1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion 2.4svn
7 echo A warning about this being a SVN development version was set up.
8 echo This build shall be used for development and testing only!
10 echo If you want to disable this warning, add the line
12 echo to your autoexec.cfg.
16 // changes a cvar and reports it to the server (for the menu to notify the
17 // server about changes)
18 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
20 // detect dedicated server
21 alias "_detect_dedicated_$qport" "$*"
22 alias "_detect_dedicated_0" ""
23 alias if_dedicated "_detect_dedicated_$qport $*"
25 // Configuration file version (used to upgrade settings)
26 // 0: first run, or previous start was <2.4.1
27 // later, it's overridden by config.cfg, version ranges are defined in config_update.cfg
28 seta g_configversion 0
30 // default.cfg versioning (update using update-cvarcount.sh, run that every time after adding a new cvar)
31 set cvar_check_default a53e77007f17570086417cc970eacf6e
33 // Nexuiz version (formatted for machines)
34 // used to determine if a client version is compatible
35 // this doesn't have to be bumped with every release
36 // bump when clients become incompatible or any other perfectly good reason
37 // (e.g. game data incompatibility, engine version incompatibility, etc
38 // note: this automatically filters the server browser, clients of the new
39 // version won't see old servers, and clients of the old version won't see new
42 // e.g. Nexuiz 1.5.1 RC1 will be 15101
46 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
47 alias asay_ctf_haveflag "say_team (%l) have the flag"
48 alias asay_willgo "say_team will go to %y"
49 alias asay_support "say_team (%l) need help, %h%%"
50 alias asay_killed "say_team got killed at %d"
51 alias asay_noammo "say_team (%l) need %W for %w"
52 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
57 alias ready "cmd ready"
58 alias lockteams "sv_cmd lockteams"
59 alias unlockteams "sv_cmd unlockteams"
60 alias nospectators "sv_cmd nospectators"
61 alias cointoss "sv_cmd cointoss"
62 alias timeout "cmd timeout" //use this command to call a timeout
63 alias timein "cmd timein" //use this command to resume the game before timeout is finished
65 alias bsp "ls maps/*.bsp"
66 alias chmap "changelevel $*"
67 alias gotomap "sv_cmd gotomap \"$1\""
69 alias rec "record demos/$1"
70 alias ply "playdemo $1"
71 alias tdem "timedemo $1"
73 alias dropweapon "impulse 17"
74 alias +show_info +button7
75 alias -show_info -button7
77 alias team_red "cmd selectteam red; cmd join"
78 alias team_blue "cmd selectteam blue; cmd join"
79 alias team_pink "cmd selectteam pink; cmd join"
80 alias team_yellow "cmd selectteam yellow; cmd join"
81 alias team_auto "cmd selectteam auto; cmd join"
84 alias movetoteam_red "sv_cmd movetoteam $1 red"
85 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
86 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
87 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
88 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
90 // merge lightmaps up to 1024x1024 textures
91 // the default of 2048x2048 is too heavy for my rig (SavageX)
92 mod_q3bsp_lightmapmergepower 3
97 _cl_playermodel models/player/marine.zym
100 seta crosshair_per_weapon 0
101 seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
102 seta crosshair_laser ""
103 seta crosshair_laser_color_red 1
104 seta crosshair_laser_color_green 0.35
105 seta crosshair_laser_color_blue 0.2
106 seta crosshair_laser_color_alpha 0.75
107 seta crosshair_laser_size 0.55
108 seta crosshair_shotgun ""
109 seta crosshair_shotgun_color_red 0.75
110 seta crosshair_shotgun_color_green 0.75
111 seta crosshair_shotgun_color_blue 0.75
112 seta crosshair_shotgun_color_alpha 1
113 seta crosshair_shotgun_size 1.1
114 seta crosshair_uzi ""
115 seta crosshair_uzi_color_red 1
116 seta crosshair_uzi_color_green 1
117 seta crosshair_uzi_color_blue 0.75
118 seta crosshair_uzi_color_alpha 1
119 seta crosshair_uzi_size 1.15
120 seta crosshair_grenadelauncher ""
121 seta crosshair_grenadelauncher_color_red 1
122 seta crosshair_grenadelauncher_color_green 0.5
123 seta crosshair_grenadelauncher_color_blue 0.5
124 seta crosshair_grenadelauncher_color_alpha 1
125 seta crosshair_grenadelauncher_size 1.35
126 seta crosshair_electro ""
127 seta crosshair_electro_color_red 0.35
128 seta crosshair_electro_color_green 0.5
129 seta crosshair_electro_color_blue 1
130 seta crosshair_electro_color_alpha 0.90
131 seta crosshair_electro_size 1
132 seta crosshair_crylink ""
133 seta crosshair_crylink_color_red 0.85
134 seta crosshair_crylink_color_green 0.25
135 seta crosshair_crylink_color_blue 1
136 seta crosshair_crylink_color_alpha 0.85
137 seta crosshair_crylink_size 0.75
138 seta crosshair_nex ""
139 seta crosshair_nex_color_red 0
140 seta crosshair_nex_color_green 1
141 seta crosshair_nex_color_blue 1
142 seta crosshair_nex_color_alpha 0.85
143 seta crosshair_nex_size 0.65
144 seta crosshair_hagar ""
145 seta crosshair_hagar_color_red 1
146 seta crosshair_hagar_color_green 0.75
147 seta crosshair_hagar_color_blue 0.5
148 seta crosshair_hagar_color_alpha 1
149 seta crosshair_hagar_size 1.35
150 seta crosshair_rocketlauncher ""
151 seta crosshair_rocketlauncher_color_red 1
152 seta crosshair_rocketlauncher_color_green 0.85
153 seta crosshair_rocketlauncher_color_blue 0.2
154 seta crosshair_rocketlauncher_color_alpha 1
155 seta crosshair_rocketlauncher_size 1.15
156 seta crosshair_porto ""
157 seta crosshair_porto_color_red 0.5
158 seta crosshair_porto_color_green 1
159 seta crosshair_porto_color_blue 0.5
160 seta crosshair_porto_color_alpha 0.85
161 seta crosshair_porto_size 1
162 seta crosshair_minstanex ""
163 seta crosshair_minstanex_color_red 0.65
164 seta crosshair_minstanex_color_green 0.65
165 seta crosshair_minstanex_color_blue 1
166 seta crosshair_minstanex_color_alpha 1
167 seta crosshair_minstanex_size 0.65
168 seta crosshair_hook ""
169 seta crosshair_hook_color_red 0.65
170 seta crosshair_hook_color_green 1
171 seta crosshair_hook_color_blue 0.85
172 seta crosshair_hook_color_alpha 0.85
173 seta crosshair_hook_size 1
174 seta crosshair_hlac ""
175 seta crosshair_hlac_color_red 1
176 seta crosshair_hlac_color_green 0.65
177 seta crosshair_hlac_color_blue 0.2
178 seta crosshair_hlac_color_alpha 1
179 seta crosshair_hlac_size 2
180 seta crosshair_seeker ""
181 seta crosshair_seeker_color_red 1
182 seta crosshair_seeker_color_green 0.35
183 seta crosshair_seeker_color_blue 0.35
184 seta crosshair_seeker_color_alpha 0.9
185 seta crosshair_seeker_size 2
186 seta crosshair_campingrifle ""
187 seta crosshair_campingrifle_color_red 1
188 seta crosshair_campingrifle_color_green 1
189 seta crosshair_campingrifle_color_blue 0.2
190 seta crosshair_campingrifle_color_alpha 1
191 seta crosshair_campingrifle_size 1
193 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
194 seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom"
195 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
202 // fullscreen 1024x768x32bit
207 // 2D resolution 800x600
210 set sbar_hudselector 1 "use the new nexuiz hud layout"
211 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
213 // these settings determine how much the view is affected by movement/damage
214 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
215 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
216 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
217 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
218 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
219 gl_polyblend 1 // whether to use screen tints, default is 1
221 seta vid_x11_display "" "nexuiz-linux-*.sh will use this to start nexuiz on an other/new X display"
222 // This can have three possible settings:
224 // ":n" use DISPLAY=:n, create it if needed
225 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
227 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
230 seta cl_autotaunt 0.65
231 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
232 seta cl_voice_directional_taunt_attenuation 0.5
235 hostname "Nexuiz Server"
236 set sv_mapchange_delay 5
238 sv_cullentities_trace 1
239 r_cullentities_trace 1
241 // restart server if all players hit "ready"-button
242 set sv_ready_restart 0
243 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
244 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
246 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
247 set teamplay_lockonrestart 0
249 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to all players to join the game"
250 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
253 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
254 set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time (useful for public matches)"
255 set g_warmup_allow_timeout 0 "if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage"
256 set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
257 set g_warmup_start_health 250 "starting values when being in warmup-stage"
258 set g_warmup_start_armor 100
259 set g_warmup_start_ammo_shells 50
260 set g_warmup_start_ammo_nails 150
261 set g_warmup_start_ammo_rockets 50
262 set g_warmup_start_ammo_cells 50
264 set g_chat_nospectators 0 "if set the chat sent by spectators or observers while being in match-stage can only seen by other specs/observers"
265 set sv_vote_nospectators 0 "if set only players can call a vote during the match-stage (thus spectators and observers can't call a vote then)"
267 alias g_tourney "g_tourney_$1"
268 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 1; sv_vote_nospectators 1"
269 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
271 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
272 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
273 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
274 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was calledbefore it starts, in seconds"
275 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the resumegame command"
277 // use default physics
280 set sv_pogostick 0 "don't require releasing the space bar for jumping again"
281 set sv_doublejump 0 "allow Quake 2-style double jumps"
283 seta sv_precacheplayermodels 1
284 seta sv_precacheweapons 0
285 seta sv_precacheitems 0
286 set sv_spectator_speed_multiplier 1.5
288 seta sv_defaultcharacter 0
289 seta sv_defaultplayermodel models/player/nexus.zym
290 seta sv_defaultplayerskin 0
291 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
292 seta sv_defaultplayerskin_red 0
293 seta sv_defaultplayermodel_blue ""
294 seta sv_defaultplayerskin_blue 0
295 seta sv_defaultplayermodel_yellow ""
296 seta sv_defaultplayerskin_yellow 0
297 seta sv_defaultplayermodel_pink ""
298 seta sv_defaultplayerskin_pink 0
299 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
300 set sv_autoscreenshot 0
301 net_messagetimeout 300
302 net_connecttimeout 30
303 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
304 set ekg 0 "Throw huge amounts of gibs"
307 cl_stairsmoothspeed 200
308 cl_forwardspeed $sv_maxspeed
309 cl_backspeed $sv_maxspeed
310 cl_sidespeed $sv_maxspeed
311 cl_upspeed $sv_maxspeed
312 cl_movement_accelerate $sv_accelerate
313 cl_movement_airaccel_qw $sv_airaccel_qw
314 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
315 cl_movement_airaccelerate $sv_airaccelerate
316 cl_movement_edgefriction $edgefriction
317 cl_movement_friction $sv_friction
318 cl_movement_jumpvelocity $sv_jumpvelocity
319 cl_movement_maxairspeed $sv_maxairspeed
320 cl_movement_maxspeed $sv_maxspeed
321 cl_movement_stepheight $sv_stepheight
322 cl_movement_stopspeed $sv_stopspeed
323 cl_movement_track_canjump 0 // till DP bug gets fixed
324 cl_movement_wallfriction $sv_wallfriction
325 cl_movement_wateraccelerate $sv_wateraccelerate
326 cl_movement_waterfriction $sv_waterfriction
329 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
331 seta cl_playerdetailreduction 0 "the higher, the less detailed"
333 set bot_number 0 "Minimum number of bots"
334 seta bot_usemodelnames 0 "Use player model names for bot names"
335 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
336 seta bot_prefix [BOT] "Prefix in front of the bot names"
337 seta bot_suffix "" "Suffix behind the bot names"
338 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
339 // general bot AI cvars
340 set bot_ai_thinkinterval 0.05
341 set bot_ai_strategyinterval 2
342 set bot_ai_enemydetectioninterval 0.5
343 set bot_ai_dodgeupdateinterval 0.1
344 set bot_ai_chooseweaponinterval 0.3
345 set bot_ai_dangerdetectioninterval 0.1
346 set bot_ai_dangerdetectionupdates 64
347 set bot_ai_aimskill_blendrate 2
348 set bot_ai_aimskill_fixedrate 15
349 set bot_ai_aimskill_firetolerance_distdegrees 180
350 set bot_ai_aimskill_firetolerance_mindegrees 2
351 set bot_ai_aimskill_firetolerance_maxdegrees 45
352 set bot_ai_aimskill_mouse 1
353 set bot_ai_keyboard_distance 250
354 set bot_ai_keyboard_treshold 0.57
355 set bot_ai_aimskill_offset 1
356 set bot_ai_aimskill_think 1
357 // Better don't touch these, there are hard to tweak!
358 set bot_ai_aimskill_order_mix_1st 0.01
359 set bot_ai_aimskill_order_mix_2nd 0.1
360 set bot_ai_aimskill_order_mix_3th 0.01
361 set bot_ai_aimskill_order_mix_4th 0.05
362 set bot_ai_aimskill_order_mix_5th 0.01
363 set bot_ai_aimskill_order_filter_1st 0.2
364 set bot_ai_aimskill_order_filter_2nd 0.2
365 set bot_ai_aimskill_order_filter_3th 0.05
366 set bot_ai_aimskill_order_filter_4th 0.25
367 set bot_ai_aimskill_order_filter_5th 0.3
368 set bot_ai_custom_weapon_priority_distances "200 1000" "Define close and far distances in any order, the bots will detect middle distances automatically. "
369 set bot_ai_custom_weapon_priority_far "11 7 15 14 4 5 8 13 6 1 3 9 2" "Desired weapons in any order. Up to the max ammount of weapons available in the system "
370 set bot_ai_custom_weapon_priority_mid "11 9 4 5 3 7 15 14 6 13 8 2 1" "same as previous "
371 set bot_ai_custom_weapon_priority_close "11 3 9 13 14 8 6 4 2 5 7 15 1" "same as previous"
372 set bot_ai_weapon_combo 1 "Enable weapon combos "
373 set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
374 set bot_ai_friends_aware_pickup_radius "500"
376 // waypoint editor enable
377 set g_waypointeditor 0
378 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
379 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
380 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)"
382 alias g_waypointeditor_spawn "impulse 103"
383 alias g_waypointeditor_remove "impulse 104"
384 alias g_waypointeditor_relinkall "impulse 105"
385 alias g_waypointeditor_saveall "impulse 106"
389 set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
391 set g_shootfromcenter 0
393 set g_powerup_superhealth 1
394 set g_powerup_strength 1
395 set g_powerup_shield 1
396 set g_use_ammunition 1
398 set g_minstagib 0 "enable minstagib"
399 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
400 set g_minstagib_ammo_start 10 "starting ammo"
401 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
402 set g_minstagib_invis_alpha 0.05
403 set g_minstagib_speed_jumpheight 1.8
404 set g_minstagib_speed_moverate 1.25
406 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
408 set g_laserguided_missile 0
410 set g_midair_shieldtime 0.3
411 set g_spawnshieldtime 0
413 set g_spawnpoints_autodrop 0
414 set g_spawnpoints_auto_move_out_of_solid 0
415 set g_forced_respawn 0
416 set g_fullbrightplayers 0
417 set g_fullbrightitems 0
421 set g_maplist_mostrecent ""
422 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
423 seta g_maplist "aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone dieselpower dismal downer evilspace farewell final_rage reslimed ruiner runningman_1on1remix runningman runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
424 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
425 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
426 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list."
427 // timeout for kill credit when your damage knocks someone into a death trap
428 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
429 set g_maxpushtime 8.0
433 set g_player_brightness 0 "set to 2 for brighter players"
434 seta g_balance_cloaked_alpha 0.25
436 set welcome_message_time 8
438 alias clearmap "disconnect"
440 set g_grappling_hook 0
441 set g_balance_grapplehook_health 130
444 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
445 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
446 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
447 seta capturelimit_override -1 "Capture limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
448 seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
449 seta g_domination_point_limit -1 "Domination point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
450 seta g_runematch_point_limit -1 "Runematch point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
451 seta g_keyhunt_point_limit -1 "Keyhunt point limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
452 seta g_race_laps_limit -1 "Race laps limit limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
454 seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
455 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
457 // 50% of the spawns shall be far away from any players
458 set g_spawn_furthest 0.5
460 set g_respawn_delay 2
461 set g_respawn_waves 0
462 // when variables are set to 0, they take over the global setting...
463 // to force disable delay or waves, set them to 0.125
464 set g_ctf_respawn_delay 0
465 set g_ctf_respawn_waves 0
466 set g_dm_respawn_delay 0
467 set g_dm_respawn_waves 0
468 set g_dom_respawn_delay 0
469 set g_dom_respawn_waves 0
470 set g_lms_respawn_delay 0
471 set g_lms_respawn_waves 0
472 set g_rune_respawn_delay 0
473 set g_rune_respawn_waves 0
474 set g_tdm_respawn_delay 0
475 set g_tdm_respawn_waves 0
476 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
477 set g_respawn_mapsettings 1
480 seta timelimit_maxovertime 5
482 // common team values
485 seta teamplay_defaul 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
486 seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor"
487 seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor"
488 seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
489 seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
491 set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
492 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
493 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
494 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
495 seta g_tdm_teams 2 "how many teams are in team deathmatch"
496 set g_changeteam_banned 0 "not allowed to change team"
497 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
501 set gamecfg 1 // "deathmatch"
505 set g_ctf_flag_returntime 30
506 set g_ctf_flagcarrier_selfdamage 1
507 set g_ctf_flagcarrier_selfforce 1
508 set g_ctf_fullbrightflags 0
509 set g_ctf_dynamiclights 0
510 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
511 set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's"
512 set g_balance_ctf_delay_collect 1.0
513 set g_balance_ctf_damageforcescale 1
515 set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
516 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
517 set g_ctf_shield_force 100 "push force of the shield"
519 exec ctfscoring-div0.cfg
523 set g_runematch_pointrate 5
524 set g_runematch_pointamt 1
525 set g_runematch_shuffletime 30 "how often runes change position"
526 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
527 set g_runematch_frags_killedby_runeholder 4
528 set g_runematch_frags_killed_runeholder 5
529 set g_runematch_frags_norune 0
530 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
531 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
532 set g_runematch_rune_alpha 0.78
533 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
534 set g_runematch_rune_glow_size 0
535 set g_runematch_rune_glow_color 0
536 set g_runematch_rune_color_strength 1.0
538 set g_balance_rune_strength_damage 2.0
539 set g_balance_rune_strength_force 1.5
540 set g_balance_curse_weak_damage 0.5
541 set g_balance_curse_weak_force 0.6
542 set g_balance_rune_strength_combo_damage 0.9
543 set g_balance_rune_strength_combo_force 1.0
545 set g_balance_rune_defense_takedamage 0.5
546 set g_balance_curse_vulner_takedamage 2.0
547 set g_balance_rune_defense_combo_takedamage 1.0
549 set g_balance_rune_vampire_absorb 0.4
550 set g_balance_curse_empathy_takedamage -0.4
551 set g_balance_rune_vampire_combo_absorb -0.1
552 set g_balance_rune_vampire_maxhealth 500
553 set g_balance_curse_empathy_minhealth 20
554 set g_balance_rune_vampire_combo_minhealth 40
556 set g_balance_rune_regen_hpmod 1.75
557 set g_balance_curse_venom_hpmod 0.6
558 set g_balance_rune_regen_combo_hpmod 0.9
559 set g_balance_rune_regen_regenrate 3.0
560 set g_balance_curse_venom_rotrate 3.0
561 set g_balance_rune_regen_combo_regenrate 0.5
562 set g_balance_rune_regen_combo_rotrate 1.5
563 set g_balance_rune_regen_limitmod 1
564 set g_balance_curse_venom_limitmod 1
565 set g_balance_rune_regen_combo_limitmod 1
567 set g_balance_rune_speed_atkrate 0.66
568 set g_balance_curse_slow_atkrate 1.5
569 set g_balance_rune_speed_combo_atkrate 1.2
570 set g_balance_rune_speed_moverate 1.25
571 set g_balance_curse_slow_moverate 0.8
572 set g_balance_rune_speed_combo_moverate 0.9
573 set g_balance_rune_speed_jumpheight 1.4
574 set g_balance_curse_slow_jumpheight 1.0
575 set g_balance_rune_speed_combo_jumpheight 1.0
579 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
580 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
581 set g_domination_point_amt 0 "override: how many points to get per ping"
582 set g_domination_point_rate 0 "override: how often to give those points"
583 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
584 set g_domination_point_glow 0 "domination point glow (warning, slow)"
585 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
589 set g_lms_lives_override -1
590 set g_lms_start_health 250
591 set g_lms_start_armor 100
592 set g_lms_start_ammo_shells 50
593 set g_lms_start_ammo_nails 150
594 set g_lms_start_ammo_rockets 50
595 set g_lms_start_ammo_cells 50
596 set g_lms_regenerate 0
597 set g_lms_campcheck_interval 10
598 set g_lms_campcheck_message "^1Don't camp!"
599 set g_lms_campcheck_damage 100
600 set g_lms_campcheck_distance 1800
601 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
602 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
606 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
607 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
608 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
609 set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
613 set g_onslaught_gen_health 10000
614 set g_onslaught_cp_health 1000
621 set g_race_qualifying 2
622 // Qualifying uses timelimit, and the one with the best time wins. Fraglimit is nonfunctional then.
623 // Normal race uses fraglimit as a limit for the laps.
624 // Special mode: g_race_qualifying 2. First runs a qualifying, after
625 // ready-restart it turns into a race. TODO not done yet (e.g. timing display)
626 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
628 // server game balance settings
629 set g_balance_armor_regen 0
630 set g_balance_armor_rot 0.1
631 set g_balance_armor_regenlinear 0
632 set g_balance_armor_rotlinear 0
633 set g_balance_armor_stable 100
634 set g_balance_armor_limit 999
635 set g_balance_armor_start 0
636 set g_balance_armor_blockpercent 0.6
637 set g_balance_health_regen 0.1
638 set g_balance_health_rot 0.1
639 set g_balance_health_regenlinear 0
640 set g_balance_health_rotlinear 0
641 set g_balance_health_stable 100
642 set g_balance_health_limit 999
643 set g_balance_health_start 150
644 set g_balance_selfdamagepercent 0.6
645 set g_balance_weaponswitchdelay 0.15
646 // powerup balance settings
647 set g_balance_powerup_invincible_takedamage 0.2
648 set g_balance_powerup_invincible_time 30
649 set g_balance_powerup_strength_damage 3
650 set g_balance_powerup_strength_force 4
651 set g_balance_powerup_strength_time 30
652 set g_balance_powerup_strength_selfdamage 1.5
653 set g_balance_powerup_strength_selfforce 1.5
655 // weapon balance settings follow
658 set g_balance_falldamage_deadminspeed 150
659 set g_balance_falldamage_minspeed 1400
660 set g_balance_falldamage_factor 0.15
661 set g_balance_falldamage_maxdamage 25
663 set g_balance_pause_armor_rot 5
664 set g_balance_pause_health_rot 5
665 set g_balance_pause_health_regen 5
666 set g_balance_pause_armor_rot_spawn 10
667 set g_balance_pause_health_rot_spawn 10
668 set g_balance_pause_health_regen_spawn 0
670 set g_footsteps 0 "serverside footstep sounds"
673 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
676 r_shadow_realtime_world_lightmaps 1
684 r_glsl_deluxemapping 1
685 r_glsl_offsetmapping 0
686 r_glsl_offsetmapping_reliefmapping 0
687 r_glsl_offsetmapping_scale 0.02
688 // execute normal.cfg to make sure that all effect settings are reset
689 alias menu_sync "" // will be re-aliased later
693 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
695 scr_conbrightness 0.2
696 scr_screenshot_jpeg 1
697 scr_screenshot_jpeg_quality 0.9
698 sv_maxvelocity 1000000000
699 cl_sound_wizardhit ""
700 cl_sound_hknighthit ""
701 cl_sound_tink1 weapons/tink1.wav
702 cl_sound_ric1 weapons/ric1.wav
703 cl_sound_ric2 weapons/ric2.wav
704 cl_sound_ric3 weapons/ric3.wav
707 sv_sound_watersplash ""
711 // startmap_dm is used when running with the -listen or -dedicated commandline options
712 alias startmap_dm "set _sv_init 1; map aggressor"
715 alias +attack2 +button3
716 alias -attack2 -button3
719 alias +crouch +button5
720 alias -crouch -button5
721 alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
722 alias _weapnext_000 "impulse 10"
723 alias _weapnext_001 "impulse 10"
724 alias _weapnext_010 "impulse 10"
725 alias _weapnext_011 "impulse 10"
726 alias _weapnext_100 "impulse 10"
727 alias _weapnext_101 "impulse 15"
728 alias _weapnext_110 "impulse 18"
729 alias _weapnext_111 "impulse 15"
730 alias weaplast "impulse 11"
731 alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
732 alias _weapprev_000 "impulse 12"
733 alias _weapprev_001 "impulse 12"
734 alias _weapprev_010 "impulse 12"
735 alias _weapprev_011 "impulse 12"
736 alias _weapprev_100 "impulse 12"
737 alias _weapprev_101 "impulse 16"
738 alias _weapprev_110 "impulse 19"
739 alias _weapprev_111 "impulse 16"
740 set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect"
741 alias weapbest "impulse 13"
743 alias reload "impulse 20"
750 bind UPARROW +forward
751 bind LEFTARROW +moveleft
753 bind RIGHTARROW +moveright
768 bind 0 "impulse 14" // cycles the superweapons
774 bind MWHEELUP weapnext
775 bind MWHEELDOWN weapprev
777 bind BACKSPACE dropweapon
786 bind ESCAPE togglemenu
790 bind u "+con_chat_maximize"
799 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
807 bind JOY8 "dropweapon"
808 bind JOY9 "menu_showteamselect"
809 bind JOY10 "+show_info"
810 bind JOY11 "+showscores"
811 bind JOY12 "+con_chat_maximize"
817 set joysidesensitivity "1.0"
818 set joypitchsensitivity "0.9"
819 set joyyawsensitivity "-1.8"
821 set joy_deadzoneforward "0.05"
822 set joy_deadzonepitch "0.05"
823 set joy_deadzoneside "0.05"
824 set joy_deadzoneup "0.05"
825 set joy_deadzoneyaw "0.05"
826 set joy_sensitivitypitch "0.9"
827 set joy_sensitivityyaw "-1.8"
830 bind kp_ins messagemode
831 bind kp_del messagemode2
832 bind kp_end "+userbind 1"
833 bind kp_downarrow "+userbind 2"
834 bind kp_pgdn "+userbind 3"
835 bind kp_leftarrow "+userbind 4"
836 bind kp_5 "+userbind 6"
837 bind kp_rightarrow "+userbind 7"
838 bind kp_home "+userbind 9"
839 bind kp_uparrow "+userbind 10"
840 bind kp_pgup "+userbind 11"
841 bind kp_multiply "+userbind 12"
842 bind kp_slash "+userbind 13"
843 bind kp_enter "+userbind 16"
844 bind kp_plus "+userbind 17"
845 bind kp_minus "+userbind 18"
847 set sv_vote_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick cointoss" "these commands can be voted"
848 set sv_vote_only_commands ""
849 set sv_vote_master_commands "" "maybe add kickban here (but then sv_vote_master 0)"
850 set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\""
851 set sv_vote_call 1 "users can call a vote for the above commands"
852 set sv_vote_master 1 "users can call a vote to become master"
853 set sv_vote_master_password "" "when set, users can use \"vdo login (password)\" to log in as master"
854 set sv_vote_change 0 "set to 1 to allow to change you vote/mind"
855 set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
856 set sv_vote_timeout 60 "a vote will timeout after this many seconds"
857 set sv_vote_wait 120 "a player can not call a vote again for this many seconds"
858 set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)"
859 set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
860 // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
861 set sv_vote_override_mostrecent 0
862 alias vhelp "cmd vote help"
863 alias vstatus "cmd vote status"
864 alias vcall "cmd vote call $*"
865 alias vmap "vcall gotomap $1"
866 alias vstop "cmd vote stop"
867 alias vmaster "cmd vote master"
868 alias vlogin "cmd vote login $*"
869 alias vdo "cmd vote do $*"
870 alias vdomap "vdo gotomap $1"
871 alias vyes "cmd vote yes"
872 alias vno "cmd vote no"
873 alias vdontcare "cmd vote dontcare"
874 alias vabstain "cmd vote abstain"
875 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap)
879 //used for spectate/observer mode
880 alias spec "cmd spectate"
883 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
884 // and in regular intervals, this weapon is cycled
886 set g_nixnex_with_laser 0
887 // TODO these need balancing:
888 set g_balance_nixnex_roundtime 25
889 set g_balance_nixnex_incrtime 1.6
891 set g_balance_nixnex_ammo_shells 15
892 set g_balance_nixnex_ammo_nails 45
893 set g_balance_nixnex_ammo_rockets 15
894 set g_balance_nixnex_ammo_cells 15
895 // ammo increment per second
896 set g_balance_nixnex_ammoincr_shells 2
897 set g_balance_nixnex_ammoincr_nails 6
898 set g_balance_nixnex_ammoincr_rockets 2
899 set g_balance_nixnex_ammoincr_cells 2
902 set sv_logscores_console 0 "print scores to server console"
903 set sv_logscores_file 0 "print scores to file"
904 set sv_logscores_filename scores.log "filename"
905 set sv_logscores_bots 0 "exclude bots by default"
907 // spam (frag/capture) log
908 set sv_eventlog 0 "the master switch for efficiency reasons"
909 set sv_eventlog_console 1
910 set sv_eventlog_files 0
911 set sv_eventlog_files_timestamps 1
912 seta sv_eventlog_files_counter 0
913 set sv_eventlog_files_nameprefix nexuiz
914 set sv_eventlog_files_namesuffix .log
916 set nextmap "" "override the maplist when switching to the next map"
918 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
919 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
921 // singleplayer campaign
923 seta g_campaign_name ""
924 seta g_campaign_index 0
925 set g_campaign_skill 0
927 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
928 alias singleplayer_continue "set scmenu_campaign_goto -1"
929 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
931 // Green's fullbright skins
932 alias player_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
933 alias player_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
934 alias player_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
935 alias player_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
936 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
937 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
938 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
939 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
941 seta sv_servermodelsonly 1
945 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
949 seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"
950 set sv_allow_shownames 1
953 seta _alientrap_net_banlist ""
955 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
957 set g_projectiles_newton_style 2
959 // 0: absolute velocity projectiles (like Quake)
960 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
961 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
962 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
963 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
965 seta g_maplist_votable 6
966 seta g_maplist_votable_keeptwotime 15
967 seta g_maplist_votable_timeout 30 "note: must be below 50 seconds!"
968 seta g_maplist_votable_suggestions 2
969 seta g_maplist_votable_suggestions_override_mostrecent 0
970 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
971 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
972 seta g_maplist_votable_screenshot_dir "maps" "where to look for map screenshots"
973 seta g_maplist_textonly 0 "use old style centerprint"
974 alias suggestmap "cmd suggestmap $1"
976 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
977 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
978 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
979 set g_chat_flood_spl_team 1 "team chat:seconds between lines to not count as flooding"
980 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
981 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
982 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
983 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
984 set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding"
985 set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding"
987 set g_waypointsprite_normdistance 512
988 set g_waypointsprite_minscale 1
989 set g_waypointsprite_minalpha 0.4
990 set g_waypointsprite_distancealphaexponent 2
991 set g_waypointsprite_timealphaexponent 1
992 set g_waypointsprite_deployed_lifetime 10
993 set g_waypointsprite_deadlifetime 1
994 set g_waypointsprite_limitedrange 5120
995 set g_waypointsprite_stuffbinds 0
996 set g_waypointsprite_scale 1
997 alias "g_waypointsprite_personal" "impulse 30"
998 alias "g_waypointsprite_personal_p" "impulse 31"
999 alias "g_waypointsprite_personal_d" "impulse 32"
1000 alias "g_waypointsprite_team_helpme" "impulse 33"
1001 alias "g_waypointsprite_team_here" "impulse 34"
1002 alias "g_waypointsprite_team_here_p" "impulse 35"
1003 alias "g_waypointsprite_team_here_d" "impulse 36"
1004 alias "g_waypointsprite_team_danger" "impulse 37"
1005 alias "g_waypointsprite_team_danger_p" "impulse 38"
1006 alias "g_waypointsprite_team_danger_d" "impulse 39"
1007 alias "g_waypointsprite_clear_personal" "impulse 47"
1008 alias "g_waypointsprite_clear" "impulse 48"
1009 alias "g_waypointsprite_toggle" "impulse 49"
1011 seta cl_hidewaypoints 0
1013 // command extension
1014 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
1015 alias adminmsg "sv_cmd adminmsg $*"
1016 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
1017 alias printstats "sv_cmd printstats" // print status on demand
1018 alias g_maplist_add "qc_cmd maplist add $*"
1019 alias g_maplist_remove "qc_cmd maplist remove $*"
1020 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
1021 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
1022 alias gametype "sv_cmd gametype $*"
1026 set g_balance_keyhunt_delay_return 60
1027 set g_balance_keyhunt_delay_round 5
1028 set g_balance_keyhunt_delay_tracking 10
1029 set g_balance_keyhunt_delay_fadeout 2
1030 set g_balance_keyhunt_delay_collect 1.5
1031 set g_balance_keyhunt_delay_drop 0.4
1032 set g_balance_keyhunt_maxdist 150
1033 set g_balance_keyhunt_score_collect 3
1034 set g_balance_keyhunt_score_carrierfrag 2
1035 set g_balance_keyhunt_score_capture 100
1036 set g_balance_keyhunt_score_push 60
1037 set g_balance_keyhunt_score_destroyed 50
1038 set g_balance_keyhunt_score_destroyed_ownfactor 1
1039 set g_balance_keyhunt_dropvelocity 300
1040 set g_balance_keyhunt_throwvelocity 400
1041 set g_balance_keyhunt_protecttime 0.8
1042 set g_balance_keyhunt_damageforcescale 1
1043 set g_keyhunt_teams_override 0
1044 set g_keyhunt_teams 0
1046 // so it can be stuffcmd-ed still
1047 set cl_gravity 800 "but ignored anyway"
1049 set g_ban_default_bantime 5400 "90 minutes"
1050 set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs)"
1051 set g_banned_list "" "format: 1 ip remainingtime ip remainingtime ..."
1052 alias bans "sv_cmd bans"
1053 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
1054 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
1055 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
1057 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1059 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
1061 set settemp_var _settemp_x
1062 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
1063 alias settemp_restore "_settemp_restore_${settemp_list asis}"
1064 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
1065 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
1067 // usercommands. These can be edited and bound by the menu.
1068 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1069 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1070 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1071 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1072 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1073 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1074 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1075 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1076 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1077 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1078 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1079 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1080 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1081 seta "userbind14_press" "say_team dropped gun %w (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1082 seta "userbind15_press" "say_team dropped flag/key %w (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1083 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1084 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1085 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1086 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1087 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1088 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1089 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1090 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1091 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1092 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1093 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1094 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1095 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1096 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1097 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1098 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1099 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1100 alias _userbind_call "${$1}"
1101 alias +userbind "_userbind_call userbind${1}_press"
1102 alias -userbind "_userbind_call userbind${1}_release"
1104 seta menu_skin "wickedz"
1107 // loadfont console gfx/vera-mono
1108 // loadfont sbar gfx/vera-mono
1109 loadfont notify gfx/vera-sans
1110 loadfont chat gfx/vera-sans
1111 // loadfont centerprint gfx/vera-mono
1112 // loadfont infobar gfx/vera-mono
1113 loadfont user0 gfx/vera-sans
1114 r_textbrightness 0.2
1118 // good settings for these fonts
1125 sbar_flagstatus_pos 115
1127 // for menu server list (eventually make them have engine support?)
1128 seta menu_slist_showfull 1
1129 seta menu_slist_showempty 1
1130 set menu_slist_modfilter "!havoc"
1132 // for menu weapon arena
1133 set menu_weaponarena_with_laser 0
1136 set sv_q3acompat_machineshotgunswap 0 "settemp this in mapinfo for instant Q3A map conversion"
1138 seta menu_maxplayers 8 "maxplayers value when the menu starts a game"
1140 // useful vote aliases
1141 set timelimit_increment 5
1142 set timelimit_decrement 5
1144 set timelimit_max 60
1145 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
1146 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
1147 alias endmatch "timelimit -1"
1149 // useful keybind to maximize the chat area temporarily
1150 set _backup_con_chatvars_set 0
1151 alias _restore_con_chatvars_0 ""
1152 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; sbar_flagstatus_right $_backup_sbar_flagstatus_right; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1153 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1154 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_sbar_flagstatus_right $sbar_flagstatus_right; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1155 alias _backup_con_chatvars_1 ""
1156 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1157 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; sbar_flagstatus_right 1; scr_centertime 0; r_track_sprites 0"
1158 alias -con_chat_maximize "_restore_con_chatvars"
1161 set con_completion_playdemo *.dem
1162 set con_completion_timedemo *.dem
1163 set con_completion_ply *.dem
1164 set con_completion_tdem *.dem
1165 set con_completion_exec *.cfg
1166 set con_completion_chmap map
1167 set con_completion_gotomap map
1168 set con_completion_vmap map
1169 set con_completion_vdomap map
1171 // these non-saved engine cvars shall be savedG
1172 seta cl_port $cl_port
1173 seta r_showsurfaces $r_showsurfaces
1174 seta r_ambient $r_ambient
1176 seta gl_finish $gl_finish
1177 seta v_kicktime $v_kicktime
1178 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1181 // engine default is too CPU intensive on 16p servers, so let's go back
1184 // delay for "kill" to prevent abuse
1185 set g_balance_kill_delay 5
1187 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1188 sv_gameplayfix_droptofloorstartsolid 0
1190 gl_texturecompression_color 1
1191 gl_texturecompression_gloss 1
1192 gl_texturecompression_glow 1
1193 gl_texturecompression_lightcubemaps 1
1194 gl_texturecompression_q3bsplightmaps 0
1195 gl_texturecompression_sky 1
1197 set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right"
1198 seta menu_mouse_speed 1
1199 set menu_use_default_hostname 1
1200 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1202 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1203 set sv_foginterval 0
1205 // Audio track names (for old-style "cd loop NUMBER" usage)
1206 cd remap digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity
1207 set sv_intermission_cdtrack brainsukker
1208 set menu_cdtrack calling-bogus
1210 // maxidle (in seconds): kick players idle for more than that amount of time
1212 // when sv_maxidle is not 0, assume spectators are idle too
1213 set sv_maxidle_spectatorsareidle 0
1215 // CTF capture limit placeholder cvar
1219 seta sbar_fontsize 11
1221 alias sbar_font "loadfont user1 $*; loadfont user2 ${*}-big; sbar_columns_set"
1222 seta sbar_columns default
1223 sbar_font gfx/vera-sans
1224 seta sbar_showbinds 1 "0 disables display of keybinds, 1 enables it, 2 displays longer strings"
1225 seta sbar_showbinds_limit 2 "display so many found keybinds, 0 for unlimited"
1227 // these entities are not referenced by anything directly, they just represent
1228 // teams and are found by find() when needed
1229 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1231 sv_allowdownloads_inarchive 1 // for csprogs.dat
1233 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1235 alias allready "sv_cmd allready"
1237 // note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
1238 seta cl_weaponpriority "14 13 9 8 11 7 6 5 4 15 3 2 1 10 12" "default porto and hook as LOW priority, use the weapon key numbers otherwise"
1239 seta cl_weaponpriority_useforcycling 0
1240 // impulse 200, 210, 220:
1241 seta cl_weaponpriority0 "14 9 8 4" "explosives (RL Hagar Mortar)"
1242 // impulse 201, 211, 221:
1243 seta cl_weaponpriority1 "13 7 6 5 1" "energy (Nex Crylink Electro Laser)"
1244 seta cl_weaponpriority2 "15 11 7 3" "hitscan exact (Nex MG)"
1245 seta cl_weaponpriority3 "15 11 7 3 2" "hitscan all (Nex MG Shotgun)"
1246 seta cl_weaponpriority4 "13 8 6 5 2" "spam (Hagar Crylink Electro Shotgun)"
1247 seta cl_weaponpriority5 "1 12 10" "for moving (Laser Hook Port-O-Launch)"
1248 seta cl_weaponpriority6 ""
1249 seta cl_weaponpriority7 ""
1250 seta cl_weaponpriority8 ""
1251 // impulse 209, 219, 229:
1252 seta cl_weaponpriority9 ""
1254 // NOTE: this only replaces weapons on the map
1255 // use g_start_weapon_* to also replace the on-startup weapons!
1256 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
1257 // set the cvars to "0" to totally disable a weapon
1258 set g_weaponreplace_laser ""
1259 set g_weaponreplace_shotgun ""
1260 set g_weaponreplace_uzi ""
1261 set g_weaponreplace_grenadelauncher ""
1262 set g_weaponreplace_electro ""
1263 set g_weaponreplace_crylink ""
1264 set g_weaponreplace_nex ""
1265 set g_weaponreplace_hagar ""
1266 set g_weaponreplace_rocketlauncher ""
1267 set g_weaponreplace_porto ""
1268 set g_weaponreplace_minstanex ""
1269 set g_weaponreplace_hook ""
1270 set g_weaponreplace_seeker ""
1271 set g_weaponreplace_hlac ""
1272 set g_weaponreplace_campingrifle ""
1274 seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
1277 seta cl_teamradar_background_alpha 0.4 "set to -1 to disable"
1278 seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"
1279 seta cl_teamradar_scale 4096
1280 seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
1281 seta cl_teamradar_size "128 128"
1282 seta cl_teamradar_position "0 0" "1 1 would be lower right corner, 0.5 0.5 the center (ARGH) :P"
1283 seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
1284 alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"
1286 set g_maplist_allow_hidden 1 "allow hidden maps to be, e.g., voted for and in the maplist"
1288 set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1289 if_dedicated set g_start_delay 15
1291 alias ons_map "cl_cmd radar" // legacy alias
1292 alias radar "cl_cmd radar"
1293 alias sbar_columns_set "cl_cmd sbar_columns_set $*"
1294 alias sbar_columns_help "cl_cmd sbar_columns_help $*"
1296 alias _gl_flashblend_update_00 "gl_flashblend 1"
1297 alias _gl_flashblend_update_10 "gl_flashblend 0"
1298 alias _gl_flashblend_update_01 "gl_flashblend 0"
1299 alias _gl_flashblend_update_11 "gl_flashblend 0"
1300 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1302 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1304 set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
1308 // must be at the bottom of this file:
1309 // alias for switching the teamselect menu
1310 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
1311 alias menu_sync "menu_cmd sync"
1312 bind f5 menu_showteamselect
1315 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1316 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1317 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1318 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1319 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1320 set g_bugrigs_air_steering 1 "NFS bug emulation"
1321 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1322 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1323 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1324 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1325 set g_bugrigs_accel 800 "acceleration"
1326 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1327 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1328 set g_bugrigs_steer 1 "steering amount"
1330 set g_touchexplode 0
1331 set g_touchexplode_radius 50
1332 set g_touchexplode_damage 10
1333 set g_touchexplode_edgedamage 0
1334 set g_touchexplode_force 150
1336 sbar_miniscoreboard_size 0 // this mode is broken in current csqc
1338 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1339 set g_ban_sync_interval 5 "sync every 5 minutes"
1340 set g_ban_sync_trusted_servers "" "request ban lists from these nexuiz servers (do not include your own server there, or unbanning may fail)"
1341 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1342 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1344 set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1346 alias records "cmd records"
1348 // ballistics use physical units, but qu based
1349 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1350 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1351 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1353 set g_ballistics_materialconstant 1414213562
1354 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1355 // parameter: bullet constant: mass / area in g/qu^2
1356 // = mass / (pi/4 * caliber^2)
1357 // with caliber in inches, mass in grams:
1358 // = 1.273239544735163 * mass / caliber^2
1359 // with caliber in inches, mass in grains:
1360 // = 0.082633246453312 * mass / caliber^2
1362 // bullet max travel distance inside solid:
1363 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1365 // some bullet constants:
1366 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1367 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1368 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1369 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1370 // http://en.wikipedia.org/wiki/.50_BMG
1371 // caliber .5, 360 grains, bullet constant 118.9918748927693
1373 // caliber .3, 62 grains, bullet constant 56.92512533450383
1374 // .3 winchester magnum:
1375 // caliber .3, 150 grains, bullet constant 137.7220774221867
1377 set g_ballistics_force 0 "1: make all bullets use the ballistics code instead of hitscan"
1378 set g_ballistics_force_uzi_speed 18000 "speed of uzi bullets if g_ballistics_force is 1"
1379 set g_ballistics_force_uzi_bulletconstant 115 "13.1qu"
1380 set g_ballistics_force_shotgun_speed 12000 "speed of shotgun bullets if g_ballistics_force is 1"
1381 set g_ballistics_force_shotgun_bulletconstant 75 "3.8qu"
1383 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1385 sv_status_show_qcstatus 1 // Nexuiz uses this field instead of frags
1386 set g_full_getstatus_responses 0 "this currently breaks qstat"
1388 // Defaults and aliases for the demo camera
1389 alias camera_enable "set cl_demo_mousegrab 1; set _chase_active $chase_active; chase_active 2;" // Enables the camera for demo playback
1390 alias camera_disable "set cl_demo_mousegrab 0; chase_active $_chase_active;" // Disables the camera for demo playback
1392 set camera_speed_roll 0.9 "Camera rotation speed "
1393 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1394 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1395 set camera_speed_attenuation 30 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements."
1396 set camera_free 0 "Free camera instead of chasing the player"
1397 set camera_reset 0 "Reset the camera position"
1398 set camera_direction_x 0 "Move the camera on the x axis (relative to the camera angle)"
1399 set camera_direction_y 0 "Move the camera on the y axis (relative to the camera angle)"
1400 set camera_direction_z 0 "Move the camera on the z axis (relative to the camera rotation)"
1401 set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1402 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1403 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode."
1404 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother."
1405 set camera_forward_follows 0 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking."
1407 alias +camera_move_forward "set camera_direction_x 1"
1408 alias -camera_move_forward "set camera_direction_x 0"
1409 alias +camera_move_backward "set camera_direction_x -1"
1410 alias -camera_move_backward -camera_move_forward
1412 alias +camera_move_left "set camera_direction_y 1"
1413 alias -camera_move_left "set camera_direction_y 0"
1414 alias +camera_move_right "set camera_direction_y -1"
1415 alias -camera_move_right -camera_move_left
1417 alias +camera_move_up "set camera_direction_z 1"
1418 alias -camera_move_up "set camera_direction_z 0"
1419 alias +camera_move_down "set camera_direction_z -1"
1420 alias -camera_move_down -camera_move_up
1422 alias +camera_roll_right "set camera_roll 1"
1423 alias -camera_roll_right "set camera_roll 0"
1424 alias +camera_roll_left "set camera_roll -1"
1425 alias -camera_roll_left -camera_roll_right
1427 // "Gentle mode": show no blood
1428 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1429 seta cl_gentle 0 "client side gentle mode (only replaces gibs)"