1 set g_nexuizversion 2.5svn "Nexuiz version (formatted for humans)"
6 echo A warning about this being a SVN development version was set up.
7 echo This build shall be used for development and testing only!
9 echo If you want to disable this warning, add the line
11 echo to your autoexec.cfg.
15 // changes a cvar and reports it to the server (for the menu to notify the
16 // server about changes)
17 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
19 // detect dedicated server or client
20 alias "_detect_dedicated_$qport" "$*"
21 alias "_detect_dedicated_0" ""
22 alias if_dedicated "_detect_dedicated_$qport $*"
24 if_dedicated alias if_client ""
26 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
28 // default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
29 set cvar_check_default cd60da3d5cbb01dd365c34b514a7841b
31 // Nexuiz version (formatted for machines)
32 // used to determine if a client version is compatible
33 // this doesn't have to be bumped with every release
34 // bump when clients become incompatible or any other perfectly good reason
35 // (e.g. game data incompatibility, engine version incompatibility, etc
36 // note: this automatically filters the server browser, clients of the new
37 // version won't see old servers, and clients of the old version won't see new
40 // e.g. Nexuiz 1.5.1 RC1 will be 15101
42 gameversion_min 20000 // 2.5.2 still used this
43 gameversion_max 20699 // 2.5 version allows any 2.6 release, but no more
45 // compatibility guideline:
46 // version a.b.c = a0b0c
47 // gameversion_min = a0(b-1)00 // show servers of the previous "line"
48 // gameversion_max = a0(b+1)99 // show servers of the next "line"
51 // gameversion_min 20500
52 // gameversion_max 20799
53 // however, in 2.5.x, we will:
54 // gameversion = 20000 // let other 2.5 clients connect
55 // gameversion_min = 20000 // 2.5.x still has this, we cannot block it within 2.5
56 // however, in 2.6.x, we will just:
57 // gameversion_min = 20000 // show 2.5 servers
60 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
61 alias asay_ctf_haveflag "say_team (%l) have the flag"
62 alias asay_willgo "say_team will go to %y"
63 alias asay_support "say_team (%l) need help, %h%%"
64 alias asay_killed "say_team got killed at %d"
65 alias asay_noammo "say_team (%l) need %W for %w"
66 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
71 alias ready "cmd ready"
72 alias lockteams "sv_cmd lockteams"
73 alias unlockteams "sv_cmd unlockteams"
74 alias nospectators "sv_cmd nospectators"
75 alias cointoss "sv_cmd cointoss"
76 alias timeout "cmd timeout" //use this command to call a timeout
77 alias timein "cmd timein" //use this command to resume the game before timeout is finished
79 alias bsp "ls maps/*.bsp"
80 alias chmap "changelevel $*"
81 alias gotomap "sv_cmd gotomap \"$1\""
83 alias rec "record demos/$1"
84 alias ply "playdemo $1"
85 alias tdem "timedemo $1"
87 alias dropweapon "impulse 17"
88 alias +show_info +button7
89 alias -show_info -button7
91 alias team_red "cmd selectteam red; cmd join"
92 alias team_blue "cmd selectteam blue; cmd join"
93 alias team_pink "cmd selectteam pink; cmd join"
94 alias team_yellow "cmd selectteam yellow; cmd join"
95 alias team_auto "cmd selectteam auto; cmd join"
98 alias movetoteam_red "sv_cmd movetoteam $* red"
99 alias movetoteam_blue "sv_cmd movetoteam $* blue"
100 alias movetoteam_pink "sv_cmd movetoteam $* pink"
101 alias movetoteam_yellow "sv_cmd movetoteam $* yellow"
102 alias movetoteam_auto "sv_cmd movetoteam $* auto"
104 // merge lightmaps up to 1024x1024 textures
105 // the default of 2048x2048 is too heavy for my rig (SavageX)
106 mod_q3bsp_lightmapmergepower 3
111 _cl_playermodel models/player/marine.zym
114 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
115 seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
116 seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
117 seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"
118 seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
119 seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
120 seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
121 seta crosshair_laser "" "crosshair to display when wielding the laser"
122 seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser"
123 seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser"
124 seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser"
125 seta crosshair_laser_color_alpha 0.75 "crosshair alpha value to display when wielding the laser"
126 seta crosshair_laser_size 0.4 "crosshair size when wielding the laser"
127 seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
128 seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun"
129 seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun"
130 seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun"
131 seta crosshair_shotgun_color_alpha 1.1 "crosshair alpha value to display when wielding the shotgun"
132 seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun"
133 seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
134 seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun"
135 seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun"
136 seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun"
137 seta crosshair_uzi_color_alpha 0.9 "crosshair alpha value to display when wielding the machinegun"
138 seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun"
139 seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
140 seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar"
141 seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar"
142 seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar"
143 seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
144 seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar"
145 seta crosshair_electro "" "crosshair to display when wielding the electro"
146 seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
147 seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
148 seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro"
149 seta crosshair_electro_color_alpha 1 "crosshair alpha value to display when wielding the electro"
150 seta crosshair_electro_size 0.5 "crosshair size when wielding the electro"
151 seta crosshair_crylink "" "crosshair to display when wielding the crylink"
152 seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink"
153 seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink"
154 seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink"
155 seta crosshair_crylink_color_alpha 0.85 "crosshair alpha value to display when wielding the crylink"
156 seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink"
157 seta crosshair_nex "" "crosshair to display when wielding the nex gun"
158 seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun"
159 seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun"
160 seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun"
161 seta crosshair_nex_color_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
162 seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun"
163 seta crosshair_hagar "" "crosshair to display when wielding the hagar"
164 seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar"
165 seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar"
166 seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar"
167 seta crosshair_hagar_color_alpha 1 "crosshair alpha value to display when wielding the hagar"
168 seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar"
169 seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
170 seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher"
171 seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher"
172 seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher"
173 seta crosshair_rocketlauncher_color_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
174 seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher"
175 seta crosshair_porto "" "crosshair to display when wielding the porto"
176 seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto"
177 seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto"
178 seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto"
179 seta crosshair_porto_color_alpha 0.85 "crosshair alpha value to display when wielding the porto"
180 seta crosshair_porto_size 0.6 "crosshair size when wielding the porto"
181 seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
182 seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun"
183 seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun"
184 seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun"
185 seta crosshair_minstanex_color_alpha 1 "crosshair alpha value to display when wielding the minstanex gun"
186 seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun"
187 seta crosshair_hook "" "crosshair to display when wielding the hook"
188 seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook"
189 seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook"
190 seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook"
191 seta crosshair_hook_color_alpha 0.85 "crosshair alpha value to display when wielding the hook"
192 seta crosshair_hook_size 0.5 "crosshair size when wielding the hook"
193 seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
194 seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C."
195 seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C."
196 seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C."
197 seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
198 seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C."
199 seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
200 seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle"
201 seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle"
202 seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle"
203 seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle"
204 seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle"
205 seta crosshair_campingrifle_ring_size 1.5 "bullet counter ring size around campingrifle crosshair, multiple of crosshair_campingrifle_size"
206 seta crosshair_tuba "" "crosshair to display when wielding the tuba"
207 seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba"
208 seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba"
209 seta crosshair_tuba_color_blue 0.25 "crosshair color blue component to display when wielding the tuba"
210 seta crosshair_tuba_color_alpha 1 "crosshair alpha value to display when wielding the tuba"
211 seta crosshair_tuba_size 1 "crosshair size when wielding the tuba"
212 seta crosshair_fireball "" "crosshair to display when wielding the fireball"
213 seta crosshair_fireball_color_red 0.2 "crosshair color red component to display when wielding the fireball"
214 seta crosshair_fireball_color_green 1.0 "crosshair color green component to display when wielding the fireball"
215 seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
216 seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball"
217 seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
219 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
220 seta cl_velocityzoomtime 0.3 "time value for averaging speed values"
221 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
222 seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom"
223 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
230 // fullscreen 1024x768x32bit
236 seta menu_vid_width 1024
237 seta menu_vid_height 768
238 seta menu_vid_pixelheight 1
239 seta menu_vid_scale 0
240 // 2D resolution 800x600
243 // menu_conwidth, menu_conheight are set inside quake.rc
244 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
246 // these settings determine how much the view is affected by movement/damage
247 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
248 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
249 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
250 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
251 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
252 gl_polyblend 0.5 // whether to use screen tints, default is 1
253 r_motionblur 0 // motion blur value, default is 0
254 r_damageblur 0 // motion blur when damaged, default is 0
256 seta vid_x11_display "" "nexuiz-linux-*.sh will use this to start nexuiz on an other/new X display"
257 // This can have three possible settings:
259 // ":n" use DISPLAY=:n, create it if needed
260 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
262 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
265 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
266 seta sv_taunt 1 "allow taunts on the server"
267 seta sv_autotaunt 1 "allow autotaunts on the server"
268 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
269 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heared"
272 hostname "Nexuiz $g_nexuizversion Server"
273 set sv_mapchange_delay 5
274 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
275 sv_cullentities_trace 1
276 r_cullentities_trace 1
278 // restart server if all players hit "ready"-button
279 set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
280 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
281 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
283 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
284 set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
286 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
287 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
290 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
291 set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
292 set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
293 set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
295 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
296 set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
298 alias g_tourney "g_tourney_$1"
299 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
300 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
302 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
303 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
304 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
305 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
306 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
308 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
309 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
310 set sv_qcweaponanimation 0
313 set g_telefrags_avoid 0
314 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
316 // fragmessage: This allows extra information to be displayed with the frag centerprints.
317 set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
318 set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
319 set sv_fragmessage_information_stats 0 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
320 set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"
322 // use default physics
323 set sv_friction_on_land 0
326 set sv_player_viewoffset "0 0 35" "view offset of the player model"
327 set sv_player_mins "-16 -16 -24" "playermodel mins"
328 set sv_player_maxs "16 16 45" "playermodel maxs"
329 set sv_player_crouch_viewoffset "0 0 15" "view offset of the player model when crouched"
330 set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
331 set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
333 set sv_pogostick 1 "don't require releasing the space bar for jumping again"
334 set sv_doublejump 0 "allow Quake 2-style double jumps"
336 seta sv_precacheplayermodels 1
337 seta sv_precacheweapons 0
338 seta sv_precacheitems 0
339 set sv_spectator_speed_multiplier 1.5
340 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no specating)"
341 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
342 seta sv_defaultplayermodel "models/player/nexus.zym" "default model selection, only works if sv_defaultcharacter is set to 1"
343 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"
344 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
345 seta sv_defaultplayerskin_red 0
346 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
347 seta sv_defaultplayerskin_blue 0
348 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
349 seta sv_defaultplayerskin_yellow 0
350 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
351 seta sv_defaultplayerskin_pink 0
352 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
353 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
354 net_messagetimeout 300
355 net_connecttimeout 30
356 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
357 set ekg 0 "Throw huge amounts of gibs"
360 cl_stairsmoothspeed 200
361 cl_forwardspeed $sv_maxspeed
362 cl_backspeed $sv_maxspeed
363 cl_sidespeed $sv_maxspeed
364 cl_upspeed $sv_maxspeed
365 cl_movement_accelerate $sv_accelerate
366 cl_movement_airaccel_qw $sv_airaccel_qw
367 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
368 cl_movement_airaccelerate $sv_airaccelerate
369 cl_movement_edgefriction $edgefriction
370 cl_movement_friction $sv_friction
371 cl_movement_jumpvelocity $sv_jumpvelocity
372 cl_movement_maxairspeed $sv_maxairspeed
373 cl_movement_maxspeed $sv_maxspeed
374 cl_movement_stepheight $sv_stepheight
375 cl_movement_stopspeed $sv_stopspeed
376 cl_movement_track_canjump 0 // till DP bug gets fixed
377 cl_movement_wallfriction $sv_wallfriction
378 cl_movement_wateraccelerate $sv_wateraccelerate
379 cl_movement_waterfriction $sv_waterfriction
381 seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
382 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
384 set bot_config_file bots.txt "Name and path of the bot configuration file"
385 set bot_number 0 "Minimum number of bots"
386 seta bot_usemodelnames 0 "Use player model names for bot names"
387 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
388 seta bot_prefix [BOT] "Prefix in front of the bot names"
389 seta bot_suffix "" "Suffix behind the bot names"
390 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
391 // general bot AI cvars
392 set bot_ai_thinkinterval 0.05
393 set bot_ai_strategyinterval 3 "How often a new objective is chosen"
394 set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target"
395 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
396 set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use."
397 set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen"
398 set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near"
399 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
400 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
401 set bot_ai_aimskill_fixedrate 15
402 set bot_ai_aimskill_firetolerance_distdegrees 180
403 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
404 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
405 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
406 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
407 set bot_ai_keyboard_treshold 0.57
408 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
409 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
410 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
411 set bot_ai_custom_weapon_priority_far "11 7 15 14 9 4 5 8 13 6 1 3 16 2" "Desired weapons for far distances ordered by priority"
412 set bot_ai_custom_weapon_priority_mid "11 9 7 16 4 5 3 15 14 6 13 8 2 1" "Desired weapons for middle distances ordered by priority"
413 set bot_ai_custom_weapon_priority_close "11 7 3 13 14 8 6 4 2 5 15 1 16" "Desired weapons for close distances ordered by priority"
414 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
415 set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
416 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
417 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
418 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
419 set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"
420 set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"
421 set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"
422 set bot_god 0 "god mode for bots"
423 set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"
424 set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"
425 // Better don't touch these, there are hard to tweak!
426 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
427 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
428 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
429 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
430 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
431 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
432 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
433 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
434 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
435 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
437 // waypoint editor enable
438 set g_waypointeditor 0
439 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
440 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
441 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)"
443 alias g_waypointeditor_spawn "impulse 103"
444 alias g_waypointeditor_remove "impulse 104"
445 alias g_waypointeditor_relinkall "impulse 105"
446 alias g_waypointeditor_saveall "impulse 106"
447 alias g_waypointeditor_unreachable "impulse 107"
451 seta g_spawnshieldtime 0.3 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
452 seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
453 set g_antilag_nudge 0 "don't touch"
454 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
455 set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too; see also cl_gunalign"
456 set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
457 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
458 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
459 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
460 set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"
461 set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
462 set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"
463 set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
464 set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
465 set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"
466 set g_use_ammunition 1 "if set to 0 all weapons you pick up have unlimited ammunition"
467 set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
468 set g_minstagib 0 "enable minstagib"
469 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
470 set g_minstagib_ammo_start 10 "starting ammo"
471 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
472 set g_minstagib_invis_alpha 0.15
473 set g_minstagib_speed_jumpheight 1.8 "jump height multiplier that applies while you carry the invincibility powerup"
474 set g_minstagib_speed_moverate 1.25 "speed-multiplier that applies while you carry the invincibility powerup"
475 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
476 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
477 set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
478 set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can be steered using a laserpointer"
479 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
480 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
481 set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
482 set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high"
483 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
484 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
485 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
486 set g_fullbrightitems 0 "brightens up items"
487 set g_nodepthtestplayers 0 "disables depth testing on players"
488 set g_nodepthtestitems 0 "disables depth testing on items"
489 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
490 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
491 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
492 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
493 seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare"
494 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
495 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
496 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
497 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
498 set samelevel 0 "when 1, always play the same level over and over again"
499 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
501 set g_cloaked 0 "display all players mostly invisible"
503 set g_player_brightness 0 "set to 2 for brighter players"
504 seta g_balance_cloaked_alpha 0.25
506 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
508 set welcome_message_time 8
510 alias clearmap "disconnect"
512 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
516 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
517 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
518 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
519 seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
520 seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
521 seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
522 seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
523 seta g_ctf_capture_leadlimit -1 "CTF capture lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
524 seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
525 seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
526 seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
527 seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
528 seta g_runematch_point_limit -1 "Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
529 seta g_runematch_point_leadlimit -1 "Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
530 seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
531 seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
532 seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
533 seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
534 seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
536 seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
537 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
539 // 50% of the spawns shall be far away from any players
540 set g_spawn_furthest 0.5
542 set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
543 set g_respawn_waves 0
544 // when variables are set to 0, they take over the global setting...
545 // to force disable delay or waves, set them to 0.125
546 set g_ctf_respawn_delay 0
547 set g_ctf_respawn_waves 0
548 set g_dm_respawn_delay 0
549 set g_dm_respawn_waves 0
550 set g_dom_respawn_delay 0
551 set g_dom_respawn_waves 0
552 set g_lms_respawn_delay 0
553 set g_lms_respawn_waves 0
554 set g_rune_respawn_delay 0
555 set g_rune_respawn_waves 0
556 set g_tdm_respawn_delay 0
557 set g_tdm_respawn_waves 0
558 set g_kh_respawn_delay 0
559 set g_kh_respawn_waves 0
560 set g_arena_respawn_delay 0
561 set g_arena_respawn_waves 0
562 set g_ca_respawn_delay 0
563 set g_ca_respawn_waves 0
564 set g_nexball_respawn_delay 0
565 set g_nexball_respawn_waves 0
566 set g_assault_respawn_delay 0
567 set g_assault_respawn_waves 0
568 set g_onslaught_respawn_delay 0
569 set g_onslaught_respawn_delay 0
570 set g_race_respawn_waves 0
571 set g_race_respawn_delay 0
572 set g_cts_respawn_waves 0
573 set g_cts_respawn_waves 0
576 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
577 seta timelimit_overtimes 0 "how many overtimes to add at max"
578 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
580 // common team values
581 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
583 seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
584 seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor"
585 seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor"
586 seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
587 seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
589 set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
590 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
591 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
592 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
593 set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
594 seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
595 set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM"
596 set g_changeteam_banned 0 "not allowed to change team"
597 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
599 set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"
602 set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
603 set gamecfg 1 // "deathmatch"
606 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
607 set g_ctf_flag_returntime 30
608 set g_ctf_flagcarrier_selfdamage 1
609 set g_ctf_flagcarrier_selfforce 1
610 set g_ctf_fullbrightflags 0
611 set g_ctf_dynamiclights 0
612 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
613 set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's"
614 set g_balance_ctf_delay_collect 1.0
615 set g_balance_ctf_damageforcescale 1
617 set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
618 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
619 set g_ctf_shield_force 100 "push force of the shield"
621 // fun for server admins
622 set g_ctf_flag_red_model "models/ctf/flags.md3"
623 set g_ctf_flag_red_skin 0
624 set g_ctf_flag_blue_model "models/ctf/flags.md3"
625 set g_ctf_flag_blue_skin 1
626 set g_ctf_flag_glowtrails 0
627 set g_ctf_flag_pickup_effects 1
628 set g_ctf_flag_capture_effects 1
629 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"
631 exec ctfscoring-ai.cfg
634 set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
635 set g_runematch_pointrate 5
636 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
637 set g_runematch_pointamt 1
638 set g_runematch_shuffletime 30 "how often runes change position"
639 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
640 set g_runematch_frags_killedby_runeholder 4
641 set g_runematch_frags_killed_runeholder 5
642 set g_runematch_frags_norune 0
643 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
644 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
645 set g_runematch_rune_alpha 0.78
646 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
647 set g_runematch_rune_glow_size 0
648 set g_runematch_rune_glow_color 0
649 set g_runematch_rune_color_strength 1.0
651 set g_balance_rune_strength_damage 2.0
652 set g_balance_rune_strength_force 1.5
653 set g_balance_curse_weak_damage 0.5
654 set g_balance_curse_weak_force 0.6
655 set g_balance_rune_strength_combo_damage 0.9
656 set g_balance_rune_strength_combo_force 1.0
658 set g_balance_rune_defense_takedamage 0.5
659 set g_balance_curse_vulner_takedamage 2.0
660 set g_balance_rune_defense_combo_takedamage 1.0
662 set g_balance_rune_vampire_absorb 0.4
663 set g_balance_curse_empathy_takedamage -0.4
664 set g_balance_rune_vampire_combo_absorb -0.1
665 set g_balance_rune_vampire_maxhealth 500
666 set g_balance_curse_empathy_minhealth 20
667 set g_balance_rune_vampire_combo_minhealth 40
669 set g_balance_rune_regen_hpmod 1.75
670 set g_balance_curse_venom_hpmod 0.6
671 set g_balance_rune_regen_combo_hpmod 0.9
672 set g_balance_rune_regen_regenrate 3.0
673 set g_balance_curse_venom_rotrate 3.0
674 set g_balance_rune_regen_combo_regenrate 0.5
675 set g_balance_rune_regen_combo_rotrate 1.5
676 set g_balance_rune_regen_limitmod 1
677 set g_balance_curse_venom_limitmod 1
678 set g_balance_rune_regen_combo_limitmod 1
680 set g_balance_rune_speed_atkrate 0.66
681 set g_balance_curse_slow_atkrate 1.5
682 set g_balance_rune_speed_combo_atkrate 1.2
683 set g_balance_rune_speed_moverate 1.25
684 set g_balance_curse_slow_moverate 0.8
685 set g_balance_rune_speed_combo_moverate 0.9
686 set g_balance_rune_speed_jumpheight 1.4
687 set g_balance_curse_slow_jumpheight 1.0
688 set g_balance_rune_speed_combo_jumpheight 1.0
691 set g_domination 0 "Domination: capture and hold control points to gain points"
692 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
693 seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities"
694 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
695 set g_domination_point_amt 0 "override: how many points to get per ping"
696 set g_domination_point_fullbright 0 "domination point fullbright"
697 set g_domination_point_rate 0 "override: how often to give those points"
698 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
699 set g_domination_point_glow 0 "domination point glow (warning, slow)"
700 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
703 set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
704 set g_lms_lives_override -1
705 set g_lms_regenerate 0
706 set g_lms_campcheck_interval 10
707 set g_lms_campcheck_message "^1Don't camp!"
708 set g_lms_campcheck_damage 100
709 set g_lms_campcheck_distance 1800
710 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
711 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
714 set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"
715 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
716 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
717 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
718 set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
721 set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."
722 set g_ca_point_limit 10 "point limit 10 is standard for clan arena"
723 set g_ca_point_leadlimit 0
724 set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
727 set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
728 set g_onslaught_gen_health 5000
729 set g_onslaught_cp_health 1000
730 set g_onslaught_cp_buildhealth 100
731 set g_onslaught_cp_buildtime 10
732 set g_onslaught_cp_regen 20
735 set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"
738 set g_race 0 "Race: be faster than your opponents"
739 set g_race_qualifying_timelimit 0
740 set g_race_qualifying_timelimit_override -1
741 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
744 set g_cts 0 "CTS: complete the stage"
747 set g_nexball 0 "Nexball: Basketball and Soccer go Nexuiz"
749 set g_nexball_basketball_effects_default 8 "default: dim light. The original version used 1024 (fire) but it gives bad performance"
750 set g_balance_nexball_primary_speed 1000 "launching speed"
751 set g_balance_nexball_primary_refire 0.7 "launching refire"
752 set g_balance_nexball_primary_animtime 0.3 "launching animtime"
753 set g_balance_nexball_secondary_animtime 0.3 "launching animtime"
754 set g_balance_nexball_secondary_speed 3000 "stealing projectile speed"
755 set g_balance_nexball_secondary_lifetime 0.15 "stealing projectile lifetime"
756 set g_balance_nexball_secondary_force 500 "stealing projectile force"
757 set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire"
758 set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime"
760 // -1: MrBougo's first try, not very playable but working...
761 // The ball gets the player's velocity * 1.5 + a vertical boost
763 // Player's velocity + a boost where he's looking at + a boost
764 // perpendicularly to the first boost, that is upwards relatively
766 // 1: MrBougo's modded Rev style 1
767 // The 2nd Rev boost is always vertical
768 // 2: MrBougo's modded Rev style 2
769 // The 1st Rev boost is always horizontal
770 // The 2nd Rev boost is always vertical
771 set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try"
772 set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces"
773 set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
774 set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces"
775 set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
777 set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched"
778 set g_nexball_football_boost_up 200 "vertical velocity boost when the ball is touched"
780 set g_nexball_basketball_delay_hold 20 "time before a player who caught the ball loses it (anti-ballcamp)"
781 set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long"
782 set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow"
784 set g_nexball_basketball_carrier_speed 0.9 "speed multiplier for the ballcarrier"
786 set g_nexball_meter_period 1 "time to make a full cycle on the power meter"
787 set g_nexball_basketball_meter 1 "use the power meter for basketball"
788 set g_nexball_basketball_meter_minpower 0.5 "minimal multiplier to the launching speed when using the power meter"
789 set g_nexball_basketball_meter_maxpower 1.2 "maximal multiplier to the launching speed when using the power meter"
791 set g_nexball_delay_goal 3 "delay between a goal and a ball reset"
792 set g_nexball_delay_idle 10 "maximal idle time before a reset"
793 set g_nexball_delay_start 3 "time the ball stands on its spawn before being released"
794 set g_nexball_delay_collect 0.5 "time before the same player can catch the ball he launched"
796 set g_nexball_sound_bounce 1 "bouncing sound (0: off)"
798 set g_nexball_basketball_trail 1 "1 to leave a trail"
799 set g_nexball_football_trail 0 "1 to leave a trail"
800 set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)"
802 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar"
804 // server game balance settings
805 // powerup balance settings
806 // weapon balance settings follow
809 set g_bloodloss 0 "amount of health below which blood loss occurs"
811 set g_footsteps 0 "serverside footstep sounds"
814 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
817 r_shadow_realtime_world_lightmaps 1
821 seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
822 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
823 seta cl_particlegibs 0 "simpler gibs"
824 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
825 seta cl_gibs_lifetime 14 "average lifetime of gibs"
826 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
827 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
828 seta cl_gibs_velocity_up 0 "extra z velocity for gibs"
829 seta cl_casings 1 "enable or disable bullet casings"
830 seta cl_casings_shell_time 30 "shell casing lifetime"
831 seta cl_casings_bronze_time 10 "bullet casings lifetime"
835 r_glsl_deluxemapping 1
836 r_glsl_offsetmapping 0
837 r_glsl_offsetmapping_reliefmapping 0
838 r_glsl_offsetmapping_scale 0.02
839 // execute effects-normal.cfg to make sure that all effect settings are reset
840 alias menu_sync "" // will be re-aliased later
841 exec effects-normal.cfg
844 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
846 scr_conbrightness 0.2
847 scr_screenshot_jpeg 1
848 scr_screenshot_jpeg_quality 0.9
849 sv_maxvelocity 1000000000
850 cl_sound_wizardhit ""
851 cl_sound_hknighthit ""
852 cl_sound_tink1 weapons/tink1.wav
853 cl_sound_ric1 weapons/ric1.wav
854 cl_sound_ric2 weapons/ric2.wav
855 cl_sound_ric3 weapons/ric3.wav
858 sv_sound_watersplash ""
859 seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
861 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
863 // startmap_dm is used when running with the -listen or -dedicated commandline options
864 set serverconfig server.cfg
865 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
866 alias sv_loadconfig "exec $serverconfig"
867 alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
870 alias +attack2 +button3
871 alias -attack2 -button3
874 alias +crouch +button5
875 alias -crouch -button5
876 alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
877 alias _weapnext_000 "impulse 10"
878 alias _weapnext_001 "impulse 10"
879 alias _weapnext_010 "impulse 10"
880 alias _weapnext_011 "impulse 10"
881 alias _weapnext_020 "impulse 10"
882 alias _weapnext_021 "impulse 10"
883 alias _weapnext_100 "impulse 10"
884 alias _weapnext_101 "impulse 15"
885 alias _weapnext_110 "impulse 18"
886 alias _weapnext_111 "impulse 15"
887 alias _weapnext_120 "impulse 18"
888 alias _weapnext_121 "impulse 15"
889 alias weaplast "impulse 11"
890 alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
891 alias _weapprev_000 "impulse 12"
892 alias _weapprev_001 "impulse 12"
893 alias _weapprev_010 "impulse 12"
894 alias _weapprev_011 "impulse 12"
895 alias _weapprev_020 "impulse 12"
896 alias _weapprev_021 "impulse 12"
897 alias _weapprev_100 "impulse 12"
898 alias _weapprev_101 "impulse 16"
899 alias _weapprev_110 "impulse 19"
900 alias _weapprev_111 "impulse 16"
901 alias _weapprev_120 "impulse 19"
902 alias _weapprev_121 "impulse 16"
903 set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect"
904 alias weapbest "impulse 13"
906 alias reload "impulse 20"
913 bind UPARROW +forward
914 bind LEFTARROW +moveleft
916 bind RIGHTARROW +moveright
931 bind 0 "impulse 14" // cycles the superweapons
938 bind MWHEELUP weapnext
939 bind MWHEELDOWN weapprev
941 bind BACKSPACE dropweapon
950 bind ESCAPE togglemenu
954 bind u "+con_chat_maximize"
962 bind ALT +showaccuracy
964 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
972 bind JOY8 "dropweapon"
973 bind JOY9 "menu_showteamselect"
974 bind JOY10 "+show_info"
975 bind JOY11 "+showscores"
976 bind JOY12 "+con_chat_maximize"
982 seta joysidesensitivity "1.0"
983 seta joypitchsensitivity "0.9"
984 seta joyyawsensitivity "-1.8"
986 seta joy_deadzoneforward "0.05"
987 seta joy_deadzonepitch "0.05"
988 seta joy_deadzoneside "0.05"
989 seta joy_deadzoneup "0.05"
990 seta joy_deadzoneyaw "0.05"
991 seta joy_sensitivitypitch "0.9"
992 seta joy_sensitivityyaw "-1.8"
995 bind kp_ins messagemode
996 bind kp_del messagemode2
997 bind kp_end "+userbind 1"
998 bind kp_downarrow "+userbind 2"
999 bind kp_pgdn "+userbind 3"
1000 bind kp_leftarrow "+userbind 4"
1001 bind kp_5 "+userbind 6"
1002 bind kp_rightarrow "+userbind 7"
1003 bind kp_home "+userbind 9"
1004 bind kp_uparrow "+userbind 10"
1005 bind kp_pgup "+userbind 11"
1006 bind kp_multiply "+userbind 12"
1007 bind kp_slash "+userbind 13"
1008 bind kp_enter "+userbind 16"
1009 bind kp_plus "+userbind 17"
1010 bind kp_minus "+userbind 18"
1012 set sv_vote_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
1013 set sv_vote_only_commands ""
1014 set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
1015 set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
1016 set sv_vote_call 1 "users can call a vote for the above commands"
1017 set sv_vote_master 1 "users can call a vote to become master"
1018 set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
1019 set sv_vote_change 0 "set to 1 to allow to change you vote/mind"
1020 set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
1021 set sv_vote_timeout 60 "a vote will timeout after this many seconds"
1022 set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
1023 set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
1024 set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)"
1025 set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
1026 // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
1027 set sv_vote_override_mostrecent 0
1028 alias vhelp "cmd vote help"
1029 alias vstatus "cmd vote status"
1030 alias vcall "cmd vote call $*"
1031 alias vstop "cmd vote stop"
1032 alias vmaster "cmd vote master"
1033 alias vlogin "cmd vote login $*"
1034 alias vdo "cmd vote do $*"
1035 alias vyes "cmd vote yes"
1036 alias vno "cmd vote no"
1037 alias vdontcare "cmd vote dontcare"
1038 alias vabstain "cmd vote abstain"
1040 alias vmap "vcall gotomap $1"
1041 alias vkick "vcall kick $1"
1042 alias vkickban "vcall kickban $1"
1043 alias vend "vcall endmatch"
1044 alias vdomap "vdo gotomap $1"
1045 alias vdokick "vdo kick $*"
1046 alias vdokickban "vdo kickban $*"
1047 alias vdoend "vdo endmatch"
1049 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap)
1053 //used for spectate/observer mode
1054 alias spec "cmd spectate"
1057 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
1058 // and in regular intervals, this weapon is cycled
1059 set g_nixnex 0 "No Items Nexuiz - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
1060 set g_nixnex_with_laser 0 "always carry the laser as an additional weapon in NixNex"
1061 set g_nixnex_with_healtharmor 0 "when 1, health and armor still show up in NixNex"
1062 set g_nixnex_with_powerups 0 "when 1, powerups still show up in NixNex"
1065 set sv_logscores_console 0 "print scores to server console"
1066 set sv_logscores_file 0 "print scores to file"
1067 set sv_logscores_filename scores.log "filename"
1068 set sv_logscores_bots 0 "exclude bots by default"
1070 // spam (frag/capture) log
1071 set sv_eventlog 0 "the master switch for efficiency reasons"
1072 set sv_eventlog_console 1
1073 set sv_eventlog_files 0
1074 set sv_eventlog_files_timestamps 1
1075 seta sv_eventlog_files_counter 0
1076 set sv_eventlog_files_nameprefix nexuiz
1077 set sv_eventlog_files_namesuffix .log
1079 set nextmap "" "override the maplist when switching to the next map"
1081 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
1082 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
1084 // singleplayer campaign
1086 seta g_campaign_name "nexuiz25"
1087 set g_campaign_skill 0
1088 set g_campaignnexuiz20_index 0
1089 set g_campaignnexuiz25_index 1
1091 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
1092 alias singleplayer_continue "set scmenu_campaign_goto -1"
1093 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
1095 // Green's fullbright skins
1096 alias cl_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
1097 alias cl_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
1098 alias cl_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
1099 alias cl_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
1100 alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
1101 alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
1102 alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
1103 alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
1105 seta sv_servermodelsonly 1
1108 cl_curl_maxspeed 300
1109 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
1113 seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"
1114 set sv_allow_shownames 1
1116 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
1118 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
1119 seta g_maplist_votable_keeptwotime 15
1120 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
1121 seta g_maplist_votable_suggestions 2
1122 seta g_maplist_votable_suggestions_override_mostrecent 0
1123 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
1124 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
1125 seta g_maplist_votable_screenshot_dir "maps" "where to look for map screenshots"
1126 alias suggestmap "cmd suggestmap $1"
1128 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
1129 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
1130 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
1131 set g_chat_flood_spl_team 1 "team chat:seconds between lines to not count as flooding"
1132 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
1133 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
1134 set g_chat_flood_spl_tell 1 "team chat:seconds between lines to not count as flooding"
1135 set g_chat_flood_lmax_tell 2 "team chat: maximum number of lines per chat message at once"
1136 set g_chat_flood_burst_tell 2 "team chat: allow bursts of so many chat lines"
1137 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
1138 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
1139 set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding"
1140 set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding"
1141 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
1142 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
1143 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
1144 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
1146 set g_waypointsprite_normdistance 512
1147 set g_waypointsprite_minscale 0.5
1148 set g_waypointsprite_minalpha 0.4
1149 set g_waypointsprite_distancealphaexponent 2
1150 set g_waypointsprite_timealphaexponent 1
1151 set g_waypointsprite_deployed_lifetime 10
1152 set g_waypointsprite_deadlifetime 1
1153 set g_waypointsprite_limitedrange 5120
1154 set g_waypointsprite_stuffbinds 0
1155 seta g_waypointsprite_scale 1
1156 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
1157 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
1158 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
1159 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
1160 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
1161 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
1162 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
1163 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
1164 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
1165 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
1166 alias "g_waypointsprite_personal" "impulse 30"
1167 alias "g_waypointsprite_personal_p" "impulse 31"
1168 alias "g_waypointsprite_personal_d" "impulse 32"
1169 alias "g_waypointsprite_team_helpme" "impulse 33"
1170 alias "g_waypointsprite_team_here" "impulse 34"
1171 alias "g_waypointsprite_team_here_p" "impulse 35"
1172 alias "g_waypointsprite_team_here_d" "impulse 36"
1173 alias "g_waypointsprite_team_danger" "impulse 37"
1174 alias "g_waypointsprite_team_danger_p" "impulse 38"
1175 alias "g_waypointsprite_team_danger_d" "impulse 39"
1176 alias "g_waypointsprite_clear_personal" "impulse 47"
1177 alias "g_waypointsprite_clear" "impulse 48"
1178 alias "g_waypointsprite_toggle" "impulse 49"
1180 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
1182 // command extension
1183 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
1184 alias adminmsg "sv_cmd adminmsg $*"
1185 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
1186 alias printstats "sv_cmd printstats" // print status on demand
1187 alias g_maplist_add "qc_cmd maplist add $*"
1188 alias g_maplist_remove "qc_cmd maplist remove $*"
1189 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
1190 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
1191 alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list
1192 alias gametype "sv_cmd gametype $*"
1194 alias addfav "qc_cmd addtolist net_slist_favorites $*"
1195 alias addvote "qc_cmd addtolist sv_vote_commands $*"
1198 set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"
1199 set g_balance_keyhunt_delay_return 60
1200 set g_balance_keyhunt_delay_round 5
1201 set g_balance_keyhunt_delay_tracking 10
1202 set g_balance_keyhunt_delay_fadeout 2
1203 set g_balance_keyhunt_delay_collect 1.5
1204 set g_balance_keyhunt_delay_drop 0.4
1205 set g_balance_keyhunt_maxdist 150
1206 set g_balance_keyhunt_score_collect 3
1207 set g_balance_keyhunt_score_carrierfrag 2
1208 set g_balance_keyhunt_score_capture 100
1209 set g_balance_keyhunt_score_push 60
1210 set g_balance_keyhunt_score_destroyed 50
1211 set g_balance_keyhunt_score_destroyed_ownfactor 1
1212 set g_balance_keyhunt_dropvelocity 300
1213 set g_balance_keyhunt_throwvelocity 400
1214 set g_balance_keyhunt_protecttime 0.8
1215 set g_balance_keyhunt_damageforcescale 1
1216 seta g_keyhunt_teams_override 0
1217 set g_keyhunt_teams 0
1219 // so it can be stuffcmd-ed still
1220 set cl_gravity 800 "but ignored anyway"
1222 set g_ban_default_bantime 5400 "90 minutes"
1223 set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs)"
1224 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
1225 alias bans "sv_cmd bans"
1226 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
1227 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
1228 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
1230 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1232 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
1235 set _settemp_var UNUSED
1236 alias settemp "_settemp_var \"_settemp_x$settemp_idx\"; qc_cmd rpn /settemp_idx settemp_idx 1 add def; _settemp \"$1\" \"$2\""
1237 alias _settemp "settemp_list \"1 $1 $_settemp_var $settemp_list\"; set $_settemp_var \"${$1}\"; $1 \"$2\""
1238 alias settemp_restore "_settemp_restore_${settemp_list asis}"
1239 alias _settemp_restore_0 "set settemp_var 0; set settemp_list 0"
1240 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
1242 // usercommands. These can be edited and bound by the menu.
1243 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1244 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1245 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1246 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1247 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1248 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1249 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1250 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1251 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1252 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1253 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1254 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1255 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1256 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1257 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1258 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1259 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1260 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1261 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1262 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1263 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1264 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1265 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1266 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1267 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1268 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1269 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1270 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1271 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1272 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1273 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1274 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1275 alias _userbind_call "${$1}"
1276 alias +userbind "_userbind_call userbind${1}_press"
1277 alias -userbind "_userbind_call userbind${1}_release"
1279 seta menu_skin "wickedz"
1282 // loadfont console gfx/vera-mono
1283 // loadfont sbar gfx/vera-mono
1284 loadfont notify gfx/vera-sans
1285 loadfont chat gfx/vera-sans
1286 // loadfont centerprint gfx/vera-mono
1287 // loadfont infobar gfx/vera-mono
1288 loadfont user0 gfx/vera-sans
1289 r_textbrightness 0.2
1293 // good settings for these fonts
1302 seta sbar_alpha_bg 0.8 "alpha value of the HUD background"
1303 seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"
1304 seta sbar_border_thickness 1 "scoreboard border thickness"
1305 seta sbar_accuracy_border_thickness 1 "accuracy stats border thickness"
1306 seta sbar_accuracy_doublerows 0 "use two rows instead of one"
1307 seta sbar_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
1308 seta sbar_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
1309 seta sbar_accuracy_hud 1 "0 = no weapon accuracy bar on the weapon icons"
1310 seta sbar_color_bg_r 0 "red color component of the HUD background"
1311 seta sbar_color_bg_g 0.25 "green color component of the HUD background"
1312 seta sbar_color_bg_b 0.17 "blue color component of the HUD background"
1313 seta sbar_color_bg_team 0.5 "team color multiplier of the HUD background"
1314 seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha"
1315 seta sbar_scoreboard_alpha_fg 1 "scoreboard foreground alpha"
1316 seta sbar_scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
1317 seta sbar_scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
1318 seta sbar_scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
1319 seta sbar_scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
1320 seta sbar_scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
1321 seta sbar_scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on sbar_scoreboard_highlight 1)"
1322 seta sbar_scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
1323 seta sbar_hudselector 1 "0 = health/armor positions flipped, 1 = default hud layout, 2 = combined health and armor display"
1324 seta sbar_pingrefreshinterval 10 "refesh interval of ping display in the scoreboard: range 1 - 60 (In seconds)"
1325 seta sbar_showcurrentammo 0 "0 = show all ammo types, 1 = show only the ammo type of the current weapon"
1326 seta sbar_showweaponicons 1 "1 = show icons of weapons that you have"
1327 seta sbar_timer_increment 0 "1 = show elapsed time on the timer"
1328 seta sbar_timer_scale 1 "scale multiplier of the timer"
1330 // for menu server list (eventually make them have engine support?)
1331 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
1332 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
1333 set menu_slist_modfilter "=" // set to either: !modname or modname. modname of = means "same as we are running now".
1335 // for menu weapon arena
1336 set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
1338 seta menu_maxplayers 8 "maxplayers value when the menu starts a game"
1340 // command executed before loading a map by the menu
1341 // makes sure maxplayers is at least minplayers or bot_number + 1
1342 alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
1343 alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
1345 // useful vote aliases
1346 set timelimit_increment 5
1347 set timelimit_decrement 5
1349 set timelimit_max 60
1350 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
1351 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
1352 alias endmatch "timelimit -1"
1354 // useful keybind to maximize the chat area temporarily
1355 set _backup_con_chatvars_set 0
1356 alias _restore_con_chatvars_0 ""
1357 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1358 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1359 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1360 alias _backup_con_chatvars_1 ""
1361 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1362 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1363 alias -con_chat_maximize "_restore_con_chatvars"
1366 set con_completion_playdemo *.dem
1367 set con_completion_timedemo *.dem
1368 set con_completion_ply *.dem
1369 set con_completion_tdem *.dem
1370 set con_completion_exec *.cfg
1371 set con_completion_chmap map
1372 set con_completion_gotomap map
1373 set con_completion_vmap map
1374 set con_completion_vdomap map
1376 // these non-saved engine cvars shall be savedG
1377 seta cl_port $cl_port
1378 seta r_showsurfaces $r_showsurfaces
1379 seta r_ambient $r_ambient
1381 seta gl_finish $gl_finish
1382 seta v_kicktime $v_kicktime
1383 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1386 sys_ticrate 0.0166667
1387 sv_gameplayfix_delayprojectiles 0
1388 sv_gameplayfix_q2airaccelerate 1
1390 // delay for "kill" to prevent abuse
1391 set g_balance_kill_delay 5
1393 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1394 sv_gameplayfix_droptofloorstartsolid 0
1396 seta gl_texturecompression 0
1397 gl_texturecompression_color 1
1398 gl_texturecompression_gloss 1
1399 gl_texturecompression_glow 1
1400 gl_texturecompression_lightcubemaps 1
1401 gl_texturecompression_q3bsplightmaps 0
1402 gl_texturecompression_sky 1
1404 set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right"
1405 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1406 set menu_use_default_hostname 1
1407 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1409 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1410 set sv_foginterval 0
1412 // Audio track names (for old-style "cd loop NUMBER" usage)
1413 set g_cdtracks_remaplist "digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity thunder brokenlight brokenlight stairs sixtyfour_ desert3 ninesix sixtyfour_revisited northern-lights" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"
1414 set g_cdtracks_dontusebydefault "digital-pursuit thunder brokenlight" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"
1415 cd remap $g_cdtracks_remaplist
1416 set sv_intermission_cdtrack ""
1417 set menu_cdtrack brokenlight
1419 // maxidle (in seconds): kick players idle for more than that amount of time
1421 // when sv_maxidle is not 0, assume spectators are idle too
1422 set sv_maxidle_spectatorsareidle 0
1424 // CTF capture limit placeholder cvar
1428 seta sbar_fontsize 11
1429 seta sbar_fontsize_spec 16
1430 seta scr_centersize 11
1432 alias sbar_font "loadfont user1 $*; loadfont user2 ${*}-big; sbar_columns_set"
1433 seta sbar_columns default
1434 sbar_font gfx/vera-sans
1435 seta sbar_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both"
1436 seta sbar_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited"
1438 // these entities are not referenced by anything directly, they just represent
1439 // teams and are found by find() when needed
1440 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1442 sv_allowdownloads_inarchive 1 // for csprogs.dat
1444 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1446 alias allready "sv_cmd allready"
1448 // note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
1449 seta cl_weaponpriority "11 9 7 4 13 8 6 15 3 5 14 2 1 12 10" "weapon priority list (edit it using the menu, numbers see constants.qh)"
1450 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list"
1451 seta cl_weaponpriority0 "9 4 13 8 14" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1452 seta cl_weaponpriority1 "11 7 6 5 1" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1453 seta cl_weaponpriority2 "11 7 15 3" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1454 seta cl_weaponpriority3 "11 7 15 3 2" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1455 seta cl_weaponpriority4 "4 13 8 6 2" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1456 seta cl_weaponpriority5 "1 12 10" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1457 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1458 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1459 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1460 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1462 seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
1465 seta cl_teamradar 1 "show radar in teammatches when available"
1466 seta cl_teamradar_background_alpha 0 "set to -1 to disable"
1467 seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"
1468 seta cl_teamradar_scale 4096 "distance you can see on the team radar"
1469 seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
1470 seta cl_teamradar_size "128 128" "size of the team radar in pixels"
1471 seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack"
1472 seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
1473 alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"
1475 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1476 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1478 seta g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1479 if_dedicated set g_start_delay 15
1481 alias ons_map "cl_cmd radar" // legacy alias
1482 alias radar "cl_cmd radar"
1483 alias sbar_columns_set "cl_cmd sbar_columns_set $*"
1484 alias sbar_columns_help "cl_cmd sbar_columns_help $*"
1486 alias _gl_flashblend_update_00 "gl_flashblend 1"
1487 alias _gl_flashblend_update_10 "gl_flashblend 0"
1488 alias _gl_flashblend_update_01 "gl_flashblend 0"
1489 alias _gl_flashblend_update_11 "gl_flashblend 0"
1490 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1492 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1494 set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
1498 // must be at the bottom of this file:
1499 // alias for switching the teamselect menu
1500 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
1501 alias menu_sync "menu_cmd sync"
1502 bind f5 menu_showteamselect
1505 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1506 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1507 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1508 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1509 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1510 set g_bugrigs_air_steering 1 "NFS bug emulation"
1511 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1512 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1513 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1514 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1515 set g_bugrigs_accel 800 "acceleration"
1516 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1517 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1518 set g_bugrigs_steer 1 "steering amount"
1520 set g_touchexplode 0
1521 set g_touchexplode_radius 50
1522 set g_touchexplode_damage 10
1523 set g_touchexplode_edgedamage 0
1524 set g_touchexplode_force 150
1526 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1527 set g_ban_sync_interval 5 "sync every 5 minutes"
1528 set g_ban_sync_trusted_servers "" "request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail)"
1529 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1530 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1532 set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1534 alias records "cmd records"
1536 // ballistics use physical units, but qu based
1537 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1538 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1539 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1541 set g_ballistics_materialconstant 1414213562
1542 set g_ballistics_mindistance 16
1543 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1544 // parameter: bullet constant: mass / area in g/qu^2
1545 // = mass / (pi/4 * caliber^2)
1546 // with caliber in inches, mass in grams:
1547 // = 1.273239544735163 * mass / caliber^2
1548 // with caliber in inches, mass in grains:
1549 // = 0.082633246453312 * mass / caliber^2
1551 // bullet max travel distance inside solid:
1552 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1554 // some bullet constants:
1555 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1556 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1557 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1558 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1559 // http://en.wikipedia.org/wiki/.50_BMG
1560 // caliber .5, 360 grains, bullet constant 118.9918748927693
1562 // caliber .3, 62 grains, bullet constant 56.92512533450383
1563 // .3 winchester magnum:
1564 // caliber .3, 150 grains, bullet constant 137.7220774221867
1566 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1568 sv_status_show_qcstatus 1 "Nexuiz uses this field instead of frags"
1569 set g_full_getstatus_responses 0 "this currently breaks qstat"
1572 set camera_enable 0 "Enables the camera for demo playback"
1573 set camera_free 0 "Free camera instead of chasing the player"
1574 set camera_reset 0 "Resets the camera position and switch to chase mode"
1575 set camera_speed_roll 0.9 "Camera rotation speed"
1576 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1577 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1578 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1579 set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1580 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1581 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1582 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1583 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1585 // "Gentle mode": show no blood
1586 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1587 seta cl_gentle 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1589 seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)"
1590 seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
1591 seta cl_showpressedkeys_position "0.5 0.8" "1 0 would be upper right corner, 0.5 0.5 the center"
1593 seta cl_showspeed 0 "show the XY speed of the player"
1594 seta cl_showspeed_unit 0 "unit selection (0 = qu/s (no postfix), 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)"
1595 seta cl_showspeed_z 0 "include the speed on the Z-axis"
1596 seta cl_showspeed_size 30 "size of the numbers"
1597 seta cl_showspeed_position 0.7 "Y-axis positioning of the numbers"
1599 seta cl_showacceleration 0 "show the XY acceleration of the player"
1600 seta cl_showacceleration_z 0 "include the speed on the Z-axis"
1601 seta cl_showacceleration_size 40 "height of the bar"
1602 seta cl_showacceleration_scale 5 "X-axis scale of the bar"
1603 seta cl_showacceleration_alpha 0.5 "alpha of the bar"
1604 seta cl_showacceleration_color_custom 0 "0 = dynamic color depending on acceleration, 1 = use custom color"
1605 seta cl_showacceleration_color "1 0 0" "color of the bar, needs cl_showacceleration_color_custom to be 1"
1606 seta cl_showacceleration_position 0.6 "Y-axis positioning of the bar"
1608 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1610 set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
1612 set cl_effects_lightningarc_simple 0
1613 set cl_effects_lightningarc_segmentlength 64
1614 set cl_effects_lightningarc_drift_start 0.45
1615 set cl_effects_lightningarc_drift_end 0.1
1616 set cl_effects_lightningarc_branchfactor_start 0.25
1617 set cl_effects_lightningarc_branchfactor_add 0.1
1619 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1620 seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
1621 alias g_hitplots_add "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 union def"
1622 alias g_hitplots_remove "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 difference def"
1624 alias mute "prvm_edictset server $1 muted 1" // I am lazy and not making an actual command of this
1625 alias unmute "prvm_edictset server $1 muted 0" // dito
1629 set menu_updatecheck 1
1631 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1632 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1634 // broken, sorry (cannot handle weapon attachment properly)
1635 //seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this"
1636 //seta cl_forceplayermodelsfromnexuiz 0 "force models coming from nexuiz; WARNING: animations can look very bad with this"
1637 //set sv_clforceplayermodels 1 "allow clients to use cl_forcemodels"
1639 set sv_loddistance1 1024
1640 set sv_loddistance2 4096
1641 seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)"
1643 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
1646 alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2"
1647 alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"
1648 alias cl_hook_gamestart_all
1649 alias cl_hook_gamestart_nop //is only called when CSQC unloads before knowing the gametype, very unlikely
1650 alias cl_hook_gamestart_dm
1651 alias cl_hook_gamestart_tdm
1652 alias cl_hook_gamestart_dom
1653 alias cl_hook_gamestart_ctf
1654 alias cl_hook_gamestart_rune
1655 alias cl_hook_gamestart_lms
1656 alias cl_hook_gamestart_arena
1657 alias cl_hook_gamestart_ca
1658 alias cl_hook_gamestart_kh
1659 alias cl_hook_gamestart_ons
1660 alias cl_hook_gamestart_as
1661 alias cl_hook_gamestart_rc
1662 alias cl_hook_gamestart_nexball
1663 alias cl_hook_gamestart_cts
1664 alias cl_hook_gameend
1666 alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
1667 alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"
1668 alias sv_hook_gamestart_all
1669 alias sv_hook_gamestart_dm
1670 alias sv_hook_gamestart_tdm
1671 alias sv_hook_gamestart_dom
1672 alias sv_hook_gamestart_ctf
1673 alias sv_hook_gamestart_rune
1674 alias sv_hook_gamestart_lms
1675 alias sv_hook_gamestart_arena
1676 alias sv_hook_gamestart_ca
1677 alias sv_hook_gamestart_kh
1678 alias sv_hook_gamestart_ons
1679 alias sv_hook_gamestart_as
1680 alias sv_hook_gamestart_rc
1681 alias sv_hook_gamestart_nexball
1682 alias sv_hook_gamestart_cts
1683 alias sv_hook_gamerestart
1684 alias sv_hook_gameend
1686 cl_netfps 60 // moar
1688 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
1689 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
1690 seta cl_vehicle_spiderbot_cross_alpha 0.6
1691 seta cl_vehicle_spiderbot_cross_size 1
1693 //cl_gunalign calculator
1694 seta menu_cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
1695 alias _gunalign_01 "cl_gunalign 1"
1696 alias _gunalign_02 "cl_gunalign 2"
1697 alias _gunalign_03 "cl_gunalign 3"
1698 alias _gunalign_04 "cl_gunalign 4"
1699 alias _gunalign_11 "cl_gunalign 2"
1700 alias _gunalign_12 "cl_gunalign 1"
1701 alias _gunalign_13 "cl_gunalign 4"
1702 alias _gunalign_14 "cl_gunalign 3"
1703 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
1705 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
1707 set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied BEFORE the multiplier)"
1708 set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
1709 set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
1710 set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
1712 set g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
1714 set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"
1715 set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"
1717 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
1719 set sv_pitch_min -35 "minimum aiming angle for shooting direction display of the gun"
1720 set sv_pitch_max 35 "maximum aiming angle for shooting direction display of the gun"
1721 set sv_pitch_fixyaw 1 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0"
1723 set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
1725 seta g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
1727 // weapon accuracy stats
1728 set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
1729 set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved score info to all the clients at the end of the match, depends on cl_accuracy_data_receive, 0 send the current 'player has won' to all the clients"
1730 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
1731 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
1733 set developer_fteqccbugs 0 "check fteqcc bugs on startup"
1734 set _allow_unacceptable_compiler_bugs 0 "don't bail out if certain bugs are detected (HANDLE WITH CARE)"
1735 set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
1736 set loddebug 0 "force this LOD level"
1737 set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"
1738 set g_mutatormsg "" "mutator message"
1739 set speedmeter 0 "print landing speeds"
1740 set developer_shtest 0 "experimental speedhack detection"
1741 set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
1742 set g_debug_bot_commands 0 "print scripted bot commands before executing"
1744 // debug cvars for keyhunt attaching
1748 // campaign internal, set when loading a campaign map1G
1749 set _campaign_index ""
1750 set _campaign_name ""
1752 // define some engine cvars that we need even on dedicated server
1755 // we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
1756 collision_endposnudge 1