1 set g_nexuizversion 2.5svn "Nexuiz version (formatted for humans)"
6 echo A warning about this being a SVN development version was set up.
7 echo This build shall be used for development and testing only!
9 echo If you want to disable this warning, add the line
11 echo to your autoexec.cfg.
15 // changes a cvar and reports it to the server (for the menu to notify the
16 // server about changes)
17 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
19 // detect dedicated server
20 alias "_detect_dedicated_$qport" "$*"
21 alias "_detect_dedicated_0" ""
22 alias if_dedicated "_detect_dedicated_$qport $*"
24 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
26 // default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
27 set cvar_check_default 779a1c2f508f65a13bad23ce1758beb8
29 // Nexuiz version (formatted for machines)
30 // used to determine if a client version is compatible
31 // this doesn't have to be bumped with every release
32 // bump when clients become incompatible or any other perfectly good reason
33 // (e.g. game data incompatibility, engine version incompatibility, etc
34 // note: this automatically filters the server browser, clients of the new
35 // version won't see old servers, and clients of the old version won't see new
38 // e.g. Nexuiz 1.5.1 RC1 will be 15101
42 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
43 alias asay_ctf_haveflag "say_team (%l) have the flag"
44 alias asay_willgo "say_team will go to %y"
45 alias asay_support "say_team (%l) need help, %h%%"
46 alias asay_killed "say_team got killed at %d"
47 alias asay_noammo "say_team (%l) need %W for %w"
48 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
53 alias ready "cmd ready"
54 alias lockteams "sv_cmd lockteams"
55 alias unlockteams "sv_cmd unlockteams"
56 alias nospectators "sv_cmd nospectators"
57 alias cointoss "sv_cmd cointoss"
58 alias timeout "cmd timeout" //use this command to call a timeout
59 alias timein "cmd timein" //use this command to resume the game before timeout is finished
61 alias bsp "ls maps/*.bsp"
62 alias chmap "changelevel $*"
63 alias gotomap "sv_cmd gotomap \"$1\""
65 alias rec "record demos/$1"
66 alias ply "playdemo $1"
67 alias tdem "timedemo $1"
69 alias dropweapon "impulse 17"
70 alias +show_info +button7
71 alias -show_info -button7
73 alias team_red "cmd selectteam red; cmd join"
74 alias team_blue "cmd selectteam blue; cmd join"
75 alias team_pink "cmd selectteam pink; cmd join"
76 alias team_yellow "cmd selectteam yellow; cmd join"
77 alias team_auto "cmd selectteam auto; cmd join"
80 alias movetoteam_red "sv_cmd movetoteam $1 red"
81 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
82 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
83 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
84 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
86 // merge lightmaps up to 1024x1024 textures
87 // the default of 2048x2048 is too heavy for my rig (SavageX)
88 mod_q3bsp_lightmapmergepower 3
93 _cl_playermodel models/player/marine.zym
96 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
97 seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
98 seta crosshair_laser "" "crosshair to display when wielding the laser"
99 seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser"
100 seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser"
101 seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser"
102 seta crosshair_laser_color_alpha 0.75 "crosshair alpha value to display when wielding the laser"
103 seta crosshair_laser_size 0.55 "crosshair size when wielding the laser"
104 seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
105 seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun"
106 seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun"
107 seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun"
108 seta crosshair_shotgun_color_alpha 1.1 "crosshair alpha value to display when wielding the shotgun"
109 seta crosshair_shotgun_size 1.25 "crosshair size when wielding the shotgun"
110 seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
111 seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun"
112 seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun"
113 seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun"
114 seta crosshair_uzi_color_alpha 0.9 "crosshair alpha value to display when wielding the machinegun"
115 seta crosshair_uzi_size 1.125 "crosshair size when wielding the machinegun"
116 seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
117 seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar"
118 seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar"
119 seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar"
120 seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
121 seta crosshair_grenadelauncher_size 1.35 "crosshair size when wielding the mortar"
122 seta crosshair_electro "" "crosshair to display when wielding the electro"
123 seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
124 seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
125 seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro"
126 seta crosshair_electro_color_alpha 1 "crosshair alpha value to display when wielding the electro"
127 seta crosshair_electro_size 0.95 "crosshair size when wielding the electro"
128 seta crosshair_crylink "" "crosshair to display when wielding the crylink"
129 seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink"
130 seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink"
131 seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink"
132 seta crosshair_crylink_color_alpha 0.85 "crosshair alpha value to display when wielding the crylink"
133 seta crosshair_crylink_size 0.725 "crosshair size when wielding the crylink"
134 seta crosshair_nex "" "crosshair to display when wielding the nex gun"
135 seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun"
136 seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun"
137 seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun"
138 seta crosshair_nex_color_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
139 seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun"
140 seta crosshair_hagar "" "crosshair to display when wielding the hagar"
141 seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar"
142 seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar"
143 seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar"
144 seta crosshair_hagar_color_alpha 1 "crosshair alpha value to display when wielding the hagar"
145 seta crosshair_hagar_size 1.4 "crosshair size when wielding the hagar"
146 seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
147 seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher"
148 seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher"
149 seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher"
150 seta crosshair_rocketlauncher_color_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
151 seta crosshair_rocketlauncher_size 1.175 "crosshair size when wielding the rocketlauncher"
152 seta crosshair_porto "" "crosshair to display when wielding the porto"
153 seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto"
154 seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto"
155 seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto"
156 seta crosshair_porto_color_alpha 0.85 "crosshair alpha value to display when wielding the porto"
157 seta crosshair_porto_size 1.35 "crosshair size when wielding the porto"
158 seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
159 seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun"
160 seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun"
161 seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun"
162 seta crosshair_minstanex_color_alpha 1 "crosshair alpha value to display when wielding the minstanex gun"
163 seta crosshair_minstanex_size 0.65 "crosshair size when wielding the minstanex gun"
164 seta crosshair_hook "" "crosshair to display when wielding the hook"
165 seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook"
166 seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook"
167 seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook"
168 seta crosshair_hook_color_alpha 0.85 "crosshair alpha value to display when wielding the hook"
169 seta crosshair_hook_size 1.1 "crosshair size when wielding the hook"
170 seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
171 seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C."
172 seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C."
173 seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C."
174 seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
175 seta crosshair_hlac_size 2 "crosshair size when wielding the H.L.A.C."
176 seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker"
177 seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker"
178 seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker"
179 seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker"
180 seta crosshair_seeker_color_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker"
181 seta crosshair_seeker_size 1.15 "crosshair size when wielding the TAG seeker"
182 seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
183 seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle"
184 seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle"
185 seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle"
186 seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle"
187 seta crosshair_campingrifle_size 0.85 "crosshair size when wielding the campingrifle"
189 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
190 seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom"
191 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
198 // fullscreen 1024x768x32bit
203 // 2D resolution 800x600
206 set sbar_hudselector 1 "0 = use the old, 1 = use the new nexuiz hud layout"
207 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
209 // these settings determine how much the view is affected by movement/damage
210 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
211 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
212 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
213 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
214 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
215 gl_polyblend 1 // whether to use screen tints, default is 1
217 seta vid_x11_display "" "nexuiz-linux-*.sh will use this to start nexuiz on an other/new X display"
218 // This can have three possible settings:
220 // ":n" use DISPLAY=:n, create it if needed
221 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
223 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
227 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
228 seta cl_voice_directional_taunt_attenuation 0.5
231 hostname "Nexuiz Server"
232 set sv_mapchange_delay 5
234 sv_cullentities_trace 1
235 r_cullentities_trace 1
237 // restart server if all players hit "ready"-button
238 set sv_ready_restart 0
239 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
240 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
242 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
243 set teamplay_lockonrestart 0
245 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
246 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
249 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
250 set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time (useful for public matches)"
251 set g_warmup_allow_timeout 0 "if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage"
252 set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
253 set g_warmup_start_health 250 "starting values when being in warmup-stage"
254 set g_warmup_start_armor 100
255 set g_warmup_start_ammo_shells 50
256 set g_warmup_start_ammo_nails 150
257 set g_warmup_start_ammo_rockets 50
258 set g_warmup_start_ammo_cells 50
259 set g_warmup_start_ammo_fuel 0
261 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
262 set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
264 alias g_tourney "g_tourney_$1"
265 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
266 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
268 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
269 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
270 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
271 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was calledbefore it starts, in seconds"
272 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the resumegame command"
274 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
275 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
276 set sv_qcweaponanimation 0
278 // use default physics
281 set sv_pogostick 1 "don't require releasing the space bar for jumping again"
282 set sv_doublejump 0 "allow Quake 2-style double jumps"
284 seta sv_precacheplayermodels 1
285 seta sv_precacheweapons 0
286 seta sv_precacheitems 0
287 set sv_spectator_speed_multiplier 1.5
289 seta sv_defaultcharacter 0
290 seta sv_defaultplayermodel models/player/nexus.zym
291 seta sv_defaultplayerskin 0
292 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
293 seta sv_defaultplayerskin_red 0
294 seta sv_defaultplayermodel_blue ""
295 seta sv_defaultplayerskin_blue 0
296 seta sv_defaultplayermodel_yellow ""
297 seta sv_defaultplayerskin_yellow 0
298 seta sv_defaultplayermodel_pink ""
299 seta sv_defaultplayerskin_pink 0
300 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
301 set sv_autoscreenshot 0
302 net_messagetimeout 300
303 net_connecttimeout 30
304 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
305 set ekg 0 "Throw huge amounts of gibs"
308 cl_stairsmoothspeed 200
309 cl_forwardspeed $sv_maxspeed
310 cl_backspeed $sv_maxspeed
311 cl_sidespeed $sv_maxspeed
312 cl_upspeed $sv_maxspeed
313 cl_movement_accelerate $sv_accelerate
314 cl_movement_airaccel_qw $sv_airaccel_qw
315 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
316 cl_movement_airaccelerate $sv_airaccelerate
317 cl_movement_edgefriction $edgefriction
318 cl_movement_friction $sv_friction
319 cl_movement_jumpvelocity $sv_jumpvelocity
320 cl_movement_maxairspeed $sv_maxairspeed
321 cl_movement_maxspeed $sv_maxspeed
322 cl_movement_stepheight $sv_stepheight
323 cl_movement_stopspeed $sv_stopspeed
324 cl_movement_track_canjump 0 // till DP bug gets fixed
325 cl_movement_wallfriction $sv_wallfriction
326 cl_movement_wateraccelerate $sv_wateraccelerate
327 cl_movement_waterfriction $sv_waterfriction
330 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
332 seta cl_playerdetailreduction 0 "the higher, the less detailed"
334 set bot_number 0 "Minimum number of bots"
335 seta bot_usemodelnames 0 "Use player model names for bot names"
336 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
337 seta bot_prefix [BOT] "Prefix in front of the bot names"
338 seta bot_suffix "" "Suffix behind the bot names"
339 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
340 // general bot AI cvars
341 set bot_ai_thinkinterval 0.05
342 set bot_ai_strategyinterval 3 "How often a new objective is chosen"
343 set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target"
344 set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use."
345 set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen"
346 set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near"
347 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
348 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
349 set bot_ai_aimskill_fixedrate 15
350 set bot_ai_aimskill_firetolerance_distdegrees 180
351 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
352 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
353 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
354 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
355 set bot_ai_keyboard_treshold 0.57
356 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
357 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
358 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
359 set bot_ai_custom_weapon_priority_far "11 7 15 14 4 5 8 13 6 1 3 9 2" "Desired weapons for far distances ordered by priority"
360 set bot_ai_custom_weapon_priority_mid "11 9 4 5 3 7 15 14 6 13 8 2 1" "Desired weapons for middle distances ordered by priority"
361 set bot_ai_custom_weapon_priority_close "11 7 3 13 14 8 6 4 2 5 15 1" "Desired weapons for close distances ordered by priority"
362 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
363 set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
364 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
365 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
366 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
367 set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"
368 set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"
369 set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"
370 // Better don't touch these, there are hard to tweak!
371 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
372 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
373 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
374 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
375 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
376 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
377 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
378 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
379 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
380 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
382 // waypoint editor enable
383 set g_waypointeditor 0
384 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
385 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
386 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)"
388 alias g_waypointeditor_spawn "impulse 103"
389 alias g_waypointeditor_remove "impulse 104"
390 alias g_waypointeditor_relinkall "impulse 105"
391 alias g_waypointeditor_saveall "impulse 106"
395 set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
396 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
398 set g_shootfromcenter 0
399 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
402 set g_powerup_superhealth 1
403 set g_powerup_strength 1
404 set g_powerup_shield 1
405 set g_use_ammunition 1
407 set g_minstagib 0 "enable minstagib"
408 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
409 set g_minstagib_ammo_start 10 "starting ammo"
410 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
411 set g_minstagib_invis_alpha 0.15
412 set g_minstagib_speed_jumpheight 1.8
413 set g_minstagib_speed_moverate 1.25
415 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
417 set g_laserguided_missile 0
419 set g_midair_shieldtime 0.3
420 set g_spawnshieldtime 0
422 set g_spawnpoints_autodrop 0
423 set g_spawnpoints_auto_move_out_of_solid 0
424 set g_forced_respawn 0
425 set g_fullbrightplayers 0
426 set g_fullbrightitems 0
430 set g_maplist_mostrecent ""
431 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
432 seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone desertfactory dieselpower dismal downer eggandbacon evilspace farewell final_rage ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
433 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
434 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
435 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
436 // timeout for kill credit when your damage knocks someone into a death trap
437 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
438 set g_maxpushtime 8.0
442 set g_player_brightness 0 "set to 2 for brighter players"
443 seta g_balance_cloaked_alpha 0.25
445 set welcome_message_time 8
447 alias clearmap "disconnect"
449 set g_grappling_hook 0
450 set g_balance_grapplehook_health 130
453 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
454 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
455 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
456 seta capturelimit_override -1 "Capture limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
457 seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
458 seta g_domination_point_limit -1 "Domination point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
459 seta g_runematch_point_limit -1 "Runematch point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
460 seta g_keyhunt_point_limit -1 "Keyhunt point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
461 seta g_race_laps_limit -1 "Race laps limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
463 seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
464 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
466 // 50% of the spawns shall be far away from any players
467 set g_spawn_furthest 0.5
469 set g_respawn_delay 2
470 set g_respawn_waves 0
471 // when variables are set to 0, they take over the global setting...
472 // to force disable delay or waves, set them to 0.125
473 set g_ctf_respawn_delay 0
474 set g_ctf_respawn_waves 0
475 set g_dm_respawn_delay 0
476 set g_dm_respawn_waves 0
477 set g_dom_respawn_delay 0
478 set g_dom_respawn_waves 0
479 set g_lms_respawn_delay 0
480 set g_lms_respawn_waves 0
481 set g_rune_respawn_delay 0
482 set g_rune_respawn_waves 0
483 set g_tdm_respawn_delay 0
484 set g_tdm_respawn_waves 0
485 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
486 set g_respawn_mapsettings 1
489 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
490 seta timelimit_overtimes 0 "how many overtimes to add at max"
491 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
493 // common team values
496 seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
497 seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor"
498 seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor"
499 seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
500 seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
502 set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
503 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
504 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
505 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
506 seta g_tdm_teams 2 "how many teams are in team deathmatch"
507 set g_changeteam_banned 0 "not allowed to change team"
508 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
512 set gamecfg 1 // "deathmatch"
516 set g_ctf_flag_returntime 30
517 set g_ctf_flagcarrier_selfdamage 1
518 set g_ctf_flagcarrier_selfforce 1
519 set g_ctf_fullbrightflags 0
520 set g_ctf_dynamiclights 0
521 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
522 set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's"
523 set g_balance_ctf_delay_collect 1.0
524 set g_balance_ctf_damageforcescale 1
526 set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
527 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
528 set g_ctf_shield_force 100 "push force of the shield"
530 // fun for server admins
531 set g_ctf_flag_red_model "models/ctf/flags.md3"
532 set g_ctf_flag_red_skin 0
533 set g_ctf_flag_blue_model "models/ctf/flags.md3"
534 set g_ctf_flag_blue_skin 1
535 set g_ctf_captimerecord_allow_assisted 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"
537 exec ctfscoring-div0.cfg
541 set g_runematch_pointrate 5
542 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
543 set g_runematch_pointamt 1
544 set g_runematch_shuffletime 30 "how often runes change position"
545 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
546 set g_runematch_frags_killedby_runeholder 4
547 set g_runematch_frags_killed_runeholder 5
548 set g_runematch_frags_norune 0
549 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
550 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
551 set g_runematch_rune_alpha 0.78
552 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
553 set g_runematch_rune_glow_size 0
554 set g_runematch_rune_glow_color 0
555 set g_runematch_rune_color_strength 1.0
557 set g_balance_rune_strength_damage 2.0
558 set g_balance_rune_strength_force 1.5
559 set g_balance_curse_weak_damage 0.5
560 set g_balance_curse_weak_force 0.6
561 set g_balance_rune_strength_combo_damage 0.9
562 set g_balance_rune_strength_combo_force 1.0
564 set g_balance_rune_defense_takedamage 0.5
565 set g_balance_curse_vulner_takedamage 2.0
566 set g_balance_rune_defense_combo_takedamage 1.0
568 set g_balance_rune_vampire_absorb 0.4
569 set g_balance_curse_empathy_takedamage -0.4
570 set g_balance_rune_vampire_combo_absorb -0.1
571 set g_balance_rune_vampire_maxhealth 500
572 set g_balance_curse_empathy_minhealth 20
573 set g_balance_rune_vampire_combo_minhealth 40
575 set g_balance_rune_regen_hpmod 1.75
576 set g_balance_curse_venom_hpmod 0.6
577 set g_balance_rune_regen_combo_hpmod 0.9
578 set g_balance_rune_regen_regenrate 3.0
579 set g_balance_curse_venom_rotrate 3.0
580 set g_balance_rune_regen_combo_regenrate 0.5
581 set g_balance_rune_regen_combo_rotrate 1.5
582 set g_balance_rune_regen_limitmod 1
583 set g_balance_curse_venom_limitmod 1
584 set g_balance_rune_regen_combo_limitmod 1
586 set g_balance_rune_speed_atkrate 0.66
587 set g_balance_curse_slow_atkrate 1.5
588 set g_balance_rune_speed_combo_atkrate 1.2
589 set g_balance_rune_speed_moverate 1.25
590 set g_balance_curse_slow_moverate 0.8
591 set g_balance_rune_speed_combo_moverate 0.9
592 set g_balance_rune_speed_jumpheight 1.4
593 set g_balance_curse_slow_jumpheight 1.0
594 set g_balance_rune_speed_combo_jumpheight 1.0
598 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
599 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
600 set g_domination_point_amt 0 "override: how many points to get per ping"
601 set g_domination_point_fullbright 0 "domination point fullbright"
602 set g_domination_point_rate 0 "override: how often to give those points"
603 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
604 set g_domination_point_glow 0 "domination point glow (warning, slow)"
605 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
609 set g_lms_lives_override -1
610 set g_lms_start_health 250
611 set g_lms_start_armor 100
612 set g_lms_start_ammo_shells 50
613 set g_lms_start_ammo_nails 150
614 set g_lms_start_ammo_rockets 50
615 set g_lms_start_ammo_cells 50
616 set g_lms_start_ammo_fuel 0
617 set g_lms_regenerate 0
618 set g_lms_campcheck_interval 10
619 set g_lms_campcheck_message "^1Don't camp!"
620 set g_lms_campcheck_damage 100
621 set g_lms_campcheck_distance 1800
622 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
623 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
627 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
628 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
629 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
630 set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
634 set g_onslaught_gen_health 10000
635 set g_onslaught_cp_health 1000
642 set g_race_qualifying 2
643 // Qualifying uses timelimit, and the one with the best time wins. Fraglimit is nonfunctional then.
644 // Normal race uses fraglimit as a limit for the laps.
645 // Special mode: g_race_qualifying 2. First runs a qualifying, after
646 // ready-restart it turns into a race. TODO not done yet (e.g. timing display)
647 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
649 // server game balance settings
650 set g_balance_armor_regen 0
651 set g_balance_armor_rot 0.1
652 set g_balance_armor_regenlinear 0
653 set g_balance_armor_rotlinear 0
654 set g_balance_armor_stable 100
655 set g_balance_armor_limit 999
656 set g_balance_armor_start 0
657 set g_balance_armor_blockpercent 0.6
658 set g_balance_health_regen 0.1
659 set g_balance_health_rot 0.1
660 set g_balance_health_regenlinear 0
661 set g_balance_health_rotlinear 0
662 set g_balance_health_stable 100
663 set g_balance_health_limit 999
664 set g_balance_health_start 150
665 set g_balance_selfdamagepercent 0.6
666 set g_balance_weaponswitchdelay 0.15
667 // powerup balance settings
668 set g_balance_powerup_invincible_takedamage 0.2
669 set g_balance_powerup_invincible_time 30
670 set g_balance_powerup_strength_damage 3
671 set g_balance_powerup_strength_force 4
672 set g_balance_powerup_strength_time 30
673 set g_balance_powerup_strength_selfdamage 1.5
674 set g_balance_powerup_strength_selfforce 1.5
676 // weapon balance settings follow
679 set g_balance_falldamage_deadminspeed 150
680 set g_balance_falldamage_minspeed 1400
681 set g_balance_falldamage_factor 0.15
682 set g_balance_falldamage_maxdamage 25
684 set g_balance_pause_armor_rot 5
685 set g_balance_pause_health_rot 5
686 set g_balance_pause_health_regen 5
687 set g_balance_pause_armor_rot_spawn 10
688 set g_balance_pause_health_rot_spawn 10
689 set g_balance_pause_health_regen_spawn 0
691 set g_bloodloss 0 "amount of health below which blood loss occurs"
693 set g_footsteps 0 "serverside footstep sounds"
696 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
699 r_shadow_realtime_world_lightmaps 1
704 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
705 seta cl_gibs_lifetime 14 "average lifetime of gibs"
706 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
707 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
708 seta cl_gibs_velocity_up 0 "extra z velocity for gibs"
709 seta cl_casings 1 "enable or disable bullet casings"
710 seta cl_casings_shell_time 30 "shell casing lifetime"
711 seta cl_casings_bronze_time 10 "bullet casings lifetime"
715 r_glsl_deluxemapping 1
716 r_glsl_offsetmapping 0
717 r_glsl_offsetmapping_reliefmapping 0
718 r_glsl_offsetmapping_scale 0.02
719 // execute normal.cfg to make sure that all effect settings are reset
720 alias menu_sync "" // will be re-aliased later
724 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
726 scr_conbrightness 0.2
727 scr_screenshot_jpeg 1
728 scr_screenshot_jpeg_quality 0.9
729 sv_maxvelocity 1000000000
730 cl_sound_wizardhit ""
731 cl_sound_hknighthit ""
732 cl_sound_tink1 weapons/tink1.wav
733 cl_sound_ric1 weapons/ric1.wav
734 cl_sound_ric2 weapons/ric2.wav
735 cl_sound_ric3 weapons/ric3.wav
738 sv_sound_watersplash ""
742 // startmap_dm is used when running with the -listen or -dedicated commandline options
743 set serverconfig server.cfg
744 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
745 alias sv_loadconfig "exec $serverconfig"
746 alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
749 alias +attack2 +button3
750 alias -attack2 -button3
753 alias +crouch +button5
754 alias -crouch -button5
755 alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
756 alias _weapnext_000 "impulse 10"
757 alias _weapnext_001 "impulse 10"
758 alias _weapnext_010 "impulse 10"
759 alias _weapnext_011 "impulse 10"
760 alias _weapnext_100 "impulse 10"
761 alias _weapnext_101 "impulse 15"
762 alias _weapnext_110 "impulse 18"
763 alias _weapnext_111 "impulse 15"
764 alias weaplast "impulse 11"
765 alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
766 alias _weapprev_000 "impulse 12"
767 alias _weapprev_001 "impulse 12"
768 alias _weapprev_010 "impulse 12"
769 alias _weapprev_011 "impulse 12"
770 alias _weapprev_100 "impulse 12"
771 alias _weapprev_101 "impulse 16"
772 alias _weapprev_110 "impulse 19"
773 alias _weapprev_111 "impulse 16"
774 set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect"
775 alias weapbest "impulse 13"
777 alias reload "impulse 20"
784 bind UPARROW +forward
785 bind LEFTARROW +moveleft
787 bind RIGHTARROW +moveright
802 bind 0 "impulse 14" // cycles the superweapons
808 bind MWHEELUP weapnext
809 bind MWHEELDOWN weapprev
811 bind BACKSPACE dropweapon
820 bind ESCAPE togglemenu
824 bind u "+con_chat_maximize"
833 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
841 bind JOY8 "dropweapon"
842 bind JOY9 "menu_showteamselect"
843 bind JOY10 "+show_info"
844 bind JOY11 "+showscores"
845 bind JOY12 "+con_chat_maximize"
851 set joysidesensitivity "1.0"
852 set joypitchsensitivity "0.9"
853 set joyyawsensitivity "-1.8"
855 set joy_deadzoneforward "0.05"
856 set joy_deadzonepitch "0.05"
857 set joy_deadzoneside "0.05"
858 set joy_deadzoneup "0.05"
859 set joy_deadzoneyaw "0.05"
860 set joy_sensitivitypitch "0.9"
861 set joy_sensitivityyaw "-1.8"
864 bind kp_ins messagemode
865 bind kp_del messagemode2
866 bind kp_end "+userbind 1"
867 bind kp_downarrow "+userbind 2"
868 bind kp_pgdn "+userbind 3"
869 bind kp_leftarrow "+userbind 4"
870 bind kp_5 "+userbind 6"
871 bind kp_rightarrow "+userbind 7"
872 bind kp_home "+userbind 9"
873 bind kp_uparrow "+userbind 10"
874 bind kp_pgup "+userbind 11"
875 bind kp_multiply "+userbind 12"
876 bind kp_slash "+userbind 13"
877 bind kp_enter "+userbind 16"
878 bind kp_plus "+userbind 17"
879 bind kp_minus "+userbind 18"
881 set sv_vote_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
882 set sv_vote_only_commands ""
883 set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
884 set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
885 set sv_vote_call 1 "users can call a vote for the above commands"
886 set sv_vote_master 1 "users can call a vote to become master"
887 set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
888 set sv_vote_change 0 "set to 1 to allow to change you vote/mind"
889 set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
890 set sv_vote_timeout 60 "a vote will timeout after this many seconds"
891 set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
892 set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
893 set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)"
894 set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
895 // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
896 set sv_vote_override_mostrecent 0
897 alias vhelp "cmd vote help"
898 alias vstatus "cmd vote status"
899 alias vcall "cmd vote call $*"
900 alias vmap "vcall gotomap $1"
901 alias vstop "cmd vote stop"
902 alias vmaster "cmd vote master"
903 alias vlogin "cmd vote login $*"
904 alias vdo "cmd vote do $*"
905 alias vdomap "vdo gotomap $1"
906 alias vyes "cmd vote yes"
907 alias vno "cmd vote no"
908 alias vdontcare "cmd vote dontcare"
909 alias vabstain "cmd vote abstain"
910 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap)
914 //used for spectate/observer mode
915 alias spec "cmd spectate"
918 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
919 // and in regular intervals, this weapon is cycled
921 set g_nixnex_with_laser 0
922 // TODO these need balancing:
923 set g_balance_nixnex_roundtime 25
924 set g_balance_nixnex_incrtime 1.6
926 set g_balance_nixnex_ammo_shells 15
927 set g_balance_nixnex_ammo_nails 45
928 set g_balance_nixnex_ammo_rockets 15
929 set g_balance_nixnex_ammo_cells 15
930 set g_balance_nixnex_ammo_fuel 0
931 // ammo increment per second
932 set g_balance_nixnex_ammoincr_shells 2
933 set g_balance_nixnex_ammoincr_nails 6
934 set g_balance_nixnex_ammoincr_rockets 2
935 set g_balance_nixnex_ammoincr_cells 2
936 set g_balance_nixnex_ammoincr_fuel 2
939 set sv_logscores_console 0 "print scores to server console"
940 set sv_logscores_file 0 "print scores to file"
941 set sv_logscores_filename scores.log "filename"
942 set sv_logscores_bots 0 "exclude bots by default"
944 // spam (frag/capture) log
945 set sv_eventlog 0 "the master switch for efficiency reasons"
946 set sv_eventlog_console 1
947 set sv_eventlog_files 0
948 set sv_eventlog_files_timestamps 1
949 seta sv_eventlog_files_counter 0
950 set sv_eventlog_files_nameprefix nexuiz
951 set sv_eventlog_files_namesuffix .log
953 set nextmap "" "override the maplist when switching to the next map"
955 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
956 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
958 // singleplayer campaign
960 seta g_campaign_name "Nexuiz25"
961 set g_campaign_index 0
962 set g_campaign_skill 0
964 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
965 alias singleplayer_continue "set scmenu_campaign_goto -1"
966 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
968 // Green's fullbright skins
969 alias player_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
970 alias player_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
971 alias player_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
972 alias player_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
973 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
974 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
975 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
976 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
978 seta sv_servermodelsonly 1
982 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
986 seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"
987 set sv_allow_shownames 1
990 seta _alientrap_net_banlist ""
992 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
994 set g_projectiles_newton_style 2
996 // 0: absolute velocity projectiles (like Quake)
997 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
998 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
999 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
1000 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
1002 seta g_maplist_votable 6
1003 seta g_maplist_votable_keeptwotime 15
1004 seta g_maplist_votable_timeout 30 "note: must be below 50 seconds!"
1005 seta g_maplist_votable_suggestions 2
1006 seta g_maplist_votable_suggestions_override_mostrecent 0
1007 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
1008 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
1009 seta g_maplist_votable_screenshot_dir "maps" "where to look for map screenshots"
1010 alias suggestmap "cmd suggestmap $1"
1012 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
1013 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
1014 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
1015 set g_chat_flood_spl_team 1 "team chat:seconds between lines to not count as flooding"
1016 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
1017 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
1018 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
1019 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
1020 set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding"
1021 set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding"
1023 set g_waypointsprite_normdistance 512
1024 set g_waypointsprite_minscale 1
1025 set g_waypointsprite_minalpha 0.4
1026 set g_waypointsprite_distancealphaexponent 2
1027 set g_waypointsprite_timealphaexponent 1
1028 set g_waypointsprite_deployed_lifetime 10
1029 set g_waypointsprite_deadlifetime 1
1030 set g_waypointsprite_limitedrange 5120
1031 set g_waypointsprite_stuffbinds 0
1032 set g_waypointsprite_scale 1
1033 alias "g_waypointsprite_personal" "impulse 30"
1034 alias "g_waypointsprite_personal_p" "impulse 31"
1035 alias "g_waypointsprite_personal_d" "impulse 32"
1036 alias "g_waypointsprite_team_helpme" "impulse 33"
1037 alias "g_waypointsprite_team_here" "impulse 34"
1038 alias "g_waypointsprite_team_here_p" "impulse 35"
1039 alias "g_waypointsprite_team_here_d" "impulse 36"
1040 alias "g_waypointsprite_team_danger" "impulse 37"
1041 alias "g_waypointsprite_team_danger_p" "impulse 38"
1042 alias "g_waypointsprite_team_danger_d" "impulse 39"
1043 alias "g_waypointsprite_clear_personal" "impulse 47"
1044 alias "g_waypointsprite_clear" "impulse 48"
1045 alias "g_waypointsprite_toggle" "impulse 49"
1047 seta cl_hidewaypoints 0
1049 // command extension
1050 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
1051 alias adminmsg "sv_cmd adminmsg $*"
1052 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
1053 alias printstats "sv_cmd printstats" // print status on demand
1054 alias g_maplist_add "qc_cmd maplist add $*"
1055 alias g_maplist_remove "qc_cmd maplist remove $*"
1056 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
1057 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
1058 alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list
1059 alias gametype "sv_cmd gametype $*"
1061 alias addfav "qc_cmd addtolist net_slist_favorites $*"
1062 alias addvote "qc_cmd addtolist sv_vote_commands $*"
1066 set g_balance_keyhunt_delay_return 60
1067 set g_balance_keyhunt_delay_round 5
1068 set g_balance_keyhunt_delay_tracking 10
1069 set g_balance_keyhunt_delay_fadeout 2
1070 set g_balance_keyhunt_delay_collect 1.5
1071 set g_balance_keyhunt_delay_drop 0.4
1072 set g_balance_keyhunt_maxdist 150
1073 set g_balance_keyhunt_score_collect 3
1074 set g_balance_keyhunt_score_carrierfrag 2
1075 set g_balance_keyhunt_score_capture 100
1076 set g_balance_keyhunt_score_push 60
1077 set g_balance_keyhunt_score_destroyed 50
1078 set g_balance_keyhunt_score_destroyed_ownfactor 1
1079 set g_balance_keyhunt_dropvelocity 300
1080 set g_balance_keyhunt_throwvelocity 400
1081 set g_balance_keyhunt_protecttime 0.8
1082 set g_balance_keyhunt_damageforcescale 1
1083 set g_keyhunt_teams_override 0
1084 set g_keyhunt_teams 0
1086 // so it can be stuffcmd-ed still
1087 set cl_gravity 800 "but ignored anyway"
1089 set g_ban_default_bantime 5400 "90 minutes"
1090 set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs)"
1091 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
1092 alias bans "sv_cmd bans"
1093 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
1094 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
1095 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
1097 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1099 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
1101 set settemp_var _settemp_x
1102 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
1103 alias settemp_restore "_settemp_restore_${settemp_list asis}"
1104 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
1105 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
1107 // usercommands. These can be edited and bound by the menu.
1108 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1109 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1110 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1111 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1112 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1113 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1114 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1115 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1116 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1117 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1118 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1119 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1120 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1121 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1122 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1123 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1124 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1125 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1126 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1127 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1128 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1129 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1130 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1131 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1132 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1133 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1134 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1135 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1136 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1137 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1138 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1139 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1140 alias _userbind_call "${$1}"
1141 alias +userbind "_userbind_call userbind${1}_press"
1142 alias -userbind "_userbind_call userbind${1}_release"
1144 seta menu_skin "wickedz"
1147 // loadfont console gfx/vera-mono
1148 // loadfont sbar gfx/vera-mono
1149 loadfont notify gfx/vera-sans
1150 loadfont chat gfx/vera-sans
1151 // loadfont centerprint gfx/vera-mono
1152 // loadfont infobar gfx/vera-mono
1153 loadfont user0 gfx/vera-sans
1154 r_textbrightness 0.2
1158 // good settings for these fonts
1165 sbar_flagstatus_pos 115
1167 // for menu server list (eventually make them have engine support?)
1168 seta menu_slist_showfull 1
1169 seta menu_slist_showempty 1
1170 set menu_slist_modfilter "!havoc"
1172 // for menu weapon arena
1173 set menu_weaponarena_with_laser 0
1176 set sv_q3acompat_machineshotgunswap 0 "settemp this in mapinfo for instant Q3A map conversion"
1178 seta menu_maxplayers 8 "maxplayers value when the menu starts a game"
1180 // useful vote aliases
1181 set timelimit_increment 5
1182 set timelimit_decrement 5
1184 set timelimit_max 60
1185 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
1186 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
1187 alias endmatch "timelimit -1"
1189 // useful keybind to maximize the chat area temporarily
1190 set _backup_con_chatvars_set 0
1191 alias _restore_con_chatvars_0 ""
1192 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; sbar_flagstatus_right $_backup_sbar_flagstatus_right; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1193 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1194 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_sbar_flagstatus_right $sbar_flagstatus_right; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1195 alias _backup_con_chatvars_1 ""
1196 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1197 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; sbar_flagstatus_right 1; scr_centertime 0; r_track_sprites 0"
1198 alias -con_chat_maximize "_restore_con_chatvars"
1201 set con_completion_playdemo *.dem
1202 set con_completion_timedemo *.dem
1203 set con_completion_ply *.dem
1204 set con_completion_tdem *.dem
1205 set con_completion_exec *.cfg
1206 set con_completion_chmap map
1207 set con_completion_gotomap map
1208 set con_completion_vmap map
1209 set con_completion_vdomap map
1211 // these non-saved engine cvars shall be savedG
1212 seta cl_port $cl_port
1213 seta r_showsurfaces $r_showsurfaces
1214 seta r_ambient $r_ambient
1216 seta gl_finish $gl_finish
1217 seta v_kicktime $v_kicktime
1218 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1221 // engine default is too CPU intensive on 16p servers, so let's go back
1224 // delay for "kill" to prevent abuse
1225 set g_balance_kill_delay 5
1227 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1228 sv_gameplayfix_droptofloorstartsolid 0
1230 seta gl_texturecompression 1
1231 gl_texturecompression_color 1
1232 gl_texturecompression_gloss 1
1233 gl_texturecompression_glow 1
1234 gl_texturecompression_lightcubemaps 1
1235 gl_texturecompression_q3bsplightmaps 0
1236 gl_texturecompression_sky 1
1238 set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right"
1239 seta menu_mouse_speed 1
1240 set menu_use_default_hostname 1
1241 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1243 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1244 set sv_foginterval 0
1246 // Audio track names (for old-style "cd loop NUMBER" usage)
1247 cd remap digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity
1248 set sv_intermission_cdtrack brainsukker
1249 set menu_cdtrack calling-bogus
1251 // maxidle (in seconds): kick players idle for more than that amount of time
1253 // when sv_maxidle is not 0, assume spectators are idle too
1254 set sv_maxidle_spectatorsareidle 0
1256 // CTF capture limit placeholder cvar
1260 seta sbar_fontsize 11
1261 seta scr_centersize 11
1263 alias sbar_font "loadfont user1 $*; loadfont user2 ${*}-big; sbar_columns_set"
1264 seta sbar_columns default
1265 sbar_font gfx/vera-sans
1266 seta sbar_showbinds 1 "0 disables display of keybinds, 1 enables it, 2 displays longer strings"
1267 seta sbar_showbinds_limit 2 "display so many found keybinds, 0 for unlimited"
1269 // these entities are not referenced by anything directly, they just represent
1270 // teams and are found by find() when needed
1271 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1273 sv_allowdownloads_inarchive 1 // for csprogs.dat
1275 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1277 alias allready "sv_cmd allready"
1279 // note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
1280 seta cl_weaponpriority "11 9 7 4 13 8 6 15 3 5 14 2 1 12 10" "weapon priority list (edit it using the menu, numbers see constants.qh)"
1281 seta cl_weaponpriority_useforcycling 0
1282 seta cl_weaponpriority0 "9 4 13 8 14" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1283 seta cl_weaponpriority1 "11 7 6 5 1" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1284 seta cl_weaponpriority2 "11 7 15 3" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1285 seta cl_weaponpriority3 "11 7 15 3 2" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1286 seta cl_weaponpriority4 "4 13 8 6 2" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1287 seta cl_weaponpriority5 "1 12 10" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1288 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1289 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1290 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1291 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1293 seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
1295 seta cl_teamradar 1 "show radar in teammatches when available"
1296 seta cl_teamradar_background_alpha 0.4 "set to -1 to disable"
1297 seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"
1298 seta cl_teamradar_scale 4096
1299 seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
1300 seta cl_teamradar_size "128 128"
1301 seta cl_teamradar_position "0 0" "1 0 would be upper right corner, 0.5 0.5 the center"
1302 seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
1303 alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"
1305 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1307 set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1308 if_dedicated set g_start_delay 15
1310 alias ons_map "cl_cmd radar" // legacy alias
1311 alias radar "cl_cmd radar"
1312 alias sbar_columns_set "cl_cmd sbar_columns_set $*"
1313 alias sbar_columns_help "cl_cmd sbar_columns_help $*"
1315 alias _gl_flashblend_update_00 "gl_flashblend 1"
1316 alias _gl_flashblend_update_10 "gl_flashblend 0"
1317 alias _gl_flashblend_update_01 "gl_flashblend 0"
1318 alias _gl_flashblend_update_11 "gl_flashblend 0"
1319 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1321 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1323 set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
1327 // must be at the bottom of this file:
1328 // alias for switching the teamselect menu
1329 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
1330 alias menu_sync "menu_cmd sync"
1331 bind f5 menu_showteamselect
1334 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1335 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1336 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1337 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1338 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1339 set g_bugrigs_air_steering 1 "NFS bug emulation"
1340 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1341 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1342 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1343 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1344 set g_bugrigs_accel 800 "acceleration"
1345 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1346 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1347 set g_bugrigs_steer 1 "steering amount"
1349 set g_touchexplode 0
1350 set g_touchexplode_radius 50
1351 set g_touchexplode_damage 10
1352 set g_touchexplode_edgedamage 0
1353 set g_touchexplode_force 150
1355 sbar_miniscoreboard_size 0 // this mode is broken in current csqc
1357 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1358 set g_ban_sync_interval 5 "sync every 5 minutes"
1359 set g_ban_sync_trusted_servers "" "request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail)"
1360 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1361 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1363 set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1365 alias records "cmd records"
1367 // ballistics use physical units, but qu based
1368 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1369 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1370 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1372 set g_ballistics_materialconstant 1414213562
1373 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1374 // parameter: bullet constant: mass / area in g/qu^2
1375 // = mass / (pi/4 * caliber^2)
1376 // with caliber in inches, mass in grams:
1377 // = 1.273239544735163 * mass / caliber^2
1378 // with caliber in inches, mass in grains:
1379 // = 0.082633246453312 * mass / caliber^2
1381 // bullet max travel distance inside solid:
1382 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1384 // some bullet constants:
1385 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1386 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1387 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1388 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1389 // http://en.wikipedia.org/wiki/.50_BMG
1390 // caliber .5, 360 grains, bullet constant 118.9918748927693
1392 // caliber .3, 62 grains, bullet constant 56.92512533450383
1393 // .3 winchester magnum:
1394 // caliber .3, 150 grains, bullet constant 137.7220774221867
1396 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1398 sv_status_show_qcstatus 1 "Nexuiz uses this field instead of frags"
1399 set g_full_getstatus_responses 0 "this currently breaks qstat"
1402 set camera_enable 0 "Enables the camera for demo playback"
1403 set camera_free 0 "Free camera instead of chasing the player"
1404 set camera_reset 0 "Resets the camera position and switch to chase mode"
1405 set camera_speed_roll 0.9 "Camera rotation speed"
1406 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1407 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1408 set camera_speed_attenuation 30 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1409 set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1410 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1411 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1412 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1413 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1415 // "Gentle mode": show no blood
1416 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1417 seta cl_gentle 0 "client side gentle mode (only replaces gibs)"
1419 seta sbar_increment_maptime 0 "set to 1 if you prefer an increasing hud timer"
1421 seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
1422 set cl_showpressedkeys_position "1 0.8" "1 0 would be upper right corner, 0.5 0.5 the center"
1424 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1425 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
1426 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
1427 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
1428 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
1429 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
1430 set g_jetpack_fuel 8 "fuel per second for jetpack"
1432 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
1433 set g_balance_fuel_rot 0.05
1434 set g_balance_fuel_regenlinear 0
1435 set g_balance_fuel_rotlinear 0
1436 set g_balance_fuel_stable 100
1437 set g_balance_fuel_limit 999
1438 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
1439 set g_balance_pause_fuel_rot 5
1440 set g_balance_pause_fuel_rot_spawn 10
1442 set cl_effects_lightningarc_simple 0
1443 set cl_effects_lightningarc_segmentlength 64
1444 set cl_effects_lightningarc_drift_start 0.45
1445 set cl_effects_lightningarc_drift_end 0.1
1446 set cl_effects_lightningarc_branchfactor_start 0.25
1447 set cl_effects_lightningarc_branchfactor_add 0.1
1449 set menu_updatecheck 1