playdemo *.dem
1363 set con_completion_timedemo *.dem
1364 set con_completion_ply *.dem
1365 set con_completion_tdem *.dem
1366 set con_completion_exec *.cfg
1367 set con_completion_chmap map
1368 set con_completion_gotomap map
1369 set con_completion_vmap map
1370 set con_completion_vdomap map
1372 // these non-saved engine cvars shall be savedG
1373 seta cl_port $cl_port
1374 seta r_showsurfaces $r_showsurfaces
1375 seta r_ambient $r_ambient
1377 seta gl_finish $gl_finish
1378 seta v_kicktime $v_kicktime
1379 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1382 sys_ticrate 0.0166667
1383 sv_gameplayfix_delayprojectiles 0
1385 // delay for "kill" to prevent abuse
1386 set g_balance_kill_delay 5
1388 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1389 sv_gameplayfix_droptofloorstartsolid 0
1391 seta gl_texturecompression 0
1392 gl_texturecompression_color 1
1393 gl_texturecompression_gloss 1
1394 gl_texturecompression_glow 1
1395 gl_texturecompression_lightcubemaps 1
1396 gl_texturecompression_q3bsplightmaps 0
1397 gl_texturecompression_sky 1
1399 set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right"
1400 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1401 set menu_use_default_hostname 1
1402 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1404 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1405 set sv_foginterval 0
1407 // Audio track names (for old-style "cd loop NUMBER" usage)
1408 set g_cdtracks_remaplist "digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity thunder brokenlight brokenlight stairs sixtyfour_ desert3 ninesix sixtyfour_revisited northern-lights" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"
1409 set g_cdtracks_dontusebydefault "digital-pursuit thunder brokenlight" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"
1410 cd remap $g_cdtracks_remaplist
1411 set sv_intermission_cdtrack ""
1412 set menu_cdtrack brokenlight
1414 // maxidle (in seconds): kick players idle for more than that amount of time
1416 // when sv_maxidle is not 0, assume spectators are idle too
1417 set sv_maxidle_spectatorsareidle 0
1419 // CTF capture limit placeholder cvar
1423 seta sbar_fontsize 11
1424 seta sbar_fontsize_spec 16
1425 seta scr_centersize 11
1427 alias sbar_font "loadfont user1 $*; loadfont user2 ${*}-big; sbar_columns_set"
1428 seta sbar_columns default
1429 sbar_font gfx/vera-sans
1430 seta sbar_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both"
1431 seta sbar_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited"
1433 // these entities are not referenced by anything directly, they just represent
1434 // teams and are found by find() when needed
1435 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1437 sv_allowdownloads_inarchive 1 // for csprogs.dat
1439 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1441 alias allready "sv_cmd allready"
1443 // note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
1444 seta cl_weaponpriority "11 9 7 4 13 8 6 15 3 5 14 2 1 12 10" "weapon priority list (edit it using the menu, numbers see constants.qh)"
1445 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list"
1446 seta cl_weaponpriority0 "9 4 13 8 14" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1447 seta cl_weaponpriority1 "11 7 6 5 1" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1448 seta cl_weaponpriority2 "11 7 15 3" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1449 seta cl_weaponpriority3 "11 7 15 3 2" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1450 seta cl_weaponpriority4 "4 13 8 6 2" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1451 seta cl_weaponpriority5 "1 12 10" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1452 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1453 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1454 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1455 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1457 seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
1460 seta cl_teamradar 1 "show radar in teammatches when available"
1461 seta cl_teamradar_background_alpha 0 "set to -1 to disable"
1462 seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"
1463 seta cl_teamradar_scale 4096 "distance you can see on the team radar"
1464 seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
1465 seta cl_teamradar_size "128 128" "size of the team radar in pixels"
1466 seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack"
1467 seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
1468 alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"
1470 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1471 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1473 seta g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1474 if_dedicated set g_start_delay 15
1476 alias ons_map "cl_cmd radar" // legacy alias
1477 alias radar "cl_cmd radar"
1478 alias sbar_columns_set "cl_cmd sbar_columns_set $*"
1479 alias sbar_columns_help "cl_cmd sbar_columns_help $*"
1481 alias _gl_flashblend_update_00 "gl_flashblend 1"
1482 alias _gl_flashblend_update_10 "gl_flashblend 0"
1483 alias _gl_flashblend_update_01 "gl_flashblend 0"
1484 alias _gl_flashblend_update_11 "gl_flashblend 0"
1485 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1487 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1489 set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
1493 // must be at the bottom of this file:
1494 // alias for switching the teamselect menu
1495 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
1496 alias menu_sync "menu_cmd sync"
1497 bind f5 menu_showteamselect
1500 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1501 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1502 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1503 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1504 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1505 set g_bugrigs_air_steering 1 "NFS bug emulation"
1506 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1507 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1508 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1509 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1510 set g_bugrigs_accel 800 "acceleration"
1511 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1512 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1513 set g_bugrigs_steer 1 "steering amount"
1515 set g_touchexplode 0
1516 set g_touchexplode_radius 50
1517 set g_touchexplode_damage 10
1518 set g_touchexplode_edgedamage 0
1519 set g_touchexplode_force 150
1521 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1522 set g_ban_sync_interval 5 "sync every 5 minutes"
1523 set g_ban_sync_trusted_servers "" "request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail)"
1524 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1525 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1527 set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1529 alias records "cmd records"
1531 // ballistics use physical units, but qu based
1532 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1533 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1534 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1536 set g_ballistics_materialconstant 1414213562
1537 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1538 // parameter: bullet constant: mass / area in g/qu^2
1539 // = mass / (pi/4 * caliber^2)
1540 // with caliber in inches, mass in grams:
1541 // = 1.273239544735163 * mass / caliber^2
1542 // with caliber in inches, mass in grains:
1543 // = 0.082633246453312 * mass / caliber^2
1545 // bullet max travel distance inside solid:
1546 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1548 // some bullet constants:
1549 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1550 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1551 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1552 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1553 // http://en.wikipedia.org/wiki/.50_BMG
1554 // caliber .5, 360 grains, bullet constant 118.9918748927693
1556 // caliber .3, 62 grains, bullet constant 56.92512533450383
1557 // .3 winchester magnum:
1558 // caliber .3, 150 grains, bullet constant 137.7220774221867
1560 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1562 sv_status_show_qcstatus 1 "Nexuiz uses this field instead of frags"
1563 set g_full_getstatus_responses 0 "this currently breaks qstat"
1566 set camera_enable 0 "Enables the camera for demo playback"
1567 set camera_free 0 "Free camera instead of chasing the player"
1568 set camera_reset 0 "Resets the camera position and switch to chase mode"
1569 set camera_speed_roll 0.9 "Camera rotation speed"
1570 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1571 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1572 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1573 set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1574 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1575 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1576 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1577 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1579 // "Gentle mode": show no blood
1580 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1581 seta cl_gentle 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1583 seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
1584 seta cl_showpressedkeys_position "0.5 0.8" "1 0 would be upper right corner, 0.5 0.5 the center"
1586 seta cl_showspeed 0 "show the XY speed of the player"
1587 seta cl_showspeed_z 0 "include the speed on the Z-axis"
1588 seta cl_showspeed_size 14 "size of the numbers"
1589 seta cl_showspeed_position 0.7 "Y-axis positioning of the numbers"
1591 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1592 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
1593 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
1594 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
1595 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
1596 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
1597 set g_jetpack_fuel 8 "fuel per second for jetpack"
1598 set g_jetpack_attenuation 2 "jetpack sound attenuation"
1600 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
1601 set g_balance_fuel_rot 0.05
1602 set g_balance_fuel_regenlinear 0
1603 set g_balance_fuel_rotlinear 0
1604 set g_balance_fuel_regenstable 50
1605 set g_balance_fuel_rotstable 100
1606 set g_balance_fuel_limit 999
1607 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
1608 set g_balance_pause_fuel_rot 5
1609 set g_balance_pause_fuel_rot_spawn 10
1611 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
1612 set g_weaponratefactor 1 "weapon fire rate multiplier"
1613 set g_weapondamagefactor 1 "weapon damage multiplier"
1614 set g_weaponforcefactor 1 "weapon force multiplier"
1616 set cl_effects_lightningarc_simple 0
1617 set cl_effects_lightningarc_segmentlength 64
1618 set cl_effects_lightningarc_drift_start 0.45
1619 set cl_effects_lightningarc_drift_end 0.1
1620 set cl_effects_lightningarc_branchfactor_start 0.25
1621 set cl_effects_lightningarc_branchfactor_add 0.1
1623 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1624 seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
1625 alias g_hitplots_add "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 union def"
1626 alias g_hitplots_remove "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 difference def"
1628 alias mute "prvm_edictset server $1 muted 1" // I am lazy and not making an actual command of this
1629 alias unmute "prvm_edictset server $1 muted 0" // dito
1633 set menu_updatecheck 1
1635 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1636 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1638 // broken, sorry (cannot handle weapon attachment properly)
1639 //seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this"
1640 //seta cl_forceplayermodelsfromnexuiz 0 "force models coming from nexuiz; WARNING: animations can look very bad with this"
1641 //set sv_clforceplayermodels 1 "allow clients to use cl_forcemodels"
1643 set sv_loddistance1 1024
1644 set sv_loddistance2 4096
1645 seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)"
1647 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
1650 alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2"
1651 alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"
1652 alias cl_hook_gamestart_all
1653 alias cl_hook_gamestart_nop //is only called when CSQC unloads before knowing the gametype, very unlikely
1654 alias cl_hook_gamestart_dm
1655 alias cl_hook_gamestart_tdm
1656 alias cl_hook_gamestart_dom
1657 alias cl_hook_gamestart_ctf
1658 alias cl_hook_gamestart_rune
1659 alias cl_hook_gamestart_lms
1660 alias cl_hook_gamestart_arena
1661 alias cl_hook_gamestart_kh
1662 alias cl_hook_gamestart_ons
1663 alias cl_hook_gamestart_as
1664 alias cl_hook_gamestart_rc
1665 alias cl_hook_gamestart_nexball
1666 alias cl_hook_gamestart_cts
1667 alias cl_hook_gameend
1669 alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
1670 alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"
1671 alias sv_hook_gamestart_all
1672 alias sv_hook_gamestart_dm
1673 alias sv_hook_gamestart_tdm
1674 alias sv_hook_gamestart_dom
1675 alias sv_hook_gamestart_ctf
1676 alias sv_hook_gamestart_rune
1677 alias sv_hook_gamestart_lms
1678 alias sv_hook_gamestart_arena
1679 alias sv_hook_gamestart_kh
1680 alias sv_hook_gamestart_ons
1681 alias sv_hook_gamestart_as
1682 alias sv_hook_gamestart_rc
1683 alias sv_hook_gamestart_nexball
1684 alias sv_hook_gamestart_cts
1685 alias sv_hook_gamerestart
1686 alias sv_hook_gameend
1688 cl_netfps 60 // moar
1690 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
1691 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
1692 seta cl_vehicle_spiderbot_cross_alpha 0.6
1693 seta cl_vehicle_spiderbot_cross_size 1
1695 //cl_gunalign calculator
1696 seta menu_cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
1697 alias _gunalign_01 "cl_gunalign 1"
1698 alias _gunalign_02 "cl_gunalign 2"
1699 alias _gunalign_03 "cl_gunalign 3"
1700 alias _gunalign_04 "cl_gunalign 4"
1701 alias _gunalign_11 "cl_gunalign 2"
1702 alias _gunalign_12 "cl_gunalign 1"
1703 alias _gunalign_13 "cl_gunalign 4"
1704 alias _gunalign_14 "cl_gunalign 3"
1705 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"