1 set g_nexuizversion 2.5svn "Nexuiz version (formatted for humans)"
6 echo A warning about this being a SVN development version was set up.
7 echo This build shall be used for development and testing only!
9 echo If you want to disable this warning, add the line
11 echo to your autoexec.cfg.
15 // changes a cvar and reports it to the server (for the menu to notify the
16 // server about changes)
17 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
19 // detect dedicated server or client
20 alias "_detect_dedicated_$qport" "$*"
21 alias "_detect_dedicated_0" ""
22 alias if_dedicated "_detect_dedicated_$qport $*"
24 if_dedicated alias if_client ""
26 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
28 // default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
29 set cvar_check_default 5d48426c72cdfbf78480870c75601f89
31 // Nexuiz version (formatted for machines)
32 // used to determine if a client version is compatible
33 // this doesn't have to be bumped with every release
34 // bump when clients become incompatible or any other perfectly good reason
35 // (e.g. game data incompatibility, engine version incompatibility, etc
36 // note: this automatically filters the server browser, clients of the new
37 // version won't see old servers, and clients of the old version won't see new
40 // e.g. Nexuiz 1.5.1 RC1 will be 15101
42 gameversion_min 20000 // 2.5.2 still used this
43 gameversion_max 20699 // 2.5 version allows any 2.6 release, but no more
45 // compatibility guideline:
46 // version a.b.c = a0b0c
47 // gameversion_min = a0(b-1)00 // show servers of the previous "line"
48 // gameversion_max = a0(b+1)99 // show servers of the next "line"
51 // gameversion_min 20500
52 // gameversion_max 20799
53 // however, in 2.5.x, we will:
54 // gameversion = 20000 // let other 2.5 clients connect
55 // gameversion_min = 20000 // 2.5.x still has this, we cannot block it within 2.5
56 // however, in 2.6.x, we will just:
57 // gameversion_min = 20000 // show 2.5 servers
60 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
61 alias asay_ctf_haveflag "say_team (%l) have the flag"
62 alias asay_willgo "say_team will go to %y"
63 alias asay_support "say_team (%l) need help, %h%%"
64 alias asay_killed "say_team got killed at %d"
65 alias asay_noammo "say_team (%l) need %W for %w"
66 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
71 alias ready "cmd ready"
72 alias lockteams "sv_cmd lockteams"
73 alias unlockteams "sv_cmd unlockteams"
74 alias nospectators "sv_cmd nospectators"
75 alias cointoss "sv_cmd cointoss"
76 alias timeout "cmd timeout" //use this command to call a timeout
77 alias timein "cmd timein" //use this command to resume the game before timeout is finished
79 alias bsp "ls maps/*.bsp"
80 alias chmap "changelevel $*"
81 alias gotomap "sv_cmd gotomap \"$1\""
83 alias rec "record demos/$1"
84 alias ply "playdemo $1"
85 alias tdem "timedemo $1"
87 alias dropweapon "impulse 17"
88 alias +show_info +button7
89 alias -show_info -button7
91 alias team_red "cmd selectteam red; cmd join"
92 alias team_blue "cmd selectteam blue; cmd join"
93 alias team_pink "cmd selectteam pink; cmd join"
94 alias team_yellow "cmd selectteam yellow; cmd join"
95 alias team_auto "cmd selectteam auto; cmd join"
98 alias movetoteam_red "sv_cmd movetoteam $1 red"
99 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
100 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
101 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
102 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
104 // merge lightmaps up to 1024x1024 textures
105 // the default of 2048x2048 is too heavy for my rig (SavageX)
106 mod_q3bsp_lightmapmergepower 3
111 _cl_playermodel models/player/marine.zym
114 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
115 seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
116 seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
117 seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
118 seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
119 seta crosshair_laser "" "crosshair to display when wielding the laser"
120 seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser"
121 seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser"
122 seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser"
123 seta crosshair_laser_color_alpha 0.75 "crosshair alpha value to display when wielding the laser"
124 seta crosshair_laser_size 0.4 "crosshair size when wielding the laser"
125 seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
126 seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun"
127 seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun"
128 seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun"
129 seta crosshair_shotgun_color_alpha 1.1 "crosshair alpha value to display when wielding the shotgun"
130 seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun"
131 seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
132 seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun"
133 seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun"
134 seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun"
135 seta crosshair_uzi_color_alpha 0.9 "crosshair alpha value to display when wielding the machinegun"
136 seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun"
137 seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
138 seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar"
139 seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar"
140 seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar"
141 seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
142 seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar"
143 seta crosshair_electro "" "crosshair to display when wielding the electro"
144 seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
145 seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
146 seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro"
147 seta crosshair_electro_color_alpha 1 "crosshair alpha value to display when wielding the electro"
148 seta crosshair_electro_size 0.5 "crosshair size when wielding the electro"
149 seta crosshair_crylink "" "crosshair to display when wielding the crylink"
150 seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink"
151 seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink"
152 seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink"
153 seta crosshair_crylink_color_alpha 0.85 "crosshair alpha value to display when wielding the crylink"
154 seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink"
155 seta crosshair_nex "" "crosshair to display when wielding the nex gun"
156 seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun"
157 seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun"
158 seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun"
159 seta crosshair_nex_color_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
160 seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun"
161 seta crosshair_hagar "" "crosshair to display when wielding the hagar"
162 seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar"
163 seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar"
164 seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar"
165 seta crosshair_hagar_color_alpha 1 "crosshair alpha value to display when wielding the hagar"
166 seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar"
167 seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
168 seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher"
169 seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher"
170 seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher"
171 seta crosshair_rocketlauncher_color_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
172 seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher"
173 seta crosshair_porto "" "crosshair to display when wielding the porto"
174 seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto"
175 seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto"
176 seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto"
177 seta crosshair_porto_color_alpha 0.85 "crosshair alpha value to display when wielding the porto"
178 seta crosshair_porto_size 0.6 "crosshair size when wielding the porto"
179 seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
180 seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun"
181 seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun"
182 seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun"
183 seta crosshair_minstanex_color_alpha 1 "crosshair alpha value to display when wielding the minstanex gun"
184 seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun"
185 seta crosshair_hook "" "crosshair to display when wielding the hook"
186 seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook"
187 seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook"
188 seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook"
189 seta crosshair_hook_color_alpha 0.85 "crosshair alpha value to display when wielding the hook"
190 seta crosshair_hook_size 0.5 "crosshair size when wielding the hook"
191 seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
192 seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C."
193 seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C."
194 seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C."
195 seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
196 seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C."
197 seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
198 seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle"
199 seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle"
200 seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle"
201 seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle"
202 seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle"
203 seta crosshair_campingrifle_ring_size 1.5 "bullet counter ring size around campingrifle crosshair, multiple of crosshair_campingrifle_size"
204 seta crosshair_tuba "" "crosshair to display when wielding the tuba"
205 seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba"
206 seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba"
207 seta crosshair_tuba_color_blue 0.25 "crosshair color blue component to display when wielding the tuba"
208 seta crosshair_tuba_color_alpha 1 "crosshair alpha value to display when wielding the tuba"
209 seta crosshair_tuba_size 1 "crosshair size when wielding the tuba"
210 seta crosshair_fireball "" "crosshair to display when wielding the fireball"
211 seta crosshair_fireball_color_red 0.2 "crosshair color red component to display when wielding the fireball"
212 seta crosshair_fireball_color_green 1.0 "crosshair color green component to display when wielding the fireball"
213 seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
214 seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball"
215 seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
217 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
218 seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom"
219 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
226 // fullscreen 1024x768x32bit
232 seta menu_vid_width 1024
233 seta menu_vid_height 768
234 seta menu_vid_pixelheight 1
235 seta menu_vid_scale 0
236 // 2D resolution 800x600
239 // menu_conwidth, menu_conheight are set inside quake.rc
240 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
242 // these settings determine how much the view is affected by movement/damage
243 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
244 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
245 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
246 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
247 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
248 gl_polyblend 0.5 // whether to use screen tints, default is 1
249 r_motionblur 0 // motion blur value, default is 0
250 r_damageblur 0 // motion blur when damaged, default is 0
252 seta vid_x11_display "" "nexuiz-linux-*.sh will use this to start nexuiz on an other/new X display"
253 // This can have three possible settings:
255 // ":n" use DISPLAY=:n, create it if needed
256 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
258 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
261 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
262 seta sv_taunt 1 "allow taunts on the server"
263 seta sv_autotaunt 1 "allow autotaunts on the server"
264 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
265 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heared"
268 hostname "Nexuiz $g_nexuizversion Server"
269 set sv_mapchange_delay 5
270 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
271 sv_cullentities_trace 1
272 r_cullentities_trace 1
274 // restart server if all players hit "ready"-button
275 set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
276 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
277 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
279 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
280 set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
282 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
283 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
286 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
287 set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
288 set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
289 set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
291 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
292 set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
294 alias g_tourney "g_tourney_$1"
295 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
296 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
298 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
299 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
300 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
301 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
302 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
304 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
305 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
306 set sv_qcweaponanimation 0
310 // use default physics
311 set sv_friction_on_land 0
314 set sv_pogostick 1 "don't require releasing the space bar for jumping again"
315 set sv_doublejump 0 "allow Quake 2-style double jumps"
317 seta sv_precacheplayermodels 1
318 seta sv_precacheweapons 0
319 seta sv_precacheitems 0
320 set sv_spectator_speed_multiplier 1.5
321 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no specating)"
322 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
323 seta sv_defaultplayermodel "models/player/nexus.zym" "default model selection, only works if sv_defaultcharacter is set to 1"
324 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"
325 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
326 seta sv_defaultplayerskin_red 0
327 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
328 seta sv_defaultplayerskin_blue 0
329 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
330 seta sv_defaultplayerskin_yellow 0
331 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
332 seta sv_defaultplayerskin_pink 0
333 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
334 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
335 net_messagetimeout 300
336 net_connecttimeout 30
337 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
338 set ekg 0 "Throw huge amounts of gibs"
341 cl_stairsmoothspeed 200
342 cl_forwardspeed $sv_maxspeed
343 cl_backspeed $sv_maxspeed
344 cl_sidespeed $sv_maxspeed
345 cl_upspeed $sv_maxspeed
346 cl_movement_accelerate $sv_accelerate
347 cl_movement_airaccel_qw $sv_airaccel_qw
348 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
349 cl_movement_airaccelerate $sv_airaccelerate
350 cl_movement_edgefriction $edgefriction
351 cl_movement_friction $sv_friction
352 cl_movement_jumpvelocity $sv_jumpvelocity
353 cl_movement_maxairspeed $sv_maxairspeed
354 cl_movement_maxspeed $sv_maxspeed
355 cl_movement_stepheight $sv_stepheight
356 cl_movement_stopspeed $sv_stopspeed
357 cl_movement_track_canjump 0 // till DP bug gets fixed
358 cl_movement_wallfriction $sv_wallfriction
359 cl_movement_wateraccelerate $sv_wateraccelerate
360 cl_movement_waterfriction $sv_waterfriction
362 seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
363 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
365 set bot_config_file bots.txt "Name and path of the bot configuration file"
366 set bot_number 0 "Minimum number of bots"
367 seta bot_usemodelnames 0 "Use player model names for bot names"
368 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
369 seta bot_prefix [BOT] "Prefix in front of the bot names"
370 seta bot_suffix "" "Suffix behind the bot names"
371 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
372 // general bot AI cvars
373 set bot_ai_thinkinterval 0.05
374 set bot_ai_strategyinterval 3 "How often a new objective is chosen"
375 set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target"
376 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
377 set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use."
378 set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen"
379 set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near"
380 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
381 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
382 set bot_ai_aimskill_fixedrate 15
383 set bot_ai_aimskill_firetolerance_distdegrees 180
384 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
385 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
386 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
387 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
388 set bot_ai_keyboard_treshold 0.57
389 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
390 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
391 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
392 set bot_ai_custom_weapon_priority_far "11 7 15 14 9 4 5 8 13 6 1 3 16 2" "Desired weapons for far distances ordered by priority"
393 set bot_ai_custom_weapon_priority_mid "11 9 7 16 4 5 3 15 14 6 13 8 2 1" "Desired weapons for middle distances ordered by priority"
394 set bot_ai_custom_weapon_priority_close "11 7 3 13 14 8 6 4 2 5 15 1 16" "Desired weapons for close distances ordered by priority"
395 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
396 set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
397 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
398 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
399 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
400 set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"
401 set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"
402 set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"
403 set bot_god 0 "god mode for bots"
404 set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"
405 set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"
406 // Better don't touch these, there are hard to tweak!
407 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
408 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
409 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
410 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
411 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
412 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
413 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
414 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
415 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
416 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
418 // waypoint editor enable
419 set g_waypointeditor 0
420 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
421 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
422 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)"
424 alias g_waypointeditor_spawn "impulse 103"
425 alias g_waypointeditor_remove "impulse 104"
426 alias g_waypointeditor_relinkall "impulse 105"
427 alias g_waypointeditor_saveall "impulse 106"
428 alias g_waypointeditor_unreachable "impulse 107"
432 seta g_spawnshieldtime 0.3 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
433 seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
434 set g_antilag_nudge 0 "don't touch"
435 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
436 set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too; see also cl_gunalign"
437 set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
438 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
439 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
440 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
441 set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"
442 set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"
443 set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
444 set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
445 set g_use_ammunition 1 "if set to 0 all weapons you pick up have unlimited ammunition"
446 set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
447 set g_minstagib 0 "enable minstagib"
448 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
449 set g_minstagib_ammo_start 10 "starting ammo"
450 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
451 set g_minstagib_invis_alpha 0.15
452 set g_minstagib_speed_jumpheight 1.8 "jump height multiplier that applies while you carry the invincibility powerup"
453 set g_minstagib_speed_moverate 1.25 "speed-multiplier that applies while you carry the invincibility powerup"
454 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
455 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
456 set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
457 set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can be steered using a laserpointer"
458 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
459 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
460 set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
461 set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high"
462 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
463 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
464 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
465 set g_fullbrightitems 0 "brightens up items"
466 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
467 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
468 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
469 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
470 seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare"
471 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
472 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
473 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
474 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
475 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
477 set g_cloaked 0 "display all players mostly invisible"
479 set g_player_brightness 0 "set to 2 for brighter players"
480 seta g_balance_cloaked_alpha 0.25
482 set welcome_message_time 8
484 alias clearmap "disconnect"
486 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
490 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
491 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
492 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
493 seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
494 seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
495 seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
496 seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
497 seta g_domination_point lead_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
498 seta g_runematch_point_limit -1 "Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
499 seta g_runematch_point_leadlimit -1 "Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
500 seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
501 seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
502 seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
503 seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
504 seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
506 seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
507 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
509 // 50% of the spawns shall be far away from any players
510 set g_spawn_furthest 0.5
512 set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
513 set g_respawn_waves 0
514 // when variables are set to 0, they take over the global setting...
515 // to force disable delay or waves, set them to 0.125
516 set g_ctf_respawn_delay 0
517 set g_ctf_respawn_waves 0
518 set g_dm_respawn_delay 0
519 set g_dm_respawn_waves 0
520 set g_dom_respawn_delay 0
521 set g_dom_respawn_waves 0
522 set g_lms_respawn_delay 0
523 set g_lms_respawn_waves 0
524 set g_rune_respawn_delay 0
525 set g_rune_respawn_waves 0
526 set g_tdm_respawn_delay 0
527 set g_tdm_respawn_waves 0
528 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
529 set g_respawn_mapsettings 1
532 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
533 seta timelimit_overtimes 0 "how many overtimes to add at max"
534 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
536 // common team values
537 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
539 seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
540 seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor"
541 seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor"
542 seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
543 seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
545 set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
546 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
547 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
548 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
549 set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
550 seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
551 set g_changeteam_banned 0 "not allowed to change team"
552 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
555 set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
556 set gamecfg 1 // "deathmatch"
559 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
560 set g_ctf_flag_returntime 30
561 set g_ctf_flagcarrier_selfdamage 1
562 set g_ctf_flagcarrier_selfforce 1
563 set g_ctf_fullbrightflags 0
564 set g_ctf_dynamiclights 0
565 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
566 set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's"
567 set g_balance_ctf_delay_collect 1.0
568 set g_balance_ctf_damageforcescale 1
570 set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
571 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
572 set g_ctf_shield_force 100 "push force of the shield"
574 // fun for server admins
575 set g_ctf_flag_red_model "models/ctf/flags.md3"
576 set g_ctf_flag_red_skin 0
577 set g_ctf_flag_blue_model "models/ctf/flags.md3"
578 set g_ctf_flag_blue_skin 1
579 set g_ctf_flag_glowtrails 0
580 set g_ctf_flag_pickup_effects 1
581 set g_ctf_flag_capture_effects 1
582 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"
584 exec ctfscoring-div0.cfg
587 set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
588 set g_runematch_pointrate 5
589 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
590 set g_runematch_pointamt 1
591 set g_runematch_shuffletime 30 "how often runes change position"
592 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
593 set g_runematch_frags_killedby_runeholder 4
594 set g_runematch_frags_killed_runeholder 5
595 set g_runematch_frags_norune 0
596 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
597 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
598 set g_runematch_rune_alpha 0.78
599 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
600 set g_runematch_rune_glow_size 0
601 set g_runematch_rune_glow_color 0
602 set g_runematch_rune_color_strength 1.0
604 set g_balance_rune_strength_damage 2.0
605 set g_balance_rune_strength_force 1.5
606 set g_balance_curse_weak_damage 0.5
607 set g_balance_curse_weak_force 0.6
608 set g_balance_rune_strength_combo_damage 0.9
609 set g_balance_rune_strength_combo_force 1.0
611 set g_balance_rune_defense_takedamage 0.5
612 set g_balance_curse_vulner_takedamage 2.0
613 set g_balance_rune_defense_combo_takedamage 1.0
615 set g_balance_rune_vampire_absorb 0.4
616 set g_balance_curse_empathy_takedamage -0.4
617 set g_balance_rune_vampire_combo_absorb -0.1
618 set g_balance_rune_vampire_maxhealth 500
619 set g_balance_curse_empathy_minhealth 20
620 set g_balance_rune_vampire_combo_minhealth 40
622 set g_balance_rune_regen_hpmod 1.75
623 set g_balance_curse_venom_hpmod 0.6
624 set g_balance_rune_regen_combo_hpmod 0.9
625 set g_balance_rune_regen_regenrate 3.0
626 set g_balance_curse_venom_rotrate 3.0
627 set g_balance_rune_regen_combo_regenrate 0.5
628 set g_balance_rune_regen_combo_rotrate 1.5
629 set g_balance_rune_regen_limitmod 1
630 set g_balance_curse_venom_limitmod 1
631 set g_balance_rune_regen_combo_limitmod 1
633 set g_balance_rune_speed_atkrate 0.66
634 set g_balance_curse_slow_atkrate 1.5
635 set g_balance_rune_speed_combo_atkrate 1.2
636 set g_balance_rune_speed_moverate 1.25
637 set g_balance_curse_slow_moverate 0.8
638 set g_balance_rune_speed_combo_moverate 0.9
639 set g_balance_rune_speed_jumpheight 1.4
640 set g_balance_curse_slow_jumpheight 1.0
641 set g_balance_rune_speed_combo_jumpheight 1.0
644 set g_domination 0 "Domination: capture and hold control points to gain points"
645 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
646 seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities"
647 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
648 set g_domination_point_amt 0 "override: how many points to get per ping"
649 set g_domination_point_fullbright 0 "domination point fullbright"
650 set g_domination_point_rate 0 "override: how often to give those points"
651 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
652 set g_domination_point_glow 0 "domination point glow (warning, slow)"
653 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
656 set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
657 set g_lms_lives_override -1
658 set g_lms_regenerate 0
659 set g_lms_campcheck_interval 10
660 set g_lms_campcheck_message "^1Don't camp!"
661 set g_lms_campcheck_damage 100
662 set g_lms_campcheck_distance 1800
663 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
664 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
667 set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"
668 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
669 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
670 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
671 set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
674 set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
675 set g_onslaught_gen_health 5000
676 set g_onslaught_cp_health 1000
677 set g_onslaught_cp_buildhealth 100
678 set g_onslaught_cp_buildtime 10
679 set g_onslaught_cp_regen 20
682 set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"
685 set g_race 0 "Race: be faster than your opponents"
686 set g_race_qualifying_timelimit 0
687 set g_race_qualifying_timelimit_override -1
688 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
691 set g_cts 0 "CTS: complete the stage"
694 set g_nexball 0 "Nexball: Basketball and Soccer go Nexuiz"
696 set g_nexball_basketball_effects_default 8 "default: dim light. The original version used 1024 (fire) but it gives bad performance"
697 set g_balance_nexball_primary_speed 1000 "launching speed"
698 set g_balance_nexball_primary_refire 0.7 "launching refire"
699 set g_balance_nexball_primary_animtime 0.3 "launching animtime"
700 set g_balance_nexball_secondary_animtime 0.3 "launching animtime"
701 set g_balance_nexball_secondary_speed 3000 "stealing projectile speed"
702 set g_balance_nexball_secondary_lifetime 0.15 "stealing projectile lifetime"
703 set g_balance_nexball_secondary_force 500 "stealing projectile force"
704 set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire"
705 set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime"
707 // -1: MrBougo's first try, not very playable but working...
708 // The ball gets the player's velocity * 1.5 + a vertical boost
710 // Player's velocity + a boost where he's looking at + a boost
711 // perpendicularly to the first boost, that is upwards relatively
713 // 1: MrBougo's modded Rev style 1
714 // The 2nd Rev boost is always vertical
715 // 2: MrBougo's modded Rev style 2
716 // The 1st Rev boost is always horizontal
717 // The 2nd Rev boost is always vertical
718 set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try"
719 set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces"
720 set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
721 set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces"
722 set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
724 set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched"
725 set g_nexball_football_boost_up 200 "vertical velocity boost when the ball is touched"
727 set g_nexball_basketball_delay_hold 20 "time before a player who caught the ball loses it (anti-ballcamp)"
728 set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long"
729 set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow"
731 set g_nexball_basketball_carrier_speed 0.9 "speed multiplier for the ballcarrier"
733 set g_nexball_meter_period 1 "time to make a full cycle on the power meter"
734 set g_nexball_basketball_meter 1 "use the power meter for basketball"
735 set g_nexball_basketball_meter_minpower 0.5 "minimal multiplier to the launching speed when using the power meter"
736 set g_nexball_basketball_meter_maxpower 1.2 "maximal multiplier to the launching speed when using the power meter"
738 set g_nexball_delay_goal 3 "delay between a goal and a ball reset"
739 set g_nexball_delay_idle 10 "maximal idle time before a reset"
740 set g_nexball_delay_start 3 "time the ball stands on its spawn before being released"
741 set g_nexball_delay_collect 0.5 "time before the same player can catch the ball he launched"
743 set g_nexball_sound_bounce 1 "bouncing sound (0: off)"
745 set g_nexball_basketball_trail 1 "1 to leave a trail"
746 set g_nexball_football_trail 0 "1 to leave a trail"
747 set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)"
749 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar"
751 // server game balance settings
752 // powerup balance settings
753 // weapon balance settings follow
756 set g_bloodloss 0 "amount of health below which blood loss occurs"
758 set g_footsteps 0 "serverside footstep sounds"
761 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
764 r_shadow_realtime_world_lightmaps 1
768 seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
769 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
770 seta cl_particlegibs 0 "simpler gibs"
771 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
772 seta cl_gibs_lifetime 14 "average lifetime of gibs"
773 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
774 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
775 seta cl_gibs_velocity_up 0 "extra z velocity for gibs"
776 seta cl_casings 1 "enable or disable bullet casings"
777 seta cl_casings_shell_time 30 "shell casing lifetime"
778 seta cl_casings_bronze_time 10 "bullet casings lifetime"
782 r_glsl_deluxemapping 1
783 r_glsl_offsetmapping 0
784 r_glsl_offsetmapping_reliefmapping 0
785 r_glsl_offsetmapping_scale 0.02
786 // execute effects-normal.cfg to make sure that all effect settings are reset
787 alias menu_sync "" // will be re-aliased later
788 exec effects-normal.cfg
791 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
793 scr_conbrightness 0.2
794 scr_screenshot_jpeg 1
795 scr_screenshot_jpeg_quality 0.9
796 sv_maxvelocity 1000000000
797 cl_sound_wizardhit ""
798 cl_sound_hknighthit ""
799 cl_sound_tink1 weapons/tink1.wav
800 cl_sound_ric1 weapons/ric1.wav
801 cl_sound_ric2 weapons/ric2.wav
802 cl_sound_ric3 weapons/ric3.wav
805 sv_sound_watersplash ""
806 seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
808 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
810 // startmap_dm is used when running with the -listen or -dedicated commandline options
811 set serverconfig server.cfg
812 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
813 alias sv_loadconfig "exec $serverconfig"
814 alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
817 alias +attack2 +button3
818 alias -attack2 -button3
821 alias +crouch +button5
822 alias -crouch -button5
823 alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
824 alias _weapnext_000 "impulse 10"
825 alias _weapnext_001 "impulse 10"
826 alias _weapnext_010 "impulse 10"
827 alias _weapnext_011 "impulse 10"
828 alias _weapnext_020 "impulse 10"
829 alias _weapnext_021 "impulse 10"
830 alias _weapnext_100 "impulse 10"
831 alias _weapnext_101 "impulse 15"
832 alias _weapnext_110 "impulse 18"
833 alias _weapnext_111 "impulse 15"
834 alias _weapnext_120 "impulse 18"
835 alias _weapnext_121 "impulse 15"
836 alias weaplast "impulse 11"
837 alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
838 alias _weapprev_000 "impulse 12"
839 alias _weapprev_001 "impulse 12"
840 alias _weapprev_010 "impulse 12"
841 alias _weapprev_011 "impulse 12"
842 alias _weapprev_020 "impulse 12"
843 alias _weapprev_021 "impulse 12"
844 alias _weapprev_100 "impulse 12"
845 alias _weapprev_101 "impulse 16"
846 alias _weapprev_110 "impulse 19"
847 alias _weapprev_111 "impulse 16"
848 alias _weapprev_120 "impulse 19"
849 alias _weapprev_121 "impulse 16"
850 set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect"
851 alias weapbest "impulse 13"
853 alias reload "impulse 20"
860 bind UPARROW +forward
861 bind LEFTARROW +moveleft
863 bind RIGHTARROW +moveright
878 bind 0 "impulse 14" // cycles the superweapons
885 bind MWHEELUP weapnext
886 bind MWHEELDOWN weapprev
888 bind BACKSPACE dropweapon
897 bind ESCAPE togglemenu
901 bind u "+con_chat_maximize"
909 bind ALT +showaccuracy
911 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
919 bind JOY8 "dropweapon"
920 bind JOY9 "menu_showteamselect"
921 bind JOY10 "+show_info"
922 bind JOY11 "+showscores"
923 bind JOY12 "+con_chat_maximize"
929 seta joysidesensitivity "1.0"
930 seta joypitchsensitivity "0.9"
931 seta joyyawsensitivity "-1.8"
933 seta joy_deadzoneforward "0.05"
934 seta joy_deadzonepitch "0.05"
935 seta joy_deadzoneside "0.05"
936 seta joy_deadzoneup "0.05"
937 seta joy_deadzoneyaw "0.05"
938 seta joy_sensitivitypitch "0.9"
939 seta joy_sensitivityyaw "-1.8"
942 bind kp_ins messagemode
943 bind kp_del messagemode2
944 bind kp_end "+userbind 1"
945 bind kp_downarrow "+userbind 2"
946 bind kp_pgdn "+userbind 3"
947 bind kp_leftarrow "+userbind 4"
948 bind kp_5 "+userbind 6"
949 bind kp_rightarrow "+userbind 7"
950 bind kp_home "+userbind 9"
951 bind kp_uparrow "+userbind 10"
952 bind kp_pgup "+userbind 11"
953 bind kp_multiply "+userbind 12"
954 bind kp_slash "+userbind 13"
955 bind kp_enter "+userbind 16"
956 bind kp_plus "+userbind 17"
957 bind kp_minus "+userbind 18"
959 set sv_vote_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
960 set sv_vote_only_commands ""
961 set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
962 set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
963 set sv_vote_call 1 "users can call a vote for the above commands"
964 set sv_vote_master 1 "users can call a vote to become master"
965 set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
966 set sv_vote_change 0 "set to 1 to allow to change you vote/mind"
967 set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
968 set sv_vote_timeout 60 "a vote will timeout after this many seconds"
969 set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
970 set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
971 set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)"
972 set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
973 // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
974 set sv_vote_override_mostrecent 0
975 alias vhelp "cmd vote help"
976 alias vstatus "cmd vote status"
977 alias vcall "cmd vote call $*"
978 alias vstop "cmd vote stop"
979 alias vmaster "cmd vote master"
980 alias vlogin "cmd vote login $*"
981 alias vdo "cmd vote do $*"
982 alias vyes "cmd vote yes"
983 alias vno "cmd vote no"
984 alias vdontcare "cmd vote dontcare"
985 alias vabstain "cmd vote abstain"
987 alias vmap "vcall gotomap $1"
988 alias vkick "vcall kick $1"
989 alias vkickban "vcall kickban $1"
990 alias vend "vcall endmatch"
991 alias vdomap "vdo gotomap $1"
992 alias vdokick "vdo kick $*"
993 alias vdokickban "vdo kickban $*"
994 alias vdoend "vdo endmatch"
996 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap)
1000 //used for spectate/observer mode
1001 alias spec "cmd spectate"
1004 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
1005 // and in regular intervals, this weapon is cycled
1006 set g_nixnex 0 "No Items Nexuiz - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
1007 set g_nixnex_with_laser 0 "always carry the laser as an additional weapon in NixNex"
1010 set sv_logscores_console 0 "print scores to server console"
1011 set sv_logscores_file 0 "print scores to file"
1012 set sv_logscores_filename scores.log "filename"
1013 set sv_logscores_bots 0 "exclude bots by default"
1015 // spam (frag/capture) log
1016 set sv_eventlog 0 "the master switch for efficiency reasons"
1017 set sv_eventlog_console 1
1018 set sv_eventlog_files 0
1019 set sv_eventlog_files_timestamps 1
1020 seta sv_eventlog_files_counter 0
1021 set sv_eventlog_files_nameprefix nexuiz
1022 set sv_eventlog_files_namesuffix .log
1024 set nextmap "" "override the maplist when switching to the next map"
1026 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
1027 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
1029 // singleplayer campaign
1031 seta g_campaign_name "nexuiz25"
1032 set g_campaign_skill 0
1033 set g_campaignnexuiz20_index 0
1034 set g_campaignnexuiz25_index 1
1036 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
1037 alias singleplayer_continue "set scmenu_campaign_goto -1"
1038 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
1040 // Green's fullbright skins
1041 alias cl_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
1042 alias cl_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
1043 alias cl_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
1044 alias cl_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
1045 alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
1046 alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
1047 alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
1048 alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
1050 seta sv_servermodelsonly 1
1053 cl_curl_maxspeed 300
1054 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
1058 seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"
1059 set sv_allow_shownames 1
1061 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
1063 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
1064 seta g_maplist_votable_keeptwotime 15
1065 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
1066 seta g_maplist_votable_suggestions 2
1067 seta g_maplist_votable_suggestions_override_mostrecent 0
1068 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
1069 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
1070 seta g_maplist_votable_screenshot_dir "maps" "where to look for map screenshots"
1071 alias suggestmap "cmd suggestmap $1"
1073 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
1074 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
1075 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
1076 set g_chat_flood_spl_team 1 "team chat:seconds between lines to not count as flooding"
1077 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
1078 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
1079 set g_chat_flood_spl_tell 1 "team chat:seconds between lines to not count as flooding"
1080 set g_chat_flood_lmax_tell 2 "team chat: maximum number of lines per chat message at once"
1081 set g_chat_flood_burst_tell 2 "team chat: allow bursts of so many chat lines"
1082 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
1083 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
1084 set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding"
1085 set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding"
1086 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
1087 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
1088 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
1089 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
1091 set g_waypointsprite_normdistance 512
1092 set g_waypointsprite_minscale 0.5
1093 set g_waypointsprite_minalpha 0.4
1094 set g_waypointsprite_distancealphaexponent 2
1095 set g_waypointsprite_timealphaexponent 1
1096 set g_waypointsprite_deployed_lifetime 10
1097 set g_waypointsprite_deadlifetime 1
1098 set g_waypointsprite_limitedrange 5120
1099 set g_waypointsprite_stuffbinds 0
1100 seta g_waypointsprite_scale 1
1101 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
1102 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
1103 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
1104 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
1105 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
1106 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
1107 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
1108 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
1109 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
1110 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
1111 alias "g_waypointsprite_personal" "impulse 30"
1112 alias "g_waypointsprite_personal_p" "impulse 31"
1113 alias "g_waypointsprite_personal_d" "impulse 32"
1114 alias "g_waypointsprite_team_helpme" "impulse 33"
1115 alias "g_waypointsprite_team_here" "impulse 34"
1116 alias "g_waypointsprite_team_here_p" "impulse 35"
1117 alias "g_waypointsprite_team_here_d" "impulse 36"
1118 alias "g_waypointsprite_team_danger" "impulse 37"
1119 alias "g_waypointsprite_team_danger_p" "impulse 38"
1120 alias "g_waypointsprite_team_danger_d" "impulse 39"
1121 alias "g_waypointsprite_clear_personal" "impulse 47"
1122 alias "g_waypointsprite_clear" "impulse 48"
1123 alias "g_waypointsprite_toggle" "impulse 49"
1125 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
1127 // command extension
1128 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
1129 alias adminmsg "sv_cmd adminmsg $*"
1130 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
1131 alias printstats "sv_cmd printstats" // print status on demand
1132 alias g_maplist_add "qc_cmd maplist add $*"
1133 alias g_maplist_remove "qc_cmd maplist remove $*"
1134 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
1135 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
1136 alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list
1137 alias gametype "sv_cmd gametype $*"
1139 alias addfav "qc_cmd addtolist net_slist_favorites $*"
1140 alias addvote "qc_cmd addtolist sv_vote_commands $*"
1143 set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"
1144 set g_balance_keyhunt_delay_return 60
1145 set g_balance_keyhunt_delay_round 5
1146 set g_balance_keyhunt_delay_tracking 10
1147 set g_balance_keyhunt_delay_fadeout 2
1148 set g_balance_keyhunt_delay_collect 1.5
1149 set g_balance_keyhunt_delay_drop 0.4
1150 set g_balance_keyhunt_maxdist 150
1151 set g_balance_keyhunt_score_collect 3
1152 set g_balance_keyhunt_score_carrierfrag 2
1153 set g_balance_keyhunt_score_capture 100
1154 set g_balance_keyhunt_score_push 60
1155 set g_balance_keyhunt_score_destroyed 50
1156 set g_balance_keyhunt_score_destroyed_ownfactor 1
1157 set g_balance_keyhunt_dropvelocity 300
1158 set g_balance_keyhunt_throwvelocity 400
1159 set g_balance_keyhunt_protecttime 0.8
1160 set g_balance_keyhunt_damageforcescale 1
1161 seta g_keyhunt_teams_override 0
1162 set g_keyhunt_teams 0
1164 // so it can be stuffcmd-ed still
1165 set cl_gravity 800 "but ignored anyway"
1167 set g_ban_default_bantime 5400 "90 minutes"
1168 set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs)"
1169 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
1170 alias bans "sv_cmd bans"
1171 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
1172 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
1173 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
1175 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1177 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
1179 set settemp_var _settemp_x
1180 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
1181 alias settemp_restore "_settemp_restore_${settemp_list asis}"
1182 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
1183 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
1185 // usercommands. These can be edited and bound by the menu.
1186 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1187 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1188 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1189 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1190 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1191 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1192 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1193 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1194 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1195 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1196 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1197 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1198 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1199 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1200 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1201 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1202 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1203 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1204 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1205 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1206 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1207 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1208 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1209 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1210 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1211 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1212 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1213 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1214 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1215 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1216 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1217 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1218 alias _userbind_call "${$1}"
1219 alias +userbind "_userbind_call userbind${1}_press"
1220 alias -userbind "_userbind_call userbind${1}_release"
1222 seta menu_skin "wickedz"
1225 // loadfont console gfx/vera-mono
1226 // loadfont sbar gfx/vera-mono
1227 loadfont notify gfx/vera-sans
1228 loadfont chat gfx/vera-sans
1229 // loadfont centerprint gfx/vera-mono
1230 // loadfont infobar gfx/vera-mono
1231 loadfont user0 gfx/vera-sans
1232 r_textbrightness 0.2
1236 // good settings for these fonts
1245 seta sbar_alpha_bg 0.8 "alpha value of the HUD background"
1246 seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"
1247 seta sbar_border_thickness 1 "scoreboard border thickness"
1248 seta sbar_color_bg_r 0 "red color component of the HUD background"
1249 seta sbar_color_bg_g 0.25 "green color component of the HUD background"
1250 seta sbar_color_bg_b 0.17 "blue color component of the HUD background"
1251 seta sbar_color_bg_team 0.5 "team color multiplier of the HUD background"
1252 seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha"
1253 seta sbar_scoreboard_alpha_fg 1 "scoreboard foreground alpha"
1254 seta sbar_scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
1255 seta sbar_scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
1256 seta sbar_scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
1257 seta sbar_scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
1258 seta sbar_scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
1259 seta sbar_scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on sbar_scoreboard_highlight 1)"
1260 seta sbar_scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
1261 seta sbar_hudselector 1 "0 = health/armor positions flipped, 1 = default hud layout, 2 = combined health and armor display"
1262 seta sbar_hud_accuracy 0 "1 = weapon accuracy on the weapon icons"
1263 seta sbar_showcurrentammo 0 "0 = show all ammo types, 1 = show only the ammo type of the current weapon"
1264 seta sbar_increment_maptime 0 "1 = show elapsed time on the timer"
1265 seta sbar_showweaponicons 1 "1 = show icons of weapons that you have"
1267 // for menu server list (eventually make them have engine support?)
1268 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
1269 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
1270 set menu_slist_modfilter "=" // set to either: !modname or modname. modname of = means "same as we are running now".
1272 // for menu weapon arena
1273 set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
1275 seta menu_maxplayers 8 "maxplayers value when the menu starts a game"
1277 // command executed before loading a map by the menu
1278 // makes sure maxplayers is at least minplayers or bot_number + 1
1279 alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
1280 alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
1282 // useful vote aliases
1283 set timelimit_increment 5
1284 set timelimit_decrement 5
1286 set timelimit_max 60
1287 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
1288 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
1289 alias endmatch "timelimit -1"
1291 // useful keybind to maximize the chat area temporarily
1292 set _backup_con_chatvars_set 0
1293 alias _restore_con_chatvars_0 ""
1294 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1295 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1296 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1297 alias _backup_con_chatvars_1 ""
1298 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1299 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1300 alias -con_chat_maximize "_restore_con_chatvars"
1303 set con_completion_playdemo *.dem
1304 set con_completion_timedemo *.dem
1305 set con_completion_ply *.dem
1306 set con_completion_tdem *.dem
1307 set con_completion_exec *.cfg
1308 set con_completion_chmap map
1309 set con_completion_gotomap map
1310 set con_completion_vmap map
1311 set con_completion_vdomap map
1313 // these non-saved engine cvars shall be savedG
1314 seta cl_port $cl_port
1315 seta r_showsurfaces $r_showsurfaces
1316 seta r_ambient $r_ambient
1318 seta gl_finish $gl_finish
1319 seta v_kicktime $v_kicktime
1320 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1323 sys_ticrate 0.0166667
1324 sv_gameplayfix_delayprojectiles 0
1325 sv_gameplayfix_q2airaccelerate 1
1327 // delay for "kill" to prevent abuse
1328 set g_balance_kill_delay 5
1330 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1331 sv_gameplayfix_droptofloorstartsolid 0
1333 seta gl_texturecompression 0
1334 gl_texturecompression_color 1
1335 gl_texturecompression_gloss 1
1336 gl_texturecompression_glow 1
1337 gl_texturecompression_lightcubemaps 1
1338 gl_texturecompression_q3bsplightmaps 0
1339 gl_texturecompression_sky 1
1341 set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right"
1342 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1343 set menu_use_default_hostname 1
1344 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1346 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1347 set sv_foginterval 0
1349 // Audio track names (for old-style "cd loop NUMBER" usage)
1350 set g_cdtracks_remaplist "digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity thunder brokenlight brokenlight stairs sixtyfour_ desert3 ninesix sixtyfour_revisited northern-lights" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"
1351 set g_cdtracks_dontusebydefault "digital-pursuit thunder brokenlight" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"
1352 cd remap $g_cdtracks_remaplist
1353 set sv_intermission_cdtrack ""
1354 set menu_cdtrack brokenlight
1356 // maxidle (in seconds): kick players idle for more than that amount of time
1358 // when sv_maxidle is not 0, assume spectators are idle too
1359 set sv_maxidle_spectatorsareidle 0
1361 // CTF capture limit placeholder cvar
1365 seta sbar_fontsize 11
1366 seta sbar_fontsize_spec 16
1367 seta scr_centersize 11
1369 alias sbar_font "loadfont user1 $*; loadfont user2 ${*}-big; sbar_columns_set"
1370 seta sbar_columns default
1371 sbar_font gfx/vera-sans
1372 seta sbar_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both"
1373 seta sbar_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited"
1375 // these entities are not referenced by anything directly, they just represent
1376 // teams and are found by find() when needed
1377 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1379 sv_allowdownloads_inarchive 1 // for csprogs.dat
1381 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1383 alias allready "sv_cmd allready"
1385 // note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
1386 seta cl_weaponpriority "11 9 7 4 13 8 6 15 3 5 14 2 1 12 10" "weapon priority list (edit it using the menu, numbers see constants.qh)"
1387 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list"
1388 seta cl_weaponpriority0 "9 4 13 8 14" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1389 seta cl_weaponpriority1 "11 7 6 5 1" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1390 seta cl_weaponpriority2 "11 7 15 3" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1391 seta cl_weaponpriority3 "11 7 15 3 2" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1392 seta cl_weaponpriority4 "4 13 8 6 2" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1393 seta cl_weaponpriority5 "1 12 10" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1394 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1395 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1396 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1397 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1399 seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
1402 seta cl_teamradar 1 "show radar in teammatches when available"
1403 seta cl_teamradar_background_alpha 0 "set to -1 to disable"
1404 seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"
1405 seta cl_teamradar_scale 4096 "distance you can see on the team radar"
1406 seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
1407 seta cl_teamradar_size "128 128" "size of the team radar in pixels"
1408 seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack"
1409 seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
1410 alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"
1412 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1413 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1415 seta g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1416 if_dedicated set g_start_delay 15
1418 alias ons_map "cl_cmd radar" // legacy alias
1419 alias radar "cl_cmd radar"
1420 alias sbar_columns_set "cl_cmd sbar_columns_set $*"
1421 alias sbar_columns_help "cl_cmd sbar_columns_help $*"
1423 alias _gl_flashblend_update_00 "gl_flashblend 1"
1424 alias _gl_flashblend_update_10 "gl_flashblend 0"
1425 alias _gl_flashblend_update_01 "gl_flashblend 0"
1426 alias _gl_flashblend_update_11 "gl_flashblend 0"
1427 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1429 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1431 set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
1435 // must be at the bottom of this file:
1436 // alias for switching the teamselect menu
1437 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
1438 alias menu_sync "menu_cmd sync"
1439 bind f5 menu_showteamselect
1442 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1443 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1444 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1445 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1446 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1447 set g_bugrigs_air_steering 1 "NFS bug emulation"
1448 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1449 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1450 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1451 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1452 set g_bugrigs_accel 800 "acceleration"
1453 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1454 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1455 set g_bugrigs_steer 1 "steering amount"
1457 set g_touchexplode 0
1458 set g_touchexplode_radius 50
1459 set g_touchexplode_damage 10
1460 set g_touchexplode_edgedamage 0
1461 set g_touchexplode_force 150
1463 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1464 set g_ban_sync_interval 5 "sync every 5 minutes"
1465 set g_ban_sync_trusted_servers "" "request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail)"
1466 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1467 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1469 set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1471 alias records "cmd records"
1473 // ballistics use physical units, but qu based
1474 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1475 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1476 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1478 set g_ballistics_materialconstant 1414213562
1479 set g_ballistics_mindistance 16
1480 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1481 // parameter: bullet constant: mass / area in g/qu^2
1482 // = mass / (pi/4 * caliber^2)
1483 // with caliber in inches, mass in grams:
1484 // = 1.273239544735163 * mass / caliber^2
1485 // with caliber in inches, mass in grains:
1486 // = 0.082633246453312 * mass / caliber^2
1488 // bullet max travel distance inside solid:
1489 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1491 // some bullet constants:
1492 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1493 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1494 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1495 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1496 // http://en.wikipedia.org/wiki/.50_BMG
1497 // caliber .5, 360 grains, bullet constant 118.9918748927693
1499 // caliber .3, 62 grains, bullet constant 56.92512533450383
1500 // .3 winchester magnum:
1501 // caliber .3, 150 grains, bullet constant 137.7220774221867
1503 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1505 sv_status_show_qcstatus 1 "Nexuiz uses this field instead of frags"
1506 set g_full_getstatus_responses 0 "this currently breaks qstat"
1509 set camera_enable 0 "Enables the camera for demo playback"
1510 set camera_free 0 "Free camera instead of chasing the player"
1511 set camera_reset 0 "Resets the camera position and switch to chase mode"
1512 set camera_speed_roll 0.9 "Camera rotation speed"
1513 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1514 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1515 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1516 set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1517 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1518 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1519 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1520 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1522 // "Gentle mode": show no blood
1523 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1524 seta cl_gentle 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1526 seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
1527 seta cl_showpressedkeys_position "0.5 0.8" "1 0 would be upper right corner, 0.5 0.5 the center"
1529 seta cl_showspeed 0 "show the XY speed of the player"
1530 seta cl_showspeed_unit 0 "unit selection (0 = qu/s (no postfix), 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)"
1531 seta cl_showspeed_z 0 "include the speed on the Z-axis"
1532 seta cl_showspeed_size 30 "size of the numbers"
1533 seta cl_showspeed_position 0.7 "Y-axis positioning of the numbers"
1535 seta cl_showacceleration 0 "show the XY acceleration of the player"
1536 seta cl_showacceleration_z 0 "include the speed on the Z-axis"
1537 seta cl_showacceleration_size 40 "height of the bar"
1538 seta cl_showacceleration_scale 5 "X-axis scale of the bar"
1539 seta cl_showacceleration_alpha 0.5 "alpha of the bar"
1540 seta cl_showacceleration_color_custom 0 "0 = dynamic color depending on acceleration, 1 = use custom color"
1541 seta cl_showacceleration_color "1 0 0" "color of the bar, needs cl_showacceleration_color_custom to be 1"
1542 seta cl_showacceleration_position 0.6 "Y-axis positioning of the bar"
1544 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1546 set cl_effects_lightningarc_simple 0
1547 set cl_effects_lightningarc_segmentlength 64
1548 set cl_effects_lightningarc_drift_start 0.45
1549 set cl_effects_lightningarc_drift_end 0.1
1550 set cl_effects_lightningarc_branchfactor_start 0.25
1551 set cl_effects_lightningarc_branchfactor_add 0.1
1553 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1554 seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
1555 alias g_hitplots_add "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 union def"
1556 alias g_hitplots_remove "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 difference def"
1558 alias mute "prvm_edictset server $1 muted 1" // I am lazy and not making an actual command of this
1559 alias unmute "prvm_edictset server $1 muted 0" // dito
1563 set menu_updatecheck 1
1565 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1566 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1568 // broken, sorry (cannot handle weapon attachment properly)
1569 //seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this"
1570 //seta cl_forceplayermodelsfromnexuiz 0 "force models coming from nexuiz; WARNING: animations can look very bad with this"
1571 //set sv_clforceplayermodels 1 "allow clients to use cl_forcemodels"
1573 set sv_loddistance1 1024
1574 set sv_loddistance2 4096
1575 seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)"
1577 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
1580 alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2"
1581 alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"
1582 alias cl_hook_gamestart_all
1583 alias cl_hook_gamestart_nop //is only called when CSQC unloads before knowing the gametype, very unlikely
1584 alias cl_hook_gamestart_dm
1585 alias cl_hook_gamestart_tdm
1586 alias cl_hook_gamestart_dom
1587 alias cl_hook_gamestart_ctf
1588 alias cl_hook_gamestart_rune
1589 alias cl_hook_gamestart_lms
1590 alias cl_hook_gamestart_arena
1591 alias cl_hook_gamestart_kh
1592 alias cl_hook_gamestart_ons
1593 alias cl_hook_gamestart_as
1594 alias cl_hook_gamestart_rc
1595 alias cl_hook_gamestart_nexball
1596 alias cl_hook_gamestart_cts
1597 alias cl_hook_gameend
1599 alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
1600 alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"
1601 alias sv_hook_gamestart_all
1602 alias sv_hook_gamestart_dm
1603 alias sv_hook_gamestart_tdm
1604 alias sv_hook_gamestart_dom
1605 alias sv_hook_gamestart_ctf
1606 alias sv_hook_gamestart_rune
1607 alias sv_hook_gamestart_lms
1608 alias sv_hook_gamestart_arena
1609 alias sv_hook_gamestart_kh
1610 alias sv_hook_gamestart_ons
1611 alias sv_hook_gamestart_as
1612 alias sv_hook_gamestart_rc
1613 alias sv_hook_gamestart_nexball
1614 alias sv_hook_gamestart_cts
1615 alias sv_hook_gamerestart
1616 alias sv_hook_gameend
1618 cl_netfps 60 // moar
1620 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
1621 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
1622 seta cl_vehicle_spiderbot_cross_alpha 0.6
1623 seta cl_vehicle_spiderbot_cross_size 1
1625 //cl_gunalign calculator
1626 seta menu_cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
1627 alias _gunalign_01 "cl_gunalign 1"
1628 alias _gunalign_02 "cl_gunalign 2"
1629 alias _gunalign_03 "cl_gunalign 3"
1630 alias _gunalign_04 "cl_gunalign 4"
1631 alias _gunalign_11 "cl_gunalign 2"
1632 alias _gunalign_12 "cl_gunalign 1"
1633 alias _gunalign_13 "cl_gunalign 4"
1634 alias _gunalign_14 "cl_gunalign 3"
1635 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
1637 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
1639 set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied BEFORE the multiplier)"
1640 set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
1641 set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
1642 set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
1644 set g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
1646 set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"
1647 set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"
1649 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
1651 r_shadow_shadowmapping 1