1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.3
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias dropweapon "impulse 17"
46 alias +show_info +button7
47 alias -show_info -button7
49 alias team_red "cmd selectteam red; cmd join"
50 alias team_blue "cmd selectteam blue; cmd join"
51 alias team_pink "cmd selectteam pink; cmd join"
52 alias team_yellow "cmd selectteam yellow; cmd join"
53 alias team_auto "cmd selectteam auto; cmd join"
56 // merge lightmaps up to 1024x1024 textures
57 // the default of 2048x2048 is too heavy for my rig (SavageX)
58 mod_q3bsp_lightmapmergepower 3
63 _cl_playermodel models/player/marine.zym
67 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
68 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
71 seta scmenu_mouse_speed 1
76 // fullscreen 800x600x32bit
81 // 2D resolution 800x600
84 set sbar_hudselector 0 // use the old nexuiz hud layout
85 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
87 // these settings determine how much the view is affected by movement/damage
88 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
89 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
90 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
91 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
92 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
93 gl_polyblend 1 // whether to use screen tints, default is 1
95 // nexuiz-linux-*.sh will use this
96 seta vid_x11_display ""
97 // This can have three possible settings:
99 // ":n" use DISPLAY=:n, create it if needed
100 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
102 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
105 hostname "Nexuiz Server"
106 set sv_mapchange_delay 5
108 sv_cullentities_trace 1
109 sv_cullentities_trace_samples 4
110 sv_cullentities_trace_samples_extra 8
111 r_cullentities_trace 1
112 r_cullentities_trace_samples 4
114 // restart server if all players hit "ready"-button
115 set sv_ready_restart 0
117 // use default physics
120 seta sv_precacheplayermodels 1
121 seta sv_precacheweapons 0
122 seta sv_precacheitems 0
123 set sv_spectator_speed_multiplier 1.5
125 seta sv_defaultcharacter 0
126 seta sv_defaultplayermodel models/player/nexus.zym
127 seta sv_defaultplayerskin 0
128 set sv_autoscreenshot 0
129 net_messagetimeout 300
130 net_connecttimeout 30
131 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
136 cl_netinputpacketlosstolerance 0
137 cl_stairsmoothspeed 200
138 cl_forwardspeed $sv_maxspeed
139 cl_backspeed $sv_maxspeed
140 cl_sidespeed $sv_maxspeed
141 cl_upspeed $sv_maxspeed
142 cl_movement_accelerate $sv_accelerate
143 cl_movement_edgefriction $edgefriction
144 cl_movement_friction $sv_friction
145 cl_movement_jumpvelocity $sv_jumpvelocity
146 cl_movement_maxairspeed $sv_maxairspeed
147 cl_movement_maxspeed $sv_maxspeed
148 cl_movement_stepheight $sv_stepheight
150 seta cl_playerdetailreduction 0 // the higher, the less detailed
152 set bot_number 0 // number of bots in server
153 seta bot_usemodelnames 0 // whether bots should be named after the models
154 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
155 seta bot_prefix [BOT]
157 seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
158 // general bot AI cvars
159 set bot_ai_strategyinterval 2
160 set bot_ai_enemydetectioninterval 0.5
161 set bot_ai_aimskill_blendrate 2
162 set bot_ai_aimskill_fixedrate 15
163 set bot_ai_aimskill_firetolerance_distdegrees 180
164 set bot_ai_aimskill_firetolerance_mindegrees 2
165 set bot_ai_aimskill_firetolerance_maxdegrees 45
166 set bot_ai_aimskill_mouse 1
167 set bot_ai_keyboard_distance 250
168 set bot_ai_keyboard_treshold 0.94
169 set bot_ai_aimskill_offset 1
170 set bot_ai_aimskill_think 1
171 // Better don't touch these, there are hard to tweak!
172 set bot_ai_aimskill_order_mix_1st 0.01
173 set bot_ai_aimskill_order_mix_2nd 0.1
174 set bot_ai_aimskill_order_mix_3th 0.01
175 set bot_ai_aimskill_order_mix_4th 0.05
176 set bot_ai_aimskill_order_mix_5th 0.01
177 set bot_ai_aimskill_order_filter_1st 0.2
178 set bot_ai_aimskill_order_filter_2nd 0.2
179 set bot_ai_aimskill_order_filter_3th 0.05
180 set bot_ai_aimskill_order_filter_4th 0.25
181 set bot_ai_aimskill_order_filter_5th 0.3
183 // waypoint editor enable
184 set g_waypointeditor 0
185 set bot_ignore_bots 0
188 alias g_waypointeditor_spawn "impulse 103"
189 alias g_waypointeditor_remove "impulse 104"
190 alias g_waypointeditor_relinkall "impulse 105"
191 alias g_waypointeditor_saveall "impulse 106"
197 set g_shootfromcenter 0
199 set g_powerup_superhealth 1
200 set g_powerup_strength 1
201 set g_powerup_shield 1
202 set g_use_ammunition 1
205 set g_minstagib 0 // enable minstagib
206 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
207 set g_minstagib_ammo_start 10 // starting ammo
208 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
209 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
212 set g_laserguided_missile 0
214 set g_midair_shieldtime 0.3
215 set g_spawnshieldtime 0
217 set g_spawnpoints_autodrop 1
218 set g_forced_respawn 0
219 set g_fullbrightplayers 0
220 set g_fullbrightitems 0
224 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bloodprison''dm_bluesky''dm_darkzone''dm_dieselpower''dm_downer''dm_evilspace''dm_farewell''dm_final_rage''dm_reslimed''dm_ruiner''dm_runningman_1on1remix''dm_runningman''dm_silvercity''dm_skyway''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare'
225 set g_maplist_mostrecent ""
226 seta g_maplist_mostrecent_count 3 // number of most recent maps that are blocked from being played again
227 seta g_maplist $g_maplist_defaultlist
228 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
229 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
230 seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
231 // timeout for kill credit when your damage knocks someone into a death trap
232 set g_maxpushtime 8.0
236 seta g_balance_cloaked_alpha 0.25
238 set welcome_message_time 8
240 set exit_cfg empty.cfg
241 alias clearmap "disconnect; exec $exit_cfg"
243 seta g_grappling_hook 0
244 set g_balance_grapplehook_health 130
247 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
248 seta timelimit_override -1
249 seta fraglimit_override -1
250 seta g_ctf_capture_limit -1
251 seta g_domination_point_limit -1
252 seta g_runematch_point_limit -1
253 seta g_keyhunt_point_limit -1
256 set g_respawn_delay 2
257 set g_respawn_waves 0
258 // when variables are set to 0, they take over the global setting...
259 // to force disable delay or waves, set them to 0.125
260 set g_ctf_respawn_delay 0
261 set g_ctf_respawn_waves 0
262 set g_dm_respawn_delay 0
263 set g_dm_respawn_waves 0
264 set g_dom_respawn_delay 0
265 set g_dom_respawn_waves 0
266 set g_lms_respawn_delay 0
267 set g_lms_respawn_waves 0
268 set g_rune_respawn_delay 0
269 set g_rune_respawn_waves 0
270 set g_tdm_respawn_delay 0
271 set g_tdm_respawn_waves 0
272 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
273 set g_respawn_mapsettings 1
276 seta timelimit_maxovertime 5
278 // common team values
281 seta teamplay_default 4 // default teamplay setting in team games
282 // 1 = no friendly fire, self damage
283 // 2 = friendly fire and self damage enabled
284 // 3 = no friendly fire, but self damage enabled
285 // 4 = obey the following two cvars
286 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
287 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
289 set deathmatch_force_teamplay 0 // always play TDM on dm maps
290 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
291 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
292 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
293 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
294 seta g_tdm_teams 2 // how many teams are in team deathmatch
295 set g_changeteam_banned 0 // not allowed to change team
296 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
300 set g_ctf_flag_returntime 30
301 set g_ctf_flagscore_capture 20
302 set g_ctf_flagscore_capture_team 0
303 set g_ctf_flagscore_pickup 1
304 set g_ctf_flagscore_return 5
305 set g_ctf_flagscore_return_rogue 10
309 set g_runematch_pointrate 5
310 set g_runematch_pointamt 1
311 set g_runematch_shuffletime 30 // how often runes change position
312 set g_runematch_respawntime 15 // how soon after being dropped to respawn
313 set g_runematch_frags_killedby_runeholder 4
314 set g_runematch_frags_killed_runeholder 5
315 set g_runematch_frags_norune 0
316 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
317 set g_runematch_allow_same 0 // allow matching rune-curse pairs
318 set g_runematch_rune_alpha 0.78
319 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
320 set g_runematch_rune_glow_size 0
321 set g_runematch_rune_glow_color 0
322 set g_runematch_rune_color_strength 1.0 //1.5
324 set g_balance_rune_strength_damage 2.0 //1.5
325 set g_balance_rune_strength_force 1.5
326 set g_balance_curse_weak_damage 0.5 //0.6
327 set g_balance_curse_weak_force 0.6
328 set g_balance_rune_strength_combo_damage 0.9
329 set g_balance_rune_strength_combo_force 1.0
331 set g_balance_rune_defense_takedamage 0.5
332 set g_balance_curse_vulner_takedamage 2.0
333 set g_balance_rune_defense_combo_takedamage 1.0
335 set g_balance_rune_vampire_absorb 0.4
336 set g_balance_curse_empathy_takedamage -0.4
337 set g_balance_rune_vampire_combo_absorb -0.1
338 set g_balance_rune_vampire_maxhealth 500
339 set g_balance_curse_empathy_minhealth 20
340 set g_balance_rune_vampire_combo_minhealth 40
342 set g_balance_rune_regen_hpmod 1.75
343 set g_balance_curse_venom_hpmod 0.6
344 set g_balance_rune_regen_combo_hpmod 0.9
345 set g_balance_rune_regen_regenrate 3.0
346 set g_balance_curse_venom_rotrate 3.0 //2
347 set g_balance_rune_regen_combo_regenrate 0.5
348 set g_balance_rune_regen_combo_rotrate 1.5
349 set g_balance_rune_regen_limitmod 1
350 set g_balance_curse_venom_limitmod 1
351 set g_balance_rune_regen_combo_limitmod 1
353 set g_balance_rune_speed_atkrate 0.66
354 set g_balance_curse_slow_atkrate 1.5
355 set g_balance_rune_speed_combo_atkrate 1.2
356 set g_balance_rune_speed_moverate 1.33
357 set g_balance_curse_slow_moverate 0.8
358 set g_balance_rune_speed_combo_moverate 0.9
359 set g_balance_rune_speed_jumpheight 1.8
360 set g_balance_curse_slow_jumpheight 1.0
361 set g_balance_rune_speed_combo_jumpheight 1.0
365 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
366 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
367 set g_domination_point_amt 0 // override: how many points to get per ping
368 set g_domination_point_teamamt 0 // override: how many team points to get per ping
369 set g_domination_point_rate 0 // override: how often to give those points
370 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
371 set g_domination_point_glow 0 // domination point glow (warning, slow)
372 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
376 set g_lms_lives_override -1
377 set g_lms_start_health 250
378 set g_lms_start_armor 100
379 set g_lms_start_ammo_shells 50
380 set g_lms_start_ammo_nails 150
381 set g_lms_start_ammo_rockets 50
382 set g_lms_start_ammo_cells 50
383 set g_lms_regenerate 0
384 set g_lms_campcheck_interval 10
385 set g_lms_campcheck_message "^1Don't camp!"
386 set g_lms_campcheck_damage 100
387 set g_lms_campcheck_distance 1800
388 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
389 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
393 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
394 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
395 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
396 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
398 // server game balance settings
399 set g_balance_armor_regen 0
400 set g_balance_armor_rot 0.1
401 set g_balance_armor_regenlinear 0
402 set g_balance_armor_rotlinear 0
403 set g_balance_armor_stable 100
404 set g_balance_armor_limit 999
405 set g_balance_armor_start 0
406 set g_balance_armor_blockpercent 0.6
407 set g_balance_health_regen 0.1
408 set g_balance_health_rot 0.1
409 set g_balance_health_regenlinear 0
410 set g_balance_health_rotlinear 0
411 set g_balance_health_stable 100
412 set g_balance_health_limit 999
413 set g_balance_health_start 150
414 set g_balance_selfdamagepercent 0.6
415 set g_balance_weaponswitchdelay 0.15
416 // powerup balance settings
417 set g_balance_powerup_invincible_takedamage 0.2
418 set g_balance_powerup_invincible_time 30
419 set g_balance_powerup_strength_damage 3
420 set g_balance_powerup_strength_force 4
421 set g_balance_powerup_strength_time 30
423 // weapon balance settings follow
426 set g_balance_falldamage_deadminspeed 150
427 set g_balance_falldamage_minspeed 1400
428 set g_balance_falldamage_factor 0.15
429 set g_balance_falldamage_maxdamage 25
431 set g_balance_pause_armor_rot 5
432 set g_balance_pause_health_rot 5
433 set g_balance_pause_health_regen 5
434 set g_balance_pause_armor_rot_spawn 10
435 set g_balance_pause_health_rot_spawn 10
436 set g_balance_pause_health_regen_spawn 0
438 set g_footsteps 0 // serverside footstep sounds
441 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
444 r_shadow_realtime_world_lightmaps 1
450 cl_particles_explosions_smokes 1
452 r_glsl_deluxemapping 1
453 r_glsl_offsetmapping 0
454 r_glsl_offsetmapping_reliefmapping 0
455 r_glsl_offsetmapping_scale 0.02
456 // execute normal.cfg to make sure that all effect settings are reset
457 alias menu_sync "" // will be re-aliased later
461 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
463 scr_conbrightness 0.2
464 scr_screenshot_jpeg 1
465 scr_screenshot_jpeg_quality 0.9
466 sv_maxvelocity 1000000000
467 cl_sound_wizardhit ""
468 cl_sound_hknighthit ""
469 cl_sound_tink1 weapons/tink1.wav
470 cl_sound_ric1 weapons/ric1.wav
471 cl_sound_ric2 weapons/ric2.wav
472 cl_sound_ric3 weapons/ric3.wav
475 sv_sound_watersplash ""
476 sv_clmovement_waitforinput 4
482 // startmap_dm is used when running with the -listen or -dedicated commandline options
483 alias startmap_sp "set _sv_init 1; map aggressor"
484 alias startmap_dm "set _sv_init 1; map aggressor"
487 alias +attack2 +button3
488 alias -attack2 -button3
491 alias +crouch +button5
492 alias -crouch -button5
493 alias weapnext "impulse 10"
494 alias weaplast "impulse 11"
495 alias weapprev "impulse 12"
502 bind UPARROW +forward
503 bind LEFTARROW +moveleft
505 bind RIGHTARROW +moveright
526 bind MWHEELUP weapnext
527 bind MWHEELDOWN weapprev
528 bind BACKSPACE dropweapon
537 bind ESCAPE togglemenu
549 bind kp_ins messagemode
550 bind kp_del messagemode2
551 bind kp_end "say_team quad soon"
552 bind kp_downarrow "say_team free item %x^7 (%y^7);g_waypointsprite_team_here_p"
553 bind kp_pgdn "say_team took item (%l^7);g_waypointsprite_team_here"
554 bind kp_leftarrow "say_team negative"
555 bind kp_5 "say_team need help (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_helpme"
556 bind kp_rightarrow "say_team enemy seen (%y^7);g_waypointsprite_team_danger_p"
557 bind kp_home "say_team defending (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
558 bind kp_uparrow "say_team roaming (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
559 bind kp_pgup "say_team attacking (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
560 bind kp_multiply "say_team killed flagcarrier (%y^7);g_waypointsprite_team_p"
561 bind kp_slash "say_team dropped flag (%d^7);g_waypointsprite_team_here_d"
562 bind kp_enter "say :-) / nice one"
563 bind kp_plus "say good game"
564 bind kp_minus "say hi / good luck and have fun"
566 // these commands can be voted
567 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
568 // users can call a vote for the above commands
570 // users can call a vote to become master
572 // when set, users can use "vdo login (password)" to log in as master
573 set sv_vote_master_password ""
574 // set to 1 to allow to change you vote/mind
576 // set to 1 to count votes once after timeout or to 0 to count with every vote
577 set sv_vote_singlecount 0
578 // a vote will timeout after this many seconds
579 set sv_vote_timeout 60
580 // a player can not call a vote again for this many seconds
582 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
583 set sv_vote_simple_majority 0
584 // when disabled, don't allow game type changes
585 set sv_vote_change_gametype 0
586 // when enabled, votes may override the most recent map list and change to such a map anyway
587 set sv_vote_override_mostrecent 0
588 alias vhelp "cmd vote help"
589 alias vstatus "cmd vote status"
590 alias vcall "cmd vote call $*"
591 alias vstop "cmd vote stop"
592 alias vmaster "cmd vote master"
593 alias vdo "cmd vote do $*"
594 alias vyes "cmd vote yes"
595 alias vno "cmd vote no"
599 //used for spectate/observer mode
600 alias spec "cmd spectate"
603 // alias for switching the teamselect menu
604 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
605 alias menu_sync "menu_cmd sync"
606 bind f5 menu_showteamselect
608 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
609 // and in regular intervals, this weapon is cycled
611 set g_nixnex_with_laser 0
612 // TODO these need balancing:
613 set g_balance_nixnex_roundtime 25
614 set g_balance_nixnex_incrtime 1.6
616 set g_balance_nixnex_ammo_shells 15
617 set g_balance_nixnex_ammo_nails 45
618 set g_balance_nixnex_ammo_rockets 15
619 set g_balance_nixnex_ammo_cells 15
620 // ammo increment per second
621 set g_balance_nixnex_ammoincr_shells 2
622 set g_balance_nixnex_ammoincr_nails 6
623 set g_balance_nixnex_ammoincr_rockets 2
624 set g_balance_nixnex_ammoincr_cells 2
627 set sv_logscores_console 0 // print scores to server console
628 set sv_logscores_file 0 // print scores to file
629 set sv_logscores_filename scores.log // filename
630 set sv_logscores_bots 0 // exclude bots by default
632 // spam (frag/capture) log
633 set sv_eventlog 0 // the master switch for efficiency reasons
634 set sv_eventlog_console 1
635 set sv_eventlog_files 0
636 seta sv_eventlog_files_counter 0
637 set sv_eventlog_files_nameprefix nexuiz
638 set sv_eventlog_files_namesuffix .log
640 set nextmap "" // override the maplist when switching to the next map
642 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
643 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
645 // singleplayer campaign
647 seta g_campaign_name ""
648 seta g_campaign_index 0
649 set g_campaign_skill 0
651 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
652 alias singleplayer_continue "set scmenu_campaign_goto -1"
653 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
655 // Green's fullbright skins
656 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3"
657 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4"
658 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5"
659 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
660 alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3"
661 alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4"
662 alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5"
663 alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0"
665 seta sv_servermodelsonly 1
669 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
673 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
674 set sv_allow_shownames 1
682 seta _alientrap_net_banlist ""
684 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
686 set g_projectiles_newton_style 2
688 // 0: absolute velocity projectiles (like Quake)
689 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
690 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
691 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
692 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
694 seta g_maplist_votable 5
695 seta g_maplist_votable_keeptwotime 15
696 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
697 seta g_maplist_votable_suggestions 2
698 seta g_maplist_votable_suggestions_change_gametype 0
699 seta g_maplist_votable_suggestions_override_mostrecent 0
700 alias suggestmap "cmd suggestmap $1"
702 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
703 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
704 set g_chat_flood_burst 0 // allow bursts of so many chat lines
705 set g_chat_flood_spl_team 0 // \
706 set g_chat_flood_lmax_team 0 // } same for say_team
707 set g_chat_flood_burst_team 0 // /
708 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
709 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
711 set g_waypointsprite_normdistance 512
712 set g_waypointsprite_minscale 1
713 set g_waypointsprite_minalpha 0.2
714 set g_waypointsprite_distancealphaexponent 2
715 set g_waypointsprite_timealphaexponent 1
716 set g_waypointsprite_deployed_lifetime 10
717 set g_waypointsprite_deadlifetime 1
718 set g_waypointsprite_limitedrange 5120
719 set g_waypointsprite_stuffbinds 0
720 alias "g_waypointsprite_personal" "impulse 30"
721 alias "g_waypointsprite_personal_p" "impulse 31"
722 alias "g_waypointsprite_personal_d" "impulse 32"
723 alias "g_waypointsprite_team_helpme" "impulse 33"
724 alias "g_waypointsprite_team_here" "impulse 34"
725 alias "g_waypointsprite_team_here_p" "impulse 35"
726 alias "g_waypointsprite_team_here_d" "impulse 36"
727 alias "g_waypointsprite_team_danger" "impulse 37"
728 alias "g_waypointsprite_team_danger_p" "impulse 38"
729 alias "g_waypointsprite_team_danger_d" "impulse 39"
730 alias "g_waypointsprite_clear_personal" "impulse 47"
731 alias "g_waypointsprite_clear" "impulse 48"
732 alias "g_waypointsprite_toggle" "impulse 49"
734 seta cl_hidewaypoints 0
737 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
738 alias adminmsg "sv_cmd adminmsg $*"
739 alias teamstatus "sv_cmd teamstatus"
740 alias printstats "sv_cmd printstats" // print status on demand
741 alias g_maplist_add "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist g_maplist /'$1' union def"
742 alias g_maplist_remove "qc_cmd rpn /g_maplist g_maplist /'$1' difference def"
743 alias g_maplist_putfirst "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist /'$1' g_maplist union def"
744 alias g_maplist_shufflenow "qc_cmd rpn /g_maplist g_maplist shuffle def"
748 set g_balance_keyhunt_delay_return 60
749 set g_balance_keyhunt_delay_round 5
750 set g_balance_keyhunt_delay_tracking 10
751 set g_balance_keyhunt_delay_fadeout 2
752 set g_balance_keyhunt_delay_collect 1.5
753 set g_balance_keyhunt_delay_drop 0.4
754 set g_balance_keyhunt_maxdist 150
755 set g_balance_keyhunt_score_collect 3
756 set g_balance_keyhunt_score_carrierfrag 2
757 set g_balance_keyhunt_score_capture 100
758 set g_balance_keyhunt_score_push 60
759 set g_balance_keyhunt_score_destroyed 50
760 set g_balance_keyhunt_score_destroyed_ownfactor 1
761 set g_balance_keyhunt_dropvelocity 300
762 set g_balance_keyhunt_throwvelocity 400
763 set g_balance_keyhunt_protecttime 0.8
764 set g_balance_keyhunt_damageforcescale 1
765 set g_keyhunt_teams_override 0
766 set g_keyhunt_teams 0 // mapcfgs NEED to specify this!
768 // so it can be stuffcmd-ed still
769 set cl_gravity 800 // but ignored anyway
771 set g_ban_default_bantime 5400 // 90 minutes
772 set g_ban_default_masksize 3 // whole 255.255.255.0 networks (set to 4 for single IPs)
773 set g_banned_list "" // format: 1 ip remainingtime ip remainingtime ...
774 alias bans "sv_cmd bans $*"
775 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
776 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
777 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)