1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion 2.4svn
4 // changes a cvar and reports it to the server (for the menu to notify the
5 // server about changes)
6 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
8 // detect dedicated server
9 alias "_detect_dedicated_$qport" "$*"
10 alias "_detect_dedicated_0" ""
11 alias if_dedicated "_detect_dedicated_$qport $*"
13 // Configuration file version (used to upgrade settings)
14 // 0: first run, or previous start was <2.4.1
15 // later, it's overridden by config.cfg, version ranges are defined in config_update.cfg
16 seta g_configversion 0
18 // Nexuiz version (formatted for machines)
19 // used to determine if a client version is compatible
20 // this doesn't have to be bumped with every release
21 // bump when clients become incompatible or any other perfectly good reason
22 // (e.g. game data incompatibility, engine version incompatibility, etc
23 // note: this automatically filters the server browser, clients of the new
24 // version won't see old servers, and clients of the old version won't see new
27 // e.g. Nexuiz 1.5.1 RC1 will be 15101
31 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
32 alias asay_ctf_haveflag "say_team (%l) have the flag"
33 alias asay_willgo "say_team will go to %y"
34 alias asay_support "say_team (%l) need help, %h%%"
35 alias asay_killed "say_team got killed at %d"
36 alias asay_noammo "say_team (%l) need %W for %w"
37 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
42 alias ready "cmd ready"
43 alias lockteams "sv_cmd lockteams"
44 alias unlockteams "sv_cmd unlockteams"
45 alias nospectators "sv_cmd nospectators"
46 alias calltimeout "cmd calltimeout" //use this command to call a timeout
47 alias resumegame "cmd resumegame" //use this command if you don't need the remaining time of the timeout anymore
49 alias bsp "ls maps/*.bsp"
50 alias chmap "changelevel $*"
51 alias gotomap "sv_cmd gotomap \"$1\""
53 alias rec "record demos/$1"
54 alias ply "playdemo $1"
55 alias tdem "timedemo $1"
57 alias dropweapon "impulse 17"
58 alias +show_info +button7
59 alias -show_info -button7
61 alias team_red "cmd selectteam red; cmd join"
62 alias team_blue "cmd selectteam blue; cmd join"
63 alias team_pink "cmd selectteam pink; cmd join"
64 alias team_yellow "cmd selectteam yellow; cmd join"
65 alias team_auto "cmd selectteam auto; cmd join"
68 alias movetoteam_red "sv_cmd movetoteam $1 red"
69 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
70 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
71 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
72 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
74 // merge lightmaps up to 1024x1024 textures
75 // the default of 2048x2048 is too heavy for my rig (SavageX)
76 mod_q3bsp_lightmapmergepower 3
81 _cl_playermodel models/player/marine.zym
85 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
86 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
87 seta cl_zoomsensitivity 0 // how zoom changes sensitivity (0 = weakest, 1 = strongest)
94 // fullscreen 1024x768x32bit
99 // 2D resolution 800x600
102 set sbar_hudselector 0 // use the old nexuiz hud layout
103 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
105 // these settings determine how much the view is affected by movement/damage
106 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
107 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
108 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
109 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
110 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
111 gl_polyblend 1 // whether to use screen tints, default is 1
113 // nexuiz-linux-*.sh will use this
114 seta vid_x11_display ""
115 // This can have three possible settings:
117 // ":n" use DISPLAY=:n, create it if needed
118 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
120 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
123 hostname "Nexuiz Server"
124 set sv_mapchange_delay 5
126 sv_cullentities_trace 1
127 r_cullentities_trace 1
129 // restart server if all players hit "ready"-button
130 set sv_ready_restart 0
131 set sv_ready_restart_after_countdown 0 //if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown
132 set sv_ready_restart_repeatable 0 //allows the players to restart the game as often as needed
134 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
135 set teamplay_lockonrestart 0
137 set g_maxplayers 0 //maximum number of players allowed to play at the same time, set to 0 to all players to join the game
138 set g_maxplayers_spectator_blocktime 5 //if the players voted for the "nospectators" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked
141 set g_warmup 0 //split the game into a warmup- and match-stage
142 if_dedicated set g_warmup 1
143 set g_warmup_limit 60 //if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time (useful for public matches)
144 set g_warmup_allow_timeout 0 //if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage
145 set g_warmup_allguns 0 //if set players start with all guns in warmup mode
146 set g_warmup_start_health 250 //starting values when being in warmup-stage
147 set g_warmup_start_armor 100
148 set g_warmup_start_ammo_shells 50
149 set g_warmup_start_ammo_nails 150
150 set g_warmup_start_ammo_rockets 50
151 set g_warmup_start_ammo_cells 50
153 set g_chat_nospectators 0 //if set the chat sent by spectators or observers while being in match-stage can only seen by other specs/observers
154 set sv_vote_nospectators 0 //if set only players can call a vote during the match-stage (thus spectators and observers can't call a vote then)
156 alias g_tourney "g_tourney_$1"
157 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 1; sv_vote_nospectators 1"
158 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
160 set sv_timeout 0 //allows a player to call a timeout, this will pause the game for some time
161 set sv_timeout_length 120 //how long the game will be paused at max, in seconds
162 set sv_timeout_number 2 //how many timeouts one player is allowed to call (gets reset after a restart)
163 set sv_timeout_leadtime 4 //how long the players will be informed that a timeout was calledbefore it starts, in seconds
164 set sv_timeout_resumetime 3 //how long the remaining timeout-time will be after a player called the resumegame command
166 // use default physics
169 set sv_pogostick 0 // don't require releasing the space bar for jumping again
170 set sv_doublejump 0 // allow Quake 2-style double jumps
172 seta sv_precacheplayermodels 1
173 seta sv_precacheweapons 0
174 seta sv_precacheitems 0
175 set sv_spectator_speed_multiplier 1.5
177 seta sv_defaultcharacter 0
178 seta sv_defaultplayermodel models/player/nexus.zym
179 seta sv_defaultplayerskin 0
180 seta sv_defaultplayermodel_red "" // "" means see sv_defaultplayermodel
181 seta sv_defaultplayerskin_red 0
182 seta sv_defaultplayermodel_blue ""
183 seta sv_defaultplayerskin_blue 0
184 seta sv_defaultplayermodel_yellow ""
185 seta sv_defaultplayerskin_yellow 0
186 seta sv_defaultplayermodel_pink ""
187 seta sv_defaultplayerskin_pink 0
188 seta sv_defaultplayercolors "" // set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to "" to disable
189 set sv_autoscreenshot 0
190 net_messagetimeout 300
191 net_connecttimeout 30
192 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
196 cl_stairsmoothspeed 200
197 cl_forwardspeed $sv_maxspeed
198 cl_backspeed $sv_maxspeed
199 cl_sidespeed $sv_maxspeed
200 cl_upspeed $sv_maxspeed
201 cl_movement_accelerate $sv_accelerate
202 cl_movement_airaccel_qw $sv_airaccel_qw
203 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
204 cl_movement_airaccelerate $sv_airaccelerate
205 cl_movement_edgefriction $edgefriction
206 cl_movement_friction $sv_friction
207 cl_movement_jumpvelocity $sv_jumpvelocity
208 cl_movement_maxairspeed $sv_maxairspeed
209 cl_movement_maxspeed $sv_maxspeed
210 cl_movement_stepheight $sv_stepheight
211 cl_movement_stopspeed $sv_stopspeed
212 cl_movement_track_canjump 0 // till DP bug gets fixed
213 cl_movement_wallfriction $sv_wallfriction
214 cl_movement_wateraccelerate $sv_wateraccelerate
215 cl_movement_waterfriction $sv_waterfriction
218 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
220 seta cl_playerdetailreduction 0 // the higher, the less detailed
222 set bot_number 0 // number of bots in server
223 seta bot_usemodelnames 0 // whether bots should be named after the models
224 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
225 seta bot_prefix [BOT]
227 seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
228 // general bot AI cvars
229 set bot_ai_thinkinterval 0.05
230 set bot_ai_strategyinterval 2
231 set bot_ai_enemydetectioninterval 0.5
232 set bot_ai_dodgeupdateinterval 0.1
233 set bot_ai_chooseweaponinterval 0.3
234 set bot_ai_dangerdetectioninterval 0.1
235 set bot_ai_dangerdetectionupdates 64
236 set bot_ai_aimskill_blendrate 2
237 set bot_ai_aimskill_fixedrate 15
238 set bot_ai_aimskill_firetolerance_distdegrees 180
239 set bot_ai_aimskill_firetolerance_mindegrees 2
240 set bot_ai_aimskill_firetolerance_maxdegrees 45
241 set bot_ai_aimskill_mouse 1
242 set bot_ai_keyboard_distance 250
243 set bot_ai_keyboard_treshold 0.57
244 set bot_ai_aimskill_offset 1
245 set bot_ai_aimskill_think 1
246 // Better don't touch these, there are hard to tweak!
247 set bot_ai_aimskill_order_mix_1st 0.01
248 set bot_ai_aimskill_order_mix_2nd 0.1
249 set bot_ai_aimskill_order_mix_3th 0.01
250 set bot_ai_aimskill_order_mix_4th 0.05
251 set bot_ai_aimskill_order_mix_5th 0.01
252 set bot_ai_aimskill_order_filter_1st 0.2
253 set bot_ai_aimskill_order_filter_2nd 0.2
254 set bot_ai_aimskill_order_filter_3th 0.05
255 set bot_ai_aimskill_order_filter_4th 0.25
256 set bot_ai_aimskill_order_filter_5th 0.3
258 // waypoint editor enable
259 set g_waypointeditor 0
260 set bot_ignore_bots 0
262 set bot_vs_human 0 // set to positive value to make an all-bot blue team, set to negative value to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)
264 alias g_waypointeditor_spawn "impulse 103"
265 alias g_waypointeditor_remove "impulse 104"
266 alias g_waypointeditor_relinkall "impulse 105"
267 alias g_waypointeditor_saveall "impulse 106"
273 set g_shootfromcenter 0
275 set g_powerup_superhealth 1
276 set g_powerup_strength 1
277 set g_powerup_shield 1
278 set g_use_ammunition 1
280 set g_minstagib 0 // enable minstagib
281 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
282 set g_minstagib_ammo_start 10 // starting ammo
283 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
284 set g_minstagib_invis_alpha 0.05
285 set g_minstagib_speed_jumpheight 1.8
286 set g_minstagib_speed_moverate 1.25
290 set g_laserguided_missile 0
292 set g_midair_shieldtime 0.3
293 set g_spawnshieldtime 0
295 set g_spawnpoints_autodrop 0
296 set g_spawnpoints_auto_move_out_of_solid 0
297 set g_forced_respawn 0
298 set g_fullbrightplayers 0
299 set g_fullbrightitems 0
303 set g_maplist_mostrecent ""
304 seta g_maplist_mostrecent_count 3 // number of most recent maps that are blocked from being played again
305 seta g_maplist "aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone dieselpower dismal downer evilspace farewell final_rage reslimed ruiner runningman_1on1remix runningman runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
306 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
307 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
308 seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
309 // timeout for kill credit when your damage knocks someone into a death trap
310 set g_maplist_check_waypoints 0 // when 1, maps are skipped if there currently are bots, but the map has no waypoints
311 set g_maxpushtime 8.0
315 set g_player_brightness 0 // set to 2 for brighter players
316 seta g_balance_cloaked_alpha 0.25
318 set welcome_message_time 8
320 alias clearmap "disconnect"
322 seta g_grappling_hook 0
323 set g_balance_grapplehook_health 130
326 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
327 seta timelimit_override -1
328 seta fraglimit_override -1
329 seta capturelimit_override -1 // actual captures, if g_ctf_win_mode 0 or 1
330 seta g_ctf_capture_limit -1 // points, if g_ctf_win_mode 2
331 seta g_domination_point_limit -1
332 seta g_runematch_point_limit -1
333 seta g_keyhunt_point_limit -1
334 seta g_race_laps_limit -1
336 seta g_ctf_win_mode 2 // 0: captures only, 1: captures, then points, 2: points only
337 seta g_ctf_ignore_frags 0 // 1: regular frags give no points
339 // 50% of the spawns shall be far away from any players
340 set g_spawn_furthest 0.5
342 set g_respawn_delay 2
343 set g_respawn_waves 0
344 // when variables are set to 0, they take over the global setting...
345 // to force disable delay or waves, set them to 0.125
346 set g_ctf_respawn_delay 0
347 set g_ctf_respawn_waves 0
348 set g_dm_respawn_delay 0
349 set g_dm_respawn_waves 0
350 set g_dom_respawn_delay 0
351 set g_dom_respawn_waves 0
352 set g_lms_respawn_delay 0
353 set g_lms_respawn_waves 0
354 set g_rune_respawn_delay 0
355 set g_rune_respawn_waves 0
356 set g_tdm_respawn_delay 0
357 set g_tdm_respawn_waves 0
358 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
359 set g_respawn_mapsettings 1
362 seta timelimit_maxovertime 5
364 // common team values
367 seta teamplay_default 4 // default teamplay setting in team games
368 // 1 = no friendly fire, self damage
369 // 2 = friendly fire and self damage enabled
370 // 3 = no friendly fire, but self damage enabled
371 // 4 = obey the following two cvars
372 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
373 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
375 set deathmatch_force_teamplay 0 // always play TDM on dm maps
376 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
377 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
378 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
379 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
380 seta g_tdm_teams 2 // how many teams are in team deathmatch
381 set g_changeteam_banned 0 // not allowed to change team
382 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
386 set gamecfg 1 // deathmatch
390 set g_ctf_flag_returntime 30
391 set g_ctf_flagcarrier_selfdamage 1
392 set g_ctf_flagcarrier_selfforce 1
393 set g_ctf_fullbrightflags 1
394 set g_balance_ctf_damageforcescale 1
396 exec ctfscoring-nex242.cfg
400 set g_runematch_pointrate 5
401 set g_runematch_pointamt 1
402 set g_runematch_shuffletime 30 // how often runes change position
403 set g_runematch_respawntime 15 // how soon after being dropped to respawn
404 set g_runematch_frags_killedby_runeholder 4
405 set g_runematch_frags_killed_runeholder 5
406 set g_runematch_frags_norune 0
407 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
408 set g_runematch_allow_same 0 // allow matching rune-curse pairs
409 set g_runematch_rune_alpha 0.78
410 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
411 set g_runematch_rune_glow_size 0
412 set g_runematch_rune_glow_color 0
413 set g_runematch_rune_color_strength 1.0 //1.5
415 set g_balance_rune_strength_damage 2.0 //1.5
416 set g_balance_rune_strength_force 1.5
417 set g_balance_curse_weak_damage 0.5 //0.6
418 set g_balance_curse_weak_force 0.6
419 set g_balance_rune_strength_combo_damage 0.9
420 set g_balance_rune_strength_combo_force 1.0
422 set g_balance_rune_defense_takedamage 0.5
423 set g_balance_curse_vulner_takedamage 2.0
424 set g_balance_rune_defense_combo_takedamage 1.0
426 set g_balance_rune_vampire_absorb 0.4
427 set g_balance_curse_empathy_takedamage -0.4
428 set g_balance_rune_vampire_combo_absorb -0.1
429 set g_balance_rune_vampire_maxhealth 500
430 set g_balance_curse_empathy_minhealth 20
431 set g_balance_rune_vampire_combo_minhealth 40
433 set g_balance_rune_regen_hpmod 1.75
434 set g_balance_curse_venom_hpmod 0.6
435 set g_balance_rune_regen_combo_hpmod 0.9
436 set g_balance_rune_regen_regenrate 3.0
437 set g_balance_curse_venom_rotrate 3.0 //2
438 set g_balance_rune_regen_combo_regenrate 0.5
439 set g_balance_rune_regen_combo_rotrate 1.5
440 set g_balance_rune_regen_limitmod 1
441 set g_balance_curse_venom_limitmod 1
442 set g_balance_rune_regen_combo_limitmod 1
444 set g_balance_rune_speed_atkrate 0.66
445 set g_balance_curse_slow_atkrate 1.5
446 set g_balance_rune_speed_combo_atkrate 1.2
447 set g_balance_rune_speed_moverate 1.25
448 set g_balance_curse_slow_moverate 0.8
449 set g_balance_rune_speed_combo_moverate 0.9
450 set g_balance_rune_speed_jumpheight 1.4
451 set g_balance_curse_slow_jumpheight 1.0
452 set g_balance_rune_speed_combo_jumpheight 1.0
456 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
457 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
458 set g_domination_point_amt 0 // override: how many points to get per ping
459 set g_domination_point_rate 0 // override: how often to give those points
460 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
461 set g_domination_point_glow 0 // domination point glow (warning, slow)
462 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
466 set g_lms_lives_override -1
467 set g_lms_start_health 250
468 set g_lms_start_armor 100
469 set g_lms_start_ammo_shells 50
470 set g_lms_start_ammo_nails 150
471 set g_lms_start_ammo_rockets 50
472 set g_lms_start_ammo_cells 50
473 set g_lms_regenerate 0
474 set g_lms_campcheck_interval 10
475 set g_lms_campcheck_message "^1Don't camp!"
476 set g_lms_campcheck_damage 100
477 set g_lms_campcheck_distance 1800
478 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
479 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
483 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
484 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
485 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
486 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
490 set g_onslaught_gen_health 10000
491 set g_onslaught_cp_health 1000
498 set g_race_qualifying 1
499 // Qualifying uses timelimit, and the one with the best time wins. Fraglimit is nonfunctional then.
500 // Normal race uses fraglimit as a limit for the laps.
501 // Special mode: g_race_qualifying 2. First runs a qualifying, after
502 // ready-restart it turns into a race. TODO not done yet (e.g. timing display)
503 set g_race_teams 0 // when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)
505 // server game balance settings
506 set g_balance_armor_regen 0
507 set g_balance_armor_rot 0.1
508 set g_balance_armor_regenlinear 0
509 set g_balance_armor_rotlinear 0
510 set g_balance_armor_stable 100
511 set g_balance_armor_limit 999
512 set g_balance_armor_start 0
513 set g_balance_armor_blockpercent 0.6
514 set g_balance_health_regen 0.1
515 set g_balance_health_rot 0.1
516 set g_balance_health_regenlinear 0
517 set g_balance_health_rotlinear 0
518 set g_balance_health_stable 100
519 set g_balance_health_limit 999
520 set g_balance_health_start 150
521 set g_balance_selfdamagepercent 0.6
522 set g_balance_weaponswitchdelay 0.15
523 // powerup balance settings
524 set g_balance_powerup_invincible_takedamage 0.2
525 set g_balance_powerup_invincible_time 30
526 set g_balance_powerup_strength_damage 3
527 set g_balance_powerup_strength_force 4
528 set g_balance_powerup_strength_time 30
529 set g_balance_powerup_strength_selfdamage 1.5
530 set g_balance_powerup_strength_selfforce 1.5
532 // weapon balance settings follow
535 set g_balance_falldamage_deadminspeed 150
536 set g_balance_falldamage_minspeed 1400
537 set g_balance_falldamage_factor 0.15
538 set g_balance_falldamage_maxdamage 25
540 set g_balance_pause_armor_rot 5
541 set g_balance_pause_health_rot 5
542 set g_balance_pause_health_regen 5
543 set g_balance_pause_armor_rot_spawn 10
544 set g_balance_pause_health_rot_spawn 10
545 set g_balance_pause_health_regen_spawn 0
547 set g_footsteps 0 // serverside footstep sounds
550 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
553 r_shadow_realtime_world_lightmaps 1
561 r_glsl_deluxemapping 1
562 r_glsl_offsetmapping 0
563 r_glsl_offsetmapping_reliefmapping 0
564 r_glsl_offsetmapping_scale 0.02
565 // execute normal.cfg to make sure that all effect settings are reset
566 alias menu_sync "" // will be re-aliased later
570 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
572 scr_conbrightness 0.2
573 scr_screenshot_jpeg 1
574 scr_screenshot_jpeg_quality 0.9
575 sv_maxvelocity 1000000000
576 cl_sound_wizardhit ""
577 cl_sound_hknighthit ""
578 cl_sound_tink1 weapons/tink1.wav
579 cl_sound_ric1 weapons/ric1.wav
580 cl_sound_ric2 weapons/ric2.wav
581 cl_sound_ric3 weapons/ric3.wav
584 sv_sound_watersplash ""
586 // startmap_dm is used when running with the -listen or -dedicated commandline options
587 alias startmap_dm "set _sv_init 1; map aggressor"
590 alias +attack2 +button3
591 alias -attack2 -button3
594 alias +crouch +button5
595 alias -crouch -button5
596 alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
597 alias _weapnext_000 "impulse 10"
598 alias _weapnext_001 "impulse 10"
599 alias _weapnext_010 "impulse 10"
600 alias _weapnext_011 "impulse 10"
601 alias _weapnext_100 "impulse 10"
602 alias _weapnext_101 "impulse 15"
603 alias _weapnext_110 "impulse 18"
604 alias _weapnext_111 "impulse 15"
605 alias weaplast "impulse 11"
606 alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
607 alias _weapprev_000 "impulse 12"
608 alias _weapprev_001 "impulse 12"
609 alias _weapprev_010 "impulse 12"
610 alias _weapprev_011 "impulse 12"
611 alias _weapprev_100 "impulse 12"
612 alias _weapprev_101 "impulse 16"
613 alias _weapprev_110 "impulse 19"
614 alias _weapprev_111 "impulse 16"
615 set _supports_weaponpriority 0 // set to 1 by csqc if supported, and to 0 on disconnect
616 alias weapbest "impulse 13"
623 bind UPARROW +forward
624 bind LEFTARROW +moveleft
626 bind RIGHTARROW +moveright
641 bind 0 "impulse 14" // cycles the superweapons
647 bind MWHEELUP weapnext
648 bind MWHEELDOWN weapprev
649 bind BACKSPACE dropweapon
658 bind ESCAPE togglemenu
669 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
677 bind JOY8 "dropweapon"
678 bind JOY9 "menu_showteamselect"
679 bind JOY10 "+show_info"
680 bind JOY11 "+showscores"
681 bind JOY12 "+con_chat_maximize"
687 set joysidesensitivity "1.0"
688 set joypitchsensitivity "0.9"
689 set joyyawsensitivity "-1.8"
691 set joy_deadzoneforward "0.05"
692 set joy_deadzonepitch "0.05"
693 set joy_deadzoneside "0.05"
694 set joy_deadzoneup "0.05"
695 set joy_deadzoneyaw "0.05"
696 set joy_sensitivitypitch "0.9"
697 set joy_sensitivityyaw "-1.8"
700 bind kp_ins messagemode
701 bind kp_del messagemode2
702 bind kp_end "+userbind 1"
703 bind kp_downarrow "+userbind 2"
704 bind kp_pgdn "+userbind 3"
705 bind kp_leftarrow "+userbind 4"
706 bind kp_5 "+userbind 6"
707 bind kp_rightarrow "+userbind 7"
708 bind kp_home "+userbind 9"
709 bind kp_uparrow "+userbind 10"
710 bind kp_pgup "+userbind 11"
711 bind kp_multiply "+userbind 12"
712 bind kp_slash "+userbind 13"
713 bind kp_enter "+userbind 15"
714 bind kp_plus "+userbind 16"
715 bind kp_minus "+userbind 17"
717 // these commands can be voted
718 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off endmatch reducematchtime extendmatchtime allready"
719 // users can call a vote for the above commands
721 // users can call a vote to become master
723 // when set, users can use "vdo login (password)" to log in as master
724 set sv_vote_master_password ""
725 // set to 1 to allow to change you vote/mind
727 // set to 1 to count votes once after timeout or to 0 to count with every vote
728 set sv_vote_singlecount 0
729 // a vote will timeout after this many seconds
730 set sv_vote_timeout 60
731 // a player can not call a vote again for this many seconds
733 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
734 set sv_vote_simple_majority 0
735 // which quotient of the players constitute a majority? (try: 0.667, 0.75 when using the above)
736 set sv_vote_majority_factor 0.5
737 // when disabled, don't allow game type changes
738 set sv_vote_override_mostrecent 0
739 alias vhelp "cmd vote help"
740 alias vstatus "cmd vote status"
741 alias vcall "cmd vote call $*"
742 alias vmap "vcall gotomap $1"
743 alias vstop "cmd vote stop"
744 alias vmaster "cmd vote master"
745 alias vlogin "cmd vote login $*"
746 alias vdo "cmd vote do $*"
747 alias vdomap "vdo gotomap $1"
748 alias vyes "cmd vote yes"
749 alias vno "cmd vote no"
750 alias vdontcare "cmd vote dontcare"
751 alias vabstain "cmd vote abstain"
752 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap)
756 //used for spectate/observer mode
757 alias spec "cmd spectate"
760 // alias for switching the teamselect menu
761 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
762 alias menu_sync "menu_cmd sync"
763 bind f5 menu_showteamselect
765 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
766 // and in regular intervals, this weapon is cycled
768 set g_nixnex_with_laser 0
769 // TODO these need balancing:
770 set g_balance_nixnex_roundtime 25
771 set g_balance_nixnex_incrtime 1.6
773 set g_balance_nixnex_ammo_shells 15
774 set g_balance_nixnex_ammo_nails 45
775 set g_balance_nixnex_ammo_rockets 15
776 set g_balance_nixnex_ammo_cells 15
777 // ammo increment per second
778 set g_balance_nixnex_ammoincr_shells 2
779 set g_balance_nixnex_ammoincr_nails 6
780 set g_balance_nixnex_ammoincr_rockets 2
781 set g_balance_nixnex_ammoincr_cells 2
784 set sv_logscores_console 0 // print scores to server console
785 set sv_logscores_file 0 // print scores to file
786 set sv_logscores_filename scores.log // filename
787 set sv_logscores_bots 0 // exclude bots by default
789 // spam (frag/capture) log
790 set sv_eventlog 0 // the master switch for efficiency reasons
791 set sv_eventlog_console 1
792 set sv_eventlog_files 0
793 set sv_eventlog_files_timestamps 1
794 seta sv_eventlog_files_counter 0
795 set sv_eventlog_files_nameprefix nexuiz
796 set sv_eventlog_files_namesuffix .log
798 set nextmap "" // override the maplist when switching to the next map
800 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
801 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
803 // singleplayer campaign
805 seta g_campaign_name ""
806 seta g_campaign_index 0
807 set g_campaign_skill 0
809 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
810 alias singleplayer_continue "set scmenu_campaign_goto -1"
811 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
813 // Green's fullbright skins
814 alias player_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
815 alias player_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
816 alias player_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
817 alias player_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
818 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
819 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
820 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
821 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
823 seta sv_servermodelsonly 1
827 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
831 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
832 set sv_allow_shownames 1
835 seta _alientrap_net_banlist ""
837 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
839 set g_projectiles_newton_style 2
841 // 0: absolute velocity projectiles (like Quake)
842 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
843 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
844 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
845 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
847 seta g_maplist_votable 5
848 seta g_maplist_votable_keeptwotime 15
849 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
850 seta g_maplist_votable_suggestions 2
851 seta g_maplist_votable_suggestions_override_mostrecent 0
852 seta g_maplist_votable_nodetail 1 // nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much
853 seta g_maplist_votable_abstain 0 // when 1, you can abstain from your vote
854 seta g_maplist_votable_screenshot_dir "maps" // where to look for map screenshots
855 seta g_maplist_textonly 0 // use old style centerprint
856 alias suggestmap "cmd suggestmap $1"
858 set g_chat_flood_spl 3 // seconds between lines to not count as flooding
859 set g_chat_flood_lmax 2 // maximum number of lines per chat message at once
860 set g_chat_flood_burst 2 // allow bursts of so many chat lines
861 set g_chat_flood_spl_team 1 // \
862 set g_chat_flood_lmax_team 2 // } same for say_team
863 set g_chat_flood_burst_team 2 // /
864 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
865 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
867 set g_waypointsprite_normdistance 512
868 set g_waypointsprite_minscale 1
869 set g_waypointsprite_minalpha 0.4
870 set g_waypointsprite_distancealphaexponent 2
871 set g_waypointsprite_timealphaexponent 1
872 set g_waypointsprite_deployed_lifetime 10
873 set g_waypointsprite_deadlifetime 1
874 set g_waypointsprite_limitedrange 5120
875 set g_waypointsprite_stuffbinds 0
876 set g_waypointsprite_scale 1
877 alias "g_waypointsprite_personal" "impulse 30"
878 alias "g_waypointsprite_personal_p" "impulse 31"
879 alias "g_waypointsprite_personal_d" "impulse 32"
880 alias "g_waypointsprite_team_helpme" "impulse 33"
881 alias "g_waypointsprite_team_here" "impulse 34"
882 alias "g_waypointsprite_team_here_p" "impulse 35"
883 alias "g_waypointsprite_team_here_d" "impulse 36"
884 alias "g_waypointsprite_team_danger" "impulse 37"
885 alias "g_waypointsprite_team_danger_p" "impulse 38"
886 alias "g_waypointsprite_team_danger_d" "impulse 39"
887 alias "g_waypointsprite_clear_personal" "impulse 47"
888 alias "g_waypointsprite_clear" "impulse 48"
889 alias "g_waypointsprite_toggle" "impulse 49"
891 seta cl_hidewaypoints 0
894 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
895 alias adminmsg "sv_cmd adminmsg $*"
896 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
897 alias printstats "sv_cmd printstats" // print status on demand
898 alias g_maplist_add "qc_cmd maplist add $*"
899 alias g_maplist_remove "qc_cmd maplist remove $*"
900 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
901 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
902 alias gametype "sv_cmd gametype $*"
906 set g_balance_keyhunt_delay_return 60
907 set g_balance_keyhunt_delay_round 5
908 set g_balance_keyhunt_delay_tracking 10
909 set g_balance_keyhunt_delay_fadeout 2
910 set g_balance_keyhunt_delay_collect 1.5
911 set g_balance_keyhunt_delay_drop 0.4
912 set g_balance_keyhunt_maxdist 150
913 set g_balance_keyhunt_score_collect 3
914 set g_balance_keyhunt_score_carrierfrag 2
915 set g_balance_keyhunt_score_capture 100
916 set g_balance_keyhunt_score_push 60
917 set g_balance_keyhunt_score_destroyed 50
918 set g_balance_keyhunt_score_destroyed_ownfactor 1
919 set g_balance_keyhunt_dropvelocity 300
920 set g_balance_keyhunt_throwvelocity 400
921 set g_balance_keyhunt_protecttime 0.8
922 set g_balance_keyhunt_damageforcescale 1
923 set g_keyhunt_teams_override 0
924 set g_keyhunt_teams 0
926 // so it can be stuffcmd-ed still
927 set cl_gravity 800 // but ignored anyway
929 set g_ban_default_bantime 5400 // 90 minutes
930 set g_ban_default_masksize 3 // whole 255.255.255.0 networks (set to 4 for single IPs)
931 set g_banned_list "" // format: 1 ip remainingtime ip remainingtime ...
932 alias bans "sv_cmd bans"
933 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
934 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
935 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
937 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
939 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
941 set settemp_var _settemp_x
942 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
943 alias settemp_restore "_settemp_restore_${settemp_list asis}"
944 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
945 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
947 // usercommands. These can be edited and bound by the menu.
948 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
949 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
950 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
951 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
952 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
953 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
954 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
955 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
956 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
957 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
958 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
959 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
960 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
961 seta "userbind14_press" "say_team dropped gun %w (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop, icon"
962 seta "userbind15_press" "say :-) / nice one"; seta "userbind15_release" ""; seta "userbind15_description" "chat: nice one"
963 seta "userbind16_press" "say good game"; seta "userbind16_release" ""; seta "userbind16_description" "chat: good game"
964 seta "userbind17_press" "say hi / good luck and have fun"; seta "userbind17_release" ""; seta "userbind17_description" "chat: hi / good luck"
965 seta "userbind18_press" "+showscores; +con_chat_maximize"; seta "userbind18_release" "-showscores; -con_chat_maximize"; seta "userbind18_description" "scoreboard / chat history"
966 seta "userbind19_press" "toggle cl_capturevideo"; seta "userbind19_release" ""; seta "userbind19_description" "toggle recording .avi"
967 seta "userbind20_press" "toggle vid_fullscreen; vid_restart"; seta "userbind20_release" ""; seta "userbind20_description" "toggle fullscreen"
968 seta "userbind21_press" ""; seta "userbind21_release" ""; seta "userbind21_description" ""
969 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
970 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
971 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
972 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
973 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
974 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
975 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
976 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
977 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
978 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
979 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
980 alias _userbind_call "${$1}"
981 alias +userbind "_userbind_call userbind${1}_press"
982 alias -userbind "_userbind_call userbind${1}_release"
984 seta menu_skin "wickedblack"
987 // loadfont console gfx/vera-mono
988 // loadfont sbar gfx/vera-mono
989 loadfont notify gfx/vera-sans
990 loadfont chat gfx/vera-sans
991 // loadfont centerprint gfx/vera-mono
992 // loadfont infobar gfx/vera-mono
993 loadfont user0 gfx/vera-sans
998 // good settings for these fonts
1005 sbar_flagstatus_pos 115
1007 // for menu server list (eventually make them have engine support?)
1008 seta menu_slist_showfull 1
1009 seta menu_slist_showempty 1
1012 set sv_q3acompat_machineshotgunswap 0 // settemp this in mapinfo for instant Q3A map conversion
1014 seta menu_maxplayers 8 // maxplayers value when the menu starts a game
1016 // useful vote aliases
1017 set timelimit_increment 5
1018 set timelimit_decrement 5
1020 set timelimit_max 60
1021 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
1022 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
1023 alias endmatch "timelimit -1"
1025 // useful keybind to maximize the chat area temporarily
1026 set _backup_con_chatvars_set 0
1027 alias _restore_con_chatvars_0 ""
1028 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; sbar_flagstatus_right $_backup_sbar_flagstatus_right; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1029 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1030 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_sbar_flagstatus_right $sbar_flagstatus_right; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1031 alias _backup_con_chatvars_1 ""
1032 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1033 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; sbar_flagstatus_right 1; scr_centertime 0; r_track_sprites 0"
1034 alias -con_chat_maximize "_restore_con_chatvars"
1037 set con_completion_playdemo *.dem
1038 set con_completion_timedemo *.dem
1039 set con_completion_ply *.dem
1040 set con_completion_tdem *.dem
1041 set con_completion_exec *.cfg
1042 set con_completion_chmap map
1043 set con_completion_gotomap map
1044 set con_completion_vmap map
1045 set con_completion_vdomap map
1047 // these non-saved engine cvars shall be savedG
1048 seta cl_port $cl_port
1049 seta r_showsurfaces $r_showsurfaces
1050 seta r_ambient $r_ambient
1052 seta gl_finish $gl_finish
1053 seta v_kicktime $v_kicktime
1056 // engine default is too CPU intensive on 16p servers, so let's go back
1059 // delay for "kill" to prevent abuse
1060 set g_balance_kill_delay 5
1062 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1063 sv_gameplayfix_droptofloorstartsolid 0
1065 gl_texturecompression_color 1
1066 gl_texturecompression_gloss 1
1067 gl_texturecompression_glow 1
1068 gl_texturecompression_lightcubemaps 1
1069 gl_texturecompression_q3bsplightmaps 0
1070 gl_texturecompression_sky 1
1072 set menu_mouse_absolute 0 // TODO make this seta if the engine understands this right
1073 seta menu_mouse_speed 1
1075 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1076 set sv_foginterval 0
1078 // Audio track names (for old-style "cd loop NUMBER" usage)
1079 cd remap digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity
1080 set sv_intermission_cdtrack brainsukker
1081 set menu_cdtrack digital-pursuit
1083 // maxidle (in seconds): kick players idle for more than that amount of time
1085 // when sv_maxidle is not 0, assume spectators are idle too
1086 set sv_maxidle_spectatorsareidle 0
1088 // CTF capture limit placeholder cvar
1092 seta sbar_fontsize 11
1094 alias sbar_font "loadfont user1 $*; loadfont user2 ${*}-big; sbar_columns_set"
1095 seta sbar_columns default
1096 sbar_font gfx/vera-sans
1097 seta sbar_showbinds 1 // 0 disables display of keybinds, 1 enables it, 2 displays longer strings
1098 seta sbar_showbinds_limit 2 // display so many found keybinds, 0 for unlimited
1100 // these entities are not referenced by anything directly, they just represent
1101 // teams and are found by find() when needed
1102 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1104 sv_allowdownloads_inarchive 1 // for csprogs.dat
1106 set g_jump_grunt 0 // Do you make a grunting noise every time you jump? Is it the same grunting noise every time?
1108 alias allready "sv_cmd allready"
1110 seta cl_weaponpriority "10 9 8 11 7 6 5 4 3 2 1"
1111 seta cl_weaponpriority_useforcycling 0
1112 // impulse 200, 210, 220:
1113 seta cl_weaponpriority0 "9 8 4" // explosives (RL Hagar Mortar)
1114 // impulse 201, 211, 221:
1115 seta cl_weaponpriority1 "7 6 5 1" // energy (Nex Crylink Electro Laser)
1116 seta cl_weaponpriority2 "7 3" // hitscan exact (Nex MG)
1117 seta cl_weaponpriority3 "7 3 2" // hitscan all (Nex MG Shotgun)
1118 seta cl_weaponpriority4 "8 6 5 2" // spam (Hagar Crylink Electro Shotgun)
1119 seta cl_weaponpriority5 ""
1120 seta cl_weaponpriority6 ""
1121 seta cl_weaponpriority7 ""
1122 seta cl_weaponpriority8 ""
1123 // impulse 209, 219, 229:
1124 seta cl_weaponpriority9 ""
1126 // NOTE: this only replaces weapons on the map
1127 // use g_start_weapon_* to also replace the on-startup weapons!
1128 // example: g_weaponreplace_7 "7 11", then Nexes become MinstaNexes 50% of the times
1129 // set the cvars to 0 to totally disable a weapon
1130 set g_weaponreplace_1 ""
1131 set g_weaponreplace_2 ""
1132 set g_weaponreplace_3 ""
1133 set g_weaponreplace_4 ""
1134 set g_weaponreplace_5 ""
1135 set g_weaponreplace_6 ""
1136 set g_weaponreplace_7 ""
1137 set g_weaponreplace_8 ""
1138 set g_weaponreplace_9 ""
1139 set g_weaponreplace_10 ""
1140 set g_weaponreplace_11 ""
1142 seta sv_status_privacy 1 // hide IP addresses from "status" replies shown to clients
1144 // workaround for broken subdivisions in DP
1145 // remove this once DP can subdivide nearby/touching patches the same way
1146 r_subdivisions_mintess 3
1147 r_subdivisions_maxtess 3
1148 r_subdivisions_tolerance 1000000
1151 seta cl_teamradar_background_alpha 0.25 // set to -1 to disable
1152 seta cl_teamradar_foreground_alpha 1 // alpha of the map
1153 seta cl_teamradar_scale 4096
1154 seta cl_teamradar_rotation 0 // rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north
1155 seta cl_teamradar_size "128 128"
1156 seta cl_teamradar_position "0 0" // 1 1 would be lower right corner, 0.5 0.5 the center (ARGH) :P
1157 seta cl_teamradar_zoommode 0 // zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out
1158 alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"