1 set g_nexuizversion 2.5svn "Nexuiz version (formatted for humans)"
6 echo A warning about this being a SVN development version was set up.
7 echo This build shall be used for development and testing only!
9 echo If you want to disable this warning, add the line
11 echo to your autoexec.cfg.
15 // changes a cvar and reports it to the server (for the menu to notify the
16 // server about changes)
17 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
19 // detect dedicated server
20 alias "_detect_dedicated_$qport" "$*"
21 alias "_detect_dedicated_0" ""
22 alias if_dedicated "_detect_dedicated_$qport $*"
24 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
26 // default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
27 set cvar_check_default 1247e8cd8be7bda1c260795d5bebb20b
29 // Nexuiz version (formatted for machines)
30 // used to determine if a client version is compatible
31 // this doesn't have to be bumped with every release
32 // bump when clients become incompatible or any other perfectly good reason
33 // (e.g. game data incompatibility, engine version incompatibility, etc
34 // note: this automatically filters the server browser, clients of the new
35 // version won't see old servers, and clients of the old version won't see new
38 // e.g. Nexuiz 1.5.1 RC1 will be 15101
42 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
43 alias asay_ctf_haveflag "say_team (%l) have the flag"
44 alias asay_willgo "say_team will go to %y"
45 alias asay_support "say_team (%l) need help, %h%%"
46 alias asay_killed "say_team got killed at %d"
47 alias asay_noammo "say_team (%l) need %W for %w"
48 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
53 alias ready "cmd ready"
54 alias lockteams "sv_cmd lockteams"
55 alias unlockteams "sv_cmd unlockteams"
56 alias nospectators "sv_cmd nospectators"
57 alias cointoss "sv_cmd cointoss"
58 alias timeout "cmd timeout" //use this command to call a timeout
59 alias timein "cmd timein" //use this command to resume the game before timeout is finished
61 alias bsp "ls maps/*.bsp"
62 alias chmap "changelevel $*"
63 alias gotomap "sv_cmd gotomap \"$1\""
65 alias rec "record demos/$1"
66 alias ply "playdemo $1"
67 alias tdem "timedemo $1"
69 alias dropweapon "impulse 17"
70 alias +show_info +button7
71 alias -show_info -button7
73 alias team_red "cmd selectteam red; cmd join"
74 alias team_blue "cmd selectteam blue; cmd join"
75 alias team_pink "cmd selectteam pink; cmd join"
76 alias team_yellow "cmd selectteam yellow; cmd join"
77 alias team_auto "cmd selectteam auto; cmd join"
80 alias movetoteam_red "sv_cmd movetoteam $1 red"
81 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
82 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
83 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
84 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
86 // merge lightmaps up to 1024x1024 textures
87 // the default of 2048x2048 is too heavy for my rig (SavageX)
88 mod_q3bsp_lightmapmergepower 3
93 _cl_playermodel models/player/marine.zym
96 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
97 seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
98 seta crosshair_hittest 1 "when not 0, the crosshair is blurred if the shot wouldn't hit the crosshair because of obstructions; also, the crosshair is scaled by the given number when aiming at an enemy"
99 seta crosshair_laser "" "crosshair to display when wielding the laser"
100 seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser"
101 seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser"
102 seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser"
103 seta crosshair_laser_color_alpha 0.75 "crosshair alpha value to display when wielding the laser"
104 seta crosshair_laser_size 0.4 "crosshair size when wielding the laser"
105 seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
106 seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun"
107 seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun"
108 seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun"
109 seta crosshair_shotgun_color_alpha 1.1 "crosshair alpha value to display when wielding the shotgun"
110 seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun"
111 seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
112 seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun"
113 seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun"
114 seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun"
115 seta crosshair_uzi_color_alpha 0.9 "crosshair alpha value to display when wielding the machinegun"
116 seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun"
117 seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
118 seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar"
119 seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar"
120 seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar"
121 seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
122 seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar"
123 seta crosshair_electro "" "crosshair to display when wielding the electro"
124 seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
125 seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
126 seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro"
127 seta crosshair_electro_color_alpha 1 "crosshair alpha value to display when wielding the electro"
128 seta crosshair_electro_size 0.5 "crosshair size when wielding the electro"
129 seta crosshair_crylink "" "crosshair to display when wielding the crylink"
130 seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink"
131 seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink"
132 seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink"
133 seta crosshair_crylink_color_alpha 0.85 "crosshair alpha value to display when wielding the crylink"
134 seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink"
135 seta crosshair_nex "" "crosshair to display when wielding the nex gun"
136 seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun"
137 seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun"
138 seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun"
139 seta crosshair_nex_color_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
140 seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun"
141 seta crosshair_hagar "" "crosshair to display when wielding the hagar"
142 seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar"
143 seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar"
144 seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar"
145 seta crosshair_hagar_color_alpha 1 "crosshair alpha value to display when wielding the hagar"
146 seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar"
147 seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
148 seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher"
149 seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher"
150 seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher"
151 seta crosshair_rocketlauncher_color_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
152 seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher"
153 seta crosshair_porto "" "crosshair to display when wielding the porto"
154 seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto"
155 seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto"
156 seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto"
157 seta crosshair_porto_color_alpha 0.85 "crosshair alpha value to display when wielding the porto"
158 seta crosshair_porto_size 0.6 "crosshair size when wielding the porto"
159 seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
160 seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun"
161 seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun"
162 seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun"
163 seta crosshair_minstanex_color_alpha 1 "crosshair alpha value to display when wielding the minstanex gun"
164 seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun"
165 seta crosshair_hook "" "crosshair to display when wielding the hook"
166 seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook"
167 seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook"
168 seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook"
169 seta crosshair_hook_color_alpha 0.85 "crosshair alpha value to display when wielding the hook"
170 seta crosshair_hook_size 0.5 "crosshair size when wielding the hook"
171 seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
172 seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C."
173 seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C."
174 seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C."
175 seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
176 seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C."
177 seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker"
178 seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker"
179 seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker"
180 seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker"
181 seta crosshair_seeker_color_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker"
182 seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker"
183 seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
184 seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle"
185 seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle"
186 seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle"
187 seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle"
188 seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle"
189 seta crosshair_campingrifle_ring_size 1.5 "bullet counter ring size around campingrifle crosshair, multiple of crosshair_campingrifle_size"
190 seta crosshair_tuba "" "crosshair to display when wielding the tuba"
191 seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba"
192 seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba"
193 seta crosshair_tuba_color_blue 0.25 "crosshair color blue component to display when wielding the tuba"
194 seta crosshair_tuba_color_alpha 1 "crosshair alpha value to display when wielding the tuba"
195 seta crosshair_tuba_size 1 "crosshair size when wielding the tuba"
197 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
198 seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom"
199 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
206 // fullscreen 1024x768x32bit
211 // 2D resolution 800x600
214 set sbar_hudselector 1 "0 = old style hud layout, 1 = new nexuiz hud layout, 2 = combined health and armor display"
215 set sbar_hud_accuracy 0 "1 = weapon accuracy on HUD"
216 set sbar_showcurrentammo 0 "set to 1 to see only the ammo of the current ammo or 0 to see all 4 ammo counts"
217 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
220 // these settings determine how much the view is affected by movement/damage
221 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
222 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
223 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
224 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
225 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
226 gl_polyblend 1 // whether to use screen tints, default is 1
228 seta vid_x11_display "" "nexuiz-linux-*.sh will use this to start nexuiz on an other/new X display"
229 // This can have three possible settings:
231 // ":n" use DISPLAY=:n, create it if needed
232 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
234 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
237 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
238 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
239 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heared"
242 hostname "Nexuiz $g_nexuizversion Server"
243 set sv_mapchange_delay 5
244 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
245 sv_cullentities_trace 1
246 r_cullentities_trace 1
248 // restart server if all players hit "ready"-button
249 set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
250 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
251 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
253 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
254 set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
256 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
257 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
260 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
261 set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time (useful for public matches)"
262 set g_warmup_allow_timeout 0 "if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage"
263 set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
264 set g_warmup_start_health 250 "starting values when being in warmup-stage"
265 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
266 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
267 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
268 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
269 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
270 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
272 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
273 set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
275 alias g_tourney "g_tourney_$1"
276 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
277 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
279 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
280 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
281 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
282 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was calledbefore it starts, in seconds"
283 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the resumegame command"
285 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
286 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
287 set sv_qcweaponanimation 0
291 // use default physics
292 set sv_friction_on_land 0
295 set sv_pogostick 1 "don't require releasing the space bar for jumping again"
296 set sv_doublejump 0 "allow Quake 2-style double jumps"
298 seta sv_precacheplayermodels 1
299 seta sv_precacheweapons 0
300 seta sv_precacheitems 0
301 set sv_spectator_speed_multiplier 1.5
302 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no specating)"
303 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
304 seta sv_defaultplayermodel "models/player/nexus.zym" "default model selection, only works if sv_defaultcharacter is set to 1"
305 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"
306 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
307 seta sv_defaultplayerskin_red 0
308 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
309 seta sv_defaultplayerskin_blue 0
310 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
311 seta sv_defaultplayerskin_yellow 0
312 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
313 seta sv_defaultplayerskin_pink 0
314 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
315 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
316 net_messagetimeout 300
317 net_connecttimeout 30
318 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
319 set ekg 0 "Throw huge amounts of gibs"
322 cl_stairsmoothspeed 200
323 cl_forwardspeed $sv_maxspeed
324 cl_backspeed $sv_maxspeed
325 cl_sidespeed $sv_maxspeed
326 cl_upspeed $sv_maxspeed
327 cl_movement_accelerate $sv_accelerate
328 cl_movement_airaccel_qw $sv_airaccel_qw
329 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
330 cl_movement_airaccelerate $sv_airaccelerate
331 cl_movement_edgefriction $edgefriction
332 cl_movement_friction $sv_friction
333 cl_movement_jumpvelocity $sv_jumpvelocity
334 cl_movement_maxairspeed $sv_maxairspeed
335 cl_movement_maxspeed $sv_maxspeed
336 cl_movement_stepheight $sv_stepheight
337 cl_movement_stopspeed $sv_stopspeed
338 cl_movement_track_canjump 0 // till DP bug gets fixed
339 cl_movement_wallfriction $sv_wallfriction
340 cl_movement_wateraccelerate $sv_wateraccelerate
341 cl_movement_waterfriction $sv_waterfriction
343 seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
344 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
346 set bot_config_file bots.txt "Name and path of the bot configuration file"
347 set bot_number 0 "Minimum number of bots"
348 seta bot_usemodelnames 0 "Use player model names for bot names"
349 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
350 seta bot_prefix [BOT] "Prefix in front of the bot names"
351 seta bot_suffix "" "Suffix behind the bot names"
352 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
353 // general bot AI cvars
354 set bot_ai_thinkinterval 0.05
355 set bot_ai_strategyinterval 3 "How often a new objective is chosen"
356 set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target"
357 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
358 set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use."
359 set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen"
360 set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near"
361 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
362 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
363 set bot_ai_aimskill_fixedrate 15
364 set bot_ai_aimskill_firetolerance_distdegrees 180
365 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
366 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
367 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
368 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
369 set bot_ai_keyboard_treshold 0.57
370 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
371 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
372 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
373 set bot_ai_custom_weapon_priority_far "11 7 15 14 4 5 8 13 6 1 3 9 2" "Desired weapons for far distances ordered by priority"
374 set bot_ai_custom_weapon_priority_mid "11 9 4 5 3 7 15 14 6 13 8 2 1" "Desired weapons for middle distances ordered by priority"
375 set bot_ai_custom_weapon_priority_close "11 7 3 13 14 8 6 4 2 5 15 1" "Desired weapons for close distances ordered by priority"
376 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
377 set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
378 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
379 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
380 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
381 set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"
382 set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"
383 set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"
384 // Better don't touch these, there are hard to tweak!
385 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
386 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
387 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
388 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
389 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
390 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
391 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
392 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
393 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
394 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
395 set bot_god 0 "god mode for bots"
397 // waypoint editor enable
398 set g_waypointeditor 0
399 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
400 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
401 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)"
403 alias g_waypointeditor_spawn "impulse 103"
404 alias g_waypointeditor_remove "impulse 104"
405 alias g_waypointeditor_relinkall "impulse 105"
406 alias g_waypointeditor_saveall "impulse 106"
410 seta g_spawnshieldtime 0 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
411 seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
412 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
413 set g_shootfromclient 0 "let client decide if it has the gun left, center or right (WARNING: cheating potential)"
414 set g_shootfromeye 0 "shots are fired from your eye/crosshair"
415 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon"
416 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
417 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
418 set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default)"
419 set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"
420 set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
421 set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
422 set g_use_ammunition 1 "if set to 0 all weapons you pick up have unlimited ammunition"
423 set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
424 set g_minstagib 0 "enable minstagib"
425 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
426 set g_minstagib_ammo_start 10 "starting ammo"
427 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
428 set g_minstagib_invis_alpha 0.15
429 set g_minstagib_speed_jumpheight 1.8 "jump height multiplier that applies while you carry the invincibility powerup"
430 set g_minstagib_speed_moverate 1.25 "speed-multiplier that applies while you carry the invincibility powerup"
431 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
432 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
433 set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can be steered using a laserpointer"
434 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
435 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
436 set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
437 set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high"
438 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
439 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
440 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
441 set g_fullbrightitems 0 "brightens up items"
442 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
443 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
444 set g_throughfloor 1 "set to 0 to disable damage through floor"
445 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
446 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
447 seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower dismal downer eggandbacon evilspace farewell final_rage ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
448 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
449 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
450 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
451 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
452 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
454 set g_cloaked 0 "display all players mostly invisible"
456 set g_player_brightness 0 "set to 2 for brighter players"
457 seta g_balance_cloaked_alpha 0.25
459 set welcome_message_time 8
461 alias clearmap "disconnect"
463 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
464 set g_balance_grapplehook_health 130
469 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
470 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
471 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
472 seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
473 seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
474 seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
475 seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
476 seta g_domination_point lead_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
477 seta g_runematch_point_limit -1 "Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
478 seta g_runematch_point_leadlimit -1 "Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
479 seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
480 seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
481 seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
482 seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
483 seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
485 seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
486 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
488 // 50% of the spawns shall be far away from any players
489 set g_spawn_furthest 0.5
491 set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
492 set g_respawn_waves 0
493 // when variables are set to 0, they take over the global setting...
494 // to force disable delay or waves, set them to 0.125
495 set g_ctf_respawn_delay 0
496 set g_ctf_respawn_waves 0
497 set g_dm_respawn_delay 0
498 set g_dm_respawn_waves 0
499 set g_dom_respawn_delay 0
500 set g_dom_respawn_waves 0
501 set g_lms_respawn_delay 0
502 set g_lms_respawn_waves 0
503 set g_rune_respawn_delay 0
504 set g_rune_respawn_waves 0
505 set g_tdm_respawn_delay 0
506 set g_tdm_respawn_waves 0
507 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
508 set g_respawn_mapsettings 1
511 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
512 seta timelimit_overtimes 0 "how many overtimes to add at max"
513 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
515 // common team values
516 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
518 seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
519 seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor"
520 seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor"
521 seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
522 seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
524 set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
525 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
526 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
527 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
528 set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
529 seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
530 set g_changeteam_banned 0 "not allowed to change team"
531 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
534 set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
535 set gamecfg 1 // "deathmatch"
538 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
539 set g_ctf_flag_returntime 30
540 set g_ctf_flagcarrier_selfdamage 1
541 set g_ctf_flagcarrier_selfforce 1
542 set g_ctf_fullbrightflags 0
543 set g_ctf_dynamiclights 0
544 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
545 set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's"
546 set g_balance_ctf_delay_collect 1.0
547 set g_balance_ctf_damageforcescale 1
549 set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
550 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
551 set g_ctf_shield_force 100 "push force of the shield"
553 // fun for server admins
554 set g_ctf_flag_red_model "models/ctf/flags.md3"
555 set g_ctf_flag_red_skin 0
556 set g_ctf_flag_blue_model "models/ctf/flags.md3"
557 set g_ctf_flag_blue_skin 1
558 set g_ctf_flag_glowtrails 0
559 set g_ctf_flag_pickup_effects 1
560 set g_ctf_flag_capture_effects 1
561 set g_ctf_captimerecord_allow_assisted 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"
563 exec ctfscoring-div0.cfg
566 set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
567 set g_runematch_pointrate 5
568 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
569 set g_runematch_pointamt 1
570 set g_runematch_shuffletime 30 "how often runes change position"
571 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
572 set g_runematch_frags_killedby_runeholder 4
573 set g_runematch_frags_killed_runeholder 5
574 set g_runematch_frags_norune 0
575 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
576 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
577 set g_runematch_rune_alpha 0.78
578 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
579 set g_runematch_rune_glow_size 0
580 set g_runematch_rune_glow_color 0
581 set g_runematch_rune_color_strength 1.0
583 set g_balance_rune_strength_damage 2.0
584 set g_balance_rune_strength_force 1.5
585 set g_balance_curse_weak_damage 0.5
586 set g_balance_curse_weak_force 0.6
587 set g_balance_rune_strength_combo_damage 0.9
588 set g_balance_rune_strength_combo_force 1.0
590 set g_balance_rune_defense_takedamage 0.5
591 set g_balance_curse_vulner_takedamage 2.0
592 set g_balance_rune_defense_combo_takedamage 1.0
594 set g_balance_rune_vampire_absorb 0.4
595 set g_balance_curse_empathy_takedamage -0.4
596 set g_balance_rune_vampire_combo_absorb -0.1
597 set g_balance_rune_vampire_maxhealth 500
598 set g_balance_curse_empathy_minhealth 20
599 set g_balance_rune_vampire_combo_minhealth 40
601 set g_balance_rune_regen_hpmod 1.75
602 set g_balance_curse_venom_hpmod 0.6
603 set g_balance_rune_regen_combo_hpmod 0.9
604 set g_balance_rune_regen_regenrate 3.0
605 set g_balance_curse_venom_rotrate 3.0
606 set g_balance_rune_regen_combo_regenrate 0.5
607 set g_balance_rune_regen_combo_rotrate 1.5
608 set g_balance_rune_regen_limitmod 1
609 set g_balance_curse_venom_limitmod 1
610 set g_balance_rune_regen_combo_limitmod 1
612 set g_balance_rune_speed_atkrate 0.66
613 set g_balance_curse_slow_atkrate 1.5
614 set g_balance_rune_speed_combo_atkrate 1.2
615 set g_balance_rune_speed_moverate 1.25
616 set g_balance_curse_slow_moverate 0.8
617 set g_balance_rune_speed_combo_moverate 0.9
618 set g_balance_rune_speed_jumpheight 1.4
619 set g_balance_curse_slow_jumpheight 1.0
620 set g_balance_rune_speed_combo_jumpheight 1.0
623 set g_domination 0 "Domination: capture and hold control points to gain points"
624 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
625 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
626 set g_domination_point_amt 0 "override: how many points to get per ping"
627 set g_domination_point_fullbright 0 "domination point fullbright"
628 set g_domination_point_rate 0 "override: how often to give those points"
629 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
630 set g_domination_point_glow 0 "domination point glow (warning, slow)"
631 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
634 set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
635 set g_lms_lives_override -1
636 set g_lms_start_health 250
637 set g_lms_start_armor 100
638 set g_lms_start_ammo_shells 50
639 set g_lms_start_ammo_nails 150
640 set g_lms_start_ammo_rockets 50
641 set g_lms_start_ammo_cells 50
642 set g_lms_start_ammo_fuel 0
643 set g_lms_regenerate 0
644 set g_lms_campcheck_interval 10
645 set g_lms_campcheck_message "^1Don't camp!"
646 set g_lms_campcheck_damage 100
647 set g_lms_campcheck_distance 1800
648 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
649 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
652 set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"
653 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
654 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
655 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
656 set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
659 set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
660 set g_onslaught_gen_health 5000
661 set g_onslaught_cp_health 1000
662 set g_onslaught_cp_buildhealth 100
663 set g_onslaught_cp_buildtime 10
664 set g_onslaught_cp_regen 20
667 set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"
670 set g_race 0 "Race: be faster than your opponents"
671 set g_race_qualifying_timelimit 0
672 set g_race_qualifying_timelimit_override -1
673 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
676 set g_cts 0 "CTS: complete the stage"
679 set g_nexball 0 "Nexball: Basketball and Soccer go Nexuiz"
681 set g_nexball_basketball_effects_default 8 "default: dim light. The original version used 1024 (fire) but it gives bad performance"
682 set g_balance_nexball_primary_speed 1000 "launching speed"
683 set g_balance_nexball_primary_refire 0.7 "launching refire"
684 set g_balance_nexball_primary_animtime 0.3 "launching animtime"
685 set g_balance_nexball_secondary_animtime 0.3 "launching animtime"
686 set g_balance_nexball_secondary_speed 3000 "stealing projectile speed"
687 set g_balance_nexball_secondary_lifetime 0.15 "stealing projectile lifetime"
688 set g_balance_nexball_secondary_force 500 "stealing projectile force"
689 set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire"
690 set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime"
692 // -1: MrBougo's first try, not very playable but working...
693 // The ball gets the player's velocity * 1.5 + a vertical boost
695 // Player's velocity + a boost where he's looking at + a boost
696 // perpendicularly to the first boost, that is upwards relatively
698 // 1: MrBougo's modded Rev style 1
699 // The 2nd Rev boost is always vertical
700 // 2: MrBougo's modded Rev style 2
701 // The 1st Rev boost is always horizontal
702 // The 2nd Rev boost is always vertical
703 set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try"
704 set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces"
705 set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
706 set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces"
707 set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
709 set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched"
710 set g_nexball_football_boost_up 200 "vertical velocity boost when the ball is touched"
712 set g_nexball_basketball_delay_hold 20 "time before a player who caught the ball loses it (anti-ballcamp)"
713 set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long"
714 set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow"
716 set g_nexball_basketball_carrier_speed 0.9 "speed multiplier for the ballcarrier"
718 set g_nexball_meter_period 1 "time to make a full cycle on the power meter"
719 set g_nexball_basketball_meter 1 "use the power meter for basketball"
720 set g_nexball_basketball_meter_minpower 0.5 "minimal multiplier to the launching speed when using the power meter"
721 set g_nexball_basketball_meter_maxpower 1.2 "maximal multiplier to the launching speed when using the power meter"
723 set g_nexball_delay_goal 3 "delay between a goal and a ball reset"
724 set g_nexball_delay_idle 10 "maximal idle time before a reset"
725 set g_nexball_delay_start 3 "time the ball stands on its spawn before being released"
726 set g_nexball_delay_collect 0.5 "time before the same player can catch the ball he launched"
728 set g_nexball_sound_bounce 1 "bouncing sound (0: off)"
730 set g_nexball_basketball_trail 1 "1 to leave a trail"
731 set g_nexball_football_trail 0 "1 to leave a trail"
732 set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)"
734 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar"
736 // server game balance settings
737 set g_balance_armor_regen 0
738 set g_balance_armor_rot 0.1
739 set g_balance_armor_regenlinear 0
740 set g_balance_armor_rotlinear 0
741 set g_balance_armor_regenstable 100
742 set g_balance_armor_rotstable 100
743 set g_balance_armor_limit 999
744 set g_balance_armor_start 0
745 set g_balance_armor_blockpercent 0.6
746 set g_balance_health_regen 0.1
747 set g_balance_health_rot 0.1
748 set g_balance_health_regenlinear 0
749 set g_balance_health_rotlinear 0
750 set g_balance_health_regenstable 100
751 set g_balance_health_rotstable 100
752 set g_balance_health_limit 999
753 set g_balance_health_start 150
754 set g_balance_selfdamagepercent 0.6
755 set g_balance_weaponswitchdelay 0.15
756 // powerup balance settings
757 set g_balance_powerup_invincible_takedamage 0.2
758 set g_balance_powerup_invincible_time 30
759 set g_balance_powerup_strength_damage 3
760 set g_balance_powerup_strength_force 4
761 set g_balance_powerup_strength_time 30
762 set g_balance_powerup_strength_selfdamage 1.5
763 set g_balance_powerup_strength_selfforce 1.5
765 // weapon balance settings follow
768 set g_balance_falldamage_deadminspeed 150
769 set g_balance_falldamage_minspeed 1400
770 set g_balance_falldamage_factor 0.15
771 set g_balance_falldamage_maxdamage 25
773 set g_balance_pause_armor_rot 5
774 set g_balance_pause_health_rot 5
775 set g_balance_pause_health_regen 5
776 set g_balance_pause_armor_rot_spawn 10
777 set g_balance_pause_health_rot_spawn 10
778 set g_balance_pause_health_regen_spawn 0
780 set g_bloodloss 0 "amount of health below which blood loss occurs"
782 set g_footsteps 0 "serverside footstep sounds"
785 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
788 r_shadow_realtime_world_lightmaps 1
792 set cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center"
793 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
794 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
795 seta cl_gibs_lifetime 14 "average lifetime of gibs"
796 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
797 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
798 seta cl_gibs_velocity_up 0 "extra z velocity for gibs"
799 seta cl_casings 1 "enable or disable bullet casings"
800 seta cl_casings_shell_time 30 "shell casing lifetime"
801 seta cl_casings_bronze_time 10 "bullet casings lifetime"
805 r_glsl_deluxemapping 1
806 r_glsl_offsetmapping 0
807 r_glsl_offsetmapping_reliefmapping 0
808 r_glsl_offsetmapping_scale 0.02
809 // execute normal.cfg to make sure that all effect settings are reset
810 alias menu_sync "" // will be re-aliased later
814 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
816 scr_conbrightness 0.2
817 scr_screenshot_jpeg 1
818 scr_screenshot_jpeg_quality 0.9
819 sv_maxvelocity 1000000000
820 cl_sound_wizardhit ""
821 cl_sound_hknighthit ""
822 cl_sound_tink1 weapons/tink1.wav
823 cl_sound_ric1 weapons/ric1.wav
824 cl_sound_ric2 weapons/ric2.wav
825 cl_sound_ric3 weapons/ric3.wav
828 sv_sound_watersplash ""
829 seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
831 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
833 // startmap_dm is used when running with the -listen or -dedicated commandline options
834 set serverconfig server.cfg
835 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
836 alias sv_loadconfig "exec $serverconfig"
837 alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
840 alias +attack2 +button3
841 alias -attack2 -button3
844 alias +crouch +button5
845 alias -crouch -button5
846 alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
847 alias _weapnext_000 "impulse 10"
848 alias _weapnext_001 "impulse 10"
849 alias _weapnext_010 "impulse 10"
850 alias _weapnext_011 "impulse 10"
851 alias _weapnext_020 "impulse 10"
852 alias _weapnext_021 "impulse 10"
853 alias _weapnext_100 "impulse 10"
854 alias _weapnext_101 "impulse 15"
855 alias _weapnext_110 "impulse 18"
856 alias _weapnext_111 "impulse 15"
857 alias _weapnext_120 "impulse 18"
858 alias _weapnext_121 "impulse 15"
859 alias weaplast "impulse 11"
860 alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
861 alias _weapprev_000 "impulse 12"
862 alias _weapprev_001 "impulse 12"
863 alias _weapprev_010 "impulse 12"
864 alias _weapprev_011 "impulse 12"
865 alias _weapprev_020 "impulse 12"
866 alias _weapprev_021 "impulse 12"
867 alias _weapprev_100 "impulse 12"
868 alias _weapprev_101 "impulse 16"
869 alias _weapprev_110 "impulse 19"
870 alias _weapprev_111 "impulse 16"
871 alias _weapprev_120 "impulse 19"
872 alias _weapprev_121 "impulse 16"
873 set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect"
874 alias weapbest "impulse 13"
876 alias reload "impulse 20"
883 bind UPARROW +forward
884 bind LEFTARROW +moveleft
886 bind RIGHTARROW +moveright
901 bind 0 "impulse 14" // cycles the superweapons
908 bind MWHEELUP weapnext
909 bind MWHEELDOWN weapprev
911 bind BACKSPACE dropweapon
920 bind ESCAPE togglemenu
924 bind u "+con_chat_maximize"
932 bind ALT +showaccuracy
934 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
942 bind JOY8 "dropweapon"
943 bind JOY9 "menu_showteamselect"
944 bind JOY10 "+show_info"
945 bind JOY11 "+showscores"
946 bind JOY12 "+con_chat_maximize"
952 set joysidesensitivity "1.0"
953 set joypitchsensitivity "0.9"
954 set joyyawsensitivity "-1.8"
956 set joy_deadzoneforward "0.05"
957 set joy_deadzonepitch "0.05"
958 set joy_deadzoneside "0.05"
959 set joy_deadzoneup "0.05"
960 set joy_deadzoneyaw "0.05"
961 set joy_sensitivitypitch "0.9"
962 set joy_sensitivityyaw "-1.8"
965 bind kp_ins messagemode
966 bind kp_del messagemode2
967 bind kp_end "+userbind 1"
968 bind kp_downarrow "+userbind 2"
969 bind kp_pgdn "+userbind 3"
970 bind kp_leftarrow "+userbind 4"
971 bind kp_5 "+userbind 6"
972 bind kp_rightarrow "+userbind 7"
973 bind kp_home "+userbind 9"
974 bind kp_uparrow "+userbind 10"
975 bind kp_pgup "+userbind 11"
976 bind kp_multiply "+userbind 12"
977 bind kp_slash "+userbind 13"
978 bind kp_enter "+userbind 16"
979 bind kp_plus "+userbind 17"
980 bind kp_minus "+userbind 18"
982 set sv_vote_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
983 set sv_vote_only_commands ""
984 set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
985 set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
986 set sv_vote_call 1 "users can call a vote for the above commands"
987 set sv_vote_master 1 "users can call a vote to become master"
988 set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
989 set sv_vote_change 0 "set to 1 to allow to change you vote/mind"
990 set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
991 set sv_vote_timeout 60 "a vote will timeout after this many seconds"
992 set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
993 set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
994 set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)"
995 set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
996 // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
997 set sv_vote_override_mostrecent 0
998 alias vhelp "cmd vote help"
999 alias vstatus "cmd vote status"
1000 alias vcall "cmd vote call $*"
1001 alias vstop "cmd vote stop"
1002 alias vmaster "cmd vote master"
1003 alias vlogin "cmd vote login $*"
1004 alias vdo "cmd vote do $*"
1005 alias vyes "cmd vote yes"
1006 alias vno "cmd vote no"
1007 alias vdontcare "cmd vote dontcare"
1008 alias vabstain "cmd vote abstain"
1010 alias vmap "vcall gotomap $1"
1011 alias vkick "vcall kick $1"
1012 alias vkickban "vcall kickban $1"
1013 alias vend "vcall endmatch"
1014 alias vdomap "vdo gotomap $1"
1015 alias vdokick "vdo kick $*"
1016 alias vdokickban "vdo kickban $*"
1017 alias vdoend "vdo endmatch"
1019 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap)
1023 //used for spectate/observer mode
1024 alias spec "cmd spectate"
1027 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
1028 // and in regular intervals, this weapon is cycled
1029 set g_nixnex 0 "No Items Nexuiz - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
1030 set g_nixnex_with_laser 0 "always carry the laser as an additional weapon in NixNex"
1031 // TODO these need balancing:
1032 set g_balance_nixnex_roundtime 25
1033 set g_balance_nixnex_incrtime 1.6
1035 set g_balance_nixnex_ammo_shells 15
1036 set g_balance_nixnex_ammo_nails 45
1037 set g_balance_nixnex_ammo_rockets 15
1038 set g_balance_nixnex_ammo_cells 15
1039 set g_balance_nixnex_ammo_fuel 0
1040 // ammo increment per second
1041 set g_balance_nixnex_ammoincr_shells 2
1042 set g_balance_nixnex_ammoincr_nails 6
1043 set g_balance_nixnex_ammoincr_rockets 2
1044 set g_balance_nixnex_ammoincr_cells 2
1045 set g_balance_nixnex_ammoincr_fuel 2
1048 set sv_logscores_console 0 "print scores to server console"
1049 set sv_logscores_file 0 "print scores to file"
1050 set sv_logscores_filename scores.log "filename"
1051 set sv_logscores_bots 0 "exclude bots by default"
1053 // spam (frag/capture) log
1054 set sv_eventlog 0 "the master switch for efficiency reasons"
1055 set sv_eventlog_console 1
1056 set sv_eventlog_files 0
1057 set sv_eventlog_files_timestamps 1
1058 seta sv_eventlog_files_counter 0
1059 set sv_eventlog_files_nameprefix nexuiz
1060 set sv_eventlog_files_namesuffix .log
1062 set nextmap "" "override the maplist when switching to the next map"
1064 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
1065 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
1067 // singleplayer campaign
1069 seta g_campaign_name "Nexuiz25"
1070 set g_campaign_index 0
1071 set g_campaign_skill 0
1073 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
1074 alias singleplayer_continue "set scmenu_campaign_goto -1"
1075 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
1077 // Green's fullbright skins
1078 alias cl_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
1079 alias cl_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
1080 alias cl_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
1081 alias cl_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
1082 alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
1083 alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
1084 alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
1085 alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
1087 seta sv_servermodelsonly 1
1090 cl_curl_maxspeed 300
1091 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
1095 seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"
1096 set sv_allow_shownames 1
1098 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
1100 set g_projectiles_newton_style 2
1102 // 0: absolute velocity projectiles (like Quake)
1103 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
1104 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
1105 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
1106 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
1108 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
1109 seta g_maplist_votable_keeptwotime 15
1110 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
1111 seta g_maplist_votable_suggestions 2
1112 seta g_maplist_votable_suggestions_override_mostrecent 0
1113 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
1114 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
1115 seta g_maplist_votable_screenshot_dir "maps" "where to look for map screenshots"
1116 alias suggestmap "cmd suggestmap $1"
1118 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
1119 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
1120 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
1121 set g_chat_flood_spl_team 1 "team chat:seconds between lines to not count as flooding"
1122 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
1123 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
1124 set g_chat_flood_spl_tell 1 "team chat:seconds between lines to not count as flooding"
1125 set g_chat_flood_lmax_tell 2 "team chat: maximum number of lines per chat message at once"
1126 set g_chat_flood_burst_tell 2 "team chat: allow bursts of so many chat lines"
1127 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
1128 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
1129 set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding"
1130 set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding"
1131 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
1132 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
1133 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
1134 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
1136 set g_waypointsprite_normdistance 512
1137 set g_waypointsprite_minscale 1
1138 set g_waypointsprite_minalpha 0.4
1139 set g_waypointsprite_distancealphaexponent 2
1140 set g_waypointsprite_timealphaexponent 1
1141 set g_waypointsprite_deployed_lifetime 10
1142 set g_waypointsprite_deadlifetime 1
1143 set g_waypointsprite_limitedrange 5120
1144 set g_waypointsprite_stuffbinds 0
1145 set g_waypointsprite_scale 1
1146 alias "g_waypointsprite_personal" "impulse 30"
1147 alias "g_waypointsprite_personal_p" "impulse 31"
1148 alias "g_waypointsprite_personal_d" "impulse 32"
1149 alias "g_waypointsprite_team_helpme" "impulse 33"
1150 alias "g_waypointsprite_team_here" "impulse 34"
1151 alias "g_waypointsprite_team_here_p" "impulse 35"
1152 alias "g_waypointsprite_team_here_d" "impulse 36"
1153 alias "g_waypointsprite_team_danger" "impulse 37"
1154 alias "g_waypointsprite_team_danger_p" "impulse 38"
1155 alias "g_waypointsprite_team_danger_d" "impulse 39"
1156 alias "g_waypointsprite_clear_personal" "impulse 47"
1157 alias "g_waypointsprite_clear" "impulse 48"
1158 alias "g_waypointsprite_toggle" "impulse 49"
1160 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
1162 // command extension
1163 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
1164 alias adminmsg "sv_cmd adminmsg $*"
1165 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
1166 alias printstats "sv_cmd printstats" // print status on demand
1167 alias g_maplist_add "qc_cmd maplist add $*"
1168 alias g_maplist_remove "qc_cmd maplist remove $*"
1169 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
1170 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
1171 alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list
1172 alias gametype "sv_cmd gametype $*"
1174 alias addfav "qc_cmd addtolist net_slist_favorites $*"
1175 alias addvote "qc_cmd addtolist sv_vote_commands $*"
1178 set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"
1179 set g_balance_keyhunt_delay_return 60
1180 set g_balance_keyhunt_delay_round 5
1181 set g_balance_keyhunt_delay_tracking 10
1182 set g_balance_keyhunt_delay_fadeout 2
1183 set g_balance_keyhunt_delay_collect 1.5
1184 set g_balance_keyhunt_delay_drop 0.4
1185 set g_balance_keyhunt_maxdist 150
1186 set g_balance_keyhunt_score_collect 3
1187 set g_balance_keyhunt_score_carrierfrag 2
1188 set g_balance_keyhunt_score_capture 100
1189 set g_balance_keyhunt_score_push 60
1190 set g_balance_keyhunt_score_destroyed 50
1191 set g_balance_keyhunt_score_destroyed_ownfactor 1
1192 set g_balance_keyhunt_dropvelocity 300
1193 set g_balance_keyhunt_throwvelocity 400
1194 set g_balance_keyhunt_protecttime 0.8
1195 set g_balance_keyhunt_damageforcescale 1
1196 set g_keyhunt_teams_override 0
1197 set g_keyhunt_teams 0
1199 // so it can be stuffcmd-ed still
1200 set cl_gravity 800 "but ignored anyway"
1202 set g_ban_default_bantime 5400 "90 minutes"
1203 set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs)"
1204 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
1205 alias bans "sv_cmd bans"
1206 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
1207 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
1208 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
1210 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1212 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
1214 set settemp_var _settemp_x
1215 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
1216 alias settemp_restore "_settemp_restore_${settemp_list asis}"
1217 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
1218 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
1220 // usercommands. These can be edited and bound by the menu.
1221 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1222 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1223 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1224 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1225 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1226 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1227 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1228 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1229 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1230 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1231 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1232 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1233 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1234 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1235 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1236 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1237 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1238 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1239 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1240 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1241 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1242 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1243 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1244 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1245 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1246 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1247 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1248 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1249 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1250 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1251 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1252 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1253 alias _userbind_call "${$1}"
1254 alias +userbind "_userbind_call userbind${1}_press"
1255 alias -userbind "_userbind_call userbind${1}_release"
1257 seta menu_skin "wickedz"
1260 // loadfont console gfx/vera-mono
1261 // loadfont sbar gfx/vera-mono
1262 loadfont notify gfx/vera-sans
1263 loadfont chat gfx/vera-sans
1264 // loadfont centerprint gfx/vera-mono
1265 // loadfont infobar gfx/vera-mono
1266 loadfont user0 gfx/vera-sans
1267 r_textbrightness 0.2
1271 // good settings for these fonts
1280 seta sbar_alpha_bg 0.7
1281 seta sbar_alpha_fg 1
1282 seta sbar_border_thickness 1 "scoreboard border tickness"
1283 seta sbar_color_bg_r 0 "red color component of the HUD background"
1284 seta sbar_color_bg_g 0.25 "green color component of the HUD background"
1285 seta sbar_color_bg_b 0.17 "blue color component of the HUD background"
1286 seta sbar_color_bg_team 0.25 "team color multiplier of the HUD background"
1287 seta sbar_scoreboard_alpha_bg 0.28 "scoreboard background alpha"
1288 seta sbar_scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
1290 // for menu server list (eventually make them have engine support?)
1291 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
1292 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
1293 set menu_slist_modfilter "!havoc"
1295 // for menu weapon arena
1296 set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
1299 set sv_q3acompat_machineshotgunswap 0 "settemp this in mapinfo for instant Q3A map conversion"
1301 seta menu_maxplayers 8 "maxplayers value when the menu starts a game"
1303 // command executed before loading a map by the menu
1304 // makes sure maxplayers is at least minplayers or bot_number + 1
1305 alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
1306 alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
1308 // useful vote aliases
1309 set timelimit_increment 5
1310 set timelimit_decrement 5
1312 set timelimit_max 60
1313 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
1314 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
1315 alias endmatch "timelimit -1"
1317 // useful keybind to maximize the chat area temporarily
1318 set _backup_con_chatvars_set 0
1319 alias _restore_con_chatvars_0 ""
1320 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1321 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1322 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1323 alias _backup_con_chatvars_1 ""
1324 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1325 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1326 alias -con_chat_maximize "_restore_con_chatvars"
1329 set con_completion_playdemo *.dem
1330 set con_completion_timedemo *.dem
1331 set con_completion_ply *.dem
1332 set con_completion_tdem *.dem
1333 set con_completion_exec *.cfg
1334 set con_completion_chmap map
1335 set con_completion_gotomap map
1336 set con_completion_vmap map
1337 set con_completion_vdomap map
1339 // these non-saved engine cvars shall be savedG
1340 seta cl_port $cl_port
1341 seta r_showsurfaces $r_showsurfaces
1342 seta r_ambient $r_ambient
1344 seta gl_finish $gl_finish
1345 seta v_kicktime $v_kicktime
1346 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1349 // engine default is too CPU intensive on 16p servers, so let's go back
1352 // delay for "kill" to prevent abuse
1353 set g_balance_kill_delay 5
1355 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1356 sv_gameplayfix_droptofloorstartsolid 0
1358 seta gl_texturecompression 0
1359 gl_texturecompression_color 1
1360 gl_texturecompression_gloss 1
1361 gl_texturecompression_glow 1
1362 gl_texturecompression_lightcubemaps 1
1363 gl_texturecompression_q3bsplightmaps 0
1364 gl_texturecompression_sky 1
1366 set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right"
1367 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1368 set menu_use_default_hostname 1
1369 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1371 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1372 set sv_foginterval 0
1374 // Audio track names (for old-style "cd loop NUMBER" usage)
1375 set g_cdtracks_remaplist "digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity thunder brokenlight brokenlight stairs sixtyfour_ desert3 ninesix sixtyfour_revisited" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"
1376 set g_cdtracks_dontusebydefault "digital-pursuit thunder brokenlight" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"
1377 cd remap $g_cdtracks_remaplist
1378 set sv_intermission_cdtrack ""
1379 set menu_cdtrack brokenlight
1381 // maxidle (in seconds): kick players idle for more than that amount of time
1383 // when sv_maxidle is not 0, assume spectators are idle too
1384 set sv_maxidle_spectatorsareidle 0
1386 // CTF capture limit placeholder cvar
1390 seta sbar_fontsize 11
1391 seta scr_centersize 11
1393 alias sbar_font "loadfont user1 $*; loadfont user2 ${*}-big; sbar_columns_set"
1394 seta sbar_columns default
1395 sbar_font gfx/vera-sans
1396 seta sbar_showbinds 1 "0 disables display of keybinds, 1 enables it, 2 displays longer strings"
1397 seta sbar_showbinds_limit 2 "display so many found keybinds, 0 for unlimited"
1399 // these entities are not referenced by anything directly, they just represent
1400 // teams and are found by find() when needed
1401 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1403 sv_allowdownloads_inarchive 1 // for csprogs.dat
1405 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1407 alias allready "sv_cmd allready"
1409 // note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
1410 seta cl_weaponpriority "11 9 7 4 13 8 6 15 3 5 14 2 1 12 10" "weapon priority list (edit it using the menu, numbers see constants.qh)"
1411 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list"
1412 seta cl_weaponpriority0 "9 4 13 8 14" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1413 seta cl_weaponpriority1 "11 7 6 5 1" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1414 seta cl_weaponpriority2 "11 7 15 3" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1415 seta cl_weaponpriority3 "11 7 15 3 2" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1416 seta cl_weaponpriority4 "4 13 8 6 2" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1417 seta cl_weaponpriority5 "1 12 10" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1418 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1419 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1420 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1421 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1423 seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
1426 seta cl_teamradar 1 "show radar in teammatches when available"
1427 seta cl_teamradar_background_alpha 0 "set to -1 to disable"
1428 seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"
1429 seta cl_teamradar_scale 4096 "distance you can see on the team radar"
1430 seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
1431 seta cl_teamradar_size "128 128" "size of the team radar in pixels"
1432 seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack"
1433 seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
1434 alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"
1436 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1437 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1439 seta g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1440 if_dedicated set g_start_delay 15
1442 alias ons_map "cl_cmd radar" // legacy alias
1443 alias radar "cl_cmd radar"
1444 alias sbar_columns_set "cl_cmd sbar_columns_set $*"
1445 alias sbar_columns_help "cl_cmd sbar_columns_help $*"
1447 alias _gl_flashblend_update_00 "gl_flashblend 1"
1448 alias _gl_flashblend_update_10 "gl_flashblend 0"
1449 alias _gl_flashblend_update_01 "gl_flashblend 0"
1450 alias _gl_flashblend_update_11 "gl_flashblend 0"
1451 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1453 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1455 set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
1459 // must be at the bottom of this file:
1460 // alias for switching the teamselect menu
1461 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
1462 alias menu_sync "menu_cmd sync"
1463 bind f5 menu_showteamselect
1466 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1467 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1468 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1469 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1470 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1471 set g_bugrigs_air_steering 1 "NFS bug emulation"
1472 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1473 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1474 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1475 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1476 set g_bugrigs_accel 800 "acceleration"
1477 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1478 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1479 set g_bugrigs_steer 1 "steering amount"
1481 set g_touchexplode 0
1482 set g_touchexplode_radius 50
1483 set g_touchexplode_damage 10
1484 set g_touchexplode_edgedamage 0
1485 set g_touchexplode_force 150
1487 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1488 set g_ban_sync_interval 5 "sync every 5 minutes"
1489 set g_ban_sync_trusted_servers "" "request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail)"
1490 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1491 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1493 set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1495 alias records "cmd records"
1497 // ballistics use physical units, but qu based
1498 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1499 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1500 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1502 set g_ballistics_materialconstant 1414213562
1503 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1504 // parameter: bullet constant: mass / area in g/qu^2
1505 // = mass / (pi/4 * caliber^2)
1506 // with caliber in inches, mass in grams:
1507 // = 1.273239544735163 * mass / caliber^2
1508 // with caliber in inches, mass in grains:
1509 // = 0.082633246453312 * mass / caliber^2
1511 // bullet max travel distance inside solid:
1512 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1514 // some bullet constants:
1515 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1516 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1517 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1518 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1519 // http://en.wikipedia.org/wiki/.50_BMG
1520 // caliber .5, 360 grains, bullet constant 118.9918748927693
1522 // caliber .3, 62 grains, bullet constant 56.92512533450383
1523 // .3 winchester magnum:
1524 // caliber .3, 150 grains, bullet constant 137.7220774221867
1526 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1528 sv_status_show_qcstatus 1 "Nexuiz uses this field instead of frags"
1529 set g_full_getstatus_responses 0 "this currently breaks qstat"
1532 set camera_enable 0 "Enables the camera for demo playback"
1533 set camera_free 0 "Free camera instead of chasing the player"
1534 set camera_reset 0 "Resets the camera position and switch to chase mode"
1535 set camera_speed_roll 0.9 "Camera rotation speed"
1536 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1537 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1538 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1539 set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1540 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1541 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1542 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1543 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1545 // "Gentle mode": show no blood
1546 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1547 seta cl_gentle 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1549 seta sbar_increment_maptime 0 "set to 1 if you prefer an increasing hud timer"
1551 seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
1552 set cl_showpressedkeys_position "1 0.8" "1 0 would be upper right corner, 0.5 0.5 the center"
1554 seta cl_showspeed 0 "show the XY speed of the player"
1555 seta cl_showspeed_z 0 "include the speed on the Z-axis"
1556 seta cl_showspeed_size 14 "size of the numbers"
1557 seta cl_showspeed_position 0.3 "Y-axis positioning of the numbers"
1559 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1560 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
1561 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
1562 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
1563 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
1564 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
1565 set g_jetpack_fuel 8 "fuel per second for jetpack"
1566 set g_jetpack_attenuation 2 "jetpack sound attenuation"
1568 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
1569 set g_balance_fuel_rot 0.05
1570 set g_balance_fuel_regenlinear 0
1571 set g_balance_fuel_rotlinear 0
1572 set g_balance_fuel_regenstable 50
1573 set g_balance_fuel_rotstable 100
1574 set g_balance_fuel_limit 999
1575 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
1576 set g_balance_pause_fuel_rot 5
1577 set g_balance_pause_fuel_rot_spawn 10
1579 set g_weaponspeedfactor 1 "weapon fire rate multiplier"
1580 set g_weapondamagefactor 1 "weapon damage multiplier"
1582 set cl_effects_lightningarc_simple 0
1583 set cl_effects_lightningarc_segmentlength 64
1584 set cl_effects_lightningarc_drift_start 0.45
1585 set cl_effects_lightningarc_drift_end 0.1
1586 set cl_effects_lightningarc_branchfactor_start 0.25
1587 set cl_effects_lightningarc_branchfactor_add 0.1
1589 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1591 alias mute "prvm_edictset server $1 muted 1" // I am lazy and not making an actual command of this
1592 alias unmute "prvm_edictset server $1 muted 0" // dito
1596 set menu_updatecheck 1
1598 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1599 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1601 seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this"
1602 seta cl_forceplayermodelsfromnexuiz 0 "force models coming from nexuiz; WARNING: animations can look very bad with this"
1603 set sv_clforceplayermodels 1 "allow clients to use cl_forcemodels"
1605 set sv_loddistance1 1024
1606 set sv_loddistance2 4096
1607 seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)"
1609 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"